What are the rules when you compose a deck in Vanguard Zero? In this game, you get to have cards with specific grades, and you’ll be using them as part of your deck. Having familiarity with your deck composition will help you out when creating your own. Here, we’ll discuss the components of a deck and their roles.
| Card Grade | Pieces |
|---|---|
| Grade 0 | 1 |
| Grade 1 | 13 |
| Grade 2 | 13 |
| Grade 3 | 13 |
The Grade 0 card is your first Vanguard, while the remaining should have 13 pieces each. One of the changes in the mobile version of the game makes Grade 3 cards into Trigger units. You can customize grade 3 cards for their trigger effect when you are making your deck.
| Trigger Effect | Limit |
|---|---|
| Critical | 9 |
| Stand | 9 |
| Draw | 9 |
| Heal | 4 |
* Grade 3 Cards that have similar names require the same Trigger icon (regardless of illustration and rarity)
* You can only have 4 cards that have the same name
* You can only have up to 4 Sentinel Cards.