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Weapon Talents

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One of the advantages that some Weapons can have is a talent assignment. Some higher level weapons can have more than one talent.

The Talents provide additional bonuses for the player when using the gun but will also come with requirements in terms of the players attributes from their build. This means that a gun may have the talent equipped but it will only be active if you have a high enough value assigned in your firearms, or stamina or electronics attributes. These requirement will be show in the Weapons information panel and will show if it is active or not.

Possible Talents for Weapons are:

Competent

Effect: Weapon damage is increased by 5.50% for 10 seconds after using a skill.

Fierce

Effect: Critical hit chance is increased by 5% when using this weapon.

Predatory

Effect: Killing a target regenerates 5.50% health over 5 seconds.

Steady

Effect: Killing a target with a headshot removes x% sway from the weapon for x seconds.

Expert

Effect: The weapon deals 100% more damage when the target is below 30% health.

Capable

Effect: Using a Skill improves the handling of your weapon for 5 seconds.

Coolheaded

Effect: Performiing a headshot reduces all skill cooldowns by 2%.

Toxic

Effect: Headshots with this weapon have a 5.50% chance to apply the Blind Status Effect.

Unforgiving

Effect: Missing health segments increase your damage. 1 missing segment: +5%. 2 missing segments: +15%.

Talented

Effect: Killing a target witht his weapon increases Skill Power by 3% for 5 seconds. The effect does not stack. Killing a new target refreshes the timer.

Responsive

Effect: Damage is increased by 5% when closer than 10 meters to the target.

Self-Preserved

Effect: Critical hits with this weapon heal the user for 0.80% of damage dealt.

Restored

Effect: Killing a target with this weapon removes all negative Status Effects.

Commanding

Effect: Every kill performed while the Signature Skill is active extends its duration by 18%

Meticulous

Effect: Killing a target has a 6.50% chance to instantly refill the magazine.

Determined

Effect: Killing a target reduces skill cooldowns by x%.

Prepared

Effect: Damage is increased by x% when more than 40 meters from the target.

Fordern

Effect: Kills by active Skills prolong their duration by x%.

Provident

Effect: The last bullet in your magazine deals x% bonus damage.

Stable

Effect: Stability is improved by 20%

Accurate

Effect: Accuracy is increased by 20%

Destructive

Effect: Armor destruction value is increased by 3% when using this weapon.

Harmful

Effect: Each hit has a 3% chance to apply the Bleed Status Effect to the target.

Balanced

Effect: The weapon reaches max accuracy faster when shouldering.

Intense

Effect: The first bullet of a magzine has a 13% chance to apply the On Fire Status Effect to the target.

Ferocious

Effect: Damage against Elite and Named enemies is increased by 5%.

Sustained

Effect: Killing a target increases your health by 4%

Swift

Effect: Reloading is 5% faster.

Brutal

Effect: Headshot damage is increased by 10% when using this weapon.

Proficient

Effect: The first bullet shot when out of combat has a 25% chance to result in a critical hit.

Adept

Effect: Using a skill increases your critical hit chance by 3% for 5 seconds.

Skilled

Effect: Headshot kills with this weapon increase Signature Skill resources by 3%.

Dominant

Effect: Every kill performed while your Signature Skill is active reduced the cooldown of your other Skills by 3%.

Vicious

Effect: Critical Hit chance increased by 13% while at full health.

Deadly

Effect: Critical hit damage is increased by 10-30%

 
Verdict:
Very Helpful
OK
Not Useful
 

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