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How to beat doom dragon quickly
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Use isaac and felix and mia and anyone else you deem necessary in your party (they all must be at least level forty to win) equip felix with the sol blade and isaac with excalibur. Keep on attacking with felix isaac using their swords special abilities.use mia's wish well all the time. The other party member's djinn should be unleashed constantly, they should also use their summons too. After a while you should be able to destroy all three of doom dragon's heads.
NOTE: be prepared to switch out other party members
Suggestions and hints a plenty
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Primary squad:isaac,felix,garet,jenna
Weapon:sol blade,darksword,fire brand,masamune
Chest:xylion armor,asura's armor, valkyrie mail, oracles robe,
Head: Mythril Helm, Millenium Helm, Thunder crown, Jeweled Crown
Sheild: cosmos, war gloves, aegis sheild, war gloves
Class:Ronin,Ronin,Ronin,Ronin
Lv.45,45,44,41
Attack:654,670,568,555
Defense:349,322,339,286
Agility:291,285,274,267
Luck:12,9,8,9
Hp.982,1054,982,949
Pp.238,217,226,228
I got mypeople off of the oringinal golden sun that may also affect the game
you don't have to be a certain level to beat certain summons because the stats of the characters in the game are random. Once you get to level 45 there shouldnt be any more problems though. Oh yeah DONT DO THIS after you beat agatio and karst in the mars lighthouse you they will drop the mars star if you stand behind where they dropped the star you will talk to agatio and receive the star at the same time acausding you not to get the mars star.
Different djinn have different stats so you can have the same class but with stats stronger or weaker.oh yeah one more thing I think the stats you get are based upon what you name your characters.i got mypeople off of the oringinal golden sun that may also affect the game.
Garet Equip
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Hi guys. Hera Ledro here.
Sorry I'm doing these one at a time, but I'm doing this during computer class (hahaha). So here's the 2nd one on my list. Once again: THIS IS FOR GOLDEN SUN ORIGINAL ONLY.
Weapon- Gaia Blade OR Muramasa (Preferably) OR Demon Axe
Head- Thunder Crown (Preferably) OR Lucky Cap OR Jeweled Crown
Armor- Asura's Armor OR Dragon Scales (Preferably) OR Demon Mail
Gloves- War Gloves OR Mirrored Shield
Boots- Hyper Boots OR Quick Boots (Preferably)
Ring- Cleric's Ring (Preferably) OR War Ring
Ok guys, later dayz!
Hera Ledro
A mistake was made in my party equipment. Mistake will be correc
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Hey guys, Hera Ledro the Eternal Dragonic Allsie again.
I made a mistake on my last submission witht the equipment of my characters. Let me clear it up. THIS IS FOR THE ORIGINAL GOLDEN SUN!! These are options that I suggest for equipments. I only have time for Isaac's equipment, so here is my suggested equipment for him:
ISAAC
Weapon- Gaia blade OR Swift Sword
Head- Warrior's Helm OR Jeweled Crown
Armor- Asura's Armor OR Dragon Scales
Hands- War Gloves OR Mirrored Shield
Undershirt- Running Shirt OR Mythril Shirt
Boots- Quick Boots OR (preferably) Hyper Boots
Ring- War Ring OR Adept's Ring (preferably)
With the Swift Sword, Jeweled Crown, War Gloves, Asura's Armor, Running Shirt, Hyper Boots, and Adept Ring equipment, I have not once had a fainted Isaac. Not even once.
Later guys, have a good game.
Hera Ledro
How to Get the K-Sword (Kikuichimonji) and good Weapons Tips
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Hey guys, Hera ledro again, heres the Kikuichimonji sword. Rarest drop in gam, Ivans best (or maybe 2nd best) weapon. If it's second best (which is based purely on opinion) then it is second only to the Swift Sword. The Swift Sword does massive damage (up to three times a 1 hit shot because it hits 3 times max when unleashed), but has a medium unleash rate. The Kikuichimonji (a.k.a. The K-Sword) does medium damage with a high unleash rate. Forget the Crystal Rod. Its got nothing on the K-Sword. But I digress. This is the easiest way to get the K-Sword if your interested.
YOU NEED THE MARS DJINNI TORCH! YOU NEED GARET TO GO LAST, BUT HE STILL NEEDS TO GO BEFORE FENRIR AND GARGOYLE!
1. Got to the first room of Venus Lighthouse from the Ancient Ruins (the one with the 3 doors after the five statues).
2. Save game and hard reset the game (turn power on and off).
3. Walk around this room. You should encounter a Fenrir and an Ice Gargoyle. If not, Hard reset the game, and try again from step 1.
4. Have Isaac use Clay Spire, Garet use Flare Wall, Ivan use Tornado, and Mia use Ice Horn. Turn ends.
5. Have Isaac and Ivan Defend, Have Garet use Torch on Fenrir (thats the Mars Djinni). The Fenrir should die (turning green when it dies). Have Mia use Wish on everyone (not Pure Wish or Wish Well, use Wish). The Gargoyle should attack or something.
6. Have Isaac use Bane on Ice Gargoyle for an extra bonus: a Potion!
Thats pretty much it. The Kikuichimonji raises the users attack by 128, and unleashes the Asura skill, which is a silver haired man slicing and dicing through your opponent! If you are going for a quicker game, and your a lower level, thats the way to go. If your a higher level, I would suggest you use Swift Sword, only because it attacks with better damage when it unleashes.
Here is the best weapon setup for your party:
Isaac: Swift Sword
Garet: Muramasa, Gaia Blade, or Demon Axe
Ivan: Kikuichimonji
Mia: Blessed Mace
Isaac is a massive attacker. He always does a lot of damage, and even more when he attacks three times in one turn! For best Swift Sword results, have Ivan use Kite on Isaac, and have Isaac attack with Swift Sword twice! It never fails me. I have always hit one opponent three times on one of those turns.
Have fun! Later!
Hera Ledro
Craziest Isaac Ever
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GOLDEN SUN ORIGINAL
Hey guys, Hera Ledro again.
You will probably laugh at this setup, and I don't blame you because it is funny, but it is still crazy strong!
Isaac Lv. 99: Swift Sword, Jeweled Crown, Asuras Armor, War Gloves, Quick boots, Running Shirt.
Class: Samurai (4 Mars Djinni, 3 Jupiter Djinni)
Your probably wondering why I have swift sword on him right. Well I admit, it is nowhere near as strong as the Gaia Blade or the other final weapons (mostly cursed), but has wicked ability. Samurai status raises your attack a lot, and Swift Sword can attack 3 time at most (I've done a max of 1540 damage in this combo).
Gotta go guys. Later!
Hera Ledro
How To Get To Crossbone Island
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When you are exploring the Suhalla Desert you will find some monsters making tornados.
To get rid of them you use Douse. Keep exploring the Suhalla Desert until you get to the end and find a pink tornado.
Instead of using Douse, just walk into it and it will take you to a place that isn't on the map. It is called Crossbone Island.
Explore the island and you will find lots of rare stuff.
Unlimited Training At The Sol Sanctum
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When you are at the Sol Sanctum, you will encounter monster quite frequently until you are level 5. When you are past level 5 you don't encounter any more monsters there. By doing the following you can keep training there even when you are past level 5. Make sure Jenna is level 1 then go into a battle and let her die. DO NOT REVIVE HER. Isaac and Garet can keep leveling now.
Name All The Party Members
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When you start new game it will ask you to name Isaac. Normally when you start new game you only get to name Isaac. Doing the following will allow you to name Garet, Ivan, Mia, Felix, Jenna and Sheba.
When it askes you to name Isaac press Select three times.
As soon as you do this you will hear a noise and after you name Isaac you will be able to name Garet, Ivan and Mia.
Then to name Felix and the other guys press Up, Down, Up, Down, Left, Right, Left, Right, Up, Right, Down, Left, Up, Select when you are naming Mia.
As soon as you do that you will hear that noise again confirming you typed the cheat in correctly and you will be able to name Felix, Jenna and Sheba.
Return to most recently visited Dungeon
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When you are going to load a file press and hold L, Start and Select before going to load the file. By doing this, Isaac and all his friends will appear outside the last dungeon visited.
Best Classes!!!
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Bogus Report: elric6
Ok guys I have some sick classes here. I don't remember exactly how I got them, but they are soooo cool!!!!
Isaac/Felix- Dragon Rider
Psynergy- Dragon Cloud, Dragon Spire, Dragon Blast, Annihilation, Gaia, Mother Gaia, Grand Gaia, Thunderclap, Thunderbolt, Thunderstorm, Death Plunge, Angel Spear (and the other whole party version of it. Sry I forgot the name)
Garet/Piers (also called Picard)- Dragon Slayer
Psynergy- Dragon Cloud, Dragon Blast, Dragon Cannon, Carpet Bomb, Thunderclap, Thunderbolt, Thunderstorm, Death Plunge, Annihilation, Angel Spear (and other v for whole Party), Prism, Hail Prism, Freeze Prism (these last ones are for Piers)
Ivan/Sheba- Black Mage
Psynergy- Thunderclap, Thunderbolt, Thunderstorm, Plasma, Shine Plasma, Spark Slasma, Gale, (2nd gale technique), Hurricane, Wish, Wish Well, Pure Wish, Ray, Storm Ray, Destruct Ray
Mia/Jenna- White Mage (Water Techniques for Mia, Fire ones for Jenna)
Psynergy- Prism, Hail Prism, Freeze Prism, Wish, Wish Well, Pure Wish, Flare, Flare Wall, Flare Storm, Fire, Fireball, Inferno, Thunderstorm, Thunderclap, Thunderbolt, Dragon Cannon, Inferno Blast Cannon
Now, fair warning, I haven't seen anyone else get these, so it could just be a glitch in my game, BUT HOLY CRAP THESE ARE AMAZING!!! Their Stats go through the roof, Isaac is beyond 1500 attack, Garet is sweet with health (almost 3000!!) and the mages have loads of psynergy (about 600-700 apiece!!!). Like I said, this could just be a glitch in the game, but you should still experiment and try to get these classes. OK?
Later people, have fun!!
Get a strong strike on bosses fast!
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What you do is but all your dijn on standby(so the writings red) and when you fight a boss like tret or satouros you'll have you're most powerfull summons strait away
P.s if you realy want to beat the game get to level 25 before you do the mercury lighthouse (get mai first or you'll have 3 level 25's and 1 10!).
Hope I helped!
How to find the djinn granite
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Ok this is easier that pie go to kolima (city) and you see how the djinn is sitting there doing nothing well you go through the back of that building it is next to.
Class(jobs) hints
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Ranger:
* ivan & **piers
* 3 set water djinn & 3 set fire djinn
** 3 set wind djinn & 4 set fire djinn
Conjurer:
* Isaac & ** Jenna
* 1 set earth djinn & 6 set wind djinn
** 1 set fire djinn & 6 set wind djinn
Samurai:
Jenna
4 set earth djinn & 3 set wind djinn
Berserker:
Garet
6 set earth djinn & 1 set fire djinn
Guardian:
Felix & Isaac
1 set earth djinn & 6 set water djinn
Savant:
Sheba
7 set water djinn
Magister:
Sheba
6 set wind djinn
Medium:
Piers
3 earth djinn & 3 wind djinn
Fire monk:
Ivan
6 set fire djinn & 1 set wind djinn
Water monk:
Mia
1 set water djinn & 6 set fire djinn
Luminier:
Jenna
1 set fire djinn & 6 set water djinn
Scholar:
Piers
2 set fire djinn & 4 set wind djinn
Champion:
Garet
6 set fire djinn
Dragoon:
Jenna
3 set earth djinn & 4 set water djinn
that's all I got right now. I'll come up with more soon!!!! :)
The end is near
Verified by: darkpoet837
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To beat the Fusion Dragon don't ever let Mia summon a Djinni let her use wish well the whole fight until she runs out of psynergy. Have Garret to use Protect the whole fight. Let Ivan cast High Impact and Shine Plasma. Let Issac or whatever you named him to cast Judgement if you have enough Djinni if not he would need to have the Titian Blabe so it can unlease Titian Blade and Mother Giga. In order to have these attacks Issac MUST have all or at least four Earth Djinni and the must not be ready to summon:
Garret four or all Fire Djinni
Mia all or four Water/Ice Djinni
Ivan four or all Wind Djinni
Go to the town by the Venus lighthouse and buy everyon 30 nuts so that when Mia runs out of psynergy they can still be healed. If the health of your party is still high let everyone cast an attack if anyone faints if possible let Issac cast revive to have these attacks your party MUST ABSOLUTLY MUST BE AT LEVEL 30 AND ABOVE.
Atlin peak to cave out side Lama Temple
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When you get in Atlin's mine just go up the tunnel you come to a arrow pointing left, well go right (if you have defeated all the statues) evey tuning you come to go right but when you get to a place where there is a path going right and one going down take the one going down. You will come across a chest on your left open it, it is not a mimic it is a golden medal.
Follow right then when there is a passage going up you will go up then right. Go into another room after that and there will be stones like in solo sanctum after a little wittle walk right go in there there will be a beast looking like the beasts you slautered (killed) save befor you battle him he is a bit hard.
After you defeat him there will be your people talking once that has finished you will see a chest it holds a lift gem if you equip it it shall make you learn to lift big boulders.
Now use retreat. Go up to the arrow point ing left or right there will be a boulder behind it well lift it up and go through.
Secret Summons
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Here is how to get the most powerful summons in the again, before you even try to get these I suggest that you are at a high level (around level 55 or 60 will be enough).
You will also need "teleport" psynergy
First head to Yampi Desert.
Go to the final area with the Sand waterfalls and to the leftmost waterfall.
Use Sand to get up it, past some rocks. Once you're on a previously unreachable ledge, surface and enter the cave up ahead.
Take the Water of Life from the chest and then Teleport on the circle to enter the cave. To reach the door in the upper left corner of this cave, use Sand to get under some rocks and go left to a Burst pillar. Blow it up and go to the next room. Ignore the stairs; keep going on and push some pillars aside so you can g up. Push another pillar up and use Sand to get it to a door.
If you go northwest to a dead end, you can Scoop up more Mythril Silver from the floor.
Then go around another hallway to some stairs. Climb down the ahead ladder and use Sand to get past the rocks. Seal your path by Moving a pillar on top of it; it will be useful later.
In the next room, take the Dark Matter from the chest and go through another door. You'll enter the most mind-bending pillar puzzle in the game. To make explaining this easier, I'll number the pillars. From the left, the first vertical pillar is 1, the second is 2, the first horizontal 3, and the second 4. Start by pushing 4 down. Push 3 up and then 4 back up also.
Then push 2 to the left. Use Sand to get above 4 and push it back down. Do the same for 3. Use Sand again to get behind 1 and push it right, then go through the path 1 was blocking. Climb the ladder and go through the top door first.
Hop over the Pound pillar, climb down the ladder, and Move the pillar into the sandy indentation.
Now return to the pillar room and take the other door. Get the Orihalcon from the chest and use Burst on the pillar. Hop across and take the stairs.
You'll be back in the first room you Teleported into. Go under the rocks and to the second room you visited.
Take the stairs above the left door and you'll be at a ladder above the pillar you Moved. Climb down and Pound the pillar you hopped across. You'll also notice a lump popping around the sand. Set Scoop to L or R and wait facing one of the tiles it appears on.
When it pops up in front of you, quickly use Scoop to unearth Crystal, a powerful healing Venus Djinni. Battle Crystal and acquire it, then go on north to the next room. Move and push the pillar in this old room into the indent and go back a few rooms to the second room you went to.
Take the door at the northeastern end of this room to the hall you dug up the Mythril Silver in. Go one more room ahead to where you covered a sand track. Hop over the now-placed pillar and go through the door. Hop over another pillar to the final room.
Put enough Djinni on standby to Summon any combination of Eclipse and Haures, save your game, and go up to a boss.
BOSS BATTLE: VALUKAR When you beat him, you'll receive the level 7 Daedalus Summon!
Next goto the Sea Of Time Islet. For your next sidequest, return to the large pool room in the cave. Use Teleport on the circle you saw before when you got Meld and enter the door above. Following is a LONG hallway, consisting of 5 gradually darkening long rooms. There are only 3 things of interest. In the second hallway, use Tremor on the blue statue to find a Mercury Djinni, Serac.
I don't think you have to fight it, but you might, so be prepared. Second, the tough Cruel Dragons drop a very powerful blade, the Tisiphone Edge. . Finally, the Wonder Bird enemies in the halls, like their Phoenix and Fire Bird counterparts, give a LOT of experience when beaten.
If you kill one with a Mercury Djinni (time to try out Serac), it will give over 11,000 exp. points! On top of that, it gets better if you run into two. If you kill one at a time, the other will ideally use its Regen Dance to revive its partner.
Keep killing off one at a time to hopefully get lots of experience! Be careful, though. Wonder Birds sometimes run and attack 3 times a turn with powerful Mars Psynergy like Supernova, Searing Beam, and Pyroclasm. Once you reach the end of the fifth hall, set enough Djinn on both parties on standby to Summon as many creatures as you can (try out your Daedalus Summon).
Once you enter the last room, you'll see the next Boss.
BOSS BATTLE: THE SENTINAL . Once you win, you get the cool-looking and powerful Catastrophe Summon.
Next goto Treasure Island.Treasure Isle is filled with many rare items. It is also the place Briggs found the jewels for Champa. When you enter, you'll see 3 doors, two of which have pillars pushed aside from them, on the left. The first two doors are empty; only enter the left one to get a Lucky Medal and 161 coins. Then go to the top of the first room. From the pillar pushed aside from the door, it looks like Briggs came here too.
In the next room, the easily reachable chests are obviously empty. As you step on a button after the first two treasure platforms, you'll trigger the trap that stopped Briggs. Several large rocks rise from the water around you. You can make them recede with Grind, but some double as platforms.
Grind the rock to the right and hop to the next chamber. In here, hop around to an enclosure with another trap button and a pillar. Press the button and push the pillar to the right of the button against the rock wall of the enclosure. Grind the rock that rose and go back to the outside of the enclosure. Use Move to get the pillar back on the button. Now you can climb a ladder to the left and hop across the rock.
Through the next door, press the button and Grind down the right-hand rock. Jump up and left to a pillar on a 3-tile platform. Move it away from you and push it into the indent.
Go back and climb a ladder, then walk a tightrope and jump over the two remaining rocks to get the Jester's Armlet.
Go back to the pillar platform and go up to the top of the room and the door. At the choice of paths, go down and then left. Along a wall you will find a Mimic to fight. After you kill it, go south and through the door to an old room. You can Move another pillar into an indent and reach the 6 treasure chests to the left by hopping over the rock you didn't Grind.
These hold 911 coins, a Cookie, a Psynergy Star, a Sylph Feather, Rusty Axe, and Star Dust. G to the hall you entered from and take the stairs near the Mimic.
Use Lift on the boulder ahead and go to the left to find the powerful Iris Robe. Go down and around another tunnel.
Lift a boulder and go to a Lift puzzle room like in Shaman Village Cave. To get the treasure chest and Jupiter Djinni, lift the center and left bottom boulders. Go up the center path, climb the ladder, jump to the left, and walk down the tightrope to the trapped Djinni, Gale (you need to battle it).
Then go across the tightrope to the right over to a chest containing the Fire Brand, a good sword for Garet.
Leave the room and reenter, then Lift the bottom left, top left, and top right boulders.
You can now reach the exit ladder. In the next room, you'll come to a fork. If you missed at least one Venus Djinni from Golden Sun, take the left path to find a random one. Then, take the right path. You're having a Boss Battle in the next room, but don't standby any Djinn. Keep them all Set and Save, then enter the final room. Hop over to the...
BOSS BATTLE: STAR MAGICIAN . When you finally beat him, you'll receive the level 7 Azul Summon!
Next goto Anemos Inner Sanctum. In this mystical room, step on all 4 of the large circles containing elemental Symbols. You will release the power of your Djinn. If you have all 72, the door on top of the room will open. Go through it.
Hop over the platforms and take the free Summon Tablet up ahead for Charon, the second strongest Summon in the game!
Continue on through the next room. In this hall, go to the left and up to a door. Hop across the left pit in the next room and through a door to an interesting puzzle room. The statue with a figure painted on it will mirror your movements. You have to guide it across the room to a switch without it falling down a pit.
This first room is easy and shouldn't take very long after you get used to controlling the mirrored statue.
If it falls, exit and reenter the room. Once you open the door, go right and down. Push a pillar near the door to an indent to open a shortcut past the statue room and go through the doorway. You can't do anything up the stairs yet, so just enter an elevator room. Step on all the black tiles to turn them white and activate the elevator. Step on it and ascend to the next floor. Push a pillar to the left here to open an unneeded shortcut and go to some stairs.
Go down another flight of stairs and down even more stairs ahead. Take the treasure in this chamber (I don't know what it is) and go back up. You can't do the sand path yet. Go through another doorway to a slightly harder elevator room. This isn't as easy as the first one, obviously; it's as hard as any game of Othello because of the cracked tiles. From the entrance door, go left to the upper left corner, all the way down, all the way right, up, left, up, right, up, right, down, right, up, and to the elevator. Save before attempting this just in case. You may also want to fall, because there is a Dark Matter in a chest below the puzzle. Go down the stairs above the elevator and open the sand shortcut to the left, then enter the right door. Lift the pillar here and go down to a hallway. Go the long way around here to another mirror statue room. In here, get the statue to be over the block above it and then walk down one space. The statue should try to follow but be unable because of the block. You can now get it onto the switch. Back in the room with the boulder. Jump over to between the second and third of 3 pillars. Move the third pillar into one of the two indents and go back through the statue room and hallway. Lift the boulder again and go straight up to a small chamber. Hop over a gap and reemerge in the top right corner of the boulder room. Hop down between the first and second pillars and push the second into the unused indent. Go back through the small chamber and Lift the boulder one last time. Go down the path below the boulder and Move the first pillar right. Push it farther right and hop up to the pillar to the right of the boulder. Move and push it onto the switch to the left and enter the door you opened. Take more stairs down and go through another hallway to the toughest statue room yet. Here are the directions for this tough puzzle: Up 2 Right 2 Up 2 Right 1 Up 2 Left 1 Down 2 Right 1 Up 2 Left 1 Up 2 Left 3 This should open the door. Go through the door directly ahead of you and take the Orihalcon in the chest ahead. Go back and through the other door. You'll be at a 3 by 3 square of cracked tiles. Carefully make your way from the bottom to the left, leaving a path to go from top to right. Go around the hallways to just above the right path from the square and Move a pillar blocking a Sand track to the right. Now go back to the top path and use it to get to the right. Use the Sand track and push the pillar the rest of the way out. Go up and left, push one more pillar into an indent for one last shortcut, and go up to the final room.
In this room, push the 6 blocks to form the spider-like symbol you saw on the arch in Atteka Inlet.
When you do, the spider's abdomen lights up and turns into a Hover pad. You're about to fight the toughest Boss in the game (at least without a good strategy), so save and do the preparations in Boris Badenov's Dullahan strategy (just below here in the Boss guide) before using Hover on the pad. The whole 6 blocks float together to an indentation that seems to be waiting for them... You land in front of a headless, caped figure, also known as...
BOSS BATTLE: DULLAHAN Dullahan is by far the toughest Boss in the game, stronger even than the Doom Dragon, but can be beaten without much trouble if you have a good strategy.
When you beat this rock hard beast you will recieve the most powerful summon in the game, Iris!
Menardi and saturos
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Bogus Report:
When fighting Menardi and Saturos at venus lighthouse the best way for me was to have Ivan use wish well, Isaac use attack (only if u have Gaia blade which you should find).
Mia use flash Djinni and Garet anything, so that way when they fuse into fusion dragon you will hav some pp left.....
Gain Most Experience Points.
Verified by: Unverified
Bogus Report: Ruler of Games
In the Sea of Time Islet. You need Teleport. Teleport on the pad. When you come to 4 Long Hall ways you will encounter WONDER BIRDS.
These give you 6,822 exp points. So wat you do is if the wonder bird comes with a partner enemie, kill the enemy but not the wonder bird. The wonder bird will summon the enemy that you killed back.
So you can kill it again and gain more exp points. If you get 2 wonderbirds, just kill one and leave the other.
The only problem is that wonderbirds often run after they have summoned an enemy back 4 - 5 times.
If a enemy runs, they can not be summoned back. And you do not get exp points if they run.
The most exp points i have gotten when I encountered 2 Wonderbirds was 60,000 exp points.
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Djinni list
1 Venus 1 - (Flint)
This Djinni you meet right after you leave Vale, he's the only one who's visible
on the world map.
2 Mars 1 - (Forge)
You find this Djinni in Goma Cave, on a ledge above a man. You'll have to 'Move'
a pillar over from the bottom area, so you can reach the Djinni later on the
top area.
3 Jupiter 1 - (Gust)
In Bilibin, go to the east side of town, and climb the stairs. Next, head south
to walk on the fence. Use 'Whirlwind' to clear the vines, and enter the cave.
'Move' the statue out of your way, clearing your path to the Djinni.
4 Venus 2 - (Granite)
In Kolima, there is a fenced in area with a Djinni. Go behind the tree house
that the fence that surrounds the Djinni connects to. There will be a secret
tunnel leading to it.
5 Jupiter 2 - (Breeze)
In Tret, you'll find this Djinni on a top branch whilst walking in the areas
outside of the trunk.
6 Mars 2 - (Fever)
In Imil, you'll find a snowman. 'Move' him to the left, then make your way down
on the ice. Slip and slide around until you reach the frozen cave, to get this
one.
7 Mercury 1 - (Fizz)
When Mia joins your party in the Mercury Lighthouse, this is what she brings with
her.
8 Mercury 2 - (Sleet)
In the Mercury Lighthouse, search behind the waterfalls as you progress through
the lighthouse. Eventually, you'll be able to walk through some, and in the room
with 6 waterfalls, pick the right one, and you'll find this Djinni.
9 Jupiter 3 - (Zephyr)
You'll have to solve a puzzle in Fuchin Temple to get this, it's a fairly easy puzzle.
10 Venus 3 - (Quartz)
As you progress through the Mogall Forest, this Djinni will eventually catch your
eye. Solve a simple puzzle to reach it.
11 Mercury 3 - (Mist)
In Xian, there is a girl on a dock that is carrying water. Wait for her to bring
the water to the 2nd door on the right, 1 step south of it. Talk to her, she'll
drop the water. 'Freeze' the water, and head to the ledge above and jump to the
next Djinni.
12 Mars 3 - (Corona)
Go north of Xian, until you go past a bridge. On the island you will fight this
Djinni.
13 Mercury 4 - (Spritz)
In Altin, defeat the 3 water spitting beasts to make the flood go away, then enter
the bottom mine. Follow the path on the right, and solve a simple puzzle to get
this Djinni.
14 Jupiter 4 - (Smog)
In the Lamakan Desert, go to the northern part of the second screen and use 'Reveal'
on the stones that form a circle pattern until you find the right spot, there will
be a Djinni there.
15 Venus - Earth4 - (Vine)
After you exit the Lamakan Desert, go to the north-western bridge and to the little
island in the middle of the circular land formations. After a few fights, you'll
run into a Djinni. Be prepared.
16 Mars 4 - (Scorch)
In Kalay, go to the north-eastern part of town, and get on top of the 2 story house.
Jump across the gap to the grass, and go north. Use 'Move' to reveal a passage.
In the first room, push the statue in front of the drain pipe to stop the flow of
water and get the Djinni.
17 Venus 5 - (Sap)
In Vault revisited, when you have 'Reveal'(get this in Lama Temple), find the tower
in town and ring the bell. This moves the Djinni to the desired spot. Now go to
the west side of town and climb the steps to the upper part of town, and follow it
around to a dog and a circle of stones. Use 'Reveal', go down the hole, solve the
cave, and come out and get the Djinni. Make sure you rang the bell.
18 Jupiter 5 - (Kite)
Revisit Vale later in the game and use 'Lift' to lift the boulder by Kraden's house.
Go in the small cave, seek out the Djinni and use 'Halt'(which you get in a treasure
chest right before you meet the Djinni) on the Djinni when he tries to hide behind
the rocks that you can chase him around.
19 Mars 5 - (Ember)
In Tolbi, go to the southern part of town and go east on the outskirts. 'Grow' the
vine, and 'Freeze' the puddle, then run to the inn, and jump around the corner to
get this Djinni.
20 Venus 6 - (Ground)
You first see this in Kalay Dock. You'll have to take the boat to Tolbi, then exit
Tolbi and travel, keeping the coast on your hero's RIGHT side, and you'll reach the
other side of this dock, and you can pick up the covetted Djinni.
21 Mercury - Water5 - (Hail)
This Djinni is found west/northwest of Tolbi. Head west to a bridge facing north,
trek on over it, then head north-westish over the other bridge. Run around in this
area and you'll eventually encounter and fight this Djinni.
22 Jupiter 6 - (Squall)
In Altmiller Cave, follow the path until you get past the invisible man, then head
into the doorway. See the door on the right? Find your way to it, and in this
room, push the first pillar on the left all the way to the right, then push the
bottom pillar all the way up. 'Freeze' the puddle, then push the pillar on the
right over to the frozen puddle. Push the 2nd pillar from the top(you'll have to
get behind this pillar by stepping behind the standing pillar to it's left)down
to the frozen puddle too. Walk around the room to the top pillar, push it down,
and viola! Djinn city!
23 Mars 6 - (Flash)
In Suhalla Desert, as you're travelling through it, eventually you will come to a
ledge to your left. Use 'Reveal' and jump across to grab this Djinni.
24 Venus 7 - (Bane)
In Suhalla Desert, where you get the Mars Djinni, go through the cave, and come
out and get swept up by the pink tornado. It takes you to an island. Go to the
center of the isle, and enter a place called Crossbones Isle. You'll enter a cave,
and on the 6th floor I think it is, this Djinni will beg to be chased around the
room. Chase him until he just starts going around 3 stones in circles, like the
last Djinni did that you had to use 'Halt' to get, and do the same thing as you
did last time.
25 Mercury 6 - (Dew)
In Suhalla Gate, in the 3rd screen, there will be slides you can take down to the
lower level. Go down the 3rd slide, and get the Djinni.
26 Mars 7 - (Torch)
In Lalivero, go to the east side of town and enter the house with the ladder to the
roof. Get on the roof, a