Metal Gear Solid 3: Snake Eater Questions

 
 

Can anyone advise me on how to go through the game without drawing any attention? The key area where I have problem is where Volgin punches the wall after I come out of the mangrove, the place looks a bit like a harbour.

Date of Question: Mar 3rd 2006 | Question ID: 50194
 

silentsnake | Member | Joined: Feb 21st 2006
7 Posts | 2 Submissions

 
 
 
 

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I need to know exactly what room you are in when Volgin hits the wall. I have the strategy guide and can help you out quickly. Just need more info.
 

Solidviper | Member | Joined: Dec 15th 2005
43 Posts | 429 Submissions

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Added Mar 3 2006, ID #104354, by Solidviper
 
In that part you need the water camo and the water face paint so they can't see you under water and to get past ne other place u use the sprit camo
 

naked snake | Member | Joined: Dec 19th 2005
0 Posts | 35 Submissions

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Added Mar 3 2006, ID #104362, by naked snake
 
Yeah after you have fought the pain and you come out of the cave you come to a shallow river where there are lots of flying enemies looking for you right. Well if we are thinking of the same place then you have to get to the end of the river to get to where you are stuck. When going down the river keep to the left and at the end of the river just before you progress on to the next area (where you are stuck) there is another turn off to the left which is hard to spot. Go through and you will see a little armory on a pier in this area. There are two guards patrolling on the pier. This is where the water camo comes in handy. Using the water camo swim up to the pier. Move when the guard closest to you has his back turned and stop when he is facing you. It is slow going but is worth it to avoid being detected. When you are close enough to get a good shot suface but crouch down so your camo index is still fairly high. Equip any silenced gun and take the gaurds out. I Like to use the trank gun here because with a head shot the enemy goes right to sleep and if his freind sees him fall he doesnt get alarmed. Set the nearest one to sleep and when the other one comes to investigate quicly set him asleep as well. Now climb up and shoot them in the head while they sleep to tie up the loose ends. Go inside the armory and you will get an SVD. Now go back to the bit where you are stuck and simply stand on the far shore and take both gaurds down with your SVD. (NOTE 1, you should wait till the end is inside before shooting the gaurds otherwise you will get an alert phase. NOTE 2, you have to be quick here, when you shoot the first gaurd the other one will go to investigate and if you let him see the dead soldier or call HQ then you will get an alert phase.) And from here on out it's up to you. Personally I think that getting past the gaurds inside the warehouse is harder than this bit, but that is up to you.
 

Linds32 | Member | Joined: Apr 10th 2006
0 Posts | 2 Submissions

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Added Apr 10 2006, ID #112181, by Linds32
 
 

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