Abilities
Lost Planet 2 Walkthrough and Guide
Abilities
All of these abilities are unlocked through the LP2 Slot Machine, accessible via the My Page section of the game's main menu.
One Slot
Conserve T-ENG: Prevents constant consumption of thermal energy.
Lifesaver: Prevents your life gauge from diminishing when your thermal energy level reaches zero.
Fire Power I: Increases the strength of your attacks, but also increases the damage you take.
Defence I: Reduces the damage you take, but the trade-off is weaker attacks.
Melee Attack I: Increases the strength of your close-range attacks.
Grenades I: Increases the power of your grenades.
Critical I: Increases the chances of scoring a critical hit, but also increases the damage you take.
Head Start (Ammo): Begin with the maximum amount of ammo for your default weapon at the game's start and every time you respawn.
Head Start (Normal): Begin with the maximum number of Normal grenades.
Head Start (Gum): Begin with the maximum number of Gum grenades.
Head Start (Disc): Begin with the maximum number of Disc grenades.
Head Start (Release): Begin with the maximum number of Release grenades.
Head Start (Plasma): Begin with the maximum number of Plasma grenades.
T-ENG Supply: Begin with an extra amount of thermal energy at the game's start, and every time you respawn.
Soundless: Silences your footsteps, making it more difficult for enemies to find you in the Campaign mode.
T-ENG Weapon Master I: Drastically reduces the amount of thermal energy required to use T-ENG-powered weapons.
VS Master I: Reduces the amount of thermal energy used when operating a VS, and also speeds up repair time.
VS Takedown: Enhances ability to pierce a VS's armoured exterior, and increases damage to weak points.
Invisible: Prevents your position from being shown on the enemy's radar.
Quick Return: Shortens respawn time and time needed to activate Data Posts.
Recovery I: Increases amount of life recovered when using the Harmonizer. Used automatically in Multiplayer.
Sprinter I: Extends the length of time you can dash.
Evasion I: Extends the period of invincibility when evading, but also increases the amount of counter damage you take if hit.
Special Guard I: Protects you from the effects of certain types of damage.
Points I: Increases the number of Career Points you earn.
Two Slots
Fire Power II: A more powerful version of Fire Power I. Further increases your attack power as well as the damage you take.
Defence II: A more effective version of Defence I. Further reduces the damage you take, but also makes your attacks even weaker.
Melee Attack II: A more powerful version of Melee Attack I that further increases the strength of your close-range attacks.
Grenades II: A more powerful version of Grenades I that further increases the power of your grenades.
Critical II: A more powerful version of Critical I. Further increases your chances of scoring a critical hit, as well as the damage you take.
T-ENG Weapon Master II: An advanced version of T-ENG Weapon Master I. T-ENG powered weapons will require even less thermal energy to use.
VS Master II: An advances version of VS Master I. No thermal energy is used when operating a VS, and repair time is sped up even more.
Recovery II: A more powerful version of Recovery I. Further increases amount of life recovered when using the Harmonizer. Used automatically in Multiplayer.
Sprinter II: An advanced version of Sprinter I. Extends the length of time you can dash even further.
Evasion II: A more powerful version of Evasion I. Further extends the period of invincibility when evading, but also further increases the amount of counter damage taken if hit.
Special Guard II: A more effective version of Special Guard I. Increases the variety of effects that you are protected from.
Tough Get Going: Increase your attack power when your life gauge is reduced to a certain level.
Survival: You will be left with a sliver of health even when fatally injured. Does not work on headshots or falls.
Self-Inflicted Injury: Increases the damage you take, but also increases the number of Career Points you earn.
Lag Start: Begins the game with a minimal amount of thermal energy and a limited number of weapons, but also increase the number of Career Points you earn.
Superstar: Your radar won't work but your enemies' will. In co-op it makes you an easy target, but it increases the number of Career Points you earn
Points II: A superior version of Points I. Further increases the number of Career Points you earn.
how do you use evasion?