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Chapter 1: Always a Knight

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After the transition, you'll be in the next location. Identify the objective building as instructed, and inspect your Essex M2 Falchion. Once done, find the door to the left to leave the rooftop. Continue downstairs and go through the next door across the hall. There's a newspaper that you can actually pick up and actually read before going downstairs again. These are some of the game's minor distractions. These are not collectibles per se but they do count certain trophies.

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Continue further downstairs where you can examine a photograph on the table in front of the stairs. Leave the room and you'll find the elevator getting serviced. Beside the elevator is a table with luggage with a Phonograph Cylinder on top of it. You can playback this by selecting the Archive in the Options menu.

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Continue to the next room and peek over the balcony. Push forward and X to have Galahad jump to the stairwell on the other building. Continue downstairs and take the ladder down. Press the button to drop to the ground. Continue around the back alley and continue walking forth until Igraine calls you out and partners up with you.

Once you're in the square, follow Igraine. Exploring the area is kindly fruitless since you won't find any collectibles in this area. If you lost Igraine, just press R3 to make a cursor appear on her position and automatically position the camera to her direction as well. Regroup with her and follow her inside the tunnel.

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Continue following Igraine through the subway. You'll encounter hostiles at the other entrance of the subway station. Take cover, equip your secondary weapon and kill them both. Continue moving to the street where you'll encounter more enemies. You can equip your primary weapon here and clear the streets. There's an ammo cache beside a shop to the right side so you can use that to replenish your ammo.

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Next, head to the courtyard where more enemies await. Find the nearest cover and pick them them safely. Once the courtyard is clear, head towards the building's main door. A hostage will be taken inside. Wait for the prompt to smash the door open appears, then you'll enter a slow-motion sequence to be able to take out the bedlamite and rescue the hostage.

Continue to the next area. Throw the smoke grenade and use the smokescreen to move to the rooms to the right. Move inside to flank the enemies. More enemies will appear from the other side of the building. Take them out and replenish your ammo using the ammo crate in the balcony. After clearing all enemies, follow Igraine to the elevator and reach the second floor.

After reaching the second floor, you'll have the option to take down an enemy from behind. Next, clear the entire room of enemies. Head to the next room where you'll enter Blacksight mode. Time will be slowed down and you'll be able to pick off your targets more accurately.

After getting Lafayette in your group, you'll move in the next area. Continue along the straightforward path until you reach the generator room. Continue along the walkway until you get the prompt to grab hold of an edge and shimmy your way around the wall. Jump across the gap to the next platform then jump through the window to enter the next room.

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Here you'll have to defeat all The Half-Breeds. Shoot them with your gun and prepare to press X to evade when the prompt appears. Once they're severely wounded, get up close and finish them off. After downing the two lycans, the third will escape right before you finish it off.

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After the scene, you'll be in the street level with the Arc Gun as your weapon. Follow the Lycan and once Igraine and Lafayette corners the beast, charge your Arc Gun and fire it before it leaps and kills Igraine. After the chase, another scene will take place.

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