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Grand Theft Auto 5 Mods

We have 137 mods
Aircraft (89) Boats (1) Cars (10) Helicopters (4) Maps (3) Mods (11) Others (1) Skins (1) Tools (2) Military Vehicles (5) Clothing (1) Missions (9)

All Mods - Latest First

Page 1 of 5   1 2 3 4 5 »
Aircraft: ADFX-02 MorganAdded 6 Sep 2017, ID #151
The ADFX-02 Morgan was a superplane introduced in the 2006 released "Ace Combat Zero: The Belkan War". It features a powerful tactical laser system (TLS) in for of a pod on top of the fuselage and large Multi-Purpose Burst Missiles (MPBM). This model has now been remade for GTA San Andreas with various assets from different games and a lot of scratch work. The laserpod is an extra, so it's not always on top of the plane to give a little variety.

Aircraft: Sukhoi Su-37 Flanker-FAdded 6 Sep 2017, ID #150
The most maneuverable aircraft out of the Flanker series, only 2 prototypes were built in real life. This aircraft combines controls urfaces such as canards and elevons with 2D vectoring nozzles.

The mod features realistic part movement and working cockpit instruments. Cleo 4 required.
Aircraft: Sukhoi Su-33 Flanker-DAdded 6 Sep 2017, ID #149
Another plane of the Flanker family, this time the carrier version known as Flanker-D or "Sea Flanker". Compared to the Su-37, it is smaller, has slightly different wing shapes, a different cockpit and some minor changes. It comes with 6 new skins.
Aircraft: F/A-18F Super Hornet BF3Added 6 Sep 2017, ID #148
Twin seat Super Hornet converted from the Battlefield 3 singleplayer campaign. Features detailed cockpit, original paintjob and decals, custom shadow and scripted movements (realistic gear and control surfaces) Cleo 4 required.
Aircraft: YF-23 Black Widow IIAdded 3 Aug 2017, ID #147
One of two prototype planes entering the final stage of the ATF program which selected the rival F-22 as the winner. Now you can fly this plane in San Andreas with realistic cockpit, openable weapon bays and 6 different skins.

Be sure to read the Read Me file.
Aircraft: CV-22 Osprey [EPM]Added 3 Aug 2017, ID #146

Starting to finish up and release mods I have started this year but never completed due to a lack of time.

Starting off with the USAF CV-22 Osprey, but let me make one thing straight: The rotors can not actually be tilted, because the rotors stop working once the engines are turned... Sorry, but nothing I can do about it. Anyway, I have decided to make a functional landing gear instead and openable ramp in the rear.

Original model taken from CoD Ghosts, edited by me with a more detailed cockpit.
Aircraft: Sukhoi Su-34 FullbackAdded 3 Aug 2017, ID #145
Attacker based on the Su-27 Flanker family. Boasts gret maneuverability for an attacker and even has a small kitchen equipped.

Comes with 6 different skins, detailed cockpit and many working parts.
Cars: 2003 Nissan Skyline JGTCAdded 3 Aug 2017, ID #144
The Super GT series is a grand touring car racing series that began in 1993. Originally titled as the Zen Nihon GT Senshuken, generally referred to as either the JGTC or the All Japan Grand Touring Car Championship, the series was renamed to Super GT in 2005.

This mod represents the model of the Nissan Skyline GT-R R34 as seen during the JGTC in the year 2003 and is coming with 4 different liveries:
Xanavi Hiroto

Also contains a more or less detailed engine, detailed interior and proper dirt mapping.
Custom settings included.

Turn 10 (model)
outsid3r4 (Pennzoil, Hiroto, Tire and Glass textures/Beta testing)
34R1 (screenshots)
SkylineGTRFreak (converting)
Aircraft: Su-37 Flanker-F Gelb Team (Ace Combat: Zero)Added 31 Jul 2017, ID #143
A retexture of my previously released Su-37. This aircraft represents the Belkan Elite squadron called "Gelb Team". Complete with Belkan marking and original colors used from the original PlayStation 2 textures.
Aircraft: Mi-26 HaloAdded 31 Jul 2017, ID #142
The Mi-26 Halo is the biggest transport helicopter in service and was developed in Russia.
You are able to go inside it and drive cars in the interior. However, the cars may slip out, as it's hard to keep them inside.

I didn't test it, but it should work with Silent's rotor patch (I have added blurred rotors)
Aircraft: Mi-8 HipAdded 31 Jul 2017, ID #141
The Mi-8 Hip is a transport chopper developed by the Soviet Union and still in use with several armys around the world (Russia, Ukraine, ...)

Interior on this one is not enterable, but it should be compatible with SIlent's rotor patch and comes with custom LOD, shadow, openable door and more
Aircraft: F-22 Gryphus, Falco and AntaresAdded 31 Jul 2017, ID #140
Three different skins for the F-22 based on the Ace Combat handheld titles (Ace Combat X: Skies of Deception, Ace Combat Xi: Skies of Incursion and Ace Combat X2: Joint Assault)

All necessary files included
Aircraft: F-15J Kai 60th Anniversary of JASDFAdded 31 Jul 2017, ID #139
A special paintjob for the F-15J to celebrate the 60th Anniversary of the JASDF. The real life aircraft is part of the 201st Squadron.

Download link for the original mod (made by me) included.
Aircraft: F-2A Viper 60th Anniversary of JASDFAdded 31 Jul 2017, ID #138
A special paintjob for the F-2A to celebrate the 60th Anniversary of the JASDF. The real life aircraft is stationed at Misawa Air Base in Japan.

Download link for the original mod (made by me) included.
Cars: Mine's Nissan Skyline R34Added 26 Jul 2017, ID #137
Another R34, time to celebrate!

Represents a Mine's R34 with TE37 rims instead of the usual BBS rims. Base model was the previously released R34 V-Spec II.

It pretty much got all the stuff the other Skylines had:
Detailed interior and engine bay
No broken tire bug
Hands on steering wheel
Dirt mapping
LOD models

Comes with livery support and different PJs

and all that basic stuff.

And don't cry about the file size...
Cars: Nissan Skyline GT-R R34 M-Spec NürAdded 26 Jul 2017, ID #136
And another R34, this time the M-Spec Nür version. May be only for dedicated fans, since it's basically more or less looking like the dozens of V-Spec II models we have.
This one has different badging and a hood without vent (like the early R34 GT-Rs)
Cars: Nissan Altima 3.5SEAdded 26 Jul 2017, ID #135

A vehicle mod which is (imo) long overdue, as it was one of the most common vehicles in NYC (back when IV released). Exterior model extracted from FM2 by chipicao.
Interior and engine have been added.

Complete exterior, interior, engine, trunk and doorsills
All LOD levels present (L1 and L2 models)
Custom COL model(s)
Hands on steering wheel
Buttons and gauges illuminated at night
No broken tire bug
Wheels are colorable (channel 2)
Spoiler (with brakelight) as extra
L0, L1, L2 models completely dirt mapped
Aircraft: MH-60L Black Hawk [EPM]Added 26 Jul 2017, ID #134
And here we have yet another Black Hawk, this time with many beautiful things though. Features sliding rear doors, which be operated by using EPM or simple native trainer.
Additionally new LOD models, complete dirt mapping, no crashes when shooting at the glass, remapped cockpit panel, new tires and some minor stuff.
Aircraft: AH-6 Little BirdAdded 24 Jul 2017, ID #133
Small, lightweight special operations helicopter for quick insertion of troops. This is an armed version with rocket pods and miniguns

Updated version of a very old mod with new materials, completely new LOD models, bullet holes, dirt mapping, blurred rotors and some more stuff.
Aircraft: MH-6 Little BirdAdded 24 Jul 2017, ID #132
Small, lightweight special operations helicopter for quick insertion of troops.

Updated version of a very old mod with new materials, completely new LOD models, bullet holes, dirt mapping, blurred rotors and some more stuff.
Aircraft: MH-47G Chinook [EPM]Added 24 Jul 2017, ID #131
Special operations version of the CH-47 Chinook. Another old updated mod. This features EPM support to open the rear doors, but EPM is not necessary.
A new, detailed cockpit has been implemented, front doors can be opened, dirt mapping, bullet holes, blurred rotors and more stuff has been added.

When entering the interior, you can prevent yourself from falling by disabling "No Ragdoll while Falling" in Simple Native Trainer (Options and then second page, second column I believe)
Aircraft: Mig-29 FulcrumAdded 24 Jul 2017, ID #130
A small russian fighter, used by many different nations.

Comes with working cockpit features, realistic gear and part movement, as well as 6 different skins.

Thanks to Sabro for the German and Polish Air Force skins
Aircraft: Tupolev Tu-160 BlackjackAdded 21 Jul 2017, ID #129
A heavy russian Bomber with variable wings.

This mod features automatic working sweep wings, detailed cockpit, openable bomb bays and comes with an afterburner script (extra effects required)
Aircraft: F-15C EagleAdded 21 Jul 2017, ID #128
A new F-15C Eagle based on the Ace Combat: Assault Horizon model. I have made further improvements to the model, including:

-Fuselage remodelling including 3D vents
-More detailed wheels
-working lights
-New cockpit and ejection seat
-New LOD model and shadow
-Fuel tanks as extra
Aircraft: Grumman F-14D Super TomcatAdded 21 Jul 2017, ID #127

New F-14D Super Tomcat for GTA San Andreas.

Base model ripped from Assault Horizon.

Model changes:
-higher poly cockpit section and cockpit fitted into the exterior model
-new landing gear
-remodelled a few vents to a higher quality standard
-entirely new custom textures
-complete ejection seats and RIO station in the back (can be entered as passenger)

Features of the mod:
-All parts of the landing gear working
-Working cockpit instruments
-Working lights
-Working sweep wings with flaps and spoilers
-Afterburner script and effects included
-6 different skins
-Enterable for pilot and passenger
-Custom LOD model
-Custom shadow model
-Custom col model

Cleo 4 required.
Aircraft: Grumman F-14A TomcatAdded 21 Jul 2017, ID #126
A modification of the previous F-14D Super Tomcat mod.
The F-14A was the first operational version of the Tomcat and this mod features following changes to the F-14D Super Tomcat:

New cockpit panel and RIO station
New seats
New chinpod
New TF30 exhaust nozzles
New squadron textures
Different armament

skins included:
VF-1 Wolfpack
VX-4 Evaluators
VF-84 Jolly Rogers
VF-154 Black Knights
VF-213 Black Lions (ca. 1994, represents the paintjob of Kara Hultgreen's F-14A (first female F-14 pilot)
Aircraft: Grumman F-14B "Bombcat"Added 21 Jul 2017, ID #125
And here we have another Tomcat, this is the last remaining version. The F-14B Tomcat is a further improvement of the F-14A with new engines and added air-to-ground attack capability (hence the nickname Bombcat).

Changes made to the F-14A model:
New exhaust nozzles
New weapon loadout
New skin pack

VF-24 Renegades "Thief of Baghdad"
VF-11 Red Rippers by Sabro
VF-102 Diamondbacks by Sabro
VF-142 Ghostriders by Sabro
VX-9 Vampires by Sabro
VF-24 Renegades "Camel Smoker"
Aircraft: P-51D MustangAdded 20 Jul 2017, ID #124
A new P-51D Mustang for GTA San Andreas with CLEO 4 support.

Comes with 6 (ingame) changeable liveries
Working cockpit instruments
Sliding canopy
Working flaps
Rockets and bombs as extra
Custom LOD, shadow and COL

Thanks to Sabro for the skins and for ripping the model
Aircraft: F-15 S/MTD Grabacr (8492nd) Ace Combat: 5Added 20 Jul 2017, ID #123
Represents the Osean aggressor squadron 8492, consisting of former Belkan pilots known as the "Grabacr" squadron.
This was one of the antagonist squadrons in "Ace Combat 5: The Unsung War".
The model has been released before, but comes with the new skin.
Aircraft: Su-35 Flanker-E Ofnir Ace Combat: 5Added 20 Jul 2017, ID #122
Represents the Yuktobanian aggressor squadron Ofnir, consisting of former Belkan pilots.
This was one of the antagonist squadrons in "Ace Combat 5: The Unsung War".
The model has been released before (actually a Su-37), but comes with the new skin.
Aircraft: Su-47 Berkut Grabacr Ace Combat: 5Added 20 Jul 2017, ID #121
This was one of the antagonist squadrons in "Ace Combat 5: The Unsung War".
The model has been released before, but comes with the new skin.
Aircraft: Messerschmitt BF-109 E3Added 20 Jul 2017, ID #120
A new BF-109 with Al planes support! A big thanks to Sabro for the ripped files and information on the different BF-109 versions.
I have removed the Swastikas on the pictures, but they're present on the skins.

I have 2 uploads for you:
One is heavy in file size, but includes:

2048x2048 body textures (6 different skins)
1024x1024 cockpit textures

However, here is a comparison of the file sizes:

rustler.txd (heavy): 7.93mb
rustler.txd (friendly): 2.58mb

Any additional paintjob (rustler1.txd, etc):
2.1mb (heavy)
0.52mb (friendly)

Gotta choose for yourselves. But the friendly version does not look much worse.
Aircraft: Grumman F-14D Super TomcatAdded 19 Jul 2017, ID #117
Take it to the Danger Zone!

The F-14 Tomcat is one of the most iconic aircraft in the US Navy inventory. Now you can take it to the skies over Los Santos.
The mod has several features, including working gear and geardoors, moving control surfaces, a detailed cockpit and the wings can be swept back as well (You can only do it manually and need a Trainer for that. Open the left and right rear door and tada).
It also comes with livery ability and 6 different skins.


-Proper COL files
-right missile will now fire forward instead of sidewards when the wings are swept

inital release

Left to do: Glass reacting to bullets

And I also know that not everything is working like in real life (talking about the flaps I have made as ailerons in particular), but I did the best I could.

Textures, model reworking, converting:

Thanks to:

-for some ZM3 advice.

Full credits in the Read Me File
Aircraft: A-10A Thunderbolt IIAdded 19 Jul 2017, ID #116
Before complaining about file size... Read.

So here we have my second mod for GTA V, the infamous A-10A Thunderbolt II (also known as Warthog). A really mean beast and I simply love it.

So what can you expect from this mod? Well, the signature weapon (GAU-8 in the front) rotates when being fired, just like in real life. Wheels retract properly and the flaps are working together with the gears as well.
Rudders, ailerons and elevators are working, the ailerons fold out as airbrakes as well.
6 different skins (and here is the size part, each of the body skins is 2048x2048 pixels, read more below)
Detailed cockpit
Working night and landing gear lights
Working engine fans
Glass can be shattered by guns
Wings able to break off
So, about the skins. If you want to reduce the file size, you can:

A) delete all of them except one or two or how many you want to have left. (Simply use OpenIV)

B)extract the textures and resize them to 1024x1024 and reimport them

It will cut the file size in half or less, but it looks too good with the 2048x2048p textures, so I have left them in there.


-GAU-8 Avenger sound mod included, thanks to Walter. It really adds to the mod and he did an amazing job with it.

-Initial release

Full credits in the Read Me file.
Aircraft: Boeing 757-200Added 19 Jul 2017, ID #115
One of my favourite airliners, the Boeing 757-200 with winglets. It's not really a "special" plane, but I like it.

The mod has quite a lot of features:

All control surfaces working (This includes rudder, aileron, etc)
One working pair of flaps
Gears and geardoors working
6 different liveries (hence the big filesize)
Frontdoors, cargo doors and the nose can be opened
Landing lights
Detailed cockpit
Bulletholes and proper COL
Custom LOD models

Liveries included:
American Airlines
United Airlines
US Airways

All of them depict older version than the ones currently flown by the real Airlines, but I simply like some of them more.

If you want to reduce the file size, you can:

A) delete all of the the liveries (named jet_sign_?) except one or two or how many you want to have left. (Simply use OpenIV)

B)extract the textures and resize them to 1024x1024 and reimport them

This can cut the texture files to under 7mb (Whole mod size (normal and _hi model together) would be around 24mb then)

-initial release

Credits in the Read Me.
Aircraft: F-35B Lightning IIAdded 19 Jul 2017, ID #114
It has been requested quite often and here it is: The latest fighter jet of the US in the VTOL configuration. All VTOL hatches and engines work, giving it a nice and realistic look. You can open the internal weapon bays with a trainer, since I have made them as car doors. Inside are 2 JDAM bombs and 4 AMRAAMs on external hardpoints, as well as 2 Sidewinders.

The glass can be shattered by bullets, bulletholes are visible, model is dirt mapped and includes 3 different skins (liveries).

I know that the MG position is not like in real life, but that's because the F-35B does not have an internal MG and has to carry an underbelly gunpod, which looks ugly imo.

The afterburner engine effect moves together with the VTOL thruster as well.

-Initial release

Original model converted from Battlefield 3

Full credits in the Read Me file.
Aircraft: CV-22B OspreyAdded 19 Jul 2017, ID #113
The CV-22B Osprey is a mixture of a helicopter and aircraft currently in use with the US Air Force (The Marines use an almost similiar aircraft, the MV-22 Osprey). It can take off like a helicopter and then switch to horizontal flight while in the air.

I wanted to bring this nice piece of machinery into GTA V as well and yes, you can change between the different flight modes as well (It replaces the Velum). The cargodoors in the rear are openable and TECHNICALLY 10 people can enter it, but the AI is too stupid (Not my fault, they can't enter the back of the default Titan either).

Bulletholes are visible, glass can be shattered by bullets and the body is dirt mapped.
Oh and you will enter through the body without a door opening. That's because the Osprey does not have any doors in the front.

-Initial release

Original model converted from Call of Duty: Ghosts

Full credits in the Read Me file.
Skins: 160th S.O.A.R. Nightstalkers PilotAdded 14 Jul 2017, ID #112

This is a more or less simple retexture job of the original helicopter pilot.

-The body suit has been changed from green to desert tan
-The helmet is now dark grey instead of white
-Black gloves instead of green ones
-Nightstalker patch on arms
-Black Hawk army name patch on chest
Aircraft: MH-60L Black HawkAdded 14 Jul 2017, ID #111
My beloved MH-60L Black Hawk now in GTA V. This is a special version of the normal UH-60 Black Hawk and comes with extra sensors, refueling boom and M134 gatling guns.

So, this mod does not replace the Annihilator, but the Valkyrie instead. Reason is, I have made the guns usable for the passengers and was too stupid to make the Annihilator have the same gun setup as the Valkyrie.
The two side mounted gatling guns can be fully used (you can spawn a driver with a trainer or so and then use the guns, since it's not possible (yet) to use this in Online). The front mounted explosive cannon is STILL useable, but has no associated mesh (well, the flir at the front turns in the direction you're aiming, but that's it).
Includes custom LOD models, dirt mapped the whole body, bulletholes and shatterable glass, tail can break off, the rear rotor is tilted like in real life and yea...

You can download a fitting pilot here:

I'm planning on doing more Black Hawk version, including the coast guard HH-60J Jayhawk, the Navy's Seahawk, the Air Force's Pave Hawk, an MH-60L Direct Action Penetrator with side mounted rockets and MGs, a normal UH-60 and perhaps the LA County Firehawk. (But first I will focus on entirely different vehicles)
Next will probably be the MH-47G Chinook of the special forces, feel free to check my blog.

-new, more detailed cockpit panel

-Initial release

Original model converted from DCS: A-10C, Ace Combat: Assault Horizon and Battlefield 2.

Full credits in the Read Me file.
Aircraft: MH-60S KnighthawkAdded 14 Jul 2017, ID #110
Another version of the UH-60 Black Hawk, this time the MH-60S Seahawk (official name) or informally "Knighthawk". I'm calling it Knighthawk to avoid confusion i case I'm going to upload the SH-60B Seahawk as well, which has quite a different exterior airframe. The MH-60S combines the UH-60 airframe with SH-60 avionics.

So, this is basically the same model as the MH-60L Black Hawk with some changes. What has been changed?

-replaces Annihilator
-gunner windows closed
-new cockpit panel with 2 large screens
-new Navy skin
-enterable for 6 persons
-removed refueling rod, flir and some minor parts

LOD models and COL have been updated as well.

-Initial release

Original model converted from DCS: A-10C.

Full credits in the Read Me file.
Aircraft: MH-47G ChinookAdded 14 Jul 2017, ID #109
A special operations version of the CH-47 Chinook, a tandem rotor helicopter used by the US Army (The normal Chinook is also widely used by other contries such as the Netherlands or UK).

This chopper features all native ingame functions the Cargobob has. You can hook up cars, the back doors can be opened and the interior is enterable. The cockpit is detailed and the glass (body as well) react to the bullet impacts (Note that the glass is bullet proof just like on the vanilla cargobob. I could've changed it, but I thought why not?). Includes full custom COL and LOD models.

-Initial release

Original model converted from FSX (Area 51 Sim).

Full credits in the Read Me file.
Aircraft: Messerschmitt BF-109 E3Added 14 Jul 2017, ID #108
One of the famous German World War II fighter aircraft, the Messerschmitt BF-109. This version displays the E3 generation of aircraft and comes with 6 different 2048x2048 pixel skins (hence the big file size).
I am planning on making an add-on pack with different WWII aircraft (A6M5 Zero, P-51D, Spitfire, etc...) but I have no clue when and that's why you get this BF-109 now and as replacement vehicle (you can still use it as add-on with some file tweaking though). It replaces the Mallard, but has got functional machine guns.

Since I believe it could offend quite some people, I have removed the Swastika emblems on the tail of the aircraft and/or replaced them with a simple black square and white outline.

If you want to reduce the file size, you can:

A) delete all of them except one or two or how many you want to have left. (Simply use OpenIV)

B)extract the textures and resize them to 1024x1024 and reimport them

It will cut the file size in half or less, but it looks too good with the 2048x2048p textures, so I have left them in there.

About the non-working wheels (in the front):

The problem is that they will turn by 90° when retracting the landing gear. So I had to attach them as tstatic objects to the gear, otherwise they would simply go through the wing.

-Initial release

Model converted from Wings of Prey and War Thunder.

JG-27 Lybia skin originally made for War Thunder by:
LG-2 2 skin originally made for War Thunder by:
Black skin originally made for War Thunder by:

Full credits in the Read Me file.
Aircraft: AH-64D Longbow ApacheAdded 14 Jul 2017, ID #107
The US Army's main attack helicopter now for GTA V. Since Rockstar took away our beloved Hunter based on the Apache, this one replaces the Savage from the Heist DLC (custom handling included).

The Savages MG has been replaced with an other MG, which has a slower rate of fire, BUT can be aimed 360° by the pilot. That means you can shoot in any direction while flying. The exterior has normal maps for enhanced detail and 2048x2048 textures. The rotor textures are blurred when the engine is on, both pilot doors open up and you can also open both engine covers of the turbines (with a trainer, see picture 3). The cockpit is detailed and features illuminated screens at night. Flight stick is working as well, so does the landing gear suspension and the wheels. When destroying the helicopter, the tail can break off, bulletholes are visible and the glass be shot as well. Includes all LOD levels (0, 1, 2, 3) and custom collision mesh.

-Initial release

Israeli Air Force skin (picture 2) not included, will be released some time later.

Exterior model converted from DCS: A-10C.
Cockpit model converted from Ace Combat: Assault Horizon.

Full credits in the Read Me file.
Aircraft: M1A2 AbramsAdded 13 Jul 2017, ID #106
Here we have the current US main battle tank to replace that german Leopard 2-inspired GTA V Rhino. Includes two seperate texture files with either woodland or flat desert camo.
The tank comes with the "tank urban survival kit (TUSK)" including reactive armor and enhanced gunner protection. To also make it look more combat ready, I have added several bags to the turret (can be removed via trainer->vehicle components menu).
Driver compartment and gunner interior are modelled and included. You can't enter them physically, but it's still nice to have. Passenger seat is located in the left (opened) hatch on the turret (second pic). Multiple parts including panels, MG, bags can break off when the Abrams explodes.
All LODs are included, custom collision has been made and the tracks, wheels, lights are all working. (At some times the tracks are a little over the ground in the rear when breaking, but it's barely noticeable).

Before you ask: I have tried to:

a) make the MG a secondary seat gunner placement. ->game crash

b) add coaxial MG next to the cannon, controlled by the player. -> double tank cannon

I may figure something out in the future, but right now, only the main cannon can be used.

Original model converted from Call of Duty: Ghosts.

Full credits in the Read Me file.
Aircraft: Apache AH Mk 1 British Armed ForcesAdded 13 Jul 2017, ID #105
New textures for the AH-64D Apache, representing the AH-1 Apaches of the British Armed Forces. Model remains the same, but th textures now include british markings and roundels.
Aircraft: AH-64D Israeli Air ForceAdded 13 Jul 2017, ID #104
New textures for the AH-64D Apache. Decided to upload the Israeli textures because they look completely different from the US Apaches. I also have Dutch and British Apache textures, but since they're almost identical to the US textures, I gave priority to the IAF ones. The model and code lines remain the same, only the textures have changed. All necessary files included.
Aircraft: AH-64D Koninklijke LuchtmachtAdded 13 Jul 2017, ID #103
Dutch textures for the AH-64D Apache. Slightly different tone of green and new markings. Model files and code lines included, so you don't have to download the original Apache.
Aircraft: UH-60L Black HawkAdded 13 Jul 2017, ID #102
Yes, it's another Black Hawk! But this time a standard Black Hawk, no fancy extras or anything. This one is meant to replace Annihilator and has got working machineguns.
The biggest different compared to the other Black Hawk versions is the ability to have different liveries. I will aim to upload a template/paintkit soon, so you can do your own ones and add them (and please release them for everyone to enjoy Smile )

Skins included:
Black (US Army)
Olive (US Army)
Olive MedEvac (US Army)
Sand (US Army)
Australia (camo)
UN (Israel markings)

The helicopter is meant to replace the Annihilator, can hold six people and the rappel ability is also there.
The machine guns can be aimed 360 degrees (like the Apache) because I thought "hey, a real Black Hawk as rotating turrets as well". The objects still don't turn unfortunately, but so be it. Cockpit gauges working on this one as well.

Original model converted from DCS: A-10C.

Full credits in the Read Me file.
Aircraft: F-22 RaptorAdded 13 Jul 2017, ID #101
The F-22 is the newest fighter jet in the US Air Force air craft inventory. Equpiied with stealth and BVR capabilities, this is true 5th gen fighter jet.
Since many people requested this for GTA V, here we go. I have had help from CamxxCore, so the F-22 is a little more realistic with openable weapon bays and even droppable bombs. It comes with a realistic cockpit (artificial horizon is working) and 6 different 2048x2048 pixel skins.

Skins included:
Air Force (grey, ED tailcode "Raptor 01")
Air Force (grey, FF tailcode)
Air Force (splinter aggressor, AK tailcode)
Starscream (Transformers 2)
Mobius 1 (Ace Combat 4)
Thunderbirds (US display team)

Also, no afterburners. Why? Because 2 are not possible atm. But CamxxCore is looking into it.
See CamxxCore's other mods:


1.1: new handling data included

1.0: initial release

Original model converted from FSX..

Full credits in the Read Me file.
Aircraft: Airbus A380-800Added 13 Jul 2017, ID #100

Here we have the Airbus A380-800, one of the biggest commercial airliners to date. I think this is the first Airbus for GTA V, so here we go.
It comes with 9 different liveries (all in the game at once)
Included are:

Airbus House
British Airways
Thai Airways
Korean Air
Air France

The cockpit is detailed and the gauges are working as well. The flaps work together with the main landing gear to have a nice effect. The windows light up at night, just like the default GTA jet has it. All LOD levels properly included, as well as a custom made collision mesh.


-windows properly matched on the British Airways skin
-added additional skin (Air France)
-openable cargo doors (can be opened via trainer, left and right rear door)
-fixed extra lights on wings

1.0: initial release

Original model converted from FSX.

Full credits in the Read Me file.
Military Vehicles: M1116 Humvee Up-ArmoredAdded 12 Jul 2017, ID #99
The M1116 High Mobility Multipurpose Wheeled Vehicle or let's just say... Humvee is probably one of the most famous vehicles in the US inventory. Used by the Army, Air Force, Marines and also a variety of different nations, this vehicle is often seen in the news or videos shot in Afghanistan, Iraq, etc...

This is the "Up-Armored" version providing extra safety for its personnel with new armor plates and a safer gunner turret with more protection.

This mod of course features a working M2 Browning .cal 50 gun, which can be operated by a passenger. The hood can be opened and the engine is visible. Transmission is working (you can see that when driving through rough terrain) and the lights are functioning as well. Custom LOD and COL models included, so bullet impact on metal and glass is working fine.

Comes with 2 different textures (only one useable at a time): Flat desert and woodland.

An unarmed Humvee version, as well as a Humvee with remote controlled turret will be released in the future.

Model converted from Battlefield 3 and heavily edited.

Handling and Advice by Sgt.Kanyo

1.1 changes:

-rear reflectors and side lights changed from amber to red color
-bullets now move with the recoil of the gun
-updated handling

Full credits in the Read Me file.
Military Vehicles: M1116 Humvee unarmedAdded 12 Jul 2017, ID #98
Essentially the same vehicle as the up-armored Humvee.

Has 1.1 updates of the M1116 up-armored and following changes:

Different equipment (and more extras)
removed gun turret
enterable for 4 persons
replaces Crusader
top hatch open over 90°

Comes with 2 different textures (only one useable at a time): Flat desert and woodland.

Model converted from Battlefield 3 and heavily edited.

Handling and Advice by Sgt.Kanyo

Full credits in the Read Me file.
Aircraft: UH-1D Iroquois "Huey"Added 12 Jul 2017, ID #97
A "clean" version of the Huey armed with only 2 M240 machine guns mounted on each side.
This mod has pretty much all the same features as the armed Huey. Instead of the three player controlled weapons, this one has the 2 passenger operated machine guns and a different skin.
The sliding doors are working (Please note: the closed state depicts them as open, if you open them via trainer, they will close (I did this on purpose).
You can also lower a hook from the bottom of the helicopter and pick up vehicles.
The gauges are working and add to a realistic touch.
Custom LODs, normals maps and specular maps.

Model converted from DCS: A-10C.

Full credits in the Read Me file.
Aircraft: UH-1Y VenomAdded 12 Jul 2017, ID #96
The UH-1Y Venom is the latest version in the UH-1 family. It's pretty much a complete new aircraft when compared to the original UH-1s though.
This helicopter is what the GTA V Valkyrie is based on, so it's a perfect replacement. All guns are working, all parts are damageable like on vanilla GTA models and custom LOD and COL meshes have been done as well.

Model converted from Battlefield 3.


1.1: cleaner textures

Full credits in the Read Me file.
Aircraft: AH-1Z ViperAdded 12 Jul 2017, ID #95
The latest attack helicopter of the United States Marine Corps now available for GTA V to supplement the UH-1Y Venom.
This Viper mod has a working, rotateable fron gun and FLIR optics, as well as working rockets. Pilot sits in the back, passenger can sit in the front.
All features supported, including:
Openable doors
Blurred rotors
Breakable boot
LOD models
COL models
Breakable glass and glass shatter
Bullet impact
Working landing skids

Please note that this is an add-on vehicle. You can rename the files and .meta entries and it *should* work on an original GTA V vehicle.

Model converted from Battlefield 4.

Full credits in the Read Me file.
Aircraft: B-2A Spirit Stealth BomberAdded 11 Jul 2017, ID #94
The B-2A Spirit Stealth Bomber is the most expensive aircraft to date and its shape is easily recognizeable even by non-aviation enthusiasts. This plane can deliver anything from nuclear weapons to simple dumb bombs.r

Now that being said, the features are:
Openable bomb bays
Working landing gear and landing gear doors
Rudder, airbrake, aileron, elevator and flaps controls surfaces
Intake covers pop up when landing
Correcty positioned dummies
LOD models

Model converted from FSX.

Full credits in the Read Me file.

(And you could keep up with my YT channel to see WIP videos of upcoming mods)
Aircraft: B-2A Spirit Stealth BomberAdded 11 Jul 2017, ID #93
The B-2A Spirit Stealth Bomber is the most expensive aircraft to date and its shape is easily recognizeable even by non-aviation enthusiasts. This plane can deliver anything from nuclear weapons to simple dumb bombs.

Now you can enjoy this aircraft in GTA V and I STRONGLY RECOMMEND using the carpet bombing mod by CamxxCore for the full experience with openable bomb bays.

Now that being said, the features are:
Openable bomb bays when using CamxxCore's script
Working landing gear and landing gear doors
Light on front landing gear, extra lights on main landing gear can be toggled on
Rudder, airbrake, aileron, elevator and flaps controls surfaces
Intake covers pop up when landing
Refueling intake can be opened (open the passenger door to do so)
Ladder to cockpit can be opened/extended
Working gauges (Artificial Horizon, altitude and vertical speed)
Correcty positioned exhaust/engine/overheat dummies
LOD models
Bullet impact, shatterable glass

This is an Add-On mod in its OWN archive. Meaning you simply have to drag and drop this into your update folder and edit to .xml/meta files with Notepad. Very easy to install.

Model converted from FSX.

Full credits in the Read Me file.
Aircraft: Boeing 707-300Added 11 Jul 2017, ID #91
Here we have the Boeing 707, one of the best know retro jet airliners in the world. Since I have converted the E-3 Sentry, I couldn't just let this beautiful airframe slip past.
Some parts have been added (new engines), others removed (like the military equipment).
This mod features livery support and 6 different airline textures:
American Airlines
VC-137 Air Force One
Braniff International

The rest of the features like working gauges, flaps, etc remain the same as on the E-3 Sentry mod. This one replaces Shamal and I haven't experienced any errors regarding spawn locations, etc...

Please note that I had to cut down the main airline textures from 4096x4096 to 2048x2048 pixels, so the body doesn't look as detailed as on the E3. I had to do this, otherwise the .ytd file size would be way too big.
Aircraft: Boeing E3 Sentry AWACSAdded 10 Jul 2017, ID #90
The Boeing E3 Sentry is an Airborne Warning And Control System (AWACS) based on the Boeing 707. It's in use with the USAF, NATO, UK, France and Saudi Arabia. The most noticable airframe modification is the huge radar dome on top of the aircraft.

This mod brings the E3 into GTA V with the following features:

-working cockpit gauges
-flaps and gears working properly (gear lever in cockpit is working as well)
-radar dome is rotating on top of the aircraft
-landing gear and wing headlights
-nav lights
-door and nose openable
-wings and tail able to break off
-all LOD models present
-custom collision meshes

Model converted from FSX.

Full credits in the Read Me file.

This is a replacement model for the Jet. You can rename the files and replace any other aircraft like Shamal or Luxor for example.
Aircraft: Sukhoi T-50 PAK FAAdded 10 Jul 2017, ID #89
The T-50 PAK FA is a 5th generation stealth fighter developed in Russia and a direct competitor to the US F-22 Raptor.
The PAK FA features a stealthy airframe including internal weapon bays, a glass cockpit, thrust vectoring nozzles and advanced radar systems.

So yea, here is my first non-american jet mod for you guys, as christmas present (so to say). It's going to be my last mod in 2015 because I'm leaving town tomorrow.

This mod comes with functional afterburner, which moves properly with the thrust vectoring nozzles. flaps, ailerons, rudders, etc all working of course. The cockpit has a working flight stick, radar, artificial horizont and engine power display. Please note that the player model MIGHT block the view if you're looking down in first person.
The weapon doors can be opened using CamxxCore's carpet bomber script:

Thanks to CamxxCore, this mod has the double afterburner.

Livery support is also given with the following skins:
-Prototype #1: grey-blue with light yellow accents
-Prototype #?: Grey with black/white splinter camo
-Prototype #5: light and dark blue
-Akula: Splinter camo as above, but with different markings and shark mouth
-Black: Inspired by Su-47
Military Vehicles: LAV-25 Infantry Fighting VehicleAdded 10 Jul 2017, ID #88
The LAV-25 is an armored vehicle used by the United States Marine Corps. It it is able to carry troops and their equipment into combat zones and cover them with the autocannon and smaller MGs located on the turret.

This mod is an add-on in its own archive. If you already have a custom gameconfig file to allow more add-on vehicles, you don't need to replace it again.

This mod has a working main cannon, secondary MG and openable hatches/doors to show the interior.
The reactive armor is an extra. It is divided into front, left, right and rear. All of those 4 parts can fall off independently. The bags/equipment are an other extra as well. So you can spawn it clean, with armor, with bags or with armor and bags.

To answer some questions I can already see coming:
No, it can not swim. Tried different ways, doesn't work.
I know all 4 front wheels are supposed to turn. Not possible.
No passenger in the back. I don't see a need for that.
Armor may sometimes not fall off after an RPG hit.
Wide turn radius. That's on purpose.
Reactive armor parts may fly off when hit by an explosive, even if the armor is not equipped. I guess because I set them as body parts (bumper, etc)

All LOD levels included, custom collision meshes and dirt mapping present.

Model converted from Battlefield 4.
Military Vehicles: LAV-AD Air Defense VehicleAdded 10 Jul 2017, ID #87
A modification of the LAV-25 APC designed as anti-air defense. The turret has been replaced by a new one with 2 quad missile launchers and a heavy gatling gun.

The features of this mod are pretty much the same as those of the standard LAV. However, this vehicle (obviously) has new weapons. The primary weapon is the gatling gun (the barrel rotates) and the secondary weapon is missiles. Note that the lock-on feature does not work, I couldn't get it to work somehow.

This comes in an add-on archive together with the normal LAV-25. If you already have download the LAV-25, it's enough if you simply drag and drop the update folder from this archive into your game location. You don't need to modify dlclist and extratitleupdatedata again.

All LOD levels included, custom collision meshes and dirt mapping present.

Model converted from Battlefield 4.
Aircraft: F-16C Fighting FalconAdded 10 Jul 2017, ID #86
Felt like this was long overdue, since this is what the GTA V Lazer is based on. Here we have the F-16C Fighting Falcon! Before you complain: This is US spec only and comes exclusively with US squadron skins. But I am aware that this little jet is used by a lot of countries all over the world (Netherlands, Chile, Turkey, just to name a few). I will very likely upload other variations with skins of different nations.

Again, this mod aims to deliver and therefore has all LOD levels properly set up, custom colission meshes (for bulletholes, scratches, glass breaking, etc).
The slats and flaps are working together with the landing gear. Airbrakes in the rear work, the light on the landing gear does as well.
The cockpit includes working:
-artificial horizont
-airspeed indicator
-engine displays

Comes with 6 different skins based on US Falcons.

The pods on the bottom of the aircraft are an extra and can be enabled/disabled. The plane is armed with Aim-9 Sidewinders, Aim-120 Amraams and AGM-88 Harms.
Aircraft: XB-70 Valkyrie (Mach 3 high speed bomber)Added 10 Jul 2017, ID #85

Many of you guys may think: The fuck is this? This is a prototype for a high speed and high altitude bomber from the 1960's. With the invention of ICBMs and the loss of one prototype, the project was ultimately cancelled. However, I do think this is a nice and interesting airframe, so let this plane live on in GTA.

The outher wingtips can be folded down by 65 degrees at high speeds to reduce drag (looks strange, but it did work like that.) The plane has a unique shape. The handling makes it faster than any of the standard GTA planes (not really Mach 3 though).

Note: This is a replacement mod. If you want it as add-on, you will have to wait a little longer until I bring out a new mod package.

FSX (Alphasim)
Aircraft: F-16C "US Thunderbirds" (Air Show configuration)Added 10 Jul 2017, ID #84
Slight modification of the previously released F-16C Fighting Falcon. This model comes "clean". That means it is stripped off all weapons and made as light and nimble as possible for air shows. Comes with a new skin. Colission and LOD models have been updated as well. Since this jet is unarmed, it replaces the Besra. All other features remain the same.

Skins for the default F-16C mod work on this one, but not vice versa.

Fixed gauges

FSX (Aerosoft)
Ace Combat: Assault Horizon
Aircraft: MH-X Ghost HawkAdded 10 Jul 2017, ID #83
The MH-X is an unofficial stealth helicopter of the United States Army. Those helicopters are only know to exist because one of them crashed during the raid on Osama bin Laden, leaving an intact tail boom at the crash site. Many aviation ethusiasts have published concepts of how such a "stealth" Black Hawk could look like with the little information available to the public.
This is one of those concepts showing smooth, simple lines while keeping the original UH-60 Black Hawk layout.
The mod features working landing gear, sliding rear doors, breakable boot and working gauges.

Please note: This replaces the Swift. I wanted to add an add-on version, but the gear didn't work. Tried different methods, same result. So this is a replacement for now.

Original model taken from Call of Duty: Ghosts.
Aircraft: MH-X Ghost Hawk (attack version)Added 10 Jul 2017, ID #82
An armed version of the Stealth Black Hawk trading it's full stealth for more fire power. Rocket pods and missiles are mounted on external weapon pylons and the middle side doors are opened and have M134 Dillon gatling guns mounted. These are on auto fire and can be controlled by the pilot (thought that making them as passenger turrets would be useless).
Also adds an aerial refueling probe on the front right.

All other features from the standard Ghost Hawk remain the same.

This helicopter replaces the Swift Deluxe (Swift2)

Original model taken from Call of Duty: Ghosts.
Aircraft: MH-60T JayhawkAdded 10 Jul 2017, ID #81
Another helicopter of the UH-60 Black Hawk family. The MH-60T Jayhawk (former designation: HH-60J) is used by the United States Coastguard and shares a lot of design features with the SH-60 Seahawk family. Most significant (visible) changes include a new landing gear, removed side doors/different interior and addition of extra fuel tanks.

This mod features working gauges, dirt mapping and openable doors. In addition, the tail rotor can be rotated (this is done in real life to fit the helicopter into tighter places.)
The searchlight can be toggled on and off (unfortunately it can't be rotated)

Rear rotor might flip sometimes when you rotate the tail and open another door

This is a replacement vehicle.
Aircraft: SH-60B SeahawkAdded 5 Jul 2017, ID #80

This SH-60B Seahawk helicopter shares a lot of similarities with the recently released MH-60T Jayhawk. However, this is the US Navy version and features some model changes (and of course a different paintjob).
Model changes include different sensors/equipment and a 4th seat + control station in the back. The rest stays the same as seen on the Jayhawk, including foldable tail, dirt mapping, bullet impacts, etc...

Like the title says, this is an add-on vehicle in its own archive. However, you can always extract the vehicle files, rename them to annihilator or so and replace a vanilla vehicle. All necessary files included.
Aircraft: F/A-18C HornetAdded 5 Jul 2017, ID #79
Following the EA-18G Growler, which is based on the F/A-18F Super Hornet, here comes a normal single seater Hornet of the first generation airframe, which is smaller than the Super Hornet. The F/A-18C is a carrier based multirole aircraft (F/A=Fighter/Attacker).
This mod has 6 different skins (liveries) in game to add more variety. Included are add-on and replace versions, which both have a few different features due to some limitations one way or another.
Includes 4 United States Marine Corps squadrons, one Navy Agressor and one Navy squadron.
Handling is also a lot friendlier than the one of the Growler. Since this is the normal Hornet, you will now also have an MG along with the rockets as armament.

Flaps, ailerons, rudders, elevators, airbrake and landing gear are all working.
Aircraft: McDonnell Douglas DC-10-30Added 5 Jul 2017, ID #78
The DC-10 features a distinctive 3 engine layout, making it stand out from the rest of the commercial airliners. The DC-10 was bought by many users, today however it's mostly in use with cargo companies and the military.

This mod bring you the DC-10-30 version with 7 different liveries, including:

-Continental Airlines
-United Airlines
-Northwest Airlines
-American Airlines
-Pan Am

The windows light up at night, landing lights are working, the flaps are working as well and it features a detailed cockpit with several working gauges.
Aircraft: McDonnell Douglas DC-10-30F FreighterAdded 5 Jul 2017, ID #77
The DC-10-30F is a freighter version of the previously uploaded DC-10-30. Not much has changed. The fuselage has been altered, the windows removed and an openable cargodoors has been added (just like on the KC-10).

Liveries included:
Gemini Air Cargo
Mods: Simple Police SearchlightAdded 3 Jul 2017, ID #76
Note: The searchlight cone is not implemented (yet).

This mod adds a controlable searchlight to the police chopper and select police vehicles.. You can set it to follow Vehicles or Pedestrians, or use manual mode. While inside a police helicopter or a police cruiser, press Numpad 0 to switch the searchlight on/off. Press Numpad 1 to target closest vehicle, and Numpad 3 to target closest pedestrian. You can also press Numpad . (decimal) to switch the line on/off. You can use it to locate who your searchlight is targeting.
You can now use Manual Mode, that means that you can control the light yourself! Switch it on using the Numpad 2 key, and direct the light with Numpad 8-4-5-6.

You can rebind all of the keys in SearchLight.ini

Make sure you have Visual Studio 2013 C++ Redistributable
Install ScriptHookV
Install ScriptHookDotNet
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

--Fixed helicopter spotlight radius being too wide.
--Lights on the vehicles actually light up.
--New manual mode!
--Added spotlights to the police cruiser and the sheriff SUV.
--Fixed spotlight distance bug.
--Initial release

Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The light is hard to see at day
Check your Numlock
You have to be in a police maverick
Press Numpad . to enable the line and check if it's working
Missions: Ambulance Mini-MissionsAdded 30 Jun 2017, ID #75
This mod adds the ambulance mini-missions from previous Grand Theft Auto games. However, I've modified it to simplify things, maybe in the future I'll add more features. To start using this mod you have to get into an ambulance and press 2 -- the missions will start. Be quick and careful or the patient will die before you arrive or even in your ambulance! The rewards scale with level and patient's health on arrival.
You can also take missions in a medical chopper! Just get in one and press 2. You will be prompted to deliver patients to the hospital's helipad.

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader).
Download Script Hook V .NET and copy the ASI into your game folder.
Extract the provided AmbulanceMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Press 2 ingame while inside an ambulance to start the missions.

--Compatibility with ScriptHookDotNet 1.0
--Minimap Route for the patient
--Fixed a bug when the subtitle stayed after pressing 2
--Support for the latest ScriptHookDotNet
--Patients will now use the injured walk animation
--CPR! If the patient's health goes below 20%, he will go into a critical state and you will have to revive him! There's a chance the CPR will fail.
--Support for ScriptHookDotNet 0.9
--Stable with ScriptHookDotNet 0.6
--Fixed a minor bug.
--Added ScriptHookDotNet 0.6 support. Please update.
--(Now really) solved conflict with Truck Missions.
--Solved conflict with Truck Missions.
--Fixed a NullReference bug.
--(Maybe) Fixed a bug where the route disappears.
--Fixed a bug where you started with 12 levels.
--Fixed a crash when the player left the ambulance mid-mission
--Added difficulty to later levels
--Mission fails when you die
--Added difficulty scaling with level.
--Patient's health now lowers if you drive carelessly.
--New Air Ambulance mode, press 2 in a medical chopper (medical chopper and police maverick share the same model).
--Patient will now go to the hospital's door when delivered.
--Temporary fix for the markers staying after the mission is over.
--Fixed patients running away and cursing at you when you deliver them to the hospital.
-0.2 RC
--Fixed a bug when the health reached zero but the patient did not die.
-0.1 RC
--Initial Release
Please read the README inside the .zip
Mods: Arrest WarrantAdded 30 Jun 2017, ID #74
This mod adds a mafia 2-style warrant system to the game. After you lose your wanted level, there still will be an arrest warrant on you. You will have to change your clothes to lose the warrant, or you may change your vehicle's license plate or color to lower police attention.
Please note that this mod is still in alpha and has some bugs, please keep this in mind.

Note: you NEED the latest ScriptHookDotNet from github.
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from
Download the latest experimental Script Hook V .NET and copy the ASI into your game folder. You may download it from
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

--Compatibility for the latest ScriptHookDotNet 1.0
--Added a notification to let you know when the arrest warrant has been updated.
--New settings file where you can edit how fast cops recognise you.
--If you change color and number plate of your wanted car, and you were not identified, you won't raise alertness.
--Arrest warrant decays after (Number Of Wanted Stars + 1) Days
--New Arrest warrant notification including a picture of the suspect.
--Fixed a bug when a warrant didn't stick while on foot.
--Fixed warrant not being disabled when arrested/killed.
--Fixed reversed Alertness label
--Initial release

Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The mod may not be compatible with some others
Mods: Actor Manager Added 30 Jun 2017, ID #73
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from
Download the latest Script Hook V .NET and copy the ASI into your game folder.
Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
--Initial Release.
-Make actors record your current animations
-Better UI
Mods: Car OrchestraAdded 30 Jun 2017, ID #72
This is a mod I made in two days. Some MIDIs will sound broken or won't work at all. Please don't message me about this. That's because MIDIs are made for many instruments and we only have one (car horns).

This is a proof-of-concept mod, that means it is not to be taken seriously. This mod adds 8 cars to the Opera house in Vinewood Hills. Each car works as a note and has it's own horn. The mod will take a converted MIDI file as an input and play it with car horns. I've included three songs that play more-or-less well. To start just go to the opera house and press NumPad9 and navigate the menu with numpad.

Song conversion
The mod accepts .csv files that were converted from a midi file. Follow these steps to convert your own midi:
1. Get your MIDI song ready
2. Get the tool from and extract it into a folder
3. Open a command prompt (Shift + Right click) and type "midicsv yourmidifile.mid > yoursong.csv" without the ""
4. Copy and paste the resulting yoursong.csv to the scripts/music/ folder.
5. It should appear in the ingame menu.

In the settings menu you can change the Channel the cars will play. Channels are the instruments defined in the midifile. Some songs sound better just one, or others (like the Moonlight Sonata I included) sound better with all channels together.

Any: will play the first channel defined in the midi file.

All: will merge all channels into one and play them at the same time.

1..24: will play the selected channel.

1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
2. Download and install Script Hook V (including the ASI loader). You may download it from
3. Download the latest Script Hook V .NET and copy the ASI into your game folder. You may download it from
4. Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

--First Public Release
Mods: Speed RadarAdded 30 Jun 2017, ID #71
With this mod you can place Speed Radars. They will show you any passing vehicle's current speed, and if their speed is too high, it will warn you.
To open/close the main menu press Numpad Dot (or decimal). Navigate the menu with Numpad 2-6-8-4 and select with Numpad 5. When approaching a radar you placed a menu will pop up automatically.

Perfect for LSPDFR!

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from
Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
Extract the provided SpeedRadar.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please let me know of any errors/bugs.
--Camera flashes only when it detects a speeding vehicle.
--Initial Release.
Missions: Drug TraffickingAdded 30 Jun 2017, ID #70
This mod re-adds drug trafficking mini-missions that were scrapped during GTA5 development. I've inspired myself on GTA:Chinatown Wars drug dealing mechanics. There are multiple drug dealers found around Los Santos and Blaine County. They restock every night and their prices change. You can make a good profit by buying low and selling high.
Just approach a drug dealer and a menu should pop up. Navigate the menu using the Numpad, and select with NumPad5.

To sell drugs you have to press Right until the Sell menu pops up.

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from
Download the latest Script Hook V .NET and copy the ASI into your game folder. You may download it from
Extract the provided DrugTraffic.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.

--Added a bunch of new dealers.
--Added new safe places.
--Reduced the chance of seeing a drug van.
--Ported the mod to ScriptHookDotNet 1.0
--Fixed a bug when the savedata failed to load
--Probably fixed the Null Reference Exception
--New level system, get profit and unlock things!
--Distribution: after unlocking, you can buy a Taco Bomb establishment and use it as a front for distributing drugs.
--After unlocking, you may steal designated vans around LS and bring them to a safeplace to search for drugs. Just drive around LS until your map flashes and you see a van with a marker above it.
--Added a savegame! Your current stash is saved when you leave the game.
--Added statistics to track your total earned/spent cash, and the profit.
--Added police busts, there's a small chance the deal will go wrong.
--Fixed a bug when the dealer never disappeared.
--Added some arrows to indicate where the sell menu is.
--Initial Release.
Missions: Trucking MissionsAdded 30 Jun 2017, ID #69
This mod adds a trucking mini-game as seen in previous GTA games. Experience different missions,
delivering cargo from people like Simeon to the U.S. Government. Some contracts require you to be
careful, while others need you to hurry up. This is a nice way to earn some extra cash!
To start, you have to go to your office, located on a road west of Sandy Shores. Get to the door
and a menu will pop up, prompting you to choose a contract. You can navigate the menu with Numpad 8,
Numpad 2 and to select, Numpad 5. Once you have decided and selected a contract, get in the truck and start
You can make your own missions! More information in the README.

Note: if you have trouble getting the menu open, press INSERT. This will reload the mod.
Note 2: Place the MissionLoader.exe in your scripts/ folder.
Note 3: If you've updated from an old version and the script doesn't work, remove your TruckingMissions.ini file.

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from
Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
Extract the provided TruckingMissions.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.
Start the game as Administrator.

Known Issues
-Blip route sometimes disappears. This is a global issue and a fix is yet unknown.
Custom Missions
Trucking Missions Pack by HawKDesigns
Lost MC Mission by telsco
Custom Trucking Missions Pack by T9X69

--Added controller support. You should change the phone keybind to something else than Up.
--Compatibility with ScriptHookDotNet 1.0, sorry for the long wait.
--Compatibility with the latest ScriptHookDotNet
--22 new missions thanks to T9X69 & HawKDesigns. Please delete your DefaultTruckingMissions.xml when updating.
--Added [NEW] tag to new available missions
--Fixed minor bugs.
--Reworked the UI so it looks pretty.
--Rewrote some descriptions. Please delete DefaultTruckingMissions.xml for it to take effect.
--Fixed seconds in timed missions being "slowed down"
--Balanced some missions. (Delete your DefaultTruckingMissions.xml for it to take effect)
--Menu now can display up to ~2bln items.
--Any vehicle can be used as a trailer, as long as it's listed in the .NET ScriptHook. (docktrailer & freighttrailer are not in 0.9 yet)
--New option to make the player never wanted on a mission, set the tag to 0.
--Custom Missions now get updated properly when you end a mission.
--Reworked mission saving system, changed letters to numbers, this will allow up to 2 billion unique missions.
--Fixed custom missions interfering with your save data.
--NOTE! YOUR SAVES WON'T WORK WITH THIS VERSION! You have go into your TruckingMissions.sav file (open with notepad) and change the line MissionsDone from MissionsDone=abcdc (or whatever letters you have) to MissionsDone=1|2|3|4|3| (replacing letters with numbers, a -> 1, b -> 2 etc, trailing with a | character)
--Or you can delete your save.
--Delete your DefaultTruckingMissions.xml, it will be replaced with a new one.
--Delete your CustomTruckingMissions.xml for now, until the creators make it compatible. (or do it yourself with the process above)
--Support for ScriptHookDotNet 0.9
--Reverted to stable ScriptHookDotNet, please use the one found inside the .zip
--Fixed Up/Down keys not being set correctly.
--ScriptHookDotNet 0.6 Compatibility. Please update
--New Mission Loader: easily import missions and enable/disable them. You have to import starting from to , inclusive.
--Missions are now divided into DefaultTruckingMissions.xml and CustomTruckingMissions.xml
--New Custom Missions Menu.
--Fixed minor bugs.
--Fixed the Mission Creator Logger outputting zeroes.
--Custom missions! See Mission Creator Readme.txt
--Fixed a bug where the blip stayed after a failed mission.
--New revamped menu.
--The office now works as a property and must be purchased.
--Multiple trucks available.
--Missions must be unlocked.
--Savegame system.
--You can change your keys in TruckingMissions.ini; The format is AttributeName=Key
--No more subtitles spamming.
--Fixed crash on mission quit.
--Improved the helptip.
--Initial Release.
Mods: Internet RadioAdded 30 Jun 2017, ID #68
To open the menus hold down Tab and press X.
If you are using a controller hold down LB and press A

With this simple mod you can listen to online radio in game. It also includes Wave 103, Emotion 93.5 and Radio Espantoso from Vice City.

You can easily add more radios by editing the RadioStations.ini file in your scripts/ folder. The format is the following:
Radiostation name~URL to live radiostation

1. Make sure you have ScriptHookVDotNet installed.
2. Download and install NativeUI from here.
3. Throw InternetRadio.dll and Interop.WMP.dll in the zip provided to your scripts/ folder. If it doesn't exist, make one.

Built using NativeUI

- 1.2
-- Compatibility with the latest NativeUI
- 1.1
-- Volume now saves to an ini file.
-- Volume does not reset anymore when changing stations.
- 1.0
-- Initial release
Mods: Simple CPRAdded 29 Jun 2017, ID #67
This is a simple script that allows you to revive people. The chance of revival depends of how much time has passed since the person has been dead.
To revive somebody, follow the onscreen instructions.

1. Install ScriptHookV
2. Install ScriptHookVDotNet v1.1
3. Put all contents of the zip into the scripts/ folder in your main GTA5 directory. If it doesn't exist, create one.

- 1.1
-- Fixed a bug where the animation wouldn't play after a certain time.
-- Reduced the range.
-- Minor fixes.
- 1.0
-- Release
Missions: NOoSE: National Office of Security EnforcementAdded 29 Jun 2017, ID #66
Take control of a NOoSE squad in various missions! Plan your entry and command your squad to victory!
For now there are 6 missions but more will be added in the future.
To start the missions, drive to the NOoSE HQ and press E (or Contextual button if you have remapped the controls). Then follow the on-screen prompts. To change entry points you gotta use your mouse and click on a red square. While on mission you can control the squad and cancel the mission by using the Squad Commander menu, activated by button M, or Back if you're using a controller. (Interaction Menu)

1. Install ScriptHookVDotNet v2.9.5
2. Download and install C++ Redistributable for Visual Studio 2015
2. Download latest NativeUI release. The 1.5 version is provided in the .zip
3. Move all contents of the .zip to your scripts/ folder. If it doesn't exist, make one.

Custom Maps
Map pack by HippieCommunist
Map pack by Teil

- 1.2
-- Fixed the "invisible and left behind" bug.
- 1.1
-- ScriptHookVDotNet 2.2 Compatibility
-- Your squad now properly follows you. Took long enough!
- 1.0
-- You can create missions with the Map Editor now! See MakingYourOwnMission.txt for details.
- 0.12
-- Compatibility with NativeUI 1.3.1
- 0.11
-- Yacht & Aircraft Carrier maps now have AI pathways.
-- Heist Maps in Singleplayer mod is no longer required and it is safe to uninstall.
-- Yacht & Aircraft Carrier now load from R* servers.
-- Open sourced the mod at github and licensed under MIT License.
- 0.10
-- Added a way to change the entry points with keys, so the mod is completely controller compatible.
-- Added a new optional tag for custom missions, Area. It defines the mission area, if an enemy leaves that area he will be marked on the map.
-- More bugfixes.
- 0.9
-- Added a new gamemode: Bomb defusal. See MakingYourOwnMission.txt for more info on how to integrate it into your own.
-- Adapted all missions for the new gamemode.
-- Mission IPL now properly unload in preview mode.
-- No animations when you are in cover.
-- Multiple Bugfixes.
- 0.8
-- Fixed Chicken Mafia being broken.
-- Added a new Mission Settings submenu.
-- Added a way to set the weather for the mission.
-- Added a way to set the time for the mission.
-- Added a silenced pistol.
-- Added a new fully functioning mission end scoreboard, the completion % is pretty basic right now, I will finish it later on.
- 0.7
-- Minor bugfixes.
-- Changed how rappeling entry works: Only one helipad is necessary, see MakingYourOwnMission.txt for the new format. This change is backwards compatible so your missions won't break.
-- Added a "max" property to Enemies tag. With this you can define how many enemies the mod will spawn, picking a random location every time. This increases replayability. You can also put "random" as an attribute for "max" so the mod will choose a random enemy count. This change is also backwards compatible, so if you don't put anything it will spawn all enemies.
-- Added more spawnpoints to existing maps, increasing replayability.
- 0.6
-- Fixed the weird bug where you had no preview and basically nothing worked.
-- Added an option to solo missions.
-- Added animations for Squad Commands
-- Squad Menu no longer requires the mouse, and you can shoot with the menu open.
-- Your weapons are saved when going into a mission.
-- Other bugfixes.
- 0.5
-- Converted all missions to XML files, so you can edit them/remove.
-- Added extra attributes for DecorativeVehicle
-- Added night vision.
-- Fixed infinite loading screen.
- 0.4
-- Added custom missions! See MakingYourOwnMission.txt for more info.
-- Added a new mission: Biker's Hideout. You can edit it with a text editor.
- 0.3
-- Added 2 more missions: aircraft carrier and yacht. You need Heist Map in Single Player to play them. Also the AI seems to be a glitchy there.
-- Changed the Commander Menu button to M (interaction menu)
- 0.2
-- Sunken cargo ship now should properly be removed.
-- If your resolution is too small to accomodate the entry points, they will appear in the bottom-left corner.
- 0.1
-- First Public Release
Mods: RAGEComputerAdded 29 Jun 2017, ID #65
This is a mod designed to replace LSPDFR's Police Computer with a less boring one. As with the default one, you can search for people and vehicle plates. Apart from that you can locate said people on the map and get a wanted list from the LSPD HQ to hunt down criminals while you're bored. You also can do misc actions such as quit a callout and request Code 2 local backup. You also can use a gamepad!

I would love to hear your suggestions for new features!

Press G (or whatever you have binded Throw Grenade to) while stationary in a police vehicle. Then navigate with keyboard arrows or the DPAD on the controller, selecting with Enter/Gamepad A and canceling with Backspace/Gamepad B.

While searching, you can use your keyboard or use the onscreen one.

1. Download and install Ragehook v26
2. Download and install LSPDFR
3. Place "RAGEComputer.dll" inside the GTA V/Plugins/LSPDFR/ directory.
4. Place "RAGENativeUI.dll" inside your root GTA V directory.

This mod accesses the internet to download pictures of peds from, make sure it isn't blocked in your firewall or all pictures will be question marks.

Special thanks to alexguirre, Stealth22 and LtFlash for porting NativeUI! Check it out here:

- 1.3
-- Fixed crash related to people's photos not loading.
-- You can now change the toggle key: change the "ToggleControl" value in RAGEComputer.xml to one of these values:
-- When you perform a pullover, you get a written note of the victim's name while searching.
-- Code refactor
-- Bugfixes
- 1.2
-- Fixed crash related to backup calling.
-- Added a search history.
-- Added an option to disable keyboard input.
-- Backup & Interaction menus now autohide while using the on-screen keyboard.
-- Bugfixes
- 1.1
-- On-Screen keyboard now looks centered on all resolution.
-- Added Last known location to ped's file.
-- Customization! Anything from changing the colors to removing the logos. Just change values inside the RAGEComputer.xml, located in the same folder as RAGEComputer.dll
- 1.0
-- First public release
Mods: Community RacesAdded 29 Jun 2017, ID #64
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race

Best used with Faster AI Drivers mod by Eddlm!

M or Controller Back button - Quit current race.

Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.

Extra Races
Map pack by proerd888

1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.

- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
Missions: Lowrider ChallengeAdded 27 Jun 2017, ID #63
Remember the lowrider mission from GTA:San Andreas? Of course you do! Now you can bounce to the rhythm of Odyssey again! Plus, you can add any song you want!
If you don't have a lowrider car, there's a spare one behind the van.
Gamepad strongly advised!

By default, to use hydraulics you'll have to hold X on the keyboard or A on the controller, and use Shift/Control/A/D for Up/Down/Left/Right respectively. On the controller you can use the left stick.

Adding Songs
1. Move your song to the Songs/ folder located in the scripts/ directory.
2. Go to the lowrider meetup and select "Create Song" in the menu.
3. Select "Add MP3" and type your mp3 name WITH EXTENSION
4. Select "Start Recording" and use your arrows/D-PAD to create arrows. Once you're done, press Backspace/B on controller and type your song name.
5. Reload the mod and it should appear in the song list!

1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.4
3. Move all contents of the .zip to your scripts/ folder located in the GTA5 root directory. If it doesn't exist, make one!
Missions: Prison Heist SPAdded 27 Jun 2017, ID #62
This brings the Prison Heist from the Online in to single player, using the Mission Creator mod. I've merged the police precinct and the lawyer one into one set up mission. Do the set ups in order and then the finale.

1. Download & install Mission Creator
2. Extract the XML files into GTA5Root Directory/Plugins/Missions
3. Press F8 in-game, select Play Mission and then select the missions!

Feel free to modify and/or redistribute this mission.
P.S. This is a map, not a script since it depends on the Mission Creator and has no code on it's own.
Boats: Super YachtAdded 27 Jun 2017, ID #61
Brings the Super Yachts from the Online to single player, with extra customization. You can place props/vehicles/peds on your Yacht and take them with you!
You need the new Online update, otherwise this will not work.

1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.4
3. Unzip everything to the scripts/ folder. If it doesn't exist, create it.

Map Editor Integration
You can create prop maps for yachts. These objects/vehicles/peds will be teleported with you when you move your boat.
First of all, install Map Editor. Go to External Mods and select either of the yachts. A yacht will be created near the pier for you to place your props. When done, press Save Map, type in the map name and select the boat models the map is available for. Done! Take note that you will not be able to load the map back into the map editor.

Known Issues
- You can't change the boat's paint pattern or the plaque, since I don't know how to (yet).

-- Removed the F5 menu. Now you can purchase new Yachts at Puerto Del Sol Marina. (Marked by a blue yacht on the map).
-- Added live preview when purchasing the yachts.
-- You can't relocate the yacht to an already occupied location.
-- Added option to sell the yacht.
-- No more insolid boats.
-- Interiors!
-- The menu is now available by walking to the bridge controls and pressing E (or DPAD Right). You still need to purchase boats with F5. (but not for long)
-- Lots of bugfixes!
-- Initial release
Missions: Heist ProjectAdded 27 Jun 2017, ID #60
This mod aims to add a variety of heists to the single player game. The heists themselves are plug-n-play, that means, any third party can make their own heist and share it around.
To start, go to the docks, you'll see an H blip. Follow on-screen instructions.
Currently there are 3 complete heists done.
Note that this mod checks this page for updates automatically.
You can press 9 to stop current mission.

1. Download & install ScriptHookV
2. Download & install a new ScriptHookVDotNet build from here, make sure you copy the .dll file too.
3. Extract everything from the .zip into your script folder. If it doesn't exist, create one inside the root game directory.
4. Run as administrator.

Creating Heists
Open any .heist file in your favorite archive manager, such as 7-Zip or WinRar. Inside are the .cs script logic files and an assemly.json metadata file that contains information about the heist itself.

-- Convoy no longer requires loading.
-- Added 'Match Outfit' and 'Match Mask' to the outfit selection menu.
-- Added visual basic support for the heists.
-- Finally fixed the update checker.
-- Timer bars should be positioned correctly and be wider.
-- Bugfixes.
-- All of the infinite loading bugs related to low-end PCs should be fixed now. If they still occur, please attach your ScriptHookVDotNet-[date].log, scriptload.log found inside scripts/HeistProject/ on your comment.
-- Repositioned the convoy to be much closer.
-- Loading times on the convoy now depend on your system. Maximum is 20 seconds, while normal is 4 seconds.
-- Added debug logging for all missions.
-- Fixed improper model loading leading to NullReference exceptions on all missions.
-- Added a timeout on the update checker, also a neat animation.
-- Bugfixes.
-- Workaround for the ScriptHookVDotNet crash.
-- Added various debug options for the kuruma, hack and convoy setups.
-- Fixed null reference exception in kuruma and hack setups.
-- Added automatic version checking, a notification will pop up ingame if there's a new version available.
-- Fixed your teammate not following you in Fleeca Heist finale.
-- Fixed SHVDN crashing when giving weapons to a ped.
-- Removed debug options from Pacific Standard finale.
-- Initial public release.
Mods: Benny's Motorworks SPAdded 27 Jun 2017, ID #59
The lowrider update comes to singleplayer! Benny re-reopens his shop in Los Santos, for you to enjoy! Just come in one of the lowrider-able vehicles and Benny will upgrade it for you!
Special thanks to jedijosh920 for helping me on this one.

1. Install ScriptHookV.
2. Install ScriptHookVDotNet 2.4
3. Install NativeUI (comes in the zip).
4. Extract everything from the .zip into your /scripts/ folder. If it doesn't exist,
make one!

Disabling Online Map
The online map may cause issues like props disappearing from character's houses. To disable this, edit BennysMotorworks.xml found in your scripts/ directory and set UnloadOnlineMap to true, LoadOnStartup to false and UseOldEntrance to true.

If you're having problems with the mod, follow the next steps:
1. Run the game as administrator.
2. Pirate versions are not supported, you need a cracked GTA5.exe, not just the vehicle models.
3. Make sure you are on the latest game version, you NEED the lowrider update.
4. Update your ScriptHookVDotNet to version 2.4
5. Update your ScriptHookV

If you still cannot play the mod, post your "ScriptHookVDotNet-[current date].log" (found in the GTA5 root directory) in the comment section and I'll try to help.
If you're getting the "Can't find native 0x00..." error, you don't have the Lowrider Update installed probably because you have a pirated copy. (source:
If your log says it find 0 scripts in BennyMotorworks.dll, remove ScriptHookVDotNet.dll from the /scripts/ folder.
If the garage has graffiti on it, but it doesn't open, you'll have to progress your story, or download a savefile.

Known Issues
Every item is free (for now).

- 1.8.1
-- Added the new Benny wheels.
-- Fixed crash when upgrading to a Donk Faction
- 1.8
--- IMPORTANT NOTE: R* is blocking the new vehicles in singleplayer. In order to use the new update you will need this mod. If you don't want to use it, you can wait for somebody make another workaround.
-- Added support for lowrider 2 update vehicles:
* minivan upgrades to minivan2
* virgo upgrades to virgo2
* tornado upgrades to tornado5
* sabregt upgrades to sabregt2
* slamvan upgrades to slamvan3
-- Added the donk variation for Faction.
- 1.7.1
-- Added new mod categories for the Banshee2 & SultanRS
- 1.7
-- Added support for the new lowrider vehicles.
-- Added an option to force open Benny's door. You'll have to delete your current save, load the mod and edit ForceOpenDoors to true.
-- Fixed neons not working properly.
-- Misc bugfixes.
- 1.6
-- Fixed crash with the new game version.
-- Added 6 new christmas horns.
-- Horns now sound for a minute when choosing.
-- Vehicle models are now marked as safe to remove.
- 1.5.2
-- Fixed dials not being customizable after upgrading vehicle.
- 1.5.1
-- Disabled interior/light color for old game versions.
-- Fixed respray colors sometimes not reverting back to original color.
- 1.5.0
-- Added camerawork for most parts. Please report any issues you encounter with this system.
- 1.4.0
-- Fixed bug preventing Armor tuning from showing up.
-- Added neon kit tuning. (Under Lights)
-- Added license plate colors.
-- Added roof tuning.
-- Added wheel color painting.
-- Added tyre smoke tuning.
-- Added windows tint tuning.
-- Fixed appearing inside the building when UseOldExit & UnloadOnlineMap were active.
-- Widened the detection range for exit.
- 1.3.1
-- Fixed shop entrance right after exit.
- 1.3.0
-- Changed how exit/entrace to the shop works. Now you'll have to enter the Garage. This can be reverted to the old way by editing BennysMotorworks.xml
-- Repositioned the car inside the shop
-- Fixed bug when entering the interior menu, the camera would look at weird places.
-- Tyre customization now works for all wheels.
-- Reduced Controller camera sensitivity.
- 1.2.0
-- Added Light Color menu to Interior
-- Added more colors to Trim Color
-- Changed all of the colors' names to remove Metallic/Matte part.
- 1.1.0
-- Added horns.
-- Added DLC Wheels
-- Added Tyre customization. (Only works for DLC Wheels).
- 1.0.2
-- Added an option to load the Online map on startup, to remove loading times. Remove BennysMotorworks.xml from your /scripts/ folder if you're updating from an older version.
- 1.0.1
-- Fixed a bug where the player was teleporter outside the garage multiple times.
- 1.0
-- Initial Release
Missions: Mission CreatorAdded 27 Jun 2017, ID #58
Do you love Designing Your Own Missions™? Well now you can, again! Create your mission from a variety of objectives and options, and share it with the world!

When typing in objective names, you can use color codes using the characters "-=". So for red text you'd do "-=r-=This is red text.", etc

Known Issues
Random game crashes are still being investigated, if you crash, please post in the comment section when it happened and what were you doing at the time.
Please post a comment if you encounter any.

Requirements & Installation
1. Download RAGE Plugin Hook and install it.
3. Drag everything from the zip into your GTA5 directory.
4. Start the game using RAGEPluginHook.exe
5. Once ingame, press F8!

If you're having issues with the mod, follow the next steps:
1. Run the game as admin
2. Download the latest RAGEPluginHook.

If that didn't work, post a link to your RagePluginHook.log file and I'll try to help you.

-- Fixed it up to run on the latest RAGENativeUI and RAGEPluginHook. Huge thanks to Jeason for bringing this update!
- 0.4
-- Added waypoints! Now you can make proper cutscenes and make actors do actual stuff! Awesome!
-- Added a copy function.
-- Bunch of bugfixes
-- Released sourcecode: You can help by adding stuff to the model, animation, weapon lists, etc.
- 0.3
-- Added cutscenes.
-- Fixed on-foot camera being somewhat broken.
-- More bugfixes.
- 0.2a
-- Added ability to load select interiors for your mission.
-- Bugfixes
- 0.1.1a
-- Changed how load and play mission buttons work so you don't have to type anything now.
- 0.1a
-- First public release
Tools: Grab AnythingAdded 27 Jun 2017, ID #57
A small script to grab anything part of the map, i.e. you can't grab vehicles (since they move), but anything static like trees, ledges or objects you can.

Hold down Q (LB on the controller) to grab something with your left hand and hold down E (RB on the controller) to grab something with your right hand.

Special thanks to jedijosh for showing me some euphoria stuff

1. Download & install ScriptHookV
2. Download ScriptHookVDotNet (version 2.7 won't work! You need at least version 2.8).
3. Place GrabAnything.cs inside the scripts/ folder. If it doesn't exist, make one.

-- 1.1
- Character will only recover from ragdoll when he comes to a stop.
Tools: Animation ViewerAdded 27 Jun 2017, ID #56
This is a simple animation viewer I made in a couple of hours. It features easy to use animation flags, modifyable animation speeds, full animation list with 105k+ animations, all of them searchable with keywords AND & OR like in Map Editor. You can save your favorite animations to favorites for easy access.

Use F12 to open the main menu. You can change this key in AnimViewerSettings.xml

1. Install ScriptHookV
2. Install ScriptHookVDotNet v2.9.2
3. Install NativeUI v1.7 (included)
4. Drag all the contents of the zip into your script folder.

- 1.0
-- First public release

Special Thanks
Transmet Team for their full animation list.
Maps: Maze Bank AscentAdded 23 Jun 2017, ID #55
The Maze Bank Ascent Stunt race map from GTA:Online! It's not a 1:1 copy, but it's pretty similar.

You'll need Map Editor to load this map!
Maps: Map EditorAdded 22 Jun 2017, ID #54
This is a tool reminiscent of MTA:SA Map Editor days. You have a freecam to navigate around, and you can spawn objects (with preview!), move them around with your mouse or keys. Then you can save or load your map in various formats, currently supported are XML and Simple Trainer format (objects.ini).

F7 or R3 + LB - Open main menu.
WASD or Left Stick - Fly around while inside map editor, or when having an object selected, move/rotate the object.
Q/E or LB/RB - While having an object selected, move up/down the object, or rotate it.
F or Controller Y - Open the object spawning menu.
P or Controller Pause - Open the ped spawning menu.
V or Controller Back - Open the vehicle spawning menu.
Arrow Up or DPAD Up - Spawn a marker.
Shift or Controller A - Fly/Move/Rotate objects faster.
Alt or DPAD Down - Fly/Move/Rotate objects slower.
Control or L3 - While having an object selected, switch from moving to rotating. The arrow above the object will switch colors. Yellow for moving and red for rotating.
Mouse Left Click or RT - Select an object while looking at it.
Mouse Right Click or LT - Move an object with the mouse while looking at it.
Mouse Wheel or RB/LB - Rotate an object while having it snapped to your cursor.
C or R3 - Copy an object while looking at it or having it selected.
Del or Controller X - Delete an object while looking at it.

Saving and Loading Maps
You can load and save your maps as XML files or as object.ini files. When selecting load or save from the main menu, you will be prompted to enter a filename. Note that when loading maps, they stack, so use New Map to clean any objects.
You can automatically load maps by creating a directory in the scripts folder named "AutoloadMaps". Any file ending with the .xml or .ini extension will be loaded on gamestart. These maps will save with you when you save your current map, so before creating a map, use New Map

1. Install ScriptHookV
2. Download and install Visual C++ Redistributable for Visual Studio 2015 x64, x86, Visual C++ Redistributable for Visual Studio 2013 x64, x86.
3. Install latest ScriptHookVDotNet, read the requirements.
4. Download last NativeUI version from here.
5. Move all contents of the .zip into your /scripts/ directory. If it doesn't exist, create one.

Expanded Object List
Normally a lot of objects cannot be spawned, but thanks to the GTA:MP Team you can unlock this and spawn building and a bunch of other stuff!
Apart from that you will need an updated ObjectList.ini. Just rename the included "Expanded ObjectList.ini" to ObjectList.ini and replace the one in your scripts/ folder.

Check out this awesome addon by OmegaKingMods, adding new building blocks to the game!

The mod is available in many languages. You can change your langauge in Settings. You can help translate the mod by creating a translation file, found in scripts/MapEditor folder. Currently the translation progress is the next:
American - Done by me
French - Translated by Venom_714

German - Translated by Weedinator69
Italian - Translated by PaVI
Spanish - Translated by me
Portuguese - Translated by maurojunior
Polish - Not translated
Russian - Translated by MMK_033
Korean - Not translated
Chinese - Translated by yzhlzz
Japanese - Translated by Shibaneko
Mexican - Translated by me

Please note that there appears to be some kind of issue with non-english characters, if the description doesn not add an automatic new line, you'll have to add a ~n~ character to create a line break.

- 2.13
-- Added mpstunt props & vehicles
-- Misc fixes
- 2.12.2
-- Updated Chinese translation. Thanks @yzhlzz!
- 2.12.1
-- Hotfix for Community Races incompatibilities.
- 2.12
-- Quickfix for rotation transferring when copying an object.
-- Updated the Russian translation thanks to MMK_033
- 2.11
-- Improved search: you can now use AND & OR keywords for searching. For example, query "heist AND prop" will match prop_heist_carrier, prop_dlc_heist etc, and query "barrier OR barier" will match both prop_barrier and prop_barier.
-- Added a new file chooser to the load menu, so you can select a file without needing to type the filename.
-- Added map metadata information such as name, author and description.
-- Added new marker properties: Mark as Loading Point, Mark as Starting Point, and Only Visible In Editor.
-- Added 'Wander' idle action.
-- Added logging when map editor fails to load a map.
-- Fixed culture settings when inputting position coordinates.
-- Fixed objects spawning in incorrect positions sometimes.
-- Updated Italian and Japanese translations, thanks to PaVI and Shibaneko respectively. Thanks!
- 2.10
-- Added ability to teleport while inside a car.
-- Vehicle colors are now saved.
-- Fixed crash when you build outside of map limits.
-- Removed the time reset when opening object preview menu.
-- Made skipping invalid objects optional. (Change it in settings)
-- Fixed C# format yet again.
-- You can now ty[pe in your own values for Positions X/Y/Z inside the property menu. Press enter when you have it selected.
- 2.9
-- Fixed props not being dynamic when using C# format.
-- Fixed DirectX game-crashing issue caused by ScriptHookV.
-- Organized crosshair & translation files inside a MapEditor directory.
-- Every language now has their separate translation file. You're encouraged to translate map editor and upload your file on this website!
-- Added ability for switching languages, and support for more than the default languages.
-- You can now edit crosshair images located in scripts/MapEditor
- 2.8
-- Fixed pickups not spawning at long distance
-- Added 'Door' property for objects so they won't fall through the world when loaded.
- 2.7.1
-- Fixed C# generated script misplacing props and improved LOD distance. You can tweak it inside your .cs map (change the variable named 'LodDistance').
- 2.7
-- Added teleports to markers. All markers are now numbered, you can find it's ID in the properties window title. You can then set the teleport target of other markers to this ID.
-- Added marker and pickup support for C# scripts. The C# format now generates a fully working ScriptHookVDotNet script, so you can share your maps with people that can't get Map Editor to work. Just place the resulting .cs map in the scripts/ folder.
-- Saving with the raw/C#/Spooner/Menyoo format will append the appropiate extension to your path.
- 2.6
-- Added pickups! Press G (by default) to spawn them in.
-- Pickup regeneration time is in seconds. Set to 0 for them to never regenerate.
- 2.5
-- (Finally) fixed rotations, now you can rotate in any direction without weird behaviour.
-- Positionment for props now should be more accurate.
-- Removed the huge 'LOADING' text and added a smaller loading icon in bottom-right corner.
- 2.4
-- Added interactive maps! You can now attach javascript scripts to your map! You can find out more info here. Note that these scripts don't have access to your filesystem, so they should be safe. If you don't want to run scripts, you can tick it off in the Settings submenu.
- 2.3
-- Fixed props resetting rotation when changing heading.
-- You can now add a model's name into ObjectList.ini without a hash, and the script will calculate the hash itself (e.g. instead of "hei_heist_kit_bin_01=1251521521" write "hei_heist_kit_bin_01")
-- Stopped using the ScriptHookVDotNet VehicleHash enum and added VehicleList.ini.
-- Stopped using the ScriptHookVDotNet PedHash enum and added PedList.ini.
- 2.2
-- Added support for both Menyoo .xml format & the old .SP00N format.
-- Fixed peds refusing to turn.
-- Fixed game crashes after loading a lot of models.
-- Fixed dynamic property not being properly copied for peds.
-- Peds now spawn facing you in preview mode.
- 2.1
-- Fixed peds/vehicle search not working.
-- Sped up the validation system.
-- Added a list of valid objects to use with Object Spawn Unlocker.
- 2.0
-- Fixed framedrop when backing out of prop search.
-- Added a bunch of translations, thanks guys!
-- Improved object validation, now it's slower but should be more accurate.
- 1.9.1
-- Removed debug leftovers from model edges.
-- Added Russian translation, thanks @MMK_033!
- 1.9
-- You can now press Left/Right while in a long list to scroll 100 items at a time.
-- Added a bounding box for placed items. This can be disabled in Settings.
-- Minor bugfixes.
-- Added translations! For now there's only a Spanish translation. If you know one of these languages, you can help translating the mod! Just edit MapEditor_Translation.xml. Supported languages:
* American,
* French,
* German,
* Italian,
* Spanish,
* Portuguese,
* Polish,
* Russian,
* Korean,
* Chinese,
* Japanese,
* Mexican
- 1.8
-- Added a way to change the Draw Distance. This affects props, peds and vehicles. Default is 300. This can help your framerate, or you can extend it to remove pop-ins. You can find it in the Settings submenu.
-- Please update your ScriptHookVDotNet to version 2.3
- 1.7
-- Added an autosave feature. It will save your map every interval if any changes have been made. It won't autosave if you just loaded a map. You also can change the interval time in settings, default is 5 minutes.
-- The map is saved to Autosave.xml in your root GTAV directory.
- 1.6
-- Compatibility with ScriptHookVDotNet 2.1
-- Camera Sensitivities are now split between Keyboard+Mouse and Gamepad.
-- Added changeable movement speed, split between Keyboard and Gamepad.
-- If you accidently type a space as first character in the searchbox, it will be removed.
- 1.5
-- Code optimizations.
-- Added a new feature: Ped Relationships. Default is Companion (they will act like they did in previous versions). Others are self-explanatory. I also added Ballas & Grove groups, they're neutral to the player but hate eachother. Note that they're not actually ballas & grove groups, so they still will act neutral towards those gangs. With this you can make AI firefights.
-- Relationship groups will be set after a map load, or you can set them by hitting enter/Controller A while having the item selected in the ped properties menu.
-- You can reset all active relations in Settings > Reset Relationship Groups.
-- Added a weapon option for peds. Same behaviour as in relationship groups.
-- Added a siren checkbox for vehicles.
-- This is one of the last updates.
- 1.4
-- Fixed gimbal lock when rotating objects. Now you can freely rotate entities in all axis.
-- The radar is now hidden while in map editor.
-- When leaving the editor, you're placed at the ground.
- 1.3.1
-- Re-added the removed scenarios
-- Fixed some scenarios not working. Thanks jedijosh920 for saving my ass.
-- Added Any - Warp and Any - Walk options for scenarios.
- 1.3
-- Fixed scenarios altering ped's heading.
-- Removed coffee & smoking 1 scenarios because they were not compatible. Instead use Drinking & Smoking 2 (Now just Smoking).
- 1.2.1
-- Fixed markers disappearing after loading a map. This change is not backwards compatible.
- 1.2
-- Added a new scenario for ped: Any. The ped will find something to do. Experiment with this by placing the ped at the beach, near benches, etc. Thanks to jedijosh920 for the find.
- 1.1
-- Added scenarios for peds. Just select a ped and there will be a list with all scenarios available. Click on the current scenario to play/stop it. The scenario doesn't need to be playing for it to be saved. Scenarios autoplay when loading the map.
-- Added a way to disconnect a mod without cleaning the map. Just select the mod again and it will disconnect.
- 1.0
-- Added ~1k valid objects for spawning.
-- Added marker spawns.
-- Created a Map Editor API: add the .dll to the references in your mod, create a ModListener object and suscribe your mod. When people select your mod from a list, the save function will be passed to you for saving. See the Community Races mod for reference.
- 0.9
-- Added ability to remove world objects by using the usual delete button. These deletions can be saved in an XML file so when it's loaded, these objects will be automatically removed from the world.
-- Added ability to copy objects from the world, by using the usual copy button.
-- The crosshair/orb changes color based on what you are currently aiming at: White for nothing, Blue for World Entity (can be copied/deleted) and Yellow for Script Entity (Your own map entity).
-- Objects deleted from the world can be put back in place using the CurrentEntities menu.
- 0.8.1
-- Quickfix for the vehicle clone bug.
- 0.8
-- Removed prop streaming since Alexander upped the object cap to 2048. Download the latest ScriptHookV for this to work. (here)
-- Added a "Current Entities" menu, due to this map loading times have increased.
-- Added an option for the camera to follow the prop when it's selected.
-- Bugfixes.
- 0.7
-- Removed the 250 prop limit. The more props you spawn, the worse performance you will get. You can change the prop draw distance in the settings menu. To disable this feature, change the draw distance to 245 props and do not go over this limit.
-- Settings now save to MapEditor.xml
-- Added a prop counter, which turns yellow when the prop streaming service kicks in.
-- Added a gamepad option, when turned off disables the LB + R3 controller combination.
-- Increased the accuracy in the prop details window.
-- Bug fixes.

- 0.6
-- Prop movements are now relative to the camera's position.
-- Added a way to load maps on startup: create a folder in your scripts/ folder named "AutoloadMaps". Any .xml or .ini file located there will be loaded at gamestart.
-- Added a new crosshair option: orb.
-- Added an option to validate current object list.
-- Reduced object list to remove any invalidated objects thanks to sjaak327.
-- Misc bugfixes and improvements.
-- If you save/load a map without the extension, it will be added automatically.
- 0.5
-- Fixed a bug where props may be misplaced when loaded.
-- Put a limit on props (250). This will be lifted later on.
- 0.4
-- Added a Properties window when having an entity selected.
-- Fixed a bug where you couldn't clone peds.
-- Laid the base for object streaming
- 0.3
-- Added full controller support
-- Added instructional buttons to aid you.
-- Added a camera sensitivity option.
-- Removed some invalid objects.
-- Changed how freelook works so you don't need to be in fullscreen anymore.
- 0.2
-- Removed invalid objects.
-- Added ability to spawn in Peds and Vehicles. Press P for peds, and V for vehicles.
-- Added new formats for saving: C# code and raw.
-- Fixed bugs.
Mods: Open All InteriorsAdded 22 Jun 2017, ID #53
Open All Interiors mod v5.1 - by NewTheft (aka TaazR on gtaforums) (

What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.

This mod is amazing for exploring, doing shootouts with the police, and making videos!

Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow's stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O'Neil farmhouse
10. The "Humane Labs"
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 - 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester's sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester's house
20. Franklin's aunt's house
21. Janitor's apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon's dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo's ranch (teleport at front doors)
29. Floyd's house
30. Devin Weston's chop shop
31. Omega's lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist's office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon's office (added in v3)
45. Chumash beach house (added in v3)
46. Benny's Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)

Installation instructions:
1. Make sure you have Alexander Blade's ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing

Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)

1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game.

Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael's, Franklin's & Trevor's safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo's house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon's dealership
-Opened the "Imagineering room" in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin' Bell factory
-Changed the way the interior blip looks
-Added a configurable .ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)

I added a video showing the list of changes.

Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor's garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment

Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.

Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren't appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)

Check out my "Travel to North Yankton" mod if you want to visit the North Yankton bank, or explore North Yankton freely.

Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.

Let me know if you find any issues and I will fix them.
Missions: VIGILANTE v0.6Added 21 Jun 2017, ID #52

This mod brings back the loved Vigilante missions from GTA:San Andreas (and others). In a similar way, you will have to chase around suspects and 'neutralise' them.
The difficulty climbs as you progress through the levels! As does the pay too, so you can gain some side-cash!
To use this mod, just get in any police vehicle (this includes military vehicles too!) and press 2 to start the missions and follow the onscreen instructions. Press 2 at any time to cancel the current mission. Note that you can't use the police maverick since it will collide with other mods.
You have 3 minutes to start the chase, after that there's no limit. To start the chase, either start shooting the criminals, or approach them with the siren on.

Note: if you have trouble getting the enemies load, try to restart the missions. If that doesn't help, press Insert to reload the mod.

Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader).
Download the latest Script Hook V .NET from github and copy the ASI into your game folder.
Extract the provided Vigilante.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
--Compatibility for ScriptHookVDotNet 2.9.6
--Compatibility for ScriptHookVDotNet 1.0
--You cannot start the missions with a wanted level.
--Removed the timer
--Peds now properly travel in convoys.
--Added a lot of vehicles for criminals.
--Random vehicle colors for criminals.
--Criminal accuracy scales with level.
--Latest experimental ScriptHookDotNet support, please update.
--ScriptHookDotNet 0.9 support.
--ScriptHookDotNet 0.8 support.
--Criminals drive slowly at first, then speed up when you spook them (shoot or activate the siren)
--changed the timer ticking until level completion to chase start.
--Multiple enemies now spawn in convoys.
--(Probably) fixed the no carspawning error.
--Initial Release.
Aircraft: KC-10A Extender (Aerial Refueling Aircraft)Added 9 Jun 2017, ID #51
A modification of the DC-10 to represent the military version KC-10A. This aircraft was built to refuel other aircaft in mid-air.

Following changes have been made:
Openable cargodoor on the left front side
Boom operator station added in the back
Refueling hose and refueling arm can be extended seperately
New textures

The rest like working flaps, gears, etc stays the same as seen on the DC-10 mod.

A script to attach jets to this aircraft temporarily) in a fixed position would be nice, but I have no experience in doing this (sadly)
Military Vehicles: M2A2 Bradley IFV [Add-On]Added 9 Jun 2017, ID #50
The M2 Bradley is an armored infantry fighting vehicle (IFV) with an autocannon, additional TOW launcher and coaxial MG. It is used to insert troops into hot fighting zones.

This mod is an add-on, since there is no vanilla APC/IFV to replace. This mod has working cannon, rockets and MG. Seats one player. Proper burn effects and working parts.
Comes in woodland and desert camo (2 different vehicles you can spawn)
Aircraft: Bombardier Dash 8Q-400Added 9 Jun 2017, ID #49
A smaller regional airliner for GTA V to go with the bigger jets like 757 or A380.

This mod comes with 6 different liveries, working flaps, control surfaces, breakble wings and vertical stabilizer and has working gauges, as well as lights.
It also has a full interior, although (except for the cockpit) it is rather low detailed and NOT enterable.
2 doors on each side can be opened and the rear cargo door on the left side can be opened as well.

Liveries included:
Air Canada
Austrian Airlines
Aircraft: F-15C EagleAdded 9 Jun 2017, ID #48
The F-15C Eagle is one of the best known air superiority fighters in the world. About time it finds its way into GTA V. The F-15 also spawned many different versions, including the F-15E Strike Eagle with additional air-to-ground capabilites, F-15 S/MTD and F-15 ACTIVE as NASA testbeds and a lot more.

This F-15C mod brings the original form of the F-15 into GTA V. It comes with 6 different liveries. 2 from Ace Combat: Zero (Galm 1 "Cipher" and Galm 2 "Pixy") and 4 USAF skins, including one aggressor skin in blue camo.

This mod has a lot of features next to the multi-livery option:
Detailed cockpit with a lot of working instruments
Correct landing gears with landing light
Different lights at night
Airbrake fully functional
Flaps working
High resolution mirrors
Rotating gatling gun on the right side
Openable refueling hatch on the left side
Breakable wings and nose without any see-through bits
Afterburner script
Full collision model
Bulletholes and glass shattering

There is no Add-On version, I can't be bothered to make one for this one only, so don't ask. Maybe in the future with other Eagle versions. If you want it now, do it yourself, it's not hard with the given files.
Aircraft: F-15J Eagle Japan Air Self Defense Force [Add-On/Replace]Added 9 Jun 2017, ID #47
This is a modification of the F-15C Eagle. It looks pretty identical, put I figured maybe some people would prefer this japanese Mitsubishi F-15J and be it just for the skins.

-ECM jammer on left vertcial stabilizer removed
-added japanese AAM-3 missile instead of AIM-9 and AAM-4 instead of AIM-120
-removed fuel tanks
-6 entirely new skins based on japanese aggressor squadrons, anniversary schemes and one normal skin

Includes an add-on archive and replace files (hence the big file size)
Aircraft: MH-6 Little Bird (troop version)Added 9 Jun 2017, ID #46
The MH-6 Little Bird (also known as "Killer Egg") is a small tactical helicopter based on the MD500 to insert troops into tight spaces or combat zones.

This mod brings the small Little Bird into GTA V. Pilot and co-pilot can sit in the front, 4 passenger can sit on the benches at the rear. Gauges are working and rappeling dummies have been added as well.

I am trying to make the rappel installation and FLIR optional parts, but so far this is not possible.
Helicopters: AH-6 Little Bird (Attack version)Added 9 Jun 2017, ID #45
An attack version based on the MH-6, now designated "AH-6". Features two weapon arms with rocket pods and gatling guns. Ammobox has been added in the rear, benches and rappeling hoist have been removed. Rest stays the same.

This one only has space for two people in the back.

Like I have said before, I'm really eager to release more aircraft (military/civillian), helicopters and military vehicles. If you like my work and want to see more, please show your support donating. It helps me affording the things I need to continue modding (ZM3, model files, etc)
Aircraft: SR-71A BlackbirdAdded 9 Jun 2017, ID #44
The fastest "mass"-produced jet in the world and well known even among non-aviation enthusiasts. The SR-71 was a reconaissance aircraft developed by the USA to penetrate enemy airspace and high altitude and high speed to evade enemy detection and/or fire.
It officially served in the Air Force until 1990 (was reactived for a short period later and still flown by NASA).

This version depicts the SR-71A (17972 is the aircraft now located at the Air and Space Museum in Washington D.C., also seen in Transformers 3). The SR-71B was a trainer variant with an elevated,s econd cockpit instead of the photographer's station.

This mod comes as Add-On and as Add-On only. Still, a script for functioning afterburner is included. This aircraft is a lot faster than standard GTA V jets and more agile than the real life jet, but making it turn like brick was wings is boring. The cockpit and rear station both have detailed panels. Rear wheels are realistically depicted with the heat resistant tires (hence the grey/silver color). Rudders, elevators and ailerons are fully working, as well as all landing gear parts.
Clothing: SR-71 Blackbird Pilot SuitAdded 7 Jun 2017, ID #43
To go along with my SR-71A Blackbird mod, I have decided to also create something which looks close to the real life SR-71 pilots.

I have used the movie astronaut suit from vanilla GTA V and retextured it. While not being 100% correct, it still looks somewhat authentic and goes along with the SR-71A nicely.
Aircraft: E-2D HawkeyeAdded 7 Jun 2017, ID #42
Always wanted to have a good Hawkeye for GTA San Andreas... While that did not come true, here is this (imo) nice aircraft for GTA V as E-2D advanced Hawkeye. It is an Airborne Warning And Control System (AWACS) used on aircraft carriers by the US Navy.

The mod features a rotating radar dome, openable stairway, extendable hook, working cockpit instruments and more.
Note: Even though I have made folding wings on the F/A-18, EA-18 and F-14 this one does not have any wings, as they rotate around 2 axes as opposed to one like on aforementioned planes.

Includes 3 liveries (multi livery enabled)

Others: Apache and Black Hawk Army HelmetsAdded 7 Jun 2017, ID #41
These are completely new helmet models for one of the pilot peds in GTA V.
I have replaced 2 original GTA helmets with a Black Hawk helmet plus gunner mask and an AH-64D Apache pilot helmet.

I'd recommend downloading my 160th SOAR pilot textures to go with the helmets:

Pilot model name for spawning is:


Helmets can be selected under the "hats" entry.

Note: They're not perfect and probably not final. I want to improve the materials position of the Blackhawk helmet (mask is too low), but I have a few problems there)
Aircraft: YF-12A InterceptorAdded 7 Jun 2017, ID #40
Did you ever think: yea, the Blackbird is cool and all, but it needs weapon dang it!

Well, this is for those who do think like that. What many people don't know: Even though the Blackbird is very famous, it was actually the last aircraft to be built in a series of the aircraft starting with the A-12 Cygnus developed by the CIA as spyplane. The A-12 fullfilled the same role as the SR-71 more or less, most significant (visible) difference is that the A-12 was a sinngle-seat aircraft.
The YF-12A was built from the design of the A-12 with the intention of making it an interceptor aircraft armed with long range AIM-47 Falcon missiles. The YF-12A never made it past the prototype stage however and was later used by NASA.
The SR-71A was a further development of the YF-12 replacing the weapon stations with camera equipment for spy missions.

So what exactly has changed on the airframe when compared to the SR-71 mod?

-front looks different. Chines do not extend to the front completely, it has a round nose.
-a stabilizer on the bottom of each engine
-a retractable stabilizer on the bottom of the rear fuselage (it worked like this in real life)
-a pylon at the outer side of each engine
-new markings including different number and USAF roundels/markings
-openable weapon bays next to the front gear (also the ability to shoot)
-non openable weapon bays behind the openable ones

This is an add-on and replaces the SR-71A Blackbird archive ( do not worry, it includes the SR-71 model as well, so you can just overwrite the old archive)
Aircraft: U-2S Dragon Lady SpyplaneAdded 7 Jun 2017, ID #39
The U-2 Dragon Lady was a special and secret aircraft developed for the CIA during the cold war. Its mission was to fly high and capture imagery of enemy weaponry. The U-2 soon became vulnerable to anti-air missiles and was replaced by the A-12 Oxcart and later the SR-71 Blackbird. Modernized versions like this U-2S with glass cockpit remain in service today to capture intelligence over enemy territories.

This is in Add-On and the U-2S comes in two versions: with radome and without.
Working cockpit instruments, lights, flaps, brakes, etc are included. The red landing gears on the wings are actually jettisoned after take-off on the real aircraft, but this is GTA and they retract into the wings here...
Aircraft: MQ-9 Reaper UAV [Add-On]Added 7 Jun 2017, ID #38
This mod features basic functions such as ailerons, elevators and rudder. On top of that, the flaps and landing lights are working. The camera/sensor in the front aims wherever you turn your camera to. Burn effect and bullet impact included as well.

Use CamxxCore's MW2 Predator Missile mod for full enjoyment:

Changelog 1.1:
-changed name from reaper to mq9 to avoid conflicts with the Pegassi Reaper
Aircraft: AC-130U Spooky II Gunship [Add-On/Working cannons]Added 7 Jun 2017, ID #37
Yep, it's here after all. Requested many times on many pages and here we finally go... The AC-130 Gunship in all its glory comes to GTA V. This version depicts the AC-130U Spooky II version currently in service with the USAF. It features a 25mm, 40mm and 105mm cannon to provide air support for ground troops.

This mod lets you take control of the AC-130 and all of its weapons. You can switch between all three of them to cause havoc in LS. Albeit unrealistic, you can aim freely in a 360° view. The actual cannon objects do not move (game would crash).

The cargohold with gunner station and weapons can be entered if you open up the rear ramps. Vehicle features 8 seats: 3 in the cockpit, 4 in the gunner station and 1 in the loading bay. I could only get one bodyguard to enter though :/

One of my favorite mods I have released so far, so I hope you're enjoying it as well!
Aircraft: Airbus A340-600 [Add-On]Added 7 Jun 2017, ID #36
A new long-range commercial airliner developed by Airbus now for GTA V. The A340-600 is the longest of the A340 family, but only has a single deck as opposed to the 747 or A380.
The mod features all basic aircraft functions, such as ailerons, elevators, flaps, cockpit gauges, etc...
Comes with 7 different liveries:
-Airbus (House)
-Singapore Airlines
-Virgin Atlantic
-Etihad Airways (2010 F1 Abu Dhabi special)
Aircraft: Concorde [Add-On]Added 7 Jun 2017, ID #35
She's here, the queen of the skies! The Concorde is (was) the fastest passenger aircraft to enter service with major airlines. It flew up until 2003 when it was retired due to various reasons. Now however, you can fly this beautiful aircraft in GTA V.
It features 5 different liveries depicting the aircraft in various colors of its two sole operators.

-Air France
-British Airways
-British Airways (Landor, older livery)
-Pepsi (real paintscheme used on an Air France aircraft as part of Pepsi's marketing campaign)
-British Airways/Singapore Airlines (This aircraft has a half-half livery, as it was operated by both airlines for a short period of time)

Other features include a drop down nose, which can be controlled via a hotkey. Script provided by Oskar. All gears working. Cockpit and gauges present. Aircraft has a full low poly interior, which can be seen from the outside and has lights on at night.
Aircraft: Boeing 747-100Added 7 Jun 2017, ID #34
Here we go with yet another famous airliner. The Boeing 747-100, commonly known as "Jumbo Jet" was the biggest commercial airliner until the introduction of the Airbus A380.

This mod represents the very first production model of the 747 (hence the -100 designation). Due to the age of the -100 version this includes airline liveries from the 60's and 70's to fit with the model. The cockpit also features analog gauges in contrast to modern MFD panels found on the 747-400 or 747-8i.

Liveries included:
-747 Everett rollout
-American Airlines
-Pan Am
-Japan Airlines
-Delta Airlines

Please also note that this mod is REPLACE ONLY for now. I will eventually throw all 747s into one add-on package. But since the default Jet is pretty much a 747 anyway...
Aircraft: Boeing 747 Space Shuttle Carrier [Add-On]Added 7 Jun 2017, ID #33
Yep... This is a Space Shuttle mounted on top of a Boeing 747. This 747 was used to carry the NASA Space Shuttle from it's landing location (Edwards Air Force Base on the westcoast, for example) to the launch complex located at Kennedy Space Center in Florida. It also carried the Space Shuttle to its museum location(s) after the retirement of the fleet. 2 Boeing 747s have been built in this configuration.

This mod is a modification of the Boeing 747-100:

It has same features, plus the obvious model changes like the Space Shuttle. The collision mesh has been adapted, so the Shuttle is a solid object as well. This mod includes two liveries, so to say:

-747 #905 with Space Shuttle Discovery mounted
-747 #911 with Space Shuttle Endeavour mounted

This mod is an Add-On(!)
Aircraft: Air Force One Boeing VC-25A [Enterable Interior | Add-On]Added 7 Jun 2017, ID #32
Why yes, it's yet another Boeing 747 version! But again I have made sure it doesn't get repetitive. This Boeing is actually designated VC-25A and is the main presidential aircraft of the United States. 2 Aircraft have been built in this configuration. Most common callsign is Air Force One.

This mod again is based on the Boeing 747-100 mod. Exterior wise only some few changes have been made:
-Aerial refueling hatch in the front
-Extra sensors, countermeasures, antennas
-New engines

The main feature of this one is a modlled interior, which can actually be entered. Now note: This "only" includes the entrance and walkway to the main deck and president's cabin. Offices and com stations have NOT been modelled. Still, you can enter this and just enjoy it or use it for screenshots, machinimas, etc... Interior has working lights. The interior has been by me and may not reflect the original AF1 interior to 100%, but it's somewhat believeable in my opinion.

This mod is an Add-On(!)
Aircraft: VH-60N Whitehawk "Marine One" [Add-On | Wipers]Added 6 Jun 2017, ID #31
After the Air Force One, here is Marine One, the helicopter used to transport the president of the United States. This model depicts the VH-60N Whitehawk, which is based on the UH-60 Black Hawk series. The HMX-1 squadron also uses other aircraft such as SH-3 Sea King or CH-46 Sea Knight derivatives.

This mod is based on previous Black Hawk mods, but the whole fuselage has been remodelled to depict the unique appearance of the VH-60N. Enterable for 4 persons with VIP interior and lights at night.
WIper support is default, but I have also included model files without the working wipers for people not using the script.

Please note that this mod is an Add-On. You can however extract the yft and ytd files and replace the Annihilator with it.
Cars: 2008 Chevrolet Suburban (Unmarked) [Add-On|Replace|Wiper]Added 6 Jun 2017, ID #30
Something which might not completely fit my usual category, but here we go anyway. I was planning on doing a Suburban with gatling gun on top (Secret Service or PMC style), but I decided against using an existing Suburban and doing my own mod. (Besides that, I have only seen the 2015 Suburban on here). Since I had to do convert the Suburban first anyway, I thought I can release a non-armored version as well. This is simply a FIB Granger replacement with the same light setup and no fancy police equipment.

Vehicle is completely dirt mapped with GTA plates, can have bulletholes, shattering glass, popping tires with intact rims, as well as burned areas after destruction. Dials are working (complete with handbrake, engine, light, etc symbols) and they light up at night.
Model features engine model and complete undercarriage (not just a 2d texture).

Changelog 1.1 (see fourth picture for 1.1 version):
-bigger wheels
-optional windshield wiper script support
-Add-On version included (Archive made by B-Milan, thanks to him for the Add-On version)

Model by Shadydk311
Converted by SkylineGTRFreak
Add-On by B-Milan
Cars: Chevrolet Suburban with pop-out Gatling Gun [Wipers]Added 6 Jun 2017, ID #29
This mod is a modification of the unmarked 2008 Suburban avilable here:

This adds a turret with M134 Gatling Gun to the vehicle. The gatling gun is inside the vehicle and will be pulled out when the gunner hatch is opened. Additional upgrades include bullet resistant windows and a stronger body.
The mod is based on the 1.1 version of the unmarked Suburban and therefore includes model files for normal version and wiper script supported version.

Before asking questions, READ THE README! I will not answer to any questions answered in the Readme.txt
Helicopters: Blue Thunder Helicopter [Add-On]Added 6 Jun 2017, ID #28
This helicopter is a one-of-a-kind helicopter built for a film/TV-series back in the 80's. It's based on the french Gazelle helicopter and has a completely rebuilt front to resemble an attack helicopter.
Mod was requested here:
Models and textures provided by mmpaw44.

I have converted the model and slightly edited it. Implemented a new texture using vanilla GTA V textures and gauges. Enterable for pilot and passenger (observer)

Working (rotating) chin mounted gun included.

Changelog 1.1:
-added spotlights (2 on each side)
Cars: Leopard 2A6 German MBT [Add-On]Added 6 Jun 2017, ID #27
My first mod of the German Bundeswehr... Actually wanted to released a lot of german stuff earlier, but I somehow never really got around finishing stuff. Anyway, ehre we go with the Leopard 2A6, the current Main Battle Tank (MBT) of the Bundeswehr. This Leopard depicts a vehicle of the Panzerbattalion 33 (33rd Mechanized Infantry Battalion) with it's insignia on the front right.

In addition to the main cannon, this mod features a coaxial MG. Lights, tracks and wheels working.

Personally I think the texture is a little to bright, but no matter how much I played around with the texture, it didn't get any better... Perhaps someone can edit it to look more realistic.
Helicopters: S-70A Firehawk Fire Fighting Helicopter [Add-On | Wipers]Added 6 Jun 2017, ID #26
Just like FoxtrotDelta, I have the idea of a helicopter able to fight forest fires (we both had the same idea independent from each other funnily enough).

I'm bringing you the S-70A Firehawk, a variant of the UH-60 Black Hawk which is used by the LA County Fire Department and therefore suits GTA V's scenario pretty well.

I have taken my previous UH-60 model as base and made the improved landing gear and watertank, as well as the texture from scratch.

Result is the mod you can see here. It can spray water and has a controllable searchlight, which will point and illuminate the area wherever you're looking (can be toggled on and off with the light button.

The slide doors can be opened and the water pump hose extended.
Aircraft: B-52H Stratofortress Heavy Bomber [Add-On]Added 6 Jun 2017, ID #25
The B-52H Stratofortress (also known as "BUFF" for Big Ugly Fat Fucker) is one of the most common bombers in the US Air Force and one of the longest lasting aircraft produced since the 1950s.
This iconic aircraft now comes to GTA V for you to fly. With its 8 engines and openable bombbays it can deliver a lot of democracy for all your freedom needs. Detailed cockpit with working gauges, fully functional gears and flaps included. Works best with the carpet bomber script found here:

Changelog 1.1:
-fixed the missing camo skin

Comes with 2 skins which can ONLY be used one at a time (no multi livery)
Aircraft: Antonov AN-225 Mriya [Add-On]Added 6 Jun 2017, ID #24
It's here. I think if I counted all the times this has been requested I would reach the millions. Anyway, here it is after all. The world's largest plane currently in service: The AN-225 Mriya (Dream).
This mod comes with it's current Antonov Airlines livery. You can open the nose, lower the cargo ramp, open three doors (two upper flight deck doors and one cargohold door) and depoly the thrust reversers. As you can see from the pictures, it can fit a truck with trailer just fine. And due to it not having a rear ramp, vehicles tend not to fall out (yay?). All six engines working, functional gauges and fans in the cockpit.
Aircraft: Antonov AN-225 Mriya Buran Carrier [Add-On]Added 6 Jun 2017, ID #23
This is the Antonov AN-225 in colors of the Soviet Union and the Buran space shuttle on top. It's a very close counterpart to the US-built Boeing 747 SCA.

This mod is identical to the standard AN-225 when it comes to functions, but has following changes:

-Buran shuttle on top (duh.)
-USSR livery

The shuttle can be enabled/disabled as you wish with a trainer which supports car components.
Helicopters: CH-46E Seaknight (2in1) [Add-On]Added 6 Jun 2017, ID #22
It is finally here, the USMC CH-46 Seaknight. This mod comes with 2 versions: A simple unarmed transport version and a second version with MG and Grenade Launcher (Big thanks to FoxtrotDelta for the weapon settings). This model is very detailed with lots of wires and cables in the interior and high quality textures.

You can open the doors (armed version missed front doors because of weapon placements) and walk inside the back. Includes LOD model, working gauges and normal maps on the whole outer body, so every bolt has kind of a 3D look. Glass is breakable and bullet impacts show up on the body. Landing light can be toggled on and off and the hook to pick up cars is useable as well. The armed version has a custom skin and markings to represent a CH-46E of HMM-163 Ridge Runners.

Original model:
Call of Duty: Modern Warfare Remastered
Call of Duty: Modern Warfare 3

CoD: MWR model ripped by:
E3245 (

Custom Weapon settings (MG and Grenade launcher):

Custom cockpit, model reworking, converting:
Aircraft: Boeing 747-8i [Add-On]Added 6 Jun 2017, ID #21
After the Boeing 747-100 here is the new and modern version of the legendary jumbo jet. Now you can bring the 747 to the current decade and fly it over the skies of San Andreas. This mod brings some changes (apart from the obvious different look) over the -100 version. You can open a door on the top floor and also operate the thrust reversers. Lights, working gauges, gear and flaps are included.

Liveries included:
-Boeing Sunrise
-Air Canada
-Korean Air
-United Airlines
-American Airlines
Aircraft: Boeing 747-8F [Add-On]Added 6 Jun 2017, ID #20
Here is another version of the 747-8. The freight version has stripped interior for a cargohold able to hold big sized cargo such as vehicles or containers. You can open the nosedoor and side fuselage rear door to enter the interior. You can even drive cars in it. Additionally, this one has a shorter upper deck when compared to the passenger version.

Liveries included:
-Korean Air Cargo
-Atlas Air
-Nippon Cargo Airlines

Download Tataviam Airport by Mixtro:
Cars: M1A1 Abrams "Operation Desert Storm"Added 6 Jun 2017, ID #19
A new Abrams mod for GTA V is here. The difference between this and my other Abrams mod? This representes the M1A1 instead of the M1A2 Abrams. Notable difference are absent armor packages on the sides, no CITV station on the turret and no gunner protection. This is an Abrams as it would've participated during Desert Storm in the '90s.

This is an entirely new model from CoD: Modern Warfare Remastered with highly detailed textures (And I mean really detailed) merged with the interior bits from my other Abrams mod. Tracks are working properly and antennas on turret are wiggling according to vehicles momentum. By opening the rear doors, you can open the turret hatches to take a look inside the interior.

This is NOT an add-on, but a replace for the Rhino.
Cars: Audi 90 quattro IMSA GTOAdded 6 Jun 2017, ID #18

Today I am bringing you a new race car for GTA V. This is the Audi 90 quattro as raced in the IMSA GTO championship 1989. A really wide and brutal car, just listen to the sound of the real life thing. This mod includes liveries #4 and #5 with their respective drivers (Stuck, Röhrl, Haywood and Goodyear).
The mod has full LOD levels ranging from very high quality L0 model to low poly L4 model for optimized game performance. Hands are on steering wheel and the instruments are working properly. Rear lights are working, front lights are covered, so those aren't working.
Bonnet and trunk can be opened (yea I know, unrealistic) or removed to take a look at the chassis.
Windshield wiper is working when using the wipers script, but the model will also look fine without the script, so no worries if you don't use it.

Racetrack used in the screenshots:

Original model from Project CARS
Cars: Ford Fusion NASCAR [Add-On | Livery]Added 6 Jun 2017, ID #17
Actually done in December, but never finished. So I went back and did, since I do like NASCARs. This is the current generation of the Ford Fusion stock car. It comes with 20 different race liveries for proper variation. Please note that these are fictional liveries (otherwise I would have just had 9).
This vehicles comes with a complete set of LODs (High ->Low poly), dirt mapping and custom collision meshes.

Original model from Project Cars, downloaded at

Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.

Thanks you for all your continuous support and feedback, allowing me to now have over 100 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;)
Maps: NASCAR Texas Super Speedway [Add-On | Lights]Added 6 Jun 2017, ID #16

A first for me, a complete custom map for GTA V. This brings the complete Texas Super Speedway for NASCAR races into the game. I was working on some NASCAR vehicles, but without the proper racetrack they felt out of place, so here we go. Please note, that this is still a WORK IN PROGRESS. Things like grass and pavement textures will be overhauled and I will also add more lights in the future.

Q: Is this final?
A: No, better textures for things like grass, pavement, etc will be added in a later version. More lights will also be added.

Q: My car slips through objects, is this normal?
A: yes and no. Some cars tend to simply ignore any collision meshes while other work fine. It seems to be more of an issue with different vehicle collision meshes. My custom NASCAR vehicle mods don't have this issue though.

Q: The Ambulances, RVs, Buildings, etc are not very detailed, will that be changed?
A: Very unlikely. This track/map is simply meant for racing, not to take a look at the buildings. The only thing that might get enhanced is the pit stop and winner circle area.

Q: why is it placed over Alamo sea? it looks ugly with the provided landmass
A: It's not meant to be in the game while you play normally. I decided to add it over Alamo to have the mountains as background scenery, that way it feel like a bigger world.

Q: Can I move it?
A: Yes you can with Menyoo. "Texas_10" is the parent part where all other track parts are attached to. Simply move that one and the others will move with it together.

Nascar SimRacing

Converted to GTA San Andreas:
Don Wasyl

Converted to GTA V, edited by SkylineGTRFreak

Prop .ytyp file by Dekurwinator
Aircraft: Su-33 Flanker-D /J-15 Fēishā [Custom weapons | Add-On]Added 6 Jun 2017, ID #15
Another aircraft from the Flanker series. After using DragoN777's Su-33 to do the Su-37, I thought: why not enhance the Su-33 as well?

So what did I do?
-multi livery with 4 skins (including one chinese skin representing the J-15)
-foldable wings
-updated collision
-working center airbrake
-working canards
-custom weapons
-new handling
-updated landing gear
Aircraft: Su-35S Flanker-E [Custom weapons | Add-On]Added 6 Jun 2017, ID #14
After the Su-33 and Su-37 comes the Su-35S. This aircraft is the newest one in the Flanker family and features a glass cockpit and thrust vectoring.
This is not a modification of the other Flanker mods, but rather a completely new convert. It lacks the forward canards and also has a different armament containing R-73, R-77 and KH-31 missiles. Includes completely new cockpit and 4 skins.

When compared to the Su-37, these are differences of the real life aircraft:
-complete glass cockpit
-different landing gear
-different set of pitot tubes
-no forward canard wings
-different shaped tail boom
-different wings
-different shaped vertical tails
-minor difference regarding the nose shape
Aircraft: Su-37 Flanker-F [Custom weapons | Add-On]Added 5 Jun 2017, ID #13
A Russian technology demonstrator based on the first generation Su-35. Some of you might know this under the nickname "Terminator", but its original name is Flanker-F.
It comes with working canards and 2D thrust vectoring nozzles.
The original model is DragoN777's Su-33, I have converted it to the Su-37 with following changes:
-New vertical stabilizers (larger, different shape)
-Modified wings (removed wing folding mechanism, removed ailerons, flaps edited into flaperons)
-Modified front landing gear
-New cockpit
-Removed pitot tube at the front
-Thrust vectoring
-Working canards
-Working center airbrake
-Remapped body with new textures
-Updated weapon placement
-Longer tailboom

Misc changes:
-Updated collision meshes
-New handling
-Updated vehicles.meta
-Custom weapon settings

Aircraft comes with 3 skins, including the Russian demonstrator 711, Gelb Squadron (Ace Combat: Zero) and Yellow 13 (Ace Combat 4: Shattered Skies).
Aircraft: Horten Ho-229 (WWII Stealth Jet) [Add-On]Added 5 Jun 2017, ID #12
Another advanced aircraft built by the Germans during the last stages of WWII. This aircraft is said to be the first plane designed with stealth in mind. It's layout is that of a Nurflügler (roughly translated to "only wing") without any additional stabilizers. Only a few prototypes were (partially) built, with the only flying example being destroyed during a test flight. One airframe remains in storage in the US and is currently undergoing restoration.
This mod bring the aircraft in all its glory to GTA V. All control surfaces are working, gear is fully functional, cockpit has working flightstick and gauges and it comes with 4 different skins.

Original model:
War Thunder

Ripped and provided by:
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