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Vice Desk I
The Black Caesar

L.A. Noire Walkthrough and Guide

by CMBF  

 
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Vice Desk I -- The Black Caesar

-- Special Notes for this Case --
Newspaper #7 -- On the desk in the warehouse directly across from the ledger.

Another battle flashback, this time you get a taste of what they were facing -- and what it means to be a Marine.

The case starts out with your arrival at Vice and a meet up with your new partner, Roy Earl -- they seem to be very happy to see you!  In fact so happy that the Captain hands you a case striaght away!  Two dead junkies killed by military morphine.

Well, things are looking up! Your new car is a Cadillac convertible!  Sweet!

 


Checking out the crime scene

 

-- Yucca Street Crime Scene --

When you arrive at the scene you find the Coroner investigating -- and he fills you in.  Then your partner fills the rest in because he sort of knew them, but not well... 

First thing you should do is check the body on the floor, being sure to check the wallet in his pocked to read his ID and the note in it.  Now find the wallet on the floor and check that -- reading the ID and the numbers slip -- and then carefully examine the popcorn cup to learn where it is from.

Now that you have dealt with ID'ing the dead, check the following clues in the flat:

-- The needle in the seated junky's arm

-- The paper on the table to the right with the strange doodle

-- The sheet music

-- The popcorn cup: check the bottom of the cup

Go into the kitchen and examine the clues there:

-- Popcorn cup with morphine taped to the bottom

-- Morphine syrette on the floor


-- Black Caesar Food Hut --

Now that you have exhausted the clues on the scene, head across the street and check out the food stand, where you will find a twitchy counterman who runs as soon as Roy demands the popcorn.  Of course he runs -- they always run.

You chase him and, per script, get kicked in the face and clotheslined for your troubles and then you have to beat the crap out of him.  Once you have that down, it is back to the food stand to investigate that...  Find the following clues:

-- Numbers Racket: inspect the trumpet attachment in the brown case

-- Blue Room Pass: inside the case

-- Morphine Syrettes: check inside the box

That exhausts the clues for here, so it is time to have a chat with old Fleetwood...

-- Interview Fleetwood Morgan --

The questions you have are very simple since you really just want to know who is behind this, who he is working for, because this is damn sure not his operation!  The correct answers are below if you need them:

-- Morphine Overdose Victims: Lie / Popcorn Cups with Morphine

-- Numbers Slips Recovered: Doubt

Fleetwood sings good, I wonder if he can play the horn that well?  You manage to get the last bit of what he knows and then you have him transported.  Before you depart, find the phone and call Dispatch to get the addresses you need -- and now that you have those you have your next destination.


-- Jones' Booking Agency --

When you arrive go up the stairs and read the building register to learn what room it is then go in.  Jones is at the desk -- have a chat with him to learn he really does not like cops!

In the corner is a radio -- go to it and change the band to FM and the station to 275 like the note at the crime scene, then turn it on and what do you know?!  Drugs and money!  Before you get all pat yourself on the back, you are going to have to battle the two goons in the office here first...  So get with the beat-down brother!

 


A visit with Jones

 

After the fight and before you interrogate Jones, carefully inventory the clues in the radio:

-- Money

-- Betting Slip

-- Morphine

-- Bag of reefer

-- Green Sticker

Now that you have that small chore out of the way it is time to have a friendly chat with the man who just ordered a beat-down on you...

-- Interrogate Jermaine Jones --

Getting him to cooperate is not really that hard -- the answers are below if you need them:

-- Army Surplus Morphine: Doubt

-- Involvement of 'Ottie': Lie / Distributor Identified

-- Link to Ramez Removal: Doubt

When you are done with the interrogation you arrest the lot of them and have them hauled off, and then you use the phone to check the address you need now for Ramez Removals.

-- Numbers Operation --

I let Roy drive me to the Numbers Operation, where upon arrival we find Merlon Ottie waiting for us.  Before we get too far into him, we notice that odd red slot machine in the corner.  Remember that code from the crime scene?  Yeah, slot machine characters Cherry, Bell, and Win...  What the heck, may as well try it!

Pull the arm and, when the right symbol turns up press the 'Hold' button below it.  When you get all three, well what do you know?!  Another trick container!

After you inventory the contents -- including the sticker -- you go to have a conversation with Merlon and... Yep!  He runs!

A long chase ends in his being tackled and brought back, which makes you wonder why they always run?  Whatever, once you have him back you find an IOU in his cane, and then you have some questions for him:

-- Army Surplus Morphine: Lie / Finkelstein Identified

-- IOU Note from José Ramez: Truth

While he thought he was immune, turns out he is not!  You have him hauled off and now it is time to pay a visit to the Removal firm...

 


A newspaper and clues to be found

 

-- Ramez Removals --

When you arrive it seems you just missed Jose -- but that is OK, we will go find him!  With an assist from the uniforms, you manage to chase him down and arrest him, and take him back to the warehouse.  Now go inside and have a look around:

-- Newspaper #7 is on the second desk

-- Check the Ledger on the table in the back

Follow the water trail to the blocked freezer door -- you cannot get in, but there is a ladder nearby so use that to get to the crane and move the crates.  You only need to move the first two, then come back and look at the blocks of ice closely...

Use your pistol to break open the ice block to find the morphine.

After you find the drugs you get a CS of a truck arriving and then Jose (?) runs inside and starts shooting at you -- so you have no choice but to kill him!

With that mischief managed our next stop is the Ice Company...

-- Polar Bear Ice Company --

Things do not go quite as smooth as they should when you arrive -- you encounter a man who it seems is armed -- and Roy shoots him! 

When you get inside you surprise the Fink, but he runs off and his men resist, making it necessary to kill pretty much everyone...  Work your way through from cover to cover killing as you go, sadly once you get the SMG it turns out you cannot use it as there is no one left to shoot but the Fink and the game forces you to use a pistol.  Sucks...

Once you clear them all out, you find the crates in the back marked U.S.S. Coolridge full of morphine.



 
 
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Comments for Vice Desk I
The Black Caesar

 
 
1 comments, latest first.
 
Nov 28th 2012 Guest
I guess u are all neards


ID #213474