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Grand Theft Auto 5 Mods Mods

We have 11 mods
Show All | Mods (11)
 

Mods Mods - Latest First

 
Mods: Simple Police SearchlightAdded 3 Jul 2017, ID #76
Note: The searchlight cone is not implemented (yet).

This mod adds a controlable searchlight to the police chopper and select police vehicles.. You can set it to follow Vehicles or Pedestrians, or use manual mode. While inside a police helicopter or a police cruiser, press Numpad 0 to switch the searchlight on/off. Press Numpad 1 to target closest vehicle, and Numpad 3 to target closest pedestrian. You can also press Numpad . (decimal) to switch the line on/off. You can use it to locate who your searchlight is targeting.
You can now use Manual Mode, that means that you can control the light yourself! Switch it on using the Numpad 2 key, and direct the light with Numpad 8-4-5-6.

You can rebind all of the keys in SearchLight.ini

Installation:
Make sure you have Visual Studio 2013 C++ Redistributable
Install ScriptHookV
Install ScriptHookDotNet
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.3.1
--Fixed helicopter spotlight radius being too wide.
-0.3
--Lights on the vehicles actually light up.
-0.2
--New manual mode!
--Added spotlights to the police cruiser and the sheriff SUV.
--Fixed spotlight distance bug.
-0.1
--Initial release

Troubleshooting
Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The light is hard to see at day
Check your Numlock
You have to be in a police maverick
Press Numpad . to enable the line and check if it's working

 
 

Mods: Arrest WarrantAdded 30 Jun 2017, ID #74
This mod adds a mafia 2-style warrant system to the game. After you lose your wanted level, there still will be an arrest warrant on you. You will have to change your clothes to lose the warrant, or you may change your vehicle's license plate or color to lower police attention.
Please note that this mod is still in alpha and has some bugs, please keep this in mind.

Note: you NEED the latest ScriptHookDotNet from github.
Installation:
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest experimental Script Hook V .NET and copy the ASI into your game folder. You may download it from https://github.com/crosire/scripthookvdotnet/releases
Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.4
--Compatibility for the latest ScriptHookDotNet 1.0
--Added a notification to let you know when the arrest warrant has been updated.
--New settings file where you can edit how fast cops recognise you.
-0.3
--If you change color and number plate of your wanted car, and you were not identified, you won't raise alertness.
--Arrest warrant decays after (Number Of Wanted Stars + 1) Days
--New Arrest warrant notification including a picture of the suspect.
-0.2.1
--Fixed a bug when a warrant didn't stick while on foot.
-0.2
--Fixed warrant not being disabled when arrested/killed.
--Fixed reversed Alertness label
-0.1
--Initial release

Troubleshooting
Make sure your ScriptHookDotNet is updated to the latest version. You can download one from here
The mod may not be compatible with some others

 
 
Mods: Actor Manager Added 30 Jun 2017, ID #73
Introduction
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET and copy the ASI into your game folder.
Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
 
 
Mods: Car OrchestraAdded 30 Jun 2017, ID #72
DISCLAIMER
This is a mod I made in two days. Some MIDIs will sound broken or won't work at all. Please don't message me about this. That's because MIDIs are made for many instruments and we only have one (car horns).

Description
This is a proof-of-concept mod, that means it is not to be taken seriously. This mod adds 8 cars to the Opera house in Vinewood Hills. Each car works as a note and has it's own horn. The mod will take a converted MIDI file as an input and play it with car horns. I've included three songs that play more-or-less well. To start just go to the opera house and press NumPad9 and navigate the menu with numpad.

Song conversion
The mod accepts .csv files that were converted from a midi file. Follow these steps to convert your own midi:
1. Get your MIDI song ready
2. Get the tool from http://www.fourmilab.ch/webtools/midicsv/ and extract it into a folder
3. Open a command prompt (Shift + Right click) and type "midicsv yourmidifile.mid > yoursong.csv" without the ""
4. Copy and paste the resulting yoursong.csv to the scripts/music/ folder.
5. It should appear in the ingame menu.

Channels
In the settings menu you can change the Channel the cars will play. Channels are the instruments defined in the midifile. Some songs sound better just one, or others (like the Moonlight Sonata I included) sound better with all channels together.

Any: will play the first channel defined in the midi file.

All: will merge all channels into one and play them at the same time.

1..24: will play the selected channel.


Installation
1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
3. Download the latest Script Hook V .NET and copy the ASI into your game folder. You may download it from https://github.com/crosire/scripthookvdotnet/releases
4. Place all of the contents of the zip into the scripts/ folder. If it doesnt exist, make one.

Changelog
-0.1
--First Public Release
 
 
Mods: Speed RadarAdded 30 Jun 2017, ID #71
Description
With this mod you can place Speed Radars. They will show you any passing vehicle's current speed, and if their speed is too high, it will warn you.
To open/close the main menu press Numpad Dot (or decimal). Navigate the menu with Numpad 2-6-8-4 and select with Numpad 5. When approaching a radar you placed a menu will pop up automatically.

Perfect for LSPDFR!

Installation
Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
Download the latest Script Hook V .NET from GitHub and copy the ASI into your game folder.
Extract the provided SpeedRadar.dll to /Grand Theft Auto V/scripts/
If that folder does not exists, make one.

Known Issues
Please let me know of any errors/bugs.
Changelog
-1.1:
--Camera flashes only when it detects a speeding vehicle.
-1.0:
--Initial Release.
 
 
Mods: Internet RadioAdded 30 Jun 2017, ID #68
To open the menus hold down Tab and press X.
If you are using a controller hold down LB and press A

Description
With this simple mod you can listen to online radio in game. It also includes Wave 103, Emotion 93.5 and Radio Espantoso from Vice City.

You can easily add more radios by editing the RadioStations.ini file in your scripts/ folder. The format is the following:
Radiostation name~URL to live radiostation

Installation
1. Make sure you have ScriptHookVDotNet installed.
2. Download and install NativeUI from here.
3. Throw InternetRadio.dll and Interop.WMP.dll in the zip provided to your scripts/ folder. If it doesn't exist, make one.

Built using NativeUI

Changelog
- 1.2
-- Compatibility with the latest NativeUI
- 1.1
-- Volume now saves to an ini file.
-- Volume does not reset anymore when changing stations.
- 1.0
-- Initial release
 
 
Mods: Simple CPRAdded 29 Jun 2017, ID #67
Description
This is a simple script that allows you to revive people. The chance of revival depends of how much time has passed since the person has been dead.
To revive somebody, follow the onscreen instructions.

Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet v1.1
3. Put all contents of the zip into the scripts/ folder in your main GTA5 directory. If it doesn't exist, create one.

Changelog
- 1.1
-- Fixed a bug where the animation wouldn't play after a certain time.
-- Reduced the range.
-- Minor fixes.
- 1.0
-- Release
 
 
Mods: RAGEComputerAdded 29 Jun 2017, ID #65
About
This is a mod designed to replace LSPDFR's Police Computer with a less boring one. As with the default one, you can search for people and vehicle plates. Apart from that you can locate said people on the map and get a wanted list from the LSPD HQ to hunt down criminals while you're bored. You also can do misc actions such as quit a callout and request Code 2 local backup. You also can use a gamepad!

I would love to hear your suggestions for new features!


Usage
Press G (or whatever you have binded Throw Grenade to) while stationary in a police vehicle. Then navigate with keyboard arrows or the DPAD on the controller, selecting with Enter/Gamepad A and canceling with Backspace/Gamepad B.

While searching, you can use your keyboard or use the onscreen one.


Installation
1. Download and install Ragehook v26
2. Download and install LSPDFR
3. Place "RAGEComputer.dll" inside the GTA V/Plugins/LSPDFR/ directory.
4. Place "RAGENativeUI.dll" inside your root GTA V directory.


Disclaimer
This mod accesses the internet to download pictures of peds from http://ragepluginhook.net/PedModels.aspx, make sure it isn't blocked in your firewall or all pictures will be question marks.



Special thanks to alexguirre, Stealth22 and LtFlash for porting NativeUI! Check it out here: http://www.lcpdfr.com/forums/topic/54970-dev-tool-rel-ragenativeui/

Changelog
- 1.3
-- Fixed crash related to people's photos not loading.
-- You can now change the toggle key: change the "ToggleControl" value in RAGEComputer.xml to one of these values: https://github.com/crosire/scripthookvdotnet/blob/34d6a088033ebb71f34cc3b2aa42c6cbe06a0433/source/Controls.hpp
-- When you perform a pullover, you get a written note of the victim's name while searching.
-- Code refactor
-- Bugfixes
- 1.2
-- Fixed crash related to backup calling.
-- Added a search history.
-- Added an option to disable keyboard input.
-- Backup & Interaction menus now autohide while using the on-screen keyboard.
-- Bugfixes
- 1.1
-- On-Screen keyboard now looks centered on all resolution.
-- Added Last known location to ped's file.
-- Customization! Anything from changing the colors to removing the logos. Just change values inside the RAGEComputer.xml, located in the same folder as RAGEComputer.dll
- 1.0
-- First public release
 
 
Mods: Community RacesAdded 29 Jun 2017, ID #64
Description
This is a racing mod powered by the users. You can easily create new races with the Map Editor mod. As of the 1.2 version, I included 4 default maps: Prison Lap, Horse Circuit, Alamo Goaround and Construction race

Best used with Faster AI Drivers mod by Eddlm!

Controls
M or Controller Back button - Quit current race.

Saving and Loading Races
All races are loaded from the scripts/Races folder. To create a race, you need the latest Map Editor mod installed alongside this mod. In the map editor, go to Create Map for External Mod, and then Create a Community Race. Then follow the next steps:
1. Place a ped - this will be your mission trigger/marker.
2. Place vehicles - these will be the race spawnpoints. Spawning different vehicle models adds them to the vehicle model pool.
3. Place markers in order for your checkpoints. The type of marker doesn't matter. Don't place markers right at a curve, because the AI doesn't have time to react and will drive right past the curve.
4. Place any objects you want, they'll be spawned in the race.
5. Save the map, it should be saved in scripts/Races/yourmap.xml
6. Open yourmap.xml with a text editor and edit the Name and Description tags.
7. You're done! Restart the mod to play your race.

Extra Races
Map pack by proerd888

Installation
1. Install ScriptHookV, minimum version released on August 23rd.
2. Install ScriptHookVDotNet v1.1
3. Download last NativeUI version from here.
4. Move all contents of the .zip except the sourcecode folder into your /scripts/ directory. If it doesn't exist, create one.

Changelog
- 1.3
-- Added blips for rivals.
-- Improved rival AI to be more challenging.
-- Changed color selection.
-- Minor bugfixes.
- 1.2
-- Added laps! They're on by default for your race, if you want to disable them, edit your race XML file and set LapsAvailable to false.
- 1.1
-- Fixed AI racers, they now properly avoid cars and overtake other opponents.
-- Handbrake is applied when a vehicle reaches the finish.
-- Widened the checkpoints.
-- Fixed audio issues.
- 1.0
-- Initial Release
 
 
Mods: Benny's Motorworks SPAdded 27 Jun 2017, ID #59
About
The lowrider update comes to singleplayer! Benny re-reopens his shop in Los Santos, for you to enjoy! Just come in one of the lowrider-able vehicles and Benny will upgrade it for you!
Special thanks to jedijosh920 for helping me on this one.


Installation
1. Install ScriptHookV.
2. Install ScriptHookVDotNet 2.4
3. Install NativeUI (comes in the zip).
4. Extract everything from the .zip into your /scripts/ folder. If it doesn't exist,
make one!

Disabling Online Map
The online map may cause issues like props disappearing from character's houses. To disable this, edit BennysMotorworks.xml found in your scripts/ directory and set UnloadOnlineMap to true, LoadOnStartup to false and UseOldEntrance to true.

Troubleshooting
If you're having problems with the mod, follow the next steps:
1. Run the game as administrator.
2. Pirate versions are not supported, you need a cracked GTA5.exe, not just the vehicle models.
3. Make sure you are on the latest game version, you NEED the lowrider update.
4. Update your ScriptHookVDotNet to version 2.4
5. Update your ScriptHookV

If you still cannot play the mod, post your "ScriptHookVDotNet-[current date].log" (found in the GTA5 root directory) in the comment section and I'll try to help.
If you're getting the "Can't find native 0x00..." error, you don't have the Lowrider Update installed probably because you have a pirated copy. (source: http://gtaforums.com/topic/788343-script-hook-v/?p=1068100269)
If your log says it find 0 scripts in BennyMotorworks.dll, remove ScriptHookVDotNet.dll from the /scripts/ folder.
If the garage has graffiti on it, but it doesn't open, you'll have to progress your story, or download a savefile.

Known Issues
Every item is free (for now).

Changelog
- 1.8.1
-- Added the new Benny wheels.
-- Fixed crash when upgrading to a Donk Faction
- 1.8
--- IMPORTANT NOTE: R* is blocking the new vehicles in singleplayer. In order to use the new update you will need this mod. If you don't want to use it, you can wait for somebody make another workaround.
-- Added support for lowrider 2 update vehicles:
* minivan upgrades to minivan2
* virgo upgrades to virgo2
* tornado upgrades to tornado5
* sabregt upgrades to sabregt2
* slamvan upgrades to slamvan3
-- Added the donk variation for Faction.
- 1.7.1
-- Added new mod categories for the Banshee2 & SultanRS
- 1.7
-- Added support for the new lowrider vehicles.
-- Added an option to force open Benny's door. You'll have to delete your current save, load the mod and edit ForceOpenDoors to true.
-- Fixed neons not working properly.
-- Misc bugfixes.
- 1.6
-- Fixed crash with the new game version.
-- Added 6 new christmas horns.
-- Horns now sound for a minute when choosing.
-- Vehicle models are now marked as safe to remove.
- 1.5.2
-- Fixed dials not being customizable after upgrading vehicle.
- 1.5.1
-- Disabled interior/light color for old game versions.
-- Fixed respray colors sometimes not reverting back to original color.
- 1.5.0
-- Added camerawork for most parts. Please report any issues you encounter with this system.
- 1.4.0
-- Fixed bug preventing Armor tuning from showing up.
-- Added neon kit tuning. (Under Lights)
-- Added license plate colors.
-- Added roof tuning.
-- Added wheel color painting.
-- Added tyre smoke tuning.
-- Added windows tint tuning.
-- Fixed appearing inside the building when UseOldExit & UnloadOnlineMap were active.
-- Widened the detection range for exit.
- 1.3.1
-- Fixed shop entrance right after exit.
- 1.3.0
-- Changed how exit/entrace to the shop works. Now you'll have to enter the Garage. This can be reverted to the old way by editing BennysMotorworks.xml
-- Repositioned the car inside the shop
-- Fixed bug when entering the interior menu, the camera would look at weird places.
-- Tyre customization now works for all wheels.
-- Reduced Controller camera sensitivity.
- 1.2.0
-- Added Light Color menu to Interior
-- Added more colors to Trim Color
-- Changed all of the colors' names to remove Metallic/Matte part.
- 1.1.0
-- Added horns.
-- Added DLC Wheels
-- Added Tyre customization. (Only works for DLC Wheels).
- 1.0.2
-- Added an option to load the Online map on startup, to remove loading times. Remove BennysMotorworks.xml from your /scripts/ folder if you're updating from an older version.
- 1.0.1
-- Fixed a bug where the player was teleporter outside the garage multiple times.
- 1.0
-- Initial Release
 
 
Mods: Open All InteriorsAdded 22 Jun 2017, ID #53
Open All Interiors mod v5.1 - by NewTheft (aka TaazR on gtaforums) (youtube.com/newtheft)

What does it do?:
1. This mod opens up pretty much every interior in the game files with fully functional doors too. In many of the interiors, there are pedestrians inside also!
2. Some interiors which were cut from the game (but still in the game files) are also included!
3. The mod puts a marker at the location of every interior on the map too, as well as the locations of the stores you can rob (all toggleable by pressing F7)!
4. I've added 2 working elevators to the FIB building, 1 to the Union Depository and 1 to the Humane Labs, which teleport you to the upper/lower floors of these buildings.

This mod is amazing for exploring, doing shootouts with the police, and making videos!

Interiors that are opened:
1. LifeInvader offices
2. Tequi-la-la
3. Sandy Shores sheriff department
4. Paleto Bay sheriff department
5. Lazlow's stadium
6. Cluckin Bell factory
7. Bahamas Mamas West nightclub (you teleport in by standing at the front doors)
8. Comedy club (you teleport in by standing at the front doors)
9. The O'Neil farmhouse
10. The "Humane Labs"
11. FIB building bottom floors
12. FIB building floor 49 (access through first elevator)
13. FIB building burnt out floors 47 - 53 (access through second elevator)
14. Hospital
15. Epsilon storage room
16. Lester's sweatshop
17. Jewellery store
18. Building under construction beside jewellery store
19. Lester's house
20. Franklin's aunt's house
21. Janitor's apartment
22. Foundry
23. Recycling plant
24. Meat packing facility
25. Simeon's dealership
26. Torture building
27. Morgue ( teleport by standing at the front doors)
28. Madrazo's ranch (teleport at front doors)
29. Floyd's house
30. Devin Weston's chop shop
31. Omega's lab
32. Paleto Bay bank
33. Union Depository (added in v2)
34. Therapist's office (added in v2)
35. Motel room (added in v2)
36. High-end GTA Online apartment (added in v2) (at Eclipse Towers)
37. Mid-end GTA Online apartment (added in v2) (at Vespucci Beach)
38. Low-end GTA Online house (added in v2) (at Davis)
39. DLC High-end GTA Online apartment (added in v3) (at Tinsel Towers) (requires Online map enabled)
40. Yacht from GTA Online heists (added in v3) (requires Online map enabled)
41. Aircraft Carrier from GTA Online heists (added in v3) (requires Online map enabled)
42. IAA building office (added in v3)
43. Cinema (added in v3)
44. Solomon's office (added in v3)
45. Chumash beach house (added in v3)
46. Benny's Garage (added in v4) (requires Online map enabled)
47. GTA Online Penthouse (added in v4) (requires Online map enabled)
48. GTA Online Stilt House 1 (added in v4) (requires Online map enabled)
49. GTA Online Stilt House 2 (added in v4) (requires Online map enabled)
50. High-end GTA Online garage (added in v4)
51. Mid-end GTA Online garage (added in v4)
52. Low-end GTA Online garage (added in v4)
53. Police mugshot chamber (added in v4) (requires Online map enabled) (accessible through police station)
54. Office (at Maze Bank Tower) (added in v5) (requires Online map enabled)
55. Small warehouse (added in v5) (requires Online map enabled)
56. Medium warehouse (added in v5) (requires Online map enabled)
57. Large warehouse (added in v5) (requires Online map enabled)
58. The Lost MC clubhouse (added in v5) (requires Online map enabled)
59. One-storey clubhouse (at Paleto Bay) (added in v5) (requires Online map enabled)
60. Two-storey clubhouse (at Grapeseed) (added in v5) (requires Online map enabled)
61. Meth lab (added in v5) (requires Online map enabled)
62. Counterfeit money factory (added in v5) (requires Online map enabled)
63. Cocaine lab (added in v5) (requires Online map enabled)
64. Weed growhouse (added in v5) (requires Online map enabled)
65. Document forgery office (glitched) (added in v5) (requires Online map enabled)

Installation instructions:
1. Make sure you have Alexander Blade's ScriptHookV already installed
2. Download this mod and unzip it
3. Copy and paste OpenInteriors.asi and OpenInteriors.ini to the GTA V directory
4. If you want to change some settings, modify OpenInteriors.ini if you know what you're doing

Mod instructions:
-Simply go to any interior you want and walk in freely!
-Note: For a few interiors, there are no working doors so you will see a blue marker instead and be prompted to teleport inside!
-You may walk into the elevators in certain buildings to teleport to the top/bottom floors. You will see a blue blip on the map when approaching them.
-Press F7 until you hear a click to disable/enable the interiors and store robbery locations from showing on the map (depending on your .ini file)

Warnings:
1. If you record clips whilst inside some of the interiors with the in-game clip recorder, they might not show up when viewing the clips. To fix this, simply start a video project in the Rockstar Editor, add the clips in manually and edit them (and the interiors should appear now)!
2. Unintended things may happen if you are in a mission, so I've disabled the interiors from opening during missions. However there may still be some problems so I recommend you use this mod in free roam only, or after you've completed the game.

Version 2 changelog:
-Added 6 new interiors (see the interior list above)
-You can now access Michael's, Franklin's & Trevor's safehouses as any character
-Added a working elevator to the Humane Labs to access the cooling tunnels
-Removed the grate at the entrance of the Humane Labs cooling tunnels
-Added a way to teleport into Madrazo's house
-Added a teleportation transition to make teleporting much nicer and seamless
-Put a blip on the building beside the Jewelery store, since most people didn't know the mod opened it!
-Opened various rooms in the police station
-Opened an office in Simeon's dealership
-Opened the "Imagineering room" in the LifeInvader building
-Opened another entrance into the LifeInvader building
-Opened another entrance into the Abbatoir
-Opened another entrance into the Cluckin' Bell factory
-Changed the way the interior blip looks
-Added a configurable .ini file that allows you to change blip settings
-By default, the store robbery blips are now disabled (they seem to cause problems such as removing ammunation blips)

I added a video showing the list of changes.

Version 3 changelog:
-Added 7 new interiors (see the interior list above)
-The mod now works in Director's Mode (you need to enable it in the config file, it will cause issues with missions)
-Added a working elevator in the Union Depository (you'll need to shoot it open to get in)
-Removed a fake door at the Recycling plant which blocked off half of the interior
-Opened the gates at the Merryweather facility in the docks
-Fixed an issue where the game would freeze while leaving Trevor's garage
-Fixed an issue where you would freefall after teleporting into the Mid-end GTA Online apartment

Version 4 changelog:
-Added 7 new interiors (see interior list above)
-Changed the main code so now it is more maintainable and allows me to add more features. However it now uses up a lot more resources so it may cause lag on slow computers. I recommend staying with v3 if you experience much lag.
-Added an option in the .ini file to load the GTA Online map on startup which allows access to about 10 more interiors. It is automatically enabled, so disable it in the ini file if you are playing missions or experience any issues.
-Instead of waiting a few seconds to use a teleport, there are now blue circle markers at each teleport location. You will be asked to press the action button to teleport in.
-Added several new options to the .ini file. (Make sure you copy over the new .ini file from v4!)
-Added props back the player safehouses when using the GTA Online map. When using other mods that enable the Online map, they would mess up Michael's, Franklin's and Floyd's houses, however I have fixed that.
-You no longer have to hold F7 for a few seconds to enable/disable blips. Just tap it.

Version 5 changelog:
-Added 12 new interiors (see interior list above)
-Added several new options to OpenInteriors.ini file (make sure you copy over the new .ini file from v5!), including:
-You can now run around (sprint) inside safehouses and take out your weapons (enable this option via .ini file)
-You can now enter any shop in the game when your player model isn't Michael, Franklin or Trevor (enable this option via .ini file)
-You can change the design of the office or motorcycle clubs via the .ini file
-Fixed a bug where blood, bulletholes and tire tracks weren't appearing (v5.1)
-Fixed a bug where the Maze Bank Tower disappeared when you got close to it (v5.1)

Check out my "Travel to North Yankton" mod if you want to visit the North Yankton bank, or explore North Yankton freely.

Enjoy and I hope to see many cool videos/machinimas made using this mod. However if you do use this mod in a video please give credit.

Let me know if you find any issues and I will fix them.

 
 
 



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