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Ability Guide

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West of Dead Ability Guide
West of Dead Ability Guide

You will start West of Dead with just a couple of basic guns and as you travel through each level you can find better weapons, items and get stat increases. The game's two currencies which you acquire from killing enemies are Iron and Sin Points and they can be handed over to a travelling merchant in exchange for weapons or item upgrades or by giving them to the witch to 'purge' and unlock items, some of which which you are able to keep with you after dying. In West of Dead you can equip two guns and two abilities, check out our Ability Unlock Guide to find out what is available.

West of Dead Ability Guide
West of Dead Ability Guide

Armory Ability

Armory Charm

The Armory will now allways contain a charm for you.

Cost: 100 Sin Points.

Fully Stocked Armory

Four weapons will be available from The Armory

Cost: ?? Sin Points.

Improved Pistols

Pistols found in The Armory will be of higher quality.

Cost: 75 Sin Points.

Improved Revolvers

Revolvers found in The Armory will be of higher quality.

Cost: 75 Sin Points.

Improved Rifles

Rifles found in The Armory will be of higher quality.

Cost: 75 Sin Points.

Improved Shotguns

Shotguns found in The Armory will be of higher quality.

Cost: 75 Sin Points.

Well-Stocked Armory

Three weapons will be available from The Armory.

Cost: ?? Sin Points.

Healing Ability

Small Health Flask

A portable flask containing a single sip of health.

Health recovery: 100.

Ammo: 1

Cost: 10 Sin Points.

Medium Health Flask

A flask containing two sips of health.

Health recovery: 100.

Ammo: 2

Cost: 50 Sin Points.

Large Health Flask

A flask containing three sips of health.

Health recovery: 100.

Ammo: 3

Cost: 100 Sin Points.

Buff Ability

Up the Ante

Higher damage. Lower defense. There is a 30 second cooldown.

Cost: 135 Sin Points.

Shield

Absorbs damage while in effect. There is a 20 second cooldown.

Cost: 12 Sin Points.

Tombstone

Reduce your speed to increase your defense. There is a 30 second cooldown.

Cost: 165 Sin Points.

Decoy

Distracts enemies, giving you time to reassess the situation. There is a 30 second cooldown.

Cost: 215 Sin Points.

Mines

Explodes in proximity with enemies. Does 90 HP of damage.

Cost: 100 Sin Points.

Trap

Damages enemies and roots them to a stop. Does 20 HP x3 of damage.

Cost: 225 Sin Points.

Shrapnel Grenade

A throwable explosive filled with shards of metal. Causes 'Bleed' status effect. There is a 15 second cooldown.

Cost: 85 Sin Points.

Lantern

Casts light and briefly inflicts 'stun' on nearby enemies.

Cost: 10 Sin Points.

Rebuilder

Immediately regenerates any lost 'cover' objects. There is a 15 second cooldown.

Cost: 325 Sin Points.

Backstabber

Teleports the user to the other side of an enemy. There is a 15 second cooldown.

Cost: 50 Sin Points.

Lasso

Teleports the target to a postiion directly in front of the user. There is a 15 second cooldown.

Cost 75 Sin Points.

West of Dead Abilities Guide
West of Dead Abilities Guide

Grenade

Molotov Cocktail

A throwable incendiary explosive. There is a 30 second cooldown. Does 22 HP of damage.

Cost: 95 Sin Points.

Plague Bomb

A throwable device which inflicts 'plague' status on nearby enemies. There is a 15 second cooldown. Does 31 HP of damage.

Cost: 300 Sin Points.

Smoke Grenade

A throwable bomb which produces smoke, obscuring you from enemies. There is a 15 second cooldown.

Cost: 45 Sin Points.

Melee

Serrated Blade

Causes 'bleed' status effect on a successful strike. There is a 20 second cooldown. Does 48 HP of damage.

Cost: 50 Sin Points.

Unquenched Blade

Causes 'Fire' status effect on a successful strike. There is a 20 second cooldown. Does 66 HP of damage.

Cost: 50 Sin Points.

Pursecutter

Each successful strike generates Iron. There is a 20 second cooldown. Does 12 HP of damage.

Cost: 15 Sin Points.

Icepick

Causes 'freeze' status effect on a successful strike. There is a 20 second cooldown. Does 25 HP of damage.

Cost: 10 Sin Points.

Infected Blade

Causes 'plague' status effect on a successful strike. There is a 20 second cooldown. Does 100 HP of damage.

Cost: 100 Sin Points.

Blade of Revenge

Adds critical damage if you've recently been hurt. There is a 20 second cooldown. Does 90 HP of damage.

Cost: 65 Sin Points.

Vampire Blade

Each cut absorbs health from enemies. There is a 20 second cooldown. Does 90 HP of damage.

Cost: 325 Sin Points.

Switcher

Swaps the position of user and target. There is a 15 second cooldown.

Cost 300 Sin Points.

West of Dead Ability Guide
West of Dead Ability Guide

Thrown Weapon

Throwing Knives

Blades that can be thrown at multiple opponents. There is a 20 second cooldown. Does 18 HP of damage.

Cost: 14 Sin Points.

Lacerator

Bounces off multiple walls, causing 'bleed' status effect on those it strikes. There is a 15 second cooldown. Does 36 HP of damage.

Cost: ?? Sin Points.

Spear

Targets the furthest enemy and injures all those in its path. There is a 12 second cooldown. Does 18 HP of damage.

Cost: 45 Sin Points.

Burr Bomb

Impales the nearest enemy, and then explodes when shot. There is a 12 second cooldown. Does 80 HP of damage.

Cost: 14 Sin Points.

Charm

Prospector's Charm

Raises amount of iron dropped by enemies.

Cost: 135 Sin Points.

Barman's Charm

Raises health recovery amount of any food you find.

Cost: ?? Sin Points.

Aggressor's Charm

Recover a portion of health-loss when damaging enemies.

Cost: ?? Sin Points.

Gambler's Charm

Recover a percentage of recent health-loss when you perform a perfectly-timed dodge.

Cost: 250 Sin Points.

Slayer's Charm

Recover a portion of recent health-loss when killing an enemy.

Cost: 150 Sin Points.

Brawler's Charm

Recover a portion of recent health-loss when striking enemies with a melee weapon.

Cost: 225 Sin Points.

Jester's Charm

Reduces reload delay after 'diving' in combat.

Cost: 250 Sin Points.

Check out our Best Weapons Guide to find out about the different types of weapons, their abilities, and cost in West of Dead.



 
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