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Star Wars: The Force Unleashed Guide

Imperial Kashyyyk


Imperial Kashyyyk

Objectives:
Prove yourself to Kota's Senate contract by retrieving a mysterious object on Kashyyyk.

Bonus Objectives:
- Destory the Imperial Communications Tower
- Attain 300,000 Force Points
- Collect 15 Holocrons

Enemies:
Imperial Stormtrooper, Imperial Incinerator Trooper, Shadow Trooper, Stormtrooper Commander, Scout Trooper, Imperial EVO Trooper,
Imperial Jumptroper, Imperial Senate Guard, Imperial Royal Guard, Imperial Purge Trooper, Interrogation Droid, AT-KT

Boss: Captain Ozzik Sturn

Home again, Home again

--== Landing Site ==--


Holocron 1/15, Compressed Blue Crystal

- Back on Kashyyyk, things look darker now. Tilt the camera left to see the first Holocron right behind a rock. Walk up to the wreckage of the hut to start a cutscene and be taken to the other side.


Holocron 2/15, Kento's Robes

- On the other side, turn around and look for a small hut thing still standing. Behind it is the Holocron.

Go up the path to meet with the Incinerator Troopers. These guys are resistant to Force powers, and getting close can land you in hot water. The best thing you can probably do is either stand back and throw things at them, or dash in and attack with your saber.


Holocron 3/15, 10000 Force Points

- Beside where the Troopers were, there is a Holocron floating in the air. You have to get on the stump beside it to reach it.

A little more down the path is an AT-KT. These are supped-up AT-STs, and luckily the only one you'll ever have to face. It can launch Detonators out one side, the other has a blue paralysis gun, and the obligatory large blaster cannons on the front. The best way to deal with it is by throwing explosive barrels at it from a distance. It's health is often too much for simple Lighting.

Once it goes down, you'll have to take out the E-WEB turrets on either side of the door. Either throw stuff at them or jump up and shock them.

The door is very resistant, you cant just push or pull it, rather you'll have to throw a large rock or something to burst it open.

--== Comm Tower ==--

This first ramp is always a pain. It isn't as wide as it appears. There is a Commander down at the bottom and a Scout on the ledge to the left. These should be your two main targets. If you cant kill them quickly, you will be overwhelmed by sniper fire and Shadow Troopers.


Holocron 4/15, 10000 Force Points

- The first thing you'll probably notice on the left is a Holocron on a ledge. Don't even try this till you've cleared out the enemies. At the top of the ramp, near the Sith Holocron, you can jump to the ledge and walk over to the Holocron.

There is a break in the path at the bottom of the ramp. One left, and one straight. Take the left (lower) path for now.

 

Holocron 5/15, 10000 Force Points

- Partway down the lower path is a beam overhead. Jump up onto it and follow it left onto another ledge. Turning right, you should be able to see the Holocron.


Generator 1

- Jump back down to the ramp below. Proxy will say something about a Comm Tower. As you near the end of the ramp, look on the right side to see a grate covering a generator thing. Grip off the grate and shock the generator for 1/2.


E-WEM

- Out on the grass, beware the E-WEM Turrets on either side of the door! Dash over under them, then jump up and shock them. If you don't, their rockets will probably be the end of you.


Holocron 6/15, Combo Sphere

- Look around for the ramp that leads up. There will be Jumptroopers at the top. At the first bend, look across toward a pipe. There is a Holocron floating right there. You'll have to jump and dash to reach it, while still landing on the platform below.


Generator 2

- Climb back up the ramp and around the bend. At the top, look for another grate with a generator inside. Grip the gate again and shock the generator to complete the Bonus Objective.


Holocron 7/15, 10000 Force Points

- Behind you is another Holocron floating in the air behind a large pipe. Jump and dash to reach it. We are now finally finished with this area. Get back to the grassy area and throw a rock through the door to open it.

--== Trophy Room ==--

There isn't much resistance on the other side of the door. Just some Troopers and an Officer. Through the control area, there is a room filled with glass cases. These cases are Ozzik's trophies.

An Imperial Royal Guard will jump out and attack. They are one step above a Senate Guard, but well below Shadow Guards. They have moderate Force powers, usually just Push, and are easily shocked, gripped, and pushed around. You can even free the Wookiee in the cage and have the two fight each other.


Holocron 8/15, 10000 Force Points

- In one of the cases is a Holocron. To exit the area, walk to the glowing door.

--== Snipers Nests ==--

So, you were actually sent here to capture Leia Organa, the Senators daughter. And she wants you to save the Wookiees. Well fighting the Empire has to start somewhere.


Sniper Nest

- Around the next bend is a Scout haven. There are at least 3 Scouts placed in 3 vantage points around the area. I highly recommend grabbing the Invincibility Holocron, going to all three nests (two on the left, one on the right), jumping up and zapping them before doing anything else.

Elsewhere in the area, there is a Commander, an Incinerator, and a Senate Guard or two. Once all the enemies have been cleared, a Shadow Guard comes through the doors ahead.

During your fighting, you can slash the Wookiee cages around the area to free the Wookiees. They don't normally do much, but they may draw some fire.


Holocron 9/15, Power Sphere

- There are three Holocrons in the area. The first is inside the first sniper nest. You can easily jump inside and grab it.


Holocron 10/15, 10000 Force Points

- The second is inside the final Wookiee cage near the door the Shadow Guard comes through.


Holocron 11/15, 10000 Force Points

- The final one is inside the last sniper nest on the left side. You can jump and dash to it from the top of the final Wookiee cage that housed the last Holocron.

With all that done, you can enter the door to the next area.

--== Detention Hall ==--

This area gets cordoned off in segments by force fields. To lower a field, pull the cord on the left side with Grip. Oh, and you cant hurt anyone with the sparks flying out of it.

The first two barriers just have some Stormtroopers.


Holocron 12/15, Talent Sphere

- The third has some Troopers, an EVO Trooper, and a Commander.
It also has a Holocron in one of the cells. Use Grip to bend the cell door up. 


Holocron 13/15, 10000 Force Points

- The fourth barrier has a Purge Trooper and E-WEM Turret. Dash past the Trooper and take out the E-WEM first. It also has a Holocron in one of the cells. The final barrier has a Purge Trooper and that's it. Exit out the door behind him.

--== Skyhook ==--

Call this a Skyhook? Prince Xizor's was way better.


Holocron 14/15, Purple Crystal

- Immediately on the right is a tree. On one of the branches is a Holocron in easy jumping distance.

The key to this area is to ignore the power couplings for now. Focus on taking out the E-WEB turret, the Purge Trooper, and the Scout that guards each and every coupling first, because once you start pulling couplings, Ozzik comes out in his tricked-out AT-KT. Traditionally, I go clockwise around the Skyhook. It gives you the best angle to take out the guards in one swoop. If you go counterclockwise, the Scouts will be behind you as you round the corner.


Holocron 15/15, 10000 Force Points

- In your travels around the Skyhook, look for a Holocron between two of the couplings up near the structure.

With all the guards gone, start pulling couplings. Grip them and pull them straight up till the sparks fly. Toss them aside and start on the next one.


--== Boss: Captain Ozzik Sturn ==--

Ozzik Sturn comes out in a custom AT-KT after around the second coupling is pulled. This version has a sniper rifle mounted on the right side, a stun rocket on the left side (that is more powerful then the standard version), a detonator launcher on top, and all in addition to the standard blaster cannons.

It is a formidable foe, except that it is STILL a machine, and therefore weak against electricity. It's large size also makes it fairly slow and easy to circle-strife.

Once his health goes down, a QTE ends it:
360: X, A, Y, B
PS3: [], X, Triangle, O

 



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