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Chapter 5: Land Of The Cragnons

Latest update by Matt77 on Sep 20th 2014
Now that the heroes have discovered Flopside & have placed the pure heart into the next heart pillar, a light blue door has appeared. The heroes can now use it to enter the next world; the Land of the Cragnons. Before entering, go back to Merlon. Tippi will re-join the heroes & follow them into the next world.

5-1: Downtown Of Crag
When the heroes enter the new world, they start in midair & fall down. They are then approached by locals & taken to their leader's house. Their leader asks for the heroes to rescue 3 of their people that were kidnapped by the Floro Sapiens. Accept the request & make your way to the door on the far right side of the area. However, you will need to backtrack to this area later through the level. In the next area use Peach to float across the gaps. In the gaps, there are hidden items in 3D mode. Once you reach the end, there will be 3 blocks. Re-visiting the Cragnon, Jasperoid will tell you the order you must hit the blocks in, which is left, right, middle. A pipe will appear next to the blocks. In the next area, there will be several muths. It is easier to defeat them using Boswer's fire breath. Once you reach the end of this area, there will be 3 more blocks. Returning to Jasperoid, he will tell you to hit the blocks in the order of middle, right, left, left, right, middle, right, left, right, right, middle, right, right, left, middle, middle, left, left, left, right, left, left, left, middle, middle. Hitting the blocks in this order will make a pipe appear. Run to the right, in the new pipe & finish the level.

5-2: Pixls, Tablets & Crag
The heroes arrive in the next part of the world. They see the Floro Sapiens carrying the Cragnons. They go down a pipe & block the pipe with a big yellow block. Backtrack to the first area & jump into the water & sink down. You will find a water tablet in a chest. You will need this later. Go back to the main area & walk right to a door. In the new area, jump across on the platform to come to a stop in your tracks. O'Chunks appears & fights the heroes in a green arena created by Dimentio. O'Chunks can easily be defeated like he was back in Chapter 1, but this time you have more characters & pixls, making the fight much easier, despite his higher HP. Proceed forward, flip to 3D & run around the Yoshi statue several times. This will cause a stone tablet to appear. Collect it & return to the main area. Go to the far left side under the hovering door & switch to 3D. Use Boomer to break the blocks & then jump on the switch to create a way into the above door. Once in, progress forward & switch into 3D. You'll see a hidden passage to the left. Go down & use Bowser's fire breath to light the fire. A fire tablet will appear. Now go back to the main area & climb up the blocks above the ladder by switching to 3D. When you reach the top, place the tablets in the holes. The stone tablet goes left, the water in the middle & the fire on the right. When you do this, Cudge the hammer pixl will appear & join your team. Return to the bottom of the main area & use Cudge to break the yellow block. You can now finish the level.

5-3: A Crag In The Dark
As soon as the level starts, a Cragnon named Flint Cragley approaches the heroes, requiring assistance. 2 of his crew are missing, presumed kidnapped & he wants the heroes to find them. The heroes except, & go down the pipe. In the main tunnel, you'll need to enter the first wooden door you see. Before entering the cart, switch to 3D & stay in 3D while u enter the cart. When you go on the ride, you will take a hidden passage. Enter the door. In the new area float across with Peach to find Hornfels; one of Flint's crew. He leaves to go find Flint. Use the cart to return to the main tunnel. In the tunnel, continue forward all the way to the end of the tunnel. Use Cudge to smash the yellow block blocking the door. In the next area, take the kart to the door at the other end. In the next room, take the top path & occasionally use Boomer to get past dead ends. You will then find Monzo; Flint's other crew member. Now return to where Flint was (at the locked door early in the level). Flint will give you the key to go through. Take the kart ride into the new area. Get past the enemies & bricks that are in the new tunnel & you can finish the level.

5-4: The Menace Of King Croacus
The heroes; along with Flint & his crew have made it into the deepest part of the caverns. The crew wander off to find enemies to record. At the beginning of the level, drop to the lower part of the level & enter the pipe. When you enter, flip into 3D & drop through the gap. Then grab a Cragnon using Thoreau & stand on the red switch. A pipe will appear. In the next few rooms of a maze, enter the door, then the door, then the pipe. You should come to a room with writing on a wall. Using Tippi, the writing says "behind the skull". Backtrack to the first room of the maze & enter the left pipe. Use Fleep on the skull to make a key appear. This key is used for the right door back above the maze rooms. Go to the door & unlock it. Inside is a pixl & a Cragnon. The pixl tells the Cragnon he must go & live his life, & tells him pixls are only meant to serve for heroes. Becasue of this, Dottie the tiny pixl joins the heroes. She can shrink the player. Backtrack to the white door in the lower section of the area. Inside you will find a small gap at the bottom of the left wall. Use Dottie to shrink you & run through the gap. This will get you a key card; which can be used to get through the door inside. Go through several rooms until you come across a room filled with brainwashed Cragnons. Use Thudley to ground-pound the big blue switch. Enter the pipe at the right side of the room. In the next room, Dimentio & O'Chunks are waiting for the heroes. Dimentio has put a sprout on O'Chunks's head; identical to the ones the brainwashed Cragnons wear. He will fight the heroes. Since he has fast attacks, it is recommended using Peach; as she can block attacks. Once you defeat him, he will leave the sprout behind, which you will need to collect. If you wear it, the brainwashed Cragnons & the Floro Sapiens recognise you as one of them. Go back into the first room of the level & go through the right passage. Enter the door & pass through the snanner into a room full of portraits of past Floro Sapien Kings & Queens. If you flip into 3D, under each portrait is a hidden area with a switch. Use Thoreau to make all 4 switches the same colour as the portrait above it. The first switch must be coloured black, the second white, the third blue & the fourth red. Once this is done, a door will appear, leading to King Croacus. When the heroes meet him, he has the pure heart, puts it away & fights the heroes. He will fight the heroes in 2 stages; stage 1 being when he grows 3 vines that are used to attack the heroes, & the 2nd stage where he separates, chasing the heroes. Once he is defeated, he realises the dirty water has been making him & his people think irrationally. He gives the pure heart to the heroes.

Interlude:
In the opening scene O'Chunks & Nastasia are present in the castle. Mimi & Mr. L then appear wanting to go out & fight the heroes. Nastasia tells them that Count Bleck's orders were to do nothing; which angers Mimi & Mr. L. After Nastasia leaves, Dimentio appears & hints at the fact to Mimi & Mr. L that they should go fight the heroes. It seems he is planning something. He leaves; with Count Bleck not even appearing during this interlude.
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