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07K: Here Comes the Cavalry

Final Fantasy XIII Walkthrough and Guide

by CMBF  

 
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07K: Here Comes the Cavalry


Havok Skytank Boss Battle

Just when you think you have the dance card memorized a new element arrives - and the Colonels own men frag him!  Lightning takes charge and sets the stage for their exit - hoping to protect Hope's father, but really considering the way that the government treats people who merely smell the far of a L'Cie it does not seem like the gesture will amount to much, right?

It seems that the attack originated from the airship?  If you have not figured it out yet, that airship is a Havok Skytank, and it is the final boss battle for this chapter - and the elements that make up its construction are the remaining ID's we need to make as well. Those include the Starboard Hull, Portside Hull, Starboard Turret, and Portside Turret.

Now from a strategic point of view we should probably be targeting the turrets first, right?  So first thing we do is Libra one of the turrets, then cast Shell and Protect on us, and maybe Slow on the airship though I am not sure that the spell will have any effect on a mechanical thingy...

Failing this fight sort of sucks because it basically has a poorly-chosen retry position - you end up having to go through the entirety of the previous CS - so try not to fail it?

Taking out the Skytank does not have to be overly complicated.  Use the following tactics:

  • Have Hope buff you up with Shell and Protect in Even Odds 
  • Use Librascope on the target (or Libra) to ID its components
  • Switch to Delta and take out the turrets and then the hulls.
  • When you are injured switch to Solidarity to heal - but try to use potions to heal the small damage saving switches for when you are in the yellow.
  • Once the four subsystems are dead switch back to Even Odds and let Hope buff you up again.
  • Shift to Relentless Assault to do your damage, and Solidarity when you need to heal.  It is really critical that you make strategic use of your potions here to heal small damage!  The more often that you switch out, the less your damage flows.

If you follow the advice above you should have very little trouble taking out the boss! 

After the fight you should receive a Uranimite and Plautus's Workshop as spoils, and your Crystarium should now expand to

You get a nice CS of the burning airship crashing, and then another one showing up.  But it gets taken out by yet another ship - which lands and disgorges what turns out to be some allies!  A most excellent conclusion to an otherwise challenging boss battle!

The game asks you to save - do that - and then sit back and watch the nice CS of Nautilus and the continuing adventures of Sazh and Van - remember Sazh and Van?  As we watch them we unlock the Achievement/Trophy Instrument of Shame - and that signals the end of a chapter.  Yay!



 
 
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Comments for 07K: Here Comes the Cavalry

 
 
3 comments, latest first.
 
Sep 22nd 2015 PotentialTalan
After a few tries I found a good way to take this lug down. First things first if you retried your save is right before, now before you go barging in to take this beast down make sure you make diversity your main paradigm Fang com, Light rav, and Hope med. At start Libra Skytank only poison and doom work on him besides hits. Now he is norm across the board libra on the skytank with it untouched some time and TP giving us the whole pic. Go for the turrents first since they are the pains then the hulls then at the end the skytank now through the fight you will see your party getting close to dead but with Hope as our med he will help out. As long as Hope is a level 2 medic you will be fine. Just stay calm and collected through the fight a head on fight just ends in a quick death for you so lets just take a different approach with the safety of the med? I will repeat a head on battle is not a good idea! I highly recommend a round about way!
ID #610614
Nov 8th 2015 PotentialTalan
If your running low on your TP Libra the whole skytank turrents and all should be a easier and faster way. But the diversity method is a good way I think. Trying a multiple variations are ok but if they aren't trained to the levels they may not be much help. I'd assume most players would know that after a few games.
ID #623467
Jan 19th 2012 Guest
I have tried this and several variations again. I am frakked when it comes to this airship. Ideas on what weapons upgrades to do as well as accessories to attach to the players as possible boosters?
ID #107359
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