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Griffin's Bane

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Objectives

Speak with the volunteers

Join the campaign (1)

Join the campaign (2)

Pursue the fleeing griffin

Report your victory

Walkthrough

Make your preparations. You may want to bring a mage that has offensive fire-spells and fire enchantments, as well as equip gears that will improve your resistance against lightning. When ready, meet up with the soldiers outside the gate lead by Ser Georg. Talk to him and follow the group as they march to the hills. Continue until you reach reach the spot where you can place a bait to lure the griffin in. Hunt down a goblin and place its corpse within the designated circle.

Once the griffin takes the bait, engage it in battle and keep attacking it until it loses half of its HP. It will flee and your quest will be updated. The griffin has escaped to the unforgiving, isolated ruins of Blue Moon Tower. Make the necessary preparations and head north.

Past the Windbluff Tower is a fork in the road. Take the path to the northeast through the Windworn Valley. Push through against the strong wind until you reach the narrow, calmer path in Pastona Cavern. This is a straightforward path leading to the Blue Moon Tower. Carefully thread the narrow canyon as bandits await and ambush you. You can climb the ledges to take out the archers first. Loot the cavern rooms and kill all the bandits along the way.

You’ll eventually reach an open area with snow harpies and a golem. You can flee the golem or defeat it for extra experience and loot. Once done, continue forth until you reach the tower entrance. There’s a riftstone here you can use to restore your pawns’ health as well.

Enter the tower and take out the snow harpies, skeleton knights and skeleton mages along the way. There are a lot of good items in this area but most of them are located on the ruins’ ledges. You can get them now or later. Continue upstairs and clear more enemies. Once ready, enter the second floor of the tower through the door.

Continue forth until you find the griffin. Proceed and help your allied knights break the log blocking the door to help them push through. On the second barred gate, take the path to the right and break through the obstacles until you reach the other side of the gate. Use the lever to open the gate.

After opening the gate, Ser Westley will have to fend off the griffin on his own. You can support him and hurt the griffin until it leaves him alone. Saving him is entirely optional and won’t hurt your quest progress. Continue to the third gate, the griffin will destroy the pathway and will engage you in battle. Keep dealing damage to it until it breaks the gate for you. Keep running through the hallway until you reach the tower interior.

Once inside, start destroying crates and collect all items you can find, especially various curatives. You may also want to save your game at this point. When ready, continue upstairs to fight the griffin. This is pretty much the same battle as you’ve done before. If you completed the side quest “Troublesome Tome”, the NPC you helped named Steffen will assist you in battle by casting an arcane magick. This will deal massive damage to the griffin. Keep attacking until it is vanquished.

Check the area for treasures and you'll obtain the very useful Portcrystal. You may want to place it outside the tower so you can just teleport back using a ferrystone. Once ready, head back to Gran Soren. Talk to the chamberlain to get your reward.

 
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Table of ContentsClose
  • Prologue
  • Main Quest - ACT I
  • Main Quest - ACT II
  • Main Quest - ACT III
  • Post-Game
  • Bitterblack Isle
  • New Game +
  • Sidequests - Phase 1 (Start of the game)
  • Sidequests - Phase 2 (Start of Wyrm Hunt)
  • Sidequests - Phase 3 (Royal Orders)
  • Notice Board
  • Trophies
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