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- Get to Safe House #3

Left 4 Dead 2 Walkthrough and Guide

by Mike Hazleton  

 
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The Parish - Get to Safe House #3

Tool up and exit the safe house, following the line of the highway above. You will come into a spacious area – keep going forwards until you come across a small road – there is a channel at the end to funnel your team down before it opens up again. Locate the steps near the dead end to climb to the first floor of a house, then drop off the balcony onto the bus below.

You will need to go into the grassy area nearby to bypass the fence blocking the route, but then turn around and get back onto the road just past it. Continue along, exploring the nearby house to find your way through an opening and up some steps into another building.


Clamber out of the hole in the first floor and drop onto the van underneath. Cross over the road and into the wooden building. Make your way through and out of another convenient hole back into a grassy area before rounding the corner and entering the next structure. You guessed it: move through the house and out of a hole.

TIP: Many of these buildings have plenty of equipment in, if you are willing to take the time (and risks involved) in looking for them.

In a slight change to the hole-entry gameplay we've been seeing lately, you now have to go down a manhole into the sewers (not a great idea during a zombie apocalypse). Visibility in here is seriously reduced, and you will lose track of your team if you don't stay directly in the middle of the sewer. You should find your way to a ladder in the centre once the tunnel opens up.


You will now come to an open area filled with cars – the vast majority of which are alarmed. In some cases the only way through is to jump on them – you must ensure that such cars are not alarmed. That's right, jumping on an alarmed car will set it off and attract a serious horde.

TIP: This is where you can get the Violence in Silence Achievement (see Achievement section below) for not setting off any car alarms.

TIP: With all these alarmed cars, shotguns are ill-advised (because they spread their fire inaccurately) and melee weapons are recommended for dealing with all except Special Infected.

TIP: Shoot at the legs and feet of the enemy (it doesn't alter how difficult most are to kill) to avoid hitting a car with a stray bullet.

Begin to move across the field. When a horde comes, watch your fire (look out for enemies coming from behind you, from in the manhole). Once you have to navigate an impassable barrier of cars, locate the one that is not alarmed and jump on it (you may need to move from one car to the next to get down – but the same rule applies: only step on cars with no alarm!). Move over the top and down the other side, and get the hell out of there.


Locate the ladder at the end of the lot and climb up the stairs above it to reach the highway. Loot the ambulance and proceed, taking note of the military's exuberance in the area. Drop down at the broken section, ensuring you take the smallest drop to avoid damage.

You now have to navigate a cemetery (again, not the best idea under the circumstances) more akin to a maze and changed each time thanks to the Director. Trial and error is the only policy here, but as long as you stick together you should make it through.


Soon you should be able to see the two towers of the bridge in the distance. That is our target. At the exit of the cemetery, check the van for equipment and head along the road. In the building to the left at the end you will find the third safe-house.



 
 
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