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The Elder Scrolls V: Skyrim Guide

The Elder Scrolls V: Skyrim Walkthrough and Guide

by Chris Boots-Faubert  

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The Elder Scrolls V: Skyrim Walkthrough

Unofficial The Elder Scrolls V: Skyrim Guide by CM Boots-Faubert for


The massive popularity of Skyrim with the critics in its first days of release and the massive number of perfect 10 scores it received made it seem as if another perfect game had arrived.  But like the Fallout series and,  if we are being candid, some of the previous games in the Elder Scrolls series, the shining praise was a bit premature...  Even though the game had been declared Gold weeks before launch, the reality is anything but that.

To put it simply, this is one of the most bug-filled releases every to emerge from Bethesda Studios.  It was clearly not fully tested before it was release -- or it was fully tested and released in what can only kindly be called a late-beta stage simply to get it in stores in time for the holidays.

If I make that sound bad well, in a way it is.  Don't take this wrong -- the game is playable -- there are only a few really game-breaking bugs and if you are lucky those can be avoided or at least you can revert to a save before the bug messed everything up and then not do the thing that triggers it.

I learned these lessons the hard way, being forced to restart twice and revert the game countless times and that, combined with personal life issues, made this guide two weeks late.  That is never a good thing.  But it is here now, and that is a good thing, because you are going to need it.


Welcome to Skyrim


Even though I found Skyrim to be perhaps the most buggy major title release I have ever seen, I also found it to be an intense and interesting adventure that in every way lives up to the reputation and the entertainment levels that have long been part of this series.  In an even-handed way I would even go so far as to say that this is the best Elder Scrolls game... Ever.

One of the major points in its favor is that it was built with the same engine that the Fallout games used, which means that anyone who has played those has a zero learning curve for the controls and the play style of this one!  Lockpicking is just like it was in Fallout, and having the ability to fast travel is simply awesome.

Magic and Shouts in the game are intuitive, interesting, and strategically critical, but where this game really shines is in its crafting system, which if you gather the correct materials allows you to craft weapons and armor that are far superior to ANYTHING you can get as loot, including the Daedric Artifacts!  It is always a good thing when a game developer puts the focus upon the player, and they do that in Skyrim to the Nth degree!

I very much enjoyed writing this guide, and I hope that you will enjoy using it!  Merry Christmas!