Beat the Flamboyant Dinoram
At the end of the Lot Wilderness you will come up against the Flamboyant Dinoram (The Sheep Tribesman asks you to defend him from it). The Dinoram can be difficult to beat if you do not have the Flare spell so make sure you have it and at least 1 Black magic user in your party. If you do not have it go back for it at the beginning of the Lot Wilderness. As soon as the battle starts have your black magic user cast Flare at his Horn which will cause him to lower his head. Then he will be vulnerable to physical attacks or Magic sword attacks to his horn. When he raises his head again simply cast Flare at his horn again to make him lower it again. It may help if you have both Jiro and Kluke as Black magic users and Shu using physical attacks however you will not have the benefit of healing magics unless you have unlocked white magic lv1 with at least one character.
Hope this helps
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