In comparison to Pokémon Silver and Gold:
New Stuff:
Gender Selection
Extra 'Rewards' in the Ruins
Battle Tower
Moving animations for the Pokémon when they enter battle
In comparison to Pokémon Red, Blue and Yellow:
New Stuff:
250 Pokémon (As to 150 in Red Blue and Yellow)
A new world to explore (Johto)
Day / Night system
Pokémon breeding
New legendary pokémon (3 Legendary dogs, Ho-oh and Lugia)
Phone (You can get phone calls from other trainers if you register their numbers)
Pokégear (Easy access to General Details (Such as time, day etc), map, radio and phone)
Automatic ability to surf / cut / etc (You just press A at the water, and it asks if you want to surf, etc)
Events (Events happen on certain days of the week.)
2 New HMs (Whirlpool and Waterfall)
Another good thing about this game is that after you complete Johto and defeat the Elite Four, you can go to Kanto (The original area - as seen in Pokémon Blue, Red and Yellow) and gain all the badges there too - so in effect there are 16 badges to get (in Pokémon Gold, Silver and Crystal)
Bad Points:
Need a Pokémon Blue / Red / Yellow game to get certain Pokémon (Articuno, Zapdos, Moltres, Mewtwo, Kabuto, Kabutops, Omanyte, Omastar)
No Safari Park in Kanto
No Cinnobar Island (Destroyed with the exception of the Pokecenter after the volcano erupted)
Like all other Pokémons, you're forced to teach at least one Pokémon an undeletable move (7 altogether (But 5 in Blue, Red and Yellow) - Flash, Surf, Cut, Fly [Although not forced - just incredibly helpful], Strength, Whirlpool and Waterfall)
Graphics wise for the Gameboy - I'd personally say they're superb - although to be fair I havn't played too many other GBC games.
In comparison to Pokémon Gold and Silver - they are improved. As such, during Pokémon battles when a Pokémon is called in - they have an 'introduction animation' so to speak, where they would move a little (Not around the screen, just in the corner where they usually sit) - most consist of perhaps a nod of the head, blinking the eyes, flapping wings or such.
In comparison to Pokémon Blue, Red and Yellow - they are outstanding. With more noticable colour being used and better, smoother graphics for the Pokémon - they have really put three times the amount of effort / experience in to Crystal than what they seem to have done with Red, Blue and Yellow (Even though those three games are still good on their own).
With simple sound and a small melody playing most of the time - it's simple, but nothing really and truly outstanding.
They could have perhaps put more effort in to the Pokémon sounds that are played when they enter battle - but they're just too plain and bland.
The gameplay for Pokémon Crystal is enjoyable - but possibly not in big doses (With the exception of 11 - 14 year olds, give or take a few years)
It's enjoyable, it's simple, but it can be a little bit annoying or aggrivating every once in a while when you try to catch a Pokémon but fail (But what's the point in playing a game when there's no challenge?).
Pokémon Crystal could be one of the longest lasting games around (At least to my knowledge).
With 250 Pokémon to catch, 12 of which are rare (Entei, Raikou, Suicine, Articuno, Zapdos, Moltres, Mewtwo, Mew, Ho-oh, Lugia, Kabuto, Omanyte) it could take you a long time. In fact, it takes you a long time to see all 250 Pokémon nevermind catching them all (My brother has a played time of 153 hours and has seen 247 Pokémon (Still needs to see Kabuto, Mew and Chicorita).
So if you really want to complete the game fully (As in getting all the Pokémon and such) - it will certainly last a long period of time.
Overall I would rate this game a 9 out of 10.
Gameboy Advance standard, the graphics are well above average. The gameplay is enjoyable and it is a game that will be able to continue to be played for an incredibly lengthy period of time, although personally I feel that they didn't do as good as they could have with the sound.
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