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What are the Nation Bonuses?

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Listed below in no particular order are all 8 nations along with the unique bonuses each of them recieves at the start of the game.


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The Sun Never Sets:

Archer attack increases 5%.

Wood gathering speed increases 10%.

Ally Garrison capacity increases 20%.

Unique Unit:

Longbowman (Archer)

Starting Commander:

Boudica (Nuker, Jungler)


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Eagle of Germany:

Cavalry attack increases 5%.

Troops training speed increases 5%.

Action Points recovery speed increases 10%.

Unique Unit:

Teutonic Knight (Cavalry)

Starting Commander:

Hermann (Disabler, Archer, Defender)


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Glory of the Empire:

Infantry defense increases 5%.

Troops March Speed increases 5%.

Food Gathering Speed increases 10%.

Unique Unit:

Legion (infantry).

Starting Commander:

Scipio Africanus (Leader, Good at PvP Combat)


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The Matador:

Cavalry Defense increases 5%.

Gold gathering speed increases 10%.

Troops load increases 10%.

Unique Unit:

Conquistador (Cavalry)

Starting Commander:

Pelagius (Nuker, Cavalry, Defender)


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Troop health increases 2%.

Stone Gathering speed increases 10%.

Hospital Healing speed increases 10%.

Unique Unit:

Throwing Axemen

Starting Commander:

Joan of Arc (Support, Gatherer)


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Troops attack increases 2%.

Scout march speed increases 30%.

Troop training capacity increases 5%.

Unique Unit:

Samurai (Infantry)

Starting Commander:

Kusunoki Masashige (Nuker, Defender, Archer)


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Balance of Yin and Yang

Archer Defense increase 5%.

Hospital capacity increase 10%.

Research speed increases 2%.

Unique Unit:

Hwarang (Infantry)

Starting Commander:

Eulji Mundeok (Nuker, Defender, Infantry)


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Art of War:

Troops defense increases 2%.

Resource Production increases 10%.

Building speed increases 2%.

Unique Unit:

Chu-Ko-Nu (Archer)

Starting Commander:

Sun Tzu (Nuker, Defender, Infantry)

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