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Dead Space 2 Cheats for Xbox 360

Cheats and Tips for Dead Space 2

Dead Space 2 Guide
Dead Space 2 Guide
This guide will help players find their way around The Sprawl, offer helpful gameplay tips and feature screenshots and videos needed to unlock vario..
 

We have 40 cheats and tips on Xbox 360. If you have any cheats or tips for Dead Space 2 please send them in here. We also have cheats for this game on : PC : PlayStation 3

You can also ask your question on our Dead Space 2 Questions & Answers page.

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Unlimited Power Nodes Glitch

There is currently a glitch in the game which allows you to get Unlimited Power Nodes.
At Chapter 14, after the Zero-G area, save your game, exit and reoload it, then follow the instructions below - check the video out too to see how it's done.
Now, make your way back to the secured storage room earlier and you'll find replenished power nodes. (If you see credits only, just restart the checkpoint and try again.) Now head back to save your game again and reload the saved file and do it again. Sometimes you'll get one or two power nodes. If you're lucky, you'll find two nodes and a Ruby Semi-conductor.
Watch the video

Unlock Hardcore Mode

Complete Campaign mode to unlock this difficulty setting. In Hardcore mode you restart from the last save game and will only have 3 save slots for the entire campaign. You cannot start this difficulty from the 'New Game +' option.

Unlock Suits

When you complete the following tasks the corresponding suit will become an available option.
Unlock Elite Engineer Suit:
Find the schematic in New Game+ mode during Chapter 2, just before the first short outer space section.
Unlock Elite Vintage Suit:
Find the schematic in New Game+ mode during Chapter 6. Search the area where you fight the tank before the end of the chapter.

Unlock Elite Security Suit:
Find the schematic in New Game+ mode during Chapter 9. After you exit the tram, search over the railing.
Unlock Elite Advanced Suit:
Find the schematic in New Game + mode during Chapter 11. When the yellow lift reaches the top, turn around to find it on the ledge between the elevator and..

Unlock New Game+ Mode

When you have completed Campaign mode and saved the game this feature will become available. New Game+ allows access to ALL the weapons and items in the store and your inventory.

Easy Stalker Kills

Use the Line Gun on the Stalkers as it is the most effective weapon for getting rid of them. Find an area that you can back yourself into and wait, when they appear and run at you use the Line Gun to easily dispose of them.

Skip the Drag Tentacle in Chapter 5

During the drag tripod encounter in the Church of Unitology pause the game and restart from the checkpoint. This will skip the entire sequence and the Pack encounter will automatically start.

Unlock Hand Cannon

Unlock Hand Cannon
Complete the game under the Hardcore difficulty setting and upgrade the plasma pistol to make this weapon available at the first shop. The hand cannon has unlimited ammunition and one hit kill capability, it resembles a foam finger and when fired Isaac makes 'Bang Bang' and 'Pew Pew Pew' noises.

Unlock Extraction: Expert and Impossible Difficulty

These features become available options when you complete Chapter 10.

Online Level Bonuses

When you reach the indicated Online level you will receive the corresponding bonus.
Solid Army Green Suit:
Reach Level 4
Line Gun:
Reach Level 7
Solid Red Suit:
Reach Level 8
Force Gun:
Reach Level 11
Solid Black Suit:
Reach Level 13
Increased Magazine Size (Plasma Cutter):
Reach Level 14
Solid Olive Suit:
Reach Level 16
Seeker Rifle:
Reach Level 17
Urban Camo Blue Suit:
Reach Level 20
Urban Camo Army Green Suit:
Reach Level 23
Increased Magazine Size (Line Gun):
Reach Level 25
Urban Camo Red Suit:

Schematics Locations Guide

For a complete list of schematics locations accompanied by short video clips and images, please check out schematics locations page on our Dead Space 2 Guide:
SuperCheats.com's Schematics Locations Guide

Unlock Special Suits and Weapons

When you have completed Dead Space: Ignition in Single-Player mode you get 2 suits that gaves you 25% more resistance to any hit. If you have an old 'Dead Space' save file you get the original Plasma Cutter which costs 0 credits and can be found on any store at any time.
Unlock Plasma Cutter:
Have a saved game file from the original Dead Space to start with the Plasma Cutter.
Unlock Elite Engineering Suit:
Complete the game to unlock the Riot Armour Suit at the store and the Elite Engineer Suit schematic near the first store. Start a new game session to get the Vintage Elite Suit in Chapter 6, the Security Elite Suit in Chapter 9, and the Advance Elite Suit in Chapter 11.

Prequel Bonuses

When you complete 'Dead Space: Ignition' in Single-Player Ignition mode a Hacker suit which has bonus perks and hacking capabilities, a Hacker-themed Contact Beam weapon skin, exclusive audio logs, extra power nodes, health packs and credits become unlocked.

Node Prioritize

A new feature has been added in this game which allows you to strip an item of it's power nodes and add them back to your inventory. It is highly suggested that you use this feature and regularly strip your rig, stasis, or weapons and concentrate your power where needed in this game. Example: Pulse Rifle and Plasma Cutter are needed in the earlier parts of the game where as Stasis isn't. However, near the end, Pulse Rifle is less needed and Stasis is an essential.

Infector

These are the creators of the Necromorphs. They resemble headless bats that crawl along the ground in search of new bodies to infect. If one comes across a body and tries to turn it into a Necromorph, shoot the body. It will give up it's efforts once enough damage is done to the body.
The best thing to do is just shoot the arms/wings of this Necromorph so that you may kill it. Takes a bit of damage to kill, but worth it if you can prevent it from making more enemies.

Puker

Less common than the Slasher, but still seen quite a bit in Dead Space 2. This one is characterized by it's blank expression and intestine made leg. Close or long range, this one is deadly. It has four attacks: A long range acid ball that will prevent you from running for a while if it, a medium range spew of vomit that will do a lot of damage, a melee attack with it's claws that can kill you in two hits on the harder difficulties, and a grab attack where it tries to rip your helmet off and vomit down your throat. It also comes in an Enhanced form.
Best strategy for this one is to use long range attacks and wail away on it's legs and arms. Even with a missing head and both arms, it can still keep coming, so keep in mind how much HP it has. NEVER tempt it and let it get close t..

Slasher

Undoubtedly the most common enemy in this game. It's, for the most part, a melee enemy that needs to be within a very close range to do any good. It comes in several forms: Male, Female, Monk, and Enhanced. Male is strong and has longer arms. Female is a bit weaker, but can spit projectiles at you. Monk wears a robe, and tends to dash at you whenever it has a clear line. Then there's the deadliest yet, the Enhanced Slasher. This one is black and is very strong, very fast, and very hard to kill. Beware of this one.
Typical strategy to kill one of these is to take out a leg seeing as they're the most exposed, then cut off an exposed arm when it's on the ground. However, if you're a good aim and wanting to conserve ammo, take out both of the slasher's arms. This will kill it inst..

Snatch

Though you may not think much of it, the Kinesis Module makes a great weapon at bad times. You can grab just about any item and throw it at your enemies. Slasher claws and spears can also be used with this Kinesis to impale enemies to the walls, just as Javelin Spears. Use this weapon whenever possible, because since it never runs out of power, it can be one of the best weapons you have.

Ubermorph

This is a particularly strong Necromoph that cannot be killed. Just like the Hunter from Dead Space, it will regenerate any lost limbs. Encountered in chapter 14, you'll have to deal with it all the way until the end of the game in chapter 15. It is highly suggested that you upgrade your stasis fully before reaching chapter 14. If you need some time to work, cut off one of the Ubermorph's legs, and then an arm. It will try to regenerate after this point. This is the part where you want to hit it with stasis. Fully upgraded, it should give you 10 seconds of free time.
Note that there is a glitch in this game that allows you to get rid of the Ubermorph. In the very last room before you reach the end, there should be a massive fan blade spinning. Push the Ubermorph into this fan ..

Don't Run

In this game, you will constantly be on the move and will rarely ever revisit an area. This isn't like the first game in where you go over the same spot 5 times and the levels are somewhat constricting. This is an incredibly long game when compared to the first one, and you have a massive distance to travel before you reach the end. As tempting as it is, DO NOT RUN. I can't stress this one enough. If you run, there is a very good chance of you ending up dead. Most of the time, if you try to run through a level, you will run right into an enemy trap.

Easy On Zealot

Zealot can be a pretty challenging difficulty. Easiest way to get through this is to first play the game on casual and stock up on health restoring items, ammo, and money, along with upgrading your weapons with power nodes. Do the same thing on new game+, only set it to normal so you can get used to an increasing difficulty. Once you have your weapons upgraded, along with an inventory full of items, start that round 3 on Zealot.

The Pack

This is probably the only group of Necromorphs you'll want to run into. Small and child like, they come in packs of roughly 15. They can easily overwhelm you, but are normally killed in one shot. Each and every one of them contain an item, so they're basically a walking free store for you to take full advantage of.
Pulse Rifle would be your best bet with these. Just aim and shoot anywhere on their bodies to get yourself a kill. Only one bullet is needed, so as soon as you shoot, release the aim button to conserve ammo. Don't let them sneak up behind you.

Crawler

Not all that common in this game, but still enough to have a mention. These small Necromorphs are newborn babies that crawl along the ground and act as moving explosive sacks. Incredibly easy to kill, and can even chain kill each other if done properly, but lethal if let close enough to you. Kill at a distance.
Best strategy to kill these is the use of a Pulse Rifle or Force gun. One hit should kill any of them. To add to the ease of killing, they're slow and often times stumble while trying to approach you.

Exploder

What resembles a twisted old lady with an explosive sack on it's left arm. It can be heard half a game away from it's screech like noises. Seeing as it has the explosive sack, it can be seen from a good distance away. It's like a walking glow in the dark Necromorph.
The best strategy for this game is to shoot it's explosive sack from a distance to completely destroy the thing. Never let it get close, because seeing as it is the suicide bomber of the game, it will kill the both of you with it's sack.

Leaper

Not the most common Necromorph in the game, but it does come up from time to time. This one looks like the top half of a human body crawling around with a scorpion like tail coming out of the back of it. It relies on speed and it's leaping ability to surprise it's victims, though it's only as strong as a Slasher. It also has an Enhanced form that's pure black.
Use a Plasma Cutter on this enemy. Sever the arms to completely kill this enemy. Adjust the cut depending on the position of the enemy; floor or walls. Note that it can survive Zero-G environments.

Pregnant

These are large, bloated, yellow enemies that resemble Slashers for the most part. They are bulky, and can turn deadly if shot in the main body, as they will release small swarms of flesh that latch onto you.
Shoot the very short legs on these enemies, then the arms. If you hit the main body, you'll regret it, as it'll let go of it's load of enemies that it stores in it's belly. Plasma cutter works well against this enemy.

Stalker

One of the deadliest new enemies in this game. Reason being: They're smart. They'll hide behind objects and try to lure you into open areas where they'll bash you to pieces. If they can't lure you out, they'll take the occasional peek at you from behind their objects, wait until your guard is down, then make a mad dash at you with their arms protectively tucked behind their bodies. Their main attack is bashing you with their hard skulls.
Tactic would be to keep your back against a wall and let them charge. Use stasis on them and take out their legs. Careful, they can still crawl towards you. These have quite a bit of patience, so it could take some time to kill them all, as they travel in packs.

Brute

A massive and destructive enemy that only shows up about 6 times in this game. It will let out a very distinctive roar before charging at you. The only weak points on it are it's shoulders and tail. Though the entire front of it's body is so heavily armored that few weapons can get through to it. Massive damage can be done from it, so it takes a bit to kill.
Best strategy would be to use stasis on it, then use either a Pulse Rifle or Ripper to tear away at it's arm joints and inevitably kill the thing. Takes a bit of time and a good amount of ammo, but there's an achievement/trophy in it if you can kill it without taking any damage.

Glowing

Always be on the lookout for glowing yellow/orange spots on your enemies. On near all the bosses, these are the spots to hit. By this point, the best weapon you could use is a Pulse Rifle, because on others you run a risk of missing. Since Pulse Rifles have so many rounds and rapid fire, it doesn't matter if you miss a round or two.

Kick and Punch

For any of you who played the first Dead Space, swinging your weapon and stomping on enemies wasn't all that great. Well in this game, it's probably one of the easier ways to kill enemies. Your swing and stop are fast and powerful. You could beat an enemy or two to death by just swinging your weapon around. USE THIS ABILITY!

HGA

The Handheld Graviton Accelerator, or Force Gun as it's more commonly known by, is an excellent weapon to have in Dead Space 2. This weapon can get you out of more jams than you can imagine if upgraded correctly. Ever had a problem with getting swarmed by enemies or run into one that just won't die? This gun WILL help you.
Primary Fire - This type of fire acts like a shotgun. If you're ever swarmed by a mass of enemies, use it. It will knock them all back and give you plenty of breathing room. From there, if you wish, you may switch over to the alternate fire;
Alternate Fire - This one happens to be an excellent enemy killer. Doesn't really matter what your problem is, this one can do some massive damage. There is a short charge, but after that, your force gu..

Dead Man

Don't trust the looks of these Necromorphs. If there's one laying on the ground, put a bullet in it's back. Don't get close to those things, because they all have a nasty habit of playing opossum.
If you get close enough to one that's playing opossum, you're most likely going to get a good scare and torn to pieces. Don't fall for it. Bullet is worth less than the med pack it's going to take to heal your wounds.

Music

May not think much of it, but the music in this game can help you quite a lot. Just listen to it while playing the game. If you're in a room and you're not sure if there are enemies in it or not, the music will tell you. If it's anything above subtle music mostly in the background, then an enemy is near you. Don't let your guard down in that room.

Don't Use Them All

It's pretty essential to keep a Power Node on you at all times, no matter what difficulty you're on. As tempting as it may be to use them on your weapons/rig/stasis, don't do it. There are rooms scattered all through this game that require nodes to open. These rooms, there are important items that could help you on your playthrough.

Research

Do your research on this game before you buy or use things in it. There are different weapons that you may or may not like. Research them before buying or upgrading them. For example; The flamethrower might look great, but I've personally found it to be completely useless. Also with the rooms that require Power Nodes to open. Some of them have really great stuff inside, but others have useless items. Don't waste your nodes on useless rooms.

Think You're Safe?

Well you're really not. Some of the good old rules of the original Dead Space have been thrown out the window. Rules such as, if you're at a bench or store, you can't be harmed. This is not true at all in this game. You're actually more vulnerable at a store or bench. If you use one, there is a chance that an enemy will show up and slash at you from behind, ripping you away from the store or bench. Don't use them unless you're sure the room is clear.

Cornered

If you ever find yourself in a corner and being beat down by enemies, don't bother with the real weapons. Go crazy and swing your weapons around or stop your way to freedom. Run until you can aim properly again, then hit. If you have two or more enemies on you and you try to aim, you will die. Don't underestimate the strength of these enemies, or think that they won't chain attack you.

Pulse Rifle

This is easily the most effective weapon you'll come across in the game. You'll have to wait a short while before you can buy it, but it'll do you wonders of good. Take note that this is the only automatic weapon in the game, and also the only one that wasn't technically meant for mining operations. Here's a short overview of the weapon.
Location: It can be found as a schematic in chapter 3, and costs 7,000 credits from the store
Capacity: 50 pulse rounds (175 upgraded)
Primary Fire: Fires pulse rounds at a high rate of speed. They're fairly accurate, though individually not all that damaging. It'll take a bit longer to cut through enemies, but it is well made up for in how much ammo you can find for this weapon. Long or short range, this primary..

Plasma Cutter

Now this is a pretty decent weapon for most of the game. First real weapon you'll get, and works on most enemies fairly well. Ammo for it is real common, so you can't go all that wrong with it. As far as slashers go, it's the perfect weapon. When you get to nests and brutes though, you'll waste a ton of ammo with this thing and not find it all that effective.
Location: Free, and found within the first chapter when dealing with a patient strapped down to a table.
Capacity: 10 plasma energy batteries (20 upgraded)
Primary Fire: Fires plasma cutter rounds that will cut through most things with one to two shots. Good for short to mid range combat. Can be upgraded to do twice the original damage. Really a good weapon for smaller enemies, but won't hel..

Ripper

Quite possibly the second most effective weapon in this game. Great for enemies of all types, granted you know how to use it. Something I feel must be mentioned is the range on this thing. It's short. Almost ridiculously short. You'll have to be face to face with an enemy for it to do any real good, which might be a downside for new gamers. However, for those of you who know how to use it, the duration and ability to cut down multiple enemies with very little ammo is a Godsend. Ammo for this weapon is just about the most plentiful in the game. Buy it. Upgrade it. Use it.
Location: You'll find the schematics for it in chapter 5, and it costs 8,000 credits at the store.
Capacity: 8 Ripper blades (16 upgraded)
Primary Fire: Fires a diamond coated ci..

Finale

Might think it's hard to beat the final boss, huh? It's actually easy if you do the right things. Use a Pulse Rifle and wail away on Nicole. Don't pay any mind to the small black Necromorphs crowding around you unless you're completely surrounded. Then use a Force Gun to get them off. Never let Nicole near you either, or it's game over. Just keep firing off as many rounds as you can, as fast as you can at both Nicole, then the Marker when it's open and exposed, and you should win easily.

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