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Walkthrough

by Tom Hayes

===============================================================================

                               FAQ/Walkthrough for
                             TONY HAWK'S UNDERGROUND

===============================================================================


GUIDE INFORMATION

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PlayStation 2
Updated:  4th January, 2008
Version:  1.1


CONTENTS

1. Introduction
2. Tips on Scoring Points
3. Career Mode Walkthrough
4. Gap List
     4.1. New Jersey
     4.2. Manhattan
     4.3. Tampa
     4.4. San Diego
     4.5. Hawaii
     4.6. Vancouver
     4.7. Slam City Jam
     4.8. Moscow
     4.9. Hotter Than Hell
     4.10. School II
     4.11. Venice
     4.12. Hangar
5. Secret Levels
6. Secret Tapes
7. Copyright Information


VERSION HISTORY

1.1:   4th Jan, 2008  (Format update)
1.0:  19th Nov, 2003  (First version)


===============================================================================

1.                               Introduction

===============================================================================


Taking a different approach from the previous four games in the series, Tony
Hawk's Underground is the first to include a story mode. The story features a
normal skater from his home in New Jersey as he attempts to become a pro. He
soon finds out that being sponsored and becoming a professional is not the most
important thing, and what follows is an interesting story divided over eight
levels and twenty-seven chapters that works extremely well.

The levels are larger in this version of the Tony Hawk's series, and a whole
host of new tricks have been included. A Trick editor has even been added so
that players can add different rotations, flip tricks, grabs and then name it
as a new trick that can be used in the game. One of the best new features to
the game is the ability to be able to get off the board, so the character can
now run around, climb buildings and even drive certain vehicles. Overall, this
is an excellent addition to the Tony Hawk's series.


===============================================================================

2.                          Tips on Scoring Points

===============================================================================


1. Flip Tricks can be used for quick points. Press square and a direction to
   perform a flip trick. Because flip tricks are so quick, they can be used
   many times in the air. For example: Triple kickflip + impossible.

2. Grinds are an excellent way of scoring points as they are easy to do, and
   can be combined with different grinds. Approach a long rail or a ledge and
   jump to a grind by pressing triangle and a direction. Now you can switch
   between different grinds by pressing square, triangle or triangle, circle or
   square, square, etc. Experiement with different buttons to find various
   combinations. A good five-grind combo can score around 15,000 points.

3. Manuals (Up, Down) and Nose Manuals (Down, Up) are great ways of linking
   tricks together. If there are two rails a long distance from each other, you
   can grind along one and jump off the end, use either the manual or the nose
   manual to continue the combo, then jump to grind the second rail. With these
   two moves it's possible to travel across the entire level in one combo.

4. New to Tony Hawk's Underground: The Wall Plant move. A Wall Plant is done by
   jumping at a wall, then holding down and X to push off. You can spin into
   this move by jumping at the wall and holding R1 and doing the wall plant at
   the same time. Combined with a Boneless (Up, Up, release X) onto the wall
   plant, the points are doubled. Finally, if you perform a double flip trick
   off the wall (for example: a Double Kickflip) after all this, over 10,000
   points can be scored in this combination.

5. Reverts are accessed by jumping on a quarter pipe or half pipe, and pressing
   a direction and R2 before landing. Though Reverts on their own don't score
   big points, they are very useful on ramps for switching to manuals. As an
   example, find a quarter pipe anywhere in the level and ride up it. Before
   landing, hold R2 to Revert, then tap down, up or up, down to switch to a
   manual. Combined with a big trick on a quarter pipe or half pipe, this
   Revert to manual combination is a superb way of scoring high points.

6. Similar to the Wall Plant, the Wall Push is another new feature to Tony
   Hawk's Underground which is slightly easier to perform, but more difficult
   to use in scoring points. Approach a wall as you would for the Wall Plant,
   and hold Triangle to push away from the wall in the opposite direction. The
   Wall Plant can also be performed from a manual, so long combinations can now
   be continued without having to make difficult turns in a manual.

7. The Caveman move is another excellent new feature to Tony Hawk's Undeground
   which is slightly complicated to begin with, though is very useful for
   scoring big points. For this example find a rail or ledge anywhere in the
   level. Jump on it and grind to the end, then jump off and hold R1 + L1 to
   start running. A timer will appear at this point which indicated how much
   running time is left in this combination. Quickly run to another ledge or
   rail, then jump and hold triangle to grind as normal. Flip tricks, grabs,
   spins and special moves can also be performed out of the Caveman move.


===============================================================================

3.                          Career Mode Walkthrough

===============================================================================


-------------------------------------------------------------------------------
                          Chapter 1: Hometown Hijinks
-------------------------------------------------------------------------------


HELP ERIC

Jump over the fence at the start point of the goal and stand near the front of
the house. Jump (X) and hold R1 to grab on the side of the house. Hold up on
the D-pad to climb onto the roof, and walk forward to collect the first skate
part. Jump off the other side of the roof and hold R1 to grab onto the next
roof on the other side of the path. Climb up to collect the second part.
Quarter turn left and jump the gap over to the next roof to find the third
part, then continue forward to find the fourth and final skateboard part. After
collecting all the parts, Eric will give three challenges:

1. Jump over two hurdles. Get off the board by pressing R1 + L1 and run toward
   the first hurdle. Tap X when running to jump over the two hurdles.

2. The third part of this challenge consists of a rail in the middle of the
   road. Run toward it, jump and grind it, then drop off the end of the rail.
   (On easy and normal difficulty the goal will end here).

3. Run toward the rail, jump and hold triangle to grind it. Jump off the end of
   the rail and hold R1 + L1 to land running. Jump over the hurdle and grind
   the final rail to complete the goal.


WALK CHARLES

From the start point, hold up on the d-pad to skitch the dog. Watch the balance
meter, and try and keep the marker in the middle by tapping left or right.
Continue balancing until the timer reaches 0 to complete the goal.


ERIC'S CHALLENGE

1. Launch up from the drainage ditch and Melon (Left + Circle) in the air.

2. Launch up from the drainage ditch, Melon, then Revert (R2) after landing.
   Repeat this Melon + Revert combination four times.

3. Sick difficulty only: Launch up from the drainage ditch, Melon, Revert after
   landing, then quickly tap up, down or down, up to manual.

4. Beat Eric's score in the drainage ditch in one minute.


GET IN TIGHT WITH THE STREET WARRIORS

Turn slightly left at the start point of the goal and drive forward to hit the
first cone. Quarter turn right at the end of the road to hit the second cone,
then quarter turn right again at the next turn to hit the third cone. Ride up
the road to find the fourth cone, ride down the thin road at the left side of
the play park for the fifth and sixth cones, then quarter turn right at the
corner for the seventh cone.

Quarter turn right at the corner and drive at the right side of the barrier in
the middle of the road to hit the eighth cone. Quarter turn right at the end of
the road for the ninth cone, then quarter turn left and drive down the alley to
hit the tenth cone. Drive to the top of the ramp to hit the eleventh cone. Turn
left after exiting the alley to find the twelfth cone, and ride down the left
side of the road toward the arch to hit the thirteenth cone.

Half turn and ride back up the road, taking the last road on the right to hit
the fourteenth cone. Ride up the left side of the road to hit the fifteenth
cone, then immmediately quarter turn right and drive over the grass to hit the
next two cones. Quarter turn left on the road to hit the eighteenth cone, then
drive up the right side of the road toward the green bridge to hit the final
cone and complete the goal.


FLYER FOR THE MUSKA DEMO

Ride forward from the start point of the goal and grind the barrier to put up
the first flyer. Drop off the end of the barrier and grind the ledge for the
second flyer. Jump off the end of the ledge to put up the third flyer, then
ride over the launch ramp and grind the ledge on the other side to put up the
fourth flyer. Grind the rail on the other side of the road to put up the fifth
flyer near the fence, then continue the grind along the wall to put up the
sixth flyer. Drop off the end of the rail after the wall and grind the ledge at
the other side of the road to put up the seventh flyer. Drop off the ledge and
jump the steps in front of the house to put up the final flyer.


IMPRESS MUSKA

Follow Muska's van toward the pool near the skateshop. Jump over the fence,
drop into the pool and score the required points within two minutes to complete
the goal. After 25 seconds, Muska will move down to the half pipe area half-way
down the road, and for the final 60 seconds he will stay near the sewer set
down at the bottom of the road.


SPECIAL GOAL

Found by talking to Mike Vallely who is skating around the middle of the level.
Get a full special bar, ride up a quarter pipe and Flamingo (Left, Right +
Circle) before landing.


-------------------------------------------------------------------------------
                        Chapter 2: Impressing the Locals
-------------------------------------------------------------------------------


IMPRESS SHAWN

1. Ride up the quarter pipe in front of the start point and hold R1 + L1 to
   land on top of the roof.

2. Turn slightly right as you ride up the slope on the roof, then jump over the
   gap and land on the next roof.

3. Ride up the slope on the roof and hold R2 to spine transfer down to the
   quarter pipe below.


DEMO THE NEW PLAYGROUND SETUP

Score the required points in the playground bowl within two minutes.


IMPRESS JOEY

1. Ride up the quarter pipe in front of the start point and spine transfer (R2)
   into the trash.

2. Ride up the quarter pipe and spine transfer + kickflip (left + square) into
   the trash.

3. Ride forward up the quarter pipe and do the tricks that are displayed within
   one minute to complete the goal.


DO CHRIS' BEST LINES

1. Grind the rail at the left side of the fence, then jump right at the end of
   the rail to a grind on the fence. Jump left to a grind on the next glowing
   rail, and jump off at the end to grind the rail on the other side of the
   road. Jump off at the end of the rail and grind the barrier in the middle of
   the road, then jump the gap and grind the second barrier.

2. Grind the glowing ledge at the right side of the road and jump off the end
   to land in a manual. Roll over the launch ramp and grind the ledge on the
   other side, then jump at the end of the ledge to grind the rail on the other
   side of the road. Grind around both corners, jump off at the end and grind
   the ledge in front of the house. Jump right at the end and grind the next
   ledge, then jump and grind the platform of the house to complete the goal.


GET THE STOLEN ITEMS BACK FROM THE DEALERS

Run forward from the start point of the goal and jump up to the high walkway on
the right side of the road after the pillars. Follow the walkway around the
corner and jump onto the awnings, then run to the end and jump over the gap to
the next set of awnings. Drop off the other end of the awning and run forward
to find the stolen item.


-------------------------------------------------------------------------------
                         Chapter 3: Getting Outta Dodge
-------------------------------------------------------------------------------


GET THE SCRAPMETAL FOR THE TOMBSTONE MAKER

Ride down the road toward the pink house and jump off the board. Jump up to the
awning on the front of the house and pull up, then run to the other side of the
awning and jump down to the platform on the right to collect the first junk
icon. Face right, jump the gap to the high roof on the other side of the alley
below and pull up to the roof to collect the second junk icon. Quarter turn
left and jump over to the next roof to find the third junk icon.

Run to the other side of the roof to find the fourth junk icon, then quarter
turn left and jump over the gap to the next roof to collect the fifth junk
icon. Continue forward to drop off the roof, turn slightly left and jump up to
the awning on the other side of the road to collect the final junk icon. After
collecting the six junk icons, ride forward and hold up to skitch the car.
After the first two corners, a glowing ramp will be visible. Tap down to let go
of the car and use the ramp to launch over the bridge.


GET ACCESS TO THE TRAIN STATION

Grind around the glowing roundabout the required number of times to complete
the goal and open the train station.


IMPRESS THE BRATTY KID

Score the required points without landing on the road. One way of completing
this goal is shown below:

Grind the right side of the ledge and launch up from the small gap to grind on
the wire above (On the High Wire). Quickly jump down from the wire and grind on
the ledge, then jump off at the end and land in a manual on the roundabout.
Launch up from the quarter pipe and perform a high scoring combo in the air (A
McTwist works well), then land back on the quarter pipe and quickly tap R2 to
revert. Jump from the platform and grind the left ledge back to the roundabout
on the other side of the area. Repeating this combo twice should give enough
points to complete the goal.


CATCH OLLIE'S HOUSE

Ride forward from the start point and grind the left side of the right track to
find the first house piece. Continue to grind around the rest of the track to
collect the remaining house pieces.


RESCUE ERIC!

Ride forward from the start point and follow the car over to the other side of
the bridge. Turn slightly left at the end of the bridge and follow the road
down to the end, then quarter turn right. Turn left at the corner and follow
the car to complete the first part of the chase. The rest of the chase will
take place in the green car. Drive after the car and quarter turn right at the
corner. Turn right around the next four corners, then quarter turn left and
follow the car back over the bridge. Ride around the left side of the
roundabout and continue forward to complete the goal.


-------------------------------------------------------------------------------
                         Chapter 4: Skate the Big Apple
-------------------------------------------------------------------------------


HIGH SCORE

Score the required points anywhere in the level within two minutes.


HOLD-GRIND COMBOS

Complete the grind combinations displayed on screen by grinding both benches.
You can either jump the gap between benches, or simply drop onto the next bench
by holding the new direction and the grind button.


HELP THE STUDENT

1. All difficulties: Grind the ledge on the right from the start point of the
   goal, and launch up from the small slope at the end to collect the first
   purse item on the rail above.

2. Sick difficulty: Drop down to the road below and ride along the left side to
   see a high pillar with the second purse item above it. Use the quarter pipe
   in front of the pillar and launch up to a lip trick on top to collect the
   second item.

3. All difficulties: Drop back down to the quarter pipe, ride back to the road
   and half turn left. Ride along the road and turn left at the first corner to
   see the third purse item above a quarter pipe on the right.

4. All difficulties: After collecting the third item, quarter turn right and
   ride down to the ticket office at the other end of the road. Drop down to
   the area at the left side of the ticket office and use the quarter pipe to
   collect the fourth purse icon above the banner.

5. Sick difficulty: Ride back to the road and quarter turn right, then ride
   along the left side of the road until you see the line of trash bins. Grind
   along the bins and use the small slope at the end to launch up to the ledge
   for the fifth purse item.

6. Normal and sick difficulty: After dropping off the ledge, quarter turn left
   to see the sixth purse item on the slope of the glass building. Ride up the
   quarter pipe on the side of the building and press R1 + L1 to land on top of
   the slope, then run right to collect the item.

7. Normal and sick difficulty: Standing on the slope of the glass building,
   face toward the road to see a small street with a quarter pipe at the left
   side. Ride up this quarter pipe, launch right to the rail and grind it to
   collect the final purse item.


KILL 5 FAMOUS SKATESPOTS

Score the required points at the Pyramid Ledges, 78 Water, The Waterfront, The
Vet and the Brooklyn Banks. Read below for location-specific tips on scoring
the points in these areas.

1. Pyramid Ledges: Start off with a grind on the barrier that curves around the
   top-right corner of the area. Jump off the end of the barrier, flip trick
   and land on the curved ledge. Jump off the ledge and perform a flip trick or
   a grab to complete the first section.

2. 78 Water: Turn slightly left at the start point and jump over the ledge to
   land in an area with large cogs sticking out of the floor. Grind the inside
   edge of the ledge around this area, keep the balance meter steady and
   continue to switch between variations of grinds.

3. The Waterfront: Grind the rope between the poles at the right side of the
   bench, and jump over the gap to grind on the next rope. Jump off at the end
   of the second rope and grind the top of the banners, then jump down to grind
   the rope between the poles below. Jump the gap between the next two ropes
   and drop off at the end.

4. The Vet: Grind either ledge at the start point, jump down into the bowl at
   the end and continue to do tricks until the special meter is full. Ride up
   one side of the bowl, perform a special trick (like the McTwist), Revert
   (R2) into a manual (up, down or down, up) after landing, then do any flip
   trick on the other side of the bowl.

5. Brooklyn Banks: Ride to the far side of the Brooklyn Banks to find a quarter
   pipe on either side of the area. Repeat the method of scoring points shown
   on The Vet section of this goal, but add a Boneless at the top of the first
   quarter pipe (Up, Up, release X).


NUT VENDORS UNITE!

Drive down the left side of the road to find the first cart, then quarter turn
right and drive down to the other end of the Brooklyn Banks to hit the second
cart. Half turn right and drive up the slope, quarter turn left at the top and
go up the three slopes at the right side of the Cash Center building to find
the third cart. Quarter turn left, ride down the three slopes and ride over to
the other side of the road to find the fourth cart. (On easy difficulty the
goal ends here). Half turn right and drive down the left side of the road to
hit the fifth cart.

Quarter turn left, drive down the street and quarter turn right near the end to
ride down an alley with the sixth cart. Turn slightly left after exiting the
alley and drive over to the other side of the road to hit the seventh cart (On
normal difficulty the goal ends here). Half turn left and drive down the right
side of the road to find the eighth cart, then continue down the left side of
the road to find the ninth cart at the corner. Follow the corner left and drive
down the left side of the road to find the final cart.


SPECIAL GOAL

Found by talking to Chad Muska near the anchor. Get a full special bar, grind
the top of the quarter pipe toward Muska, then jump before the corner and
Moonwalk Five-O (Down, Left + Triangle) the water front line. Grind all the way
to the end of the wire to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 5: Skating with the Locals
-------------------------------------------------------------------------------


FILM THE LOCAL

Stay behind the skater as he does his tricks to complete this simple goal.
Grind the side of the bridge to gain speed if the skater gets too far ahead.


HIT THE KILLER BANKS LINE

Jump to a grind on the first set of cars, continue holding the grind button to
skip the gap and grind the next set of cars, then jump off the second set of
cars and land in a manual. Roll over to the curved ledge in the corner and jump
up to grind it. Jump off at the end of the ledge, clear the gap and grind on
the next curved ledge. Jump off the end of this second ledge and manual over to
the glowing bench. Grind both benches, drop off to a manual at the end and roll
up the quarter pipe to complete the goal.


CRASH AND BURN THE CAR

Continue to drive the car around the corners in the road, making sure to take
the corners early using the handbrake (R1). When temperature of the engine
reaches 300, a countdown will start. Quickly drive toward the glowing ramp and
launch into the river to complete the goal.


HELP THE LOCAL SKATER

Ride forward from the start point toward the road, then quarter turn left and
follow the right side of the road toward the nut stall to get the first pack of
nuts. Half turn and ride back toward the building to give the nuts to the
guard. Continue forward to the road, quarter turn right and ride down the left
side of the road to get the second pack of nuts. Return to the building to give
the nuts to the guard.

Half turn and ride down the road to the corner at the end. Follow the corner
around to the right, go down the left side of the road to get the third pack of
nuts and ride back to the building to give them to the guard. After the three
guards have all been given the pack of nuts, a skater will challenge you to
perform a trick out of a window in the building. Get a full special meter by
grinding the rails, then jump and Nut Buster (Left, Right + Circle) out of the
window (on sick difficulty) or in the building (on easy and normal difficulty)
to complete the goal.


GAP THE BURNING TAXI

Jump over the burning taxi and do the tricks that are displayed within 90
seconds to complete the goal.


-------------------------------------------------------------------------------
                          Chapter 6: Favors for a Ride
-------------------------------------------------------------------------------


HELP STACY'S RELATIVE

Score the required points in the building within two minutes.


OLD SCHOOL SKATING TECHNIQUES

1. Perform the No Comply five times by riding along the road holding X, then
   tapping up and releasing X at the same time.

2. Ride forward and No Comply over the glowing barrier.

3. Normal and sick difficulty: No Comply into a manual (up, down or down, up)
   on the bench, then jump and do any flip trick off the end.

4. Perform the Boneless five times by riding along the road holding X, then
   tapping up twice and releasing X at the same time.

5. Ride forward and Boneless over the high glowing wall.

6. Ride toward the quarter pipe on the other side and Boneless at the top to
   complete the goal.


FIND THE STOLEN SKATESHOP GOODS

The skaters in this goal move randomly around the level, but are easy to find
as all each have a floating white skull above them. Ride into all of the
skaters to recover the goods and complete the goal.


-------------------------------------------------------------------------------
                         Chapter 7: With Syrup or Jelly
-------------------------------------------------------------------------------


REMOVE ALL OF THE STICKERS

1. Use the ramp in front of the start point to launch up to a grind on the rail
   on the side of the building. Jump right off the end of the building and hold
   Triangle to wallride the first sticker. (On easy and normal difficulty, just
   launch up from the ramp and wallride the building).

2. Quarter turn left after dropping down from the wallride to see the second
   sticker high up on the building on the other side of the road. Ride over the
   road and turn toward the launch ramp. Ride up the ramp, jump left to a
   wallride on the side of the building, then jump again to grind on top of the
   high sign. Jump left off the end of the sign and wallride the building to
   remove the second sticker. (On easy and normal difficulty, just jump left
   from the launch ramp and wallride the building).

3. Ride onto the road after dropping off the wallride and quarter turn left. Go
   past the dry cleaners and follow the corner of the road to the left, then
   turn left to find the third sticker on the side of the dry cleaners.

4. Ride back onto the road and quarter turn left. Ride along the road to the
   end, follow the corner around to the left, then take the first turning on
   the left to find the fourth sticker on the right wall.

5. Half turn and ride back to the road. Quarter turn left and follow the road
   to the purple building. Ride behind the right side of the building to find a
   line of trash bins with small quarter pipes at either side. Launch up from
   the right quarter pipe to grind left along the walkway above, jump the gap
   over to the second walkway, then jump right at the end and wallride the
   fifth sticker to complete the goal. (On easy and normal difficulty, the
   sticker is found on the wall at the side of the purple building.


GET THE BEST DONUTS

1. Easy difficulty: Turn slighty left from the start point and grind the blue
   trash bin for the first donut. Jump the gap for the second donut and grind
   on the second blue trash bin for the third donut, then jump off the end and
   continue forward. Grind the planter for the fourth donut, jump the gap for
   the fifth donut and continue the grind around the next planter for three
   more donuts. Jump the gap at the end of the planter for the ninth donut and
   grind on the next planter for the tenth donut. Grind to the end of the next
   planter for the eleventh donut, then drop off the end and continue forward
   to collect the final donut on the small ledge.

2. Normal difficulty: Follow the same walkthrough for the sick difficulty up to
   the third donut to arrive on the half pipe. Grind left along the top of the
   half pipe for the fourth donut, then jump off and ride forward to the fifth
   donut outside the skate park. Ride to the other side of the road to find the
   sixth donut near the left side of the building. Grind both benches on the
   left and jump to grind on the road barrier for the seventh donut.

   Continue forward to see a quarter pipe in front of a small building. Launch
   up from the quarter pipe and grind left along the roof of the building for
   the eighth donut. Jump off the end of the roof and grind along the series of
   benches below for the ninth donut, then jump right at the end and grind on
   the picnic bench for the tenth donut. Ride down the grass slope and spine
   transfer over the Wakeboard Shop roof for the eleventh donut, then ride up
   the quarter pipe on the other side of the shop for the final donut.

3. Sick difficulty: Ride up the quarter pipe on the left near the start point
   of the goal to get the first donut, and grind right along the rail above.
   Drop off the rail and grind the sloped board to get the second donut. After
   landing in the skate park, ride up the half pipe to get the third donut.
   Ride off the right side of the half pipe and launch up from the quarter pipe
   to collect the fourth donut, then spine transfer for the fifth donut. Hip
   transfer off the right side of the quarter pipe to get the sixth donut.

   Spine transfer out of the skate park to for the seventh donut. Turn right
   and jump over the wall to get the eighth donut, and grind the rail up the
   steps on the other side of the road for the ninth donut. Ride up the slope
   and grind left along the planter at the top to get the tenth donut, then use
   the quarter pipe to get the eleventh donut. Quarter turn left after landing
   back on the quarter pipe and grind the wall for the final donut.


THE SKATEBOARDING BANDIT

1. Easy and normal difficulty: Grind the right rail at the start point for the
   first two cash icons, then jump off the rail and grind on the roof edge
   below for the third and fourth cash icons. Jump off the end of the roof and
   grind on the two benches below for the fifth and sixth cash icons. (On easy
   difficulty the goal ends here). Jump off the second bench and land in a
   manual to collect the seventh cash icon in front of the purple building,
   then ride forward to find the final cash icon above the right quarter pipe.

2. Sick difficulty: Grind the right rail at the start point for the first two
   cash icons, then jump off the rail and grind the wire below to collect the
   third cash icon. Continue grinding the wire for the fourth and fifth cash
   icons. Drop off the end of the rail and land in a manual, then quickly roll
   to the left side of the road and grind the fence for the sixth cash icon.

   Jump off the end of the fence, land in a manual and grind the two rails at
   the left side of the road for four cash icons. Drop off the end of the rail
   and grind the stands for the next two cash icons, then jump off the stands
   and manual to the quarter pipe to get the next cash icon. Jump up from the
   quarter pipe and grind left on the roof for the final cash icon.


HELP THE PRIVATE EYE

1. Ride forward from the start point and follow follow the corner in the road
   around to the right. Ride toward the purple building in the distance and
   quarter turn right before the corner in the road to see a car on the grassy
   area. Grind the car five times to complete this section.

2. Ride toward the left quarter pipe in front of the purple building. Do the
   required trick over the awning and land on the other quarter pipe.

3. Ride forward onto the road and quarter turn left. Pass both quarter pipes on
   the side of the building and grind the rail up the steps to deliver the
   first drycleaning item. Quarter turn left, drop down to the road and grind
   up the rail on the first set of steps on the right. Turn slightly left and
   ride forward to give the second drycleaning item to the woman outside the
   entrance to the building.

   Ride around the side of the building, grind the curved ledge and jump off at
   the end to land down on the road. Quarter turn right after landing and ride
   forward to deliver the third drycleaning item to the woman in front of the
   entrance to the Kumon Inn. Quarter turn left and ride down the road to
   deliver the fourth drycleaning item to the man in front of the entrance to
   the purple building. Quarter turn left and go along the road to deliver the
   final drycleaning item at the other side of the level.


REVENGE!!!

1. Turn slightly right at the start point to see two quarter pipes with the
   sign between them. Ride up the right quarter pipe and grind along to the
   left to destroy the first sign.

2. Jump off the quarter pipe and quarter turn left to face the road. Ride down
   the right side of the road and use the small ramp after the parking area to
   launch up to a grind on the second sign.

3. Jump back down to the road and turn left just before the corner to find a
   grass area with the third sign.

4. After the corner, continue to ride along the left side of the road and
   follow the next corner around to the left to see the fourth sign on the
   grass hill at the right side of the road.

5. Continue riding along the right side of the road to find the fifth sign at
   the corner. If the timer is running out, use a manual to stop the goal from
   ending. Grind the sign to complete the first section of the goal.

In the second section of the goal, drive the car around the city by following
the green arrows that are shown on the road. Make sure to avoid the other cars
that appear at certain points in this section, as on higher difficulties it's
important not to stop. After lapping the level twice, ride up the white path,
quarter turn left and drive toward the Wakeboard Shop, then ride up the small
slope between the two quarter pipes to complete the goal.


SPECIAL GOAL

Found by talking to Eric Koston at the top of the bowl near the wakeboard shop.
Get a full special bar and Yeah Right manual (Down, Left + Triangle) down the
bowl. In the second section, get a full special bar and then skitch the car.
Let go of the car after passing the first corner in the road and Yeah Right
manual through the cones to complete the goal.


-------------------------------------------------------------------------------
                           Chapter 8: Grease the Pros
-------------------------------------------------------------------------------


PARTY BOAT SKATE-TRICKS

Use the party boat half pipe and do the tricks that are displayed within one
minute to complete the goal.


WALLPLANT COMBO

Ride forward from the start point, jump and press down and X at the same time
to wallplant off the bridge. Land in a manual and roll down through the three
sets of cones down to the end of the road (On easy difficulty the goal ends
after passing the first cone, and on normal difficulty the goal ends after
passing the third cone). Quarter turn left at the end of the road and manual
through the next three sets of cones to complete the goal.


BEAT ANDREW'S BEST COMBOS

Score the required points from the start points in front of the Wakeboard Shop,
in the area at the side of the building, and on the roof. Read below for
location-specific tips on scoring the points in these areas.

1. Ride down the grass slope and perform a high scoring trick on the quarter
   pipe in front of the wakeboard shop. An example of this is a Boneless off
   the lip of the quarter pipe, a Benihana (Down + Left + Circle) 540 in the
   air, then a Revert to a manual after landing. Manual over to the sloped
   ledges on the right and jump to a grind on them. After grinding half-way up
   the ledge, jump and flip trick before landing on the ledge in another grind.
   Jump off the end of the ledge and grab before landing.

2. Approach the quarter pipe in front of the start point and Boneless at the
   top to get extra height. You should have a full special bar from the last
   section of this goal, so perform a McTwist in the air, Revert to a manual
   after landing and flip trick to a grind on the rail down the steps. Jump and
   flip trick off the end of the rail, manual over to the other side of the
   road and grind up the rail on the steps.

3. Half turn at the start point of this section and perform a Boneless to
   McTwist on the quarter pipe. Revert to a manual after landing, and do
   another McTwist on the quarter pipe at the other side of the roof. Revert
   after landing to complete the goal.


BOWL GRIND

1. Easy and normal difficulty: Grind the right side of the bowl and knock over
   the sets of bottles to complete the goal.

2. Sick difficulty: Grind on the right side of the bowl to knock over the first
   set of bottles, grind a little further down the edge of the bowl and jump
   over to a grind on the ledge on the right to knock over the second, third
   and fourth sets of bottles. Jump back to a grind on the edge of the bowl and
   grind up toward the top to knock over the final set of bottles.


PROVE YOURSELF

1. Ride up any ramp in the level and 360 while in the air.

2. Ride up any ramp in the level and 360 (540 on normal difficulty, 720 on sick
   difficulty) while in the air, then Revert after landing on the quarter pipe.
   This is best done on the spine ramp outside the warehouse by using a
   Boneless first to get extra height.

3. Sick difficulty only: Ride up any ramp and 720 while in the air, then revert
   to manual after landing.


IMPRESS TONY HAWK

Using the half pipe, do all of the twenty tricks that are displayed within one
minute. In the second section, beat Tony's score in the half pipe in one minute
to complete the goal.


-------------------------------------------------------------------------------
                            Chapter 9: Kill the Comp
-------------------------------------------------------------------------------


PLACE IN STREET CONTEST

1. There is a slope near the start point of the goal. Ride up the slope and
   jump over the rail at the top, then Wallplant (Down + X) off the wall and
   perform a special trick (like the  McTwist) before landing. A Boneless and a
   spin can be added in before the Wallplant to gain even more points.

2. There is a small ledge which has two benches on it at the left side of the
   warehouse. Slowly approach the ledge and grind the start of it, then tap
   square, triangle and circle randomly to perform grind variations. Four grind
   variations on this small ledge give up to 3,000 points.

3. The two quarter pipes at the top-right corner of the warehouse can be used
   like a half pipe, and are excellent for scoring big points. Use the vert
   tips shown in the 'Place in Vert Contest' goal for tips on how to score big
   points on the two quarter pipes in this area of the warehouse.


PLACE IN VERT CONTEST

1. Approach one side of the half pipe with a full special meter and Boneless at
   the top, perform a special trick in the air and Revert to a manual after
   landing. Perform another special trick on the opposite side of the ramp to
   get huge points (two McTwists for example give up to 50,000 points).

2. After a long combination, approach one side of the half pipe and tap up and
   triangle to perform the Nose Stall. Jump from the stall and perform a flip
   trick (an Impossible for example), then hold up and triangle again to land
   back on a Nose Stall. Do the flip trick to Nose Stall for a third time, then
   drop back into the half pipe. Adding this new combination onto the one in
   the previous paragraph, it is possible to get over 130,000 points.

3. Although it's a vert contest, the small spine ramp at the side of the half
   pipe can also be used. Perform special moves, spins and flip tricks while
   using the spine transfer (R2) to gain extra points.


GET ONTO THE ROOF OF SPOT

Jump forward from the start point, hold R1 and pull up to the roof. Jump to the
awning on the left, then climb the ladder to the roof of the warehouse. Beat
Jim's highest score on the roof to complete the goal. One way of doing this is
to go along the big pipe from the start point of the goal, performing flip
tricks and spins while grinding all the way along it. Jump off at the end of
the pipe and grind the wire over to the next roof, then jump off the wire to
land on the roof. Turn slightly left and score the remaining points on the two
quarter pipes to complete the goal.


WIN BEST TRICK CONTEST

For both rounds in the best trick contest, perform tricks in the street area to
beat the competitor with the highest score.


-------------------------------------------------------------------------------
                            Chapter 10: Join a Team
-------------------------------------------------------------------------------


CHOOSE TEAM

Watch the five videos and decide which team to choose: Birdhouse, Element,
Flip, Girl or Zero. After making the decision, pick up any of the new items
that you want from the skate shop and then return to the game.


-------------------------------------------------------------------------------
                       Chapter 11: Prove Yourself Worthy
-------------------------------------------------------------------------------


FLIP THE BIG STAIRS

Ride down the small slope from the start point of the goal and turn left to see
the big stairs. Heelflip (Right + Square) down the steps in the first part,
Double Kickflip (Left + Square, Square) the steps in the second part, Double
Impossible (Up + Square, Square) the steps in the third part and 360 Flip (Down
+ Left + Square, Square) down the steps in the final part.


DAREDEVIL HIGH LINE

1. Easy difficulty: Ride forward from the start point and grind the ledge on
   the building to knock down seven flower boxes and complete the goal.

2. Normal and sick difficulty: Ride forward from the start point and grind the
   ledge on the building to knock down the first three flower boxes. Jump off
   to the path at the end of the ledge and ride around both corners to the
   other side. Grind the next ledge to knock down the next seven flower boxes
   (on Normal Difficulty the goal ends here). Ride around both corners on the
   path and grind the ledge to knock down the final two flower boxes.


AIR OUT THE ATRIUM

Get a full special bar by grinding the roof and approach the ramp on either
side of the gap. Boneless at the top of the ramp and Melon (Left + Circle),
Stiffy (Right + Circle, Circle), Rocket Air (Up + Circle, Circle) and finally
One Foot Tailgrab (Down + Circle, Circle) over the gap.


ROOFTOP TECHNICIAN

Roll into a manual before the cones under the first arch, do the displayed
trick over the barrier and manual to the next set of cones.


SEE A MAN ABOUT A HORSE

Ride up the quarter pipe on either side of the statue and hold R2 to spine
transfer over to the other side. Perform all the tricks that are displayed
within one minute to complete the goal.


SPECIAL GOAL


Found by talking to Paul Rodriguez near the horse statue. Get a full special
bar and ride to the launch ramp at the other end of the roof. Jump from the
ramp, 540 Flip (Left, Down + Circle) and then Acid Drop (R2) to the quarter
pipe on the other side of the horse statue to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 12: Party! Party! Party!
-------------------------------------------------------------------------------


LET'S GET THIS PARTY STARTED

1. Turn slightly left from the start point and wallplant the green section of
   the wall to put up the first flyer.

2. Quarter turn left after landing and jump up the two sets of steps. Ride to
   the top-right corner of this area to find the second flyer location.

3. Quarter turn left after landing and ride down both sets of steps. Turn
   slightly left and ride through the arch to find the third flyer location.

4. After putting up the third flyer, quarter turn left on the road and ride
   forward to find the location for the fourth flyer under the arch.

5. Quarter turn right after landing and ride to the junction in the road, then
   quarter turn left and follow the corner of the road around to the right to
   find the location for the final flyer on the wall.


NO BAND...NO PARTY. BUMMER!

1. Easy difficulty: Ride forward from the start point and grind the curved
   ledge to get the first instrument at the end. Drop off the end of the ledge
   and ride down the road toward the junction. Continue forward along the road,
   follow the corner around to the right and grind the curved ledge at the left
   side of the next corner for the second instrument.

   Jump off the end of the ledge and continue down the road to the next
   junction, then quarter turn left and grind the bench near the arches on the
   left for the third instrument. Drop off the end of the ledge, quarter turn
   right and ride through the arch on the other side of the road to enter an
   area with the final instrument above the quarter pipe.

2. Normal difficulty: Ride forward from the start point and grind the curved
   ledge to get the first instrument at the end. Drop off the end of the ledge
   and ride down the road toward the junction, then quarter turn left and ride
   up the quarter pipe at the right side of the arch to collect the second
   instrument. Ride down the slope after landing and go through the arch. Ride
   across the junction and jump up both sets of steps in the distance.

   Quarter turn right at the top of the steps and grind left along the ledge in
   front to collect the third instrument. Turn slightly left after dropping off
   the end of the ledge, and ride up the long curved slope near the left side
   of the fountain. Ride up the next smaller slope with the rail in the middle,
   then turn slightly right at the top to see another slope with the fourth
   instrument on a high ledge above. Launch from the top of the slope and grind
   the high ledge for the final instrument.

3. Sick difficulty: Ride forward from the start point and grind the curved
   ledge to get the first instrument at the end. Drop off the end of the ledge
   and ride down the road toward the junction, then quarter turn right and ride
   forward to the next junction. Go through any of the three arches on the left
   to enter the building, and use the quarter pipes on either side to launch up
   to a grind on the rail above. Grind around the curve in the rail to collect
   the second instrument.

   Jump off the end of the rail to land on the roof, and use the slope at the
   end of the roof to launch to the red roof on the other side of the road. Go
   to the top of the slope in the roof to get the third instrument. Quarter
   turn left after collecting the third instrument and ride forward to the
   fountain at the other side of the level. Jump the gap between the quarter
   pipes after the fountain to collect the final instrument.


NO ONE LIKES A DUDE FESTIVAL

1. Ride forward from the start point and turn left at the junction in the road.
   Follow the corner left at the end of the road to find the first girl.
   Perform the required points in one combo.

2. Half turn and drive along the road. Quarter turn left at the junction and
   follow the small road around both corners to find the second girl. Manual
   and perform the freestyle tricks that are displayed.

3. Half turn and drive along the road toward the arch. Turn left before the
   arch and go along the path at the right side of the building to find the
   third girl. Score the required points in two minutes. Follow the red arrow
   back to the start point to complete the goal.


ACID DROP THE TWO TOWERS

Run forward from the start point and climb up to the top of the ladder. Walk to
the edge of the tower and hold R2 to acid drop to the quarter pipe below. Use
the quarter pipe at the side of the road to jump up to the top of the ledge
(hold R1 + L1 after launching up from the quarter pipe), then climb up the
ladder and acid drop off the other tower to complete the goal.


ALL WE NEED IS A SYSTEM AND SOME RIMS

Drive forward from the start point to pass through the first gate, then follow
the small road as it curves around to the right to pass through the next two
gates. Quarter turn left and pass the fourth gate at the junction in the road,
and continue straight forward to pass the fifth gate at the corner. Follow this
small road around to the next corner to pass the sixth gate, and continue up to
the junction to pass the seventh gate. Quarter turn left and drive forward down
the road to pass through the next two gates.

After passing the ninth gate, drive to the small sloped path on the left to
pass the tenth gate. Continue up to the top of the slope to find the tenth gate
in front of the entrance to the big building, then continue down the next slope
to find the eleventh gate at the bottom. Turn slightly left and pass through
the twelfth gate at the left side of the fountain, then quarter turn right and
ride forward to pass the next three gates. Ride back onto the road to pass the
sixteenth gate, and continue forward to pass the final gate.


-------------------------------------------------------------------------------
                             Chapter 13: Demo Time
-------------------------------------------------------------------------------


GET YOUR GEAR BACK FROM THE FUZZ

Hold up to skitch the kart at the beginning of the goal, and stay on for the
required time while tapping R1 and L1 to avoid the guards in the road.


ROUND UP THE POSSE FOR THE DEMO

1. Quarter turn left at the start point and ride down the road to see the first
   skater up on the ledge of the building. Ride up the quarter pipe under the
   ledge, hold R1 + L1 to get off the board and then quickly hold R1 to grab
   onto the ledge. Pull up to the ledge to find the first skater.

2. Drop back down to the quarter pipe below and quarter turn left. Follow the
   curve in the small road around to the right, then quarter turn left at the
   junction and go through the first arch on the right. The second skater is
   found at the top of the steps in this area.

3. Ride back out through the arch and quarter turn right. Jump up both sets of
   steps and continue forward toward the fountain. Before the fountain, turn
   right to see a quarter pipe. Launch up from the quarter pipe to land in the
   tunnel and ride forward to find the third skater.

4. Drop out of the arch at the end of the tunnel and ride back to the road.
   Quarter turn left at the second junction to see a quarter pipe near the
   right side of the road. Use the quarter pipe to jump up to the top of the
   ledge (hold R1 + L1 after launching up from the quarter pipe), then climb up
   the ladder to find the fourth skater on the other side of the gap.

5. Drop down to the quarter pipe below, turn slightly right and ride along the
   curved path in the distance. The final skater is found in the bushes on the
   ledge at the right side of the path.


3 IS NO CROWD. FIND MORE KIDS

Score the required points in one combo within two minutes.


THE KIDS LOVE THOSE FREE STICKERS!

Ride forward from the start point to collect the first sticker, grind the rail
for the second sticker and jump off the right side of the rail for the third
sticker. Ride over to the arch at the other side of the road for the fourth
sticker and grind along the three benches under the arches for the next three
stickers. Continue forward after dropping off the third bench to collect the
eighth sticker.

Grind up the kinked ledge at the left side of the steps to collect the ninth
and tenth stickers. Drop off at the top of the kinked ledge and grind the ledge
above the benches for three stickers. Drop off at the end of the ledge and
grind around the fountain for three stickers, then jump off to get the
seventeeth sticker. Ride toward the arch above the quarter pipe for the next
two stickers, and launch up from the quarter pipe to get the final sticker.


TEAR IT UP AT THE DEMO

1. Perform all of the grinds on the high bar that are displayed within one
   minute. Boneless at the top of the slope for extra height. On higher
   difficulties the timer may run out before all the tricks are displayed, so
   make sure to manual to continue the run after the timer has stopped.

2. Perform the required points within two minutes. (On easy difficulty the goal
   ends here).

3. Get a full special bar and then ride toward the quarter pipe under the stage
   lights. Launch up from the quarter pipe and do a Russian Boneless (Left,
   Right + Triangle) on the lights to complete the goal.


-------------------------------------------------------------------------------
                             Chapter 14: Get Lei'd
-------------------------------------------------------------------------------


WEDDING GUEST

1. Ride forward from the start point and stop under the green marker. Jump and
   kickflip to get the first wedding photo.

2. Quarter turn right and ride over the beach toward the swimming pool outside
   the hotel. Stop under the green marker on the other side of the pool, then
   jump and impossible to get the second wedding photo.

3. Jump up the nearby steps and ride through to the other side of the hall,
   then quarter turn left to see the sign for the 'International Trinket
   Place'. Ride onto the road, stop and quarter turn right to see the third
   green marker near the steps on the right. Stop under the green marker and
   heelflip to get the third wedding photo.

4. Face away from the steps after getting the third photo, and ride up the road
   toward the shop with the tiki statue outside. Quarter turn left before the
   shop to see the fourth green marker at the left side of the road. Stop under
   the marker and pop shove-it to complete the goal.


GET LEI'D

1. Turn slightly left from the start point and ride up the quarter pipe on the
   other side of the road to collect the first lei.

2. Quarter turn right after landing back on the quarter pipe and grind up the
   palm tree on the grass to collect the second lei.

3. Turn slightly right after grinding down to the bottom of the palm tree, ride
   to the road and enter the 'International Trinket Place' on the left. Spine
   transfer the rock in the middle of this area for the third lei.

4. Continue forward after landing on the other side of the rock to see a
   quarter pipe with a surfing mural on it. Launch forward from the top of the
   quarter pipe and grind right along the wire above. Continue the grind along
   the wire to collect the fourth lei on the wavy roof. (On the ledge in the
   skate park near the wavy roof on easy and normal difficulty)

5. Jump off the wire after the fourth lei, half turn after landing and ride
   back up the road toward the quarter pipe with the blue 50-50 logo on it at
   the end. Launch right from the quarter pipe to collect the final lei.


PINEAPPLE KILLER

Ride forward from the start point and drive through the gap between the two
sloped planters near the right side of the road. Ride down this small path to
find the first pineapple stand near the beach. Half turn and ride back up the
path toward the road, then quarter turn right at the end of the path and move
over to the left side of the road to hit the second stand. Continue forward and
hit the third stand on the right side of the road. Quarter turn left and ride
up the right side of the next road to find the fourth stand outside the small
skatepark. Follow the corner of the road around to the left, and then drive
down the right side of the road to hit the final pineapple stand.


SPEAK HAWAIIAN

1. Easy (Get HIKIWALE): Ride forward from the start point to collect the H.
   Cross over to the other side of the road and grind the rail at the left side
   of the bench for the I and K. Drop off the end of the rail and jump up to a
   grind on the next rail for the W and A. Drop off the end of the rail and
   turn slightly left to collect the L on the other side of the road, then
   grind up the rail in the middle of the steps for the E.

2. Normal (Get MAWAENA): Ride forward from the start point and grind around the
   curved ledge for the M. Jump off at the end of the ledge and grind the two
   benches for the A and W. Drop off the end of the bench for the second A,
   then turn slightly right and manual over to the sloped board on the fence
   for the E. Grind up the sloped board for the N, then jump over the fence at
   the top and manual right on the other side for the final A.

3. Sick (Get HANA NUI): Ride forward from the start point and grind around the
   curved ledge for the H. Jump off the end of the ledge and grind the second
   bench for the A. Manual after dropping off the end of the bench, turn left
   slightly and use the quarter pipe to jump over the fence for the N. Revert
   to manual after landing, then jump and hold R1 + L1 to get off the board.
   Run to the other side of the road and grind the ledge for the second A.
   Launch up from the slope at the end of the ledge and grind the wavy roof
   above for the second N. Continue the grind up the wire at the end of the
   ledge for the U, and then grind along the ledge of the building for the I.


DRAIN THE POOL

1. Wallplant the blue vending machine three times by jumping toward it and then
   holding down and X.

2. Climb up the ladder to the ledge, jump the gap on the right and climb up the
   second ladder. Quarter turn right at the top of the ladder, jump off the
   ledge and hold R2 to drop into the pool below.


SPECIAL GOAL

Found by talking to Rodney Mullen who is skating around the level. Get a full
special bar, then jump onto the nearby fence and Crooks Darkslide (Right, Down
+ Triangle) to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 15: Find the Ultimate Spot
-------------------------------------------------------------------------------


IMPRESS THE GIRLS

Perform the required combo points in three different areas of the level:

1. In the bowl outside the hotel at the start point of the goal. Use a
   combination of special tricks and reverts to manuals after landing.

2. On the beach just in front of the hotel bowl mentioned above. Perform a
   variety of flatland tricks to complete the combo.

3. In front of the hotel bowl on the other side of the beach. Use the bowl to
   impress the final group of bikini girls and complete the goal.


LUAU COMPETITION

This competition consists of three thirty-second rounds. Here is one way of
scoring high points in this competition:

Stand still at the start point, jump into a manual and do flatland tricks until
the special bar is full. Jump out of the manual and ride toward the quarter
pipe in front. Boneless from the top of the quarter pipe, perform a special
trick like a McTwist in the air, then revert to manual after landing. Jump and
flip trick, land in a manual and roll up to the quarter pipe at the top of the
slope. Perform another special trick to revert manual combination, then turn
slightly left and grind up the sloped palm tree. At the highest point of the
grind, jump and flip trick before grinding back down the tree.


WALLOWS COMBO BOWLS

Ride up the quarter pipe in front of the start point and jump over the first
green marker. Revert to a manual after landing and jump over the marker on the
other side, then revert to manual and jump over the final green marker.


HIGH LINES

Jump over the fence at the start point and start grinding along the glowing
wire. Switch to a Crooked Grind by tapping circle twice and jump off the wire
when the text 'That's far enough!' appears to complete the goal.


OFF THE WALLS

Jump over the launch ramp at the start point and land in a manual in the ditch.
Grind the boards in the middle of the ditch, jump off at the end and manual to
the wall at the end of the ditch. (On normal difficulty the goal ends here).
Wallplant off the wall for the 'Off the Walls Manual' and land in a manual,
grind the boards again in the middle of the ditch and manual at the end to
complete the goal.


KILL WALLOWS

Half turn at the start point and grind the right rail toward the houses (1).
Jump left and grind the balcony of the first house (2), then drop off at the
end of the balcony and grind the wall below (3). Jump off the end of the wall
and grind the edge of the small roof (4), then jump to land on the balcony
outside of the house (5). (On easy difficulty the goal ends here)

Jump from the ramp at the end of the balcony and hold triangle to grind the
next two balcony rails (6-7). Jump left at the end of the balcony rail to land
on a half pipe in front of the house (8). Exit this half pipe by jumping out at
either side. Ride to the bottom of the Wallows bowl to see a bridge with two
quarter pipes under the side of it. Ride up the right quarter pipe and grind
left along the rail above, which leads on to the fence at the side of the
houses (9-10). (On normal difficulty the goal ends here).

Jump off the rail and ride back up to the top of the Wallows bowl. Grind the
left rail toward the houses (11). Jump right from the fence and grind the
balcony of the house (12), then jump off the end of the balcony to land on the
platform (13). Ride over the small launch ramp at the end of the platform and
hold triangle to grind over the next three awnings (14-16). Jump off the end of
the awning and launch up to a grind on the edge of the roof (17).

Jump off at the end of the roof and turn slightly right to see a bridge with
two quarter pipes under the side of it. Ride up the right quarter pipe and
grind right along the rail above (18), which leads on to the fence at the side
of the houses (19). Hold triangle to drop down onto the new fence about half-
way along (20), then jump off at the right side to complete the goal.


ISLAND LIPTRICK TOUR

1. Ride forward to find the first lip trick location above the half pipe rock
   in the middle of the International Trinket Place.

2. Drop back down to the rock and ride forward to the road. Quarter turn left
   and ride along the left side of the road to see the second lip trick
   location on the rail above the quarter pipe under the wavy roof.

3. Drop down to the quarter pipe below and quarter turn right on the road. Ride
   up to the end of the road, quarter turn left at the corner and ride along
   the right side of the road. The third lip trick location is found above a
   quarter pipe after the purple benches.

4. Drop down to the quarter pipe and ride to the end of the road. Quarter turn
   right at the junction and ride over the grass to the quarter pipe at the
   side of the hotel. Launch up from the quarter pipe and lip trick the rail
   for the required number of seconds to complete the goal.


CLIMB THE HOTEL

Climb up to the top of the yellow bus, then jump up to the ledge of the hotel
above. Quarter turn left after pulling up to the ledge, jump over the gap and
climb up to the top of the ladder. Quarter turn right on the ledge at the top
of the ladder, then jump to the wire on the right. Climb up either side of the
wire, jump to the edge of the roof and pull up to complete the goal.


-------------------------------------------------------------------------------
                            Chapter 16: Get the Shot
-------------------------------------------------------------------------------


HOTEL HOPPER

Half turn at the start point and get a full special bar by performing a trick
on the quarter pipe. After landing back on the quarter pipe, ride forward and
Boneless from the launch ramp at the other end of the roof. Grind one of the
flags on the next roof to complete the goal.


CRAZIEST FOOTAGE EVER

1. Score the required points within two minutes. One way of doing this is to
   grind the pipe in front of the start point, jump off at the end and land in
   a manual, then launch up from the quarter pipe and do a special trick.
   Revert to manaul after landing back on the quarter pipe and grind the pipe.
   Repeat this combination on the other side of the roof.

2. Ride forward from the start point and hold R2 to spine transfer over the
   quarter pipe at the other side of the roof. Spin at least 900 degrees (720
   on easy difficulty) in the air and land on the quarter pipe below.

3. Get a full special bar by grinding the pipes on the roof and approach the
   launch ramp near the helicopter. Boneless off the ramp and McTwist over the
   helicopter to complete the goal.


-------------------------------------------------------------------------------
                         Chapter 17: Last Minute Tasks
-------------------------------------------------------------------------------


SKATE TOM'S PART

Do the required number of Nollies (L2, L2, X) for the first section and do the
required number of Pressure Flips (L2, X) for the seocnd section. In the third
section, score the required points using a nollie or a pressure flip. One way
of doing this is to quarter turn right at the start point of the goal, and ride
toward the quarter pipe at the other side of the area. Build up a full special
bar before getting to the quarter pipe by grinding the benches along the way.
Pressure Flip at the top of the quarter pipe, McTwist in the air, revert to
manual after landing and then jump up to grind on the bench. Drop off to a
manual at the end of the bench and do another special move on the quarter pipe
to complete the combination.


FILMING A LINE

Stay behind the skater as he does his tricks to complete this simple goal.


BUST SOME FLATLAND

Complete all of the flatland tricks that are displayed to complete the first
section. In the second section, score the required points in one combo using
only flatland tricks to complete the goal.


RACE THE BLOWCART

Turn slightly left at the start point and drive forward to hit the first leaf
pile. Drive over the second leaf pile nearby on the left, then drive over the
small slope to find the third leaf pile. Quarter turn left and ride along the
path to find the fourth leaf pile. Drive over to the other side of the road to
hit the fifth leaf pile at the bottom of the slope, and then drive up the slope
to find the sixth leaf pile.

Follow this path along to hit the next two leaf piles, then drop off the end of
the path and drive over to the other side of the road to find the ninth leaf
pile at the bottom of some steps. Continue forward to hit the tenth leaf pile
in the flowers. Quarter turn left and drive along at the right side of the
trees to find the eleventh leaf pile, then ride past the quarter pipe and
quarter turn right to find the twelfth leaf pile.

Ride along at the right side of the fountain and cross over to the other side
of the road to find the thirteenth leaf pile at the bottom of the double slope,
then continue up to the top of the slope to find the fourteenth leaf pile. Ride
along the path at the top of the slope to hit the fifteenth leaf pile, drive
down the long slope and continue to the other side of the road to hit the
sixteenth leaf pile between the two planters. Quarter turn left after passing
the planter and ride up the slope to hit the next two leaf piles.

Quarter turn right at the top of the slope and drive along the path at the edge
of the pool for the nineteenth leaf pile. Drive to the other end of this area
to find the twentieth leaf pile at the start of the bridge. Continue forward at
the other side of the bridge to hit the twenty-first leaf pile near the tree.
Half turn right and drive along the bridge on the left to hit the twenty-second
leaf pile. Turn sharply left at the end of the bridge and ride down the steps
to hit the final leaf pile.


PARTY DREGS

The three skaters in this goal move randomly around the level, but are easy to
find as they each have a floating white skull above them. Ride into all of the
skaters to recover the goods and complete the goal.


SLAM CITY FAN

1. Easy difficulty: Ride forward from the start point to collect the first
   t-shirt at the right side of the bowl. Turn slightly right and go forward to
   collect the second t-shirt at the top of the slope, then ride down the slope
   for the third t-shirt. Ride past the planter for the fourth t-shirt, then
   turn right and ride between the two small quarter pipes for the fifth
   t-shirt. Ride over to the other side of the road and go up the slope for the
   sixth and seventh t-shirts. Turn left at the top and ride along the path to
   collect the final three t-shirts.

2. Normal difficulty: Ride forward from the start point and manual to collect
   the first t-shirt. Jump out of the manual and grind on the edge of the bowl
   for the next three t-shirts, then jump right after the corner and grind the
   ledge for the fifth and sixth t-shirts. Jump at the end of the ledge and
   manual down the slope for the next three t-shirts, and continue forward
   across the ice rink at the bottom of the slope for the final t-shirt.

3. Sick difficulty: Ride forward from the start point and grind on the edge of
   the bowl for the first t-shirt, then jump right and grind the planter for
   the second t-shirt. Jump off the small slope at the end of the planter for
   the third t-shirt, land in a manual and roll up the quarter pipe on the
   right. Grind left along the top of the quarter pipe and jump off at the end
   to grind the sloped planter with the fourth t-shirt.

   Quickly jump off the planter before the corner and land in a manual. Roll up
   the quarter pipe in front for the fifth t-shirt, jump at the top and grind
   right along the ledge above for the next two t-shirts. Jump at the end of
   the ledge and grind the wire for the eighth t-shirt, then quickly jump right
   and grind the rail for the ninth t-shirt. Jump off the rail and manual to
   the tenth t-shirt near the quarter pipe to complete the goal.


RALPHIE GOT BUSTED

Turn left at the start point and jump through the window, then quarter turn
right after landing and ride forward to find the Leaf Blower. In this second
part of the goal, six leaf piles must be hit to find Ralphie's passport.

1. Easy and normal difficulty: Drive forward from the start point and quarter
   turn left just before the glass dome. Drive along the path to hit the first
   two leaf piles, then drive up the slope on the right and hit the third leaf
   pile at the left side of the area. Half turn right and drive down the long
   slope, then turn slightly right at the bottom and drive forward to hit the
   fourth leaf pile near the fountain.

   Continue driving right around the fountain to hit the fifth leaf pile. Ride
   forward after hitting the fifth leaf pile and go down the slope toward the
   ice rink. Half turn right on the ice rink and ride up the double slope to
   find the final leaf pile behind the statue. In the second section, climb up
   the towel ladder and walk to Ralphie to complete the goal.

2. Sick difficulty: Drive forward from the start point to see a glass dome. Go
   through the doors at the right side of the dome to enter the hotel, where
   the first leaf pile is found in the middle of the room. Half turn after
   hitting the first leaf pile and drive through the doors. Ride over the
   middle of the glass dome to hit the second leaf pile.

   Drop off the dome and half turn after landing. Ride over the ice rink and
   drive up the left side of the slope at the other side, then half turn at the
   top to see the third leaf pile on a ledge. Drive slowly onto the ledge to
   hit the leaf pile, making sure not to fall off the end. Reverse off the
   planter and half turn to see a bowl with the fourth leaf pile on a ledge
   above it. Ride past the left side of the bowl and go up the slope, half turn
   at the top and ride along the slope to hit the fourth leaf pile.

   Reverse the Leaf Blower and quarter turn left after reversing back to the
   start of the planter and drive along the path at the left side of the bowl.
   Ride down the first set of steps on the right after the bowl. At the bottom
   of the steps, a bridge will be visible with the fifth leaf pile on a high
   ledge at the right side of it. Drive up the slope between the right side of
   the bridge and the ledge to hit the fifth leaf pile at the top.

   Drive slowly forward along this curved ledge while avoiding the trees along
   the way. At the second corner a tree will be in the middle of the ledge, so
   at this point just move the right wheels of the blowcart off the edge of the
   ledge to continue on. Hit the final leaf pile at the other end of the ledge.
   In the second section, climb up the towel ladder and walk to Ralphie to
   complete the goal.


IMPRESS THE REPORTER

Score the required points anywhere in the level within two minutes.


RETURN THE GUEST PASSES

Ride forward from the start point and follow the path around to see the first
pass at the corner of the rail. Grind the rail to collect two passes, jump off
at the end and manual to the ledge at the other side of the road. Grind the
ledge for the third pass, jump to a grind on the next ledge, then jump off the
end and manual to the quarter pipe in front. Jump up from the quarter pipe and
grind right along the ledge above for the fourth and fifth passes.

Jump before the corner of the ledge and grind the next ledge for the sixth
pass. Jump off the end of the ledge and grind the edge of the bowl for the
seventh pass. Jump forward before the next corner of the bowl and land in a
manual on the road below. Roll over to the quarter pipe on the other side of
the road to collect the eighth pass, then launch up to a grind on the top of
the bus stop. Grind right along the bus stop for the ninth pass, jump off at
the end and manual to the quarter pipe on the other side of the road.

Grind left along the top of the quarter pipe for the tenth pass, then jump off
at the end and manual over to the left side of the road to collect the eleventh
pass. Continue forward and grind right along the lip of the long quarter pipe
in front of the waterfall for the twelfth pass. Jump up to a grind on the
curved ledge at the end of the quarter pipe for the thirteenth pass, then jump
from the small slope at the end of the curve and manual across the platform in
front of the building to collect the final pass.


PICK UP EVERYONE IN THE LIMO

Ride forward from the start point to find the first skater. Continue along the
right side of the road to pick up the second skater. Quarter turn left and
drive under the bridge to find the third skater near the bowl. Quarter turn
left and drive down the slope to pick up the fourth skater on the hockey rink.
Turn slightly left and drive up the left side of the slope to find the fifth
skater. Turn slightly right at the top of the slope to find the sixth skater,
then drive around the left side of the fountain to find the seventh skater.
Quarter turn right and drive along the right side of the road to find the final
skater. Half turn, drive along the right side of the road and ride toward the
cinema entrance to complete the goal.


SPECIAL GOAL

Found by talking to Bob Burnquist near the water fountain. Get a full special
bar and Casper Handstand (Down, Right + Triangle) through the checkpoints.


-------------------------------------------------------------------------------
                     Chapter 18: Destroy the Slam City Jam
-------------------------------------------------------------------------------


BLIMP

Turn right from the start point and fly forward to rescue the first fan. Turn
slightly left and fly forward to rescue the second fan, then quarter turn left
and fly forward to the third fan. Quarter turn left again and continue forward
to rescue the final two fans.


LEARN THE HIP TRANSFERS

Hip transfer the ramps in this goal by approaching each ramp at a slight angle,
jumping at the top and then holding R2. Transfer the required number of hips to
complete the goal.


DESTROY THE VERT CONTEST

1. This half pipe is larger than the one used in the previous competition, so
   it is much easier to link both grinds and airs here. Grind one side of the
   half pipe, jump down to a manual on the flat and air the opposite side of
   the ramp. Revert to manual after landing, grind back along the half pipe,
   jump down to a manual and continue the combo.

2. The light rig above the half pipe can be used for lip tricks and grinds.
   Remember that like grinds, lip tricks can also be switched by pressing a
   combination of buttons like square, square or triangle, circle.

3. Worth twice the amount of points as the light rig gap mentioned above is the
   speaker lip, which is found above the right side of the roll-in from the
   start point. After dropping in from the speaker lip, the skater will go much
   faster than usual and so a high scoring combination is easy. As an example:
   A Boneless to Invert 'Speaker Lip', a revert to manual after landing back on
   the half pipe and a McTwist on both sides of the ramp is worth well over
   100,000 points.


DESTROY THE STREET CONTEST

1. The curved rail found by turning slightly left from the start point is an
   excellent way to gain points. Grind over the rail performing variations
   (using a combination of square, triangle and circle) along the way. Jump off
   the end and manual over to the big quarter pipe in front. Perform a special
   move like the McTwist on the quarter pipe, revert to manual after landing
   and grind back along the curved rail.

2. Flatland tricks can be an essential ingredient to winning the competition.
   Stop moving, jump into a manual and experiement with different flatland
   variations. Remember that pivots (R2) while manualling also count as one
   move in the combination, so use these frequently while performing the
   flatland tricks to score big points.

3. As with the previous competition, wall plants are an effective way of
   scoring points. A big Slam City Jam board is found at the top-left corner of
   the skate park from the start point. Approach it with a full special bar,
   jump and wall plant the board and then McTwist off. This is worth 11,500
   points, so combined with some grinds before and a manual after, a 100,000+
   point combination is possible here.


BEST OF SHOW

Ride forward from the start point and grind the glowing ledge. Grind around the
curved rail at the end of the ledge, then jump to the next glowing rail down on
the right. Jump left at the end of the rail, land in a manual and then quickly
jump up to a grind on the curved glowing rail. Jump off at the end, manual and
grind the high glowing ledge. Jump off the high ledge and grind the curved rail
below, and then next grind the two small ledges. Jump off the second ledge and
grind the rail up the slope, and then perform a special move on the quarter
pipe. After getting a higher score than Eric, wait for the timer to reach 0 to
complete the goal.


SPECIAL GOAL

Found by talking to Bucky Lasek at the side of the big half pipe. Get a full
special bar and then 1990 Invert (Left, Right + Triangle) on both speakers.


-------------------------------------------------------------------------------
                      Chapter 19: It's Gotta be the Shoes
-------------------------------------------------------------------------------


ADIO - SHOW OFF YOUR SKILLS

Drop into the bowl at the start point of the goal and spine transfer over to
the next bowl on the left. Revert to manual after landing, quarter turn left
and spine transfer over to the next bowl. Revert to manual after landing and
spine transfer down to the third bowl on the right to complete the goal.


VANS - WHOOP IT UP FOR THE CROWDS

The three groups consist of the Local Kids (Found on the ice rink), the Old
School Punks (Found in the area with the statue near the ice rink) and the Shoe
Collectors (Found under the bridge near the third bowl in the 'Adio - Show Off
Your Skills' goal). Perform the required combo in front of each crowd to
complete the goal.


CIRCA - PASS THE TEST

1. Easy and normal difficulty: Ride forward from the star point and grind the
   curved ledge at the bottom-left corner of the ice rink for the letter C.
   Jump off at the end and manual across the rink for the letter I, then jump
   on the next ledge and grind it for the letter R. Jump off the end of the
   ledge, grind the top of the goal and drop down to a grind on the next ledge
   for the letter C. Jump off the end of the ledge, manual across the rink and
   grind on the next ledge for the letter A.

2. Sick difficulty: Ride forward from the start point and grind the curved
   ledge at the top-right corner of the ice rink for the letter C. Jump off at
   the end of the ledge and grind the top of the goal, then drop down to the
   curved ledge below and grind it for the letter I. Jump right at the end of
   the ledge and grind the next ledge on the left for the letter R. Jump at the
   end of the ledge, grind the goal and drop down to a grind on the next ledge
   for the letter C. Jump at the end of the ledge for the letter A.


ES - KILL THE SCORE SPOTS

1. Grind the ledge on the left from the start point and try to do at least two
   grind variations along it. Jump right at the end and land in a manual on the
   road, then do tricks on the quarter pipes at either side of the road to
   complete the rest of the combo score.

2. Turn slightly right at the start point and grind the rail at the top of the
   slope. This is quite a long rail, so many grind variations can be done
   before the end of it providing the skater is going slow enough. Jump off at
   the end of the rail and land in a manual. Do a special trick on the quarter
   pipe in front, revert to manual after landing and then grind back along the
   rail at the top of the slope. Continue this method to get the remaining
   points needed for the combo score.

3. Ride down the slope from the start point and drop into the bowl on the left.
   Score the required points in one combo to complete the goal.


GET THE MOSCOW TRIP

1. Turn slightly right from the start point, ride over the fountain and ride
   forward along the right side of the road to find the socks.

2. Continue forward and turn right after the building. Ride up the quarter pipe
   left of the waterfall and spine transfer to the bowl. Quarter turn left and
   jump out of the bowl to collect the shoes on the path.

3. Turn left and ride over the road to the big slope on the other side. Turn
   left at the top of the slope and ride forward to collect the trophy.

4. Continue forward and ride down the next slope on the left, then ride to the
   end of the road before the bus to complete the goal.


-------------------------------------------------------------------------------
                         Chapter 20: Welcome to Russia
-------------------------------------------------------------------------------


SERVE THE PEOPLE

Do all of the lip tricks that are displayed. In the second section, do all of
the lip trick combinations.


BLIND BIG BROTHER

Ride forward from the start point and use the quarter pipe to launch up to a
grind on the ledge above. Grind right along the ledge to hit two security
cameras, then jump the gap and continue the grind along the ledge to hit the
third camera. Use the small bump in the ledge to launch up to a grind on the
ledge above, and grind around the corner to hit the fourth camera. (On easy
difficulty the goal ends here). Jump off the end of the ledge and grind the
ledge of the next building to hit the fifth camera. Jump at the end of the
ledge and grind the curved rail around the tower for the sixth camera, then
jump off the ledge and ride down to the end of the path for the final camera.


READY FOR BATTLE

Run forward from the start point and grind the left side of the tank. Jump off
the end, land in a manual and jump up to a grind on the curved rail. Jump from
the end of the rail and grind the edge of the next tank, then jump off the
right side and land in a manual between the two quarter pipes. Perform a
special trick on either quarter pipe to complete the combination.


OVER THE WALL

1. Get a full special bar and approach the quarter pipe nearest the wall.
   Boneless at the top of the quarter pipe and spine transfer over the wall to
   the bowl on the other side.

2. Grind the right ledge to distract the first guard, then jump over to the
   ledge on the left to distract the second guard. Grind all the way around the
   tower and stay on the left ledge to distract the third guard. Jump over to
   the ledge on the right and grind along it to distract the fourth, fifth and
   sixth guards. Jump to a grind on the left ledge to distract the next three
   guards, and grind the right ledge to distract the final guard.

3. Run forward from the start point and climb up the ladder to the ledge at the
   top. Quarter turn right and run along to the corner, then slowly walk off
   the end of the ledge to hang onto the edge. Climb right along to the end of
   the rope to ring the bells and complete the goal.


SPECIAL GOAL

Found by talking to Tony Hawk on top of the half pipe near the tanks. Get a
full special bar and then do a 360 Varial Heelflip Lien (Left, Down + Square)
anywhere in the level to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 21: Time to Skate Comrade
-------------------------------------------------------------------------------


MANUALS FOR MUSKOVITES

Perform all of the flatland combinations that are displayed.


RATINGS STUNTS

1. Lenin's Statue: Turn slightly right from the start point and ride through
   the arch. Continue along to the end of the path, then quarter turn right to
   find the area with the camera crew. Jump over the ledge on the right to land
   in an area with a quarter pipe on each side. Get as many points here as
   possible before the camera crew moves to the next location.

2. St Basil's: Jump off the board after the filming has finished at Lenin's
   Statue and run up the double set of steps at the side of the area. Jump back
   on the board and ride to the top-right corner of the area, then go through
   the arch on the right and ride forward to the far side of the area to find
   St Basil's. The long curved ledge and rail are the best way of getting
   points in this area, but flatland tricks also work well.

3. The Armory: Follow the red arrow along to the tanks, then ride through the
   arch on the left. Go through the next arch on the right and jump over the
   left ledge to land in the area with the camera crew. The numerous quarter
   pipes in this area are great for getting high points, and the spine transfer
   over the bridge also works well when combined with a special move. Score the
   remaining points to complete the goal.


CIRCUS ACT

Jump into a manual from the start point and perform flatland tricks to beat the
required point score. Use pivots (R2) while manualling for extra points.


GAP HUNTING

Find the required number of gaps anywhere in the level. The Gap List section of
this guide has descriptions for all sixty-one gaps in this level.


WARM UP

Score the required points anywhere in the level. A good place to do this is in
the bowl at the start point. Just continue to do a combination of McTwist to
revert to manuals to complete the goal.


DOUBLE DONE

Wait for Eric to lip trick the bowl, then jump over him and do any trick. Score
the required points in doubles tricks to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 22: Goodbye Sweet Moscow
-------------------------------------------------------------------------------


ANONYMOUS CALLER

Get off the board at the start point, quarter turn right and run up the double
set of steps to meet the first contact on the ledge at the top. Get back on the
board and continue forward to meet the second contact on the ledge near the big
glass dome. Ride around the right side of the glass dome and continue forward
to meet the third contact near the curved ledge. Half turn and ride back around
the glass dome to meet the fourth contact.

Continue riding around the dome and ride forward to meet the fifth contact in
front of the curved ledge. Half turn and ride back over to the other side of
the area to meet the sixth contact standing on the ledge. (On easy difficulty
the first section of the goal ends here). Half turn right, then turn slightly
left and ride over to the curved ledge at the other side of the area to meet
the seventh contact. Half turn left and ride back over to the other side of the
area to meet the eighth contact standing on the ledge.

Quarter turn left and ride back over to the glass dome to meet the ninth
contact standing near the ledge. Ride around to the back of the glass dome to
meet the tenth contact. Continue around the glass dome and ride down the double
set of steps to find the final contact. After all eleven contacts have been
found, perform the required number of spine transfers over the middle of the
roof while doing full spins (360s) to complete the goal.


PARTY FAVORS

1. Drive forward through the arch from the start point to enter an area with a
   set of big half pipes on the right. Quarter turn right after passing the
   half pipes and drive to the corner of the area to pick up Nadia. Follow the
   red arrow back to the start point.

2. Half turn, drive back through the arch and quarter turn right after passing
   the half pipes. Continue down the path at the top-right corner of the area
   to find Tatyana in front of St Basil's. Follow the red arrow back to the
   start point.

3. Half turn, drive back through the arch and quarter turn right after passing
   the big half pipes to find Irina. Drive back to the start point.

4. Half turn, drive back through the arch and quarter turn left after passing
   the half pipes. Drive to the icy quarter pipe at the corner of the area to
   find Svetlana.

5. Half turn after picking up Svetlana and drive to the middle of this area to
   find Marishka.

6. Quarter turn left after picking up Marishka and drive down the path at the
   corner of the area to return to St Basil's. Quarter turn right after
   entering the area to find Rita behind the statue.

7. Half turn after picking up Rita and drive back along the path on the left to
   return to the area with the big half pipes. Lariska is found at the right
   side of the funbox near the start of the area. Follow the red arrow back to
   the start point to complete the goal.


HANGOVER CURE

Ride forward from the start point to collect the asprin. Jump from the end of
the path and grind the top of the quarter pipe for the pink stuff. Jump from
the end and grind the ledge after the tank for the raw eggs, water, vitamin A
and vitamin B12. Jump at the end of the ledge and grind the edge of both tanks
for the vitamin Z and hair of the dog items. Jump from the second tank and
grind the gun on the third tank for the Eye of the Newt.

Turn slightly left after dropping off the third tank and face the icy quarter
pipe at the corner of the area. Launch up from the quarter pipe and grind left
along the rail above to get the tenth item. Jump the gap and grind the next
rail for the second bottle of pink stuff. Jump off the end and grind the edge
of the building to get the chicken soup. Jump off the end of the quarter pipe
and grind the rail below. Jump from the slope at the end of the rail and grind
the edge of the quarter pipe for the second hair of the dog item.

Jump at the end of the quarter pipe and grind the edge of the building, then
drop off at the end of the building to land in the St Basil's area. Grind the
curved ledge in front of the statue to collect the solid food, eye drops and
toilet paper. Drop off the end of the ledge and ride down the path. Grind the
right side of the tank for the herbal therapy, jump off the small kink at the
end and grind the ledge on the other side of the gap for the olive oil. Jump
off the slope at the end of the ledge and grind the edge of the building to get
the bowl of chili. (On easy difficulty the goal ends here).

Drop off the end of the building and turn slightly right, then grind the icy
quarter pipe for the twentieth item. Launch up from the small slope on the lip
of the quarter pipe and grind the ledge above for the energy drink. Jump at the
end of the ledge and grind the ledge of the building for the secret cure. Jump
off the end and grind the rail around St Basils to get the third hair of the
dog. Jump off the end of the rail and grind the other ledge of the building for
the vitamin E, then jump at the end of the ledge and land on the path of the
next building for the beta carotine. Grind the right ledge on the path for the
bioflavenoids. (On normal difficulty the goal ends here).

At this point there will be a small slope in the ledge. Grind up the slope and
jump right off the end, then in the air jump off the board and grab on the rail
of the building. Pull up and land on the building, then grind left along the
rail for the lime juice. Pressure Flip (L2) while jumping off the end of the
rail to get high enough to grind the wire for the oxygen canister. Grind around
the tower and continue along the next wire to get the leeches.

Jump off the end of the wire and land on the building to get the twenty-ninth
item, then grind left along the rail at the side of the building. Jump off the
kink at the end. Grind on the rail of the next building for the water item,
then jump right at the end of the rail and grind the curved ledge on the tower
for the next item. Jump at the end of the first curved ledge and Get the voodoo
dolls on the curved ledge of the tower. Jump off the end of the curved ledge
and grind the rail on the next building for the final item.


STRAIGHT OUTTA MOSCOW

Run forward from the start point and climb up the ladder to the platform at the
top. Quarter turn right and climb up the next ladder, then wait for the guard
on the path to walk past. When the guard has gone, jump over the path and run
around the right side of the big glass dome. Jump out of the bowl on the other
side of the dome and climb up the next ladder at the left side of the building.
Run along the ledge and jump off the end to land in the bowl below, then jump
out the other end of the bowl and go forward. Jump left up the wall at the
corner in the path and drop down to the St Basils area on the other side. Talk
to Aleksander near the statue to complete the goal.


-------------------------------------------------------------------------------
                          Chapter 23: Keepin it Real
-------------------------------------------------------------------------------


CREATE - A - TRICK

Get a full special bar and perform the displayed special trick to enter the
Create-A-Trick editor. Either modify the trick or exit the trick editor to
complete the goal.


COMBO THE ENTIRE CITY

Ride forward from the start point and grind the ledge on the other side of the
road (1). Jump off the end of the ledge and manual down the slope to the small
launch ramp (2). Jump from the launch ramp and grind the wire above (3), then
jump down from the wire and grind the ledge around the clinic on the other side
of the road (4-6). (On easy difficulty the goal ends here). Jump off the ledge
before the second corner and grind the rail on the next building (7-9). Jump
off the end of the rail, manual to the other side of the road and grind the
pipe (10-11). (On normal difficulty the goal ends here).

Jump left at the small slope in the pipe and grind on the edge of the roof
(12-13). Jump the gap and grind the second section of the roof (14). Continue
grinding on the ledge at the end of the roof (15), then jump the gap and grind
the next ledge (16). Jump right at the end of the ledge and grind the rail on
the other side of the road (17-18). Jump left before the second corner and
grind along the ledge on the bridge (19-20). Jump left at the end of the ledge
and grind the rail (21). Jump the gap at the end of the rail and grind on the
next rail (22), which leads to a ledge (23). Jump left at the end of the ledge
and grind the next ledge (24) to complete the goal.


-------------------------------------------------------------------------------
                        Chapter 24: Spreadin' the News
-------------------------------------------------------------------------------


DO ALL OF THE TRICKS

Perform all of the tricks that are displayed within the required time.


SCORE BIG

Score the required points within two minutes. One way of doing this is to grind
the red rail just left of the start point and jump at the end to land on the
pipe. Grind down the pipe while doing grind variations, then jump off at the
end of the pipe and land in a manual on the road. Manual to the sewer half pipe
at the top-right corner and score the remaining points there.


-------------------------------------------------------------------------------
                      Chapter 25: Pick Your Team Members
-------------------------------------------------------------------------------


Choose five from the list of thirteen skaters: Bob Burnquist, Tony Hawk, Eric
Koston, Bucky Lasek, Bam Margera, Rodney Mullen, Chad Muska, Andrew Reynolds,
Paud Rodriguez, Geoff Rowley, Arto Saari, Jamie Thomas and Mike Vallely. After
choosing the skaters, select 'Done' and enter a team name to complete the goal.


-------------------------------------------------------------------------------
                       Chapter 26: The Video to End All
-------------------------------------------------------------------------------


JERSEY SPINE TRICKSPOT CHALLENGE

Perform all of the displayed tricks over the train station spine.


BIG APPLE SPOT CHALLENGE

Perform tricks on the required number of spots in the level.


FLORIDA THPS CHALLENGE

1. Ride up the quarter pipe on the other side of the road from the start point
   and do a high-scoring trick in the air. Revert to manual after landing, ride
   over to the other side of the road and grind the small rail on the left.
   Jump up from the small slope at the end of the rail and grind the curved
   ledge on the roof, which leads onto a grind on a red sign. Jump left near
   the end of the sign and grind on the wire. Do grind variations up the wire
   to score the remaining points.

2. Ride up the quarter pipe near the start point and do a special move in the
   air. Revert to manual after landing and grind the long rail down the slope.
   Jump at the end of the first rail and grind the next rail, then jump right
   at the end and land in a manual. Grind the ledge in the middle of the road
   and continue to do grind variations for the remaining points.

3. Grind both rails down the slopes from the start point and jump off to a
   manual on the road at the end. Manual over to the other side of the road and
   launch up from the quarter pipe at the side of the building. Do a special
   trick in the air and land without using the revert. Another way of
   completing this section is to keep doing flatland variations.

4. Grind on the curved planter at the right side of the start point and keep
   doing grind variations on it to get as many points as possible. Jump off at
   the end and flip trick or grab before landing to complete the goal.


SAN DIEGO TRANSFER CHALLENGE

1. All difficulties: Go forward from the start point and ride up the quarter
   pipe at the left side of the arch. Jump up to the next quarter pipe on the
   left for the 'Channel Planter R2R Low' gap.

2. All difficulties: Quarter turn left, jump over the ledge and then quarter
   turn left again to see the road. Turn slightly right to see the second
   marker above a high platform between two quarter pipes. Use the quarter
   pipes to jump over the platform for the 'East Exit R2R' gap.

3. Normal and sick difficulty: Quarter turn right after landing on the quarter
   pipe and ride along the road to the corner. Follow the corner around to the
   right, then ride through any arch in the building on the right. Quarter turn
   left in the building, and use the quarter pipe in front to jump to the
   quarter pipe high up on the left for the 'Founders' R2R West Big' gap.

4. Normal and sick difficulty: Continue forward after landing and jump left
   from the quarter pipe down to the quarter pipe on the left for the
   'Founders' R2R East Lil' gap.

5. Sick difficulty: Ride out through any arch to exit the building and then
   quarter turn right to see a quarter pipe on either side of the arch. Jump up
   from either quarter pipe, hold R1 + L1 in the air to land on the ledge. Walk
   along the ledge and drop down to the middle of the building, which has
   quarter pipes on either side. Use the quarter pipes to launch over the top
   of the arch at the left side for the 'South Side Bell R2R' gap.

6. Sick difficulty: Ride over to the right side of the roof and use the quarter
   pipes to launch over the top of the arch for the 'North Side Bell R2R' gap.

7. All difficulties: Quarter turn right after landing and drop off the end of
   the roof to land in the water fountain below. Ride onto the road, quarter
   turn left and follow it to the junction. Turn right at the junction and jump
   the gap between the quarter pipes for the 'West Exit R2R Tight' gap.

8. Sick difficulty: Ride forward to the junction in the road, then stop and
   half turn to see a slope leading up on the right. Ride up this slope and
   launch left from the quarter pipe in front, clear the road and land on the
   furthest quarter pipe for the 'West Exit R2R Loose' gap.

9. All difficulties: Ride back to the junction of the road and quarter turn
   right. Follow the road along to see some steps with a quarter pipe on either
   side. Jump over the steps for the 'Theater Stairs West R2R' gap.

10. All difficulties: Quarter turn right and use the quarter pipes to launch
    over the steps on the right for the 'Theater Stairs East R2R' gap.

11. Normal and sick difficulty: Quarter turn left, jump off the board and run
    up the steps on the left. Get back on the board at the top, turn slightly
    right and ride over to the bottom of the slope leading away from the right
    side of the theater. Half turn at the bottom of the slope to see a quarter
    pipe. Launch left from the quarter pipe and land on the quarter pipe on the
    path above for the 'Theater Arm West R2R Low' gap.

12. Sick difficulty: Continue along the path after landing, launch left from
    the quarter pipe in front of the windows and land on the quarter pipe below
    for the 'Big Organ Side Stage R2R High' gap.


HAWAII HUGE SPINE CHALLENGE

Ride over the slope from the start point and Acid Drop down to the quarter pipe
far below. Jump at the top of the quarter pipe on the other side of the road
and spine transfer to the quarter pipe on the roof. Spine transfer from the
quarter pipe on the other side of the roof to land on the quarter pipe below,
then spine transfer the spine to complete the goal.


VANCOUVER SPINE TRANSFER CHALLENGE

Acid Drop off the glass roof at the start point to land in the bowl below.
Spine transfer from the bowl to land on the quarter pipe on the other side of
the path, spine transfer from the next quarter pipe in front and finally spine
transfer from the curved quarter pipe. Next, score the required points in one
combo within two minutes to complete the goal.


SLAMMA JAMMA

Hit the required number of spots represented by green markers using the
required number of combos. Just riding into the markers will do nothing, as
combos must be used to activate the spots. Make sure to use revert to manuals
on quarter pipes and half pipes, and manuals/grinds to cover the distances
between the various ramps and rails in the level.


MOSCOW'S LOST TAPES

Grind the ledge on the right from the start point for the first tape. Jump up
to a grind on the red wall for the second tape, and stay on after the first
corner in the wall to collect the third tape. Jump over to a grind on the right
side of the wall for the fourth and fifth tapes, then jump right and grind on
the wire for the next three tapes. Jump off the end of the wire and ride to the
icy quarter pipe on the other side of the area to get the ninth tape, then jump
up from the quarter pipe to collect the final tape.


-------------------------------------------------------------------------------
                            Chapter 27: New Jersey
-------------------------------------------------------------------------------


TEAR UP ERIC'S BEST LINE

Turn slightly left from the start point and grind along the barrier (1). Jump
at the end and grind the ledge in the middle of the bridge (2), then off to the
left about half-way along and grind the ledge near the left side of the bridge
(3). Jump near the end of the ledge to avoid the flames dropped by Eric, land
back on the ledge and then jump left at the end to grind on the rail (4). Jump
right at the end of the rail and grind along the left side of the barrier in
the middle of the road (5-6).

Jump left near the end of the barrier and grind along the quarter pipe in the
top-left corner of the area (7-8). Jump off at the end of the quarter pipe and
grind the curved ledge (9). Quarter turn right and ride toward barrier in the
middle of the road (10). Turn slightly left before the barrier and continue
along the road (11), then ride toward the launch ramp off the left side of the
road (12). Jump up from the launch ramp and grind along the wires above leading
away from the building (13).

The grind on the wires will soon turn into a grind on the left side of the
bridge (14). Jump the gap at the end of the first section of the bridge and
grind on the second section (15). Jump forward at the end of the bridge and
grind the high wires above the road (16), then jump off the wire and ride down
the middle of the road (17-18). Turn slightly left at the bottom of the road
and launch left from the sewer quarter pipe to the quarter pipe on the other
side (19-20). Ride back onto the road and quarter turn left, then grind the
ledge near the right side of the road (21).

Jump over the gap to a grind on the next ledge, then jump off the end of the
ledge and grind all the way up the long pipe (22-24). Jump off near the end of
the pipe and ride up the quarter pipe in front of the building (25). Ride back
down the middle of the road after landing (26-27), and ride into the small
building at the end (28). Half turn and grind the ledge at the right side of
the road (29), then drop off the end of the ledge and ride to the small launch
ramp (30). Jump up from the launch ramp and grind on the wires.

Jump forward off the wires and grind the red rail near the fence (32), then
jump right to a grind on the fence (33), which leads to a grind on a curved
rail (34-35). Jump off at the end of the rail and grind on the next fence (36).
There is a small slope at the end of the fence, so use this to launch up to a
grind on the wires above (37-38). Jump off the wire and land on the floor below
(39). Spine transfer over the quarter pipe into the garbage (40), then spine
transfer out of the garbage at the other side. Continue forward to the building
at the other side of the road (41) to complete the goal.


===============================================================================

4.                                 Gap List

===============================================================================


New Jersey       : 34 Gaps
Manhattan        : 50 Gaps
Tampa            : 48 Gaps
San Diego        : 39 Gaps
Hawaii           : 41 Gaps
Vancouver        : 56 Gaps
Slam City Jam    : 27 Gaps
Moscow           : 61 Gaps
Hotter Than Hell : 30 Gaps
School II        : 42 Gaps
Venice           : 40 Gaps
Hangar           : 20 Gaps

Total            : 488 Gaps


-------------------------------------------------------------------------------
4.1.                              New Jersey
-------------------------------------------------------------------------------


ARSON INVESTIGATION

Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
point and ride down the road to find a small house with a blue quarter pipe in
it. Jump up from the left side of the quarter pipe and lip trick on the wire
high above.


BARRIER

Select the 'Flyer For the Muska Demo' goal on chapter 1. Half turn left from
the start point to see two white barriers on the middle of the road near the
green bridge leading toward the train station. Grind one of the barriers, jump
the gap and then grind on the next barrier.


BENCH HOP

Select the 'Catch Ollie's House' goal on chapter 3. Quarter turn left from the
start point to see two benches. Grind both benches for this gap.


CLEARED THE BRIDGE

Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3.
Launch over the bridge at the end of the skitch for this gap.


CLINIC HOP

Select the 'Walk Charles' goal on chapter 1. Half turn left from the start
point and grind the ledge on the left. Jump off at the end and grind the rail
around the clinic on the other side of the road. Another way of getting this
gap is to jump from the rail that leads around the clinic and land on the ledge
on the other side of the road.


CONDITIONED RESPONSE

Select the 'Impress Shawn' goal on chapter 2. Half turn from the start point
and use the quarter pipe to launch up to a lip trick on the air conditioner.


CRAZY TRAIN SPINE

Select the 'Jersey Spine Trickspot Challenge' on chapter 26. Ride forward and
spine transfer over the roof from the quarter pipe.


CROOKED FACTORY SPINE

Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
board at the start point, run forward and climb up the ladder. Jump back on the
board and spine transfer from the quarter pipe on the right for this gap.


FACTORY RAIL LIP

Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
right from the start point and ride along the road to the quarter pipe at the
end. Launch up from the quarter pipe and lip trick the rail above.


GET AROUND TO IT

Select the 'Get Access to the Train Station' goal on chapter 3. Grind around
the glowing circle for this gap.


GRIND HOP OVER SEWER

Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
start point and grind along the top of the quarter pipe. Jump at the end and
grind the next quarter pipe for this gap.


HIDDEN FACTORY LIP

Select the 'Get Access to the Train Station' goal on chapter 3. Jump off the
board at the start point, run forward and climb up the ladder. Quarter turn
left at the top and lip trick the ledge above the quarter pipe.


HIGH HOUSE LIP

Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
side to launch up to a lip trick on the roof of the house.


HOTFOOT!

Select the 'Get Access to the Train Station' goal on chapter 3. Turn slightly
right from the start point and ride over to the other side of the road. Pass
through the gap between the two rails and turn slightly right again. Grind the
black ledge, then jump and grind the ledge on either side for this gap.


LOW HOUSE LIP

Select the 'Impress Shawn' goal on chapter 2. Use the quarter pipe on either
side to launch up to a lip trick on the low section of the house.


LOW HOUSE SHUFFLE

Select the 'Walk Charles' goal on chapter 1. Half turn right from the start
point and grind along the platform of the house. Jump left at the end of the
platform and grind on the ledge for this gap.


ON THE GUTTER

Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
point to see a long pipe with green smoke rising from it. Ride down to the
bottom of the pipe, then half turn to face it. Grind up the pipe to find that
there is a small slope in it about half-way along. Jump left at this slope and
grind on the gutter of the house.


ON THE HIGH WIRE

Select the 'Walk Charles' goal on chapter 1. Turn slightly right at the start
point and use the launch ramp to jump up to a grind on the wires above.


ON THE PIPE AGAIN

Select the 'Walk Charles' goal on chapter 1. Quarter turn left from the start
point to see a long pipe with green smoke rising from it. Grind along any part
of this pipe.


PLAYGROUND SPINE

Select the 'Flyer For the Muska Demo' goal on chapter 1. Quarter turn right
from the start point and jump over the fence to land in the bowl. Spine
transfer out of the bowl and land on the quarter pipe on either side.


RAIL2RAIL

Select the 'Do Chris' Best Lines' goal on chapter 2. Grind the glowing rail at
the start point and jump right to a grind on the fence for this gap.


RAISED THE ROOF

Select the 'Impress Joey' goal on chapter 2. Turn slightly left from the start
point and launch up from the quarter pipe. Hold R1 + L1 in the air to get off
the board and land on the roof of the house.


RIDIN' HIGH ON THE HOG

Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
right from the start point and ride up the road until you pass the small ramp
on the right. Half turn right and use the launch ramp to jump up to a grind on
the wire above, which leads to a grind on the green bridge. Jump at the end of
the first arch of the green bridge and grind on the second arch.


SPINE OVER SEWER

Select the 'Eric's Challenge' goal on chapter 1. Ride forward from the start
point and spine transfer from the quarter pipe.


SPINING DOWN THE HOUSE

Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof'
gap to land on the roof of the house. Run over to the middle of the house, then
get back on the board and half turn. Ride up the slope on the roof and spine
transfer down to the quarter pipe below.


TOMBSTONE

Select the 'Get the Scrapmetal For the Tombstone Maker' goal on chapter 3. Half
turn left from the start point and use the quarter pipe to launch up to a lip
trick on the rail above.


TRAIN TRANSFER 1 OF 4

Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
the quarter pipes at the bottom-right corner of the area.


TRAIN TRANSFER 2 OF 4

Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
the quarter pipes at the bottom-left corner of the area.


TRAIN TRANSFER 3 OF 4

Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
the quarter pipes at the top-left corner of the area.


TRAIN TRANSFER 4 OF 4

Select the 'Catch Ollie's House' goal on chapter 3. Jump over the gap between
the quarter pipes at the top-right corner of the area.


TRANSFERRING THE HOUSE

Select the 'Impress Joey' goal on chapter 2 and complete the 'Raised the Roof'
gap to land on the roof of the house. Run over to the middle of the house, then
get back on the board and launch over to the house on the right.


TRI-LEVEL TRANSFER

Select the 'Get Access to the Train Station' goal on chapter 3. Quarter turn
right from the start point and ride along the road to the quarter pipe at the
end. Half turn left and grind along the top of the quarter pipe on the right.
Launch up from the small slope and grind on the ledge above for this gap.


VERT OVER SEWER

Select the 'Eric's Challenge' goal on chapter 1. Turn slightly right from the
start point and use the quarter pipe to launch over the gap to the quarter pipe
on the other side of the sewer.


YOU EARNED THAT $5!

Select the 'Walk Charles' goal on chapter 1. Skitch the dog until the timer
reaches 0 for this gap.


-------------------------------------------------------------------------------
4.2.                              Manhattan
-------------------------------------------------------------------------------


ACROSS THE STREET

Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Half turn from
the start point and use the quarter pipe to launch up to a grind on the glass
edge of the building. Grind left along the edge, then jump off at the end of
the ledge and grind the ledge on the other side of the road.


ALLEY GAP

Select the 'High Score' goal on chapter 4. Turn slightly left from the start
point to see a ladder leading up to the blue roof. Get off the board and climb
up to the top of the ladder, then run left around the corner in the roof and
climb up the next ladder on the left. Get back on the board and jump from the
quarter pipe in front up to the quarter pipe on the left to land in an area
with two billboards. Grind right along the top of the right billboard and jump
at the end to land on the rail in front of the windows.


AROUND WE GO

Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
start point and launch left from the quarter pipe to land on the quarter pipe
on the second floor. Ride up the slope and break through the glass in front,
then quarter turn right and use the quarter pipe to jump right to the third
floor. Follow the corner around to the left and enter the elevator to enter the
lounge. Ride to the other side of the lounge and then half turn. Grind the
ledge above the red couch on the right and jump at the end to land on the high
circular rail. Grind around the rail twice for this gap.


BACK AND FORTH

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point to see an anchor. Ride toward the anchor and stop near it. Moving
very slowly, grind the anchor and stay on to grind both sides of it.


BENCH 2 LEDGE

Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
start point and turn left around the first corner. Grind the first bench on the
left and jump right to a grind on the ledge.


BENCH 2 RAIL

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again and go
forward. Grind the second green bench and jump left to a grind on the rail.


BENCH HOP

Select the 'Hold-Grind Combos' goal on chapter 4. Ride forward from the start
point and grind the gap between the two benches.


BLING BLING!!

Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
gap to arrive on the third floor of the Cash Center building. After landing on
the quarter pipe, ride forward to the other side of the building and then
quarter turn right to see a curved ledge at the corner. Jump over the rail and
grind the ledge, jump the gap to a grind on the next ledge, then jump out of
the window and grind the rail near the Cash sign below.


BUST'N OUT

Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
gap to arrive on the third floor of the Cash Center building. Ride forward
after landing and grind left along the rail on the other side of the building.
Jump before the corner in the rail and grind on the ledge, then jump out
through the window at the end of the ledge for this gap.


CAN I PLEASE HAVE SOME SHOES

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again and go
forward. Stop after passing the ledge, and half turn to face the anchor. Grind
the right side of the ledge, jump off at the end and grind on the anchor, then
launch off the end of the anchor and grind on the wire.


CAUGHT IN THE ACT

Select the 'Hold-Grind Combos' goal on chapter 4. Follow the 'Can I Please Have
Some Shoes' gap to land on the left wire above the road, then jump left from
the wire and grind the rail on the building for this gap.


CHASE HOP

Select the 'Help the Student' goal on chapter 4. After completing the 'Light
'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
end of the wire and grind the ledge on the building, then jump right from the
ledge and grind on the awning for this gap.


CRAVEN MOORHEAD

Select the 'Help Stacy's Relative' goal on chapter 6. Ride forward from the
start point and launch left from the quarter pipe to land on the quarter pipe
on the second floor. Ride up the slope in front and then grind the rail on the
right, which leads onto a yellow ledge. Jump at the end of the ledge and grind
on the next ledge for this gap.


CREDIT CHECK

Select the 'Help the Student' goal on chapter 4. Ride along the left side of
the road from the start point to see the big cash sign on the left opposite
McDonalds. Launch up from the quarter pipe at the bottom of the sign and lip
trick the top for this gap.


EXTREME STALL

Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn right from
the start point and ride down the road. Turn left at the corner and skitch on
any car leading toward the glass building in the distance. Let go of the car
before the corner, ride down the slope and launch up from the quarter pipe to a
lip trick on the high ledge of the glass building.


FOUNTAIN HOP

Select the 'Help the Student' goal on chapter 4. Quarter turn left from the
start point and face the curved bench near the right side of the road. Grind
the inside edge of the bench, jump over the water and grind the next bench.


FOR THE WORKERS

Select the 'High Score' goal on chapter 4. Turn slightly left from the start
point to see a small launch ramp at the end of the road. Jump up from the
launch ramp and grind the edge of the high blue roof.


FREEWAY STALL

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right and use
the quarter pipe to launch up to a lip trick on the edge of the freeway.


GET ME OUTTA HERE!

Select the 'Hit the Killer Banks Line' goal on chapter 5. Half turn left from
the start point and ride toward the quarter pipe. Ride up the quarter pipe and
lip trick on the top of the wall, then jump up and lip trick the wire.


GHOST DOG!!

Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' goal to reach
the roof of the building at the top of the second ladder. Get back on the board
and jump from the quarter pipe in front up to the quarter pipe on the left.
Half turn and jump the gap to the next quarter pipe on the right.


GOING THE DISTANCE

Select the 'Film the Local' goal on chapter 5. Grind the right ledge of the
road and balance all the way to the end for this gap.


HIGH LIP

Select the 'Help the Student' goal on chapter 4. Half turn left from the start
point and jump up the high ledge. Ride forward and use the quarter pipe to
launch up to a lip trick on the ledge of the building. Doing a lip trick on the
glass edge of the Metro Center results in the same gap.


HITTIN' THE PIPE

Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the
start point and quarter turn right after passing both sets of cars. Use the
quarter pipe on the right to launch up to a grind on the wire above. Grind
right along the wire, then jump right to a grind on the pipe at the side of the
freeway for this gap.


HUMAN FLY

Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn left
from the start point and jump up the steps to exit the Banks. Quarter turn left
at the top of the steps to see two small quarter pipes blocking the entrance to
the next road. Skitch a car toward these quarter pipes, launch up from the
right quarter pipe and grind the high ledge on the building.


JAVITS GAP

Select the 'Find the Stolen Skateshop Goods' goal on chapter 6. Quarter turn
left from the start point and ride down the slope toward the entrance of the
glass Metro Center. Continue forward over to the other side of the area at the
bottom of the slope, and use the quarter pipe on the right to launch up to a
grind on the blue rail below the glass edge. Jump up to a wallride on the glass
at the corner in the rail, then jump and grind the glass edge.


JUNK IN DA TRUNK

Select the 'Hit the Killer Banks Line' goal on chapter 5. Ride forward from the
start point and grind both sets of cars for this gap.


LEDGE 2 BENCH

Select the 'Help the Local Skater' goal on chapter 5. Ride forward from the
start point and grind the ledge around the first corner. Jump left and grind on
the bench for this gap.


LEDGE 2 RAIL

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again and go
forward. Grind the left side of the first ledge and then jump left to a grind
on the rail for this gap.


LEDGE HOP

Select the 'Help the Student' goal on chapter 4. Ride forward from the start
point and grind the second ledge on the right. Launch up from the slope at the
end of the ledge and grind on the high ledge above.


LIGHT'EM UP

Select the 'Help the Student' goal on chapter 4. Turn slightly left from the
start point and ride across the road to 78 Water. After landing in the area
with the large cogs sticking out of the floor, grind along the right ledge and
launch up from the slope at the end to a grind on the lights.


LOOK OUT BELOW

Select the 'High Score' goal on chapter 4. Follow the 'Alley Gap' gap to land
in the area with the two billboards. Grind left along the top of the right
billboard and jump to grind the ledge on the other side of the road.


MARKET CRASH

Select the 'Help Stacy's Relative' goal on chapter 6. After completing the
'Bust'n Out' gap, land on the black planter below for this gap.


MIKE VALLELY

Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly left
from the start point, ride through the gap between the benches and jump at the
top of the bank. Launch over the path and land on the road for this gap.


MORPH LIP

Select the 'Gap the Burning Taxi' goal on chapter 5. Quarter turn left from the
start point to see a house with a blue face drawn on it. Ride toward this house
and use the quarter pipe to launch into the bowl. Ride up the bowl and lip
trick on the ledge of the house for this gap.


NO TRAIN FOR YOU!

Select the 'Hold-Grind Combos' goal on chapter 4. Turn slightly left from the
start point to see a slope leading down to the train station. Manual down the
slope, through the station and up the next slope for this gap.


OFF CARS

Select the 'Hit the Killer Banks Line' goal on chapter 5. Turn slightly right
from the start point and grind along the front of both sets of cars. Jump at
the end of the last car and grind the lip of the quarter pipe.


ON BREAK

Select the 'High Score' goal on chapter 4. Follow the walkthrough for the
'Alley Gap' to reach the first rail in front of the windows. Jump at the end of
the first rail and grind the next rail for this gap.


ON CARS

Select the 'Hit the Killer Banks Line' goal on chapter 5. Quarter turn right
from the start point to see a quarter pipe. Grind left along the top of the
quarter pipe, jump off the end and grind on the front of the cars.


OUT THE WINDOW

Select the 'Help Stacy's Relative' goal on chapter 6. Follow the 'Around We Go'
gap to arrive on the third floor of the Cash Center building. Ride forward
after landing and grind left along the rail on the other side of the building.
Jump before the corner in the rail and grind on the ledge. Grind around the
corner in the ledge and then jump the gap to a grind on the next ledge. Jump
out the window at the end of the ledge and grind on the ledge with the
waterfall below for this gap.


PYRAMID JUMP

Select the 'High Score' goal on chapter 4. Half turn from the start point and
ride down to the end of the road to see two small pyramid ledges. Ride toward
the left pyramid ledge and jump up to a grind on the high ledge on the left.


RAIL 2 BENCH

Select the 'Hold-Grind Combos' goal on chapter 4. After completing the 'Bench 2
Rail' gap, jump right from the rail and grind the next bench for this gap.


RAIL 2 LEDGE

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again and go
forward. Stop after the first green bench and half turn left. Grind the rail on
the right and jump left to a grind on the ledge near the anchor.


RAIL HOP

Select the 'Kill 5 Famous Skatespots' goal on chapter 4. Ride forward from the
start point and grind the curved white and orange barrier. Jump at the end and
grind the ledge on the other side of the Pyramid Ledges area.


SHALL I PUSH THE BUTTON

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again to see two
small posts with a rail between them. Grind left along the chain and jump over
to the next rail, then jump up at the end and grind along the top of the
banner. Drop down off the end and grind the next two rails for this gap.


SOME ASSEMBLY REQUIRED

Select the 'Kill 5 Famous Skatespots' goal on chapter 4. On the second part of
the goal in 78 Water, turn slightly right from the start point and ride toward
the steps leading up to the road. Grind the ledge at the right side of the
steps, jump and grind the striped rail on the other side of the road.


TO THE BANKS!

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn left from the
start point and ride toward the anchor, then quarter turn left again and go
forward along the right side of the road. Before the corner in the road there
is a high rail on the right. Grind along this rail, jump at the end and grind
the barrier in the Brooklyn Banks area on the other side of the road.


WATERFRONT GRIND

Select the 'Hold-Grind Combos' goal on chapter 4. Quarter turn right from the
start point and grind right along the top of the quarter pipe, then jump before
the corner in the quarter pipe and grind the rail above the water. Grind all
the way along the rail for this gap.


WHO'S YOUR DADDY!!

Select the 'High Score' goal on chapter 4. Half turn from the start point and
ride along to the end of the road. Half turn at the end of the road and wait
for a car to drive by. When it does, skitch the car back down the road toward
the construction site and let go near the end of the road. Jump from the small
launch ramp and land on the other side of the next ramp for this gap.


WIRE 2 LEDGE

Select the 'Help the Student' goal on chapter 4. After completing the 'Light
'em Up' gap, jump at the end of the light and grind on the wire. Jump off the
end of the wire and grind the ledge on the building for this gap.


WIRE HOP

Select the 'Help the Student' goal on chapter 4. Ride forward from the start
point and grind the ledge on the right. Launch up from the small slope at the
end of the ledge and grind on the ledge above, then drop down off the end and
grind the edge of the awning. The grind on the awning will lead onto a grind on
a wire. Jump left and grind the next wire over the middle of the road.


-------------------------------------------------------------------------------
4.3.                                Tampa
-------------------------------------------------------------------------------


ALEX'S ICED TEA

Select the 'Help the Private Eye' goal on chapter 7. Jump off the board from
the start point, quarter turn right and jump up to hold on the edge of the
roof. Pull up to the roof and run over to the top-right corner to see a wire
sloping up to a building on the other side of the road. Climb up this wire and
jump on top of the building. Get back on the board, half turn and spine
transfer from the quarter pipe on the building to the quarter pipe below.


BANK BREAK-IN

Select the 'The Skateboarding Bandit' goal on chapter 7. After completing the
'Bank Break-out' gap, half turn and spine transfer back into the bank.


BANK BREAK-OUT

Select the 'The Skateboarding Bandit' goal on chapter 7. Half turn from the
start point and jump over the top of the quarter pipe to land in the bank.
Spine transfer from either quarter pipe at the other side of the bank.


BART'S CHILI

Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
slope from the start point and spine transfer over the wakeboard shop.


BART'S SAUSAGE MELT

Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left from
the start point and jump over the awning between the quarter pipes in front of
the purple building.


BENCH HOP

Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
the start point to find two benches near a fence. Grind the first bench, jump
the small gap and grind on the second bench.


BIG SPOT CHANNEL

Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
quarter pipe at the other side of the warehouse, launch right over the big gap
and land on the quarter pipe opposite the vert ramp.


BLUE 10

Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
point to see some steps on the right. Either grind up the rail on the steps or
jump down the steps for this gap.


BRO BOWL GRIND

Select the 'Bowl Grind' goal on chapter 8. Turn slightly right from the start
point and grind the edge of the bowl for this gap.


CHAPIN GAP

Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride forward from the
start point and jump over the grass slope for this gap.


CHEESE'N EGGS

Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
point and ride over to the other side of the road. Jump over the ledge and
continue forward to see a high quarter pipe outside the skate park. Spine
transfer from the quarter pipe and land in the skate park for this gap.


CHEESESTEAK OMELET

Select the 'Help the Private Eye' goal on chapter 7. Follow the 'Alex's Iced
Tea' gap to climb the wire up to the top of the building. At the top of the
wire, jump right and grab on the edge of the building. Pull up to stand on the
edge of the building and quarter turn right to see a wire leading around the
back of the circular building. Grind around the wire for this gap.


CHOPSTEAK DINNER

Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the 'Johnny's
Chicken Melt' gap to grind on the high rail in the bank, and drop off the end
of the rail to land on top of the bridge. Half turn after landing and spine
transfer from the quarter pipe for this gap.


D'AMOTO LIP GAP

Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
to see the D'amoto building on the right side of the road, with a quarter pipe
in front of it. Ride up the quarter pipe and lip trick on the edge of the
building for this gap.


FINE ART APPRECIATION

Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
to see a yellow structure on the other side of the road, with a ledge at the
left side of it. Grind right along the ledge, jump off the end and grind down
the yellow structure for this gap.


GAPING WALLRIDE GAP

Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
quarter pipe at the other side of the warehouse, launch up and grind left along
the pipe above. Grind around the first corner in the pipe, then jump right
before the second corner and wallride the wall. Jump from the wallride and
grind on the next long pipe for this gap.


INSPECTOR LEDGE

Select the 'Help the Private Eye' goal on chapter 7. Half turn right from the
start point and grind along the ledge for this gap.


JOHNNY'S CHICKEN MELT

Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Follow the 'SPoT Wire
Bridge' gap to grind the wires over to the roof of the second warehouse.
Quarter turn right on the roof, jump over the red pipe and grind the right side
of the low ledge. Jump off the end of the ledge and grind the high rail in the
bank for this gap.


LEDGE 2 RAIL

Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
and ride along the left side of the road to see a series of ledges on the left.
Grind along the third ledge, jump off at the end and grind along the curved
rail for this gap.


LEDGE HOP

Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
to see a ledge on the other side of the road. Grind left along the ledge, jump
the small gap and grind on the next ledge.


OVER THE BANK

Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
from the start point, then half turn to see the slope with the quarter pipe on
the left side and the roll-in on the right side. Jump right from the quarter
pipe, air over the slope and land on the roll-in for this gap.


PECAN WAFFLE

Select the 'Revenge!!!' goal on chapter 7. Half turn left from the start point
to see the D'amoto building on the right side of the road, with a quarter pipe
in front of it. Ride up the quarter pipe and hold R1 + L1 to land on the roof
of the building. Get back on the board after landing and quarter turn right to
see a traffic light on the road near the yellow structure. Jump off the corner
of the building and grind the traffic light.


PICNIC POP

Select the 'Bowl Grind' goal on chapter 8. Quarter turn left from the start
point and ride down the grass slope to see two picnic tables on the right.
Grind one table, jump off the end and grind the second table for this gap.


PIPE 2 PIPE

Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
quarter pipe at the other side of the warehouse, launch up and grind left along
the pipe above. Grind around the first corner in the rail, then jump off before
the second corner and grind the pipe below.


PIPE 2 RAIL

Select the 'Place in Street Contest' goal on chapter 9. After completing the
'Pipe 2 Pipe' gap, jump off the end of the pipe and grind the sloped rail.


PIPE LIP GAP

Select the 'Place in Street Contest' goal on chapter 9. Ride forward to the
quarter pipe at the other side of the warehouse, launch up and lip trick on the
pipe above for this gap.


PLANTER POP

Select the 'Revenge!!!' goal on chapter 7. Quarter turn left from the start
point to see two planters on the other side of the road. Grind one planter,
jump at the end and grind the next planter for this gap.


PORTERHOUSE T-BONE AND EGGS

Select the 'Remove All of the Stickers' goal on chapter 7. Ride forward from
the start point to see a small dirt slope at the end of the road. Jump from the
slope and and land in the blue bowl for this gap.


POWER DOWN

Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
the start point, then jump off at the end and grind the wire below. Jump left
at the end of the long wire and grind the fence for this gap.


POWER UP

Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
from the start point to see a high fence which slopes up at the left side.
Grind left along the fence and jump up at the end to grind on the wires.


RACK UP

Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
from the start point and ride forward past the launch ramp to see two bike
racks. Grind either rack, jump up from the small slope at the end and grind on
the high rail above for this gap.


RAIL 2 LEDGE

Select the 'Help the Private Eye' goal on chapter 7. Half turn left from the
start point and ride along the right side of the road to see a curved rail at
the corner. Grind along the curved rail, jump at the end and grind the ledge.


RAIL HOP

Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from the
start point and ride over to the other side of the road to see a rail leading
up a slope on the left. Grind up the rail, jump at the end and grind the second
rail on the slope for this gap.


RAIL UP

Select the 'Remove All of the Stickers' goal on chapter 7. Half turn left from
the start point and follow the corner in the road around to the right. The car
park will be on the left side of the road and a tall building will be on the
right side. Wallride the tall building and jump up to a grind on the ledge.
Jump right to another wallride and jump up to a grind on the rail.


RIDE 2 PIPE

Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
from the start point and ride over the road to the building with the red pipe
on the side. Jump up from the launch ramp at the side of the building and
wallride, then jump and grind on the red pipe for this gap.


RIDE 2 RAIL

Select the 'Revenge!!!' goal on chapter 7. Ride forward from the start point to
see a launch ramp on the opposite side of the corner of the road. Ride up the
launch ramp and wallride the wall, then jump off and grind the rail.


ROB'S PATTY MELT PLATE

Select the 'Wallplant Combo' goal on chapter 8. Half turn left from the start
point to see some steps on the right. Jump up the steps, quarter turn left at
the top and jump down the big double set of steps for this gap.


SPOT BOWL TRANSFER

Select the 'Prove Yourself' goal on chapter 8. Quarter turn right from the
start point and use the quarter pipe on the right to launch over to the fence
to the bowl on the left.


SPOT CHANNEL

Select the 'Place In Street Contest' goal on chapter 9. Ride down the slope
from the start point, then half turn to see the slope with the quarter pipe on
the left side. Ride up the quarter pipe and jump left over the small gap to
land on the next quarter pipe.


SPOT SIGN GRIND

Select the 'Remove All of the Stickers' goal on chapter 7. Turn slightly left
from the start point and ride over the road to the building with the red pipe
on the side. Use the ramp to launch up to a wallride on the side of the
building. Jump off the wallride and grind the high sign for this gap.


SPOT WIRE BRIDGE

Select the 'Get Onto the Roof of SPoT' goal on chapter 9. Jump forward from the
start point, hold R1 and pull up to the roof. Jump to the awning on the left,
then climb the ladder to the roof of the warehouse. Quarter turn left and grind
the wires over to the next roof for this gap.


WALLPLANT COMBO

Select the 'Wallplant Combo' goal on chapter 8. Wallplant off the bridge and
manual through all of the cones for this gap.


WATERWAY GRIND

Select the 'Get the Best Donuts' goal on chapter 7. Quarter turn right from the
start point and ride over to the other side of the road to see a long rail
leading up a slope. Ride up the first slope, then quarter turn left at the top
to see a big quarter pipe. Launch up from the quarter pipe and hold R1 + L1 to
land on top of a path with a white rail on it. Grind along this rail, jump the
gap near the end and grind the next rail for this gap.


WATERWAY MANUAL

Select the 'Get the Best Donuts' goal on chapter 7. Follow the 'Waterway Grind'
gap to land on top of the path. Manual along the path for this gap.


WET BEAVER

Select the 'Beat Andrew's Best Combos' goal on chapter 8. Ride down the grass
slope from the start point and jump over the gap between the quarter pipes in
front of the wakeboard shop.


WILT'S SOUP OF THE DAY

Select the 'Revenge!!!' goal on chapter 7. Turn slightly right from the start
point and jump the gap between the two tall quarter pipes.


WIRE 2 WIRE

Select 'The Skateboarding Bandit' goal on chapter 7. Grind the right rail at
the start point, then jump off at the end and grind the wire below. Jump left
and grind on the next wire for this gap.


-------------------------------------------------------------------------------
4.4.                              San Diego
-------------------------------------------------------------------------------


9 1/2 POINT LANDING!

Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
start point and jump from the quarter pipe up to a grind on the spear. Grind
right along the spear, jump off the end and grind along the lip of the quarter
pipe on the other side of the road for this gap.


10 POINT LANDING!

Select the 'Daredevil High Line' goal on chapter 11. After completing the 'High
Wire Act' gap, jump off the end of the wire and grind the purple crocodile
statue on top of the planter for this gap.


ATRIUM GAP!

Select the 'Air Out the Atrium' goal on chapter 11. Ride forward from the start
point and jump the gap between the two launch ramps.


BALCONY HOPPING!

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
from the start point and turn left at the second junction in the road to see a
quarter pipe on the right. Jump up from the quarter pipe and grind left along
the balcony above, then jump at the end of the balcony and grind on the next
balcony for this gap.


BANK TO HIGH BAR

Select the 'Tear It Up At the Demo' goal on chapter 13. Ride forward from the
start point and launch from the slope up to a grind on the high rail.


BIG LEDGE HOP

Select the 'No Band...No Party. Bummer!' goal on chapter 12. Ride forward from
the start point and grind the high ledge. Jump off the end of the ledge and
grind the next ledge on the other side of the road for this gap.


BIG ORGAN SIDE STAGE R2R HIGH

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
the 'Theater Arm West R2R High' gap, continue along the path after landing,
launch left from the quarter pipe in front of the windows and land on the
quarter pipe below for this gap.


BIG ORGAN SIDE STAGE R2R LOW

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
the 'Big Organ Side Stage R2R High' goal, half turn and jump from the low
quarter pipe up to the high quarter pipe on the path for this gap.


BIG RAIL 2 RAIL

Select the 'See a Man About a Horse' goal on chapter 11. Quarter turn left from
the start point and use the quarter pipe on the other side of the road to
launch up to a grind on the ledge above. Grind left along the ledge and around
the corner, then jump off the end of the rail, launch over the big gap and
grind on the next rail for this gap.


CHANNEL PLANTER R2R HIGH

Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
start point and ride down the small slope, then quarter turn left and jump down
the big set of twenty steps. Continue forward over to the other side of the
area and quarter turn right, then ride forward to the quarter pipe at the end
of the path. Jump right from the quarter pipe and land on the quarter pipe
below for this gap.


CHANNEL PLANTER R2R LOW

Select the 'Flip the Big Stairs' goal on chapter 11. After completing the
'Channel Planter R2R High' gap, half turn and jump from the low quarter pipe up
to the high quarter pipe on the left for this gap.


CONCRETE VS. METAL

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
from the start point and grind the left rail under the arch. Jump at the end of
the rail and grind the ledge on the other side of the road.


DOWN THE HORSE'S SPINE!

Select the 'Rooftop Technician' goal on chapter 11, then press start and select
'End Current Goal'. Ride forward from the start point to the launch ramp at the
other end of the roof. Jump from the ramp and Acid Drop (R2) to the quarter
pipe on the other side of the horse statue.


EAST EXIT R2R

Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
start point and ride down the small slope, then quarter turn left and jump down
the big set of twenty steps. Quarter turn right at the bottom of the steps and
ride down the path to the road. Ride over to the other side of the road and use
the quarter pipes to jump over the entrance platform.


FLAG FLYIN'

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
from the start point and turn right at the first junction to see a quarter pipe
near the left side of the road. Ride up this quarter pipe and grind left along
the balcony above, then jump left at the end of the balcony and grind the wire
with the flags for this gap.


FOUNDERS' R2R EAST BIG

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Ride forward
under the arch from the start point and turn left shortly the first junction in
the road to see a building with three arches on it. Go through any arch to
enter the building, which has a quarter pipe on either side. Quarter turn right
and use the quarter pipe to jump to the high quarter pipe on the right.


FOUNDERS' R2R EAST LIL'

Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
completing the 'Founders' R2R East Big' gap, half turn and jump from the
quarter pipe in front down to the quarter pipe on the left.


FOUNDERS' R2R WEST BIG

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Jump up from
the low quarter to the high quarter pipe at the other side of the building from
the 'Founders' R2R East Big' gap.


FOUNDERS' R2R WEST LIL'

Select the 'Round Up the Posse For the Demo' goal on chapter 13. After
completing the 'Founders' R2R West Big' gap, half turn and jump from the
quarter pipe in front down to the quarter pipe on the right.


HEY...NICE SPEAR!

Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
start point and jump from the quarter pipe up to a grind on the spear.


HIGH WIRE ACT

Select the 'Daredevil High Line' goal on chapter 11. Ride forward from the
start point and grind the ledge around both corners. Drop off the end of the
ledge to land on a high path, and follow this path around this both corners to
see another high ledge on the building. Grind along this ledge, jump off at the
end and grind on the wire below for this gap.


LIP THE LIGHTS!

Select the 'Tear It Up At the Demo' goal on chapter 13. In the third section of
the goal, launch up to a lip trick on the stage lights for this gap.


LOFTY GRIND!

Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
start point and use the quarter pipe to launch up to a grind on the rail.


LOFTY LIP!

Select the 'See a Man About a Horse' goal on chapter 11. Half turn from the
start point and use the quarter pipe to launch up to a lip trick on the rail.


NORTH SIDE BELL R2R

Select the 'Rooftop Technician' goal on chapter 11. Turn slightly left from the
start point and ride up the quarter pipe. Use the quarter pipes to launch over
the top of the first arch.


OVER THE 20 SET!

Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
start point and ride down the small slope, then quarter turn left and jump down
the big set of twenty steps for this gap.


OVER THE HORSE!

Select the 'See a Man About a Horse' goal on chapter 11. Ride forward from the
start point and spine transfer from the quarter pipe to the quarter pipe on the
other side of the horse statue.


RAIL 2 RAIL

Select the 'Flip the Big Stairs' goal on chapter 11. Ride forward from the
start point and ride down the small slope, then quarter turn left and jump down
the big set of twenty steps. Continue forward at the bottom of the steps and
grind the first rail on the right. Jump at the end of the rail and grind on the
next rail for this gap.


ROOFTOP ARCH MANUAL!

Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the start
point and manual under both arches for this gap.


SAWHORSE GAP!

Select the 'Rooftop Technician' goal on chapter 11. Ride forward from the start
point and manual under the first arch, then jump the sawhorse.


SOUTH SIDE BELL R2R

Select the 'Rooftop Technician' goal on chapter 11, then press start and select
'End Current Goal'. Ride forward under the first arch from the start point,
turn slightly left before the second arch and ride up the quarter pipe. Use the
quarter pipes to launch over the top of the arch.


STEEPLE LIP!

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
the start point and spine transfer from the quarter pipe to land in the area
with the theater. Turn slightly right after landing and ride over to the bottom
of the slope leading away from the right side of the theater. Quarter turn
right before the bottom of the slope to see a quarter pipe with a steeple on
the high ledge above. Ride up the quarter pipe and lip trick the steeple for
this gap. This gap is difficult to do and will often turn into the 'Lofty Lip',
so make sure to tap the lip trick button exactly when the skater is at the top
of the steeple for this gap to work.


THEATER ARM WEST R2R HIGH

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn from
the start point and spine transfer from the quarter pipe to land in the area
with the theater. Turn slightly right after landing and ride over to the bottom
of the slope leading away from the right side of the theater. Half turn at the
bottom of the slope to see a quarter pipe. Launch left from the quarter pipe
and land on the quarter pipe on the path above for this gap.


THEATER ARM WEST R2R LOW

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. After completing
the 'Theater Arm West R2R High' gap, half turn and jump from the quarter pipe
in front down to the quarter pipe on the right.


THEATER STAIRS EAST R2R

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn right
from the start point to see a set of steps on the left. Use the quarter pipes
on either side to jump over the steps for this gap.


THEATER STAIRS WEST R2R

Select the '3 Is No Crowd. Find More Kids' goal on chapter 13. Half turn left
from the start point to see a set of steps on the right. Use the quarter pipes
on either side to jump over the steps for this gap.


TOWER JUMP

Select the 'Acid Drop the Two Towers' goal on chapter 12. Run forward from the
start point and climb up to the top of the ladder. Walk to the edge of the
tower and hold R2 to acid drop to the quarter pipe below.


WEST EXIT R2R LOOSE

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn left
from the start point to see a slope leading up on the right. Ride up this slope
and launch left from the quarter pipe in front, clear the road and land on the
furthest quarter pipe for this gap.


WEST EXIT R2R TIGHT

Select the 'Round Up the Posse For the Demo' goal on chapter 13. Half turn left
from the start point and jump the gap between the quarter pipes.


-------------------------------------------------------------------------------
4.5.                               Hawaii
-------------------------------------------------------------------------------


88 BOWL

Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
the start point and jump over the third green marker for this gap.


AIR BOWL

Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
start point and jump over the first green marker for this gap.


AWNING HOP

Select the 'High Lines' goal on chapter 15. Half turn right from the start
point and grind along the rail on the left, then jump off at the end of the
rail to land on the awning. Grind along the edge of the awning and jump up to a
grind on the next awning.


BANYAN TREE GRIND

Select the 'High Lines' goal on chapter 15. Turn slightly right from the start
point and jump over the fence, then grind on the branch of the tree below the
glowing wire for this gap.


BENCH 2 RAIL

Select the 'Speak Hawaiian' goal on chapter 14. Turn slightly right from the
start point to see a purple bench. Grind left along the bench, jump off at the
end and grind on the curved rail for this gap.


BENCH HOP

Select the 'Speak Hawaiian' goal on chapter 14. Ride forward to the other side
of the road from the start point and jump to a grind on the bench. Jump at the
end and grind on the next bench for this gap.


BIG SURF SUICIDE!

Select the 'Craziest Footage Ever' goal on chapter 16. Half turn from the start
point, spine transfer from the quarter pipe in front and land on the quarter
pipe at the bottom of the hotel.


BIG TREE TRANSFER

Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
start point and spine transfer over the rock.


BOWL TRANSFER

Select the 'Drain the Pool' goal on chapter 14. Quarter turn left from the
start point and drop into the small bowl. Spine transfer from the small bowl
into the big bowl on the left for this gap.


BRANCH 2 BRANCH

Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
start point and ride up the rock. Jump at the top and grind left along the
branch above, then jump and grind the higher branch.


BREAKWATER HOP

Select the 'Luau Competition' goal on chapter 15. Turn slightly right from the
start point and ride onto the beach to see a ledge leading out to the water.
Grind along the left side of the ledge and drop off at the end to grind on the
smaller ledge in the water, then jump the gap between any of the smaller ledges
in the water for this gap.


CHAINLINK TRANSFER

Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
point and ride along the left side of the road. There is a quarter pipe on the
left at the corner of the road. Ride up this quarter pipe, jump right over the
fence and land on the quarter pipe in the small skate park.


GRAB A BRANCH

Select the 'Island Liptrick Tour' goal on chapter 15. Ride forward from the
start point and spine transfer over the rock. Quarter turn right after landing
on the other side to see a small quarter pipe. Ride up this quarter pipe and
lip trick on the branch above for this gap.


HIGH LIP

Select the 'Get Lei'd' goal on chapter 14. Quarter turn right from the start
point and launch up from the quarter pipe to a lip trick on the ledge.


HIGH WIRE

Select the 'High Lines' goal on chapter 15. Ride forward from the start point
and grind along the glowing wire for this gap.


HOLY HOTEL HOP!

Select the 'Craziest Footage Ever' goal on chapter 16. Get a full special bar
by grinding the pipes on the roof and approach the launch ramp near the
helicopter. Boneless off the ramp and air over the helicopter for this gap.


KALAKAUA AVE GAP

Select the 'Hotel Hopper' goal on chapter 16. Ride forward from the start point
and jump from the launch ramp over to the bowl on the next hotel roof.


KAYAK HOP

Select the 'Wedding Guest' goal on chapter 14. Quarter turn right from the
start point to see a net. Grind left along the top of the net, jump at the end
and grind on the kayak in the water.


LEDGE HOP

Select the 'Drain the Pool' goal on chapter 14. Quarter turn right from the
start point, get off the board and climb up the ladder to the ledge. Grind
right along the ledge, jump the gap and grind the next ledge for this gap.


LUDICROUS SPINE 1 OF 4

Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. Ride over the
slope from the start point and Acid Drop down to the quarter pipe far below.


LUDICROUS SPINE 2 OF 4

Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
the 'Ludicrous Spine 1 of 4' gap, jump at the top of the quarter pipe on the
other side of the road and spine transfer to the quarter pipe on the roof.


LUDICROUS SPINE 3 OF 4

Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
the 'Ludicrous Spine 2 of 4' gap, spine transfer from the quarter pipe on the
other side of the roof to land on the quarter pipe below.


LUDICROUS SPINE 4 OF 4

Select the 'Hawaii Huge Spine Challenge' goal on chapter 26. After completing
the 'Ludicrous Spine 3 of 4' gap, spine transfer the spine.


NUTHIN' BUT NET

Select the 'Get Lei'd' goal on chapter 14. Ride forward from the start point
and use the quarter pipe at the side of the building to launch up to a grind on
the ledge above. Grind right along the ledge, jump off before the corner and
grind the net on the beach.


OFF THE WALLS MANUAL

Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at the
start point and land in a manual in the ditch. Grind the boards in the middle
of the ditch, jump off at the end and manual to the wall at the end of the
ditch. Wallplant the wall for this gap.


OFF THE WALLS MANUAL REWIND

Select the 'Off the Walls' goal on chapter 15. After completing the 'Off the
Walls Manual' gap, land in a manual, grind the boards again in the middle of
the ditch and manual at the end for this gap.


OFF THE WALLS TRANSFER

Select the 'Off the Walls' goal on chapter 15. Jump over the launch ramp at the
start point and land in the ditch. Ride up the big quarter pipe at the end of
the ditch, launch right and land on the barrier on the road.


PARK AND RIDE POP

Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the start
point and ride onto the road, then quarter turn left to see the wavy roof at
the start of the next road on the left. Ride up the quarter pipe under the wavy
roof and grind left along the rail above it, then jump off the end of the rail
and grind on the bus stop.


PINK PAD MANUAL

Select the 'Get Lei'd' goal on chapter 14. Ride forward onto the road from the
start point and quarter turn left. Turn slightly left to see a small set of
steps leading up at the side of the Pink Palace. Jump up these steps and land
in a manual, roll around the corner and drop off the next set of steps.


PINK PALACE ENTRANCE

Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
point and jump the gap between the quarter pipes in front of the Pink Palace.


PINK ROOF TRANSFER

Select the 'Get Lei'd' goal on chapter 14. Quarter turn left from the start
point and spine transfer from the quarter pipe in front of the Pink Palace to
the quarter pipe on the second floor.


PLANTER GRIND

Select the 'Island Liptrick Tour' goal on chapter 15. Half turn from the start
point and ride onto the road, then turn slightly left to see a curved yellow
planter on the other side of the road. Grind around the planter.


PLANTER POP

Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
point to see a planter on the right side of the road. Grind along the planter,
jump at the end and grind the next planter for this gap.


POOL DROP

Select the 'Hotel Hopper' goal on chapter 16, then press start and select 'End
Current Goal'. Quarter turn left from the start point and spine transfer from
the quarter pipe down to the pool.


RAIL 2 BENCH

Select the 'Speak Hawaiian' goal on chapter 14. After completing the 'Bench 2
Rail' gap, half turn and grind the curved rail to the bench for this gap.


RAIL HOP

Select the 'Off the Walls' goal on chapter 15. Turn slightly left from the
start point and grind the rail at the side of the ditch. Jump off at the end of
the rail and grind on the next rail for this gap.


SURF'S UP

Select the 'Wedding Guest' goal on chapter 14. Quarter turn left from the start
point to see two sets of surfboards a short distance apart. Grind one set of
surfboards, jump the gap and grind the second set for this gap.


TUBE BOWL

Select the 'Wallows Combo Bowls' goal on chapter 15. Turn slightly left from
the start point and jump over the second green marker for this gap.


WALLOWS 3 BOWL COMBO

Select the 'Wallows Combo Bowls' goal on chapter 15. Ride forward from the
start point and jump over the first green marker. Revert to manual after
landing and jump over the second green marker, then revert to manual and jump
over the third green marker for this gap.


WAVY ROOF HOP

Select the 'Off the Walls' goal on chapter 15. Quarter turn left from the start
point and ride along the road to the corner, then quarter turn right to see a
bus stop at the side of the small skate park. Grind along the right side of the
ledge on the bus stop, launch up from the small slope at the end of the ledge
and grind on the wavy roof for this gap.


WELCOME TO WALLOWS

Select the 'Speak Hawaiian' goal on chapter 15. Half turn from the start point
and ride up the road to the quarter pipe at the end. Spine transfer from the
quarter pipe and land in the Wallows area for this gap.


-------------------------------------------------------------------------------
4.6.                              Vancouver
-------------------------------------------------------------------------------


1500 GEORGIA BANKS RAIL

Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
and select 'End Current Goal' to exit the limo. Turn slightly right from the
start point and grind left along the quarter pipe in front of the waterfall.
Jump right and grind on the ledge above the waterfall, then jump right and
grind on the rail for this gap.


2ND FLOOR SPINE

Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
the start point and ride up the quarter pipe. Hold R1 + L1 in the air to land
on the ledge above, then jump through the window to land in a room on the
second floor of the hotel, which has a red quarter pipe at the other side.
Spine transfer from this quarter pipe down to the quarter pipe below.


ACROSS STREET 2 TRUCK

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
completing the 'Out of Hotel' gap, land in a grind on the edge of the truck on
the other side of the road for this gap.


BEAK RAIL

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward down the
first slope from the start point, then half turn to face the green statue of
the hawk. Ride up the slope, jump and grind the beak of the statue.


BC TRANSFER 1

Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. Ride
forward from the start point and Acid Drop off the green roof to land in the
bowl below. Spine transfer from the other side of the bowl, launch over the
rail and land on the quarter on the other side for this gap.


BC TRANSFER 2

Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
completing the 'BC Transfer 1' gap, continue forward and spine transfer from
the quarter pipe in front up to the next quarter pipe.


BC TRANSFER 3

Select the 'Vancouver Spine Transfer Challenge' goal on chapter 26. After
completing the 'BC Transfer 2' gap, continue forward and spine transfer from
the curved quarter pipe down to the quarter pipe below.


BLUE SCORE GAP

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
from the start point and move the puck into the blue goal. The gap text won't
be displayed on screen, but will be counted on the gap list.


CLAW RAIL

Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
point and grind the ledge at the side of the statue of the hawk.


COURT POOL

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
from the start point and ride forward along the path to find two bowls. Grind
around the edge of the left bowl for this gap.


FRONT DESK MANUAL

Select the 'Party Dregs' goal on chapter 17. Ride forward from the start point
and jump out the window, then half turn to face toward the hotel. Jump back
through the window and land in a manual, roll across to the other side of the
hotel and jump out of the next window for this gap.


GARDEN SPINE

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
start point to the grass slope at the other side of the hockey rink, where
there is a quarter pipe on either side. Ride up either quarter pipe and spine
transfer to the quarter pipe on the other side.


GOLDEN RAIL

Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
and select 'End Current Goal' to exit the limo. Ride forward along the left
side of the road from the start point to see a golden rail in front of the
entrance to the hotel. Grind along the golden rail for this gap.


GOODMOUNT TRANSFER

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Turn
slightly right from the start point to see the Goodmount Hotel on the left side
of the road, with two quarter pipes in front of it. Jump the gap between the
two quarter pipes, launching either under or over the platform above the
entrance to the hotel.


HAWKBOWL RAIL

Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
point and grind around the blue rail at the top of the curved bowl.


HAWKBOWL TRANSFER

Select the 'Filming A Line' goal on chapter 17. Quarter turn right from the
start point to see a small quarter pipe at the side of a planter. Spine
transfer from this quarter pipe down to the curved quarter pipe behind the
statue of the hawk.


HAWKWING TRANSFER

Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
point to see a small quarter pipe at either side of the hawk statue. Ride up
either quarter pipe and launch toward the statue, air over the slope below and
grind on the wing of the statue for this gap.


HIGH HOTEL DROP

Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
Spine' gap to land on the ledge outside the second floor of the hotel. Run
right along to the end of the ledge and jump through the window to land in a
room which has tables at the right side. Grind right along the tables, jump off
the small slope at the end and grind on the ledge near the dome below.


HIGH LIP

Select the 'CIRCA - Pass the Test' goal on chapter 19. Half turn from the start
point to see a small quarter pipe at either side of the hawk statue. Lip trick
the top of either quarter pipe for this gap.


HOTEL 2 DOME

Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
Spine' gap to enter the second floor of the hotel, which has a red quarter pipe
at the other side. Get back on the board and launch right from the red quarter
pipe to land on a platform outside the third floor of the hotel. Grind right
along the rail near the edge of this platform, jump off the small slope at the
end and grind on the pagoda below for this gap.


HOTEL 2 SUPERIORCOURT

Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
Spine' gap to land in the room on the second floor of the hotel which has
tables at the right side. Half turn after landing in the room and use the red
quarter pipe to launch right up to the ledge outside the third floor. Grind
along the ledge, jump off the rail at the end and grind on the ledge below.


HOTEL GOODMOUNT FRONT

Select the 'Party Dregs' goal on chapter 17. Quarter turn left from the start
point and run out the hotel doors to the road. Get back on the board, half turn
and hold the right analog stick down to see the 'Goodmount' sign above. Ride up
the quarter pipe on either side, hold R1 + L1 to get off the board in the air
and land on the ledge above, then walk through the window to enter the second
floor of the hotel. Half turn and jump back out the window to grind on the
front of the 'Goodmount' sign for this gap.


IN

Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
the start point and grind left along the ledge at the side of the glass dome.
Jump off the end of the ledge and grind the black ledge in the hotel.


JUDGE POOL

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Grind around the
edge of the bowl in front of the start point for this gap.


LEDGE HOP

Select the 'Pick Up Everyone In the Limo' goal on chapter 17, then press start
and select 'End Current Goal' to exit the limo. Quarter turn left from the
start point and jump up the wall to land outside the entrance to the hotel.
Grind one of the ledges, jump the gap and grind the next ledge.


MUSEUM DROP

Select the 'Filming A Line' goal on chapter 17, then press start and select
'End Current Goal' to stop filming. Half turn from the start point, ride down
the slope and use the quarter pipe in front to launch up to a grind on the
ledge above. Grind left along the ledge, then jump right near the end to land
on the roof of the museum. Spine transfer from the quarter pipe at the end of
the path and land on the quarter pipe below.


OFFWIRE

Select the 'Impress the Reporter' goal on chapter 17. Quarter turn left from
the start point and use the quarter pipe to launch up to a grind on the ledge
above. Grind right along the ledge and jump at the end to grind on the wire,
then jump off the wire to grind on the rail outside Slam City Jam.


OUT

Select the 'Impress the Reporter' goal on chapter 17. After completing the 'In'
gap, jump off the end of the ledge and grind the ledge at the side of the glass
dome for this gap.


OUT OF HOTEL

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
to the other side of the road from the start point and use the quarter pipe to
launch up to a grind on the pagoda. Grind right and jump off at the end of the
pagoda to grind on the high yellow rail in the hotel. Jump right and grind on
the next yellow rail, then jump through the window at the end.


OVER THE DOME

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
start point to the grass slope at the other side of the hockey rink. Ride up
the slope, then half turn to see a glass dome in front of the hotel. Jump over
the glass dome for this gap.


PAGODA TRANSFER

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
to the other side of the road from the start point and use the quarter pipe to
spine transfer up to the pagoda. Jump off the other side of the pagoda.


PLAZA POOL

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride forward from the
start point to the grass slope at the other side of the hockey rink. Ride up
the slope and grind around the edge of the pool at the top.


PLAZA SPINE

Select the 'CIRCA - Pass the Test' goal on chapter 19. After completing the
'Garden Spine' gap, half turn and spine transfer from the quarter pipe in front
back down to the quarter pipe near the grass slope.


RAIL HOP

Select the 'Slam City Fan' goal on chapter 17. Turn left from the start point
and grind right along the rail in front. After grinding around the corner, jump
right and grind the next rail on the other side of the walkway.


RAMP TRANSFER

Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
the start point and ride forward to see three quarter pipes behind the green
hawk statue. Jump the gap between any quarter pipe.


RED SCORE GAP

Select the 'CIRCA - Pass the Test' goal on chapter 19. Ride onto the ice rink
from the start point and move the puck into the red goal. The gap text won't be
displayed on screen, but will be counted on the gap list.


ROUND FOUNTAIN

Select the 'Get the Moscow Trip' goal on chapter 19. Ride forward from the
start point and use the sloped edge to launch over the fountain.


SJ 2 BOXES

Select the 'Vans - Whoop It Up For the Crowds' goal on chapter 19. Quarter turn
right from the start point and ride up to the top of the slope. Quarter turn
left at the top and grind along the rail, then jump left down to a grind on the
boxes at the side of the second truck for this gap.


SJ 2 FENCE

Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
start point and grind left along the rail. Jump right off the rail and grind
the green fence at the right side of the second truck for this gap.


SJ 2 TRUCK

Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
start point and grind left along the rail. Jump right off the rail and grind on
either white truck for this gap.


SJ 2 WIRE

Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
start point and grind left along the rail. Quickly jump right after landing on
the rail and grind on the wire for this gap.


SJ RAIL 2 RAIL

Select the 'Return the Guest Passes' goal on chapter 17. Ride forward from the
start point and grind along the ledge at the left side of the path. Jump right
and grind the rail for thi sgap.


SLAM CITY WIRE

Select the 'Return the Guest Passes' goal on chapter 17. After completing the
'SJ 2 Wire' gap, continue the grind along the wire for this gap.


SUPERIOR POOL

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
from the start point and ride forward along the path to find two bowls. Grind
around the edge of the right bowl for this gap.


SUPERIOR SMALL RAIL

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Turn slightly left
from the start point and ride forward along the path to the next bowl. Grind
left around the edge of the bowl until the skater is facing toward the steps
leading down on the right. Jump off the edge of the bowl and grind along the
small edge of the far planter at the top of the steps.


SUPERIOR SPINE 1

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Drop into the bowl
from the start point and spine transfer over to the next bowl.


SUPERIOR SPINE 2

Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
the 'Superior Spine 1' gap, turn left and spine transfer to the next bowl.


SUPERIOR SPINE 3

Select the 'Adio - Show Off Your Skills' goal on chapter 19. After completing
the 'Superior Spine 2' gap, turn slightly right and spine transfer down to the
next bowl.


SUPERIOR STAIR RAIL

Select the 'Adio - Show Off Your Skills' goal on chapter 19. Follow the
'Superior Small Rail' gap, but grind the longest edge of the planter instead of
the smaller left edge for this gap.


THEN UP 2 SLAM CITY

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. After
completing the 'Across Street 2 Truck' gap, jump off the end of the truck and
grind the rail on the high rail outside Slam City for this gap.


THROUGH

Select the 'Impress the Reporter' goal on chapter 17. Turn slightly left from
the start point and grind left along the ledge at the side of the glass dome.
Jump off the end of the ledge and grind the black ledge in the hotel. Jump off
the end of the ledge and grind the ledge at the side of the next dome.


THROUGH HOTEL HIGH

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Go forward
to the other side of the road from the start point and use the quarter pipe to
launch up to a grind on the pagoda. Grind right and jump off at the end of the
pagoda to grind on the high yellow rail in the hotel, then jump off the rail
and grind on the next pagoda for this gap.


TOP LOOP

Select the 'Impress the Reporter' goal on chapter 17. Follow the '2nd Floor
Spine' gap to enter the second floor of the hotel, which has a red quarter pipe
at the other side. Grind the tables at the right side of this room, which leads
to a grind on a curved ledge outside. Jump right at the end of the curved ledge
and grind on the tables in the next room.


TRIPLE TRANSFER

Select the 'Get the Moscow Trip' goal on chapter 19. Turn slightly right from
the start point and ride forward to see three quarter pipes behind the green
hawk statue. Jump from the left quarter pipe to the right quarter pipe.


WALKWAY RAIL

Select the 'VANS - Whoop It Up For the Crowds' goal on chapter 19. Quarter turn
left from the start point to see a slope leading up to a walkway near the left
side of the road. Grind the ledge down the slope for this gap.


WING RAIL

Select the 'CIRCA - Pass the Test' goal on chapter 19. Complete the 'Hawkwing
Transfer' gap for this gap.


-------------------------------------------------------------------------------
4.7.                            Slam City Jam
-------------------------------------------------------------------------------


ACROSS THE FLOOR MANUAL

Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
the start point to see a quarter pipe on the left and a slope leading down on
the right. Manual down the slope and roll over to the slope with the two rails
on the on the other side of the area for this gap.


BILLBOARD HIP

Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
'Tall Hip' gap, continue forward and hip transfer from the small quarter pipe
in front to the big quarter pipe near the billboard.


BRICK WALL

Select the 'Best Of Show' goal on chapter 18. Quarter turn left from the start
point and grind the brick ledge down the slope.


DOUBLE SIDE JUMP

Select the 'Destroy the Street Contest' goal on chapter 18. After completing
the 'Side Jump'n' gap, jump back down to a grind on the lower ledge.


DROP MANUAL

Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
start point and continue forward to find a curved rail at the corner. Grind
around the rail, drop off the end and land in a manual. Roll up the slope in
the funbox, along the flat section and down the other side for this gap.


GLASS HOP

Select the 'Best of Show' goal on chapter 18. Half turn from the start point
and use the quarter pipe in front to launch up to a grind on the glass above.
Grind left along the top of the glass, jump the gap after the corner and grind
on the next section of glass for this gap.


GLASS ON THE SIDE

Select the 'Best of Show' goal on chapter 18. After completing the 'Glass Hop'
gap, grind around the next corner and jump right to grind on the next section
of the glass.


HO BRAH! DASS DJ QBERT!!!

Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from the
start point and jump to a grind on the DJ's table.


IMPRESS'N THE JUDGE'S MANUAL

Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
from the start point, ride forward and manual along the floor in front of the
judge's table for this gap.


IMPRESS'N THE JUDGE'S TRANSFER

Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
the start point to see a quarter pipe on the left and a slope leading down on
the right, which has a quarter pipe on either side of it. Jump from one quarter
pipe, air over the slope and land on the next quarter pipe.


INTO BIG HALF PIPE

Select the 'Destroy the Street Contest' goal on chapter 18. Quarter turn left
from the start point and ride up the tiny silver slope on the left to see a
quarter pipe in front. Spine transfer from the quarter pipe and land in the big
half pipe for this gap.


JESSE'S GRIND

Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down to the
bottom of the roll-in from the start point, half turn at the bottom, then press
start and select 'End Current Goal'. Ride back up the roll-in, jump at the top
and grind on the edge of the bench below.


LEDGE HOP

Select the 'Best of Show' goal on chapter 18. Ride down the slope from the
start point and continue forward to find two ledges. Grind one ledge, jump the
gap and grind on the next ledge for this gap.


LIGHT RIG LIP

Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the roll-in
and use the other side of the half pipe to launch up to a lip trick on the
light rig above.


OUTTA BIG HALF PIPE

Select the 'Destroy the Street Contest' goal on chapter 18. After completing
the 'Into Big Half Pipe' gap, half turn and spine transfer from the half pipe
back to the quarter pipe for this gap.


RAIL HOP

Select the 'Best Of Show' goal on chapter 18. Turn slightly left from the start
point to see a white rail on the slope. Grind down the rail, jump off the end
and grind on the next rail for this gap.


SECTION A

Select the 'Learn the Hip Transfers' goal on chapter 18. Half turn left from
the start point to see a quarter pipe on the left and a slope leading down on
the right. Roll down the slope and continue forward over to the slope with the
two rails on the on the other side of the area. Jump at the top of the slope to
land in the area with the two doors leading to section A and B. Ride through
the entrance to section A and grind down the rail for this gap.


SECTION B

Select the 'Learn the Hip Transfers' goal on chapter 18. In the same area as
the entrance leading to section A, grind down the rail for this gap.


SECTION C

Select the 'Destory the Street Contest' goal on chapter 18. Quarter turn right
from the start point to see an entrance leading to section C. Ride through the
entrance and grind down the rail in section C for this gap.


SECTION D

Select the 'Destroy the Vert Contest' goal on chapter 18. Follow the 'Jesse's
Grind' gap to land in the area with the escalator leading up to section D.
Grind down the rail in section D for this gap.


SECTION E

Select the 'Destroy the Vert Contest' goal on chapter 18. In the same area as
the entrance leading to section D, grind down the rail for this gap.


SECTION F

Select the 'Destroy the Vert Contest' goal on chapter 18. Ride down the roll-in
from the start point and quarter turn right at the bottom to face the glass.
Sets of steps will be leading up behind the glass: The one on the left leads to
section E and the one on the right leads to section F. Climb over the glass and
climb up the steps to the top of section F, then half turn and grind down the
rail for this gap.


SIDE JUMP'N

Select the 'Destroy the Street Contest' goal on chapter 18. Ride down the slope
from the start point and go to the right side of the funbox in front to see two
ledges at different heights. Grind the low ledge, then jump up to a grind on
the high ledge for this gap.


SPEAKER LIP

Select the 'Destroy the Vert Contest' goal on chapter 18. Lip trick on the
speakers above the opposite side of the half pipe from the light rig.


SPONSORED

Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
'Tall Hip' gap, continue forward and jump forward from the small quarter pipe
in front to a grind on the rail behind the billboard. Jump off the end of the
rail and grind on the fence below for this gap.


TALL HIP

Select the 'Learn the Hip Transfers' goal on chapter 18. After completing the
'Turntable Hip' gap, ride forward to the other side of the level and hip
transfer left from the tall quarter pipe to the small quarter pipe.


TURNTABLE HIP

Select the 'Learn the Hip Transfers' goal on chapter 18. Ride forward from the
start point and hip transfer (R2) the quarter pipe hip.


-------------------------------------------------------------------------------
4.8.                               Moscow
-------------------------------------------------------------------------------


ANDREW'S PHOTO OP

Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
and use the quarter pipe to launch up to a lip trick on the rail above.


ANTON'S TRANSFER

Select the 'Circus Act' goal on chapter 21. Half turn left from the start point
and use the quarter pipe to launch over the steps.


ARCH TRANSFER

Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
start point and ride through the arch. Half turn on the other side of the arch
to see two quarter pipes. Jump the gap between the quarter pipes.


BASIL 2 STAIRS

Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
the start point and grind right along the lip of the other side. Jump off the
end and grind along the ledge, then jump off the end of the ledge and grind on
the curved steps in the area with St Basil's statue.


BIG RED LIP

Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
point and use the quarter pipe to launch up to a lip trick on the red wall.


BLEACHER'S 2 LENIN

Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
start point to see a series of ledges at the left side of the building. Grind
right along the lowest ledge, jump from the slope at the end and grind on the
edge of the building for this gap.


BLIND DROP

Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along and
collect the first five tapes, then jump left to land in the bowl that surrounds
the glass dome. Spine transfer from the section of the bowl nearest to Lenin's
statue and land on the quarter pipe below.


BLOCKED ALLEY

Select the 'Blind Big Brother' goal on chapter 20. Turn slightly right from the
start point to see the blocked alley at the right side of the icy quarter pipe.
Ride up the quarter pipe, launch over the start of the alley and land on the
quarter pipe on the other side for this gap.


BREAK ON THROUGH

Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
point and wallride the left side of the building. Jump up to a grind on the
edge of the building, jump off the end of the edge, break through the window
and grind on the rail inside the building.


BRIDGE CROSS OVER

Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
start point and ride through the arch. Grind either side of the bridge, then
jump over to a grind on the other side.


CANNON AIR

Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
point and ride through the tunnel to arrive in an area with cannons. Ride up
one of the quarter pipes, jump over any of the cannons and land on the next
quarter pipe for this gap.


CATHERINE THE GRIND

Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
the start point and grind right along the lip of the other side. Jump off the
end and grind along the ledge, then jump up at the small slope and grind the
next ledge above for this gap.


CHRIST'S AIR

Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
start point and jump up to the gap between the buildings. Jump up and grab onto
the rail on the left, pull up to land on the roof of the building, then half
turn and jump over to the green roof of the next building. Grind along the rail
at the right side of the building, jump off the end and grind the rail at the
side of the next church for this gap.


CHURCH 2 CHURCH

Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
point and ride through the tunnel to arrive in an area with cannons. Ride up
the steep slope at the top-left corner of this area and grind along the right
green ledge at the top. Jump off the end of the green ledge and grind on the
ledge at the side of the next church for this gap.


CHURCH LIP

Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
point and ride through the tunnel. Use the quarter pipe surrounding the church
in the middle of the area to lip trick the top edge of the church.


COMMUNICATION LIP

Select the 'Ratings Stunts' goal on chapter 21. Ride forward from the start
point and use the icy quarter pipe in front to launch up to a lip trick on the
high ledge above.


CONFOUNDED BRIDGE

Select the 'Circus Act' goal on chapter 21. Ride forward from the start point
and use the quarter pipe to launch over the bridge.


CONTROL THE MEDIA CONTROL THE MINDS

Select the 'Anonymous Caller' goal on chapter 22. In the second section of the
goal, spine transfer over the middle of the roof for this gap.


CRAZY IVAN

Select the 'Serve the People' goal on chapter 20. Drop into the half pipe from
the start point and grind right along the lip of the other side. Jump off the
end and grind along the ledge, then jump up at the small slope and grind right
alog the side of the next ledge for this gap.


CRISS-CROSS CRASH

Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
start point and jump up to the gap between the buildings. Jump up and grab onto
the rail on the left, pull up to land on the roof of the building, then half
turn and jump over to the green roof of the next building. Grind along the rail
at the edge of this building, jump from the small slope at the end and grind on
the wire after the gold cross. Grind around the tower and jump off the end of
the wire to grind the rail below for this gap.


DOMED

Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
then half turn and spine transfer back into the bowl for this gap.


DOUBLE DRAINAGE

Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
point and use the icy quarter pipe to launch up to a grind on the pipe. Grind
left around the corner of the pipe, jump at the end and grind on the next pipe
for this gap.


ELISEY'S TOUR

Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
start point, ride through the arch and continue along the walkway to arrive in
the area with Lenin's statue.


ETERNAL PROPAGANDA

Select the 'Anonymous Caller' goal on chapter 22. In the second section of the
goal, lip trick on the highest satellite dish for this gap.


F&%KING

Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the 'No!'
gap, jump off the end of the curved ledge and grind on the next curved ledge
for this gap.


FOR THE MOTHER LAND

Select the 'Ready For Battle' goal on chapter 20. There are three tanks in
front of the start point. Grind along the front edge of the tanks.


GETTIN HIGH ON LENIN

Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
start point to see a series of ledges at the left side of the building. Grind
right along the highest ledge, jump from the slope at the end and grind on the
top edge of the building for this gap.


GOVT. BOMB

Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
turn slightly left and jump forward to land on the green roof. Quarter turn
left and grind along the edge of the room, then jump from the small slope at
the end and grind the ledge below.


GUM DROPPED

Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
the start point and use the icy quarter pipe to launch up to a grind on the
ledge above. Grind left and jump to grind on the sloped section of the ledge,
then jump the gap and grind on the next sloped section. After the second
section continue grinding along to the end of the roof, then jump off and grind
on the red ledge below.


GUMED UP

Select the 'Manuals For Muskovites' goal on chapter 21. Turn slightly right
from the start point and use the icy quarter pipe to launch up to a grind on
the ledge above. Grind left and use the small slope in the ledge to launch up
to a grind on the higher ledge for this gap.


HIGH LIP

Select the 'Ratings Stunts' goal on chapter 21. Half turn right from the start
point and ride through the tunnel to arrive in an area with cannons. Use the
quarter pipe on either side of the cannons to launch up to a lip trick on the
edge of the yellow building above.


ILLUMINATION GRIND

Select the 'Moscow's Lost Tapes' goal on chapter 26. Follow the path along and
collect the first five tapes, then jump right and grind along the wire with the
lights on it for this gap.


KICK ME 2 CHURCH

Select the 'Moscow's Lost Tapes' goal on chapter 26. Ride forward from the
start point and grind the green ledge on the right side of the path. Grind
around both corners in the ledge, then launch up from the small slope at the
end and grind the rail on the church for this gap.


LEDGE 2 RAIL

Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
and drop down to the St Basil's area below. Grind the curved steps in this
area, then jump up to a grind on the curved rail.


LEDGE HOP

Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
point and use the icy quarter pipe to launch up to a lip trick on the first
ledge above. Grind right along the ledge, jump off at the end and grind on the
next ledge for this gap.


LENIN 2 BLEACHERS

Select the 'Ready For Battle' goal on chapter 20. After completing the
'Bleachers 2 Lenin' gap, half turn and use the quarter pipe to launch up to a
grind on the edge of the building. Jump off the end of the building and grind
on the ledges below for this gap.


MIDDLE LEVEL LIP

Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
point and use the icy quarter pipe to launch up to a lip trick on the first
ledge above.


MIG27 BOMBING RUN

Select the 'Double Dome' goal on chapter 21. Half turn from the start point,
spine transfer out of the dome and jump forward out of the bowl to land on the
green roof near the ladder. Climb up the ladder and run right along the ledge
at the top, then follow the ledge around the corner. Grind along the ledge,
jump off at the end and spine transfer to the half pipe below.


NECROPOLIS GRIND

Select the 'Ready For Battle' goal on chapter 20. Ride forward from the start
point and grind around the long black ledge at the left side of the building.


NO!

Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
'Christ's Air' gap, jump off the end of the rail and grind the curved ledge on
the tower for this gap.


OKTOBER HIGH

Select the 'Ratings Stunts' goal on chapter 21. Turn slightly right from the
start point, ride through the arch and continue along the walkway to arrive in
the area with Lenin's statue. Grind the rail before the statue, launch up from
the slope at the end and grind on the edge of the statue.


OKTOBER SHUFFLE

Select the 'Ratings Stunts' goal on chapter 21. In the same location as the
'Oktober High' gap, grind the ledge at the side of Lenin's statue and jump
right to a grind on the next ledge for this gap.


OLEG'S TRANSFER

Select the 'Circus Act' goal on chapter 21. Quarter turn right from the start
point and use the quarter pipe to launch over the doors.


OVER THE STAIRS

Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
the start point and use the icy quarter pipe to launch over the steps.


OVER THE WALL

Select the 'Over the Wall' goal on chapter 20. Get a full special bar and
approach the quarter pipe nearest the wall. Boneless at the top of the quarter
pipe and spine transfer over the wall to the bowl on the other side.


PARAPET STALL

Select the 'Over the Wall' goal on chapter 20. Ride forward from the start
point and use the quarter pipe to launch up to a lip trick on any of the
parapets on top of the red wall.


PARLIMENT POLE VAULT

Select the 'Double Dome' goal on chapter 21. Spine transfer out of the dome,
then half turn, jump forward and grind the flag pole above the dome.


PETER THE GAP

Select the 'Serve the People' goal on chapter 20. Half turn from the start
point and drop into the half pipe. Grind left along lip of the other side, jump
off the end and grind on the ledge. Jump up at the small slope and grind the
next ledge above for this gap.


PIPE STALL

Select the 'Blind Big Brother' goal on chapter 20. Quarter turn left from the
start point and use the quarter pipe in front to launch up to a lip trick on
the pipe above for this gap.


PLANTER 2 STAIRS

Select the 'Blind Big Brother' goal on chapter 20. After completing the 'Stairs
2 Planter' gap, jump off the end of the planter and grind the rail leading down
the steps for this gap.


RAIL 2 LEDGE

Select the 'Hangover Cure' goal on chapter 22. Half turn from the start point
and drop down to the St Basil's area below. Grind the curved rail in this area,
then jump down to a grind on the curved steps.


RAIL HOP

Select the 'Manuals For Muskovites' goal on chapter 21. After completing the
'Threading Basil' gap, jump off the end of the ledge and grind on the rail
around St Basil's statue for this gap.


RASPUTIN RETURNS

Select the 'Serve the People' goal on chapter 20. Half turn from the start
point and drop into the half pipe. Grind left along lip of the other side, jump
off the end and grind on the ledge, then jump up at the small slope and grind
left alog the side of the next ledge for this gap.


RED SPIRED LIP

Select the 'Ready For Battle' goal on chapter 20. Turn slightly left from the
start point to see a red building. Ride forward to the quarter pipe in front of
the building and launch up to a lip trick on the highest edge.


STAIRS 2 PLANTER

Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
start point and ride through the arch. Grind the rail leading up the steps in
front, jump at the end and grind on the planter for this gap.


THREADING BASIL

Select the 'Manuals For Muskovites' goal on chapter 21. Quarter turn right from
the start point and use the icy quarter pipe to launch up to a grind on the
first ledge above. Grind right around the corner of the ledge, jump at the end
and grind on the curved ledge leading to St Basil's.


TO THE OTHER SIDE

Select the 'Ready For Battle' goal on chapter 20. After completing the 'Break
on Through' gap, jump off the end of the rail and grind around the rail that
surrounds the glass dome for this gap.


TOP LEVEL LIP

Select the 'Blind Big Brother' goal on chapter 20. Ride forward from the start
point and use the icy quarter pipe to launch up to a lip trick on the second
ledge above.


TOWERING

Select the 'Moscow's Lost Tapes' goal on chapter 26. Quarter turn left from the
start point and jump up to the gap between the buildings. Jump up and grab onto
the rail on the left, then pull up to land on the roof of the building. Grind
the rail at the right side of the building, jump up from the slope at the end
and grind on the curved rail of the tower above.


WAY!

Select the 'Moscow's Lost Tapes' goal on chapter 26. After completing the
'F&%king' gap, jump off the end of the curved ledge and grind on the rail.


WWWEEEEEEEE!

Select the 'Blind Big Brother' goal on chapter 20. Turn slightly left from the
start point and ride through the arch, then quarter turn left and jump up the
high ledge to land near the glass dome. Grind the rail around the dome.


-------------------------------------------------------------------------------
4.9.                          Hotter Than Hell
-------------------------------------------------------------------------------


ABOVE ALL

Ride to the top-left corner of the level to find a buggy. Press the circle
button to drive it, then half turn and follow the dirt track along. Take the
first turning on the left in the track to see a massive launch ramp at the end.
Get as much speed as possible, ride up the ramp and launch all the way over to
the other side of the level for this gap.


AROUND THE TRACKS

Ride forward from the start point to see some tracks. Grind all the way around
the tracks for this gap.


BANNER LIP

Quarter turn left from the start point to see a curved quarter pipe with a red
banner above it. Jump up from the quarter pipe and lip trick the banner.


BENCH HOP

Quarter turn right from the start point to see three sets of benches under a
green roof. Grind along one of the benches, jump and then grind along the next
set of benches for this gap.


CATWALK LIP

Ride forward off the platform from the start point, then quarter turn left to
see a quarter pipe with the catwalk above it. Launch up from the quarter pipe
and lip trick the edge of the catwalk for this gap.


DON'T TURN ON

Quarter turn right from the start point to see some shops over at the side of
the level. Get off the board and climb up to the roof of the shops, grind left
along the edge and jump to a grind on the helicopter blade.


FREAK!

Turn slightly right from the start point and ride forward to the freak show at
the top-right corner of the level. Ride up the quarter pipe in front of the
freak show and lip trick on the high rail above.


FREAK HOP

After completing the 'High Line' gap, jump off the end of the rail and grind on
the curved rail above the freak show for this gap.


GET TO THE COPTER!!

After completing the 'Lethargic' gap, jump right to a grind on the fence. Jump
the gap at the end of the fence and grind on the next section of fence, then
jump right to a grind on the top of the helicopter.


GOING UP

After completing the 'Get to the Copter!!' gap, launch up from the end of the
helicopter and grind on the curved rail above.


GOT SKILL

Turn slightly right at the start point and ride toward the stage to see two
doors. Ride through the left door to arrive on the walkway, ride down the slope
and jump over to the next walkway. Half turn and grind along the left rail of
the walkway, then jump left down to a grind on the tracks at the side of the
stage for this gap.


HIGH LINE

Turn slightly left from the start point and ride to the top-left corner of the
level. Turn slightly right at the corner to see two rings with a rail between
them. Use the funbox below to launch up a grind on the rail.


KISS CONCERT

Half turn right from the start point to see the letter K above the quarter pipe
on the left, the letter I above the quarter pipe on the right, the first letter
S in the fire rings and the second letter S above the start point. Collect all
four letters for this gap.


LEDGE HOP

Turn slightly right from the start point and ride behind the stage to arrive in
an area which has a curved quarter pipes in the middle. Grind along one of the
quarter pipes, jump the gap and grind the next quarter pipe for this gap.


LETHARGIC

Quarter turn right from the start point to see some shops over at the side of
the level. Grind all three of the counters of the shops for this gap.


LIGHT STALL

Turn slightly right from the start point and ride forward to the freak show at
the top-right corner of the level. Ride up the quarter pipe near the left side
of the freak show and launch up to a lip trick on the light rail above.


OVER PETER CRISS

Turn slightly right from the start point and ride up the small slope to the
stage. Spine transfer from the quarter pipe on the right to the quarter pipe on
the other side of the drums.


OVER THE COPTERS

Ride to the top-left corner of the level to find a buggy. Press the circle
button to drive it, then half turn and follow the dirt track. Jump from the
ramp at the end of the track and launch over the helicopters for this gap.


OVER THE SPEAKERS

Ride forward from the start point and skitch on the cart that drives around
from the left side of the stage. Stay on the cart until it faces toward the
stage, then let go and spine transfer over the stage for this gap.


PYRO

Half turn left from the start and spine transfer from the quarter pipe in front
to land in a half pipe with four glass panels above it. Jump through all four
of the glass panels for this gap.


QUICKIE HUH

Turn slightly right from the start point and ride forward to the freak show at
the top-right corner of the level. Grind left along the quarter pipe near the
left side of the freak show, jump right from the end to grind on the second
quarter pipe, then jump left and grind the third quarter pipe.


RAIL HOP

After completing the 'Lethargic' gap, jump right to a grind on the fence. Jump
the gap at the end of the fence and grind on the next section of fence.


RAISE UP

Turn slightly right at the start point and ride toward the stage to see two
doors. Ride through either door for this gap.


RAMP TRANSFER

Turn slightly right from the start point and ride forward to the freak show at
the top-right corner of the level. Jump left from the quarter pipe near the
left side of the freak show and land on the next quarter pipe.


ROOFTOP MANUAL

Turn slightly left from the start point to see some shops over at the side of
the level. Manual along the roof of the shops.


SECRET TAPE GAP

Turn slightly right from the start point and ride up the small slope to the
stage. Ride up the quarter pipe in front and hold R1 + L1 in the air to get off
the board, then R1 to grab onto the top of the stage. Grind right along the
ledge on top of the stage, launch up from the small slope and jump over both
walkways for this gap.


SPEAKER GAP

Turn slightly right from the start point and ride behind the stage. Grind one
set of speakers on the stage, jump the gap and grind the second set.


STAYING UP THERE

Turn slightly right at the start point and ride toward the stage to see two
doors. Ride through the right door to arrive on the walkway. Grind along the
right rail of the walkway, then jump to a grind on the rail of the next walkway
for this gap.


TABLETOP MANUAL

Quarter turn right from the start point to see three sets of benches under a
green roof. Manual along one set of benches for this gap.


WHAT'S THAT SMELL?

Turn slightly left from the start point and ride forward to the top-left corner
of the level. Grind the rail leading toward the line of green toilets, jump and
grind on the roof of the line of toilets for this gap.


-------------------------------------------------------------------------------
4.10.                             School II
-------------------------------------------------------------------------------


2 THE ROOF

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope and
turn right to see a quarter pipe. Get a lot of speed by doing a big trick on
the quarter pipe, and then go straight forward and you'll see a gap in the
building. Use the planter to launch up into the gap in the building.


2 WHEELIN' TC'S ROOF

Skate forward from the start of the level, and either jump over the railing or
grind down the rail. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Jump up
the kicker ramp, and land on the roof of the building in a manual. To get this
gap, manual across the first roof, and then jump and land in another manual
going across the next roof.


3 POINTS!

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!'. Turn right in the gym, and there will be a big
gap between two quarter pipes over a basketball hoop. Jump the gap.


..AND DOWN THE BANK!

In the same place that you got the 'Over The Wall...' gap, jump just a little
bit further and land on the bank to get this gap.


ARCH EXTENSION

At the start of the level, there is a planter with a tree on it. Just to the
left of the planter there is an arch. There is a quarter pipe on either side of
the arch. Use one of the quarter pipes to launch up to a lip trick on the lip
of the arch for this gap.


ARE YOU SERIOUS

At the start of the level, skate straight forward and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, then go forward to see a gap in the building. You
need to use the planter to launch up onto the roof of the building.

Next, jump the huge gap over the roof, and then drop down over the next roof to
arrive in the secret area. Go down the steps and turn right at the bottom of
them. There will be a small quarter pipe up against the wall, so get some air
on this and carry on skating forward. You'll soon come to a tiny little ramp.
Jump over this and either air over the curved rail, or grind on it for extra
speed. Once you've done this, use the small wooden kicker ramp to launch you
over the wall and all the way over to the rooftop. This is difficult to do, as
you need to be going very fast to even come anywhere near to making this gap.


AWNING HOP

Skate forward from the start of the level and go slightly to the right of the
planter with the tree on it. You will come to two tunnels. One which goes
straight ahead, and one which goes down to the right. Take the tunnel to the
right to arrive in an area with two awnings, one which is just left of you when
you get out of the tunnel, and one which is straight ahead. Skate forward, and
you should notice that there is a huge gap in the middle of the awning. Use the
planters which are underneath the gap to launch up on top of the awning.


BACKBOARD DANCE!

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!'. Turn right when you enter the gym, and you will
arrive in a room with two basketball hoops. To get this gap, use the small
wooden kicker ramp to launch up to a grind on the basketball hoop.


BALCONY 2 AWNING!

Skate forward from the start of the level, and go to the left of the planter
with the tree on it. You'll soon come to a railing. If you stop before you
reach the railing, and look to the left of it, you should notice that there is
a small balcony. To get this gap, make sure you're going very fast, then jump
onto the balcony and use the small ramp to launch all the way over the huge gap
to land on the awning.


BANK 2 LEDGE

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and when you get off
the rail you should be on top of a slope. Next to the wall, there will be a
ledge which goes along the top of the slope. Go down the slope, and go forward
until you get quite a distance from the slope, and then turn around so that
you're facing the slope. To get this gap, go up the slope and jump onto a grind
on the ledge.


BENDY'S CURB

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Grind the ledge to get this gap.


BENDY'S FLAT

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Manual across the curved ledge for this gap.


BIG RANCHO BENCH GAP

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left. There will
be some benches up against the wall on the left. Between the third and fourth
bench, there is a big gap. Grind the bench, jump over the big gap, and then
land onto a grind on  the next bench.


CARLSBAD 11 SET

After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
in the secret area. Jump the set of steps in this area to get the gap.


CARLSBAD GAP

After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
in the secret area. Just to the left of the steps is a bank. Jump over the bank
to get this gap.


CRAZY ROOF GAP!

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
forward and you should be coming up to a small ramp on the roof. Jump over the
ramp and land onto a grind on the rail that goes across the gap between the two
buildings. After you get off the rail, you will be coming up to a big gap
between the buildings. Jump the gap.


DROP OUT ROOF GAP

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'.


FLYIN' THE FLAG

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. Use the planter to launch you up onto the roof of the building.
Once you're up on the roof, you should notice that there's two flagpoles on the
other side of the roof. To get this gap, use either of the small ramps on the
roof to launch you onto a grind on one of the flagpoles.


GYM RAIL 2 RAIL

Go forward from the start of the level, and jump over the railing. Continue
forward from here, past the benches, and you'll soon come to a slope with a
kinked rail on either side. There will be a small gap between the rails. To get
this gap, grind up one of the rails, then jump the gap and land on a grind on
the other rail.


HIGH DIVE EXTENSION

In the pool area of the gym, do a lip trick on the highest diving board.


HUGE TRANSFER!!!

Skate forward from the start of the level, and either jump over the railing to
get the 'Leap of Faith!!!' gap, or grind down the rail to get the 'Roll Call!
Nightmare Rail!' gap. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Just
before you get to the kicker ramp, turn left, and there will be two quarter
pipes with a massive gap in between them. Jump the gap.


LEAP OF FAITH!!!

Skate forward from the start of the level, and go slightly to the left of the
planter with the tree on it. Carry on skating forward, and you'll come to a
railing with a big drop on the other side. Jump over the railing to get this
simple gap.


LEDGE ON EDGE

At the start of the level, skate straight forward and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and when you get off
the rail you should be on top of a slope. Next to the wall, there will be a
ledge which goes along the top of the slope. Manual across the whole of the
ledge to get this gap.


LIL' GUPPY EXTENSION

In the pool area of the gym, do a lip trick on the lowest diving board.


MAD SKEELZ ROOF GAP

From the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope, turn
right, and you'll come to a quarter pipe. Get a lot of speed by doing a big
trick on the quarter pipe, and then go straight forward and you'll see a gap in
the building. You need to use the planter to launch up into the gap in the
building. Once up on the building, use the small kicker ramp to launch you all
the way over to the other roof, which will give you this gap.


MID SQUID EXTENSION

In the pool area of the gym, do a lip trick on the middle diving board.


OVER THE WALL...

After getting the 'Mad Skeelz Roof Gap!!!', drop down over the roof to arrive
in the secret area. Go down the steps and turn right at the bottom of them.
There will be a small quarter pipe up against the wall, so get some air on this
and carry on skating forward. Ignore the small ramp on the left, and keep
skating forward along the path until you come to a small quarter pipe. Use the
quarter pipe to launch over the wall to get this gap.


OVERHANG AIR

Go forward from the start of the level, and jump over the railing to get the
'Leap Of Faith!!!' gap. Continue forward from here, past the benches, and
you'll soon come to a slope with one rail on either side, and a small awning
just over the gym doors. Jump over the awning to get this gap.


OVERHANG STOMP!

Go forward from the start of the level, and jump over the railing. Continue
forward from here, past the benches, and you'll soon come to a slope with one
rail on either side, and a small awning just over the gym doors. Grind the
awning to get this gap.


PLANTER ON EDGE

At the start of the level, you're facing a planter. Just manual the whole thing
to get this gap.


POLE 2 BRIX

Go down the place where you got the 'Pole Stomp!' gap. First of all, knock the
pole down by grinding around the curved ledge, and then jumping onto the pole.
To get this gap, grind the pole, and then jump onto a grind on either the high
ledge or the low ledge.


POLE STOMP

Skate forward from the start of the level, and jump over the railing. Once
you've done this keep skating straight forward until you come to a small wooden
kicker ramp on the right. Just before you get to the kicker ramp, turn left,
and there will be two quarter pipes with a massive gap in between them. Skate
past the two quarter pipes, and there will be a small wooden kicker ramp next
to a kinked rail. Skate past this, and you'll soon come to a curved ledge that
goes around a corner. Make sure you're going fast, and then grind the ledge,
and jump from the ledge into the pole. It will fall over. To get this gap,
grind the ledge again and jump to a grind on the pole.


RACK 'EM UP

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind down the rail, and then turn right
and you should see two rails with a big gap between them. Grind the first rail,
jump the gap, and then land onto a grind on the second rail to get this gap.


ROLL CALL! GONZ RAIL!

Skate forward from the start of the level, and jump over the railing. Once
you've done this, keep skating straight forward until you come to a small
wooden kicker ramp on the right. Just before you get to the kicker ramp, turn
left, and there will be two quarter pipes with a massive gap in between them.
Skate past the two quarter pipes, and there will be a small wooden kicker ramp
next to a kinked rail. To get this gap, use the small kicker ramp to launch up
onto a grind all the way down the kinked rail.


ROLL CALL! NIGHTMARE RAIL!

To get this easy gap, skate forward from the start of the level and grind the
rail that goes down the double set of steps.


ROLL CALL! OPUNSEZMEE RAIL

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and then
go straight forward until you come to another tunnel. Go through it, and you'll
arrive in area with the kinked rail. Grind the rail to get this gap.


ROCK THE BELLS

Wallride any of the five bells in the level for this gap.


STAGE RAIL 2 RAIL

At the start of the level, skate straight forward, and go to the right of the
planter with the tree on it. There will be two tunnels with rails going down
them. Take the right tunnel, and when you come out of it, turn left, and go
along until you come to a slope leading up to the right. Go up the slope to
arrive on the stage. On the stage, there will be rails on either side. Both of
the rails have a big gap in them. To get this gap, grind on one of the rails,
jump over the gap, and then land onto a grind on the next rail. Use the quarter
pipe on the stage if you have trouble getting enough speed to make the gap.


STARTING BLOCKS EXTENSION

To get this gap, you first of all have to open the gym. To do this, grind the
'Roll Call! Opunsezmee Rail!'. Turn left when you enter the gym to get to the
pool area. At one end of the pool there is some starting blocks. Do a lip trick
on the starting blocks for this gap.


SUICIDAL ROOF GAP!

After wallriding the first bell which is just to the right of where you start
the level, jump while still riding along the wall, and then hold triangle to
grind along the high ledge. Jump off the high ledge to the right, and then
carry on going forward until you come to a window. Jump through the window to
get the 'Drop Out Roof Gap!'. Continuing on from the previous gap, keep skating
forward and you should be coming up to a small ramp on the roof. Jump over the
ramp and land onto a grind on the rail that goes across the gap between the two
buildings. After you get off the rail, you will be coming up to a big gap
between the buildings. Jump the gap to get the 'Crazy Roof Gap!'. When you land
on the roof, go to the top-left corner of the roof and jump all the way over to
the roof where you got the 'TC's Roof Gap'.


TABLE TRANSFER

Skate forward from the start of the level, and jump over the railing. You will
land near a set of benches, with a small gap between them. Grind the first
bench, jump the gap, and then land onto a grind the second bench.


TC'S ROOF GAP

Skate forward from the start of the level, and either jump over the railing or
grind down the rail. Once you've done either of these, keep skating straight
forward until you come to a small wooden kicker ramp on the right side. Jump up
the kicker ramp, and land on the roof of the building. Once you're up on the
roof, you should be able to notice that there's a small gap in between the two
buildings. Jump over the gap.


-------------------------------------------------------------------------------
4.11.                              Venice
-------------------------------------------------------------------------------


10 POINT LANDING!

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof with two metal quarter pipes on it. If you look over the edge of
the roof to the left, you will be able to see the long rail where you can get
the 'Seaside Handrail' gap. To get this gap, jump from the roof all the way
down to a grind on the rail.


ALL THE WAY...

In the same place that you got the 'He Could Go...' gap, manual further along
the planks until you get this gap.


AND AWAY!!!

In the same place that you got the 'Up!' and 'Up!!' gaps, go even higher to get
this gap.


BENCH TRIPPIN'

At the start of the level, go down the small set of steps, then turn right. Go
forward until you come to a wall, then turn left and skate forward, past the
two ledges on the right, until you come to a bench. There's three benches, all
which have a small gap between them. To get this gap, grind one of the benches,
jump the gap, and then land onto a grind on the other bench.


BIG DOUBLE 5 SET

Turn left from the start of the level to see a kinked ledge. Going down the
left side of the ledge is a slope. Going down the right side of the ledge are
two sets of steps. To get this gap, jump both sets of steps.


BIG VENT GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. Once you're on the other roof, skate until you get near the end of it,
and there will be a vent. To get this gap, use the vent to launch you all the
way over the big gap to the platform on the other side.


CAKE TRANSFER

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. To get this
gap, jump from the small middle quarter pipe to the left quarter pipe.


CANDY CANE MANUAL

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap, and you'll soon come to a curved vent. Manual the vent for this gap.


CANYON JUMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. To get this gap, jump over the huge drop and
land on the other roof.


FATTY TRANSFER

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
left, and then approach the quarter pipe in front of you, and air all the way
over the platform to the left to land on the other quarter pipe.


HE COULD GO...

Skate forward from the start of the level, go down the steps, and continue
skating forward until you come to a set of benches connected by wooden planks.
Jump on into a manual at the start, and continuing going across the planks
until you get the gap.


HUGE RAMP 2 ROOF

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
right, and then approach the quarter pipe in front of you, and air to the left,
all the way over the gap, to land on the small metal quarter pipe on the roof.


HUGE ROOF 2 RAMP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap, and follow the roof around to the left. Before you come to the end of
the roof, there will be a small metal quarter pipe on the right side. To get
this gap, launch from the metal quarter pipe, all the way over to the right, to
land on the wooden quarter pipe.


LEDGE 2 LEDGE

At the start of the level, go down the small set of steps, then turn right. Go
forward until you come to a wall, then turn left and skate forward until you
see two ledges up against the wall on the right. To get this gap, grind one of
the ledges, jump the gap, and then land onto a grind on the other ledge.


LEDGE 9 SET

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Turn left in the
secret area, and follow the path around to the right until you get to a ledge.
Jump the steps next to the ledge to get this gap.


LIL' VENT GAP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay to the left of the
platform before you get to the fans, and you'll soon come to a small gap. Jump
the gap to get to the other side, then turn around and face the way that you
just came from. Use the vent with the fans to launch over the gap.


MASSIVE 20 SET!

Skate forward from the start of the level, go down the steps, and then skate
forward until the wall goes around a corner to the left. Follow the wall around
to the left, and you'll soon come to a big rail. There's a slope on the right
side of the rail, and 20 steps on the left side of the rail. To get this gap,
jump down all of the steps.


MUSKA'S GAP

Turn right from the start of the level, and skate along the path until you see
a wall on the left side. Get up on top of the wall by either doing a Boneless
or a wallride to get enough height to grind on the wall. Once you're grinding
along the wall, jump onto the platform. Once you're up on the platform skate
down the length of it until you reach a set of fans. Stay left of the platform
before you get to the fans, and you'll soon come to a small gap. Jump the gap.


NICE MID SIZE ROOF GAP

In the same place that you got the 'Wee Lil' Roof Gap', jump a greater distance
over the corner between the two rooftops to get this gap.


PLANTER POP

Turn right at the start of the level, and you should see some planters with
palm trees growing out of them. Just jump over the long side of one of the
planters to get this gap.


RAMP 2 ROOF

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it. One at the far end,
and one that is close to you when you jump up the ledge to get on this roof. If
you look over the left of the roof, you will see a small wooden quarter pipe.
Drop down over the edge of the roof, and go a little way from the quarter pipe.
Then turn around and start skating fast back towards it. To get this gap, use
the wooden quarter pipe to launch up to small metal quarter pipe on the roof.


ROOF 2 RAMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it. One at the far end,
and one that is close to you when you jump up the ledge to get on this roof. To
get this gap, skate to the quarter pipe at the far end to get some speed up,
then skate towards the other quarter pipe and launch to the right, all the way
off the roof, to land on the small wooden quarter pipe.


ROUND THE HORN!!!

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe that curves around.
Jump onto a grind near the beginning of the quarter pipe, and grind all the way
around until you get to the end of it. You also need to grind down the slope at
the end of the quarter pipe to get this gap.


SEASIDE HANDRAIL

Skate forward from the start of the level, go down the steps, and then skate
forward until the wall goes around a corner to the left. Follow the wall around
to the left, and you'll soon come to a big rail. There's a slope on the right
side of the rail, and 20 steps on the left side of the rail. To get this gap,
grind down the rail.


SHORTY PLANTER POP

Turn right at the start of the level, and you should see some planters with
palm trees growing out of them. Just jump over the short side of one of the
planters to get this gap.


SIIIIICK ROOF GAP!!!

In the same place that you got the 'Wee Lil' Roof Gap' and 'Nice Mid Size Roof
Gap' gaps, jump a greater distance over the corner between the two rooftops to
get this gap. This is a very difficult gap to get, as you need to jump so far.
Try doing a Boneless before you jump from the first roof, to help you get the
extra distance needed for this gap.


TABLE POP

Do down the steps at the start of the level and skate slightly to the right to
come to a group of tables. Jump over one of the tables to get this gap.


THE HIGH WIRE

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. Turn right before you get
to the edge of the roof with the big drop on the other side, and skate forward
until you come to a small ledge. Jump up the small ledge to arrive on top of
another roof. This roof has two metal quarter pipes on it. One at the far end,
and one that is close to you when you jump up the ledge to get on this roof. At
the far left corner is a small ramp. Air on the quarter pipe that is closest to
you when you jump up the ledge and ride towards the ramp at the far left corner
of the roof. Launch from the ramp all the way onto a grind on the wire. Jump
from a grind on the wire, then land on another grind on the wire for this gap.


THE VENICE LEDGE

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Turn left as soon
as you get into the secret area, and follow the path around to the right until
you get to a ledge. Grind down the ledge to get this gap.


TIGHT LANDING TRANSFER

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. To get this
gap, jump from the right quarter pipe to the small middle quarter pipe.


TOUCHDOWN!!!

In the same place as the 'All The Way...' and 'He Could Go...' gaps, manual
until you get to the table at the end of the planks to get this gap.


VB! LEDGE TRANSFER

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the wall
at the far right corner of the quarter pipe to land on a hidden path going
around the building. This will lead you to the secret area. Once in this area,
look around for two quarter pipes. Jump the gap between the quarter pipes to
get this gap.


VB! HUGE TRANSFER!!!

Turn right from the start of the level, and skate forward along the path until
you get to a set of three quarter pipes with gaps between them. The aim of this
gap is to jump all the way from the right quarter pipe, completely miss out the
middle quarter pipe, and land on the left quarter pipe. It's a huge jump, so
you need to pick up lots of speed by grinding the ledges and rails before you
attempt this gap.


VB! PIT TRANSFER

Turn right from the start of the level, and skate forward along the white path
nearest the fence on the left. Keep skating along until you come to a slope
going down. Go down the slope, and then turn left at the end of it. Skate
forward along this path until you come to two quarter pipes with a huge gap
between them. If you jump the gap from the low quarter pipe to the high quarter
pipe, you will get the 'West Side Transfer'. After landing this gap on the high
quarter pipe, skate forward and you will soon come up to another quarter pipe.
To get this gap, make sure you're going fast, and then launch from this quarter
pipe, over the platform to the right, to land on the next quarter pipe.


VB SKINNY TRANSFER

At the start of the level, go down the small set of steps and continue going
forward, all the way past the benches, until you come to a gap in the wall
leading to the right. Go behind the gap in the wall and you will arrive in an
area with two quarter pipes on the left side. Turn so that you're facing the
two quarter pipes. There will be one quarter pipe on the right, and one quarter
pipe on the left. To get this gap, get some air on the quarter pipe on the
right, and then approach the quarter pipe in front of you, and air over to the
right to land on the other quarter pipe.


VENT 2 ROOF GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. Once you're on the other roof, skate until you get near the end of it,
and then turn around and head back the way you just came from. To get this gap,
use the vent at the end of the roof to help launch you over the gap and onto
the roof with the two metal quarter pipes on it.


UP!

At the start of the level, go down the small set of steps, then turn right. Go
forward to come to a wall, then turn left and skate forward until the wall goes
around to the right. Follow the wall around to the right, and you'll soon come
to a thin quarter pipe. Do a small air on the quarter pipe for this gap.


UP!!

In the same place that you got the 'Up!' gap, jump higher to get this gap.


UPHILL CANYON JUMP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Skate over to the other side of the roof. There will be another roof
on the other side of a huge drop. Jump over the huge drop and land on the other
roof. On the other roof, skate until you get near the end of it, and then turn
around and head back the way you just came from. With the 'Canyon Jump' gap,
you only had to jump from the high roof with the wires on it, over the gap,
down to the low roof. With this gap, you have to jump from the low roof, over
the gap, up to the high roof with the wires on it, making this gap much more
difficult. Use the long rails on the low roof to get enough speed for this gap.


WEE LIL' ROOF GAP

Turn left from the start of the level, and skate down the slope next to the
kinked ledge to arrive in an area with a long quarter pipe. Jump over the top
right corner of the quarter pipe and land on the roof with the wires going
along it. Once you get on top of the roof, turn around and slowly skate back
the way you came. Stop just before you get to the corner of the roof, and you
should notice that there is a gap between the roof that you're currently on,
and a small roof just over the corner. Jump over the small part of the corner
to get this gap.


WEST SIDE TRANSFER

Turn right from the start of the level, and skate forward along the white path
nearest the fence on the left. Keep skating along until you come to a slope
going down. Go down the slope, and then turn left at the end of it. Skate
forward along this path until you come to two quarter pipes with a huge gap
between them. Jump from one quarter pipe, over the gap, and land on the other
quarter pipe to get this gap.


-------------------------------------------------------------------------------
4.12.                              Hangar
-------------------------------------------------------------------------------


AIR OVER THE DOOR

Smash through the glass to arrive in the area with the helicopter. In this
area, there will be a huge door that opens when you grind the helicopter. To
get this gap, use the quarter pipes on either side to air over the door.


BIG LIGHT HOPPER

Smash through the glass to arrive in the area with the helicopter. Grind the
propeller, and it will cause the helicopter to fly away. Once that's done, get
some air on the quarter pipe near the doorway, and then go fast through the
area where the helicopter used to be. Then hold forward, jump through the
glass, and hold triangle to land on the light. Alternatively, you can get the
Big Light Hopper gap as part of the Light Corner gap.


CHOPPER HOP

There is some glass that you break through in this level to get to an area with
a helicopter. Jump from one quarter pipe, through the glass, and land on the
other quarter pipe to get this gap.


DOWNWIND LIP

The downwind lip is on the other side of the quarter pipe from the wind tunnel
back wall gap. Lip trick on the edge of the quarter pipe closest to the fan.


FLYIN HIGH

At the far side of the half pipe there is a propeller. Grind the propeller, and
a secret area will open. Go through into the wind tunnel. To get this gap, jump
over the door that you came through to get to this area.


HALFPIPE GRIND

There are seven curved rails which go over the half pipe. All you have to do to
get this gap is grind over one of the rails.


HALFPIPE HANGTIME

Jump over the top of the half pipe using the slope on either side.


HIGH STEPPIN'

From the start of the level, go down the roll-in and jump over the half pipe.
You should see two rails in front of you, one high and one low. Do a lip trick
on either of these rails to get the High Steppin' gap.


INSTRUMENTAL LANDING

In the area that you start in, there is an old plane. To get this gap, jump
over the plane to get the Wingtip Hangtime gap, but before you land, tap up,
down or down, up to land in a manual.


ITS COLD UP HERE

Smash through the glass to arrive in the area with the helicopter. There is a
propeller on the helicopter. Grind the propeller, and it will cause the
helicopter to fly away. Once it's gone, you should notice that the door that
was once closed in this area. Go outside, and jump high on the quarter pipe.


LIGHT CORNER

In the area that you start in, there is an old plane. Behind the plane there is
a long rail. The rail can actually be used as a small ramp. Go very fast, and
use the rail to boost you through the glass. Once in the air, hold triangle,
and you hopefully land on the light in the area with the helicopter. Once
grinding on the light, there should be another light on the right, leading off
in a different direction. When you get near the end of the light, jump, hold
triangle, and land on the next light to get the Light Corner gap.


LIL LIGHT HOPPER

Go into the half pipe in the middle of the first area and get some big air.
From here, hold forward, and launch from the half pipe onto one of the lights.


ONE HALF PIPE LIP

Do a lip trick on the side of the half pipe that is closest to the start point
of the level.


RAILDROP

Get a lot of speed from the start, and then when you get to the quarter pipe,
jump and hold triangle. If all goes well, you should land on the highest rail.
Grind this, and when you come to the end of the rail, drop off it and hold
triangle to land on the lower rail.


RAIL GUIDED MISSILE

In the area that you start in, there is an old plane. Behind the plane there is
a long rail which can be used as a small ramp. Grind the rail behind the plane,
then jump from the rail to a grind on the window ledge with the glass.
Alternatively, jump from the window to grind the rail behind the plane.


ROLL-IN GAP

At the start of the level, you go down a roll-in. At the end of the roll-in, on
either side there is a quarter pipe. Jump from one quarter pipe, across the
roll-in, and land on the other quarter pipe.


SKYCRANE HANGTIME

Once you smash through the glass, you will arrive in the area with the
helicopter. To get this gap, jump over the helicopter by using the two wooden
ramps on either side of it.


THE OTHER HALF PIPE LIP

Lip trick on the half pipe that is furthest from the start point of the level.


UPWIND LIP

The upwind lip is on the other side of the quarter pipe from the wind tunnel
back wall gap. Do a lip trick on the edge of the quarter pipe furthest away
from the fan.


WINGTIP HANGTIME

All you have to do is jump over the old plane in the area you first start in to
get this very easy gap.


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5.                               Secret Levels

===============================================================================


SCHOOL II (FOUND IN NEW JERSEY)

Enter the train station and ride down the slope toward the area with the train
tracks. The level icon is found on a ledge above the quarter pipe at the back
of this area. Boneless up from the quarter pipe to get the icon.


VENICE BEACH (FOUND IN HAWAII)

Turn slightly left from the start point and ride forward to the road. Quarter
turn right on the road, then go forward and turn left at the next corner.
Follow the road all the way up to the end to see a blue quarter pipe with a
50-50 logo on it, and a tiki statue at the left side of the quarter pipe. Jump
at the statue and hold triangle to enter a secret tunnel. Ride down the tunnel
and jump at the end to collect the level icon.


HANGAR (FOUND IN MOSCOW)

Quarter turn right at the start point and jump up the high ledge in front. On
the left there is a red building with glass windows. Jump through the fifth
window from the left to land in a secret hall, then follow both slopes up to
the top of the hall to collect the level icon.


===============================================================================

6.                               Secret Tapes

===============================================================================


NEW JERSEY

Half turn at the start point and ride up the road. Turn right at the first
corner and left at the next corner to see a green bridge in the distance. Jump
over the green fence at the left side of the bridge and get off the board by
holding R1 + L1. Run down the steep grass slope and walk under the bridge to
collect the secret tape.


MANHATTAN

Ride forward onto the road at the start point and quarter turn left to see a
big billboard with the secret tape floating above it. Jump on the planter and
climb up the ladder to the bottom ledge of the billboard, then jump and hold R1
to grab onto the top. Stand on top of the billboard and walk over to the right
side to collect the secret tape.


TAMPA

Turn slightly left at the start point and jump over the fence to land in the
ditch. Ride forward to the other end of the ditch and use the sloped planks to
launch up to the roof. Get off the board and walk over to the top-left corner
of the roof, where a steep wire is leading up to the roof of a high building.
Climb up to the top of this wire and jump onto the roof. Fall into the gap
between the buildings on the left to collect the secret tape.


SAN DIEGO

Ride forward to the road from the start point and turn left at the first
junction. Grind the rail up the middle of the steps in the distance and drop
down to the area with the theater. Ride up the curved slope at the left side of
the theater and drop down to the path near the fence on the other side. Turn
slightly right after landing and use the quarter pipe to launch up to the high
quarter pipe on the right. Half turn after landing and launch up from the
quarter pipe to collect the secret tape.


HAWAII

Ride forward from the start point and stop near the swimming pool in front of
the hotel. Half turn left to see a blue vending machine with an entrance at the
left side. Ride through the entrance to appear on the roof, and grind the wire
leading down from the top-left corner to collect the secret tape.


VANCOUVER

Select the 'Skate Tom's Part' goal on chapter 17, then press start and select
'End Current Goal'. Quarter turn right from the start point to see a glass dome
in the distance with the secret tape above it. At the right side of the dome is
a pagoda. Ride up the quarter pipe at the left side of the pagoda and spine
transfer onto the roof. Spine transfer over the middle of the roof and then
jump toward the glass dome to collect the secret tape.


SLAM CITY JAM

Ride down the roll-in to the half pipe from the start point and launch up to a
grind on the light rig above. Grind left along the light rig and stay on to
grind through the cube with the secret tape.


MOSCOW

Ride forward from the start point to St Basils. Hold R1 + L1 to get off the
board, jump up to any slope on the corner of the statue, then jump again and
hold R1 to grab onto the rail. Jump forward from the rail to land on the ledge
of the statue. Jump over the gap and grab onto the ledge of the next building.
Pull up and jump up to the second ledge of the building. Walk forward on the
second ledge to see a pillar on the middle of the ledge with a slope near the
bottom of it. Jump twice toward the pillar to land on the slope, then jump
again and grab onto the rail on the ledge above. Pull up to the ledge and walk
right to collect the secret tape.


HOTTER THAN HELL

Turn slightly right at the start point and ride toward the stage to see two
doors. Ride through the right door to arrive on the walkway high above the
level. Half turn and launch up from the slope to collect the secret tape.


===============================================================================

7.                          Copyright Information

===============================================================================


This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of the file can be found at www.gamefaqs.com.