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Game Guide

by Brokaliv

===============================================================================

                     T H E   L E G E N D   O F   Z E L D A

                       T W I L I G H T   P R I N C E S S

===============================================================================

                                  Version 1.0A
                                  By Brokaliv
                           Email: [email protected]
                        Date Started: October 21, 2008

===============================================================================

This Walkthrough is allowed to be hosted at the following sites:

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Cheating Dome - www.cheatingdome.com
Noobz Space - www.noobzspace.com
Cheats Guru - www.cheatsguru.com
Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com
Trainers City - www.trainerscity.com
Gamers Hell - www.gamershell.com

Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please donate
some money to me through www.paypal.com at [email protected]

Thank you for your support.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This guide is based off of the GameCube version of the game and may be
different from the Wii version in some ways. I do not own the Wii version,
therefore if something is different than I can not really help you on it. From
what I hear the major difference between the Wii and GameCube versions are that
all directions are flip-flopped. So if I tell you to head east on the GameCube
version than you have to go west on the Wii version.

Due to the FAQ being really long, it is best to use the CTRL+F feature to
search the Table of Contents to get to the section you want faster.

-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------

 1. Controls
 2. Walkthrough
   2.01 - Ordona Province
   2.02 - Faron Province
   2.03 - Ordona Province
   2.04 - New Strange World
   2.05 - Ordona Province
   2.06 - Faron Province
   2.07 - Forest Temple
   2.08 - Traveling to the Goron Mines
   2.09 - Goron Mines
   2.10 - Traveling to Lanayru Province
   2.11 - Lakebed Temple
   2.12 - Collecting Loose Treasures
   2.13 - Heading out to Gerudo Mesa
   2.14 - Arbiter's Grounds
   2.15 - Heading for Snowpeak Mountain
   2.16 - Snowpeak Ruins
   2.17 - Heading out to the Sacred Grove
   2.18 - Temple of Time
   2.19 - Heading for the Skies
   2.20 - City in the Sky
   2.21 - Fixing the Mirror of Twilight
       2.21.01 - Cave of Ordeals
   2.22 - Palace of Twilight
   2.23 - Hyrule Castle
 3. Extras
   3.01 - Codes
 4. Frequently Asked Questions
 5. Version History
 6. Copyright

-------------------------------------------------------------------------------
1. Controls
-------------------------------------------------------------------------------

Analog Stick - Walk
               Run
               Swim
               Jump

Control Pad - View Items Screen
              View Map Screen

Start Button - View Collection Screen
               Press Twice to skip cut scene

A Button - Talk
           Check
           Open
           Pick Up
           Throw
           Dash (When on horse)
           Confirm

B Button - Swing Sword
           Cancel

C Stick - Change Camera Angle

L Button - Lock on target
           center camera behing Link

R Button - Grab Object

X Button - Use assigned item
           Senses Mode (When in wolf form)

Y Button - Use assigned item
           Dig (when in wolf form)

Z Button - Talk to Midna

-------------------------------------------------------------------------------
2. Walkthrough
-------------------------------------------------------------------------------

*******************************************************************************
2.01 - Ordona Province
*******************************************************************************

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Link's House
///////////////////////////////////////////////////////////////////////////////

Watch the introduction cut scene and then the next morning you will be woken up
by Fado as he needs help herding the goats. Head over and talk to him as he
asks you to get Epona and head over to the ranch. Take this opportunity to run
in the grass and collect loose rupees, as well as lifting small rocks and
rolling in to trees to start a hefty collection. Now head north west to enter
the next area.

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

Along the west wall you can find a hole to climb through that takes you to the
place you need to go, otherwise continue north and just take a left to make it
to the spring. Watch the cut scene once you make it there and then talk to her.
She asks that you find some grass by the pond edge and play the song Epona
likes.

Find some grass and pick it up and blow in it to automatically make the song.
Epona automatically comes over to you, talk to Ilia one last time and then get
on the horse to head back to the house. Now head south in to the actual village
area. Don't bother trying any doors as they are all locked due to wild monkies
coming in and stealing things as the villagers will tell you.

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Ordon Village
///////////////////////////////////////////////////////////////////////////////

If you talk to Rusl you will learn that his son is making you a fishing rod
that should be ready tomorrow. Continue south and talk to the mayor to learn
that Fado has already headed up to the ranch. Continue down the path and enter
the next area.

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Ordon Ranch
///////////////////////////////////////////////////////////////////////////////

Head over to Fado and tell him you will help with getting the goats back in to
the barn. The trick is to go to the back of the field and get the goats moving
away from the edge and towards the barn. Always let the goat be on the closer
side to the barn, so don't get in between the goat and the barn! Slowly change
sides to get the goat to turn if needed, but don't stay on one side for to long
or they will move sharply in the wrong direction. And remember, do not use
excessive Whoops as this will make the goat angry and attack you.

Once that is done you will get the chance to train Epona on how to jump fences,
the trick is to dash a moment before the fence so you gain some quick speed to
jump it, not when you are right on the fence. Save your game, this can also be
done by going in to your collection screen and choosing save at the bottom of
the screen.

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Link's House
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and three kids will wake Link up this time. Now head down
the two ladders and go outside to talk to the group of kids to find out that
the shop has a slingshot for sale. Now start heading around the area in search
of rupees, you need a total of 30 rupees. Go talk to Colin by Epona and he will
tell you that the fishing rod is done. Now head south to enter the village
again.

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Ordon Village
///////////////////////////////////////////////////////////////////////////////

Talk to Hanch staring at the tree and he tells you that he needs the bee-hive
from on top of the tree. You will also be told that their cat has run off after
his wife scolded it for taking a fish they would have had for dinner. Now head
to the tall plateu of land where Jaggle is standing to learn how to lock on and
talk to people at a distance, as well as how to climb walls and call hawks with
grass.

Jump over to the hawk grass and skip it to keep going to the roof, then turn
and jump to the next two pieces of land to get an eagle called by the grass.
Now aim out over the water to see something jumping up and down in the far
distance. Shoot the hawk out that way and you will see that it is the
mischevious monkey holding a baby cradle. Take the cradle south to the pregnant
Uli and she will thank you. Follow her back to the house and you will receive
the fishing pole.

*Note that you can use the first hawk grass area to send a hawk over to the
beehive to safely remove the nest without worrying about any bees.

**Note that you can speed the walk up by running past her and getting to her
house first to start the cut scene early.

Climb the tree where the beehive was and you can find 15 rupees on the branches
(A Yellow and Blue rupee). Now equip your fishing rod and head over to the cat
that Jaggle showed you earlier. With the fishing rod out the cat will be
interested and start to meow. Take this time to fish and catch one to get the
cat to start a cut scene as it heads back for the shop.

Now chase after it and go inside the shop to get milk in a bottle. Now since
you collected the 30 rupees that you were told to, buy the slingshot and leave
the store. If you still don't have enough rupees head south from the fishing
spot to climb the ladder and crates to get on the mayor's roof. From here climb
the ladder to get a yellow rupee as well as blow the hawk grass. Use the hawk
to grab the chicken below and jump off the roof to the patch of land with the
other yellow rupee. Lift the rocks for a blue and green one as well.

Now go talk to the mayor by the ranch entrance as a goat comes running down the
path. Move the to the left or right to get in front of the goat, then hold A
until the goat is flipped. Now head back to the fallen beehive and drink the
milk you received. Use the empty bottle on the beehive and head back to your
house.

*Note that if you still haven't knocked out the beehive yet you can shoot it
with the slingshot, but this method will make the bees chase you.

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Link's House
///////////////////////////////////////////////////////////////////////////////

When you enter the next area Rusl will tell you that he left a gift in your
room for you. Head over to the group of kids and talk to them with the
slingshot equipped to show them you bought it. They will set up a course for
you to shoot at. Hit all the targets and then they ask what Rusl brought you.
Head over to your house and shoot the Walltula off the ladder to climb it. Go
inside the house to find a chest in the middle of the floor containing the
Wooden Sword. (I think the first and only time this was used was in the
original NES version of The Legend of Zelda)

Head back outside and show the group of kids the new sword you have, then
teach them how to fight with swords as you can not continue until you say yes.
During this opportunity you learn how to attack with the sword.

(Horizontal) Slice, simply press the B Button.
(Vertical) Slice, Hold L Trigger and press the B Button.*
Stab, Hold L Trigger, tilt the analog stick forward and press the B Button.
Spin Attack, Hold the B Button and release after a second.
Jump Attack, Hold L Trigger and press the A Button.

*You don't actually have to do this one in the tutorial.

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

Right when you finish a monkey will appear as Talo runs after it followed by
the group of kids. Head over to Colin and talk to him to learn that they ran
in to the woods, get on Epona and chase after them. You will find that Beth
couldn't keep up with the other two and didn't get to far. Head north to find
little Malo as he says they went over the bridge. Head across to the new area.

*******************************************************************************
2.02 - Faron Province
*******************************************************************************

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Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head north and jump the low gate then turn to the right to enter a tunnel and
shortly after you will come to a fork in the road with a sign in it. Head to
the right as the sign says and talk to the man named Coro by the fire to get a
Lantern. Now empty your jar and buy lantern oil off of him for 20 rupees, as
you will need it soon.

Now head back to the west and go north on foot as the horse can not fit in to
the cave. Kill the Deku Baba and then head inside. Just before entering the
next area you will find Talo's wooden sword.

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Dark Tunnel
///////////////////////////////////////////////////////////////////////////////

Light the torch ahead and put away your lantern to save fuel. Head forward and
kill the Keese that comes after you. Light the second torch and move on to kill
the Deku Baba that pops up. Head along the path and use the lantern on the
spiderweb...how did Talo get through? Kill the rat, light the torch and then
shoot the pots in the webs with your slingshot to break them. Now head west
down the path and kill off the Deku Baba and Keese in the tunnel to reach the
treasure chest containing 10 rupees.

Head north and light the spiderweb on fire to continue out of the cave.

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Faron Woods back area
///////////////////////////////////////////////////////////////////////////////

Head north killing off the Deku Babas, Bokoblins,and Keese that get in your
way. You will want to make it to the north east corner with the red circle on
it and enter the cave guarded by Keese.

Inside the cave kill the two Keese and the Bokoblin and open the chest for a
Small Key. Now light the two torches on both sides of the chest to make a
second chest appear which has a Piece of Heart inside. (Instead of 4 pieces
like all the other games, you now need 5!) exit the cave and fight your way to
the south west corner.

Kill the two Bokoblins guarding the gate and read the sign. Another person is
selling oil as well, head through the gate and kill the next Bokoblin to move
in to the next area.

Kill the two Bokoblins talking and press on towards the red dot on the map. You
will then come up on a bird named Trill who has a shop selling red potion and
lantern oil. your lantern should be near empty by now but you should have the
bottle filled with oil. You can either fill the lantern and leave the bottle
with oil or use the bottle of oil to fill the bottle with potion.

*Note that if you take something from the shop and don't pay him, or even under
pay him altogether he will attack you the next time you come to visit him. He
will only attack when you re-enter his fence.

Head north and you will pass a large root on the left, turn left to kill the
Deku Babas and open the treasure chest for a Yellow Rupee. Now head north to
start a cut scene and race up the path to kill off the Bokoblins. Now attack
the cage with your sword and watch the cut scene.

*******************************************************************************
2.03 - Ordona Province
*******************************************************************************

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Ordon Ranch
///////////////////////////////////////////////////////////////////////////////

After the cut scene grab some horse grass and call Epona, you must herd the
goats in to the barn again, but this time with 20. My best time is 00:24:56.
Once you are done head back to the village and watch the cut scene. Once again
stop a goat from escaping. Now talk to everyone for a goodbye message and head
back to your house.

*Note that now that you have your sword and you are in the village you can
attack the Cucco (chickens) with it. If you attack one enough you get to
temporarily control it.

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Link's House
///////////////////////////////////////////////////////////////////////////////

Take this opportunity to head inside your house and use the lantern to go in
the cellar to find a treasure chest holding a Purple Rupee worth 50. Take Colin
over to Talo and Malo and give them the sword.

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

Now go in to the woods and head over to the springs to find that the gate is
locked. After the cut scene head back a ways and search for the hole in the
wall to crawl in to the springs and start another cut scene.

Save your game when it prompts you to do so.

*******************************************************************************
2.04 - New Strange World
*******************************************************************************

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Castle sewers
///////////////////////////////////////////////////////////////////////////////

Go to the left of the entrance smashing the crate and dig under the gate. Head
in to the next cell and lock on to the hanging chain to bite it. This opens a
barred doorway in to a tunnel leading out of this area.

In this next area you will learn about senses, you can look at the glowing
spirit with senses activated to see a soldier trying to hide from someone or
something. Drop in to the water and kill the Twilit Vermin ahead of you. Go
west and pick up the skull on the edge of the walkway and throw it against the
wall, these serve as pots and hold items. Now lock on to the chain here and
crawl through the hole to smash a crate for a rupee.

Head back east and through the open gate on the walkway as Midna will remind
you how to fight as a wolf...it is the same way as when you are human. Grab the
chain by the next skull to open another opening and head in to kill the Twilit
Vermin and smash the skull. Back out and drop in the water to kill a third
Twilit Vermin, then continue east to open another crawlspace with a Twilit
Vermin inside.

Go in and turn on your senses to find two dig spots, they sparkle when your
senses are activated. Now head out of this crawlspace and go south to pull on a
chain that raises the water level back up. Head north and swim across the
spikes. Kill the Twilit Vermin and get on the edge to find another spirit
talking about the Twilit Vermin.

Head west and pull the first chain to kill a Twilit Vermin and switch on your
senses to see where to dig. Head further west to see a spirit and then pull the
chain on the opposite end to lower the water again. Now head north to open
another area and dig in the tunnel and smash the crate. Head east down the
main path.

Watch the cut scene and Midna will tell you that you will have to help yourself
for a second. Drop in to the water and turn to the right to find a hole you can
enter and crawl in to a room. Smash the skulls, dig in the two spots, and
listen to the spirit before heading around the corner to meet back up with
Midna.

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Castle Tower
///////////////////////////////////////////////////////////////////////////////

You can kill the two Twilit Vermin playing in the water, just wait till they
come out so you can properly attack them. Then head up the stairs and perform a
running dash off the ledge to try to make it to the other side, but it will
collapse. Head back up the way you came and stop on the ledge. Now talk to
Midna and she will help you by having you target her and jump quickly across as
the rest of the steps collapse.

Continue up the stairs and Midna will help you again to get on a tall piece of
stone. Soon you will see a rope that you can carefully cross for a few skulls
and kill a Twilit Vermin. Cross back over and head up to the top of the
section. Now cross another rope and let Midna help you climb again.

You will now be at the top, as three Twilit Keese come to attack. Kill them
off and smash all the crates. Head over to the north west corner and Midna asks
if you know where you are yet. Now lock on to her and make a few jumps to get
to the door and head outside.

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Castle Walls
///////////////////////////////////////////////////////////////////////////////

Now head north and check on the spirit up here, he mentions that this place
you are at is Hyrule Castle. Push the crate to your right towards the
construction and climb on top to get to the other side and fight a Twilit
Kargarok.

Continue north to fight another Twilit Kargarok as you reach the end of this
path Midna will tell you that it is very close. Use her to quick jump to three
spots and you will end up on the roof. Now head down the right side to break
some crates and then kill off the three Twilit Kargarok's to safely make it
across the spine of the roof to get in to the towers window.

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Castle Tower
///////////////////////////////////////////////////////////////////////////////

Head up the stairs and enter the door on the left for a cut scene. Now head
back down the stairs and watch another cut scene and you are sent back to the
springs...still in the form of a wolf.

*******************************************************************************
2.05 - Ordona Province
*******************************************************************************

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

After the cut scene switch on your senses and search for holes to dig. Head
back to your house and kill the Bulblin Warrior along the way.

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Link's House
///////////////////////////////////////////////////////////////////////////////

Kill two more Bulblin Warrior's and head south to the village since there isn't
really anything else you can do and a squirrel will stop and talk to you. Now
head south to enter the village.

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Ordon Village
///////////////////////////////////////////////////////////////////////////////

Head over to the house with the waterwheel on it and you can over hear that
the shield is in the loft and Rusl was wounded. You will also learn that the
sword that you were going to bring to the royal family is at Rusl's House. Now
head back across the river and Hanch will yell at you thinking that you are one
of the monsters back to attack the villagers. He will send a hawk after you
that you can not defeat.

Head to the left of the shop and Midna will tell you to get on the roof to
scare the man from his spot. Lock on and jump twice to get on the roof and then
run over to Hanch to scare him off.

Once you reach the spot where Hanch was you will get the ability to howl. As
you howl use the analog stick to change your pitch so it matches the lines
that show up on the screen to make the hawk come over to you. You will now be
allowed to call the hawk over whenever you see hawk grass. Now call Midna and
double jump on to the roof of the waterwheel to get inside.

Drop down and get on the table with the three pumpkins to have Midna help you
jump up to where the shield is. Once you are up in the loft slam in to the
wall two times to knock it down and obtain the Ordon Shield. Now jump out the
side window to the right of where the shield was to get outside.

After the cut scene head over to Rusls' house and go to the left side with the
senses turned on. You will see an area you can dig at to enter the house. Head
over to the couch and pick up the Ordon Sword.

Now head back to the forest spring where you came from and fight the Twilit
Messenger. Once you kill it off watch the cut scene and then head north across
the bridge to enter the Twilight realm again.

*******************************************************************************
2.06 - Faron Province
*******************************************************************************

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Faron Woods
///////////////////////////////////////////////////////////////////////////////

Watch the next cut scene and then head north as you get trapped and have to
fight three monsters at the same time, to make things worse you have to also
kill all three of them at the same time. Fight them until Midna yells at you
for taking to long and she gives you the ability to hold the B Button for an
energy field. Get all three of the Twilit Messengers inside and release the B
Button to kill them off.

Now head north and enter the spring to talk to the spirit that lost its light.
You will then receive the Vessel of Light. Your new task is to head through the
woods to the spots indicated on the map and use your senses to reveal the
insects that are holding the light. Use your new power and freeze the enemies
to kill the Twilit Parasites. Remember to watch out for the Twilit Baba's
sitting around as well.

#1 Just down the path from the springs hanging out with a group of Twilit
   Baba's.

#2 Same place as #1.

#3 Head over to Coro's shack and look on the left side of the building to and
   shake it off by hitting the wall.

#4 Head around the right side of the shack and climb the ledge behind the
   practice dummy. Now go to the edge and use Midna to jump up to the open
   window of the shack to enter it. Listen to Coro's spirit and then the
   parasite will appear.

#5 Same place as #4.

#6 Head over to the dark tunnel and use the dig spot against the gate to
   dig over to the other side and get to where the parasite is.

#7 Same place as #6.

You can either skip the tunnel by digging next to the first torch or head
through and fight the Twilit Keese.

#8 Right when you exit the dark tunnel or dark tunnel shortcut look on the
   right wall for the parasite.

#9 Same as #8.

This area is now covered in what appears to be a purple mist or poisonous
water. Head over to the north east side and use Midna to triple jump to safety
allowing you to climb higher up. Now head up the path and use Midna again to
jump over to the large tree stump.

#10 You will locate the parasite here in the tree stump.

#11 Same place as #10.

#12 Same Place as #10.

Now move north west and use Midna again to get past a lot of enemies on the
branches and roots. Continue to use Midna to jump past three Twilit Baba's
and past a swinging log. Then make it across another large series of jumps to
safely make it to land.

#13 Chase after the moving dark spots and dig the parasites up out of the
    ground to attack them.

#14 Same place as #13.

Head through the entrance to the next area heading for the forest temple. You
once again are trapped in a pen with three Twilit Messengers so dispose of them
all again with the power Midna gave you. Head north past the shop and up to the
Forest Temple.

#15 Kill the parasite teasing the monkey spirit.

#16 Same place as #15.

Once you kill off the last one watch the cut scene and then collect the tears
to start another cut scene. From this scene it mentions "The green tunic that
is your garb once belonged to the ancient hero chosen by the gods...His power
is yours. His is the true power that slept within you. Your name is Link." This
can be a clue as to where this game takes place in the timeline of all the
zelda games...as well as how each Link comes to be. But that is just a theory
of course.

Now head north through the tunnel and talk to Coro to get the Small Key for the
gate. Buy the bottle of oil from him for 100 rupees but DO NOT REFILL THE
LANTERN RIGHT NOW! Head through the dark tunnel and come out the other side to
see that the purple fog. Heading over to the edge of the fog a cut scene will
start and the female monkey will steal your Lantern.

Follow her through the fog and kill off the enemies as they come. Once you
reach the next area the monkey will drop the lantern and it will be empty. Pick
it up and head in to the next area. Now make your way to Trill's shop and fill
the lantern back up with fuel. Head back to the mist filled area to the south
if you want to collect every chest.

Just like the monkey did, wave the lantern around by tapping the button you
assigned the lantern to and it will move. Head back to the large tree with the
arching branch you went under. Instead of going through it turn around so the
trunk is on your left and wrap around it to find a ledge to climb. Jump up to
the next ledge and you will find a chest holding a Red Rupee worth 20. Head
back to the south west entrance and then look turn back to face the fog. Look
to your right for a broken walkway. Head this way and steer in to a small
closed area guarded by a Deku Baba. You will find a treasure chest holding a
Purple Rupee worth 50. You will also find a chest just outside the opposite
cave holding a Yellow Rupee worth 10. Now go back through to the next area.

Make sure you have one jar of oil and the other of red potion in case you need
to refill your health in an emergency. Now head north to the glowing wolf and
you will learn a hidden skill.

Attack the skeleton warrior and you will get knocked down, it will then teach
you a lesson and then explain how to do the Ending Blow.

Now head up the path to the entrance of the Forest Temple. Kill the Bokoblins,
burn the spiderweb and enter the Forest Temple.

At this time you should have the following:

3 Life Containers

Ordon Sword
Ordon Shield
Hero's Clothes (Green Tunic)
1 Heart Piece

Wallet (300 Rupee Max)
Hidden Skill (1 of 7)
Fish Journal

Bottle (x2)
Fishing Rod
Lantern
Slingshot

*******************************************************************************
2.07 - Forest Temple
*******************************************************************************

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Room 1: The Entrance
///////////////////////////////////////////////////////////////////////////////

Immediately kill the two Keese that come flying at you and head north in to the
actual entrance room to see a brief cut scene. Kill the Walltula's on the right
vines to climb and find a chest containing a Yellow Rupee worth 10. Now move
north killing the Deku Baba's and the Bokoblin. You will once again find the
monkey trapped in a cage, free her and then kill the Walltula's on the vines to
enter the door.

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Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////

Head forward and fight the Skulltula that is hanging in the middle of the room.
Once you defeat it drop down the right side and hit the Bombling to activate
its detonation, pick it up and quickly run over to the middle of the north wall
down here to place it by the boulder. Back up and let it explode to open an
alcove holding a chest with a Red Rupee inside.

Now climb back up to where you fought the Skulltula and light all four torches
to activate stairs to the door the monkey wants you to and look to your right
for a chest containing the Dungeon Map. Head through the door the monkey wants
you to go through.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and head back through the door you just came through.

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Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////

Head over to the east and the monkey will jump on the rope allowing you to leap
off the edge and catch her arms so you can be thrown further over to the door
and enter the next room.

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Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////

Head left and hit the Bombling and let it sit there so it blows open the wall
revealing a secret room with pots. Lift up the pot with the creature inside and
you will obtain Ooccoo, the ability to leave and return to this dungeon
whenever you want to.

Head to the right and burn the spiderweb to enter the main part of the room.
Jump across the two wooden platforms and shoot the Skulltula down to allow the
monkey to pass by safely. Now jump in to the water on the left side of the rope
bridge and swim over to the tree where you will find a secret room containing a
chest that has a Yellow Rupee.

Now swim around to the south west corner and get out of the water. Since you
can not go through a locked door head through the north door back to the Windy
Gorge.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

Right when you enter the wind will pick up and turn the bridge so you can run
straight across to the other side and enter the next room.

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Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////

Immediately turn to your left and open the chest for a Small Key, then turn
back around and head through the door you came from.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

Run straight ahead and the bridge will turn so you can easily make it across
without having to worry about the Keese. Enter Room 4 again.

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Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////

Now you have the key to the door the monkey wants you to head through, so
unlock it and move on.

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Room 6: Totem Pole Cage
///////////////////////////////////////////////////////////////////////////////

Head over to the bridge and watch the cut scene of it breaking. Drop down or
run down the path to the bottom and roll in to the totem pole three times to
knock the cage off the pole. Once this is done two Bokoblins will attack, take
them out and then look under the left section of board walk.

Under here you will find a chest containing a Yellow Rupee. Now head back up
the ramp with the monkies to have them help you across the gap. Get out to the
previous room.

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Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////

Since you can't do anything with the gate yet in the south corner just head
back the way you came in the opposite south end.

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Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////

Now head straight across to the west end of the room and burn the spiderweb
down to enter the next room.

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Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////

Head down the ramp to encounter the Baba Serpent. Once you knock it off the
stem, the head will give chase. Kill them both and head up the stairs and turn
right when you are looking at the Deku Like to head up more stairs. Attack the
Bombling and run the bomb over to the top of the platform above the second
Deku Like you saw to drop the bomb in its mouth.

Once it is dead head back to the Bombling and make another bomb to jump the
gap you safely made and throw it at the pile of rocks to locate a hidden door.
Head south for now and kill the Walltula's to jump over and grab the vines to
climb to the top.

Now head over to the Bombling here and make it a bomb to toss over the edge
ahead and kill the first Deku Like. Make your way back to the bottom and go to
where the first Deku Like was to open the chest it was guarding for a Piece of
Heart.

Climb back to the top and go back to the area where you have to leap over and
grab the vines. Head back up and enter the door to the next area.

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Room 8: Big Baba's Lair
///////////////////////////////////////////////////////////////////////////////

Once you enter this room a cut scene will play as Big Baba swipes the key off
the floor and drops it in to its large Deku Like sack...why would it wait for
someone to enter the room to go for this "food".

Carefully head over to the edge of the circle and wait for the massive plant to
swoop down and hit it with your sword. Keep attacking it as it lunges for you
and eventually it will drop dead. The Big Deku Like will now open allowing you
to go over and get a Bombling and throw it inside to blow it up getting your
key back.

Release the monkey from its cage and leave the room.

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Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////

Simply jump forward and climb the platform to the west side and enter the door
to the next room.

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Room 9: Tile Worms
///////////////////////////////////////////////////////////////////////////////

Head down the right side of the path and roll in to the totem pole to knock a
chest down. Open the chest to get the Small Key and make your way over to the
bridge leading to the other side. As you approach it you will see Tile Worms
moving around. Cross on the far left side of the bridge and they will not touch
you.

Once on the other side watch where you step and stay off the tiles to light the
torches and raise the platforms to make a stairway up to the monkey. Climb the
vines on the right side to find a chest containing a Red Rupee. Now climb the
platforms and kill the Skulltula that drops to get to the door and release the
monkey.

Now head back across staying to the right side of the bridge since they don't
attack on that side and get out of the room.

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Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////

Head back down the stairs and go through the west door.

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Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////

Cross the first rope gap and then the monkies will want you to head north again
to the Windy Gorge.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

Having the four monkies you can safely make it across the large gap and enter
the northern door.

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Room 10: Ook's Chamber
///////////////////////////////////////////////////////////////////////////////

Quickly kill the advancing Baba Serpents so Ook can't use them for a special
attack that he may use.

As Ook throws the boomerang dodge it and then run over to the totem pole he is
standing on to roll in to it. This will knock him down and temporarily
unconcious. While he is out run over to his rear end and attack it as fast as
you can. After doing this two more times you will defeat him.

Watch the cut scene and you will obtain the Gale Boomerang. Now head back to
the locked door and use the Gale Boomerang on the fan above to raise the bars
back up.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

The monkies have now vanished, so head the only other way you can. The bridges
are all timed wrong so you will have to pull out the Gale Boomerang and use it
on the second bridge to turn it so you can go across both at the same time.
Kill the Bokoblin and free the monkey in the cage. Now head south and fix the
bridges as they turn and get back to the Staircase Cavern.

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Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////

Drop down and head through the western door to re-enter the Tile Worms room.

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Room 9: Tile Worms
///////////////////////////////////////////////////////////////////////////////

Now as you cross the bridge you can use your boomerang to uproot all of the
tiles on the ground and pull the Tile Worms out and kill them off properly.
Head across and then use the Gale Boomerang on the back left torch to blow it
out, causing the last platform to drop and reveal an alcove. Inside the alcove
is a chest that contains a Piece of Heart. Now leave the room.

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Room 7: Staircase Cavern
///////////////////////////////////////////////////////////////////////////////

Head out the east doorway.

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Room 2: Central Hallway
///////////////////////////////////////////////////////////////////////////////

Use the Gale Boomerang to target the spiderweb holding the chest in the air and
open it to find the Compass. Now head through the east door.

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Room 4: Windmill Gate
///////////////////////////////////////////////////////////////////////////////

Head over to the main area and either cross the rope bridge or climb the vines
to get over to the wind mills. Target the front right windmill, followed by the
front left, then back right, and back left in a combo to get them all spinning
at once and open the gates.

Open the chest inside to get the Big Key and exit out the north door.

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Room 3: Windy Gorge
///////////////////////////////////////////////////////////////////////////////

Head across the windy gorge and a monkey will meet up with you to help show you
the way. Head north and enter the door to the next room.

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Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////

Take out the Gale Boomerang and use it on the fan above the bridge to turn it.
Get on and turn it again to kill the two Bokoblins and enter the western door.

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Room 11: Skulltulas
///////////////////////////////////////////////////////////////////////////////

Kill off the two Skulltula's hanging from the ceiling and then go over to the
spiderweb in the floor on the right side. Swing the Lantern while standing on
it to open a passage to the room below and rescue the monkey trapped in the
cage.

Once you drop to the ground below kill the wandering Skulltula and then the
Deku Like if you want before climbing back out and leaving if you want to.

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Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////

Since you don't have the Small Key for the other room right now use the Gale
Boomerang to move the bridge to face north and head through the door.

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Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////

As you enter the room the solo monkey will join the others on the right wall.
You need two more so head west and use the Gale Boomerang to cross two bridges
and kill the Bokoblin on the other side. Kill all of the Walltula's and climb
the vines to go up and head through the door.

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Room 13: Stepping Stones
///////////////////////////////////////////////////////////////////////////////

Start by killing off all three of the Baba Serpents and then throw the Gale
Boomerang at the Bombling and it will return to you as the bomb. Now run and
throw the bomb in to the mouth of the Deku Like to kill it off. Jump across
the now accessible stepping stone and get to the chest containing a Small Key.

Head back towards the door and now lock on to the Bombling as the first target
and aim at the boulder itself as the second target to make the bomb slam in to
it activating the explosion early. Climb the vines and kill off the Bokoblin
and the two upside down Baba Serpents.

Now stand on the edge of where you climbed up and get another bomb, then throw
it at the boulder to destroy it and free the monkey. Now head back through the
door.

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Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////

Make your way back down the wall and across the bridges to exit back through
the south door.

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Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////

Now that you have the Small Key head to the eastern room.

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Room 14: Monkey Gate
///////////////////////////////////////////////////////////////////////////////

Uproot all of the brown tiles so you can kill the Tile Worms hiding underneath
and then move forward to the cave in the corner. Jump in to the pit with the
Skulltula and kill it, then kill off the Walltula's to climb the vines. Once
at the top target both of the fans and the gate will open. Head west through
the tunnel as you kill the Baba Serpent and then head to the right and open the
chest for a Red Rupee. Exit the room when finished.

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Room 5: Wind Bridge Connection
///////////////////////////////////////////////////////////////////////////////

Activate the bridge and head north in to the next room.

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Room 12: Huge Chasm
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then time your jump to be right when they start to come
back to you. Jump off to the other side and enter the Boss's room.

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Room 15: Twilit Parasite Diababa
///////////////////////////////////////////////////////////////////////////////

Target a Bombling and target a Diababa Serpent head as the secondary target to
bring the bomb straight to it. Repeat for the second head and watch the next
cut scene.

Head back against the wall so the Diababa Serpeant heads don't get you and wait
for Ook to come in to the room. He will bring out a Bombling and swing around
for you to grab it. Target the Bombling and then if you want a Diababa Serpeant
head, otherwise go for the real monster in the middle.

Once you get the bomb to the middle creature it will fall on to the shore where
you can unleash your sword on its eye. Do this a second time and it should kill
off the Twilit Parasite Diababa.

Once it is defeated it will drop a Heart Container and give you a Fused Shadow
as well. Grab the Heart Container and head over to Midna to get transported out
saving your game when asked.

At this time you should have the following:

4 Life Containers

Ordon Sword
Ordon Shield
Hero's Clothes (Green Tunic)
3 Heart Pieces

Wallet (300 Rupee Max)
Hidden Skill (1 of 7)
Fish Journal
Fused Shadow (1 of 3)

Bottle (x2)
Fishing Rod
Gale Boomerang
Lantern
Slingshot

*******************************************************************************
2.08 - Traveling to the Goron Mines
*******************************************************************************

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Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head from the springs to Coro's place to buy any oil if you want to and then
take the northern path out of his place that you haven't been able to yet to
enter Hyrule Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Kill the two Bokoblin's that come charging at you and press on. As you reach
the middle of the field a man will scream at you and deliver a letter for you
to read. This man is known as the Mailman, if you look at the side of his hat
he has the rabbit insignia on the side of it. This is from Ocarina of Time when
you gave the running man the rabbit mask and he would run really fast with it
on.

While using the paths you will be attacked by the flying Kargarok and at night
the Stalhounds will come out to "play" with you. The Bomskit's are generally
harmless and run away from you when you approach. If you can kill it you can
quickly bottle the worm that appears and use it as bait for your fishing pole.

Head over to the middle area with the groups of trees that are out of reach and
look a little to the north for a single tree that has something in the
branches. Use your Gale Boomerang to grab it out of there and you will receive
a Heart Piece.

Now head over to the west group of trees in the middle of the field and look
around (preferably at night) for a glowing bug on trees. It can be on the trees
in the unaccessible area or on the trunk of the tree just to the east of the
group. SLOWLY walk up to it and grab it or use the Gale Boomerang and then
slowly walk up to it and grab it to get the Male Beetle.

Now head to the east side of the lake and go to the east wall where the ground
is higher than you can climb. Look at all the tree trunks here for another
glowing bug and use your Gale Boomerang to bring it over to you so you can grab
it. This will give you the Female Beetle.

Since the west exit is locked by a Bulblin gate and the northern exit is
blocked by a land slide head to the east exit and enter the Twilight.

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Kakariko Gorge
///////////////////////////////////////////////////////////////////////////////

Head down the path now back in your wolf form and you will come up to the
Wooden Sword you let Talo borrow to learn the Youth's Scent. Continue north to
get in to a fight with three Twilit Messengers. Once you defeat them all you
will unlock your first set of portals where you can teleport out of Twilight
and in to another area that you previously defeated the Twilit Messengers.

Choose to go to the North Faron Woods portal and look on the west wall for the
missing bridge piece. Call Midna and tell her to warp back to Kakariko Gorge.
Now cross the bridge and pick up the scent of the children again. Don't bother
taking the other path as it is blocked.

Head over to the locked gate and dig your way under it to attack the Twilit
Bulblins to enter the next area.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

As you enter the village three Twilit Messengers will once again trap and
attack you. Kill them off and then watch the cut scene that follows. Head in to
the spring and speak to the spirit of light. The spirit will hand you another
Vessel of Light to collect the Tears of Light given to you by the Twilit
Parasites roaming the area.

As you head in to town you will see that the children's scent leads in to the
first building you come to that also holds a Twilit Parasite.

#1 Head over to the side of the building where there is an overhang and use
   Midna to do a series of quick jumps to get on the roof. Walk in the middle
   of the roof on the straw patch and you will fall in to the building. Use
   your scent and you will spot the children and start a cut scene.

   Head over and pick up the stick that Barnes dropped and light the ends. Head
   up the stairs and jump all the gaps to light all four candles and open the
   cellar door. If you listen to Renado he will be surprised that the door
   opened on its own. Head in to the cellar and go down the path to the first
   room. Use your senses to spot the Twilit Parasite and kill it.

#2 Same place as #1.

#3 Same place as #1.

After taking care of #3 head north and use Midna to jump out of the well and in
to the graveyard. Now kill off all the Twilit Keese so they don't bother you in
your search.

#4 You will find the next Twilit Parastite underground running around. Dig it
   out and kill it for the Tear.

Exit the graveyard back to the village and cross the street.

#5 Head in to the side yard of the General Store and crawl through the hole in
   the side of the building to get inside. Now jump up to the first floor and
   climb over the counter. With your senses on you will see the bug on the wall
   up a few shelves, so climb up and attack it.

#6 Head up the steep path to the left of the General Store and make a running
   leap off the edge to the roof of the inn. Now enter the doorway and drop to
   the floor below. You will find the Twilit Parasite in the stove in the
   corner so grab the stick and light it with the torch to start the stove.

#7 From #6 head through the doorway to the next room and kill the two Twilit
   Bolblins. Go up the stairs and kill a Twilit Bolblin guarding the doorway
   and go inside to find tghe Twilit Parasite on the wall. Slam in to the wall
   to shake it loose.

#8 Now head down the street and look at the last shack on the right to climb
   on to it from the street. When you are on the roof perform a running jump in
   to the window of the building next to it. Head up the stairs and slam in to
   the dresser on the wall to find the parasite behind it.

Now climb on top of the dresser to get on the loft and head out the door.

#9 Head north up the winding path and look for the dig spot next to the shack
   up here to enter it. Smash the group of pots inside to find the Twilit
   Parasite.

#10 Now head back down the mountain and go south to the lone shack over here.
    You may have seen a electric charge crawl in to a hole in the side of the
    building, go in after it. You will find the parasite in a stack of wood
    stuffed in the stove. Grab a burning stick and light it. After the cut
    scene quickly follow Midna through the hole and watch the next cut scene to
    escape the blazing building and collect your tears.

#11 Same place as #10.

#12 Same place as #10.

#13 From #12 head west and find the platform in the cliffside to drop on to the
    roof below and smash through the weak part to get inside. Push the large
    crate to flush out the Twilit Parasite.

Now head over to the tall dresser and use Midna to quickly jump back out
through the hole in the roof. Head down the north path towards the last three
Twilit Parasites.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Head up the path to see that it is blocked off, go on the low ramp and use
Midna to quickly jump to the top. Use your senses to see your first Goron, the
inhabitants of Death Mountain. Continue north and kill the approaching Twilit
Vermin.

#14 Search around the steaming geysers for the next Twilit Parasite.

Climb up a little further to find a stone with a circle cut in it. Check it to
activate a howling session that you must match, then you will call on the white
wolf again. You will then unlock the ability to learn another skill the next
time you are Link and can access the Ordon Springs.

Head north along the narrow steam geyser filled path and you will make it to
a large open area with four Twilit Messengers. First you will probably notice
that you don't see the fourth. Look really close at the cage walls to see it on
the other side...or is it. They created a maze for this one, so find how to get
in to the small room and kill it, then kill one more. Use the special ability
Midna gave you and kill off the other two.

#15 Now slam in to the heavy wooden gate to shake the Twilit Parasite loose.

Around this time the ground will shake as the active volcano lets out some
falling debris. Dodge it and then get on the low rise of rock to have Midna
help you get on top of the cliff above. Use your senses to see the Goron
guarding the area and continue down the path.

Get on the sloped area and use Midna again to get on to the far ledge when the
steam geyser isn't going off. Now head around the corner and you will see
another Goron standing here, drop down after listening in and kill all of the
Twilit Vermin below.

#16 Check the cliff you just dropped from and slam in to the wall to knock the
    Twilit Parasite down.

Now that you collected all of the tears you are transported back to the springs
where everything will change back to normal.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

After the cut scene the children are re-united with Link. Head east behind the
first building to locate the Graveyard again.

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Graveyard
///////////////////////////////////////////////////////////////////////////////

Head to the far back and climb on the raised ground to find a Male Ant on the
ground to add to your bug collection. Now head back out of the graveyard as
there isn't anything else to do here.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head down the road of Kakariko Village and enter the third building on the
right to find the Male Ant. For now that is all you can do here, so head up the
path to Death Mountain.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Climb the mesh siding of the mountain and then a cut scene will play. After you
are knocked off the cliff head back down to Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Watch another cut scene immediately and then head down the path towards the
village. Soon a cut scene will start with Epona going crazy with two Bulblins
on her, once you get on hold the analog stick in the direction it tells you to
and then hold the A button at the end to calm her back down.

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Kakariko Gorge
///////////////////////////////////////////////////////////////////////////////

Head out of the area to Kakariko Gorge and jump the locked gate. Right when you
land the Mailman will come and deliver a second letter to you from Ooccoo. Now
head to the east section where you will find a section of tall grass and some
flowers. Cut it all down and you will find a Female Pill Bug to add to the
collection.

Now cross the bridge and get off the horse to look to your right and you should
find a Male Pill Bug in the short grass here a few feet from the bridge. Now
head to the southwest and look at the tallest rock coming out of the abyss. Use
your Gale Boomerang to grab the Heart Piece on top of this rock to form a full
Heart Container.

Now head on to Hyrule Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Nothing really new to do around here so head south and re-enter the Faron Woods
area.

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Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head past Coro and make your way back in to the Ordon Woods.

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

Now head across the bridge and enter the springs to find the white wolf sitting
in the corner waiting for you again. Head over to it to start a cut scene and
then learn a new skill, the Shield Attack.

First you must show him you can still do the Final Blow to earn the right to
learn this second skill. Once you learn it continue south down the path.

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Link's House
///////////////////////////////////////////////////////////////////////////////

There is nothing here, so continue south in to the village.

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Ordon Village
///////////////////////////////////////////////////////////////////////////////

Spread the good news that the children are safe and then head south to see the
mayor standing in his usual spot. He invites you inside for for the first time
and tells you that you must promise to keep his secret move a secret. Tell him
yes and then he will teach you the ways of sumo.

You will fight until you successfully have throw him out of the ring twice.
Then he will tell you that the real secret is in the chest behind him. Go over
and open it to find the Iron Boots.

Now get on Epona and head south to the ranch.

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Ordon Village
///////////////////////////////////////////////////////////////////////////////

Talk to Fado twice, once to inform about the kids and another to herd the
goats in to the barn. In return for completing the task you will receive a
Heart Piece. Now it is time to head back to Kakariko Village to deal with the
Gorons.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Right when you enter the area you will see a cut scene, chase after King
Bulblin and his riders. Head north and jump the gate here to watch a cut scene.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Here you must chase after King Bulblin and slice off his armor when you get up
to him as his riders are chasing you with archers on there backs. When you get
low in speed fight off the riders and then focus speed on catching King Bulblin
again to get a good hit or two in. Eventually you will knock him out and he
will run for the long stone bridge.

You are now jousting so as you head towards him quickly move to the side of
him at the very last minute getting close to the middle and swing your sword
at him. Continue to do this until he is defeated.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then head down the street to talk to Talo about Colin
and Malo. He says his little brother is getting started in the old General
Store. Head across the street to see that all of the old signs now have the
face of Malo on them...how old is this kid again??

Enter the shop to find it named Malo Mart and check out his merchandise. You
should still have Red Potion left over, unless you had to use it. You already
have a Flammable Wooden Shield....so you might as well buy the Hylian Shield
since you are about to play with fire on the mountain....He's standing on a
crate and STILL can't even see over the counter!!

Now head next door and enter the inn. In the kitchen you will find the Mailman
drying off a letter he dropped in to the hot spring. Now head upstairs from the
front room and talk to everyone in the bedroom. Now it is time to adventure out
in to the wild. Take Epona and jump the spiked gate again to the north to go
back to Hyrule Field where you fought King Bulblin.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

As you head out to the field the Mailman will stop you again for a third
letter. Head to the south east exit and then turn to the east to search for a
glowing bug on the ground. Once you pick it up you will have found the Male
Grasshopper. Now go to the northwest corner and search for another bug jumping
around the grass, once caught you will have the Female Grasshopper.

Head over to the northern bridge where you fought King Bulblin in the joust and
look on the wall just before getting on the bridge to see a bug. Use your Gale
Boomerang and get it down to take. You will receive the Male Phasmid.

Now cross the bridge and go to the east where a large rock sits alone. Look
east on the rock wall beyond and up over the ledge to find another bug. Take
your Gale Boomerang out and use it to collect the Female Phasmid. Now that you
have these out of the way head back to Kakariko Village and make your way back
up Death Mountain.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Climb back up the area and equip the Iron Boots. Now just like you use to deal
with the goats grab and throw the Goron off the side of the cliff and start
heading up. You can either continue to have the Iron Boots on to slowly walk up
the mountain or quickly equip it as the horde of Gorons come at you one at a
time.

When you reach the steam geyser area you will find Bulblin Archers in the
cliffs with flame arrows. Run forward to the low rise and to the left you will
find some Hawk Grass to blow on. Use it to send the hawk over to each of the
Bulblins so you can advance a bit.

Run over to the under side of the howling stone and you will find more Hawk
Grass to call and take out some more Bulblins. Now with the rest of them killed
head north up the path to where the flaming rocks will start to fall. Make sure
you equip the Hylian Shield over the Ordon Shield so it doesn't burn away.

As you head around the corner watch the cut scene as more Gorons see you coming
and show a clue to how to get up the mountain. Head down to in to the pit and
make your way over to one of the two Gorons. Use your Shield Bash technique or
wait for the Goron to swing at you to hit them with the blade and it will curl
in to a ball. Now climb on its back and face the cliff to be propelled up on to
the next level.

You have to decide which way to go now. If you go to the left use get the Goron
to hurl you up to the area above to make it to the Hot Springs or go right and
the Goron will hurl you up to a steel pipe. Which takes you down a path that
eventually dumps you out at the Hot Springs anyways.

Drop down in to the Hot Springs and you will find everyone is peaceful in here,
at the opposite end is a shop that has items that you don't need to buy unless
you are out of lantern oil. Use the mesh wall to climb back out and then go to
the right to have another Goron hurl you up the mountain.

Now equip your Iron Boots and sidestep with the shield out to pass the steam
shooting out and head up the path. Now head up the winding path and get ready
to throw on your Iron Boots to stop two Gorons from rolling you off the
mountain. Then use the next two Gorons to have them hurl you up to the entrance
of the Goron Mines.

Once you enter watch the cut scene and tell him you want to participate in the
contest of power. The first round he will slap you out of the ring easily
because your Iron Boots were off. Now equip them and get back in the ring to
talk to Gor Coron to start the next match. This time it is just like battling
the mayor but a little longer. The two guards step aside allowing you to enter
the Goron Mines.

At this time you should have the following:

5 Life Containers

Ordon Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
1 Heart Piece

Wallet (300 Rupee Max)
Golden Bugs (10 of 24)
Hidden Skill (2 of 7)
Youth's Scent
Fish Journal
Letters (3 of 15)
Fused Shadow (1 of 3)

Bottle (x2)
Fishing Rod
Gale Boomerang
Iron Boots
Lantern
Slingshot

*******************************************************************************
2.09 - Goron Mines
*******************************************************************************

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Room 1: Entrance
///////////////////////////////////////////////////////////////////////////////

Place your Iron Boots in one of the two equip spots so you can get them on
quickly. Also place the Gale Boomerang in your other slot since you will use it
very often.

Make your way across the platforms to the other side to avoid the lava. Enter
the caged area on the right and head smash through the wooden barricade. Equip
your Iron Boots and step on the switch to press it down. This shuts off the
shooting flames ahead on a timer so unequip the boots and run past is so you
can get to the other side.

Smash through the next wooden barricade and equip the Iron Boots again to step
on the next switch. Unequip the Iron Boots and run through the cage to leap
over the gap. If you don't jump it you will step on to a slippery slope
straight in to the lava below. Quickly turn to the left and run across the
plank that goes right in front of the blasting zone and cross it before the
fire starts up again.

Watch your right side for the Fire Toadpoli to come up at spit molten rocks at
you. This is a reason why you want the Hylian Shield over your Ordon Flammable
POS Shield. Use the Hylian Shield to Shield Attack the rock back at the monster
to kill it off. Now jump the gap and climb the ladder to head south.

Jump the gap and kill the Torch Slug so you can safely open the chest
containing a Red Rupee. Now jump back and head across the platforms to the
other side of the room. Go north and kill the Torch Slug that falls from the
ceiling and head back to the south to kill another one. Activate the switch to
turn off the flames ahead and run across the platforms to the north and run to
the left as the path turns to avoid the flames.

Now head down the path and jump from the top platform over to the lever
sticking out of the wall. Equip the Iron Boots and you will open the large gate
blocking the doorway. Kill the three Torch Slugs and then head through the
door.

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Room 2: Forge
///////////////////////////////////////////////////////////////////////////////

Head up the ramp and then turn to the right to go down another ramp to the
floor below. You will find a few Bulblin's and a chest holding a Small Key.
Head back up the ramp and go to the other side. Head up the ramp and then time
your jumps to get on to the rotating platforms. After doing this twice you will
make it to the locked door.

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Room 3: Dodongo Chamber
///////////////////////////////////////////////////////////////////////////////

In this game the Dodongo has changed from a dinosaur-like creature to more of a
fire-breathing lizard. Head down the path and attack the Dodongo by side
jumping out of the way when it breathes fire and attack the tail. Now jump
across the lava and kill off the second one.

You can't do anything going down the middle path so take the far path northwest
to find a third Dodongo and a chain that you can pick up and pull to open the
timed door. Quickly run back to where you killed the second Dodongo and leap to
the middle section. Get through fast as the side of the door has spikes on it
ready to crush you.

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Room 4: Magnetic Resevoir
///////////////////////////////////////////////////////////////////////////////

Jump in to the water and equip the Iron Boots to walk under the open fence.
Make your way to the switch and press it to have the ceiling/floor activate its
magnetic field and pull you out of the water. Walk up to the door and head
inside.

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Room 5: Gor Amoto's Room
///////////////////////////////////////////////////////////////////////////////

Talk to Gor Amoto and he will hand you a Key Shard. Now go behind him and open
the chest to locate the Dungeon Map. Check the other chest for a Red Rupee.
Climb the ladder and inspect the moving pot to find Ooccoo again. Now head
through the door to the east to continue on.

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Room 4: Magnetic Resevoir
///////////////////////////////////////////////////////////////////////////////

Equip your Iron Boots and head up the side of the wall. Head across the room
kill the Torch Slugs on your way across. Make it to the other side and go
through the door.

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Room 3: Dodongo Chamber
///////////////////////////////////////////////////////////////////////////////

Head over to the switch and equip your boots to activate the magnetic ceiling
so you can get attached. Now head left so you are going northeast. Kill off
the Torch Slugs and you will find an alcove holding a chest that has a Heart
Piece for you.

Now make your way back the way you came and go to the middle of the ceiling to
head west. Then when you wrap around the other side take the left path to move
in the right direction. Once you pass the torches you can safely remove the
Iron Boots. Head through the door to continue on.

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Room 2: Forge
///////////////////////////////////////////////////////////////////////////////

Head down the path and kill the Bulblins standing around. Then equip your Iron
Boots and stand on the switch to turn on the magnetic crane. Head over to where
it picks you up and wait for it with the Iron Boots on. Once you are on the
crane make sure you wait until it is at the northern drop off point to move on.

As you drop three Fire Keese will come to attack you, kill them off just like
any normal Keese. Now head up the ramp and kill the Bulblin's so you can
activate the switch. Another magnetic crane will swing over and pick you up to
bring you straight to the place you want to go. Drop down and kill more
Bulblins. Now head in to the next door.

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Room 6: Diamond Switch
///////////////////////////////////////////////////////////////////////////////

Start by killing the Tektite's and then jump in the water and swim over to the
right side of the diamond you will see on the ledge above to the far right.
Equip the Iron Boots and sink to the bottom to open a chest for the Small Key
and then unequip the Iron Boots.

Swim to the southwest corner and use the Iron Boots again to sink to the bottom
and push the block out of the way. Get in the cage and unequip the Iron Boots
to come back up. Then climb up the ledge in the back and activate the switch to
turn on the magnetic ceiling.

Head over to the upper ledge and drop down on to it. Now head up and activate
the next switch and get on the metal platform. Equip your Iron Boots and drop
to get caught by the magnetic current and pulled on to the wall ahead. Head
over to the end of the path and unequip the Iron Boots to drop to the platform
below. Open the chest to get a Red Rupee and then hit the crystal switch to
open the timed gate below. As it opens leap over to the ground and run through
the door before it closes.

Now attack the Bulblins as they come running down the ramp and head over to the
magnetic surface to your left. Head up and to the left to locate another Heart
Piece. Now drop back down and get back up the magnetic surface to go left and
drop on the upper platform you come to up here. Head over to the middle of this
wall and slice the rope holding the walkway up to drop it and access the door
beyond.

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Room 7: Docks
///////////////////////////////////////////////////////////////////////////////

Smash the wooden planks blocking the boardwalk and continue up the path. Go to
where your path can go left or right and go left over to the area with the
Beamos. Right when you enter turn to the left to find a small chest that
contains a Small Key.

Now jump in to the water back in the larger area and go to the northeast corner
to find a chest under the dock. Use your Iron Boots and smash through the
planks to get to it and you will receive a Purple Rupee. Head south and climb a
stack of rocks that is far enough away from the archers so you safely get to
the top.

Now head back over to where you went left to get the Small Key and take a right
instead to reach the locked door. The platform on the way up to the door has a
large gap on the left side, so stay on the right.

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Room 8: Reservoir
///////////////////////////////////////////////////////////////////////////////

For now just turn left and head down the ramp to the area below or drop in to
the water. Go to the back water section and kill the two Tektite's. You can go
fishing in this spot if you wish to catch some fish, just Greengills though. I
was up to 11 inches at this time. Other than that just head back up the ramp.

Wait for the platform to turn and stop before you jump on and get off the other
end. Go up the ramp and on to the platform for the next spinning panel. This
time you have to run to a magnetic spot and equip your boots for a full
rotation before going for the next spot...or if you want a go on the single
magnetic side. Once you make it to the other side enter the door.

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Room 9: Gor Ebizo's Room
///////////////////////////////////////////////////////////////////////////////

Head over and talk to Gor Ebizo and you will receive the second Key Shard. Head
up the stairs to the right behind Gor Ebizo and open the chest for a Yellow
Rupee. Then climb the ladder and head out to the west.

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Room 8: Reservoir
///////////////////////////////////////////////////////////////////////////////

Turn to the left and use your Iron Boots to head across the magnetic walls and
drop on the platform along the south wall. Open the chest for a Yellow Rupee
and go through the door.

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Room 10: Dangoro's Arena
///////////////////////////////////////////////////////////////////////////////

Run around Dangoro blocking his attacks. When he raises both of his arms you
can target his stomach to attack. Slash it up with four hits and he will roll
in to a ball. Now equip your Iron Boots and just like all the other Gorons that
rolled at you grab him and throw him off the arena floor.

Now head over to the edge of the arena and repeat again to get him back in to
the lava. You must do this a total of three times to conquer him. Once he is
defeated head south through the door.

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Room 11: Treasure Chamber
///////////////////////////////////////////////////////////////////////////////

Head up to the chest and open it to receive the Hero's Bow. Now head up to the
south edge and fire an arrow at the rope to break it and thus lowering the
bridge to cross. Now head across it to the next area of the room to see six
Beamos sitting inactive around the room.

Now head south through the small hallway and the Beamoses will activate. Jump
back a bit so you are out of range and then fire an arrow from your new bow in
to its eye. Dispose of all of the Beamos in the room and then pull the west
Beamos out to get to the chest containing the Compass.

Pull the east Beamos to enter another room.

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Room 12: Gor Ligg's Room
///////////////////////////////////////////////////////////////////////////////

Talk to Gor Ligg to get the final Key Shard completing the Big Key. Head behind
him to get a chest that contains a Purple Rupee, then head back the way you
came.

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Room 11: Treasure Chamber
///////////////////////////////////////////////////////////////////////////////

Now head south and pull the Beamos that triggered the rest of them so you can
access the door if you haven't done so already and enter it.

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Room 13: Broken Fence
///////////////////////////////////////////////////////////////////////////////

Head forward and kill off the Fire Keese, then roll in to the fence ahead to
knock it down. Now jump over to the platform and kill the Torch Slugs that fall
to move on. Once you reach the edge of this platform you can use your new Bow
to kill everything out there from this location easily.

Make it over to the closed gate and then run around the left side to activate a
switch and get sent up to the magnetic ceiling with the Iron Boots on. Head
over to the Dodongo on the ceiling and kill it off with the sword or arrows.

Now on the ceiling standing above the closed gate look in to the hole that you
will find up here and shoot an arrow at the crystal switch to open the gate.
Drop down and run through the gate before it closes and enter the doorway.

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Room 2: Forge
///////////////////////////////////////////////////////////////////////////////

Head left and jump the gap to the other side to open a chest containing a
Purple Rupee. Now turn the other way and go to the edge by the bridge to shoot
the rope with an arrow to continue on your way. Activate the switch and then
ride it back over to the north side to enter the north door.

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Room 6: Diamond Switch
///////////////////////////////////////////////////////////////////////////////

Now the water has Water Toadpoli in it, kill them just like its fire type by
repelling the rock it spits out right back at it. Now go across the rocks to
the other side and use the bow to shoot the crystal switch so the gate opens.

Head in and kill the Bulblins, then shoot the two Beamos in the eye to kill
them as well. Head up the ramp and across the platform to reach the door on the
other side.

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Room 7: Docks
///////////////////////////////////////////////////////////////////////////////

Head forward up the catwalk and kill the Bulblin heading your way. Now as you
make it towards the back end a Bulblin will come up on to the hill to your
upper left and give the word to attack. Bulblin Archers will surround you on
the cliffsides so run back a bit. Take out your Bow and kill them off one at a
time slowly advancing.

Once they are all dead head up to the Beamos you avoided earlier to get the key
from and shoot it in the eye. Pull it away from the wall and you will activate
a secret doorway. Head up the ramp, turn around and kill more Bulblin Archers.

Head over to the magnetic cranes right side and activate the switch to get it
operational again. Now leap off the edge with the boots off and then as you
fall in to the beams path activate the boots to fly up on to the magnet. Now
facing the west aim your bow at the rope holding the drawbridge up and hit it
to lower the platform so you can safely fall on to it from the magnetic crane.

Jump on to the north ledge and run east to smash the pots and crates to find a
fairy to put in to your bottle. Now head west and go through the door.

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Room 14: Boiler Room
///////////////////////////////////////////////////////////////////////////////

Head straight to the low beam ahead and start firing your arrows at the enemies
below. Kill off all the Bulblins and advance down to the lower area to shoot
the rope off the top of the bridge. As the bridge comes down aim at your height
for seven charging Bulblins on the other side. Start shooting them as fast as
you can and then switch to the sword to take the rest out.

Head up to the door and prepare to head in to battle.

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Room 15: Twilit Igniter: Fyrus
///////////////////////////////////////////////////////////////////////////////

Begin by running away from the beast and watch out for the fire he shoots off
in a radius around himself. Turn around when you are at a safe distance and let
an arrow loose at the glowing gem on Fyrus' head to somewhat stun him.

Now run behind Fyrus and equip your Iron Boots. Grab one of the chains that go
to his feet and pull in the opposite direction that he is stumbling. This will
trip him allowing you to run around with the Iron Boots unequipped and unleash
combos on the gem with your sword.

After three rounds you should defeat him. Your reward will be the second Fused
Shadow and the Heart Container. As for that last chest, we will come back to
that later.

Talk to the patriarch and then talk to Midna to warp out of the area.

Save your game when prompted and then watch the cut scene.

At this time you should have the following:

6 Life Containers

Ordon Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
3 Heart Pieces

Wallet (300 Rupee Max)
Quiver (30 Arrows Max)
Golden Bugs (10 of 24)
Hidden Skill (2 of 7)
Youth's Scent
Fish Journal
Letters (3 of 15)
Fused Shadow (2 of 3)

Bottle (x2)
Fishing Rod
Gale Boomerang
Hero's Bow
Iron Boots
Lantern
Slingshot

*******************************************************************************
2.10 - Traveling to Lanayru Province
*******************************************************************************

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

The hot springs above the inn are now open. You can bottle the hot springs
water which refill all of your hearts and give you a power boost except after a
days worth of traveling the water will cool down and loose its powers...so I
wouldn't really bother with it.

As you head down the road talk to Renado to learn that Talo has become the
lookout at the observation platform and tells you to go speak to him. Head back
north and talk to the second Goron you come to, he will offer to hurl you up to
the roof of the Bomb Shop. Now climb up the cliff and talk to the Goron to get
on the balcony quickly...or enter the lookout building and climb the two
ladders.

Inside the second floor you will find a chest with a Purple Rupee inside. Head
up the ladder outside to talk to Talo and teach him how to shoot a bow. Once
you hit all the targets and the pole that Talo tells you to hit you will get a
Piece of Heart from Malo.

Now while it is still day time head in to Malo Mart and see what he has to
offer this time. Purchase the Hawkeye to use as an addition to the Bow to see
further. Now head over to the Bomb Shop and try to purchase some bombs. He will
notice that you don't have a Bomb Bag yet so he offers you one with a stock of
bombs at a special price...take it.

Now head back to the Spirit Hot springs and you will see a rock just to the
right of the springs before you reach the area. Place a bomb by this rock and
back up a bit so the blast doesn't hurt you and it will open a secret cavern.
Go inside to find two Cuccos and run through the tunnel ahead to jump in to
the water in the back of the spring. Equip the Iron Boots and head in to the
deep end to locate a chest containing a Heart Piece which will complete another
heart for you.

Now head back to where you just blew up the rock and look above the entrance
to find another rock. Use the Bow and Bomb combo to fire an explosive arrow at
this rock to blow it up and find another Heart Piece you can get with the Gale
Boomerang.

Now grab a Cuccos and head up the dead end path to leap over to the inn roof.
Get up to the hot springs of the inn and then run jump off the cliff to the
roof of the Bomb Shop. From here head up the mountain to the look out building
and look around the corner to the right to see a chest on the ledge. Jump off
with the Cuccos and you will just make it to the ledge next to the chest. Open
it to get an Orange Rupee worth 100.

Now wait for night fall and the small Goron you may have seen in the inn's hot
springs will open a shop just across the road from the Bomb Shop. Trade out
your Red Potion for the Blue Potion since it refills all of your hearts versus
just eight of them.

Now head north up the path to Death Mountain.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Use the Goron to launch you up the first climbing wall and head up the path to
the second. This time turn to the left instead of just going up the path to
grab on to a ledge. From here head offroad to the north and eventually you will
come to a cave on the left. Drop down to find a chest containing a Heart Piece.

Now head back to Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Refill your bombs and then get on Epona to head out to Hyrule Field to the
northwest.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

As you head down the path the mailman will come to give you another letter. Now
look to your right to see a bombable rock. Destroy it and then climb the now
accessible ledge and go along the rock path to leap the gap and climb the
vines. You must now run around a bend and drop a level to find a large boulder
on top of some vines, shoot the boulder with an explosive arrow and leap over
to grab the vines.

At the top turn to the right and look down for the ledge with the chest on it
and drop down to it. Inside the chest is a Heart Piece to add to the
collection.

Now get back on Epona and turn back through Kakariko Village, don't destroy the
rock wall blocking your way to the short cut yet as this triggers a story event
that you don't want to do yet.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head through the village and take the southwest path to Kakariko Gorge.

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Kakariko Gorge
///////////////////////////////////////////////////////////////////////////////

Head across the bridge and look to the left to find a bombable area within the
cliffside. Blow it up and make sure you have plenty of lantern oil before you
enter. When you go inside take a right at the fork in the road and then a sharp
right at the next intersection. Soon you will wind up at another intersection
where you need to take a left, and then a right near the end. Kill the
Skulltula and then light the two torches to make a chest appear. Inside the
chest is a Heart Piece.

You may notice a floating lantern in the left branch at the end of the cave if
you go exploring, this is an Imp Poe that you can not hurt at this moment, so
just leave it alone.

Head out of the cave and head south back to the Faron Woods.

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Faron Woods
///////////////////////////////////////////////////////////////////////////////

Just as you re-enter the area turn to the right and blow up the rock here to
enter a little section off to the side with some rupees and stuff to chop up,
nothing to special.

Now head back to the Hyrule Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head north and blow through the rocks to make it to the next field. Now head
across the bridge and blow up the large line of rocks ahead to trigger the
cut scene event. Turn around and fight the Twilit Messengers. Since you are in
human form you do not have Midna backing you up. Kill one of them, and then get
the other two close together while you perform a charged spin attack on them.

Now head north up the path and cross the bridge to where the Twilight hits the
ground. Have Midna pull you in and you will take the form of the wolf. Head
west down the path and kill off the Twilit Keese as you come up on Ilia's pack.
Sniff it to learn the Scent of Ilia, forget the Scent of the Children since you
already rescued them and learn it.

Run down the path to start a cut scene over looking the castle. Continue to
follow the scent of Ilia to the next area. Focus on following the scent trail
to enter Hyrule Castle Town.

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Hyrule Castle Town
///////////////////////////////////////////////////////////////////////////////

Once you enter you will see spirits all over the place, so listen to the group
to the north and you will hear about a Zora being found closer than usual. Head
west and follow the train to the next area. Listening in on more towns people
you learn that they are having a water shortage and it is most likely coming
from Lake Hylia.

As you head down the path you will see that Ilia's scent went in and out of the
medical building. Now head south to the next area. As you follow the trail you
will head down an alley and go inside Telma's Bar, where the Zora is as well.

Head over to the first group of spirits to locate Ilia over looking the Zora
child and then head to the back room to over hear the soldiers talking. Now
just as the head soldier instructs, study the map and head out of the town the
way you came from since all the other exits are blocked.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Now head straight to the west to enter the next area.

Now head down the path and go left at the intersection. Now head for the bridge
and as you cross it Midna will ask if you smell something funny. You are
standing on oil! An Archer Bulblin will fire two flaming arrows at both ends of
the bridge igniting the fire.

Quickly run forward and pass the first set of crates to reach the second set.
Here you must push the crate against the wall and then quickly climb up and
jump off the edge of the bridge to land in the shallow lake bed below.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Swim to the southwest to find some spirits that once looked at through Scent
View you will see that they are Zoras. Listen in on what they have to say and
then head up to the weird looking building.

As you listen to what the man has to say he will spot a monster, as you
approach it he grabs a Hawk Grass and blows it to call a large Twilit Carrier
Kargarok. Wait for the Kargarok to strike and then pounce with the A Button to
begin biting it as you hold on. Do this until it drops the rider. Now head
over to the rider and kill him so Midna can take control of the Kargarok.

With Midna in control she tells you that it would be a good idea to use it to
find the source of the river. The Kargarok grabs you and flies in to the next
area.

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Zora's River
///////////////////////////////////////////////////////////////////////////////

You must now control the Twilit Carrier Kargarok in maneuvering the cave tunnel
to make it to the other end.

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Upper Zora's River
///////////////////////////////////////////////////////////////////////////////

Listen to Iza at the Boat rental talk about how it is something the Zoras
themselves are doing to stop the water. Drop down in to the riverbed and head
west to see that ice is starting to form. Head in to the next area.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Head forward to start a cut scene and then continue in fighting off the Twilit
Keese. Get on the low ramp and use Midna to quick jump up and head west up the
narrow trail. Go around the ice that just fell and use Midna for another quick
jump, watch out for the falling ice.

Once you make it to the top head north to enter the next area. In this cave you
will find Twilit Messengers you must dispose of. Head over to the far messenger
to dispose of him as the gates come down and then find your way back in with
the other two to take them out at the same time.

Once you defeat the Twilit Messengers use your senses to start a cut scene
showing the Zoras beneath you trapped in the ice. Now pull up your map and
activate the portals with the Z Button. Head over to Death Mountain.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Head over to the giant molten rock that almost hit you when you were here and
call Midna to have it warped to the Zora's Domain.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene as the ice melts and the river flows once again freeing the
trapped Zora from the frozen prison. Start to leave and a spirit will stop you
to talk. She tells you that if you save her son she will give you the power to
swim and breathe underwater.

Now head south and use the current to take you back to Lake Hylia since you
can't do anything for the prince in wolf form. Head south and then watch the
cut scene. Now jump off the waterfall and let the high speed current pull you
out of the area.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

You will luckily awaken at the opening of the springs that you needed to go to,
so enter the cave. Speak to the spirit and once again you must gather the
stolen Tears of Light with the Vessel of Light. Leave the cave now to start
searching for the Twilit Parasites.

#1 Head east from the cave and jump out in to the water where the fence breaks
   to swim for the shallow edge of land ahead. Continue along the island path
   to reach the section of land on the east wall where the flying Twilit
   Parasite is.

Now head back to the spirit cave entrance.

#2 Head west along the boardwalk and you will find the Twilit Parasite at the
   end on the land.

Head west across the path to deal with the Twilit Messengers that appear.

#3 Go southeast up the ramp path and jump to the next section of ground on the
   right. Now make your way over each gap to get on to the higher ground and
   you will spot the Twilit Parasite on the ground.

#4 Head northwest hopping down the cliffs to the lower land and get on the
   bridge to the weird shaped building. Head around the back side of the shop
   to find it flying around.

Now go over to the Hawk Grass and call the Twilit Carrier Kargarok to take you
up the river. Once in the cave turn on your sense view right away.

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Zora's River
///////////////////////////////////////////////////////////////////////////////

#5 Stay slow and ram the Twilit Parasite as you come up to it.

#6 Same place as #5.

#7 Same place as #5.

#8 Same place as #5.

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Upper Zora's River
///////////////////////////////////////////////////////////////////////////////

#9 After #8 head over to the Boat Rental to listen to Iza and the Twilit
   Parasite will scare her.

Now head across the now floating bridge across the front of her shop and wrap
around to find another stone with the hole cut out so it is howling. Examine it
to activate the two wolves singing together. This will activate the ability to
get another skill the next time you are in human form and able to reach just
outside Castle Town.

Now head west to see two Zora talking about how to get to Hyrule Castle really
fast from this location. Don't follow just yet and head west on the land to the
next area.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

#10 Head north staying on the path until you reach an area with a frozen over
    cave. At this point jump in to the water and go to the middle of the area
    to where the floating rocks are and you will find the Twilit Parasite
    flying around here.

#11 Same place as #10.

#12 From #11 head east inbetween the tall and short stones to find a piece of
    land you can climb on to. Go up the ramp and you will find the Twilit
    Parasite here.

#13 Head back over to the west side of the area with the iced over cave and use
    Midna to get on the ledge above. Go north and use Midna again to jump to
    another ledge. Now go up the ramp of land to use Midna to get on to this
    next ledge, as well as call her again for another set of jumps.

    Now head up the hill and turn around under the spout to go up another small
    ramp and use Midna to perform a lot of jumps. Now slide carefully down the
    slope with the Green Rupees. When you reach the large alcove turn left and
    you will find a Twilit Parasite flying around.

Now dive back in to the water since you can not get back on to the slop with
the Green Rupees from here and climb your way back up to the path just before
heading down the slope.

#14 Instead of heading south down the path where the Green Rupees were turn
    around and use Midna to perform more jumps. Now on the top head north along
    the path and enter the Zora cavern.

    Now either run around through the back halls to the other side or step
    across the shallow part of the river to get to the other side. Slam in to
    the wall to knock the Twilit Parasite loose from the wall.

Now leave the cave and dive in to the water, then swim to shore on the west
side. Head south to leave the area.

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Upper Zora's River
///////////////////////////////////////////////////////////////////////////////

Now wrap around to the right to jump in to the water that the Zoras did earlier
and you will come out at the Hyrule Fields to the north of the castle.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head west and take the southern path just like you did earlier when you were
tracking Ilia's scent. Then go east back in to Castle Town, just before
entering the gates you will have to face three Twilit Messengers to pass
through the gates.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

#15 Follow the scent of Ilia or just go back to the alley right before the bar
    where Ilia is. Now head to the southeast corner to smash some crates to
    find the Twilit Parasite there.

The 16th parasite is missing, but all of a sudden will be revealed on your map.
Midna suspects something odd about this but wants you to go check it out any
ways.

Teleport out of Castle Town back to Lake Hylia to start a cut scene.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Head down the path to the spirit spring caves and then jump in the water to
swim towards the spot where the last Tear of Light is. Once you reach the spot
get on the large platform as the cut scene starts.

Out of the water pops up what seems to be the mother of all Twilit Parasites
Twilit Feeder of Darkness: Twilit Bloat. Start by dodging out of the way as the
huge Parasite charges its electrical field and heads in to hit you. Once the
electrical field stops pounce on it and start biting it with the A Button.

#16 Once you get that round off it will drop in to the water and start to
    circle around you ramming the sides to try to knock you in to it and shock
    you. After a while it will try to once again try a charged aerial ramming
    attack again. Fight back a total of three times and it will lay in the
    water upside down. Jump on its belly at this time and use your special
    attack from Midna to attack all of the tendrils in one combo to completely
    kill off the monster.

Now collect the tear and then you will automatically come back to the spring to
give them back to the spirit. 

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Lanayru Spirit Cave
///////////////////////////////////////////////////////////////////////////////

Jump in to the water and equip your Iron Boots to locate two chests containing
a Blue Rupee and a Yellow Rupee. Now leave the cave to the north since
everything else isn't accessible yet.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Take a left and go on the board walk and head for the strange floating building
to talk to a Zora and then Fyer. Pay him 10 Rupees and you can walk inside the
building to get a cannon ride to the top of the area.

Look at the roof of the building you are outside of and use the Gale Boomerang
to hit the weather vane on the top to stop a platform on the new floating area
from rotating. Now enter the building and climb down the ladder to talk to
Falbi to pay 20 Rupees and assign the Iron Boots to one of the equip buttons if
it isn't already. Grab a cucco and run off the edge, use the boots to make
yourself heavy and descend as you need it. Remember to take them back off to
continue to float.

You do not have to make it on to the very top platform, the most important one
is the platform just below this small platform. Inside the chest is a Heart
Piece that will give you the rest of Heart 8. Now head south of the strange
building on the lake and go up the wooden ramp on the right. There you will
find a ladder to climb.

Continue south and look at the puddle on the left which has a crate floating in
it. If you no longer have the fairy from the last time you died smash this
crate and capture another fairy for later use. Now continue south and blow up
the wall to enter this second dark cave.

Head north and bomb the west wall for a chest containing Bombs, north for Keese
and a Yellow Rupee, and west to move on. Enter the next room to fight a Chu and
bomb the west wall for a Red Rupee. Now bomb to the east and kill the Torch
Slugs on the ceiling. As you enter the next chamber watch out for the Poe Soul
as you can not attack it yet.

Bombing west gets you some Arrows and bomb north to move on. Head across some
planks and then fight three Tektites. Head down to the chamber and shoot the
Beamos in the eye with the Hero's Bow. Bombing north gains you a Red Rupee and
heading west lets you further in to the cave.

Once you reach the next chamber kill the Chu and light the two torches to make
a chest appear which contains an Orange Rupee. Bombing north releases some more
Tektites and a chest with a Red Rupee, head west to move on.

The next chamber houses a Dodongo to dispose of. Bomb east for your easy escape
route once you finish the cave and north for more Bombs. Head west to move on
deeper in to the cave.

Watch out for the holes and cross the plank to make it to the next chamber
which has another Beamos to kill. Bomb west for a Purple Rupee, south for a ton
of Keese and arrows, and then north for a tunnel with Torch Slugs.

As you head east along the north path you will have to walk around the pits as
Torch Slugs fall from the ceiling. Make your way through the path to the next
chamber where a Poe Soul is. Bomb east for two Tektites and some Bombs, north
for a Purple Rupee, and south for even more tunnels.

Now at this chamber kill two Dodongos and bomb north to kill a Chu and get a
chest with Seeds. Head east to the next chamber and bomb east for a ton of
Keese and an Orange Rupee. Bomb to the south for another tunnel to move to the
final chamber. With the Poe Soul chasing you light the two torches to reveal a
chest which contains a Heart Piece. Now climb the ledge and get teleported out
of the cave.

Now head back to the cannon and pay to get shot back on top of the area to the
cucco flying game building, go down the ladder and leave out the door to Hyrule
Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head over to the bridge spanning over Lake Hylia and go under the first arch.
Turn around and look on the right side for a bug to catch with the Gale
Boomerang being the Male Mantis. Now attempt to cross the rest of the bridge
and the mailman will stop you to give you two letters.

Head across the rest of the bridge and then go under the large dead tree past
the Chu and look on the right side for another bug, the Female Mantis. Now
head back across the bridge and go north to the next area.

As you enter turn to the left and look up on the cliff for a bug flying around
the flowers here, Female Butterfly. Now head to the bridge leading to Castle
Town and turn to the right to head up the path to a group of flowers where you
will find a bug to catch, the Male Butterfly. Now head back to the steps
heading to the bridge to Castle Town and look left for a ledge you can climb on
to with the vines to reach the White Wolf.

Go back over the Shield attack with him and then he will teach you the Back
Slice. Perform the new skill and then you will have learned it. Now head north
to the next section of Hyrule Field.

As you head in to the next area turn to the left and destroy the bomb rock to
get a Purple Rupee. Now head up the side path that you see straight ahead and
go up the ramp to destroy multiple bomb rocks with a bomb to reveal three
Yellow Rupees. Go down the path and destroy another line of bomb rocks to get
four Blue Rupees. Now head back to the northern section of Hyrule Field.

Now head back to the fork in the road that has a nonbombable rock to find a
tree right after. On this tree is another bug to catch, Male Stag Beetle. Now
go north taking the small path up the rocks, then go right at the fork in the
road. When the area opens wider look to the left up on the rocks near the top
of them is another bug, Female Stag Beetle. Use your Gale Boomerang to bring it
over to you.

Jump in the river and swim to the gates, in the middle of the gates is a cage
with a chest in the middle of them. Use your Iron Boots to sink in to it and
get an Orange Rupee. Now head north back and take the high northern path to
find a bomb rock blocking a cave entrance. Bomb through and head in.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

If you have arrows head straight along the path to take the stairs ahead. Bomb
the first rock and then use an arrow bomb to destroy the next as the ramp will
make the bomb just roll back at you. If you do not have any arrows to do this
just dive in to the water below to take care of it in a few minutes. Talk to
the Zora by the large waterfall and he will ask you if you want to head to the
throne room, tell him yes and he will swim you up to the top. From here place a
bomb on the rock that you couldn't destroy if you didn't have any arrows.

Now go north in to the cave and light both of the unlit torches to make a chest
appear in the water for a Purple Rupee. You can look behind the throne to find
the Mailman trying to figure out which Zora to give the letter to. Now head out
of the cave and dive down the waterfall.

Head over to the east side and climb the slope to see a bug flying around, Male
Dragonfly. Now go back to the west side and get on the land to head south to
the next area.

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Upper Zora's River
///////////////////////////////////////////////////////////////////////////////

Head east and reach the boat rental shop, look over the water and you will find
another bug flying around here, Female Dragonfly. Now talk to Iza to hear they
are temporarily closed, then head back to the north to get trapped in a Twilit
Messenger cage and then continue north to make them drop down. Kill one of them
off and then get the other two at the same time as always and then Iza will let
you inside.

Tell Iza you will help her and she will hand you some bombs and arrows. Shoot
the rocks straight ahead twice to get them unlodged and then she wants you to
jump in the boat to head down river and take care of the rest of the blocks.
Learn to steer the boat properly on the way down to the assisstant and
eventually you will make it to the blackade. Once again hit it with two bomb
arrows and head through. Now head down the rest of the river following the
assisstant and you will receive a Bag with Bombs. You can now carry bombs in
this pouch as well.

Now head back out of Lake Hylia and get back to Upper Zora's River this time
head in to the Fishing Hole for now to the north. 

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Fishing Hole
///////////////////////////////////////////////////////////////////////////////

Head down the path to the right and you will find another sign just before a
bridge talking about not throwing empty bottles in to the lake. Now while on
the bridge fish on the right side and you will find an Empty Bottle to use for
storing something in.

You can catch every fish except the Reekfish in this area by the east bank near
the wooden bridge:

Greengill
Hylian Loach
Hylian Pike
Hyrule Bass
Ordon Catfish

Also note that whenever you leave the main door and come back in you will
change the seasonal weather in the Fishing Hole which makes the fish grow to a
larger size during different seasons as well. The way to tell what season you
are in is as follows:

Spring - The trees will blossom pink with flowers
Summer - The trees and area is green
Fall - The leaves on the trees have turned color and are starting to fall
Winter - Snow is on the ground and covering the trees

Enter the shop and look around at objects in first person to get Hena to
explain what you are looking at. Now go to the east wall and look at her game
on the table to play.

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Rollgoal
///////////////////////////////////////////////////////////////////////////////

The game consists of 8 levels each with the same eight boards. So you have to
go level 1 board 1...up to level 1 board 8 and then you start at level 2 board
1 up to level 2 board 8...etc.

You must get the marble to the other side of the board without falling off the
path within the time limit. Once you win a board leave the cabin and return to
find a new board is built.

Make it to the end of level 1 board 8 and you will receive the Frog Lure which
attracts all types of fish including the legendary 27-inch Hylian Loach. If you
complete all of the levels and boards level 8 board 8 Hena will max out your
wallet.

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Fishing Hole
///////////////////////////////////////////////////////////////////////////////

Now ask Hena to go lure fishing and she offers to take you at a discount price
since it is your first time. You can change lures by pressing the A Button and
selecting the lure of your choice. If you go with the Frog Lure than let the
fish take it under the water for a bit and then reel them in, otherwise they
will always drop it.

Now from the docks head to the left towards the waterfalls but look to the
right on the arching rock in the middle of the lake for a Piece of Heart that
is sitting on a ledge to the left of the arch. Cast your fishing rod on it to
pull it down and over to you.

Now while you are out Lure fishing hunt for and keep the following fish:

Hylian Pike which are found north of the rock formation found in the middle of
the lake.

Hyrule Bass which are found swimming mostly around the rock formation in the
middle of the lake.

Ordon Catfish which are found south of the rock formation in the middle of the
lake.

*Note if you want to use the Frog Lure for this next fish continue on with it,
 otherwise you can wait a little later in the game to get a new lure and catch
 it at that time.

Now make sure it is summer and take a boat out with or without Hena to head
north to the furthest spot on the lake. Here you will find lily pads that are
hiding the games largest fish, it only comes out during the summer season.
Equip the Frog Lure, this is the only lure it is goes for besides the Sinking
Lure (which you can not get yet unless you want to wait until then), and cast
it in near the middle and start searching for the great fish. Once it bites let
it take lure down a ways and then start to reel him in. Once caught you can
keep it if you want and place it in the tank to look at forever.

Now you have completed everything here so leave the Fishing Hole.

**Note Do NOT try to get the Sinking Lure right now, you need an additional
  item before it will work.

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Upper Zora's River
///////////////////////////////////////////////////////////////////////////////

Head back to Iza's boat rental and she tells you that she has re-opened the
shop thanks to your help. Rent another boat and this time you will be aiming
for large Green and Red pots. The Green are worth 1 point while the Red are
worth 2 points. Get at least 25 points on your way through and you will win the
Giant Bomb Bag.

There is nothing else to do here so head over to Castle Town finally.

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Castle Town West Road
///////////////////////////////////////////////////////////////////////////////

Head east and you will see a tall man on the northern side that is taking
donations. Give him a total of 1,000 Rupees and he will make a Heart Container
drop from the heavens. If you caught all of the bugs up to now through my guide
you can get your needed rupees here in a second. Now head east to the next
area.

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Castle Town Central Square
///////////////////////////////////////////////////////////////////////////////

Head over to the southeast corner during the middle of the day when there is a
group of people outside the shop and you will have to get your shoes shined for
10 Rupees by th kid just outside the door so you can enter. Inside the shop you
will find a lot of common items you can buy at other stores for cheap...the
cheapest thing on the menu is a bundle of 10 Arrows valued at 2,000 Rupees! The
prize you really want is the Magic Armor, but we can't get it right now at
100,000 Rupees.

Now head over to the cafe in the southwest and enter the door. In here you will
find the Gorons that opened the little shop in Kakariko Village after you saved
them. You can buy Red Potion from the baby at the base of the stairs and
Lantern Oil at the top of the stairs. Go upstairs and out the door to talk to
the Goron out here to buy Arrows.

Leave the tower and head to the southern area.

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Castle Town South Road
///////////////////////////////////////////////////////////////////////////////

Talk to everyone at the stalls if you want and then head through the west alley
to find a door to the north. Inside you will find a fortune teller that will be
able to give you a clue to where you have to head next under Career and an
image of where a Heart Piece is that you can reach under Love. At this time you
shouldn't have any images pop up for Heart Locations and she will refund your
money.

Continue down the alley to the west and enter the next door for Agitha's Castle
she is collecting the Golden Bugs you have. Talk to her and hand them over for
the Big Wallet and a Purple Rupee for one bug, but you get an additional Orange
Rupee if you have the mate. Hand over all your current bugs that you want to at
the moment if you want to gain the Rupees from the others that won't fit in the
wallet yet. (Use this money for the donations to the church for that Heart
Piece, then head back to hand in more bugs for cash and drop those rupees off
to get the rest of the 1,000 in)

Now head south to reach the fields just south of the town.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head down the stairs along the west side and look for a bug flying around the
group of three trees that you come up to after the stairs for a Female Ladybug.
Now head down the rest of the stairs and look to the left for a tall rock tower
that you can climb. Don't bother climbing it, just run around it looking for a
bug, Male ladybug. If you look further south you will find a Goron looking at
the landslide, he says he can probably move it if he gets some Hot springwater.

Now head back to Castle Town and go east through the lower of the two alleys to
reach Telma's Bar.

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Telma's Bar
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then you will be taken out to the Hylian Fields all
ready to go with Epona as an escort to the wagon. Equip the Hero's Bow and the
Gale Boomerang and head down to the Lake Hylia Bridge to start a cut scene.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Don't charge at full speed, this time use the Hero's Bow to shoot King Bulblin
as he charges you again like old times. Hit him in the head three times to send
him packing and you will recieve the Gate Keys. Follow the wagon as Bulblin
archers open fire on the carriage and most likely catch it on fire. Now lock on
to the wagon and use the Gale Boomerang to put out the fire.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Soon you will reach the gates that you can use the keys on by getting off Epona
and running up to the gates. Now run back to Epona and hop on, more Bulblins on
warthogs as well as a few Kargaroks will come chasing after. It is easiest to
return fire with the Hero's Bow if you have the ammo for it, otherwise use your
sword.

Once you reach the end open the second gate and enter Kakariko Village for a
cut scene.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head south to follow the spirit of the Queen of Zoras to the Graveyard.

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Graveyard
///////////////////////////////////////////////////////////////////////////////

Head to the back and light the two torches to the left of the stairs to reveal
a chest holding a Purple Rupee. Now head up the stairs and the spirit will
vanish revealing a hidden tunnel straight ahead. Crawl through the hole to find
a hidden grave.

Swim over to it to get another cut scene, you will then be rewarded the Zora
Armor as promised. Now watch another cut scene and then leave the Graveyard.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head to the bomb shop and free up one bomb bag by selling the bombs on the
right end. Now go to the normal end on the left and fill at least one of your
two bags up with the new Water Bombs.

Head south and enter the cave you freed the Cuccos from earlier and dive in to
the pool with your Zora Armor and Iron Boots equipped to sink to the bottom.
Use your new Water Bombs to blow up the rock down here and collect the Purple
Rupee.

Now head to the graveyard and crawl through the hole Queen Zora showed you no
more than a minute ago.

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Graveyard
///////////////////////////////////////////////////////////////////////////////

Now drop in to the water and bomb the rocks under here and you will find a
tunnel that takes you to Lake Hylia. Head back to the top by cannon and then
travel to Zora's Domain and enter the throne room.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Now with the Zora Armor and Iron Boots equipped head to the bottom of the pool
in front of the throne room where the Zora used to be frozen and sink to the
very bottom to find the now cooled off molten rock.

Use a Water Bomb to blow it up and a Goron will come out of it. He will reward
you a Bomb Bag for freeing him, now head back to Lake Hylia. You can go by foot
or head through by taking a straight shot to it with the boat ride.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Now head over to the large pit in the lake where the Zora Temple is marked and
swim to the very bottom. Go to the north end and blow open the jet stream at
the bottom of the entrance door and then hold another bomb for 2 seconds and
drop it in the stream to have it raise up to the door and blow it open.

At this time you should have the following:

8 Life Containers

Ordon Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
3 Heart Pieces

Big Wallet (600 Rupee Max)
Quiver (30 Arrows Max)
Golden Bugs (20 of 24)
Hidden Skill (3 of 7)
Scent of Ilia
Fish Journal
Letters (6 of 15)
Fused Shadow (2 of 3)

Bomb Bag (x3)
Bottle (x3)
Fishing Rod
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot

Save your game and head in to the Lakebed Temple.

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2.11 - Lakebed Temple
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Room 1: Entry Way
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Equip the Iron Boots and head along the floor to slide down in to a lower half
of the room to avoid the two Bari above. As you hit the bottom however you must
fight two Shell Blades that can only be hurt by hitting the muscle when it
opens its mouth.

Make your way to the other end and then swim up the hole in a spiral fashion to
avoid two more Bari as you enter the room above for the true introduction to
the temple.

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Room 2: Main Entrance
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Get out of the hole and for now you can where your Green Tunic if you want.
Open the two chests to the south for Water Bombs and Arrows as you fight off
the Chu's that come after you. Now go up the stairs and jump off the ledge to
grab on to the handle and it will unlock the gate to reach the door. Head
through to the next room.

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Room 3: Stalactite Cave
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In this room you will see a stalactite fall from the ceiling and crash to the
ground. Midna tells you that you should hit the rest with enough force to knock
them down as well. Use Bomb Arrows to shoot the rest down and fight through the
Tektites and Helmasaurs. The only way to hurt a Helmasaur is by attacking its
backside.

Climb the fallen stalactite to the north and climb the last one just to the
right of the door to open a chest that holds more Water Bombs. Head through the
door to continue.

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Room 4: Main Hub
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Watch the cut scene to see the massive size of the room and then head across
the bridge and fight the charging Lizalfos to safely enter the next room.

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Room 5: Central Hub
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Head down the stairs and take a left to head all the way around to the other
side killing the Tektite hopping around. Open the chest for some Arrows at the
dead end and then head a few feet back around to find a golden handle dangling
just off the edge. Leap off to grab it and the entire staircase will turn to
catch you.

Drop down on the stairs and then ascend them to a new area you have yet to look
at. Head right and kill the Tektite that attacks, keep going and you will find
Ooccoo again. Now head over to the west side and kill the Tektite to leap off
and grab the handle right in front of the doorway here.

The stairs will turn to catch you again, so drop and descend them. Now head
left and open the chest for the Dungeon Map. Now head through the door to the
east to move on.

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Room 4: Main Hub
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Kill off the Helmasaur and move on to the next room.

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Room 6: Cog Wheel Carousel
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Shoot the two stalactite to block the geysers and then go to the left to head
down the tunnel to the bottom floor. From here cross the pathway to reach the
pillar with the grass on it. Climb this and then shimmy across to the left to
make it to the opposite side.

Now jump across to the single pillar and wait for the geyser to shoot the next
platform that you made up so you can make it to the other side and open the
chest for a Small Key. Now head back over to the other side and go through the
door you came from.

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Room 4: Main Hub
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Cross the bridge and enter the door on the other side.

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Room 5: Central Hub
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Head straight up the stairs and take a right to reach the eastern door that was
locked and enter it.

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Room 4: Main Hub
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Kill off the Helmasaur and move on to the next room.

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Room 6: Cog Wheel Carousel
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Kill the Tektite and then head right to open the chest for Water Bombs. Shoot
the two stalactite on the left side. Climb the fallen stalactite and then climb
the vines on the right wall to land on the top of the wall. Now jump out and
grab the golden handle here to unlatch the door below for easy passage back and
forth.

Head around the passage and blow up the rock to release two Helmasaurs that you
need to kill off. Now head in to the door on the inner wall just before the
rock was that you blew up.

Jump on to the large cog and then fight the Lizalfos. Jump off the cog to the
other side where the Lizalfos was originally and go through the door. Head to
the right and kill the Keese to reach the chest holding a Small Key. Now jump
back across the cog and take a right to head up the ramp to the next door.

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Room 7: Eastern Reservoir
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Watch the cut scene and then kill the Chu Worm by firing Bomb Arrows at it to
destroy the bubble, then attack it with the sword. Head over to the locked door
on the left and open it.

Now drop down below or leap for the vines on the north side to grab on to them
for a quicker climb and get to the top of the other side. Start climbing the
water chute as you kill off the Tektite as well.

At the top open the chest for more Water Bombs and then climb one of the two
ladders to leap out to the golden handle and release the first bit of water.
Now head down the ramp in a large water slide to the bottom and swim to the
center island so you can jump out and grab another golden handle that releases
the water from the room and through the channels in the floor you have been
watching. Now head west and choose the left door to move on.

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Room 6: Cog Wheel Carousel
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Fight off the Chu's that drop and then head along the now rushing water to find
the water wheel now turning. You can head under the wheel to find a pot holding
a Fairy in it if you have used your previous one, otherwise head through the
door before the wheel and re-enter the cog wheel room. Now jump across the
moving cog to the other side and go through this door, take a left and leave to
the west.

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Room 4: Main Hub
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Head across the bridge with the now moving water in the channel and enter the
next door.

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Room 5: Central Hub
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Now leap off the edge at a sharp angle either way to drop in to the water below
and swim to the central pillar, swimming around it to find an alcove you can
now access with a chest holding a Red Rupee.

*Caution there are Skullfish that are like pirahna in these waters that swim
 after you. You can kill them with the Hero's Bow.

Now jump back in the water and head for some vines to climb back up to the
first floor. Head around to the south side and jump off the ledge to pull the
lever down and move the stairs. Head up the stairs and go to the west side
killing the Tektite.

Now jump at the golden handle and turn the stairs and head down them to go
through the door heading east.

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Room 4: Main Hub
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Head across the bridge and enter the next room.

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Room 6: Cog Wheel Carousel
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Jump on the hanging platforms and take the northern door. 

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Room 8: Dark Water
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Turn to the right and open the chest for a Small Key and then exit the door you
came through.

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Room 6: Cog Wheel Carousel
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Take another ride to the east door and head through to the other side of the
previous room.

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Room 8: Dark Water
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Kill the Helmasaur and head through the locked door to reach some deep water.
Equip the Zora Armor if you have unequipped it and put on your Iron Boots to
slowly make your way through this dark underwater walkway.

Enter the first cave to the left and open the chest to get a Red Rupee. Now
head through the current and to the north and turn to the left for a chest
holding a Water Bomb.

Head along the rest of tunnel and put a Water Bomb on the rock you come to.
Fight the Shell Blade and then swim up the tunnel to reach the next room.

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Room 9: Deku Toad Chamber
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As you take a few steps forward the hole you came out of will seal and then
some Toado's will drop down to attack you. Kill a few off and then the Deku
Toad on the ceiling will drop down to attack.

First you must defeat the large swarm of Toado's coming after you, start with
a spin attack to take a lot of them out.

The Deku Toad will then launch in to the air and try to slam down on top of you
so roll off to the side at the last second and then it will slam on the ground
unconcious for a minute. Now Jump attack its tongue a few times.

Now it will get up and belch at you, get close and throw a bomb in its mouth
to cause some more damage to it. This will stop him from shaking off more of
the Toado's off of its back as well as not getting a chance to jump.

The Deku Toad will then fall back down with its tongue out and allow you to
jump attack it some more. Repeat the bomb in the mouth and then attack the
tongue one more round and you will defeat him.

As the Deku Toad dies off it spits out a black ball of goo that falls apart and
reveals a chest which contains the Clawshot. Now head south equip the Clawshot
and shoot at the circular piece of metal above the gate with the red dot on it
to hang from the ceiling, this also serves as a switch that gets pulled out and
opens the gate ahead.

Now head south through the door.

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Room 8: Dark Water
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Kill the Helmasaurs by using the Clawshot to grab the armor off the monster and
attack it with its own shell then head south through the door to move on.

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Room 6: Cog Wheel Carousel
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Make your way to the western door and head through.

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Room 4: Main Hub
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Kill the Helmasaur and then head through the west door.

*Note that you can now use the Clawshot and shoot the vines next to the door to
 jump the fenced bridge and get in to the rushing water on the other side.
 Battle some enemies here and collect a few Rupees, thats all that is over the
 edge.

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Room 5: Central Hub
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Turn to the right and Clawshot over the wall to the other section of this floor
to continue. Now go to the west side and turn to the east to see a Clawshot
spot where a lever should be. Use the Clawshot to move the bridge here and the
water will be moved to this spot flowing under the door.

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Room 4: Main Hub
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Kill the Tektite and then head underneath the water wheel to the other side
and go through the door.

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Room 10: Dual Cog Wheel Carousel
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Jump over to the first hanging platform and then Clawshot the spot to the right
on the large cog overhead. Descend down on to the platform below and open the
chest for some Water Bombs.

Now look to the north and fire the Clawshot at the vines on the pillar to
shimmy around the side and drop on to the platform here. Look south at the
large dark pillar just in front of you and shoot at the vines near the ceiling.

Shoot the Clawshot spot to the east and open the chest for a Red Rupee. Head
back to the west and jump on to the platform and then Clawshot on to the vines
from which you came. Now shimmy to the platform here and shoot the Clawshot
over to the vines by the western door. You can then shimmy on over to this spot
and go through the door.

Turn to the right and kill the Chu Worm, then turn around and shoot the
stalactite to drop it on to the geyser below. Jump on it when the geyser lowers
and then ride it up to the top and jump through the hole in the wall.

On the other side kill the two Tektite and then use the Clawshot on the spot
in front of the closed door to open it. Head up the path and use the next spot
to get on top of the high rise pathway allowing you to enter the door.

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Room 11: Western Reservoir
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Kill the two Chu Worms and then Clawshot the vines on the ceiling through the
right side to climb in to the other half of the room. Drop down on the right
side and then use the Clawshot to shoot the vines on the wall to cross the
water channel.

Climb up on to the dry water slide and when you reach the gap shoot the
Clawshot at the spot on the wall to continue up. Kill the Helmasaurs as you
continue and shoot the gaps.

At the top open the chest for some more Water Bombs and then go under the
ladders to find a spot to Clawshot that brings you to another chest holding
the Compass. Now hop over the low fence and climb the ladders to jump at the
lever. This once again will release more water and have it travel down the
chute below.

Now ride the chute down as you land in to the water pit below infested with
Skullfish. Swim to the center island and pick off the Skullfish with the Hero's
Bow if you want. Now jump to the lever and release the water to flow back
in to the central point raising the water level more.

Now head back to the other side of the channel and use the Clawshot to shoot
the vines on the ceiling and drop on the other side. Go through the door on the
right since you haven't been this way yet.

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Room 10: Dual Cog Wheel Carousel
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Drop on to the lower platform just before the water and use your Clawshot on
the Bari to pull out the innards and destroy them to kill it off. Now drop in
to the water with the Zora Armor and Iron Boots and kill the Shell Blade down
here. Walk to the other side and open the chest holding a Red Rupee.

Get out of the water on the other side and go underneath the water wheel when
you can. Now enter the door on the left to come back to the larger cave.

Jump on to the now turning cog wheels and fight off two Lizalfos wearing skull
masks. Now go back to the first cog and shoot the Clawshot at the vines leading
back to the northwest door that you have been through before and enter the
door. Head to the right and go underneath the water wheel killing the Chu Worm
to make your way over to the chest for some Bombs. Kill the Chu's that drop
down.

Now head back under the waterwheel and through the door you just came through.
Now enter the southeast door and take a right to open a chest holding a
Red Rupee. Kill all of the Chu's and then head the other way and use your
Clawshot to activate the switch to open the door in front of it. Now head back
the way you came and Shoot the Clawshot at the northern vine wall.

Climb down a bit to the platform and then shoot at the spot on the moving cog
that you used before to get underneath. Now lower yourself down carefully but
do not drop until you are over the ledge with the western door. Once on the
ledge head inside.

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Room 12: Underwater Maze
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Equip your Zora Armor and the Iron Boots before jumping in to the water ahead.
Jump in on the right side and walk around to the edge of the cliff. If you look
around you will see that it opens up in to a two level area. Unequip the Iron
Boots and swim over to the other shelf holding some pots to flush out a Shell
Blade to kill.

Now drop to the bottom section with your Iron Boots on and head north to turn
to the left to find an opening. Head through and kill the Bari with the
Clawshot Blade Combo and just to your left around the corner. Now unequip the
Iron Boots and swim south on to the top of the shelf here. A Bombfish will come
out of the ground looking just like your Water Bombs and attack you. Get it to
be in front of the rock and hit it to ignite it or use your own Water Bombs to
blow up the rock.

Head through the new hole and look down in the next chamber to find another
rock blocking a hole to the left below. Unequip your Iron Boots and swim to the
surface to find a chest holding more Water Bombs. Now drop back in to the water
and put the Iron Boots back on to sink to the bottom and blow up the rock.

Now draw your sword and go through the new entrance to fight another Shell
Blade. Now get to the surface and go through the door.

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Room 13: Big Key Chamber
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Kill the Worm Chu and then use the Clawshot on the spot found on the ceiling to
open a hole directly below you. Descend with the Clawshot safely on the
platform below and open the chest containing the Big Key. If you want to, you
can fish for Skullfish and small Loaches here, but you can't record any of the
Skullfish since they are a forbidden fish.

Fire Arrows and lob Water Bombs in the water to kill off the Skullfish and then
jump in once the coast is clear. Now head west through the door with your Iron
Boots and Zora Armor equipped.

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Room 12: Underwater Maze
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Use the Clawshot Sword Combo to kill the two Bari and then head up the curving
tunnel. Now head back through the first wall you blew up where the Bombfish
comes out of the ground. Turn left and swim over the Bari or kill it, then take
a right. Now surface to reach the door you originally came through and enter it
to press on.

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Room 10: Dual Cog Wheel Carousel
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Use the Clawshot to attach to the first cog and then rotate over to the first
platform you come to and drop on it once your shadow appears over it. Now time
your next clawshot to hit the only spot on the second cog wheel to rotate over
to where the opened chest is.

Drop down on to this platform and then use the Clawshot to shoot the vines on
the wall ahead to get up and over to the east door and leave the room.

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Room 4: Main Hub
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Head under the moving water wheel and kill the Tektite to get to the other
door safely.

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Room 5: Central Hub
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Watch the cut scene showing that the water level has risen to allow you in to
the central door in the middle of the room now, but do not go just yet. Now
kill the Tektite that attacks and then equip the Zora Armor and Iron Boots to
head up the flooded stairs.

Now kill another Tektite at the top of the stairs and stand on the upper step
to shoot the Clawshot at the spots hanging above the chandelier. You will be
pulled to the ceiling just above it, so drop down and open the chest for a
Heart Piece.

Now to get down line yourself up with the bottom of the stairs and with the
Zora Armor on dive in to the deep end of the stairs so you don't have to bother
with diving in to the Skullfish infested waters.

Now head back up the flooded stairs and go through the eastern door.

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Room 4: Main Hub
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Kill the Helmasaur and continue on through the door to the east.

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Room 6: Cog Wheel Carousel
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Now kill the Tektite and head left through the opening and kill the two
Helmasaurs to reach a door at the far east side.

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Room 7: Eastern Reservoir
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Now go through the door on the right and cross the water channel to the other
side. Climb up on the edge of the water slide and equip the Iron Boots to start
walking up the wet slope, use the Clawshot at the spots as you come up to them
to move a little faster, watch out for the Tektites as they come down to attack
you.

*Note that you can also climb on the ledge that initially gets you on to the
 water slide and walk/run up it faster. Just be careful with not falling off
 the edge in to the water or you will have to climb all the way up again.

Once you make it to the top go under the ladders and use the Clawshot to shoot
the spot to reach the higher ledge. Now open the chest and you will get a
Purple Rupee. Now jump off the low fence and head over to the edge of the slide
to either ride it down or jump off the edge in to the pool below. Head out of
this room through the right door.

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Room 6: Cog Wheel Carousel
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Head along the path and leave through the western door.

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Room 4: Main Hub
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Cross the bridge and enter the door to the west.

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Room 5: Central Hub
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Kill the Tektite that approaches and then go down the flooded stairs. Head
around to the east side and jump out to the lever to pull it down and make the
stairs turn the other way so the water is diverted to the east instead of west.
Now head through the first floor east door.

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Room 4: Main Hub
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Kill the Helmasaur and enter the eastern door.

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Room 6: Cog Wheel Carousel
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The water being diverted to this chamber will now fill the room up raising the
bridge that was on the floor before. Head to the left and go down the tunnel to
walk along the path and kill all of the Tektites that attack. Or ride the
platform around to the spot with the bridge and run across.

Step on the button located on the floor a ways away from the gate to release
the Lizalfos. Kill him and then stand on the button again, this time use your
Clawshot to shoot the spot on the other side of the gate. Open the chest to
receive another Piece of Heart, which if you got all of the other available
pieces up to now will make a full one.

Now shoot the target on the ceiling to get out of this locked area and get out
of the room by heading up the tunnel and through the east door.

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Room 4: Main Hub
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Head across the bridge and enter the door to the west.

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Room 5: Central Hub
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Now is a good time to use Ooccoo and head out of the dungeon and save your game
before you head in for the boss battle. Now find a spot where you can drop in
to the central water pool and swim to the center island. THis time you will be
on the ledge above the alcove you opened a chest on. Unlock the door with the
Big Key and head inside. If you don't already have a fairy in at least one
bottle or want to have another one go over to the pots and smash them to make
another appear. Now equip the Zora Armor and Iron Boots and drop down in to the
central hole.

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Room 14: Twilit Aquatic Morpheel
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As you descend you are heading straight down in to the monsters mouth, so
unequip the boots and swim off to the side a bit and continue down. Once you
are on the ground make your way over to the large tentacle sticking out of the
ground to start the cut scene and fight.

Back up a bit and use your Clawshot to grab the eyeball from the tentacle as it
comes up to look around. This will pull the eye out and bring it to you so you
can attack it. As you are attacking it however, the Morpheel will send a couple
of Bombfish after you. Hit the eye as many times as you can and then deal with
the fish. They land in a circle around you so perform a spin attack to activate
them all and then swim out of the way.

You must repeat this process roughly 10 or 11 times to get it really angry.

Once you have accomplished this it will come out of the ground and show its
true size, one very long eel monster. Now is a good time to unequip the Iron
Boots and swim out of the way as it crashes in to a lot of the pillars. Swim
over Morpheel and target the eyeball on its back with the Clawshot.

Once you hit your target you will get on the back of the Morpheel and hold on
to the eye socket. Start hacking away at the eyeball and eventually you will be
throw off of its back. Quickly swim back along with the Morpheel and repeat
this two more times to finally kill off the mighty boss.

Once the battle is over you will get the last Fused Shadow and a Heart
Container. Once you are finished head over to Midna and tell her you are ready
to go. Save your game when it prompts you to.

At this time you should have the following:

10 Life Containers

Ordon Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
0 Heart Pieces

Big Wallet (600 Rupee Max)
Quiver (30 Arrows Max)
Golden Bugs (20 of 24)
Hidden Skill (3 of 7)
Scent of Ilia
Fish Journal
Letters (6 of 15)
Fused Shadow (3 of 3)

Bomb Bag (x3)
Bottle (x3)
Clawshot
Fishing Rod
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot

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2.12 - Collecting Loose Treasures
*******************************************************************************

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Hyrule Field
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Watch the cut scene and then you will be transformed back in to a wolf. Now
head west and reach Castle Town.

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Castle Town
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Now go back to Telma's Bar and enter the open to get booted out. Head back up
the steps and Louise, Telma's cat, will know who you are. Louise tells you to
get in the window, so push the box over and climb through.

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Telma's Bar
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Do not hit any pots as you move around up here. Cross the ropes and listen in
on the Goron talk. Then cross the second rope and listen to Telma. Once you
reach the other side pick up the small pots and place them behind you and
carefully move around the large pot. Once you make a path to the third rope
cross it as you listen to the people at the table.

Climb up the ledge and enter the doorway to move on.

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Jovani's House
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You drop on to a pile of gold and find a gold man sitting on a chair. Talk to
the statue to find out that it is the missing Jovani, he was consumed by greed
and sold his soul to the dark creatures to have all the wealth. Turn on your
senses and attack the Poe spirit behind you carrying the lamp and use the A
Button to perform a finisher and gain the soul.

Talk to Jovani again and he will tell you that he needs 20 of them to free his
soul from the curse, once it stops raining you can also come and go through a
hole in the yard where all the cats gather. Jump in to the treasure chest to
reach the waterways below.

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Castle Waterways
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You will fall on to a flooded ramp and slide down in to a room filled with rats
and overflowing water. Pull the chain and then it will open a flood gate ahead.
Drop in to the water and the current will take you to another room.

Get out of the water and kill the two Skulltulas up the stairs. Go back down
the stairs and grab one of the many sticks to light it. Head back up the stairs
and catch the web on fire to proceed.

Kill the Keese that attack and then head back for another stick that is lit to
light the three torches inside this upper room. Now climb to the east with a
lit torch and light hte web on fire.

Drop down the other side and kill the Keese and Bulblin that come after you.
Head north through the doorway and kill another Bulblin, then use your sense
ability and dig in the hole in the center of the room to go down to the sewers
that you started in back when you first transformed in to the wolf.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Sewers
///////////////////////////////////////////////////////////////////////////////

Head north and kill the Vermin straight ahead, then turn to the right and go up
the stairs to kill the Bulblin. Continue up the tower using the ropes and
killing the Bulblins as you ascend since you can not use Midna's help in
jumping. Once you reach the top head north out the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Roof
///////////////////////////////////////////////////////////////////////////////

Head north killing the Bulblins, watch out for the strong winds blowing around.
Head east and kill the Kargarok and then head north again.

Once again since you don't have Midna's help you will have to wait for the wind
to blow and a broken bridge will temporarily raise allowing you to quickly
cross it before the wind dies down again. Now face west and leap down on to the
roof.

Head along the spine of the roof and kill the Kargarok waiting around, then
jump up the ledges and get inside the window.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Tower
///////////////////////////////////////////////////////////////////////////////

Head up the stairs and through the door to start a cut scene.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Talk to Midna and warp straight to the North Faron Woods so you can head north.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
North Faron Woods
///////////////////////////////////////////////////////////////////////////////

Just after passing Trill's Shop your monkey friend will come hopping down as
four Puppets surround her. Kill them off and she will talk to you. Head up the
ramp of the stump and talk to Midna to do some timed jumping with her help.

Once at the entrance kill the Keese and enter the area. Wait for the two
bridges to turn in the wind so you can get on the second one and wait for the
wind again. Now carefully cross the ropes to the other side of the cliff as two
huge logs swing back and forth.

You will then come up to the howling stone to perform a song and unlock the
ability to get to learn a skill once you become human again. Now continue forth
and enter the Sacred Grove.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Sacred Grove
///////////////////////////////////////////////////////////////////////////////

Just as you enter you will find another howling stone to howl at, so do so.
This actually calls the Skull Kid from on top of the tree and he will summon
more Puppets to attack you.

Now head through the log that he opened and take a quick left through another
log as well to move on. The Puppets are continous and won't stop attacking, so
only destroy them when they catch up.

Head up and to the left to climb up the ledge to where the Skull Kid is playing
his instrument, attack him and he will run off opening a new hole.

Turn around and go back through the tunnel you came through. Head across the
water and enter the now open tunnel here to reach a new section. Climb the area
to look around and then drop back down and head through the tunnel the way you
came and you will be in a new area...Lost Woods style.

Now head through the waterfall and climb the ledges to find the Skull Kid above
to hit. Drop out of the tree and go through the opening he went through and
follow the path through another opening.

Now go through the water and enter the only opening around and you will find
the Skull Kid on a high ledge in the trees. Now go past this tree he is on and
to the left to enter the area you came to and climbed originally and had to
turn around at.

This time climb the ledges and go up the branch pathway to sneak up on the
Skull Kid and hit him. Now drop down and chase after him through the once stone
wall and take a right to drop in to a large ruins area.

Now the Skull Kid jumps to a lower spot and sends his Puppets after you, fight
through the Puppets and hit him again. Repeat this three times and then the way
forward will be opened.

Now step on the triforce in front of the two statues and howl the song the
Skull Kid was playing. This makes parts of the ground disappear and the statues
come to life.

If you want to solve this puzzle on your own just draw the beginning pattern
like so with pen and make your changes with pencil or copy and paste mine in to
notepad a lot of times to see what you can come up with:

L means Links starting position
F means the finishing spots for the statues
S means the Statues starting positions

*Note that the Statues are facing you so if you turn left they turn left which
means only the Statue on the single piece of land will actually do what you are
doing.

[ ][ ]   [ ][ ]
[ ][F][S][F][ ]
[ ][ ][ ][ ][ ]
   [ ][L][ ]
   [ ][ ][ ]
      [S]

If you come up with a solution less than 13 moves email me the solution and I
will put it in the guide.

Here are the steps I took to completing this puzzle:

===============================================================================
|| || || || || ||  SACRED GROVE STATUE SOLUTION DIAGRAM FORM  || || || || || ||
===============================================================================

       STEP ONE            STEP TWO          STEP THREE         STEP FOUR
    [ ][ ]   [ ][ ]    [ ][ ]   [S][ ]    [ ][ ]   [S][ ]    [ ][ ]   [S][ ]
    [ ][F][ ][S][ ]    [ ][F][ ][F][ ]    [ ][F][ ][F][ ]    [ ][F][ ][F][ ]
    [ ][ ][ ][ ][ ]    [ ][ ][ ][ ][ ]    [ ][ ][ ][ ][ ]    [ ][ ][ ][ ][ ]
       [L][ ][ ]          [ ][ ][ ]          [ ][ ][ ]          [ ][ ][ ]
       [ ][ ][ ]          [L][ ][ ]          [ ][L][ ]          [ ][ ][L]
          [S]                [S]                [S]                [S]


       STEP FIVE           STEP SIX          STEP SEVEN         STEP EIGHT
    [ ][ ]   [ ][ ]    [ ][ ]   [ ][ ]    [ ][ ]   [ ][ ]    [ ][ ]   [ ][ ]
    [ ][F][ ][S][ ]    [ ][F][ ][F][S]    [ ][F][ ][F][ ]    [ ][F][L][F][ ]
    [ ][ ][ ][ ][ ]    [ ][ ][ ][ ][ ]    [ ][ ][L][ ][S]    [ ][S][ ][ ][S]
       [ ][ ][L]          [ ][L][ ]          [S][ ][ ]          [ ][ ][ ]
       [ ][S][ ]          [S][ ][ ]          [ ][ ][ ]          [ ][ ][ ]
          [ ]                [ ]                [ ]                [ ]


       STEP NINE          STEP TEN          STEP ELEVEN        STEP TWELVE
    [ ][ ]   [ ][ ]    [ ][ ]   [ ][ ]    [ ][ ]   [ ][S]    [ ][ ]   [S][ ]
    [ ][L][ ][F][ ]    [ ][F][ ][F][S]    [ ][F][ ][F][ ]    [ ][F][ ][F][ ]
    [S][ ][ ][ ][S]    [S][L][ ][ ][ ]    [S][ ][ ][ ][ ]    [ ][S][ ][ ][ ]
       [ ][ ][ ]          [ ][ ][ ]          [L][ ][ ]          [ ][L][ ]
       [ ][ ][ ]          [ ][ ][ ]          [ ][ ][ ]          [ ][ ][ ]
          [ ]                [ ]                [ ]                [ ]

     STEP THIRTEEN
    [ ][ ]   [ ][ ]
    [ ][S][ ][S][ ]
    [ ][ ][L][ ][ ]
       [ ][ ][ ]
       [ ][ ][ ]
          [ ]

===============================================================================
|| || || || || ||  SACRED GROVE STATUE SOLUTION WRITTEN FORM  || || || || || ||
===============================================================================

Left, Down, Right, Right, Up, Left, Up, Up, Left, Down, Down, Right, Up

Alternate solution:

Right, Down, Left, Left, Up, Right, Up, Up, Right, Down, Down, Left, Up

===============================================================================
|| || || || || || ||  END OF SACRED GROVE STATUE SOLUTION  || || || || || || ||
===============================================================================

This will complete the puzzle for you unlocking the door forward. Head up the
stairs and go over to the Master Sword to Check it and watch the cut scene. Now
that you have the Master Sword you can also transform in to a wolf whenever you
want which means you can also teleport whenever you want.

Now head south and enter the left door of the ruins and turn around to look on
the wall above the door. You will find a Male Snail to grab here for your
collection. Now leave this area to the west.

Blow up the rock in the middle of the area and then transform in to a wolf by
talking to Midna. Now use your senses and attack the Poe that comes out and get
its soul.

Now search the ground where you blew up the rock with your senses on to find a
dig spot that takes you in to an underground cavern. Kill all of the Baba
Serpents and a chest will appear holding a Piece of Heart. Now head to the
other side and get out of the hole.

The way out is back to being a stone wall, so your only choice is to teleport
out of the area. Head for the Ordon Woods to start collecting items and work
your way up to the top of the world.

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Ordon Woods
///////////////////////////////////////////////////////////////////////////////

Head south to Ordon Village.

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Link's House
///////////////////////////////////////////////////////////////////////////////

Head south to enter the actual village area.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ordon Village
///////////////////////////////////////////////////////////////////////////////

Head south to Ordon Ranch.

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Ordon Ranch
///////////////////////////////////////////////////////////////////////////////

You can herd the goats to see if you can beat your best time. Now transform in
to the wolf and head in to the barn. Use your sense to locate a hole in the
ground and dig down in to a secret cavern.

Transform back in to a human and make sure you have an empty bottle. Kill off
all the Vermin and then attack the Rare Golden Chu. Bottle up its jelly and
you will be able to replenish all of your health as well as get an attack boost
when you eat it. You can always come back and get a refill when you run out.

Now warp to the North Faron Woods.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
North Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head east staying in wolf form to enter the mist covered area. Head down the
dock to have Midna help guide you with timed jumps and then go to the other
side of the area. Once over on the large land head to the east side of this
spot to have Midna help you with more timed jumps.

Now go up the ramp for more timed jumps and attack the Poe that is over here to
take its soul. Now go back to the southern piece of land and get to the other
side of the dark tunnel to head north past Coro and enter Hyrule Field.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Now head over to the pond and look underneath the bridge to the north to find a
Clawshot spot to get over the wooden braces. Use it to find a chest holding an
Orange Rupee.

Now wait for the sun to go down and head over to the middle of the field to
find the Poe on a raised ledge with a tree that you can reach, take it down.
Now head for Kakariko Gorge to the east, just before reaching the path
connecting the two areas you should get stopped by the Mailman.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Gorge
///////////////////////////////////////////////////////////////////////////////

As you head in to the gorge area go left off the path and up the hill, at night
head over to the tree at the top of the hill and attack the Poe that is sitting
around here.

Now go across the path and in to the dark cave again that you previously
explored. Take a right at the first intersection and then south at the next. At
the third intersection go left and then left again at the final intersection to
locate the Poe you couldn't defeat before. Once it is defeated head back out of
the cave.

Now head back in to Kakariko Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

During the daytime head over to Malo Mart and talk to Gor Liggs outside to find
out that Malo Mart is taking donations for repairing the bridge to Castle Town
to bring in more traffic to the area. Head inside and talk to Gor Ebizo to find
him holding a donation box. Give him 1,000 Rupees to finish the bridge
donations, you can get extra money by firing an Arrow Bomb at the bell above
the sanctuary for a Silver Rupee. You must transform in to a wolf behind the
building then get on top of it like you did before to grab it.

Now head in to the Graveyard.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Graveyard
///////////////////////////////////////////////////////////////////////////////

Head east and crawl through the hole at the end to find the Zora Prince
standing over here, talk to him. Now leave the Graveyard back to Kakariko
Village to the west.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head to the Bomb Shop to find a new bomb is available for purchase. Now
teleport to Death Mountain by standing out of site from everyone.

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Death Mountain
///////////////////////////////////////////////////////////////////////////////

Now climb the mountain with Midna's help and drop in to the hot springs to
enter the elevator room and transform back in to a human. Step on the elevator
and use the Iron Boots to activate it. Now head in to the Goron Mines to the
north.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Entrance
///////////////////////////////////////////////////////////////////////////////

Head down the ramp and then jump to each platform as the lava stops firing up
in to the air so you can make it to the other side. Now head through the cage
on the right and smash the two barricades of wooden planks in the way. Now
activate the switch and run past the blasting hot spot to the other side.

Activate the second switch to run past a second blasting hot spot and then jump
the ledge to the platform. Turn around and cross the plank quickly on the right
side to avoid the blasting hot spot from turning back on and jump to the next
platform. From here climb the ladder and look to the right to jump to another
platform.

Head to the right along a narrow ledge and kill the Torch Slug. Head back to
the south and kill the Torch Slug here to activate a switch on the ground. Now
you must quickly run to the north and leap the gap to the other platform and
pass the next hot spot by going to the left.

Once down the path hop down to the ground below and enter the door to the north
to enter the next area.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Forge
///////////////////////////////////////////////////////////////////////////////

Activate your Iron Boots and let the giant magnet grab you and take you to the
second stop, then unequip the boots. Head up the ramp and activate the Iron
Boots again as you kill off the Bulblins and Fire Keese. Let it take you to the
north and then head through the door to the next room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Diamond Switch
///////////////////////////////////////////////////////////////////////////////

Kill the Water Toadpoli by reversing the rock it spits at you with a Shield
Bash, then hop over the rocks and hit the crystal on the ledge above with an
Arrow or the Clawshot.

Head through the gates as they open and kill the Bulblin and the two Beamos to
move north in to the next room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Docks
///////////////////////////////////////////////////////////////////////////////

Now make your way past the Archer Bulblins and get to the north east door area.
Head north to the raised platform and then use your Clawshot to hit the net
hanging from the platform ahead to climb it and get to the last chest in this
area containg a Purple Rupee.

Now leave the dungeon by saving and quitting, then re-loading the game save.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Death Mountain
///////////////////////////////////////////////////////////////////////////////

As you head down the mountain to the south talk to the Goron just after the
steam geysers to have him launch you on to the ledge to the west above the
normal path. Wait until night and look to the south to find a Poe to take out.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Now head back in to Kakariko Village while it is still night and climb the
stairs inside the Bomb Shop to make it to the roof. Now head over to the old
destroyed bomb shed and kill the Poe here. Head up the path to the look out
point to find another Poe.

Now quickly while it is still night head for the Graveyard.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Graveyard
///////////////////////////////////////////////////////////////////////////////

Look around the graves for a Poe sitting around, then head back to the entrance
and turn left to see a grave you can push just before you leave. Once pushed
this will release a Poe for you to attack.

Now head back out of the Graveyard and in to Kakariko Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Pay off the rest of the bill for the new bridge and then Gor Ebizo asks for
2,000 more to buy out the shop owner, Do not bother giving any Rupees to this
yet because we can get the cost lowered a lot. Now head out to the north and
enter Hyrule Field.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head to the west and you will find the bridge finished. Cross to the other side
to find a Goron exhausted from all of the hard work, head back to Kakariko
Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Now talk to Gor Liggs. You will be handed a huge barrel of Hot Springwater.
You can not ride your horse with this barrel so you will have to run through
the field on foot. Stick to the very southern edge to avoid as many enemies as
possible and stand still to place the barrel down when you have no choice but
to fight them off.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Once you reach the Goron with the barrel of Hot Springwater throw it on him to
revitalize him back to his normal strength and watch the cut scene. Once he
comes back he will drop off a Piece of Heart on the bridge for you.

Now head west through the cave and cross the bridge past the Bulblins to enter
Castle Town.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Head south down the alley and enter the shoppers street. Head south to find the
Goron shop and buy some fresh Hot Springwater to place in one of your 3 bottles
and quickly exit to the south.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head all the way to the south to find a Goron staring at a landslide ahead.
Hand over the Hot Springwater and he will start to dig it out for you. Once you
leave the area and come back you will have access to the area.

Now climb the tall rock as you head towards the castle and transform in to the
wolf at the top. Dig down in to the secret cave below. Once inside transform
back in to a human and kill the Tektites and a chest will appear holding an
Orange Rupee. (You can use this for Malo's funds!) Leave this cave and wait
until night to look around the stairs for a Poe.

Now descend back down the stairs and go west around the structure to find the
White Wolf ready to teach you a new skill. You will now learn the Helm
Splitter. Now drop down in to the water through the large hole to reach Lake
Hylia.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Lake Hylia
///////////////////////////////////////////////////////////////////////////////

You will appear on the dock, transform in to the wolf and then head along the
land to find a Poe by the tree. Now go back to the docks and run along the
shallow water of the small islands to make it over to the entrance to the
spirit cave. Head along the boardwalk to the right of the entrance to make it
to the connecting piece of land.

From there head south jumping (best in human form) to the other platforms and
make it to the other side to find another Poe flying around. From here head
north and jump down to a platform that allows you to jump on to another large
platform. Turn left to go across the bridge and then climb the ladder and head
west quickly to the tall tower and kill another Poe. Transform in to human form
and climb the tall tower to talk to the man at the top, Auru, and you will
receive Auru's Memo. We will use this a little later after we gather all the
items we can in this part of the world.

Now the sun is most likely rising so head for the Spirit cave and enter it. Go
along the left path and jump to the two platforms ahead and then use the
Clawshot on the vines. Climb up to the top and then head through the door in to
a cave room. Light the two torches and a chest will appear beside the other two
containing a Heart Piece. The other two chests have Bombs and a Blue Rupee.

Now leave the spirit cave and turn to the left to cross the boardwalk again.
Head over the wood bridge and climb the ladder to hop up a ledge. Now transform
back in to a wolf and use the stone to howl the tune coming from it. Once you
succeed play the song with the White Wolf and it will allow you to find it for
another skill.

Turn around and head to the left to find the Dark Cave you entered previously
and enter it again. Follow the path to the right and then the right again to
reach the third intersection. Here you will find a Poe to attack. Now go north
and take a left at the next intersection.

Make your way to the north eastern intersection to attack another Poe. Now head
south and curve to the west. Once at this intersection move to the south and
attack the next Poe. Leave the cave by stepping in to the light ahead.

Now head over to the cannon house and get launched up to the top, pay for a
ride on the cucco and get on at least the first ledge of the floating game
island below. Now attack the Poe on the second to last level of this floating
fort for a soul.

Head back up and buy another ticket for the cucco game, jump off to the left
and keep turning to the left to find a hidden ledge underneath the building.
Land here and transform in to the wolf to take out a Poe at night. You will now
have the 20 Poe souls that Jovani wanted you to get.

By now it is daytime so transform in to the wolf and head over to one of the
two Eagle Grass spots to call on your large bird friend that you gained while
in the Twilight Realm. This time through the river you will get to play a mini
game collecting fruits for points. You must score 10,000 points or more to win
the prize here. To do this you must chain your fruits together by getting the
same ones after each other. Once you start seeing the red Strawberries, only
get these and you will easily break way beyond the 10,000 point margin. My High
Score was 56,334. Once you beat the 10,000 point mark you will earn a Piece of
Heart.

Head back to Lake Hylia and use the cannon to get on the upper level if you
have to. Head south across the bridge and underneath the large tree. Once you
cross the small wooden bridge look up on the wall to the right to find a large
boulder you can shoot a Bomb Arrow at and reveal a spot for the Clawshot. Climb
up to this spot and then fire some more Bomb Arrows across to the other
boulders across the gap.

Clawshot over to the next two spots and kill the Poe at night for its soul. You
can also open a chest here for a Purple Rupee. Up in this spot you will also
find a circle of grass that houses a dig spot in the middle that leads to a
cave below. You will now encounter the Bubble, Fire Bubble, and Ice Bubble.
Once defeated a chest will appear on the other side containing an Orange Rupee.

At this time the landslide the Goron was clearing out is now clear so you can
freely out of any of the three exits of Castle Town when you need to. Make
your way back to Kakariko Village as you should have enough Rupees now to
donate for the cause.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Now that you have repaired the bridge and helped refresh the Goron so he can
start his store back up in Castle Town the 2,000 Rupee donation has dropped to
a small 200 Rupee price. That should fit your budget just fine. Hand over the
200 Rupees and the snobby store with outrageous prices will close down. Do as
Malo instructs and start to head for Castle Town now.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

On your way over to Castle Town the Mailman will stop you to hand a letter over
to you from Malo. Now head out to Castle Town.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Head in to the central square and head inside the new Male Mart store. Inside
you will find everything redecorated and the prices have been cut a lot. You
can now afford the 100,000 Rupee Magic Armor for just 598 Rupees. Go out and
collect more so you can buy it.

Magic Armor allows you to be invincible against your enemies, however it sucks
up Rupees to keep the magic going. When you run out of Rupees you will not be
able to move very well in the armor as well, so only use the armor in big
fights when you really have to. Also note that with this armor you can always
empty a chest in the dungeons if you are full by equipping this armor now and
letting it suck the amount out that you need.

Now head over to Princess Agitha's and drop off the bug that you found for some
Rupees and then head in to the STAR Tent since you now have a Clawshot. Use it
on the mesh sides of the cage and you can go from one side of the cage to the
other very quickly and gather all of the stars. Once you get them all you will
gain the Big Quiver to hold more arrows.

Now go to Jovani's House and talk to him to allow him to move again. He will
still be a gold statue though. As for the cat it is completely cured. He will
hand you a Bottle with Great Fairy's Tears in it and tell you that you can get
more from a cave in the west part of the Gerudo Desert. He will tell you to get
39 more souls to make the 60 to see if that will complete his soul.

Before heading further in to the story we must collect a few more Poe Souls
before moving on. Leave Castle Town to the west and enter Hyrule Field.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

You will notice that not only are Bulblins attacking you but Helmasaurs and
Baba Serpents have been added to the area. Head north to enter the northern
Hyrule Fields and you will find Lizalfos attacking you here. Now head left from
the path you came from and you will find a patch of grass with a circle in the
middle. Go in to wolf form and dig a hole here to land in a cave below.

Stay in wolf form to kill off the Deku Baba's inside and kill off two Poe's
down here. Now leave the underground cave and head over to the bridge at night
to find another Poe to kill off. Now go southwest to the western side of Hyrule
Field.

At night head to the south end to find an ampitheater with a Poe at the bottom
of the seats to kill. Now head through Castle Town to the east side and kill
the Poe on the bridge. Now have Midna teleport you to Zora's Domain.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Head out of the throne room and dive off the waterfall. Now head over to the
east piece of land and climb the ramps to find a Poe at night floating around.
Now swim over to the west bank and use Midna to climb two timed jumps to get
behind the waterfall and you will locate another Poe.

Now go south along the river to the Upper Zora River.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Upper Zora River
///////////////////////////////////////////////////////////////////////////////

As you enter the area wrap around to the right and cross the river to the
opposite bank with the torches on it to find another Poe to kill. Now head for
the north side of the broken Bridge of Eldin.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Look on the east wall for a spot to use the Clawshot and get on the ledge with
the bug you collected a while back. Head south along the ledge and enter the
cave here.

You will enter a large cave with lava everywhere. Kill off the Fire Keese and
then make a decision to either take a short cut or clear out the entire cave.
If you want to take the short cut go to the middle of the platform and turn to
the west to look all the way down for a magnetic beam going on below, there is
a beam below the first beam here. Run off the ledge and equip the Iron Boots in
mid-air after passing the first beam to get taken by the current, or go to the
edge of the ledge and kill the Bulblins with Bomb Arrows, or standard Arrows.
Drop down on to the magnetic beam that is closer to you.

If you took the shortcut skip this paragraph. Run off the edge and jump off to
the magnetic beam as you equip the Iron Boots in mid-air. Now drop to the land
below and head up the path. Now run off the next ledge and equip the Iron Boots
in mid-air like before to get caught by the current. Drop down in the tunnel
turn to the right to kill an awaiting Dodongo. Go in to the fenced off area and
open the chest for a Red Rupee. Now go back to the tunnel and run off the edge
as you equip the Iron Boots for the magnetic beam below.

This is where the shortcut and the normal path merge. Drop down from the magnet
and light the two torches to make a chest appear containing an Orange Rupee.
Now continue along the path to kill a Dodongo and open the chest for a Piece
of Heart. Head down the tunnel to exit the cave.

This concludes the available items at this time, so now you are ready to move
on with the story.

At this time you should have the following:

11 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
0 Heart Pieces

Big Wallet (600 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (21 of 24)
Hidden Skill (4 of 7)
Scent of Ilia
Poe Souls (29 of 60)
Fish Journal
Letters (8 of 15)

Auru's Memo
Bomb Bag (x3)
Bottle (x4)
Clawshot
Fishing Rod
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot

*******************************************************************************
2.13 - Heading out to Gerudo Mesa
*******************************************************************************

Teleport to Castle Town and head inside the gates.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

Your letter from Telma told you to come talk to some traveler's that have
stopped by her bar, so head there now.

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Telma's Bar
///////////////////////////////////////////////////////////////////////////////

Head north and Telma will start a cut scene. Now talk to the three travelers by
the table as instructed and learn some of the Hyrulian history; some that was
mentioned in a lot of Zelda games, as well as some new information. After you
talk to the three look at the map to find the location of Auru, which you
should have already met earlier and head back to Lake Hylia.

*Note that if you look to the left as you walk in to the bar you will find the
 Mailman looking at letters by the wall.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Head over to the cannon house if you already grabbed the papers, otherwise talk
to Auru at the top of the tall stone tower. Place the paper's in an item slot
and then use them when standing next to Fyer to get a free ride to the Gerudo 
Desert.

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Gerudo Desert
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then wait for nightfall and go back to where you landed
and look south. You will find a Poe to kill off and take its soul. head west to
find a bug, Male Dayfly flying around to catch. Now head along the southern
wall and go west to find some ruins with a chest on the southeast corner.

Turn to the north and go down in the second trench you come to and head west.
Soon you will find another bug, Female Dayfly to catch. Now go to the southwest
where the structure is sticking out of the ground. Use your Clawshot on the old
tree to get up a level, then use the Clawshot on the flying Peahat; in previous
Zelda games the Peahat was an evil creature that tried to hurt you.

Drop on to the higher ledge and then you will be closed in to a small area to
fight the Twilit Messengers. Use a sword spin on all three to kill them all off
and then climb the small ledges up to the side of the broken bridge piece to
kill the Poe at night. Now that you found the missing bridge piece have Midna
take it to the Bridge of Eldin, then warp back.

When you reappear you will notice an entrance that was blocked by the bridge.
This is the Cave of Ordeals, do not bother entering it yet as you do not have
all the items needed to complete it. Now head north and a Bulblin Camp will
spot you. Kill the two charging groups of Bulblins and get on one of the
Bullbo's that are left behind.

Now that you have the power of a Bullbo head for the camp and start ramming in
to the wooden structures with the A button used to put the Bullbo in to a mad
rage. Once you destroy the camp head to the east to find a dead tree to use the
Clawshot on it. Wait for night if it isn't already and kill the Poe that
appears. Once it is killed, dig down in to the hole it was flying around to
kill two more Poes.

In the underground cave you can destroy the bomb rocks to light three torches
and then open the chest that gives you an Orange Rupee. Leave the cave and head
back in to the camp to steal a Bullbo by the fire, head north through the gates
that are blocking the way and climb the ledges.

If it is still night transform in to the wolf and run past the White Wolf to
come to a dead end with a Poe to kill. Now return to the White Wolf and
transform back in to human form to talk to him and learn a new skill, Mortal
Draw. Now head down the path to the right to move on to the next area.

Head north and start using the Hero's Bow with the Hawkeye combo to snipe the
Bulblin from the tower to the right of the gate. Head past the first wall and
look to the left to snipe another Bulblin sitting on the ground. Head to the
right where the tower was that you sniped the Bulblin and then climb on the
crate to look through the small window.

Snipe the Bulblin walking around on the ground as well as the Bulblin in the
tower to the right. Now head down the path the other way, climb the steep ramp
and snipe the sitting Bulblin. Turn around the corner and snipe the Bulblin on
the tower to the left as well as the one sitting down to the right.

Now go to the northwest corner and look through the window for a Bulblin
walking on the ground, snipe him from this position. Stay along the left wall
and wrap around slowly to snipe a Bulblin coming up a ramp around the corner.
Head down this ramp and carefully look around the corner to snipe another
Bulblin on the ground.

Now go through the area you cleared out through the small window earlier and
turn to the left to snipe the last Bulblin, take the Small Key he drops. Now
attack the roasting Bullbo and it will explode after a couple of hits revealing
a Piece of Heart. Now head back to where the last sitting Bulblin was by the
torch and unlock the gate to the Bullbo.

As you approach the Bullbo a cut scene will start with King Bulblin attacking
you once again. Perform the Back Slice skill or the Helm Splitter to deal some
serious damage on him. After three hits he will run away and catch the place on
fire. Take this opportunity to run over to the Bullbo that is now getting to
its feet and ride it out the way you came smashing your way straight to the
north and in to the next area.

Turn back around and get off the Bullbo to climb the ledge and re-enter the
Bulblin stronghold. Straight ahead back in the room you were just in is a Poe
that appears at night, take care of it. Now head back the way you were going to
the north. If it is still night head up the stairs and look to the left for
another Poe flying around. Now head to the other side and light the torches to
get a chest to appear and open it for a Purple Rupee. Now it is time to head in
to the temple.

At this time you should have the following:

11 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
1 Heart Piece

Big Wallet (600 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (23 of 24)
Hidden Skill (5 of 7)
Scent of Ilia
Poe Souls (37 of 60)
Fish Journal
Letters (8 of 15)

Auru's Memo
Bomb Bag (x3)
Bottle (x4)
Clawshot
Fishing Rod
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot

*******************************************************************************
2.14 - Arbiter's Grounds
*******************************************************************************

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Room 1: Entrance
///////////////////////////////////////////////////////////////////////////////

Head down the long hallway and turn to the left to use the Clawshot on the
spot. Now jump to each platform and quickly get on and off the square one as it
will sink. Now roll out to the land with the gate, and roll again to the other
platform on the other side of the gate to the right.

Kill the Stalkins that attack and then use your Clawshot to grab the lever so
it pulls it out of the quick sand. Now pull on it to open the gate to your left
and go through it. To the right of the locked door are some pots and a filling
station for the lantern. Now smash through the wooden planks on the other side.

Head across the sand with a roll and open the chest for the Small Key. Now turn
around and quickly roll back over to get on the ledge as a swarm of Poison
Mites come after you. THey will jump on you and slow you down so do not get
caught with them on you as you cross sand. Head through the locked door.

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Room 2: Stalkin Battle
///////////////////////////////////////////////////////////////////////////////

Head in to the dark room and light the lantern. Head in to the room and fight
off all of the Stalkin as they come up from the ground. Once they are all dead
navigate around the room to light the two torches by the door and head through
to the north.

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Room 3: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Head straight ahead and then watch the cut scene. Transform in to a wolf and
attack the Poe and take its soul. Just like in the Forest Temple of Ocarina of
Time killing these Poe's will release the flames to re-open the doors again.
Smell the fallen Poe to learn the Poe's scent and you will be able to track the
remaining three down.

Head to the right of the stairs going north and Clawshot over to open the chest
for a Piece of Heart. Now go to the left side of the stairs and roll across the
sand to each platform and open the chest for the Dungeon Map. Now go to the
east side and dig to the right of the door to find a chain that once pulled
will drop the floor to reveal stairs to a door. Head down and enter the door.

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Room 4: Rotating Room
///////////////////////////////////////////////////////////////////////////////

Kill the Bubble and then grab the lever in the center to turn it
counter-clockwise revealing a chamber with a Redead inside. Attack from a
distance due to its scream makes Links bones shiver until he is attacked. Open
the chest inside for a Small Key. Now turn around and look up in to the hole in
the ceiling to find a spot to use your Clawshot, do so.

Kill the Rats and transform back in to wolf form to follow the Poe Scent
through the door.

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Room 5: Poe Lanterns
///////////////////////////////////////////////////////////////////////////////

Now kill the two Bubbles and search the walls for the Poe to kill him. Now head
south back through the door.

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Room 4: Rotating Room
///////////////////////////////////////////////////////////////////////////////

Drop down the hole and rotate the pillar clockwise to get back through the
door you came through.

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Room 3: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene as the fire heads to its place back on the torch. Now head
east through the door without going down the stairs.

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Room 4: Rotating Room
///////////////////////////////////////////////////////////////////////////////

Head straight to the east and enter the next room.

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Room 6: Chandelier and Statue Room
///////////////////////////////////////////////////////////////////////////////

Roll over to the northwest platform and then roll east to avoid the hidden
spikes in the sand. Roll to the platform on the right and then north for safe
passage as you kill the Bubble and Moldorm.

Climb up the ledges and facing south pull the cage to the north. Then face east
and push the cage in to the hole until it stops moving. Now climb up the stairs
and go to the right to wrap around the ledge and leap over the stairs towards
the spikes. Once here grab the chain and pull it until the chandelier is raised
high enough to let you run underneath it.

Head up the stairs and kill the three Bubbles to reach a statue. Go behind it
and open the chest to get the Compass. Now grab the lever in front of the
statue and push it to turn the room and reveal new doors. Head to the east and
kill the Redead to open the chest behind the wooden planks for the Small Key.

Head west following the Poe's Scent and open the locked door to move on.

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Room 7: Corridor
///////////////////////////////////////////////////////////////////////////////

Fight your way through the corridor with the Stalkins and the Redead a little
further in as you track down the scent. Once they are all dealt with you will
find the scent goes in to the ground next to the wall. Dig here to locate a
chain to pull which will reveal a moving wall to your right. Once the wall is
open you can attack the Poe inside for its soul and free the fire.

Now head north and go through the door.

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Room 8: Ghoul Rat Chamber
///////////////////////////////////////////////////////////////////////////////

Head down to the lower level and turn left to open the chest containing the
Small Key. The lights will go out and a nest of Ghoul Rats will head after you.
Transform in to the Wolf and use your sense mode to see the rats and kill them
all.

Now get on the upper level and jump the gap to the right and unlock the door to
head back to the main hall.

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Room 3: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene as the fire heads to its place back on the torch. Jump
across the chandelier to the west and enter the next door.

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Room 9: Chandelier Room
///////////////////////////////////////////////////////////////////////////////

Head down the stairs and drop down before the cage to push it forward until it
falls in to place. Climb up on the cage and pull the chain towards the
chandelier to raise it and then run underneath it to open the chest on the
other side for a Red Rupee.

Look to the east for a Clawshot spot and head over there to drop down below.
Head along the path killing the Bubble and then opening the chest you find
holding another Red Rupee. Get back to the chain and pull it to go under the
chandelier but stop in the indented part to allow the chandelier to fall over
you.

Head west and enter the door.

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Room 10: Stalfos Room
///////////////////////////////////////////////////////////////////////////////

Head over to the skeleton laying down on the ground and watch the cut scene.
You must knock the Stalfos back down and then place a bomb on it to fully kill
it. Once it is dead the door will open back up. Before you head through the
door smash all the wooden planks to get the two chests containing Bombs and
more Bombs.

Now go through the door to the south.

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Room 11: Shrine Room
///////////////////////////////////////////////////////////////////////////////

Head up the stairs and roll across the sand to get some good distance and run
over to the other side. Now you must solve the torch lighting puzzle. Simply
look at the torches with your Wolf sense turned on to see that the Poe went to
the front torch and the back left one only.

After lighting the two torches the wall will move revealing the way out.

*Note that if you light the wrong ones you will get attacked by a swarm of
 Stalkins.

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Room 12: Final Poe Battle
///////////////////////////////////////////////////////////////////////////////

Head in to the room and transform in to the Wolf if you haven't already. Watch
the cut scene as the Poe turns in to 4 of them and then circles around you. Use
the Lock-on to find the real one and attack it once they stop moving to finish
the battle. Now head north through the door.

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Room 9: Chandelier Room
///////////////////////////////////////////////////////////////////////////////

Now use your Clawshot on the same spot you did before and head through the door
to the west.

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Room 3: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene as the fire heads to its place back on the torch and the
gate raises. Head north deeper in to the dungeon.

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Room 13: Spinner Lock
///////////////////////////////////////////////////////////////////////////////

Head in to the room and kill the Bubbles then go to the east and enter the door
here.

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Room 14: Pit Elevator
///////////////////////////////////////////////////////////////////////////////

Drop down the pit and kill the Bubble above. Now turn the lever clockwise twice
and you will see a chest to the south. Do not go for it head on as hidden
spikes will shoot out of the ground. Head west through the tunnel and wrap
around to open the chest and get a Small Key.

Now turn the lever counter-clockwise and descend to the second basement and
enter the door to the south.

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Room 15: Spike Traps
///////////////////////////////////////////////////////////////////////////////

Transform in to the wolf form immediately and head in to the room. Prepare to
fight more Ghoul Rats and head west and then north to cross a nonworking spike
trap. Before you hit the next trap turn to the east and cross the sand to the
other wall and turn south.

Now head south until you reach the southern wall, before you pull the chain to
move the wall head west and kill the rest of the Ghoul Rats as well as a Redead
in the opposite corner. Now pull the chain and get back to where the Redead was
but cross to the left just before that area to safely make it to where the door
is closing and slip through quickly.

Turn to the west and wait for the rolling spikes to come at you to run around
it and roll to the next safe land. Spin attack all of the Poison Mites and wait
for the rolling spikes to go away from you this time to run along the edge and
get to safety before it hits you. Roll to the other side and then roll over to
the south side to find Ooccoo in the pot here.

Now head north through the door.

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Room 16: Gauntlet
///////////////////////////////////////////////////////////////////////////////

Start by killing off the Poison Mites with spin attacks and then roll in to the
room right after the log swings by to make it over to one of the two alcoves.
From here continue to get moving to the north and drop in to the next area of
this room.

Here you must fight two Stalfos, you can either do the classic attack and bomb
or simply shoot them with Bomb Arrows to kill them. and head east to kill a
third one in the alcove. Once all three are dead a door will open back up in
the spiked log area.

Roll to the left alcove once the log swings by and head through the new area.
Now get out your Clawshot and start using the spots on the walls to move
quickly up the slope to the other side before to many Poison Mites get on you
to slow you down to much.

Leap across the gap and head up the stairs to enter the door.

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Room 17: Death Sword Arena
///////////////////////////////////////////////////////////////////////////////

Head in to the room and chop one of the ropes securing the sword to activate a
cut scene. Now transform in to the wolf and use your sense to see a spirit
using the sword.

Use the A Button to latch on to him when he flashes white and tap the button to
bite him repeatedly. Soon he will become somewhat solid, so transform back in
to human form.

Shoot him with the Bow and then take out your sword, he will fly around you and
soon land. Once he lands to attack hit him first to make him collapse, take
this opportunity to get some good jump attacks in on his head. Once he is
defeated head north and open the chest at the end to get the Spinner.

Now go on one of the sides of the room and use the Spinner on the track along
the side of the wall to get over the pit you dropped in to to get to the chest.
Jump off the track and head back through the door.

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Room 16: Gauntlet
///////////////////////////////////////////////////////////////////////////////

Now use the Spinner on the right wall as you come through the door to ride the
track. Once you reach the sand jump off the track and get to the other side to
get on the other track and head up to the ledge with the door.

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Room 18: Spinner Chamber
///////////////////////////////////////////////////////////////////////////////

Activate the Spinner and use the rail to your right to gain speed. Now transfer
to the ledge on the left and move to the right. De-activate the Spinner and
climb this ledge to get to a chest on the other side holding Bombs.

Get back on the ledge and head west to jump to the other ledge on the right and
get to the chest for a Red Rupee. Roll off the ledge and head around the corner
to the right to get on to a floor here and open the chest for a Yellow Rupee.
Now head across the sand with the Spinner to the middle of the room and ride it
up the track and over the spike log.

Kill the Stalfos and head up the steep ramp to open the chest for a Piece of
Heart. Now head along the track on your left if facing the chest, timing it
right so you don't get hit by the swinging log. Once on the upper ledge hit the
A Button to jump track and get on the opposite side to move on with the track.

Hop track in mid-air before you run out and get on the other track to have it
drop you in to an enclosed area and attach to another track piece to get up and
over in to another part of the room.

Get off the Spinner and go to the far wall and look right to shoot the Stalfos
with a Bomb Arrow and head over here to kill a second. Open the chest for a
Yellow Rupee. Head the opposite way and go up the ramp to find a middle ramp.
You must use the Spinner to go across the pit as you jump from side to side and
avoid the other spinning spikes on the track.

Once on the other side head through the door.

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Room 13: Spinner Lock
///////////////////////////////////////////////////////////////////////////////

Head over to the large chest and open it to get the Big Key. Now use the
Spinner on the track along the side of the wall to get over the whirlpool of
sand and back in to the main room. Stand over the cog shape in the floor and
activate the Spinner to lock it in to place. Now tap the A Button and turn the
cogs to activate the spinning wall.

Head inside and use the Spinner to go up the track to the very top and you will
find a Fairy to place in a bottle if you don't already have one. Now use the
Spinner to start back down but once you reach the ledge that is just above the
center island with the ledge sticking out on your side jump off the track and
let the momentum propel you over to it.

Land in the center cog lock and spin by tapping the A Button again to activate
the torches and make a hidden Spinner track appear out of the sand below to
reach the path above. Get on the new Spinner track and head up to enter the
Big Boss door.

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Room 19: Twilit Fossil Stallord
///////////////////////////////////////////////////////////////////////////////

Head down in to the pit and start a cut scene and then run up to the edge to
use your Spinner to start riding around the room in a circle. Avoid the Fossil
Stallord's breathe and jump off the track when you get to the back side of the
beast. Avoid the Staltroops it summons and press the A Button just before
hitting the spine to attack. Repeat this for a total of three times and the
beast will fall over.

The room will now sink down and darken again leaving a lifeless head and you
alone. Head to the middle of the room and use the Spinner lock in the middle
of the pit and tap the A Button to raise the center stone to normal level.
Watch the cut scene and then get on your Spinner to use the track on the pillar
you just raised to get back up.

As you head up the head of the Twilit Fossil Stallord will attack with
fireballs. Jump to the other side and wait until it tries to hit you with
another fireball until you jump back to the center again and raise up more.
Eventually the skull will look at you, take this time to leap off the track and
strike it with the A Button just before hitting it to knock the skull out for a
few. Drop to the ground with it and attack the motionless head until it gets
back up. Repeat this until it is defeated.

Grab the Heart Container and then cross the bridge to go through the door. Save
your game when prompted and then you will be outside on a ledge.

*******************************************************************************
2.15 - Heading for Snowpeak Mountain
*******************************************************************************

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Gerudo Desert
///////////////////////////////////////////////////////////////////////////////

Head up the stairs and then through the hall to start a quick cut scene.

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Mirror Chamber
///////////////////////////////////////////////////////////////////////////////

Head towards the statue and then the familiar gates will come up as five Twilit
Messengers drop down to attack. Take them out and then ride the path to the top
of the statue and tap the A Button in the Spinner lock to unlock the ruins.
Watch the cut scene and then teleport to the Bridge of Eldin.

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Bridge of Eldin
///////////////////////////////////////////////////////////////////////////////

Now start running north and the Mailman will deliver another letter to you.
Head north along the path and you will reach a small wooden bridge. Cross it
and use the Spinner to get on the track along the side of the wall and ride it
down to a cliff with a dig hole for you to use.

Transform back in to link and shoot the three Stalfos with Bomb Arrows to make
quick work of them. Once they are all destroyed a chest appears holding a Piece
of Heart. Continue to head north to Hyrule Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Go west across the field and go to the far west path to use the Spinner on a
track you find here. You will have to jump from one side of the wall to the
other to make it to another track, then jump again repeating multiple times to
make it to a hidden ledge above. Open the chest you find here for another Piece
of Heart which will create a full container if you have followed this guide so
far.

Now make your way to Castle Town.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

Now head over to Telma's Bar and talk to everyone to learn your next move. Look
at the map to get the location of Ashei. Leave the bar and teleport to Zora's
Domain.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Leave the throne room and drop off the waterfall. Now head to the west and
enter the tunnel to head up in to the next area.

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Snowpeak
///////////////////////////////////////////////////////////////////////////////

Move forward to find Ashei standing at the edge and watch the cut scene. You
will get Ashei's Sketch. With no plan yet head back to Zora's Domain and show
the Zora guarding the entrance to Snowpeak and he will tell you that the fish
it is holding is called a Reekfish and only Prince Ralis was able to catch
them.

Now get to a spot where no one will see you and teleport to Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

If you head over to the inn you will hear from the two kids downstairs that
Prince Ralis is at the cemetary praying. Head there now.

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Graveyard
///////////////////////////////////////////////////////////////////////////////

Show Prince Ralis the sketch and he explains that the Reekfish can only be
found in the Zora Village. He will hand you his Coral Earring so you can catch
a Reekfish. Now teleport back to Zora's Domain.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Leave the throne room and dive off the waterfall to the area below. Now head
east in to Zora's River and enter the Fishing Hole.

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Fishing Hole
///////////////////////////////////////////////////////////////////////////////

With your new hook you can now get the Sinking Lure. Head straight up to the
water and turn left to go behind the cabin and fish in the water over here.
Eventually you will catch something on your hook and pull it out to find the
Sinking Lure.

With the Sinking Lure it attracts anything and can not be used when you have a
guide in the boat with you or she will throw it out and you will have to catch
it again. Now head back to Zora's Domain.

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Zora's Domain
///////////////////////////////////////////////////////////////////////////////

Swim to the east area and start fishing for the Reekfish here. Once you catch a
Reekfish transform in to Wolf Form and smell the fish for a scent and forget
the Poe Scent. Head west following the trail with your sense activated.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Snowpeak
///////////////////////////////////////////////////////////////////////////////

Drop down and hop across the icebergs to reach the other side. Now with your
sense view on follow the trail as you attack the White Wolfos that appear.
Follow the trail and as you come out from the second rock on your left look to
the left to find a Poe flying around here to take its soul.

Follow the path to the wall of ice and go to the left a little bit to find a
ramp you can climb get up the mountain. Continue to the left a bit with your
sense view on to find a Poe by a lone tree at the edge of the cliff. Now turn
around and hug the wall on your left. When you reach the fork in the road head
right and kill the Poe by the tree. Now go back to the fork in the road and
take the other path carefully up the mountain. Once you reach a snow wall slam
in to the center of it to make the snow fall and reveal a ramp to climb up as
you kill two Ice Keese.

Now climb up the mountain to find a Howling Rock to summon the White Wolf and
activate a spot to learn a new skill. Follow the trail and dig at the hole
where a recent landslide occured to enter a cave.

Transform in to human form and go around the ice blocks without touching them
to avoid being frozen solid, then climb the ladder and vines to reach a door to
the top of the mountain. As you approach the yeti you must fight three Twilit
Messengers and then a portal will open, use this time to teleport to Kakariko
Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head east and enter the Graveyard.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Graveyard
///////////////////////////////////////////////////////////////////////////////

Head up the steps to reach the hole where you will find the White Wolf waiting
to teach you a new skill. You will learn the Jump Strike. Now teleport back to
Snowpeak and talk to the Yeti, named Yeto.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Snowpeak
///////////////////////////////////////////////////////////////////////////////

Roll in to the tree and make a leaf fall, then walk over to it and select it
with the A Button and start sliding down the mountain like on a snowboard. Take
the main path or locate the shortcut, you will need it for later anyway and
make your way to the end and locate Yeto's house.

Turn around and transform in to the wolf form and run up to the mound on the
left just as you cross the bridge. Get on the top and kill the Poe here to get
its soul and then head in to the house.

At this time you should have the following:

13 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
0 Heart Pieces
Mirror Shards (1 of 4)

Big Wallet (600 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (23 of 24)
Hidden Skill (6 of 7)
Reekfish Scent
Poe Souls (45 of 60)
Fish Journal
Letters (9 of 15)

Bomb Bag (x3)
Bottle (x4)
Clawshot
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot
Spinner

*******************************************************************************
2.16 - Snowpeak Ruins
*******************************************************************************

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Move forward and transform in to wolf form to kill the Poe flying around here
and then track down the Chu's. Now head through the north door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Yeta's Den
///////////////////////////////////////////////////////////////////////////////

Head over to Yeto's wife, Yeta, and she will hand you the map to the house as
well as the supposed location to the key so you can unlock the room with the
mirror. Now go through the door to the east.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Kitchen
///////////////////////////////////////////////////////////////////////////////

You will enter the kitchen as Yeto is cooking food for Yeta and you. Now check
the south east corner to find Ooccoo stuck in another pot. You can use as much
soup as you want to refill your hearts two at a time. Now go through the north
door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Freezer
///////////////////////////////////////////////////////////////////////////////

Push the southwest block to the east. Now push the northeast block to the west.
Push this same block to the south and then push one of them in to the other so
you can then push it on to the unfrozen switch.

Head west through the door.

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Room 5: East Courtyard Hall
///////////////////////////////////////////////////////////////////////////////

Transform in to the Wolf Form and dig to the west through the crack in the wall
to reach the courtyard.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Kill the two White Wolfos that attack and then open the chest for a Red Rupee.
Now go north to see the top of another chest poking out of the snow, go in to
Wolf form and dig it out to get a Small Key.

Now either jump through the open window or use the door to the east to enter
the room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: East Courtyard Hall
///////////////////////////////////////////////////////////////////////////////

Head north and kill the two Mini Freezard by repelling them with your shield
and striking them with the sword. Head north and unlock the door to enter the
next room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Weapon Storage
///////////////////////////////////////////////////////////////////////////////

Kill the three Mini Freezards then enter the east door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 8: Study
///////////////////////////////////////////////////////////////////////////////

Head south towards the door and a gate will fall down as two Chilfos attack.
Once they are defeated head through the door and open the chest for an Ordon
Pumpkin. Now head south through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Freezer
///////////////////////////////////////////////////////////////////////////////

Climb the boxes and hop down the other side, now go through the south door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Kitchen
///////////////////////////////////////////////////////////////////////////////

Talk to Yeto and he takes the Ordon Pumpkin from you, the soup now restores 4
hearts. Head out the door to the west.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Yeta's Den
///////////////////////////////////////////////////////////////////////////////

Head over to Yeta and talk to her and then head north out of the room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Head north killing the three White Wolfos and then jump through the open window
to the west and go through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 9: Armory
///////////////////////////////////////////////////////////////////////////////

Head in and kill the Mini Freezards throughout the whole room. Once they are
all killed go back and grab the Iron Ball on the floor. Make your way back to
the cannon on the north side and drop it in the hole in the back. Now turn the
cannon to the east and drop a bomb in the hole to fire off the Iron Ball.

This will shatter the ice to the east, head over to this area and open the
chest you find to get more Bombs. Now repeat the cannon process aiming it to
the south and fire it to reveal a door. Head south through the door to the next
room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 10: Beam Crossing
///////////////////////////////////////////////////////////////////////////////

Use your Clawshot and shoot the Mini Freezards as you go. Now cross the beams
and slide down a slippery slanted one. You must now face east and leap from
beam to beam while fighting Ice Keese and shooting another Mini Freezard to
make it over to the chest where you will get the Compass. From here use the
Clawshot to shoot the spot on the wall by the door and leave.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 9: Armory
///////////////////////////////////////////////////////////////////////////////

Kill the Mini Freezards as you head east through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Transform in to a wolf and search the area for a dig spot and dig to find a
chest under the snow containing a Small Key. Now head through the door to the
west.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 11: West Courtyard Hall
///////////////////////////////////////////////////////////////////////////////

Grab an Iron Ball and place it in the holder on the wall next to the east door
you came through. Now go through the east door back to the Courtyard.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Pull the lever on this side to make the Iron Ball roll to the other side and
take it to the cannon to load it. Now aim the cannon at the Freezard and fire
the cannon with a Bomb in it. Kill off the Mini Freezards that appear and then
head through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Darkhammer Cage Match
///////////////////////////////////////////////////////////////////////////////

Head north and a cut scene will start with a fully armored Lizalfos with a Ball
and Chain. You must wait until he throws the ball at you, dodge it off to the
side and then get to his back side to attack the tail to hurt him. Do this four
times with some good jumping attacks and you will defeat him.

Once defeated go to the ball and grab it to obtain the Ball and Chain. Head
north in to the next room.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 13: Statue Room
///////////////////////////////////////////////////////////////////////////////

Smash through the ice wall straight ahead and open the chest for some Ordon
Goat Cheese. Now go south through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Darkhammer Cage Match
///////////////////////////////////////////////////////////////////////////////

Head south through the next door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Head south and enter the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Yeta's Den
///////////////////////////////////////////////////////////////////////////////

Talk to Yeta and she will mark your map again as well as open the west door to
look through the rest of the house. Head east first back to the kitchen.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Kitchen
///////////////////////////////////////////////////////////////////////////////

Give Yeto the Ordon Goat Cheese and he will add it to the soup which will allow
you to get 8 hearts refilled per serving. Now head back through the west door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Yeta's Den
///////////////////////////////////////////////////////////////////////////////

Head through the west door that she just opened for you.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Bottomless Pit
///////////////////////////////////////////////////////////////////////////////

Head through the north door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 11: West Courtyard Hall
///////////////////////////////////////////////////////////////////////////////

Push the crate to the north and grab an Iron Ball to bring it back to the south
door and load it in to the holder. Now head through the southern door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Bottomless Pit
///////////////////////////////////////////////////////////////////////////////

Pull the lever to load the Iron Ball in to the room and then forget about it
for now. Head over to the west side of the room and smash through the ice with
the Ball and Chain. Now wait for the Freezard to spray its cold air away from
you and advance to find a spot open in the cage. Swing the Ball and Chain in to
the cage and destroy it. You can optionally destroy the Mini Freezards since
they can not attack you down there.

Head up the spiral a little more to find another Freezard trapped in a cage.
Wait for the Freezard to spray away from you to advance, this time climb up in
to the alcove on the left. Wait for the Freezard to spray to your right now so
you can safely get over to the opening and defeat the Freezard.

Smash the ice at the top of the slope and kill the two Ice Keese that appear.
Head back down the slope and take the Iron Ball to place it in the cannon and
turn it to face it east, but do not fire it yet.

Now head to the south room where you will be able to use the Ball and Chain on
the floor just to the right of the red carpet opening a passage to the room
below. Drop down and open the chest for a Piece of Heart, then Clawshot back to
the room above.

Now go through the door to the north.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 10: Beam Crossing
///////////////////////////////////////////////////////////////////////////////

Turn to your left and kill the Chilfos and then hit the hanging platform a few
times to get it swinging. Time your jump to make it on to the swinging platform
and then jump to the other side. Kill the Ice Keese and open the chest for the
Small Key. Now get back on the platform and use the Clawshot on the spot to get
back over.

Smash the ice and head through the south door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Bottomless Pit
///////////////////////////////////////////////////////////////////////////////

Head to the side room straight ahead and then go east to unlock the door and
enter it.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Grand Hallway
///////////////////////////////////////////////////////////////////////////////

Smash the ice on the left to reveal a Clawshot spot and then hit the hanging
platform with the Ball and Chain a few times to get it swinging. Time your jump
to get over to the other balcony and kill the Chilfos and then get back on the
platform.

Now turn to the south and hit the next platform with the Ball and Chain to get
on it. Kill the Ice Keese that attacks and then get to the next platform to
kill another. Now get to the platform with the chest to open it for a Piece of
Heart. Drop down and smash the statues in the entry to reveal a Poe and two
chests containing a Red and Yellow Rupee.

Head up the left stairs and Clawshot to the spot you revealed. Now cross the
platform to the other side and enter the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 15: Mini Freezards on Ice
///////////////////////////////////////////////////////////////////////////////

Kill the Mini Freezards by approaching them and then swinging the Ball and
Chain arround to let them get hit by it to automatically kill them off. Now go
near the ice in wolf form to get a Poe to attack and claim its soul. Head north
through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Freezer
///////////////////////////////////////////////////////////////////////////////

Push the crate on the east wall to have it fall below. Now drop down and use
the Ball and Chain on the frozen crate and center button. With one crate on the
other button, make sure the other crate near it is just to the right of it. Now
push the crate you just unfroze to the south.

Now push the crate that is over the first switch to the north. Now push the
crate in the southwest corner to the east, then north. Now push the northern
block to the west, south, east, north and you will activate the new switch.

Climb up the crate you pushed down on the north side and get back to the doors
you were at earlier. Now head through the door to the west.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Run along the broken wall like it is a sloped path and kill the Chilfos as you
go. Head north and Clawshot over the wall to enter the door to the east.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 8: Study
///////////////////////////////////////////////////////////////////////////////

Now use the Ball and Chain on the hanging platforms to reach the other side and
open the chest for a Small Key. Head through the door to the south.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Freezer
///////////////////////////////////////////////////////////////////////////////

Drop down and climb back up the side to reach the south door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 15: Mini Freezards on Ice
///////////////////////////////////////////////////////////////////////////////

Head to the locked door to the west and head through.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Bottomless Pit
///////////////////////////////////////////////////////////////////////////////

Kill the two Freezards and the Mini Freezards they drop as they die. Now head
to the west side and push the crates down in to the pit below. Head west and
fire the already loaded cannon to get the Iron Ball on the ledge of the crates
you just pushed.

From here load the Iron Ball in the holder by the north door and go through it.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Pull the lever and take the Iron Ball to the cannon straight ahead to load it
in there. Aim the cannon at the Freezard to the northwest and fire it to kill
it off.

Now hop down the west side and go through the west door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 11: West Courtyard Hall
///////////////////////////////////////////////////////////////////////////////

Head north to climb the ladder and kill off the Mini Freezards left over from
the Freezard. Head through the west door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 16: Chapel
///////////////////////////////////////////////////////////////////////////////

Start moving around the room smashing the pews with the Ball and Chain while
Chilfos appear and attack. Clear out the whole room to make the door to the
north open and then go inside to find a chest holding the Big Key. Exit to the
east.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Courtyard
///////////////////////////////////////////////////////////////////////////////

Yeta will be outside waiting for you and will lead you up to the room, head up
the ramp to the north. Now unlock the room and watch the cut scene.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 17: Twilit Ice Mass Blizzeta
///////////////////////////////////////////////////////////////////////////////

While the large mass of ice moves towards you use your Ball and Chain to
whittle down the size. After the fourth hit it will start to shoot out Mini
Freezards in a large circular radius. Avoid by standing out of the ray in which
it fires or shoot the Ball and Chain straight through it while attacking the
ice mass.

Once you hit it 8 times another cut scene happens and Yeta is encased in a
crystal as ten other crystals form around her. Watch the reflection in the
floor as the crsystals chase you. They will start to spin just before striking
the ground so constantly move. Once they are all down, hit them with the Ball
and Chain to help make an escape for the next step to the attack.

Whatever crystals are left from your attack will go back to the main crystal
forming a circle over you and then they will fall down around you. Quickly get
out of the circle by going through an open spot where you destroyed a crystal
earlier and then Yeta will crash down in the middle, crushing you if you can't
escape. Now turn around and hit her with the Ball and Chain. Repeat this three
times and you will win the battle.

Gather all of the hearts that drop and get the Heart Container and Mirror Shard
as promised. Now teleport out of there.

*******************************************************************************
2.17 - Heading out to the Sacred Grove
*******************************************************************************

At this time you should have the following:

14 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
2 Heart Pieces
Mirror Shards (2 of 4)

Ball and Chain
Big Wallet (600 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (23 of 24)
Hidden Skill (6 of 7)
Reekfish Scent
Poe Souls (48 of 60)
Fish Journal
Letters (9 of 15)

Bomb Bag (x3)
Bottle (x4)
Clawshot
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot
Spinner

Teleport to the top of Snowpeak and talk to Yeto and Yeta to start a sledding
race. My time was 1:13; once you beat Yeta not Yeto you will win a Piece of
Heart. Now head south across the bridge far enough to teleport to the top of
Snowpeak again.

This time head through the door to the east. Head down through the tunnel to
reach the ice and smash the one on the left to find a Poe to kill. Smash the
other side and light the two torches to get a chest with an Orange Rupee to
appear. Now teleport to Upper Zora's River to head down the southwest river to
the northern Hyrule Field.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Get off on the east side to wrap around the northern path and enter the cave
you opened earlier that had an ice block blocking the way forward.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ice Block Puzzle Cave
///////////////////////////////////////////////////////////////////////////////

Smash through the ice block with the Ball and Chain then enter the next section
of the cave to start the first of three block puzzles. Push the southeast block
north and then west. Now push the southwest block east. Push the northwest
block south, east and then north. Now push the north most block west, south,
east, and finally north to open the gate to the third section.

This second one is a little more challenging so I had to start using a diagram
to continue.

  Original        Step 1         Step 2         Step 3        Step 4
[B][ ][ ]      [B][ ][ ]      [B][ ][ ]      [B][ ][ ]      [ ][ ][ ]
[ ][ ][S][ ]   [ ][ ][S][B]   [ ][ ][S][B]   [ ][ ][S][B]   [ ][ ][S][B]
[ ][S][ ][ ]   [ ][S][ ][ ]   [ ][S][ ][ ]   [ ][S][ ][B]   [ ][S][ ][B]
[B][ ][ ][B]   [B][ ][ ][ ]   [ ][ ][ ][B]   [ ][ ][ ][ ]   [B][ ][ ][ ]

   Step 5         Step 6         Step 7         Step 8         Step 9
[ ][ ][ ]      [ ][ ][ ]      [ ][ ][ ]      [ ][ ][ ]      [ ][ ][ ]
[ ][ ][S][B]   [ ][ ][S][B]   [ ][ ][S][B]   [ ][ ][S][B]   [ ][ ][S][B]
[ ][S][ ][B]   [B][S][ ][ ]   [B][S][ ][B]   [B][B][ ][ ]   [B][B][ ][ ]
[ ][ ][ ][B]   [ ][ ][ ][B]   [ ][ ][ ][ ]   [ ][ ][ ][ ]   [ ][ ][ ][ ]

   Step 10       Step 11         Step 12        Step 13        Step 14
[B][ ][ ]      [ ][ ][B]      [ ][ ][B]      [B][ ][B]      [ ][B][B]
[ ][ ][S][B]   [ ][ ][S][B]   [B][ ][S][ ]   [ ][ ][S][ ]   [ ][ ][S][ ]
[ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]
[ ][ ][ ][ ]   [ ][ ][ ][ ]   [ ][ ][ ][ ]   [ ][ ][ ][ ]   [ ][ ][ ][ ]

   Step 15        Step 16        Step 17        Step 18        Step 19
[ ][ ][B]      [ ][ ][ ]      [ ][ ][ ]      [ ][ ][ ]      [ ][ ][ ]
[ ][B][S][ ]   [ ][B][S][ ]   [ ][B][S][ ]   [ ][B][S][B]   [ ][B][B][ ]
[ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]   [ ][B][ ][ ]
[ ][ ][ ][ ]   [ ][ ][B][ ]   [ ][ ][ ][B]   [ ][ ][ ][ ]   [ ][ ][ ][ ]

Now head north to the third and final block puzzle. Once again this one was
pretty tough so I had to make a diagram.

    Step 1
[B][ ][ ][ ][ ]   [B][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[B][ ][ ][ ][B]   [ ][ ][ ][B][B]   [B][ ][ ][B][B]   [ ][ ][B][B][B]


[ ][ ][ ][ ][B]   [ ][ ][B][ ][B]   [ ][ ][ ][B][B]   [ ][ ][ ][B][B]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][B][ ]
[ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][B][B][ ]   [ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]   [ ][ ][ ][ ][ ]


[ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]   [B][ ][ ][B][ ]   [B][ ][ ][ ][B]
[ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]
[ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][ ][ ][B]   [B][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]


[B][ ][ ][ ][ ]   [B][ ][ ][ ][ ]   [B][ ][ ][ ][ ]   [B][ ][ ][ ][ ]
[ ][ ][ ][B][ ]   [ ][ ][ ][B][ ]   [B][ ][ ][B][ ]   [ ][ ][B][B][ ]
[ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][ ][ ][B]   [B][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]


[B][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][B][ ][ ]   [ ][ ][B][ ][ ]   [ ][ ][B][ ][ ]   [ ][ ][B][ ][ ]
[ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][S][ ][ ]   [ ][ ][B][ ][ ]
[ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]   [ ][ ][ ][ ][ ]
[ ][ ][ ][B][ ]   [B][ ][ ][B][ ]   [ ][ ][B][B][ ]   [ ][ ][ ][B][ ]

Now head through the gate to the north and open the chest for a Piece of Heart.
Now leave the cave.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Now head back to Castle Town and go to Telma's Bar to learn of your next move.
As you cross the bridge you will get a letter from the Mailman. Now head in to
Castle Town.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Head to Telma's Bar.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Telma's Bar
///////////////////////////////////////////////////////////////////////////////

Talk to Telma and the others, then check out the map to get Rusl's location
marked on yours. Head out and teleport to the North Faron Woods.

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North Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head north and go to Rusl to start a cut scene. Pick up the Golden Cucco and
leap over the branch straight ahead to land on the ledge in front of you. Now
leap to the next ledge and the to the ground in front. Use the Gale Boomerang
to turn the bridge and then float over with the Golden Cucco.

Turn the bridge again and then float over to the other piece of land. From here
float past the swinging logs to the small ledge and then to the larger piece of
land. Now enter the entrance to the Sacred Grove.

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Sacred Grove
///////////////////////////////////////////////////////////////////////////////

Head forward and the Skull Kid will reappear summoning puppets. Kill them and
chase after him through the only opening. Now chase the light and look through
the tunnel to see light shining on the other side. It should be the path to the
left of when you first enter the room. Now climb the ledge in the back of this
room and attack the Skull Kid behind the tree to scare him off.

Jump off the ledge and head to the left through the new entrance following the
light. Jump in the water and head under the waterfall to find a path heading up
to the tree stump and kill the Poe in wolf form. Follow the path and take a
right in to the next area. Pass the large tree with ledges on it and look
through the tunnel to the left to see a light shine through once in a while,
head through this one.

Light the two torches here to make a chest appear holding a lot of Bombs. Now
head through the next tunnel with light in it to move on. In this area shoot
the Skull Kid with an Arrow and then follow him through the newly created
tunnel.

At the fork in the road take the right path with the light coming from it. Now
go through the left path. After that go through the water to the door on the
left. Now pass the large tree with the ledges and take the right path and then
a sharp left in to the next area. Take the next left, followed by another left.
Now climb the steps of the large tree and get on the bridge. Look up in the
trees to the right and shoot the Skull Kid with an Arrow.

Head through the tunnel he opens across the bridge. Drop down and head straight
ahead through the tunnel to the next area. Now drop down again and move forward
to start a cut scene. Hit the Skull Kid three times with an arrow and he will
let you in to a secret place.

Head up the path and then push the block to reveal the same place where you
found the Master Sword a while back. Now head to where you first got the Master
Sword and wait for nightfall and kill the Poe that appears. Head over to where
you took the sword and use the A Button to place the sword back in its slot to
unlock the entrance to the temple you are looking for.

Now head down the stairs and as you cross the triforce a portal will open
dropping five Twilit Messengers and a lot of Keese will fly in as well. First
start killing off the Keese and then kill off the messengers so you can claim a
portal to this area finally.

Head to the ruins and climb up the block you dropped and then head over to
where the statue use to be and enter the time portal.

*******************************************************************************
2.18 - Temple of Time
*******************************************************************************

At this time you should have the following:

14 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
4 Heart Pieces
Mirror Shards (2 of 4)

Big Wallet (600 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (23 of 24)
Hidden Skill (6 of 7)
Reekfish Scent
Poe Souls (51 of 60)
Fish Journal
Letters (11 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Clawshot
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot
Spinner

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Entrance to Temple of Time
///////////////////////////////////////////////////////////////////////////////

Head down the stairs and turn to the right and look on the column at the corner
of the stairs to find the last missing golden bug for your collection. Catch it
and then head back out of the room the way you came. Teleport back to Castle
Town.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

Head to Agitha's Castle and hand her the last of the bugs to complete the
collection. You will receive the Giant Wallet which holds 1,000 Rupees. Now
teleport back to the Sacred Grove.

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Sacred Grove
///////////////////////////////////////////////////////////////////////////////

Now head back through the doorway of time.

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Entrance to Temple of Time
///////////////////////////////////////////////////////////////////////////////

Head north to where you got the Master Sword again. Now place the sword back in
the slot to activate a staircase and then you will see Ooccoo and her son head
up the stairs, follow them and enter the Temple of Time.

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Room 1: Grand Entryway
///////////////////////////////////////////////////////////////////////////////

Head all the way across the room and Midna mentions that there is only one
statue. Transform in to wolf form and use your senses to look on the left side
of the door to see the other statue that use to be there. Now back in human
form grab the circular object on the square platform to the right of the stairs
you came up and place it on the switch of the left platform.

This raises a ledge allowing you to climb on to a higher ledge. Now head up the
stairs to find Ooccoo and she tells you that this is the temple she has been
searching for. Head down the other staircase and light the two torches to make
a chest appear containing a Small Key.

Now head back up the stairs and to the south to unlock and enter the door.

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Room 2: Square Corridor
///////////////////////////////////////////////////////////////////////////////

Kill the Young Gohma and then grab a large pot off one of the raised platforms
to place it on the switch in the middle of the room. Now head south to open the
chest for Arrows. Go east killing the next Young Gohma and then turn around to
use the Ball and Chain on the pot making sure you are on the other side so you
get trapped in to the hallway.

Head up the stairs to the next room.

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Room 3: Hexagon Corridor
///////////////////////////////////////////////////////////////////////////////

As you head up the stairs start attacking the Lizalfos as they rush you. Enter
the room and approach the Armos in the east corner to fight it, you must hit it
in the back to hurt it. Once it is defeated open the chest that appears for the
Dungeon Map.

Kill the Keese in the windows and open the chest in the south for a Red Rupee.
Now take both heavy weights and place them on the switches to the north to open
the gates. Head up the stairs and enter the door to the next room.

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Room 4: Baby Gohma Lift
///////////////////////////////////////////////////////////////////////////////

Head to the right and shoot the white Beamos in the eye wrapping around to kill
the Lizalfos. Now head up the stairs along the outside wall using the Spinner
when you reach the large gap. Now head across the bridge and to the central
pillar to push the lever.

The lift will take you down in to the pit with the Baby Gohma, kill them all
and the electrical field will drop. Now take the weight on the ramp and load it
on the lift to take it back up. Run around the ring avoiding the two spinning
wheels and take it to the southern side to place it on a switch. Now go to the
east bridge to grab another and do the same.

Just as you place the second weight run up to the ledge that raises as a mini
lift to reach a door and head in.

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Room 5: Armos Chamber
///////////////////////////////////////////////////////////////////////////////

Head around the outside ledge and quickly get behind the Armos to attack the
back before it even wakes up. Repeat for the second one and then a chest will
appear to the west containing a Small Key.

Head up the stairs to the south and open the chest for a Red Rupee. Now head
north and out the door.

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Room 4: Baby Gohma Lift
///////////////////////////////////////////////////////////////////////////////

Head around the ring again and go north to unlock and enter the door.

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Room 6: Movable Walls
///////////////////////////////////////////////////////////////////////////////

Kill the White Beamos and then hit the Green switch to move the walls. Run
around where the White Beamos is and then go through the new opening. Stand on
the circle and shoot an Arrow through the ring to hit the Red Switch and move
the walls back.

Kill the White Beamos and wrap around the side to enter the next area. Open the
chest to the west for the Compass. Now fire and arrow at the Green Switch to
move the walls and head west up the stairs killing the two Lizalfos.

Shoot the Red Switch from the circle and head in to the next room to kill a
Lizalfos and a partially armored Dynalfos. Stand in the circle again and shoot
the Green Switch to move the walls. Head south to kill another Dynalfos. Stand
in the circle and shoot the Red Switch to move the walls.

Now go south and head up the stairs to enter the door.

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Room 7: Weight Scales
///////////////////////////////////////////////////////////////////////////////

Kill all of the Young and Baby Gohma's to make a chest holding a Purple Rupee
appear. Now head up the stairs and step on the scale. Grab the weight and toss
it up on to the other scale to even out the weight. Now climb the ledge ahead
and use the Clawshot to shoot over to the wall and drop down to grab the
weight. Now drop down and head back to the scales and throw it on to the scale
with the other two weights.

Climb up to the pillar and Clawshot on to the ceiling in the middle of the room
to land on the top of a ledge. Now use the Spinner on the track to head to the
right and get on the far ledge ahead. From here transform in to Wolf Form and
kill the Poe. Head south and open the chest for a Red Rupee.

Now head east and enter the door.

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Room 8: Four Switches
///////////////////////////////////////////////////////////////////////////////

Kill the Armos and two Helmasaurs on the floor and then use your Clawshot to
get on the ledge above. Open the chest for a Red Rupee and then place the two
weights on two switches. Now take both of the Helmasaurs helmets and place them
on the other two switches to open the gate.

Open the chest below to get the Big Key and leave the room.

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Room 7: Weight Scales
///////////////////////////////////////////////////////////////////////////////

Now turn to the south and drop down a ledge to the one below and enter the door
to move on.

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Room 9: White Beamos Spikes
///////////////////////////////////////////////////////////////////////////////

Head down in to the room and shoot the White Beamos with an Arrow. Now time
your run and head east to reach a safe hallway and go up it.

Kill the two Lizalfos and then run with the spiked log to climb on the ledge
with the swinging blade. Get behind the blade and open the chest for a Small
Key. Head to the northeast corner and take the weight and go around the gate
avoiding the log to place it on the switch.

Move north up the stairs.

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Room 10: Second Armos Room
///////////////////////////////////////////////////////////////////////////////

Head in to the room and kill the Baby Gohma and two Armos. Open the chest that
appears and get a Purple Rupee. Now go west where the gate opened and unlock
the door to enter.

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Room 11: Darknut Battle
///////////////////////////////////////////////////////////////////////////////

Target Darknut and perform a backflip when he raises his sword above his head
to get out of the way of the downswipe motion. Now immediately press the A
Button to jump attack him a few times quickly before he blocks with the shield.
Repeat this five times and then he will start to attack with a new weapon.

Now perform roll around back attacks and attack him as he recoils. Repeat this
about five times and you will defeat him. Now open the chest for the Dominion
Rod. Shoot the statue above you with the Dominion Rod and then walk it over to
the bell to have it teleported out of the room. Head out of the room.

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Room 10: Second Armos Room
///////////////////////////////////////////////////////////////////////////////

Use your Dominion Rod on the statue again and move forward. Now use the rod to
have the statue raise its massive hammer and hit the gate to break it open.
Head south and place a pot on the switch to load the statue on the lowered
ledge. Now remove the pot once the statue is in place and direct it down the
stairs.

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Room 9: White Beamos Spikes
///////////////////////////////////////////////////////////////////////////////

Have the statue go through the current and step on the switch, de-activate the
statue and step through. Now re-activate the statue and have it block the spike
logs for you as you and the statue navigate around the turns. Now head down the
stairs and have the statue smash the White Beamos.

Load the statue on to the ledge in the south and de-activate it for now. Use
the Dominion Rod on one of the two weights beside the lift to activate it. Now
have it go to the switch and de-activate it to weigh the switch down.

Re-activate the statue and have it go under the bell to have it teleported out
of the room. Head north out the door.

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Room 7: Weight Scales
///////////////////////////////////////////////////////////////////////////////

Activate the statue and have it go on to the scales. Now take the weight that
is on the scale with it and throw it on to the other scale. Climb back up the
ledge and Clawshot over to the ledge. Grab the weight and then throw it on to
the scale with the others. Now use the Dominion Rod and activate the weight on
top of the pillar and get it to come off. Pick it up and go up the stairs to
drop it on the scale with the rest of them.

Now activate the statue and have it walk across to the next scale. From here
throw all four of the weights on to the empty scale and get off the scales
yourself to allow the statue the ability to go down the stairs.

Now get the statue under the bell and head out the door to the west.

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Room 6: Movable Walls
///////////////////////////////////////////////////////////////////////////////

Head down the stairs and activate the statue, move it past the wall that will
close. Now de-activate it and hit the Green Switch to move the wall. Now go
through the opening and re-activate the statue, have it land on the switch and
de-activate it so you can walk through the electrified gate. Open the chest for
a Piece of Heart to complete a container.

Now head back on the other side of the electrified fence. Activate the statue
and have him follow you around the corner, up the ramp and down the stairs.
Instead of shooting the crystal anymore just use the statue to smash the walls
apart and get it to the bell. Now leave to the south.

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Room 4: Baby Gohma Lift
///////////////////////////////////////////////////////////////////////////////

Get on the central lift and raise it one more level to reach the statue. Now
activate it and get it on the lift with you before you de-activate it. Lower
the lift to the bottom and kill all of the Baby Gohma to de-activate the
electric field.

Re-activate the statue and get him off the lift and out of the center. Have the
statue smash the White Beamos and then slam the ground quickly so it kills all
of the hiding Baby Gohma as well. Now head over to the west gate and use the
Dominion Rod on the weight above to have it sit on the switch.

Transform in to Wolf form and kill the Poe inside. Now have the statue smash
down the gate to the bell and let it teleport it out of the room.

Head back to the lift and place the weight on the lift to go up one level. Now
take it to the south door and place it on the switch. Get the other weight on
the east bridge and place it on the other switch, quickly move to the lift to
let it raise you up and enter the door.

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Room 5: Armos Chamber
///////////////////////////////////////////////////////////////////////////////

The room is now filled with Baby Gohma and Young Gohma, kill them and then grab
a weight by the stairs. Now go up the stairs and throw the weight on to the
left ledge behind the fence. Activate it with the Dominion Rod and walk it down
the steps to have it hop in to the pit and on to the switch. Now go back up the
stairs and activate the weight already on the ledge to walk it down and on to
the switch.

Open the chest that appears and get another Piece of Heart. Now leave the room.

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Room 4: Baby Gohma Lift
///////////////////////////////////////////////////////////////////////////////

Either drop and roll off the edge of the bridge or use the lift to lower down
to the level below. Head east through the door.

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Room 3: Hexagon Corridor
///////////////////////////////////////////////////////////////////////////////

Head down the stairs and kill the Keese, now use the Clawshot to get over the
gate and kill the Lizalfos and Armos. Now take the statue down the stairs and
smash the the gate.

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Room 2: Square Corridor
///////////////////////////////////////////////////////////////////////////////

Head across the room and load the statue in to the bell. Head north to leave
the room.

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Room 1: Grand Entryway
///////////////////////////////////////////////////////////////////////////////

Activate the statue and place it to the left of the door so you can proceed to
the next room.

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Room 12: Gauntlet
///////////////////////////////////////////////////////////////////////////////

Shoot the White Beamos and then jump the gap avoiding the spike trap. Now dodge
the second spike trap and use the Dominion Rod on the weight along the left
side to stop the spiked log. Go past this spot and shoot the two White Beamos.

Now re-activate the weight and have it move on to the switch inbetween the two
swinging blades to open the gate. Go through the gate and move the weight off
the switch to open the next gate.

Kill the Young Gohma's and smash the pots to find a Fairy to bottle. Now unlock
the boss door and head inside.

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Room 13: Twilit Arachnid Armagohma
///////////////////////////////////////////////////////////////////////////////

Out roll two jets of fire and then locate her in whichever corner she stops in.
Now stand in the middle of the room and fire an Arrow in to its eye. This will
make Armagohma fall to the ground, get over to the statue that it is closest to
and activate it with the Dominion Rod, have it smash the spider. Repeat this
two more times with the inclusion of killing the Bbay Gohma's she sends at
you.

Now shoot the eyeball three times as it is protected by Baby Gohma and you will
win the third Mirror Shard and a Heart Container.

Teleport out and head south. Go to the right of the stairs and use the Dominion
Rod on the statue to reveal a Poe to kill. Now go to the left side and use the
Dominion Rod on statue to reveal a hidden room with a chest containing a Piece
of Heart.

Now leave this time portal and talk to Ooccoo outside.

*******************************************************************************
2.19 - Heading for the Skies
*******************************************************************************

At this time you should have the following:

16 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
2 Heart Pieces
Mirror Shards (3 of 4)

Giant Wallet (1,000 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (6 of 7)
Reekfish Scent
Poe Souls (54 of 60)
Fish Journal
Letters (11 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Clawshot
Dominion Rod
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Iron Boots
Lantern
Slingshot
Spinner

Now head for Castle Town to go to Telma's Bar.

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Telma's Bar
///////////////////////////////////////////////////////////////////////////////

Telma tells you Shad is in Kakariko Village looking around the area. Now head
over to the table and talk to everyone as well as checking the map. Leave
Castle Town to the east in to Hyrule Field.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head across the field for Kakariko Village and the Mailman will catch up to
you to deliver a letter. Now continue on to Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head over to the sanctuary and speak with Renado to get Renado's Letter. Now
head back to Castle Town to meet up with Telma.

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Telma's Bar
///////////////////////////////////////////////////////////////////////////////

Present the letter to Telma and she will tell you that the doctor was the one
that brought Ilia to her. She gives you an Invoice of his tab at the bar and
tells you to go find him.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

Head to the medical building right before the eastern exit.

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Doctor's Office
///////////////////////////////////////////////////////////////////////////////

Once the doctor is done talking hand him the Invoice and he will mention that
Ilia had a Wooden Statue when he found her. He spilled medicine on it which
made it stink so he put it outside to dry and it was stolen.

Head to the back of the office and push the crate to the side to find a green
stench on the wall and floor. Transform in to Wolf Form and smell the Medicine
Scent forgetting the other and follow the trail. Use the crate to get on the
ledge and smash the pots as you head outside.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Head to the left and open the chest for a Red Rupee. Now jump down and follow
the scent trail. You will find yourself back in front of Telma's Bar where her
cat will tell you it stole it, but it was then stolen by dog beasts. Now head
out the southern gate and wait for nightfall.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Walk around the field and a massive group of Stalhounds will come out to
attack, kill them all and then eventually the Wooden Statue will come popping
out in a cut scene. Now warp back to Kakariko Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head in to the sanctuary and hand Ilia the statue. Ilia will remember a little
more from what happened and then the elder Goron will mention that the statue
was from a tribe that protected the royal family long ago. You must find a
hidden village in the Lanayru Province by heading across the Bridge of Eldin.

Now get Epona and leave the village to the north. Head across the Bridge of
Eldin and go to where Darbus went to help open the cave for you.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Get across the small wooden bridge and look to the left to see a new cave has
been opened where the red dot is. Head inside and walk up to Darbus to watch
him smash through the wall.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hidden Village
///////////////////////////////////////////////////////////////////////////////

Darbus tells you that the place is swarming with evil, 20 at the most with both
Bulblin Archers and Bulblin Warriors. Head through the cave and equip the
Hawkeye and Hero's Bow to snipe the enemies so they don't see you.

Approach the sign of the village and a cut scene will start as some western
shootout music starts to play. You get a counter with how many are left, so
start advancing down the street sniping them all. Once they are all killed the
woman will come out of hiding named Impaz.

she will hand you Ilia's Charm which should be the key to saving her memory.
Now head to the east building and climb through the windows to get to the far
east side. You may have to transform in to a wolf in the cave leading back to
Hyrule Field if the game glitches. In wolf form go to the Howling Rock and
activate it to get the location of the final skill.

Now teleport to Castle Town.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Head up to the entrance to the castle and approach the White Wolf to start your
final training, the Great Spin. Now teleport back to Kakariko Village.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head in to the Sanctuary and give Ilia the charm. She will then recall a lot of
her memories and hand the charm back as the Horse Call. Now head outside and
call Epona to head north for the Hidden Village again.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Hidden Village
///////////////////////////////////////////////////////////////////////////////

Transform in to Wolf Form and go back to where the Howling Rock was along the
east wall and talk to the Cucco here to start a Cat Hunting minigame.

1. On top of the stack of crates just after the sign.

2. Just to the left of #1 by the post holding the balcony up.

3. North of the stack of crates from #1.

4. North of the stack of crates from #1, will come running up to you.

5. In the street sitting to the right of the cart.

6. In the southeastern corner.

7. At the door of Impaz's house.

8. Just to the left of Impaz's house near the back.

9. Enter the northeastern house and go up the stairs and around the balcony.

10. Just outside #9's location.

11. In the alley inbetween the eastern buildings.

12. Enter the southeastern building, on top of the stack of crates.

13. On the floor of the southeastern building.

14. In the southeastern building, use the Clawshot to reach the second floor
    to reach the cat.

15. On outside balcony of southeastern building.

16. Use the Clawshot on the mesh on the northwest building to find the cat on
    the balcony.

17. On the balcony of the middle western building.

18. Head around to the back of the balconies on the middle western building and
    jump through the windows to the southwestern building.

19. Drop down to the first floor from #18 and find the cat behind the barrels.

20. Behind the middle western building in the back alley.

Now head to Impaz's house and get the Piece of Heart there and head inside.
Show the Dominion Rod to Impaz and she will hand you the Ancient Sky Book. Now
go back to the north west building and use the Clawshot on the mesh to get up
on to the balcony and go around the corner to the right. Once it hits nightfall
a Poe will appear here for you to attack.

Now head out for Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Head in to the Sanctuary and drop in to the hole. Head over to Shad and hand
him the Ancient Sky Book and he will then mark your map with all of the owl
statue positions throughout Hyrule. The Dominion Rod will also power back up as
well.

Due to the object in the center of the statue you can not easily bring it to
life and move it. You still need to locate the magic word that is missing.
Climb out of the pit and teleport out to the South Faron Woods.

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South Faron Woods
///////////////////////////////////////////////////////////////////////////////

Head north up to Coro's hut and take the western path you blew open earlier. In
here you will locate a statue that you can bring to life. Behind it is a
glowing circle that when stepped on will start a cut scene. You will obtain
one Sky character. Now have the statue walk over and fall in to the pit.
Transform in to Wolf Form and go up the sloped rock to have Midna help you on
some timed jumps. Now enter the next area to open the chest for a Piece of
Heart. Now teleport to Kakariko Gorge.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Kakariko Gorge
///////////////////////////////////////////////////////////////////////////////

Head north to the marking on the map and move the statue to reveal another
glowing circle. you will locate one Sky character. Now teleport to the Bridge
of Eldin.

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Bridge of Eldin
///////////////////////////////////////////////////////////////////////////////

Kill the Bulblin Archer on the right and then use the Dominion Rod to move the
statue on the left. Stepping on the circle will let you obtain one Sky
character. Re-activate the statue and head across the bridge to the other tower
and kill off all of the enemies attacking you.

Now have the statue fall in to the pit to the right where the tower is falling
apart and then de-activate it once it is about in the middle. Jump across the
gap using the statue as a center piece and get to the room on the other side.
Climb the ladder and kill the Bulblin up here before opening the chest
containing a Piece of Heart.

Now teleport just outside of Castle Town.

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Hyrule Field
///////////////////////////////////////////////////////////////////////////////

Head up the hill to the ampitheater and kill the Bulblins at the bottom so you
can move around free. Use the Dominion Rod on the statue to move it off the
pedestal and towards the seating to create a bridge for you to jump across and
get another Sky character. Now head around the corner to Lake Hylia.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Wrap around to the left as you enter the area just before the bridge to find
the statue within the cliffside. Get it off the ledge and position it under the
vines so you can use the Clawshot on the vines and drop down on it. Leap over
to the ledge and get another Sky character.

Now warp to the Gerudo Desert.

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Gerudo Mesa
///////////////////////////////////////////////////////////////////////////////

Head east across the desert to reach the small ruins and activate the statue on
top to move it in to the pit below. Use the stair-like blocks to jump over to
the statue and get up to the circle to fill the last of your book with the
characters needed. Now teleport to Kakariko Gorge and head towards Kakariko
Village to activate the mailman. He will deliver a letter from Shad telling you
he is waiting at the Sanctuary.

Now head back to Kakariko Village.

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Kakariko Village
///////////////////////////////////////////////////////////////////////////////

Enter the Sanctuary and drop in to the hole to meet up with Shad, hand him the
Filled Sky Book. Shad will take the book and speak the new word to make the
ornament on the statue dissolve. Once he leaves the room use the Dominion Rod
to activate the statue and move it to reveal a secret chamber.

Head down the tunnel and enter the chamber for a cut scene as Shad enters
behind you. Talk to Shad and have him leave, then have Midna teleport the
cannon to Lake Hylia.

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Lake Hylia
///////////////////////////////////////////////////////////////////////////////

Now head across the bridges and talk to Fyer who immediately wants a tour of
your cannon. Now pay him the 300 Rupees he asks for and he will start to work
on it for several days. Once you are ready to head up go around back and use
your Clawshot to enter the cannon and Ooccoo will join you as it fires you off.

*******************************************************************************
2.20 - City in the Sky
*******************************************************************************

At this time you should have the following:

17 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
0 Heart Pieces
Mirror Shards (3 of 4)

Giant Wallet (1,000 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (7 of 7)
Medicine Scent
Poe Souls (55 of 60)
Fish Journal
Letters (12 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Clawshot
Dominion Rod
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Horse Call
Iron Boots
Lantern
Slingshot
Spinner

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Entrance
///////////////////////////////////////////////////////////////////////////////

Use your Iron Boots to walk underwater with your Zora Armor equipped to breathe
and open the two chests down here for Water Bombs and a Red Rupee. Now head
east killing the Baba Serpent and enter the Shop.

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Room 2: Shop
///////////////////////////////////////////////////////////////////////////////

Talk to Ooccoo on the right to get her in your inventory, she will help you
warp back to this shop at anytime. Buy any supplies you may have forgotten and
head back out.

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Room 1: Entrance
///////////////////////////////////////////////////////////////////////////////

Now head along the north path to the main city. Now shoot the crystal above the
door with an Arrow to open the gate and head through the door.

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Room 3: Blue Cube Drop
///////////////////////////////////////////////////////////////////////////////

Grab an Oocca and fly across the gap to the ground to the north. Now go to the
corner and use your Clawshot on the vines to go up a level. Grab the Oocca with
the Clawshot and use it to fly north again. Now climb up the ledges and enter
the door.

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Room 4: Main Fan Room
///////////////////////////////////////////////////////////////////////////////

You will now face a Helmasaurus, the larger version of the Helmasaur. Head over
to the northwest corner and Clawshot to the window where you will find a Fairy
to bottle if you need to. Now go to the southwest corner and Clawshot to the
window and go through the hole in the grate.

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Room 5: Peahat Gorge
///////////////////////////////////////////////////////////////////////////////

Climb down from the window ledge and use your Spinner in the Spinner lock to
turn the gears which will make a bridge cross the channel to the building
beyond. Clawshot to the vines across the gap and then cross the bridge avoiding
the fierce wind. As you cross Kargarok's will most likely attack you so be on
guard. Head through the door.

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Room 6: West Tower
///////////////////////////////////////////////////////////////////////////////

Head west and jump the small gap, then use your Clawshot to hit the southwest
spot on the ceiling and lower yourself down to the chest. Open the chest to
obtain a Small Key, then drop to the ledge below and use the Clawshot on the
vines to the east to get back up on the floor. Head through the door you came
from.

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Room 5: Peahat Gorge
///////////////////////////////////////////////////////////////////////////////

Head across the bridge, when you reach the door the dragon from earlier will
come down and destroy the bridge you just crossed. Now enter the doorway.

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Room 4: Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Clawshot to the vines on the pillar and shimmy around to drop on the ground.
Now head east through the next doorway.

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Room 7: Gorge
///////////////////////////////////////////////////////////////////////////////

Head around to the right and kill off the two Baba Serpents to reach the
Spinner Lock. Just like last time use your Spinner and move the gears to bring
out a bridge to the other tower.

Cross the bridge and unlock the door with the Small Key you obtained.

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Room 8: Wind Room
///////////////////////////////////////////////////////////////////////////////

Kill the two Helmasaurs and head to the south wrapping around the side. Use the
Clawshot on the crystal to de-activate on of the fans and head back around. Use
your Iron Boots to go past the first fan and then use the Clawshot on the
pillar to avoid the next fan.

Drop down on the other side of the pillar and then head east through the door.

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Room 9: East Tower
///////////////////////////////////////////////////////////////////////////////

Open the chest to the right to get the Dungeon Map, then return to the previous
room.

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Room 8: Wind Room
///////////////////////////////////////////////////////////////////////////////

Head south across the blue falling blocks and enter the door.

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Room 10: Updraft Floor Jumping
///////////////////////////////////////////////////////////////////////////////

Head south and then turn to the east to jump a gap to another platform. Now
wait for the updraft to die off and jump the gap to the east again. From here
walk along the skinny ledge and use the Gale Boomerang to get the Tile Worm out
of the ground.

Wait for the updraft to quit and then jump the gap to the other platform. Turn
to the north and kill the Tile Worm ahead. Head west along the very edge and
jump to the ledge below to open the chest for a Yellow Rupee. Jump the gap back
to the edge and head east to kill another Tile Worm and wait for the updraft to
die off before jumping.

Now head south and enter the door.

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Room 11: Chamber of the Dynalfos
///////////////////////////////////////////////////////////////////////////////

Use some Bomb Arrows to kill them off at a distance and then go to the southern
end of the room to use your Clawshot on the vines to get to the ledge above.
Use the Clawshot again on the egg hanging in the center and pull it down to
activate the updraft machine.

Grab an Oocca and fly out to the updraft just as it turns on to reach the ledge
straight ahead and enter the door.

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Room 12: Oocca Crossing
///////////////////////////////////////////////////////////////////////////////

Turn to the right and Clawshot the hanging egg to open a caged alcove holding a
chest. Now take the Oocca and jump off the ledge in to the updraft as the wind
machine turns on and aim to the southern wall to slowly descend in to the
alcove. Open the chest for a Red Rupee, now take the Oocca and fly out to the
wind and head west. Get to the far side and open the chest for a Purple Rupee.

Now take the Oocca and fly through the hole in the wall and go west to land on
the ledge. Use the Clawshot on the egg hanging on the ceiling and activate the
updraft to the east. Now fly over with the Oocca on the updraft in the middle
of the room and use this new updraft to get through the hole in the wall to the
east.

Now head through the door to the north.

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Room 9: East Tower
///////////////////////////////////////////////////////////////////////////////

Head over to the edge and turn to the left to shoot the Clawshot at the hanging
egg and acivate the gate below. Now take the Oocca here and fly to the eastern
side. Now start to slowly and carefully descend ledge by ledge with an Oocca
and get to the door to the east.

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Room 13: Fan Descending
///////////////////////////////////////////////////////////////////////////////

Fire your Clawshot at the egg in the middle of the fan and equip your Iron
Boots to lower the egg which stops the fan. Now descend through the blades and
land on the ground of the next room.

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Room 14: Aeralfos Chamber
///////////////////////////////////////////////////////////////////////////////

Wait for Aeralfos to block with the shield which happens to be a spot for the
Clawshot. Fire the Clawshot at the shield and pull Aeralfos in so you can slash
at its stomach. Eventually he will then fly out of the window and surprise
attack from one of three openings.

Look at each one to spot him and then quickly fire the Clawshot at him to once
again pull him in to attack. After doing this a few times he will then be
defeated. Now Clawshot to the alcove on the west and open the chest for another
Clawshot. Now that you have two Clawshots you can move about more freely in the
air.

Head to the edge and look a little to the left to fire your Clawshot at the
spot on the ceiling. Now lower yourself a bit and fire at the next spot on the
ceiling. Lower a little bit and look at the fan where you dropped through
earlier and shoot your Clawshot at the vines to get out of the room.

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Room 13: Fan Descending
///////////////////////////////////////////////////////////////////////////////

Head west through the door.

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Room 9: East Tower
///////////////////////////////////////////////////////////////////////////////

Use the Double Clawshot to head around the walls of the tower until you can use
a Clawshot to grab on to the hanging egg above. Once you are hanging on it,
descend to where the gates have opened and use the other Clawshot on one of the
spots on the other side of the gate to get pulled in before it closes on you.

Now go through the door.

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Room 15: Double Clawshot Pillars
///////////////////////////////////////////////////////////////////////////////

Go to the edge and Clawshot the spot on the pillar, you must now quickly use
the second Clawshot on the next spot which is diagonal to you. Make it across
the gap before the pillar pieces fall off the poles and open the chest for the
Compass.

Now head west through the door.

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Room 7: Gorge
///////////////////////////////////////////////////////////////////////////////

Shoot the Clawshot at the Baba Serpent to stun it and then shoot the grating
to cross the bridge underneath. Repeat for each grate and descend a bit so the
Baba Serpent can not reach you when it wakes up. At the last grate shoot the
vines to the left and climb back on to the floor above. Now go through the
door.

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Room 4: Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Cross the falling blue blocks and then use the Clawshot spot under the hanging
pillar to get over the pit. Now use the second Clawshot and hit the spot above
the door to cross the rest of the way, enter the door.

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Room 5: Peahat Gorge
///////////////////////////////////////////////////////////////////////////////

Shoot from Peahat to Peahat and then enter the door to the west.

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Room 6: West Tower
///////////////////////////////////////////////////////////////////////////////

Head over to the vines and aim the Clawshot down to the spot on the pillar. Now
quickly aim to the next pillar and zig-zag across to the final pillar in the
opposite corner. Drop down on to the floor and then use the Clawshot through
the hole in the wall to the spot on the wall.

Now shoot the left target on the opposite wall and then the grate in the alcove
straight across to reach the floor here. Kill the two Baba Serpents and open
the chest for some Arrows.

Shoot the target on the right and then shoot the grate on the wall. Jump
through the hole in the wall and then fight off the Chu's to the left. Drop to
the east and kill the two Baba Serpents under the floor. Use the Clawshot spot
on the ceiling and descend to shoot the crystal with the other to open the gate
behind you.

Now descend more if you have to and shoot the spot on the other side through
the open gate to the spot. Now look up and to the right to shoot the grate on
the wall and continue up through the shaft to safely make it to the floor
above. Turn around and jump to the ledge and open the chest for a Red Rupee.

Now head east across the first gap, use the Gale Boomerang on the Tile Worm and
then leap to the other side. Open the chest after killing the Chu's for some
Bomblings. Now head back across the gaps and enter the northern door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 16: Big Baba's Room
///////////////////////////////////////////////////////////////////////////////

Kill the large Baba head and throw a bomb in the plants mouth when it finally
opens. Now kill the three normal Baba Serpents and then use the Clawshot to get
on the spot of the pillar. Immediately shoot the vines to your left and climb
to the top. Now kill the Baba Serpent and hop over to the ledge and open the
chest for a Yellow Rupee. Now hop back down to the pillar and descend to the
floor below.

Now climb up on the ledge and kill the two Keese flying around. Carefully cross
the ledge to the chest and open it for some Arrows. Continue across the small
walkway and kill the Baba Serpent at the end. Now drop on to the lower floor
and kill the two Keese flying around.

Grab the ledge on the wall and shimmy across to the other side and kill the
hanging Baba Serpent. Open the chest here for a Piece of Heart. Now shimmy back
across the wall and use the Clawshot on the pillar above, followed by the
pillar to the left of this one and then up on to the vine covered pillar. Now
shoot the spot in the middle of the ceiling and descend down on to the bridge
in the middle of the room and kill the Dynalfos.

Head across the bridge and out the door on the other side.

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Room 17: Peahat Transport
///////////////////////////////////////////////////////////////////////////////

Kill the three Baba Serpents and then use the Peahat to cross over the wall to
the south. Drop down and wait for the Peahat on the left to come over so you
can ride it over the second wall.

Kill another Baba Serpent and then head to the west corner to open a chest
containing a Red Rupee. Now head over to the vines and wait for a third Peahat
to come by and Clawshot on to. From this Peahat Clawshot on to the other Peahat
floating above the island.

Transform in to Wolf Form and kill the Poe here, then open the chest for a
Purple Rupee. Now Clawshot on to the stationary Peahat and wait for the other
one to come back. Once on the second one lower yourself so your chain goes
through the crack in the wall.

Once on the other side of the wall shoot the Clawshot at the next Peahat and
position yourself so your body goes through the hole in the wall. Drop down on
the other side to kill the Baba Serpents and open the chest in the corner for
some Bombs. Now use the Peahat to get up on to the ledge above.

Now head through the door to the east.

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Room 5: Peahat Gorge
///////////////////////////////////////////////////////////////////////////////

Use the Peahats to go in a half circle and reach the southern ledge to enter
the door.

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Room 17: Peahat Transport
///////////////////////////////////////////////////////////////////////////////

Open the chest for a Piece of Heart, now go back through the door you came
from.

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Room 5: Peahat Gorge
///////////////////////////////////////////////////////////////////////////////

Head back across the Peahats but this time go east when you reach the middle
Peahat. Once across descend down and enter the door to the east.

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Room 18: Roof of Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Kill the two Dynalfos with your Bomb Arrows or the blade. Now head west and
Clawshot up to the vines. Climb up to the ledge and drop down so you can kill
the Kargarok. Turn in to Wolf Form and cross the rope and go to the right. Turn
back in to Human Form and kill the spiders on the vines before you climb up and
over.

Go down the other side and open the chest for a Red Rupee. Now transform back
in to Wolf Form and cross the ropes to the other side. Kill the Poe and then
open the chest for a Purple Rupee.

Now head back around the ropes and cross the vines again. Go around the ledge
the other way and cross the ropes and kill the Kargarok on the pillar to move
safely. On the other side head through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Avoid the two Helmasaurus' and get to the other side of the room. Use your
Clawshot on the hanging egg and the wind will stop, now you can kill them off.
Open the chest for the Big Key and leave the room.

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Room 18: Roof of Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Drop down to the ground below and go to the southern end of the area to locate
another door to enter.

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Room 4: Main Fan Room
///////////////////////////////////////////////////////////////////////////////

Head around the edge of the room and kill the Helmasaurs. Open the chest for a
Red Rupee and then shoot the ceiling with the Clawshot. Lower yourself through
the gap where the fan use to be turning and then look to the north for a
hanging egg to activate. Clawshot over to it and activate the Iron Boots to
start the fan to the north.

Now descend with the Clawshot and head through the northern door.

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Room 19: Fan Gorge
///////////////////////////////////////////////////////////////////////////////

Now shoot the Kargarok's with your Hero's Bow and then use the Double Clawshot
to cross the rotating fans. When you reach the other side Clawshot the grate
covering the stationary fan to find a chest holding a Purple Rupee.

Now drop down and go through the door.

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Room 20: North Fan Tower
///////////////////////////////////////////////////////////////////////////////

Upon entering you will find two Aeralfoses ready to attack. Defeat them both
the same way you did the first one. Now Clawshot the fan above the door to the
south. Then get on the stationary fan in the middle of the room and look back
to Clawshot the crystal to get it moving.

Clawshot the fan to the north and start working your way up the fans. Once you
make it to the second set of alcoved fans drop and check the pots for a Fairy
you can bottle if you need to. Now make it to the top stationary fan and
activate the crystal to get it moving. Use the Clawshot on the spot above the
final door.

Unlock and enter the door.

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Room 21: Twilit Dragon Argorok
///////////////////////////////////////////////////////////////////////////////

Turn to the left and use the Clawshot on the grate, then on the vines. Now
shimmy around and climb up to the floor above.

Quickly climb the tall pillars by Double Clawshotting up them to reach the top.
Now when Argorok comes back equip your Iron Boots and Clawshot his tail to
weigh him down smashing some of the armor off its body.

As Argorok comes back to scrape the ground equip the Iron Boots again as the
wind will pick up from his wings. Now climb the pillars again and wait for him
to get close so you can weigh him down again, this time it will get really
angry and shake the rest of its armor off as the storm picks up. Peahats have
also come out of the ground and started flying above the pillars.

Now climb the pillars again and start going from Peahat to Peahat so you can
reach the back of Argorok. Target his weak spot on the back and shoot it with
the Clawshot to attach to his back. Now start slashing at him until he crashes
to the ground. Repeat this again.

Now on the third try Argorok will start changing the direction of his fire
breathing making it a little more difficult to reach his back. Once Argorok is
defeated you will obtain the final Mirror Shard as well as a Heart Container.

Now Clawshot in to the back of the cannon and head back down below.

*******************************************************************************
2.21 - Fixing the Mirror of Twilight
*******************************************************************************

At this time you should have the following:

18 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
2 Heart Pieces
Mirror Shards (4 of 4)

Giant Wallet (1,000 Rupee Max)
Big Quiver (60 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (7 of 7)
Medicine Scent
Poe Souls (57 of 60)
Fish Journal
Letters (13 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Dominion Rod
Double Clawshots
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Horse Call
Iron Boots
Lantern
Slingshot
Spinner

Warp to Kakariko Gorge and head to the southern section heading west. Locate
the large rock coming out of the abyss and use your Double Clawshots to hit the
spot on the rock and then back to the cliffside on another spot. Now shoot over
to the vines on the tall rock and shimmy around to land on a piece of land to
open a chest containing a Piece of Heart.

Now teleport to Castle Town and run around the field to the north to get the
Postman to deliver you two letters. Now head in to Castle Town.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Castle Town
///////////////////////////////////////////////////////////////////////////////

Now that you have the Double Clawshot head over to the STARS game again to give
it a go on a more difficult level. Utilize both of the Clawshots and gather all
of the stars to get your prize, the Giant Quiver.

Now if you want you can head out to the Cave of Ordeals which is a 50 room
slaughterfest of monsters. You will need to go here if you want to get the rest
of the Poes as well.

Teleport out to the Gerudo Desert in the Gerudo Mesa portal.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Gerudo Mesa
///////////////////////////////////////////////////////////////////////////////

Head in to the cave on the top of this hill where you released the last bridge
piece to enter the Cave of Ordeals.

*******************************************************************************
2.21.01 - Cave of Ordeals
*******************************************************************************

At this time you should have the following:

18 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
3 Heart Pieces
Mirror Shards (4 of 4)

Giant Wallet (1,000 Rupee Max)
Giant Quiver (100 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (7 of 7)
Medicine Scent
Poe Souls (57 of 60)
Fish Journal
Letters (15 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Dominion Rod
Double Clawshots
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Horse Call
Iron Boots
Lantern
Slingshot
Spinner

This cave is not hard in any way, it just takes a little bit of nonstop time
to complete since you can not leave it and come back later without restarting
the entire thing. I only had to refill once at room 46 with the Great Fairy's
Tears the second time through being on one Heart.

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Room 1: Bokoblin
///////////////////////////////////////////////////////////////////////////////

Drop down in to the room below and kill the Bokoblin here to open the next door
forward.

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Room 2: Keese and Rats
///////////////////////////////////////////////////////////////////////////////

Once again drop in to a lower room and kill off the Keese and Rats that attack.

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Room 3: Baba Serpents
///////////////////////////////////////////////////////////////////////////////

Use the Clawshot on the three hanging Baba Serpents to drop them to the ground
before you jump and dispose of them immediately. Now kill the fourth one in the
center to open the next door.

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Room 4: Skulltula
///////////////////////////////////////////////////////////////////////////////

Drop in to the room and kill the three Skulltula roaming around to head through
the door.

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Room 5: Bulblin Archers
///////////////////////////////////////////////////////////////////////////////

Drop down and kill three Bulblin Archers to advance.

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Room 6: Torch Slugs
///////////////////////////////////////////////////////////////////////////////

Drop down in to the room and kill off the Torch Slugs, watch out for the ones
that will drop down from overhead as you run around.

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Room 7: Dodongos and Fire Keese
///////////////////////////////////////////////////////////////////////////////

Drop in to the next room and fight off the Fire Keese and Dodongos as they
lunge at you.

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Room 8: Tektites
///////////////////////////////////////////////////////////////////////////////

Drop down and fight off the red and blue Tektites to open the next room.

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Room 9: Bulblin Archers and Lizalfos
///////////////////////////////////////////////////////////////////////////////

Drop down and immediately turn around to kill the two Bulblin Archers under the
ledge. Now focus your attacks on the two Lizalfos.

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Room 10: Great Fairy
//////////////////////////////////////////////////////////////////////////////

Drop down and check the sparkles in the middle of the pool to find the Great
Fairy. She will release fairies in to Ordon Spring for you to go to and collect
at anytime when you need them. You need the Spinner to move on through the rest
of this point, this is used as a check to see if you have Arbiter's Grounds.

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Room 11: Helmasaurs and Rat Horde
///////////////////////////////////////////////////////////////////////////////

Drop down and use a Spin Attack on the horde of rats attacking you. Once they
are disposed of take out the three Helmasaurs and use your Spinner to ride the
rails over to the door. Drop down in to the enclosed area and head through the
door.

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Room 12: Purple Chu
///////////////////////////////////////////////////////////////////////////////

Drop down and fight off a large sized Purple Chu that breaks in to a lot of
pieces. You can make quick work of it if you tap the B Button.

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Room 13: Chu Worms
///////////////////////////////////////////////////////////////////////////////

Drop down and use your Clawshot on the bubbles to pull the Chu Worms out and
kill them before they crawl back in to the protective bubbles.

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Room 14: Bubbles
///////////////////////////////////////////////////////////////////////////////

Drop down and fight off the Keese inside the skulls known as Bubbles.

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Room 15: Bulblins
///////////////////////////////////////////////////////////////////////////////

Drop down and start swinging your sword in to the masses of Bulblins as they
come in to attack you.

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Room 16: Keese and Rats
///////////////////////////////////////////////////////////////////////////////

Drop down in to a darkened room and fight off the Keese and Rats.

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Room 17: Stalhounds and Poe
///////////////////////////////////////////////////////////////////////////////

Drop down and kill off the Stalhounds and then transform in to Wolf Form to
kill the Poe.

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Room 18: Leevers
///////////////////////////////////////////////////////////////////////////////

Stay in Wolf Form and drop down to find the room filled with Leevers. Let them
circle you and then use Midna's attack to get them all. There is a dig spot in
this room along the side that contains a Heart.

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Room 19: Chu
///////////////////////////////////////////////////////////////////////////////

Drop down and a lot of Chu's will drop from the ceiling. Bottle the Blue Chu if
you want to and kill everything.

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Room 20: Great Fairy
///////////////////////////////////////////////////////////////////////////////

Drop down and inspect the sparkles in the pool again to have the Great Fairy
release more fairies at Faron Spring. You will now need the Ball and Chain from
the Snowpeak Ruins as a check to see where you are in the game.

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Room 21: Bokoblins and Ice Keese
///////////////////////////////////////////////////////////////////////////////

Drop down and kill the Ice Keese followed by the Bokoblins. Now take out your
Ball and Chain to smash through the ice barrier and move on.

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Room 22: Keese, Ghoul Rats, and Rats
///////////////////////////////////////////////////////////////////////////////

Drop down and take out the Keese and Rats. Now transform in to Wolf Form and
use your senses to bring some Ghoul Rats in to view. Use Midna's attack to
shake them off and kill any straglers. There is a dig spot near the middle with
three Hearts in it.

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Room 23: Stalkins
///////////////////////////////////////////////////////////////////////////////

Drop down and fight off an army of Stalkins as they rise from the ground.

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Room 24: Redead
///////////////////////////////////////////////////////////////////////////////

Drop off to one of the sides to only awaken one of them and use the Ball and
Chain to take it down. Slowly advance over the others and do the same.

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Room 25: Bulblin Archers and Bulblin Warriors
///////////////////////////////////////////////////////////////////////////////

As you enter fire an Arrow at the Bulblin Archer on the outpost. Now drop down
in to the room and dispose of the rest of the warriors.

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Room 26: Stalfos
///////////////////////////////////////////////////////////////////////////////

Fire three Bomb Arrows at the Stalfos to kill them immediately before you drop
down for an easy battle.

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Room 27: Bubbles and Skulltula
///////////////////////////////////////////////////////////////////////////////

Drop down and fight the three Skulltulas and the Bubbles. There is a dig hole
in this room with a Heart.

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Room 28: Lizalfose and Red Bokoblins
///////////////////////////////////////////////////////////////////////////////

Shoot a couple of Bomb Arrows or lob some Bombs over the edge at the crowd to
kill some of them before dropping down, you may want to throw the Magic Armor
on.

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Room 29: Fire Bubbles, Stalfos and Stalkins
///////////////////////////////////////////////////////////////////////////////

Shoot the two Stalfos with Bomb Arrows and then drop down to take out the Fire
Bubbles and Stalkins.

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Room 30: Great Fairy
///////////////////////////////////////////////////////////////////////////////

She will now release more fairies in to Eldin Springs. You must now have the
Dominion Rod fully functioning to continue on. THis is a check to see if you
completed the Temple of Time and re-activated the Dominion Rod afterwards.

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Room 31: Beamos and Keese
///////////////////////////////////////////////////////////////////////////////

From the top of the ledge shoot the back three Beamos to create an area where
you can safely stand and kill the Keese flying around. Now destroy the last two
Beamos. Use the Dominion Rod on the two statues to move them off the switches
to get the gate to open and proceed.

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Room 32: Dodongos, Fire Bubbles, Fire Keese, and Torch Slugs
///////////////////////////////////////////////////////////////////////////////

Use the Clawshot on the Torch Slugs hanging from the ceiling before dropping
down and then head down to kill the Fire Bubbles and Fire Keese. Now focus on
the Dodongos that are wandering around.

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Room 33: Poe and Redead
///////////////////////////////////////////////////////////////////////////////

Once again use the Ball and Chain, be careful of the Redead that is underneath
the ledge. You will want to drop and quickly start swinging that Ball and Chain
right in to it to make a safe spot. Start going around the room in a wide
circle taking out two more of them and the Poe will start to come towards you
soon. Kill the Poe in Wolf Form and then take out the last Redead.

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Room 34: Chu and Ghoul Rats
///////////////////////////////////////////////////////////////////////////////

Transform in to Wolf Form and turn on your senses before you drop in. Take out
the Ghoul Rats and then focus on the Chu's that drop. You can also just get
close to a group and start tapping the B Button and you will fight most of them
off. There is a dig spot here with a Heart in it.

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Room 35: Freezard and Ice Keese
///////////////////////////////////////////////////////////////////////////////

Leap off to the side of the room and continously move around as you kill off
all of the Ice Keese. Now get to a safe side of the Freezard and hit it with
the Ball and Chain. Once it is smashed you will have to fight off the Mini
Freezards that appear.

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Room 36: Chilfos
///////////////////////////////////////////////////////////////////////////////

Drop down and deal a massive attack on them with the Ball and Chain. If you
come through a second time there will be twice as many Chilfos as there were
the first time.

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Room 37: Ice Bubbles and Leevers
///////////////////////////////////////////////////////////////////////////////

Either use your Magic Armor or transform in to Wolf Form to use Midna's attack
on them and make quick work.

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Room 38: Chilfos, Freezards, Ice Bubbles, Ice Keese
///////////////////////////////////////////////////////////////////////////////

Shoot Bomb Arrows at the Chilfos below, it takes two Bomb Arrows a piece. Watch
out as the Ice Bubbles will fly up here to attack. Now drop down and run from
back to front avoiding the Freezards breathe on both sides as you kill the Ice
Bubbles and Ice Keese. Once they are disposed of work on one Freezard at a time
to finish the room.

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Room 39: Darknuts
///////////////////////////////////////////////////////////////////////////////

In this room you must fight two Darknuts at once. Drop off to the side and head
towards one, then back off so the other doesn't get your attention yet. Once
you defeat one, go after the other. If you come through a second time there
will be a third Darknut underneath the ledge waiting for you immediately so
just hang and drop to start fighting him without getting near the others.

If you don't remember how to attack Darknut simply L-Target him and jump to the
side when he swings at you. Use this opportunity to attack him making the armor
fall off. Eventually all of his armor will fall off, now jump to the side as he
throws the weapon away at you and draws his sword.

You will need to roll around behind him and back attack to get him to lose his
footing. Use this time to attack him, after a few attacks he will be defeated.

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Room 40: Great Fairy
///////////////////////////////////////////////////////////////////////////////

The Great Fairy will release fairies to Lanayru Spring. You will now need the
Double Clawshot to move on. This is to check and make sure you completed the
City in the Sky.

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Room 41: Armos
///////////////////////////////////////////////////////////////////////////////

Drop off to the side and hit one of them with your Ball and Chain to get its
attention. When it gets close hit it again to stun it and run around the other
side to attack the life source. Repeat for the other eight and then use the
Clawshot on the spot to get up and use it again on the next spot behind the
raised wall to reach the door.

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Room 42: Baba Serpents and Red Bokoblins
///////////////////////////////////////////////////////////////////////////////

Drop down and spin attack all of the Red Bokoblins, then deal with each of the
Baba Serpents.

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Room 43: Bulblin Archers and Lizalfos
///////////////////////////////////////////////////////////////////////////////

Equip your Magic Armor and drop in to the room. Quickly take out the Bulbin
Archers that are along the outter wall and then focus on the Lizalfos.

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Room 44: Dynalfos and Poe
///////////////////////////////////////////////////////////////////////////////

Kill one of the Dynalfos with a Bomb Arrow from the distance and the other
three will usually run in a group to investigate what happened. Quickly fire
another Bomb Arrow in the middle of all of them and you can kill three of them
with one arrow. Drop down and transform in to Wolf Form to kill the final Poe.
You now have all 60 Poe's and can visit Jovani whenever.

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Room 45: Bulblin Archers, Chu, and Redead
///////////////////////////////////////////////////////////////////////////////

As you enter hold the L Button to shield yourself. Kill the two Bulblin Archers
with your Arrows. Now have the Ball and Chain in your quick inventory and jump
to one side. Quickly turn to the Redead and throw the Ball and Chain at it to
knock it down. Destroy the lookout towers with the Ball and Chain as well, and
finish off the other Redead. Now kill the Chu that drops and head through the
door. There is a dig spot containing three Hearts.

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Room 46: Chilfos, Freezards, and Ghoul Rats
///////////////////////////////////////////////////////////////////////////////

Fire Bomb Arrows at the Chilfos and then transform in to Wolf Form to drop down
and dispose of the Ghoul Rats. You will need to run from side to side as there
is another Freezard underneath the ledge below. Once the Ghoul Rats are taken
care of kill the two Freezards.

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Room 47: Bokoblin, Rat Pack, and Stalkins
///////////////////////////////////////////////////////////////////////////////

Drop in to the room as a horde of rats comes from behind and Stalkins raise
from the ground. Tap the B Button and just melee through the mess to move on.

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Room 48: Aeralfos and Darknut
///////////////////////////////////////////////////////////////////////////////

Drop in and all three of the enemies will see you right away no matter where
you land. L-Target one of the Aeralfos and continously walk around to wait for
it to get ready to attack you. Shoot it with the Double Clawshot and bring it
back down to the ground to attack.

Once it starts blocking focus on the next Aeralfos and do the same. Switch back
and forth and you should be able to get them both before they ever attack. Now
focus on the Darknut that is trailing around you the entire time to own the
room.

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Room 49: Darknuts
///////////////////////////////////////////////////////////////////////////////

This is the final fighting room, you must fight three Darknuts the first time
through and four the second time. Hang and drop off the ledge to fight the
Darknut hiding under the ledge and then focus on the others one at a time to
move on swiftly.

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Room 50: Great Fairy
///////////////////////////////////////////////////////////////////////////////

Since you completed all of the Ordeals you will receive Great Fairy's Tears
from any spring. She also gives you a free trip to Lanayru Springs. If you go
through a second time you will see the Postman sitting on the ledge just before
the last room looking at letters and mentions being lost.

Warp to Castle Town and head over to Jovani's to check on him since you found
all 60 souls.

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Castle Town
///////////////////////////////////////////////////////////////////////////////

Go to Jovani's house and dig through the hole. Talk to Jovani and he will
transform back to his old self again. He will reward you with a Silver Rupee.
Now head out of the house back through the hole. Head back in and you will see
that Jovani is gone.

Head for Telma's Bar after transforming back in to Human Form. Inside you will
find Jovani crying about how his girlfriend started seeing another man because
he has been gone for so long.

Now you can head back to Jovani's house whenever you want to get another Silver
Rupee. This is an infinite supply as long as you walk out to Hyrule Field and
come back to gather another.

Now warp to the Desert heading for the Mirror Chamber when you are ready.

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Mirror Chamber
///////////////////////////////////////////////////////////////////////////////

Head forward to the mirror frame to watch a cut scene. You will now learn who
Midna truely is. Now head over to the glowing ledge and a staircase will appear
so walk up it and enter the Palace of Twilight.

At this time you should have the following:

18 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
3 Heart Pieces
Mirror Shards (4 of 4)

Giant Wallet (1,000 Rupee Max)
Giant Quiver (100 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (7 of 7)
Medicine Scent
Poe Souls (60 of 60)
Fish Journal
Letters (15 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Dominion Rod
Double Clawshots
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Horse Call
Iron Boots
Lantern
Slingshot
Spinner

*******************************************************************************
2.22 - Palace of Twilight
*******************************************************************************

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Room 1: Plateau
///////////////////////////////////////////////////////////////////////////////

Head forward to find some of Midna's people transformed in to harmless beasts.
Go to the west and enter the door.

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Room 2: West Wing
///////////////////////////////////////////////////////////////////////////////

Head in and kill the Twilit Baba and Twilit Keese. As you make it further in to
the room you will bump in to Zants Mask as it fires orbs at you. Destroy it and
a chest will appear containing a Small Key. Clawshot up to the ledge above and
head through the locked northern door.

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Room 3: West Fog Room
///////////////////////////////////////////////////////////////////////////////

Head straight in to the fog and use your Senses Mode to find and attack the
Zant Mask. Now two chests will appear, go to the east and as you approach the
chest a group of Twilit Vermin will drop down and attack. Take them out and
then open the chest for the Compass.

Now go back through the fog to the north and open the chest for a Small Key.
Now look on the northeast wall for a Clawshot spot and use it to reach a second
spot on the ceiling. From here drop down to the ledge below.

Kill the Twilit Baba's and open the chest for an Orange Rupee. Now head north
and use the Clawshot again to reach another ledge. Open the locked door and
head through.

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Room 4: Western Sol Light Room
///////////////////////////////////////////////////////////////////////////////

The door will bar behind you and a cut scene will start as you approach the
hand holding the orb. An arena will construct and you must fight Phantom Zant.
He will create portals having Twilit Keese appear to attack. Stand in the
center as Phantom Zant teleports all over the room and eventually he will
appear right next to you. Use this time to attack and repeat until he is
defeated.

After he is defeated he releases more black fog in the center of the room. Head
over to the hand and hit it with the sword to release the Sol orb. Head over to
the fog and the orb will make it vanish as you go by it. Place the orb in the
holder of the circle and a set of stairs will appear.

Twilit Vermin will come running down the stairs, kill them all and then watch
out for Zant's Hand as it comes for the Sol orb. If needed pick up the Sol orb
and wait for the hand to get over you and ready to drop before you move. Place
the orb on the spot and then attack the hand to temporarily de-activate it.

Now run up the steps to reach solid ground and use the Clawshot to grab the orb
and head through the door to the southern room.

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Room 3: West Fog Room
///////////////////////////////////////////////////////////////////////////////

Now go to the middle of the room to uncover the fog as Zant's Hand comes
through the wall. In the middle kill off the Twilit Vermin that appear and then
perform the same action you did before with de-activating the hand, run up the
new set of stairs and Clawshot the orb back to you.

Head up the small step and then throw the orb up to the higher step so you can
climb up. Grab the orb and head over to the side to start attacking the Twilit
Vermin. By now Zant's Hand is probably near the orb so grab it and wait for it
to smash down to de-activate it again.

Now jump down to the south with the orb and head through the door.

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Room 2: West Wing
///////////////////////////////////////////////////////////////////////////////

Now wait for Zant's hand to drop and de-activate it again, then grab the orb
and run south looking to the right for the first dark fog section. On the map
you will see a chest, so head over here quickly to get the fog removed. Drop
the orb and Clawshot the spot on the wall to drop down by a chest containing
a Piece of Heart.

Drop off the ledge and grab the orb, then either wait for Zant's Hand to come
and de-activate it again or throw it on the upper ledge to climb back out. Grab
the Sol Orb and avoid all of the monsters in the room, go through the door.

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Room 1: Plateau
///////////////////////////////////////////////////////////////////////////////

Head back up the ramp and place the Sol Orb in one of the slots in the middle.
Now a piece of the ground will glow, stand on it to head over to the east wing.
Enter the door once you get to the other side.

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Room 5: East Wing
///////////////////////////////////////////////////////////////////////////////

Kill the two Twilit Keese and then use the Clawshot on the ceiling to drop on
to the floating platform. From here jump the gap ahead to the north and wait
for Zants Mask to appear. Start jumping to each platform attacking when it is
in range and block with the shield whenever he fires an orb at you.

Once he is defeated a chest will appear straight ahead, get across the gaps and
open it for a Small Key. Now open the other chest for a Purple Rupee. Now head
through the locked door.

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Room 6: East Fog Room
///////////////////////////////////////////////////////////////////////////////

Transform in to Wolf Form and head in to the fog to fight three Twilit
Messengers. Once they are taken care of head north and kill Zant's Mask. Turn
around and look back in the fog to fight three Zant's Masks at the same time
and then a chest will appear.

Go to the northeast corner and transform back to Human Form and use the
Clawshot on the spot here. Turn towards the center of the room and Clawshot the
ceiling, make your way down the line going in to each side pocket for the
chests that you can reach for a Purple Rupee, Purple Rupee, Dungeon Map, and
a Small Key.

Now use the Clawshot spots to move to the northern door and unlock it.

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Room 7: Eastern Sol Light Room
///////////////////////////////////////////////////////////////////////////////

Head through the room to the other side to fight another Phantom Zant the
same way you did before but starting with Twilit Baba. Now go attack the hand
to release the Sol Orb and let it drop to de-activate it as you place it in the
holder at the center of the room again. Kill the Twilit Messenger and Twilit
Vermin before continuing as well.

Now head up the stairs and Clawshot the orb to get it through the door.

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Room 6: East Fog Room
///////////////////////////////////////////////////////////////////////////////

Head in to the fog and kill the Twilit Keese, then place the orb in the spot
to get a Twilit Messenger to drop and kill. Pick up and place the orb back on
the spot to lower and raise the steps. Now quickly run over to the low step
before it raises to high and climb on it.

Note that you can de-activate Zant's Hand behind a wall and it will not know
where to go most of the time leaving you along for the entire room.

Get up the stairs and then use the Clawshot on the spot on the ceiling to get
above the next set of steps and drop on to them. Now run around the perimeter
and get on the balcony to Clawshot the orb and drop down to the door.

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Room 5: East Wing
///////////////////////////////////////////////////////////////////////////////

Drop down in to the fog and turn around to find a dark orb. Stand by it and the
Sol Orb will light it creating some platforms to ride. It takes you up so you
can get on the first moving platform.

Now quickly jump from platform to platform as Zant's Hand comes after you. Get
to the platform with the two dark orbs on it and light them up so another
platform lights up and takes you to the door.

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Room 1: Plateau
///////////////////////////////////////////////////////////////////////////////

Head back on to the glowing platform to the west and place the orb in the last
of the two slots. You will now get the power to cut through dark fog with the
Light Filled Master Sword.

Now head back to the east doorway.

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Room 5: East Wing
///////////////////////////////////////////////////////////////////////////////

Clear away the fog by swiping your sword and reveal platforms by the edges. You
can ride these up to the two chests getting a Purple Rupee and the last Piece
of Heart in the game! Get back on the central platform and light the two orbs
with your sword to ride the platform to the door.

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Room 1: Plateau
///////////////////////////////////////////////////////////////////////////////

Ride back over to the center plateau and head north to kill the Twilit Kargarok
sitting around. Spin attack at the clouds ahead and jump the gap once it opens
to reach the other side.

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Room 8: Southern Tower
///////////////////////////////////////////////////////////////////////////////

Head down in to the fog slashing away and fight off the Twilit Messenger,
Twilit Keese, and Twilit Vermin. Head to the other side and grab an unpowered
orb and place it in one of the two spots found in the fog. You may have to put
the orb back down to slash at the fog. Do the same for the other orb.

Now head up the stairs and fight the five Zant's Masks..three at once and then
two. Now a chest will appear for you to open containing a Small Key. Head over
to the center of the three black orbs and perform a swing attack on them to
activate the platform underneath you.

Ride this platform to the door to the west on the upper level. Fight off the
Twilit Keese carefully so you don't fall off the edge and then head through the
locked door.

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Room 9: Balcony
///////////////////////////////////////////////////////////////////////////////

Head in and turn to the right to see a large waterfall of black fog rolling
down. Slash at it to part the fog and jump the gap. Kill the three Twilit
Kargarok's and then start ascending the Clawshot spots starting with the left
side and working your way up to reach the chest with the Big Key in it.

Now descend the ledges and head back through the fog. Go to the west and kill
the Twilit Messenger and all of the Twilit Kargaroks. Activate the two black
orbs and ride the platform over to the other ledge.

Kill Zant's Mask and then ride the platform back across by activating two more
black orbs. Take out three more Zant's Masks, followed by one, then two more
and a chest will appear containing the Small Key.

Head through the locked door to the east.

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Room 10: Northern Tower
///////////////////////////////////////////////////////////////////////////////

Head in to the room and fight off four Twilit Messengers as the arena sets up.
Now head through the fog cutting it with your sword and stand in the middle of
the four black orbs to spin attack them all and activate the platform
underneath you.

Jump to the west platform and it will take you to two more platforms, choose
the left platform if you need a Fairy to bottle otherwise go on the right
platform. The Fairy is found in the single pot on the ledge you are brought to.

Jump to the platform with the Twilit Baba and kill it. Now jump on the platform
to the north and get your Clawshot ready. You are going to shoot it at the
center spot on the east wall by Zants Mask.

Once you reach this platform kill Zants Mask and then Clawshot the southern
wall. Look at the ceiling and Clawshot the spot while looking to the west for
the next Zants Mask as it fires orbs at you. Raise and lower as you wait for
the platform to come so you dodge the attack. Once on the platform hold up
your shield to block the orbs as you approach and then Clawshot over.

Destroy Zants Mask and a chest will appear containing a Small Key. Now jump on
the platform to the east and ride it up to the next ledge. Jump over to it and
unlock the door to move on.

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Room 11: Entrance to Throne Room
///////////////////////////////////////////////////////////////////////////////

Transform in to Wolf Form since it will be easier just to look through Senses
Mode and head in to the fog. Kill off a series of single Twilit Messengers,
then a series of two Twilit Messengers, then two series of four Twilit
Messengers. Once all are destroyed the arena will destroy itself and the fog
will roll back.

Now head through the final door.

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Room 12: Usurper King Zant
///////////////////////////////////////////////////////////////////////////////

You must first battle Zant at the Forest Temple. Use your Gale Boomerang on him
and it will pull him in towards you. Dodge the orbs he shoots out and then
attack him. Repeat one or two more times and he will transport you to the Goron
Mines.

Here you must where the Iron Boots when Zant pounds on the floor. Unequip the
Iron Boots and start attacking him to injure him more. Repeat this one or two
more times and then he will teleport you to the Lakebed Temple.

Equip your Zora Armor immediately and equip the Iron Boots. A large Zant's Mask
will emerge out of the hole in the middle and open as Zant dances around inside
firing orbs at you. Dodge the orbs and then use the Clawshot to pull him out
and attack. Now four masks will pop up and randomly Zant will open up one of
them. Pull him out again and then attack. He will now transport you to the
Forest Temple again with the totem poles.

When Zant stops to shoot his orbs at you roll in to the totem pole twice to get
him to fall and then slice him up. Repeat again to go to the Snowpeak Ruins.

Zant makes his body grow massively. Watch the ice to see when he drops and then
hit him with the Ball and Chain, he will then shrink really small so start
attacking him. Repeat again and then he will transport you right outside Hyrule
Castle.

Attack Zant as he tries to slash at you with some forward jabs. Eventually he
will start a spin attack, so equip the Iron Boots. Once he slows down and stops
spinning attack him. Repeat three times and he will be defeated.

Grab the final Heart Container by the chair and head over to Midna to teleport
out of the dungeon. Now head over to the portal and get back to the Light Realm
to plan an attack on Ganon.

At this time you should have the following:

20 Life Containers

Ordon Sword
Master Sword
Ordon Shield
Hylian Shield
Hero's Clothes (Green Tunic)
Zora Armor (Blue Tunic)
Magic Armor (Red and Gold Tunic)
Fused Shadows

Giant Wallet (1,000 Rupee Max)
Giant Quiver (100 Arrows Max)
Golden Bugs (24 of 24)
Hidden Skill (7 of 7)
Medicine Scent
Poe Souls (60 of 60)
Fish Journal
Letters (15 of 15)

Ball and Chain
Bomb Bag (x3)
Bottle (x4)
Dominion Rod
Double Clawshots
Fishing Rod + Earring
Gale Boomerang
Hawkeye
Hero's Bow
Horse Call
Iron Boots
Lantern
Slingshot
Spinner

*******************************************************************************
2.23 - Hyrule Castle
*******************************************************************************

Teleport to Castle Town and head north towards the castle to see a cut scene.
Now the barrier is broken and you can push the door ahead open as the guards
are no longer there to stop you. Grab the last gate and push it open to enter.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Central Courtyard
///////////////////////////////////////////////////////////////////////////////

Head northwest and you will be trapped in an arena to fight off some Red
Bokoblins and Kargaroks. Now head through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 2: Western Courtyard
///////////////////////////////////////////////////////////////////////////////

Head forward in to another arena that traps you and fight more Red Bokoblins.
Once they are all killed head west through the open gate and head north. Pull
the chain laying in the grass to open the gate and head through.

Now head forward and step up on to the stone section to start another arena.
This time you will be fighting King Bulblin. Dodge the large axe and roll
behind him during the recoil to attack. Repeat this until he is finally
defeated. He hands you the Small Key and leaves. Now go to the fire on the
wall and open the chest for a Red Rupee.

Now go to the southeast corner in this northern section to go up some stairs to
get on top of the wall. Head east and carefully drop down to the ledge below
and open the chest for a Red Rupee. Now leave back to the south door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Central Courtyard
///////////////////////////////////////////////////////////////////////////////

Head to the northeastern door and once again fight in an arena against more Red
Bokoblins and Kargaroks. Head through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Eastern Courtyard
///////////////////////////////////////////////////////////////////////////////

You must now go through some Bulblin Archers and Red Bokoblins in this area.
Now head north on the western side to use the Ball and Chain on the wooden
tower to knock it down and mount a Bullbo.

USe its mighty power in dash mode to smash through the barricades to the east
and work your way to the north taking down the wooden towers with Bulblin
Archers on them.

Once you reach the northern section you will find pillars forming the triforce
with little fans on top of them. Take out your Gale Boomerang and target the
front, middle right, middle left, and back middle pillars in that order to open
the gate.

Open the chest to get the Dungeon Map and then climb the ladder to your left.
Run around the ledge and open the chest at the end for a Yellow Rupee. Now head
back to where the pillars with the fans on them were. Transform in to Wolf Form
and search near the north wall where a pile of leaves are in Sense Mode to find
a Dig Spot to dig through.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 4: Graveyard
///////////////////////////////////////////////////////////////////////////////

Still in Wolf Form if you turn your senses back on you will see three ghost
guards just to the west and they will start to point east at something. Watch
out as Stalkins start to unearth and attack you. As you wander around the
graveyard you will find four Stalfos to dispose of as well.

You can also read two gravestones as well for clues:

In the land...where the rain stops...the statue of time...moves.

The cursed swordsman...sleeps before...the sacred tree.

Transform back in to Wolf Form and turn on your senses mode, now walk to the
lone tree to find a circle of spirit guards standing around a rock in the
ground. Place a bomb on the rock and blow it up to reveal a switch which opens
the gate to the east.

In here you will find three chests containing a Green Rupee, Red Rupee and an
Orange Rupee as well as a pot full of Lantern Oil. Refill a jar and your
Lantern if you need it and light the torch in here.

This will make the rain temporarily stop, so haul it to the west side and light
the two torches here. Inside the newly opened room you will find a plaque
reading:

Door...opens...where...spectres...gaze...

This is referring to the first group of ghost guards you found. Use the
Dominion Rod on one statue at a time and take it back to the hole where you
came up from. Place the statues in the two pits just to the right of the hole
and climb up to the right of the statues on the large block.

Hop across the statues tops and then pull the chain to open the gate to get to
the chest containing a Small Key. Midna will tell you that you have found
everything you need out here and it is time to go inside the castle. Climb back
through the hole.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 3: Eastern Courtyard
///////////////////////////////////////////////////////////////////////////////

Head in to the room you opened and climb the ladder to get on top of the wall.
Take this shortcut and drop down by the door to head out safely.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 1: Central Courtyard
///////////////////////////////////////////////////////////////////////////////

Head up the stairs to the north and unlock the door to continue on.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Grand Entrance
///////////////////////////////////////////////////////////////////////////////

Head forward in to the main part of the room to get ambushed by Red Bokoblins
and Lizalfos. Once they are all defeated a chest will appear. Now head over to
the steps and use the Clawshot on the chandelier to get up to the balcony and
open the chest for the Compass.

Now use the chandeliers to go west and drop on the next balcony over to enter
the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Northern Corridor
///////////////////////////////////////////////////////////////////////////////

Fight Darknut to make a chest appear and then target the already lit torch with
the Gale Boomerang. Throw the boomerang and get on the ledge closest to the
wall to have it raise you up to the chest. Open the chest for a Purple Rupee.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Northwest Corridor
///////////////////////////////////////////////////////////////////////////////

Kill the two Lizalfos at the barred door and then transform in to Wolf Form to
use your Senses Mode. You will find a large group of spirit guards looking at a
painting on the wall. Transform in to Human Form again and shoot the painting
with a Bomb Arrow to open the gate.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 8: Southwest Corridor
///////////////////////////////////////////////////////////////////////////////

Now you must fight two Darknuts in this small corridor room. Focus on one at a
time while staying out of reach of both of them. Once defeated both gates will
open. Now go through the northeast door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Grand Entrance
///////////////////////////////////////////////////////////////////////////////

Step on the switch to the left to make a chest appear on the other balcony just
next to yours. Now open the chest on the balcony that you are already on for a
Purple Rupee. Now head back through the door you came from.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 8: Southwest Corridor
///////////////////////////////////////////////////////////////////////////////

Head back through the northern door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 7: Northwest Corridor
///////////////////////////////////////////////////////////////////////////////

Head through the northern door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 6: Northern Corridor
///////////////////////////////////////////////////////////////////////////////

Now go past the open chest and head through the eastern door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 9: Northeast Corridor
///////////////////////////////////////////////////////////////////////////////

Head in to the room and light one of the torches to get a large group of Keese
to drop down and attack. Kill them all and then you must light all four torches
at once. Each one has a different timer on it, so light the southwest,
northeast, northwest, and then southeast torches to get it going. Now head
through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 10: Southeast Corridor
///////////////////////////////////////////////////////////////////////////////

Now fire some Bomb Arrows at the two Dynalfos guarding the other end of this
room to open the gates to the doors. Head through the northwest door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 5: Grand Entrance
///////////////////////////////////////////////////////////////////////////////

Step on the switch to lower a chandelier and then drop to the ground. Head over
to the west side and use the Clawshot on the lower chandelier. Lower yourself
just a little to get another shot at the next chandelier and drop on to the
ledge with the chest you made appear to get a Silver Rupee.

Now drop off this balcony and head back to the east side to use the chandelier
you just lowered and get back on the southeast balcony to head through the door
and continue on.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 10: Southeast Corridor
///////////////////////////////////////////////////////////////////////////////

Head through the southeast door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 11: Castle Walls
///////////////////////////////////////////////////////////////////////////////

Head down the path to the southeast and an arena will pop up as you have to
battle an Aeralfos. Head in to the tower and open the chest for a Small Key.
Now head west and go across the bridge to watch a cut scene. Head in and open
the chest for the Big Key.

Now head back up the ramp and go through the locked door to the north.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Floor Maze
///////////////////////////////////////////////////////////////////////////////

Immediately transform in to Wolf Form and turn on your senses to kill the Ghoul
Rats that pounce on you. Now follow the spirit guards hands and head north,
east, south, east, north, east. Head straight against the wall and then turn to
the north and head up the stairs.

Fight the Lizalfos at the top and then in Use the Clawshot to head up the
stairs by shooting the torches. Now kill two Dynalfos, shoot them with Bomb
Arrows for a quick kill.

Now use your Spinner to jump back and forth along the tracks to get to the top
of the stairs. Now head around the corner to fight a Darknut in an arena. Head
east through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 13: Vault
///////////////////////////////////////////////////////////////////////////////

Inside you will find 13 chests ready for you to open. All of which contain an
Orange Rupee, Seeds, a Silver Rupee, Bomblings, a Purple Rupee, Arrows, a Green
Rupee, Bombs, Arrows, Water Bombs, Red Rupee, Yellow Rupee, and a Blue Rupee.
There is also a pot in the corner that has a Fairy in it to bottle if you need
one.

Now head back through the door.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 12: Floor Maze
///////////////////////////////////////////////////////////////////////////////

Head through the boss door to meet up with the final encounter.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Room 14: Final Battle
///////////////////////////////////////////////////////////////////////////////

Head out to the balcony and up the stairs and enter the darkened room to meet
Ganondorf.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Ganon's Puppet Zelda
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

Whenever she creates a triforce field around you quickly roll or flip out of it
to get away from it before it hits you with force. Now wait for her to shoot a
ball of lightning at you hit it with the Master Sword. The Ordon Sword will NOT
work against it. Keep hitting the orb back and forth. Hit her three times to
win the battle.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Dark Beast Ganon
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

Roll out of the way as Ganon charges through and starts to destroy all of the
pillars in the room. Take out your Hero's Bow and as he comes to charge at you
again shoot the glowing white crystal inbetween his eyes to knock him down.
Roll out of the way and then start slashing at the scar on his belly. Repeat
this a few more times.

Soon the arrows will no longer work and he just leaps up in to a portal to try
and attack you again. Transform in to Wolf Form and wait for him to charge you.
Just as he is about to hit you hold the A Button to have Midna grab him and
then press Left or Right on the Analog Stick to throw him to the side. Now
transform back in to link to attack the belly again. Repeat this a few more
times to win the battle.

Watch the cut scene.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Dark Rider Ganondorf
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

Head up to Ganondorf and he will then race past you as he summons his Phantom
Riders to race past you. Quickly turn around and hit the spurs two to three
times to catch up with the real Ganondorf while he is L-targeted. Zelda will
then fire her Light Arrow at him. If it hits quickly get next to him and hit
him with your Master Sword. Repeat this a few more times to win the battle.

Watch the cut scene.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><
Dark Lord Ganondorf
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><

If you need a Fairy there is one in a skull behind Ganondorf.

Stay somewhat close to him but don't overcrowd as he will start slashing at you
with his mighty sword. Wait for Ganondorf to raise his sword and a message will
pop up on the screen saying "Chance" Press A Button immediately.

Now tap the A Button rapidly to push him backward. Once he stumbles far enough
backward start attacking him. Repeat this a few times to win the battle with a
Finish move.

Now watch the final cut scene!

-------------------------------------------------------------------------------
3. Extras
-------------------------------------------------------------------------------

*******************************************************************************
3.01 - Codes
*******************************************************************************

All codes tested on a GameCube Action Replay version 1.09S

The following were hacked by Code Junkies, Ayuna, brkirch, Ryason55,
Twilight Spectre, ZeldaFan07, and myself

Caution as some codes cause unwanted side effects such us 0 Rupees in wallet
when you reload a previous save, unable to collect more rupees from chests due
to having a full wallet.

(M)
RMMP-KX6K-NUCPF
UXWR-Q9Q3-6EBAY

Infinite Health
GE00-1NYZ-PQUWR
MFJJ-N512-MRXG5

Infinite Health (Alternate)
(Activates Magic Armor on all Armor)
*Note may bring Rupees to 0 when reloading save
V4E6-TZ81-3PJYU
ZGY0-Q6WH-ZUJ2F

Max Health
0WED-Z9Z5-6VQ76
D186-CQ6B-QN8XQ

Max Health (Alternate)
C5HJ-858N-H7DYT
36F5-ATAM-3QDT8

Can Still Get Hurt With Magic Armor on
YJG1-DRHP-07Z95
GMFR-Q4F8-35456

Infinite Rupees
NE2T-BGBH-TF78X
HGK0-1Q0C-43WUX

Infinite Rupees (Alternate)
CKEX-8A3X-B4UTD
EX0G-ZHNT-3Z941

Wallet Always Full
GTR4-BPZA-85AN3
BADR-1QBE-Y8K86

Rupees Never Increase or Decrease
8AN1-00ZE-VFBQH
C9XB-QY7G-NNQB3

Infinite Oxygen
0FXH-3WF4-CZWCQ
551C-EM4F-0K688

Infinite Oxygen (Alternate)
Y059-EP75-GM0MJ
551C-EM4F-0K688

Infinite Slingshot Pellets
394G-DBNN-MGXXE
JN7P-0CAB-0DZ7D

Infinite Slingshot Pellets (Alternate)
M8JD-E4X2-RHBVQ
2Z58-A7HN-TQGVB

Infinite Bombs
BX5D-9Q4Z-T1ZJZ
JF4W-ZJC0-PF9P2

Infinite Bombs (Alternate)
B119-8CEH-N006M
52PG-BQ6R-K7FDN

Infinite Arrows
QKU9-NBAQ-BD708
XWVA-W6W5-ZB0VN

Infinite Arrows (Alternate)
54E4-5PB6-JHEDE
V2BY-19T0-H8EDU

Infinite Lantern Oil
A1MV-9MFW-5UB5R
Y3NM-7NFR-686QC

Infinite Lantern Oil (Alternate)
N60R-UA8J-9DZNR
DHER-ETGA-CMN8W

Have All Swords/Shields/Tunics
DJXQ-KE2R-GZJDN
J302-66QX-HHDPB

Have All Swords/Shields/Tunics (Alternative)
56CU-U9WT-BP28V
UK9W-0HR9-X6WMA

Ordon Shield Equipped
Y1W0-5KFR-49XYA
WX0R-WAHD-21GX6

Wooden Shield Equipped
UM3G-DB5T-3J6W5
4KJ7-4EYG-B2Q7N

Hylian Shield Equipped
(Use after you have become wolf)
2RK0-BME4-6T3TP
Q1V7-XDJN-UFKWB

Wooden Sword Equipped
D2C1-N84E-CNGMK
K011-H52U-3G746

Ordon Sword Equipped
8UR9-9EJX-2QJ7T
KCQ6-QMMV-0XET7

Master Sword (Light Restored) Equipped
WPCX-4V9E-2RDXX
VZB7-H738-H1WZX

Master Sword Equipped
FQCN-1QJQ-F9DRB
DKWW-MK6P-ZND5G

All Hidden Skills Learned
(Do not use this code until you have the lantern in your inventory)
VZTN-ZFXK-0NE10
Y7B7-TEPW-ZZWMF
CYPW-ZU4W-1TQGP

Have Dungeon Map/Compass/Boss Key
C9ZR-J9P2-G39NE
11BK-7YCN-K4BY8
9AYG-GYU0-1Y74R

Infinite Small Keys
BRG7-NADT-1TK3W
TNW1-1ZNA-B71KT

Enhanced Clawshot
(Infinite distance and grabs on to everything)
F07E-P2CH-KD0JV
Y59P-F8KR-H2Q63
BR95-WB0U-87JP1
49P6-JMPQ-VV5U6
01WM-GM0Z-Y92MZ
N237-C9P0-7K95C

Have All Letters
C4K6-AHFH-W59G6
52QJ-332B-GJ2RU
PWMN-8QDT-F39HH
3F7D-MAJQ-A4UWK
HC3W-NBJE-06UZC
8XAU-7ZN1-NYYCP

All Fish in Inventry
1NPC-QC3X-ZQTAB
61M2-AXN9-W1YAZ
1BGX-NUVV-08FJ9

Have All Golden Bugs
N84D-RWDE-GDQRT
UVZZ-1GWP-F1JEK

Have Wallet
GAFG-3X4W-7M1PD
HWM2-7ZP2-DDV39

Have Big Wallet
4BPC-9F0C-77MCB
95DG-ZUUA-TAD2C

Have Giant Wallet
JB8Q-2MBK-RHEPG
HG46-NCQ7-BGTG5

Have Giant Wallet (Alternate)
MTNX-RV0Z-4XMCQ
HG46-NCQ7-BGTG5

Have Quiver
30MD-34FN-GJRYM
TXC2-2WYG-FUPTM

Have Big Quiver
ZJU7-XVKP-5HBV3
GZFR-EEBY-QZNMD

Have Giant Quiver
HC5D-9YKV-BBRFA
87X5-6EZ0-AJ2RK

Have 60 Poe Souls
4H4H-G3W8-BCYPN
GR07-8DB2-GHKZ4

Have Medicine Scent
T1E1-A1DX-Z9TN4
Z60E-4MDX-9Z4H0

Have Poe Scent
XC0C-NJUG-V8300
26QC-ADKP-NU0UK

Have Reekfish Scent
KZC0-VKYN-WU5QY
CPHN-WFBV-H9YTD

Have Scent of Ilia
HQPK-07T0-307QZ
2M4U-0VD0-7WBU6

Have Youths' Scent
ZHFB-T22E-Q6CMM
T3FK-5FT1-3JYNP

Activate Dominion Rod
(May glitch game to where you can't complete it)
RQ1D-BEQF-QP2PP
JF9W-9FAC-7UNH5

Use Items Inside where you normally can't
X752-5BH4-HQRNP
NP3F-08XU-0C7F1

Use Items Underwater
2BPK-4A67-Y3GGF
WBJM-70M5-N7RUH

Unlimited Number of Bombs Out
BAVA-N7GN-9CA7Y
RAD6-RZ1F-3NC81

Turn Into Human/Wolf At Any Location
ZB9W-R089-3YDQT
1RYE-1FY7-JUZFC
RX3M-MCEB-UBJWU
QW50-0HFH-N2BUB

Run/Walk Fast
7M6Z-GCRV-V6G8B
RVFJ-GUFR-5RAC5

Climb Faster
PN5M-RRW5-Y8YBB
1ZGB-Q4KX-5Y0BW
4123-2Y3F-7HXY7
5V31-ZWT3-V5ZGH

Really Fast on Ladders
JME9-BK9B-BXNVH
0P1A-0NCP-CYAZU
7JMT-46TW-JDN0W
J4UG-XWGH-HHU2G

Run Normal Speed With Iron Boots On
B0AR-MDZ6-G68DY
5FH8-EK3C-E80GF
3WP8-FBPC-NJUE9

Roll Farther And Faster
60UD-4W1G-YRU3B
A6R1-AFME-ZUAFQ

Swim Faster
(Must use A Button)
2750-CHHY-GZMHR
F34V-7E87-BCD38

Swim Faster
(Must Use Analog Stick)
GKG7-9U0D-EDBX8
ZHE0-5DQZ-JQUYN

Walk Under Water
(Press R+Y To Turn On; R+X To Turn Off)
0HDR-XK1W-BMQRD
YAE6-DP9Z-Y6X1W
6CGC-QFJ6-6C99T
URTC-AHUQ-5CT3F
B95Q-YE7E-Y32R2

Can See Distant Places Clearer
WMCW-U2TY-B7TQQ
H4M1-D9V5-FDY9Y

Link's Sword Does 2x Damage
M7D2-PN0R-A5KQF
FRTZ-FANT-7E3Z8

Link's Sword Does 4x Damage
VJ2P-R15Z-UX82T
FRTZ-FANT-7E3Z8
A619-HENM-69JAD

Link's Sword Does 8x Damage
B3U7-DP2B-YW4MG
FRTZ-FANT-7E3Z8
E4RZ-Y1KN-6ZV4J

Most Enemies Die With One Hit
93YM-JWG4-F4102 
9GXG-72EN-RVR3R

EASY VESSEL OF LIGHT
(Folder
Do not use these codes until you have explored all of the Twilight and
activated the warp portals.)
E1G7-FHED-TQRHT

All Vesseles of Light Are Full
(Collect one tear)
G3KG-QD3R-84KYD
GZ25-1ENC-TCZXR

One Tear Fills 1st Vessel of Light
QFTD-51KR-HR7GQ
0Z2A-B594-JG3U9
TCD4-FDTB-RZ9Q4

One Tear Fills 2nd Vessel of Light
8QPE-QK1W-AFVJ0
JVRN-NGMG-FKBRQ
BAZK-3PBC-ETD41

One Tear Fills 3rd Vessel of Light
YFZU-B39X-9FMGR
22X7-49PM-6X8MV
Y1CP-9YZB-ZAF5B

R+D-Pad Left/Right Controls Fog
NJQN-7Q9P-2V54J
ZB6G-442D-8GPDK
CRAT-YRED-0NXGG
Y7YF-048T-0UQRW
7TVX-B4W4-81T8X

R+D-Pad Left/Right Controls Fog (Alternate)
HB4T-KB5K-JZ8XM
ZB6G-442D-8GPDK
M5MV-N87M-MRWKB
Y7YF-048T-0UQRW
H398-RFHN-P3J0W

Light Fog
NZRA-86VQ-VY16R
XT57-YB3X-YY844

Heavy Fog
2XT9-4G2T-7C40Q
NEX0-AXXC-BKE9Z

R+D-Pad Left/Right Controls Time
Y661-9ZME-AEGGV
ZB6G-442D-8GPDK
FGD6-2B9C-JAUUQ
Y7YF-048T-0UQRW
D27X-6YFD-KYRJK

R+D-Pad Left/Right Controls Time (Alternate)
AZ62-RK6X-PHPZY
ZB6G-442D-8GPDK
KUQ1-PF86-C2GPX
Y7YF-048T-0UQRW
D9MZ-4TV7-RB20P

Always Early Morning
YM4X-0D5G-XV8N7
TMJA-8P0T-2GP7A

Always Mid-day
70RW-ZYFB-WF8M5
TB8R-JXX8-B1RG7

Always Mid-Night
UKEX-3G7E-ZRDVR
6HNN-J4B9-P0WZP

Always Early Night
YHFZ-MYD8-YGX5C
D2XA-YEMH-T62F8

No Background Music
2WVH-XNNW-A0NX3
DKVH-QW7H-EG16Z

No Enviornment Sounds
KUC7-AJDH-9YUKQ
TW70-QY90-X2K08

Link is Muted
DAV8-KETB-JT0NH
HKPP-BKKG-7CUVD

Links Items are Muted
GF2N-2AP8-HG7DB
W731-78EE-NWB9J

Mute Item Menu
9Y3X-T7W7-F5U7M
69E7-ZAFM-98B3U

Mute Start Menu
MRGP-CD65-16TYT
69E7-ZAFM-98B3U

Life Gauge Invisible
8EFF-JPH6-J8W80
0U2K-8KZD-7BYU3
VAMX-00WU-QM3N7

On Screen Buttons And Rupees Are Invisible
CZKA-5R39-FZ4WP
6GJG-686Q-0009N

Have 1 Fused Shadow
ZUJ9-UDH4-D6H11
HAQF-VWZA-74JVX

Have 2 Fused Shadows
EB5X-0TYC-CNTKM
FHU5-42T0-P9D41

Have 3 Fused Shadows
KV7D-Q0JU-PFZ0H
BR2U-DF1J-UX8DQ

Have All 4 Fused Shadows
7BM4-V44T-H02W5
ZRJX-K891-5WC4A

Have 1 Mirror Shard
TWK7-3MBP-9N6J2
BMHY-J7XZ-EWGNB

Have 2 Mirror Shards
Q5VY-3N3A-MBP5T
EF4C-6QQM-TUMDW

Have 3 Mirror Shards
2G9A-N958-PHGMC
09PY-Z5W9-YNECN

Have all 4 Mirror Shards
RD74-ZVAH-7DZB0
47VQ-K5MT-30EW5

All Cuccos Are Golden
N8MB-DGUM-J1J5N
P9XP-WC1K-JQCKC
9GYT-XYW2-UEBCP
9KJP-9EBP-3X1TK
8216-KB82-6TV1G
74A3-KART-7NYTD
2NZN-T9CB-Y0HU8
PYGA-TEBH-Q0RV4
B2DV-2BVH-CXGCJ
T8RG-RHHU-08BGE
MFHE-K7YZ-CAN2F
5AW2-H0ZR-F8FK1
W2C5-70N0-BJCQW
ZYM6-12QD-PFYTA

All Chus Are Green
CJR2-QUGY-74JVD
YH8G-TYHC-5YGKK
0PZV-WRAN-46WHV
1P7B-47W3-BWA5G
50ZD-ATFZ-QMVMM
U4QT-KBY5-Q0YM4
5V2R-ZVJ1-XCJNX
14XN-44NJ-5P6KF
1EC1-4Z1C-TRQTQ
7BRM-249M-5E6R7
2ETQ-HYDJ-23QXZ
YDP8-T0FR-VFT9G
6JEP-0UXE-GH2V3
CK10-13KD-5RJXK
PRCB-FXTN-N58YR

All Chus Are Red
T4W3-BURW-V57MT
YH8G-TYHC-5YGKK
Y2GC-HPGU-118QF
1P7B-47W3-BWA5G
6RBE-15P7-JA874
U4QT-KBY5-Q0YM4
BAAH-9KAV-1QK53
14XN-44NJ-5P6KF
B951-VD5C-31KFU
7BRM-249M-5E6R7
7ZV8-T4NA-UP8JN
YDP8-T0FR-VFT9G
DB84-1APK-W1YHN
CK10-13KD-5RJXK
VGA1-22WA-3BH11

All Chus Are Blue
QW7M-VGD9-UNGFN
YH8G-TYHC-5YGKK
AVP9-9UQ7-PGNAM
1P7B-47W3-BWA5G
EH7X-CPT1-3WY0M
U4QT-KBY5-Q0YM4
MQT7-HUR7-ZC86C
14XN-44NJ-5P6KF
F255-1Z3B-6C82X
7BRM-249M-5E6R7
E2C9-20VN-XK94Q
YDP8-T0FR-VFT9G
KGC3-2C19-J8DT7
CK10-13KD-5RJXK
YHT0-2W7W-R0TGG

All Chus Are Yellow
V9BM-W9Y0-JDNZU
YH8G-TYHC-5YGKK
B6MD-EF3P-5KGZU
1P7B-47W3-BWA5G
HH20-QU95-4V2A0
U4QT-KBY5-Q0YM4
JCVC-HRCT-KJWKY
14XN-44NJ-5P6KF
YA29-A0R0-8V34K
7BRM-249M-5E6R7
PJDZ-KMWP-6CEWR
YDP8-T0FR-VFT9G
2XB7-640H-UYXD3
CK10-13KD-5RJXK
4C5R-24YE-TX39U

All Chus Are Purple
RPXJ-TB39-MX1TD
YH8G-TYHC-5YGKK
V3W9-V1EP-YG10C
1P7B-47W3-BWA5G
12P3-WNBD-2WU5X
U4QT-KBY5-Q0YM4
MADN-MT5J-6GKX1
14XN-44NJ-5P6KF
BCX5-U4P8-YY0Q8
7BRM-249M-5E6R7
7QKW-N0CM-WFTV9
YDP8-T0FR-VFT9G
0KEH-8VWQ-QMT0D
CK10-13KD-5RJXK
1C4X-WZ30-0NP8D

All Chus Are Golden
86FG-J09U-CUV4G
YH8G-TYHC-5YGKK
A4TY-H5VM-M2YDJ
1P7B-47W3-BWA5G
FADF-5UAE-T16NJ
U4QT-KBY5-Q0YM4
ZU25-ETBT-JAQCG
14XN-44NJ-5P6KF
UM7P-59E9-YXKKV
7BRM-249M-5E6R7
U3PE-KTKD-3H9UA
YDP8-T0FR-VFT9G
2FA6-4Q0F-FA5M3
CK10-13KD-5RJXK
UQZE-UQB0-RZPHG

All Chus Are Black
UG76-W5JV-N8MY6
YH8G-TYHC-5YGKK
RPJ7-3K96-XAM7A
1P7B-47W3-BWA5G
EC38-JNPP-FJJUQ
U4QT-KBY5-Q0YM4
52ZK-HZG8-32DJH
14XN-44NJ-5P6KF
YF73-8EQ8-PXN4U
7BRM-249M-5E6R7
PZGX-P7YA-3B6Z7
YDP8-T0FR-VFT9G
NFJD-6952-PMQZK
CK10-13KD-5RJXK
N9XN-GRCN-AKV0D

Activate All 24 Item Slots
(Must use for item slot mod codes)
FJA9-XGFC-U4RR4
A48H-H9GW-YTWBU
D13Q-NDR7-JBBK0

Have All Items And 5 Extra Slots
(For the extra 5 slots use codes for Item Slot 7, 9, 20, 21, 22, 23, or 24)
E3TA-V1JQ-TVM5R
MYZ3-C7Q1-YZG76
MAMM-EYZJ-XCFKG
1BGU-MMZQ-UU47Z
B1Q0-JXHR-EP5YY
HV0F-VU62-RN20H
6VYJ-CPAH-GMH55
QQ34-X0TP-WKD1D
D3Q2-EWPG-541BU
R048-QYD1-DAP78

(The following codes require the use of GCncrypt to encrypt the codes to GC AR
 format, replace the xx's with the items digits found further down before you
 encrypt; Use Game ID 3BA)

Item Slot 1
0040625C 000000xx

Item Slot 2
0040625D 000000xx

Item Slot 3
0040625E 000000xx

Item Slot 4
0040625F 000000xx

Item Slots 1-4
0440625C xxXXxxXX

Item Slot 5
00406260 000000xx

Item Slot 6
00406261 000000xx

Item Slot 7
00406262 000000xx

Item Slot 8
00406263 000000xx

Item Slots 5-8
04406260 xxXXxxXX

Item Slot 9
00406264 000000xx

Item Slot 10
00406265 000000xx

Item Slot 11
00406266 000000xx

Item Slot 12
00406267 000000xx

Item Slots 9-12
04406264 xxXXxxXX

Item Slot 13
00406268 000000xx

Item Slot 14
00406269 000000xx

Item Slot 15
0040626A 000000xx

Item Slot 16
0040626B 000000xx

Item Slots 13-16
04406268 xxXXxxXX

Item Slot 17
0040626C 000000xx

Item Slot 18
0040626D 000000xx

Item Slot 19
0040626E 000000xx

Item Slot 20
0040626F 000000xx

Item Slots 17-20
0440626C xxXXxxXX

Item Slot 21
00406270 000000xx

Item Slot 22
00406271 000000xx

Item Slot 23
00406272 000000xx

Item Slot 24
00406273 000000xx

Item Slots 21-24
04406270 xxXXxxXX

Item Digits for Item Slot Modifiers

00 - (Image of Black Rupee)
01 - (Image of Green Rupee)
02 - (Image of Blue Rupee)
03 - (Image of Yellow Rupee)
04 - (Image of Red Rupee)
05 - (Image of Purple Rupee)
06 - (Image of Orange Rupee)
07 - (Image of Silver Rupee)
08 - Lent Bomb Bag (Image of Black Rupee)
09 - (Image of Black Rupee With Text About A Bomb Bag)
0A-0D - (Image of A Bomb)
0E-11 - (Image of Arrows)
12 - (Image of Ring of Seeds)
13-15 - (Image of Black Rupee)
16-19 - (Image of Water Bombs)
1A-1D - (Image of Walking Bomb)
1E - Fairy (Image of Black Rupee)
1F - (Image of Black Rupee)
20 - Small Key
21 - Pieces of Heart
22 - Heart Container
23 - Dungeon Map
24 - Compass
25 - Ooccoo (Pull Out For Random[?] Game Text!)
26 - Big Key
27 - Ooccoo Jr. (Same As Ooccoo[25]!)
28 - Ordon Sword
29 - Master Sword
2A - Ordon Shield
2B - Wooden Shield
2C - Hylian Shield
2D - Ooccoo's Note
2E - Ranch Clothes
2F - Hero's Clothes
30 - Magic Armor
31 - Zora Armor
32 - Shadow Crystal
33 - Ooccoo (Does Nothing)
34 - Wallet
35 - Big Wallet
36 - Giant Wallet
37-3A - (Image of Hear Piece)
3B - (Different Image of Ordon Sword)
3C - (Image of A Black Rupee)
3D - Coral Earring
3E - Hawkeye
3F - Wooden Sword
40 - Gale Boomerang
41 - Spinner
42 - Ball And Chain
43 - Hero's Bow
44 - Clawshot
45 - Iron Boots
46 - Dominion Rod (Powerless State)
47 - Double Clawshots
48 - Lantern
49 - Master Sword
4A - Fishing Pole
4B - Slingshot
4C - Dominion Rod (Powered Stage, Doesn't Work)
4D - (Image of Black Rupee, Information == info[46])
4E - (Image of Black Rupee)
4F - Giant Bomb Bag
50 - Bomb Bag (Has Number?)
51 - Bag And Bombs
52 - (Image of Giant Bomb Bag)
53 - Fire Arrow (Has Number, Information Is Blank)
54 - Quiver
55 - Big Quiver
56 - Giant Quiver
57 - (Image of Black Rupee)
58 - (Image of A Fishing Rod [With Sinker?])
59 - Hero's Bow (Image Has Bomb Arrows, No Information)
5A - (All Same As 59 But Is With Hawkeye)
5B - Fishing Rod (With Bee Larva)
5C - Fishing Rod + Earring
5D - Fishing Rod (With Worm)
5E - Fishing Rod + Earring (With Bee Larva)
5F - Fishing Rod + Earring (With Worm)
60 - Empty Bottle
61 - Red Potion
62 - Magic Potion (No Description!)
63 - Blue Potion (All Hearts)
64 - Milk
65 - Milk (1/2)
66 - Lantern Oil
67 - Water
68 - Lantern Oil
69 - RedPotion
6A - Nasty Soup
6B - Hot Springwater
6C - Fairy
6D - Hot Springwater
6E - Lantern Oil (Fake, No Information)
6F - Lantern Oil (Fake, No Information)
70 - Bombs
71 - Water Bombs
72 - Bomblings
73 - Fairy's Tears
74 - Worm
75 - Great Fairy's Tears (Doesn't Work)
76 - Bee Larva
77 - Rare Chu Jelly
78 - Red Chu Jelly
79 - Blue Chu Jelly
7A - Green Chu Jelly (No Information)
7B - Yellow Chu Jelly
7C - Purple Chu Jelly
7D - Simple Soup
7E - Good Soup
7F - Superb Soup
80 - Renado's Letter
81 - Invoice
82 - Wooden Statue
83 - Ilia's Charm
84 - Horse Call
85-8F - (Picture of Black Rupee)
90 - Auru's Memo
91 - Ashei's Sketch
92-9B - (Picture of Black Rupee)
9C - (Picture of Lantern)
9D - Lantern Oil (Fake)
9E - Bee Larva (No Information, Fake)
9F - Black Chu Jelly
A0 - Tear of Light (Picture, Black Rupee)
A1-A3 - Vessel of Light (Has Information, Does Nothing)
A4 - Vessel of Light (No Information, Does Nothing)
A5-A7 - Mirror Shards (Has Information)
A8-AF - (Picture of Black Rupee)
B0 - Scent of Ilia
B1 - (Picture of Black Rupee)
B2 - Poe Scent
B3 - Reekfish Scent
B4 - Youths' Scent
B5 - Medicine Scent
B6-BE - (Picture of Black Rupee)
BF - (Image of An Empty Glass?)
C0 - Male Beetle
C1 - Female Beetle
C2 - Male Butterfly
C3 - Female Butterfly
C4 - Male Stag Beetle
C5 - Female Stag Beetle
C6 - Male Grasshopper
C7 - Female Grasshopper
C8 - Male Phasmid
C9 - Female Phasmid
CA - Male Pill Bug
CB - Female Pill Bug
CC - Male Mantis
CD - Female Mantis
CE - Male Ladybug
CF - Female Ladybug
D0 - Male Snail
D1 - Female Snail
D2 - Male Dragonfly
D3 - Female Dragonfly
D4 - Male Ant
D5 - Female Ant
D6 - Male Dayfly
D7 - Female Dayfly
D8-DF - (Picture of Black Rupee)
F0-F2 - (Image of Blue Fire In A Bottle)
F3 - Gate Key
F4 - Ordon Pumpkin
F5 - Ordon Cheese
F6 - Bedroom Key (From Snowpeak)
F7 - Surf Leaf (Image of Hylian shield)
F8 - Lantern
F9 - Key Shard (1)
FA - Key Shard (2)
FB - Key Shard (3)
FC - (Image of Key)
FD - Big Key (From Key Shards)
FE - Small Key
FF - Empty Slot

Use one of the following two codes

Epona is Temple of Time Statue Monster
Press R
1HUE-83V7-6T801
AUKR-HM85-VKQXC
HRAF-7TPU-KWHYQ

Epona is Goron Golem
Press R
ZVKQ-NDF8-2PBQR
AUKR-HM85-VKQXC
NRW5-5BZB-AKH6Y

Replace Sword & Shield with Darknut's
45U1-4FUA-NDWCX
ZW7U-9C3Q-1VQV7
WFW0-2TFA-V641Y
VPX2-6KC4-AWRXD
PNC5-QUG6-5Z9YB
MP1R-EWFR-6UD6C
4X5F-KCP5-DZMW9
ZNXP-4UAQ-K3Y55
RNKU-BQ4D-QFE6G
342U-F8TX-54CD2
P3XM-0GCP-YR7GK
WDU3-Y0F8-JFVKZ
0PGK-DDC3-2EPQA
MNTC-HV0N-ZWEJ6
RBWD-FTHM-5PXGM
KZPQ-4T77-WWHPA
PBQF-P76X-BR6AT
YFW4-2U7D-H12U8
90UM-5B87-J5DPF
0A9C-4N0K-60R5E
C8QD-14G2-5FQ7N
Z7GU-ZT2U-BM881
JX0T-QMD6-H7XUY
00FK-1XR6-J23ZQ

-------------------------------------------------------------------------------
4. Frequently Asked Questions
-------------------------------------------------------------------------------

Q - How do I input those codes in to my game?

A - It requires an Action Replay for the GameCube. You will have to get them
    from eBay or an electronics store and make sure it is below version 1.1 so
    you can input the codes yourself. Any higher and they will be read-only
    discs that will not allow you to make your own codes.

Q - Can I fight Ganon with the Ordon Sword?

A - No, the Master Sword is the only thing that can hurt him.

Q - What are all of the Rupees worth?

A - Green Rupee - Worth 1
    Blue Rupee - Worth 5
    Yellow Rupee - Worth 10
    Red Rupee - Worth 20
    Purple Rupee - Worth 50
    Orange Rupee - Worth 100
    Silver Rupee - Worth 200

Q - If I leave the cave of Ordeals through the Great Fairy will I have to
    complete all of the levels I just went through again?

A - Yes, she states that when you are about to leave.

Q - In the Forest Temple what are all the vines that are on the walls that lead
    to nowhere for?

A - Once you complete the Forest Temple the monkies are no longer there to help
    you explore. So if you return you will have to use the Clawshot to grab on
    to the wall and get over to the area safely.

Q - In every Zelda game there has always been a Fairy Pond where you can get
    all of your hearts replenished, is there one in this game?

A - Yes, simply stand in the springs of the Spirits that you have saved to get
    your health restored to full. Eventually you can also fill these with
    fairies that you can bottle and get a special drink from.

-------------------------------------------------------------------------------
5. Version History
-------------------------------------------------------------------------------

Version 1.0A - fixed a few grammatical errors and added the last two parts of
               the walkthrough to the table of contents that I forgot >_>.
               Should all be fixed now

Version 1.0 - Completed the guide to allow the user the ability to find
              everything as soon as it becomes available

-------------------------------------------------------------------------------
6. Copyright 2008
-------------------------------------------------------------------------------

This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2008 Alan Stupak

If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please donate
some money to me through www.paypal.com at [email protected]

Thank you for your support.

This Walkthrough is allowed to be hosted at the following sites:

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IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Cheating Dome - www.cheatingdome.com
Noobz Space - www.noobzspace.com
Cheats Guru - www.cheatsguru.com
Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com
Trainers City - www.trainerscity.com
Gamers Hell - www.gamershell.com