=~=~=~=~THE LEGEND OF ZELDA=~=~=~=~=
TABLE OF CONTENTS
Version History [.2]
How To and How Not To Use This Guide [.3]
E-Mail and My E-Mail Policies [.4]
About the Wii Version and the GameCube Version [.5]
Boss Tactics [.6]
[Horseback Ganon] [.011]
Forest Temple Mini-Boss [.001]
Goron Mines Mini-Boss [.002]
Lakebed Temple Mini-Boss [.003]
Arbiter’s Grounds Mini-Boss [.004]
Snowpeak Ruins Mini-Boss [.005]
Temple of Time Mini-Boss [.006]
City in the Sky Mini-Boss [.007]
King Bulbin Battles [.9]
Hyrule Field Battle (Battle 1, Part 1) [.0001]
Bridge of Eldin Battle (Battle 1, Part 2) [.0002]
Great Bridge of Hylia Battle [.0003]
Gerudo Desert Battle [.0004]
Hyrule Castle Battle [.0005]
Other Battles [.10]
Palace of Twilight Battles [.00001]
Hyrule Castle Battles [.00002]
Arbiter’s Grounds Poe Battles [.00003]
Skull Kid Battles [.00004]
My Errors [.000002]
People Who Insulted Me Because They Think It’s
Special Thanks [.12]
To reach the different section of this guide easier,
hold Ctrl and press F to bring up a small window. Type
in .1 or .2 or something to bring you to everything
that says whatever it is that you typed in.
Welcome to my boss guide.
You are probably here for one of two reasons: a),
you’re stuck at a tough boss, or b), you’re bored.
Either reason is welcome.
Be aware that this guide may contain spoilers, as
reading up on the defeat of bosses or where their
destruction leads to and even some of the final bosses
will alert you to parts of the story you should
otherwise discover yourself.
How this guide will work is that first, you see
the introduction--which, in fact, you are reading now--
that will tell you how the guide works and alert you of
some things. Next will come version history for a
reference tool for me. Next is how to and how not to
use this guide, which will tell you if you can post
this on your website or something, and after that
section comes how to e-mail me and the guidelines for
what will and what will not be posted. After that, I
will tell you how the Wii version of the game is
different from the GameCube version…go there for more
details. After that comes the Boss Tactics, which will
run down a list of strategies and tips to help keep you
alive during boss battles. Following that up will be
the actual bosses in chronological order. If you’re
stuck at, say, the Lakebed Temple boss…well, that’s in
the third dungeon, so look in the third boss on the
list to find your boss. (If you know the boss’s name,
you should be able to locate it easily, anyway). After
all the boss battle will come mini-boss fights, which
are all situated in the first seven dungeons. Following
that will be the four battles with King Bulbin
(Bulblin? Is it Bulbin or Bulblin? Can somebody e-mail
me on this?), and after that come any miscellaneous
fights you should know about. When all those are done,
the FAQ will come. Any questions you wanna ask me or
errors you spotted in my guide? Submit them, and they
will go under the appropriate FAQ categories. If you
have an e-mail that violates any of my policies it
won’t be posted, and if write an e-mail just to insult
me, you will be placed under the “People Who Insulted
Me Because They Think It’s Funny” section. I hope that
category will remain empty. Following the FAQ will come
those whom I shall thank; if you submitted an e-mail
that was posted (but not in the People Who Insulted Me
Because They Think It’s Funny category), your name will
be listed here. Then, I will say goodbye.
If you honestly gave a hoot enough to read this
introduction, thank you! If not, who cares? Read on.
VERSION HISTORY [.2]
- #1 (.4 complete): (6/1/08) Completed the table of
contents, introduction, “How To and How Not To Use This
Guide” section, “E-Mail and My E-Mail Policies”
section, “About the Wii Version and the GameCube
Version” section, “Boss Tactics” section, and the
Diababa and Fyrus subsections.
- #2 (.55 complete): (6/1/08) Later on the same day, I
added more. I finished the Morpheel, Stallord, and
Blizzeta boss fight subsections. I, uh, also made the
title for the Armogohma subsection.
- #3 (.65 complete): (6/2/08) Completed the Armogohma,
Argorok, Zant, Zelda, and Ganon subjections. Made a few
- #4 (1.0 complete): (6/8/08) Hoh, gosh! I leaped from
65% complete to 100% complete! I finished everything!
(And it’s almost midnight, too. I’m tired.) I fixed a
few tiny errors and some wording here and there, too.
Doubtless, I will update more in the future.
- #5 (2.0 complete): (6/18/08) I added that Armogohma
can hurt you by stepping on you and that Blizzeta only
shoots the ice enemies after bashing her three times. I
also added a couple of battles to the “Other Battles”
section: Arbiter’s Grounds Poe Battles and Skull Kid
Battles. Felt like this guide needed ‘em.
- #6 (3.0 complete): (6/20/08) Fixed quite a number of
errors when a person called Jeremy Sanchez pointed them
out for me. Many thanks, buddy, if you’re reading this.
- #7 (4.0 complete): (6/24/08) Fixed a few small
grammatical and spelling errors, and added
supercheats.com to the special thanks section since
they’re hosting my guide on their site.
- #8 (4.1 complete): (8/30/08) Added Ted Edey’s e-mail
to the FAQ section. My first ever question! Yayness!
HOW TO AND HOW NOT TO USE THIS GUIDE [.3]
This guide of mine is intended mainly for you to read
it where it is. I’d prefer it if it were left here on
GameFAQs, but if you honestly want to post it on your
website, e-mail me, and I’ll decide if you can post it
or not. If I decide that you cannot, then it is
probably because of one or more of these reasons:
- I don’t like the particular website you want to post
- Your reason for posting my guide is not to my liking.
- At the moment I feel particularly protective of my
guide for whatever reasons I may have.
But that aside, if you are given permission to
post it and it has passed all three tests, you will be
put in my special thanks section.
If you find my guide posted somewhere that wasn’t
listed in the special thanks section, please e-mail me
E-MAIL AND MY E-MAIL POLICIES [.4]
Right off the bat, e-mail me at firstname.lastname@example.org.
That was hard to put the e-mail down, actually,
since the computer automatically makes it a hyperlink
to the site, and I DON’T WANT IT TO DO THAT.
Make sure the subject of your e-mail is titled,
“TP Boss Guide.”
Now for the policies. Definitely e-mail me for
- You have a question that was unanswered in the FAQ or
it wasn’t clear enough for you to understand.
- You spotted an error in my guide, like something I
said wrong or even grammatical errors (if me types like
this, or something like that).
- You want to post even a small section of my guide to
- If you have another strategy for defeating a boss.
Do NOT e-mail me for these reasons.
- To flame me. What “flaming” is, is yelling at me and
insulting me beyond what is tolerable. Even if the
criticism is productive, insulting me isn’t going to
help, and your e-mail will likely wind up in the
PWIBTTIF section (I’m getting tired of writing the full
- To praise me. This is nice, but it does nothing. It
makes me feel good but does nothing for the sake of
this guide. It will simply be deleted. Don’t take it as
an insult if you try to congratulate me and it doesn’t
get posted here.
- To prank me. If you type “jdunudheu” and expect it to
get posted, fat chance.
- If you cuss in the e-mail or use vulgar language.
“Sucks” is allowed, but not even the smallest bad word
will be allowed. There will be no bad language in my
- If you ask me a question that was clearly answered in
the guide. READ THE GUIDE BEFORE SUBMITTING QUESTIONS.
If it was answered in the guide but you still don’t
understand it, tell me that it was unclear to you.
- If you ask me a question completely unrelated to this
guide, like, “How do you get past this room in the
Lakebed Temple?” or something. That’s not the job of
this guide. Read a walkthrough to answer that kind of
Thank you for your time.
ABOUT THE WII VERSION AND THE GAMECUBE VERSION [.5]
This guide is made specifically for the GameCube
version of the game. So if I say, “Press B to swing
your sword,” don’t be surprised. In the Wii version,
you may swing your Wii remote like crazy to attack, but
on the GameCube, you press buttons.
Also, the Wii version is completely mirrored from
the GameCube version. On the Wii, notice Link holds his
sword in his right hand. On the GameCube, Link’s got it
in his left. Kakariko Village is to the west on the
Wii, but it’s to the east on the GameCube version.
Which means if I say “Go to the right,” or something,
go to the left if you’re playing the Wii version of the
If you want a Wii version boss guide, see the
appropriate guide here on GameFAQs.
BOSS TACTICS [.6]
If you keep dying on a boss, chances are you’re not
using survival tactics. For that reason, I’ve composed
a list of ways to stay alive. If you’re having trouble,
please take the time to read this.
- #1: Lock on! If you lock onto a boss, the battle
almost always goes easier (there are exceptions,
though, and I’ll alert you to them when you read on the
bosses and mini-bosses that have the exceptions). It
not only allows you to always see the boss and follow
its movements, but it automatically puts your shield up
so you can block attacks. Not knowing where the boss is
can kill you in critical situations, so make it a habit
to lock on unless I say otherwise.
- #2: Bring health items along. If you find yourself in
a pickle and low on health, you’re going to panic if
you realize you have nothing to heal yourself with
(although there are almost always objects that give you
health when destroyed nearby). For this reason, pack
along red potions, milk, and even obscure things like
bee larva to restore health when necessary. I find that
the pink fairies are the best--when you lose all your
health, the fairies automatically bring you back to
life and restore up to 10 of your hearts. They’re also
handy in the Morpheel battle, since you can’t use
bottles while underwater.
- #3: Practice your archery. Some bosses require you to
shoot their weak points with arrows to stun them, but
when the ground is shaking, they’re moving, and the
weak point is fairly small, aiming can be tough. For
this reason, when you see an opportunity out in the
wild, draw out your bow and practice shooting on
faraway and/or moving enemies until you’re up to my
level of archery (or higher) where you can shoot a
Keese with only a few arrows or less when it’s a
hundred feet away.
- #4: Flip, hop, roll… These are all ways to avoid
enemy attacks. Sometimes, the shield is not enough to
stop a mighty blow, so learn when to back-flip away or
side-jump their attacks. Rolling gives you a short
boost of speed and minimizes the enemy’s chances of
hitting you and sometimes lets you go under attacks. If
you see a scarecrow like the one you used to show Malo,
Talo, and Beth your Wooden Sword techniques, take some
time and practice your swordsmanship on it.
- #5: Learn the hidden sword techniques. You may find
some Howling Stones where you need to howl along with
the wind’s song as a wolf. After howling, the Hero’s
Spirit will appear in wolf form somewhere in the land
of Hyrule. Find him, and he’ll teach you a hidden
technique. He’s displayed on your map, so you will find
him with ease. The hidden techniques don’t help at all
with the first seven boss fights, but they will with
the last few bosses and many mini-bosses, not to
mention the ordinary enemy in the game.
- #6: Attack using jump attacks! Most bosses and mini-
bosses, when stunned, require what I call a 4-hit combo
to hurt them and get them back up appropriately. The
jump attack--hold L and press A--is twice as powerful
as the ordinary sword hit. So if you do 4 jump attacks
per beating session, you can finish the battle easily.
This section is dedicated to the twelve big boss fights
you’ll be fighting. All but one will display the boss’s
name and “explanatory title,” as I will call it, then
launch you into the boss fight. All bosses are found at
the end of dungeons, like the Arbiter’s Grounds or
Palace of Twilight. A dungeon is simply a large place
where you can obtain a dungeon map and compass, fight a
mini-boss, and earn a new weapon like the Gale
Boomerang or Spinner.
You will have to defeat every boss but Zant and
all the Ganondorf battles with the help of the new
weapon you just obtained in the dungeon. You may
realize that as you read this guide and play the game.
To help you better understand what each
difficulty score means, here’s a list.
- 1/10: Pathetically easy; no trouble at all
- 2/10: Pretty easy; few problems
- 3/10: Easy; a few more problems than usual
- 4/10: Fairly easy; the very start of a challenge
- 5/10: Very mildly easy; a little more of a challenge
- 6/10: Tough; pretty challenging
- 7/10: Pretty tough; you’ll need a strategy
- 8/10: Extremely tough; definitely need a strategy
- 9/10: Ridiculously tough; good luck on this one
- 10/10: Near impossible; prepare for real frustration
No bosses are rated 10/10, so you know.
-~Explanatory Title: Twilit Parasite
-~Dungeon: Forest Temple
-~Assisting Weapon: Gale Boomerang
-~Reward: First Fused Shadow
-~Possible Origins: An ordinary Deku Baba probably
found and touched the Fused Shadow and transformed into
a humungous monster. It’s also possible that two other
Deku Babas were with it, thus explaining the three
heads, but it may just be a mutation caused by the
-~Health Restoration: The small boxes and the tall
grass found towards the sides of the room yield hearts
-~Difficulty (phase 1): 1/10
-~Difficulty (phase 2): 2/10
-~The Battle (phase 1): This first phase is very easy.
The two giant heads that came up will attack one at a
time with about a 15-20 second gap between each attack,
and the attack is a simple lunge which is easily
repelled by having your shield up. When one prepares to
attack, it’ll start opening and closing its mouth
excitedly. Now, see those three logs floating in the
poisonous water (which will hurt you if you touch it)?
See the explosive bugs on them? Lock onto a bug using
the Gale Boomerang’s manual aiming, then lock onto a
head and let it loose. (You can also make the bug
return to you and wait for a head to attack, then throw
the bug at it, but that’s longer and harder.) The head
will be force-fed the bomb and will have it explode
inside it. When you blow it up, it’ll sink down and
won’t attack anymore. Do the same to the other head to
end the phase. Your only real concern here is having a
head attack while you throw the Gale Boomerang, as your
shield is not up and you’re vulnerable to attack.
-~The Battle (phase 2): Now all three heads will come
up, with the humungous head in the middle being Diababa
itself. The logs the bugs were on have sunk, so now
there are no more bombs. Now what? …Hey, what’s that
sound? Wait a few seconds after the second phase
starts, and you’ll hear the cry of the mini-boss, who
has returned to help. He’ll swing back and forth in
front of Diababa, carrying a bug between his feet. Yay!
Lock onto the bug, then onto Diababa’s closed-up face.
If it manages to sock Diababa right in the small hole
its eye is peeking out of, the two smaller heads will
sink, and the big head will flop onto the land,
exposing the eye. Beat the crap out of it with your
sword. After four hits or harder, Diababa will go back
up. It’ll then regurgitate repulsive purple acid to
attack. Run! The attack lasts about seven or eight
seconds, so survive by running to one end of the stage,
running diagonally towards Diababa and towards the
corner away from it, and roll under the acid spray when
you’re far enough away. Repeat the process of blowing
Diababa’s face up, then beating its eyeball one more
time to end the fight.
As a side note, you can destroy the two smaller
heads with bombs, too, if you want to completely
diminish attack (as the only things you’d get hurt from
then are the poisonous water and blowing yourself up
with a bomb).
Having the Gale Boomerang take the bomb, then
blowing it into Diababa’s face can take timing and
sometimes a bit of luck, since if you throw the
Boomerang at just the wrong time, the Gale Boomerang
will arrive at the mini-boss just in time for it to
turn around and swing back, and the Boomerang will have
to chase it back across the stage. Also, Diababa’s head
continuously looks at the ape, so the bomb might
accidentally hit the side of its head.
-~Explanatory Title: Twilit Igniter
-~Dungeon: Goron Mines
-~Assisting Weapon: Hero’s Bow/Iron Boots
-~Reward: Second Fused Shadow
-~Possible Origins: Actually, the origins of Fyrus
aren’t “possible,” they’re known. Darbus, patriarch of
the Gorons on Death Mountain, found and touched the
second Fused Shadow and transformed into a huge
creature called Fyrus. The Goron Elders managed to stop
his mindless rampage and chain him up. There are three
things wrong with this origin, however. #1: Just NOW,
Darbus found the Fused Shadow? What about twenty years
ago? #2: Fyrus snaps out of his chains like they were
subduing him with wet toilet paper when Link arrives.
He never broke out any other time? And #3: You’re
telling me a bunch of old, wobbly Gorons subdued a huge
colossus like Fyrus? …Well, whatever.
-~Health Restoration: The jars found on the sides of
the room give you hearts every other time you destroy
them (the other times, they’ll give you arrows).
-~The Battle: After Fyrus ignites himself and snaps
out of his chains, he’ll start stomping towards you.
Take out your Hero’s Bow and aim (this is one of the
reasons I asked you to train up on your archery in the
Boss Tactics section). I know aiming is hard when he’s
rapidly advancing and the screen is shaking with every
stomp he makes, but even if a few arrows miss, fire.
You’re aiming for that shining red jewel on his
forehead. To make it easier to aim but also easier to
take damage, wait until he reaches you and prepares to
attack. He’ll stop moving briefly, so the screen will
stop shaking and allow you to aim better. Obviously, if
you don’t fire quickly, you wind up looking like
Fyrus’s fried eggs for breakfast, so if you’re not
comfortable with that strategy, quit aiming and roll
out of the way to the other side of the room when he
reaches you. If you manage to shoot him in the
forehead, he’ll go stomping around the room blindly.
Run right up to his legs, then put on your Iron Boots.
The handles to the chains on his legs should have
reached you by the time you’ve got them on, so hold R
to pick them up. Drag them in the opposite direction of
Fyrus to have your magnetized Iron Boots hold steady,
and Fyrus will trip and be stunned. Let go of the
chains, take off your Iron Boots, run to his forehead,
and beat the crap out of it until he goes back up and
ignites himself again. Do this two more times to defeat
him and revert him back to Darbus.
Fyrus attacks by getting near you and swinging
his chains, which is why when he arrives at your little
feet you should either seize the opportunity to shoot
him in the head or make a run for it. If you spend too
much time away from him, he’ll build up energy, then
release a wall of fire which covers the room. Stand
back far enough or hide behind a pillar to remain safe.
If you find yourself running out of arrows, every
other pot on the sides of the room you break will have
arrows in them.
-~Explanatory Title: Twilit Aquatic
-~Dungeon: Lakebed Temple
-~Assisting Weapon: Clawshot/Iron Boots
-~Reward: Third Fused Shadow
-~Possible Origins: Some sort of eel, perhaps just a
fish, must have touched the Fused Shadow. Simple as
that. Where the two rather displaced eyes came from, I
have no idea. You may notice during the battle that
Morpheel’s name is similar to Morpha, boss of the Water
Temple in Ocarina of Time, and that its attack pattern
and how to kill it are similar in the first phase as
-~Health Restoration: The small bushes situated on the
ground (not the tall weed plants) will give you hearts
-~Difficulty (phase 1): 2/10
-~Difficulty (phase 2): 1/10
-~The Battle (phase 1): This battle is totally
underwater, so you’ll need to put on your Zora Armor so
you can breathe. If you don’t follow my strategy, the
difficulty of this first phase can go up to nearly 7/10
or 8/10. Put on your Iron Boots and KEEP YOUR DISTANCE
AWAY FROM MORPHEEL. If you’re too close, Morpheel will
have one of his whiskers (yes, those are whiskers) grab
you, put you in his mouth, chomp on you, and spit you
out. You’ll lose a whole heart by this attack, and it’s
about 98% unavoidable, I’d say. The whisker will even
suck you into it, kinda. Stand where the little bushes
that give you hearts are. From there, you’ll be able to
rip Morpheel’s eyeball towards you (with limited
range), and you’ll be just out of Morpheel’s whisker-
grabbing range. When you’ve done that, use your
Clawshot to latch onto Morpheel’s eyeball that floats
around inside his whiskers and rip it to you, then beat
it with your sword repeatedly. Lock onto the eyeball if
you have the chance, but from where you are, you may
have to manually aim--difficult, but it may be
necessary. After beating the eye for one session, the
eyeball will bounce back to Morpheel, and Morpheel will
spit out a bunch of explosive fish that hang around it.
The only thing these can do is hinder your progress if
you accidentally lock onto or manually aim and latch
onto it instead of the eyeball. Keep at it. When you
latch onto the eyeball again--get rid of some of the
fish if you need to--and beat it two more times to move
onto phase 2.
-~The Battle (phase 2): This battle is pathetically
easy. Morpheel will take his entire, slender body out
of the ground and swim around in the water--very big--
and will knock over pillars. The falling pillars
themselves don’t hurt you. The only way Morpheel can
attack is to inhale you in and chomp on you and make
you lose a heart. He’ll stop moving and start to inhale
when you get in front of his face, so avoid that spot.
Take your Iron Boots off and press A repeatedly to swim
fast. There’s an eyeball on top of Morpheel’s head, so
keep swimming at it, lock onto it when you’re close
enough, and use the Clawshot to pull yourself onto
Morpheel and behind the eyeball, then press B
repeatedly to stab Morpheel’s eye. Morpheel will shake
you off. Repeat this two more times to end the battle.
You should have no worries in this battle; rarely
will you ever get in front of Morpheel’s big, fat face,
and seeing as the only way it can attack is to inhale…
-~Explanatory Title: Twilit Fossil
-~Dungeon: Arbiter’s Grounds
-~Assisting Weapon: Spinner
-~Reward: Access to Mirror Chamber
-~Possible Origins: Stallord’s skeletal remains lie in
a sandy chamber. The origins of Stallord are rather
puzzling, but my guess is that from its lack of
animation before Zant brings it to life, it was a
dragon that died in this room. Killed by something? Who
-~Health Restoration: There are jars on the sides of
the room that give you health when broken. These jars,
as far as I know, are inaccessible during the second
phase of the battle.
-~Difficulty (phase 1): 2/10
-~Difficulty (phase 2): 3/10
-~The Battle (phase 1): After Zant animates Stallord,
you’ll do battle. If you fall in the sand, fear not;
just walk back up the slope and climb back onto safe
land. You’re not standing in quicksand. Get out your
Spinner and whir onto the track clinging to the edges
of the sand pit. Whenever you’re ready, press A to leap
off into the sand pit. Stallord will raise up some
skeleton dudes to block your progress, and if you hit
one you’ll bounce off like it was a pinball machine.
Press A to destroy the skeleton. You’ll still bounce
off, but you kill the skeleton. Your goal here is to
successfully make your way to Stallord’s spinal section
sticking out of the sand and press A to shatter a piece
when you hit it. Hit it three times to win. After you
hit Stallord for the first time, he’ll release spinners
with spikes on them to run along the track at a faster
rate than your Spinner, so hop off when you see one
gaining on you and enter the screen. If you get hit,
you get knocked onto safe land. After each hit to
Stallord, more skeletons will be raised up to block
your progress, so after the second hit, it’ll be
extremely difficult to hit Stallord without ricocheting
If you’ve lost a lot of speed on the Spinner,
head back to the track and hop on again. Remember that
you need to be on safe land to do it, not the sand.
Stallord makes fruitless attacks that never hit
you. About the only thing he’ll do is breathe fire
that’s so far off the mark it’s hitting the wall
-~The Battle (phase 2): After the sand drains away and
you raise the inner pillar up by rotating the Spinner
in the gears, Stallord’s decapitated skeletal head will
reanimate and float all on its own, then knock you off
the pillar down to the ground below. Stallord will flee
if you get your Spinner out and will peek around the
corner and blast fireballs at you if you go on the
ground. However, to kill him, you need to use the
Spinner. Attach your Spinner to the track on the inner
wall and keep riding until Stallord peeks around again.
When he shoots a fireball at you, press A to leap to
the track on the opposite wall. (Bear in mind that
which each leap, you get lower and lower to the ground.
If you wind up leaping too much, you’ll hit the ground,
and Stallord will flee again.) In addition to getting
lower to the ground, you also get closer to Stallord
with each leap. When you’re right beside him, press A
to leap off and knock Stallord to the ground. After the
tiny cut-scene showing him fall, you’ll automatically
drop off the Spinner and land next to Stallord. Press B
repeatedly to slash the sword stuck in his head. You’re
supposed to get in about 12 hits before he goes back
up. Do this routine two more times to win. After the
first beating session, spiny spinners will occasionally
appear on the tracks of the inner wall, and since they
go slower than your Spinner, you’ll ram into them and
get knocked down to the ground if you don’t leap off
(which may result in you getting closer to the ground).
After the second beating session, the spinners will
appear on both walls.
If you ever wind up making it all the way up to
the top of the pillar, you’ll be off the track and on
the top of the pillar. If this happens, just glide on
your Spinner off the pillar and hope to reattach to a
-~Explanatory Title: Twilit Ice Mass
-~Dungeon: Snowpeak Ruins
-~Assisting Items: Ball and Chain
-~Reward: First Mirror Shard
-~Possible Origins: Just like Fyrus, Blizzeta’s
origins are not “possible,” they are known. Yeta, a
perfectly innocent Yeti woman and owner of the Snowpeak
Ruins along with her husband, Yeto, guided Link to the
Mirror Shard he was looking for with the best of
intentions, but after gazing into the mirror and
calling it “pretty” a number of times, she twitches a
bit and acts oddly, before her face transforms into a
green, monstrous version and she summons ice from the
cold outside to form a, well, an ice mass around her.
-~Health Restoration: There happen to be more jars on
the room’s sides that give you health.
-~ Difficulty (phase 1): 4/10
-~Difficulty (phase 2: 6/10
-~The Battle (phase 1): This phase is very simple and
pretty easy. Blizzeta will remain at the center of the
room. Bash her with the Ball and Chain to chip off a
chunk of her ice mass and send her sliding around the
room like a hockey puck. Continue to bash her in the
same way when you have the chance. Ample opportunities
are when Blizzeta is sliding towards you. Since
Blizzeta IS, you know, sliding here and there and
everywhere, remember to lock on 24/7. Also, hold X/Y
(whichever button the Ball and Chain is assigned to) to
repeatedly swing the Ball and Chain around so that you
can hurl the weapon faster. After taking about six or
seven hits, this phase will be over.
Blizzeta can only attack by sliding into you and
by periodically releasing dozens of the icy enemies
that slide around like Blizzeta that you’ve encountered
earlier (although she only releases these after you‘ve
bashed her three times). These can be difficult to
avoid, as they’re sudden and move fast. If you move
fast, you can put away your Ball and Chain and whip out
your shield to block it. Otherwise, hope that the gap
between each released enemy is enough to make the
enemies go beside you, or at least that you twirling
your Ball and Chain will destroy the enemy coming at
-~The Battle (phase 2): This phase is notably tougher.
After having her cold casing destroyed, she creates
another one. (Ever wonder why her ice cases are really
elaborate when she’s just trying to kill you?) Not only
that, but she creates 10 icy stalactites to try and
crush you with. Right off the bat, run and don’t stop
running. Blizzeta, hovering above you, will one-by-one
drop the stalactites at you. Count the stalactites
fallen. When all ten have fallen, quickly turn around
and destroy a stalactite before they go back up. Put
your Ball and Chain away once you have. If you haven’t,
try a last-ditch strategy. When all stalactites go up
and you see their reflection gathering around you, wait
about a second after they completely congregate, then
throw the Ball and Chain. When they land, the Ball and
Chain should snap back and destroy one or more
stalactites. Run and quickly press A to put your Ball
and Chain away before Blizzeta crashes down where you
were. Turn around and hurl the Ball and Chain at her.
Do this two more times to beat her.
So you may get the point. Run to avoid the
falling stalactites, then destroy one so that there’s a
gap in the circle of stalactites meant to trap you in.
Run out and harm Blizzeta when she lands. That’s the
goal in a nutshell.
You can destroy as many stalactites as you like,
but after bashing her, she’ll recreate them all.
-~Explanatory Title: Twilit Arachnid
-~Dungeon: Temple of Time
-~Assisting Weapon: Dominion Rod/Hero’s Bow
-~Reward: Second Mirror Shard
-~Possible Origins: You’ve seen all the hairy, icky
spiders in the Temple of Time, right? One must have
touched, looked into, whatever, the Mirror Shard and
transformed. Given that the eyeball is actually a
smaller spider, the big, gigantic spider you see may
actually just be a shell animated by the Mirror Shard.
It’s also possible, however, that Armogohma is a
distant relative of Queen Gohma, who was the first boss
of Ocarina of Time. (You kill Armogohma in a vaguely
similar way, too.)
-~Health Restoration: Whenever Armogohma drops down
baby spiders, you can kill them to get health and
-~Difficulty (phase 1): 4/10
-~Difficulty (phase 2): 1/10
-~The Battle (phase 1): If you are deathly afraid of
spiders and cannot bear to look at one--I’m the same
way--consider asking someone else to do this battle.
This is, indeed, the creepiest, ugliest battle in the
game. I can fight Armogohma without so much as cringing
at the large arachnid, but if you can’t…
That’s beside the point. If you’ve ever fought
Queen Gohma from Ocarina of Time, you may know what to
do right off the start. This is the second boss battle
in which you should have trained up on your archery.
Whip out your Hero’s Bow and aim at Armogohma crawling
on the ceiling. It’ll go from light source to light
source and will finally stop on one. When it stops,
it’ll open its eye, which will turn red. Shoot it in
the eye to knock it down, then run over to the giant
statue in the corner nearest it and bring it to life
with the Dominion Rod. Press Y/X (whichever button it’s
assigned to) to make the statue flatten Armogohma’s
underbelly. Do this three more times to win. After
bashing Armogohma, it’ll go back up to the ceiling(its
sharp legs can step on you and hurt you, so don‘t go
too close), then drop little eggs that hatch into those
ugly little spiders you saw earlier in the dungeon.
Destroy these to get health and arrows. It’s best and
easiest to destroy them by using the Spinner to mow
them all down.
Armogohma has only one attack, and that is to
blast a steady stream of fire at you for about ten
seconds. If you don’t shoot it in its eye quick enough,
it’ll use this attack. If you dodge it only once, then
stand still, the beam will circle around you. This beam
can kill Armogohma’s spawned spiders, too.
-~The Battle (phase 2): Just when you thought
Armogohma was finished, the eyeball is remaining! The
eyeball, however, sprouts legs and turns around,
revealing itself to be another spider. A bunch of eggs
hatch around it, and the spider flees. Three arrows,
one bomb arrow, or one sword strike will kill it. The
first and second options are obviously best, as getting
near it can be tricky when a), it’s constantly moving,
and b), the little spiders surround it constantly.
Enjoy the goofy music and finish off Armogohma in this
rather awkward second phase.
-~Explanatory Title: Twilit Dragon
-~Dungeon: City in the Sky
-~Assisting Weapon: Double Clawshots/Iron Boots
-~Reward: Third Mirror Shard
-~Possible Origins: Given the fact that Argorok has
battle armor on it, someone must have sent Argorok to
guard the third and final Mirror Shard…Zant? Through
Ganondorf? Who knows?
-~Health Restoration: There are skulls around the
bottom of the arena that give you hearts.
-~Difficulty (phase 1): 2/10
-~Difficulty (phase 2): 3/10
-~The Battle (phase 1): This battle is pretty easy.
Your chances of getting hurt are pretty slim. Argorok
will fly around the arena for a bit, giving you a
chance to get into position. Whip out your Double
Clawshots and latch onto one of the nearby pillars to
pull yourself onto it. Turn around and latch higher up
onto the pillar behind you. Keep going up until you’re
almost at the top. Argorok should eventually swoop in
and float in the center of the level. If you wait too
long, he’ll breathe fire at you. See that little rung
on his tail? If you aim at it with the Double
Clawshots, a yellow icon should appear on it. Latch
onto it, then put on your Iron Boots to pull Argorok
down and slam him into the ground, knocking off some of
his armor. Do this one more time to win. When he gets
back up, he’ll blow strong gusts of wind in a lame
attempt to blow you off the arena, but just keep
running forward until it’s passed. Do the same latch-
onto-pillar routine and wait for Argorok to come again.
This time, he’ll be a little higher up. Same routine.
Latch onto his tail, drag him down. Move onto phase 2.
-~The Battle (phase 2): Argorok has shaken off the
rest of his armor to reveal his red, un-horned hide.
You did see that shining orb on his back during the
cut-scene, right? That’s his weak point. But how to get
to it…? The floating plants (I believe they’re Peahats)
have risen into the air but are too high to get to from
the ground. Latch from pillar to pillar with your
Double Clawshots until you reach the very, very top of
one. Now latch onto a Peahat. Wait until Argorok flies
up to your level. When he rears back his head, Hold L
to lock onto the Peahat in front of you, then
continuously Double Clawshot onto the next Peahat until
you’re behind Argorok, then manually aim (it’s best) to
latch onto his back. Just like with Morpheel’s eyeball,
press B repeatedly to stab Argorok’s back. After
bashing him four times, Argorok will fall to the
ground, and you will hop off. All the while you’re
latching from Peahat to Peahat, Argorok is breathing
flame behind you, so don’t be too slow. Repeat the
process two more times to win. After the second time
you stab his back, he’ll change the direction he
breathes fire in suddenly, so keep an eye out.
-~Explanatory Title: Usurper King
-~Dungeon: Palace of Twilight
-~Assisting Weapon: Gale Boomerang/Iron Boots/Double
Clawshots/Ball and Chain
-~Reward: Fused Shadows
-~Possible Origins: Another known origin for a boss.
Zant was but a servant for the royal family of the
Twilight Realm. He became a servant in hopes of being
the next heir to the throne, but when he discovered
Midna was the next heir, he was outraged. It was then
that Ganondorf found him, pretended to be a god, gave
Zant unimaginable power, and asked him to do one thing:
“To merge light and twilight…and make darkness!” (I
think I have that phrase wrong, so if someone can e-
mail me on it, or if I rediscover it on my own, that’d
be good.) So Zant stole the throne from Midna and
pronounced himself king…hence his explanatory title.
-~Health Restoration: Yes, there are the old health
restoration things from the old boss rooms. (Many
thanks to Jeremy Sanchez on this one.)
-~Difficulty (phase 1): 2/10
-~Difficulty (phase 2): 3/10
-~Difficulty (phase 3): 4/10
-~Difficulty (phase 4): 3/10
-~Difficulty (phase 5): 3/10
-~Difficulty (phase 6: 6/10
-~The Battle (phase 1): Zant is a total maniac. That
is the first thing that will go through your head when
you enter this battle. Zant warps you to Diababa’s old
boss room and engages you in battle. He’ll teleport in
the air, shoot about fifteen lasers at you, then
teleport to a new location and repeat the process
forever and ever. Throw your Gale Boomerang at him when
you have the chance to knock him into the poisonous
water. He’ll flop onto land and let you beat him up. Do
this one more time to move onto phase 2. As a side
note, don’t let your shield take too many lasers, or
Link will gasp, back away, and expose himself to
attack--more lasers. So sidestep some.
-~The Battle (phase 2): Now you’re in the mini-boss’s
room in the Goron Mines. Zant will stamp on the edge of
the arena in an attempt to knock you off, fruitless as
it is. After his stomp session, he’ll teleport to
another side and stomp some more. After a few of these
stomp sessions, he’ll shoot lasers at you again. When
he’s all done, he’ll be tuckered out, so run up to him
and beat him up. Do this one more time to move on. Zant
will just repeat the process until you do. Don’t bother
shooting arrows at him, as he’ll only teleport away.
-~The Battle (phase 3): Now you’re in Morpheel’s
ruined boss room. If you remember anything about the
battle with Morpheel, you’ll know that it’s underwater,
so PUT YOUR ZORA ARMOR ON. You’ll also need to equip
your Iron Boots. A gigantic Zant will pop out of the
sand in the middle of the room. Oh my gosh!!! …But it’s
just a big machine. A normal-sized Zant (who can,
apparently, breathe underwater) is inside. Stand in
front of the Zant vessel and wait for the mouth part to
open up (bubbles will come from the nose part). Zant
will slowly shoot lasers at you, so you can sidestep
them easily. If you get too close, Zant will close the
machine. When he stops shooting, use your Double
Clawshots to yank Zant out, then beat him up some more.
If your Clawshot doesn’t make it, inch a little bit
closer and try again. When you’ve damaged Zant the
first time, the big vessel will sink under the sand,
and FOUR giant vessels will appear around the middle.
Stand in the middle and be alert. All four mouth parts
will open up, but only one has Zant in it. Rotate the
camera angle to see where he’s at, then run to the side
from the lasers and wait for him to stop to yank him
out again. Beat him up. Move onto phase 3.
-~The Battle (phase 4): Zant has taken you to the
mini-boss’s room in the Forest Temple and is comically
hopping from pole to pole just like the mini-boss.
Follow him around--don’t lock on, you can move faster
without locking on--and wait until he stops and shoots
lasers. If you were following him around, you should be
close enough to where you can roll into the pole he’s
on quickly enough to where his lasers don’t even come
close to you. The first time you roll into it, Zant
will be stunned. Roll into it a second time to knock
him off. Beat him up. Do this one more time to move
onto phase 5.
-~The Battle (phase 5): Aaand you’re in Blizzeta’s
boss room. Zant will grow insanely big and will follow
you around from above, just like Blizzeta and her
stalactites. Keep running and running until Zant
attempts to flatten you. He should miss. He’ll continue
to attempt to stomp you. Use your Ball and Chain to
bash his foot. He’ll go hopping around the room
cradling his poor little foot, shrinking as he does
until he comes up to your knee. (I’m serious, you
should see it.) Follow him and beat him to a pulp with
your sword. Zant will super-size again and repeat the
process. Do this one more time to move onto the final--
-~The Battle (phase 6): Suddenly, Zant teleports you
to the southern entrance of Castle Town in Hyrule
Field. Trapping you both in with a barrier that hurts
when you touch it, Zant will create swords from both
his arms and use them to battle. Zant attacks like a
totally maniac here, either waddling towards you with
both swords cutting up and down or spinning around like
a tornado at you with swords outstretched. Keep a lock
on him at all times, but with him rapidly teleporting,
it can be hard. When he teleports, find him quickly and
lock on again. You need your shield up at all times. If
Zant hits your shield too much, Link will gasp and back
away again, leaving him exposed. Also, try not to let
Zant push you into the barrier with his attacks. Attack
Zant when he gets worn out from his spinning-around
attack and pauses. You can also sometimes get him when
he’s just entered your range of attack and is swinging
his swords up and down. After hitting him enough times,
the battle is over.
Try and stay away from the barrier. Remain
towards the center of the arena at all time. It can be
hard to move to the center when some nut is attacking
you 24/7, but try not to be too close to the edge.
-~Explanatory Title: Ganon’s Puppet
-~Dungeon: Hyrule Castle
-~Assisting Weapon: N/A
-~Reward: The next boss fight
-~Possible Origins: Zelda herself is princess of
Hyrule and rules the land, but Ganondorf is possessing
her in his ‘twilight particle form,’ as I’ll call it.
Her skin is now a sickly green color and has twilight
markings on it, and her eyes are yellow. She has much
of Ganondorf’s power. Beware.
-~Health Restoration: There are jars around the room
that give you health and even pink fairies, I believe.
-~The Difficulty: 4/10
-~The Battle: Zelda is not a traitor. Zelda is
possessed. This battle is much like the first part of
the battle with Ganondorf in Ocarina of Time, only
simpler. To win, all you must do is wait for Zelda to
charge up energy in her sword. She’ll throw an electric
ball at you. Hit this with your sword to smack it right
back at her. She will probably smack it back. Continue
this little game of deadly tennis until one of you gets
hit--preferably Zelda. Hit her with three electric
balls, and it’s over.
Zelda’s only got three attacks, one of which is
the electric ball. The other is to raise her sword,
then swoop down at you with sword outstretched. Leap to
the side when she does this while still locking on to
her. (Locking on is important in this battle.) If you
let her hit your shield, Link will gasp and step
backwards like he usually does, and you will lose your
lock-on. Her other attack is to create a large Triforce
image on the ground, and after about two seconds of it
appearing, blow it up with energy. Side-jump, then
side-roll out of the way. (You can only side-roll if
you’ve learned the third hidden technique, the Back
Slice--surely by now you have.)
Try to maintain a fairly long distance from
Zelda. If you’re too close, her attacks may catch you
off guard, and you won’t be able to successfully side-
jump-side-roll out of her Triforce attack, as you’ll
just roll around her in a circle back to where you
Right after this battle, you’re engaged in the
second Ganondorf battle.
-~Explanatory Title: Dark Beast
-~Dungeon: Hyrule Castle
-~Assisting Weapon: Hero’s Bow (optional)
-~Reward: The next boss fight
-~Possible Origins: Ganondorf has retained the ability
to transform into a ferocious beast ever since the
first Zelda game. While in this form, he is simply
known as ‘Ganon,’ although he has been called Ganon as
kind of a nickname to shorten phrases and titles. In
some games, Ganondorf only appeared as a monster.
Unlike those games of the past, Ganon runs on four legs
now instead of just two.
-~Health Restoration: Those jars from the battle with
Zelda are still there if you haven’t used them all
-~The Battle: Before I tell you how to get through the
battle, let’s cover Ganon’s weak points and attacks. It
will help you to understand how to beat him better, as
he attacks very suddenly when the battle starts. You
can use the Hero’s Bow for the first couple of beating
sessions, but Ganon will evade your arrows after that.
When he charges at you, if you’re using the Hero’s Bow,
shoot him in the glowing white orb on his forehead to
stun him. (He continues to slide forward on the ground
for a bit due to his momentum, so roll out of the way.)
The scar he gained during his failed execution is there
on his belly, so run around to his belly and slash it
silly. You can only go through two beating sessions
with the Hero’s Bow before he leaps over them. From
then on, you will be forced to transform into a wolf
and stop the charging Ganon as you would a runaway goat
from Ordon Village or a rolling Goron from Death
Mountain. Press and hold A when Ganon is near to have
Midna grab him with her ponytail, then push the control
stick left or right to roll him over in that direction.
Then, lock onto him and press A to leap onto his belly,
then press A repeatedly to bite him again and again.
All in all, Ganon requires four beating sessions to
beat him. You can use this wolf method all four beating
sessions if you like. The Hero’s Bow is only optional.
Ganon has two main methods of attacking. The
first is to either teleport or jump above you and
attempt to land on you. You can see his shadow
developing around you when this happens. For this
reason, do not always have your Hero’s Bow in manual
aiming mode. If you see the portals appearing (will be
explained in a moment), bring your bow out, but only
then. He also attacks by charging at you, which is what
he’ll do when he comes out of a portal unless you shoot
an arrow at him after the second beating session.
Now then…just a few seconds after the battle
starts, Ganon will charge forward. Either transform
into a wolf or whip your Hero’s Bow out. Nail him
quickly, and if you’re using the Hero’s Bow, roll to
the side right after you fire. Beat him up. Ganon will
recover, get back onto his feet, charge around the room
destroying pillars, and transform into twilight
particle matter. Now wait. If you see twilight portals
appearing, get your Hero’s Bow out and aim (if you plan
on using it). If you see a shadow developing above you,
get out of the way!! Many twilight portals will appear
one after the other nearby each other, fading away
eventually. Should one turn blue, Ganon will charge out
of it. Repeat this process until he is defeated…for
this round. Two rounds left.
-~-~-~-~HORSEBACK GANON [.011]~-~-~-~-
-~Explanatory Title: N/A
-~Assisting Weapon: N/A
-~Reward: The next boss fight
-~Possible Origins: Ganondorf’s black stallion horse
was revealed in Ocarina of Time. Chronologically,
Ocarina of Time is the first Zelda game, which means
that Ganondorf’s had this stallion for awhile. The
sword he wields is the one used in his failed
execution. Where the ghostly horses come from, I have
-~Health Restoration: N/A (as far as I know)
-~The Battle: This battle has no little introduction,
no name, no explanatory title. It’s also, in my
opinion, the hardest of the four Ganondorf battles.
You, Link, on Epona, battle Ganondorf, who is riding
his black Gerudo stallion. Zelda is assisting you and
is riding on the back of Epona. Before going into his
attacks and strategies, let me explain how to defeat
him for this round. Your job is to ride close to him
and lock onto him. This is the only way you can stun
him. When you lock on, Zelda will charge up energy in a
light arrow (remember those from Ocarina of Time?).
After a few seconds, she’ll fire. To minimize the
chances of the arrow missing, try and align yourself
with Ganondorf and follow his movements. If Zelda lands
a hit, Ganondorf will slow down, stunned. Ride up
beside him and beat the crap out of him--an on-horse
spin attack does well here. Do this three times to win.
Now for his attacks. If Ganondorf gets near you,
he’ll swing his sword to knock you off Epona. If this
happens, get back onto Epona and let the chase
continue. (You might be able to hold R to block the
attack, but I dunno. I’ll confirm this soon. If such is
the case, the difficulty rating on this battle might go
down a bit.) His other attack is to charge up a ball of
white light, and, after a few seconds, release it,
which will cause around 5 ghostly horse riders to
charge at you if Zelda doesn’t shoot him in about the
first two seconds the ball appears, quit locking on and
swerve to the side. (Can you block this with R, too?
I’ll find out.)
-~Explanatory Title: Dark Lord
-~Assisting Weapon: N/A
-~Reward: The end of the game
-~Possible Origins: Almost nothing is known of
Ganondorf’s past. He only appears as a human in a
select few games, in which he is known as Ganondorf,
not Ganon. The sword he uses in this battle, just like
the last Ganondorf battle, is the sword the sages in
the Mirror Chamber tried to execute him with.
-~Health Restoration: There are skulls on the edges of
the enclosed arena. These give you hearts when
-~The Battle: This is the last battle of the entire
game. You beat Ganondorf, you beat the game. I STRONGLY
ENCOURAGE you to wait through the credits, as not only
does it have excellent music and shows what happens to
a few people, but at the almost-end of it, you go
through a cut scene showing what happens to Midna.
The credits aside, Ganondorf traps both you and
him inside a barrier (if you touch the barrier, it
hurts you). In an epic sword duel, you must defeat
Ganondorf. There are a number of ways to hurt him. The
first, which is the least practical and the most
dangerous, is to have both of you stop and try to
attack him just as he attacks you. Again, this is not
practical and I wouldn’t advise you doing it. The
second way is to perform a Back Slice and hit him in
the back where he’s not blocking (he blocks all frontal
attacks, period). Surely by now you have learned the
Back Slice. The third way--and the way you are, in
fact, supposed to do it, and the one that causes the
most damage--is to wait for him to get close and stop.
When he does, step back a bit. He should charge
forward. Lock onto him and press A when it says to do
so on the bottom of the screen. You will lock swords
with Ganondorf. Press A repeatedly to push Ganondorf
back. If you don’t press it fast enough, Ganondorf will
slowly push you back until he shoves you, then gives
you a WHOPPER of a hit. If you press A fast enough, and
it’s not all that hard to do, then you’ll shove
Ganondorf back. Give him the ole 4-hit combo to make
him flip back. Do this two more times to beat the game.
After the third time, ole Ganny will land on his back.
Lock on and press A to perform the Ending Blow and kill
Ganondorf. If, for whatever reason, you fail to perform
it, you can just do it again when he gets back up.
He’ll land on his back again. With enough ordinary hits
and Back Slices, you can also knock Ganondorf on his
So…Ganondorf’s attacks are pretty
straightforward. Get too close to him (like, touching
him), and Ganondorf will kick at you. If you’ve got
your shield up--and you should--then it will be blocked
easily. If you perform a jump attack at him (hold L and
press A), he’ll just leap to the side and stab at you.
You can back flip away from this, though. If he stops
near you and waits, he’ll stab at you as well. If you
attempt to hit him a lot, he’ll leap up and attempt to
land on top of you in a spinning attack. When he leaps
up, stop locking on--you’ll stop locking on anyway--and
roll forward, out of the way. And, of course, if he
charges forward at you and you don’t avoid it or lock
on and press A, he can smack you away as well. Not to
mention if you fail the push-test, Ganondorf will get
you a good one then.
This is your opportunity to shine in the agility
and impulse departments. I encourage you to back flip,
side-step, side-jump, and Back Slice. Master these. And
always remember to lock on!
Mini-bosses are just enemies that are tougher to beat.
There are some significant points to a boss, though,
- Right after beating one, you get the item necessary
to defeat the boss.
- They are always found in dungeons.
- There are only one per dungeon in the dungeons
they’re found in.
- The entrance you came into the mini-boss’s room from
will always be sealed off until you beat the boss.
- You will always need to use the item you just got
from beating the mini-boss to get out of the mini-
boss’s room/continue through the dungeon right after
leaving the room.
- All mini-bosses are introduced by short cut scenes.
There are only seven mini-bosses in the game, and
they’re found in the first seven dungeons.
Here are the mini-bosses.
-~-~-~-~FOREST TEMPLE MINI-BOSS [.001]
-~Reward: Gale Boomerang
-~The Battle: The big, possessed ape itself is using
the Gale Boomerang you are about to obtain, although
the power of the boomerang is stopped by dark power, so
no tornadoes in this battle. Right off the bat, the ape
will throw the boomerang and sever the stems of two Bio
Deku Babas. Kill these two nasty plants, then chase the
ape around as he hops from totem pole to totem pole
gathered around in a circle around a single totem pole.
Do not lock on; you go faster and easier without it.
When it stops to throw the boomerang at you, roll into
the pole it’s standing on to stun it. The boomerang,
instead of going back to its hand, will smack it and
knock it off the pole. Run to its butt (weird) and
smack it with your sword. When you’re done with your 4-
hit combo, the ape will go back up to the totem poles,
sever the stems of two more Bio Deku Babas, and
continue to jump around from pole to pole. Repeat the
routine you did two more times to beat him.
Remember, do not lock on. And follow the ape
closely wherever it goes so you can roll into the pole
easily and quickly. Kill the Bio Deku Babas first if
they appear, because it REALLY STINKS to have one chomp
down on you while you’re chasing the mini-boss.
-~-~-~-~GORON MINES MINI-BOSS [.002]~-~-~-~-
-~Reward: Hero’s Bow
-~The Battle: Like EVERY STINKIN’ MINI-BOSS IN EVERY
STINKIN’ GAME, this colossal, armored Goron adopts the
“squash-first-ask-questions-later” attitude and
automatically assumes you’re here to steal the Hero’s
Bow, and thus fights you. The only way to convince him
otherwise is to beat the crap out of him. The metallic
island you’re on floats down in the lava, so there’s no
escape. Remember those Gorons rolling down the path to
you in Death Mountain, and how you took care of them?
You’ll be defeating this big guy in a similar manner.
You should put on your Iron Boots to be attached to the
island, since the weight shifts to the side the big
Goron mini-boss and you’ll wind up sliding around. You
can wave, “Goodbye!!” to him as you slide pass. So put
on your Iron Boots. Stand close to him--not so close
that you’re touching him--and have him “charge up” his
punch. Stab and slice his plushy belly with the
standard 4-hit combo to make him curl up and start
rolling at you. Now do you see how the Gorons of Death
Mountain tie in? With your Iron Boots on, press and
hold A with appropriate timing to grab onto the big
Goron and throw him far behind you. If the mini-boss
flies over the edge and into the lava, you’ve damaged
the boss. After bouncing comically on the lava a bit,
he’ll hop back onto the floating arena. Do this three
more times to win. Try to be rather near to the edge so
that when you throw the Goron behind you, he doesn’t
just land somewhere on the arena. Don’t stand so close
to the edge, though, that if you get hurt, you go PLOOP
into the lava and must restart the fight with 2 less
hearts of health.
-~-~-~-~LAKEBED TEMPLE MINI-BOSS [.003]~-~-~-~-
-~The Battle: Midna says she hates “pimply things like
this,” and indeed it is, uh, pimply. When you enter the
mini-boss’s room and the hatch behind you closes, look
up at the ceiling to start the mini-boss fight. The
huge, ugly toad will drop from the ceiling and shake
off all its “eyeballs”--which are really just fish with
oddly-colored bellies--which will waddle towards you in
an attempt to hurt you with sheer numbers. Charge up a
spin attack and release it when the fish get rather
close. After destroying all of them, the toad will leap
high up into the air and attempt to land on you. Run!
Keep running as the shadow appears over you, and roll
out of the way just in time for the toad to crash where
you were. Its tongue hangs limp from its mouth now, so
chop it up with your sword. Do this two more times to
win. After each beating session of the tongue, more
fish will come up, so kill them to repeat the whole
process. Whenever the big ole toad roars (burps? Eew),
you can throw a bomb in its mouth just like King
Dodongo of, eh, Ocarina of Time, to stun it again.
It’ll roar every time you beat its tongue up. (I myself
didn’t discover this, long before I even thought of
creating this guide I looked in ZFS’s guide on
GameFAQs, so many thanks to you, buddy.)
-~-~-~-~ARBITER’S GROUNDS MINI-BOSS [.004]~-~-~-~-
-~The Battle: This ugly, repulsive thing can only be
seen as a wolf using your senses, so turn into a wolf
and press X to activate your senses. The big ghost will
hover around for a bit. When it prepares to attack,
it’ll glow a much brighter glow. Lock onto it and press
A to bite it and latch onto it. Repeatedly press A to
bite the heck out of it. Continue this until the mini-
boss, big sword and all, becomes visible to the naked
eye. Turn back into a human and shoot the thing with an
arrow as it hovers around. It’ll soar around the edges
of the room shrieking its head off, then land in front
of you and try to attack. Attack it first using a 4-hit
combo, and it’ll continue to float around. Repeat the
process until it dies for good. If you fail to shoot it
with an arrow fast enough (though you should have
plenty of time), it’ll become invisible again. Go back
to wolf form and repeat the process.
-~-~-~-~SNOWPEAK RUINS MINI-BOSS [.005]~-~-~-~-
-~Reward: Ball and Chain
-~The Battle: This boss confuses me to this very day.
Midna says to use your Clawshot to get to the other
side of it, but it’s hard to actually do that. Anyway,
this boss wields the ball and chain you will take from
it as a weapon. The boss is a lizard-type thing with
full armor--or almost full. Its tail is vulnerable
behind it, so you must get behind it. The room you’re
in is pretty small and very narrow, and the mini-boss
swinging the ball and chain around doesn’t help.
Apparently, you shoot the Clawshot somewhere kinda over
the mini-boss’s head. The mini-boss looks at you funny.
You time it right and drop down through the swinging
ball and chain, roll out of the way, and have the mini-
boss hurl the ball and chain at you. While it’s trying
to get the ball and chain back, run behind it and smack
its tail like crazy. Do this two more times to win.
This mini-boss is kinda hard, and I’m still not 100%
sure like I am with other bosses and mini-bosses how to
effectively beat this guy. Just remember to time the
drop between the swinging ball and chain well until I
find a better strategy than the pitiful little one I’ve
-~-~-~-~TEMPLE OF TIME MINI-BOSS [.006]~-~-~-~-
-~Reward: Dominion Rod
-~The Battle: This is one of the most fun mini-boss
battles. When you approach the statue or hit the mini-
boss with a projectile, the boss will turn around and
reveal itself to be a large man clad in armor. And the
battle goes on. You’ll face more of this kind of enemy
later on, especially in Hyrule Castle. The big shield
this guy’s carrying around repels all frontal attacks,
and somehow it manages to repel attacks from the rear,
too. The way to get around this, however, is to leap to
the side and simultaneously press B to swipe your sword
while jumping. When done to the side of the armored
enemy, these small swipes will hurt the big guy and
open a window of attack for you. So, that one small
swipe can allow another 4-hit combo. Keep up this
routine. And always lock on to have your shield up,
since one nasty hit from the mini-boss’s large sword
can mean heavy damage. Repeat the process of jump-
swipe, 4-hit combo, until all the mini-boss’s armor is
gone. (I’ve discovered that Back Slices rarely work, by
the way, and Shield Attacks often fail as well unless
you do the jump-swipe first.) The mini-boss will leap
back, get rid of his big sword, and pull out a smaller
one. The boss can now move freely and quickly, but he’s
still a weenie. His dodges and attacks are oddly
similar to Ganondorf’s final battle…anyway, he’ll parry
most of your attacks easily, but a jump attack (which
he’ll usually jump to the side to avoid) or a Back
Slice will stun him for a bit, allowing you to beat him
up. Continue until he is dead.
-~-~-~-~CITY IN THE SKY MINI-BOSS [.007]~-~-~-~-
-~Reward: Double Clawshots
-~The Battle: You’ll encounter more of this kind of
enemy later on, too, although they’re in very-slightly
weaker forms. This dragon-like creature wields a sword
and shield, and even a helmet. It’ll fly in the air for
a bit, looking at you the way a kid with a magnifying
glass looks at an ant. When it puts its shield up and
flaps its wings harder, it’s vulnerable. Lock on (you
should be doing this at all times during this battle)
and use your Clawshot to latch onto the shield and yank
the lizard down. Beat it up with your sword with the
common 4-hit combo to get it back onto its feet. It
doesn’t fly back up just yet, so take this moment to
beat up on it more. If you just swing your sword at it,
it’ll block it with the shield or jump back, and if you
try to latch onto it with the Clawshot, you’ll pull
yourself to it, and it’ll beat you up. I find that the
fourth hidden skill, the Helm Splitter, works extremely
well. Works every time. After taking a beating, the
dragon-like creature will fly out on of the three
windows above and will reappear in one of them with its
wings flapping hard and its shield up. Locate it
quickly and latch onto it with your Clawshot to repeat
the beat-up process. Continue until the thing is dead.
(Kinda fun, eh?)
KING BULBIN BATTLES [.9]
This green mass of muscle is the leader of those green
goblin-like enemies, the Bulbins, you found so often
earlier. You first see him towards the beginning of the
game, where he investigates what his underlings have
done, which is knock you, Ilia, and Colin out. (For
some reason, they leave you there to rot.) You fight
this enemy with a vengeance four times in the game.
-~-~-~-~HYRULE FIELD BATTLE (BATTLE 1, PART 1)
-~The Battle: Wow! The title was so long, I had to
shorten the fancy “bookends.” Anyway, this very epic
battle takes place in the part of Hyrule Field just
north of Kakariko Village and south of the Bridge of
Eldin. Colin, your good buddy, has been knocked
unconscious and recaptured by King Bulbin. You follow
him out to Hyrule Field on Epona. After blowing on his
horn and calling many boar-riding Bulbins to aid him in
this battle, the fight starts.
Your biggest worry here would be the boar-riding
Bulbins chasing you and pelting you with fiery arrows.
King Bulbin himself cannot attack. Should the green
lunatics ride close, charge up an on-horse spin attack
and let it loose to knock many of the enemies down for
awhile. You can hold R to have your shield up, but you
can’t speed up Epona like this. Seize any opportunity
the boar-riding Bulbins are away from you to beat up on
King Bulbin. Ride right next to him and press B
repeatedly to knock off his armor. Spin attacks work
well, too. When you see fiery arrows fly past you,
charge up another spin attack and kill some more of the
Bulbins. Keep ripping off his armor until these phase
is over. Technically, it’s still the same battle, but
since it’s separated into two parts, I’ve separated the
boss fights, so move on to the Bridge of Eldin!
Oh, and if you need health, there’s the
occasional pile of bones found around the place. Those
bones only show up during this battle.
-~-~-~-~BRIDGE OF ELDIN BATTLE (BATTLE 1, PART 2)
-~The Battle: This title was even longer!
So anyway, this is still part of the first battle
with King Bulbin, but I figured I’d separate ‘em into
two parts. After knocking all the armor off the big
guy, he’ll leap over a pile of wood onto the Bridge of
Eldin. You follow suit. You both are trapped in as an
ordinary Bulbin ignites both piles of wood on the ends
of the bridges, so no going back. This is a jousting
contest. Your goal is to bean King Bulbin twice to
knock him off the bridge without getting hit yourself.
If the boar the big guy’s riding on rams into you, you
instantly fly off the bridge, horse and all, lose a
heart, and start the jousting contest over. So the
trick is to ride kind towards each other. As you get
closer, about one to one and a half seconds apart, ride
towards the side. You should just be able to slip by
King Bulbin. During that moment you slip by, attack.
Spin attacks work wonders. When you pass by him, Epona
won’t just turn around. She’ll have to rear on her hind
legs to do it, so jam the control stick down to rear
her back, then move it to the side to turn around.
Slash the green creature one more time to end the first
-~-~-~-~GREAT BRIDGE OF HYLIA BATTLE [.0003]~-~-~-~-
-~The Battle: This is another jousting contest, only
this is on the Great Bridge of Hylia over Lake Hylia,
not the Bridge of Eldin. It’s also on a much smaller
scale. Nobody’s been kidnapped or knocked unconscious.
You are escorting Ilia (who has lost her memory) and
Telma (owner of Telma’s Bar in Castle Town) to Kakariko
Village when some rather cowardly soldiers of Hyrule
King Bulbin’s smartened up…somewhat. He’s got
shields on his sides to prevent you from smacking him.
What he doesn’t know, however, is that you got a nifty
Hero’s Bow between the last time you fought him, and
you’ll use it to knock him off the bridge…again. (Don’t
think just because there are sides on this bridge that
he can’t knock you over the edge, ‘cause he can.)
Charge forward with Epona and ready your Hero’s Bow.
Take careful aim at the approaching figure. Aim between
the two shields and fire. Remember, after being shot,
he can still knock you off the bridge. So, there are
two ways to avoid a painful death. One is to shoot when
Epona and his boar are practically nose-to-nose so that
in the half-second “cut scene” which shows him getting
shot, you ride right by him un-phased since you can’t
get hurt during the scene. The second trick is to shoot
him when he’s far away so you have lots of time to ride
off to the side. I suppose you could shoot him twice in
one go, but I haven’t tested it yet. (It takes 30 hours
to beat a game file, you know, and this here is about
10-15 hours into the game.)
After you shoot him the first time, he’ll be
zigzagging as he approaches you. He’s still easy to
shoot. Nail him this time, and the battle’s done. You
still need to finish escorting Ilia and Telma, though.
-~-~-~-~GERUDO DESERT BATTLE [.0004]~-~-~-~-
-~The Battle: This is your first on-foot battle with
King Bulbin. The guy’s locked you both in to duke it
out for the third time in a row (boy, I’m sure he hates
your guts by now). This battle takes place inside the
Bulbin encampment in front of the Arbiter’s Grounds.
The gates you need to open with a key have the little
room where King Bulbin battles you in.
This fight is pathetically easy. It takes about
twenty seconds to beat him, and he can’t even lay a
big, chubby finger on you. Sure, he’s got a huge axe
that takes away 3 of your hearts if he lands a hit, but
the thing is, he can’t. He reacts so slow, and you
react so fast. The guy still doesn’t appear to be smart
enough to avoid a conflict with you. Basically, he’s a
big punching bag. Use lots and lots of Back Slices and
beat him up at every chance. If he blocks the attack,
use another Back Slice! The powerful Back Slice nails
him twice in one go as well. A steady stream of attacks
will leave him defenseless as he can’t even start to
make one of his slow attacks.
-~-~-~-~HYRULE CASTLE BATTLE [.0005]~-~-~-~-
-~The Battle: This battle is actually optional, since
he has one of the two keys you need to get inside the
castle, and you only need one key. If you go through
the gate on the left from the entrance of Hyrule
Castle, you’ll wind up meeting bozo here. This battle’s
not too much different from the Gerudo Desert battle,
since he’s got about the same amount of life and has
the same punching bag feel to him. He’s got a few new
tricks up his sleeve this time, however. For instance,
after pummeling him for a bit, when he gets back onto
his feet he’ll spin around with his axe and give you a
throttle so big your shield won’t be able to block it,
and you will lose 3 hearts. When he starts to get back
up, back flip away! He can also twirl all around for a
little bit with axe outstretched. Use lots of back
flips here to avoid that gargantuan axe of his.
OTHER BATTLES [.10]
There are a few other fairly large enemies in the game
that don’t even qualify for mini-boss status, as not
only do you not get an item for beating them, but
they’re a lot easier to beat and rarely introduced with
an actual cut scene. For those minor battles…I have
provided a little list for you. The enemies mentioned
here are in the Palace of Twilight and Hyrule Castle.
-~-~-~-~PALACE OF TWILIGHT BATTLES [.00001]~-~-~-~-
- There are two particular battles with holographic
images of Zant that appear to try and delay you on your
trip to him and prevent you from getting the Sol Orbs.
These always appear in large, seemingly empty rooms
with machine-like hands at the backs holding the Sol
Orbs. (Those hands come to life in an effort to reclaim
their lost Sol Orbs, but that’s for another guide.) The
battles revolve around the Zant image teleporting
around the room for awhile, then stopping and charging
up a ball of energy that will release many twilit
monsters, like Keese or Deku Babas that will hinder
your progress. Listen carefully to the teleporting
sounds. When two of the sounds are made, he’s going to
teleport again. When only one is heard, he’s stopped
and is going to charge up the ball. This is your
opportunity to dash in and beat him up. I find that
rolling, then pressing B to thrust your sword forward
is very effective. I recommend you rotate your camera
around the room and try to locate him with each
teleport he makes. If he teleports right beside you,
you can give him a slice or two before he teleports
again. He has a lot of health, but he really can only
attack in the form of sending out monsters to get you.
A barrier surrounds the room during these fights, so no
escaping until the job’s done.
- As you near Zant’s boss room, lots of Twili will
appear. You know, those ugly-looking things that you
all needed to kill at the same time to create portals?
These create no portals, but need to be destroyed to
progress forward sometimes. If your Master Sword has
been infused with light from the Sol Orbs already, you
can kill these guys in one hit…but you still need to
kill them so that one isn’t left standing.
-~-~-~-~HYRULE CASTLE BATTLES [.00002]~-~-~-~-
- Remember the mini-boss from the Temple of Time? You
face quite a number of those here. You even fight two
of them at a time. One is guarding the boss door, the
other is guarding the room with the three torches and
oil cauldron, and two are in an optional room leading
to the upper level of the outside. With the first two
mentioned metal-clad foes, a barrier is created so you
can’t escape. Here’s a tip for fighting two at a time,
tough; nail one with a bomb arrow to make it come to
you, but the other one stays put. Wait at the opposite
end of the room from them until the first enemy comes
over. Kill it, then run over and engage the other one.
- When on the upper level of the outside, a dragon-
like creature like the mini-boss of the Temple of Time
battles you in a barrier-enclosed space when you
attempt to retrieve a treasure chest with a key in it
(not the boss key). Use the same strategies as before
here, only it doesn’t fly in and out of windows, and
you have a smaller space.
- In the optional room opposite the two metal-clad
guys with big swords, there are Dynalfos (I believe
that’s what they’re called), two of them, at the end of
the room. You can go through either this room or the
one with the metal-clad men. This room is easier, as
Dynalfos are just ordinary enemies. Doing a Great Spin
Attack--provided you have learned it, as it is the last
hidden skill--from afar can kill them instantly. Also,
remember these guys have a very short window of
opportunity to land the Ending Blow on them, which can
make them hard to finish off quickly.
-~-~-~-~ARBITER’S GROUNDS POE BATTLES [.00003]~-~-~-~-
- In the big lobby-like area of the Arbiter’s Grounds,
there are four Poes that steal the blue fire from the
torches that activate the gate to the rest of the
grounds. You must fight and kill all four Poes, but
how? They’re like ordinary Poes, mostly. Since they all
go in different rooms of the Arbiter’s Grounds, you
only fight one at a time. Like any Poe, you must be in
wolf form to kill these things. Lock onto one and wait
until it glows a brilliant blue and prepares to attack.
Press A to leap onto it, then press A repeatedly to
chow on it repeatedly. Do that one more time to knock
it down, then lock one and press A when prompted to do
so to rip out the soul. If it gets back up before you
can do it--which it takes quite a few seconds, so you
should have plenty of time--then just repeat the
process one more time and knock it down again.
- The last Poe you’ll find will split into four
illusionary forms, just like the last Poe of the Forest
Temple in Ocarina of Time. Don’t lock on, but keep the
camera angle at a good distance away from you to see
all of them. When they stop circling around you,
they’ll attack. The one that glows bright blue is the
real one. Quickly lock on and bite it repeatedly. Do
this one more time, knock it down, rip out its soul,
blah blah blah, you know the drill.
-~-~-~-~SKULL KID BATTLES [.00004]~-~-~-~-
- The first time you see the Skull Kid is when Zant
has directly turned you into a wolf and you are looking
for the Master Sword. It’s in the Sacred Grove (some
people incorrectly call this the Sacred Realm; if you
were in the Sacred Realm, you would probably be having
tea with Din, Nayru, and Farore). After howling Zelda’s
Lullaby from the howling stone, he will appear. It’s
not so much a battle as it is a little game of hide-
and-seek. He will dash off to a certain room of the
Sacred Grove, and you might find him. There will often
be several choices of directions to go in per room. Go
in the one that has the orange light flashing in it.
Keep going into the rooms that have these lights until
you hear the Skull Kid playing along to Saria’s Song on
his horn. Find him in that room, then bite him. Do this
sort of thing two more times to move onto another kind
of phase. (All the while you’re doing this, little
wooden puppet-like things will come down to attack you
on the occasion. Ignore these or kill these, it really
You need to bean the Skull Kid three times here,
too. You two will be in a circular room with rocks and
pillars hanging around. The Skull Kid will appear on
one and create a bunch of wooden puppets to attack you.
Kill these in the meantime and wait for him to blow on
his horn to summon more puppets. While he’s doing this,
seize this opportunity to attack. Whether you’re
climbing onto wherever he is or locking on and leaping
from afar, whatever. Attack him. After each time you
nail him, he’ll summon more puppets with each horn
blow. Keep up the same strategy.
- Use the same strategy for the next time you see the
Skull Kid, which is as a human (although you could turn
into a wolf at will, but you need to be human to attack
him). Follow the rooms with the flashing lights, and
when you hear the Skull Kid playing his horn, look
around to try and find him. (Remember that sometimes
he’s up high in the air, in which case you’ll need to
shoot him with your Hero’s Bow.) After getting him the
few necessary times, you’ll arrive in the same circular
room and use the same basic strategy, only now you have
to shoot him at any time you want with the Hero’s Bow.
If you’re quick enough, you can shoot him before the
puppets reach you. This time, instead of getting the
Master Sword, you can go into the Temple of Time.
Have any questions? Find any errors in my guide? Or do
you downright hate my guts? (I’ve asked you before in
this guide not to send in posts saying you hate my
guts, so don’t.) Send in an e-mail, and I’ll answer
your question, correct my errors, or put you in the
PWIMBTTIF section (very long title, go see the table of
contents to see what it is).
My e-mail address and e-mail policies are in the
appropriate section somewhere way, way above. Go see
the table of contents to see where that section is.
And remember, if you send in an e-mail and it
gets posted here (so long as it’s not in the PWIMBTTIF
section), you will get listed in the special thanks
section, and you get to feel warm and fuzzy inside. If
you got a question answered, that’s two birds with one
-~Q: In the temple of time in twilight princess i got
through it fine and put the statue on the space. then i
realised i'd forgotten the boss
key i know how to get it but i need the statue to weigh
the scales down but now i have put the statue on the
space i cant take controll of it therfore cannot
complete the game and will have to start all over
again! if you know an answer to it please say and even
if there is a cheat to skip this
dungeon please tell me.
A: I almost didn’t accept this because I thought it
was unrelated to the guide, but then again, it’s about
the boss key and how, specifically, to get to the boss.
Fortunately, the game’s designers didn’t outsmart
themselves. You do not need the big statue to reach the
boss key. Go back to the room with the giant scales.
Notice any helmets lying around? Two of them equal
Link’s weight, so put two of them on one scale and
stand on the other to make the scales on level height
with each other. (You can make your side higher if you
want.) Creep forward and latch onto the target above,
then continue to the room with the boss key. Make use
of the five or six helmets lying around the room, since
they contribute to the weight on the scales.
-~-~-~-~MY ERRORS [.000002]~-~-~-~-
-~Jeremy Sanchez: Pointed out that “Illia” is actually
spelled “Ilia.” I actually realized that recently, but
forgot to edit this guide. I guess seeing the L
sandwiched between the two I’s made it seem like
“Illia.” Also pointed out that there IS health
restoration in the battle with Zant, and pointed out a
minor grammatical error.
-~-~-~-PEOPLE WHO INSULTED ME BECAUSE THEY THINK IT’S
This is empty, and I hope it shall remain empty.
SPECIAL THANKS [.12]
I would like to thank:
- Nintendo, for making the game, which rocks.
- Shigeru Miyamoto, for first of all creating The
Legend of Zelda series, and secondly for coming up with
- Me, for spending all this time to write the guide.
(I’m not a narcissist, I’m just congratulating myself
on a job well done.)
- Jeremy Sanchez, who is the first ever person to add
something to the “My Errors” section. Very special
thanks go to him for helping me improve my guide.
- Ted Edey for submitting an e-mail asking a question,
making my first ever question.
Here are those people who have this guide on
If you actually take the time to read this, good for
Remember, E-MAIL ME if you want this guide used
on your website or some’n’. This is made by me, this is
copyrighted by me, and I have the right to say whether
or not you can use this and I also retain the right to,
for any reason, ask you to take the guide down
(although I doubt this will happen).
I hoped you enjoyed this guide as much as I
enjoyed writing it, perhaps even better. I also hope
this was of much assistance to you, since that’s what
the guide’s here for. If you have any questions
unanswered in the guide or were unclear to you, e-mail
me about it (be sure to say it was unclear to you if it
was, indeed, unclear), and I will answer them for you.