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Technology

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As you enter the Classical Age, you will be able to build a Library which will allow you to select a few Technology aspects which will help your city and Army grow. The focus of these Technology are vast--ranging from gathering and even up to engineering and defense.

Each Technology shall have three chapters available. Of course researching a certain Technology would require a payment and that payment can come in the form of Food or Gold. In the beginning, each Technology would only cost 50,000 Food. Once you will decide to upgrade, then the price will be higher--sometimes doubled too.

Guide Image

There is a total of 32 Technologies to research--which are categorized into six levels. These levels shall depend on the level of your Library so in order to research on more advanced Technologies, be sure to level up your Library often.

Also, when picking out which Technology to research, make sure to think about what aspect in your city you would like to focus on--growth or defense--so your resources will be allocated properly.

Level 1

Pottery

Chapter 1: Increases resources from Fruit Trees and Gold Mines

Chapter 2: Increases chance of finder Cider and Metal by 10%

Chapter 3: Increases Fruit Tree limit by 2

Roadways

Chapter 1: Increases Road limit by 5%

Chapter 2: Increases Road income by 10%

Chapter 3: Increases Road limit by 5

Reinforcements

Chapter 1: Provides hidden defenders from the forest

Chapter 2: Increases defender attack by 10%

Chapter 3: Provides more hidden defenders from the forest

Free Companies

Chapter 1: Increases Mercenary health by 10%

Chapter 2: Increases Mercenary attack strength by 10%

Chapter 3: Increases Mercenary Army limit by 1

Exploration

Chapter 1: Refunds 10% of the cost to clear forests

Chapter 2: Decreases cost of debris clearing by 50%

Chapter 3: Have a 5% chance to find an animal when clearing debris

Watch Towers

Chapter 1: Increases Tower limit by 1

Chapter 2: Increases Tower health by 10%

Chapter 3: Increases Tower attack by 10%

Machinery

Chapter 1: Increases Catapult attack by 10%

Chapter 2: Increases Catapult health by 10%

Chapter 3: Increases Catapult limit by 1

Cast Iron

Chapter 1: Increases Samurai attack by 10%

Chapter 2: Increases Archer attack by 10%

Chapter 3: Increases Cavalry Raider attack by 20%

Level 2 (Medieval Age)

Crop Rotation

Chapter 1: Increases Farm limit by 1

Chapter 2: Increases Farm harvest by 5%

Chapter 3: Increases Farm limit by 1

Commerce

Chapter 1: Increases Caravan limit by 1

Chapter 2: Increases income by 5%

Chapter 3: Increases Caravan limit by 1

Ramparts

Chapter 1: Increases Wall limit by 5

Chapter 2: Increases Wall health by 10%

Chapter 3: Increases Wall limit by 5

Chivalry

Chapter 1: Increases Cataphract health by 10%

Chapter 2: Increases Ballista attack by 10%

Chapter 3: Increases Supply Cart healing by 10%

Level 3 (Medieval Age)

Zeal

Chapter 1: Increases Blessing power by 10%

Chapter 2: Increases timed Blessing duration by 50%

Chapter 3: Unlocks a blessing that calls hidden defenders from the forests

Fortification

Chapter 1: Increases Garrison health by 10%

Chapter 2: Increases Garrison defender attack by 10%

Chapter 3: Increases Garrison limit by 1

Battle Tactics

Chapter 1: Increases duration of War Tactics by 20%

Chapter 2: Increases damage and healing of Tactics by 10%

Chapter 3: Increases War Tactics capacity by 1

Ballistics

Chapter 1: Increases Wall Miner health by 10%

Chapter 2: Decreases Ballista troop space by 1

Chapter 3: Decreases Supply Cart troop space by 1

Level 4 (Gunpowder Age)

Hounds

Chapter 1: Increases resources from hunting by 5%

Chapter 2: Increases chance of finding Fur and Leather by 20%

Chapter 3: Increases chance of finding bears and boars

Partisans

Chapter 1: Adds 4 defenders from Town Center

Chapter 2: Increases defender health by 20%

Chapter 3: Increases 4 more more defenders from Town Center

Engineering

Chapter 1: Increases Caltrops limit by 1

Chapter 2: Increases Spike Trap limit by 1

Chapter 3: Increases Ambush Trap limit by 1

Banners

Chapter 1: Decreases Rally cooldown by 5 seconds

Chapter 2: Increases Rally length by 100%

Chapter 3: Increases battle timer length by 15 seconds

Level 5 (Enlightenment Age)

Banking

Chapter 1: Increases Trade Goods storage by 2

Chapter 2: Increases Diamond chance by 20% for 3 or 4 star wins

Chapter 3: Increases Trade Good storage by 2

Citadels

Chapter 1: Increases Ballista Tower health by 10%

Chapter 2: Increases Redoubt health by 10%

Chapter 3: Increases Castle health by 10%

Standing Army

Chapter 1: Increases troop capacity by 2

Chapter 2: Increases troop capacity by 3

Chapter 3: Increases troop capacity by 5

Leadership

Chapter 1: Increases Generals’ health by 10%

Chapter 2: Gives Generals a defender retinue on defense

Chapter 3: Train a second General using oil

Level 6 (Industrial Age)

Drilling

Chapter 1: Increases Oil Well and Refinery health by 20%

Chapter 2: Increases Oil Well production by 10%

Chapter 3: Increases Oil Well limit by 1

Savings

Chapter 1: Vault generates 5% interest after 24 hours

Chapter 2: Increases Vault Food and Gold capacity by 100,000

Chapter 3: Vault can store up to 6,000 oil

Nationalism

Chapter 1: Increases Banker health by 10%

Chapter 2: Increases maximum number of Heavy Tanks spawned by Bunker by 1

Chapter 3: Increases Bunker limit by 1

Heavy Weaponry

Chapter 1: Increases Gatling Gun attack by 10%

Chapter 2: Increases Guerrilla healthy by 10%

Chapter 3: Adds splash damage to Heavy Tank attack

 
Verdict:
Very Helpful
OK
Not Useful
 

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