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Follow the dark path or use the light

Weapons

Crackdown 2 Walkthrough and Guide

by Michael Monette  

 
 
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Weapons

You can equip your Agent with unlocked weapons on the Agent redeployment screen or by requesting a weapon drop at an Agency Landing Zone.

Unlock Agency weapons by levelling your Agent’s Firearms and Explosives skills. You’ll unlock two or three new weapons with each skill level you gain (save for Explosives level four).

Weapons used by Cell soldiers are stronger than Agency weapons. To unlock a Cell weapon, you must acquire the weapon from a dead Cell soldier and then bring it to the marker at an Agency Landing Zone to store it. Once you’ve done that, you can then select the weapons at a Landing Zone or when redeploying your Agent.


Unlock Cell weapons by delivering them to the marker at Agency Landing Zones.

Agency Landing Zones are created when you capture certain Tactical Locations. These Landing Zones are denoted on the tracker and map (when the “Tactical Locations” objective is selected) by an Agency emblem icon.

Agency Weapons

SMG
Unlock: Firearms Level 1
Bullet Damage: 1
Effective Range: 4
Fire Rate: 8

Shotgun
Unlock: Firearms Level 1
Bullet Damage: 6
Effective Range: 2
Fire Rate: 2

Assault Rifle
Unlock: Firearms Level 2
Bullet Damage: 2
Effective Range: 6
Fire Rate: 6

Sniper
Unlock: Firearms Level 2
Bullet Damage: 8
Effective Range: 8
Fire Rate: 2

UV Shotgun
Unlock: Firearms Level 2
Bullet Damage: 8
Effective Range: 1
Fire Rate: 2
Feature: UV - Super effective against Freaks, non-lethal against human targets

Ultra SMG
Unlock: Firearms Level 3
Bullet Damage: 3
Effective Range: 5
Fire Rate: 10

Ultra Shotgun
Unlock: Firearms Level 3
Bullet Damage: 8
Effective Range: 2
Fire Rate: 1

Machine Gun
Unlock: Firearms Level 3
Bullet Damage: 7
Effective Range: 6
Fire Rate: 6

Ultra Assault Rifle
Unlock: Firearms Level 4
Bullet Damage: 5
Effective Range: 7
Fire Rate: 4

Harpoon
Unlock: Firearms Level 4
Bullet Damage: 8
Effective Range: 10
Fire Rate: 2

AM Sniper
Unlock: Firearms Level 5
Bullet Damage: 9
Effective Range: 9
Fire Rate: 1

Turret Machine Gun
Unlock: Firearms Level 5
Bullet Damage: 9
Effective Range: 8
Fire Rate: 6

Flocket Launcher
Unlock: Explosives Level 3
Bullet Damage: 7
Effective Range: 5
Fire Rate: 2

Turret Rocket Launcher
Unlock: Explosives Level 5
Bullet Damage: 7
Effective Range: 7
Fire Rate: 2

Turret Flack
Unlock: Explosives Level 5
Bullet Damage: 10
Effective Range: 5
Fire Rate: 1

Grenade
Unlock: Explosives Level 1
Damage: 5
Blast Radius: 5

Mag
Unlock: Explosives Level 1
Damage: 1
Blast Radius: 1
Feature: Magnetic

UV Grenade
Unlock: Explosives Level 2
Damage: 5
Blast Radius: 5
Feature: UV - Super effective against Freaks, non-lethal against human targets

Satchel Charge
Unlock: Explosives Level 2
Damage: 5
Blast Radius: 5
Feature: Manual Trigger - Hold RB to detonate

Proximity Mine
Unlock: Explosives Level 3
Damage: 5
Blast Radius: 5
Feature: Auto-Detonate - Detonates when target is near

Cell Weapons

Ingalls XGS
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 2
Effective Range: 5
Fire Rate: 6

Ingalls AL-107
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 4
Effective Range: 6
Fire Rate: 6

Demp 90-A
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 7
Effective Range: 3
Fire Rate: 2

Mach HMG-120
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 8
Effective Range: 7
Fire Rate: 4

Sniper SX-1A
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 10
Effective Range: 10
Fire Rate: 1

Grenade Launcher
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 8
Effective Range: 6
Fire Rate: 2

Rocket Launcher
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 8
Effective Range: 6
Fire Rate: 2

Homing Launcher
Unlock: Acquire from Cell and store at an Agency Landing Zone
Bullet Damage: 7
Effective Range: 5
Fire Rate: 1

Cluster Grenade
Unlock: Acquire from Cell and store at an Agency Landing Zone
Damage: 8
Blast Radius: 10

Grenade
Unlock: Acquire from Cell and store at an Agency Landing Zone
Damage: 8
Blast Radius: 10

Quacker
Unlock: Acquire from Cell and store at an Agency Landing Zone
Damage: 10
Blast Radius: 10
Feature: Manual Trigger - Hold RB to detonate



 
 

Comments for Weapons

 
 
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4 comments, latest first.
 
Dec 16th 2012 Guest
Red
ID #222777
 
Apr 17th 2012 Guest
how do u find the cell sniper!?!?
ID #134437
 
Apr 12th 2012 Guest
At strongest cell strong holds quaker is at amusement park
ID #132736
 
Dec 29th 2011 Guest
Where do I find these cell weapons?!?!?!?!?
ID #100031