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Classes

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Warrior

High strength and dexterity. Skilled with a wide variety of weapons.

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Level 12
Vigor 7
Endurance 6
Vitality 6
Attunement 5
Strength 15
Dexterity 11
Adaptability 5
Intelligence 5
Faith 5

Starting Equipment

Weapons: Broken Straight Sword, Iron Parma

Armor: Standard Helm, Hard Leather Armor, Hard Leather Gauntlets, Hard Leather Boots

Items: Lifegem (x10)

Knight

High HP and adaptability. Tough to take down.

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Level 13
Vigor 12
Endurance 6
Vitality 7
Attunement 4
Strength 11
Dexterity 8
Adaptability 9
Intelligence 3
Faith 6

Starting Equipment

Weapons: Broadsword

Armor: Falconer Armor, Falconer Gloves, Falconer Boots

Items: Lifegem (x10)

Swordsman

Fights gracefully with strong weapons in both hands

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Level 12
Vigor 4
Endurance 8
Vitality 4
Attunement 6
Strength 9
Dexterity 16
Adaptability 6
Intelligence 7
Faith 5

Starting Equipment

Weapons: Scimitar +1, Shortsword +1

Armor: Wanderer Hood, Wanderer Coat, Wanderer Manchettes, Wanderer Boots

Items: Lifegem (x10)

Bandit

High dexterity, skilled with bow; fights well in various ranges.

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Level 11
Vigor 9
Endurance 7
Vitality 11
Attunement 2
Strength 9
Dexterity 14
Adaptability 3
Intelligence 1
Faith 8

Starting Equipment

Weapons: Hand Axe, Short Bow, Wood Arrow (x25)

Armor: Spiked Bandit Helm, Bandit Armor, Bandit Gauntlets, Bandit Boots

Items: Lifegem (x10)

Cleric

High faith and miracles guide the way

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Level 14
Vigor 10
Endurance 3
Vitality 8
Attunement 10
Strength 11
Dexterity 5
Adaptability 4
Intelligence 4
Faith 12

Starting Equipment

Weapons: Mace, Cleric's Sacred Chime

Armor: Archdrake Robes

Miracle: Heal

Items: Lifegem (x10)

Sorcerer

Casts sorceries with high intelligence and attunement.

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Level 11
Vigor 5
Endurance 6
Vitality 5
Attunement 12
Strength 3
Dexterity 7
Adaptability 8
Intelligence 14
Faith 4

Starting Equipment

Weapons: Dagger, Sorcerer's Staff

Armor: Black Hollow Mage Robe, Imported Trousers

Sorcery: Soul Arrow

Items: Lifegem (x10)

Explorer

Not terribly powerful but has many items.

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Level 10
Vigor 7
Endurance 6
Vitality 9
Attunement 7
Strength 6
Dexterity 6
Adaptability 12
Intelligence 5
Faith 5

Starting Equipment

Weapons: Dagger, Wood Bolt (x20)

Armor: Travelling Merchant Hat, Travelling Merchant Coat, Travelling Merchant Gloves, Travelling Merchant Boots, Spell Quartz Ring

Items: Lifegem (x20), Witching Urn (x8), Aromatic Ooze (x4), Prism Stone (x5), Rusted Coin (x2), Repair Powder, Pharro's Lockstone (x1)

Deprived

Unclothed, unknown origin. Nothing to fight with except life-affirming flesh.

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Level 1
Vigor 6
Endurance 6
Vitality 6
Attunement 6
Strength 6
Dexterity 6
Adaptability 6
Intelligence 6
Faith 6

Starting Equipment

Armor: Imported Hood, Imported Tunic, Imported Manchettes, Imported Trousers

 
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