One of the advantages that some Weapons can have is a talent assignment. Some higher level weapons can have more than one talent.
The Talents provide additional bonuses for the player when using the gun but will also come with requirements in terms of the players attributes from their build. This means that a gun may have the talent equipped but it will only be active if you have a high enough value assigned in your firearms, or stamina or electronics attributes. These requirement will be show in the Weapons information panel and will show if it is active or not.
Possible Talents for Weapons are:
Effect: Weapon damage is increased by 5.50% for 10 seconds after using a skill.
Effect: Critical hit chance is increased by 5% when using this weapon.
Effect: Killing a target regenerates 5.50% health over 5 seconds.
Effect: Killing a target with a headshot removes x% sway from the weapon for x seconds.
Effect: The weapon deals 100% more damage when the target is below 30% health.
Effect: Using a Skill improves the handling of your weapon for 5 seconds.
Effect: Performiing a headshot reduces all skill cooldowns by 2%.
Effect: Headshots with this weapon have a 5.50% chance to apply the Blind Status Effect.
Effect: Missing health segments increase your damage. 1 missing segment: +5%. 2 missing segments: +15%.
Effect: Killing a target witht his weapon increases Skill Power by 3% for 5 seconds. The effect does not stack. Killing a new target refreshes the timer.
Effect: Damage is increased by 5% when closer than 10 meters to the target.
Effect: Critical hits with this weapon heal the user for 0.80% of damage dealt.
Effect: Killing a target with this weapon removes all negative Status Effects.
Effect: Every kill performed while the Signature Skill is active extends its duration by 18%
Effect: Killing a target has a 6.50% chance to instantly refill the magazine.
Effect: Killing a target reduces skill cooldowns by x%.
Effect: Damage is increased by x% when more than 40 meters from the target.
Effect: Kills by active Skills prolong their duration by x%.
Effect: The last bullet in your magazine deals x% bonus damage.
Effect: Stability is improved by 20%
Effect: Accuracy is increased by 20%
Effect: Armor destruction value is increased by 3% when using this weapon.
Effect: Each hit has a 3% chance to apply the Bleed Status Effect to the target.
Effect: The weapon reaches max accuracy faster when shouldering.
Effect: The first bullet of a magzine has a 13% chance to apply the On Fire Status Effect to the target.
Effect: Damage against Elite and Named enemies is increased by 5%.
Effect: Killing a target increases your health by 4%
Effect: Reloading is 5% faster.
Effect: Headshot damage is increased by 10% when using this weapon.
Effect: The first bullet shot when out of combat has a 25% chance to result in a critical hit.
Effect: Using a skill increases your critical hit chance by 3% for 5 seconds.
Effect: Headshot kills with this weapon increase Signature Skill resources by 3%.
Effect: Every kill performed while your Signature Skill is active reduced the cooldown of your other Skills by 3%.
Effect: Critical Hit chance increased by 13% while at full health.
Effect: Critical hit damage is increased by 10-30%