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Using Powerups Effectively hints and tips for NASCAR Kart Racing

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Using Powerups Effectively

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-All powerups can be either thrown behind you or used behind you by holding the "Look Back" button before using a powerup.

- All powerups can be thrown or used while you're spinning, so if you have a powerup such as the Zone Disruption you can use it at the same time an opponent uses theirs to spin both of you out at the same time.

- The Rocket powerup can be negated by Dynamite, another Rocket, the Zone Disruption, or the Oil Slick. By timing these right, you can hit the Rocket before it hits you.

- The Oil Slick powerup does not slow down other drivers, but lowers how much they can control their kart. The CPUs tend to handle Oil Slicks fairly well. On tracks with Sharp turns or overhead objects, the Oil Slick can be thrown forwards with good timing to either bounce it off the overhead objects or hit slightly in front of you by throwing it ahead of a turn, which can make them hit drivers in front of you more effectively. Oil Slicks are affected by gravity, and if they land on angled surfaces they will slide down the track. By aiming them right, you can narrowly avoid your own Oil Slicks and hit drivers directly behind you. Be careful with this powerup, as not only can you hit yourself with your own Oil Slick, but you can also hit your partner.

- The Rocket powerup should be thrown behind you when you're in the lead as soon as possible. Be aware that you can hit your own partner with your Rocket if they're close to you. Being hit by a Rocket will not make you lose momentum if you're in an active Boost, or are directly in front of another driver (including your partner).

- The Dynamite powerup can be used similarly to the Oil Slick to hit drivers far ahead of you by throwing it over turns, and is very effective when thrown behind you early in a race to separate the pack from you. You can't be hit by your own Dynamite, so feel free to use it however you like.

- The Zone Disruption powerup can be used on turns with no edges and jumps to knock other drivers off the track.

-Avoid using the Yellow Flag or Instruive Ad powerups when one or the other is in effect, as they do not stack. These powerups are usually gotten when you're in the middle of the pack or further behind.

- The Fuel Can and Free Pass powerups are usually gotten when you're near or at the very back of the pack. If you aren't doing well in a race, you can intentionally let yourself fall back to 12th place and grab every Powerup until you get the Free Pass. Almost every time the Free Pass will send you to the front of the race, or very close to it. The Fuel Can powerup will also fully charge your Boost meter at the end of its' duration. You can use the Fuel Can to enter a Grind with other drivers and win them instantly, causing them to spin out. .

More tricks, tips and cheats for this game are right here - NASCAR Kart Racing cheats

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