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Chapter 2

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This chapter begins with an intense fist fight that functions to teach you a few commands. Square is punching, tapping it quickly is punching faster - not much to it. If an enemy grapples you, quickly tap Triangle to release yourself. These commands are enough to survive the fight, as the game will help you with button prompts during special combat situations.

After the scene, follow Vargas all the way through the prison. Eventually you'll ... be outside again. Descend and slide down, curving to the left and reach for the ledge to climb up the path. Head down the well to find your first treasure, the [CANAMANIAN CAT PENDANT]. Find your gear (the grapple hook) in the blue box in the cabinet, then move the crate to the right side of the area and be on your way.

Treasure 1 Canamanian Cat Pendant

Hurl the rope to the wooden beam in the distance to make your way over the gap and continue down the path. Hurl it to another beam, move over the next one and climb the wall to the top. Slide down the path and hurl the rope at the beam just in time, then climb the tower. Here, continue by climbing up to the roof of the tower, allowing you to reach another building. Move to the left via the ledges until you reach an open window.

Inside this room, look for the [NAVAJA FOLDING KNIFE] on the ground floor, near the pillar to the right.

Treasure 2 Navaja Folding Knife

-- Video coming soon --

Look up and notice a window with some wood in front of it. Hurl your grapple hook towards it to pull the wood out, then climb up and go through the window. Make your way over the ledges to the right, continuing upwards to reach Burnes's cell. The puzzle here is very simple. Look at the piece of paper, flip it, then fold it. The two symbols on here represent numbers and can be de-codified by looking at the walls. Then you simply have to add them up. This makes XII, which is the stone you'l need to inspect.

Continue through the door and rappel down with your rope, but be careful not to just let go. You'll immediately slide down when you do that, falling down to your death. Instead, swing towards the iron bars and hang onto them, climbing up. Move over the wooden beams in the next room and jump to the beam in the distance. Let go, but be careful: time your jump to a ledge right before falling down the hole. Climb up and head outside via the iron door.

At the end of the wooden walkway you spot Vargas in the distance. Leap over to the beam, follow the path and slide down, using the rope at the right time. Follow the straightforward route to trigger a series of scenes.

Back in the prison, after the last scene a large fight starts. A new control is now available: press Circle to evade punches. Also good to know is that you can throw an enemy by moving toward a friend who is fighting an enemy and punching the enemy. In any case, fight off the weaker prison inmates first, then head for the one you were fighting earlier. He's obviously tougher, but after a few punches in, a scene will play.

Follow Rafe and Sam after the scene. At the end of the hall, remove the bars from the windows to the right and hop through. Hop over the roofs and drop down at the scaffold, then follow Sam through the small corridors and over another scaffold. The door up ahead is locked, so turn around and climb the wall that Rafe moves over. At the end of the path, use the fire escape by first giving Sam a boost. Continue and Nathan will fall; a fight ensues. After this, push the crate in the corner and move through the end of the tunnel.

Move through the corridor and drop down, then head to the right end of this square, where Rafe will drop a fire escape ladder for you and Sam. Follow Rafe, climb the guard tower and proceed hopping from roof to roof. At the end a scene will play. Simply head down the path to finish the chapter.

 
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