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Blood Type Guide

V Rising Walkthrough and Guide by Dennis (Sanzano)
Last Updated:
PC
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V Rising Blood Type Guide

Different blood types are acquired by feeding on different creatures and enemies in V Rising. The more you feed on a particular blood type, the higher the quality of the blood type, and the more buffs your character will receive. There are six total blood types, take a look at this Blood Types Guide to find out more about them.



How to get Blood Types


In order to obtain blood in V Rising you simply have to lower a living being (that is not a boss in the game) to low health. Once you have managed this you need to press 'Feed', which is the 'F' button on your keyboard. This will begin a feeding animation which once finished will grant you the blood type of that NPC, and also kill them in the process. The blood type you obtain will be of a certain quality, and you can determine what it is by hovering your mouse over an enemy. There are five different tiers of blood quality bonuses and the final one is guaranteed to grant a 30% boost to the previous tiers. Listed below are the five tiers.

Tier 1:
Always active on all non-Frailed blood types.

Tier 2:
30% blood quality or higher.

Tier 3:
60% blood quality or higher.

Tier 4:
90% blood quality or higher.

Tier 5:
100% blood quality.


The Different Blood Types


The only blood type that does not offer any bonuses is Frailed, the default blood when starting a new character, respawning after dying, or when using a heart or rat consumable item. Although the Frailed blood type offers no extra bonuses it does still offer you a blood pool that can be used for healing. This basically means there is no reason to keep the Frailed blood type for long.



Brute


The Brute blood type improves overall healing and attack speed. It is gained from feeding on bandits and armored soldiers.

Tier 1:
7.5% - 12.5% primary attack Life Leech.

Tier 2:
7.5% - 15% increased primary attack speed and gain 1 Gear Level.

Tier 3:
Healing received increased by 20% - 35%. Heal self for 4% of your victim's health when striking a killing blow.

Tier 4:
6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%.

Tier 5:
Boosts all above effects by 30%.


Creature


When the Creature blood type is gained you will receive an increase in movement speed, sun resistance rating, damage reduction, and healing regeneration. You get the Creature blood type from feeding on primarily animals.

Tier 1:
3% - 15% Movement Speed.

Tier 2:
10 - 25 increased Sun Resistance rating.

Tier 3:
10% - 20% Damage Reduction.

Tier 4:
150% increased Health regeneration.

Tier 5:
Boosts all above effects by 30%.




Rogue


The Rogue blood type increases critical hit rating, movement speed, and a cooldown to the Travel skill. It is gained from feeding on archers, assassins, and trappers.

Tier 1:
10% - 20% chance to critical strike on weapon attacks

Tier 2:
8% - 15% Movement Speed

Tier 3:
12% - 25% reduced cooldown on Travel Skills. 100% chance to critical strike on the next physical attack after using a travel skill

Tier 4:
50% chance on critical strike to expose the victim's armor, increasing damage taken from all sources by 15% for 4 seconds.

Tier 5:
Boosts all above effects by 30%.


Scholar


The Scholar blood type boosts spell power, spell cooldown, and spell life leech. It is gained from feeding on spellcasters.

Tier 1:
12% - 25% Increased Spell Power.

Tier 2:
8% - 15% Reduced cooldown on Spells.

Tier 3:
5% - 10% Spell Life Leech.

Tier 4:
20% Chance to reset spell cooldown on cast.

Tier 5:
Boosts all above effects by 30%.




Warrior


When the Warrior blood type is gained your character will get a boost to physical power, weapon skill cooldown, and damage reduction. It is gained from feeding on armored soldiers and bandits.

Tier 1:
10% - 20% Increased Physical Power.

Tier 2:
8% - 15% Reduced cooldown on Weapon Skills.

Tier 3:
7.5% - 15% Reduced damage taken and 25% increased damage when striking enemies at full health.

Tier 4:
15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 25%.

Tier 5:
Boosts all above effects by 30%.


Worker


The Worker blood type increases resource yield, damage reduction from objects, mount gallop speed on horseback, and an improved chance of destroying a resource in one hit. It is gained from feeding on weaker humans and NPCs.

Tier 1:
10% - 30% Increased Resource Yield.

Tier 2:
15% - 25% Increased Damage against Resource Objects.

Tier 3:
10% - 20% Increased Mount Gallop Speed.

Tier 4:
3% chance to instantly destroy a resource node and trigger a burst of speed.

Tier 5:
Boosts all above effects by 30%.






 
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