Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

World 3-2 Purple Coins

Thank you for printing this page from www.SuperCheats.com. Remember to come back to check for updates to this guide and much more content for Super Mario Run
 
 
Last Updated:

1. First Pink Coin

Guide Image

Go straight and make a high jump once you see the first two cannon balls shot.

2. Second Pink Coin

Guide Image

Move forward and get the Pink Coin that’s floating right before a group of Gold Coins and with two cannons sitting below it.

3. Third Pink Coin

Guide Image

Continue making your way forward. Once you see a little Ninji staying inside a ledge, make a high jump as soon as you’ve passed that ledge to take the third Pink Coin.

4. Fourth Pink Coin

Guide Image

Keep moving forward and take the lower deck. Then make a high jump when you see a group of Gold Coins with a Pink Coins with a pair of Ninjis below it.

5. Fifth Pink Coin

Guide Image

Move forward toward the edge of the deck where a cannon rests and then make a high jump to get the fourth Pink Coin.

 
Verdict:
Very Helpful
OK
Not Useful
 

Anything missing from this guide?
ASK A QUESTION for Super Mario Run


 

Comments for World 3-2 Purple Coins

Add a comment

Please log in above or sign up for free to post comments
 
No comments yet. Tell us what you think to be the first.
Table of ContentsClose
  • World 1-1: Up and Over
  • World 1-2: Wall-Kicking It Underground
  • World 1-3: Paratroopas in Mushroom Valley
  • World 1-4: Bowser's Castle Hangout
  • World 2-1: Ghost-Door Deception
  • World 2-2: Sky-High Lifts and Leaps!
  • World 2-3 Treasure-Hoarding Swoops
  • World 2-4: Airship Cannons...Fire!
  • World 3-1: Big Spiny Blitz
  • World 3-2: Bullet Bill Barrage
  • World 3-3: Shell Me the Way!
  • World 3-4: Fire Bar Castle! Youch!
  • World 4-1: Cutting Edge Spire
  • World 4-2: Slope to Success
  • World 4-3: Danger High and Low
  • World 4-4: Firing the Airship's Burners
  • World 5-1: Lakitu's Revenge
  • World 5-2: Pokey Vaulting
  • World 5-3: Boohind Lock and Key
  • World 5-4: Rings of Fire
  • World 6-1: Land of Spikes
  • World 6-2: Switch Ghost House
  • World 6-3:Throwing It All Overboard
  • World 6-4: Bowser’s Bob-ombing Run
Guide Updates
Get notified of updates to this guide
Many of our guides get updated with additional information. To get an email when this guide is updated click below.
 
Click to close