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Specials Guide

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Sonic at the Olympic Games - Tokyo 2020 Specials Guide
Sonic at the Olympic Games - Tokyo 2020 Specials Guide

When you play an event for the first time in Sonic at the Olympics - Tokyo 2020, Sonic will not have the benefit of SP actions. These special skills which will help Sonic significantly when he competes in events become unlocked after you beat the event with him. The specials of other playable characters that you unlock during the game can be purchased using training points and spirits. Check out our Specials Guide to find out what special skills you can get for each of the events in Sonic at the Olympics - Tokyo 2020.

• Archery:

Uses Shot special that ignores wind and fires straight.

• Karate:

Uses Strike special which is powerful strike that grants 30 points.

• Shooting - Trap:

uses Multi Lock-On special that triggers bonus round where multiple targets can be shot with one bullet.

• Diving - 3m Springboard:

Uses Air Jump special that let's to spin jump in mid air decreasing speed by every spin.

• Hammer Throw:

uses Spin special that makes hammer go farther.

• 100m:

Uses Starting Dash special.

• 200m:

Uses Starting Dash special.

• 400m:

Uses Starting Dash special.

• 400m Hurdles:

Uses Starting Dash and Landing Dash special.

• Badminton:

uses Smash special that is difficult to counter.

• BMX:

Uses Stunt special that does speed increasing trick in certain ramps.

• Javelin Throw:

Uses Super Run Up special that boosts throw power.

• Long Jump:

uses Airwalk special that lets run mid air in order to extent jump distance.

• Sport Climbing:

Uses Leap special, that let's to jump higher when special meter lets.

• Table Tennis:

Uses Overdrive special that won't reduce stamina.

• Trampoline:

Uses Trick special that will add long trick worth of more points.

• Fencing:

Uses Feint special that is quick lunging thrust.

Check out our Character Guide to find out which what events each of the playable characters competes in.

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