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Weapon Kill Time FAQ

by DarkPhoenix84

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                         -Weapon Kill Time FAQ-

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Version: 1.4

Game: Call of Duty: World at War

Platforms: PS3, XBOX 360, Wii, PC

Author: Billy Dokouslis

Email: [email protected]

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                            -Version History-

1.4 - June 26, 2009:

---Corrected a few explanations.

1.3 - June 25, 2009:

---Corrected M1 Garand explanations.

1.2 - June 21, 2009:

---Added PC as a platform.
---Added MP40 PC as a weapon to accommodate the new PC platform.
---Corrected all the incomplete weapon names.
---Added sub-chapters in the Kill Times by Weapon section.
---Added a little conclusion about the .357 Magnum.
---Fixed search feature.
---Fixed a bunch of grammar problems.

1.1 - June 19, 2009:

---Added Version History.
---Added a plug to DenKirson's site in the FAQ section.
---Added Kill Times by Situation.
---Added Calculation Types.
---Removed 3HKO's from Bolt Action Rifles.
---Made everything flow better.
---Made a bunch of explanations much clearer.

1.0 - June 17, 2009:

---Original FAQ Creation.

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                        -How to Search this FAQ-

If you want to find a section quickly, follow this process:

1. Press Ctrl + F on your keyboard.

2. Input the number, a colon, and then the name of the section you want 
from the Table of Contents. You can just copy and paste from there 
directly.

3. Click Find Next. The first time will take you to the Table of 
Contents, and the next will take you to the section you want.

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                           -Table of Contents-

1.0: Introduction

2.0: Prerequisite Information

3.0: Kill Times by Weapon
- 3.1: Pistols
- 3.2: Bolt Action Rifles
- 3.3: Sub Machine Guns
- 3.4: Rifles
- 3.5: Shotguns
- 3.6: Machine Guns

4.0: Kill Times by Situation
- 4.1: Calculation Type: Simple
- 4.2: Calculation Type: Complex
- 4.3: Calculation Type: Non-Capped Semi-Automatic

5.0: Notable Conclusions

6.0: Calculation Explanation

7.0: Frequently Asked Questions

8.0: Copyright Information

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                            -1.0: Introduction-

Firstly, I would like to say that this is a guide meant solely to give 
an analysis on the weapons of Call of Duty: World at War through their 
kill times. There are enough places to find other information about 
other things. So, if you've come to take a mathematical approach in 
examining weapons, then this is the guide you're looking for.

Kill times depict the amount of time taken to kill one opponent. This 
is important because it can help you determine which guns are superior 
in any given situation. Ultimately, this guide will help you win.

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                      -2.0: Prerequisite Information-

There are a number of things to understand before you can see the kill 
times:

---I took into account every possible combination of distance, perks, 
opponent's perks, and attachments, and calculated each accordingly.

---The kill time begins right AFTER the first shot is taken.

---All times are in seconds.

---There are 3 calculation types. One is for Bolt Action Rifles, 
Shotguns, and a Scoped M1 Garand. Another is for all the Fully 
Automatics and a Non-Scoped M1 Garand. The third is for all Non-Capped 
Semi-Automatics.

---For the Bolt Action Rifles, Shotguns, and a Scoped M1 Garand, this 
guide will only examine 2HKO's. This is because a OHKO will simply be a 
time of "0". This calculation type will be referred to as "Simple".

---The calculation type for all the Fully Automatic weapons and a Non-
Scoped M1 Garand will be referred to as "Complex".

---For every non-capped Semi-Automatic weapon, the kill times cannot be 
definitively determined. This is because their rates of fire are 
variable. Different people will pull the trigger at different speeds. 
But, for the sake of trying to include and compare every gun, each non 
capped semi-automatic will be given an RPM of 600. This RPM is 
extremely good, so it assumes very skilled triggering. Also note that 
there is no Double Tap situation in any non capped semi-automatic. This 
calculation type will be referred to as "Non-Capped Semi-Automatic".

---All damage multipliers are disregarded. The only multipliers for the 
"complex" and "non-capped semi-automatic" calculation type weapons are 
headshots anyway. The weapons which have more than just a headshot 
multiplier all fall under the "simple" calculation type category. The 
"simple" weapons are being calculated in a way in which multipliers 
won't make a difference.

---Using the word "regular" is meant to signify the kill time 
calculated with no perks. It is the control time.

---Using the word "close" is meant to signify the maximum amount of 
damage delivered by the weapon, because damage has not decreased over 
distance.

---Using the word "far" is meant to signify the minimum amount of 
damage delivered by the weapon, because damage has decreased over 
distance by the largest possible amount.

---Stopping Power and Juggernaut cancel each other out, despite their 
mathematical weight being different. A shooter with Stopping Power and 
a target with Juggernaut will have a kill time equal to the Regular 
Kill Time. Note that Double Tap and Juggernaut DO NOT cancel each other 
out. A separate calculation will be given for this situation.

---You should note that this guide only covers "Core" multiplayer 
modes, and not "Hardcore" modes.

---Note that for the PC version, there are two weapon differences. 
Firstly, the MP40 deals less damage. Secondly, the multipliers for each 
Bolt Action Rifle, excluding the PTRS-41, are a little lower. The MP40 
difference is very important for this guide, but the Bolt Action Rifle 
difference actually changes nothing because of the way their kill times 
are calculated. The way we will take into account this MP40 difference 
is that we will create a separate gun called "MP40 PC". Again, we do 
not need to take into account the Bolt Action Rifle difference.

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                      -3.0: Kill Times by Weapon-

This section will organize the kill times by each weapon. The weapons 
will be ordered just as they appear in the game.

                           -3.1: Pistols-

---Weapon Name: Colt 1911

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.4000
Kill Time Far with Stopping Power:              0.3000
Kill Time Far VS. Juggernaut:                   0.6000

---Weapon Name: Nambu

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.4000
Kill Time Far with Stopping Power:              0.3000
Kill Time Far VS. Juggernaut:                   0.6000

---Weapon Name: Walther P38

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.4000
Kill Time Far with Stopping Power:              0.3000
Kill Time Far VS. Juggernaut:                   0.6000

---Weapon Name: Tokarev TT-33

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.4000
Kill Time Far with Stopping Power:              0.3000
Kill Time Far VS. Juggernaut:                   0.6000

---Weapon Name: .357 Magnum

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.1000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.2000
Kill Time Far Regular:                          0.3000
Kill Time Far with Stopping Power:              0.2000
Kill Time Far VS. Juggernaut:                   0.4000

                     -3.2: Bolt Action Rifles-

---Weapon Name: Springfield

---Calculation Type: Simple

Kill Time 2HKO:                                 0.8696
Kill Time with Double Tap 2HKO:                 0.6522

---Weapon Name: Arisaka

---Calculation Type: Simple

Kill Time 2HKO:                                 1.0000
Kill Time with Double Tap 2HKO:                 0.7500

---Weapon Name: Mosin-Nagant

---Calculation Type: Simple

Kill Time 2HKO:                                 1.0000
Kill Time with Double Tap 2HKO:                 0.7500

---Weapon Name: Kar98k

---Calculation Type: Simple

Kill Time 2HKO:                                 0.9091
Kill Time with Double Tap 2HKO:                 0.6818

---Weapon Name: PTRS-41

---Calculation Type: Simple

Kill Time 2HKO:                                 0.8000
Kill Time with Double Tap 2HKO:                 0.6000

                        -3.3: Sub Machine Guns-

---Weapon Name: Thompson

---Calculation Type: Complex

Kill Time Close Regular:                        0.1600
Kill Time Close with Double Tap:                0.1200
Kill Time Close with Stopping Power:            0.0800
Kill Time Close VS. Juggernaut:                 0.2400
Kill Time Close VS. Juggernaut with Double Tap: 0.1800
Kill Time Far Regular:                          0.3200
Kill Time Far with Double Tap:                  0.2400
Kill Time Far with Stopping Power:              0.2400
Kill Time Far VS. Juggernaut:                   0.4800
Kill Time Far VS. Juggernaut with Double Tap:   0.3600

---Weapon Name: MP40

---Calculation Type: Complex

Kill Time Close Regular:                        0.1121
Kill Time Close with Double Tap:                0.0841
Kill Time Close with Stopping Power:            0.1121
Kill Time Close VS. Juggernaut:                 0.2243
Kill Time Close VS. Juggernaut with Double Tap: 0.1682
Kill Time Far Regular:                          0.3364
Kill Time Far with Double Tap:                  0.2523
Kill Time Far with Stopping Power:              0.2243
Kill Time Far VS. Juggernaut:                   0.4486
Kill Time Far VS. Juggernaut with Double Tap:   0.3364

---Weapon Name: MP40 PC

---Calculation Type: Complex

Kill Time Close Regular:                        0.2243
Kill Time Close with Double Tap:                0.1682
Kill Time Close with Stopping Power:            0.1121
Kill Time Close VS. Juggernaut:                 0.3364
Kill Time Close VS. Juggernaut with Double Tap: 0.2523
Kill Time Far Regular:                          0.3364
Kill Time Far with Double Tap:                  0.2523
Kill Time Far with Stopping Power:              0.2243
Kill Time Far VS. Juggernaut:                   0.4486
Kill Time Far VS. Juggernaut with Double Tap:   0.3364

---Weapon Name: Type-100

---Calculation Type: Complex

Kill Time Close Regular:                        0.1600
Kill Time Close with Double Tap:                0.1200
Kill Time Close with Stopping Power:            0.0800
Kill Time Close VS. Juggernaut:                 0.2400
Kill Time Close VS. Juggernaut with Double Tap: 0.1800
Kill Time Far Regular:                          0.3200
Kill Time Far with Double Tap:                  0.2400
Kill Time Far with Stopping Power:              0.2400
Kill Time Far VS. Juggernaut:                   0.4800
Kill Time Far VS. Juggernaut with Double Tap:   0.3600

---Weapon Name: PPSH-41

---Calculation Type: Complex

Kill Time Close Regular:                        0.2000
Kill Time Close with Double Tap:                0.2000
Kill Time Close with Stopping Power:            0.1500
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Close VS. Juggernaut with Double Tap: 0.3000
Kill Time Far Regular:                          0.3500
Kill Time Far with Double Tap:                  0.3500
Kill Time Far with Stopping Power:              0.2500
Kill Time Far VS. Juggernaut:                   0.4500
Kill Time Far VS. Juggernaut with Double Tap:   0.4500

                           -3.4: Rifles-

---Weapon Name: SVT-40

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.3000
Kill Time Far with Stopping Power:              0.2000
Kill Time Far VS. Juggernaut:                   0.4000

---Weapon Name: Gewehr 43

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.3000
Kill Time Far with Stopping Power:              0.2000
Kill Time Far VS. Juggernaut:                   0.4000

---Weapon Name: M1 Garand (Non-Scoped)

---Calculation Type: Complex

Kill Time Close Regular:                        0.2703
Kill Time Close with Double Tap:                0.2027
Kill Time Close with Stopping Power:            0.1351
Kill Time Close VS. Juggernaut:                 0.2703
Kill Time Close VS. Juggernaut with Double Tap: 0.2027
Kill Time Far Regular:                          0.2703
Kill Time Far with Double Tap:                  0.2027
Kill Time Far with Stopping Power:              0.2703
Kill Time Far VS. Juggernaut:                   0.4054
Kill Time Far VS. Juggernaut with Double Tap:   0.3041

---Weapon Name: M1 Garand (Scoped)

---Calculation Type: Simple

Kill Time 2HKO:                                 0.1351              
Kill Time with Double Tap 2HKO:                 0.1014

---Weapon Name: STG-44

---Calculation Type: Complex

Kill Time Close Regular:                        0.3364
Kill Time Close with Double Tap:                0.2523
Kill Time Close with Stopping Power:            0.2243
Kill Time Close VS. Juggernaut:                 0.4486
Kill Time Close VS. Juggernaut with Double Tap: 0.3364
Kill Time Far Regular:                          0.4486
Kill Time Far with Double Tap:                  0.3364
Kill Time Far with Stopping Power:              0.3364
Kill Time Far VS. Juggernaut:                   0.6729
Kill Time Far VS. Juggernaut with Double Tap:   0.5047

---Weapon Name: M1A1 Carbine

---Calculation Type: Non-Capped Semi-Automatic

Kill Time Close Regular:                        0.2000
Kill Time Close with Stopping Power:            0.1000
Kill Time Close VS. Juggernaut:                 0.3000
Kill Time Far Regular:                          0.3000
Kill Time Far with Stopping Power:              0.2000
Kill Time Far VS. Juggernaut:                   0.4000

                            -3.5: Shotguns-

---Weapon Name: M1897 Trench Gun

---Calculation Type: Simple

Kill Time 2HKO:                                 0.8000
Kill Time with Double Tap 2HKO:                 0.6000

---Weapon Name: Double-Barreled Shotgun

---Calculation Type: Simple

Kill Time 2HKO:                                 0.2830
Kill Time with Double Tap 2HKO:                 0.2123

                        -3.6: Machine Guns-

---Weapon Name: Type 99

---Calculation Type: Complex

Kill Time Close Regular:                        0.1920
Kill Time Close with Double Tap:                0.1440
Kill Time Close with Stopping Power:            0.0960
Kill Time Close VS. Juggernaut:                 0.1920
Kill Time Close VS. Juggernaut with Double Tap: 0.1440
Kill Time Far Regular:                          0.2880
Kill Time Far with Double Tap:                  0.2160
Kill Time Far with Stopping Power:              0.1920
Kill Time Far VS. Juggernaut:                   0.3840
Kill Time Far VS. Juggernaut with Double Tap:   0.2880

---Weapon Name: BAR

---Calculation Type: Complex

Kill Time Close Regular:                        0.3200
Kill Time Close with Double Tap:                0.2400
Kill Time Close with Stopping Power:            0.1600
Kill Time Close VS. Juggernaut:                 0.3200
Kill Time Close VS. Juggernaut with Double Tap: 0.2400
Kill Time Far Regular:                          0.3200
Kill Time Far with Double Tap:                  0.2400
Kill Time Far with Stopping Power:              0.3200
Kill Time Far VS. Juggernaut:                   0.4800
Kill Time Far VS. Juggernaut with Double Tap:   0.3600

---Weapon Name: DP-28

---Calculation Type: Complex

Kill Time Close Regular:                        0.2559
Kill Time Close with Double Tap:                0.1919
Kill Time Close with Stopping Power:            0.1279
Kill Time Close VS. Juggernaut:                 0.2559
Kill Time Close VS. Juggernaut with Double Tap: 0.1919
Kill Time Far Regular:                          0.2559
Kill Time Far with Double Tap:                  0.1919
Kill Time Far with Stopping Power:              0.2559
Kill Time Far VS. Juggernaut:                   0.3838
Kill Time Far VS. Juggernaut with Double Tap:   0.2878

---Weapon Name: MG-42

---Calculation Type: Complex

Kill Time Close Regular:                        0.1921
Kill Time Close with Double Tap:                0.1500
Kill Time Close with Stopping Power:            0.1281
Kill Time Close VS. Juggernaut:                 0.2561
Kill Time Close VS. Juggernaut with Double Tap: 0.2000
Kill Time Far Regular:                          0.1921
Kill Time Far with Double Tap:                  0.1500
Kill Time Far with Stopping Power:              0.1281
Kill Time Far VS. Juggernaut:                   0.2561
Kill Time Far VS. Juggernaut with Double Tap:   0.2000

---Weapon Name: FG-42

---Calculation Type: Complex

Kill Time Close Regular:                        0.1921
Kill Time Close with Double Tap:                0.1500
Kill Time Close with Stopping Power:            0.1281
Kill Time Close VS. Juggernaut:                 0.2561
Kill Time Close VS. Juggernaut with Double Tap: 0.2000
Kill Time Far Regular:                          0.2561
Kill Time Far with Double Tap:                  0.2000
Kill Time Far with Stopping Power:              0.1921
Kill Time Far VS. Juggernaut:                   0.3842
Kill Time Far VS. Juggernaut with Double Tap:   0.3000

---Weapon Name: Browning M1919

---Calculation Type: Complex

Kill Time Close Regular:                        0.1920
Kill Time Close with Double Tap:                0.1440
Kill Time Close with Stopping Power:            0.0960
Kill Time Close VS. Juggernaut:                 0.2880
Kill Time Close VS. Juggernaut with Double Tap: 0.2160
Kill Time Far Regular:                          0.1920
Kill Time Far with Double Tap:                  0.1440
Kill Time Far with Stopping Power:              0.0960
Kill Time Far VS. Juggernaut:                   0.2880
Kill Time Far VS. Juggernaut with Double Tap:   0.2160

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                      -4.0: Kill Times by Situation-

This section will organize the kill times by the situation rather than 
the weapon itself. Suffice is to say that this section will be 
substantially more useful.

                      -4.1: Calculation Type: Simple-

---Kill Time 2HKO

M1 Garand (Scoped):      0.1351
Double-Barreled Shotgun: 0.2831
M1897 Trench Gun:        0.8000
PTRS-41:                 0.8000
Springfield:             0.8696
Kar98k:                  0.9091
Arisaka:                 1.0000
Mosin-Nagant:            1.0000

---Kill Time with Double Tap 2HKO

M1 Garand (Scoped):      0.1014
Double-Barreled Shotgun: 0.2123
M1897 Trench Gun:        0.6000
PTRS-41:                 0.6000
Springfield:             0.6522
Kar98k:                  0.6818
Arisaka:                 0.7500
Mosin-Nagant:            0.7500

                  -4.2: Calculation Type: Complex-

---Kill Time Close Regular

MP40:                    0.1121
Thompson:                0.1600
Type 100:                0.1600
Browning M1919:          0.1920
Type 99:                 0.1920
MG-42:                   0.1921
FG-42:                   0.1921
PPSH-41:                 0.2000
MP40 PC:                 0.2243
DP-28:                   0.2559
M1 Garand (Non-Scoped):  0.2703
BAR:                     0.3200
STG-44:                  0.3364

---Kill Time Close with Double Tap

MP40:                    0.0841
Thompson:                0.1200
Type 100:                0.1200
Browning M1919:          0.1440
Type 99:                 0.1440
MG-42:                   0.1500
FG-42:                   0.1500
MP40 PC:                 0.1682
DP-28:                   0.1919
PPSH-41:                 0.2000
M1 Garand (Non-Scoped):  0.2027
BAR:                     0.2400
STG-44:                  0.2523

---Kill Time Close with Stopping Power

Thompson:                0.0800
Type 100:                0.0800
Browning M1919:          0.0960
Type 99:                 0.0960
MP40:                    0.1121
MP40 PC:                 0.1121
DP-28:                   0.1279
MG-42:                   0.1281
FG-42:                   0.1291
M1 Garand (Non-Scoped):  0.1351
PPSH-41:                 0.1500
BAR:                     0.1600
STG-44:                  0.2243

---Kill Time Close VS. Juggernaut
 
Type 99:                 0.1920
MP40:                    0.2243
Thompson:                0.2400
Type 100:                0.2400
DP-28:                   0.2559
MG-42:                   0.2561
FG-42:                   0.2561
M1 Garand (Non-Scoped):  0.2703
Browning M1919:          0.2880
PPSH-41:                 0.3000
BAR:                     0.3200
MP40 PC:                 0.3364
STG-44:                  0.4486

---Kill Time Close VS. Juggernaut with Double Tap

Type 99:                 0.1440
MP40:                    0.1682
Thompson:                0.1800
Type 100:                0.1800
DP-28:                   0.1919
MG-42:                   0.2000
FG-42:                   0.2000
M1 Garand (Non-Scoped):  0.2027
Browning M1919:          0.2160
BAR:                     0.2400
MP40 PC:                 0.2523
PPSH-41:                 0.3000
STG-44:                  0.3364

---Kill Time Far Regular

Browning M1919:          0.1920
MG-42:                   0.1921
DP-28:                   0.2559
FG-42:                   0.2561
M1-Garand (Non-Scoped):  0.2703
Type 99:                 0.2880
Thompson:                0.3200
Type 100:                0.3200
BAR:                     0.3200
MP40:                    0.3364
MP40 PC:                 0.3364
PPSH-41:                 0.3500
STG-44:                  0.4486

---Kill Time Far with Double Tap

Browning M1919:          0.1440
MG-42:                   0.1500
DP-28:                   0.1919
FG-42:                   0.2000
M1 Garand (Non-Scoped):  0.2027
Type 99:                 0.2160
Thompson:                0.2400
Type 100:                0.2400
BAR:                     0.2400
MP40:                    0.2523
MP40 PC:                 0.2523
STG-44:                  0.3364
PPSH-41:                 0.3500

---Kill Time Far with Stopping Power

Browning M1919:          0.0960
MG-42:                   0.1281
Type 99:                 0.1920
FG-42:                   0.1921
MP40:                    0.2243
MP40 PC:                 0.2243
Thompson:                0.2400
Type 100:                0.2400
PPSH-41:                 0.2500
DP-28:                   0.2559
M1 Garand (Non-Scoped):  0.2703
BAR:                     0.3200
STG-44:                  0.3364

---Kill Time Far VS. Juggernaut

MG-42:                   0.2561
Browning M1919:          0.2880
DP-28:                   0.3838
Type 99:                 0.3840
FG-42:                   0.3842
M1 Garand (Non-Scoped):  0.4054
MP40:                    0.4486
MP40 PC:                 0.4486
PPSH-41:                 0.4500
Thompson:                0.4800
Type 100:                0.4800
BAR:                     0.4800
STG-44:                  0.6729

---Kill Time Far VS. Juggernaut with Double Tap

MG-42:                   0.2000
Browning M1919:          0.2160
DP-28:                   0.2878
Type 99:                 0.2880
FG-42:                   0.3000
M1 Garand (Non-Scoped):  0.3041
MP40:                    0.3364
MP40 PC:                 0.3364
Thompson:                0.3600
Type 100:                0.3600
BAR:                     0.3600
PPSH-41:                 0.4500
STG-44:                  0.5047

         -4.3: Calculation Type: Non-Capped Semi-Automatic-

---Kill Time Close Regular

.357 Magnum:             0.1000
SVT-40:                  0.2000
Gewehr 43:               0.2000
M1A1 Carbine:            0.2000
Colt 1911:               0.2000
Nambu:                   0.2000
Walther P38:             0.2000
Tokarev TT-33:           0.2000

---Kill Time Close with Stopping Power

.357 Magnum:             0.1000
SVT-40:                  0.1000
Gewehr 43:               0.1000
M1A1 Carbine:            0.1000
Colt 1911:               0.1000
Nambu:                   0.1000
Walther P38:             0.1000
Tokarev TT-33:           0.1000

---Kill Time Close VS. Juggernaut

.357 Magnum:             0.2000
SVT-40:                  0.3000
Gewehr 43:               0.3000
M1A1 Carbine:            0.3000
Colt 1911:               0.3000
Nambu:                   0.3000
Walther P38:             0.3000
Tokarev TT-33:           0.3000 

---Kill Time Far Regular

.357 Magnum:             0.3000
SVT-40:                  0.3000
Gewehr 43:               0.3000
M1A1 Carbine:            0.3000
Colt 1911:               0.4000
Nambu:                   0.4000
Walther P38:             0.4000
Tokarev TT-33:           0.4000

---Kill Time Far with Stopping Power

.357 Magnum:             0.2000
SVT-40:                  0.2000
Gewehr 43:               0.2000
M1A1 Carbine:            0.2000
Colt 1911:               0.3000
Nambu:                   0.3000
Walther P38:             0.3000
Tokarev TT-33:           0.3000

---Kill Time Far VS. Juggernaut

.357 Magnum:             0.4000
SVT-40:                  0.4000
Gewehr 43:               0.4000
M1A1 Carbine:            0.4000
Colt 1911:               0.6000
Nambu:                   0.6000
Walther P38:             0.6000
Tokarev TT-33:           0.6000

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                         -5.0: Notable Conclusions-

The following important conclusions can be drawn from the data above:

---In every platform except PC, at close range, the MP40 is basically 
in a class of its own. It leads all Automatic weapons in close Kill 
Time with no perks involved, which means you can pair it up with 
Juggernaut to beat any other automatic gun using stopping power; and 
they certainly will since the MP40 is superior in almost every respect 
unless they use stopping power. Either shotgun is its only real 
competition at close range, due to their OHKO capabilities, but even 
they have numerous drawbacks which hinder their overall effectiveness. 
The MP40 is the most used gun for a reason.

---In the PC version, the MP40 is severely neutered. Taking its throne 
in Close Range Combat is a tie between the Type 100 and the Thompson. 
They both have identical statistics, and both lead the charts in close 
range when no perks are involved as well as when using stopping power 
or double tap. Choosing between the two will be a preference issue.

---At first glance, the M1 Garand with a Sniper Scope appears to be 
decidedly superior then all the rest of the Bolt Action Rifles. 
However, this is not necessarily the case as the 444 RPM combined with 
Bolt Action power is offset by the fact that it has less damage 
multipliers than the other scoped rifles. This means that many OHKO's 
for the other scoped rifles will be 2HKO's for the M1 Garand. In the 
end, the superiority of the M1 Garand in multiple shot situations is 
not enough to warrant its usage over the other scoped rifles.

---When you move past the M1 Garand, it appears the PTRS-41 is the best 
Bolt Action Rifle. It is a real monster. Its only drawback is that you 
cannot remove the Sniper Scope from the rifle. The PTRS-41 even damages 
tanks by 15 or 25 depending on where you hit them. It also sways the 
least out of all the Bolt Action's. Not to mention, it tears off limbs.

---At long range, if you do not want to use anything with a sniper 
scope, the 4 remaining Bolt Action's become a matter of preference. 
They are very similar. Statistically, the Springfield is best. These 
are up to personal taste here.

---The .357 Magnum is unarguably the best pistol. As soon as you get 
it, equip it. This is of course unless you wish to use the Overkill 
Perk, in which case you'd be equipping a second primary weapon.

---As far as a gun for all situations, it isn't recommended that you 
create a class that cover's everything. You'd be much better off 
creating a few specific classes, and playing the game according to 
which class you've made. A class with a Type 100 will want to be in 
close range as much as possible, while a class with an Arisaka will 
want to play in long range.

---These sections are making the assumption that you can fire a non 
capped semi automatic at 600 RPM's. This is a tall task, to say the 
least. But, if you can get it down, then you will be a force to be 
reckoned with.

---When it comes down to it, choosing your guns should be what you feel 
comfortable with. You must choose depending on your style of play, and 
which situation you're most likely to find yourself in.

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                        -6.0: Calculation Explanation-

In a nutshell, each value is calculated by starting at this question:

---How many shots are required to kill in this situation?

And then:

---How long will those shots take to process?

Let's focus on calculating the first question first. Shots needed to 
kill are determined by a number of factors. The following are all the 
factors, and their explanations:

---Gun Damage: Base damage of each gun. Each gun has base damage for 
close range, and long range.

---Distance: A longer range means using the guns long range base 
damage, which is smaller.

---Stopping Power: Using Stopping Power multiplies the guns base damage 
by 1.4

---Juggernaut: Facing a target with Juggernaut will reduce the gun's 
base power by a factor of 25 percent.

Once all these factors are examined, you calculate how many shots it 
will take to kill in each situation.

Each target has 100 HP. So, however many shots it takes to reach 100, 
after factoring in any perks or distance values, is the number you want 
to work with.

Now that you have this number, we can move on to the second question. 
This question was: "How long will those shots take to process"?

To determine this, we need to use the number of shots needed to kill 
that we just calculated, and multiply it by the speed that the bullets 
are exiting the gun. Note that since these numbers are calculated after 
the first shot, we need to subtract one from the hits needed to kill.

Only one perk affects the rate of bullets, and that is Double Tap. 
Double Tap has the following effects on guns:

---Double Tap will multiply RPM's by 4/3. Note that RPM's can NEVER 
exceed 1200.

--If a guns RPM's exceed 1200 after applying Double Tap (or the PPSH-41 
normally), then it is capped at 1200. Also, as stated earlier, the 
number given to all non capped Semi Automatics is 600, with or without 
Double Tap.

RPM effectively gives us the rate of the bullets that we need to 
multiply by shots to kill. However, we need to change RPM's into the 
appropriate number. This number is called Seconds per Bullet.

Seconds per bullet is simply the reciprocal of bullets per second. 
Furthermore, bullets per second is directly related to bullets per 
minute, or RPM's.

So, the calculation looks like this:

---Thompson: RPM = 750

---750/60 = 12.50 = RPS, or Bullets per second (BPS)

---1/12.5 = 0.08 = Seconds per bullet (SPB)

So, in our example we now have calculated that a Thompson will shoot a 
bullet at 0.08 seconds. And since we know it will take a Thompson 3 
shots to kill at close range with no perks involved, we can make this 
final calculation:

---0.08 SPB X (3 Shots to Kill - 1) = 0.16 seconds to Kill.

This is the process used for every gun, in any situation.

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                        -7.0: Frequently Asked Questions-

Q. What is the best gun?

A. It depends on two things: Your style and your situation. Sorry, 
you'll have to be more specific. You should use this guide to help you 
make that decision.

Q. Where can I find out all the raw data about everything?

A. The best site on the internet for all your COD: World at War data 
is: www.denkirson.xanga.com.

Q. I have a question that I'm absolutely sure wasn't answered in this 
guide.

A. Email me. I'll gladly answer any questions that are not clear in the 
guide.

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                       -8.0: Copyright Information-

I will take offers for use on a site by request. Otherwise, it is read-
only. Do not steal my work.

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