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Walkthrough

by DynamixDJ

******************************************************************************
1-                                                                         -79
       FINAL FANTASY VII COMPLETE PLATINUM STRATEGY WALKTHROUGH © V1.03
                                                                              
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    \  _ \    /_ \     \  /   \  /  / _ _  \    /_ \      / __\   \ /  \ /  
     || ||   // \ \     | \    ||   | |||| |   // \ \    | /  ||   \\  //     
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     ||     ||    ||    ||    \ |      ||     ||    ||   ||__/ |     ||  .. , 
    /__\   /__\  /__\  /__\   /__\    /__\   /__\  /__\   \___/     /__\. ;   
                                                                     i .:     
                                                                   1 ,:       
                    Written by Josh Thomson aka DynamixDJ       .1 ;:         
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  :  .,,,      ,.:,i:iiiii111111tttttttttttttt1t1:                            
 .:  ,,,      . ,.,;.;iiiii111111tttttttttttttt;:.       [email protected]
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                     ..              Remember to 'Rate' 'Recommend' or 'Like'!

   INTENDED FOR PLAYSTATION , PLAYSTATION NETWORK, PLAYSTATION 4, iOS AND PC   

___       __        ___     __   ___     __   __       ___  ___      ___  __  
 |   /\  |__) |    |__     /  \ |__     /  ` /  \ |\ |  |  |__  |\ |  |  /__` 
 |  /~~\ |__) |___ |___    \__/ |       \__, \__/ | \|  |  |___ | \|  |  .__/ 

                                                                    {Contents}
+----------------------------------------------------------------------------+
|                                                                            |
|      Highlight the braces {}, then press CNTL + C  CNTL + F  CNTL + V      |
|                                                                            |
|----------------------------------------------------------------------------|
|                                                                            |
| {A} - VERSION HISTORY                                                      |
|----------------------------------------------------------------------------|
| {B} - INTRODUCTION                                                         |
|----------------------------------------------------------------------------|
| {C} - TROPHY/ACHIEVEMENT CHECKLISTS                                        |
|----------------------------------------------------------------------------|
| {D} - WALKTHROUGH                                                          |
|                                                                            |
|       {D1} - DISK 1                                                        |
|                                                                            |
|       {D1.01} - To Blow Up a Mako Reactor                                  |
|       {D1.02} - Sector 7 Slums                                             |
|       {D1.03} - To Blow Up Another Mako Reactor                            |
|       {D1.04} - Sector 6 & Wall Market                                     |
|       {D1.05} - Return To Sector 7                                         |
|       {D1.06} - Shinra HQ                                                  |
|       {D1.07} - Kalm                                                       |
|       {D1.08} - Chocobo Ranch & Fort Condor                                |
|       {D1.09} - Junon                                                      |
|       {D1.10} - Costa Del Sol & Mt. Corel                                  |
|       {D1.11} - Gold Saucer & Corel Prison                                 |
|       {D1.12} - Optional Sidequests No.1                                   |
|       {D1.13} - Gongaga                                                    |
|       {D1.14} - Cosmo Canyon                                               |
|       {D1.15} - Nibelheim                                                  |
|       {D1.16} - Rocket Town                                                |
|       {D1.17} - Optional Sidequests No.2                                   |
|       {D1.18} - Yuffie's Sidequest                                         |
|       {D1.19} - Gold Saucer Re-visited                                     |
|       {D1.20} - The Temple of the Ancients                                 |
|       {D1.21} - The Forgotten Capitol                                      |
|                                                                            |
|       {D2} - DISK 2                                                        |
|                                                                            |
|       {D2.01} - Icicle Inn                                                 |
|       {D2.02} - The Great Glacier                                          |
|       {D2.03} - The Promised Land                                          |
|       {D2.04} - Escape!                                                    |
|       {D2.05} - Optional Sidequests No.3                                   |
|       {D2.06} - Mideel                                                     |
|       {D2.07} - North Corel & Fort Condor Reactors                         |
|       {D2.08} - Into the Lifestream                                        |
|       {D2.09} - Underwater Reactor                                         |
|       {D2.10} - Optional Sidequests No.4                                   |
|       {D2.11} - Cid! The Astronaut!                                        |
|       {D2.12} - The Forgotten Capitol Re-visited                           |
|       {D2.13} - Midgar Re-visited                                          |
|                                                                            |
|       {D3} - DISK 3                                                        |
|                                                                            |
|       {D3.01} - Optional Sidequests Re-cap                                 |
|       {D3.02} - The North Crater                                           |
|       {D3.03} - The Final Battle                                           |
|       {D3.04} - The Final Grind                                            |
|                                                                            |
|----------------------------------------------------------------------------|
| {E} - EXTRAS AND MINI GUIDES                                               |
|                                                                            |
|       {E.01} - The Affection Game                                          |
|       {E.02} - Limit Breaks                                                |
|       {E.03} - Turtle Paradise Mini-Game                                   |
|       {E.04} - Cross Dressing Mechanics                                    |
|       {E.05} - Elements                                                    |
|       {E.06} - Fort Condor Mini-Game                                       |
|       {E.07} - Obtaining Yuffie Kisaragi                                   |
|       {E.08} - Gold Saucer                                                 |
|       {E.09} - Statuses                                                    |
|       {E.10} - Obtaining Vincent Valentine                                 |
|       {E.11} - Yuffie's Materia 'Pick List'                                |
|       {E.12} - Bone Village Digging Mini-Game                              |
|       {E.13} - Ultimate Weapons                                            |
|       {E.14} - Chocobo Breeding                                            |
|       {E.15} - Materia Caves                                               |
|       {E.16} - Defeating Emerald, Ruby and Ultimate WEAPON                 |
|       {E.17} - Ultimate Materia Set-Ups                                    |
|       {E.18} - Lucky 7's, W-Item and Other Tricks and Exploits             |
|       {E.19} - Modes of Transport                                          |
|       {E.20} - Optional Places to Visit                                    |
|                                                                            |
|----------------------------------------------------------------------------|
| {F} - FF VII WORLD MAP                                                     |
|                                                                            |
|       {F.01} - Eastern Continent                                           |
|       {F.02} - Central Continent                                           |
|       {F.03} - Western Continent                                           |
|       {F.04} - Northern Continent                                          |
|       {F.05} - South-Eastern Continent                                     |
|       {F.06} - Ocean Floor                                                 |
|       {F.07} - Great Glacier                                               |
|       {F.08} - Bone Village                                                |
|                                                                            |
|----------------------------------------------------------------------------|
| {G} - GAME DATA                                                            |
|                                                                            |
|       {G.01} - Characters                                                  |
|       {G.02} - Enemy Skill List                                            |
|       {G.03} - Materia                                                     |
|       {G.04} - Items                                                       |
|       {G.05} - Weapons                                                     |
|       {G.06} - Armour                                                      |
|       {G.07} - Accessories                                                 |
|       {G.08} - Shops                                                       |
|       {G.09} - Enemies and Encounters                                      |
|       {G.10} - Useful Stuff                                                |
|                                                                            |
|----------------------------------------------------------------------------|
| {H} - RANTS                                                                |
|----------------------------------------------------------------------------|
| {I} - QUICK-SEARCH INDEX                                                   |
|----------------------------------------------------------------------------|
| {J} - SPECIAL THANKS                                                       |
|----------------------------------------------------------------------------|
| {K} - LEGAL                                                                |
+----------------------------------------------------------------------------+

 NOTE - If you are playing on the Steam or PS4 version, then the game will be 
        comprised of 'sections' as opposed to 'disks'. For this guide I will 
        be referring each section as a disk ('cus I'm old-skool).

If you are viewing this guide on a mobile, remember to switch to desktop 
version to view this guide in its correct format. Alternatively, click 'view 
source'.

This guide has been written in anticipation of the PS4 port released 05/Dec/15

******************************************************************************

@.--.--.--.--.[email protected]
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|<:  {A}                       VERSION HISTORY                             :>|
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|<                                                       {Version History} :>|
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All criticism welcome: - [email protected]

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

V1.03 - Uploaded 31/Jan/2016

Amendments made:

 - Many small tweaks and revisions.
 - Special Thanks section revised.
 - Version History shortened.
 - Accidentally deleted paragraph fixed.
 - Materia Combo's section expanded.
 - PS4 & Steam controller mapping added.

I have uploaded V1.03 earlier than anticipated in light of the accidentally 
deleted paragraph at the beginning of the walkthrough.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

V1.02 - Uploaded 14/Jan/2016

Amendments made:

 - Section F Finished 21/Oct/2015 - Detailed ASCII artwork of each continent 
                                    of the World Map.

 - Revised load-out strategies.
 - Many amendments and tweaks made for PS4 version.
 - Slight tweak to the legal notice.
 - Grammar and spelling corrections, and a lot of error fixes.
 - Amendments to some of the ASCII artwork, including redesign of front page.
 - Additional sub-contents included within each main section.
 - All capitalisation’s of the first letter of the words 'Materia' and 
   'Chocobo', and de-capitalisation of the word 'gil'.
 - Reworked Midgar Zolom strategy.
 - Slightly reworked 'Affection Game' ratings.
 - Reworked chocobo breeding strategies.
 - Corrected errors with the end-game bosses, and reworked end-game 
   strategies.
 - Quotes for each section finished.
 - The inclusion of a newly found hidden Potion in Sector 7.

Thank you to friends and forum contributors who have helped me to make my 
guide better by pointing out some of the errors and inconsistencies to me.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
V1.01 - Uploaded 11/Oct/2015

Started 28/Mar/2015.
Disk 1 Finished 02/May/2015
Disk 2 Finished 25/May/2015
Disk 3 Finished 30/May/2015
FF VII Finished 07/Jun/2015
Section E started 07/Jun/2015, still incomplete.....

This walkthrough has been written in anticipation of the Playstation 4 Port 
released on the 16th October 2015. (correction - 5th Dec 2015)

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

 Please don't send a PSN friend request to DynamixDJ as it is *NOT* my PSN ID

******************************************************************************


@.--.--.--.--.[email protected]
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|<:  {B}                         INTRODUCTION                              :>|
|<:                                                                        :>|
|<:                                                         {Introduction} :>|
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@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@


  Final Fantasy VII is now approaching two decades old. 'Why am I investing 
hundreds of hours into a walkthrough for a game that is nearly 20 years old', 
I find myself asking, and the answer is... I don't entirely know. All I know 
is that I've never felt for a game the way I have felt for Final Fantasy VII. 
In fact, be it game, book, film, TV series; nothing has ever compelled or 
intrigued, scratch that, nothing has ever left me thinking “how in the flying 
funk did they ever come up with this???” Welcome to the impossibly brilliant, 
expertly paced, masterfully executed nostalgic global phenomenon that is FF7. 

  'And given the fact that the game is getting a HD upscaled version 
   brought out to the PS4 *with trophies* this winter (2015), I 
   thought to myself “hey, why not scratch that age old itch and write
   the most comprehensive, detailed walkthrough I am capable of 
   writing?” Why not indeed....'

I may be over selling the game a little; for those who are completely new to 
the game I'm not going to beat around the bush. The graphics are outdated; 
the battle system is (by today's standards) way too easy; and the Japanese to 
English translation is some-what flawed. 'So why should I invest time into 
the game then', you may be asking? Because, if one was to make a 'Games to 
play before you die list', then FF7 would have to be at the top of every 
list. “BUT WHY??” I hear you screaming. Because...    never    before or 
since has a story-plot twist literally blown my mind to the point where even 
now, having played the game for around the 20th time, I am still learning 
elements of the story that are completely new to me; I am still marvelling at 
sub-contextual dialogue that I'd previously missed and/or not fully 
understood before; and I am still finding more of the hundreds upon hundreds 
of hidden secrets that the game harvests. Seasoned player or not, one will 
still be able to appreciate FF7 for what it naturally is - a humorous and 
sometimes promiscuous but fascinatingly deep and compelling, well-paced 
story; an immensely huge and rewarding collectible system; a diverse and 
balanced battle system with engrossing tactics and strategies; beautifully 
pre-rendered background graphics that give the game a certain 'magical' feel; 
and the most awesome midi soundtrack that you will most likely ever hear in a 
game! And remember folks - be like Jesus. Save often!

  'Whether you're playing the game for the first time ever, you've 
   played it a few times as a kid but didn't really get into it 
   properly, or you're a FF7 veteran and (like me) you're overjoyed at
   the prospect of having actual Playstation trophies for the game, I 
   can guarantee this: Using this guide you *will* experience the game 
   to its absolute fullest, and regardless of how much you think you 
   know about the game, you *will* learn something that you hadn't 
   previously. This has been my endeavour.'

        If you find this walkthrough to be helpful, please remember to        
                           rate/recommend/like it!                           



Dear reader: During the development of this guide, I came about some great 
             tools that have been developed solely for the purpose of 
             understanding Final Fantasy VII's scripting and mechanics. So, 
             the majority of the 'factual' data contained within this guide 
             can be trusted, as it has been obtained *from source*. 

             Of course, I didn't come across these tools until quite soon 
             into the guide, and there may still be a few grey-areas that 
             I've missed. If you notice something that doesn't quite add-up 
             to your own knowledge and understanding of the game, the please 
             feel free to get in touch with me and I would be more than happy 
             to look into the games mechanics - [email protected]

             Acknowledgements for the tools that I have been using can be 
             found in section J - Special Thanks.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!                                                                            !
!  Disclaimer                                                                !
!                                                                            !
!  Please note that while I have used and credited various sources for       !
!  the making of this guide, absolutely nothing has been copied and          !
!  pasted from one website/FAQ to this one. All box layouts and              !
!  information have been designed and in-putted by myself, should you        !
!  wish to copy and paste my work then you can do so ONLY the condition      !
!  that ALL credit for my work is given as appropriate. I wholeheartedly     !
!  object to someone using my work for their own personal gain without my    !
!  expressed permission given first, and I only freely permit you to use my  !
!  work for personal, private use.                                           !
!                                                                            !
!  I reserve my rights to request that someone remove my work from their     !
!  guide/website should I feel it has been improperly used. This walkthrough !
!  is copyrighted, and all legal jargon can be found at the very back of the !
!  walkthrough. THE ONLY Websites that I permit to host my guide are:        !
!                                                                            !
!  - www.gamefaq.com                                                         !
!  - www.neoseeker.com                                                       !
!  - www.ign.com                                                             !
!  - www.supercheats.com                                                     !
!                                                                            !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

******************************************************************************


@.--.--.--.--.[email protected]
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The PS4 release and the Steam release have varying Trophy/Achievement lists. 

The Steam version has an Achievement list that really doesn't require a 
'specialised' guide that differs from any other guide out there, as every 
single Achievement is straight forward and easy enough to figure out WITH THE 
EXCEPTION OF MATERIA OVERLORD! I have made the relevant notifications for 
that achievement throughout the guide.

The PS4 version on the other hand has 'specific' requirements, and without a 
guide you could find yourself re-playing the game to clean up on missed 
Trophies. 

This guide will walk you through the PS4 version's Trophy list, assuring that 
you won't miss a single one!


 PS4 TROPHIES: (32 in total)                                {TROPHY CHECKLIST}
   _
P |_| GAIA'S GUARDINAN             - Obtain all trophies                     
B |_| FIRST BLOOD                  - Emerge victorious from your first battle 
B |_| BREAKING NEW GROUND          - Use a Limit Break              
B |_| CONSUMMATE CROSS-DRESSER     - Get  to choose Cloud over the two females
B |_| FLEDGLING SUMMONER           - Use a summon Materia in battle
B |_| MATERIA MASTERMIND           - Raise a Materia to Lv. 5             
B |_| BEST BROMANCE                - Go on a date with Barret in the Gold 
                                     Saucer
B |_| CHOCOCHAMPION                - Win the Chocobo Racing mini-game 
B |_| COREL'S ANGEL                - Score 10,050 points or more in G-Bike at 
                                     the Gold Saucer
B |_| SHURIKEN JOIN US             - Have Yuffie join your party          
B |_| WON'T YOU BE MY VALENTINE?   - Have Vincent join your party    
B |_| MAKING WAVES                 - Obtain the Leviathan Materia 
B |_| WAITING IN THE WINGS         - Obtain the Bahamut Materia       
S |_| COMING UP ALL NINES          - Obtain 99,999,999 gil           
S |_| LIEGE OF LEVELING            - Reach Lv. 99 with one character     
S |_| BAHUMUTYPE-0                 - Obtain the Bahamut ZERO Materia    
S |_| ROUNDTABLE DESTRUCTION       - Obtain the Knights of the Round Materia
S |_| THE SLASH TO END ALL SLASHES - Learn Cloud's last Limit Break
S |_| LOOSE CANNON                 - Learn Barret's last Limit Break
S |_| PACKING A PUNCH              - Learn Tifa's last Limit Break
S |_| SEE THE LIGHT                - Learn Aeris's last Limit Break
S |_| A UNIVERSE OF PAIN           - Learn Red XIII's last Limit Break
S |_| MEET YOUR MAKER              - Learn Yuffie's last Limit Break
S |_| WHELL OF FORTUNE             - Learn Cait Sith's last Limit Break
S |_| INNER DEMONS                 - Learn Vincent's last Limit Break
S |_| GALE WARNING                 - Learn Cid's last Limit Break
G |_| A FEAT OF METEORIC           - Complete FINAL FANTASY VII
      PROPORTIONS 
G |_| TRANSCENDANT CONVOKER        - Obtain the Master Summon Materia
B |_| DIAMOND DISINTERGRATOR       - Defeat the Diamond Weapon (Hidden)
B |_| RUBY RENDER                  - Defeat the Ruby Weapon (Hidden)
B |_| EMERALD EVISCERATOR          - Defeat the Emerald Weapon (Hidden)
B |_| FAILURE IS AN OPTION         - Have your whole party fall in battle


 STEAM ACHIEVEMENTS: (36 in total)                     {Achievement Checklist}
  _
 |_| END OF PART I        - Complete the first part of the game
 |_| END OF PART II       - Complete the second part of the game
 |_| END OF GAME          - Complete Final Fantasy VII
 |_| MASTER MATERIA       - Reach The Maximum level of any Materia
 |_| MASTER OF GIL        - 99,999,999 gil
 |_| TOP LEVEL            - Reach level 99 with any character
 |_| KNIGHTS OF THE ROUND - Get Materia Knights of the Round
 |_| OMNISLASH            - Get Cloud's last Limit Break
 |_| CATASTROPHE          - Get Barret's last Limit Break
 |_| CHAOS                - Get Vincent's last Limit Break
 |_| GREAT GOSPEL         - Get Aeris's last Limit Break
 |_| HIGHWIND             - Get Cid's last Limit Break
 |_| FINAL HEAVEN         - Get Tifa's last Limit Break
 |_| ALL CREATION         - Get Yuffie's last Limit Break
 |_| COSMO MEMORY         - Get Red XIII's last Limit Break
 |_| SLOTS                - Get Cait Sith's last Limit Break
 |_| BAHAMUT ZERO         - Get the Materia Bahamut Zero
 |_| ULTIMATE WEAPON      - Defeat the Ultimate WEAPON
 |_| DIAMOND WEAPON       - Defeat the Diamond WEAPON
 |_| RUBY WEAPON          - Defeat the Ruby WEAPON
 |_| EMERALD WEAPON       - Defeat the Emerald WEAPON
 |_| VINCENT              - Get Vincent on your team
 |_| YUFFIE               - Get Yuffie on your team
 |_| MATERIA OVERLORD     - Master all Materia
 |_| BATTLE SQUARE        - Start a battle in the Battle Square
 |_| GOLD CHOCOBO         - Get a Gold Chocobo
 |_| WON 1ST BATTLE       - Win your first battle
 |_| BRAVER               - Use Cloud's 1st Limit
 |_| BIG SHOT             - Use Barret's 1st Limit
 |_| GALIAN BEAST         - Use Vincent's 1st Limit
 |_| HEALING WOUND        - Use Aeris's 1st Limit
 |_| BOOST JUMP           - Use Cid's 1st Limit
 |_| BEAT RUSH            - Use Tifa's 1st Limit
 |_| GREASED LIGHTNING    - Use Yuffie's 1st Limit
 |_| SLED FANG            - Use Red XIII 1st Limit
 |_| DICE                 - Use Cait Sith's 1st Limit


  {MATERIA OVERLORD CHECKLIST} - Steam version only:
            
Seeing as you start the game with Lightning and Ice you can cross these off 
your list straight away. Also, Underwater, Master Magic, Master Command and 
Master Summon do not require Mastering.

 Anything with a * by it is permanently miss-able, there are 83 pieces in 
 total to collect:

|    MAGIC     |   SUPPORT    |    COMMAND     |  INDEPENDENT  |    SUMMON   
| (Green - 22) | (Blue - 13)  | (Yellow - 14)  | (Purple - 17) |  (Red - 17)  
|              |              |                |               |               
| Master Magic | Quadra Magic | Master Command | HP<->MP       | Master Summon 
|*Ultima       |*Steal as Well|*Enemy Skill    |*Underwater    | KOTR          
| Shield       | Added Cut    | Mime           | Cover         | Bahamut Zero  
| Full Cure    | Final Attack | Manipulate     | Counter Attack| Typoon        
| Contain      | Sneak Attack | Deathblow      | Mega All      | Hades         
| Destruct     |*Added Effect |*Morph          | Long Range    |*Neo Bahamut 
| Time         | Elemental    | Throw          | Pre-Emptive   | Phoenix       
| Comet        | HP Absorb    | Sense          | Chocobo Lure  | Alexander     
| Barrier      |*MP Absorb    | Steal          | Enemy Lure    | Kjata      
| Gravity      |*MP Turbo     | W-Item         | Enemy Away    |*Bahamut    
| Poison       | Magic Counter| W-Summon       | Gil Plus      |*Leviathan 
| Exit         | Counter      | W-Magic        | EXP Plus      | Odin         
| Transform    | All          | Double Cut     |*Luck Plus     | Titan        
| Mystify      |              | Slash-All      | Magic Plus    |*Ramuh    
| Seal         |              |                | Speed Plus    |*Ifrit    
| Revive       |              |                | HP Plus       | Shiva     
| Heal         |              |                | MP Plus       | Choco/Mog 
| Restore      |              |                |               |           
| Lightning    |              |                |               |           
| Earth        |              |                |               |         
| Ice          |              |                |               |         
| Fire         |              |                |               |         
        

PERMANENTLY MISSABLE MATERIA:

Ifrit            - Disk 1 - This must be obtained before leaving the Cargo 
                            Ship after defeating Jenova-BIRTH.

Ramuh            - Disk 1 - This must be obtained before leaving the Jockey's 
                            Room in the Gold Saucer after defeating Dyne.

Added Effect     - Disk 1 - This must be obtained whilst navigating the Cave 
                            of the Gi in Cosmo Canyon.

Luck Plus \  
Morph      -     - Disk 1 - These must all be obtained whilst traversing the 
Bahamut   /                 Temple of the Ancients.

Enemy Skill      - Disk 2 - If you didn't learn it from the Materia Keeper in
Trine                       Mt. Nibel, and you've already defeated Godo in 
                            the Pagoda in Wutai, then the Stilva in Gaea's 
                            Cliff will be the last place that you can learn 
                            Trine.

MP Turbo    \ _  - Disk 2 - These must be obtained whilst navigating the 
Neo Bahamut /               Whirlwind Maze in the North Crater.

Ultima           - Disk 2 - During the North Corel Huge Materia mission, you 
                            must catch up to the second train otherwise 
                            you'll never be able to buy Ultima from the kid.

Underwater       - Disk 2 - If you did not obtain the Morph Materia from the 
                            Temple of The Ancients, then you subsequently 
                            would not be able to Morph a Ghost Ship for the 
                            Guide Book to exchange for the Underwater Materia.

Steal as Well    - Disk 2 - You must obtain the Leviathan Scales from the 
                            Underwater Reactor to put out the flames in the 
                            Da-chao cavern.
 
MP Absorb        - Disk 2 - You must complete Yuffie's sidequest before 
                            raiding Midgar at the end of Disk 2. Note that 
                            you can still complete the Pagoda Challenge at any
                            point in the game regardless of whether or not 
                            you have completed the main part to Yuffie's 
                            Sidequest first.

Enemy Skill      - Disk 3 - The Dragon Zombie you encounter at the Northern
Pandora's Box               Cave will use this move ONCE PER GAME ONLY! If you
                            defeated it on your first encounter without 
                            learning Pandora's Box then re-load your save.
                            You have been warned!


******************************************************************************


@.--.--.--.--.[email protected]
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|<:  {D}                         WALKTHROUGH                               :>|
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|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@


Welcome to the wonderful and alluring world that is Final Fantasy VII, I hope 
you thoroughly enjoy it! Before scrolling down to the walkthrough itself, I 
suggest spending a few brief moments to familiarise yourself with the way in 
which I've designed my guide:-

Every area that you enter you will be faced with a brief run-down of the 
enemies you will encounter, as follows:

+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                           >  ENEMIES:                          **********  <
|      NOTE ON ENEMIES:     >           [           ENEMY NAME] [TOXIC FROG] <
|                           >                                    **********  <
| Here you can find a brief > ------Lv: [Enemies Current Level] [--------26] <
| description of the        > ------HP: [-------Enemies Max HP] [-------500] <
| enemies that you will be  > ------MP: [-------Enemies Max MP] [-------100] <
| facing. Note that if you  > -----EXP: [----Experience Gained] [-------420] <
| see stars above an        > ------AP: [Ability Points Gained] [--------30] <
| enemies name as shown in  > -----GIL: [-----------Gil Gained] [-------260] <
| the example then it means > ---STEAL: [---Item You Can Steal] [---Impaler] <
| an Enemy Skill can be     > ---MORPH: [---Item You Can Morph] [----Remedy] <
| learned from that enemy.  > ----DROP: [-Item That Is Dropped] [---Impaler] <
| Also, you'll need the     > --ABSORB: [---Elemental Strength] [-------PSN] <
| Steal Materia to be able  > -NULLIFY: [---Elemental Strength] [----------] <
| to steal, and you'll need > ---HALVE: [---Elemental Strength] [----------] <
| the Morph Materia to be   > --DOUBLE: [---Elemental Weakness] [-------ICE] <
| able to morph.            > -E-SKILL: [--Enemy Skill Learned] [-FROG SONG] <
+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

I have abbreviated each Element as follows:

Fire      = FRE  |  Gravity     = GRV
Ice       = ICE  |  Water       = WTR
Lightning = LHT  |  Wind        = WND
Earth     = ERT  |  Holy        = HLY
Poison    = PSN  |  Restorative = RES

If you are unfamiliar with the Restorative Element then please visit section 
E.05 for more details on obscure Elements, or use QSI Link [Restorative].

Quick Searching - Don't forget to make use of Control + F!!! If you see a 
                  comment that suggests for you to visit section E.01 (for 
                  example), when copying E.01 into the search bar be sure to 
                  manually add the braces {} around E.01 yourself. This way 
                  you'll jump straight to the desired section, as opposed to 
                  filtering through all the references to section E.01 that 
                  are mentioned throughout the walkthrough. Note that the 
                  braces are the keys above [], not the brackets above 9 & 0.
______________________________________________________________________________

!!!!!!!!!! I have now added what I call a 'Quick-Search Index Link' system (or 
!        ! QSI Link). You can now type something into the search field such as 
!  QUICK ! Omnislash, Confusion, or Zeio Nut (for example), then surround the 
! SEARCH ! criteria  with braces {} (not the () brackets). You will then jump 
!  INDEX ! directly to that relevant section within the guide! Whenever you 
!  LINKS ! see 'QSI [link]' you'll know that you are looking at a 'Quick-
!        ! Search Index Link' reference. Try typing the word Link into the 
!!!!!!!!!! search field surrounded by {} to jump straight to the Index.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTES                                                                 [
]                                                                            [
] You'll be seeing a lot of these side notes throughout this walkthrough.    [
] If you are new to the game then be sure to take the time to read through   [
] these notes. If however you are a seasoned player and you think you know   [
] all there is to know about the game, then I would still advise you to skim [
] through them, as some of the contents are strategy based, and future       [
] comments such as 'as previously mentioned' would not make a great deal of  [
] sense otherwise.                                                           [
]____________________________________________________________________________[

 ____________________________________________________________________________
|                                                                            |
|                                  CONTROLS                                  |
|____________________________________________________________________________|

******************************************************************************
 ____________________________________________________________________________ 
|                                                                            |
|                                PSX DEFAULT:                                |
|__________________________________________ _________________________________|
|                                          |                                 |
|   FIELD CONTROLS:                        |   MENU CONTROLS:                |
|                                          |                                 |
| D-Pad     | Direction                    | Triangle | Un-equips Materia or |
| X         | Cancel/Run                   |          | Accessory            |
| O         | Confirm / Interact           |          |                      |
| Triangle  | Open Menu                    | Square   | Toggles Between      |
| Square    | ------                       |          | Materia Screen &     |
| L1 / R1   | Alters Movement Diagonally   |          | Weapon Screen        |
| L2 / R2   | ------                       |          |                      |
| Start     | ------                       | L1 / R1  | Toggles Between      |
| Select    | Displays Helpful Indicators  |          | Characters / Quick   |
|                                          |          | Scroll               |
|                                          |_________________________________|
|   BATTLE CONTROLS:                       |
|                                          | * * * * IMPORTANT NOTICE * * * *
| D-Pad     | Menu Selection               | *
| X         | Cancel                       | * DO NOT alter the controls 
| O         | Confirm Selection            | * within the menus as it will 
| Square    | Hold To Hide Battle Menu     | * heavily impair some of the 
| Triangle  | Toggle Between Character     | * controls for certain minigames.
| L1 / R1   | Quick Scroll                 | 
| L2        | ------                       | If you are playing Final Fantasy 
| R2        | Displays 'Target' Icon       | VII on a PS1, PS1 emulator, or  
| Start     | Pause                        | through the PSN, then remember
| Select    | Toggles Status Bar On/Off    | that you can press Start, Select, 
|                                          | R1, R2, L1 & L2 simultaneously to 
| Holding L1 + R1 together will make you   | perform a soft reset of the game 
| flee from battle.                        | bringing you back to the title 
|                                          | screen.
|__________________________________________|                                  

******************************************************************************
 ____________________________________________________________________________
|                                                                            |
|                               STEAM DEFAULT:                               |
|__________________________________________ _________________________________|
|                                          |                                 |
|   FIELD CONTROLS:                        |   MENU CONTROLS:                |
|                                          |                                 |
| U D L R   | Direction                    | V        | Un-equips Materia or |
| C         | Cancel/Run (X)               |          | Accessory            |
| X         | Confirm / Interact (O)       |          |                      |
| V         | Open Menu (Triangle)         | Insert   | Toggles Between      |
| Insert    | Switch (Square)              |          | Materia Screen &     |
| Page Up   | Alters Movement Left (L1)    |          | Weapon Screen        |
| Page Down | Alters Movement Right (R1)   |          |                      |
| Home      | ------ (L2)                  | Page U/D | Toggles Between      |
| End       | ------ (R2)                  |          | Characters / Quick   |
| B         | ------ (Start)               |          | Scroll               |
| Delete    | Assist (Select)              |_________________________________|
|                                          |                                  
|                                          | Feel free to map the control     
|   BATTLE CONTROLS:                       | settings how you please; doing so
|                                          | won't impair some of the mini-
| U D L R   | Menu Selection               | games as it would have done in 
| C         | Cancel                       | the previous versions.
| X         | Confirm Selection            |                                  
| Insert    | Hold To Hide Battle Menu     |                                  
| V         | Toggle Between Character     |                                  
| Page U/D  | Quick Scroll (L1/R1)         | 
| Home      | ------ (L2)                  |                                  
| End       | Displays 'Target' Icon (R2)  |                                  
| B         | Pause                        |                                   
| Delete    | Toggles Status Bar On/Off    |                                   
|                                          |                                   
| Holding Page Up and Down together will   |                                  
| make you flee from battle.               |                                  
|                                          |                                  
|__________________________________________|                                  

******************************************************************************
 ____________________________________________________________________________
|                                                                            |
|                                PS4 DEFAULT:                                |
|__________________________________________ _________________________________|
|                                          |                                 |
|   FIELD CONTROLS:                        |   MENU CONTROLS:                |
|                                          |                                 |
| D-Pad     | Direction                    | Triangle | Un-equips Materia or |
| Analogue  | Direction (auto-run)         |          | Accessory            |
| O         | Cancel/Run                   |          |                      |
| X         | Confirm / Interact           | Square   | Toggles Between      |
| Triangle  | Open Menu                    |          | Materia Screen &     |
| Square    | ------                       |          | Weapon Screen        |
| R1 / L1   | Alters Movement Diagonally   |          |                      |
| R2 / L2   | ------                       | R1 / L1  | Toggles Between      |
| Start     | ------                       |          | Characters / Quick   |
| Select    | Displays Helpful Indicators  |          | Scroll               |
|                                          |_________________________________|
|                                          |                                  
|   BATTLE CONTROLS:                       |              CHEATS!
|                                          | 
| D-Pad     | Menu Selection               | CHEATING TAKES THE FUN OUT OF THE
| Analogue  | Menu Selection               | GAME, AND AT NO POINT WILL I EVER
| O         | Cancel                       | SUGGEST THE USE OF THE BUILT-IN
| X         | Confirm Selection            | CHEATS AS A STRATEGY!
| Square    | Hold To Hide Battle Menu     | 
| Triangle  | Toggle Between Character     | L3    - Activates 3x Speed     
| R1 / L1   | Quick Scroll                 | R3    - Activates 'God' Mode  
| L2        | ------                       | L3&R3 - Toggles random encounters
| R2        | Displays 'Target' Icon       |                              
| Start     | Pause                        | God mode will keep your HP/MP and
| Select    | Toggles Status Bar On/Off    | Limit bars topped up, but you 
|                                          | can still get taken out in one 
| Holding R1 + L1 together will make you   | hit if the move is powerful 
| flee from battle.                        | enough.                          
|__________________________________________|                               

  The control map for the PS4 cannot be adjusted. The X and O buttons have 
  been reversed from their original settings.

******************************************************************************

    TIPS:

 - Make the most of the quick-search feature! This walkthrough is immensely 
   huge, and utilising Control + F will save you a lot of time and headaches. 
   I have tentatively set-up a feature that allows for effective use of quick-
   searching, see the index for more info.

 - Save often. There is no auto-save feature, so forgetting to make use of a 
   save point could be costly. I also recommend making multiple save files.

 - Your kills count towards Leveling up your Limit Breaks! Try to bear that 
   in mind when choosing which player to be the main attacker.

 - Press Select whilst in the field to bring up the helpful arrow indicators.

 - Arranging your Items by 'Type' in the Item Menu is always a good idea.

 - You can change the speed of the battle in the 'Config' menu. You can also 
   fiddle with the colour of the window, just don't touch the button config.

 - When swapping your characters over, be sure to also swap their current 
   Armour and Accessory over too.

 - You can use the 'Exchange' tab in the Materia menu to arrange your Materia 
   around with characters that aren't currently in your party.

 - Whilst in the PHS menu you can press confirm twice on a character to see 
   what current equipment they have on them, without having to put them in 
   your party first.

These tips are just scratching the surface, I've included within the 
walkthrough all of the useful things that you will need to know about the 
game.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!                                                                            !
!                               SPECIAL THANKS                               !
!                                                                            !
! While I have made sure to credit every source as appropriate in the final  !
! section of this guide, I have also made sure to mention various sources    !
! throughout the walkthrough.                                                !
!                                                                            !
! I would like to say now that a huge shout out goes to Absolute Steve for   !
! the absolute power-house of information contained within his walkthrough/  !
! FAQ, and also MGSB for his excellent Training/Random Encounter FAQ. NTIFC1 !
! has been a great help by answering many questions regarding the inner      !
! mechanics of the game, although TFergusson probably deserves the most      !
! amount of praise for his Mechanic FAQs, and for being a recurring 'source  !
! of a source'.                                                              !
!                                                                            !
! Lastly, I'd like to send my most heartfelt thank you out to the developers !
! of the game - Square (Soft), Hironobu Sakaguchi, Yoshinori Kitase,         !
! Kazushige Nojima, Nobuo Uematsu and the rest of the Development Team.      !
! Although the final product was rather hurried and riddled with             !
! imperfections, you guys have single-handedly created a game that has       !
! revolutionised the way westerners view Role Playing Games, and you have    !
! left us with a story that will continue to boggle our minds for years to   !
! come.                                                                      !
!                                                                            !
!  “I've been here since the beginning and I still don't know what the       !
!   hell's goin' on”                                                (Barret) !
!                                                                            !
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 
'                                                                            '
'                                GET IN TOUCH!                               '
'                                                                            '
' Noticed a platform variation that I haven't made a not of? Discovered a    '
' better strategy to the one I have suggested? Or if you've just got some    '
' overall feedback, my inbox is always open - [email protected]          '
'                                                                            '
' All feedback is very much appreciated, and massively helps to improve my   '
' guide!                                                                     '
'_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ '



                        And now for the main feature!     

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
)                                                                            (
)       If you find this walkthrough to be helpful, please remember to       (
)                            rate/recommend/like                             (
)                                                                            (
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

******************************************************************************


@.--.--.--.--.[email protected]
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|<:                                                                        :>|
|<:                                                                        :>|
|<:  {D1}                           DISK 1                                 :>|
|<:                                                                        :>|
|<:                                                               {Disk 1} :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| {D1.01} - To Blow Up a Mako Reactor                                        |
| {D1.02} - Sector 7 Slums                                                   |
| {D1.03} - To Blow Up Another Mako Reactor                                  |
| {D1.04} - Sector 6 & Wall Market                                           |
| {D1.05} - Return To Sector 7                                               |
| {D1.06} - Shinra HQ                                                        |
| {D1.07} - Kalm                                                             |
| {D1.08} - Chocobo Ranch & Fort Condor                                      |
| {D1.09} - Junon                                                            |
| {D1.10} - Costa Del Sol & Mt. Corel                                        |
| {D1.11} - Gold Saucer & Corel Prison                                       |
| {D1.12} - Optional Sidequests No.1                                         |
| {D1.13} - Gongaga                                                          |
| {D1.14} - Cosmo Canyon                                                     |
| {D1.15} - Nibelheim                                                        |
| {D1.16} - Rocket Town                                                      |
| {D1.17} - Optional Sidequests No.2                                         |
| {D1.18} - Yuffie's Sidequest                                               |
| {D1.19} - Gold Saucer Re-visited                                           |
| {D1.20} - The Temple of the Ancients                                       |
| {D1.21} - The Forgotten Capitol                                            |
|____________________________________________________________________________|

                                PLEASE INSERT:                                
/----------------------------------------------------------------------------\
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
|/ DISK 1 \/\/\ DISK 1 /\/\/ DISK 1 \/\/\ DISK 1 \/\/\ DISK 1 /\/\/ DISK 1 /\|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
\----------------------------------------------------------------------------/
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.01} - To Blow Up a Mako Reactor                                        |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Potion            |_|Phoenix Down        |_|Restore Materia     |
|         |_|Potion            |_|Potion              |_|Assault Gun (Boss)  |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.01 A - Our First Reactor                   (“The planet's dyin', Cloud!”)

+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                           >  ENEMIES:                                      <
|      NOTE ON ENEMIES:     >           [     MP] [GUARD HOUND] [MONO DRIVE] <
|                           >                                                <
| There's really not much   > ------Lv: [------2] [----------3] [---------2] <
| to any of these enemies,  > ------HP: [-----30] [---------42] [--------28] <
| there's no need to use    > ------MP: [-------] [-----------] [--------28] <
| any of Ex-SOLDIER'S       > -----EXP: [-----16] [---------20] [--------18] <
| magic, his basic attacks  > ------AP: [------2] [----------2] [---------3] <
| are strong enough to do   > -----GIL: [-----10] [---------12] [---------8] <
| the job. MP stands for    > ----DROP: [-Potion] [-----Potion] [----Potion] <
| Military Police by the    > -NULLIFY: [-------] [-----------] [-------ERT] <
| way.                      > --DOUBLE: [-------] [-----------] [-------WND] <
+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Potion x 2
--Extra - Iron Bangle (recruit equipment)


  After watching the intro FMV you'll eventually have control of your blond, 
spiky haired character. First things first, press select to bring up the 
'Finger Indicator' above his head, and more importantly the 'Red Indicator' 
which marks the entry/exit point on any screen. This will be particularly 
useful to any newcomers to the game.

Lastly, go into the main menu (with Triangle) then goto Config. Here you can 
change the window colour if you like, amongst other things. Just don't change 
the button configuration, as it'll make things really confusing later on (PS4 
players won't be able to change the controls, and Steam/PC users can change 
the controls how they wish).

Change the ATB to wait, move the Battle Speed bar 4/5's to the left (to 
increase the speed), leave Battle Message as is, move field message 2/3's to 
the left and finally change the Magic Order to No.4: Attack, Restore, 
Indirect. These are just my recommended settings, you can fiddle with these 
later on if you like. 

 NOTE - We will be bringing the battle speed down eventually, I've sped it up 
        just for now to make for a smoother gaming experience.

There's nothing left to do in the menus, so back out then run over to the 
first unconscious soldier that you see to search him for a [POTION]. Then 
search him again for a second [POTION] (The cancel button is to run by the 
way).

Run towards the exit to engage in our first battle encounter - 2 x MPs. Press 
SELECT during battle to make the status bar appear; this will help for later 
on. If you like, you can also make a 'target' icon appear over the enemies 
with R2. As I mentioned earlier, just use Ex-SOLDIER's basic attacks to kill 
these foes, unless of course you're curious to see what his Bolt/Ice attacks 
looks like, in which case fire away! Once the battle is done, you may be 
rewarded with a Potion from one of the enemies.

 NOTES - Newcomers to the game, I know what you're thinking, and trust me, the
         battle system does get better. It'll eventually develop into one of 
         the most intricate and ingeniously thought out battle systems that
         you'll ever play, you'll just have to put up with the relatively 
         boring and comparatively simple 'introductory' system for now. It's 
         the same as most old-skool turn-based RPGs, really; It'll break you 
         in bit-by-bit, piece-by-piece.

       - PS4 players will just have unlocked the First Blood Trophy for 
         winning their first battle.

Once escaping to the second screen, you'll have some dialogue with your 
comrades, then you'll be able to name your characters [CLOUD] and [BARRET]. 
Once you regain control of Cloud, consider tuning down the field message 
setting if it's too quick for you, you really are going to want to follow the 
story in this game (as opposed to flashing through the dialogue boxes as 
quickly as possible). You'll be missing out hugely otherwise!

Follow your posse to the next screen fighting enemies along the way to come 
to a T-shaped bridge. Head north into the Reactor, and after some dialogue 
with Barret he'll join your team.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.01 B - “This isn't just a reactor!!”  (...)

+---------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                 >  ENEMIES:                                <
|         NOTE ON ENEMIES:        >           [1ST RAY] [  GRUNT] [ SWEEPER] <
|                                 >                                          <
| The Mono Drive can also be      > ------Lv: [------4] [------7] [-------8] <
| fought here. If you really want > ------HP: [-----18] [-----40] [-----140] <
| to see what Cloud's magic looks > -----EXP: [-----12] [-----22] [------27] <
| like then by all means use it!  > ------AP: [------1] [------2] [-------3] <
| The 1st Ray and the Sweeper are > -----GIL: [------5] [-----15] [------30] <
| weak against your Bolt attack,  > ----DROP: [-------] [-Potion] [--------] <
| try it for double damage! Just  > --DOUBLE: [----LHT] [-------] [-----LHT] <
| remember to save enough MP      >                                          <
| (Magic Points) for the Boss.    >                                          <
+---------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Phoenix Down, Potion, Restore Materia
--Boss  - Guard Scorpion Lv 12 (Assault Gun)


  Before continuing, consider which row you'd like to put Barret in.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FRONT AND BACK ROWS                                            [
]                                                                            [
] Players in the front row dish out and receive more damage from physical    [
] attacks while players in the back row will dish out and receive less       [
] damage. All magic spells are completely unaffected by which row you're     [
] in. You can change your characters row by selecting 'Order' in the menus.  [
] Position a character to the left to place him in the front row, and right  [
] for the back row.                                                          [
]                                                                            [
] Note that you can change a characters row mid battle by selecting 'Change' [
] (left on the d-pad); after the battle they'll be back in their original    [
] row. Also, by pressing right on the d-pad you can have your player defend  [
] for one turn thus receiving 1/2 damage from physical attacks.              [
]____________________________________________________________________________[

Now, most guides at this stage would recommend you to put Barret in the back 
row and leave him there seeing as most of his weapons are long range, and 
long range weapons will do the same damage from either row. This guide 
however suggests considering a slightly different approach:
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - LIMIT BREAK TRAINING No.1 - The Basics                         [
]                                                                            [
] There's too much to cover at this stage, so I won’t be going into great    [
] depth just yet, just know that there are two ways in which we can level up [
] our Limits:                                                                [
]                                                                            [
] 1. By using your basic Limit Break x amount of times.                      [
]                                                                            [
] 2. By getting x amount of kills.                                           [
]                                                                            [
] Both run coherently; we don't have to complete 1 before we start 2. So,    [
] what I'd like you to do at this stage is to leave Barret in the front row  [
] as so that he actually takes more damage. This way his Limit gauge will    [
] fill up more quickly in battle and he'll be able to use his Limits more    [
] often. Also, I'd like you to let Barret and Barret only get all the kills; [
] Cloud is in your party for 90% of the game and his Limits will level up    [
] eventually of their own accord. Don't even have Cloud defend, the only     [
] times that I want you to use Cloud is to either weaken the enemy or when   [
] his Limit gauge has filled up; use it straight away.                       [
]                                                                            [
] This is a completely optional way of training of course, and if you start  [
] to run low on potions then you can just fight normally, but I do enjoy     [
] battling this way because it gives me something to focus on at this early  [
] stage of the game. Once the whole magic system gets under-way however I    [
] won’t put as much focus into the Limit Breaks, but for now  I like to get  [
] a head start on them. Try to get at least one use out of both Barret's and [
] Cloud's Limit Breaks before the up-coming Boss.                            [
]____________________________________________________________________________[

Now that we're finally prepared, talk to Biggs then Jessie, respectively. 
Before following them east to the elevator shaft, head south to find a 
treasure chest containing a [PHOENIX DOWN]. Note - These are to be used if 
you get KO'd during a battle.

Now head into the elevator shaft and press then blue and purple arrow button 
on the far wall to descend. After some dialogue with Barret you'll emerge on 
top of a giant complex of sorts. 

 NOTE - When you do use your Limit Break for the first time, you'll unlock 
        the Breaking New Ground Trophy.

Follow the path down two giant sets of stairs into the next area (remember to 
have pressed select to enable the red exit arrow/triangles). Note the green 
arrow here, it indicates a climbable object, in this case a ladder. Talk to 
Jessie then follow her down grabbing the [POTION] near to where she stops.

 NOTE - Remember to talk to Jessie on your way out, you won’t be able to
        progress otherwise.

Head down the remaining two sets of ladders, then save using the weird pink 
and purple ? mark. Before heading down to the next screen (to the boss), 
consider battling around here for a while getting some Barret only kills and 
aim to progress only after you've used both Cloud's and Barret's Limit Break 
once. Entirely optional, of course. The sweeper deals a nice amount of 
damage. Don't just stand there taking hits though, keep getting a constant 
flow of kills with Barret. Make sure not to run out of potions, keep at least 
2.

 NOTES - After the boss battle we will have a 10 minute time limit in which we
         must escape the reactor. You should have plenty of time, but by all 
         means you can start using Cloud again during this time. The count 
         down timer will continually run down even whilst you're in the 
         menus, so if you do wish to completely pause the game then you can
         do so by pressing START whilst in battle. Also, when a battle begins
         you can keep the action button held down to auto-attack.

       - During the boss battle you can let it annihilate Cloud and Barret 
         if you wish to unlock the Failure IS an Option Trophy. Just make 
         sure to have saved beforehand!!!!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ESCAPING FROM BATTLES                                          [
]                                                                            [
] O.K., it is highly recommended that you don't get into the habit of        [
] running away from every other battle you encounter, you won’t earn any EXP [
] etc. that way. Hold L1 + R1 to start running away, it may take 10 seconds  [
] or so. Only consider doing this at certain times in the game i.e. because  [
] you're on a time limit.                                                    [
]____________________________________________________________________________[

When you're ready, save-up and potion-up then head south east to the 
following screen. Grab the [RESTORE MATERIA] (we can't use this just yet..), 
then attempt to interact with the valve. After hearing a (mysterious voice) 
you'll be up against your first boss of the game! How I still love this sound 
track!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _________________________________________   ______________ _____________  *
* |                                         | |              |             | *
* |             GUARD SCORPION              | | BOSS BATTLE: | 01          | *
* |_________________________________________| |______________|_____________| *
*                                             |              |             | *
* The main thing to point out about this Boss | ---------Lv: | 12--------- | *
* is that it's weak against Lightning, so     | ---------HP: | 800-------- | *
* have Cloud pummel him with his Bolt attack  | --------EXP: | 100-------- | *
* while Barret deals normal, physical damage. | ---------AP: | 10--------- | *
* if your health drops below 100 then make    | --------GIL: | 100-------- | *
* sure to heal. He only has one move you need | -------DROP: | Assault Gun | *
* to be wary of, and this is his Tail Laser   | ----NULLIFY: | GRV-------- | *
* which he will only use as a counter attack  | -----DOUBLE: | LHT-------- | *
* if his tail is raised in the air (some bad  |____________________________| *
* translation here), which it will do after                                  *
* four turns.                                                                *
*                                                                            *
* Some would advise at that stage not to attack it until its tail has        *
* lowered, however if you were to attack it once, whilst making sure that    *
* your HP was above 100, then his counter will more than likely fill up      *
* Cloud and Barret's Limit Breaks with one hit. Once its tail is down you    *
* can unleash hell, it'll die fairly quickly after this. Your reward will be *
* a new weapon for Barret, the [ASSAULT GUN].                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

YOU NOW HAVE 10 MINUTES TO ESCAPE THE REACTOR!

 1.) Equip Barret's new weapon, the Assault Gun.
 2.) Head back to the save point and make use of it.
 3.) Head up two of the three sets of ladders then talk to Jessie.
    *MAKE SURE TO DO THIS*.
 4.) Make your way up the third set of ladders, out and up the two long
     flights of stairs and into the elevator once again.
 5.) Once out the elevator, talk to Jessie then Biggs, respectively.

You should now have roughly 6 - 7 Minutes left on the clock, possibly longer. 
Depending on how many potions/time you have left I'd say battle it out until 
about 2 minutes is left on the clock, getting some Barret only kills. It's 
completely up to you. The next time we fight our HP/MP will be restored. Note 
that it is absolutely fine to use up all of your potions at this stage.

When you're ready, head outside to the T-shaped bridge to finish the section. 
You'll then view a short FMV.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.02} - Sector 7 Slums                                                   |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Potion             |_|Ether              |_|Potion              |
|         |_|All Materia                                                     |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.02 A - The Aftermath   (“This train. It can't run anywhere except where 
                                                           its rails take it”)
+------------------------------------------------------#~~~~~~~~~~~~~~~~~~~~~#
|                                                      >  ENEMIES:           <
|                   NOTE ON ENEMIES:                   >           [     MP] <
|                                                      >                     <
| These are the exact same MPs from Reactor 1. Bolt    > ------Lv: [------2] <
| or Ice may be a little excessive, so don't waste     > ------HP: [-----30] <
| your MP on these MPs!                                > -----EXP: [-----16] <
|                                                      > ------AP: [------2] <
|                                                      > -----GIL: [-----10] <
|                                                      > ----DROP: [-Potion] <
+------------------------------------------------------#~~~~~~~~~~~~~~~~~~~~~#

--Items   - Potion


  After a few scripted events have played out, you'll have control of Cloud 
again. Head up the stairs to the following screen to engage in some multiple 
choice dialogue with the Flower Girl.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE AFFECTION GAME                                             [
]                                                                            [
] The choices that you make throughout the majority of the first disk can    [
] play a part in how certain characters feel about you. If you're new to the [
] game, then I suggest just playing it through naturally; it has absolutely  [
] no effect on the story or the gameplay in any way shape or form. If you're [
] familiar with the game however, and you wish to manipulate the choices you [
] make in order to affect the outcome of the affection game, then cast your  [
] eyes to the back of this guide under section E.01 (remember to use Control [
] + F to quick search).                                                      [
]____________________________________________________________________________[

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - BEST BROMANCE                                              ?
?                                                                            ?
?   If you are looking to complete the PS4 trophy list, then you must make   ?
?   it so that Barret wins the affection game as to unlock the Best Bromance ?
?   trophy. Whenever you see (Best Bromance - choose option 1) then you'll   ? 
?   know which dialogue option to choose to manipulate it in Barret's        ?
?   favour. If you are *not* playing this on the PS4 however, then you can   ?
?   completely ignore these 'Best Bromance' references, as this Trophy isn't ?
?   available in the Steam version.                                          ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 NOTE - Due to the simplicity of the Trophy list, you won’t see many of these 
        Trophy Notes floating about.

Once you've finished conversing (Best Bromance - choose option 2, then 1, 
then buy a flower for 1 gil), follow the Flower Girl to the adjoining screen. 
Head south, obtaining a [POTION] to the left along the way.

In the next screen you will have the choice between fighting or running from 
3 sets of guards. I always choose to fight for the EXP (and more importantly 
for the kills), but the choice is yours to make - make it quickly! Note that 
the MPs here are exactly the same as the ones you fought inside the reactor.

Once you've battled/ran from the guards, a few animated events play out 
followed by some dialogue, then you'll have control of Cloud again on a 
train. Head south to the next screen.

You can talk to whomever you like here, when you're ready to continue talk to 
Jessie who is at the front right of the screen. She'll give you a guided 
virtual tour of Midgar. When you have control of Cloud again, talk to Jessie 
once more (Best Bromance - choose option 2, “Looking forward to it”), then 
talk to Barret. Next stop, Sector 7!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.02 B - Tifa's Bar                       (“I want to talk about my money”)

+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                           >  ENEMIES:                                      <
|      NOTE ON ENEMIES:     >           [SWEEPER] [GUARD HOUND] [MONO DRIVE] <
|                           >                                                <
| All of these enemies you  > ------Lv: [------8] [----------3] [---------2] <
| have fought before, and   > ------HP: [----140] [---------42] [--------28] <
| they are just as easy     > ------MP: [-------] [-----------] [--------28] <
| now as they were then.    > -----EXP: [-----27] [---------20] [--------18] <
|                           > ------AP: [------3] [----------2] [---------3] <
|                           > -----GIL: [-----30] [---------12] [---------8] <
|                           > --DROP 1: [-------] [-----Potion] [----Potion] <
|                           > --DROP 2: [-------] [-----------] [-----Ether] <
|                           > -NULLIFY: [-------] [-----------] [-------ERT] <
|                           > --DOUBLE: [----LHT] [-----------] [-------WND] <
+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - All Materia, Ether, Potion
--Extra - 1500 gil, Bronze Bangle (recruit equipment)


  Once you've hopped off the train, make your way west. You'll head back 
through to the eastern screen a little later on. In the next screen, head 
north to save your game, and if you wish to see a long winded scene of the 
overhead support tower then you can talk to kid that's standing by the save 
point.

We can't go south, so head west. In the next screen talk to Barret to enter 
the bar, we won’t be bothering to explore here just yet. Here you'll be able 
to name a new character [TIFA], and if you bought a flower earlier you can 
choose to give it to her, raising her affinity towards you (Best Bromance - 
give the flower to Marlene instead). Try to leave and Barret will come 
barging in, remarking that he wants to start the meeting. You can have a 
drink with Tifa before going down if you like (Best Bromance - choose option 
1, “I don't feel like it”), otherwise just interact with the pinball machine 
to descend.

After some dialogue you'll try to leave the bar. Tifa will stop you (Best 
Bromance - when prompted, select option 2 '...Sorry'), and you'll end up in a 
flashback. Although it may seem a little cheesy, there's actually a lot more 
going on here than meets the eye. Once the flashback has finished, and after 
receiving Barret's stash of [1500 GIL], you'll (eventually) have control of 
Cloud again after sleeping the night.

When you awake, ascend the pinball machine. (Best Bromance - Before anything 
else talk to Tifa and choose option 1, “Barret's snoring kept me up...”) As 
you try to leave you'll have to talk to Barret once more and he'll ask you to 
explain to him (and to us) how Materia works. If you're completely knew to 
this game then you may wish to view this tutorial, although it is slightly 
long. Afterwards, check the Menus to see that we will now have access to the 
Materia option, whoopee! Time to go shopping. 

Head outside and into the south-western most building. Buy yourself 1 x 
Restore Materia and 1 x Lightning Materia.

 NOTE - Robotic based creatures are usually weak against Lightning based
        attacks, and there's a fair few robots to fight soon which is why I've
        advised you to by a second Lightning as opposed to a Fire which we
        haven't yet obtained. We will soon enough though, patience my friends. 
        I'll also give a full Elemental breakdown when I feel the time is 
        right.

Then, head over to the store just east from the one you were in and talk to 
the guy on the left. Buy from him 3 x Iron Bangles. If you talk to the kid 
here he'll let you rest up for 10 gil, this'll come in handy for later.

Head to the second floor to find a bouncing save point. This is the 
[BEGINNERS HALL], and straight off the bat GRAB THAT MATERIA! the [ALL 
MATERIA] to the right. Then straight after grab the [ETHER] from the falling 
chest (this restores MP). If you talk to the people in this room then you 
will learn more about the mechanics of how the game works, although this 
walkthrough should cover most of what you will need to know as you're going 
along.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - GRAB THAT MATERIA!                                         ?
?                                                                            ?
?   Whenever you see GRAB THAT MATERIA! make sure to do exactly that. There  ?
?   are several Materias in this game that can be permanently missed, so if  ?
?   you're going for the Materia Overlord Achievement then you're really not ?
?   going to want to miss a single piece. Note that Materia Overlord is only ?
?   available on the Steam version; you don't need to acquire every piece if ?
?   you are playing the PS4 version, although it's still advised.            ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 NOTE - The All Materia is the best piece of Materia for this early stage in 
        the game, and will dominate your battle strategy for a while.

If you have 0 Potions in your inventory, you could talk to the big guy 
standing next to the dog for a free [POTION]! Select the option “How to heal 
your allies?”, just bear in mind that you can only obtain the one. Shout out 
to Ex-SOLDIER-13 for finding this potion (that's his online tag; I'm not 
thanking Cloud...)!

There's nothing left to do here now, although feel free to explore the rooms 
I haven't gone into yet to converse with various NPCs (you can also talk to 
Johnny at the top of the screen). When you're ready, equip everyone with the 
Iron Bangle, then give Barret All and Lightning making sure that they are 
'paired', Barret's Bolt attack will now hit all enemies! Give Cloud Restore & 
Ice and give Tifa Restore and Lighting.

 NOTES - Any blue (Support) Materia we obtain has to be paired with another 
         green (Magic) or red (Summon) Materia in order for them to take 
         affect; they will not work independently (some yellow (Command) 
         Materias can also be paired, but not all).

       - The AP we gain during battles stands for Ability Points, they go 
         into Leveling up our Materia. At Lv 1, All can only be used to target
         all enemies once per battle, this will increase as the Alls' level 
         increases.

       - Any magic that is linked to All will deal 66% of its normal power. 
         You can toggle All’s in-battle effect using R1.

Time to save the game!

Before heading out onto the train, consider heading east to the Train 
Graveyard in order to get some kills with Barret's All set up. All of the 
enemies here are ones we've fought before, except now some of them are 
dropping Ethers. Battle here for a bit, when Barret's MP runs out head back 
to the inn to rest up for 10 gil (talk to the boy in the weapon shop then 
climb to the third floor). You don't want to spend too long training here 
though because there is an awesome training spot coming up which will 
eliminate the 'random encounter' regime; we will get non-stop uninterrupted 
battles! We won't be able to rest there though so when our MP runs low we'll 
be relying on Ethers which is why it's good to try to get a one or two now 
from the enemies, I left with 3.

When you're ready, rest, save, then head out onto the train to begin the next 
mission. One last top tip to give to you before moving on, a tip that'll save 
you from ever having to use Potions outside of battle again!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE 'ALL TRICK'                                                [
]                                                                            [
] When your characters healths start to run low, equip Cloud (who has the    [
] highest magic stat at this stage) with All and pair it with Restore. Now,  [
] go into 'Magic' from the main menu and select Cloud. Then select Magic,    [
] Cure, then when the finger prompts you to choose which party member it is  [
] you wish to heal, press R1 to activate the All’s effect. You have just     [
] healed your entire party for 4 MP! This is how you're going to want to     [
] heal outside of battle from now on. Once you're done, don't forget to give [
] the All back to Barret!                                                    [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.03} - To Blow Up Another Mako Reactor                                  |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Phoenix Down       |_|Potion            |_|Ether                |
|         |_|Hi-Potion          |_|Tent              |_|Titan Bangle (Boss)  |
|         |_|Ether                                                           |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.03 A - We've Been Made!    (“The hell you so calm? You're bustin' up my 
                                                                     rhythm!”)

+---------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                            >  ENEMIES: [ROCKET                 [SPECIAL    <
|      NOTE ON ENEMIES:      >            LAUNCHER] [GRASHTRIKE]  COMBATANT] <
|                            >                                               <
| First thing to mention     > ------Lv: [-------5] [---------8] [--------9] <
| about these enemies is     > ------HP: [------50] [--------42] [-------60] <
| that the Grashtrike can    > -----EXP: [------13] [--------20] [-------28] <
| inflict Silk upon you      > ------AP: [-------3] [---------2] [--------3] <
| which will slow down your  > -----GIL: [-------7] [--------20] [-------40] <
| ATB (Active Time Battle)   > --DROP 1: [--------] [Spider Web] [--Grenade] <
| gauge, so to combat this   > --DROP 2: [--------] [----------] [-Antidote] <
| I suggest going back into  > --DOUBLE: [-----LHT] [----------] [---------] <
| Config and speeding up     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
| up the Battle Speed all                                                    |
| the way to the left. Also, the Rocket Launcher here are weak vs Lightning  |
| (LHT), so be sure to have the All=Lightning combo equipped.                |
+----------------------------------------------------------------------------+

--Items - Phoenix Down, Hi-Potion


  Once you've regained control of Cloud, Tifa will want you to talk to her. 
Before doing so, read the following first:

Eventually we're going to be on another time limit, this time we'll be 
jumping from cart to cart whilst obtaining items by talking to individuals 
along the way as quickly as we can. I'll number bullet point this section 
again for simplicity. 

 NOTES -  Getting caught early will mean that you'll be dropped off further 
          south of your target than if you'd stayed on until the end, but 
          subsequently closer to the aforementioned training spot. Also, if 
          you get caught you will not gain a boost to your friends affinity 
          rating (Best Bromance - stay on till the final cart; don't get 
          caught).

       -  The Cart that you come in on is considered as Cart No.1. 

Talk to Tifa when you are ready.
WHEN THE ALARM GOES OFF YOU'LL HAVE AROUND 15 SECONDS TO GET TO THE NEXT CART!

CART 1.) Head back and talk to the guy at the back and on the right for a
         [PHOENIX DOWN]
CART 2.) Head down and talk to the guy at the front left of the screen for a
         [HI-POTION]
CART 3.) A guy (Johnny) will run past you stealing 100 gil in the process.
         Run back to him and select option no.2 to reclaim your d'oh.
CART 4.) Nothing

When you get to cart 5 you'll eventually end up jumping out of the (speeding) 
train onto some train tracks, relatively unscathed!

To the north is our destination, and to the south is that training spot I 
mentioned earlier, and there are roughly 7 screens separating the two. The 
longer you stayed on the train, the further you'll have to double back on 
yourself, unless you wanted to continue on with the mission, in which case 
head a few screens north. Either way, make sure to have sped up the Battle 
Speed in the options as previously advised as to deal with the Grashtrike. 

Heading south, you'll eventually end up at a guard post, here you can enter 
into an infinite number of battles!

 NOTES - For these battles keep everyone in the front row. Before using
         Barret's Bolt have every player weaken 1 enemy first, having Cloud 
         attack the enemy in the back row (always have your strongest attacker 
         hitting the enemies in the back row). When you get round to using 
         Cloud as your main attacker, note that his magic is strong enough to 
         kill all of them in one hit.
    
       - (Cheers to Vinny 1983 for this tip) Equip the Bronze Bangles for 
         these battles to reduce you defence, resulting in more damage taken, 
         which will fill your Limit bars up more quickly!! Just don't forget 
         to re-equip the Iron Bangles when you're done.

And this, my friends, is the perfect time to give you guys (and gals) another 
Limit Break rundown:
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - LIMIT BREAK TRAINING No.2 - Requirements of Leveling up        [
]                                                                            [
] So, there as two things that we need to focus on in order to level our     [
] Limit Breaks up. The first being the amount of times we use our basic      [
] (default) Limit Break. For example, once Barret has used his Big Shot      [
] (also known as his 1-1 Limit) 9 times he will unlock his 1-2 Limit,        [
] Mindblow. Once he has then acquired 80 kills he'll unlock his 2-1 Limit,   [
] Grenade Bomb. There are 2 things to remember for now:                      [
]                                                                            [
] 1.) You don't HAVE to unlock a character’s 1-2 Limit in order to unlock    [
]     their 2-1 Limit. Meaning, if you get 80 kills with Barret before you   [
]     have used Big Shot 9 times then you can just skip out Mindblow         [
]     altogether. This is inadvisable, firstly because Mindblow is quite a   [
]     handy skill to have, and secondly because the prerequisite for         [
]     learning a Level 4 Limit Break is that all previous Limits have been   [
]     learned.                                                               [
]                                                                            [
] 2.) You must manually set your Limit Breaks when acquiring a new level!    [
]     Very soon (if you've been following my advice) you're going to unlock  [
]     Barret's 2-1 Limit, I then recommend using Big Shot the required       [
]     amount of times to unlock Mindblow. When you are ready, go into        [
]     'Limit' in the main menu and 'set' your Limit Break to level 2; your   [
]     kills won’t start counting towards your level 3 Limit's otherwise.     [
]                                                                            [
] Sadly, Tifa doesn't have a 'paired' Materia slot at this stage, so we      [
] won't be utilising the All=Lightning combo for her. Cloud on the other     [
] hand does, so once you've gained 80 kills with Barret be sure to swap your [
] Materia around to start letting Cloud rack up some kills. It's worth       [
] pointing out that Tifa's Limits are unique in the sense that they will     [
] 'stack' against each other, use Beat Rush 9 times to unlock her 1-2 Limit  [
] and then use her Limit in-battle to learn what I mean. Also, Tifa's Level  [
] 1 Limit gauge requires the least amount of damage to fill up (40% of max   [
] HP), so you should fly through to her 1-2 Limit. Keep her in the front     [
] row.                                                                       [
]____________________________________________________________________________[

For a full guide on Limit Breaks see section E.02. For the sake of 
helpfulness, I have decided to include a Limit Break description for each 
character depicting how many kills/uses required for each Limit. Every new 
character that you acquire you will see their Limit info displayed like so:

   CLOUD STRIFE                                                               
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  BRAVER                         | 2-1  BLADE BEAM                  |  
  |      (default)                      |      (120 kills)                 |  
  |                                     |                                  |  
  |   Attacks one opponent              |   Diffuses after hitting one     |  
  |                                     |   opponent                       |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  CROSS-SLASH                    | 2-2  CLIMHAZZARD                 |  
  |      (use 1-1 8 times)              |      (use 2-1 7 times)           |  
  |                                     |                                  |  
  |   Attacks and Paralyzes one         |    Attacks one opponent          |  
  |   opponent                          |                                  |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  METEORAIN                      | 4  OMNISLASH                     |  
  |      (320 kills)                    |                                  |  
  |                                     |   Damages all opponents          |  
  |   Attacks all opponents             |                                  |  
  |                                     | Use the item Omnislash           |  
  |`````````````````````````````````````|                                  |  
  | 3-2  FINISHING TOUCH                | Won from the Battle Square from  |  
  |      (use 3-1 6 times)              | Disk 1 onwards                   |  
  |                                     |                                  |  
  |   Blows away all opponents          |                                  |  
  |                                     |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++|+++++++++++++++++++++++++++++++++++  
                                                                              
   BARRET WALLACE                                                             
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  BIG SHOT                       | 2-1  GRENADE BOMB                |  
  |      (default)                      |      (80 kills)                  |  
  |                                     |                                  |  
  |   Attacks one opponent              |   Attacks all opponents          |  
  |                                     |                                  |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  MINDBLOW                       | 2-2  HAMMERBLOW                  | 
  |      (use 1-1 9 times)              |      (use 2-1 8 times)           |  
  |                                     |                                  |  
  |   Reduces one opponent's MP         |    Blows away one opponent       |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  SATELLITE BEAM                 | 4 - CATASTROPHE                  |  
  |      (160 kills)                    |                                  |  
  |                                     |   Damages all opponents          |  
  |   Attacks all opponents             |                                  |  
  |                                     | Use the item Catastrophe         |  
  |`````````````````````````````````````|                                  |  
  | 3-2  ANGERMAX                       | Found on Disk 2 in Corel after   |  
  |      (use 3-1 6 times)              | the Train Ride Event by talking  |  
  |                                     | to a small girl                  |  
  |   Attacks all opponents             |                                  |  
  |                                     |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
                                                                              
   TIFA LOCKHEART                                                             
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  BEAT RUSH                      | 2-1  WATERKICK                   |  
  |      (default)                      |      (96 kills)                  |  
  |                                     |                                  |  
  |   Attacks an opponent               |   Attacks an opponent            |  
  |                                     |                                  |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  SOMERSAULT                     | 2-2  METEODRIVE                  |  
  |      (use 1-1 9 times)              |      (use 2-1 7 times)           |  
  |                                     |                                  |  
  |   Attacks an opponent               |    Attacks an opponent           |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  DOLPHIN BLOW                   | 4 - FINAL HEAVEN                 |  
  |      (192 kills)                    |                                  |  
  |                                     |   Attacks an opponent            |  
  |   Attacks an opponent               |                                  |  
  |                                     | Use the item Final Heaven        |  
  |`````````````````````````````````````|                                  |  
  | 3-2  METEOR STRIKE                  | Found on Disk 2 in Nibelheim     |  
  |      (use 3-1 6 times)              | after the Life Stream Events by  |  
  |                                     | playing Tifa's piano             |  
  |   Attacks an opponent               |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  

So! Battling it out with the special combatants, I was able to get Barret's 
80 kills, unlocking grenade bomb with 30MP to spare for the boss. Nice! (LAST 
reminder, set the Limit Break manually to Lv 2 in the menus!!!) If you run 
out of MP with Barret and you haven't unlocked his Lv 2-1 Limit, don't bother 
giving him an Ether, there'll be plenty of chances to train him up later on.

Before leaving this area I decided to whack All=Lightning onto Cloud, and I 
left just before he had reached Level 12. Barret was Lv 11 and Tifa was Lv 
10. Once you've had enough, head 7-8 screens north until you come to a grate. 
There's really nothing left to do here now, so once you're ready jump down 
into to the area below.

 NOTE - Try getting a few Spiders Webs from the Grashtrike, they can slow 
        down the ATB of most enemies, even some Bosses!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.03 B - Sector 4 Platforms    (“Sephiroth... SOLDIER... Mako Reactors... 
                                                Everything! I hate them all!”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                            [BLOOD      [PROTO                    <
>           [    BLUGU] [     SMOGGER]      TASTE]  MACHINEGUN] [CHUSE TANK] <
>                                                                            <
> ------Lv: [--------4] [-----------8] [--------8] [---------4] [---------6] <
> ------HP: [------120] [----------90] [-------72] [-------100] [--------36] <
> -----EXP: [-------18] [----------32] [-------24] [--------16] [--------23] <
> ------AP: [--------2] [-----------3] [--------2] [---------2] [---------2] <
> -----GIL: [-------35] [----------60] [-------32] [--------15] [--------30] <
> ----DROP: [---Potion] [Deadly Waste] [-Antidote] [----------] [----Potion] <
> --ABSORB: [---------] [---------PSN] [---------] [----------] [----------] <
> -NULLIFY: [------ERT] [------------] [---------] [----------] [----------] <
> --DOUBLE: [-WND--LHT] [------------] [---------] [-------LHT] [----------] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Rocket Launcher can also be fought here. Make sure to sue your Bolt    |
| Magic. The Blugu can put you to sleep, and the Smogger can poison you      |
| which you can fix with an Antidote.                                        |
+----------------------------------------------------------------------------+

--Items - Ether x 2, Potion, Tent
--Boss  - Air Buster Lv 15 (Titan Bangle)


  Follow the tunnel picking up an [ETHER] along the way, then descend into a 
large construction-like area. Head west and you'll find two ladders along the 
way, along with Wedge. It doesn't matter which ladder you climb, they'll both 
lead to the same place.

You'll either see Jessie in front of you, or to (our) right depending on 
which ladder you climbed. Either way, grab the [POTION] you see to the left 
of her, then carry on west and down the ladder until you come to a save 
point, picking up a [TENT] along the way.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - BACK ATTACKS                                                   [
]                                                                            [
] If you haven't had one yet, you soon will. There are two things to note    [
] about enemies that like to attack you from the rear:                       [
]                                                                            [
] You're rows will have swapped. If you're really bothered by it, select     [
] change (left) to swap them back, or just attack for less damage (magic is  [
] unaffected).                                                               [
]                                                                            [
] With your back to the enemy, they'll hit you for more damage. You can      [
] negate this by momentarily holding down L1+R1 as if to run away, then when [
] you release you'll be facing the enemy, they'll then hit you for normal    [
] damage. I'm trying to get my Limit Breaks up, so for now I'm just gonna    [
] let them hit me for more damage. That's just for now, though.              [
]____________________________________________________________________________[

Climb the ladder next to Biggs (if you talk to him he'll run away for some 
reason), then in the next screen slide all the way down the long chute 
(weeee). Start heading south-west then north-west and you should start to 
recognise where we are.

 DON'T FRET! If you're new to this game and you're thinking 'Oh God, not 
             another game that uses repeated scenery over and over and over', 
             then I assure you that this isn't one of them. This is probably 
             the only time in the game that we will see a 'screen repeat'.

Head down into the reactors core, saving along the way. This time we won’t 
have any Guard Scorpion to fight, there'll be no time limit to escape but we 
will have another one of Cloud's 'moments' (this is the second time in the 
game that we hear the name Sephiroth, the first being the flashback at the 
well).

Once the bomb has been placed, make your way outside of the reactors core, up 
the elevator shaft once more, back into what initially may look like a 
different room from before but actually turns out to be the same room just 
from a different perspective. Grab the [ETHER] from the visible chest.

Head NW, and you characters will try to operate the nearby panel. After 
pushing confirm on the last dialogue box, wait roughly 2 seconds then press 
confirm again. It's a pretty easy mini-game to be honest, you'll figure it 
out in no time. Before heading out to the T-shaped bridge, change your Load 
out for the upcoming boss (or battle around for a bit first, I'm not 
bothering):

 Cloud  - All=Restore, Lightning
 Barret - Ice, Restore
 Tifa   - Lightning
 
Remember to heal using the All trick I showed you, also if you haven't done 
so already then go into Config and slow the Battle Speed down to about 3/4 to 
the left; we don't need it as quick as it is, the enemies will overtake us 
when we hesitate otherwise. Make sure to do this.

Use an Ether on Cloud if necessary, save the game, then head outside for some 
dialogue (there's that name Sephiroth again), eventually we'll be up against 
a Boss! Finish this boss to finish up this section of the walkthrough (Best 
Bromance - when prompted, choose option 1, “Be strong”).

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |               AIR BUSTER               | | BOSS BATTLE: | 02           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* You'll attack this boss from both sides,   | ---------Lv: | 15---------- | *
* Cloud on the right and Tifa & Barret on    | ---------HP: | 1200-------- | *
* the left. Like all robots, this boss is    | --------EXP: | 180--------- | *
* weak against Lightning (we don't have any  | ---------AP: | 16---------- | *
* Earth or Gravity spells just yet so don't  | --------GIL: | 150--------- | *
* pay any attention to its strengths). Have  | -------DROP: | Titan Bangle | *
* Cloud and Tifa use Bolt while Barret just  | ----NULLIFY: | ERT--GRV---- | *
* attacks, try to strike him with Barret     | ------HALVE: | FRE--------- | *
* while his back is turned for more damage,  | -----DOUBLE: | LHT--------- | *
* his counter attacks can be quite deadly    |_____________________________| *
* though, so watch out!                                                      *
*                                                                            *
* When one person gets low on HP have Barret cure him/her, but when both     *
* Tifa and Barret's health runs low cast Cloud's Cure All on them (remember, *
* you can choose to cancel the Alls' effect in a battle by pressing R1).     *
* Once the battle is over you will be rewarded with the [TITAN BANGLE]!      *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.04} - Sector 6 & Wall Market                                           |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Cover Materia      |_|Phoenix Down      |_|Phoenix Down         |
|         |_|Ether              |_|Ether             |_|Hyper                |
|         |_|Potion                                                          |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.04 A - Aeris's House                             (“Just the same as him”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [HEDGEHOG PIE] [WHOLE EATER] [       HELL HOUSE] [         VICE] <
>                                                                            <
> ------Lv: [-----------6] [----------9] [---------------11] [------------7] <
> ------HP: [----------40] [---------72] [--------------450] [-----------68] <
> ------MP: [----------52] [-----------] [-----------------] [-------------] <
> -----EXP: [----------20] [---------24] [---------------44] [-----------24] <
> ------AP: [-----------3] [----------2] [----------------6] [------------3] <
> -----GIL: [----------25] [---------70] [--------------250] [-----------80] <
> ---STEAL: [-------Ether] [-----Potion] [-----------------] [--Speed Drink] <
> ---MORPH: [-------Ether] [-----Potion] [-----------Potion] [-------Potion] <
> ----DROP: [------Potion] [-----------] [Hi-Potion, Potion] [-------Potion] <
> --DOUBLE: [---------ICE] [-----------] [-----------------] [-------------] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Not much to mention about this foes other than the Hell House that you     |
| meet in Sector 6, it delivers some fairly strong attacks that are good for |
| Limit Leveling. Oh, and unlike the most of Midgar, you will be able to     |
| revisit this small section again much, much later on in the game which is  |
| why some of the enemies here can be morphed and stolen from, but you don't |
| need to worry about that for now. The Vice can steal items from you so     |
| watch out for them. Also, the Hedgehog Pie is vulnerable to Ice attacks,   |
| so have an All=Ice Combo equipped.                                         |
|                                                                            |
|  NOTE - Most of the enemies that you have previously encountered can be    |
|         stolen and/or morphed from, however you don't currently have the   |
|         required Materia to do so. I will only show those particular       |
|         details once the respective Materia has been acquired, unless the  |
|         area (like this one) is re-visitable.                              |
+----------------------------------------------------------------------------+

--Items - Cover Materia, Ether, Potion, Phoenix Down,
--Extra - 5 gil (Leave), Turtle Paradise Poster #1, Bronze Bangle (recruit 
          equipment)


  After hearing some strange things from the (mysterious voice), we'll 
finally awaken. Talk; name a character [AERIS]; then talk some more to 
eventually flee to the back of the church. (Take note of Aeris's comment 
regarding her mother's 'useless' Materia)

Before doing anything, go into 'Order' in the menus and place Aeris into the 
front row. Then, equip Cloud with the Titan Bangle then Aeris with the Iron 
Bangle. Lastly, equip All=Ice, Restore & Lightning onto Cloud, and Restore & 
Lightning onto Aeris. I suggest leaving Aeris in the front row for now; her 
later Limit Breaks are awesome and we're going to want to start Leveling them 
up straight away.

 NOTE - (Best Bromance) - in this next section, it's *very important* that 
        you tell Aeris to Hold on a minute!, and then purposely push the 
        wrong barrel 3 times.

Jump across to the central platform and ascend the stairs and eventually 
Cloud and Aeris will get split up. You'll then have three choices to make:
 -Hold on a minute!
 -Fight 'em!
 -RUN!
I always choose fight 'cus I'm after the kills (running always results in a 
fight aswell). There are Guard Hounds and MPs from Reactor 1 here for Aeris 
to fight, nothing too hard. Aeris is worth grinding from the word go, but if 
you want to avoid fighting and play a small mini-game at the same time then 
here's how:

Choose 'Hold on' or Run, then run to the top platform to find 4 barrels. Hit 
the western one first, then the northern one followed by the eastern one last 
(or hit the wrong ones if you're going for the Best Bromance trophy). Bear in 
mind that Cloud can also run into Hedgehog Pies here. Afterwards, you'll have 
crushed all 3 Shinra scum and you'll be reunited with Aeris again. (What did 
they say, something about an Ancient?...)

So, they were the Turks! Well at least one of them was, anyway. Spies that 
generally involve themselves the Shinra's dirty work. This time they’re after 
Aeris, but why...? After doing some roof-jumping, you'll have control of 
Cloud on the ground again (Loving the beat).

 NOTE - Every piece of green (and red) Materia we equip decreases our
        physical stats whilst at the same time raising our magical stats. At 
        this early stage in the game we really don't need to worry too much 
        about this, it's just something worth bearing in mind once the whole 
        magic system really gets under-way. For now I suggest keeping everyone 
        equipped with Materia as so that the Materia can level up with AP.

Head west, save the game, then feast your eyes on Aeris's Limit Break list:

   AERIS GAINSBOROUGH                                                         
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  HEALING WIND                   | 2-1  BREATH OF EARTH             |  
  |      (default)                      |      (80 kills)                  |  
  |                                     |                                  |  
  |   Restore HP of all allies          |   Cure all Status ailments of    |  
  |                                     |   all allies                     |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  SEAL EVIL                      | 2-2  FURY BRAND                  |  
  |      (use 1-1 8 times)              |      (use 2-1 6 times)           |  
  |                                     |                                  |  
  |   Constrains and stops magic of all |    Fills up rest of party's      |  
  |   opponents                         |    Limit gauge                   |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  PLANET PROTECTOR               | 4 - GREAT GOSPEL                 |  
  |      (160 kills)                    |                                  |  
  |                                     |   Makes all allies invincible    |  
  |   Makes all allies invincible for   |   for one time and fully         |  
  |   one time                          |   restores all allies            |  
  |                                     |                                  |  
  |                                     | Use the item Great Gospel        |  
  |`````````````````````````````````````|                                  |  
  | 3-2  PULSE OF LIFE                  | Found on Disk 1 by Gongaga from  |  
  |      (use 3-1 5 times)              | the Blacksmith. After obtaining  |  
  |                                     | the buggy and then the Mythril,  |  
  |   Fully restores all allies         | exchange the Mythril for the     |  
  |                                     | Great Gospel                     |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++   

Head west to a fork, then north to find yourself in the slums. Head into the 
pipe on the left to find a sick guy with a numbered tattoo on him. (Note 
Aeris - 'This guy are sick'. This is an infamous grammar mistake within 
FFVII, along with “Attack while its tail is up”. In the PS4/Steam version the 
grammar mistake was fixed).

Next head into the south western house, the Materia Shop to buy yourself 1 x 
Ice and 1 x Fire (or 2 Fire if you can afford it, the game will give us our 
second Fire eventually though, plus you'll want to save around 3000 gil for 
the Wall Market). There's nothing worth grabbing from the next shop along, 
the Item Shop (unless you want to stock up on a few Phoenix Downs), so 
instead head into the eastern house. Upstairs, IF you were to talk to the 
sleeping kid and then check the small drawers you can take his 5 gil. DON'T 
DO THIS! Leaving this small amount of cash here now will make it worth a lot 
more when you revisit this area later on (you must may sure to have examined 
the draws here first, mind)!

Why have I brought you into this house then, you ask? It's so that you can 
read the [Turtle Paradise Poster #1] at the top of the stairs, of course!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - TURTLE PARADISE SIDE QUEST                                     [
]                                                                            [
] Along your travels you are going to come across several news leaflets from [
] the Turtle Paradise. Finding all of these leaflets will result in some     [
] pretty cool items down the line! Note that one of these leaflets is        [
] permanently missable, and although none of the items that are obtained     [
] are unique, they are valuable enough for you to want to complete this side [
] quest! For a full rundown on where every single newsletter is and the      [
] prizes up for grabs, see section E.03 or us QSI Link [Turtle Paradise      [
] Mini-Game].                                                                [
]____________________________________________________________________________[
 ____________________________________________________________________________
|                                                                            |
| !! IMPORTANT NOTE !! QUICK SEARCH INDEX LINKS                              |
|                                                                            |
| Whenever you see 'QSI Link', you'll be able to jump directly to the        |
| relevant section within the guide by firstly pressing Control + F to open  |
| the search field, then enter the criteria (i.e. Turtle Paradise Mini-      |
| Game), but replace the [] with {}. These are the keys above [], not the    |
| keys above 9 & 0. You will then jump straight to that section!             |
|                                                                            |
| At the very back of the guide you'll find the Quick Search Index, where    |
| you'll be able to see every QSI link found within the guide.               |
|____________________________________________________________________________|

The last place to visit is the Weapon Shop up north. Now, you could buy a 
Titan Bangle or two, but very shortly on were going to be able buy the 
Mythril Armlet which is better than the Titan Bangle. So, instead of visiting 
the Weapon Shop let’s just head straight through the north-eastern exit into 
a flowery, colourful area with a big house and a waterfall in the background 
(how tranquil). Before heading into Aeris's house, head past the house and up 
the ladders and round to the bottom garden to pick up the [COVER MATERIA] on 
the left and an [ETHER] on the right. Save and then head into the house.

After some dialogue (Best Bromance - choose option 2, “Yeah, that's right”), 
head upstairs to rest up. In the night, you'll hear the (mysterious voice) 
once more in your dreams. Once you awake,  before leaving, pick up the white 
package in your bedroom by the door which contains a [POTION] and a [PHOENIX 
DOWN]. Then, WALK along the northern side by the railings (or you'll get 
caught by Aeris) and make your way down the stairs and out the house.

Make your way back through the slums and down to the crossroads we came to 
before, this time heading west at the fork to find someone waiting for us.

The next screen is the only screen where you can fight the Hell House, which 
an enemy that has a fair amount of HP but also delivers some pretty damaging 
moves. You can probably get 2 uses out of Aeris's 1-1 Limit before the next 
screen. Equip Aeris with the Cover Materia also to help her take more damage. 
Try and have at least 3020 gil before moving on.

Make your way through to the next screen, and after a few scripted events 
have played out (Best Bromance - choose option 1, “See her home”), you'll be 
taking Cloud two screens further north to the Wall Market!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.04 B - Wall Market (“You can't change anything by just sitting back and 
                                                              looking at it.”)

+------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                    >  ENEMIES:                             <
|          NOTE ON ENEMIES:          >           [CORNEO'S LACKEY] [ SCOTCH] <
|                                    >                                       <
| These foes are really simple,      > ------Lv: [--------------8] [-----11] <
| you won’t struggle with them.      > ------HP: [-------------42] [----150] <
|                                    > -----EXP: [--------------8] [-----22] <
|                                    > -----GIL: [-------------10] [-----60] <
+------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items        - Ether, Phoenix Down, Hyper
--Required gil - 3020
--Extra        - Silk Dress    OR Satin Dress    OR Cotton Dress,
                 Blonde Wig    OR Dyed Wig       OR Wig, Pharmacy Coupon,
                 Digestive     OR Deodorant      OR Disinfectant,
                 Sexy Cologne  OR Flower Cologne OR Cologne,
                 Diamond Tiara OR Ruby Tiara     OR Glass Tiara, Members Card,
                 Bikini Briefs OR Lingerie


  Welcome to Wall Market, home of raunchy brothels, funky reggae and The Don!

Feel free to explore if you wish, just bear in mind that we'll be visiting 
each shop in due course anyway. Firstly, we'll need to enquire about Tifa. 
Save, then head to the south eastern corner to arrive at The Honey Bee Inn. 
Talk to the big guy in the purple jacket and grey hair to continue with the 
story. You can also talk to Johnny on the left as well if you like (isn't 
that the same Johnny that tried to rob us on the train earlier?).

Time to go shopping! head back to the markets then enter the shop just north 
of the item shop, which subsequently happens to be, the Item Shop (the first 
one was a fake)! We're going to have to watch how much we spend here, make 
sure to leave 2020 gil minimum. Depending on whether or not you bought a Fire 
earlier you should have roughly 3000 - 3500 gil to play with. Buy from the 
item shop 5 x Hypers and 5 x Tranquilizers costing 100 each if you can afford 
them, or at least 2 Hypers and 3 Tranquilizers. These will help for later on.

Next up is the oh-so-crucial-at-this-stage Weapon Shop! Head north to the 
next screen, then enter the second shop on your right and buy yourself:

1 x Mythril Rod     O=O  - Aeris           370 gil
1 x Metal Knuckle   O=O  - Tifa            320 gil
3 x Mythril Armlet  O=O  - Armour         1050 gil
                                  Total - 1740 gil         

 NOTE - Another top tip here - you can equip Materia onto a character that
        isn't currently a party member! A little later on, there'll be some 
        short moments in which we can set up Tifa prior to a Boss fight. You 
        don't have to wait till she's in your party to do this though! Go to 
        'Materia' in the menus, select 'Arrange' then 'Exchange'. Here we 
        can equip all of our characters with Materia regardless of whether or 
        not they're in our party. We can also exchange Materia from one 
        character to another either piece by piece, row by row or even all at 
        the same time! Give Tifa some Restore.

After equipping your new weapons and armour (now everyone can have a paired 
slot, yippee!), head out of the shop and then all the way to the north. The 
eastern exit is a dead end so just ignore it for now. Chat to the guy you 
find to at the very top to further the story. (lol)

So, the main thing to point out her is that you only need to obtain a dress 
and a wig in order to enter Don's mansion, however there are a number of 
optional accessories you can obtain that will change the future outcome (call 
this a mini-game if you will). You also get varying qualities of these items; 
choose the best items to get the most comical and shortest events, get the 
shabbier items to have some extra battles and a Phoenix Down! Note that the 
Phoenix Down can be obtained a little later on in the game if you miss it 
here due to you opting for the 'best' outcome. Also note that you can 
sometimes get the best outcome even if you got one or two variations of the 
available items.

For a full run down on how the whole scoring system works for each item look 
in section E.04.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - CONSUMMATE CROSS-DRESSER                                   ?
?                                                                            ?
?   If you are playing the PS4 version, then you are going to want to obtain ?
?   all of the best items for Cloud for the Consummate Cross-Dresser trophy. ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 1 - Obtaining the Dress:

Head down to the main markets, then enter the most north western shop. Talk 
to the guy at the counter, once he's done you'll have to head back the way 
you came, towards Don's mansion taking a left at the bar for a quick pint and 
a chat.

Talk to the man on the right, and eventually you'll have 2 dialogue options:

*1.) Choose 'soft' and 'shimmers' for the Silk Dress.*
 2.) Choose 'soft' and 'shiny' for the Satin Dress.
 3.) Choose 'clean' and 'shiny/shimmers' for the Cotton Dress.

 NOTE - To get the 'best' outcome you'll need to get the best clothing.
        Choose all the options that are star'd if this is the outcome you'd 
        like (required for aforementioned Trophy). 

Head back to the Clothing Shop to obtain your dress.

 2- Obtaining the Wig:

If you're after the best items then you'll want to save your game at this 
point. Head through the north exit, this time taking your first right into 
the gym. Talk to the only person who is fully clothed to engage in a mini-
game.

If you're new to this game then just select practise to get the jist of how 
it works. You'll have to press Sq, X then O in that order with about 3/4 
seconds between button presses.
 
*1.) Beat your opponent to obtain the Blonde Wig.*
 2.) Draw with your opponent to obtain the Dyed wig.
 3.) Lose to your opponent to obtain the Wig.

Now that you have obtained the bare minimum, you could, if you wished, head 
over to the Clothing Shop to get changed to finish up with the Wall Market 
section. Just head over to Don's mansion after you've dressed. I don't 
recommend doing this however as you'll miss out on some fairly comical stuff 
otherwise. Note that all of the following accessories can be obtained in any 
order.

 3 - Obtaining the Cologne:

Head back over to the bar and talk to the shuffling guy on the upper left 
side to find out that someone is hogging the toilet. Open the toilet door 
then talk to the person inside, you'll then be sent on an errand.

Head back to the Markets and enter the most central hut on the north side, 
just left of the save point (if you talk to the chap outside he'll tell you 
there's a 'Free Coupon' deal going on). Enter and sit down. It doesn't matter 
which meal you order, just splash out 70 gil and make sure to pay a 
compliment (option 2) when you've finished eating to receive the Pharmacy 
Coupon.

Now head south to the Item Shop (the actual item shop, not the fake one) and 
speak to the clerk to exchange your coupon:

*1.)Select Digestive for the Sexy Cologne.*
 2.)Select Deodorant for the Flower Cologne.
 3.)Select Disinfectant for the Cologne.

Make your way back to the toilets in the bar and speak to the sick person to 
receive your fragrance.

 4 - Obtaining the Tiara:

Head back to the Markets and into the north east shop, the Materia Shop, then 
talk to the shop owner inside to be sent on another errand. Now head to the 
Inn on the south west side and spend the night there for 10 gil.

During the night you'll be able to choose the following from the dispenser:

*1.)Spend 200 gil to receive the Diamond Tiara.*
 2.)Spend 100 gil to receive the Ruby Tiara
 3.) Spend 50 gil to receive the Glass Tiara.

Head back to the Materia Shop to claim your headpiece, then have a quick save 
if you wish. Only one more piece to get now! (this next bit is my favourite 
bit!)

 NOTE - The Materia Shop is currently closed, and won't re-open for some time.

 5 - Obtaining the Underwear and Make-Up:

>From the save point head south and talk to the biggish guy at the bottom of 
the screen. You'll receive the Members Card to the Honey Bee Inn to the 
right. Head over there, once inside you'll have two rooms to pick from. it 
doesn't matter which one you pick; you just need to have obtained one of the 
two items that are available (note that you can peek through the keyholes of 
the NE and NW rooms for some rather peculiar scenes). You'll only be able to 
choose one room, mind (I always choose the NW door).

1.) Choose the SW door for the Group Room. Here you'll receive the Bikini 
Briefs and watch a very funny and slightly uncomfortable scene involving 
Clouds' good time being interrupted by a bunch of men.

2.) Choose the NW door for the &$#% Room. Here you'll receive the Lingerie 
and watch a scene where Cloud has another one of his moments hearing from the 
(mysterious voice) once more. I always prefer this option, but that's only 
because I have a firm grasp on what the hell is actually going on in this 
crazy, crazy story. MAKE SURE to talk to the Honey Bee on your way out to 
obtain the lingerie; it is missable.

Before you leave the Honey Bee Inn, head into the northern room to have the 
left most Honey Bee apply make-up onto you. 

You're all set! Head back to the Clothing Shop to get changed. Note that you 
won’t be able to leave Wall Market once you are dressed as a woman, so if 
there's any reason you'd like to go back to Sectors 6 & 5, do so now before 
you get changed.

Once you're in your attire, head back to Don's mansion. Once inside and you 
have control of Cloud, head up the stairs and into the left doorway, then 
down a long flight of steps. After some more talking, you'll have a chance to 
grab the [ETHER] that you can see flashing on the left.

Once you're ready to head out, whack the Menu up to kit Tifa out before the 
Boss. You will get another chance to do this btw. Equip Tifa with the Metal 
Knuckle and the Mythril Armlet, then take note of the Materia set-up I had:

 Cloud - Lv 12 - All=Restore, Fire
 Tifa  - Lv 11 - Restore, Cover, Lightning, Ice 
 Aeris - Lv  8 - Lightning, Ice (if you bought a second Fire earlier then 
                                 equip it instead of Ice)

Cloud's magic stat is the highest at the this stage, that's why I like him to 
be the healer of the group. Others prefer Aeris. And also I want Tifa to take 
the damage which is why I've given her Cover Materia, I really want her 1-2 
Limit asap!

If you have gone for the less glamorous attire because you wanted some extra 
battles, then swap Cloud's All=Restore with All=Lightning to deal with the 
upcoming goons. Head back up the long flight of stairs and enter into Don 
Corneo's office. 

If Cloud is wearing the Silk Dress, Blonde Wig, Sexy Cologne, Diamond Tiara, 
a piece of underwear and some make-up then he will get chosen. If that 
happens then you can skip the next 2 paragraphs. Cloud could have a few 
variations of his clothing and still get picked.

Here is how the scoring system works:

  DRESS

+5 - Silk Dress   (Soft, Shimmers)
+3 - Satin Dress  (Soft, Shiny)
+1 - Cotton Dress (Clean)

  WIG

+5 - Blonde Wig (Beat Big Bro)
+3 - Dyed Wig   (Draw with Big Bro)
+1 - Wig        (Lose to Big Bro)

  COLOGNE

+5 - Sexy Cologne   (Digestive)
+3 - Flower Cologne (Deodorant)
+1 - Cologne        (Disinfectant)

  TIARA 

+5 - Diamond Tiara (200 gil)
+3 - Ruby Tiara    (100 gil)
+1 - Glass Tiara   (50 gil)

  UNDERWEAR 

+0 - Bikini Briefs (Group Room)
+0 - Lingerie      (&$#% Room)

 Note - The Bikini Briefs were supposed to grant you +5, the Mystery Panties 
        was supposed to grant you +3 and the Lingerie was supposed to grant 
        you +1 but for unknown reasons the scoring system along with the 
        Mystery Panties was phased out of the final game.

  MAKE-UP 

+5 - 25% chance (Wind sound, difficult to hear)
+3 - 38% chance (Healing sound)
+1 - 38% chance ('Tink' sound)

  FINAL SCORE -If cloud has:

  2 - 11: Tifa  will be chosen as Don's date
 12 - 18: Aeris will be chosen as Don's date
 19 - 25: Cloud will be chosen as Don's date

If Tifa or Aeris got picked then you'll wind up in a room with a bunch of 
guys 'zombified' by your presence. Pick up the [PHOENIX DOWN] on the far 
right, then talk to a few of the gropers. After a while, you'll talk to 
Scotch and engage in 2 battles.

Once they've been defeated (and their bodies have mysteriously vanished), 
head out of the room to find yourself on the Mansion's top floor. Head left 
and then down the long flight of stairs once more. After some (affection) 
dialogue, you can grab the Ether if you missed it before, otherwise head 
through to the back of Don's office.

After the rather hilarious interrogation (Best Bromance - if Cloud was chosen 
then remember to pick option 2 then option 2, “Yeah his name is Barret...”), 
you'll have a window of opportunity to grab the well hidden [HYPER] hiding 
behind the shrivelled Don's bed. Change Cloud's Materia back to All=Restore 
if you'd changed it earlier, then try to leave. It doesn't matter which 
dialogue option you choose next, all three will end the same way (option 2 is 
the correct one btw).


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.05} - Return To Sector 7                                               |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Potion             |_|Potion             |_|Hi-Potion           |
|         |_|Steal Materia      |_|Potion             |_|Turbo Ether         |
|         |_|Hi-Potion          |_|Potion             |_|Ether               |
|         |_|Hi Potion          |_|Ether              |_|Sense Materia       |
|         |_|Echo Screen                                                     |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.05 A - The Sewers & Train Graveyard (“Don't give up, never give up hope”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
> ENEMIES:                                                                   <
>          [      CEASAR] [SAHAGIN] [     DEENGLOW] [     GHOST] [ CRIPSHAY] <
>                                                                            <
> -----Lv: [-----------8] [-----10] [-----------10] [--------10] [--------8] <
> -----HP: [---------120] [----150] [----------120] [-------130] [------100] <
> -----MP: [------------] [-------] [-----------72] [--------80] [---------] <
> ----EXP: [----------23] [-----30] [-----------35] [--------30] [-------26] <
> -----AP: [-----------2] [------3] [------------4] [---------3] [--------3] <
> ----GIL: [----------55] [-----89] [-----------70] [--------22] [-------53] <
> --STEAL: [Tranquilizer] [--Hyper] [--------Ether] [Ghost Hand] [---Potion] <
> -DROP 1: [------Potion] [-Potion] [----Graviball] [Ghost Hand] [---Potion] <
> -DROP 2: [Tranquilizer] [--Hyper] [-------------] [----------] [---------] <
> -ABSORB: [------------] [----WTR] [----------ICE] [-------RES] [---------] <
> NULLIFY: [------------] [-------] [GRV--WTR--ERT] [--ERT--WTR] [---------] <
> --HALVE: [------------] [-------] [-------------] [-------ICE] [---------] <
> -DOUBLE: [---------ICE] [-------] [----------WND] [--HLY--FRE] [---------] <
>                                                                            <
>                           #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>          [        ELIGOR] <                NOTE ON ENEMIES:                |
>                           <                                                |
> -----Lv: [------------12] <  Whilst in the sewers you'll encounter the     |
> -----HP: [-----------300] <  Ceasar and the Sahagin, equip an All=Ice      |
> -----MP: [------------67] <  combo. When you obtain the Steal Materia you  |
> ----EXP: [------------36] <  can try to steal a few Hypers from Sahagin    |
> -----AP: [-------------4] <  and Tranquilizers from Ceasar. Once you get   |
> ----GIL: [-----------120] <  to the Train Graveyard switch to an All=Fire  |
> --STEAL: [Striking Staff] <  combo. If you happen encounter an Eligor then |
> ---DROP: [---Echo Screen] <  make sure to steal the Striking Staff, a nice |
> -HALVES: [-----------GRV] <  weapon for Aeris that we won’t be able to     |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~#  obtain until Junon otherwise. Eligors aren't  |
|                              very common however, you may have to battle   |
| around for a while if you really want the Staff! Remember to have pressed  |
| 'Select' in battle to have the enemies name appear on the Status Bar.      |
|                                                                            |
|  NOTE - If an enemy absorbs Restorative, then you can use curative items/  |
|         spells to harm them. Try using Cure or a Potion on the Ghost.      |
+----------------------------------------------------------------------------+

--Items - Potion x 4, Steal Materia, Hi-Potion x 3, Echo Screen, Ether
--Boss  - Aps Lv 18


  After watching a scene in which an executive named Reeve was disagreeing 
with some of President Shinra’s' decisions, you'll finally awaken in the 
sewers. This is your last chance to Equip everyone if you haven't already. 
Before you talk to your buddies, go into the Item menu and give everyone a 
Hyper. Why? (I smell a Side note coming on...)
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - LIMIT BREAK TRAINING No.3 - Hypers & Tranquilizers             [
]                                                                            [
] It is advised that you keep your characters inflicted with Fury to help    [
] them reach their 1-2 Limit Breaks.                                         [
]                                                                            [
] Hyper - Cures Sadness, induces Fury.                                       [
]                                                                            [
]         Whilst your characters are inflicted with Fury their Limit gauges  [
]         will fill up much quicker than normal! The downside to this is     [
]         that your players physical and magical attacks are 30% more likely [
]         to miss.                                                           [
]                                                                            [
] Tranquilizer - Cures Fury, Induces Sadness.                                [
]                                                                            [
]         Whilst inflicted with Sadness your characters Limit gauge will     [
]         fill up much slower than normal. The flip-side being that they     [
]         will also receive 30% less damage than they normally would from    [
]         both physical and magical attacks! This can be particularly useful [
]         against certain bosses (such as the Midgar Zolom).                 [
]                                                                            [
] Once any character has levelled up their Limit to 1-2, you should treat    [
] their Fury with a Tranquilizer immediately as Fury will impair the         [
] fluidity of the battle system. At least that is until they have unlocked   [
] their 2-1 Limit by reaching their kill threshold and they are ready to     [
] start working on their 2-2 Limit, of course! Fury and Sadness are the only [
] 'permanent' Statuses, all other Statuses will wear off once the battle has [
] finished.                                                                  [
]____________________________________________________________________________[

Now talk to your allies to engage in a Boss battle (Best Bromance - talk to 
Tifa first)!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |                  APS                   | | BOSS BATTLE: | 03           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* This boss has one move that you'll need to | ---------Lv: | 18---------- | *
* be wary of, his Sewer Tsunami attack which | ---------HP: | 1800-------- | *
* damages both us and him. This attack will  | --------EXP: | 240--------- | *
* sweep either from left to right or vice-   | ---------AP: | 22---------- | *
* versa, and depending on which side the     | --------GIL: | 253--------- | *
* Tsunami comes from it'll either damage him | -------DROP: | Phoenix Down | *
* critically or us critically; we receive    | ----NULLIFY: | GRV--------- | *
* more damage from back attacks remember.    | -----DOUBLE: | FRE--------- | *
* You should be able to rely on Aeris's      |_____________________________| *
* Healing Wind to keep your HP topped up,                                    *
* otherwise use Cloud's All=Restore combo. Just keep pummelling him with     *
* your magic (Fire works best) and using your Limit Breaks and he'll soon    *
* start flashing red.                                                        *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After this battle I unlocked Cross-Slash, Cloud's 1-2 Limit! You shouldn't be 
too far off yourself now. When you do unlock it remember to give Cloud a 
Tranquilizer to clear his Fury Status.

We're definitely going to want to start getting some Aeris kills now, so heal 
up using the 'All Trick' with Cloud if you need to then give Aeris the 
All=Ice combo. Just note that when all players are Fury'd the battle system 
get can get a little messy. You should be able to absolutely storm through to 
their 1-2 in no time though, so Fury shouldn't be too much of a hindrance. 

Grab the [POTION] on the left if you haven't already. I unlocked Tifa's 
Somersault in the next battle, when you achieve Tifa's 1-2 remember to give 
the Cover Materia to Aeris.

Traverse through the mucky sewers until you reach the [STEAL MATERIA]. Guess 
what? The battle system just got more interesting. Equip this onto Cloud and 
have him steal on every turn, just let the girls get the kills (Aeris first, 
always Aeris first, Tifa can weaken). Try to steal a few Hypers and 
Tranquilizers before leaving the sewers if you can.

 NOTE - If you steal an item from an enemy then that enemy will no longer 
        drop an item. Also, the character that is the highest level has the 
        best chance of stealing, which is why I suggest making Cloud your 
        main thief.

Drop down to the next screen then make your way up the ladders and out into 
the Train Graveyard. Save your game here.

Before continuing change from an All=Ice combo to an All=Fire combo, Aeris 
can take out the Ghosts one hit that way. If you happen to come across the 
Eligor make sure to steal a Striking Staff from it. Aeris won’t acquire a 
better weapon for quite some time.

Head through the train cart by the save point and inspect the barrel on the 
left for a [HI-POTION].

Head back the way you came then up the ladders to the right of the save point 
for another [HI-POTION]. Keep heading north until you find another barrel 
containing an [ECHO SCREEN].

Now head under the bridge and into the middle cart for a [POTION]. Follow the 
path through until you've traversed the set of train carts to the right, 
eventually coming to a [POTION] just before the next screen.

In the next screen you'll see a flashing item to the left, make your way 
round to it for a [POTION], then head over to the western barrel for an 
[ETHER].

 NOTE - In the menus, try arranging your items by 'Type' for the best 
        arrangement.

Now make your way to the east. The pre-rendered backgrounds should make it 
fairly obvious what to do here, I'll walk you through it just in case. Hop 
into the first train, once it has finished moving hop back into it to move it 
back into its original position. Now make your way into the newly accessible 
train, and finally head up the ladders for the [HI-POTION].

Before heading through to the next screen (it should start looking familiar 
now), consider battling around for the Eligor if you haven't already obtained 
the Striking Staff. This would also be a good time also to try to work on 
Aeris's 80 kills. Don't worry too much about it though, we've a long 
adventurous journey ahead of us! Also, stocking up on a few Graviballs from 
the Deenglow can help out for certain bosses (in fact, if you want to obtain 
a powerful skill a little later on then I suggest walking away with at least 
2). Lastly, if you want to obtain one of everything then I suggest walking 
away with at least one Ghost Hand (obtained from the Ghost). You'll get one 
more chance to obtain a Ghost Hand. 

 NOTE - When you do head back through to Sector 7 (the next screen), Aeris
        will leave your party for a while. Any Materia she may be carrying at 
        the time will be deposited back into your stock, so you don't need to 
        worry about that, however you do want to replace her Mythril Armlet 
        with something less worthy; you'll need the Mythril Armlet for Barret.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.05 B - Sector 7 Slums Revisited  (“In my veins courses the blood of the
                                          ancients. I am one of the rightful
                                                       heirs to this planet!”)

+-----------------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                               >  ENEMIES:                  <
|                NOTE ON ENEMIES:               >           [AERO COMBATANT] <
|                                               >                            <
| The Aero Combatant has a decent amount of HP, > ------Lv: [------------11] <
| and when they are first hit they have a 50/50 > ------HP: [-----------190] <
| chance of falling to the ground. When they do > -----EXP: [------------40] <
| their magic defence will double, so just rely > ------AP: [-------------4] <
| on physical attacks from that point onwards.  > -----GIL: [-----------110] <
|                                               > ---STEAL: [--------Potion] <
|                                               > ----DROP: [--------Potion] <
|                                               > -NULLIFY: [-----------ERT] <
|                                               > --DOUBLE: [------WND--GRV] <
+-----------------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Boss - Turks: Reno Lv 17


  After some short events have played out, you'll regain control of Cloud. 
Talk to the guy with grey hair to stock up on a few Hypers and Tranquilizers 
if you wish, then save.

We won’t be able to revisit the slums to the left so we have no choice but to 
ascend the support tower. Along the way you'll fight Aero Combatants, they 
have a decent amount of HP. You can also talk to the other Avalanche members 
as you climb the structure.

Once at the top, you'll have a brief opportunity to equip your characters. I 
suggest you make use of it. After equipping Barret with the Mythril Armlet, 
give him a Hyper and then set up you Materia something like this:

 Cloud  - Lv 14 - All=Restore, Fire, Steal
 Barret - Lv 12 - Ice, Lightning, Cover
 Tifa   - Lv 13 - Ice, Restore, Lightning

Use the 'All Trick' to heal up Cloud and Tifa (In case you've forgotten how 
to do this, go into 'Magic' in the menus then go to use Cloud's Cure, and 
before selecting a party member press R1 to select everybody simultaneously). 
Note that the following boss is strong against Lighting so we won’t be using 
it, I've only equipped it for the AP.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ______________________________________________   ____________ __________  *
* |                                              | |            |          | *
* |                  TURKS  01                   | |    BOSS    |  RENO I  | *
* |                                              | | BATTLE: 04 |          | *
* |______________________________________________| |____________|__________| *
*                                                  |            |          | *
* This boss isn't too hard, as long as you know    | -------Lv: | 17------ | *
* what you're doing. Reno will use some fairly     | -------HP: | 1000---- | *
* strong attacks, if one of your players gets      | ------EXP: | 290----- | *
* Paralyzed then there's not much you can do but   | -------AP: | 22------ | *
* with that person but wait until they have        | ------GIL: | 500----- | *
* recovered. Don't use Bolt, it will only do half  | -----DROP: | ETHER--- | *
* its normal damage, just use Fire and Ice and of  | --NULLIFY: | GRV----- | *
* course your Limit Breaks. When he uses Pyramid   | ----HALVE: | LHT----- | *
* on you the afflicted player will effectively be  |_______________________| *
* out of the battle. The way to cure the afflicted                           *
* player is to have an ally attack that player as to remove the pyramid. You *
* shouldn't struggle with Reno, Once he's had enough he'll do a runner from  *
* the battle.                                                                *
*                                                                            *
*  NOTE - If all three characters are inflicted with Pyramid, it's game      *
*         over, so watch out!                                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the fight we'll have to talk to Tifa, then after an animated scene 
followed by an amount of dialogue, we'll eventually regain control of Cloud 
again (I'd be worried if we didn't).

We'll grab the yellow Materia you saw in the previous screen a little later 
on. Head south for now, and after a moment where Cloud remembers something 
that Sephiroth once said, Tifa & Barret will join you. Equip an All=Ice 
combo. If you really want to grab that command Materia now, by all means do 
so, otherwise make your way back to Sector 5 Slums.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.05 C - I Hope Marlene's Alright   (“Oh yeah? Well to me it looks like a 
                                                  golden shiny wire of hope.”)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [HEDGEHOG PIE] [WHOLE EATER] [       HELL HOUSE] [         VICE] <
>                                                                            <
> ------Lv: [-----------6] [----------9] [---------------11] [------------7] <
> ------HP: [----------40] [---------72] [--------------450] [-----------68] <
> ------MP: [----------52] [-----------] [-----------------] [-------------] <
> -----EXP: [----------20] [---------24] [---------------44] [-----------24] <
> ------AP: [-----------3] [----------2] [----------------6] [------------3] <
> -----GIL: [----------25] [---------70] [--------------250] [-----------80] <
> ---STEAL: [-------Ether] [-----Potion] [-----------------] [--Speed Drink] <
> ---MORPH: [-------Ether] [-----Potion] [-----------Potion] [-------Potion] <
> ----DROP: [------Potion] [-----------] [Hi-Potion, Potion] [-------Potion] <
> --DOUBLE: [---------ICE] [-----------] [-----------------] [-------------] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| You have fought all of these enemies before, but now you have the Steal    |
| Materia, so try to steal a few Speed Drinks from the Vice as this is the   |
| only way to inflict Haste on yourselves at this stage in the game.         |
+----------------------------------------------------------------------------+

--Items   - Turbo Ether, Ether, Sense Materia
--Extra   - Batteries x 3
                                                       

  If you had left that 5 gil in the chest from before then you can revisit 
the boys room to receive a [TURBO ETHER]. Examine the Turtle Paradise poster 
now if you didn't previously. Then head over To Aeris's house, having a quick 
save along the way.

When you enter (Oh God, the music), you'll have to listen to Elmyra's story, 
then eventually you can control Cloud. Head upstairs and talk to Barret (Best 
Bromance - choose option 1, “I don't know”). You can rest here for free if 
you like, just run over to the bed you slept in before. Then head outside and 
Tifa will suggest heading over to the Wall Market.

If you encounter the Vice be sure to steal from them. If you didn't pick it 
up earlier, now is the time to pick up the [SENSE MATERIA] from the park. 
Note that once you have sensed an enemy during a battle you won't need to 
sense it a second time. Just make sure that the Status Bar is open (Select) 
and you'll be able to see an enemies remaining HP.

When you return to Wall Market you'll notice that peoples disposition towards 
you will have changed. The stunt you played before has earned you a bit of a 
reputation! The Materia Shop is now open, but unless you're wanting to buy 
another Cover Materia then there's really nothing worth going in there for. 
My advice is to buy a 2nd piece, as the effects stack against each other, but 
it's up to you!

Head up to the Weapon Shop again and this time talk to the guy on the left. 
He'll ask you if you want to buy some batteries - buy them! You won’t be able 
to progress otherwise.

As you head north towards Don's mansion you will be beckoned by a bunch of 
kids. If you didn't pick up the Phoenix Down from earlier because Cloud was 
chosen by the Don then you can go and grab it now. Head into the mansion, up 
the stairs and into the room on the right. If you were then to head down the 
long flight of stairs once more, you could engage in some optional dialogue. 
Head to the eastern dead-end that the kids were mentioning when you're ready.

After hearing Barret's famous Shiny Golden Wire speech, you'll be able to 
climb this wire (which wasn't there before btw). When you get to the top make 
your way over to the lit area on the bottom right. Insert the battery to make 
the propeller blade start to spin, once it has stopped you can climb up it. 
Place the second battery at the top also.

This next bit can be a little bit tricky, keep climbing until you come to a 
swinging rod. You have to time it so that you push the action button at the 
exact moment the rod touches the other object of similar colour to the left 
(or just slightly before). Once across, you can make your way up to the next 
screen.

Before heading all the way up here, follow the rope back down to the third 
battery slot to receive an [ETHER]. Head back down to the previous screen to 
do the whole rod swinging thing again, once you've completely ascended you'll 
finally arrive at the Shinra HQ!


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.06} - Shinra HQ                                                        |
|                                                                            |
| ITEMS:                                                                     |
|       |_|Elixir            |_|Ether               |_|Potion                |
|       |_|Elemental Materia |_|Poison Materia      |_|Potion                |
|       |_|Star Pendant      |_|Enemy Skill Materia |_|Mythril Armlet (Boss) |
|       |_|Four Slots        |_|Talisman (Boss)     |_|Protect Vest (Boss)   |
|       |_|All Materia       |_|Potion              |_|Star Pendant (Boss)   |
|       |_|Phoenix Down      |_|Potion                                       |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.06 A - Fight or Flight of Stairs (“The Promised Land will soon be ours.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES: [GRENADE                                                         <
>                COMBATANT] [ MIGHTY GRUNT] [  SWORD DANCE] [HAMMER BLASTER] <
>                                                                            <
> ------Lv: [-----------10] [-----------12] [-----------11] [------------12] <
> ------HP: [----------130] [----------230] [----------160] [-----------210] <
> -----EXP: [-----------42] [-----------50] [-----------39] [------------43] <
> ------AP: [------------4] [------------5] [------------6] [-------------5] <
> -----GIL: [-----------72] [-----------98] [-----------90] [------------80] <
> -STEAL 1: [-Tranquilizer] [-Tranquilizer] [--------Hyper] [---Echo Screen] <
> -STEAL 2: [-------------] [------Grenade] [-------------] [--------------] <
> ----DROP: [------Grenade] [-Tranquilizer] [----Loco Weed] [----Loco Weed]] <
> -NULLIFY: [-------------] [-------------] [----------ERT] [--------------] <
> --DOUBLE: [-------------] [-------------] [-------------] [-----------LHT] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Hammer Blaster can inflict a nasty Status on you, Confusion, but they  |
| can also be taken out with one Bolt blast. Sword Dance can inflict Fury    |
| on you aswell which could save on a few Hypers. Try to steal a few from    |
| them, also, aswell as some Echo Screens from the Hammer Blaster.           |
|                                                                            |
|  NOTE - Try to get at least one Loco Weed from the Sword Dance as it'll    |
|         help out for one battle. Just remember, if you steal from an enemy |
|         then it won't drop an item.                                        |
|                                                                            |
+----------------------------------------------------------------------------+

--Items - Elixir, Elemental Materia, Star Pendant, Four Slots, All Materia, 
          Phoenix Down, Ether
--Extra - Turtle Paradise Poster #2, Keycard 60, Keycard 62, Keycard 65, 
          A Coupon, B Coupon, C Coupon, Midgar Parts x 5, Keycard 66


  When you first arrive at the Shinra's HQ you'll have the option to bust in 
guns blazin', or sneak in through the back. Obviously you know which my 
choice is gonna be, I'm looking on getting some Tifa kills with the 
All=Lightning combo at this point, so I'm bustin in through the front. You'll 
be able to come back for the item in the back entrance later on.

 NOTE - Your choice here will not affect Tifa's or Barret's affection towards 
        you. Also, if you choose one route, you can still opt to change your 
        mind.

The Back Entrance.

 Head left, you have a long climb ahead of you. Just after half way up the 
 tremendously long stair case you'll come across an [Elixir] for you 
 troubles. When you (finally) get to the top, you'll have to fight 3 Mighty 
 Grunts in order to obtain the Keycard 60.

The Front Entrance.

 As you enter, you'll have defeat a few Grenade Combatants. Once they're out 
 of the way, head north west on the 1st Floor to the big billboard to read 
 the [Turtle Paradise Poster #2]. Then, head up to the 2nd Floor and into 
 the shop to stock up on a few Eyedrops (I bought 8). You won’t be able to 
 open those chests just yet, but you can watch a few promotional Shinra vids 
 from the terminals to the left.

 There is nothing on the 3rd Floor, so just head into the lifts. On your way 
 up you'll have to fight a number of enemies until you finally reach the 59th 
 Floor, where you'll then have to kill 3 x Mighty Grunts for the Keycard 60.

Whichever path you took, consider now tracing back to the other path; if you 
bust your way in all guns blazin', you could now head down the huge staircase 
on the left if you wanted to for the Elixir roughly half way down (it's 
quicker to double back once you've obtained it).

If you’d sneaked in through the back entrance then at this point you are 
really going to want to head back down to the 1st floor in the elevator to 
visit the shop for a few Eyedrops, but more importantly the Billboard on the 
1st Floor for the Turtle Paradise Poster #2.

 NOTE - This Turtle Paradise Poster is permanently missable! Don't worry
        if you did miss it here, as you will get one more chance in the game 
        to examine it. This won’t be until much, much later on though.

 Shinra HQ - 60th Floor:

We now have a series of floors we must ascend by finding their corresponding 
Key cards on the floors below them. Whilst on the 60th Floor, you will have 2 
sets of guards that you must navigate past. It's simple enough to work out. 
If you get caught you will have to fight them, and if you get caught 4 times 
then they will have vanished completely after the battle (unfortunately). Now 
Head up to the 61st Floor.

 Shinra HQ - 61st Floor:

All you have to do here is talk to the guy walking around in the grey suit. 
Simply choose dialogue option 2 and he'll give you Keycard 62.

 Shinra HQ - 62nd Floor:

There is a highly missable piece of Materia here, so head back to the 1st 
floor and save your game. Then head back up to the 62nd Floor and talk to the 
Mayor on the left side to engage him in a quiz. Guess right and he'll give 
you Keycard 65. Guess right on the 1st try then he'll throw in the highly 
under-rated [ELEMENTAL MATERIA]. The answer changes from game to game so if 
you don't guess correctly on your first try then just keep guessing until 
you've got the right answer, then reload your save. You WILL be thankful you 
did this. I'll explain the most proficient ways of using the Elemental 
Materia a little later on (when we obtain the Choco/Mog Materia).

 NOTE - There is a way to know the password on the first try. Go to the upper-
        right room (Space Dev. Research Library) and check the middle left 
        bookshelf. if the file is :
          2 Economic Report: Space Dev Program      Password  BEST
          1 Result of failed space mission “YA-79”  Password  KING
          1 Breakdown of SOLDIER members by class   Password  BOMB
         10 New plans for urban planning            Password  MAKO
                                                Thanks to BrutalAl on this one

 Shinra HQ - 63rd Floor:

The next two floors are optional but I highly recommend that you don't skip 
them as you'll being missing out otherwise. Examine the terminal on the right 
to start a Mini-Game of sorts. You have three doors to open and three items 
to obtain. If you mess up you can reset the doors by using the terminal to 
try again.

First head all the way east then north round to the upper most door. Open it, 
from there you should be able to get into the western most room by opening 
one more door. Pick up Coupon A which can be exchanged for the [STAR PENDANT] 
(don't exchange it just yet).

Then head into the air-duct and make you way east and then north to bring you 
out at the eastern room containing Coupon B which can be exchanged for the 
[FOUR SLOTS]. Head out of this room and open your last door for Coupon C 
which can be exchanged for the [ALL MATERIA].

Now head back into the air-duct and this time take the route back to the 
terminal. Here you can exchange your Coupons for their prizes. My suggestion 
is to give Cloud the second All combined with Restore so we don't have to 
keep swapping our Materia around every time we want do the 'All Trick'. Also, 
Four Slots is a piece of armour that has (you guessed it) four Materia slots, 
but also has low defence stats. The Star Pendant can be equipped as an 
accessory which can protect you from Poison, this will help a little later. 
Equip it to Cloud, if you wish.

 Shinra HQ - 64th Floor

Not much to do here. You can head to the left to rest up for free, just 
remember that you may need to give someone a Hyper if you're Limit Training 
them as resting will cure you of Fury Status. Save if you wish, then head to 
the northern room with all of the lockers in. Search the southern strip for a 
[PHOENIX DOWN], the middle strip for an [ETHER] and the northern strip for a 
Megaphone that Cloud has no use for at this moment in time.

 NOTE - *Make sure* to try to use the vending machine in the gym. Bang on it 
        if you have to, nothing will come out of it, yet..... (but do bang 
        on it)

 Shinra HQ - 65th Floor

You can encounter enemies here by the way. Dotted around the room are several 
chests, only one will be open at a time (at random). Once you've found the 
unlocked chest, take its contents to the middle room where you will be able 
to place it down, thereby opening up another chest. Repeat this process until 
all but one piece has been placed (because there is no Sector 7 anymore), and 
the chest by the stairs will unlock granting us the Keycard 66. 

 Shinra HQ - 66th Floor

Here you are required to spy on a meeting. Head over to the toilet cubicles 
at the top left of the screen and examine one of the cubicles to climb up. 
Crawl down the shaft to eves-drop on President Shinra's meeting. Here is 
where we first meet Professor Hojo and also learn the name of Aeris's 
biological mother, Ifalna. Once the meeting has finished follow Hojo up to 
the next floor and into his lab.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.06 B - Hojo's Laboratory   (“They called themselves the Cetra and lived 
                                                     thousands of years ago.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                               [WARNING     [LASER      [MACHINE  <
>           [ MOTH SLASHER] [SOLDIER:3RD]     BOARD] +   CANNON] +      GUN] <
>                                                                            <
> ------Lv: [-----------13] [---------13] [------12]   [------8]   [------8] <
> ------HP: [----------260] [--------250] [-----270]   [-----55]   [----155] <
> ------MP: [-------------] [---------40] [--------]   [-------]   [-------] <
> -----EXP: [-----------46] [---------54] [------38]   [------5]   [------5] <
> ------AP: [------------5] [----------6] [-------4]   [------4]   [------4] <
> -----GIL: [-----------75] [--------116] [------75]   [-------]   [-------] <
> ---STEAL: [Carbon Bangle] [---Hardedge] [--------]   [-------]   [-------] <
> ----DROP: [-------------] [--Loco Weed] [--------]   [-------]   [-------] <
> -NULLIFY: [-------------] [-----------] [-----LHT]   [-------]   [-------] <
> --DOUBLE: [----------LHT] [--------FRE] [--------]   [----LHT]   [----LHT] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Change to an All=Fire set-up here and make sure to try and steal a Carbon  |
| Bangle or 3 from the Moth Slasher, and 1 Hardedge from the SOLDIER:3rd     |
| (this can be easier said than done). Don't cast Bolt on the Warning Board  |
| either, however the Laser Cannon and the Machine Gun it spawns are weak    |
| against lightning.                                                         |
+----------------------------------------------------------------------------+

--Items - Poison Materia, Enemy Skill Materia, Potion x 4
--Boss  - Sample:H0512 Lv 19 (Talisman) + Sample:H0512 Opt Lv 7 x 3
--Extra - Mythril Armlet (recruit equipment), Sense Materia (recruit 
          equipment), All Materia (recruit equipment), Fire Materia (recruit 
          equipment), Keycard 68


  When you make your way up to the new floor, it would be advisable at this 
point to battle around for a bit to try and steal 3 Carbon Bangles from the 
Moth Slashers. Equip your new armour, then head west and after hiding from 
Hojo, Cloud will examine the nearby tank to see some weird creature named 
Jenova incubating inside. 

Once you have regained control of Cloud, head north to find a chest 
containing the [POISON MATERIA] and a save point. One of your teammates is 
going to have to leave us in just a sec so decide now which one you want that 
to be (Best Bromance - choose Barret) and remove any good armour and Materia 
that they have. Heal up, then make your way into the lift.

Once you've reached the top you'll engage in some conflict with Hojo, then 
you'll be able to name a new character [RED XIII]. Without much of a chance 
to set up you'll be flung into a boss battle!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                ____________ ______________ ______________  *
* This Boss will most likely    |            |              |              | *
* use his Shady Breath in order |    BOSS    | SAMPLE:H0512 | SAMPLE:H0512 | *
* to inflict you with Poison.   | BATTLE: 05 |              |   OPT X 3    | *
* This shouldn't be too much of |____________|______________|______________| *
* a problem. If you'd equipped  |            |              |              | *
* the Star Pendant to Cloud     | -------Lv: | 19---------- | 7----------- | *
* that you obtained earlier     | -------HP: | 1000-------- | 300--------- | *
* from the 63rd Floor then he   | -------MP: | 120--------- | 48---------- | *
* won’t be affected by the      | ------EXP: | 300--------- | 20---------- | *
* Poison Status. You don't have | -------AP: | 30---------- | 2----------- | *
* to kill the smaller samples;  | ------GIL: | 250--------- | ------------ | *
* once the main foe at the back | -----DROP: | Talisman---- | ------------ | *
* is destroyed then all the     | ---ABSORB: | PSN--------- | ------------ | *
* rest shall follow. You can    | --NULLIFY: | GRV--------- | ERT--------- | *
* however kill the little       | ----HALVE: | LHT--------- | ------------ | *
* critters if you like for a    |__________________________________________| *
* small amount of extra EXP and                                              *
* AP. The main Boss will revive them straight away initially, but he will    *
* eventually run out of MP and when he does it'll just be him left. Don't    *
* use Poison on him. Once he is done for you shall receive the [TALISMAN].   *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the battle you shall get an opportunity to arrange the characters that 
you would like to have in your party. I decided to have Barret and Red XIII 
(Best Bromance - choose the same party members), so first I put Tifa in party 
then I used the 'Remove All' option (from the 'Arrange' tab in 'Materia'), 
then I exchanged her armour and removed her accessory. Once Red XIII and 
Barret were loaded with the best equipment, I set up my Materia with the 
following:

 1) Cloud - Lv 15 (Front)

     Buster Sword  - All=Restore
     Carbon Bangle - Fire, Lightning, Steal
     Star Pendant

 2) Barret - Lv 14 (Front)

     Assault Gun   - All=Fire
     Carbon Bangle - Elemental=Poison, Ice
     Talisman

 3) Red XIII - Lv 15 (Front)

     Mythril Clip - All=Lightning, Sense
     Four Slots   - Restore, Ice, Cover, Cover 

 NOTE - Equipping the Elemental combo onto a character's armour will have a
        different affect to placing it on a characters weapon. This doesn't 
        matter for now, I just thought I'd mention it. I'm only equipping 
        Elemental now as so that it starts receiving AP. More Elemental 
        details on the way. Also note that Red XIII came with an All, so we 
        can now have one on each character!

GRAB THAT MATERIA! Pick up the [ENEMY SKILL MATERIA] that you see in the test 
chamber. You don't need to worry about equipping this just yet, I'll explain 
what it's all about in a short while (Enemy Skill does not gain AP!).

   RED XIII                                                                   
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  SLED FANG                      | 2-1  BLOOD FANG                  |  
  |      (default)                      |      (72 kills)                  |  
  |                                     |                                  |  
  |   Attacks one opponent              |   Attacks and drains the HP/MP   |  
  |                                     |   from one opponent              |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  LUNATIC HIGH                   | 2-2  STARDUST RAY                |  
  |      (use 1-1 8 times)              |      (use 2-1 7 times)           |  
  |                                     |                                  |  
  |   Casts [Haste] and raises          |    Attacks all opponents         |  
  |   “Defence %” for all allies        |                                  |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  HOWLING MOON                   | 4 - COSMO MEMORY                 |  
  |      (144 kills)                    |                                  |  
  |                                     |   Attacks all opponents          |  
  |   Begins fighting wildly            |                                  |  
  |                                     | Use the item Cosmo Memory        |  
  |`````````````````````````````````````|                                  |  
  | 3-2  EARTH RAVE                     | Found on Disk 1 in Nibelheim     |  
  |      (use 3-1 6 times)              | in the Shinra mansion by opening |  
  |                                     | the safe on the 2nd floor        |  
  |   Attacks all opponents             |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  

Battle around for a little while until you encounter SOLDIER:3rd. You are 
going to want to try to steal a weapon for Cloud - the Hardedge from them, 
although it can be notoriously hard to do so. It took me roughly 10 minutes! 
Try to get a few uses of Red XIII's 1-1 while your here, if you can.

Head south from where you picked up the Enemy Skill to find a set of stairs 
leading to 2 [POTIONS]. You can talk to the chap in the Control Centre for 
the Keycard 68. Head back down the stairs and then to the right to find 
another 2 [POTIONS]. 

Now head back to the main elevator shaft, remembering to equip Cloud's 
Hardedge if you managed to obtain one. Also un-equip any armour/accessories  
you have equipped on Red or Barret. We're about to run into a small bit of 
bother!

 NOTE - You won’t be able to encounter the enemies that drop the Carbon Bangle
        and the Hardedge past this point.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.06 C - Escaping From Shinra  (“A little fear will control the minds of
                                                         the common people.”)

+------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                  >  ENEMIES:                                               <
| NOTE ON ENEMIES: >           [VARGID POLICE] [   BRAIN POD] [      ZENENE] <
|                  >                                                         <
| Make sure to     > ------Lv: [------------9] [----------15] [----------14] <
| have a Star      > ------HP: [----------140] [---------240] [---------250] <
| Pendant          > ------MP: [-----------28] [----------46] [----------93] <
| equipped, and    > -----EXP: [-----------44] [----------52] [----------58] <
| make sure *not*  > ------AP: [------------7] [-----------6] [-----------6] <
| to have on       > -----GIL: [-----------40] [----------95] [----------60] <
| All=Fire. The    > ---STEAL: [-Tranquilizer] [----Antidote] [Deadly Waste] <
| Zenene and the   > --DROP 1: [-Phoenix Down] [Deadly Waste] [-------Ether] <
| Brain Pod can    > --ABSORB: [-------------] [----PSN--RES] [----PSN--RES] <
| both be damaged  > -NULLIFY: [-------------] [---------ERT] [------------] <
| by using Cure    > ---HALVE: [-------------] [------------] [---------FRE] <
| on them seeing   > --DOUBLE: [-------------] [---------HLY] [---------HLY] <
| as they are      #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
| Zombie based                                                               |
| creatures. Also, having Elemental=Poison on someones Armour will help.     |
+----------------------------------------------------------------------------+

--Boss - Hundred Gunner Lv 18 + Heli Gunner Lv 19 (Mythril Armlet),
         Rufus Lv 21 (Protect Vest) + Dark Nation Lv 18,
         Motor Ball Lv 19 (Star Pendant)


  So you've wound up in Shinra's Security cells. Bummer. You can talk to your 
friends here for some (affection) dialogue, then when you're ready you can 
get some shut-eye. (Best Bromance - When talking to Tifa, choose option 2, 
“Kinda Hard”. Then think of Barret first, and Red XIII second)

 NOTE - There is a glitch you can exploit here to raise Tifa's affection 
        towards you indefinitely. See section E.01 B for more details, or use 
        QSI Link [Speed Dating]. Remember, copy Speed Dating into the search 
        field, replacing the [] with {} to jump straight to that relevant 
        section. This does work in the Steam/PS4 versions.

When you awaken you'll notice something weird is going on. Take a look around 
and eventually you'll have to follow RED XIII out of the cells. Set up your 
new party with the best equipment and give both girls the All=Ice combo, not 
forgetting to give Hypers out to those who are Limit Leveling!

Make your way round to Hojo's lab to find out the possible cause for all the 
weirdness. Head to the northern lift. Follow the trail of blood all the way 
to the 69th Floor where you can save; I recommend doing so. Also, replace 
Tifa's Carbon Bangle with something else before moving up to the 70th Floor.

 NOTE - When we continue on all of our HP & MP will be restored.

Head upstairs to find a few shocking revelations and then head through the 
northern door. Eventually you will have the option to remove all of Cloud and 
Tifa's Materia. Select yes, give Barret the Carbon Bangle then consider the 
following set up (And yes I am equipping certain Materias just for the sake 
of equipping them, like Enemy Skill):

 1) Aeris - Lv 12 (Front)

     Striking Staff - All=Restore, Sense, Steal
     Carbon Bangle  - Lightning, Poison, Enemy Skill
     Talisman

 2) Barret - Lv 14 (Back)

     Assault Gun   - Elemental=Lightning
     Carbon Bangle - All=Ice, Fire 

 3) Red XIII - Lv 15 (Front)

     Mythril Clip  - All=Restore, Sense
     Carbon Bangle - Ice, Fire, Cover
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ELEMENTAL MATERIA                                              [
]                                                                            [
] It is crucial to point out that I have equipped Barret with the            [
] Elemental=Lightning combo on his weapon and not his armour. The following  [
] few Bosses are weak vs Lightning attacks and with this combo attached to   [
] Barret's weapon it will make his attacks lightning based hitting for extra [
] damage. If you had attached it to his armour by mistake then he would be   [
] defending from Lightning based attacks which would be pointless at this    [
] stage.                                                                     [
]____________________________________________________________________________[

Depending on where you are with your Limit Breaks and how many Hypers you 
have remaining, you may want to give Barret and/or Red XIII one to get a few 
uses from their Limits. When you're ready, head over to the elevators to 
engage in not one but two Boss battles! (Even though the battle music 
suggests otherwise...)

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                   ____________ _________ ________________  *
* Ok, so you'll have to defeat     |            |         |                | *
* these robots one after the       |    BOSS    | HUNDRED |      HELI      | *
* other. The main thing to point   | BATTLE: 06 | GUNNER  |     GUNNER     | *
* out about them is that only long |____________|_________|________________| *
* range weapons can attack them,   |            |         |                | *
* this means Barret! If you have   | -------Lv: | 18----- | 19------------ | *
* the Elemental=Lightning combo on | -------HP: | 1600--- | 1000---------- | *
* his weapon then he should be     | ------EXP: | 330---- | 250----------- | *
* able to plough through these     | -------AP: | 35----- | 25------------ | *
* sucka's with ease. Also Remember | ------GIL: | 300---- | 200----------- | *
* that if you need to heal just 1  | -----DROP: | ------- | Mythril Armlet | *
* player you can negate the All's  | --NULLIFY: | ------- | ERT----------- | *
* effect with R1. Have Aeris cast  | ----HALVE: | GRV---- | -------------- | *
* Bolt and Red XIII cast Ice/Fire  | ---DOUBLE: | LHT---- | LHT--WND------ | *
* while Barret just attacks until  |_______________________________________| *
* Hundred gunner is no more, then                                            *
* Heli Gunner will rear its ugly machine butt!                               *
*                                                                            *
*  NOTE - Don't forget you can sense the enemy to see their remaining HP, so *
*         long as you have the status bar open (with select).                *
*                                                                            *
* This Boss has less HP but can inflict a few Status changes to you. He's    *
* still fairly easy though, take care of him in the same fashion as you did  *
* the Hundred Gunner and hopefully you'll get a few uses of Red XIII's       *
* Limits along the way (provided you gave him a Hyper earlier). You'll be    *
* rewarded with a [MYTHRIL ARMLET] when you're done.                         *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

As soon as this battle has finished you'll be back with Cloud and Rufus. 
Press Sq when prompted to remove everyone's Materia, then set Cloud up with 
something like this:

 1) Cloud - Lv 15 (Front)

     Hardedge      - All=Poison, Restore, Ice
     Carbon Bangle - Elemental=Lightning, Fire
     Star Pendant

And without further ado, we have another Boss battle:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                ____________ ______________ ______________  *
* As soon as the battle begins  |            |              |              | *
* cast Bio and hopefully you'll |    BOSS    |    RUFUS     | DARK NATION  | *
* inflict Rufus with Poison.    | BATTLE: 07 |              |              | *
* His companion, Dark Nation,   |____________|______________|______________| *
* can cast some rather annoying |            |              |              | *
* spells, namely Barrier and    | -------Lv: | 21---------- | 18---------- | *
* MBarrier which will half the  | -------HP: | 500--------- | 140--------- | *
* damage of your physical and   | -------MP: | ------------ | 80---------- | *
* magical attacks respectively. | ------EXP: | 240--------- | 70---------- | *
* If you had equipped           | -------AP: | 35---------- | 7----------- | *
* Elemental=Lightning on your   | ------GIL: | 400--------- | 250--------- | *
* armour then you will half the | -----DROP: | Protect Vest | Guard Source | *
* damage you take from Dark     | --NULLIFY: | GRV--------- | ------------ | *
* Nation's Bolt attack. Just    |__________________________________________| *
* like with Sample:H0512                                                     *
* earlier we don't have to kill the main Boss's companion, but we will gain  *
* extra EXP, AP and gil if we do, not to mention a Guard Source. Rufus       *
* himself is really easy and once you have weakened him enough he'll flee    *
* from the battle leaving behind a [PROTECT VEST] for you.                   *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

As soon as the battle is done head back down to the 69th Floor. Save if you 
wish then talk to Tifa to make our POV change to our other team. After a cool 
FMV you'll have an opportunity to swing your sword about a bit, and set up a 
party. I went with:

 1) Cloud - Lv 16 (Back)

     Hardedge      - All=Restore, Lightning, Ice
     Carbon Bangle - Elemental=Fire, Enemy Skill
     Star Pendant

 2) Barret - Lv 14 (Front)

     Assault Gun   - All=Restore         
     Carbon Bangle - All=Fire, Steal
     Talisman

 3) Red XIII - Lv 15 (Back)

     Mythril Clip  - Lightning, Ice, Sense
     Carbon Bangle - Poison, Sense, Cover, Cover
     Protect Vest

I have set up my party in the reverse of their normal rows for this fight for 
reasons that'll make sense in just a sec, for now we have a Mini-Game to play!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - G-BIKE MINI GAME                                               [
]                                                                            [
] Ahh, I can still remember playing this for the first time roughly 18 years [
] ago. O.k., so there are going to be two types of bikers that are going to  [
] try to attack your blue truck that has your companions in, and the more    [
] health taken out of the truck the less health your players will have going [
] into the Boss battle at the end (ha ha at Red XIII's Pic). Press Sq to     [
] swing to the left and O to swing to the right. Sounds simple enough,       [
] right?                                                                     [
]                                                                            [
] Orange Bike - The easier of the two. These bikes have a fairly predictable [
]               pattern and shouldn't be too difficult for you to take out,  [
]               you just have to time you swings right.                      [
]                                                                            [
] Red Bike - These are the bikes that will cause you problems. Instead of    [
]            attacking your blue truck, these bikers will draw you away from [
]            your comrades, and while you’re busy trying to take out the red [
]            bikes the orange bikes will sneak up without you noticing. Just [
]            stay by you team, let the bikes come to you.                    [
]                                                                            [
] Blue Bike - These only appear on the Steam/PS4 version, and appear to act  [
]             identical to the orange bikes.                                 [
]                                                                            [
] don't forget you can cause a 'domino affect' by lining them up right. Once [
] you reach the end of the Highway you'll be instantly engaged in a Boss     [
] battle!                                                                    [
]____________________________________________________________________________[

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |               MOTOR BALL               | | BOSS BATTLE: | 08           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* This boss has an incredibly powerful       | ---------Lv: | 19---------- | *
* attack, Rolling Fire which can deliver     | ---------HP: | 2600-------- | *
* roughly 250HP to all allies, so make sure  | ---------MP: | 120--------- | *
* to keep your HP topped up. Your rows will  | --------EXP: | 440--------- | *
* be automatically reversed to whatever you  | ---------AP: | 45---------- | *
* had set them to, which is why I'd advised  | --------GIL: | 350--------- | *
* you to put your characters in the back row | -------DROP: | Star Pendant | *
* earlier. Bolt is your best friend here, so | ----NULLIFY: | GRV--------- | *
* just let Cloud and Red XIII fry the Motor  | ------HALVE: | FRE--------- | *
* Ball while Barret heals the group and then | -----DOUBLE: | LHT--------- | *
* attacks him normally. Don't forget to      |_____________________________| *
* sense him aswell so that you can see his                                   *
* remaining HP. He can deliver a few powerful Fire based moves here, which   *
* is why I'd recommended the Elemental=Fire combo on Cloud's armour. Lastly, *
* don't use Fire based spells as they will inflict 1/2 the normal damage.    *
* Once he's been annihilated you'll be rewarded with the [STAR PENDANT].     *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once you've jumped down to the outskirts of Midgar you'll be able to engage 
in some optional dialogue. When you're ready, go to leave the south screen to 
be prompted to set up a party (Best Bromance - choose Barret & Red XIII). 
When you're ready, head outside to the vast and wonderful World Map!

 NOTES - Very shortly we will gain the ability to swap our players around at
         will, so don't worry trying to decide on the best character to pick 
         just yet.

       - There are two amazing spots in this game for Leveling up our Limit 
         Breaks, the first of which we will be arriving at pretty shortly. 

       - Red XIII's 1-2 Limit is a really effective method to defeating one 
         soon-to-fight mega hard boss, as it will caste Haste and raise the 
         defence of all allies, so try to learn it soon (8 uses of Sled Fang).


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.07} - Kalm                                                             |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Megalixir          |_|Ether              |_|Peacemaker          |
|         |_|Ether              |_|Guard Source       |_|Ether               |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.07 A - Matra Magic (Yes it does deserve its own sub-section!)

     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
     >  ENEMIES:              ***************                           <
     >           [  PROWLER] [ CUSTOM SWEEPER] [KALM FANG] [DEVIL RIDE] <
     >                        ***************                           <
     > ------Lv: [-------12] [-------------15] [-------10] [--------13] <
     > ------HP: [------150] [------------300] [------160] [-------240] <
     > ------MP: [---------] [------------100] [---------] [----------] <
     > -----EXP: [-------55] [-------------63] [-------53] [--------60] <
     > ------AP: [--------5] [--------------7] [--------5] [---------6] <
     > -----GIL: [------160] [------------120] [-------92] [-------100] <
     > ---STEAL: [----Ether] [Atomic Scissors] [----Ether] [-Hi-Potion] <
     > ---MORPH: [Hi-Potion] [-------X-Potion] [Hi-Potion] [-Hi-Potion] <
     > ----DROP: [---Potion] [---------Potion] [---Potion] [----Potion] <
     > --DOUBLE: [---------] [------------LHT] [------FRE] [----------] <
     > -E-SKILL: [---------] [----MATRA MAGIC] [---------] [----------] <
+----#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#----+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| While you are engaging the Custom sweeper you are going to want to steal   |
| the Atomic Scissors from it whilst waiting for it to cast Matra Magic.     |
| This weapon for Barret will save you 1400 gil and at the same time it'll   |
| sell for 700 gil should you wish to stock up on a few. Other than that,    |
| watch out for the prowler; if it steals from you then make sure to kill it |
| before it can run away.                                                    |
+----------------------------------------------------------------------------+


  Now the we have access to the World Map, now we can truly feel as though we 
are playing a vintage Final Fantasy game. Up until now the game has been 
fairly linear, it's about to massively open itself up! I have designed a map 
of every part of the World Map, visit section F.01 for a map of the continent 
you're on!

3 things to point out about the World Map:

 1 - You can save at any point whilst on the World Map.
 2 - Press Select once to bring up the Mini Map, press Select again to bring
     up the Full Map.
 3 - Pressing R1/L1 will rotate your camera's view of the map. Pressing R2 
     will change the camera back to the annoying overhead view.

Our next destination, Kalm, is east north-east from Midgar. Equip an All=Fire 
combo for the Kalm Fangs and an All=Lightning combo for the Custom Sweeper, 
also make sure to equip the Enemy Skill Materia and then battle around until 
you engage with the Custom Sweeper!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ENEMY SKILL                                                    [
]                                                                            [
] Probably one of the most diverse pieces of Materia in the whole game, the  [
] Enemy Skill will allow you to learn certain moves that the enemies can     [
] cast. The player must survive the move and the battle must be won in order [
] for the skill to be learned. There are 24 moves to obtain in total, two of [
] which are permanently missable (Trine and Pandora's Box). There are 4      [
] Enemy Skill Materias to collect and only one needs to be filled in order   [
] to achieve the Materia Overlord Achievement, however I highly recommend    [
] that you set your sights on filling all 4 pieces up. Some of the moves     [
] that you can learn can be incredibly useful, like for example, Matra       [
] Magic!                                                                     [
]                                                                            [
] Matra Magic will be our best friend for now, it does non-elemental damage  [
] to all foes for 8MP! Nice! Eventually it'll become obsolete as we obtain   [
] bigger and badder Enemy Skills, but for now it'll do just nicely.          [
]____________________________________________________________________________[

So, you've learned the Enemy Skill Matra Magic and you've stolen the Atomic 
Scissors (which isn't long range btw), and now you're ready to head to Kalm. 
There are just 2 more points and a Side Note to mention before concluding 
this incredibly short mini sub-section:

 1 - I feel as though now is a good time to slow the battle speed down a
     little bit. our characters are starting to level up nicely which means
     their ATB gauge will start filling up quicker. We can afford to bring
     the Battle Speed down to roughly 3/5's maybe slightly quicker.
     Reason being, we don't want the enemies to overtake us when we hesitate.

 2 - You'll have picked up a Guard Source along the way whilst in the Shinra
     building. This is an item that will permanently increase one of your
     stats! Most people whack these straight onto Cloud, my suggestion
     however is to leave every single one of these 'sources' that you find 
     until you get to a certain point, deep into the game (and the Ocean), 
     The Sunken Gelnika!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - UNDERSTANDING WHAT THE STATS MEAN                              [
]                                                                            [
] Go into 'Status' in the main menu to view your stats. I've been using      [
] these stats to help me decide on my battle plans so far. Here is what they [
] mean:                                                                      [
]                                                                            [
] Strength - The higher your Strength stat the more damage you will deliver  [
]            from your physical based attacks. Your Attack stat is directly  [
]            linked to your Strength.                                        [
]                                                                            [
] Dexterity - The higher your Dexterity Stat the quicker your ATB gauge will [
]             fill up. Also, you will be more likely to evade physical       [
]             attacks as your Defence% stat is directly linked to your       [
]             Dexterity and Luck.                                            [
]                                                                            [
] Vitality - The higher your Vitality stat the less damage you will receive  [
]            from physical based attacks. Your Defence stat is directly      [
]            linked to your Vitality.                                        [
]                                                                            [
] Magic - The higher your Magic stat the more damage you will deliver from   [
]         you magical based attacks. Your Magic Attack stat is directly      [
]         linked to your Magic                                               [
]                                                                            [
] Spirit - The higher your Spirit stat the less damage you will receive from [
]          magical based attacks. Your Magic Defence stat is always          [
]          identical to your Spirit.                                         [
]                                                                            [
] Luck - The higher your Luck stat the more likely you are to land a         [
]        critical hit. Also, you will be more likely to evade physical       [
]        attacks as your Defence% stat is directly linked to your Dexterity  [
]        and Luck                                                            [
]                                                                            [
] The are only two stats that aren't directly linked:                        [
]                                                                            [
] Attack% - The higher your Attack% stat the less likely you are to miss     [
]           with your physical based attacks.                                [
]                                                                            [
] Magic Defence% - The higher your Magic Defence% stat the more likely you   [
]                  are to evade magical based attacks.                       [
]                                                                            [
] So, Strength - Luck, our main attributes, are our 'base' stats if you      [
] will. These stats will only increase by Leveling up (usually). Our Attack  [
] - Magic Defence stats are variable based on our weapons and armour. As     [
] your base stats increase, so will the variable stats, of which will also   [
] increase as we obtain better equipment. This doesn't apply to Magic        [
] Defence. For some reason that stat is fixed to our Spirit stat and won’t   [
] budge due to a glitch, which was fixed with the Steam/PS4 release.         [
]                                                                            [
] Lastly, whilst in the Status screen you can toggle through with confirm to [
] see your Elemental and Status strengths' and weaknesses. More on these to  [
] follow.                                                                    [
]____________________________________________________________________________[

Head into Kalm. We can explore around a little later on, for now head into 
the Inn and you'll eventually be venturing inside another flashback!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.07 B - The Nibelheim Incident      (“and not once, did the light in the 
                                                          basement go out...”)
--Items        - Megalixir, Ether x 3, Guard Source, Peacemaker
--Required gil - 4200


  I've decided to keep this section as brief as possible, namely because I 
don't want you to spend too much time reading this guide. I want instead for 
you to immerse yourself in what's taking place; understanding the events that 
unfolded 5 years ago are extremely important to understanding the story as a 
whole. Make sure to pay attention.

After an easy battle you'll wind up in a town called Nibelheim. 

Explore the town if you want, *making sure* to visit Tifa's house. Go into 
her bedroom and interact with the piano you see in the corner to 'jam on it'. 
You can play the following notes:

X, Sq, Tr, R1+Tr, R1+Sq, X, Sq, Tr, R1+X, O, X, Sq, X

Although not much happens now, you will be returning to this piano later 
on.... 
Read a letter from Tifa's desk and check her wardrobe if you want, once 
you've finished exploring the Town head into the Inn to rest.

 NOTE - If you do not jam on Tifa's piano now then you will not be able to 
        obtain a certain valuable item later on!

The next morning you'll venture out to search for the Mako Reactor in Mt. 
Nibel. Along the way you'll run into some misfortune, whilst learning 
something new about Materia. Eventually, you'll reach the reactor. It is here 
that we will first learn the name Professor Gast...

 NOTE - It's worth noting that if you were to take a look through the menus 
        you'd be able to view Sephiroth's stats and Materia, although you 
        wouldn't be able to swap any of it around. You'll also be able to see 
        what Materia Cloud was getting excited about earlier on - the Pre-
        Emptive Materia (which isn't that great to be fair).

Save the game when prompted. Then.....

You'll eventually get to a point where you are required to explore a creepy 
mansion. Look around, eventually you will find a passage that leads to an 
underground tunnel (2nd floor). Here you will find Sephiroth, and he will 
uncover some shocking truths regarding his mother. Then leave the basement.

Once you've awakened, visit Sephiroth in the basement once more. Once he has 
finished, head outside. You shouldn't need to pick up this walkthrough until 
the flashback has finished and you have received the APS system (Best 
Bromance - after the flashback, choose option 1, “Wait a sec”, followed by 
option 1, “Beautiful, just beautiful” when talking to Barret)!


Wow! So now we know why Cloud feels compelled to pursue his old friend and 
now arch-rival, Sephiroth! For us, however it's time to retrieve some items 
and buy some weapons in Kalm!

 NOTE - Make use of the PHS! If you're looking to obtain the Best Bromance 
        Trophy, then you're going to want to place Barret and Red XIII in 
        your party now. Go out to the world map to make use of the PHS system.

Head back into the 2nd Floor of the Inn to find a cabinet on the west side. 
Search it multiple times, and eventually you will be able to obtain the 
[MEGALIXIR] inside.

Now make your way to the next house along on the right. Search underneath the 
stairs on the 1st Floor to find an [ETHER] (Best Bromance - then talk to the 
woman on the left and choose option 2, “You're full of it”, then head 
upstairs and talk to the girl choosing option 1, “Yeah, maybe” (make sure to 
have Barret and Red XIII in your party)).

Search the next house along on the 2nd Floor and you'll find a cabinet 
containing another [ETHER].

In the third house along you'll find a [GUARD SOURCE] in a cabinet on the 2nd 
Floor. Head back down to the 1st Floor and on the left hand side you'll find 
a spiral staircase. Take it to the top to find a [PEACEMAKER], a weapon we 
cannot use just yet. 

Finish of the rounds by grabbing the last [ETHER] from the south eastern 
house on the 1st Floor.

Now to spend some gil. Head up the main set of stairs that you see and enter 
the shop on the left, the Item Shop. I suggest stocking up on 15 Hypers 
amounting to 1500 gil. These will definitely come in handy later on.

Now head to the next shop along, the Materia Shop, and buy yourself:

1 x Earth Materia - 1500 gil
1 x Steal Materia - 1200 gil
1 x Heal  Materia - 1500 gil
            Total - 4200 gil
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ESUNA                                                          [
]                                                                            [
] Whilst Heal at Lv 1 will only cure of the Poison Status, Lv 2 Heal, Esuna, [
] will cure you of any Status! Equip Heal straight away and don't take her   [
] out until she's levelled up. Esuna is crucial to any battle strategy.      [
]____________________________________________________________________________[

You should now head into the Weapon Shop just right of the Materia Shop to 
sell some weapons. You shouldn't need to buy the following:

 1) Mythril Saber for Cloud assuming you were able to steal the Hardedge from 
     the SOLDIER:3rd in the Shinra building.
 2) Cannon Ball for Barret assuming you were able to steal the Atomic Scissors 
     from the Custom Sweeper in Midgar Area
 3) Full Metal Staff for Aeris assuming you were able to steal the Striking 
     Staff from Eligor in the Train Graveyard, and 
 4) Mythril Armlet assuming you were able to steal 3 Carbon Bangles from the
     Moth Slasher in the Shinra building.

The only weapon you won’t have is the Mythril Claw for Tifa, but don't worry, 
we're going to be stealing a much better weapon than that very shortly anyway.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - SELLING UNWANTED WEAPONS & AMOUR                               [
]                                                                            [
] I guess the golden rule here is to NEVER sell anything that has got either [
] a Double or Triple growth stat against it (which we currently don't have). [
] In fact, there are only three points in this game where I feel it is       [
] necessary to sell my inventory, now is one of them. For peace of mind, I   [
] suggest you only ever sell what is recommended in this guide to sell. And  [
] make a fresh Save, aswell. Sell non listed items at your peril.            [
]                                                                            [
] First, go to 'Item', then 'Arrange', then arrange by 'Type'. Next, goto    [
] any shop to sell your items. Sell the following (assuming you've been      [
] following my guide to the letter so far):                                  [
]                                                                            [
] * = Unique item, cannot obtain again                                       [
]                                                                            [
] *Guard Stick    x 1   -   70 gil                                           [
] *Iron Bangle    x All -   80 gil Each (I had 3)                            [
]  Mythril Armlet x All -  175 gil Each (I had 4)                            [
] *Leather Glove  x 1   -   60 gil                                           [
]  Mythril Rod    x 1   -  185 gil                                           [
] *Bronze Bangle  x All -   50 gil Each (I had 4)                            [
] *Titan Bangle   x All -  140 gil Each (I had 3)                            [
]  Star Pendant   x 2   - 2000 gil Each                                      [
]                 Total - 5875 gil                                           [
]                                                                            [
] Note that you **must leave at least two pieces of armour** available for   [
] your players to get changed into whilst you're swapping them around. I     [
] made sure to be left with 1 x Carbon Bangle and 1 x Four Slot in my        [
] inventory. Also, I left Barret's Assault Gun because it is long ranged and [
] we'll need it for later!                                                   [
]                                                                            [
] If you're concerned about not having a full end-game inventory, then only  [
] sell everything that you have more than one of, with the exception of the  [
] Star Pendant which at this stage in the game is only good for selling for  [
] gil. We'll obtain another one soon enough.                                 [
]____________________________________________________________________________[

We're all done with Kalm now, nothing left to do but to set up our team and 
to make our way over to the Chocobo Ranch!


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.08} - Chocobo Ranch & Fort Condor                                      |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Choco/Mog Materia   |_|Tent              |_|Elixir              |
|         |_|Long Range Materia  |_|Mind Source       |_|Hi Potion           |
|         |_|Ether                                                           |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.08 A - Chocobo Ranch (“It's a serpent-like creature over 30 feet tall!!”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:              **********                                          <
>           [ LEVRIKON] [        MU] [ ELFADUNK] [MANDRAGORA] [CHOCOBO Lv13] <
>                        **********                                          <
> ------Lv: [-------14] [--------12] [-------141 [--------10] [----------13] <
> ------HP: [------200] [-------210] [------220] [-------120] [---------130] <
> ------MP: [---------] [--------52] [-------34] [----------] [----------13] <
> -----EXP: [-------65] [--------54] [-------64] [--------55] [----------10] <
> ------AP: [--------7] [---------6] [--------7] [---------6] [-----------1] <
> -----GIL: [------128] [-------130] [------140] [-------135] [-----------1] <
> ---STEAL: [----Ether] [----------] [Hi-Potion] [-Lasan Nut] [------------] <
> ---MORPH: [Hi-Potion] [----------] [---------] [-----Ether] [------------] <
> ----DROP: [Hi-Potion] [-Hi-Potion] [---Potion] [-Lasan Nut] [------------] <
> -E-SKILL: [---------] [L4 SUICIDE] [---------] [----------] [------------] <
>                                                                            <
>            ************  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [CHOCOBO Lv16] <                 NOTE ON ENEMIES:                |
>            ************  <                                                 |
> ------Lv: [----------16] <  Make sure that the person who has the Enemy    |
> ------HP: [---------160] <  Skill Materia equipped is not currently at a   |
> ------MP: [----------16] <  level that is divisible by 4 (i.e. Lv 16).     |
> -----EXP: [----------10] <  When Mu Casts L4 Suicide, any player that is   |
> ------AP: [-----------1] <  Lv 16, Lv 20 etc. will have their health       |
> -----GIL: [-----------1] <  dropped right down to critical, and can also   |
> -E-SKILL: [-CHOCOBUCKLE] <  inflict the Status Small. This can be a very   |
#~~~~~~~~~~~~~~~~~~~~~~~~~~#  useful Enemy Skill to have.                    |
|                                                                            |
| The Elfadunk has a move that can inflict you with Sadness, which is the    |
| opposite of Fury. The Levrikon can inflict Fury, the opposite of Sadness.  |
+----------------------------------------------------------------------------+

--Items        - Choco/Mog Materia
--Required gil - 2500
--Extra        - Chocobo Lure Materia (cost 2000 gil)


  Before heading out, now that we have the ability to change our characters 
around whenever we want using the PHS (provided we are at a save point), I'd 
like to make a quick note regarding the most efficient ways of swapping you 
party around.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - EFFICIENT WAYS OF STRIPPING DOWN A CHARACTER                   [
]                                                                            [
] Before changing a players armour and accessory you're going to want to     [
] explore the quickest way of swapping your Materia around. Some people like [
] to us the 'Remove All' feature, others like to 'Exchange' their Materia    [
] all in one go.                                                             [
]                                                                            [
] For me, I've found that the quickest way is to first 'Arrange' my Materia. [
] Then, I'll select the top-left piece of Materia of the character that I'd  [
] like to swap out, then I'll press R1 to scroll down to an empty inventory  [
] space. Then I'll press O, Right, O, Down, O, Right, O, Down etc. (or X if  [
] I'm playing the PS4 version) until all of my Materia has been removed in   [
] order. Then, pressing Square I'll jump straight over to the Equipment      [
] menu, where I'll remove any Accessory using Triangle and replace the good  [
] Armour with something less fancy.                                          [
]                                                                            [
] This way I can set my new player up with everything that the old player    [
] had in less than 60 sec. I find that the 'Exchange' way of doing it can    [
] sometimes be a little tedious due to the fact that not everyone has the    [
] same amount of Materia Slots. Each to their own, I suppose. I'm sure       [
] you'll find the quickest way that works for you.                           [
]                                                                            [
]  NOTE - Whilst in the PHS menu you can press confirm twice against a       [
]         character to see what equipment and Materia they have on them      [
]         without having to place them in your party. Also, any party member [
]         not in your team will receive 1/2 the amount of EXP that your team [
]         does.                                                              [
]____________________________________________________________________________[

O.K., so we're finally ready to head on. Take a quick look at my set-up, give 
people Hypers that need them and then make your way south-east to the Chocobo 
Ranch:

 1) Cloud - Lv 16 (Front)

     Hardedge      - All=Restore, Sense Steal
     Carbon Bangle - All=Lightning, Heal

 2) Aeris - Lv 13 (Front)

     Striking Staff - Poison, Ice, Fire, Enemy Skill
     Carbon Bangle  - Elemental=Earth, Lightning
     Talisman

 3) Red XIII - Lv 16 (Front)

     Mythril Clip  - All=Fire, Ice
     Four Slots    - Restore, Steal, Cover, Cover
     Protect Vest

 NOTE - There are only certain stages in the game that it is necessary to 
        have Barret in your party to earn the Best Bromance Trophy. This 
        *isn't* one of them.

Along the way you should encounter the Mu. Don't forget to learn the Enemy 
Skill L4 Suicide from him, although it could take a while as it has a 1 in 14 
chance of using it. 

When you get near to the Chocobo ranch you may notice the huge swamp to the 
west; don't venture out into it or you'll be attacked by a giant snake 
(Midgar Zolom)! We are going to have to get across somehow, perhaps a Chocobo 
could get us across? Let's enquire at the Ranch.

 NOTES - When I was roughly 12 years old (1999) I spent ages trying to see if 
         it was possible to dash across the swamp on foot without the Zolom 
         catching me. It is possible. It's incredibly difficult to do however, 
         you have to time your run just when the Solid Snake is all the way 
         over to the left of you. For what it's worth, just catch a Chocobo.

       - The Midgar Zolom has a powerful Enemy Skill called Beta,and is 
         perhaps the strongest magic you'll obtain for a good long while. 
         I'll walk you through how to obtain it shortly.

GRAB THAT MATERIA! Once you have reached the Chocobo Ranch you can talk to 
the nearest Chocobo, select option 1 (wark) to receive the [CHOCO/MOG 
MATERIA]. Not only is this our first summon Materia, but it is also our first 
Materia that is Wind based!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - SUMMON MATERIA                                                 [
]                                                                            [
] 18 Years ago these in-battle sequences blew me away. Today, However they   [
] just seem to go on a little bit too long for me to be bothered to cast     [
] them, ESPECIALLY given the fact that they can be incredibly detrimental to [
] our physical stats. Take a look at Choco/Mog:                              [
]                                                                            [
]   Magic  + 1                                                               [
]   Max HP - 02%                                                             [
]   Max MP + 02%                                                             [
]                                                                            [
] So we can see that whilst having a negative effect on our physical stats,  [
] we are also receiving a positive effect on our magical stats. The stronger [
] the Materia, the stronger the effect on our stats will be. Down the line,  [
] we will find that our max HP could be dropped by as much as 10%! Because   [
] of this, you should be very wary when choosing to overload someone with    [
] Materia.                                                                   [
]                                                                            [
] BUT!!!                                                                     [
]                                                                            [
] Summon Materia will sometimes have an Element property, and Choco/Mog is   [
] our first Wind based Materia, of which more enemies are weak against than  [
] any other Element in the game! Additionally, the Fledgling Summoner Trophy [
] can be obtained by casting a summon in-battle (which we're going to be     [
] doing shortly).                                                            [
]____________________________________________________________________________[

 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ELEMENTS AND MATERIA'S                                         [
]                                                                            [
] As you know by now many enemies will have various Elemental strengths and  [
] weaknesses. Here is every Element in the game, my abbreviation of that     [
] Element, and all of the Materia associated with that Element (S = Summon): [
]                                                                            [
]  FIRE      (FRE) - Fire (Fire), Contain (Flare), Ifrit (S), Phoenix (S),   [
]                    Kjata (S), E-Skill: Flamethrower, Beta, Magic Breath    [
]                                                                            [
]  ICE       (ICE) - Ice (Ice), Contain (Freeze), Shiva (S),                 [
]                    E-Skill: Magic Breath                                   [
]                                                                            [
]  LIGHTNING (LHT) - Lightning (Bolt), Ramuh (S), Kjata (S),                 [
]                    E-Skill: Trine, Magic Breath                            [
]                                                                            [
]  EARTH     (ERT) - Earth (Quake), Contain (Break), Titan (S), Kjata (S)    [
]                                                                            [
]  POISON    (PSN) - Poison (Bio)                                            [
]                                                                            [
]  GRAVITY   (GRV) - Gravity (Demi)                                          [
]                                                                            [
]  WATER     (WTR) - Leviathan (S), E-Skill: Aqualung                        [
]                                                                            [
]  WIND      (WND) - Contain (Tornado), Choco/Mog (S), Typhoon (S)           [
]                                                                            [
]  HOLY      (HLY) - Alexander (S)                                           [
]                                                                            [
] O.K. so there are a few things here to point out:                          [
]                                                                            [
]  1.) Contain has four different spells to cast that each have a different  [
]      Elemental property, aswell as casting Status changes. This makes it   [
]      one of the most useful magic Materias to have in the game.            [
]                                                                            [
]  2.) There are two Materias that can inflict multiple Elements in one go.  [
]      These are:                                                            [
]                                                                            [
]        Kjata - Hits with Fire, Ice, lightning & Earth.                     [
]        E-Skill Magic Breath - Hits with Fire, Ice & Lightning.             [
]                                                                            [
]  3.) Once you've finished setting up your characters you can check that    [
]      you have set them up correctly by viewing their Elemental Strengths   [
]      and Weaknesses in the 'Status' menu. Press confirm once to flick to   [
]      the Elemental window. As your Elemental Materia levels up, so does    [
]      the  effect of placing the combo on your Armour:                      [
]                                                                            [
]        Lv 1 - 1/2's the damage taken from the paired Element.              [
]        Lv 2 - Nullifies the damage taken from the paired Element.          [
]        Lv 3 - Absorbs the damage taken from the paired Element.            [
]                                                                            [
]      So in theory, once you had obtained a level 3 Elemental you could     [
]      equip it with Fire onto your Armour and then use your Fire spell to   [
]      heal yourself. Nice!                                                  [
]                                                                            [
]  4.) Poison is the only Element on this game that weirdly enough also      [
]      considered a Status. So, you could have the Elemental=Poison set up   [
]      on your weapon and you would be inflicting physical damage that is    [
]      Poison based (if a creature is weak vs Psn). Or, you could equip the  [
]      Added Effect=Poison combo on your weapon to have a chance of          [
]      inflicting your enemies with the poison Status when you attack (if    [
]      they are not immune to Poison). More on Statuses and the Added Effect [
]      Materia once we receive it later on.                                  [ 
]                                                                            [
] There is still a lot more to learn about Elements, for a full rundown      [
] visit section E.05.                                                        [
]____________________________________________________________________________[

Phew, side-note overload. We are now getting to a stage in the game where 
these side notes should start to ease up a little, now that we're getting 
quite adept to the game. there is one long Limit Break training note coming 
shortly though, you have been warned!!

So, if you wanted to rest up for 100 gil then you can do so in the smaller 
building on the left. Otherwise head into the barn to talk to Choco Billy to 
request a Chocobo. You must buy a the [CHOCOBO LURE MATERIA] at this stage 
for 2000 gil in order to proceed. Also, stock up on a few Gysahl greens, 5 
should be enough for now. When you're ready to leave you can just exit 
through the NE side of the screen, no need to run all the way back round the 
pen.

 NOTE - Chocobuckle is an Enemy Skill that will deal damage proportionate to 
        the amount of times you have fled from battle (so in other words it's 
        useless). And considering how much of a pain in the backside it is to 
        obtain, I suggest leaving it for now and coming back to learn it once 
        you have obtained all 4 Enemy Skill Materias, so you only have to 
        learn it once (by equipping all 4 E-Skills onto one character). If 
        you really must learn it now, however, then here's how:

 First, make sure to have the ATB set to 'Wait' in Config (if you haven't 
 already), then purchase a Mimett Green from Choco Billy. These cost 1500 
 gil, so they're not cheap. Then, you're going to want to equip the Chocobo 
 Lure Materia and battle around until you come across a Lv16 Chocobo.

 You'll know if it's a Lv16 or a Lv13 without having to use Sense simply by 
 the companions it keeps; If it is accompanied by either two Levrikons or two 
 Elfadunks then it's Lv16. If you see any other enemies with it then it's a  
 Lv13. Throw the Mimett Green immediately, once the Chocobo is fed cast L4 
 Suicide. If done correctly, the Chocobo will retaliate with the move 
 Chocobuckle. Congrats! You've just acquired the most useless Enemy Skill in 
 the game!

Now, back to the quest, it's time to learn a much more worth-while Enemy 
Skill; Beta! Bear in mind that we will be returning to this area shortly on 
in the game, and when we do we'll have a second Enemy Skill Materia to learn 
Beta on, so you could just wait until then. Or grab it now. It's up to you.

 NOTE - Beta is a ridiculously over-powered move, and will make an easy game 
        even easier. I suggest refraining from Beta-spamming your way through 
        your play-through; it'll take all of the fun out of it!

Still want to learn Beta? Here's how:

1) Make sure to have unlocked Red XIII's 1-2 Limit Break, Lunatic High.

2) Make a party consisting of Cloud, Barret and Red XIII, then fill their 
   Limit Breaks up all the way.

3) Give everyone Tranquilizers to inflict them with Sadness. If you don't 
   have any Tranquilizers then the Elfadunk can inflict Sadness on you.

4) Slow the battle speed right down. This is a good tip for any hard boss 
   battle.

5) Put everyone in the back row.

6) Now set up the following:

 1) Cloud - Lv 16 (Back)

     Hardedge      - All=Restore, Poison, Steal
     Carbon Bangle - Lightning, Ice, Heal 
     Protect Vest

 2) Red XIII - Lv 16 (Back)

     Mythril Clip   - All=Restore, Enemy Skill                   
     Carbon Bangle  - Elemental=Fire, Sense      
     Talisman

 3) Barret - Lv 15 (Back)

     Atomic Scissors - All=Ice, Earth, Lightning
     Carbon Bangle   - Fire, Steal, Choco/Mog          

The reason I've chosen Red XIII to be the Enemy Skill bearer is not only 
because he has the highest amount of HP, but also because he has one of the 
highest Spirit stats (2nd to Aeris, who doesn't have enough HP to withstand 
Beta). Accompanied by the fact that he has the Talisman, Elemental=Fire in is 
armour, along with Sadness (which reduces all damage taken by 30%) he should 
be able to withstand Beta!

Now, heal yourself using the Restore Materia (don't use the Inn at the 
Chocobo Ranch, or you'll clear the Sadness status), then save the game. It's 
time for the hardest boss battle yet!

 NOTES - In order to successfully learn Beta, you must first make sure that 
         the Enemy Skill bearer has survived the attack itself. You must also 
         make sure to actually win the battle. The Midgar Zolom will 'flick' 
         one of the players out of battle, and if that person happens to be 
         the Enemy Skill bearer, then you'll have to battle it again I'm 
         afraid (even if the character was able to learn the move).

       - If there was ever a time to make use of your Hi-Potions, Elixir or 
         Megalixir then now would be that time!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |                MIDGAR ZOLOM                | | BOSS BATTLE: | 09 A     | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* To defeat the Midgar Zolom you must first      | ---------Lv: | 26------ | *
* understand how its AI works. After 1000HP has  | ---------HP: | 4000---- | *
* been taken out of it, it'll change its stance. | ---------MP: | 348----- | *
* Once another 1000HP has been taken out (so it  | --------EXP: | 250----- | *
* is at 50%), it'll 'flick' the last player to   | ---------AP: | 25------ | *
* have attacked it out of battle (the move       | --------GIL: | 400----- | *
* itself is called Blown Away). This player is   | ------MORPH: | X-Potion | *
* then regarded to have fled from battle, and if | ENEMY SKILL: | BETA---- | *
* the remaining two players are then KO'd, you   |_________________________| *
* would return to the world map as opposed to                                *
* meeting a game-over screen. Once the Zolom's HP reaches 1500, it'll cast   *
* Beta as a counter attack, which it can only do once per battle. At any     *
* point during the battle after it has stood up, it may flick a player out   *
* of battle (at random), however the chances of it doing so increase after   *
* Beta has been cast. It will not use Blown Away more than twice per battle, *
* and if it does use Blown Away prior to its health being knocked below 50%, *
* it'll not use the move as a Counter Attack as its HP falls below 2000.     *
*                                                                            *
*  NOTES - This can be a dangerous strategy, but if you are brave then you   *
*          could cast a Loco Weed on your characters to inflict the Status   *
*          'Confusion' upon them (provided you were able to obtain one from  *
*          the Hammer Blaster earlier on). After selecting the command, but  *
*          before the item has been used, make sure to have another          *
*          character use a Hyper. If you're lucky, when that character       *
*          becomes confused the Hyper will be cast on the Midgar Zolom,      *
*          thereby reducing its accuracy by 30%! This can be tricky because  *
*          you then need to inflict physical damage on a character to negate *
*          the effects of Confusion, and things could get messy in that      *
*          time. Thank BrutalAl for this Zolom tip!                          *
*                                                                            *
*        - If Beta is cast, and it misses the target who is wearing the      *
*          Enemy Skill Materia, then the move will still be learnt.          *
*                                                                            *
* As soon as the battle begins you're going to want to cast Lunatic High,    *
* followed by Sense. If you had obtained 2 Graviballs as previously advised, *
* then now would be the time to use them, as doing so will drop its health   *
* down to 2250. You can then have Barret use his Limit Break and/or cast     *
* Choco/Mog to bring its health down to 2000, thereby triggering Blown Away. *
* If you hadn't acquired any Graviballs earlier, then I'm sure you'll be     *
* able to chip at its health however you see fit (Poison works really well   *
* here). Just make sure that Barret is the one to bring its HP past 2000.    *
*                                                                            *
*  NOTE - Casting a Summon will unlock the Fledging Summoner Trophy for the  *
*         PS4 players (or as Sony would rather me refer to them as - 'the    *
*         players').                                                         *
*                                                                            *
* Now try to inflict the Zolom with Poison if he hasn't already been         *
* poisoned, and *make sure* that Red XIII is at full health as the Zolom's   *
* HP drops below 1500, as it'll use Beta as a counter attack. Beta isn't     *
* considered as a turn for the Zolom, so it'll usually follow on to use its  *
* Bite attack after casting Beta, which could easily kill Red if you're not  *
* careful. Now it's just a case of trying to revive Cloud whilst not being   *
* caught in a revive-die-revive-die loop (use your Megalixir if you have     *
* to), once both players have fully recovered you should be able to take     *
* care of the snake by using Lighting and Bio. The biggest concern now is    *
* Blown Away, as every three or four turns it'll have a 25% chance of        *
* casting it, and if Red happens to be the one that gets flicked, you'll     *
* have to try all over again!                                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

 NOTES - If you manage to defeat the Midgar Zolom, another one will spawn in, 
         making this battle repeatable.

       - Remember to set the battle speed back to normal.

Time to catch yourself a Chocobo. Equip the Chocobo Lure Materia and then 
battle around until you hear the funky music. Then, cast a Gysahl green on 
the Chocobo (be quick) and defeat the foes whilst the Chocobo is grazing. 
Once the enemies have been defeated and it's just you and the Chocobo left, 
you'll have captured it, meaning that you can ride around on the back of a 
Chocobo, battle free! Just note that when you get off your Chocobo it'll run 
off, and you'll have to catch another one should you want one. Note - if 
you're quick and strong enough you don't actually have to use a Green. 
Remember this for later.

Make your way across the swamp avoiding the Solid Snake (or more accurately, 
Midgar Zolom) to the other side. Note that once you have jumped off your 
Chocobo, you won’t be able to return to the Chocobo Ranch or Kalm again until 
much later on in the disk.

 NOTE - If you had decided to skip out Kalm altogether, when you go to 
        disembark from your Chocobo, it would not run away; instead Cloud 
        will remark that he may have forgotten something, and will ask the 
        Chocobo to hang around. When you enter the Mythril Mines your party 
        stops you from venturing further.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.08 B - Mythril Mine           (“...Elena. You don't seem to understand.”)

      #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
      >  ENEMIES:                                        ************  <
      >           [CASTANETS] [    MADOUGE] [  CRAWLER] [  ARK DRAGON] <
      >                                                  ************  <
      > ------Lv: [-------15] [---------16] [-------15] [----------18] <
      > ------HP: [------190] [--------220] [------140] [---------280] <
      > ------MP: [---------] [-----------] [-------48] [---------124] <
      > -----EXP: [-------65] [---------70] [-------56] [----------84] <
      > ------AP: [--------7] [----------8] [--------6] [----------10] <
      > -----GIL: [------113] [--------150] [-------65] [---------180] <
      > ---STEAL: [---------] [Grand Glove] [---------] [-------Ether] <
      > ---MORPH: [---------] [--Hi-Potion] [---------] [Phoenix Down] <
      > --DROP 1: [Hi-Potion] [--Hi-Potion] [Hi-Potion] [Phoenix Down] <
      > --DROP 2: [---------] [-----------] [---------] [-------Ether] <
      > --ABSORB: [---------] [-----------] [---------] [---------FRE] <
      > -NULLIFY: [---------] [-----------] [---------] [---------ERT] <
      > ---HALVE: [---------] [-----------] [------ICE] [------------] <
      > --DOUBLE: [------FRE] [-----------] [------ERT] [---------WND] <
      > -E-SKILL: [---------] [-----------] [---------] [FLAMETHROWER] <
+-----#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#-----+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Have an All=Fire combo for the Castanets and an All=Earth combo for the    |
| Crawlers. Also, having an Elemental=Choco/Mog on someone's weapon is ideal |
| for the Ark Dragons. Make sure to Steal a weapon for Tifa, the Grand Glove |
| from the Madouge. You can cast L4 Suicide on them aswell. There are some   |
| fairly strong foes here, so watch out!                                     |
+----------------------------------------------------------------------------+

--Items - Long Range Materia, Ether, Tent, Mind Source, Elixir, Hi-Potion


  After witnessing the might of Sephiroth, you'll be able to set foot inside 
the Mythril Mines. My load out looks a little like this:

 1) Cloud - Lv 17 (Front)

     Hardedge      - All=Restore, Sense Steal
     Carbon Bangle - Ice, Poison, Heal

 2) Aeris - Lv 14 (Front)

     Striking Staff - Ice, Fire, Sense, Enemy Skill
     Carbon Bangle  - All=Fire, Lightning
     Talisman

 3) Red XIII - Lv 16 (Front)

     Mythril Clip  - Elemental=Choco/Mog, Restore
     Carbon Bangle - All=Earth, Steal
     Protect Vest

Red XIII will now do additional damage to the Ark Dragons who are weak 
against Wind. Head right first, and in the adjoining screen climb the vine 
that you see on your left and GRAB THAT MATERIA! the [LONG RANGE MATERIA]. 
Bear in mind that the Mythril Mines are re-visitable.

 NOTE - The Long Range Materia acts as if you had equipped a long ranged 
        weapon onto someone. This also applies against flying creatures that 
        normally only Barret etc. would be able to hit.

Make sure to steal a Grand Glove from the Madouge and to learn the Enemy 
Skill Flamethrower from the Ark Dragon here. Head back down the vine and grab 
the green [ETHER] on the floor on the right and the [TENT] from the chest up 
the stairs.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - OUR MATERIA LEVELS UP!                                         [
]                                                                            [
] It is always around this point in the game where my first Materia will     [
] level itself up - the All Materia. We can now use the paired spell twice   [
] during battle! Leveling up Materia is crucial to advancing in the game,    [
] pretty soon we're going to see what our upgraded versions of Bolt, Fire &  [
] Ice look will like. When a Materia levels up all the way ('Mastered'), it  [
] will spring fourth a brand new little baby Materia.                        [
]                                                                            [
]  NOTE - The All Materia requires the least amount of AP to master compared [
]         to most other Materias, and given that it sells for a whopping     [
]         1.4 Million gil, it is definitely worth considering mastering as   [
]         many of these as possible!                                         [
]____________________________________________________________________________[

Head back to the previous screen and head all the way south east to find a 
chest containing a [MIND SOURCE]. Then head west to the next screen to bump 
into some people we'd really rather not bump into.

Once we've met the new recruit, head north first to an area containing a 
chest with an [Elixir] inside as you enter, and a blue [HI-POTION] to the 
right. Now head back, up the vines and out the exit to the World Map.

 NOTE - The Mythril Mines are a great place to do some Limit Leveling, but 
        I'd hold fire for now, as the forests just up ahead are better in my 
        opinion, but only slightly.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.08 C - Fort Condor (“It seems the Shinra doesn't like the idea of having 
                                             a condor on top of the reactor.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                 *************                                    <
>           [NEROSUFEROTH] [    ZEMZELETT] [HELL RIDER VR2] [    FORMULA]    <
>                           *************                                    <
> ------Lv: [----------16] [-----------17] [------------18] [---------16]    <
> ------HP: [---------150] [----------285] [-----------350] [--------240]    <
> ------MP: [----------20] [-----------36] [------------50] [--------100]    <
> -----EXP: [----------53] [-----------70] [------------72] [---------65]    <
> ------AP: [-----------5] [------------7] [-------------8] [----------7]    <
> -----GIL: [---------146] [----------165] [-----------130] [--------120]    <
> ---STEAL: [------------] [-------------] [-----Hi-Potion] [--Boomerang]    <
> ---MORPH: [------------] [----Hi-Potion] [-----Hi-Potion] [Speed Drink]    <
> ----DROP: [---Hi-Potion] [----Hi-Potion] [--------Potion] [--Hi-Potion]    <
> -NULLIFY: [------------] [GRV--WTR--ERT] [--------------] [--------ERT]    <
>----HALVE: [------------] [-------------] [-----------GRV] [-----------]    <
> --DOUBLE: [------------] [----------WND] [--------------] [--------WND]    <
> -E-SKILL: [------------] [---WHITE WIND] [--------------] [-----------]    <
>                                                                            <
>                                                 #~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [CAPPARWIRE] [CHOCOBO  [MYSTERY       <                          |
>                           Lv 19]  NINJA Lv 17]  <     NOTE ON ENEMIES:     |
>                                                 <                          |
> ------Lv: [--------15] [-----19] [----------17] <  We won’t be able to     |
> ------HP: [-------210] [----190] [---------600] <  learn White Wind just   |
> ------MP: [--------20] [-----30] [---------117] <  yet because the         |
> -----EXP: [--------60] [-----10] [---------160] <  Zemzelett must be       |
> ------AP: [---------6] [------1] [----------20] <  manipulated in order    |
> -----GIL: [-------103] [------1] [---------400] <  for him to cast the     |
> ---STEAL: [-----Ether] [-------] [------------] <  move on us, and we      |
> ----DROP: [----Potion] [-------] [------------] <  don't currently have    |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  the Manipulate Materia. |
|                                                    Also, the Zemzelett can |
| sometimes fly, meaning only long range weapons can harm him. This could    |
| hinder your Elemental=Choco/Mog combo.                                     |
|                                                                            |
| Avoid having a quake combo, and make sure to steal a Boomerang from the    |
| Formula. These sell for 700 gil each, so stock up on a few. Elemental=     |
| Choco/Mog is one effective way of dealing with them, L4 Suicide is         |
| another.                                                                   |
|                                                                            |
| The Capparwire can be found in groups of 5 when training in the forest     |
| area, making this a great place to stop and Limit Break train for a while. |
| They can all be taken out with one Matra Magic Blast.                      |
|                                                                            |
| The Mystery Ninja is actually a recruit-able character, and although she   |
| doesn't have to be recruited just yet it is advisable to recruit her as    |
| soon as possible. Why? No reason. I just like to have her as early as she  |
| is available. Note that her stats are variable depending on Cloud's        |
| current level. If you are a much higher level to the level I currently am  |
| with Cloud (Lv17), then expect her stats to increase. Details on how to    |
| recruit her below. She has a 12.5% encounter rate chance.                  |
+----------------------------------------------------------------------------+

--Required gil - 4000 (Reserve)
--Extra        - Carbon Bangle (recruit equipment), Throw Materia (recruit 
                 equipment)
                 Fort Condor Battle #1 - Magic Comb


  Just west of us is Junon, our next destination. Before heading over, there 
are a few things to do first. Make your way your way south-west to a weird 
looking structure that is actually a huge bird on top of a reactor (Best 
Bromance - make a party of Barret and Red XIII, no need to swap 
equipment/Materia)!

As you enter you'll have to agree to lend a helping hand if you want to step 
inside. Once inside, climb the long ladder rope and talk to the guy sitting 
down. Once you've agreed to help him (Best Bromance - choose option 1, “I 
guess so”, followed by option 1, “All right”), you'll now have access to the 
save point and the beds just below. And, you can sleep for free aswell! 

Head up the ladder on the right hand side for the Item Shop and the Materia 
Shop. *Make sure* to save 4000 gil before deciding to spend frivolously; you 
won't be able to take part in the optional battle otherwise! Stock up on 
Hypers, Tranquilizers, and Phoenix Downs. 10 of each should be enough. If you 
really wanted to you could buy one more Fire, Ice, Lightning and/or Restore 
to complete 3 sets of 'basic' Materia, but I don't think it's necessary; I'm 
not bothering. Plus, as mentioned, you'll need to save 4000 gil as a reserve.

Now head back down the rope ladder and up the ladder to the left. Follow the 
stairs up, it's time to take part in an optional Mini-Game! If you don't 
fancy doing these for whatever reason then I suggest you at least consider 
doing 7 of them due to the prizes that are up for grabs, or at the very least 
2.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE 'FORT CONDOR BATTLE' MINI-GAME                             [
]                                                                            [
] These Mini-Games are completely optional, and while most of the prizes are [
] fairly boring, some of them are worth getting. After finishing one battle, [
] you will have to wait until you have progressed to a certain trigger point [
] in the main story before you can return to complete the next battle        [
] sequence.                                                                  [
]                                                                            [
]  NOTE - If you miss a battle then the prize you would've won will still be [
]         available on your next battle, it's the final prize that you'll    [
]         be missing out on (if that makes sense). If you complete the first [
]         battle for the Magic comb and don't comeback until say, battle     [
]         eight then you'll still receive the prize for the 2nd battle, the  [
]         Peace Ring (which is a must have).                                 [
]                                                                            [
] Here are the prizes you can win in the order that you win them:            [
]                                                                            [
]  1.) Magic Comb (Weapon for Red XIII)                                      [
]  2.) Peace Ring (VERY useful accessory)                                    [
]  3.) Ether (even though it'll say Trincture)                               [
]  4.) Megalixir                                                             [
]  5.) 5 x Potions (Glitch - you actually get 5 x Hi-Potions)                [
]  6.) 5 x Potions (Glitch - you actually get 5 x Hi-Potions)                [
]  7.) Superball (Weapon for Yuffie)                                         [
]  8.) 3 x Turbo Ethers                                                      [
]  9.) 3 x Turbo Ethers                                                      [
] 10.) 5 x X-Potions (although the game will indicate otherwise)             [
] 11.) 5 x X-Potions (although the game will indicate otherwise)             [
] 12.) 5 x X-Potions (although the game will indicate otherwise)             [
] 13.) 3 x Elixirs                                                           [
] 14.) 3 x Elixirs                                                           [
]                                                                            [
] There is also one final compulsory battle in which you will be rewarded    [
] with the Phoenix Materia. Apart from this last battle, you will need 4000  [
] gil in your wallet to play this game. It won’t cost you 4000 however, you  [
] just need it in your pocket as reserve.                                    [
]                                                                            [
] Strategy:                                                                  [
]                                                                            [
] It's basically a Point-and-Click strategy type game, it's not too          [
] complicated to work out and you really will get the hang of it just by     [
] playing it. All I need to say for now is think of it as a rock paper       [
] scissors type strategy:                                                    [
]                                                                            [
]  440 gil - Attackers - Beats Beast                                         [
]                        Loses to Barbarian                                  [
]                                                                            [
]  440 gil - Defender  - Beats Barbarian                                     [
]                        Loses to Wyvern                                     [
]                                                                            [
]  520 gil - Shooter   - Beats Wyvern                                        [
]                        Loses to Beast                                      [
]                                                                            [
] Set up 2/3 groups of each type in clusters as far down the hill as you are [
] able to. Once the battle has started, press R1 a couple of times to speed  [
] up the battle, then move your units in to play according to which type of  [
] enemy shows. You'll get the hang of it. When the big boss appears at the   [
] end have everyone jump him, and don't let an enemy slip by you, keep the   [
] bunker covered at all times.                                               [
]                                                                            [
]  NOTE - I'll update you with strategy tips as you play it more.            [
]                                                                            [
] If there are any surviving units on the field after the battle has         [
] finished then 200 gil per unit will be refunded back to you, meaning that  [
] once you really get the hang of the strategy you'll be able to defeat the  [
] Shinra fairly cheaply.                                                     [
]                                                                            [
] If the enemies make it to the bunker then you will have to fight the boss, [
] the CMD. Grand Horn. You will not win the prize if this happens, you must  [
] be victorious if you wish to claim the goodies. If you lose any of the     [
] first four battles you'll have to fight the CMD Grand Horn Lv19, after     [
] that it'll be the CMD Grand Horn Lv25. The final battle would throw you    [
] the CMD Grand Horn Lv37:                                                   [
]                                                                            [
]  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#   [
]  >  ENEMIES: [CMD.              [CMD.              [CMD.               <   [
]  >            GRAND HORN Lv 19]  GRAND HORN Lv 25]  GRAND HORN Lv 37]  <   [
]  >                                                                     <   [
]  > ------Lv: [--------------19] [--------------25] [--------------37]  <   [
]  > ------HP: [------------2000] [------------4000] [------------8000]  <   [
]  > ------MP: [-------------100] [-------------200] [-------------300]  <   [
]  > -----EXP: [-------------200] [-------------400] [-------------800]  <   [
]  > ------AP: [--------------20] [--------------40] [--------------80]  <   [
]  > -----GIL: [------------2400] [------------4800] [------------9600]  <   [
]  > ----DROP: [---Vagyrisk Claw] [----------------] [--Imperial Guard]  <   [
]  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#   [
]                                                                            [
] I will make you aware of every-time a new battle is available and the      [
] prize that is up for grabs. For now, the prize is the Magic Comb, a Weapon [
] for Red XIII that has DOUBLE GROWTH, meaning any Materia you put on it     [
] will earn double the AP! Whack Heal on there, now!                         [
]                                                                            [
] For a much more detailed guide see section E.06.                           [
]____________________________________________________________________________[

 NOTE - The Vagyrisk Claw is a very elusive item to obtain, and it is very 
        worth while considering purposely losing one of the first few battles 
        as to fight the CMD. Grand Horn Lv 19 to obtain one from them.

Once you've finished up at Fort Condor it is now time to recruit an optional 
character, Yuffie! To recruit her you must first defeat her, you'll find her 
wandering in the forest area on your way to Junon. You may encounter her in 
the first battle, it may be the 10th (she has a 1/8 chance of appearing)!. 
You ARE going to want to work on Aeris's Limits here, the Capparwire comes in 
groups of 5!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - LIMIT BREAK TRAINING No.4 - Junon Area and the Capparwire      [
]                                                                            [
] This is it folks, the first of two great training spots of the game, the   [
] Junon Area forests. You'll be able to fight 5 x Capparwire here whilst at  [
] the same time obtaining a new character, Yuffie. When you do engage the    [
] Mystery Ninja, make sure to have read the section below to find out how to [
] recruit her. You're also going to want to steal as many Boomerangs as      [
] possible from the Formulas as these sell for 700 gil each!                 [
]                                                                            [
] Try to get Aeris's 2-2 Fury Brand up as soon as possible; the ability to   [
] instantly fill up the other 2 players Limit gauge is key to flying through [
] at least the first stage of your character's Limit Levels. Be mindful of   [
] her 2-1 though, as it will cure your party members of their Fury Statuses. [
] Make sure to have stocked up on Hypers, Tranquilizers & Phoenix Downs. Use [
] Cloud's All=Restore Combo outside of battle to keep yourselves healed,     [
] and should you need to obtain a few Ethers you can steal them from         [
] Capparwire.                                                                [
]                                                                            [
] The most important thing here is to remember not to overdo it, as you      [
] could be in danger of becoming too over-powered otherwise. Try not to let  [
] Cloud get past Lv 20. Also, feel free to revisit the northern cavern of    [
] the Mythril Mine if you like, it's almost as good as the forests, plus I   [
] kinda like the music there as it reminds me of what's to come. Along the   [
] way you should start to level up quite a few pieces of Materia; it's not   [
] just about Limits! Lastly, don't forget to manually set the Limit's when   [
] your characters level up, it's very easily forgotten.                      [
]____________________________________________________________________________[

 TIP - Remember to try out variations of battle strategies - you can try 
       having one attacking, one defending and one acting passively, or you 
       could try Physical attacker, Magical attacker and defender...
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - OBTAINING YUFFIE                                               [
]                                                                            [
] Yuffie can be obtained at almost any area on the World Map where there is  [
] forest, and the longer you wait to find her the more likely she is to      [
] appear. Meaning, that at this stage in the game we may have to battle for  [
] a little while before we get a chance to destroy her. Also note that when  [
] Cloud reaches a certain Level Yuffie's level will increase also, so her    [
] above stats might not be entirely accurate.                                [
]                                                                            [
] Once Yuffie has been defeated you will be taken to a non-World Map screen. [
] DO NOT use the save point, Yuffie will mug you otherwise. In fact, don't   [
] even open the Menus. Choose the following dialogue options to recruit      [
] Yuffie (any deviation will result in having to battle her again and a loss [
] of gil):                                                                   [
]                                                                            [
]  1) “Not Interested.”  (2)                                                 [
]  2) “.....Petrified.”  (1)                                                 [
]  3) “Wait a Second!”   (2)                                                 [
]  4) “....That's right” (1)                                                 [
]  5) “Let's hurry on.”  (2)                                                 [
]                                                                            [
] If done correctly you will be able to name [YUFFIE], then she will become  [
] a member of your team! There are many other areas in which to obtain       [
] Yuffie, for a full run down see section E.07.                              [
]                                                                            [
]  NOTES - When you obtain Yuffie you'll unlock the Shuriken Join Us Trophy. [
]                                                                            [
]        - There is an exploit that can be performed here. Search for        [
]          'Yuffie Warping' for more info.                                   [
]____________________________________________________________________________[

   YUFFIE KISARAGI                                                            
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  GREASED LIGHTNING              | 2-1  LANDSCAPER                  |  
  |      (default)                      |      (64 kills)                  |  
  |                                     |                                  |  
  |   Attacks opponent with weapon      |   Attacks all opponents          |  
  |   after cutting them                |                                  |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  CLEAR TRANQUIL                 | 2-2  BLOOD FEST                  |  
  |      (use 1-1 8 times)              |      (use 2-1 7 times)           |  
  |                                     |                                  |  
  |   Restores HP of all allies         |    Continuously attacks all      |  
  |                                     |    opponents                     |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  GAUNTLET                       | 4 - ALL CREATION                 |  
  |      (128 kills)                    |                                  |  
  |                                     |   Attacks all opponents          |  
  |   Attacks all opponents             |                                  |  
  |                                     | Use the item All Creation        |  
  |`````````````````````````````````````|                                  |  
  | 3-2  DOOM OF THE LIVING             | Found on Disk 1 in Wutai after   |  
  |      (use 3-1 6 times)              | completing the Pagoda Challenge. |  
  |                                     |                                  |  
  |   Continuously attacks all          |                                  |  
  |   opponents                         |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  

So, You've obtained Yuffie, you're content with your Limit Levels and now 
you're ready to continue with the game. Here is what my players looked like 
by the time I was ready to continue:
    
    Cloud: Lv 19 Limit 2-1 Blade Beam  
   Barret: Lv 17 Limit 2-2 Hammerblow
     Tifa: Lv 18 Limit 1-2 Somersault 
    Aeris: Lv 17 Limit 2-2 Fury Brand
 Red XIII: Lv 18 Limit 1-2 Lunatic High
   Yuffie: Lv 18 Limit 1-2 Clear Tranquil

Before heading to Junon, consider the following set-up for the Boss battle. 
This boss is a flying creature which is why I have Barret and Yuffie, they 
are the only characters that can use Attacks on this beast with their long 
range weapons. And just in case you hadn't noticed by now, nearly all flying 
creatures are weak against Wind and strong against Earth. 

 1) Cloud - Lv 19 (Back)

     Hardedge      - All=Restores, Enemy Skill, Sense
     Carbon Bangle - Lightning, Poison, Long Range
     Protect Vest

 2) Yuffie - Lv 18 (Back)

     Boomerang     - Elemental=Choco/Mog, Heal, Ice
     Carbon Bangle - Lightning, Fire, Steal
     Talisman

 3) Barret - Lv 17 (Back)

     Assault Gun   - All=Restore
     Carbon Bangle - All=Ice, Sense 

 NOTE - We've now reached a stage in the game I feel where we can start 
        putting our Long Ranged characters in the back row, if you haven't 
        already. Also, once we have obtained the 2nd Enemy Skill Materia and 
        the Manipulate Materia we will be heading back to this area to obtain 
        a few things.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.09} - Junon                                                            |
|                                                                            |
| ITEMS:                                                                     |
|        |_|Power Wrist (Boss)  |_|Power Source         |_|Ether             |
|        |_|Shiva Materia       |_|Guard Source         |_|All Materia       |
|        |_|1/35 Soldier        |_|Enemy Skill Materia  |_|Wind Slash        |
|        |_|Mind Source         |_|Speed Source         |_|White Cape (Boss) |
|        |_|Luck Source         |_|1/35 Soldier         |_|Ifrit Materia     |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.09 A - Junon Harbour                   (“Why don't you try asking Tifa?”)

--Items - Power Wrist, Shiva Materia
--Boss  - Bottomswell Lv 23 (Power Wrist)
--Extra - Shiva Materia
          Fort Condor Battle #2 - Peace Ring
          Fort Condor Battle #3 - 3x Ethers


  Junon Harbour can be found on the far west of the continent. Bring up the 
mini-map if you're struggling to find it, or alternatively look in section 
F.01 for a map of the continent. Once you've arrived you can look around if 
you like but there's not much to see. Head west down to the beach area and 
talk to the girl there.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _________________________________________   ______________ _____________  *
* |                                         | |              |             | *
* |               BOTTOMSWELL               | | BOSS BATTLE: | 10          | *
* |_________________________________________| |______________|_____________| *
*                                             |              |             | *
* Summon Choco/Mog straight away, then have   | ---------Lv: | 23--------- | *
* Yuffie just attack. Having Yuffie equipped  | ---------HP: | 2500------- | *
* with the Elemental=Choco/Mog combo will     | ---------MP: | 100-------- | *
* make her attacks hit for roughly 210HP!     | --------EXP: | 550-------- | *
* Cloud should be able to attack if you gave  | ---------AP: | 52--------- | *
* him the Long Range Materia, otherwise have  | --------GIL: | 1000------- | *
* him cast his strongest magic, Bolt2 works   | -------DROP: | Power Wrist | *
* well (if you have unlocked it). Have Barret | ----NULLIFY: | ERT-------- | *
* cast Ice2/Fire2, or just attack normally.   | ------HALVE: | GRV-------- | *
* Keep your HP above 150.                     | -----DOUBLE: | WND-------- | *
*                                             |____________________________| *
* Similar to the Reno fight earlier on, this                                 *
* boss can cast a spell that will trap a player inside a bubble, except this *
* time they'll have their health rapidly drop. Also, you'll have to cast a   *
* magic spell to free the afflicted player, as opposed to attacking them     *
* physically. Use Barret's All=Ice or Cloud's Matra magic to damage          *
* Bottomswell and free up the player simultaneously. This boss's Big Wave    *
* attack will sweep across the screen causing damage to all players. Once    *
* defeated, you'll receive the [POWER WRIST].                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the battle you'll have to partake a really boring and pointless mini-
game that involves pressing Square.... then pressing Square again roughly 10 
seconds later. Repeat about 6 times. 

Once you've finished reviving Priscilla, head back to town and into the 
southern house after talking to the NPC outside. After choosing to rest, then 
hearing the (mysterious voice) once more, you'll be beckoned by Tifa to see 
what's going on outside.

Head up the flight of stairs that all of your comrades are gathered by to 
talk to Priscilla. She will be so thankful that you rescued her that she will 
give you the [SHIVA MATERIA], a Summon that is best used paired with 
Elemental to give ourselves Ice based attacks.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.2                                        [
]                                                                            [
] Make your way back over to Fort Condor should you wish to receive a [PEACE [
] RING]. I highly suggest that you obtain this, even if you don't plan on    [
] completing anymore Fort Condor battles. You must do this before stepping   [
] into the water with Mr Dolphin. Also, make sure to equip Cloud with the    [
] Power Wrist as he'll be running back on his own.                           [
]                                                                            [
]  NOTES - The Peace Ring is slightly glitched. It will read 'Protects       [
]          against [Berserk/Fury/Sadness]' but it will also protect you from [
]          Confusion, and it's the Confusion Status that we really need      [
]          protecting from later on in the game. If you wish to confirm this [
]          for yourself then equip the Peace Ring and go into Status to view [
]          your Status immunities.                                           [
]                                                                            [
]        - If you missed this battle, then you'll still be able to get the   [
]          Peace Ring the next time you partake in a battle.                 [
]____________________________________________________________________________[

After everyone has finished spurring Cloud on head back to the beach to go 
swimming with Mr Dolphin. This can be rather tricky if you don't know what 
you're doing, luckily you're reading a walkthrough so you shouldn't really 
struggle. Unless I decide not to tell you. Hmmmmmm.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.3                                        [
]                                                                            [
] This time your reward will be an Ether, even though the game will tell you [
] that you have received a 'Tincture'. You must complete this after getting  [
] in the water with Mr Dolphin but before jumping up onto the beam.          [
]                                                                            [
] Remember that the Vagyrisk Claw is extremely difficult to come by, and if  [
] wish to obtain one you must fight the CMD. Grand Horn before four battles  [
] have taken place.                                                          [
]                                                                            [
]  Strategy Update - You'll have to fight more Shinra troops this time, so   [
]   it may be advisable to slow down the speed gauge then speed it back up   [
]   accordingly to the situation. Go all out on the offensive, as soon as    [
]   you see an enemy appear send your troops out to them, don't wait for     [
]   them to come to you. Remember - If you see a beast send an Attacker, if  [
]   you see a Barbarian send a Defender and if you see a Wyvern send a       [
]   Shooter. Lastly, your troops will auto-attack the enemy, you don't have  [
]   to keep commanding them to attack each turn.                             [
]____________________________________________________________________________[

Once you've made it onto the beam (It was the very southern part of the 
screen, near the centre btw), climb up the ladder to the left to see a nice 
FMV of the Highwind!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.09 B - Junon                            (“Stop that stupid horse laugh.”)

--Items        - 1/35 Soldier x 2, Mind Source, Luck Source, Power Source, 
                 Guard Source, Enemy Skill Materia, Speed Source
--Required gil - 6000+
--Extra        - 5000 Gil OR 6 x Ether OR 6 x Potion, OR Grenade
                 Force Stealer OR HP Plus Materia OR Silver Glasses


  Head south and then over to the chest to find out that it isn't actually a 
chest but a switch to operate the platform. Head down into the compound and 
then into the changing room to the NW. After you've gotten changed make sure 
to save your game to the east before continuing.

The south east exit leads to a cargo lift that we could go down now but we 
wouldn't be allowed to exit at the other end (it leads back to Junon 
Harbour). Head west and follow the troops until you have to go through a back 
alley. The following mini-game can be rather annoying to get the hang of, a 
youtube vid would explain it far better than I can in writing, but I'll give 
it a go anyway.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - JUNON 'TV RATING'S' MINI-GAME                                  [
]                                                                            [
] Where you position Cloud isn't crucial, it's the timing of your button     [
] pushing that will make the TV ratings soar. Ignore the instruction from    [
] the other troop, you don't want to run around the back. Just run in a      [
] straight line south roughly 1 second after you are told to and start       [
] *walking* left when you are roughly in position. Try to start pushing      [
] confirm as soon as you can, but don't button bash! Space them out every    [
] 3/4 of a second or so. If you time it right the points will shoot up every [
] time you press confirm.                                                    [
]                                                                            [
] Here are the prizes up for grabs:                                          [
]                                                                            [
]  <22% - 1 x Grenade                                                        [
]   22% - 39% - 6 x Potions                                                  [
]   40% - 50% - 6 x Ethers                                                   [
]  >50% - 5000 gil                                                           [
]                                                                            [
] If you're struggling with this then just settle for the Ethers. You should [
] have plenty of gil if you've been following my Limit Training advice, I    [
] had 11,000 gil at this stage, you can also sell the Ethers for 750 gil     [
] each if you're desperate.                                                  [
]                                                                            [
]  NOTE - PS4 players - use the D-Pad here. Hold down cancel to run into     [
]         position, then release cancel to begin walking. Using the analogue [
]         stick is too tricky.                                               [
]____________________________________________________________________________[

After the parade has finished you'll watch a scene involving Rufus and 
Heidegger, then you'll have a multiple choice dialogue option. It doesn't 
matter which one you choose, the outcome will be the same. 

You will now have to practise for a mini-game that we'll have to play shortly 
(yes, FF7 is jam packed full of mini-games).

 NOTE - Make sure to have the original controls for this bit. If you had 
        messed with the controls earlier then you'll have to work out which 
        command corresponds to which button according to your button 
        configuration.

Now it' time to do a bit of shopping! Save if you wish and head back into 
Upper Junon. I'll number bullet point each shop , 1 being the first shop we 
encounter:

1) Materia Shop. Talk to the guy outside to enter, and buy from him a Seal 
   Materia (3000 gil) and a Revive Materia (3000 gil). You'll want to start 
   Leveling up Revive straight away. When a player is KO'd, remember that 
   you can use Revive outside of battle under the 'Magic' sub-menu.

2) Head into the back alley to enter the Weapon Shop. If you've been 
   following my guide exactly then you should have obtained all but one 
   of the weapons that are available here (Diamond Pin). Buy what you need to 
   buy, and don't forget to sell all of your surplus Boomerangs, I had 4 to 
   sell. There's nothing to do in the basement.

3) Item Shop. Make sure to stock up on a few Phoenix Downs, Hypers & 
   Tranquilizers here. If you can afford it try to stock up on a few tents 
   aswell, I left with 4.

4) First head up the stairs and look around for a [1/35 SOLDIER] (does 
   nothing), a [MIND SOURCE] and a [LUCK SOURCE]. Then head to the top floor 
   for a [POWER SOURCE] and a [GUARD SOURCE].

   Now head back down to the ground floor and talk to the Shinra soldier you
   see to descend into Beginner's Hall (Intermediate). GRAB THAT MATERIA! 
   Pick up the [ENEMY SKILL MATERIA] on the bottom right, then if you wish to 
   learn more about the games mechanics you can talk to the NPCs here.

    NOTE - If you hadn't obtained the free Potion from the NPC at the 
           beginners hall in Sector 7, then you can obtain it here by talking 
           to the south-most shimmering NPC. You must have 0 Potions in your 
           inventory to obtain it mind, which makes it pretty pointless, but 
           it's handy to know for those looking for a 'perfect game'.

Now head left 4 screens until you come to Lower Junon, ignoring the T fork 
along the way. You could talk to the guy at the end of the T fork if you 
wanted to find out that the Service lift to the underwater Mako Reactor is 
out of service. Note that you won’t need to equip the second Enemy Skill 
until you get a bit further ahead in the story.

 5) Nothing to do in here other than to talk to some acquaintances.

 6) On the ground floor you can rest and save if you like. The second floor
    is the Materia Shop but isn't as good as the one we previously visited, 
    and the top floor is the Accessory shop. Only if you've got the cash 
    would I suggest buying the Silver Glasses and the Headband for 3000 gil 
    each, they will help a little bit later on.

 7) On the ground floor you'll find a [SPEED SOURCE], and on the second floor 
    you'll find a [1/35 SOLDIER].

 8) Weapon Shop. Not even worth visiting.

Now head back to 6) and save your game, we're about to take part in the 
aforementioned mini-game. Head all the way to the west to the docks to give 
Rufus one hell of a send-off (possible exaggeration).
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - RUFUS SEND OFF MINI GAME                                       [
]                                                                            [
] This one is much more simple to explain than the previous mini-game. This  [
] time all we must do is press certain buttons as we are instructed to press [
] them. It really couldn't be more simple. Just bear in mind that the 2nd    [
] prize is actually the best prize:                                          [
]                                                                            [
]    0-50 - Silver Glasses                                                   [
]   60-90 - HP Plus Materia                                                  [
]    100+ - Force Stealer                                                    [
]                                                                            [
]  The Force Stealer is a weapon for Cloud that has Double Growth stats and  [
]  can be purchased very shortly on in the game for 2200 gil.                [
]                                                                            [
]  The HP Plus Materia will give you 10% extra HP which will increase by 10% [
]  every time it levels up, meaning that we want to start Leveling it up     [
]  now. Also, it won’t be available until later on in the game (Cosmo        [
]  Canyon) and will cost 8000 gil.                                           [
]                                                                            [
] It really is a no brainer, purposely mess up a few commands so that you    [
] keep the 'mood' below 100. Unless of course you're not bothered by the     [
] extra HP and you'd rather start getting some Double AP from the Force      [
] Stealer. Remember that if you'd completed the first Fort Condor mission    [
] then you'll already have a Double growth weapon for Red XIII, the Magic    [
] Comb.                                                                      [
]                                                                            [
]  NOTE - Once the game has finished you can make Cloud do some rather funny [
]         poses!                                                             [
]____________________________________________________________________________[

After the mini-game has finished Heidegger will reward you with your prize. 
There's nothing left to do now other than to head into the cargo ship (notice 
Red XIII hiding in the background).


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.09 C - Cargo Ship                        (“....the time.....is now.....”)

+------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                    >  ENEMIES:                             <
|          NOTE ON ENEMIES:          >           [     MARINE] [SCRUTIN EYE] <
|                                    >                                       <
| The Marines Machine Gun move can   > ------Lv: [---------16] [---------15] <
| inflict Sleep and Darkness onto    > ------HP: [--------300] [--------240] <
| your characters, so if you'd       > ------MP: [---------20] [---------60] <
| bought the Silver Glasses and      > -----EXP: [---------75] [---------80] <
| Headband earlier then you should   > ------AP: [----------8] [----------8] <
| equip them. From now on I'm going  > -----GIL: [--------150] [--------120] <
| to stop pointing which combo's     > ---STEAL: [Shinra Beta] [------Ether] <
| you should use, you can see for    > ----DROP: [--Eye Drops] [------Ether] <
| yourself that the Scrutin Eye is   > -NULLIFY: [-----------] [---ERT--WTR] <
| weak vs Wind, so the Elemental=    > --DOUBLE: [-----------] [--------WND] <
| Choco/Mog is the ideal set up to   #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
| have on your weapon. I'm sure                                              |
| you're all experienced enough now to develop your own strategies and       |
| tactics! Oh, steal a few Shinra Betas aswell, and don't forget about L4    |
| Suicide.                                                                   |
+----------------------------------------------------------------------------+

--Items - Ether, All Materia, Wind Slash, Ifrit Materia
--Boss  - Jenova-BIRTH Lv 25 (White Cape)


  Open the chest you see on your left for an [ETHER]. You won’t be able to 
grab the All Materia that you see because it is blocked by none other than 
Yuffie (if you'd recruited her)! You can talk to all of your comrades here to 
affect their feelings towards you, although they'll be in disguise (Best 
Bromance - When talking to Yuffie, select option 2, “Nope”, when talking to 
Aeris select option 2, “I dunno...”, and when talking to Tifa select option 
2, “I don't know”. Make sure to engage in these optional conversations).

Head upstairs and chat to the people on board, you'll eventually find Red 
XIII by the save point. There will be a man on the lower left side that is 
blocking our way for now. After talking to Red XIII head back down to the 
lower deck to talk to Aeris again. When you check upstairs again you'll find 
that the man blocking our path has disappeared.

After a small amount of commotion you'll be able to pick your team again. 
First choose the same team that you had going into Junon Harbour (Barret & 
Yuffie) and remove their Armours and Accessories. Then speak to one of the 
characters that you didn't choose to re-assign your party again. I chose Tifa 
and Red XIII for the following Boss Battle:

 1) Cloud - Lv 20 (Back)

     Hardedge      - All=Restore, Steal, Shiva
     Carbon Bangle - All=Lightning, Long Range (The All is obtained shortly)
     Headband

 2) Tifa - Lv 18 (Front)

     Grand Glove   - Elemental=Choco/Mog, Restore, Enemy Skill
     Carbon Bangle - All=Ice, HP Plus
     Silver Glasses

 3) Red XIII - Lv 18 (Front)

     Magic Comb    - Revive, Heal, Steal
     Carbon Bangle - All=Fire, Sense
     Power Wrist

You can talk to one of the crew on the top deck here to shop for Potions & 
Phoenix Downs and also to restore your HP/MP for 250 gil. When you are set up 
head back to the lower decks and grab the [ALL MATERIA] that was previously 
blocked by Yuffie (or not). Equip this to Cloud if you're going with my 
advised set-up, then head through the previously blocked door to the north.

Once inside the Control room you will encounter enemies. Use the Seal Materia 
to send the Marine to sleep then steal a few Shinra Betas from them; a piece 
of Armour that has 4 Materia slots but weak Magic Defence. Equip them if you 
want and then fill up your new slots with Materia as to keep them Leveling up.

Before talking to the Red Captain, head up the ladder and follow the cat walk 
round to a chest containing the [WIND SLASH], a weapon for Yuffie that has 
Double Growth! Then make your way back around and down the ladder. Make sure 
you have stolen a few Shinra Betas before continuing, then heal up then talk 
the Captain to engage in a Boss Battle with an abnormal sound track!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  __________________________________________   ______________ ____________  *
* |                                          | |              |            | *
* |               JENOVA-BIRTH               | | BOSS BATTLE: | 11         | *
* |__________________________________________| |______________|____________| *
*                                              |              |            | *
* Open up with Shiva then just keep using your | ---------Lv: | 25-------- | *
* strongest magic. Flamethrower does a nice    | ---------HP: | 4000------ | *
* amount of damage here, as does Beta if you   | ---------MP: | 110------- | *
* were able to obtain it. This battle is       | --------EXP: | 680------- | *
* fairly straight forward, just make sure your | ---------AP: | 64-------- | *
* HP is above 400 as Jenova has some really    | --------GIL: | 800------- | *
* powerful attacks. I'd be surprised if you    | -------DROP: | White Cape | *
* struggled with this one, especially if       | ----NULLIFY: | GRV--PSN-- | *
* you've been training your characters up as I |___________________________| *
* have. Once you have annihilated Jenova you                                 *
* will be rewarded with the [WHITE CAPE], which will massively come in handy *
* later on.                                                                  *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the Battle has finished you will have the option to let Cloud explain 
the story to date. Before leaving, GRAB THAT MATERIA! the [IFRIT MATERIA], 
then head out of the Control room to finally arrive at Costa Del Sol. If you 
missed Ifrit here then you *won't* get another opportunity to obtain it. (Did 
anyone else notice that Sephiroth's speech boxes had no name above them? 
Strange...)


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.10} - Costa Del Sol & Mt. Corel                                        |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Power Source       |_|Star Pendant       |_|Tent                |
|         |_|Fire Ring          |_|Turbo Ether        |_|Mind Source         |
|         |_|Motor Drive        |_|Transform Materia  |_|Power Source        |
|         |_|Wizard Staff       |_|Phoenix Down x 10  |_|Ether               |
|         |_|W Machine Gun                                                   |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.10 A - Costa Del Sol       (“Have you ever had the feeling something is 
                           calling you, or that you had to visit some place?”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                    ***********   <
>           [    GRANGALAN] [ GRANGALAN JR] [GRANGALAN JR JR] [  BEACHPLUG]  <
>                                                              ***********   <
> ------Lv: [-----------16] [-----------15] [-------------14] [---------16]  <
> ------HP: [----------550] [----------330] [------------110] [--------200]  <
> ------MP: [-----------60] [-----------40] [-------------20] [--------100]  <
> -----EXP: [-----------88] [-----------77] [-------------66] [---------95]  <
> ------AP: [-----------10] [------------8] [--------------6] [---------10]  <
> -----GIL: [----------220] [----------110] [-------------55] [--------155]  <
> ---STEAL: [-------------] [-------------] [---------------] [-----------]  <
> ---MORPH: [-------------] [-------------] [---------------] [Turbo Ether]  <
> ----DROP: [----Hi-Potion] [----Hi-Potion] [---------Potion] [--Hi-Potion]  <
> -NULLIFY: [GRV--ERT--WTR] [GRV--ERT--WTR] [--GRV--ERT--WTR] [-----------]  <
> -E-SKILL: [-------------] [-------------] [---------------] [--BIG GUARD]  <
>                                                                            <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| You won’t be able to obtain the Big Guard Enemy Skill until you have       |
| obtained the Manipulate Materia. The Grangalan will spawn in the Grangalan |
| Jr, then the Grangalan Jr will spawn in the Grangalan JR JR x 3. They can  |
| be quite annoying, try to take out the Grangalan quickly to avoid          |
| unnecessary battles. You can only engage the Beachplug on the beach.       |
+----------------------------------------------------------------------------+

--Items        - Power Source, Fire Ring, Motor Drive
--Required gil - 1150


  When you regain control of Cloud head into the Villa across the bridge. You 
can talk to the owner here to find out that he is selling the place and will 
offer to sell it to you for a whopping 300,000 gil! Obviously we can't afford 
it now, but when we do eventually buy it we will be able to sleep here for 
free (hardly seems worth it). Head downstairs to rob some items, a [POWER 
SOURCE], a [FIRE RING], and a [MOTOR DRIVE] which is a Double Growth weapon 
for Tifa!

 NOTE - A few scenes here will play out slightly differently depending on who 
        is and isn't in your party at the minute. Also, you could buy a few 
        Platinum Bangles from the guy in the bar (to the left), or you could 
        wait to steal them a little later on. They do have Double Growth 
        slots, so you may wish to buy a few now to start reaping their 
        rewards..

You can have a look around now if you want, enter the house next to Red XIII 
(interact with the ball for jokes) and you can talk to (Johnny) once more. 
Back outside you can talk to the girl behind the counter next to the Inn to 
buy some Softs. I recommend stocking up on a minimum of 6.

Head down to the beach when you're ready to talk to a certain somebody, then 
head out of Costa Del Sol to the World Map by heading underneath the bridge 
in the previous screen. Set yourselves up with whoever you see fit, I'm 
taking Aeris & Yuffie.

 NOTE - We are going to be obtaining our first Lv4 Limit Break item quite 
        soon on - the Great Gospel for Aeris, so she'll be staying in my team 
        for now. I want to get her to Limit Level 3 asap. Here was my set-up 
        heading out:

 1) Cloud - Lv 20 (Front)

     Hardedge    - All=Restore, Earth, Steal
     Shinra Beta - All=Lightning, Cover, Cover
     Talisman

 2) Aeris - Lv 18 (Back)

     Striking Staff - Elemental=Choco/Mog, Seal, Enemy Skill
     Shinra Beta    - All=Poison, HP Plus, Long Range
     Power Wrist

 3) Yuffie - Lv 19 (Back)

     Wind Slash  - Revive, Heal, Restore
     Shinra Beta - All=Ice, Sense, Steal
     Protect Vest

Start making your way south west towards the river then follow the winding 
path right and then over a bridge until eventually you'll wind up at the 
entrance to Mt. Corel. Note that whilst crossing the bridge you may encounter 
the Needle Kiss and/or Cokatolis as noted below.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.10 B - Mt. Corel/North Corel    (“Don't waste your time talkin' to that 
                                                               Techno-freak!”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [NEEDLE KISS] [COKATOLIS] [SEARCH CROWN] [  BAGNADRANA]          <
>                                                                            <
> ------Lv: [---------17] [-------17] [----------16] [----------16]          <
> ------HP: [--------180] [------420] [---------150] [---------450]          <
> ------MP: [---------40] [---------] [----------30] [----------60]          <
> -----EXP: [---------75] [-------97] [----------80] [---------110]          <
> ------AP: [----------8] [-------10] [-----------8] [----------11]          <
> -----GIL: [--------130] [------168] [---------111] [---------120]          <
> ---STEAL: [-------Soft] [-----Soft] [-Turbo Ether] [-Diamond Pin]          <
> ---MORPH: [-----Remedy] [-----Soft] [---Hi-Potion] [Guard Source]          <
> ----DROP: [-Bolt Plume] [-----Soft] [---Hi-Potion] [---Hi-Potion]          <
> -NULLIFY: [---ERT--LHT] [---------] [------------] [----FRE--GRV]          <
> ---HALVE: [-----------] [---------] [---------FRE] [------------]          <
> --DOUBLE: [--------WND] [---------] [------------] [---------ICE]          <
>                                                                            <
>                                    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [BLOATFLOAT] [     BOMB] <            NOTE ON ENEMIES:           |
>                                    <                                       |
> ------Lv: [--------18] [-------18] <  As you can see, Fire seems to be a   |
> ------HP: [-------240] [------600] <  common enemy strength as does Earth. |
> ------MP: [----------] [-------30] <  Stick to Wind and Ice Elements.      |
> -----EXP: [--------90] [------150] <  Watch out for the Cokatolis, they    |
> ------AP: [---------9] [-------20] <  can Petrify you (that's what the     |
> -----GIL: [-------125] [------192] <  Softs will be used for). The Needle  |
> ---STEAL: [------Soft] [Right Arm] <  Kiss uses Lightning based attacks,   |
> ---MORPH: [-Hi-Potion] [-Shrapnel] <  and will Nullify your Bolt attacks.  |
> ----DROP: [-Hi-Potion] [-Shrapnel] <  The Bloatfloat has a powerful move   |
> -NULLIFY: [-------ERT] [-FRE--ERT] <  called Spiky Hell, so watch your HP. |
> --DOUBLE: [-------WND] [---------] <  Make sure to steal a weapon for Red  |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  XIII, the Diamond Pin from the       |
|                                       Bagnadrana. The Search Crown and the |
| Bagnadrana are susceptible to L4 Suicide. Be wary of the Bomb also, as     |
| they will explode causing massive damage when their health falls past 25%. |
+----------------------------------------------------------------------------+

--Items - Wizard Staff, W Machine Gun, Star Pendant, Turbo Ether, Transform
          Materia, Phoenix Down x 10, Tent, Mind Source, Power Source


  As you enter you'll see a man sitting by a rock. Talk to him to learn that 
Sephiroth has passed through this way. As you make your way forward you'll 
come across another Mako Reactor, it is here that you will encounter the 
Bagnadrana, so make sure to steal a Diamond Pin from it (steal a few, they 
sell for 650 gil). 

In the next screen along you can make your way around and back to the open 
area near the reactor if you want, but there really is nothing to do there. 
Instead, head along the bridge to the next screen to find a save point.

As you progress you will be prompted to press confirm to jump across a gap in 
the tracks. *Don't jump*. Instead, allow yourself to fall and as you are 
falling rapidly press confirm whilst holding Left and you will land on the 
side containing the [WIZARD STAFF] (Double Growth weapon for Aeris). The next 
time you fall tap confirm and hold Right for the [STAR PENDANT]. There are 
three of these falls in total so if you do mess one up you will get one extra 
chance.

Head to the upper tracks first to find a chest containing a Double Growth 
weapon for Barret, the [W MACHINE GUN]. Then head back down to the lower set 
of tracks and as you progress you'll be able to double back to pick up the 
[TURBO ETHER] and the [TRANSFORM MATERIA].

Now head along the upper right path. If you were to take the lower path you 
could to talk to your team mates to PHS if you wanted. Head along upper the 
bridge and into the small shack to operate the lower bridge.

Before heading back, climb up the side wall that *isn't* indicated with a 
green arrow. It's just to the south and on the right from where the shack 
was, and you'll hear chirping when you're in the right place. Here you will 
have the option to leave or take some treasure. If you take the treasure you 
will have to fight a Cokatolis. Your companions will dislike you for it but 
you will receive 10 [PHOENIX DOWN'S] (note that their affection rating isn't 
affected by this action)!

Now head back to the previous screen and make your way to the lower side of 
the tracks. Then head to the right side of the screen and take the left fork, 
then follow it round to find a well hidden crevice containing a [TENT], [MIND 
SOURCE] and a [POWER SOURCE].

Now make your way back and take the right fork to find yourself on a long 
bridge. Watch out for the bomb here, he has a suicide move that can do a lot 
of damage. Try to steal a few Right Arms from them, they will prove 
invaluable later on. I left with 5. Head south to the other side of the 
bridge to enter into North Corel.

After a rather rude greeting, we'll be able to talk to the guys behind the 
counters on the lower left. Here is where we can buy the Force Stealer for 
Cloud if you didn't win it from Heidegger at the Rufus send-off. Stock up on 
a few Cornucopias and Maidens Kiss's, and if you like you can sleep for 50 
gil on the top level. Feel free to sell any surplus Diamond Pins that you 
have.

 NOTE - Thanks to Ultimate Steve for this one. There is an extremely obscure 
        item hidden here that very few know about. Enter the far right house. 
        See the vase on the top right corner? You have to wait for the woman 
        on the left to move, then stand next to her and when she moves again 
        she will walk around you leaving you free to search the vase for an 
        [ETHER].

When you're ready, head outside to the World Map by heading east, then save 
your game. There's nothing to do out here just yet, so after you've saved 
head back through North Corel to the left to arrive at the rope-way station 
to the Gold Saucer. Listen to Barret's story, then hop on the cart for a cool 
FMV!

 NOTE - If you wanted to, you could make your way out to obtain the Aqualung 
        Enemy Skill, but there wouldn't be much need (especially if you had 
        obtained Beta). Aqualung is a powerful Water based attack, and if you 
        were interested in learning it early then skip down to section D1.12 
        A to learn how (the 'Desert' can be found directly south of North 
        Corel).


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.11} - Gold Saucer & Corel Prison                                       |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Silver Armlet (Boss)  |_|Ramuh Materia                          |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.11 A - Gold Saucer   (“What you pursue will be yours. But you will lose 
                                                             something dear.”)

--Required gil - 3000
--Extra        - Silver Armlet (recruit equipment), Manipulate Materia 
                 (recruit equipment), Transform Materia (recruit equipment)


  Welcome to the Gold Saucer. The entrance fee is 3000 gil, or you can buy a 
lifetime pass for 30,000 gil. I'm expecting you to not have a spare 30,000 
knocking about, so just buy the single pass for now. Note that like many 
things in the Gold Saucer, you have to pay for the save point using GP. GP 
being the currency used here and it is obtained either by playing arcade 
games in the Wonder Square or by winning at the Chocobo Races.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - CONVERTING GIL INTO GP EASILY                                  [
]                                                                            [
] Very uncommonly you'll see a man standing beside the save point who will   [
] convert 100 gil into 1 GP, with a maximum of 100 GP for 10,000 gil. To     [
] save any confusion, this man will NOT appear until you are at a certain    [
] point on Disk 2. A lot of people tend to waste time here running back and  [
] forth from screen to screen trying to make him appear on Disk 1, all in    [
] vein.                                                                      [
]____________________________________________________________________________[

As you enter into the foyer you'll have some dialogue to read, then Barret'll 
storm off through the Wonder Square portal. Pick one character that you'd 
like to accompany you then follow Barret through the giant hole to the Wonder 
Square (Best Bromance - Speak to Tifa first then choose not to go with her. 
it doesn't matter who you choose after that, so long as you have declined 
Tifa first. Only speak to Tifa first if you've been following my guide to the 
very letter, if you've made a few mistakes then talk to Aeris first and tell 
her not to go with you).

 NOTE - There is a lot to do in the Gold Saucer, and when the time is right I 
        will guide you through to all of the places of interest. For now 
        however this is going to be a relatively short visit.

When we get to the Wonder Square We'll meet a new character [CAIT SITH]. Once 
he has joined your party you can look at his Materia to see that you have now 
obtained the Manipulate Materia! Yesss. Feel free to head further into the 
Wonder Square, there are a number of mini-games to play here. Again, we will 
be visiting this area more in depth a little later on.

 NOTE - If you can master the Super Dunk game now you can save a bit of time 
        later on. Try to save up as much GP as possible, you'll need it for 
        the Battle Square (If you happen to be using an emulator you can 
        quite easily rack up loads of GP very quickly here due to the fact 
        that you'd be able save and load your state. You could also then buy 
        the Golden Ticket from the clerk by the Arm Wrestling machine).

You can (optionally) head over to the Speed Square to speak to the owner of 
the Gold Saucer to learn a few things about our adversary. Then head over to 
the Battle Square and after a few scenes have played out you will get thrown 
down the Gateway To Heaven (why couldn't Cloud have just used Bolt?).

   CAIT SITH                                                                  
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  DICE                           | 2-1  SLOTS                       |  
  |      (default)                      |      (40 kills)                  |  
  |                                     |                                  |  
  |   Every 10 levels Cait Sith gains,  |   Similar to Tifa's Limit only   |  
  |   an extra die is added with a      |   this time it's more like a     |  
  |   maximum of six. The sum of the    |   fruit machine. If all 3 slots  |  
  |   dice times by the quantity of     |   are different then Cait Sith   |  
  |   'repeat' numbers times by 100     |   will use Toy Box which will    |  
  |   will be the resulting damage      |   cast one of 7 different basic  |  
  |   total. So, 1,2,2,2,4,6 would be:  |   attacks. If all three should   |  
  |   17 x 3 x 100 = 5100 damage        |   match, however:                |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++                                  |  
  |                                                                        |  
  |   3 x STARS - The party's HP/MP & Status is fully restored.            |  
  |                                                                        |  
  |   3 x CROWNS - Attacks all enemies for heavy damage.                   |  
  |                                                                        |  
  |   3 x BARS - A random Summon will be used.                             |  
  |                                                                        |  
  |   3 x MOG - Cait Sith turns into a giant!                              |  
  |                                                                        |  
  |   3 x HEARTS - Lucky Girl. Every player will have 100% critical hits.  |  
  |                                                                        |  
  |   3 x CAIT SITH - All enemies are instantly killed                     |  
  |                                                                        |  
  |   2 x CAIT SITH 1 x BAR - All allies are instantly killed, Game Over.  |  
  |                                                                        |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.11 B - Corel Prison                 (“...Don't ever make her....cry....”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [  BANDIT] [     2-FACED] [    LAND WORM] [    CACTUAR]          <
>                                                                            <
> ------Lv: [------17] [----------18] [-----------22] [---------20]          <
> ------HP: [-----360] [---------330] [---------1500] [--------200]          <
> ------MP: [--------] [----------80] [-----------80] [---------20]          <
> -----EXP: [------99] [---------110] [----------400] [----------1]          <
> ------AP: [------10] [----------10] [-----------40] [----------1]          <
> -----GIL: [-----220] [---------156] [----------256] [------10000]          <
> ---STEAL: [X-Potion] [Phoenix Down] [--Turbo Ether] [-----------]          <
> ---MORPH: [--------] [------------] [----Fire Fang] [--Hi-Potion]          <
> ----DROP: [----Tent] [---Hi-Potion] [--------Ether] [-----------]          <
> --ABSORB: [--------] [------------] [----------ERT] [-----------]          <
> -NULLIFY: [--------] [---------ERT] [-------------] [ALL BUT PSN]          <
> ---HALVE: [--------] [------------] [-----FRE--GRV] [-----------]          <
> --DOUBLE: [--------] [------------] [----------ICE] [-----------]          <
>                                                                            <
>            ***********   ***************  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [  BULLMOTOR] [     DEATH CLAW] <        NOTE ON ENEMIES:        |
>            ***********   ***************  <                                |
> ------Lv: [---------19] [-------------19] <  You'll find Bandits and 2-    |
> ------HP: [--------420] [------------400] <  Faced in the Town area, Land  |
> ------MP: [---------96] [------------120] <  Worms & Cactuars in the main  |
> -----EXP: [---------92] [-------------96] <  Desert and Bullmotors & Death |
> ------AP: [----------9] [-------------10] <  Claws on your way to the      |
> -----GIL: [--------140] [------------168] <  scrapyard. Bandits can Mug    |
> ---STEAL: [---X-Potion] [Platinum Bangle] <  you so disperse of them       |
> ----DROP: [------Ether] [------Hi-Potion] <  quickly. Cactuars have        |
> -E-SKILL: [MATRA MAGIC] [----------LASER] <  enormous amounts of gil but   |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  make a very rare appearance   |
|                                              and can be quite hard to      |
| kill, L4 Suicide does the trick. Try to manipulate the Land Worm to steal  |
| a Turbo Ether or two. Make Sure to steal a few Platinum Bangles from the   |
| Death Claw as it is a piece of armour that has Double Growth! Make sure to |
| have both Enemy Skills equipped so you can learn Laser - a move that will  |
| lessen an opponent's HP by half. You can also learn Matra Magic for your   |
| second E-Skill. Lastly, try to steal a few X-Potions from the Bullmotor,   |
| they'll come in handy for later.                                           |
|                                                                            |
|  NOTE - Various sources suggest that one can encounter a Griffon here, not |
|         to be confused with the Griffin that can be fought it the Cosmo    |
|         area. I myself have never seen one, but if someone can confirm for |
|         me that they are indeed found here then be sure to let me know and |
|         I will update this section.                                        |
+----------------------------------------------------------------------------+

--Boss - Dyne Lv 23 (Silver Armlet)


  What a terrible judicial system the Gold Saucer has! No trial or nothing!?! 
Now that we have seen what Barret may be capable of, it's time to find out 
what his side of the story is. Head south to have a quick moment with the 
troubled fella, then follow him south to the next screen.

Unless you're planning to use Cait Sith, I suggest removing his Silver 
Armlet. If you wanted to you could head into the lorry to the south to have a 
quick chat with Mr Coates about possibly leaving the prison, and you can also 
rest up in the cab of the truck for free. Head into the south eastern house 
to buy a few items, and when you're ready to continue head into the larger 
house just north of the previous one (this happens to be the same house from 
the flashback).

Now you'll see another flashback that will uncover certain truths to the 
whole story. Select your 3rd party member then set yourselves up something 
like this: (Note that you can talk to your other team mates to re-select your 
party) (Best Bromance - choose Red XIII to accompany you and Barret. *DO NOT* 
choose Aeris, as she gains a huge boost if you do, and you'll have completely 
ruined your progress so far)

 1) Cloud - Lv 21 (Front) 

     Hardedge    - All= Fire, Revive, Heal   
     Shinra Beta - All=Restore, Earth, Steal
     Talisman    

 2) Red XIII - Lv 20 (Back) 

     Diamond Pin   - Elemental=Shiva, Seal, Enemy Skill
     Silver Armlet - All=Lightning, Manipulate, Long Range
     Power Wrist

 3) Barret - Lv 19 (Front)

     Atomic Scissors - Poison, Restore, HP Plus, Steal
     Shinra Beta     - All=Ice, Enemy Skill, Sense 
     Protect Vest

 NOTES - Make sure that Barret doesn't have the empty Enemy Skill equipped.

       - The southern house has a bar where you can buy a few worthless 
         items. It's not really worth visiting.

Once you're all set make your way north. Here you'll see a well, you can take 
a look inside if you wish but there's not much to see other than an empty 
chest. The skeleton that you see here is actually the remains of a the 'Test 
0' enemy. This well was basically a testing ground for the Developers, and in 
the original Japanese version you could still fight these test enemies here; 
they had extremely high amounts of HP and would not attack. There is also a 
very weird looking hidden 'Red Man' hiding in the background layers of the 
graphics. Trivia over.

You'll have a choice in which way to go next; take the left path to continue 
on with the story (scrapyard), or take the right path to engage in some 
optional battles with the Land Worm to try and steal some Turbo Ethers, and 
the Cactuar to try and earn some gil (10,000 per battle). Note that after a 
dozen screens or so a Chocobo carriage will appear to take you back to the 
central prison. Also, you may end up randomly appearing at the scrapyard 
(left path).

 NOTE - Once you have finished up with Corel Prison you will never be able to 
        return to it. You will however be able to return to the desert to 
        fight the Land Worm and Cactuar again, so if you don't want to battle 
        them now then that's fine. You can come back once you have obtained 
        the Enemy Skills Big Guard and White Wind. The scrapyard cannot be  
        revisited),

Take the left path and then follow the fence through the opening to the north 
of the fissure to wind up in the scrapyard. Do not go into the next screen 
until you have obtained all of the Steals and Enemy Skills that you plan to 
obtain (Platinum Bangle, Laser and Matra Magic). Remember you can manipulate 
your foes to make them cast the spell of your choice, on the party member of 
your choice. If you don't get the Laser E-Skill here then you won’t be able 
to obtain it until you reach disk 3, and you really are going to want to 
learn it here as it depletes an enemies HP by 50%.

 NOTE - As with the Steal Materia, the Manipulate has a higher chance of 
        success the higher the users Lv is.

If you'd set up Barret as I'd advised earlier then you shouldn't need to swap 
anything around, otherwise bear in mind that the following Boss battle is a 
Barret only battle, so make sure Barret has the 'better' Enemy Skill 
equipped, and that he has full HP. Head north and you'll engage with one of 
Barret's old friends. Unfortunately, things don't quite turn out for the best.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _______________________________________   ______________ _______________  *
* |                                       | |              |               | *
* |                 DYNE                  | | BOSS BATTLE: | 12            | *
* |_______________________________________| |______________|_______________| *
*                                           |              |               | *
* Dyne isn't too tough of Boss, just make   | ---------Lv: | 23----------- | *
* sure to keep your HP above 300 and you    | ---------HP: | 1200--------- | *
* should be O.K. Start the fight by         | ---------MP: | 20----------- | *
* Poisoning him and then just blast him     | --------EXP: | 600---------- | *
* with your best magic. Ice2 works well     | ---------AP: | 55----------- | *
* here, Laser doesn't. Make sure to         | --------GIL: | 750---------- | *
* prioritise your health, Dyne has a few    | -------DROP: | Silver Armlet | *
* moves that he can pull off in rapid       | ----NULLIFY: | GRV---------- | *
* succession and if you're not careful he   |______________________________| *
* could get the better of you. Keep Barret                                   *
* in the back row, and with not a lot of HP Dyne shouldn't pose too much of  *
* a threat. After the battle you'll be rewarded with the [SILVER ARMLET].    *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.11 C - Chocobo Racing to Freedom!    (“Why don't you get his autograph?”)

--Items - Ramuh Materia


  Once the battle has finished you'll have a few touching scenes followed by 
an amount of dialogue including a lesson on how to ride Chocobos. When you 
finally regain control of Cloud in the Jockey's room, GRAB THAT MATERIA! 
You'll be able to make out the shining [RAMUH MATERIA] at the top right of 
the screen (grab it). We now have a Lightning based Summon, hoo-rah(muh)! If 
you missed it here then it is lost forever and you'll have to reload your 
save.

After all the Jockeys have left Ester will come and grab you to enter you 
into the race. You can listen again on how to ride a Chocobo, or you can 
listen to my expert advice:
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - CHOCOBO RACING                                                 [
]                                                                            [
] The main thing to remember is to keep R1+R2 held down at all times, this   [
] will gradually refill your Stamina bar. As soon as the race begins press   [
] Select to gain manual control of the Chocobo, then press Square a number   [
] of times until he is running as fast as he can go. With R1+R2 held down he [
] should still be regaining Stamina, so every now and then hold down O in    [
] short bursts to sprint, making sure to save enough for the final dash.     [
] Once you and Number 2 have crossed the finish line you can press Start to  [
] end the race. It really isn't too hard, but if you do lose you will be     [
] able to try again until you win.                                           [
]____________________________________________________________________________[

After the race you'll be told that there is a gift waiting for us... A buggy 
(along with the Chocochampion Trophy)! We can now cross Deserts and Rivers! 
That, accompanied by the fact that we now have the Manipulate Materia means 
that there is a world of side-quests for us to now do! Bear in mind that you 
can still engage in random battles whilst driving around in your buggy.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.12} - Optional Sidequests No.1                                         |
|                                                                            |
|                                                                            |
| QUESTS:                                                                    |
|                                                                            |
| A - E-Skill Aqualung   E - Fort Condor Battle 4  I - Stealing Turbo Ethers |
| B - E-Skill Big Guard  F - E-Skill Flamethrower  J - Gold Saucer Stuff     |
| C - Mythril            G - E-Skill Beta          K - E-Skill Frog Song     |
| D - E-Skill White Wind H - Junon Power Battles                             |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Mythril            |_|Umbrella           |_|Enemy Lure          |
|         |_|Bolt Ring          |_|Champion Belt      |_|Sprint Shoes        |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 A - Obtaining The Enemy Skill Aqualung

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                      **************  [CHOCOBO    <
>           [FLAPBEAT] [    JOKER] [   SPENCER] [         HARPY]      Lv 22] <
>                                                **************              <
> ------Lv: [------18] [-------18] [--------17] [------------18] [-------22] <
> ------HP: [-----330] [------370] [-------250] [-----------800] [------220] <
> ------MP: [------60] [---------] [----------] [-----------200] [------100] <
> -----EXP: [-----140] [------150] [-------110] [-----------148] [-------10] <
> ------AP: [------15] [-------30] [--------11] [------------14] [--------1] <
> -----GIL: [-----186] [------260] [-------175] [-----------210] [--------1] <
> ---STEAL: [T/S Bomb] [---------] [Saraha Nut] [Striking Staff] [---------] <
> ---MORPH: [T/S Bomb] [---------] [----------] [--------Elixir] [---------] <
> ----DROP: [T/S Bomb] [Hi-Potion] [Saraha Nut] [-----Hi-Potion] [---------] <
> -NULLIFY: [-----ERT] [------ERT] [----------] [--------------] [---------] <
> ---HALVE: [--------] [---------] [----------] [-----------GRV] [---------] <
> --DOUBLE: [-----WND] [------WND] [----------] [--------------] [---------] <
> -E-SKILL: [--------] [---------] [----------] [------AQUALUNG] [---------] <
>                                                                            <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Harpy can be found if you have the Chocobo Lure Materia equipped and   |
| you are on Chocobo tracks. It can also be found by driving in your buggy   |
| around the desert. The joker has a move that can kill you in one, so watch |
| out. If you were to explore the beaches you would find Beachplugs &        |
| Grangalans.                                                                |
+----------------------------------------------------------------------------+


  From leaving the Desert, head east towards the peninsula that contains 
Chocobo tracks. Make sure to have the Chocobo Lure Materia equipped and 
battle around until you meet the Harpy (or alternatively you could just drive 
around in the desert on the World Map). They are reasonably powerful, you can 
Manipulate it if you like, or just wait for it to cast Aqualung. Make sure to 
have both Enemy Skills equipped, and make sure to have full HP as Aqualung 
could take you out in one hit.

 NOTE - There are only two magic spells that we can cast that are water 
        based, Aqualung being one of them and the other being the Leviathan 
        (Summon) Materia.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 B - Obtaining The Enemy Skill Big Guard 

--Enemies - Beachplug


  Now head to the Beach Area either near the Desert or near Costa Del Sol to 
fight with the Beachplugs. Manipulate one and then have it cast Big Guard on 
you.

This is probably one of the best Enemy Skills in the game. It will cast 
Haste, Barrier & MBarrier on all of your players! Although at 56MP it may 
seem a little pricey, eventually you'll get to a point where the cost won’t 
seem so steep. When your players have levelled up you'll find yourself using 
this move more and more often.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 C - Obtaining The Mythril

--Items - Mythril, Bolt Ring


  Head north over the river to head back to Costa Del Sol. Drive your buggy 
straight into Costa from the World Map, then head back to the harbour. Talk 
to the guy you see in front of the ship and he'll charge you 100 gil to stow 
you (and your buggy) back to Junon.

Once at Junon head right one screen to talk to the air conductor flapping his 
arms about. He'll call in a helicopter that'll take you all the way to the 
World Map for free!. Now make your way back to the forest area we were 
training in before, then cross the river that you see. Keep heading north 
east to come to a cave.

Inside this cave is the Sleeping Man. Talk to him for a random game stat. The 
stat we're after is our battle count. If he tells you something else then run 
out then back in again to hear him give us a different stat. When I came here 
he told me that I'd fought 193 times.

If the last two digits are the same he'll give you one of two prizes, the 
prize depends on whether the last two digits are odd or even. If they are 
even then he will give you the [BOLT RING] which is an accessory that 
nullifies Lightning attacks and can be bought again later on disk 2. You will 
not receive the Bolt Ring if the last two digits are 00, and he will not give 
you more than one.

If the last two digits are odd then he'll give you the Mythril, which is what 
we came here for. If you got lucky and you are nearer to your kills being odd 
as opposed to even then you don't have to battle around for the Bolt Ring 
unless you really want to, it's not that great of an accessory. The Mythril 
will be used a little later on to obtain an incredibly valuable item.

 NOTE - If you want to complete your inventory list, but don't want to battle 
        around for ages then know that you'll be able to buy one from Mideel 
        on Disk 2.

Whilst battling around to get your kill count up you're going to want to do 
some Limit Training in the nearby forests. If your kill count is way out, 
then read below to obtain the Enemy Skills White Wind & Flamethrower, just 
make sure not to forget about your kill count.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 D - Obtaining The Enemy Skill White Wind

--Enemies - Zemzelett


  Whilst battling around you're going to want to learn White Wind from the 
Zemzelett right outside the Sleeping Man's cave. Manipulate it then have it 
cast White wind, a move that'll heal all of your party members and clear them 
of any Statuses all for 34MP, a very valuable Enemy Skill indeed!

 NOTE - The amount of HP healed is equal to the casters current HP. So in 
        other words, always have the person with the highest HP cast White 
        Wind. Also, casting White Wind on Undead creatures will not only harm 
        them but will also Petrify them, which is nice to know.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 E - Fort Condor Battle No. 4



  This time your reward will be 1 Megalixir. Be warned, the battles are 
starting to get a little bit tougher now. Make sure to stock up on an few 
Tents, Hypers and Tranquilizers before heading out. This will become 
unavailable once you set foot in Cosmo Canyon.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 F - Obtaining The Enemy Skill Flamethrower

--Enemies - Ark Dragon


  You should have already obtained this once so you'll know where to get it 
from. Note that the Ark Dragon only appears in the northern rooms of the 
Mythril Mines.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 G - Obtaining The Enemy Skill Beta

--Boss - Midgar Zolom Lv 26


  If you've already beaten the Zolom before then you should find it much, 
much easier now, especially seeing as you have Laser which will drop its HP 
by 50%. You're still going to want to take the following precautionary 
measures:

 1) Make sure to have filled everyone's Limit gauge up all the way. 
    Manipulating an Ark Dragon and using Flamethrower is the best way to do 
    this.

 2) Make sure to have given everyone Tranquilizers to inflict them with 
    Sadness. This will make them take 30% less damage, which is crucial.

 3) Make sure to have the Fire Ring equipped and Elemental=Fire on someone's 
    armour. It's the only way to survive Beta unless you have Aeris's 3-1.

 4) Make sure *not* to have both Enemy Skill Materias attached to one person 
    if one of the Enemy Skills has already learned Beta.

 5) Make sure to have everyone in the back row.

This is the set-up I had:

 1) Cloud - Lv 23 (Back) 

     Force Stealer - Revive, Heal, Ice        
     Shinra Beta   - All=Restore, Poison, Enemy Skill
     Fire Ring   

 2) Red XIII - Lv 21 (Back)  

     Diamond Pin   - All=Restore, Sense, Lightning
     Silver Armlet - Elemental=Fire, HP Plus, Long Range
     Talisman

 3) Barret - Lv 20 (Back) 

     W Machine Gun - Seal, Transform, Earth
     Silver Armlet - All=Lightning, Ice, Sense
     Power Wrist 

Some of the Materia are equipped just for the sake of equipping them. Use a 
Tent and then save!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |                MIDGAR ZOLOM                | | BOSS BATTLE: | 09 B     | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* Provided you learnt the Laser Enemy Skill at   | ---------Lv: | 26------ | *
* the scrapyard in Corel Prison you should be    | ---------HP: | 4000---- | *
* fine, as Laser will deplete 50% of its targets | ---------MP: | 348----- | *
* current HP. Note that even though the Midgar   | --------EXP: | 250----- | *
* Zolom is programmed to use Blown Away after    | ---------AP: | 25------ | *
* its HP has fallen below 2000, it *cannot* use  | --------GIL: | 400----- | *
* the move as a counter attack on the first or   | ------MORPH: | X-Potion | *
* second uses of Laser, however it will use      | ENEMY SKILL: | BETA---- | *
* Blown Away the third time Laser is used. Beta  |_________________________| *
* will be used as a counter attack the fourth                                *
* time Laser is used. So long as the Enemy Skill bearer isn't the third      *
* player to attack the Zolom, he/she/ won't get flicked away. Once you have  *
* used Laser 4 times, feel free to cast Beta to finish off the Midgar Zolom! *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once the battle is done remember to relieve you players of their Sadness. The 
reason that they're sad is because we can't cross the marsh to learn L4 
Suicide from Mu, unless of course you're prepared to defeat the Zolom 
multiple times, which isn't too difficult in all honesty, I was able to make 
it across within three battles.

Just as a reference, here is the Materia set-up that I had after battling the 
Midgar Zolom:

 1) Cloud - Lv 24 (Front) 

     Force Stealer - Earth, Revive, Heal   
     Shinra Beta   - All=Restore, Fire, Steal
     Talisman   

 2) Tifa - Lv 21 (Back)  

     Grand Glove   - Elemental=Shiva, Long Range, Transform
     Silver Armlet - All=Lightning, Enemy Skill, Manipulate
     Power Wrist

 3) Red XIII - Lv 21 (Front) 

     Magic Comb    - Poison, Steal, HP Plus
     Silver Armlet - All=Restore, Enemy Skill, Sense
     Protect Vest


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 H - Experience & AP Grinding in Junon

+---------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                 >  ENEMIES:  *************                 <
|         NOTE ON ENEMIES:        >           [DEATH MACHINE] [      SLALOM] <
|                                 >            *************                 <
| Keep your HP topped up and      > ------Lv: [-----------35] [----------37] <
| heal after every battle,        > ------HP: [---------2500] [--------1600] <
| that's my main advice. This is  > ------MP: [----------150] [----------30] <
| a brilliant place to level up   > -----EXP: [----------900] [---------700] <
| people's X-2 Limit Break,       > ------AP: [-----------80] [----------70] <
| aswell as their Materia and     > -----GIL: [---------1200] [--------1500] <
| Experience. Smoke Bombs are     > ---STEAL: [W Machine Gun] [--Smoke Bomb] <
| great item to stock up on too.  > ---MORPH: [-------------] [---Hi-Potion] <
|                                 > ----DROP: [-------------] [Deadly Waste] <
|                                 > --ABSORB: [-------------] [---------PSN] <
|                                 > -E-SKILL: [--MATRA MAGIC] [------------] <
+---------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#


  Make your way back to Junon in your buggy and drive into the Town. You can 
rest for free in the house on the left as you enter, you could also ride on 
the back Mr Dolphin all the way to the Cargo Ship. If you did that then you 
would be missing out on an amazing training spot!

Head to the main elevator shaft and pay the guy there 100 gil to ride it to 
the top. SAVE YOUR GAME! We're about to fight some of the hardest enemies 
available at this point in the game. Keep heading west until you come to the 
T Fork. Head west to see a bunch of Shinra being drilled. To the left of them 
is a red panel, activate it to set off the alarm. You can now fight the Death 
Machine and the Slalom.

The important thing here is not to over-kill it, I only stayed for 3-4 
battles or so. If you experience grind too much now then you'll just end up 
becoming over powered, subsequently making the game way too easy. This is an 
excellent way to level up your Materia though, the Slaloms comes in 3's which 
will give you 210AP per battle, that's 420 if you've equipped a Double Growth 
weapon! That's Crazy AP for where we are in the game. Make sure to try to 
steal as many Smoke Bombs as you can, they'll massively help for the Battle 
Square at the Gold Saucer. I left with 4.

If you like you can also take the tram that Rufus and Heidegger rode up on 
earlier, but there really is nothing much to see up there. When you're ready 
to continue, head over to the Cargo Ship to ride to Costa Del Sol Once more.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 I - Stealing a Turbo Ether or Two

--Enemies - Land Worm, Cactuar


  Now that we have the Enemy Skills Big Guard and White wind it would be 
advisable to consider heading back into Corel Desert on your buggy to try to 
steal some more Turbo Ethers from the Land Worms. You don't have to steal 
bucket loads, it's just good to stock up on a few of these now seeing as they 
cannot be bought from any shop. I left with 7. Have someone Manipulate it 
while someone else casts Big Guard and you should be able to steal these with 
ease.

You can always return here once you've been to the Gold Saucer and acquired 
the Champion Belt, an accessory which will give us +30 Strength and +30 
Vitality! Remember to equip the Elemental=Shiva combo and you'll be 
destroying these Land Worms with ease!

 NOTES - I'm using Shiva as opposed to Ice due to the fact that Ice will give 
         you a -1 Strength penalty whereas Shiva will not.

       - If you come across a Cactuar, smile, they drop 10,000 gil, which 
         will massively help a little later on. Cast L4 Suicide on them.

Once you've had enough simply run for 12 screens or so and eventually a 
Chocobo Cart will escort you back to your buggy on the World Map.

(Thanks to PMMCL for this Turbo Ether trick, I wouldn't have known about it 
otherwise.)


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 J - Gold Saucer Stuff

--Items - Umbrella, Champion Belt, Enemy Lure Materia, Sprint Shoes
--Extra - Turtle Paradise Poster #3


  For now, I'll only go into a short amount of detail regarding each section 
of the Gold Saucer. I'll make sure to include everything you need to know for 
know, but if you want a complete rundown then visit section E.08. As a 
reminder, head north from Corel Desert to find North Corel, then head through 
the ropeway to get to the Gold Saucer (remember about the map section F.02).

Before heading into the Gold Saucer strip everyone down of their Materia and 
Armour, then set Cloud up like this:

 Cloud - Lv 25 (Back)

     Force Stealer - Heal, Restore, Enemy Skill
     Silver Armlet - All=Lightning, HP Plus, Long Range
     White Cape

The White Cape and Poisona will come in handy for the Battle Square, and I'm 
only using the Force Stealer because it has the best stats; the Double Growth 
matters not. 

Now rest up at North Corel so that you enter into the Gold Saucer with full 
HP/MP. Head up the rope-way and pay the 3000 gil to get inside (unless you 
obtained a Gold Ticket earlier, highly doubtful. If you do have over 30,000 
gil, I suggest holding onto it for the shops at Cosmo Canyon).
                
The thing to point out is that the main reason we are here is to claim the 
prizes that are available at the Battle Square. The only problem is that we 
have to pay GP to fight as opposed to gil (10GP a fight). The other problem 
is that once we leave the Battle Square our BP (Battle Points) become 
invalid. Meaning, we'll have to make sure to have saved up enough GP prior to 
entering the Battle Square, and making sure that we have enough time to 
acquire what we're after in one sitting (roughly 1 & a half hours).

Before we get to the Battle Square, I'd like to give you a quick description 
of the other areas there are to visit:

 Chocobo Square - Pop in, have a look, pop right back out again. If you like 
    you can put a quick bet on but you'll soon realise why it's pointless 
    coming here now. The Chocobo races only become worthwhile once you've 
    obtained your own Chocobos, which won’t be until Disk 2. Note that there 
    are certain Materia's that can only be obtained within the Chocobo 
    Square, the only one that is available to us now being the Enemy Away 
    Materia. And the chances of us getting this now are sooo slim...

    Also note that the Chocobo Races are the only way to gain GP at the moment 
    other than the Wonder Square, so if you get tired of the Super Dunk game 
    then you could always try your luck here!

     UPDATE - I have worked out a formula that has a 40% chance of winning a 
              bet at the Chocobo races. Use QSI Link [Chocobo Square] for 
              more details.

 Ghost Square - This is basically the scariest hotel you'll ever spend the 
    night in. Here you can rest for 5 GP, you can stock up on a few items and 
    you can also read the [Turtle Paradise Poster #3]. Make sure to read 
    this.

 Round Square - Nothing much to do here other than to waste 3GP on a ride 
    that will show you the sights of The Gold Saucer. Don't bother, it's a 
    waste of time.

 Speed Square - This is where you'll want to go if you've got any left over 
    GP. for 10GP you can play a roller coaster shoot-em-up game where you have 
    to shoot flying targets for points. If you score over 3000 points then 
    you'll receive either a Super Sweeper, 1/35 Soldier or a Masamune Blade. 
    All of which are completely useless and do absolutely nothing.

    If you are just that good enough however, and you can score 5000+ then you 
    will receive the [UMBRELLA], a weapon for Aeris that has very high attack 
    power, but no Materia slots. You have to be insatiably skilled (or using 
    an emulator) to pull that off though, you have to hit almost every single 
    target. Tip for the space ship at the end - just keep tapping confirm 
    without letting your bar run down more than an eighth (or less) and he 
    should pop right at the last second for 1000 points. There are a few 
    targets remaining after him aswell. A youtube would help here more than I 
    could, nevertheless, see section E.08 G for more details.

     NOTES - PS4/PC users - you can shoot something called the Zeppelin 
             propeller to gain a crazy amount of points! It appears to the 
             right just after the giant red 'frog' type thing, and can be 
             quite hard to hit.

           - There is a glitch that occurs on the PS4 version that involves 
             you getting stuck at the giant UFO part. If this happens, you 
             must change the PS4's system clock to a date *after* 5th Dec 
             2015, but before 1st Jan 2016. This should fix the glitch (it 
             did with me). Thank you Elatreus for finding the fix! 
             Additionally, you don't have to quit the game first, you can 
             change the system's clock whilst 'stuck', and when you re-open 
             the application you'll become un-stuck (not 100% confirmed; 
             works for some).

 Event Square - This is where shows and concerts are held, and right now 
    there's a phat lot of nothing going on.

 Wonder Square - This is where the GP will be coming from for now. The most 
    efficient way of gaining GP is with the Super Dunk game, but I think I'll 
    give you a very quick rundown of the games that are on offer:

    Arm Wrestling - You earn 1 GP for beating the Sumo Wrestler and 2GP for 
                    beating the Wrester. Complete waste of time.

 NOTE - Talk to the woman standing next to the Arm Wrestling machine to 
        exchange your GP for prizes (if you wanted to). There will be more 
        prizes available later on in the game, for now the only item of 
        interest is the Golden Ticket (300GP), but to be honest you'd be 
        better of saving your GP for the Battle Square and buying the Golden
        Ticket for 30,000 gil later on. the '??????' prize is a Carob Nut
        which is very easily obtained elsewhere.

    Super Dunk - 
        This is where the real grind wants to come from. You'll very quickly 
        get the hang of what to do here, just hold down O for roughly half a 
        second and then release. I find it easier to maintain the zone by not 
        concentrating on the game at all, I'll be reading my E-Mails on my 
        phone in one hand while pressing O with the other. I've managed to 
        chain the maximum of 44 a few times this way, netting a nice 300GP 
        each time. This takes quite a bit of practise though..

     NOTE - Thank xPsychoMantis a huge amount for this!
            Go to https://www.metronomeonline.com/ and set it to 120 BPM. It 
            will take a while to get used to but eventually you will start to 
            find a rhythm where you'll be scoring every time. It also helps 
            greatly if you mute the Gold Saucer backing music. Simply push O 
            for one beat. Try not to over think it; in fact try to think 
            about something else while you are playing. Look away from the 
            screen and nod your head slightly to the beep, but don't close 
            your eyes.

            Another way to master the Super Dunk is to look at the ball in 
            relation to Cloud's front hair-spike.

    Wonder catcher - 
        Again, complete waste of time (almost).

    G-Bike - 
        (You guessed it) This is basically the same game as the one we played 
        whilst escaping from Midgar, only now when we take out the other 
        bikers we gain points. The first time you play this you will always 
        receive a Speed Source, so it is highly recommended that you play at 
        least once. You'll receive 2GP for scoring 5000+ and 10GP for scoring 
        10,000+.

        PS4 players - score 10,500 or more to unlock the Corel's Angel Trophy.

    Crystal Fortune - 
        This will tell you something that is relevant to your current 
        progression in the story, and will change every time you hit a 
        certain trigger point in the game.

    Mog's House - 
        Complete this game and you'll receive 30GP, but only once. You'll get 
        no reward for completing it a second time. It's fairly simple really, 
        you just have to keep feeding Mog until his belly stops rumbling (5 
        nuts). Then do it again (3 nuts). Viola! Make sure to talk to the 
        girl standing by the machine to claim your prize.

    3D Battler - 
        Rock, Paper, Scissors type game that can be incredibly difficult to 
        beat. Defeating the 2nd guy nets you 3GP, the 3rd guy 30GP and the 
        4th guy 300GP, but he's that notoriously difficult to beat that the 
        5th guy is more of a joke than an opponent, he's completely invisible 
        and cannot be beaten.

 Battle Square - As previously mentioned, your BP will remain valid until you 
    leave the Battle Square. So, before heading into the Battle Square, make 
    sure to have saved up a decent whack of GP, I'd say 150-200 should be 
    plenty, and make sure to have saved your game aswell (using the save point
    at the entrance to the Gold Saucer that costs 5GP). If you mess up and 
    run out of GP whilst falling a few thousand BP short of the required 
    amount (46,080), then the last thing you want is to have to accumulate 
    all of that hard earned GP again. 

     NOTE - Use QSI Link [Battle Square] to view an in-depth explanation to 
            everything the Battle Square has to offer.

    MAKE SURE to talk to the woman standing at the bottom of the stairs 
    leading up to the Battle Square, she'll say 'I like fighters, but not 
    ones that are all talk'. Make sure that she has said this.

    To fight at the Battle Square you must first pay 10GP, then you'll be 
    placed into 8 consecutive battles receiving random handicaps after each 
    battle. The higher the handicap, the higher the BP reward, but only the 
    final two really make an impact on your overall BP. The enemies here are 
    all ones we've faced before, and none of them pose much of a threat. For 
    a full listings of which enemies are likely to appear look in section 
    E.08 D. Just note that the enemies will increase in difficulty eventually, 
    so it's worth taking advantage now of the weaker enemies now. 

    The main thing to point out is that for the first 6 fights you're going 
    to want to try to get the easiest handicaps, but for the final two you 
    are going to want to try to get the more extreme handicaps. if you see 
    'All Materia Broken' pop up then try to get it, you'll get 10,000BP if you 
    do so on the final battle. 'Magic Materia Broken' will also net you 
    decent amount. Avoid 'Cure' or 'Lucky Seven' on your final 2 fights. 
    Also, a handicap can appear more than once, so don't try to save the 
    'best' handicaps for later as the h/cap that you get will have no affect 
    whatsoever on the following reel; it's all scripted in from the beginning.
   
     NOTE - You can slow the reels down by tapping square.

    If you were able to steal some Smoke Bombs earlier from the Slaloms then 
    you could use them to escape from the Battle Arena whilst retaining all 
    of you BP. This is particularly useful if you're on the final battle, 
    you've received the 'All Materia Broken', you're up against a Harpy and 
    you think you may lose. Try to have beaten all 8 battles at least once, 
    however.

     NOTE - Using a Smoke Bomb will constitute as an escape, so if you're 
            looking for that 'perfect game', then don't use them (the 
            sleeping man that gives us the Mythril will tell you your escape 
            count).

    When in battle cast Big guard straight away. Even though the Barrier and 
    MBarrier will run out quite quickly, the Haste effect will last for the 
    whole 8 fights. The enemies will have more HP than before and will 
    deliver more damage, so watch your HP. If you'd equipped the White Cape 
    earlier as advised then you don't have to worry about the Frog/Small 
    Status ruining your day. If you find that all of your attacks are missing 
    for some reason then it's probably because you've been Fury'd by the Sword 
    Dance and you need to use a Tranquilizer (or cast White Wind).

    If you get the 'All Materia Broken' or 'Independent (Purple) Materia 
    Broken' handicap then remember to change Cloud into the front row (if you 
    had placed him in the back previously). Then, Unless you're planning on 
    healing I suggest just holding down confirm, you'll auto-attack that way 
    without wasting any time. Make sure to have full health when fighting the 
    Harpy aswell, his Aqualung can take you out in one hit of you're not 
    careful. If you were able to accumulate any Right Arms earlier from the 
    Bombs then they will prove useful here as they will hit all enemies for 
    very high damage. Lastly, any Enemy Skills that you learned within the 
    Battle Square will not keep.

    You need to save up a total of 46,080BP, 40,960BP for the Champion 
    Belt, an Accessory that will really turn the tide in your favour, and 
    5120BP for the Enemy Lure Materia which will make grinding A LOT quicker 
    down the line as 2 mastered versions of these will stack with each other.
    I suggest using any leftover BP on buying a few Shrapnels which will 
    really help out when certain handicaps have removed our ability to 
    damage all opponents. We shall return later on to get the Pre-Emptive 
    Materia and the Speed Plus Materia. The Fury Ring can be bought a little 
    later on. The items used whilst battling within the Battle Square are 
    perishable btw, but your HP and MP will reset back to whatever they were 
    before you went into the battle. Also, if you were to steal an item 
    whilst in the Battle Square then it would keep once the battle has 
    finished.

    If you were able to win all 8 battles then on your way out make sure to 
    talk to the woman at the bottom of the stairs again and she will be so 
    impressed that you were able to beat the Battle Arena that she will 
    reward you with the [SPRINT SHOES], an EXTREMELY useful accessory that 
    will automatically put a character into Haste!

There will be a new set of prizes up for grabs quite soon in the game, for 
now though just try to obtain the Champion Belt (if you're feeling really 
ambitious try to get two!) and the Enemy Lure Materia, then you're good to 
go. If you have got some left over GP then you don't have to worry about 
using it now, it will still be there when you next return to the Gold Saucer 
(unlike BP). You may however wish to try your skills at the Speed Square, if 
you are super-hot at it then maybe you could score 5000 and win the Umbrella 
for Aeris? Otherwise, time to pack up and move onto the next side quest.

Oh, and one last thing, now that you can give +30 Strength to someone equip 
them with Elemental=Shiva and fight a few Land Worms to steal a few Turbo 
Ethers. Equip Cloud (or whoever you have stealing) with the Sprint Shoes and 
you'll absolutely obliterate these things. Here is the Materia set up I have 
for my characters upon leaving the Gold Saucer:

 1) Cloud - Lv 25 (Front)

     Force Stealer - Revive, Heal, Steal     
     Silver Armlet - All=Restore, Poison, Steal
     Sprint Shoes  

 2) Tifa - Lv 23 (Back)

     Grand Glove   - Elemental=Earth, Enemy Skill, Manipulate
     Silver Armlet - All=Fire, Long Range, HP Plus
     Champion Belt

 3) Aeris - Lv 23 (Front) 

     Striking Staff - All=Restore, Lightning, Steal
     Shinra Beta    - All=Ice, Enemy Skill, Sense
     White Cape

 NOTE - These set-ups are purely here as a reference only, you do not have 
        to set your characters up as I have. In fact, I encourage you to 
        experiment with what you can do. When we are about to face a Boss, 
        however, the set-ups that I give then will be more of a suggestion 
        than a reference, but again you can fiddle with it as you see fit. 


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.12 K - Obtaining The Enemy Skill Frog Song

    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
    >  ENEMIES:                            *************  [MYSTERY       <
    >           [GAGIGHANDI] [GRAND HORN] [     TOUCH ME]   NINJA Lv 22] <
    >                                      *************                 <
    > ------Lv: [--------19] [--------19] [-----------18] [----------22] <
    > ------HP: [-------480] [-------460] [----------300] [---------800] <
    > ------MP: [--------55] [--------43] [-----------74] [---------150] <
    > -----EXP: [-------173] [-------180] [----------170] [---------240] <
    > ------AP: [--------18] [--------15] [-----------23] [----------40] <
    > -----GIL: [-------220] [-------240] [----------180] [---------800] <
    > ---STEAL: [------Soft] [----------] [------Impaler] [------------] <
    > ---MORPH: [----Remedy] [-Hi-Potion] [-------Remedy] [------------] <
    > --DROP 1: [------Soft] [-Hi-Potion] [Maiden's Kiss] [------------] <
    > --DROP 2: [----------] [--War Gong] [-------------] [------------] <
    > -E-SKILL: [----------] [----------] [----FROG SONG] [------------] <
+---#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#---+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Touch Me will only be found in the Forests, the Beachplug and the      |
| Grangalan can be found at the beaches. The Gagighandi can cause Slow-      |
| Petrify so be sure to have some Softs with you. MAKE SURE to save before   |
| fighting in the Forests as the Touch Mes have a 6x formation that can      |
| really ruin your day, especially if you'd forgotten to equip the White     |
| Cape. This is the second point in the game where Yuffie can be recruited,  |
| and her stats may vary depending on Cloud's Level. She has a 25% encounter |
| rate chance.                                                               |
+----------------------------------------------------------------------------+


  As mentioned, the 6x Frog formation can be incredibly annoying, so make 
sure to save your game and also to have the White Cape on before venturing 
into the forests. Frog song will send your character to sleep and also cast 
frog on them. Not the best of E-Skills to have but certainly not the worst.

If you look to the east you'll be able to see a lone house. There's no-one 
home at the minute so it looks like we'll have to return later! And that just 
about wraps up my optional sidequest section! Even though technically 
speaking Gongaga *is* considered a sidequest and can be skipped, it is 
considered a 'Major' sidequest and as such it gets its own section (as will 
Yuffie's sidequest later on).


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.13} - Gongaga                                                          |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Fairy Tale (Boss)   |_|X-Potion           |_|Deathblow Materia  |
|         |_|Titan Materia       |_|White M-Phone                            |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.13 A - The Reactor  (“What I'm looking for is big, large, Huge Materia. 
                                                               You seen any?”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES: [FLOWER      [FLOWER      [FLOWER                                <
>               PRONG S]     PRONG M]     PRONG L] [KIMARA BUG]              <
>                                                                            <
> ------Lv: [--------19] [--------19] [--------19] [--------19]              <
> ------HP: [-------550] [-------550] [-------550] [-------700]              <
> ------MP: [--------68] [--------68] [--------68] [--------25]              <
> -----EXP: [-------240] [-------220] [-------200] [-------190]              <
> ------AP: [--------24] [--------22] [--------20] [--------19]              <
> -----GIL: [-------400] [-------350] [-------300] [-------278]              <
> ---STEAL: [----------] [----------] [----------] [Spider Web]              <
> ---MORPH: [----------] [----------] [----------] [-Hourglass]              <
> ----DROP: [Earth Drum] [Earth Drum] [Earth Drum] [-Hi-Potion]              <
> --ABSORB: [-------PSN] [-------PSN] [-------PSN] [----------]              <
> -NULLIFY: [----------] [----------] [----------] [-------GRV]              <
> --DOUBLE: [--ERT--FRE] [--ERT--FRE] [--ERT--FRE] [----------]              <
>                                                                            <
>                          #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [  HEAVY TANK] <                 NOTE ON ENEMIES:                |
>                          <                                                 |
> ------Lv: [----------21] <  Stocking up on Earth Drums and Spider Webs can |
> ------HP: [--------1600] <  be useful for the Battle Arena. We don't have  |
> ------MP: [----------25] <  the Morph Materia just yet but when we do we   |
> -----EXP: [---------340] <  can return here to gain some Power Sources     |
> ------AP: [----------45] <  from the Heavy Tank. You could also wait until |
> -----GIL: [--------1300] <  Disk 2 when you have retrieved Yuffie's        |
> ---STEAL: [Phoenix Down] <  Conformer... More on that later on. We'll also |
> ---MORPH: [Power Source] <  find the Touch Me here also, so keep the White |
> ----DROP: [---Hi-Potion] <  Cape equipped.                                 |
> -NULLIFY: [---------GRV] <                                                 |
#~~~~~~~~~~~~~~~~~~~~~~~~~~#-------------------------------------------------+

--Items - Titan Materia
--Boss  - Turks: Reno Lv 22 (Fairy Tale) + Rude Lv 23


  You will see Gongaga directly in front of you as you cross the southern 
river from the Gold Saucer Desert. It is a round village surrounded by forest 
(2nd chance to recruit Yuffie). Save and set up your Materia and accessories 
to defend against Fire, as soon as you enter you'll have to fight:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _________________________________   ____________ __________ ____________  *
* |                                 | |            |          |            | *
* |            TURKS  02            | |    BOSS    |  RUDE I  |  RENO  II  | *
* |                                 | | BATTLE: 13 |          |            | *
* |_________________________________| |____________|__________|____________| *
*                                     |            |          |            | *
* This is a fairly easy fight even if | -------Lv: | 23------ | 22-------- | *
* you are battling two Turks at once  | -------HP: | 2000---- | 2000------ | *
* this time. Start the battle as you  | -------MP: | 135----- | 80-------- | *
* would any Boss Battle; by using Big | ------EXP: | 720----- | 660------- | *
* Guard. They use a fair amount of    | -------AP: | 70------ | 60-------- | *
* fire based attacks so a Fire Ring   | ------GIL: | 2000---- | 1500------ | *
* wouldn't go amiss, also having the  | -----DROP: | X-Potion | Fairy Tale | *
* Sprint Shoes on someone helps. Rude | --NULLIFY: | GRV----- | GRV------- | *
* is the healer of the two, but don't |____________________________________| *
* finish one off before the other                                            *
* because as soon as one of them has been defeated they'll both run off      *
* together, meaning you won't get EXP, AP etc. for the pair of them. In      *
* other words, wait until both of their health is below 800 then cast Beta   *
* or Aqualung to kill them both in one hit and thus getting the max amount   *
* of rewards. Reno will drop the [FAIRY TALE] for Aeris which has 8 slots!   *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

When the battle has finished make sure to set up your Materia for Fire based 
attacks, then head to the right. As you make your way down into the ruined 
reactor you'll have to hide from the Shinra whilst listening in on their 
plans. 

After Scarlett and Tseng have departed, search the spot where Scarlett was 
standing to GRAB THAT MATERIA! - the [TITAN MATERIA]! We now have an Earth 
based Summon! Too bad that a heap of enemies are strong vs Earth, oh well! 
Now make your way back to the crossroads where you met the Turks.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.13 B - Gongaga Village            (“You ever hear of a Zack in SOLDIER?”)

--Items        - X-Potion, White M-Phone, Deathblow Materia
--Required gil - 17,000


 NOTE - (Best Bromance) Make a party of Aeris and Tifa and save your game.

  Make your way left at the first fork and then Right on the second fork. 
Welcome to Gongaga, a broken rundown town, and it's all thanks to the Shinra. 

Head into the first hut on the left to buy two new pieces of Materia - 
Mystify - 6000 gil and Time - 6000 gil. You can buy a Fury Ring for 5000 gil 
which save us having to win it at the Battle Square. You can also buy another 
White Cape here for 5000 gil if you wish (I'm not bothering).
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - TIME MATERIA                                                   [
]                                                                            [
] You can now cast Haste for 18MP instead of having to use Big Guard, so     [
] whack an All=Time combo on someone and never take it out of your battle    [
] strategy! Also, if you're trying to learn an Enemy Skill from an enemy     [
] that can't be manipulated, you can cast Haste on them to make them attack  [
] you more frequently.                                                       [
]____________________________________________________________________________[

You could climb up the pole here for the Weapon Shop, but it doesn't stock 
anything new. Head to the western most hut to rest for 80 gil, and also to 
loot a chest containing an [X-POTION].

Now head into the hut just north of the inn to find another chest containing 
a weapon for Cait Sith, the [WHITE M-PHONE].

Now head to the south eastern huts and enter into the northern hut first to 
stock up on a few items. I suggest leaving with a minimum of 10 Tents, 
Maiden's Kiss's, Cornucopias, Softs & Phoenix Downs. Remember you can sell a 
few Ethers for 750 gil if you must.

Now head into the last hut to find out a little bit about a character named 
(Zack). Again, this scene will play out differently depending on who is in 
your party, and you may need to talk to you friends first before they'll re-
join you. 

 NOTE - (Best Bromance) Leave Gongaga now without talking to Aeris or Tifa. 
        Although their affection value will drop, you'll be missing out on a 
        small amount of dialogue, so If you're keen on hearing what they have 
        to say then you can talk to them now, but then you'll have to re-load 
        your save so that you can completely ignore them (you do have a small 
        margin for error with this trophy by the way).

We're all done with Gongaga now, well almost. Head out of the village and 
this time take the left (and last) fork picking up the [DEATHBLOW MATERIA] 
along the way. 

Head out of Gongaga and travel west through the forest to eventually be able 
to cross a river.

 NOTE - Although Deathblow is a handy Materia to have, it doesn't get its own 
        side note box or anything, just a few line breaks & spaces as it 
        isn't really all that game-changing. You will hit with a critical 
        blow IF you hit; your accuracy drops by 33% (only while you are using 
        Deathblow, selecting your normal attack will still retain its normal 
        accuracy). The best use for Deathblow is when you have your Limit 
        Break up and you’re saving it for a Boss, you can use Deathblow as an 
        alternative to attacking.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.14} - Cosmo Canyon                                                     |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Elixir                |_|Ether        |_|Turbo Ether            |
|         |_|Added Effect Materia  |_|X-Potion     |_|Wizer Staff (Boss)     |
|         |_|Black M-Phone         |_|Fairy Ring   |_|Gravity Materia        |
|____________________________________________________________________________|

|
--D1.14 A - Welcome Home Nanaki (“When it's time for the Planet to die, 
                                            you'll understand that you know 
                                                         absolutely nothing.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [    SKEESKEE] [     GRIFFIN] [DESERT SAHAGIN] [      GOLEM]     <
>                                                                            <
> ------Lv: [----------20] [----------21] [------------20] [---------24]     <
> ------HP: [---------540] [---------760] [-----------580] [-------1000]     <
> ------MP: [------------] [----------40] [--------------] [-----------]     <
> -----EXP: [---------222] [---------260] [-----------230] [--------300]     <
> ------AP: [----------22] [----------25] [------------21] [---------22]     <
> -----GIL: [---------222] [---------350] [-----------300] [--------500]     <
> ---STEAL: [Tranquilizer] [Phoenix Down] [--------Potion] [Turbo Ether]     <
> ---MORPH: [-------Hyper] [Phoenix Down] [-----Fire Veil] [-----------]     <
> ----DROP: [-------Hyper] [Phoenix Down] [--------Potion] [--Hi-Potion]     <
> --ABSORB: [------------] [------------] [-----------WTR] [-----------]     <
> ---HALVE: [------------] [------------] [-----------FRE] [-----------]     <
> --DOUBLE: [------------] [------------] [-----------ICE] [-----------]     <
>                                                                            <
>                                          #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [      BAGRISK] [ CROWN LANCE] <         NOTE ON ENEMIES:        |
>                                          <                                 |
> ------Lv: [-----------19] [----------20] <  The Silver Glasses will help   |
> ------HP: [----------400] [---------440] <  protect you from Darkness from |
> ------MP: [-----------50] [----------70] <  the Desert Sahagin. They can   |
> -----EXP: [----------240] [---------225] <  be hit with L4 Suicide along   |
> ------AP: [-----------30] [----------23] <  with Skeeskee and Crown Lance. |
> -----GIL: [----------275] [---------400] <  You will only find the Crown   |
> -STEAL 1: [---------Soft] [------------] <  lance at the beaches, and the  |
> -STEAL 2: [Vagyrisk Claw] [------------] <  Bagrisk in the rocky area just |
> ---MORPH: [-------Remedy] [Dream Powder] <  west of the Cosmo 'twilight'.  |
> ----DROP: [---------Soft] [---Hi-Potion] <  The Vagyrisk Claw is a rare    |
> --ABSORB: [-------------] [---------LHT] <  item stolen from the Bagrisk,  |
> -NULLIFY: [-------------] [---------ERT] <  and you won't be able steal    |
> --DOUBLE: [-------------] [---------FRE] <  them once you reach level 78.  |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#                                 |
|                                                                            |
| NOTE - If you were to sense the Desert Sahagin then you would discover     |
|        that they are weak against 'Punch'. This is likely to be a mistake  |
|        left in the game accidentally by the developers, as the 5 physical  |
|        Elements - 'Cut / Punch / Hit / Shoot / Shout' were supposed to     |
|        have been phased out of the final edit of the game. See section     |
|        E.05 C for more info.                                               |
+----------------------------------------------------------------------------+

--Items        - Elixir
--Required gil - 19,400+
--Extra        - Turtle Paradise Poster #4, Turtle Paradise Poster #5
                 Fort Condor Battle #5 - 5x Hi potions


  Make your way round the mountain side until you eventually come to a huge 
observatory. **DO NOT drive past it**. If you do the buggy will breakdown and 
you will not be able to complete one of the Fort Condor Battles. Park up just 
outside and then enter the Cosmo Canyon, the place that Barret has always 
dreamed of visiting (Best Bromance - make sure that he is in your party as 
you enter)!

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - MAKE A FRESH SAVE!                                         ?
?                                                                            ?
?   Make a fresh save before entering Cosmo Canyon and don't save over it.   ?
?   If you've mess up your choices for the Best Bromance Trophy then you can ?
?   come back to this point to exploit a glitch that raises Barret's         ?
?   affection each time you use it, just be warned - excessive use if this   ?
?   glitch will make Barret's affection exceed it's cap. If this happens     ?
?   then the trophy will be prevented from popping! See section E.01 B for   ?
?   more details.                                                            ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

As you enter you'll find out that the Cosmo Canyon is actually a home-town of 
one of your companions. If (Nanaki) was in your party when you had entered 
then you'd have to choose another party member temporarily. Once inside you 
could head up the far right ladder to stock up on a few items, but there is 
nothing new here.

 NOTE - The Green Indicator within the item shop signifies that there is 
        another part to the shop. We won't be able to access this however 
        until Disk 2.

In the next house down in-between the two sets of ladders you'll find the inn 
where you can rest for 100 gil. More importantly, you can examine the [Turtle 
Paradise Poster #5] just to the left of the counter. Head to the back room on 
the 2nd floor and examine the left hand side of the couch at the bottom for 
an [Elixir].

Now head up the stairs on the left and talk to Red XIII. He'll explain a 
little bit about himself, then your other two Party members will disperse. 
Follow them up the stairs to a save point and  the [Turtle Paradise Poster 
#4] just left of the counter. Don't bother with Tiger Lily's Weapon Shop for 
now, we'll return here very shortly.

Head to the back of Tiger Lily's Shop to talk to Barret if you like (Best 
Bromance - choose option 1, “Go on”, then option 1, “And then”), then head to 
the left of her shop and up two flights of stairs. 

 NOTE - To exploit the aforementioned glitch to boost Barret's affection 
        rating indefinitely, you would have to pick option 1 followed by 
        option 2, then run out of the room and re-enter. Rinse and repeat. 
        Again, don't exploit it too heavily as doing so would cause Barret's 
        affection to exceed its limit, preventing the Best Bromance Trophy 
        from popping.

The first shop on the right is the Materia Shop, again we'll return here very 
soon (trust me). The second shop is a kitchen, nothing to do here just yet. 
Then large door is sealed and the left exit leads to a viewpoint.

So, head up the ladder and into the observatory to talk to Red XIII and 
Bugenhagen. After a short amount of conversing, you'll have to choose two 
companions to accompany you. Head back down the ladders and run into the 
kitchen (right of the big sealed door). Here you can talk to Cait Sith to 
arrange your party (you could talk to any one of your teammates, Cait Sith 
just happens to be the closest one to talk to).

Once you've selected your party (I chose Barret & Aeris) you can head back up 
to the observatory to view Bugenhagen's machinery.

Once the lesson has finished make your way back down to the entrance to Cosmo 
Canyon to find all of your comrades sat around a giant flame. Before heading 
over to the flame yourself, head into the inn to talk to one of the elders to 
learn a bit about the Ancients. This is the only time in the game you can 
hear this dialogue.

Talk to all of everybody saving Red XIII till last. When you do talk to Red, 
Bugenhagen will turn up wanting to show you something. Form a party and 
follow him up to the big sealed door. When he asks you if you're ready, tell 
him that you are. Once you have gone through the door **TURN AROUND!!!*** 
There's a few thing you'll want to do first:

 NOTE - If you only wanted to do 7 of the Fort Condor battles to obtain all 
        of the unique items available, then it would be absolutely fine for 
        you to sit out the next 3 battles, as the travelling time can be a 
        little bit arduous.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.5                                        [
]                                                                            [
] The prize will read 5 x Potions even though you actually receive 5 x Hi-   [
] Potions. Note that there is an extremely tight window in which this battle [
] can be completed, and if your buggy has broken down (because you drove     [
] past the Cosmo Canyon) then this battle is lost forever (forfeiting the    [
] final 'optional' prize; the actual final battle/prize is mandatory). Make  [
] sure that Bugenhagen has unsealed the giant door before heading out.       [
]                                                                            [
] Remember also that on your return through Junon you can hitch a ride to    [
] the World Map using the helicopter, and using Mr Dolphin you can jump      [
] straight to the Cargo Ship (using 'Square' to blow the whistle).           [
]____________________________________________________________________________[

Once you've finished the (optional) Fort Condor battle, make a dash over to 
Tiger Lily's Weapon Shop and make a fresh save. Also make sure to have a 
minimum of 19,400 gil on you. Buy the following:

 NOTE - If you're reluctant to sell any of your weapons (which is completely  
        understandable), then you're going to want to save 16,000 gil for the 
        materia shop. It may be that you just buy the weapons for the 
        characters in your party, then buy the remaining equipment after the 
        forthcoming dungeon.

1 x Butterfly Edge   O=O O=O  - Cloud      - 2800 gil
1 x Tiger Fang       O=O O=O  - Tifa       - 2500 gil
1 x Heavy Vulcan     O=O O=O  - Barret     - 2700 gil
1 x Prism Staff      O=O O=O  - Aeris      - 2600 gil
1 x Silver Barrette  O=O O=O  - Red XIII   - 2500 gil
1 x Pinwheel         O=O O=O  - Yuffie     - 2600 gil
1 x Green M-Phone    O=O O=O  - Cait Sith  - 2400 gil
1 x Silver Armlet    O=O O O  - Armour     - 1300 gil
                                   Total - 19,400 gil

If you're selling your weapons head back to the Cosmo Flame and talk to you 
team to change your Party and equip every single one of your characters with 
their new weapons. Equip your selected team with Silver Armlets and everyone 
else with Carbon Bangles. Now arrange your items by 'Type' and get ready to 
sell the following:

 NOTES - This is the second and last time that I plan to sell my weapons, we 
         shouldn't need to worry about gil too much pretty soon. So far we 
         have been collecting Double Growth weapons with 3 Materia slots. We 
         are about to collect Double Growth 4-slotted weapons for everyone, so 
         I'm selling all of my current Double Growth weapons. Also, MAKE SURE 
         to leave a few pieces of armour (Platinum Bangles) to get changed 
         into. Don't sell any of you accessories. Sell anything that isn't on 
         this list at your peril.

* = Unique Item

 Cloud    - Hardedge        -  750 gil | Aeris   - Striking Staff   -  650 gil
            Force Stealer   - 1100 gil |           Wizard Staff     -  900 gil
                                       |
 Tifa     - Metal Knuckle   -  160 gil | Yuffie  -*4 Point Shuriken -  300 gil
            Mythril Claw    -  375 gil |           Boomerang        -  700 gil
            Grand Glove     -  600 gil |           Wind Slash       - 1000 gil
           *Motor Drive     -  900 gil |
                                       | Cait Sith - Yellow M-Phone -  250 gil
 Barret   - Assault Gun     -  175 gil |             White M-Phone  - 1150 gil
            Atomic Scissors -  700 gil |
            W Machine Gun   - 1000 gil | Other - Mythril Armlet - 175 gil (x2)
                                       |         Carbon Bangle -  400 gil (x1)
 Red XIII -*Mythril Clip    -  400 gil |        *Shinra Beta   -  475 gil (x4)
            Diamond Pin     -  650 gil |         Four Slots    -  650 gil (x1)
            Magic Comb      - 1000 gil |                                       
                                       |                    Total = 16,060 gil

I appreciate that some may have a hard time parting with one of a kind 
weapons that can never be obtained again. If that's you then don't fret, 
there are other ways of earning gil....

Make your way up to the Materia Shop near the unsealed door and to buy two HP 
Plus Materias for 8000 gil each. These things really want Leveling up 
straight away, and although it's setting me back 16,000 gil, it's completely 
justifiable. I'll be returning to purchase the MP Plus's a little later on 
(If you can afford 1 x MP Plus then go right ahead. Equip it on Red XIII).
Here is my set-up going into the cave:

 1) Cloud - Lv 26 (Front) 

     Butterfly Edge - All=Fire, All=Time
     Silver Armlet  - All=Restore, Lightning, HP Plus
     Sprint Shoes

 2) Red XIII - Lv 23 (Back)

     Silver Barrette - Elemental=Ifrit, Enemy Skill, Deathblow
     Silver Armlet   - All=Ice, HP Plus, Long Range
     Champion Belt

 3) Barret - Lv 22 (Back) 

     Heavy Vulcan  - Revive, Heal, Transform, Enemy Skill
     Silver Armlet - Steal, Manipulate, Sense, HP Plus
     Star Pendant

Before entering I suggest sleeping at the Inn (or just use a tent), and then 
saving by Tiger Lily's before heading into the Cave of the Gi!

 NOTE - We're not far off getting our first Level 4 Limit manual, the Cosmo 
        Memory for Red XIII! For now, Red and Red alone shall be getting all 
        of the kills.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.14 B - The Cave of The Gi       (“The vengeful spirits of the Gi didn't 
                                       disappear, and couldn't return to the 
                                                               Lifestream...”)

   #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
   >  ENEMIES:              **************   **************               <
   >           [      HEG] [   SNEAKY STEP] [    GI SPECTOR] [   STINGER] <
   >                        **************   **************               <
   > ------Lv: [-------22] [------------21] [------------23] [--------25] <
   > ------HP: [------400] [-----------600] [-----------450] [------2200] <
   > ------MP: [---------] [------------65] [------------88] [--------60] <
   > -----EXP: [------250] [-----------270] [-----------260] [-------290] <
   > ------AP: [-------20] [------------24] [------------20] [--------25] <
   > -----GIL: [------240] [-----------330] [-----------150] [-------358] <
   > ---STEAL: [---------] [--------------] [--------------] [-----Ether] <
   > ----DROP: [Hi-Potion] [---M-Tentacles] [----Smoke Bomb] [-Hi-Potion] <
   > --ABSORB: [------PSN] [--------------] [-----------RES] [----------] <
   > --DOUBLE: [------ICE] [--------------] [------HLY--FRE] [----------] <
   > -E-SKILL: [---------] [DEATH SENTENCE] [DEATH SENTENCE] [----------] <
+--#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#--+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Death Sentence will basically be a countdown timer above your head         |
| counting down till you are dead (uh). Manipulate your foe to learn it      |
| quicker. I recommend one person being Ice based and one person being Fire  |
| based to deal with the creatures here. Equipping a Star Pendant will help  |
| against the enemies Poison attacks, just bear in mind that the Fairy Ring  |
| we obtain will also protect against Poison (and Darkness). Lastly, the     |
| Stinger can be 'Transformed', so cast Small on it when you encounter one   |
| (thank MGSB for that), and watch out for its Sting Bomb attack.            |
|                                                                            |
|  NOTE - Smoke Bombs and M-Tentacles are amazingly good for the Battle      |
|         Arena.                                                             |
|                                                                            |
+----------------------------------------------------------------------------+

--Items - Added Effect Materia, Black M-Phone, Ether, X-Potion, Fairy Ring, 
          Turbo Ether, Gravity Materia
--Boss  - Gi Nattak Lv 29 (Wizer Staff) + Soul Fire Lv 21 x 2
--Extra - Seraph Comb


  Make you war down the rope and into the depths of the cave. As you enter 
you will notice a few rocks with cracks in them, along with a blue Support 
Materia. 

There are four rocks in total, exploring the correct one will result in the 
secret passageway opening, while the other three will result in a battle. 
Figure it out for yourselves; you probably need the gil (I know I do), 
besides, battling is fun!

Once you've opened the way to the next area you can explore the remaining 
cracks if any, then head through. Make your way left at the fork and WALK 
across the oil slick, then head south. If you run through it you'll be flung 
into a Spike Trap swiping out roughly a third of everyone's HP. Follow the 
path to the previous screen to GRAB THAT MATERIA! the [ADDED EFFECT MATERIA]! 
The game just got more advanced. Adhere to the fact that should you miss 
Added Effect here then you'll have missed it forever.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - STATUSES & THE ADDED EFFECT MATERIA                            [
]                                                                            [
] Just like with the Elemental Materia, the Added Effect Materia will have a [
] different effect when adding it onto your weapon as opposed to your        [
] armour. The main difference being that we can now inflict Status changes   [
] to our opponents just by attacking them and defend against their Status    [
] changing attacks! As the game progresses, the possibilities become         [
] seemingly endless.                                                         [
]                                                                            [
] For now though you would do well to equip Added Effect=Poison onto         [
] someone's armour, making sure that it isn't the same person who has the    [
] Star Pendant. Poison isn't exactly the worst Status in the world, so it's  [
] not that crucial to equip it, just bear in mind (again) that Poison is the [
] only Materia in the game that is both an Element and a Status, and is the  [
] only Materia that will work when paired with both Elemental and Added      [
] Effect.                                                                    [
]                                                                            [
]  NOTE - A Lv 2 Elemental linked with Poison in your armour will also       [
]         protect you from the Poison Status, whereas a Lv 3 Elemental would [
]         make you absorb the poison damage (when poisoned)!                 [
]                                                                            [
] For what it's worth, here is a list of all of the *main* negative Statuses [
] in the game, their affect and the associated Materia:                      [
]                                                                            [
]----------------------------------------------------------------------------[
]  DEATH       | The Character is instantly K.O'd | Destruct, Flash, Odin (S)[
]              |                                  | E-Skills L5 Death,       [
]              |                                  | Roulette                 [
]--------------+----------------------------------+--------------------------[
]  SLEEP       | The player cannot attack until   | Seal, Hades (S),         [
]              | the Sleep has worn off or they   | E-Skills Bad Breath,     [
]              | are attacked by a physical       | Frog Song                [
]              | attack                           |                          [
]--------------+----------------------------------+--------------------------[
]  POISON      | The character will periodically  | Poison, Hades (S),       [
]              | lose 1/32 of their health        | E-Skill Bad Breath       [
]--------------+----------------------------------+--------------------------[
]  SADNESS     | Your Limit gauge will fill up at |                          [
]              | half its normal rate but you     |                          [
]              | will also receive 30% less       |                          [
]              | damage                           |                          [
]--------------+----------------------------------+--------------------------[
]  FURY        | Your Limit gauge will fill at    |                          [
]              | twice its normal rate but you    |                          [
]              | accuracy will drop by 30%        |                          [
]--------------+----------------------------------+--------------------------[
]  CONFUSION   | You will lose control of the     | Mystify, Contain,        [
]              | afflicted player and they will   | Hades (S), E-Skill Bad   [
]              | spin around in circles. When the | Breath                   [
]              | player's ATB gauge fills up      |                          [
]              | whoever they are looking at will |                          [ 
]              | then get attacked by the player. |                          [
]              | If they attack themselves then   |                          [
]              | they will be cured of the Status |                          [
]--------------+----------------------------------+--------------------------[
]  SILENCE     | You will not be able to cast     | Seal, Hades (S)          [
]              | magic spells                     |                          [
]--------------+----------------------------------+--------------------------[
]  SLOW        | The player's ATB gauge will fill | Time, Hades (S)          [
]              | up at a slower rate              |                          [
]--------------+----------------------------------+--------------------------[
]  STOP        | The Player's ATB gauge will stop | Time, Contain,           [
]              | filling up all-together          | Choco/Mog (S)            [
]--------------+----------------------------------+--------------------------[
]  FROG        | All Materia is broken and attack | Transform, Hades (S),    [
]              | power is greatly reduced         | E-Skills Bad Breath,     [
]              |                                  | Frog Song                [
]--------------+----------------------------------+--------------------------[
]  SMALL       | Attack damage reduced to 1       | Transform, Hades (S)     [
]              |                                  | E-Skills Bad Breath,     [
]              |                                  | L4 Suicide               [
]--------------+----------------------------------+--------------------------[
]  PETRIFY     | Basically the same as being      | Contain                  [
]              | K.O'd only you won’t lose your   |                          [
]              | Limit gauge progress, and it can |                          [
]              | be cured by other means i.e.     |                          [
]              | Soft instead of Phoenix Down. If |                          [
]              | all three characters are         |                          [
]              | Petrified then it's game over    |                          [
]--------------+----------------------------------+--------------------------[
]  SLOW-NUMB   | The same as Petrify only a       |                          [
]              | countdown timer will appear      |                          [
]              | above your head                  |                          [
]--------------+----------------------------------+--------------------------[
]  DEATH -     | The same as Death only a         | E-Skill Death Sentence   [
]  SENTENCE    | countdown timer will appear      |                          [
]              | above your head                  |                          [
]--------------+----------------------------------+--------------------------[
]  BERSERK     | You will lose control of the     | Mystify                  [
]              | player and they will attack      |                          [
]              | automatically when their ATB     |                          [
]              | gauge fills up for 1.5x their    |                          [
]              | normal damage                    |                          [
]--------------+----------------------------------+--------------------------[
]  PARALYZED   | Virtually the same as Stop, just | Hades (S)                [
]              | doesn't last as long and your    |                          [
]              | Limit gauge won’t fill up        |                          [
]--------------+----------------------------------+--------------------------[
]  DARKNESS    | Halves the accuracy of your      |                          [
]              | physical attacks. Enemies are    |                          [
]              | not affected by Darkness         |                          [
]----------------------------------------------------------------------------[
]                                                                            [
] The Contain Materia really is one of the best Materias in the game as it   [
] also inflicts Status changes as well as having Elemental properties. Hades [
] is a Summon that can also be linked to our weapon or armour with Added     [
] Effect to attack/protect with/from some nasty Statuses. Don't forget White [
] Wind and Esuna can cure you from most Statuses.                            [
]                                                                            [
] 91% of all enemies are vulnerable to Slow, 73% are vulnerable to Silence,  [
] 67% are vulnerable to Sleep and 62% are vulnerable to Stop, making the     [
] Time Materia or the Seal Materia the best pieces to attach onto your       [
] weapon for now, at least until you obtain Contain and Hades on Disk 2.     [
]                                                                            [
] Adding Choco/Mog to your weapon with Added Effect will add the 'Stop'      [
] Status to your attacks, which is pointless seeing as you could just        [
] combine Time to your weapon to have a chance of inflicting Stop & Slow.    [
] The level of the Time Materia doesn't matter btw; a level 1 Materia will   [
] still pair all the Statuses attributed to that Materia. You can check the  [
] 'Status' tab in the menus to see for yourself.                             [
]                                                                            [
] Lastly, there is an incredibly useful accessory out there called a Ribbon. [
] This little beauty can protect you from virtually any harmful Status, and  [
] there are a total of 2 to collect. Additionally, they can be morphed from  [
] two different creatures.                                                   [
]                                                                            [
] A comprehensive guide to Statuses can be found in section E.09.            [
]____________________________________________________________________________[

Wow that was a long side note. I feel it's more important to learn the game 
bit by bit instead of having all the information crammed into one large 
section either at the front or the back of a guide which probably won’t get 
read until one has finished the game and by that point it was too late, one 
has already missed out on some crucial information yadayada.....

Love me or hate me, I acknowledge that my explanations can be slightly long-
winded. And with that in mind, let's crack on with the game shall we! 

Set up the Added Effect Materia (or don't), then walk back over the oil slick 
and to the right. Follow the path north, then down the visible flight of 
steps to the south to come to a chest containing the [BLACK M-PHONE], which 
is the first 4 slotted double growth weapon.

Then head north, past the flight of steps to the visible chest that contains 
an [ETHER]. Now make your way back up the flight of steps and head north to 
the next screen.

Here you will see a 'knuckle duster' like branching in the caves. Number them 
1 to 5, left to right. 1 basically leads back round to 5, and 3 is a dead 
end. Head through 4 first and fight the Stinger that lays waiting for you. 
Don't forget to cast Mini on it (Frog Song also works well), and head up the 
path to grab an [X-POTION] from the chest.

Now head back down to the knuckle duster, this time going through 2 to fight 
the second Stinger. Then head west, then south through the rocks, then bear 
right to find a fork in the path leading to the chest that contains a [FAIRY 
RING], which is basically an upgraded version of the Star Pendant.

Now make your way north to the third and final Stinger's web, then head 
through a hidden split in the rocks to the left to grab a [TURBO ETHER] from 
the visible chest.

Time to heal-up and Ether-up, we're about to fight a boss. Change to 
Elemental=Choco/Mog on someone's weapon, equip someone with the Fire ring and 
replace Transform with Shiva. If anyone has the All=Fire set up then change 
it for All=Ice. In fact stay away from Fire altogether. Head to the north 
screen and eventually you'll be face to face with:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                     ____________ _____________ __________  *
* As you can see, Beta and Aqualung  |            |             |          | *
* are off the table. Stick to mainly |    BOSS    |      GI     |   SOUL   | *
* Ice attacks and you should be      | BATTLE: 14 |    NATTAK   | FIRE X 2 | *
* fine. Cast Haste and then open     |____________|_____________|__________| *
* with Shiva. You only have to       |            |             |          | *
* destroy the main guy at the back   | -------Lv: | 29--------- | 21------ | *
* but killing his pets will net you  | -------HP: | 5500------- | 1300---- | *
* extra EXP etc. That's what the     | -------MP: | 200-------- | 220----- | *
* Elemental=Choco/Mog is for. The    | ------EXP: | 1400------- | 200----- | *
* fact that this boss can drain your | -------AP: | 150-------- | 10------ | *
* MP, aswell as the fact that Soul   | ------GIL: | 3000------- | 100----- | *
* Fire can 'posses' you means that   | -----DROP: | Wizer Staff | -------- | *
* you may want to consider finishing | ---ABSORB: | RES-------- | FRE----- | *
* him off as quickly as poss. He is  | NULLIFY 1: | GRV--ERT--- | PSN--GRV | *
* weak against Holy which means      | NULLIFY 2: | WTR-------- | ERT--WTR | *
* casting cure or White Wind on him  | ---DOUBLE: | HLY-------- | HLY--WND | *
* will damage him, you could even    |_____________________________________| *
* kill him in one hit with an                                                *
* X-Potion, but where's the fun in that? Once he is finito you will be       *
* rewarded with your second 4-slot Double Growth weapon, the [WIZER STAFF].  *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

GRAB THAT MATERIA! After the Boss you will be able to pick up the [GRAVITY 
MATERIA]. Note that if you missed it here you *will* have another chance of 
obtaining one. A few scenes will play out and eventually you will have to 
select your party.

Once you're ready you can now purchase any weapons that you didn't buy 
earlier, and make sure to leave with at least 1 MP Plus Materia (you should 
already have 3 HP Plus's). 

Now make your way out of Cosmo Canyon to have Red XIII re-join the group. 
You'll now have the Seraph Comb in your equipment, which is a weapon for Red 
XIII.

 NOTE - If you encounter the Bagrisk, try to steal a Vagyrisk Claw from it. 
        This can be much easier said than done, as your steal attempt is 
        broken into three steals - the first two are for a Soft, the third 
        for the Vagyrisk Claw, and the higher the level of the thief, the 
        higher the chance of obtaining a Soft on the first two attempts.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.15} - Nibelheim                                                        |
|                                                                            |
| ITEMS:                                                                     |
|       |_|Luck Source      |_|Magic Source        |_|Powersoul              |
|       |_|Turbo Ether      |_|Enemy Launcher      |_|Elixir                 |
|       |_|Platinum Fist    |_|Cosmo Memory (Boss) |_|Elemental Materia      |
|       |_|Elixir           |_|Odin Materia        |_|Sniper CR              |
|       |_|Luck Source      |_|Destruct Materia    |_|All Materia            |
|       |_|Silver M-Phone   |_|Rune Blade          |_|Jem Ring (Boss)        |
|       |_|Twin Viper       |_|Plus Barrette       |_|Counter Attack Materia |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.15 A - A Not So Welcome Home (“As previously reported, the 'CLONES' seem 
                                                    to be sensing something.”)

+--------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                      >  ENEMIES:                           <
|           NOTE ON ENEMIES:           >           [ NIBEL WOLF] [   VALRON] <
|                                      >                                     <
| The Valron's Demi3 move can be quite > ------Lv: [---------23] [-------24] <
| deadly, so set up Elemental=Gravity  > ------HP: [--------700] [------950] <
| in someone's armour. He can also     > ------MP: [-----------] [-------80] <
| deliver a powerful move called Dive  > -----EXP: [--------265] [------300] <
| Kick, so if you were working towards > ------AP: [---------24] [-------30] <
| someone's Limits then he is great    > -----GIL: [--------260] [------300] <
| for filling up the gauge as it will  > ---STEAL: [Luchile Nut] [---------] <
| drain 25% of your max HP. The Crown  > ---MORPH: [--Hi-Potion] [Hi-Potion] <
| Lance can be found at the beach.     > ----DROP: [Luchile Nut] [Hi-Potion] <
+--------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Luck Source x 2, Turbo Ether, Platinum Fist, Elixir
--Extra - Fort Condor Battle #6 - 5x Hi potions


  Before doing anything else, it's time for another...
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.6                                        [
]                                                                            [
] Like before, your prize will be will be 5 x Hi-Potions although it'll tell [
] you that you've received 5 x Potions. This must be completed before        [
] talking to Shera in Rocket Town.                                           [
]____________________________________________________________________________[

Now make your way north to head towards Nibelheim, the home-town of Cloud and 
Tifa. As you enter you will notice something isn't quite right...

Go into the house on the right and head up the stairs. In the attic you'll 
find two weird looking things, one of them will give you a [LUCK SOURCE] if 
you talk to it.

Now head into the next house along, Tifa's house and go into the kitchen. 
Another, larger black blob at the back here will give you a [TURBO ETHER]. He 
has the number 11 tattooed on him. (Hang on a minute, didn't a guy in Midgar 
Sector 7 have a tattoo on him? hmmm...)

Now head up the stairs and in the northern bedroom to grab the [PLATINUM 
FIST] from number '4'. You can head into Tifa's bedroom if you like and play 
her piano again, aswell as reading an incredibly interesting note left on her 
writing desk.

The next house along is Cloud's old house, there's nothing much here other 
than a bit of weird banter, so head into the next house on the other side of 
the street to grab an [ELIXIR] from number '12'. You can also buy a few items 
from here.

Now head into the inn and grab a [LUCK SOURCE] from number '6'. You can rest 
here for 100 gil if you like, I suggest doing so as the next area can get 
rather tricky.

Make your way north to the Shinra Mansion. If you were to talk to one of the 
blobs outside you'll learn that Sephiroth is inside. I suppose we'd better 
take a look inside then. Save first.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.15 B - Shinra Mansion (“This mansion is the beginning of your nightmare”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                ***********                       <
>           [  DORKY FACE] [  GHIROFELGO] [     JERSEY] [   BLACK BAT]       <
>                                          ***********                       <
> ------Lv: [----------23] [----------26] [---------25] [----------25]       <
> ------HP: [---------520] [--------1600] [--------500] [---------550]       <
> ------MP: [----------80] [------------] [--------100] [------------]       <
> -----EXP: [---------300] [---------380] [--------320] [---------270]       <
> ------AP: [----------35] [----------44] [---------30] [----------24]       <
> -----GIL: [---------202] [---------300] [--------384] [----------80]       <
> ---STEAL: [-Echo Screen] [------------] [Turbo Ether] [------------]       <
> ---MORPH: [---Mute Mask] [------------] [-----------] [Vampire Fang]       <
> ----DROP: [Phoenix Down] [Phoenix Down] [Turbo Ether] [Vampire Fang]       <
> --ABSORB: [------------] [------------] [-----------] [---------RES]       <
> -NULLIFY: [------------] [---------ERT] [-----------] [---------ERT]       <
> --DOUBLE: [------------] [---------GRV] [-----------] [----HLY--WND]       <
> -E-SKILL: [------------] [------------] [-------????] [------------]       <
>                                                                            <
>                                       #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [ MIRAGE] [  YING] [  YANG] <          NOTE ON ENEMIES:          |
>                                       <                                    |
> ------Lv: [-----24] [----24] [----24] <  These are the enemies nightmares  |
> ------HP: [----570] [--1200] [--1200] <  are made of. The Dorky Face and   |
> ------MP: [-------] [------] [---220] <  the Ghirofelgo can first be found |
> -----EXP: [----290] [---400] [---300] <  downstairs, the Jersey and the    |
> ------AP: [-----22] [----30] [----40] <  Mirage can be found on the 2nd    |
> -----GIL: [----280] [---400] [---400] <  floor and the Black Bat and Ying  |
> ----DROP: [-Mirror] [------] [------] <  + Yang can be found in the        |
> ---HALVE: [-------] [---GRV] [---GRV] <  basement.                         |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#                                    |
|                                                                            |
| The Jersey will only use ???? if their left counter is down, which will be |
| as soon as the battle begins. When their left counter is down they will    |
| only use be hurt by physical attacks. When their right counter is down     |
| they will only use and be hurt by Magic attacks. ???? will deal damage     |
| equal to your Max HP - Current HP.                                         |
|                                                                            |
| The Dorky Face can really ruin you if you're not prepared. MAKE SURE to    |
| equip the Peace Ring on someone and to have the Added Effect=Mystify combo |
| on someone else's armour. For the Ghirofelgo have Gravity on you weapon,   |
| you can also cast the E-Skill Laser to damage it critically. Oh, and for   |
| the Mirage, DON'T cast L4 Suicide on them, it'll just mirror back to you.  |
|                                                                            |
| For the Ying Yangs just cast Beta then attack like mad, don't mess around. |
| They are the most annoying enemy in the game. Yang is resistant to Magic   |
| and Ying is resistant to physical attacks.                                 |
+----------------------------------------------------------------------------+

--Items - Silver M-Phone, Twin Viper, Magic Source, Enemy Launcher,
          Odin Materia, Destruct Materia
--Boss  - Lost Number Lv 35 (Cosmo Memory)
--Extra - Basement Key, Silver Armlet (recruit equipment)


  Make note of my set-up before going inside:

 1) Cloud - Lv 28 (Front) 

     Butterfly Edge - All=Time, Sense, Steal
     Silver Armlet  - All=Restore, HP Plus, MP Plus
     Sprint Shoes

 2) Tifa - Lv 25 (Front)

     Tiger Fang    - Elemental=Gravity, Deathblow, Enemy Skill
     Silver Armlet - Added Effect=Mystify, HP Plus, MP Plus  
     Champion Belt

 3) Red XIII - Lv 26 (Front) 

     Seraph Comb   - Revive, Heal, Manipulate, Enemy Skill 
     Silver Armlet - All=Lightning, HP Plus, MP Plus
     Peace Ring  

First things first, let's scoop up all of the items. Head through the right 
door on the 1st floor to come to a chest containing a [SILVER M-PHONE].

Now make your way back round to the northern hallway on the 1st floor to 
obtain the chest to the east that you saw just containing the [TWIN VIPER].

Now make your way to the eastern wing on the 2nd floor and enter the northern 
room for a chest containing a [MAGIC SOURCE]. If you encounter the Jersey, 
you can learn ???? from them, which they will use if they haven't yet been 
attacked.

Lastly, head to the western wing on the 2nd floor for a chest containing the 
[ENEMY LAUNCHER].
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - OBTAINING VINCENT                                              [
]                                                                            [
] We are now about to recruit our 2nd optional character in the game,        [
] Vincent Valentine. In order to do this we have to embark on a mini-game.   [
] First head to the bottom left of the screen of the entrance to find a      [
] note. Contained within the note are some clues that will lead to the       [
] combination of a safe found on the 2nd floor western wing.                 [
]                                                                            [
] For what it's worth I'm not going to help you out..... just yet. See if    [
] you can figure it out yourself. If you think you've cracked it then try to [
] open the safe to fight the Boss, Lost Number. Otherwise skip down to just  [
] below the Boss section where I shall reveal the combination and how you    [
] were to have figured it out. Just remember that whilst inputting the       [
] numbers you cannot go past the correct digit, otherwise you'll have to     [
] start over.                                                                [
]                                                                            [
]  NOTE - Equip Added Effect=Choco/Mog on to someone's weapon, this Boss is  [
]         vulnerable to Stop. Elemental=Lightning in you armour would be     [
]         good too.                                                          [
]____________________________________________________________________________[


%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |              LOST NUMBER               | | BOSS BATTLE: | 15           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* Cast Choco/Mog to try to cast Stop on him. | ---------Lv: | 35---------- | *
* Usual deal, crack out some Big Guard and   | ---------HP: | 7000-------- | *
* just focus on using magic attacks to begin | ---------MP: | 300--------- | *
* with. When his HP has ran below 50% one    | --------EXP: | 2000-------- | *
* half of him will die. If you last attacked | ---------AP: | 80---------- | * 
* him with magic (Beta) then the Purple side | --------GIL: | 2000-------- | *
* of him will die leaving just the Red side  | -------DROP: | Cosmo Memory | *
* of him which is weak against physical      | ----NULLIFY: | GRV--------- | *
* attacks and strong against Magic attacks.  |_____________________________| *
* This is the side we want to be left with.                                  *
* If our last blow was a physical attack then the Red side will die leaving  *
* the Purple side which is weak against Magic attacks but strong against     *
* Physical attacks. This is the side we don't want to be left with (phew).   *
* Upon defeat he'll leave you with your first Level 4 Limit manual, [COSMO   *
* MEMORY] (have a guess who it's for)!                                       *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

O.K., so you've either figured out the puzzle on your own in which case you 
can skip out the next paragraph, or you've given up (or you're just lazy) and 
you want to know the combination the easy way. Here's how to solve it:

 Dial 1 - Right 36 - 'The lid of the box with the most oxygen.' This was the 
                     treasure chest we opened on the western side of the 2nd 
                     Floor.

 Dial 2 -  Left 10 - 'Behind the ivory's short of tea and ray.' This was 
                     written on the floor behind the piano on the 1st Floor 
                     on the western side.

  NOTE - This is left to the number 10 (so left 26 clicks).

 Dial 3 - Right 59 - 'The creek in the floor board near the chair on the 
                     second floor... Then to the left five steps, up nine 
                     steps, left two steps and up six steps.' This is the one 
                     I remember struggling with. In the eastern room on the 
                     2nd floor, search the hallway in line with the chest.

 Dial 4 - Right 97 - 'The fourth has been written in invisible ink....' When 
                     selecting which clue you'd like to read you can bring 
                     the finger cursor down to the fourth line which will 
                     give the answer away in invisible ink.

+----------------------------------------------------------------------------+
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|\/\/\/\/\/\/\|''''''''''''''''''''''''''''''''''''''''''''''''|\/\/\/\/\/\/\|
|/\/\/\/\/\/\/| RIGHT 36     LEFT 10     RIGHT 59     RIGHT 97 |/\/\/\/\/\/\/|
|\/\/\/\/\/\/\|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|\/\/\/\/\/\/\|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
+----------------------------------------------------------------------------+

Now that you have opened the safe and defeated Lost Number, set your Materia 
back to the way it was and GRAB THAT MATERIA! the [ODIN MATERIA], and also 
the 'Key to the Basement' from the safe itself. If you've unlocked all of Red 
XIII's Limit Breaks then you can go ahead and teach him Cosmo Memory (by 
selecting it from the item menu), unlocking the 'A Universe Of Pain' Trophy.

 NOTE - Odin can be paired with Added Effect for the 'Death' Status.

Now head down the spiral staircase on the eastern 2nd floor wing, and into 
the basement. Before reaching the lab, go through the now open door leading 
to a coffin. inspect the coffin to talk to the man residing inside about 
Sephiroth.

After he has finished, inspect the coffin one more to name [VINCENT]. When 
you get the dialogue box “let me sleep” it's time to leave. Congratulations, 
you've now acquired Vincent! He'll join your party as you leave the basement 
(unlocking the Won't You be My Valentine? Trophy). Before doing that however, 
head into the laboratory to the east for an encounter with someone..... 
(There's that name again, Professor Gast..)

After he has finished confusing Cloud talking about Jenova and Reunion, he'll 
leave behind the [DESTRUCT MATERIA]. Before making your way out you can 
examine various reports in the main office, and you can also examine the two 
test tubes in the lower right corner of the lab.

That's just about all there is to do here for now. Head out of the Shinra 
Mansion (grabbing ???? from the Jersey on the 2nd floor if you haven't 
already), rest up at the inn and head out of Nibelheim through the northern 
exit to the World Map. Follow the mountain path north until you reach Mt. 
Nibel. 

   VINCENT VALENTINE                                                          
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1 - GALIAN BEAST                    | 2 - DEATH GIGAS                  |  
  |     (default)                       |     (40 kills)                   |  
  |                                     |                                  |  
  |   Turns into a Galian Beast         |   Turns into a Death Gigas       |  
  |                                     |                                  |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3 - HELLMASKER                      | 4 - CHAOS                        |  
  |     (96 kills)                      |                                  |  
  |                                     |   Turns into Chaos               |  
  |   Turns into a Hellmasker           |                                  |  
  |                                     | Use the item Chaos               |  
  |                                     |                                  |  
  |                                     | Found on Disk 2 in Lucrecia's    |  
  |                                     | Cave after obtaining the         |  
  |                                     | Submarine                        |  
  |                                     |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.15 C - Mt. Nibel       (“I will go North past Mt. Nibel. If you wish to 
                                                      know... then follow...”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                             ************                         <
>           [KYUVILDUNS] [SONIC SPEED] [      DRAGON] [    SCREAMER]         <
>                                       ************                         <
> ------Lv: [--------24] [---------26] [----------32] [----------26]         <
> ------HP: [-------800] [--------750] [--------3500] [---------800]         <
> ------MP: [----------] [---------50] [---------250] [----------40]         <
> -----EXP: [-------340] [--------370] [---------900] [---------400]         <
> ------AP: [--------34] [---------28] [---------110] [----------33]         <
> -----GIL: [-------368] [--------330] [--------1400] [---------400]         <
> ---STEAL: [----------] [------Ether] [-Gold Armlet] [------------]         <
> ---MORPH: [-Hi-Potion] [Speed Drink] [------------] [Power Source]         <
> ----DROP: [-Hi-Potion] [--Hi-Potion] [---Fire Fang] [--Earth Drum]         <
> --ABSORB: [----------] [-----------] [---------FRE] [------------]         <
> -NULLIFY: [----------] [--------ERT] [---------GRV] [---------GRV]         <
> --DOUBLE: [-------FRE] [--------WND] [------------] [------------]         <
> -E-SKILL: [----------] [-----------] [FLAMETHROWER] [------------]         <
>                                                                            <
>                                     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [ TWIN BRAIN] [      ZUU] <           NOTE ON ENEMIES:           |
>                                     <                                      |
> ------Lv: [---------25] [-------27] <  Now is yet another chance to grab   |
> ------HP: [--------400] [-----1200] <  the Flamethrower E-Skill if you     |
> ------MP: [---------20] [-------40] <  haven't already. The dragons are    |
> -----EXP: [--------340] [------450] <  extremely powerful, but so is L4    |
> ------AP: [---------32] [-------38] <  Suicide against them. Make sure to  |
> -----GIL: [--------320] [------430] <  steal 3 x Gold Armlets from the     |
> ---STEAL: [------Ether] [Bird Wing] <  Dragons, this is where Manipulate   |
> ---MORPH: [Turbo Ether] [Bird Wing] <  comes in handy. Also, equipping a   |
> ----DROP: [------Ether] [Bird Wing] <  Fire Ring would be advisable.       |
> -NULLIFY: [-----------] [-ERT--GRV] <                                      |
> --DOUBLE: [-----------] [------WND] <  Try to go with Long Range players   |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  as the Zuu is a flying creature.    |
|                                        Consider revisiting this place once |
| you've obtained the Morph Materia as you can gain quite a few Power        |
| Sources from the Screamer's! The Zuu is found on the bridge and at the     |
| reactor, the Screamer is found at the reactor and the paths leading to the |
| reactor, and the Dragon is found in the mountain caves and on the path to  |
| the reactor.                                                               |
|                                                                            |
|  NOTE - The Dragon will drop a Fire Fang if you haven't stolen from it, so |
|         don't steal more Gold Armlets than you actually need as the Fire   |
|         Fangs can help in the Battle Square.                               |
+----------------------------------------------------------------------------+

--Items - Rune Blade, Plus Barrette, Powersoul, Elixir, Elemental Materia, 
          Sniper CR, All Materia, Counter Attack Materia
--Boss  - Materia Keeper Lv 38 (Jem Ring)


  This is my set up going into Mt. Nibel:

 1) Cloud - Lv 30 (Back) 

     Butterfly Edge - All=Fire, Heal, Steal
     Silver Armlet  - All=Restore, Long Range, HP Plus
     Sprint Shoes

 2) Vincent - Lv 29 (Back)

     Peacemaker    - Elemental=Choco/Mog, Enemy Skill, Sense
     Silver Armlet - Manipulate, Deathblow, HP Plus, MP Plus
     Champion Belt

 3) Yuffie - Lv 25 (Back)  

     Pinwheel      - Added Effect=Time, Revive, Enemy Skill
     Silver Armlet - All=Ice, Steal, HP Plus
     Fire Ring  

Traverse through the winding paths of Mt. Nibel until you come to a path 
leading up the mountain. Having the Finger Indicator enabled with SELECT 
helps here. At the top of the mountain you'll find a chest containing the 
[RUNE BLADE].

Make you way back round the mountain side and back down onto the main path. 
Head towards the bridge on the left and just before you reach it you'll 
notice a path that bears off to the north. Make your way up the second 
mountain to obtain the [PLUS BARRETTE]. These paths can be slightly tricky to 
navigate, so once you do finally make your way back down to the main path 
head up and over the bridge.

 NOTE - The soundtrack here, 'Under The Rotting Pizza' is one of my fav in 
        the game. For a midi soundtrack that was made in the 90's, you can't 
        help but appreciate the suspense and the tension that the track 
        holds, not to mention the reverb of the bass and the crisp-ness of 
        the drums (I have made music in the past so I can appreciate good 
        production value. In fact, making this walkthrough isn't too dis-
        similar from making a track). 

You'll eventually come to a large cavern with 5 pipes. Only number 2 and 
number 4 lead to treasure, the other three lead to nowhere special. Head down 
number 2 first to land on a rock containing the [POWERSOUL]. We'll circle 
back round for the remaining treasure a little later on.

 NOTE - The Powersoul is a weapon for Tifa that doubles in power if she is 
        either in critical HP, and quadruples if she is inflicted with Death 
        Sentence (effects stack for 8x power). It is also double growth.

I never fight the Boss here straight away for some reason, although feel free 
to do so if you wish. Save the game regardless and then head through the 
southern screen. Drop down to the path below and head though the opening on 
the right. Had you ventured to see what was on the left you would have found 
the place where Sephiroth & co. had landed after the bridge had collapsed 
during the flashback.

In this screen you can make your way round to the top of the screen, and then 
double back through the not-so-obvious path to the opening on the left. 
Follow the path south to emerge at a chest containing an [ELIXIR].

Make your way back through to progress into the next screen. It seems that 
the 'knowledge of the Ancients that is contained within the Materia' (quote) 
has taken form. Just to the left of the life stream fountain is (breath in) 
GRAB THAT MATERIA! the [ELEMENTAL MATERIA]! (If you missed it at the Shinra 
HQ and you didn't 'jam on the piano' during the flashback then this will be 
the only place to obtain the Elemental Materia. This area is revisit-able.)

The next screen along takes you to a mini maze of sorts, follow your 
instincts to the chest containing the [SNIPER CR], a weapon for Vincent that 
has the max stat (255) for his attack%. Meaning, he'll never miss a shot with 
this weapon equipped! Try pairing it with Deathblow for the ultimate combo 
(at this stage). Note that Vincent *may* miss a shot with Deathblow (although 
it's rare), it's only his normal attacks that are impossible to miss.

The next screen leads to another winding path. There's nothing to find on the 
right, so head west to eventually arrive at the reactor. You can take a look 
around inside if you like, but there's nothing to obtain. When you're ready, 
head past the reactor to return to the cavern with 5 shoots, a save point and 
the Materia Keeper!

 NOTE - If you haven't managed to steal 3 Gold Armlets yet then don't worry, 
        you'll be able to buy them for 2000 gil each in the next town along.

If you're planning on doing the Fort Condor battles then I suggest that you 
*make sure* to interact with the lower ladder to release its latch (do it 
anyway even if you aren't doing the FC battles). Now head up the other ladder 
to return to the shoots, this time sliding down No. 4. After picking up the 
[ALL MATERIA], head over to the save point and take a leak. No I mean, errr, 
save your game, obviously. It's time to come face to face with............   

                                                                A Trophy Note?

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - ENEMY SKILL TRINE                                          ?
?                                                                            ?
?   There are two Enemy Skills that are permanently missable, and Trine is   ?
?   one of them. Make sure to have at least one Enemy Skill Materia equipped ?
?   going into the upcoming Boss. You ARE going to want Trine on all of your ?
?   Enemy Skills mind, seeing as it is the Lightning version of Beta. There  ?
?   will be 2 more opportunities in which to obtain Trine.                   ?
?                                                                            ?
?    NOTE - You could learn Trine later on in the Battle Arena at the Gold   ?
?           Saucer. Unfortunately though, the E-Skills learnt in the Battle  ?
?           Arena (like BP) will stay in the Battle Arena.                   ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Make sure to have Sense and both Enemy Skills equipped, use a tent and then 
take a deep breath as you run into the jaws of the Materia Keeper!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |               MATERIA KEEPER               | | BOSS BATTLE: | 16       | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* This boss has some fairly powerful moves, so   | ---------Lv: | 38------ | *
* keep your players in the back row and keep     | ---------HP: | 8400---- | *
* your Big Guard topped up. Weaken him but DON'T | ---------MP: | 300----- | *
* kill him accidentally before he has used       | --------EXP: | 3000---- | *
* Trine, sense him to know what his current HP   | ---------AP: | 200----- | *
* is. When his HP starts to run low he'll use    | --------GIL: | 2400---- | *
* cure on himself so make sure to do the same    | -------DROP: | Jem Ring | *
* (cure yourselves, not the Materia Keeper,      | -----ABSORB: | FRE----- | *
* obviously) and stay away from Fire attacks.    | ----NULLIFY: | GRV----- | *
* Deathblow works nicely here with your          | ENEMY SKILL: | TRINE--- | *
* character that has the Champion Belt, and you  |_________________________| *
* can also Poison him once you've learned Trine.                             *
* He'll drop the [JEM RING] once it's over.                                  *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Before continuing make sure to GRAB THAT MATERIA! the [COUNTER ATTACK 
MATERIA] that the Materia Loser drops behind. Now follow the new path to 
eventually emerge out onto the World Map. Counter Attack can also be won at 
the Chocobo Races.

 NOTE - (sigh) The Counter Attack Materia. It may sound pleasing at first, 
        the idea of having a 30% chance to Counter each time the bearer is 
        hit. That is unless of course your trying to steal an item from your 
        enemy. Or you are trying to fill your Limits up, or if you are 
        trying to learn an Enemy Skill and you keep accidentally killing your 
        opponent. only equip it if you are 100% sure that you actually want 
        it. 
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - COUNTER ATTACK COMBO                                           [
]                                                                            [
]  A mastered Counter Attack Materia will have a 100% success rate of        [
]  countering, and the more you equip on one character the more times they   [
]  will counter. if you were to equip 8 mastered Counter Attacks onto one    [
]  person along with HP Plus and Cover, then they would retaliate to being   [
]  hit once with 8 attacks! 8 is the maximum you can equip by the way; any   [
]  more and they will not take effect.                                       [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.16} - Rocket Town                                                      |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Yoshiyuki          |_|Drill Arm          |_|Edincoat (Boss)     |
|         |_|Power Source                                                    |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.16 A - Meet the Captain, Cid! (“The Moon... Outer Space... My Dreams...”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                 [MYSTERY         <
>           [ BATTERY CAP] [ BAHBA VELAMYU] [ VELCHER TASK]     NINJA Lv 27] <
>                                                                            <
> ------Lv: [----------24] [------------23] [-----------26] [------------27] <
> ------HP: [---------640] [-----------640] [----------900] [----------1120] <
> ------MP: [----------58] [------------40] [-----------28] [-----------190] <
> -----EXP: [---------270] [-----------285] [----------320] [-----------320] <
> ------AP: [----------32] [------------20] [-----------31] [------------60] <
> -----GIL: [---------386] [-----------280] [----------350] [----------1200] <
> ---STEAL: [------Dazers] [--------------] [-------Remedy] [--------------] <
> ---MORPH: [------------] [-----Mute Mask] [-------Remedy] [--------------] <
> --DROP 1: [----Eye Drop] [-----Mute Mask] [----Hi-Potion] [--------------] <
> --DROP 2: [------Dazers] [--------------] [-------------] [--------------] <
> --ABSORB: [------------] [--------------] [----------PSN] [--------------] <
>                                                                            <
>                                                                 [CHOCOBO   <
>           [ CROWN LANCE] [ NIBEL WOLF] [   VALRON] [KYUVILDUNS]     Lv 22] <
>                                                                            <
> ------Lv: [----------20] [---------23] [-------24] [--------24] [------22] <
> ------HP: [---------440] [--------700] [------950] [-------800] [-----220] <
> ------MP: [----------70] [-----------] [-------80] [----------] [-----100] <
> -----EXP: [---------225] [--------265] [------300] [-------340] [------10] <
> ------AP: [----------23] [---------24] [-------30] [--------34] [-------1] <
> -----GIL: [---------400] [--------260] [------300] [-------368] [-------1] <
> ---STEAL: [------------] [Luchile Nut] [---------] [----------] [--------] <
> ---MORPH: [Dream Powder] [--Hi-Potion] [Hi-Potion] [-Hi-Potion] [--------] <
> ----DROP: [---Hi-Potion] [Luchile Nut] [Hi-Potion] [-Hi-Potion] [--------] <
> --ABSORB: [---------LHT] [-----------] [---------] [----------] [--------] <
> -NULLIFY: [---------ERT] [-----------] [---------] [----------] [--------] <
> --DOUBLE: [---------FRE] [-----------] [---------] [-------FRE] [--------] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| There are a number of new enemies here as aswell as old ones. Remember     |
| that the Mystery Ninja's Lv will vary depending on Cloud's current Lv      |
| (unless of course you've already obtained Yuffie).                         |
|                                                                            |
|  Large Forest - Bahba Velamyu, Battery Cap, Valron, Mystery Ninja (25%)    |
|  Small Forest - Velcher Task, Kyuvilduns, Valron, Mystery Ninja (100%)     |
|  Beaches      - Crown Lance                                                |
|  Grass        - Velcher Task, Nibel Wolf, Chocobo Level 22                 |
|                                                                            |
| The larger forest is probably the best Limit Break training ground in the  |
| entire game! You will encounter the Battery Caps that have a 6x formation  |
| and can be hit with L4 Suicide. Also, the Valron here will take out 1/4 of |
| your max HP with his Dive Kick move. Steal a few remedies from the Velcher |
| Task as they can cure you of any Status. The Chocobo tracks west of Rocket |
| Town holds the exact same Chocobo we encountered at the Gold Saucer Area.  |
| Lastly, equip items/Materia that protect you from Darkness (Battery Cap),  |
| Slow (Bahba Velamyu) and Poison (Velcher Task). Oh, and don't forget the   |
| Kyuvilduns are weak against Fire.                                          |
+----------------------------------------------------------------------------+

--Items        - Yoshiyuki, Power Source, Drill Arm
--Boss         - Palmer Lv 38 (Edincoat)
--Required gil - 36,600 (or less)
--Extra        - Gold Armlet (recruit equipment)
                 Fort Condor Battle #7 - Superball


  As mentioned, the forest area is the absolute number 1 spot in the game for 
Limit Break Leveling. Don't spend any time in there now, however, there's 
still a few things to do and collect before we're ready to blast it here 
properly. For now, head clock-wise around the mountains in a reverse 'C' 
shape to eventually arrive at Rocket Town.

Head into the first house on the right to rest up for 100 gil. Then leave the 
Inn and head into the Weapon Shop on the left. Buy the following, deducting 
any Gold Armlets that you stole from the Dragons in Mt. Nibel (you're about 
to recruit someone that has a Gold Armlet equipped, also) :

1 x Shotgun      O=O O=O  - Vincent    - 3100 gil
2 x Gold Armlet  O=O O=O  - Armour     - 2000 gil each 
1 x Earring               - Accessory  - 7500 gil
                               Total - 16,600 gil

 NOTE - You can also buy a few Power Wrists here if you want, just bear in 
        mind that the Champion Belt from the Gold Saucer will go down in 
        price very shortly, and I do intend to take you to get a second one. 
        Also, equip the healer of the group with the Earring as so they can 
        heal more HP per Cure.

Equip your characters with their new wears, then head a little to the north 
to see a man standing outside of a house. Talk to him twice to look up at the 
rocket with him, and he'll willingly give you the [YOSHIYUKI], a weapon for 
Cloud that will double in power when one of Cloud's companions are KO'd, and 
will triple in power when both are KO'd.

Now head inside the house he old man was standing on front of, which turns 
out to be the Item Shop. Here we can buy a few new pieces of Materia, Barrier 
(10,000 gil) and Exit (10.000 gil). Exit will make you can escape from 
battles without having to hold down L1+R1 (so basically it's useless), and 
Barrier will do the same as Big Guard but without the Haste effect. You only 
really need to buy these to complete your Materia collection, although a 
levelled up Barrier can be quite useful.

 NOTE - The Exit Materia can be used during the Battle Square to escape 
        whilst still retaining all of your current BP, so it probably is 
        worth getting. Just remember that if you escape the normal way 
        (L1+R1) then you shall lose all of the BP earned in that battle.

There is absolutely nothing to do in the western house, so head over to the 
eastern most house and search the chest on the right for a [POWER SOURCE].	

Now head into the final house on the north to find a chest containing the 
[DRILL ARM]. That's it for the miscellaneous things to do in Rocket Town so 
head out of the house you're in via the back door to talk to Shera.

After learning that the Shinra are expected to pay a visit to Rocket Town, 
you are advised to speak to Cid who is up in his Rocket. Not before.....
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.7                                        [
]                                                                            [
] Aside from being the longest trek back to the Junon area, this will also   [
] be your last. If you had forgotten to flip the ladder down in Mt. Nibel    [
] then you'll have to go the long way round (at least you'd get to hear the  [
] beat a little more). Your prize for this battle will be the Superball, a   [
] weapon for Yuffie. This has to be fought after talking to Shera but before [
] talking to Cid.                                                            [
]                                                                            [
]  NOTE - In case you hadn't noticed by now, most of the weapons we obtain   [
]         come in batches. By that I mean the previous batch was 4 slotted   [
]         Double Growth weapons for everyone. The next batch will be the     [
]         same as the Superball - zero Materia slots but very high attack    [
]         power (just like the Umbrella for Aeris). These will help for a    [
]         certain quest.                                                     [
]____________________________________________________________________________[

When you return to Rocket Town make sure to rest at the Inn as there is a 
(very easy) Boss coming up. Enjoying the reggae attempt once more, head north 
towards the leaning Shin-Ra Type 26 to speak to The Captain. After naming him 
[CID], you will have a dialogue option come up. To continue with the story, 
choose option 1.

Head back into the northern house and make your way to the back to trigger a 
sequence involving yet another flashback. One of the things that I truly love 
about this game is how deep the side-characters stories are, Cid's is no 
different. Once you've regained control of Cloud head out to the front of the 
house.

Once Shera has beckoned you back into the house you will have time to set up 
for a particularly easy Boss battle, then head out through the back door and 
talk to Palmer.

 NOTE - Palmer will take double damage from Sleep based attacks. Equip Added 
        Effect with Seal on your weapon to see for yourself!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |                   PALMER                   | | BOSS BATTLE: | 17       | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* Ummm, I don't really know what to say Palmer   | ---------Lv: | 38------ | *
* is that easy. Use Big Guard, Beta & (Limit)    | ---------HP: | 6000---- | *
* Breaks. You could cast Stop on him via         | ---------MP: | 240----- | *
* Choco/Mog but it really isn't necessary. Keep  | --------EXP: | 1800---- | *
* your HP above 500, when he tries to run off    | ---------AP: | 98------ | *
* (lol) you'll be rewarded with the [EDINCOAT],  | --------GIL: | 5000---- | *
* a piece of armour that has 7 unpaired slots.   | -------DROP: | Edincoat | *
*                                                | ----NULLIFY: | GRV----- | *
*                                                |_________________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After watching a short FMV you will finally be able to fly the Tiny Bronco! 
Well, maybe not fly, more like swim about in shallow water, but it still 
beats the buggy. Disembark on the nearby land mass to save, but DO NOT head 
north up the hill, otherwise you will trigger the start of a sidequest that 
must be completed before anything else can be done, and there's still a few 
things I wish for you to do before we embark on that adventure. Time to head 
anti-clockwise around the World Map for a load more optional sidequests!

 NOTE - If you wanted to, you could battle around on the beaches where you 
        landed (Wutai Area) to fight the Adamantaimai. Manipulate it, then 
        have it cast Death Force on your characters to learn the Enemy Skill 
        Death Force. Steal an Adaman Bangle from it aswell. We'll be 
        returning here shortly anyway, so you can learn it then if you like, 
        but it will help at the Battle Square if you plan to return there 
        (which I advise to).

 UPDATE - I have now created a map section! For a detailed ASCII map of the 
          world broken into 5 segments, visit section F, or use QSI link 
          [Maps]. Here you will be able to plot your course accordingly, as 
          you'll be able to clearly see the routes of shallow water that are 
          available.

One last thing to mention before moving on, we have now recruited every 
character in the game! Assuming of course that you have recruited the two 
optional characters, Yuffie & Vincent. This shall be the last Limit Break 
rundown of the walkthrough:

   CID HIGHWIND                                                               
                                                                              
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
  |                                     |                                  |  
  | 1-1  BOOST JUMP                     | 2-1  HYPER JUMP                  |  
  |      (default)                      |      (60 kills)                  |  
  |                                     |                                  |  
  |   Attacks an opponent               |   Attacks all opponents,         |  
  |                                     |   sometimes dealing [Death]      |  
  |`````````````````````````````````````|``````````````````````````````````|  
  | 1-2  DYNAMITE                       | 2-2  DRAGON                      |  
  |      (use 1-1 7 times)              |      (use 2-1 6 times)           |  
  |                                     |                                  |  
  |   Attacks all opponents             |    Attacks and drains the HP/MP  |  
  |                                     |    from one opponent             |  
  |                                     |                                  |  
  |++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++|  
  |                                     |                                  |  
  | 3-1  DRAGON DIVE                    | 4 - HIGHWIND                     |  
  |      (136 kills)                    |                                  |  
  |                                     |   Causes big damage to all       |  
  |   Continuously attacks, sometimes   |   opponents                      |  
  |   dealing [Death]                   |                                  |  
  |`````````````````````````````````````| Use the item Highwind            |  
  | 3-2  BIG BRAWL                      |                                  |  
  |      (use 3-1 5 times)              | Found on Disk 2 in the Sunken    |  
  |                                     | Gelnika                          |  
  |   Attacks all opponents             |                                  |  
  |                                     |                                  |  
  ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.17} - Optional Sidequests No.2                                         |
|                                                                            |
|                                                                            |
| QUESTS:                                                                    |
|                                                                            |
|        A - Great Gospel            D - Bone Village                        |
|        B - Fort Condor Battle 8    E - Limit Break Training No. 5          |
|        C - Gil Farming in Mideel   F - Battle Square                       |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Great Gospel     |_|Champion Belt       |_|Pre-emptive Materia  |
|         |_|Kjata Materia    |_|Speed Plus Materia                          |
|____________________________________________________________________________|

 NOTE - If you decide to venture into the Gold Saucer then *make sure* not to 
        head into Dio's Showroom in the Battle Square, as that will further 
        the main story and you won’t be able to remove Aeris from your party 
        for quite some time after.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 A - Obtaining The Great Gospel

--Items - Great Gospel


  From the shores that you crashed near, make your way east and you should 
start to recognise the Cosmo Canyon Area. Now head towards Nibelheim and cut 
through the river near to where your buggy will be parked to emerge near 
Gongaga and the Gold Saucer area (make note of the lagoon to the left along 
the way). Straight in front of you should be a lone house.

Now that the weapon seller is home, we can enquire about the 'Keystone'. 
Choose options 1 then 2 to learn a few interesting things (namely the 
'Ultimate Destruction Magic'), then choose 3 to trade in the Mythril that you 
acquired earlier from the sleeping man near Junon (read below if you haven't 
done that yet). You will then be permitted to open either the smaller box on 
the 2nd floor or the larger box on the ground floor.

The larger box merely contains a Gold Armlet, so go for the smaller box to 
obtain Aeris's Lv4 Limit Break manual, the Great Gospel. If you have learned 
all 6 of her previous Limits then you can go ahead and have her learn this 
straight away! Remember that you can make use of the bed here aswell.

 NOTES - You can actually go back to the sleeping man for an infinite amount 
         of Mythril, although you can only carry one at a time. If you wanted 
         to you could go back to Junon in your buggy (you can't access it via 
         plane), talk to the sleeping man in the cave found across the river 
         by the forests to hear your battle count stat. Then battle around 
         until the final two digits of your battle count are odd to obtain 
         another Mythril.

       - Every time you learn a Lv 4 Limit Break, you'll unlock a trophy. 
         When you learn Great Gospel you'll obtain the See The Light Trophy.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 B - Fort Condor Battle No. 8


  From the lone house head south first and then east. You'll eventually come 
to a pyramid surrounded by forest. Remember its location and keep heading 
around it to navigate the tight gulley. Disembark at the beaches near to Fort 
Condor, your prize this time will be 3 x Turbo Ethers. If you've missed out a 
few battles, then I suggest completing the next few battles until you at 
least obtain the Superball.

 NOTE- If you have less than 4000 Gil, read the next section to learn how to 
       raise some in the shortest amount of time possible!

 Strategy Update - You should really be getting the hang of this now. What 
  I'm doing is creating 3 x Attackers scattered across the map, and as soon 
  as the battle begins I'm slowing the speed down to one (with L1). I'll then 
  command each troop to make their way down the hill as far is they can go. As 
  enemies appear I will create a new soldier as far downhill as I can that is 
  suited to the enemy that awaits. 

  If you haven't realised by now, you can end the battle prematurely by 
  wiping out every single opponent in play. This is what you want to be 
  aiming for, there's no need to hang around for the Boss. Just go all out on 
  the offensive, and keep instructing your troops to head south. Speed the 
  battle bar up to 4 once all commands have been given, then slow it back 
  down when you need to give more commands. With this strategy you should 
  never need to buy anything other than the three 'elemental' types (or 'rock-
  paper-scissors' types, you know what I mean), although feel free to 
  experiment if you'd like to spice things up a little bit.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 C - Gil Farming in Mideel

  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  >  ENEMIES:                                                              <
  >           [     SEA WORM] [      SPIRAL] [ HIPPOGRIFF] [  HEAD HUNTER] <
  >                                                                        <
  > ------Lv: [-----------22] [----------39] [---------37] [-----------30] <
  > ------HP: [---------9000] [--------2800] [-------3000] [---------2000] <
  > ------MP: [----------200] [---------100] [--------280] [----------100] <
  > -----EXP: [---------1300] [---------700] [--------800] [----------650] <
  > ------AP: [----------200] [----------80] [---------80] [-----------80] <
  > -----GIL: [---------5000] [--------1300] [-------1500] [---------1000] <
  > ---STEAL: [Dragon Scales] [----X-Potion] [-----------] [-Tranquilizer] <
  > ---MORPH: [Dragon Scales] [Guard Source] [-----------] [-------------] <
  > ----DROP: [--Turbo Ether] [---Hi-Potion] [Echo Screen] [--------Ether] <
  > --ABSORB: [----------ERT] [------------] [-----------] [-------------] <
  > -NULLIFY: [----------GRV] [------------] [-----------] [-------------] <
  > ---HALVE: [----------FRE] [------------] [-----------] [-------------] <
  > --DOUBLE: [----------ICE] [------------] [-----------] [-------------] <
+-#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#-+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Make sure to have either the Peace Ring or Added Effect=Mystify equipped   |
| to protect you from the Hippogriff's L2 Confuse. That person also ideally  |
| wants to have an Enemy Skill equipped (for White Wind) or All=Heal (Esuna) |
| to be able to cure your characters from Confusion. You may want to equip a |
| Fairy Ring to protect you from the Sea Worm's Sandstorm move, which by the |
| way can only be fought at the beaches. Equip Elemental=Shiva on your       |
| strongest character, as well as Counter Attack. The Head Hunter can only   |
| be found in grassy areas.                                                  |
+----------------------------------------------------------------------------+


  Follow the coastline around Fort Condor whilst heading for the land mass in 
the south eastern corner of the map. If you pass the Chocobo Ranch then 
you've gone too far. You should be able to disembark on the beaches of a dirt 
area with a small bit of grass. You'll know if you're in the correct area 
because it'll read 'Mideel Area' in the Menus.

You won't be able to access Mideel just yet, but you can fight the Sea Worm 
on the beaches for 5000 gil a pop! Not to mention 200AP! The Dragon Scales 
will help for the Battle Square, but they won't drop Turbo Ethers if you 
steal from them. With a whopping 9000HP, you may want to equip Ice on the 
character/s that don't have the Elemental=Shiva combo. The Sea Worms will be 
our main source of gil for the time being. Don't forget about the Enemy Lure 
Materia.

The Spirals give out tremendous amounts of EXP, but we really, really don't 
want that just yet. The only reason you'd want to battle them is for their X-
Potions. They come in formations of 2 and 3, so two battles with them will 
net you 4 - 6 X-Potions, which will help for later.

**I CAN'T STRESS THIS ENOUGH** DO NOT spend a lot of time here. I battled the 
Sea Worms until I had 30,000 gil and I'd stolen 4 X-Potions then I left. The 
higher the level we become the easier (and subsequently more boring) the game 
will become. Make sure to leave with a minimum of 20,600 gil. It may be worth 
killing off one or two of your players so that they don't earn any Exp 
(remember that everyone who isn't in your party receives 0.5x the Exp earned 
in-battle).

 NOTES - If you *haven't* been following this guide to the letter, and you're 
         a low levelled wuss that plans to train here for a bit, then make 
         sure to swing by Bone Village once you have 20,600 gil. You can buy 
         some great Double Growth Armour there!
 
       - We're going to be spending a little bit of time Limit Leveling 
         shortly on, so don't worry too much if you don't raise a shed load 
         of gil now. You'll need 20K for Bone Village, 30K for a Golden 
         Ticket, 5K to play with in the Gold Saucer and 12K for the remaining 
         2 MP Plus's (unless you've already obtained them). The Golden Ticket 
         is optional at this stage, and you could just spend 3K for the 
         entrance fee.

       - BIG THANKS to trueOgre_Killer for pointing this out - an incredibly 
         easy way to earn gil without Leveling up is to battle around near 
         Bone Village until you encounter 2 x Trickplay (Steal from the 
         Vlakorados if you encounter it). The trickplay have a 17.4% chance 
         of using Gold Mountain, which will add 800 to their value. In one 
         battle I was able to walk away with roughly 40,000 gil, and less 
         than 1000 EXP! Nice! Just watch out for L4 Suicide. Gold Mountain 
         costs them 0MP to cast, so they can keep using it indefinitely.

       - If an enemy has more than 20,000 HP, which the Vlakorados has, then 
         you will not be able to cast Sense on that enemy.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 D - Bone Village

--Items        - Kjata Materia
--Required gil - 20,600


  From Mideel head north along the eastern side of the continent. If you 
wanted to you could stop off by the Chocobo Ranch to learn L4 Suicide and/or 
Chocobuckle for your 2nd Enemy Skill if you haven't already, but it isn't 
necessary just yet. You could also learn Matra Magic near Midgar if for some 
weird reason you haven't obtained it already.

If you wanted to, you could stop by at Kalm to buy another Steal Materia (to 
make 3) for 1200 gil each. Not only will this help us when we need to steal 
rare items, but also...
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - MUG                                                            [
]                                                                            [
] Just like with the Counter Attack Materia, we kind of do and don't want    [
] Mug, which is what Steal will become once it's levelled up. Yes it's nice  [
] being able to weaken our opponent whilst also attempting to steal from     [
] them, but it can be rather frustrating when you end up killing them with a [
] critical blow. My advice is that when you level Steal up, keep it equipped [
] but also equip another Lv 1 Steal onto someone else.                       [
]____________________________________________________________________________[

>From Kalm head north then west passing Midgar to your left. If you haven't 
already, enable the mini-map in the lower right corner and head for the 
marked area on the Northern Continent. You'll know if you're in the right 
area because you'll see some giant dinosaur bones surrounded by a peculiar 
forest.

 NOTES - I don't plan on battling here, so I won't give an enemy description 
         until we revisit this place during the story. Just note that if you  
         encounter the Vlakorados (a red dragon) here then you may wish to 
         consider escaping from these things as they have an insatiable 
         33,333 HP! Do steal a Carob Nut from them however....

       - As mentioned, the Trickplay a great source of Gil at this stage in 
         the game.

Once inside Bone Village you can talk to the guy on the right to enquire 
about Sephiroth, otherwise talk to the guy sitting down on the left to buy 
3 x Diamond Bangles (3200 each) and 3 x Rune Armlet (3700 each) coming to 
20,600 gil. We now have 4-slotted Double Growth Armour for everyone, yippee!

Now climb up the ladders to the right and head through the exit on the left. 
After heading through one screen, you'll arrive in the sleeping forest. You 
won't be able to progress just yet, but you can obtain the Kjata Materia 
here. Stand at the base of the first tree you see on the left and after about 
4 seconds a red Materia orb will start floating upwards. GRAB THAT MATERIA! 
the [KJATA MATERIA]. If you don't get it now then you can get it later on.

 NOTES - If you're Materia inventory is full then the game would normally 
         disallow you from picking up any more pieces. Kjata unfortunately is 
         glitched, and if you were to pick it up with a full Materia 
         inventory then you would remove Kjata from the screen without adding 
         it to your inventory, thereby losing it forever.

       - Kjata will hit for Fire, Ice, Lightning & Earth. This isn't always a 
         good thing as the enemies strengths could end up softening the blow. 
         Equipping Kjata with the Elemental Materia has absolutely no affect 
         whatsoever.

       - Kjata has been re-translated as 'Kujata' in the Steam/PS4 release. 
         I'll be referring to the summon as its original, mis-spelt name - 
         Kjata.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 E - Limit Break Training No. 5


  This will be the last time this guide will focus on Limit Break training as 
the large forest near Rocket Town/Mt. Nibel is the ultimate spot that you can 
keep coming back to (head west from Bone village). Do not spend more time 
here now than is necessary, in fact I'm only getting a few kills with Vincent 
and a few uses of Cid's 1-1 then I'm moving on. Once Cloud hits 35, stop 
training (even that may be a little too high). This is a very long game, and 
right now we're roughly a third of the way through it, so there's no need to 
Limit level everyone to the max straight away.

If you are planning to level up here then I suggest you make use of the Rune 
Armlets, and don't forget about the Enemy Lure Materia. Trine will take out 
the 6 x Battery caps in one hit, and Manipulating the Valrons is the best way 
to fill up your Limits. Here is my set up:

 1) Cloud - Lv 33 (Back) 

     Rune Blade  - Gravity, Heal, Restore, Manipulate
     Rune Armlet - Steal, Long Range, Enemy Lure, HP Plus
     Earring

 2) Vincent - Lv 32 (Back)

     Sniper CR   - All=Restore, Enemy Skill, MP Plus
     Rune Armlet - Revive, Deathblow, Counter Attack, HP Plus
     Champion Belt

 3) Cid - Lv 32 (Front)

     Spear       - All=Time, Enemy Skill, Cover
     Rune Armlet - Poison, Earth, Elemental, HP Plus
     Sprint Shoes

Just to re-cap, here is a table listing the requirements of each Limit Level. 
The same table can be found in section E.02.
              _________ _________ ___________ _________ ___________ _________ 
             |         |         |           |         |           |         |
             | Lv 1-1  | Lv 1-2  | Lv 2-1    | Lv 2-2  | Lv 3-1    | Lv 3-2  |
 +-----------+---------+---------+-----------+---------+-----------+---------|
 | Cloud     | Default | 8 Uses  | 120 Kills | 7 Uses  | 320 Kills | 6 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Barret    | Default | 9 Uses  | 80 Kills  | 8 Uses  | 160 Kills | 6 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Tifa      | Default | 9 Uses  | 96  Kills | 7 Uses  | 192 Kills | 6 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Aeris     | Default | 8 Uses  | 80  Kills | 6 Uses  | 160 Kills | 5 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Red XIII  | Default | 8 Uses  | 72  Kills | 7 Uses  | 144 Kills | 6 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Yuffie    | Default | 8 Uses  | 64  Kills | 7 Uses  | 128 Kills | 6 Uses  |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Cait Sith | Default | N/A     | 40  Kills | N/A     | N/A       | N/A     |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Vincent   | Default | N/A     | 40  Kills | N/A     | 96  Kills | N/A     |
 |-----------+---------+---------+-----------+---------+-----------+---------|
 | Cid       | Default | 7 Uses  | 60  Kills | 6 Uses  | 136 Kills | 5 Uses  |
 +-----------+---------+---------+-----------+---------+-----------+---------+

Here are my Limit levels once I was done:
    
    Cloud: Lv 35 Limit 2-2 Climhazzard 
   Barret: Lv 30 Limit 2-2 Hammerblow
     Tifa: Lv 31 Limit 2-2 Meteodrive 
    Aeris: Lv 30 Limit 4-1 Great Gospel 
 Red XIII: Lv 32 Limit 2-2 Stardust Ray
   Yuffie: Lv 31 Limit 1-2 Clear Tranquil
Cait Sith: Lv 29 Limit 1   Dice
  Vincent: Lv 34 Limit 2   Death Gigas
      Cid: Lv 33 Limit 1-2 Dynamite


Once you're happy with your Levels and you're ready to move on you'll have a 
few options available to you. If you weren't too keen on grinding the Super 
Dunk machine at the Gold Saucer and you don't fancy bashing it out some more 
to obtain some prizes at the Battle Square, then you can skip out the next 
section and jump straight to Yuffie's Sidequest. Just bear in mind that the 
Champion Belt has now gone down in price and can be obtained for 25,600 BP, 
and having two of these will massively help for Yuffie's Sidequest.

 NOTE - If you're passing through Cosmo Canyon, you should stop by to grab 
        some MP Plus Materias so that you own 3.

      - (Best Bromance) If you have been following my guide to the letter, 
        then you should have done everything necessary to secure Barret as 
        the winner of the affection game, however completing Yuffie's 
        sidequest will boost her affection towards you. This shouldn't 
        matter, but If you wish to play it safe, then I suggest (after you've 
        finished up with the optional Gold Saucer stuff) skipping down to 
        section D1.19 - Gold Saucer Re-visited before doing Yuffie's 
        sidequest.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.17 F - Battling it Out at The Battle Square (again)

--Items - Champion Belt (25,600 BP), Speed Plus Materia (12,800 BP), 
          Pre-Emptive Materia (6400 BP)


  Now that all of the prizes have gone down in price I recommend heading back 
to the Gold Saucer. Before heading to the rope-way, first equip all three 
characters with the Steal Materia and head to the rope bridge just past North 
Corel. Battle around to steal some Right Arms from the Bombs here, they 
really do tremendous amounts of damage to all enemies.

Once you're ready to head up the rope-way, set Cloud up with the following 
and rest in North Corel so that you enter the Gold Saucer with max HP/MP.

 Cloud - Lv 35 (Back)

     Butterfly Edge - Heal, Restore, Enemy Skill, Deathblow
     Diamond Bangle - Added Effect=Time, Counter Attack, Long Range, HP Plus
     White Cape                                                        

Inflict Cloud with Sadness after you have slept in the Inn.

If you don't have enough to buy the Gold Ticket for 30,000 gil, then don't 
fret. As soon as you enter the Gold Saucer, head over to the Ghost Square to 
stock up on items, particularly Echo Screens. Then head to the Wonder Square 
to accumulate roughly 150 GP from the Super Dunk Game.

When you're ready, head back to the station and save your game for 5GP, then 
head to the Battle Square. **DO NOT** head into the showroom to the right of 
the arena as that will further the story, which will mean that you will not 
be able to take Aeris out of your party until after the Temple of the 
Ancients.

The enemies here now are quite harder, and you will probably find yourself 
dying more than you did previously. Trine will be your best friend. Use the 
Exit Materia or Smoke Bombs if you have any to escape from the battle whilst 
retaining all of your BP. Always play it safe, cast Big Guard on the 7th 
battle to prepare yourself for the 'All Materia Broken Handicap', and 
remember, the harder the handicap the higher the BP reward. That only really 
matters for the final two handicaps though.

Remember to use Laser on the Ghirofelgo, and L4 Suicide on the Dragon and 
Ying Yang.

You'll notice that Cloud's Level 4 Limit Break, Omnislash is now available 
for a whopping 51,200 BP! This will go down in price eventually, and we will 
be able to gain GP much more easily when that does happen, so unless you've 
got a lot of time to spare then I suggest just getting a 2nd Champion Belt, 
the Speed Plus Materia and the Pre-Emptive Materia for a total of 44,800 BP.

Use any BP that you have left over on buying another Enemy Lure to make three 
in total as the effects will stack with each other, then buy Bird Wings and 
Remedys. The S-Mines are a waste of BP. If you have any GP left over then I 
suggest trying to score over 5000 in the Speed Square to obtain the Umbrella, 
just remember to save first. If you do manage to nab the weapon then it will 
help later on, but it's so bloody hard to do so that I wouldn't blame you if 
you decided to give up! I managed to obtain it by watching more than a few 
youtube vids more than a few times.

 NOTE - If you're playing on the PC/PS4 version, then you can shoot the 
        Zeppelin propeller to gain a ridiculous amount of points, making the 
        Umbrella easily obtainable. Look it up!


And that just about wraps up all of the optional Sidequests, for now. That is 
of course excluding Yuffie's Sidequest, probably the biggest sidequest of the 
game. You have a few varying options available to you now. Seeing as you can 
complete her sidequest at any point before the end of Disk 2, you could if 
you wanted to come back later on to complete it. If this is what you want to 
do then head into Dio's Showroom to continue on with the story and skip to 
section D1.19 - Gold Saucer Re-visited. Otherwise head back to the Tiny 
Bronco and then make your way to the land mass west of Rocket Town.

 NOTES - If your characters are currently at a fairly low level then it would 
         be worth considering completing the Temple of the Ancients first 
         before doing Yuffie's sidequest. The weapons found there, like the 
         Umbrella, will massively help out.

       - If you plan on taking Aeris along to do Yuffie's sidequest, then I 
         would advise continuing on with the main part of the story, as it 
         requires you coming back to the Gold Saucer to engage in a battle at 
         the Battle Arena. Doing so now would save you having to re-equip 
         yourself, and would also save you the entrance fee (assuming you 
         haven't bought a Golden Ticket yet). Skip down to D1.19 if this is 
         for you. This is also recommended if you're after the Best Bromance 
         Trophy. Once you commit yourself to the next step of the story, you 
         won't be able to remove Aeris from your party until after the Temple 
         of The Ancients. 


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.18} - Yuffie's Sidequest                                               |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Magic Shuriken     |_|Elixir             |_|HP Absorb Materia   |
|         |_|Hairpin            |_|Dragoon Lance      |_|Ice Ring [Boss]     |
|         |_|MP Absorb Materia  |_|Peace Ring (Boss)  |_|All Creation (Boss) |
|         |_|Swift Bolt                                                      | 
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.18 A - Wutai (“After the war, we got peace, but we lost something else. 
                                                        Now look at Wutai...”)

  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  >  ENEMIES:  *************                                 ************  <
  >           [ ADAMANTAIMAI] [ THUNDERBIRD] [  TAIL VAULT] [  RAZOR WEED] <
  >            *************                                 ************  <
  > ------Lv: [-----------30] [----------28] [----------28] [----------27] <
  > ------HP: [---------1600] [---------800] [---------960] [--------1000] <
  > ------MP: [----------240] [----------80] [------------] [---------145] <
  > -----EXP: [----------720] [---------385] [---------440] [---------375] <
  > ------AP: [----------100] [----------36] [----------36] [----------30] <
  > -----GIL: [---------2000] [---------420] [---------380] [---------350] <
  > ---STEAL: [Adaman Bangle] [--Bolt Plume] [------------] [------------] <
  > ---MORPH: [-------------] [--Swift Bolt] [------------] [------------] <
  > --DROP 1: [Dragon Scales] [---Hi-Potion] [Phoenix Down] [---Hi-Potion] <
  > --DROP 2: [-Phoenix Down] [-Echo Screen] [------------] [Tranquilizer] <
  > --DROP 3: [-------------] [--Bolt Plume] [------------] [---Loco Weed] <
  > --ABSORB: [-------------] [---------LHT] [------------] [------------] <
  > -NULLIFY: [----------GRV] [------------] [------------] [------------] <
  > -E-SKILL: [--DEATH FORCE] [------------] [------------] [MAGIC HAMMER] <
  >                                                                        <
  >                                                                        <
  >           [BIZARRE BUG] [  EDGEHEAD] [ ATTACK SQUAD] [CHOCOBO Lv 30]   <
  >                                                                        <
  > ------Lv: [---------28] [--------27] [-----------34] [-----------30]   <
  > ------HP: [--------975] [-------900] [---------1300] [----------300]   <
  > ------MP: [-----------] [--------80] [----------100] [----------100]   <
  > -----EXP: [--------420] [-------370] [----------300] [-----------10]   <
  > ------AP: [---------40] [--------36] [-----------10] [------------1]   <
  > -----GIL: [--------340] [-------385] [----------420] [------------1]   <
  > ---STEAL: [-----------] [----------] [8-Inch Cannon] [-------------]   <
  > --DROP 1: [---X-Potion] [Smoke Bomb] [-Tranquilizer] [-------------]   <
  > --DROP 2: [-----------] [----------] [-------S-Mine] [-------------]   <
  > --ABSORB: [-----------] [-------LHT] [-------------] [-------------]   <
+-#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#-+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Both Death Force and Magic hammer can only be learnt by Manipulating the   |
| enemy. Death Force will make you invulnerable to 'Death' for one battle    |
| which can prove quite useful. Not nearly as useful as Magic Hammer which   |
| will drain 100MP out of all opponents! This should save on Ethers, just    |
| bear in mind that it costs 3MP to cast. The Adaman Bangles are worth       |
| Stealing, also.                                                            |
+----------------------------------------------------------------------------+

--Items - Magic Shuriken, Hairpin, MP Absorb, Swift Bolt, Elixir
--Extra - Turtle Paradise Poster #6


  If you're struggling to find the shoreline that you're supposed to be 
looking for, then head for the ocean closest to Cosmo Canyon. With Cosmo 
directly behind you, head west to find the dirt beach that you're after on 
the left. Oh, and it goes without saying that you must have recruited Yuffie 
in order to embark on this quest. If for some weird reason you still haven't 
then head to the forests near Rocket Town, now!

 NOTES - While Yuffie's sidequest doesn't have to completed now, it does has 
         to be done prior to the end-of-Disk-2 events. If you fail to partake 
         in the sidequest then you shall be forever missing out on the MP 
         Absorb Materia. You *can* still partake in the added mini-quest (The 
         Pagoda) on Disk 3 if you haven't completed Yuffie's main sidequest 
         first.

       - For a detailed map of Wutai see section F.03.


Before making your way up the hill, battle around on the shoreline to 
encounter the Adamantaimai to steal 3 x Adaman Bangles from them, and to 
learn the Enemy Skill Death Force if you haven't already. The Adaman Bangles 
have very high defence from physical attacks, but only two Materia Slots. 
Remember that the Magic Defence stat is always fixed to your Spirit level, so 
you don't actually lose anything even though the weapon stat for Magic Def 
will be in red (this bug has been fixed in the Steam/PS2 versions). You won’t 
encounter the Razor Weed until further up past the dirt area.

 NOTE - I sometimes arrange my Party according to what's about to happen in 
        the storyline. I have always brought Tifa & Aeris along on this one, 
        although I have a feeling Barret & Red XIII were meant to tag along...

Start heading up the hill to engage in an altercation with two Shinra Guards. 
You'll have to fight the Attack Squads which are fairly easy.... but some-
thing's missing....

Wait, what the..... That #%*%&!!! Ok, so now you know why I've recommended a 
2nd Champion Belt, we're going to be relying on pure strength for this side 
quest. Equip the Adaman Bangles too, and also any high attack-powered weapons 
(like the Umbrella). If you had Yuffie in your party when you went into the 
fight then she will leave your party and Barret will join once the fights 
over. Unless Barret was already in your party, in which case Red XIII shall 
join. 

 NOTE - Yuffie can only steal 48 pieces of Materia, if you have more then 48 
        then you will be left with a few to play with. There is a particular 
        order to the Materia she take:
 _____________________ __________________ ___________________ _______________
|                     |                  |                   |               |
| 01 Master Summon    | 22 Slash-All     | 43 Odin           | 64 Cover      |
| 02 Knights of Round | 23 EXP Plus      | 44 MP Turbo       | 65 Destruct   |
| 03 Master Command   | 24 Alexander     | 45 Titan          | 66 Gravity    |
| 04 Master Magic     | 25 Kjata         | 46 Ramuh          | 67 Time       |
| 05 Bahamut ZERO     | 26 Bahamut       | 47 Deathblow      | 68 Barrier    |
| 06 W-Summon         | 27 W-Item        | 48 Ifrit          | 69 Exit       |
| 07 W-Magic          | 28 Contain       | 49 gil Plus       | 70 Transform  |
| 08 Mega-All         | 29 HP<->MP       | 50 Counter Attack | 71 Mystify    |
| 09 Counter          | 30 Morph         | 51 Shiva          | 72 Seal       |
| 10 Typoon           | 31 Steal As Well | 52 Long Range     | 73 Revive     |
| 11 Hades            | 32 Added Cut     | 53 Pre-emptive    | 74 Earth      |
| 12 Quadra Magic     | 33 Final Attack  | 54 Chocobo Lure   | 75 Poison     |
| 13 Mime             | 34 Manipulate    | 55 Choco/Mog      | 76 Sense      |
| 14 Magic Counter    | 35 Sneak Attack  | 56 Enemy Away     | 77 Steal      |
| 15 Ultima           | 36 Added Effect  | 57 Luck Plus      | 78 Heal       |
| 16 Shield           | 37 Comet         | 58 Magic Plus     | 79 Restore    |
| 17 Full Cure        | 38 Elemental     | 59 Speed Plus     | 80 Lightning  |
| 18 Neo Bahamut      | 39 Throw         | 60 Enemy Lure     | 81 Ice        |
| 19 Phoenix          | 40 Leviathan     | 61 All            | 82 Fire       |
| 20 Enemy Skill      | 41 HP Absorb     | 62 HP Plus        | 83 Underwater |
| 21 Double Cut       | 42 MP Absorb     | 63 MP Plus        |               |
|_____________________|__________________|___________________|_______________|

This was my load-out following the fight:

 1) Cloud - Lv 36 (Front)

     Yoshiyuki     - Ice, Fire
     Adaman Bangle - Sense, Steal                            
     Fury Ring   

 2) Tifa - Lv 32 (Front)

     Tiger Fang    - Heal, Restore, Ice, Fire         
     Silver Armlet - Sense, Steal               
     Champion Belt

 3) Aeris - Lv 31 (Front)

     Umbrella      -                                      
     Adaman Bangle - Restore, Steal                     
     Champion Belt

Obviously having the Fury Ring attached to Cloud will make his Materia set-up 
obsolete, but at least they will still receive AP. It's completely up to you 
of course, the Sprint Shoes or the Power Wrist would make a suitable 
alternative. 

Make your way across two bridges, then head south and under the bridge you 
just crossed. Now make your way north to cross a third bridge then keep 
heading north to eventually arrive at Yuffie's home-town, Wutai!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - MATERIA CAVES                                                  [
]                                                                            [
] Dotted around the map are 4 Materia caves that can only be accessed by     [
] 'special' means. You'll probably spot one these caves whilst on your way   [
] to Wutai. You would've also spotted one on your way to North Corel. The    [
] Materia held within these caves are quite special, more on how to obtain   [
] them later on. (You just gotta love this game for its  abundance of        [
] collectibles and things to do, if nothing else!)                           [
]____________________________________________________________________________[

As soon as you enter the tranquil town of Wutai you'll see Yuffie. We're 
going to be visiting each house soon enough, so for now make just your way to 
the save point then head north west to the tall Pagoda. 

In the next screen along head into the house on your right where you can rest 
for free in the room just on the left. Once you've slept, head through the 
concealed passage way on the left to find a chest containing the [MAGIC 
SHURIKEN].

Now head back to the entrance and this time go right. You'll see an obviously 
hidden door on the lower right of the screen, head down another passage way 
for the [HAIRPIN].

Back out of the corridor then talk to the sleeping man in the northern room 
several times. He will eventually reveal himself to have been lying, and once 
Godo and Yuffie have finished arguing make your way back into the main part 
of Wutai (you could chase after Yuffie if you wanted to, but it would be in 
vain).

Before continuing, stop by the south western most building which just so 
happens to be - the Turtle Paradise! Here you can engage in some dialogue 
with the Turks here, you can also read their promotional advert just outside 
on the billboard (make sure to do this). 

When you're ready, head into the house next to the save point and open the 
chest for the [MP ABSORB MATERIA], GRAB THAT MATERIA! We can buy items from 
the shop a little later on, but for now we just want our Materia back!

Head to the very entrance of Wutai and enter the house on the right. You'll 
find Yuffie hiding behind the curtain rack. Next make your way over to the 
Turtle Paradise. In case you didn't spot it yourself, she's hiding in the pot 
just outside. Smash it a few times to annoy Yuffie, she'll then concede and 
agree to give you your Materia back.

After watching a commotion stirring with the Turks, you'll eventually regain 
control of Cloud. Head downstairs and check the notice just outside for the 
[Turtle Paradise Poster #6]. It doesn't matter which switch you pull here, 
the outcome is always the same. Flick the switch once more, then leave 
Yuffie's house.

Head all the way back to the tall Pagoda, but this time head to the structure 
on the left. Ring the bell here to open up (yet another) secret passageway. 
After bumping into a certain randy little fellow, you'll be able to open the 
chests here for a [SWIFT BOLT] and an [Elixir].

Head upstairs now to somehow end up in a fight with the Shinra. It'll be the 
same Attack Squads that you fought near the bridges earlier. Once you've 
annihilated them step outside and talk to Reno, then head over to the save 
point and save.

Now would be a good time to head into the shop to the left to stock up on a 
few Fire Veils and Swift Bolts. Also, you can buy the Choco Feather here for 
10,000 gil, but if you've got the Sprint Shoes then it isn't really 
necessary. Plus, you'll have a shot at obtaining one for free the next time 
we visit the Gold Saucer, anyway (which really isn't that hard).

 NOTE - I know I have recommended Aeris & Tifa for this sidequest, just bear 
        in mind the upcoming Boss is pretty solid, especially with your lack 
        of Materia. If you're a low level, consider choosing your strongest 
        and preferably long ranged characters to have by your side. I'm more 
        than confident with my current level, so I'm sticking with Tifa & 
        Aeris.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.18 B - Da-chao Statue            (“I think I've just found a new HOBBY!”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                 ************     <
>           [  JAYJUJAYME] [    FOULANDER] [       GARUDA] [  RAZOR WEED]    <
>                                                           ************     <
> ------Lv: [----------28] [-----------27] [-----------29] [----------27]    <
> ------HP: [---------640] [----------800] [---------1400] [--------1000]    <
> ------MP: [----------20] [----------100] [----------200] [---------145]    <
> -----EXP: [---------410] [----------440] [----------520] [---------375]    <
> ------AP: [----------35] [-----------34] [-----------30] [----------30]    <
> -----GIL: [---------350] [----------460] [----------520] [---------350]    <
> --DROP 1: [Deadly Waste] [Lunar Curtain] [Light Curtain] [---Hi-Potion]    <
> --DROP 2: [------Remedy] [----Fire Veil] [----Mute Mask] [Tranquilizer]    <
> --DROP 3: [----X-Potion] [-------------] [---Bolt Plume] [---Loco Weed]    <
> --DROP 4: [------------] [-------------] [--Ice Crystal] [------------]    <
> --ABSORB: [------------] [----------FRE] [-----LHT--ICE] [------------]    <
> -NULLIFY: [------------] [-------------] [----------ERT] [------------]    <
> --DOUBLE: [------------] [-------------] [----------WND] [------------]    <
> -E-SKILL: [------------] [-------------] [-------------] [MAGIC HAMMER]    <
>                                                                            <
>                         #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [BIZARRE BUG] <                  NOTE ON ENEMIES:                |
>                         <                                                  |
> ------Lv: [---------28] <  With little to no Materia there isn't much      |
> ------HP: [--------975] <  strategy to talk about. Try to obtain a few     |
> -----EXP: [--------420] <  Fire Veils and Bolt Plumes as they'll help for  |
> ------AP: [---------40] <  the upcoming Boss.                              |
> -----GIL: [--------340] <                                                  |
> ----DROP: [---X-Potion] <                                                  |
#~~~~~~~~~~~~~~~~~~~~~~~~~#--------------------------------------------------+

--Items - Dragoon Lance
--Boss  - Rapps Lv 39 (Peace Ring)


  Make your way north from the save point over a bridge to arrive at the foot 
of the statue. Heading left towards the Goku statue leads to nothing, so head 
along the right path. Heading right once more will lead to nothing so keep 
heading round to the left.

Heading north leads to nothing, so head into the cave. Here you'll find a 
green chest containing the [DRAGOON LANCE]. We'll be returning to this spot 
much later on in the game to put those flames out; there are some pretty 
decent items concealed behind them.

Now head out of the caves but, before heading south consider battling until 
all of your Limit Breaks are full, this is going to be one tricky Boss! If 
you've still got the Fury Ring equipped onto Cloud then I suggest replacing 
it with the Sprint Shoes. Also, put all of your characters in the back row 
and arrange your items by 'Type'. Don't forget to heal.

When you're ready head into the southern screen to see what Don Corneo's up 
to, he'll eventually release his new pet, Rapps (as opposed to 'Aps', Boss 
Battle 3)!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  __________________________________________   ______________ ____________  *
* |                                          | |              |            | *
* |                  RAPPS                   | | BOSS BATTLE: | 18         | *
* |__________________________________________| |______________|____________| *
*                                              |              |            | *
* This is one tough Boss!. He will use his     | ---------Lv: | 39-------- | *
* Aero 3 move which will inflict roughly 1500  | ---------HP: | 6000------ | *
* HP, so be very careful. You may get through  | ---------MP: | 300------- | *
* a few Phoenix Downs here. Limit Breaks will  | --------EXP: | 3200------ | *
* be your best friend, so try to make sure to  | ---------AP: | 33-------- | *
* keep your characters alive as you don't want | --------GIL: | 20000----- | *
* their Limit gauges to deplete. If one of     | -------DROP: | Peace Ring | *
* your characters do die however, then Cloud's | ----NULLIFY: | GRV------- | *
* weapon, the Yoshiyuki, will do 2x damage,    |___________________________| *
* and if two characters were to die then it                                  *
* would deliver 3x damage. A risky strategy, but effective. Don't forget to  *
* use your battle items such as Swift Bolts and Fire Veils. Once he is       *
* destroyed you'll receive another [PEACE RING], as well as a whopping       *
* 20,000 gil!                                                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the Boss you'll have the same dialogue options as that you had the last 
time you encountered Don Corneo, and like before it doesn't matter which one 
you choose although 2 is the correct answer. Eventually, Yuffie will have 
given you back your Materia and you'll have control of Cloud again on the 
World Map. We're not quite finished with Wutai just yet, so head back inside.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.18 C - The Pagoda (“Come as if you're trying to kill me! If you don't... 
                                                 then I'll have to kill you!”)

--Items        - HP Absorb Materia
--Boss         - Gorkii Lv 30, Shake Lv 32, Chekhov Lv 34 (Ice Ring), 
                 Staniv Lv 36, Godo Lv 41 (All Creation)
--Required gil - 54,800
--Extra        - Turtle Paradise Poster #7, Turtle Paradise Reward:
                 Power Source, Guard Source, Magic Source, Mind Source, 
                 Speed Source, Luck Source & Megalixir.
                 Leviathan Materia


  Run directly north from the entrance to enter the house that's full of 
cats. The stairs that are right in front of you were previously blocked, but 
you can now climb them to find a chest containing the [HP ABSORB MATERIA], 
GRAB THAT MATERIA!

Now head back outside and enter the building to the left of the entrance 
which is the now opened Weapon Shop. Every weapon here is new, but they also 
come with a hefty price tag:

1 x Murasame         O=O O=O O  - Cloud      - 6500 gil
1 x Diamond Knuckle  O=O O=O O  - Tifa       - 5800 gil
1 x Chainsaw         O=O O=O O  - Barret     - 6300 gil
1 x Aurora Rod       O=O O=O O  - Aeris      - 5800 gil
1 x Gold Barrette    O=O O=O O  - Red XIII   - 6000 gil
1 x Slash Lance      O=O O=O O  - Cid        - 6500 gil
1 x Blue M-Phone     O=O O=O O  - Cait Sith  - 5500 gil
1 x Razor Ring       O=O O=O O  - Yuffie     - 6000 gil
1 x Shortbarrel      O=O O=O O  - Vincent    - 6400 gil
                                     Total - 54,800 gil

 NOTES - In my opinion the Murasame is the baddest looking sword for Cloud, 
         probably because it's a perfect copy of Sephiroth's Masamune Blade.

       - If you can't afford every item, then be sure to grab Yuffie's Razor 
         Ring!

Purchase what you will, just remember that you have a limitless gil supply 
from the Sea Worms in Mideel, and Trickplay near Bone Village. Next make your 
way into the Turtle Paradise to read the final [Turtle Paradise Poster #7] 
just outside on a billboard if you haven't already. Now head inside to claim 
your prize!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FINISHING THE TURTLE PARADISE SIDE QUEST                       [
]                                                                            [
] If you've been paying close attention to this guide then you will have     [
] read all 6 Turtle Paradise Newsletters that are scattered across Gaia, and [
] also the promotional newsletter just outside of the Turtle Paradise. Talk  [
] to the guy behind the counter to claim your prize:                         [
]                                                                            [
] 1 x Power Source, 1 x Guard Source, 1 x Magic Source, 1 x Mind Source,     [
] 1 x Speed Source, 1 x Luck Source & 1 x Megalixir. Not bad, eh'?           [
]                                                                            [
] If you have missed a newsletter then you will not be able to claim your    [
] prize. Here is a recap of where you can find all 7:                        [
]                                                                            [
] 1.) Midgar - Sector 5 Slums in the Sleeping Boy's room. If you missed this [
]     the first time around then you can revisit this area much later on     [
]     during Disks 2 + 3.                                                    [
]                                                                            [
] 2.) Midgar - 1st Floor of the Shinra HQ. You only have 2 opportunities in  [
]     the game in which you can read this. If you missed it the first time   [
]     around then you'll have to wait until the end of Disk 2 when you       [
]     re-visit Midgar.                                                       [
]                                                                            [
] 3.) Gold Saucer - Ghost Square in the Hotel Lobby.                         [
]                                                                            [
] 4.) Cosmo Canyon - Tiger Lily's Weapon Shop to the left of the counter.    [
]                                                                            [
] 5.) Cosmo Canyon - The Inn near the Cosmo Flame. Just left of the counter. [
]                                                                            [
] 6.) Wutai - Yuffie's house in the basement.                                [
]                                                                            [
] 7.) Wutai - Outside the Turtle Paradise on a billboard.                    [
]                                                                            [
] NOTE - Just in case you'd forgotten, keep stock piling up all of your      [
]        Sources. You can start using them when you are ready to Source farm [
]        on Disk 2/3 in the Sunken Gelnika.                                  [
]____________________________________________________________________________[

Now it's time to embark on the added mini-quest following Yuffie's sidequest, 
the 5 Levels of the Pagoda! Here we have to battle 5 Bosses one after the 
other whilst they become increasingly harder, and we can only use Yuffie! Set 
Yuffie up with the best equipment and Materia, save and then head to the 
Pagoda. Don't forget to rest in the building to the right of the Pagoda 
screen.

 NOTE - If you failed to complete Yuffie's sidequest prior to Disk 3, then 
        this added mini-quest will still be available to do.

Here is my set-up going in. Note that all of these Bosses are vulnerable to 
Slow and Poison.

 Yuffie - Lv 32 (Back)

     Razor Ring     - Elemental=Choco/Mog, Added Effect=Time, Poison
     Diamond Bangle - Elemental=Gravity, Enemy Skill, Counter Attack, HP Plus 
     Champion Belt

If you wanted to you could just go all out on the offensive with the 
Superball (if you had obtained it from the 7th Fort Condor Battle), but I 
don't think it's necessary. *Note* that my Lv 2 Elemental is in my armour and 
my Lv 1 Elemental is in my weapon. this will nullify any Gravity based 
attacks, whereas a Lv 1 Elemental would just halve it. There is no varying 
effect when placing an Elemental of varying levels in your weapon.

 NOTE - Losing any of the following battles will *not* result in a Game Over.

Speak to Gorky, the first boss of the Pagoda (although when you battle him 
his name will appear as Gorkii).

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |                   GORKII                   | | BOSS BATTLE: | 19       | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* Gorkii (or Gorky) is basically a tougher       | ---------Lv: | 30------ | *
* version of the Valron fought in the Nibel Area | ---------HP: | 3000---- | *
* and Rocket Town forests. He's a particularly   | ---------MP: | 150----- | *
* tough battle for the first one, that is unless | --------EXP: | 1500---- | *
* of course you've got the recommended set-up.   | ---------AP: | 50------ | *
* Open with Bio2 and Big Guard then just attack  | -------DROP: | X-Potion | *
* as normal. Even with his Barrier you should    | ----NULLIFY: | ERT--GRV | *
* still be able to wipe the floor with him using | -----DOUBLE: | WND----- | *
* Wind based attacks and Limits. Just make sure  |_________________________| *
* to use White Wind when your health drops below                             *
* 1/2.                                                                       *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the Battle has finished, equip Cloud with Restore and use his Cure to 
heal Yuffie. Then remove all of her Elemental Combo's and replace them with 
some more HP Plus's, Restore and whatever else you want. I whacked on MP 
Absorb and linked it with Poison. Then head upstairs and speak to Shake, the 
second Boss of the Pagoda.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _________________________________________   ______________ _____________  *
* |                                         | |              |             | *
* |                 SHAKE                   | | BOSS BATTLE: | 20          | *
* |_________________________________________| |______________|_____________| *
*                                             |              |             | *
* Shake is basically a tougher version of the | ---------Lv: | 32--------- | *
* Skeeskee found in the Cosmo Area. Much      | ---------HP: | 4000------- | *
* easier than Gorkii, Shake's only real       | ---------MP: | 180-------- | *
* threat is the fact that she can inflict     | --------EXP: | 2200------- | *
* Yuffie with Fury, but let's face it, it's   | ---------AP: | 50--------- | *
* not really the worst Status in the World.   | -------DROP: | Turbo Ether | *
* If you're that bothered by it then you can  | ----NULLIFY: | GRV-------- | *
* equip a Peace Ring, but I think I'll stick  |____________________________| *
* with my Champion Belt. In fact, with Bio2,                                 *
* Big Guard, Belts and Limit Breaks, you should see Shake's beak break so    *
* she can't call her team mates (uh)!                                        *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the battle, cure Yuffie of her Fury Status and then heal. You may need 
to use an Ether or two, or you could just head back to the mattresses to 
sleep. Equip a Jem Ring to protect you from being Paralyzed, then head to the 
next floor to speak to Chekhov, the third Boss of the Pagoda.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ____________________________________________   ______________ __________  *
* |                                            | |              |          | *
* |                  CHEKHOV                   | | BOSS BATTLE: | 21       | *
* |____________________________________________| |______________|__________| *
*                                                |              |          | *
* Chekhov is basically a tougher version of the  | ---------Lv: | 34------ | *
* Twin Brain we encountered in Mt. Nibel. As     | ---------HP: | 5000---- | *
* long as you've got the Jem Ring equipped then  | ---------MP: | 210----- | *
* you shouldn't have any problems. Mix in a bit  | --------EXP: | 2900---- | *
* of Beta and Trine seeing as your physical      | ---------AP: | 50------ | *
* attacks are now weaker due to lacking the      | -------DROP: | Ice Ring | *
* Champion Belt. If you've still got the Added   | ----NULLIFY: | GRV----- | *
* Effect=Time combo on your weapon then you'll   |_________________________| *
* have a chance of slowing or even stopping him                              *
* every time you attack. You'll be rewarded with the [ICE RING] once he's    *
* been vanquished, which will complete your collection of having a Fire, Ice *
* & Bolt Ring (assuming you got your last two digits of your battle count    *
* to be even whilst obtaining the Mythril).                                  *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Restore your HP/MP and equip the Champion Belt. The next enemy will inflict 
you with Sadness, but I wouldn't bother equipping a Peace Ring as it's not 
the most detrimental Status to have. Head upstairs to face Staniv, the fourth 
Boss of the Pagoda.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ______________________________________________   ______________ ________  *
* |                                              | |              |        | *
* |                    STANIV                    | | BOSS BATTLE: | 22     | *
* |______________________________________________| |______________|________| *
*                                                  |              |        | *
* Staniv is basically a tougher version of the     | ---------Lv: | 36---- | *
* Screamer that we fought in Mt. Nibel. He's also  | ---------HP: | 6000-- | *
* probably the easiest of the 5 Bosses. Just do    | ---------MP: | 240--- | *
* exactly what you've been doing so far and he'll  | --------EXP: | 3600-- | *
* be flashing red before you know it.              | ---------AP: | 50---- | *
*                                                  | -------DROP: | Elixir | *
*                                                  | ----NULLIFY: | GRV--- | *
*                                                  |_______________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Now we only have one fight left, but I strongly suggest leaving this battle 
until later on in the game!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - TRINE                                                          [
]                                                                            [
] If you are a completionist like myself then you are going to want to leave [
] this battle until you have obtained all 4 Enemy Skill Materias. Godo is    [
] the second of three enemies that will use Trine, and although the third    [
] enemy to use the move will do so *after* we've obtained the third Enemy    [
] Skill, we won't be able to revisit that particular area once the fourth    [
] and final E-Skill Materia has been obtained. And we've already killed the  [
] Materia Keeper, leaving Godo as the last remaining creature to learn Trine [
] from.                                                                      [ 
]                                                                            [
] Only one E-Skill is required to be filled for the Materia Overlord         [
] Achievement, but for reasons not worth going into at this stage in the     [
] game I suggest filling all of them up (it'll help for an end-game battle). [
] If you were to decide to just finish the Pagoda sidequest now then not     [
] much harm would come of it, although I am leaving it until later.          [
]____________________________________________________________________________[

If you do decide to battle the final Boss then take heed, this Boss is hard 
and requires preparation. You are going to want to save before the fight as 
well as restoring your HP/MP at the beds. Set your Materia up accordingly:

 Yuffie - Lv 33 (Back)

     Razor Ring     - Time, Poison, Restore, Enemy Skill, Counter Attack
     Diamond Bangle - Elemental=Gravity, Added Effect=Transform, HP Plus 
     Peace Ring   

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |                  GODO                  | | BOSS BATTLE: | 23           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* Godo is by far the toughest Boss yet. In   | ---------Lv: | 41---------- | *
* fact, all of the 4 previous Bosses could   | ---------HP: | 10000------- | *
* probably be referred to as Sub-Bosses      | ---------MP: | 1000-------- | *
* compared to Godo. He has three faces and   | --------EXP: | 5000-------- | *
* will only use certain moves according to   | ---------AP: | 60---------- | *
* what face is showing, and he can switch    | --------GIL: | 40000------- | *
* faces at any time. Make sure to have the   | -------DROP: | All Creation | *
* Peace Ring equipped.                       |_____________________________| *
*                                                                            *
*  Red Face - Beast Sword, Trine                                             *
*  Gold Face - Sleepel/Confu, Mini                                           *
*  White Face - Drain, Bio2, Demi3                                           *
*                                                                            *
* Open by casting Slow on him, then Bio2 and then Big Guard. Keep your HP    *
* topped up above 1000 as Trine will hit hard. If you've unlocked Regen then *
* use it, otherwise use Cure2 and White Wind to heal and to cure you from    *
* Poison (respectively). This Boss does have one major weakness that you can *
* exploit, unlike most other bosses in the game it won't nullify your        *
* Gravity based attacks which means you can use Laser and Demi to massively  *
* weaken him.                                                                *
*                                                                            *
* The most annoying thing about him is his ability to cure himself, which he *
* will do so a lot. He'll also cure Yuffie if her health is minimal. Beta    *
* works really well here, and so does Yuffie's 2-2 Limit Bloodfest if you've *
* managed to unlock it. Once he's been defeated you will receive the [ALL    *
* CREATION] which is Yuffie's Lv 4 Limit Break Manual, along with a whopping *
* 40,000 gil!                                                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once Godo is finished he will also hand over the Leviathan (Summon) Materia 
which is our second (and last) Water based Materia. This will unlock the 
Making Waves Trophy.

That just about wraps up everything there is to do in Wutai, well for now 
anyway. We'll return once we have acquired the Leviathan Scales to obtain the 
items within the cavern behind the flames, and also to defeat Godo if you 
haven't already. Rest up and then head out of Wutai.

 NOTES - If you have been following this guide in the order intended then your 
         next stop will be the Gold Saucer. Here we are going to have to 
         compete in a mandatory Battle in the Battle Arena, so don't spend a 
         great deal of time setting up your Materia. 

       - Do however whack your Enemy Skills and Manipulate on and battle 
         around near Wutai in the grass area to learn the Magic Hammer Enemy 
         Skill from the Razor Weed, and Death Force from the Adamantaimai if 
         you haven't already.. Oh, and also..
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - SUPPORT MATERIA COMBOS                                         [
]                                                                            [
] you can link multiple Support (blue) Materias to one magic. For example,   [
] should you have 2 x Lv 2 Ice Materias to hand then you can Link one of     [
] them with All, and the other one with HP Absorb. You will then enable a x2 [
] combo where you will absorb the HP from all of the enemies, as well as     [
] hitting them all with Ice.                                                 [
]                                                                            [
] There are restrictions when combining Materia this way. For example, if    [
] one of the Ices was at Lv2 and one of them was at Lv 1 then the x2 combo   [
] would only take effect when you cast Ice (as opposed to Ice2). Basically,  [
] the combo would only be as strong as its weakest Ice Materia. Much later   [
] on in the game we'll be able to utilise up to 8x combo's for devastating   [
] effect!!                                                                   [
]____________________________________________________________________________[

 NOTE - You can also equip HP/MP Absorb to Deathblow or Steal! That would
        probably be a better choice for now. I just wanted to make you aware 
        of some of the ways in which Support Materia can be used seeing as 
        the Materia system really is starting to get under-way quite nicely.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.19} - Gold Saucer Re-visited                                           |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Elixir                                                          |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.19 A - The Battle                        (“Heh, heh, heh. Entertain me!”)

--Extra - Keystone, Protect Vest, Choco Feather


  Now make your way back to the Gold Saucer remembering to cut through the 
river that separates Nibelheim from Cosmo Canyon. As mentioned, you'll have a 
mandatory battle with just Cloud, so set up the following. Note that the 
Choco/Mog set-up here is optional. Remember to save and then rest up at North 
Corel, if you win all 8 battles you'll be rewarded with a little extra!

 Cloud - Lv 38 (Back)

     Murasame       - Added Effect=Time, Elemental=Choco/Mog, Enemy Skill
     Diamond Bangle - Heal, Restore, Counter Attack, Long Range, HP Plus     
     White Cape

Make your way into the showroom which can be found to the right as you enter 
the Battle Square. Inspect the blue Keystone you see here to barter with Dio 
for it. Agree to entertain him and you'll wind up in the Battle Arena. Don't 
forget to use the newly acquired Death Force Enemy Skill, as well as Regen if 
you have it.

 NOTE - You don't keep the BP you earn during this battle, so you don't need 
        to try to get the 'harder' handicaps. Also, it doesn't matter if you 
        finish or not, you'll get the Keystone either way, but you do need to 
        finish all eight battles for Dio to throw in a Protect Vest and a 
        Choco Feather on top.

After receiving the Keystone head back to the rope-way to find some bad news. 
Oh well, at least we get to spend the night for free!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.19 B - The Date    (“I been here since the beginnin', an' I still don't 
                                       know what the hell's goin' on either.”)

--Items - Elixir
--Extra - Fort Condor Battle #9 - 3x Turbo Ethers


  Whilst in the Hotel I suggest letting Cloud tell his version of the story 
so far, you'll find it to be very interesting I'm sure. Once you're in your 
room you'll be visited by one of your teammates...   And so concludes the 
Affection Game!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - GOLD SAUCER DATING GAME                                        [
]                                                                            [
] So, since the very beginning of the game our character's affection         [
] ratings have been going up and down according to the decisions we've been  [
] making throughout. The outcome of this mini-game is a date from the        [
] character that has the highest affinity towards you when you re-visit the  [
] Gold Saucer. Only four characters are candidates for this date, and they   [
] are Aeris Tifa Yuffie & Barret (If you've been following my Best Bromance  [
] Trophy notes, then Barret will be your date for the evening, and the       [
] trophy will pop as soon as you enter the foyer. For more information on    [
] how to date the character of your choice, read section E.01 for more info. [
] Note the Red XIII, Cid, Vincent and Cait Sith have no affection ratings    [
] whatsoever.                                                                [
]____________________________________________________________________________[

 NOTE - If Barret wasn't chosen, then you can revert back to your save 
        outside of Cosmo Canyon to make you of the glitch there. See section 
        E.01 B for more info.

The date will begin with a trip to the Event Square. You can play along with 
the dialogue options here, or you can mess them up. Messing them up can be 
rather funny (this scene won't occur if Barret is your date).

Afterwards you'll take a ride on the Gondola within the Round Square. You'll 
see a few pretty sights as well as listening to some pretty deep dialogue 
with either Tifa or Aeris, or some fairly comical dialogue with Barret or 
Yuffie. You'll have to understand the story much more in-depth to fully 
understand what Aeris or Tifa actually meant.

As you leave the Round Square you'll see none other than Cait Sith. Wait, 
what's that he's holding? Chase after him until you get to the Chocobo Square 
where he'll reveal to you his true motives and plans. Not cool Cait Sith, not 
cool. Back in the hotel you'll get one chance to grab the [ELIXIR] that's 
hiding in the cupboard in the top right corner.

When you leave your room you'll have to form a party consisting of Aeris. 
Make sure to stock up on Tranquilizers and other items before heading out. 
Now make your way to the Tiny Bronco and then head for that pyramid that you 
saw earlier on the way to Fort Condor (you probably figured out then that it 
was The Temple of The Ancients), and scoot right past it to Fort Condor once 
more!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No.9                                        [
]                                                                            [
] You must complete this before entering the Temple of The Ancients. Your    [
] prize will be 3 x Turbo Ethers (unless of course you've missed out a       [
] battle, in which case your prize will be the previous one).                [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.20} - The Temple of the Ancients                                       |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Trident            |_|Morph Materia    |_|Megalixir             |
|         |_|Mind Source        |_|Nail Bat         |_|Work Glove            |
|         |_|Silver Rifle       |_|Princess Guard   |_|Dragon Armlet (Boss)  |
|         |_|Turbo Ether        |_|Ribbon           |_|Bahamut Materia       |
|         |_|Rocket Punch       |_|Trumpet Shell    |_|Gigas Armlet (Boss)   |
|         |_|Luck Plus Materia                                               |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.20 A - The Ancient Temple          (“I am becoming one with the planet.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [   TONADU] [DUAL HORN] [UNDER LIZARD] [KELZMELZER] [    SLAPS]  <
>                                                                            <
> ------Lv: [-------30] [-------30] [----------29] [--------30] [-------29]  <
> ------HP: [-----1600] [-----2500] [--------1400] [-------800] [------900]  <
> ------MP: [---------] [---------] [---------140] [----------] [-------50]  <
> -----EXP: [------600] [------550] [---------440] [-------410] [------370]  <
> ------AP: [-------45] [-------45] [----------45] [--------35] [-------30]  <
> -----GIL: [------600] [------500] [---------420] [-------400] [------450]  <
> ---STEAL: [Bird Wing] [Pepio Nut] [------Remedy] [--Antidote] [---------]  <
> ---MORPH: [---------] [---------] [------Remedy] [--Antidote] [----Hyper]  <
> ----DROP: [Bird Wing] [Pepio Nut] [------Remedy] [----Potion] [Hi-Potion]  <
> -NULLIFY: [-ERT--WTR] [---------] [------------] [----------] [------ERT]  <
> --DOUBLE: [------WND] [---------] [------------] [----------] [------WND]  <
>                                                                            <
>           [MYSTERY                    **********  #~~~~~~~~~~~~~~~~~~~~~~~~#
>             NINJA Lv 32] [ DOORBULL] [TOXIC FROG] <    NOTE ON ENEMIES:    |
>                                       **********  <                        |
> ------Lv: [----------32] [-------35] [--------26] <  A White Cape here is  |
> ------HP: [--------1500] [-----2800] [-------500] <  crucial, and make     |
> ------MP: [---------234] [------160] [-------100] <  sure that whoever has |
> -----EXP: [---------480] [------760] [-------420] <  the White Cape either |
> ------AP: [----------80] [-------50] [--------30] <  has All=Heal or White |
> -----GIL: [--------1600] [------680] [-------260] <  Wind, there are some  |
> ---STEAL: [------------] [Hi-Potion] [---Impaler] <  nasty Status changes  |
> ---MORPH: [------------] [---------] [----Remedy] <  here. protection from |
> ----DROP: [------------] [Hi-Potion] [---Impaler] <  Petrify/Slow-Numb     |
> --ABSORB: [------------] [------FRE] [-------PSN] <  (the Jem Ring) will   |
> -NULLIFY: [------------] [------GRV] [----------] <  also help. The Slaps  |
> --DOUBLE: [------------] [---------] [-------ICE] <  can inflict you with  |
> -E-SKILL: [------------] [---------] [-FROG SONG] <  Berserk, which isn't  |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  the worst Status in   |
|                                                      the world.            |
|  Beach - Tonadu                                                            |
|  Grass Area - Dual Horn & Under Lizard                                     |
|  Dirt Area - Tonadu & Under Lizard                                         |
|  Forest Area - Kelzmelzer, Slaps, Mystery Ninja Lv 32 (50%)                |
|  Inside TOTA - Doorbull, Toxic Frog, Under Lizard, Kelzmelzer              |
+----------------------------------------------------------------------------+

--Items - Trident, Mind Source, Silver Rifle, Turbo Ether, Rocket Punch, 
          Luck Plus Materia, Morph Materia,


  This was my set-up going into the Temple of The Ancients:

 1) Cloud - Lv 38 (Front)

     Murasame       - All=Restore, All=Heal, Sense                       
     Diamond Bangle - All=Gravity, Steal, Speed Plus, HP Plus              
     Jem Ring  

 2) Aeris - Lv 34 (Back)

     Umbrella      -      
     Edincoat      - Ice, E-Skill, Manipulate, Steal, Long Range, HP Plus, 
     Champion Belt                                                     MP Plus

 3) Red XIII - Lv 35 (Front)

     Gold Barrette  - Elemental=Choco/Mog, Added Effect=Time, Enemy Skill
     Diamond Bangle - HP Absorb=Deathblow, Steal, HP Plus, MP Plus
     White Cape

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - MAKE A FRESH SAVE                                          ?
?                                                                            ?
?   Make a fresh save before heading into the Temple of The Ancients, and    ?
?   don't save over it. Don't ask questions. Applies to Steam and PS4 users. ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Make your way into the Temple of the Ancients. As you enter you'll have a 
small amount of dialogue to read, you'll then have to place the keystone into 
the alter. Once this is done you will be transported deep within the TOTA, 
and you won’t be able to leave until you've progressed with the story.

This area looks a lot less linear than it actually is. Follow the path to 
descend down the vine, then head to the right for a chest containing the 
[TRIDENT]. Then climb up the long vine to come to an impassable door. (I 
believe the quote is a reference to the game Chrono Trigger).

Now climb the second vine to grab the [MIND SOURCE], then head through the 
archway to the left. Here can talk to the weird looking Temple Keeper, then 
talk to him a second time to either save, rest or buy a few items. When you 
are finished grab the chest to the right for the [SILVER RIFLE].

Now head back out and down the vine, this time heading through the archway to 
pick up the [TURBO ETHER]. Now head down the long flight of stairs and keep 
following the path round to come to a chest containing the [ROCKET PUNCH].

Climb the small vine then head up the stairs and through the unmarked alcove. 
Following it round to the right climb the large vine, then head to the end of 
the path to GRAB THAT MATERIA! the [LUCK PLUS MATERIA] (even though it'll 
read 'Lucky Plus Materia', fixed on the Steam PS4 version). If you miss this 
piece here then you'll never be able to come back for it.

Now make your way back round to the marked alcove that the Temple Keeper went 
through, we'll return to the visible chest very shortly.

This next room has a fairly obvious mini-game. Simply run at the right time 
to avoid the rolling boulders, stopping to GRAB THE MATERIA! the [MORPH 
MATERIA] (at last). When you make it to the other end the boulders will stop 
falling and Aeris will get worried, then she'll insist that you look into the 
pool of spirit energy.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - MORPH                                                          [
]                                                                            [
] Morph will basically hit you opponent for roughly 12.5% of is normal       [
] power, but if delivers the final blow then your opponent will be           [
] transformed into an item (if applicable, not all enemies can be morphed).  [
] Some of the items that are obtained this way can be incredibly valuable.   [
] Moves such as L4 Suicide, Demi and Laser help out also.                    [
]                                                                            [
]  NOTE - There is a weapon for Yuffie called the Conformer which is the     [
]         only weapon in the game that can Morph for normal damage, and      [
]         because of this awesomeness Yuffie will be in my final team.       [
]____________________________________________________________________________[

After you have viewed the events that have taken place, head right to the 
Temple Keeper to rest and save, but you can no longer buy items from him 
(what, did he lose his merchandise or something? Or did you just buy it 
all...). Head down into the next room to enter into the clock room.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.20 B - The Time Guardian  (“There's plenty if stuffed toys like my body 
                                            around, but there's only one me!”)

     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
     >  ENEMIES:                                                        <
     >           [ANCIENT DRAGON] [       8 EYE] [JEMNEZMY] [ DOORBULL] <
     >                                                                  <
     > ------Lv: [------------34] [----------30] [------24] [-------35] <
     > ------HP: [----------2400] [---------500] [-----800] [-----2800] <
     > ------MP: [-----------450] [---------220] [------80] [------160] <
     > -----EXP: [-----------800] [--------1000] [-----510] [------760] <
     > ------AP: [------------80] [---------100] [------50] [-------50] <
     > -----GIL: [-----------800] [---------720] [-----400] [------680] <
     > ---STEAL: [--------------] [------------] [--------] [Hi-Potion] <
     > ---MORPH: [--------------] [Magic Source] [--------] [---------] <
     > ----DROP: [---Turbo Ether] [------------] [--------] [Hi-Potion] <
     > --ABSORB: [--------------] [------------] [--------] [------FRE] <
     > -NULLIFY: [------ERT--WTR] [---------GRV] [-----ICE] [------GRV] <
     > --DOUBLE: [------GRV--WND] [------------] [--------] [---------] <
     > ---DEATH: [--------------] [---------PSN] [-----PSN] [---------] <
+----#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#----+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The 8 eye and the Jemnezmy are one time encounters only but the Ancient    |
| Dragon can be fought randomly in the Mural room along with the Doorbull.   |
| For the first time in the game we have encountered enemies that are weak   |
| against Poison (the Element, not the Status), so make sure to have it      |
| equipped, Also, make good use of the Morph Materia and morph yourself a    |
| few Magic Sources from the 8 eye (remove counter attack).                  |
+----------------------------------------------------------------------------+

--Items - Nail Bat, Princess Guard, Ribbon, Trumpet Shell, Megalixir,
          Work Glove, Bahamut Materia,
--Boss  - Red Dragon Lv 39 (Dragon Armlet), Demons Gate Lv 45 (Gigas Armlet)


  Press:
   /_\ to move the clock hands manually
    O  to spin them randomly
    X  to proceed

  The first thing that you're going to want to do is to press X to proceed, 
then stand on the hour hand and wait for the second hand to sweep you off. 
When you land you'll have to fight 2 x Ancient Dragons, then you'll be able 
to open the chest containing the [NAIL BAT]. (We're starting to complete our 
collection of 0 slotted, high attack powered weapons)

Exit to find yourself back within the stairs and vines area (you just came 
through the 'sealed' door from earlier). Make your way back round to the 
boulder room and then save. Now head into the clock room and set the minute 
hand to I.

Room I - Battle encounter with 1 x Jemnezmy and 2 x Toxic Frogs. Use Bio2 
         to kill Jemnezmy instantly.

Now head back into the clock room and without changing the clock hands run 
straight back into the boulder room. Then you can run back into the clock 
room to just change the minute hand once, this is the quickest way of 
navigating the Time Guardian. Save using the Temple Keeper, also.

Room II   - Dead End.

Room III  - Battle encounter with 2 x 8 eye. I suggest weakening them with 
            moves like Matra Magic first, then just using morph so that you 
            obtain a few Magic Sources. If you're not bothered by this then 
            you can just use Bio2 to obliterate them. Their drain move is 
            excellent for filling up Limit Breaks aswell.

Room IV   - Chest containing the [PRINCESS GUARD]. This is Aeris's ultimate 
            weapon, equip it if you don't have the Umbrella for her. As with 
            the Yoshiyuki, this weapon will double in power when one of 
            Aeris's companions are KO'd, and will triple in power when 2 are 
            KO'd.

Room V    - Leads back to the chest in the 'stairs and vines' area we saw 
            earlier containing the [RIBBON]. Equip it now!

Room VI   - We'll return here shortly.

Room VII  - Chest containing the [TRUMPET SHELL].

Room VIII - Chest containing the Squall Lionheart. Joke, it's a [MEGALIXIR].

Room IX   - Dead End.

Room X    - Boulder Room.

Room XI   - Dead End.

Room XII  - We'll return here later.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - RIBBON                                                         [
]                                                                            [
] This is probably the best accessory in the game as it will protect against [
] all abnormal Statuses. To be precise, it will defend against:              [
]                                                                            [
] Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-Numb,  [
] Petrify, Death-Sentence, Berserk, Paralyzed & Darkness.                    [
]                                                                            [
]  NOTE - You can still inflict Fury and Sadness upon yourself as long as    [
]         you do so outside of battle. The Ribbon will only prevent an enemy [
]         from inflicting them upon you. Also, the Ribbon won't protect you  [
]         from Death, so using the Death Force E-Skill, or equipping Added   [
]         Effect=Destruct to ones armour would be advisable against enemies  [
]         that can cause instant death.                                      [
]____________________________________________________________________________[

Head into room VI to find that the Temple keeper has locked the door. There 
are 9 exits here, you'll have to number the exits from 1-9, left to right top 
to bottom. Whichever exit the Keeper took, run through the corresponding door 
as below:

 1 = 4
 2 = 7
 3 = 9
 4 = 2
 5 = 6
 6 = 3
 7 = 8
 8 = 5
 9 = 1

Once you've caught him he'll unlock the door for you. Don't forget that you 
can jump down to the lower level on the left, do so to grab the chest at the 
bottom for the [WORK GLOVE]. Rest and save, then head into the Mural room to 
learn a great deal about Sephiroth's plan. After Cloud has had another little 
episode, you'll eventually be face to face with:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _______________________________________   ______________ _______________  *
* |                                       | |              |               | *
* |               RED DRAGON              | | BOSS BATTLE: | 24            | *
* |_______________________________________| |______________|_______________| *
*                                           |              |               | *
* This Boss isn't too hard. You can poison  | ---------Lv: | 39----------- | *
* him from then start and then just chip    | ---------HP: | 6800--------- | *
* away at him however you see fit. Just     | ---------MP: | 300---------- | *
* stay away from fire based attacks. Trine  | --------EXP: | 3500--------- | *
* and Aqualung are probably your best bet.  | ---------AP: | 200---------- | *
* Once done for, you'll receive the [DRAGON | --------GIL: | 1000--------- | *
* ARMLET] which will halve any Fire/Ice/    | -------DROP: | Dragon Armlet | *
* Lightning based attacks!                  | ------ABSORB | FRE---------- | *
*                                           | ----NULLIFY: | GRV---------- | *
*                                           |______________________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

GRAB THAT MATERIA! Once the battle has finished make sure to grab the 
[BAHAMUT MATERIA] (unlocking the Waiting in the Wings Trophy). This bad-boy 
summon is permanently missable. 

Now head over to the right to inspect the floating object on the small alter. 
You have to trust Cait Sith here, when you are ready, leave the Mural room. 
It wouldn't be the worst idea in the world to battle around for a bit to try 
and fill up your Limit Breaks before leaving. Heal and save aswell.

 NOTE - Just as in Sector 7 right at the beginning of the game, Aeris will be 
        leaving your party again. And just like before, you are going to lose 
        whatever Armour she is wearing, although her Materia and Accessory 
        will be returned to you, so make sure that she isn't wearing 
        something unique like the Edincoat. I equipped her with the Silver 
        Armlet. The annoying thing is that we won't get a chance to un-equip 
        Aeris after the upcoming Boss battle, so you'll have to step into it 
        without your optimal set-up. Note that you can actually un-equip 
        Aeris after the battle, but the window in which to do this is so 
        tight that you'd be better off just playing it on the safe side by un-
        equipping her now.

Make your way back to the Clock Room to find that the hands are fixed at 12 
o'clock. Equip the Bahamut Materia and head through to door 12, after an 
amount of dialogue you'll be up against:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _______________________________________   ______________ _______________  *
* |                                       | |              |               | *
* |              DEMONS GATE              | | BOSS BATTLE: | 25            | *
* |_______________________________________| |______________|_______________| *
*                                           |              |               | *
* With very high Def and Mag Def this Boss  | ---------Lv: | 45----------- | *
* is fairly tough, make sure to have your   | ---------HP: | 10000-------- | *
* Barrier and MBarrier topped up at all     | ---------MP: | 400---------- | *
* times, and also remember to cast Slow on  | --------EXP: | 3800--------- | *
* him. Use Bahamut early on, and have Regen | ---------AP: | 220---------- | *
* active to help with healing (if you've    | --------GIL: | 4000--------- | *
* unlocked it). Aeris Lv4 Limit, Great      | -------DROP: | Gigas Armlet- | *
* Gospel, works really well here, just      | ----NULLIFY: | PSN--GRV----- | *
* watch out for his Demons Rush move that   | ------HALVE: | ERT---------- | *
* will inflict a lot of damage to all       |______________________________| *
* player . Make sure that someone has a                                      *
* Ribbon and someone else has a Jem Ring to protect you from Slow-Numb.      *
*                                                                            *
* If you're really struggling to defeat him then you can try slowing the     *
* battle speed right down and inflicting your characters with Sadness by     *
* using Tranquilizers. If you need to level up then you can do so in the     *
* Mural Room. Once he has been defeated you'll receive the [GIGAS ARMLET],   *
* which will boost you Strength by +30, but has 0 growth (so your Materia    *
* won't level up).                                                           *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After you have defeated the Demons Gate some crucially important events will 
unfold. You won’t need to pick up this walkthrough again until you have 
regained control of Cloud in Gongaga Village.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D1.21} - The Forgotten Capitol                                            |
|                                                                            |
| ITEMS:                                                                     |
|       |_|Water Ring     |_|Guard Source         |_|Comet Materia           |
|       |_|Magic Source   |_|Elixir               |_|Wizard Bracelet (Boss)  |
|       |_|Aurora Armlet  |_|Enemy Skill Materia                             |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.21 A - Bone Village (Re-visited)     (“You can go in, but you may never
                                                                 come out...”)

+--------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                          >  ENEMIES:                           **********  <
|     NOTE ON ENEMIES:     >           [   TONADU] [VLAKORADOS] [ TRICKPLAY] <
|                          >                                     **********  <
| My advice here is to     > ------Lv: [-------30] [--------33] [--------24] <
| try to not engage in     > ------HP: [-----1600] [-----33333] [------1500] <
| battles at all, as the   > ------MP: [---------] [-------333] [-------100] <
| Vlakorados will take a   > -----EXP: [------600] [-------510] [-------480] <
| very long time to kill.  > ------AP: [-------45] [--------40] [--------35] <
| If you do engage them    > -----GIL: [------600] [-------460] [-------800] <
| however, be sure to      > ---STEAL: [Bird Wing] [-Carob Nut] [----------] <
| steal a Carob Nut from   > ---MORPH: [---------] [----Elixir] [----------] <
| them, these will help    > ----DROP: [Bird Wing] [-Carob Nut] [-Hi-Potion] <
| later on. The Trickplay  > --ABSORB: [---------] [----------] [-------ERT] <
| uses a move called Gold  > -NULLIFY: [-ERT--WTR] [----------] [----------] <
| Fountain, which adds 800 > ---HALVE: [---------] [-------GRV] [----------] <
| gil onto your reward     > --DOUBLE: [------WND] [----------] [----------] <
| with each use.           > -E-SKILL: [---------] [----------] [L4 SUICIDE] <
+--------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Kjata Materia (Unless you've already obtained it)
--Extra - Buntline, Mop, Megalixir, Lunar Harp
          Fort Condor Battle #10 - 5x X-potions
          Fort Condor Battle #11 - 5x X Potions


 NOTE - Now that you have the Morph Materia it wouldn't be the worst idea in 
        the world to head to ruined reactor before leaving Gongaga. Here you 
        can fight the Heavy Tank which can be morphed into Power Sources. 
        They have 1600 HP, and if you decide not to spend time here now then 
        definitely come back once you've obtained Yuffie's Conformer.

  Once you leave Gongaga you will find your plane to the south. PHS in 
whichever party you desire, I'm sticking with Barret & Tifa. Jump into the 
Tiny Bronco and start making your way to Fort Condor. This is my set-up 
heading out:

 1) Cloud - Lv 40 (Back)

     Murasame       - All=Restore, Heal, Morph, Sense           
     Diamond Bangle - Added Effect=Transform, HP Plus, MP Plus, Long Range     
     Champion Belt

 2) Barret - Lv 33 (Front)

     Chainsaw       - All=Time, Revive, Enemy Skill, Manipulate
     Diamond Bangle - HP Absorb=Deathblow, Elemental=Ice, HP Plus
     Champion Belt

 3) Tifa - Lv 36 (Front)

     Work Glove    -                                
     Dragon Armlet - All=Gravity, E-Skill, Steal, Speed Plus, HP Plus
     Ribbon  
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No. 10                                      [
]                                                                            [
] Your prize this time will be 5 x X-Potions even though the game will       [
] indicate otherwise. You must complete this before using the Lunar Harp in  [
] Bone Village.                                                              [
]____________________________________________________________________________[

Now make your way up to the Northern Continent. If you've been following my 
guide exactly then you should remember how to get there from before. If not 
then just keep heading north along the east side of the Eastern Continent, 
past the Chocobo Ranch and Kalm to eventually come to some huge dinosaur 
bones surrounded by forest. Again, avoid battling here, just head straight 
into Bone Village.

You can talk to the guy on the right her more info if you like, otherwise 
talk to the foreman on the left. Here you'll be able to search for either the 
Lunar Harp (which is required to continue with the game), good treasure or 
normal treasure.

This is how this mini-game works -  when you order a search in a particular 
spot a worker will then come and stand in that spot, costing you 100 gil. 
Once all 5 workers have been placed you'll be able detonate a bomb, all of 
the workers will then look at a particular spot. The treasure that they have 
located will have be dug up in that spot. You don't have to buy all the 
workers if you don't want to, in fact you can even dig for free but your 
chances of finding something will be remote, unless of course you happen to 
have a strategy guide knocking about. You do? Goody goody.

There are only certain items that we can obtain at this point in the game, 
I'll update you when it is necessary to. For a complete rundown see section 
E.12. For now, here's a map of what's up for grabs, and where you can find 
them: (The same map can be found in section F.08.)

 ____________________________________________________________________________
|\@#\\#@#@#@#@#@#@#@#@#@#@#@______  _ [email protected]#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@|
||#@| |#/#@#______#@ /  | | \   \    \#@\@#@#@#@#@#@#@#@#@#@#@#@#@#@#@#@/|#@#|
|#\#| | |  |      | (   / |  \   \    \#@\@#@#@#@#@#@#@#@#@/\#@#@#_____/  \#@|
|  || | |  | __   | |\ /  \  |\   \__  \  |_______________/  |#@_/         \#|
|  || | |  | \/   | | \ \  \ |       \  \_|                 /__/            ||
|  || |_|__|      |/\  \ \__\|   ___  \    \                                ||
|  ||/            / /\  \_  _   |\  |  \  |_\                               ||
|_/               |/  |   /| |  | | |   \ |                                 ||
|                 /  /|  / | |  | | |    \|                   _            / |
|            _     \/_| /__|_| /| | |                        / \          |  |
|           / \       |/     |/ | |                         ( 5 )         |  |
|          ( 8 )                                             \_/          |  |
|           \_/                                                           |  |
|                                                                         |  |
|                  _           _                                          |  |
|                 / \         / \          ___               ____        /___|
|_____     _     ( 7 )       ( 6 ) _______/SSS|        |\___/    \_________  |
| \SSS\___/ \____ \_/       **\_/ /        /SS|========|       /SSS\       \_|
|  \SSS\   /     \________  ***  /      __/SSS|        |     /SSSSSSS\       |
|\  \SSS\/       /SSSSSSSS\_____/      /SSSSS/|========|   /SSSSSSSSSSS\     |
|S\  \S/ \_    / \SSSSSSSSS\___      _/SSSS/  |        |  |SSSSSSSSSSSSS\    |
|\S\ /     \ / \/SSSSSSSSSSSSSS\____/SSSS/ \  |========|  \SSSS ___SSSSSS\   |
| \/ \_    /S\/SSS\-----\S\--\ SSSSSSSS/    \ |        |   \SSS/   \SSSSSSS\ |
|/     \ /\SSSSSSSS\     \S\  \SSSSSS/  __\  \|========|    \S/     \SSSSSSSS|
|\_    /\/SSS/---\SS\  ___/ \  \SSS/   |   |  |        |     /       \SSS/\SS|
|  \ /\SSSSS/     \SS\/      \  \SS    |===|  |========|             /SS/  \S|
|  / \SSS/ S|      \S|       /\__|_____|   |__|        |     __     /SS/    \|
|/SS\/SS/    |      \|      | /                         __   \S\   /SS/      |
|SSSSSS/     |       \ _____|/         _                \ \   \S\ /SSSSS/\   |
|/-----\      |       /               / \               / \SSSSSS/SSSSS/  \ /|
|__     \     |      /    _          ( 4 )            _/_  \SSSSSSSSSS/   /  |
|  \_    \    |_____/    / \          \_/            /      \SSSSSSSS/  /  / |
|    \    \   |         ( 3 )                  _____/       |SSSSSSS/ /  / / |
|     \    \ /           \_/                  /             /       /  /  /  |
|\     |    |         _                   ___/             /      /  /   /  /|
||     |    |        / \                 /                /     /  /    /  /S|
||_____|     \      ( 2 )               /____    ______   |            /  /SS|
|#@#@#@#@#@#@#|      \_/            _      | \  /     /   /    _______/  /SSS|
|@#@#@#@#@#@#@|                    / \     |  \/     /  //    /          |SSS|
|#@#@#@#@#@#@#|                   ( 1 )   /  /|     /  /   __/   |       |SSS|
|@#@#@#@#@#@#@|                    \_/   /  / |     |  /  /    __|       |SSS|
|#@#@#@#@#@#@#\                         /  /  |     |  / / /==/          |SSS|
|@#@#@#@#@#@#@#\                       /  /   |    / \  / /==/           /SSS|
|#@#@#@#@#@#@#@#\                     /  /     \  /___\/|/==/           /SSSS|
|@#@#@#@#@#@#@#@#\                   |  /       \|\||||||__/           /SSSSS|
|#@#@#@#@#@#@#@#@#\          __       \/         \|    |/             /SSSSSS|
|@#@#@#@#@#@#@#@#@#\______   \/                  /'    '              |SSSSSS|
|_________________________|_____________________/_____________________|______|

Spot 1 - Normal Treasure. Just to the right of the entrance.
         Elixir (14%, unlimited supply), Nothing (85%)

Spot 2 - Normal Treasure. Just to the left of the entrance.
         Potion (50%, unlimited supply), Nothing (50%) [default]

Spot 3 - Good Treasure. Just to the right of where the foreman sits.
         Megalixir (100%, once only), Nothing (100% afterwards)

Spot 4 - Good Treasure. Base of the ladders and to the left on the 'X'.
         Mop (100%, Once only), Nothing (100% afterwards)

Spot 5 - Good Treasure. Top of the ladders and to the right.
         Buntline (100%, once only), Nothing (100% afterwards)

Spot 6 - Normal Treasure. Top of the ladders just right of the black mound.
         Turbo Ether (8%, unlimited supply), Ether (92%, unlimited supply)

Spot 7 - Normal Treasure. Just to the left of the black mound.
         Ether (30%, unlimited supply), Nothing (70%)

Spot 8 - Lunar Harp. Just NW of spot 7.
         Lunar Harp (100%, once only), Nothing (100% afterwards)

So, as you can see there are 3 good treasure spots and 4 normal treasure 
spots. you will respectively have around a 33% chance or 25% chance of a 
particular spot to get chosen, but only if you actually order worker to 
search (this only applies to normal treasure).

With the good treasure you'll have to place one staff next to each spot to 
ascertain as to which of the three spots holds the treasure, whereas with 
normal treasure you could just keep going to spot 6, selecting option 2 
(done) then search there for an infinite number of free Ethers! This is a 
mediocre way to obtain gil without becoming overpowered through battling, as 
they sell for 750 each!.

Note that if you'd positioned yourself incorrectly, thereby missing the 
correct search spot completely then by default your prize will be as if they 
had searched spot 2.

 NOTE - When you use the excavation site, you also spend the night there, 
        restoring your HP/MP!

After obtaining the Lunar Harp, I suggest searching for the three available 
good treasures to obtain the Megalixir (spot 3), the Mop (spot 4) and the 
Buntline (Spot 5). Once you are ready to continue, head into the sleeping 
forest.

After you have awoken the sleeping forest you can grab the Kjata/Kujata 
Materia that you will see floating around, if you haven't done so already. If 
you've been doing all of the Fort Condor Battles so far, then now is the time 
to do a U turn.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No. 11                                      [
]                                                                            [
] Your prize this time will be 5 x X-Potions even though the game will       [
] indicate otherwise. You must complete this before sleeping in the          [
] Forgotten Capitol.                                                         [
]____________________________________________________________________________[


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D1.21 B - Corral Valley/City of The Ancients  (“Because, Cloud. You are...
                                                                   a puppet.”)

+----------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                      >  ENEMIES:  **************                           <
|   NOTE ON ENEMIES:   >           [      BOUNDFAT] [  MALLDANCER] [ HUNGRY] <
|                      >            **************                           <
| Watch out for the    > ------Lv: [------------27] [----------32] [-----33] <
| Hungry, they will    > ------HP: [-----------500] [---------600] [---2000] <
| first cast Small on  > ------MP: [------------80] [---------100] [----100] <
| you then they'll     > -----EXP: [-----------420] [---------500] [----700] <
| swallow you whole,   > ------AP: [------------40] [----------56] [-----60] <
| effectively          > -----GIL: [-----------350] [---------700] [----600] <
| removing that        > ---STEAL: [--------Dazers] [Phoenix Down] [-------] <
| character from       > ---MORPH: [--------Dazers] [----X-Potion] [-------] <
| battle.              > ----DROP: [--------Dazers] [---Hi-Potion] [--Ether] <
|                      > --ABSORB: [-----------ICE] [------------] [-------] <
|                      > -NULLIFY: [--------------] [----ERT--WTR] [-------] <
|                      > -E-SKILL: [DEATH SENTENCE] [------------] [-------] <
+----------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Water Ring, Magic Source, Aurora Armlet, Guard Source, Elixir, 
          Enemy Skill Materia, Comet Materia
--Boss  - Jenova-LIFE Lv 50 (Wizard Bracelet)
--Extra - Fort Condor Battle #12 - 5x X-Potions


  The first screen you see is, according to Metal Gear Solid Boy's 
Training/Random encounter FAQ, the best area in the whole of disk 1 to train. 
With between 4 and 5 enemies per battle you'll be raking in those kills, not 
to mention AP & EXP. Only consider training here if you're at a low level.

First run under the log bridge to open the chest containing the [WATER RING]. 
This will drain water based attacks. Now head up and through the log to the 
next screen. Follow the spiny path to exit on the World Map in a small ravine 
just north of Bone Village.

Head into the circular object to enter into Forgotten Capitol. Here the path 
will split 3 ways, take the left path first. You will come to a tall house, 
enter inside to find a save point, a crystal harbouring the words of the 
Ancients, and a chest containing a [MAGIC SOURCE].

Now head out of the house and make your way to the right to enter a large 
cavern. You can explore around here if you like, but other than the chest at 
the bottom containing the [AURORA ARMLET], there's not much to do here now. 
The Aurora Armlet will drain Ice based attacks, and it also has very high 
defence. Remember that the Magic Defence stat means nothing, it is always 
equal to your Spirit (unless you're playing the Steam/PS4 version).

Now make your way back to the 3 way split, this time heading right. In the 
first house (well, more like giant shell) you'll find more unrecognisable 
words from the Ancients, as well as a chest on the top floor containing a 
[GUARD SOURCE].

Head back outside. You could dash straight past the next shell, but there 
wouldn't be any need. Heading down the west path would bring you to the 
opposite entrance to the cavern you just explored, and heading north is 
impossible at this stage as one of your comrades will stop you from venturing 
further on. So, head into the middle shell and pick up the [ELIXIR] from the 
chest on the right.

Now head up the ladders to get some rest. During the night Cloud will wake up 
in distress. Before doing anything else, look behind the top bed for the 
third [ENEMY SKILL MATERIA]. GRAB (and equip) THAT MATERIA! Now head back to 
the 3 way split, but don't go north just yet, instead, head back to the World 
Map.

Regardless of whether or not you're planning to do Fort Condor Battle 12, I 
suggest making a quick round trip across the coastlines of Gaia picking up 
some of the better Enemy Skills along the way. Heading clockwise, stop off at 
Midgar first.

1.) - Matra Magic - Midgar Area, Custom Sweeper. O.K., not the best of
      E-Skills to have at this point in the game, but grab it none the less.

2.) - Beta - Marshes near the Chocobo Ranch, Midgar Zolom. An absolute must, 
      you shouldn't find him a problem now. I wouldn't bother with L4 Suicide.
      Just remember that you may end up kill it too quickly, the easiest way 
      to ensure that it uses Beta before dying is to use Laser or Demi2.

3.) - White Wind - Junon Area, Zemzelett.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No. 12                                      [
]                                                                            [
] Your prize this time will be 5 x X-Potions even though the game will       [
] indicate otherwise. You must complete this before the end of Disk 1.       [
]____________________________________________________________________________[

4.) - Big Guard - Beaches of Gongaga/Gold Saucer Area, Beachplug. Don't 
      bother learning Aqualung, we'll be able to learn it very shortly anyway.

5.) - Death Force - Shores of Wutai, Adamantaimai.

6.) - Magic Hammer - Grass area near Wutai Village, Razor Weed. It's a bit of 
      a trek, but worth it. Then again, we do have Ethers..

You can now continue clockwise to the Northern Continent and into the 
sleeping forest once more. You can also learn Death Sentence from the 
Boundfat if you really like, but it isn't that great of an E-Skill to have. 
We'll obtain the remaining E-Skills once we've acquired the fourth and final 
Enemy Skill Materia.

Once you're back at the 3 way split, head north. Note that we are now in the 
final stages of disk 1, and if there's anything you wanted to do then now is 
the time to do it. If you didn't talk to the man in Rocket town to obtain 
Cloud's Yoshiyuki then it will be lost forever. If you're ready to continue 
then keep heading north until you arrive at the tranquil shell 'mansion'. 
Check the top floor to GRAB THAT MATERIA! the [COMET MATERIA].

 NOTE - Lv 2 Comet (Comet2) is probably one of the best magic spells in the 
        game. Just as with Revive, I suggest placing Comet in your arsenal 
        and leaving it there until it has levelled up.

Now make your way down the blue stairway to emerge at a type of underworld 
(The under-lair of The Ancients?). Keep descending until you arrive at a save 
point. You'll have to fight one last boss before disk 1 has finished, and 
this boss uses mainly water based attacks. Set yourselves up accordingly, 
bearing in mind that I'm taking advantage of the boss's high AP drop by using 
Double Growth weapons:

 1) Cloud - Lv 40 (Front)

     Murasame      - Elemental=Titan, HP Absorb=Deathblow, Enemy Skill
     Aurora Armlet - Counter Attack, Luck Plus, HP Plus, MP Plus        
     Champion Belt

 2) Barret - Lv 34 (Front)

     Chainsaw    - Elemental=Earth, Added Effect=Time, Enemy Skill
     Rune Armlet - Barrier, Speed Plus, HP Plus, MP Plus
     Champion Belt

 3) Tifa - Lv 37 (Back)

     Platinum Fist - Comet, Revive, HP Plus, MP Plus
     Dragon Armlet - All=Restore, (new) Enemy Skill, Sense, Long Range, 
     Water Ring                                                        Bahamut

Don't forget to use a tent before saving. You won’t be able to PHS here, 
either. Once you have defeated this final boss you won't need to pick this 
guide up again until you have gained control of Cloud on disk 2. Just sit 
back, relax and enjoy the amazing, ahead of its time fantasy that only 
Hironobu Sakaguchi, Kazushige Nojima & Yoshinori Kitase can bring (the games 
story writers). Not forgetting Nobuo Uematsu and Minoru Akao for the amazing 
music score! (This is basically SquareSoft/Enix in its prime.)

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _____________________________________   ______________ _________________  *
* |                                     | |              |                 | *
* |             JENOVA-LIFE             | | BOSS BATTLE: | 26              | *
* |_____________________________________| |______________|_________________| *
*                                         |              |                 | *
* If you've equipped the Water Ring then  | ---------Lv: | 50------------- | *
* this fight is impossible to lose as all | ---------HP: | 10000---------- | *
* of Jenova's attacks are water based. If | ---------MP: | 300------------ | *
* you haven't learned Aqualung on your    | --------EXP: | 4000----------- | *
* 3rd E-Skill then now is the time, just  | ---------AP: | 350------------ | *
* make sure to have equipped it on the    | --------GIL: | 1500----------- | *
* same person who has the Water Ring.     | -------DROP: | Wizard Bracelet | *
* Open with the same move as always, Big  | -----ABSORB: | WTR------------ | *
* Guard and then cast your Summons. You   | ----NULLIFY: | GRV------------ | *
* can then cast Slow on her, or just wait | -----DOUBLE: | ERT------------ | *
* until Barret's Added Effect=Time is     | ENEMY SKILL: | AQUALUNG------- | *
* successful (if you'd equipped that      |________________________________| *
* combo), just make sure that Jenova                                         *
* hasn't set up her reflect, otherwise it'll bounce back to the caster. Have *
* Barret and Cloud just attack, whilst Tifa just keeps using Comet and other *
* magic spells (like Beta), and don't forget to use Regen. Once she's been   *
* downed your reward will be the [WIZARD BRACELET), an 8 Materia slotted     *
* piece of armour with very low Defence.                                     *
*                                                                            *
*  NOTE - Jenova has a higher chance of using Aqualung if her HP is below    *
*         25%.                                                               *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
         _______   ______     ____  ______   ____  _________ __ __    ___
        / ____/ | / / __ \   / __ \/ ____/  / __ \/  _/ ___// //_/   <  /
       / __/ /  |/ / / / /  / / / / /_     / / / // / \__ \/ ,<      / / 
      / /___/ /|  / /_/ /  / /_/ / __/    / /_/ // / ___/ / /| |    / /  
     /_____/_/ |_/_____/   \____/_/      /_____/___//____/_/ |_|   /_/   

                                                   Disk 1 Finished 02/May/2015

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
)                                                                            (
)    If you're finding this walkthrough to be helpful, please remember to    (
)                            rate/recommend/like                             (
)                                                                            (
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

******************************************************************************


@.--.--.--.--.[email protected]
|\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/|
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|<:  {D2}                           DISK 2                                 :>|
|<:                                                                        :>|
|<:                                                               {Disk 2} :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| {D2.01} - Icicle Inn                                                       |
| {D2.02} - The Great Glacier                                                |
| {D2.03} - The Promised Land                                                |
| {D2.04} - Escape!                                                          |
| {D2.05} - Optional Sidequests No.3                                         |
| {D2.06} - Mideel                                                           |
| {D2.07} - North Corel & Fort Condor Reactors                               |
| {D2.08} - Into the Lifestream                                              |
| {D2.09} - Underwater Reactor                                               |
| {D2.10} - Optional Sidequests No.4                                         |
| {D2.11} - Cid! The Astronaut!                                              |
| {D2.12} - The Forgotten Capitol Re-visited                                 |
| {D2.13} - Midgar Re-visited                                                |
|____________________________________________________________________________|


                                PLEASE INSERT:                                
/----------------------------------------------------------------------------\
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| 
|/ DISK 2 \/\/\ DISK 2 /\/\/ DISK 2 \/\/\ DISK 2 \/\/\ DISK 2 /\/\/ DISK 2 /\|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
\----------------------------------------------------------------------------/
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.01} - Icicle Inn                                                       |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Viper Halberd     |_|Magic Plus Materia  |_|Hero Drink          |
|         |_|Bolt Armlet       |_|Power Source        |_|Vaccine             |
|         |_|HypnoCrown        |_|Turbo Ether         |_|X-Potion            |
|         |_|Megalixir                                                       |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.01 A - Corral Valley Cave    (“Sephiroth... I wonder which way he went?”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                           **********   **************            <
>           [ ACROPHIES] [GRIMGUARD] [ TRICKPLAY] [      BOUNDFAT] [ HUNGRY] <
>                                     **********   **************            <
> ------Lv: [--------35] [-------31] [--------24] [------------27] [-----33] <
> ------HP: [------2400] [------880] [------1500] [-----------500] [---2000] <
> ------MP: [-------220] [------120] [-------100] [------------80] [----100] <
> -----EXP: [-------800] [------600] [-------480] [-----------420] [----700] <
> ------AP: [--------90] [-------45] [--------35] [------------40] [-----60] <
> -----GIL: [------1200] [------560] [-------800] [-----------350] [----600] <
> ---STEAL: [Water Ring] [--Shrivel] [----------] [--------Dazers] [-------] <
> ---MORPH: [----------] [---------] [----------] [--------Dazers] [-------] <
> ----DROP: [----------] [--Shrivel] [-Hi-Potion] [--------Dazers] [--Ether] <
> --ABSORB: [-------WTR] [---------] [-------ERT] [-----------ICE] [-------] <
> -NULLIFY: [-------GRV] [---------] [----------] [--------------] [-------] <
> -E-SKILL: [----------] [---------] [L4 SUICIDE] [DEATH SENTENCE] [-------] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Make sure to have protection from Small as the Hungry like to eat you once |
| they've made you small. The Grimguard uses Ice2 & Bolt2, so equipping the  |
| Dragon Armlet will help, also the Grimguard's shield will shift from       |
| having high physical defence to having high magic defence with every few   |
| hits. The water Armlet can be sold for 5000 gil each, so try to steal a    |
| few from the Acrophies.                                                    |
+----------------------------------------------------------------------------+

--Items - Viper Halberd, Bolt Armlet, HypnoCrown, Megalixir, Magic Plus 
          Materia, Power Source
--Extra - Fort Condor Battle #13 - 3x Elixirs


  So, now you know why I told you to make a fresh save just before the Temple 
of The Ancients. Maybe you already saw it coming, maybe you didn't, either 
way, if you haven't taught Aeris her Lv 4 Limit Break - Great Gospel, then 
make sure to find the time to train her up in the forest area by Rocket Town 
from that save (if you're trying to obtain the See the Light Trophy). Then 
come back to your main save when you are ready to continue.

After you've finished shedding your tears, set up your Materia however you 
see fit. Here's how I set mine up:

 1) Cloud - Lv 41 (Front)

     Murasame        - All=Restore, Heal, Enemy Skill, Morph   
     Wizard Bracelet - All=Gravity, MP Absorb=Steal, Sense, Speed Plus, 
     Champion Belt                                            HP Plus, MP Plus

 2) Barret - Lv 35 (Front)

     Chainsaw       - Added Effect=Time, Enemy Skill, Manipulate, Luck Plus
     Diamond Bangle - HP Absorb=Deathblow, Elemental=Ice, HP Plus
     Champion Belt

 3) Tifa - Lv 37 (Back)

     Diamond Knuckle - All=Fire, Comet, Revive, Enemy Skill
     Dragon Armlet   - Elemental=Shiva, Steal, Long Range, HP Plus, MP Plus
     Ribbon  

Now run into the middle shell-house and rest. You can now follow Sephiroth 
north if you like, or you can head completely back around in the opposite 
direction once more...
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - FORT CONDOR BATTLE No. 13                                      [
]                                                                            [
] Your prize this time will be 3 x Elixirs. You must complete this before    [
] obtaining talking to the guy at the top of the snowboarding cliff in the   [
] Icicle Inn. There is only one more optional battle after this one.         [
]____________________________________________________________________________[

 NOTES - Before heading back to the Northern Continent, it might be worth 
         heading to Mideel to fight the Sea Worms to raise some gil, the next 
         shop will demand an enormous 93,000 gil from us. Do not fret though, 
         there is an enemy that we will encounter which carry Water Rings 
         which we can steal from which can be sold for 5000 gil each. We can 
         also sell our weapons, I know I said that I wasn't going to do that 
         again, but I've just worked out that you can make roughly 54,650 gil 
         that way (depending on how many pieces of amour you have). 

       - If you don't want to level up, and you don't want to sell your 
         weapons, then you can dig Ethers at the Bone VIllage dig site (dig 
         spot 6) for free, selling them for 750 gil each. Or you could just 
         battle the Trickplay near Bone Village (their Gold Mountain move 
         increases their value by 800 gil each time they cast it).

       - Very shortly, our modes of transport are going to be replaced with 
         bigger and better things (respectively). The only bad news is that 
         the Corel Desert (near to the Gold Saucer, not Corral as in where we 
         are now) will be permanently un-accessible. So, if you did wish to 
         steal a few Turbo Ethers from the Land Worms, then now would be your 
         final chance.

Now make your way along the path you saw Sephiroth take to come to a screen 
with a giant shell in the middle. To get to the chest on the right side you 
have to run up the small slope on the left, then head around the inside of 
the shell (as opposed to the outside bit at the top of the slope). It can be 
quite tricky to navigate to, your reward will be the [VIPER HALBERD].

Retrace your steps, then ascend the ladder like structure of the shell to 
come to the next screen. This cave has many cracks that can be climbed, take 
the left crack first then jump to the left at the top. Now climb the crack to 
the left that you see all the way to the top to grab the [BOLT ARMLET] from 
the chest here.

 NOTE - As mentioned, you're going to need a fair amount of gil if you wish 
        to buy the next set of weapons for everyone, so make sure to steal a 
        few Water Rings from the Acrophies if & when you encounter them. 

Now head down and right. Run all the way over to the right and head down, 
then left to grab the chest containing the [HYPNOCROWN]. Then head all the 
way back up to grab the [MEGALIXIR] from the chest on the right.

Jump to the left and then take the final crack to the top. Run over to the 
ladders and descend all the way tom the bottom to GRAB THAT MATERIA! the 
[MAGIC PLUS MATERIA]. Yes, this area is re-visitable. T

Lastly, take the ladders all the way to the top, grab the chest in the next 
screen containing the [POWER SOURCE], and then exit out to the World Map!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.01 B - Icicle Inn (“Weapon cannot vanish. ...It remains asleep somewhere 
                                                              on the planet.”)

+----------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                      >  ENEMIES:                                 [CHOCOBO  <
|   NOTE ON ENEMIES:   >           [BANDERSNATCH] [       JUMPING]    Lv 33] <
|                      >                                                     <
| Equip Fire for the   > ------Lv: [----------30] [------------24] [-----33] <
| sake of it, or       > ------HP: [---------860] [-----------999] [----330] <
| don't, you should    > ------MP: [---------100] [--------------] [----100] <
| be killin' it by     > -----EXP: [---------510] [-----------400] [-----10] <
| now. Just don't use  > ------AP: [----------40] [------------30] [------1] <
| Ice. Protection from > -----GIL: [---------600] [------------50] [------1] <
| Confusion is advised > ---MORPH: [-Ice Crystal] [Antarctic Wind] [-------] <
| as the Bandersnatch  > ----DROP: [---Hi-Potion] [-----Hi-Potion] [-------] <
| will 'Bite' you,     > ---HALVE: [---------ICE] [--------------] [-------] <
| causing Confusion.   > --DOUBLE: [---------FRE] [--------------] [-------] <
+----------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items        - Turbo Ether, Hero Drink, Vaccine, X-Potion
--Required gil - 93,000
--Extra        - Glacier Map, Snowboard


  Making your way west, you should be able to follow the hills round until 
you come to the Icicle Inn. Take note of the fact that when you proceed past 
the Icicle you won’t be able to change your party for a while, plus, you'll 
be on a time limit of sorts. I suggest choosing your strongest party for 
this, but there's no point in setting up your Materia just yet, we've a shed 
load of weapons to buy first!

Before we start, I'd first like to say that you should have 2 Peace Rings at 
this stage. You only need one seeing as you can use the Ribbon and Added 
Effect for the other two players, so that can be sold.
Secondly, you can sell any Star Pendants that you have, the Fairy ring does 
the job plus more.
Thirdly, if you were able to steal an amount of Water Rings then you can sell 
them, but that shouldn't be necessary if you're selling your weapons.
Lastly, ...erm, we don't really need Aeris's weapons now, do we? Well, I'm 
not really asking, I'm telling you that we won’t need them anymore because 
she's gone and she's never ever coming back, so sell sell sell!!! (It's what 
she would want you to do). Just remember that your inventory may vary 
depending on which weapon you had equipped to Aeris when you went into the 
Demons Gate battle.

Run into the first house you see on the left for the Weapon Shop. Here is a 
list of weapons I have tentatively selected to sell. Note that you'll need to 
remove some of the weapons in order to be able to sell them. Also, remember 
to arrange your items by type, and to have saved your game.

* = Unique item

 Cloud    - Butterfly Edge   - 1400 gil | Yuffie    - Pinwheel      - 1300 gil
                                        |             Razor Ring    - 3000 gil
 Tifa     - Tiger Fang       - 1250 gil |
            Diamond Knuckle  - 2900 gil | Cait Sith - Green M-Phone - 1200 gil
                                        |             Blue M-Phone  - 2750 gil
 Barret   - Heavy Vulcan     - 1350 gil |                                     
            Chainsaw         - 3150 gil | Vincent   - Quicksilver   -  500 gil
                                        |            *Shotgun       - 1550 gil
 Red XIII - Gold Barrett     - 3000 gil |             Peacemaker    - 1750 gil
                                        |             Shortbarrel   - 3200 gil
 Aeris    - Fairy Tale       - 1250 gil |                                      
            Prism Staff      - 1300 gil | Other  - Silver Armlet -  650 gil x3
            Wizer Staff      - 1600 gil |          Gold Armlet   - 1000 gil x4
            Aurora Rod       - 2900 gil |          Star Pendant  - 2000 gil x1
           *Princess Guard   - 3750 gil | (keep 1) Peace Ring    - 3750 gil x1
                                        |          
 Cid      - Spear            -  600 gil |          
            Slash Lance      - 3250 gil |                   Total = 54,650 gil

You can also sell any surplus Water Rings you are carrying. You should now 
maybe have the required 93,000 gil to purchase all of weapons on offer here 
(it's a bit of a remote place to stock such high value weapons, don't you 
think? He'd be better off selling his goods somewhere like Junon, or Midgar):

1 x Organics     O=O O=O O O  - Cloud      - 12,000 gil
1 x Dragon Claw  O=O O=O O O  - Tifa       - 10,000 gil
1 x Microlaser   O=O O=O O O  - Barret     - 12,000 gil
1 x Adaman Clip  O=O O=O O O  - Red XIII   - 11,000 gil
1 x Hawkeye      O=O O=O O O  - Yuffie     - 12,000 gil
1 x Red M-Phone  O=O O=O O O  - Cait Sith  - 11,000 gil
1 x Mast Axe     O=O O=O O O  - Cid        - 13,000 gil
1 x Lariat       O=O O=O O O  - Vincent    - 12,000 gil
                                     Total - 93,000 gil

Now that you've fully cleaned out your, wallet, it's time to head outside and 
set up your new party. This was the load out I had:

 1) Cloud - Lv 42 (Front)

     Organics      - All=Restore, All=Time, Heal, Enemy Skill, Sense
     Aurora Armlet - Steal, Magic Plus, HP Plus, MP Plus
     Ribbon      

 2) Vincent - Lv 38 (Back)

     Sniper CR     - Elemental=Ifrit, Enemy Skill, Counter Attack
     Dragon Armlet - All=Gravity, HP Absorb=Deathblow, Luck Plus, HP Plus
     Champion Belt

 3) Cid - Lv 38 (Back)  
                                                        Long Range, Speed Plus
     Dragoon Lance   - Comet, Revive, Enemy Skill, Manipulate, Morph, Steal, 
     Wizard Bracelet - Elemental=Shiva, All=Fire, Added Effect=Mystify, 
     Champion Belt                                            HP Plus, MP Plus

Now that we're finally set up and ready to go, head into the house just past 
the weapon shop. On the bottom floor here is a [TURBO ETHER]. This house 
contains a treasure house of knowledge, I highly suggest that you play the 
four videos that are available on the upper floor. You will learn a great 
deal about the Cetra, Aeris, Jenova, WEAPON, Professor Gast and Ifalna by 
watching them.

 NOTE - After watching the videos, you will have had a few things clarified 
        for you. Back in the Shinra Mansion 5 years ago, Sephiroth stated that 
        Jenova was an Ancient, and that he himself carried Jenova's DNA which 
        subsequently made him an ancient aswell. This is not the case. 
        Sephiroth was infused with Jenova's DNA at fetal stage, but the DNA 
        was not that of an Ancient, rather, an alien (or, 'crisis from the 
        sky'). A planet destroyer if you will, going from planet to planet 
        devouring the spirit energy of that planet and then moving on to the 
        next. Sephiroth, however, has slightly different motives...

We'll come back to the middle house in just a sec, for now head to the 
eastern house with the snowman outside. You should be able to make out a map 
on one of the walls, grab the Glacier Map as it'll come in handy later on. 
Now look inside the room to grab a [HERO DRINK] on the right, and a [VACCINE] 
on the left. The Hero Drink is a great item, save it for much later.

Now head over to the north eastern most house. You can sleep here for 200 
gil, I suggest doing so. You can head downstairs to the bar to hear some 
local gossip if you like, otherwise head to the top floor and look at the 
window sill for an [X-POTION].

Make sure that you're fully kitted out and healed up, then save your game. 
This is the last point in the game in which you'll be able to use your buggy 
and plane. If there's anything left that you want to do on the World Map (as 
it currently is) then do it now. When you're ready, talk to the guy at the 
very north end of the screen. Choose option 1 - 'I'm still going' to 
continue. When you do, some uninvited guests turn up..

You can dodge her punch by pressing up, left or right but you'll have to be 
quick! If you weren't fast enough then you'll wake up in Gast’s old house, 
otherwise you'll continue on from where you left off. Either way, the town is 
now under the command of the Shinra and you cannot leave!

Run into the middle house that we skipped out earlier and head into the back 
room. Talk to the boy here to receive his snowboard, it's time to do some 
snowboarding!! We're now finished with Icicle Inn, so make sure that you're 
ready, then head north to run behind the guy to start the snowboarding 
challenge. Before scooting down the mountainside however, you must be aware 
of a few things:

 NOTES - There are various routes you can take whilst snowboarding, and 
         depending on the route you take will you'll land in one of four 
         places within the Glacier. The Glacier can be, to put it mildly, a 
         bit of a nightmare to navigate. Firstly, its labyrinth like structure 
         can easily get you lost and disorientated. Secondly, you will pass 
         out every 544 steps that you take, waking up in a cabin to the far 
         north. It is possible to pick up all (but one) of the items in one 
         swoop, but if you do pass out then you'll have find your way back to 
         where you left off.

       - I'd decided that I wasn't going to mention any exploits during this 
         guide other than the W-Item trick, but what the hey, if you're into  
         that sort of thing then you can perform a few infinite item glitches 
         here. Check section E.18 for more info.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - SNOWBOARDING MINI-GAME                                         [
]                                                                            [
] Yes, this game will reappear it the Wonder Square at the Gold Saucer.      [
] There's not much to this really, press Up to get yourself going, X to      [
] jump, Square or Down to break and R1 to turn sharply. And obviously Left   [
] and Right to turn right and left, un-respectively.                         [
]                                                                            [
] You'll receive no reward of any type for hitting all of the balloons or    [
] anything, that'll come later on at the Wonder Square. For now, all you     [
] need to worry about is the route that you want to take. LEFT + LEFT is the [
] optimal route, if you mess up and take the wrong path by mistake then you  [
] can either pick the trail back up, or you can return to Icicle Inn to have [
] another go. More details on how to do that below.                          [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.02} - The Great Glacier                                                |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Mind Source        |_|Added Cut Materia  |_|Alexander Materia   |
|         |_|Potion             |_|All Materia        |_|Elixir              |
|         |_|Safety Bit                                                      |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.02 A - The Glacier That is Great   (“When you think of it that way, the 
                                                 Shinra don't seem so bad...”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [ FROZEN NAIL] [        SHRED] [      MAGNADE] [        JUMPING] <
>                                                                            <
> ------Lv: [----------28] [-----------32] [-----------35] [-------------24] <
> ------HP: [--------1300] [----------900] [---------1000] [------------999] <
> ------MP: [---------100] [----------100] [----------100] [---------------] <
> -----EXP: [---------520] [----------500] [----------980] [------------400] <
> ------AP: [----------50] [-----------40] [-----------50] [-------------30] <
> -----GIL: [---------800] [----------950] [---------1200] [-------------50] <
> ---STEAL: [------------] [-------------] [-Phoenix Down] [---------------] <
> ---MORPH: [------------] [-------------] [-------------] [-Antarctic Wind] <
> ----DROP: [------------] [--------Ether] [-----X-Potion] [------Hi-Potion] <
> -NULLIFY: [------------] [ICE--WTR--ERT] [-------------] [---------------] <
> --DOUBLE: [------------] [-----WND--FRE] [-----GRV--FRE] [---------------] <
>                                                                            <
>           [        SNOW] [ ICE GOLEM] [      LESSALOPLOTH] [ BANDERSNATCH] <
>                                                                            <
> ------Lv: [----------32] [--------40] [----------------34] [-----------30] <
> ------HP: [--------4000] [------4000] [--------------2000] [----------860] <
> ------MP: [---------160] [-------300] [---------------400] [----------100] <
> -----EXP: [---------500] [------1000] [---------------920] [----------510] <
> ------AP: [----------42] [--------70] [----------------65] [-----------40] <
> -----GIL: [---------700] [------1500] [--------------1000] [----------600] <
> ---STEAL: [-----Circlet] [-Hi-Potion] [------Phoenix Down] [-------------] <
> ---MORPH: [------------] [----------] [------------------] [--Ice Crystal] <
> --DROP 1: [-Ice Crystal] [-Hi-Potion] [------Phoenix Down] [----Hi-Potion] <
> --DROP 2: [------------] [----------] [-------------Ether] [-------------] <
> --ABSORB: [---------ICE] [-------ICE] [------------------] [-------------] <
> -NULLIFY: [------------] [----------] [ICE--GRV--WTR--ERT] [-------------] <
> ---HALVE: [------------] [----------] [------------------] [----------ICE] <
> --DOUBLE: [---------FRE] [----------] [---------------WND] [----------FRE] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Bandersnatch and the Jumping are the same from as the ones we fought   |
| at the Icicle Area. Obviously equip the Elemental=Ifrit combo, remembering |
| that Ifrit will not penalise your strength whereas the Fire Materia will.  |
| Jumping, Ice Golem, Snow & Shred can all be hit with L4 Suicide. The       |
| Magnade have very high physical evade, so cast Demi on them. Lastly, make  |
| sure to steal a few Circlets from the Snow Witches, these are the          |
| magicians equivalent of the Champion Belt, increasing Magic and Spirit by  |
| +30!                                                                       |
+----------------------------------------------------------------------------+


  As mentioned, you only have 544 steps before you pass out, which equates to 
roughly 2 and a half minutes of movement. When you do pass out, you'll awaken 
in a shack at the base of Gaea's Cliff. You don't have to back track for the 
missing items if you don't want to, but obviously I would advise grabbing 
everything you possibly can. 

 NOTE - If you mess up the snowboarding challenge and you'd rather try again 
        to take the advised path (left, left), then you can exit to the World 
        Map either from the entrance, or even more comically from the area 
        east of the entrance. Head into the cavern on the right to find a 
        shoot that will project Cloud out into the World Map. Here you can 
        head back to Icicle Inn to try the snowboarding game again.

This map should explain where to go far better than I could using just 
paragraphs:
                                  (This same map can be found in section F.07)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
      (A) Mind Source, (B) Potion, (C) Safety Bit, (D) Added Cut Materia,      
               (E) All Materia, (F) Alexander Materia, (G) Elixir              

                            ______________________
 Every 544 steps you take  |          10          |                   N
 you'll pass out. This  >>>| Base of Gaea's Cliff |                   |   
 is where you'll wake up.  |_________    _________|                W--+--E
              _____________|  /\  /\      /\  /\  |___________        |     
             |  \/  \/  \/   /  \/  \/  \/  \/  \   \/  \/  \/|       S     
             |  /\  /\  /\  /\  /\  /____\  /\  /\  /\  /\  /\|   __________ 
             |\/  \/  \/  \/  \/  \// 8  \\/  \/  \/  \/  \/  |__|          |
  ___________|/\  Snow Fields /\  /\| E  |/\  /Snow Fields/\   __ \      9  |
 | __________|  \/  \/  \/  \/  \/  \____/  \/  \/  \/  \/  \ |  |\\    __  |
 |/      ____   /\  /\  /\  /\  /\  /\  /\  /\  /\  /\  /\  /\|  | \\  /  \_|
 | Moai |    |_\/_\/__\/__\/__\/__\/_    _\/__\/__\/__\/__\/__|  |  \\/ ()  | 
 | Face  \___                        |  |      ___________       |___|   F \|_
 |__ ______  \                       |  |_____|''''\      | 6 D  |__________ |
   //       \ \                      |________ ___  \     |< < < < < < < < <||
  //         \ \____________                  |   \  \____|       __________||
 //_______    \   \         |                 |7 * \ Hot  |______|______    ||
 |  __|\  |    |   |     ___|                 |    /Springs______ ___   \  / |
 | |   |  |    |   |____/   |     ______      |___/_______|     _|___\   \/ /|
 | | G |  |__  |   .----.   |____/ ____ \    ___________       /_ ____      _|
 |  \_/ 11 __\ |   |    |    _____/    \ \__| Lone Tree |_____// |    \    /|
 |___  ___|  \\|   |    |   |           \___      ,      _____/  | 5   \  / |
     \ \      \___/______\__|     ________  |    /_\    |        |______|/__|
  ____\ \_____                   | / __ \ | | 4   |  RL |               ||
 |         |  |                  |/C(__) \| |_______ ___|               //
 |\__     /   |                  |___  3  |_____    ||                 //
 |   \___\  __|                      |     B |  |__//                 //
 |     __\\/  |__    ___________    _|    __/    __/                 //
 | ___/        __\  |     A     |  /_  __/      |                   //
 |/_  ________|  \\_|__Forest___|_// |/       2 |                  // 
   / /            '-:-.\    /.--:-'  |________ _|                 //
   | |              |LL\\__//   |             \\____________     //
   | |              |   \\//  1 |              \       \____|___//
   | |              |____\\_____|               | \      ___ __ /
   | |                    \\                    | |      \__|   
   | |                     \\                   | |       __ \   ______
   | |                  ____\\_____________     | /   RR /__|\\ /    _\\__
   |  \__              |                   |    |/__      __| \\|    |\\  \__ 
    \__  \____         |                   |________\    /    |\   __| ||    |
       \____  \________|          LR        ____________/     |_______/||\___|
            \__________  ____              |       ____________________||_____
                       | |__| Entrance     |                                  
                       |_________  ________|       To World Map and Icicle Inn
                    _____________||____________

                    To World Map and Icicle Inn


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

                             If you'd taken the :-                             

    Left + Right path you would have landed at the entrance. Head north to
    continue on from the forest.                          

    Right + Left path you would have landed at the Lone Tree. Head south, 
    then west to continue on from the forests.

    Left + Left path (as advised) you would have landed in the forest.

    Right + Right path you would have landed east of the entrance. Make your 
    way through the south screen to arrive at the entrance then continue 
    north to come to the forest.

Take as much time as you need to study this map, you aren't on a time limit 
or anything. You can also bring up the Glacier Map that you stole by using 
Square. Your aim is to make it to area 9 without passing out as it's 
extremely difficult to pick up the final item at 11 (Elixir) in one trip.

 NOTE - Some screens will have more exits than are marked on this map. Most 
        of them will lead back to the same routes. For example, when you get 
        to 11, there will be three northern exits all of which will lead back 
        to the same route in the screen north of 11 with the Moai face on it. 
        Don't be put off by the orientation of the through-screens, either.

 1.) At the very north of the screen in the forests, you'll be able to pick up 
     (A), the [MIND SOURCE]. Now head east two screens to 2.

 2.) To the north east of the screen you'll be able to pick up (B), the 
     [POTION]. By not pressing confirm a second time, you can add one to your 
     inventory whilst retaining the Potion's 'source'. Meaning, it'll still 
     be there when you run back. Now head north west to 3.

 3.) You'll have to step on the ice blocks in a certain sequence here to be 
     able to get to the other side. The same goes for on the way back. In the 
     cave ahead you'll be able to find (C), the [SAFETY BIT] (be sure to get 
     this).

   Heading North:
    Up, Left, Down, Left, Up, Right, Up, Up, Up, Left, Down, Right, Right , Up

   Heading South:
    Left, Down, Right, Right, Down, Left, Down, Right, Down, Left

 4.) Picking a second 'infinite' potion as you return through section 3, make
     your way east two screens to the Lone Tree.

 5.) Heading east, make your way 4 screens up to the far eastern mountainside 
     'split'.

 6.) Now head through the far eastern exit, this is a one way path that can 
     only be travelled on from screen 5. Along the path on the second screen 
     to the right, you'll just about to be able to make out (D), the [ADDED 
     CUT MATERIA] in the snow. GRAB THAT AWESOME MATERIA! This whole area is 
     re-visit able.

  NOTE - Added Cut can be paired with Deathblow for devastating effect. In 
         fact, it's the only reason I've taken Vincent along with me, if 
         you've followed the exact set-up that I've had (with the Sniper CR) 
         then replace HP Absorb with Added Cut, Now! Also, you could pair it 
         with Steal instead if you wished to turn it into 'Mug'.

 7.) You should now emerge at the hot springs. MAKE SURE to examine the left 
     side of it to 'touch it' as you won’t be able to grab the Alexander 
     Materia otherwise. Then make your way 3 screens to the north to come to 
     the snow fields.

 8.) Every second or so press confirm to lay down a marker. When the wind 
     throws you off direction, stop moving. Use the markers that you have 
     placed to pick up your orientation. Firstly, head north to find and 
     igloo type cavern containing (E) the [ALL MATERIA] (it's not like we 
     need anymore of these things).

 9.) Now head out of the igloo and head east. After you've travelled through 
     4 screens you'll find yourself on more mountain side paths. Head into 
     the eastern cavern and replace Counter Attack with Steal. As long as you 
     touched the hot springs earlier, then you can fight the Snow here, and 
     even though the music suggests a boss battle it's actually just the same 
     Snow as listed above. Make sure to steal a Circlet from her. Once she 
     has been defeated she'll leave behind (F), the [ALEXANDER MATERIA]. 
     Although you can return to this area later on in the game, GRAB THAT 
     MATERIA! now anyway to save yourselves the hassle (naturally).

  NOTE - We now have our first and only piece of Holy Materia! Use it wisely.

 10.) As long as you've managed to grab the Alexander Materia without passing 
      out then you'll have succeeded in grabbing as much as I intended for 
      you to grab. Don't even attempt to make your way over to the remaining 
      can make use of there, however. I suggest at this point either making
      your way back to the Snow Fields and then north to find Holzoff's 
      cabin, or just running around until you pass out, you'll then awaken in 
      his cabin.

      Once at the cabin, you'll have to listen to Holzoff's story to 
      continue. After spending the night there, head outside to hear Barret 
      embarrass himself, then your teammates will join you. If you're really 
      not that bothered by the Elixir nor the exploit, then you can continue 
      down to section D2.03, otherwise head south back to the Snow Fields. 
      When you head back out you'll have a fresh 544 steps to play with.

 11.) From the Snow Fields head all the way to the west 3 screens to arrive at 
      more cliff sides. Note the face in the northern cliff is a Moai face 
      that is actually a recurring easter egg found throughout the FF series. 
      They serve no purpose, and can usually be found in remote locations. The 
      only other Moai face found in VII is during the Chocobo Races (Ok, not 
      so remote. Try looking on the bottom of the ocean or on the moon, as in 
      previous FF's).

      Now make your way west 3 screens to arrive at a cavern that can be 
      entered from both sides. the final item here, the [ELIXIR] (G) can be 
      duplicated as many times as you please, so long as you don't pick up 
      the source (exactly like the Potion we saw earlier, but unfortunately 
      not the Mind Source). Press confirm once to have the message 'Received 
      Elixir' appear, but DON'T press confirm a second time. Instead, run out 
      of the cavern and back in again. The Elixir will still be there, and 
      you'll have added one to your count. As long as you don't accidentally 
      pick up the source of the eternal Elixir, then you'll be able to keep 
      coming to this spot as many times as you like. This also applies to the 
      Steam/PS4 versions.

  NOTE - If you're interested in item duplication, then just remember there's 
         a far, far quicker way of doing so at the end of Disk 2 once you've 
         obtained the W-Item Materia. Probably the oldest trick in the 
         walkthrough-book, the W-Item trick will duplicate any item in less 
         than a second so long as it can be used in battle. Also note that 
         there are other ways of duplicating rare items such as the Alexander 
         Materia, but they are so complicated and difficult to perform that 
         I'm not going to even bother to go into it. For more info see 
         section E.18.

That just about wraps up everything there is to do within the Great Glacier, 
so head over to the base of Gaea's Cliff and into Holzoff's Cabin once more. 
Alternatively, you can just run around until you pass out.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.03} - The Promised Land                                                |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Ribbon       |_|Speed Source          |_|Ether                  |
|         |_|Javelin      |_|Enhance Sword         |_|Kaiser Knuckles        |
|         |_|Elixir       |_|Protect Ring (Boss)   |_|Reflect Ring (Boss)    |
|         |_|Fire Armlet  |_|Neo Bahamut Materia   |_|MP Turbo Materia       |
|         |_|Megalixir    |_|Hi-Potion             |_|Poison Ring            |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.03 A - Gaea's Cliff            (“Next time the wound won't be so small.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                              ***********   ************          <
>           [  HEADBOMBER] [ZOLOKALTER] [    MALBORO] [      STILVA]         <
>                                        ***********   ************          <
> ------Lv: [----------35] [--------30] [---------44] [----------40]         <
> ------HP: [--------1600] [-------950] [-------4400] [--------2000]         <
> ------MP: [---------200] [--------90] [--------900] [---------300]         <
> -----EXP: [---------640] [-------700] [-------1000] [--------1000]         <
> ------AP: [----------64] [--------60] [--------100] [---------110]         <
> -----GIL: [---------460] [-------700] [--------100] [--------1100]         <
> ---STEAL: [Tranquilizer] [----------] [M-Tentacles] [------------]         <
> ---MORPH: [Tranquilizer] [--Antidote] [-----------] [--Holy Torch]         <
> --DROP 1: [-------Hyper] [--X-Potion] [M-Tentacles] [--------Tent]         <
> --DROP 2: [------------] [----------] [Echo Screen] [------------]         <
> --ABSORB: [------------] [-------PSN] [--------PSN] [------------]         <
> -NULLIFY: [------------] [----------] [--------GRV] [---------GRV]         <
> --DOUBLE: [------------] [----------] [--------WTR] [------------]         <
> E-SKILL1: [------------] [----------] [-BAD BREATH] [MAGIC BREATH]         <
> E-SKILL2: [------------] [----------] [-----------] [-------TRINE]         <
>                                                                            <
>                                                                            <
>           [     EVILHEAD] [        CUAHL] [   BLUE DRAGON] [       ICICLE] <
>                                                                            <
> ------Lv: [-----------28] [-----------33] [------------41] [-----------30] <
> ------HP: [----------740] [---------1300] [----------8800] [---------3000] <
> ------MP: [-----------45] [-----------60] [-----------500] [----------300] <
> -----EXP: [----------650] [----------720] [----------1200] [----------500] <
> ------AP: [-----------50] [-----------70] [-----------200] [-------------] <
> -----GIL: [----------400] [----------800] [----------1000] [-------------] <
> ---STEAL: [-------------] [-Tranquilizer] [--------------] [-------------] <
> ---MORPH: [---Holy Torch] [-Tranquilizer] [--------------] [-------------] <
> ----DROP: [-Vampire Fang] [----Hi-Potion] [-Dragon Armlet] [-------------] <
> --ABSORB: [-------------] [-------------] [-----------ICE] [----------ICE] <
> -NULLIFY: [-------------] [-------------] [-----------GRV] [-------------] <
> --DOUBLE: [-------------] [-------------] [--------------] [ERT--GRV--FRE] <
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Make sure that someone has a Ribbon on at all times, and to defend against |
| Ice. This is the last place in the game where you can learn Trine, so if   |
| you have defeated the enemy Godo in Wutai then make sure to learn Trine    |
| now. Also, equip the Elemental=Leviathan combo to deal with the Malboro if |
| you have it, otherwise just use Aqualung. Bad breath will inflict 8        |
| different Status changes, while Magic Breath will inflict Fire Ice &       |
| Lightning damage. When fighting the Malboro you can use L4 Suicide         |
| straight away as they more likely to use Bad Breath when their health is   |
| low, you can also use Magic Hammer against them to use him as a source of  |
| MP. Make sure to obtain a few Dragon Armlets from the Blue Dragon, also.   |
|                                                                            |
| Note that the Blue Dragon uses the Enemy Skill Dragon Force which raises   |
| the Def and Mag Def of one character, but due its resistance to being      |
| Manipulated you won’t be able to learn it until you face a different enemy |
| in Disk 3.                                                                 |
|                                                                            |
| Grab yourself a Holy Torch while you're here; morphed from the Evilhead or |
| the Stilva. You will be able to grab one again from the Battle Square, but |
| it's easier to pick one up here. The Unknown 3 in the Sunken Gelnika also  |
| drops them.                                                                |
+----------------------------------------------------------------------------+

--Items - Ribbon, Javelin, Elixir, Fire Armlet, Megalixir, Speed Source, 
          Enhance Sword
--Boss  - Schizo (Left) Lv 43 & Schizo (Right) Lv 43 (Protect Ring)


  When you are ready, form a party of your choice and then set up your 
Materia, rest (by talking to Holzoff) and then finally save. The following 
area is *not* re-visitable, so make sure to grab all the collectibles along 
the way. This was my set-up heading out, bearing mind that I'm only using 
these two characters because I haven't used them in a while, and I'm also 
only equipping the All Materias purely for AP, remember that they're worth 
1.4 million gil once mastered!

 1) Cloud - Lv 43 (Front)

     Organics      - All=Restore, Comet, Heal, Enemy Skill, Sense
     Aurora Armlet - Steal, Magic Plus, HP Plus, MP Plus
     Ribbon      

 2) Cait Sith - Lv 36 (Front)
                                                                    Speed Plus
     Red M-Phone   - Added Effect=Time, Counter Attack, Long Range, Luck Plus, 
     Dragon Armlet - Added Cut=Deathblow, Enemy Skill, Manipulate, HP Plus,    
     Champion Belt                                                     MP Plus

 3) Yuffie - Lv 37 (Back)

     Hawk Eye        - All=Barrier, All=Gravity, Revive, Enemy Skill
     Wizard Bracelet - Elemental=Shiva, All=Poison, Morph, Steal, HP Plus,   
     Champion Belt                                                     MP Plus

When you reach the base of the cliff you will notice that your body temp is 
on display. Every time you get to a ledge you're going to want to bash Square 
to raise you temp up to around 35 degrees. If it falls below 26 then you'll 
collapse and return to Holzoff's Cabin. 
After the fourth ledge you'll find the entrance to a cavern.

Head through the archway directly north of the entrance. In the next screen, 
head up the stairs on the left, and then through the southern exit. Back at 
the first screen, head over the bridge on the right, and search for the very 
well hidden passage on the other side for a chest containing a [RIBBON]. I 
suggest equipping it now. 

Now head back to the main screen. Follow the path north and you should be 
able to make out a chest slightly off route. Make your way round to it for 
the [JAVELIN]. This weapon for Cid is the best Double Growth weapon in the 
game, as it has five slots, four of which are linked.

Now head through the opening on the left to arrive back at the 2nd screen, 
but this time to the right of where you were initially. Head north through 
the archway that is indicated with a green arrow, then run round to the top 
ledge. You'll be able to push the boulder here to free up the previously 
blocked path. Now follow your way back round to head to the newly opened path.

 NOTE - The Stilva basically looks like a small red version of the Materia 
        Keeper. When you run into her, don't forget to manipulate her to 
        learn Magic Breath, and more importantly Trine. This is the only time 
        you'll be able to learn the E-skill Trine in a random battle 
        encounter.

      - Magic Breath is perhaps one of the strongest Enemy Skills in the 
        game, and surpasses Beta! It does cost a whopping 75MP to cast, 
        though.

The new path will lead you back round to the first screen, then back outside 
for some more climbing. Hitch yourself up then choose 'up' when prompted. On 
the next ledge, climb up on the left side and choose 'right' when prompted. 
Now climb to the next ledge, then climb up the left side of the ledge to 
climb to one final ledge followed by a large cave.

Head to the right first to grab an [ELIXIR] sitting inside a chest. You can 
then save if you want using the save point to the north, otherwise just head 
through the exit to east. Note that this next screen outside with the two 
snowy paths is the only screen in which the Malboro can be fought, so make 
sure to learn Bad Breath as it will cause Poison, Sleep, Small, Frog, 
Darkness, Silence, Berserk and Confusion! BE SURE to be wearing a Ribbon or 
two. You can fight the Malboro again on Disk 3 if you missed them here.

In the cave above you'll see four giant crystals hanging from the roof. You 
can equip Elemental=Titan if you like, but it probably isn't necessary. I did 
anyway on Cait Sith just for the sake of it. You'll have to fight these giant 
icicles on by one, but first open the chest on the right containing the [FIRE 
ARMLET].

Like with previous foes, if you kill the main enemy then the fight will end, 
but you won’t reap all of the rewards had you killed them all, plus, the 
battle spoils here aren't too shabby either. One good blast of Beta should 
wipe the floor with 'em. Don't jump to the lower level when prompted, instead 
fight all four of them and then continue to the end for a chest containing a 
[MEGALIXIR], even though it'll display 'Last Elixir' (fixed in current 
versions)!

Now make your way to the right of the screen to jump down to the giant cavern 
below to out find that the icicles have created new paths for us! First head 
to the left of the save point to find a chest containing a [SPEED SOURCE]. 

Then head out of the newly accessible exit to come to a chest in the snowy 
paths area containing the [ENHANCE SWORD], then follow the path round to the 
next area.

Once outside, you'll have to do the old climbing thing again. This time head 
'up', then head 'up' again, and don't forget to keep your body temperature 
up. You'll soon come to a save point and a spring in which you can restore 
your HP/MP. I suggest doing so, as there is a boss battle ahead!

 NOTE - These next two screens are the only two in which the Blue Dragons 
        can be fought, and they will drop a Dragon Armlet 100% of the time. I 
        suggest collecting a couple now as you won’t be able to obtain these 
        again until Disk 3 otherwise.

Some walkthroughs would advise getting them for the upcoming boss battle, I 
reckon you don't need 'em. In fact, I think the following set-up is slightly 
better (note the armour & accessories that I've chosen):

 1) Cloud - Lv 45 (Front)

     Organics      - All=Restore, Comet, Enemy Skill, Sense, Steal
     Aurora Armlet - Elemental=Earth, Magic Plus, HP Plus
     Fire Ring   

 2) Cait Sith - Lv 39 (Front)

     Red M-Phone   - Added Effect=Time, Revive, Steal, Luck Plus, Speed Plus
     Dragon Armlet - Added Cut=Deathblow, Enemy Skill, Manipulate, HP Plus,    
     Champion Belt                                                     MP Plus

 3) Yuffie - Lv 40 (Back)

     Hawk Eye    - All=Barrier, All=Poison, Enemy Skill, Steal
     Fire Armlet - Elemental=Titan, HP Plus, MP Plus
     Ice Ring

Restore your HP/MP, save, then head to the next screen for the next boss!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                 ____________ _____________ ______________  *
* First things first, steal the  |            |             |              | *
* [PROTECT RING] from Schizo     |    BOSS    |   SCHIZO    |    SCHIZO    | *
* (Right). If you've followed my | BATTLE: 27 |   (LEFT)    |    (RIGHT)   | *
* recommended set-up then you    |____________|_____________|______________| *
* should be adequately prepared  |            |             |              | *
* for the Elements it'll throw   | -------Lv: | 43--------- | 43---------- | *
* at you. Schizo (Left) is Ice   | -------HP: | 18000------ | 18000------- | *
* based and Schizo (Right) is    | -------MP: | 350-------- | 350--------- | *
* Fire based, and they can also  | ------EXP: | 2200------- | 2200-------- | *
* hit you with Quake2. Keep Big  | -------AP: | 120-------- | 120--------- | *
* Guard topped up anyway as its  | ------GIL: | 1500------- | 1500-------- | *
* final move can hit for high    | ----STEAL: | ----------- | Protect Ring | *
* amounts of HP.                 | -----DROP: | Dragon Fang | ------------ | *
*                                | ---ABSORB: | ICE-------- | FRE--------- | *
*                                | --NULLIFY: | GRV-------- | GRV--------- | *
*                                |_________________________________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once you've defeated the twin headed-serpent, head back to the spring to 
change your party. In the next section along Tifa will force herself into 
your party, so you might aswell have her set up now! This was my set-up, 
again I'm equipping a lot of Materia here just for the sake of gaining AP:

 1) Cloud - Lv 46 (Front)

     Organics        - All=Restore, Comet, Enemy Skill, Sense, Steal
     Wizard Bracelet - All=Heal, All=Gravity, Manipulate, Magic Plus, HP Plus,
     Ribbon                                                            MP Plus

 2) Tifa - Lv 41 (Front)
                                                                    Speed Plus
     Dragon Claw   - Added Effect=Time, Revive, Enemy Skill, Luck Plus,
     Dragon Armlet - Added Cut=Deathblow, Elemental=Fire, Morph, HP Plus
     Champion Belt                                                             

 3) Red XIII - Lv 40 (Front)

     Seraph Comb   - Enemy Skill, Steal, HP Plus, MP Plus        
     Dragon Armlet - All=Barrier, All=Poison, Elemental=Ifrit
     Champion Belt

Once you've healed and saved head past the place where you fought Schizo to 
come to the final climbing section, not before grabbing a Dragon Armlet from 
the Blue Dragon as this will be your last chance to do so. There is no body 
temp gauge here as we're virtually at the top. Once you're at the top you'll  
view a cool bit of CGI.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.03 B - Whirlwind Maze      (“What I have shown you is reality. What you 
                                             remember, that is the illusion.”)

  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  >  ENEMIES:                                                              <
  >           [       GIGAS] [  GRENADE] [ GREMLIN] [     IRONITE]         <
  >                                                                        <
  > ------Lv: [----------40] [-------32] [------36] [----------30]         <
  > ------HP: [--------3500] [-----2000] [----1500] [--------2400]         <
  > ------MP: [---------100] [---------] [-----100] [---------100]         <
  > -----EXP: [---------840] [------900] [-----750] [---------900]         <
  > ------AP: [----------84] [------100] [------60] [----------48]         <
  > -----GIL: [---------560] [------400] [-----750] [---------680]         <
  > ---STEAL: [Gigas Armlet] [Right Arm] [----Tent] [Phoenix Down]         <
  > ---MORPH: [------------] [Right Arm] [X-Potion] [------------]         <
  > ----DROP: [Earth Mallet] [Right Arm] [-Shrivel] [---Hi-Potion]         <
  > -NULLIFY: [---------GRV] [------ERT] [--------] [------------]         <
  > ---HALVE: [------------] [------FRE] [--------] [------------]         <
  >                                                                        <
  >                                                                        <
  >           [   SCULPTURE] [    KILLBIN] [ DRAGON RIDER] [    WIND WING] <
  >                                                                        <
  > ------Lv: [----------32] [---------30] [-----------35] [-----------36] <
  > ------HP: [--------1700] [-------3200] [---------3500] [---------1900] <
  > ------MP: [---------100] [--------380] [----------180] [----------350] <
  > -----EXP: [---------860] [--------700] [---------1000] [----------800] <
  > ------AP: [----------60] [--------150] [-----------80] [-----------60] <
  > -----GIL: [---------640] [-------1000] [----------690] [----------500] <
  > ---STEAL: [------------] [Turbo Ether] [----Hi-Potion] [----Hi-Potion] <
  > ---MORPH: [------------] [Mind Source] [--Mind Source] [-Phoenix Down] <
  > ----DROP: [Tranquilizer] [------Ether] [----Hi-Potion] [-Phoenix Down] <
  > --ABSORB: [------------] [-----------] [-------------] [-------------] <
  > -NULLIFY: [------------] [-----------] [GRV--ERT--WTR] [-------------] <
  > ---HALVE: [------------] [-----------] [-------------] [-------------] <
  > --DOUBLE: [------------] [-----------] [----------WND] [-------------] <
+-#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#-+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| There aren't many Elemental weaknesses to exploit here, so stick your      |
| Elemental Materias in your armour paired with Fire and Ifrit. The Grenade, |
| like the Bomb in North Corel will explode after being hit twice for large  |
| amounts of damage. You can try to morph a few Mind Sources from the Dragon |
| Riders and Killbins too, but definitely steal a few Gigas Armlets from the |
| Gigas. Whilst increasing your strength by +30 you'll also gain 0 AP for    |
| Materia linked to that armour, so swings and roundabouts 'eh? Lastly, the  |
| Wind Wing carries the enemy Skill White Wind, but the command isn't        |
| available when manipulated for some reason. Oh, and protect yourselves     |
| from Sleep, caffeine should do the trick.                                  |
|                                                                            |
|  NOTE - This is the only place in the game to obtain the Earth Mallet;     |
|         dropped from the Gigas.                                            |
+----------------------------------------------------------------------------+

--Items - Neo Bahamut Materia, Hi-Potion, Ether, Kaiser Knuckles, MP Turbo 
          Materia, Poison Ring
--Boss  - Jenova-Death Lv 55 (Reflect Ring)


  Wow, surely this must be the Promised Land? As you descend the hill you'll 
come across another black caped thing similar to the ones we saw earlier in 
Nibelheim. The next screen along is where Tifa would've joined you had you 
decided to not put her in your party earlier.

 NOTE - If you're after a Gigas Armlet or two then you must fight the Gigas 
        in the first screen only. As the name suggests, they are huge!

In the next screen along, drop down and follow the path to GRAB THAT 
MATERIA!, the [NEO BAHAMUT MATERIA]. Now jump over to the save point, as you 
make your way to the next screen you'll see a little scene involving one of 
Cloud's adversaries.

In the next screen you'll have to time your runs. When the wind dies down, 
you'll be able to dash through, it may seem easy now but it'll get slightly 
more tricky soon. Talk to the hooded creature on the right for a [HI-POTION] 
and the one on the left for an [ETHER].

I can't imagine you messing it up, but if you did somehow manage to run into 
the wind (probably because you're so not used to pre-rendered graphics 
anymore), then you would be forced to fight the Wind Wing. Once you're in the 
next screen you'll see a load more caped men, follow the winding path round 
to a chest containing the [KAISER KNUCKLE].

In the next screen along you'll come to another wind barrier, this one 
slightly more difficult than the last. Once you're through, you're going to 
want to prepare for a boss battle. Make sure to have some sort of Fire 
defence on each character, aswell as Silence defence. Try equipping your new 
Summon Neo Bahamut aswell. You'll have some fairly strange dialogue, then 
you'll be up against:

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  ________________________________________   ______________ ______________  *
* |                                        | |              |              | *
* |              JENOVA-DEATH              | | BOSS BATTLE: | 28           | *
* |________________________________________| |______________|______________| *
*                                            |              |              | *
* You know the drill, Big Guard followed by  | ---------Lv: | 55---------- | *
* Slow then perhaps Regen. She will use only | ---------HP: | 25000------- | *
* fire based attacks so be sure to make use  | ---------MP: | 800--------- | *
* of your Elemental knowledge to overcome    | --------EXP: | 6000-------- | *
* this. Now and then she'll use Silence on   | ---------AP: | 400--------- | *
* you, White wind or Esuna will cure this.   | --------GIL: | 500--------- | *
* Try out Neo Bahamut here if you wish, also | -------DROP: | Reflect Ring | *
* Magic Breath doesn't work too badly. when  | ----NULLIFY: | GRV--------- | *
* she's finished dissipating into red-ness   |_____________________________| *
* you'll be rewarded with the [REFLECT RING].                                *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

 NOTE - the music here I find to be incredible. I had the notion years ago to 
        make a song based on the Jenova Theme. Unfortunately, I didn't follow 
        it up, and a dubstep producer named Datsik beat me to it, although his 
        tune was, well there's only one word to describe 'Jenova Project'. 
        Aggy. The lesson is, if you have a creative itch, scratch it, it's 
        why you're reading this walkthrough right now.

Once Jenova is defeated, Cloud will realise that the real Sephiroth is 
further within the whirlwind maze. You'll then be given the choice of who you 
wish to give the Black Materia to. Try as you might to give it away, only Red 
XIII or Barret will up to the task. Once you've made your choice, talk to 
Tifa in order to proceed.

GRAB THAT MATERIA! Pick up the yellow [MP TURBO MATERIA] that you see on the 
floor (even though MP Turbo is a support 'blue' Materia), then head up to the 
save point to save. 

Open the chest to the left for a [POISON RING], then head into the next 
screen for one more wind barrier. Before progressing, remove Cloud's armour 
and accessory, and also everyone's Materia. Using the 'Exchange' tab, equip 
Barret and/or Cait Sith with a few basic bits of Materia.

When you progress to the next screen you will engage in a series of events 
that will massively shape your knowledge of the story as a whole, so pay 
close attention. You won’t need to pick up this walkthrough again until you 
have gained control of Tifa in the next section of the game.

 NOTE - Sometimes, sometimes Sephiroth is telling the truth and sometimes 
        Sephiroth is lying. And sometime when Sephiroth is lying he is doing 
        so because he believes it to be the truth, and other times he is 
        lying because he likes to confuse Cloud. In other words, don't take 
        all of what Sephiroth says as gospel, but also at the same time 
        listen to every single god-dam word that he is saying! 


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.04} - Escape!                                                          |
|                                                                            |
| ITEMS:  None                                                               |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.04 A - WEAPON     (“People are ignorant. They'll feel better as long as 
                                                        someone is punished.”)


  Before we continue, there's a few things I would first like to mention 
about the storyline thus far. Make sure not to read the following section 
until you have gained control of Tifa in Junon’s prison cells. Also, a lot 
more of the story is yet to be revealed as you play on, so I'll be wary to 
not to go into too much depth here.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - STORYLINE CLARIFICATION                                        [
]                                                                            [
] Some incredibly shocking revelations have just taken place, and the whole  [
] story has just twisted and flipped upside down. Please understand that     [
] there's a lot that you are supposed to know at this stage, that you may    [
] not have fully realised due to misleading context:                         [
]                                                                            [
] Sephiroth - When Sephiroth fell into the Lifestream 5 years ago, he never  [
]             emerged from it. When we were in the Temple of The Ancients    [
]             Seph', stated the he had become a traveller of Lifestream,     [
]             absorbing the wisdom of the Ancients, which he did. He'd spent [
]             5 years recovering whilst encapsulated deep within the         [
]             North Crater until his will was strong enough. Then he was     [
]             able to make copies of himself out of the caped figures we've  [
]             been seeing, he was even strong enough to make a copy of       [
]             himself from Jenova. In fact, when we saw Sephiroth on the     [
]             Cargo Ship for the first time (and there was no name above the [
]             text dialogue), this was actually Jenova in the form of        [
]             Sephiroth, being controlled by Sephiroth (crazy, 'eh?). Jenova [
]             herself even spoke to Cloud at the end of Disk 1 - “Because,   [
]             Cloud. You are... a puppet.”                                   [
]                                                                            [
] Tifa - Throughout the course of the game Tifa has been harbouring some     [
]        very deep and personal feelings for Cloud, which has been very      [
]        cleverly masked as a love angle. The very first flashback of the    [
]        game at the well, the date, all of the obscure times that Tifa has  [
]        started to say something but then hesitated, all was because she    [
]        knew that something was seriously wrong with Cloud (“All the things [
]        you didn't know that you should, and other things you shouldn't     [
]        know that you did.”). She desperately wanted to address these       [
]        issues but was worried that something terrible would happen if she  [
]        did. Tifa thinks that it's been 7 years that her and Cloud have     [
]        been apart as opposed to 5 years because she doesn't remember Cloud [
]        ever coming to Nibelheim 5 years ago... More on that later on.      [
]                                                                            [
] Reunion - When Jenova has finished sucking the Lifestream from a planet,   [
]           she will beckon for all beings that contain her DNA (remember    [
]           what you learnt in Professor Gast's Lab in the Icicle Inn) to    [
]           return to her, she will then move onto another planet. This is   [
]           called 'reunion'. Seeing as Professor Gast mistook the           [
]           lobotomised Jenova for an Ancient, he began experimenting on     [
]           infusing Jenova's DNA with condensed Mako energy, then spraying  [
]           a small amount of that onto a human being. The result was        [
]           SOLDIER. Believing he was creating synthesised Cetra (my         [
]           terminology), Gast was actually creating Jenova clones, and      [
]           seeing as Sephiroth is a perfect clone of Jenova, Seph' was able [
]           to summon every being on the planet that contained Jenova's DNA  [
]           to return to him, with the Black Materia. And of course, Cloud   [
]           is just another Sephiroth/Jenova Clone.                          [
]                                                                            [
] WEAPON - As you've been able to tell by now, the Planet (Gaia) is no       [
]          ordinary planet. In fact, two thousand years ago, she created a   [
]          defence mechanism dubbed 'WEAPON'. These were intended to defeat  [
]          Jenova, however the Cetra were able to finish the job and WEAPON  [
]          was not needed, so the beasts of ultimate destruction lay dormant [
]          for 2 millennia. Sensing impending danger as Sephiroth summons    [
]          Meteor, Gaia reawakened its defence mechanism and the 5 WEAPONs   [
]          were called upon once more to protect the planet. (There are      [
]          actually more than five if you look into the FF VII universe,     [
]          however in this game you'll only encounter 5.) After watching     [
]          probably one of the coolest bits of CGI in the game, you'll have  [
]          seen Ruby, Emerald, Diamond, Sapphire and Ultimate WEAPON fly off [
]          in various directions.                                            [
]                                                                            [
] Cloud - There is still more to learn about Cloud. Just know for now that   [
]         Cloud was being beckoned to Sephiroth right from the word go.      [
]         Aside from testing Cloud's memory, the sole purpose of Tifa asking [
]         Cloud to recall his promise to her at the well was to persuade     [
]         Cloud to stay with them. There is a very strong chance that if     [
]         Tifa had been unsuccessful in her persuasions, and Cloud had left  [
]         Avalanche, he would have headed north.                             [
]____________________________________________________________________________[

O.K., now that you're (almost) fully aware of what's going on, you should now 
be at a stage in the game where you are playing as Tifa and you're held 
captive by the Shinra. Cloud is nowhere to be found, and there is a huge ball 
of doom lingering in the sky. Things really are starting to look bleak.

You'll eventually take control of Barret. Follow Tifa and the Shinra guard, 
saving along the way until you come to a press room. After an amount of 
dialogue, you'll have to fight a couple of Attack Squads using Barret and 
Cait Sith.

Once they're defeated, inspect the gas chamber door to try to make it budge. 
It won’t. You'll then have some more super cool CGI to sit through. For a 
game that's approaching 2 decades old, you really can't help but appreciate 
how aesthetically pleasing the cut-scenes are. I suppose you have to pretend 
that it's 1997 again.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.04 B - The Gas Chamber     (“You'd better watch my back till the end... 
                                                                    partner.”)

+-------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                               >   ENEMIES:                                 <
|        NOTE ON ENEMIES:       >            [SOLDIER:2ND] [ROULETTE CANNON] <
|                               >                                            <
| If you encounter 2 x SOLDIER: > -------Lv: [---------35] [-------------38] <
| 2nds, then try manipulating   > -------HP: [-------4000] [-----------3000] <
| one of them, then have him    > -------MP: [--------340] [------------200] <
| hit the other, the result is  > ------EXP: [-------1000] [-----------1200] <
| rather comical, they will     > -------AP: [---------85] [------------100] <
| just keep attacking each      > ------GIL: [--------750] [-----------1600] <
| other until one of them is    > ----STEAL: [-----Remedy] [---------------] <
| dead. You won’t be using      > -----DROP: [---X-Potion] [-------X-Potion] <
| Barret and Cait Sith for      > --NULLIFY: [-----------] [------------PSN] <
| very long, so Elemental=      > ---DOUBLE: [-----------] [------------LHT] <
| Lightning/Ramuh in their      >                                            <
| weapons and a few other bits  >                                            <
| will suffice.                 >                                            <
+-------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#


  Once you have control of Barret, set himself and Cait Sith up accordingly. 
When you make your way out of the press room, Scarlett will lock the door 
from the inside. Make your way to the right and outside to bump into a 
reporter that you happen to know, then watch some more CGI.

Make your way to the next screen which happens to be the airport. Make your 
way up the service lift to come to a dead-end. The POV will switch back to 
Tifa now. Note that you could return to this airport landing later on in the 
game, and while the enemies won’t have changed, their formations will have, 
granting you much more EXP than is currently on offer.

Whilst controlling Tifa, you will have to try to pick the key up and then 
free yourself. It should be pretty easy to work out, plus you're not on a 
timer or anything. I don't know what type of gas Scarlett is using but it 
sure isn't lethal.. Once you're free , inspect the orange light to the left, 
and then check the door. You'll then watch even more CGI!

In case you can't work out how to free yourself, the sequence is X, X, Tr, X 
+ Tr, Sq + Tr, Sq. Descend down the outside of Junon until you arrive at the 
Sister Ray (or Mako Cannon). 

Keep following the cannon to the end to end up in a turn based slap fight 
with Scarlett, and after a few nail biting scenes you'll eventually be on-
board the Highwind!

Make your way to the cockpit to talk to Cid. Once he's finished, talk to Red 
XIII, and then to Cid again. Now talk to the pilot next to Cid, then head out 
of the cockpit and into the room marked up 'operations'. 

Here you can form a party, save and restore your HP/MP. Make sure to remove 
everybody's amour and accessory that you've been using, and then form a party 
to continue. If you haven't defeated Godo in Wutai yet then be sure to bring 
Yuffie along, as we're about to obtain the fourth and final Enemy Skill 
Materia!

As you can imagine, there are a number of optional thing for us to do now, 
but we won’t be able to do everything until we've obtained Cloud back in our 
party. For now, this would be a perfect time to let the rest of your team 
catch up with Cloud (in terms of Lv)! Don't forget also, that when navigating 
in the Highwind, you can hold down square to side strafe left, right and even 
reverse.

 NOTES - Now that some major changes have happened in the game, you will find 
         that people's disposition towards you will have changed. Everyone 
         that you speak to will now be worried and perturbed by the impending 
         extinction level event hanging above their heads. The Gold Saucer is 
         also closed off at this point too btw.

       - Although most of the following sidequests are optional, you are going 
         to have to do some of them in order to complete your Materia 
         collection. I will be giving you a full re-cap on Disk 3 of 
         everything there is to do, so don't feel as though you have to do 
         everything now.

       - I suggest equipping a double growth weapon or armour, and whacking 
         an All Materia on it now; the sooner you master one the better!


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.05} - Optional Sidequests No.3                                         |
|                                                                            |
|                                                                            |
| QUESTS:                                                                    |
|                                                                            |
| A - Chocobo Sage         E - Costa Del Sol          I - Chocobo Breeding 1 |
| B - E-Skill Trine        F - Shop in Cosmo Canyon   J - Goblin Island      |
| C - Rocket Town          G - Cactus Island          K - Collect E-Skills   |
| D - Tifa's Piano         H - Fort Condor Battle 19                         |
|                                                                            |
| ITEMS:                                                                     |
|     |_|Enemy Skill Materia  |_|Guard Source       |_|Magic Source          |
|     |_|All Creation         |_|Elemental Materia  |_|Full Cure Materia     |
|     |_|Leviathan Materia    |_|Elixir             |_|Chocobo Lure Materia  |
|     |_|Fourth Bracelet                                                     |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 A - Visiting The Chocobo Sage            

--Items - Enemy Skill Materia


  In your newly acquired mode of transport, head to the Northern Continent. 
Just north west of Bone Village you should find a lone house with a patch of 
green grass that you can land on. This is the Chocobo Sage's house.

Inside you will find a green Chocobo. Interact with it to receive the [ENEMY 
SKILL MATERIA]. You can now talk to the Sage if you like, enquire about the 
Chocobo and he will tell you that he doesn't remember anything. 

What happens now, is every 5 or so battles his memory will refresh and he'll 
give you a new piece of information on breeding Chocobos. Obviously you don't 
need to do any of that seeing as you have this guide, but that's how you 
would've figured out how to breed Chocobos otherwise. You can also buy some 
expensive Greens from him, but again we won't need to do that until the time 
comes for us to Chocobo breed.

To see all of the Chocobo Sage's quotes, use QSI link [Chocobo Sage]


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 B - Obtaining the Enemy Skill Trine

--Items - Leviathan Materia
--Boss  - Godo Lv 41 (All Creation)


  Assuming you've been following my guide, you will still have Godo left to 
defeat. Whack Yuffie in your party (if she isn't already) and make your way 
over to Wutai. At your current level you shouldn't struggle with him now, 
just make sure to equip a Ribbon.

If 2 of your Enemy Skills had Trine and 2 didn't, if say you were to equip 
all four of them on to character then none of the E-Skills would learn Trine. 
If you're going to equip more than one E-Skill on a person then make sure 
that the Materia is identical, or that the E-Skill you're trying to learn 
hasn't already been learnt on one of them.

You shouldn't need to spend ages setting yourselves up, just remember that 
Demi2 or Laser will weaken him tremendously, then a bit of Added 
Cut=Deathblow should finish him off. See section D1.18 C for a full boss 
breakdown.

He has 10,000 HP and will drop a massive 40,000 gil once he's been defeated, 
you'll also receive Yuffie's Lv 4 Limit Break [ALL CREATION], as well as the 
only Water based Materia in the game, the [LEVIATHAN MATERIA]. 

Now make your way over to Rocket Town.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 C - Rocket Town

--Items - Fourth Bracelet, Guard Source


  Head into the Weapon Shop which is the first house on your left as you 
enter, then head into the room on the left to open a chest containing the 
[FOURTH BRACELET], a piece of armour that has very high Def.

Now run into the Item Shop (the one with the old man standing outside) and 
run into the room on the right. Open the chest here for a [GUARD SOURCE]. The 
item shop owner now sells a few pieces of Materia that he didn't sell before, 
such as Deathblow and Manipulate, I've bought an extra Deathblow. I plan to 
buy a few more later on aswell.

If you were thinking of working on Leveling your Limit Breaks up, then now 
would be the perfect time. Head over to the forest area near Mt. Nibel and 
make sure to equip Manipulate and to also give Hypers to those that need 
them. Don't forget to equip your Alls on double growth weapons.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 D - Playing Tifa's Piano in Nibelheim

--Items - Elemental Materia


  Make the short flight over to Nibelheim, then head into Tifa's house. It 
seems as though all of the caped figures (or Sephiroth clones) have made it 
to the reunion at the Northern Crater, seeing as there's none left here. Head 
into her bedroom and inspect the piano. As long as you 'jammed on the piano' 
during the flashback at Kalm earlier, you'll now complete your set of 
[ELEMENTAL MATERIA]s. Note that this can only be obtained whilst playing as 
Tifa; if you miss it now then you won't be able to grab it later on!

So it seems that just by playing music you can pass on the 'knowledge of the 
Ancients' into the instrument you are playing, and that knowledge will then 
Materialise into Materia over the course of 5 years. And there was me 
thinking that Materia had to be formed by a Lifestream fountain, or Mako 
energy. I've always known that music is powerful, but I had no idea it was 
that powerful!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 E - New Weapons in Costa Del Sol

--Required gil - 72,000


  Head into the bar and talk to the guy on the left to purchase the next set 
of weapons, 8 slotted with medium attack power:

1 x Solid Bazooka    O=O O=O O=O O=O  - Barret     - 16,000 gil
1 x Centclip         O O O O O O O O  - Red XIII   - 14,000 gil
1 x Spiral Shuriken  O=O O O O O O O  - Yuffie     - 14,000 gil
1 x Long Barrel R    O=O O=O O=O O=O  - Vincent    - 13,000 gil
1 x Gold M-Phone     O=O O=O O=O O=O  - Cait Sith  - 15,000 gil
                                             Total - 72,000 gil

 NOTES - After this set of weapons there will only be one more set to buy 
         which will have stronger attack power but fewer Materia slots. This 
         final hoard will set us back a staggering 190,400 gil, so be prepared 
         to sell one of your mastered Alls if you have one. Speaking of which,
         don't forget to buy the Shinra Villa in Costa Del Sol for 300,000 
         gil when you do sell an All for 1.4 Mil gil. Although completely 
         pointless and trivial, it is something to spend your dosh on. 

       - The Long Barrel R is the 2nd weapon in the game that has 255 Attack%.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 F - Entering The Back of The Item Shop in Cosmo Canyon

--Item - Elixir, Magic Source, Full Cure Materia


  Now head over to Cosmo Canyon. In case you hadn't noticed, the Highwind can 
only land in grassy areas, so you'll need to run a short distance. Once at 
Cosmo Canyon, head up to the far right ladder and into the Item Shop. You'll 
notice that the red barrier that previously blocked our path has now been 
removed.

Head through the door indicated with a green arrow to emerge in a room 
containing an [ELIXIR], a [MAGIC SOURCE] and the [FULL CURE MATERIA]. GRAB 
THAT MATERIA! I would advise against equipping it as it's extremely 
detrimental to on one's strength and HP, unless of course you have a 
dedicated magic caster and you don't mind the penalisation. Plus, you'll need 
to level the Materia up before you can even use it, so I suggest saving it 
for later on in the game.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 G - Cactus Island

+--------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                          >  ENEMIES:                 [UNDER                <
|     NOTE ON ENEMIES:     >           [      CACTUER]   LIZARD] [DUAL HORN] <
|                          >                                                 <
| Like the Cactuar in      > ------Lv: [-----------40] [-----29] [-------30] <
| Corel Desert, the        > ------HP: [---------6000] [---1400] [-----2500] <
| Cactuer has extremely    > ------MP: [----------120] [----140] [---------] <
| high defence%, which     > -----EXP: [---------1000] [----440] [------550] <
| means it will dodge      > ------AP: [----------100] [-----45] [-------45] <
| most of your attacks.    > -----GIL: [---------1000] [----420] [------500] <
| L4 Suicide is your best  > ---STEAL: [-------------] [-Remedy] [Pepio Nut] <
| friend here, then just   > ---MORPH: [Tetra Element] [-Remedy] [---------] <
| keep using Morph until   > ----DROP: [-------------] [-Remedy] [Pepio Nut] <
| you hit it. The Under    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
| Lizard and the Dual Horn                                                   |
| will only be fought on the grassy area, and are the same ones from the     |
| Woodlands area surrounding the Temple of The Ancients.                     |
+----------------------------------------------------------------------------+


  From Cosmo Canyon, head directly south until you come to a small dirt 
island with a patch of grass to land on. Make sure to have Morph equipped, 
then go into battle with the Cactuer 3 times to Morph them into 3 Tetra 
Elements (or just two - you'll obtain one right at the end of the game). 

This is an accessory that will absorb Fire, Ice & Lightning based attacks, so 
basically they're awesome! Also, the 1000 Needle attack is a great way of 
getting your Limits up. Unfortunately, the Cactuer (unlike the Cactuar) 
doesn't drop 10,000 gil, they only drop 1000.

 NOTE - I tried equipping Vincent with the Long Barrel R, seeing as it is the 
        weapon with the highest Attack%. It seemed to make a bit of an 
        improvement on the hit ratio , but I'm not entirely sure. Also, 
        Manipulating the Cactuer drops its Def%.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 H - Fort Condor Battle No. 19


  So this is the last optional Fort Condor Battle, the next one we do after 
this will be mandatory and will also be the final one of the game. Your prize 
this time will be 3 x Elixirs. This must be done before heading into Mideel.

When you arrive at the cabin the guy there will tell you that the Shinra have 
attacked 5 times since you were last there. These attacks took place whilst 
Tifa was unconscious for the last 7 days, and there's nothing you could've 
done about it.

Fort Condor will also have updated its Materia shop, although none of the 
pieces here will be new to us. On a side note, if you did fancy doing some 
experience farming, then the Heli-pad in Junon would be the best place to 
visit, you'll receive shed loads of EXP. Junon will also have updated all of 
its weapons and armour shops, although none of the weapons you see will be 
new.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 I - Chocobo Breeding Step 1

--Items        - Chocobo Lure Materia
--Required gil - 60,000


  Make your way to the Chocobo Ranch and as you enter look to the right for 
the [CHOCOBO LURE MATERIA]. Now, there are a few things I'd like to point out 
before we start the Chocobo Breeding process.

 NOTE - To the veteran players out there, it's worth pointing out at this 
stage that it is possible to breed a Gold Chocobo *WITHOUT HAVING TO COMPLETE 
A SINGLE CHOCOBO RACE*. Use QSI link [RNG] for more info.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - CHOCOBO BREEDING                                               [
]                                                                            [
] 1) Chocobo breeding is said to be one of the more tedious mini-games,      [
]    which is why it's much more preferable to complete it in sections as    [
]    opposed to doing it all in one sitting. We are currently very limited   [
]    in how far we can progress anyway due to the fact that the Gold Saucer  [
]    is currently closed.                                                    [
]                                                                            [
] 2) You're going to need to spend somewhere in the region of 500,000 gil+   [
]    to obtain a Gold Chocobo. You are required to increase your Chocobos    [
]    stats before breeding them, and the only way to do that is to feed them [
]    Greens. The Sylkis Greens that are available from the Chocobo Sage are  [
]    the best ones to buy, costing 5000 gil each!                            [ 
]                                                                            [
] 3) Chocobo racing is a triple-edged sword. In order to condition our wild  [
]    Chocobos to breed, we must first race them in the Chocobo races at the  [
]    Gold Saucer. In doing so we will upgrade their class, once they're at   [
]    class A they are ready to breed. Using Greens is mandatory prior to     [
]    racing your Chocobos as Greens will increase you Chocobos racing stats, [
]    failure to do so will result in a lot of lost races!                    [
]                                                                            [
]    There are certain unique Materias that are only available within the    [
]    Chocobo Square. Whilst Leveling up your Chocobos, you're also going to  [
]    want to be completing you Materia collection, and it's the pieces here  [
]    that could end up driving you insane. You might get lucky and obtain    [
]    every piece that's available by the time you've finished breeding, but  [
]    then again you might not.                                               [
]                                                                            [
]    Every time you win a Chocobo race you will be given the choice of       [
]    exchanging your winnings for an item or GP. Obviously if a rare item    [
]    pops up then you're going to want to consider choosing that, but most   [
]    of the time you're going to want to pick the GP option. So, whilst      [
]    Leveling up Chocobos and obtaining rare Materias, we're also            [
]    stockpiling a load of GP for the Battle Square. When you think about    [
]    it, Chocobo breeding is quite a well-structured, balanced system with a [
]    lot of incentive to want to partake in it.                              [
]                                                                            [
] 4) There are 4 Materia Caves scattered about the map, and certain ones can [
]    only be accessed by certain Chocobos. A green Chocobo can cross         [
]    mountains and is used to access the Materia cave near Wutai. A blue     [
]    Chocobo can cross shallow water and is used to access the Materia cave  [
]    near Mideel, a black Chocobo can cross both mountains and shallow water [
]    and can access the cave near North Corel, and lastly a gold Chocobo can [
]    go absolutely anywhere and is used to access the Round Island in the    [
]    far north east corner of the map.                                       [
]                                                                            [
] 5) You can actually acquire a gold Chocobo for free by defeating one of    [
]    the hardest bosses in the game, Ruby WEAPON. The boss is completely     [
]    optional, and is not required to complete the game, although you are    [
]    required to beat it for the Ruby Render Trophy. Although you could skip [
]    out the whole Chocobo breeding process altogether this way, you would   [
]    still need to race at the Chocobo Square in order to obtain every piece [
]    of Materia, and the gold Chocobo that you receive from defeating Ruby   [
]    is an absolutely terrible racing Chocobo. I suggest just obtaining a    [
]    gold Chocobo the old fashioned way, by breeding.                        [
]                                                                            [
] For a full rundown on how to Chocobo breed, see section E.14.              [
]____________________________________________________________________________[

+----------------------------------------------------------------------------+
| During this walkthrough, I will explain how to breed a Gold Chocobo, step- |
| by-step. If you're familiar with the Chocobo breeding process, and you     |
| wish to learn how to breed the 'Ultimate' racing Chocobo, then follow QSI  |
| Link [Ultimate Racing Chocobo]. As a reminder, you use a QSI link by       |
| replacing the [] with {} in the search bar (CNTRL +F).                     |
+----------------------------------------------------------------------------+

So, the first thing that we are required to do is to buy some stables. First 
head into the house on the left to talk to Chocobo Bill. Select option 1 to 
rent a stable for 10,000 gil. Repeat this process 6 times if you can afford 
to, otherwise just buy two seeing as two is all we'll need for now. You will 
probably want to buy all 6 at some point.

 NOTE - If you were to head into the stables and talk to the girl at the back 
        (Chloe) then she would tell you that the white Chocobo likes to be 
        scratched behind its ears, anywhere else and it'll get mad. Remember 
        this for later on. Also, any information that you've learned from the 
        Chocobo Sage will be relayed back to you by Chloe. Oh, and don't 
        forget to stock up on Gysahl Greens, and also buy around 3 Mimett 
        Greens.

Now we need to go and catch a few Chocobos. Every Chocobo we catch will be 
rated from Weak - Wonderful. Right now we are after two Great Chocobos.

 NOTES - equipping both Chocobo Lure Materias here is advised as the effects 
         will stack against each other, as with the Enemy Lure Materias. 
         Also, you shouldn't need to feed the Chocobos Greens here seeing as 
         you should be strong enough to just wipe out the opposition before 
         the Chocobo flees.

       - Save yourself the hassle for later on, make sure to have all Enemy 
         Skills equipped to one character (presuming that none of them have 
         already learned Chocobuckle). When you encounter a Chocobo alongside 
         1 or 2 Spirals (which will be Lv 36), first throw a Mimett Green at 
         it, then have the Enemy Skill bearer cast L4 suicide. The Chocobo 
         will retaliate with Chocobuckle.

Great Chocobos can be found near Rocket Town alongside 2 x Valrons or 2 x 
Kyuvilduns. You can also encounter Great Chocobos near Mideel which is the on 
the south-eastern most continent alongside 1 or 2 x Spirals. You will earn 
more EXP and AP here, just don't visit the actual town of Mideel yet as you 
will progress with the story that way (it's our next stop). The sooner you 
master an All the better, so I'd suggest goto the Mideel Area, but it's up to 
you, just bear in mind that you'll probably need to start using Greens again 
here seeing as the Spirals can be quite tough to beat.

When you disembark from a Chocobo, you will now have the option to send it 
back to the Ranch or let it go.

Back at the ranch, SAVE YOUR GAME!!! When you talk to Chocobo Billy select 
option 3 to move a Chocobo into the stables. A gender will then be chosen at 
random, if the wrong genders are chosen then just reset your game and re-
enter the Chocobo Ranch, no need to catch them again. You can also name your 
Chocobos whatever you want, I named mine GreatM and GreatF just to make 
things easier.

 NOTES - Sometimes the 'RNG' (Random Number Generator) can get stuck, 
         resulting in the same sex of Chocobo being chosen every time you 
         move them. If this happens then try performing a 'soft reset' 
         (L1+R1+L2+R2+Start+Select, or 'Quit Game' for Steam/PS4 users).
         If this fails then try a hard reset (resetting the PS1, or for 
         PC/PS4 users you must close the application then reboot it).

       - If you missed the Choco/Mog Materia the first time round then you 
         could grab it now by talking to a Chocobo in your pen.

The last thing to do at this stage is to acquire some nuts. These are 
required for breeding, and in total we need 3 x Carob Nuts and 1 x Zeio Nut. 
You can buy the Carob Nuts from the Gold Saucer for 300GP, or, you could just 
steal them from the Vlakorados in the grassy area near Bone Village.

 NOTES - Comet2, Magic Breath, Laser/Gravity and other powerful moves are the 
         quickest way to defeat the Vlakorados, seeing as they have 33,333 
         HP. Don't hold back, if you run out of MP just use a Tent or run 
         into Bone Village and play the excavation game to sleep for free! 
         Also, here is where I mastered my first All, I flew straight over to 
         the Chocobo sage to buy 99 x Sylkis Greens for 495,000, then I went 
         and bought the 'Villa Cloud' in Costa Del Sol for 300,000! Then I 
         went and bought some Tents... some Hypers... some Fire Veils.....
         Yeeeah baby! Livin' the dream!

       - PS4 players - don't forget you can earn gil whilst being away from 
         the controller! When you encounter 2x Trickplay, cast Haste on them, 
         active '3x speed' (L3) and 'battle boosters' (R3), and every time 
         the Trickplay cast Gold Mountain their value increases by 800.

Finally, let's go and obtain a Zeio Nut. To do that we must visit Goblin 
Island!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 J - Goblin Island

    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
    >  ENEMIES:  ************                             [MYSTERY       <
    >           [      GOBLIN] [UNDER LIZARD] [DUAL HORN]   NINJA Lv 37] <
    >            ************                                            <
    > ------Lv: [----------40] [----------29] [-------30] [----------37] <
    > ------HP: [--------2000] [--------1400] [-----2500] [--------1950] <
    > ------MP: [----------80] [---------140] [---------] [---------280] <
    > -----EXP: [----------20] [---------440] [------550] [---------640] <
    > ------AP: [----------20] [----------45] [-------45] [---------100] <
    > -----GIL: [----------20] [---------420] [------500] [--------2000] <
    > ---STEAL: [----Zeio Nut] [------Remedy] [Pepio Nut] [------------] <
    > ---MORPH: [------------] [------Remedy] [---------] [------------] <
    > ----DROP: [----Zeio Nut] [------Remedy] [Pepio Nut] [------------] <
    > -E-SKILL: [GOBLIN PUNCH] [------------] [---------] [------------] <
+---#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#---+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| As you've probably figured out by now, the Under Lizard and the Dual Horn  |
| are the same ones from before. Protect yourselves from Sleep. The Mystery  |
| Ninja could also be fought here with a 50% encounter rate chance.          |
+----------------------------------------------------------------------------+


  From the Chocobo Ranch, head north to come to a few islands, one of which 
has a forest in the middle of it. Land on that island, then battle around in 
the forests to encounter the Goblin. You only need one Zeio Nut, so you 
should only need to battle here once.

The Enemy Skill Goblin Punch will cost 0 MP, and will do a large amount of 
damage if your Lv is the same as the enemy's Lv. Make sure to have all 4 
Enemy Skills equipped, and also to have Manipulate. You could now head over 
to Mideel to crack on with the game if you wished, but I like to do one last 
thing before moving on:-


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.05 K - Obtaining Every Enemy Skill Available


  Here is a list of every Enemy Skill that is currently available to get, in 
order that you can get them starting off from Midgar. Remember to have all 4 
Enemy Skill Materias equipped, but also remember that if one person has two 
Enemy Skills equipped, then an Enemy Skill won't be learnt if one of the 
Materias has already learnt it. Also, you won’t be able to re-acquire Laser, 
Bad Breath nor Magic Breath until Disk 3.

 NOTE - You'll earn quite a bit of AP during the following battles, I suggest 
        equipping things like Fire, Ice, Lightning, Quake, Demi, Enemy Lure, 
        (All!!) and any other Materias that are currently falling behind as 
        you are going to want to get these to Lv 3 at some point.
	
 1  MATRA MAGIC    - CUSTOM SWEEPER - Midgar Area (Dirt Area only)
 2  L4 SUICIDE     - MU             - Grasslands Area (near Chocobo Ranch)
 3  CHOCOBUCKLE    - CHOCOBO Lv 16  - Grasslands Area (near Chocobo Ranch)
 4  BETA           - MIDGAR ZOLOM   - Marsh (near Chocobo Ranch)
 5  FLAMETHROWER   - ARK DRAGON     - Mythril Mine (Northern caverns)
 6  WHITE WIND     - ZEMZELETT      - Junon Area
 7  BIG GUARD      - BEACHPLUG      - Gold Saucer Area (Beaches)
 8  AQUALUNG       - HARPY          - Gold Saucer Area (Chocobo Tracks only)
 9  FROG SONG      - TOUCH ME       - Gongaga Forests
10  ????           - JERSEY         - Shinra Mansion (in Nibelheim, 2nd floor)
11  DEATH FORCE    - ADAMANTAIMAI   - Wutai Beaches
12  MAGIC HAMMER   - RAZOR WEED     - Wutai Area
13  DEATH SENTENCE - BOUND FAT      - Corral Valley (past Bone Village)
14  GOBLIN PUNCH   - GOBLIN         - Goblin Island

 NOTES:

  3 - Chocobuckle - You need a Mimett Green to use on a Lv 16 Chocobo which 
                    will only appear alongside 2 x Levrikon or Elfadunk, then 
                    cast L4 Suicide. You can also learn this on the Chocobo 
                    tracks near Mideel from a Chocobo fighting alongside the 
                    Spirals. Remember that the Chocobo will cast Chocobuckle 
                    on the person who cast L4 Suicide only.

  4 - Beta - Use Laser or Demi2 four times to trigger a casting of Beta.

  6 - White Wind - Must be Manipulated

  7 - Big Guard - Must be Manipulated

  8 - Aqualung - The Harpy will only be found on the Chocobo tracks alongside 
                 a Chocobo.

 10 - ???? - Remember, the Jersey will only use ???? if they haven't been 
             hit. Also, they can only be found on the 2nd floor of the Shinra 
             Mansion. Be sure to be wearing Ribbons.

 11 - Death Force - Must be Manipulated

 12 - Magic Hammer - Must be Manipulated

And so concludes yet another side-quest section of this walkthrough. Onwards! 
Hop into your aircraft and head to the South-Eastern Continent to find the 
remote village that is Mideel!


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.06} - Mideel                                                           |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Contain Materia    |_|Curse Ring         |_|Elixir              |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.06 A - Cloudy With a Chance of Tifa   (“But remember, the light of hope 
                                                      can be found anywhere.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [     SEA WORM] [      SPIRAL] [ HIPPOGRIFF] [ HEAD HUNTER]      <
>                                                                            <
> ------Lv: [-----------22] [----------39] [---------37] [----------30]      <
> ------HP: [---------9000] [--------2800] [-------3000] [--------2000]      <
> ------MP: [----------200] [---------100] [--------280] [---------100]      <
> -----EXP: [---------1300] [---------700] [--------800] [---------650]      <
> ------AP: [----------200] [----------80] [---------80] [----------80]      <
> -----GIL: [---------5000] [--------1300] [-------1500] [--------1000]      <
> ---STEAL: [Dragon Scales] [----X-Potion] [-----------] [Tranquilizer]      <
> ---MORPH: [Dragon Scales] [Guard Source] [-----------] [------------]      <
> ----DROP: [--Turbo Ether] [---Hi-Potion] [Echo Screen] [-------Ether]      <
> --ABSORB: [----------ERT] [------------] [-----------] [------------]      <
> -NULLIFY: [----------GRV] [------------] [-----------] [------------]      <
> ---HALVE: [----------FRE] [------------] [-----------] [------------]      <
> --DOUBLE: [----------ICE] [------------] [-----------] [------------]      <
>                                                                            <
>                          [MYSTERY        *************  #~~~~~~~~~~~~~~~~~~#
>           [    CRYSALES]   NINJA Lv 42] [CHOCOBO Lv 36] < NOTE ON ENEMIES: |
>                                          *************  <                  |
> ------Lv: [----------37] [----------42] [-----------36] < This is the last |
> ------HP: [--------1500] [--------2400] [----------360] < time I shall     |
> ------MP: [---------100] [---------325] [----------100] < list the Mystery |
> -----EXP: [---------800] [---------720] [-----------10] < Ninja as this is |
> ------AP: [----------80] [---------120] [------------1] < the highest      |
> -----GIL: [---------600] [--------2400] [------------1] < level you can    |
> ---MORPH: [Dream Powder] [------------] [-------------] < encounter her    |
> ----DROP: [-------Ether] [------------] [-------------] < at, she has a    |
> -E-SKILL: [------------] [------------] [--CHOCOBUCKLE] < 50% encounter    |
>                                                         < rate chance.     |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#------------------+

--Items        - Contain Materia, Curse Ring, Elixir
--Required gil - 190,400
--Extra        - Beat-up Useless Old Key


  Before entering into Mideel, first make sure that you have at least one 
Mimett Green, and then make sure to strip Tifa of her accessory and armour 
(and everything else) then step into the small resort of Mideel.

Head into the first shop you see, the Item Shop. If you've managed to sell 
one of your Alls then I suggest stocking up on plenty of Ethers, Tents and 
Remedys. In every shop you come to, *be sure* to talk to the frantic kid who 
is flapping about like a headless Chocobo. This will help for later.

You should be able to see a small white Chocobo running around also. Interact 
with it to feed it some a Mimett Green (even though it will display Samolen 
Green, fixed in later versions), you'll then have the option to tickle the 
Chocobo in a particular area. If you've been paying close attention then 
you'll already know to tickle it behind it's ears. GRAB THAT MATERIA! Once 
you've tickled it it'll give to you the [CONTAIN MATERIA].
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - CONTAIN MATERIA                                                [
]                                                                            [
] Whilst being highly detrimental to your physical stats, Contain is highly  [
] recommended to start Leveling up asap as it is one of the few Materias in  [
] the game that will hit with Wind damage. You *can't* pair it with          [
] Elemental, but you *can* pair it with Added Effect to attack with/defend   [
] against Confusion, Petrify and Stop.                                       [
]                                                                            [
]  Lv 1 - Freeze. Strong Ice damage, can cause Stop                          [
]                                                                            [
]  Lv 2 - Break. Strong Earth damage, can cause Petrify.                     [
]                                                                            [
]  Lv 3 - Tornado. Strong Wind damage, can cause Confusion.                  [
]                                                                            [
]  Lv 4 - Flare. Strong Fire damage.                                         [
]                                                                            [
] The main downside to Contain is that it cannot be paired with All, so the  [
] attacks will only ever hit one enemy. You could link it with MP Turbo to   [
] make the attacks even stronger, but me personally I'd just keep it paired  [
] with Added Effect. That is until I obtain Hades, of course.                [
]____________________________________________________________________________[

Now head out of the Item shop and make your way over to the shop on the 
right. This is the Materia Shop, and although there is nothing new here to 
buy here, do make sure to talk to the frantic kid again.

Now head up the stairs and into the Weapon Shop. First, talk to the frantic 
kid, then inspect the door at the back to discover that it is locked. Then 
talk to Weapon Shop owner, but only if you have the required funds. As 
mentioned, this'll be the last time we'll need to buy any weapons from a shop:

1 x Crystal Sword    O=O O=O O=O      - Cloud      - 18,000 gil
1 x Crystal Glove    O=O O=O O=O      - Tifa       - 16,000 gil
1 x AM Cannon        O=O O=O O=O      - Barret     - 18,000 gil
1 x Crystal Comb     O=O O=O O=O      - Red XIII   - 17,000 gil
1 x Crystal Cross    O=O O=O O=O      - Yuffie     - 18,000 gil
1 x Crystal M-Phone  O=O O=O O=O      - Cait Sith  - 18,000 gil
1 x Partisan         O=O O=O O=O      - Cid        - 19,000 gil
1 x Winchester       O=O O=O O=O      - Vincent    - 18,000 gil
3 x Crystal Bangle   O=O O=O O=O      - Armour     -  4,800 gil Each
2 x Wizard Bracelet  O=O O=O O=O O=O  - Armour     - 12,000 gil Each
                                            Total - 180,400 gil

 NOTE - It wouldn't be the worst idea in the world to buy 7 Wizard Bracelets 
        instead of just 2, as so that any player not in your team can be 
        wearing an 8 slotted piece of armour. This will help you to use the 
        'Exchange' tab more effectively. We will be able to steal a Wizard 
        Bracelet from a random encounter, not too far into the game.

Now head over the bridge. Just to the left of where the guy is standing you 
should be able to hear a slight 'click' as you run over one of the wooden 
boards. Examine it to find the 'Beat-up Useless Old Key'. Now head into the 
house on the left.

Although this may look like an ordinary house, it's actually the Accessory 
Shop. Speak to the girl at the stove to buy a new piece, the Amulet for 
10,000 gil which will increase your luck by +10 (good for whomever has 
Deathblow). You can also buy a Bolt Ring if here if you didn't manage to 
obtain one from the sleeping man that gives you Mythril.

Now head back into the Weapon Shop. Try to use the beat up old key on the 
door at the back to accidentally brake the key in the lock. Clumsy #!$#! When 
the store keeper confronts you, be sure to come clean with him. He'll give 
you the [CURSE RING] if you do, otherwise you'll get squat!

 NOTES - The Curse Ring is better than the Champion Belt in terms of its 
         stats boost, however it will give you a 60 second Death Sentence 
         penalty each match. Which is an absolutely minor problem seeing as 
         the Enemy Skill Death Force will clear it, plus, how often does a 
         battle actually go on for more than a minute? The stat boost you 
         receive is +35 Strength, +15 Dexterity, +15 Vitality, +35 Magic, +15 
         Spirit and +15 Luck.

       - If you equip Tifa with the Powersoul then the damage she will deal 
         will be doubled if her HP is critical, and quadrupled when she is 
         inflicted with the Status Death Sentence.... These will stack for a 
         total of 8x normal damage.

Now head over into the final house to automatically start petting a dog. 
After an amount of dialogue you'll wind up back on the Highwind. Cait Sith 
will inform you that Heidegger and Scarlett (Gya ha ha & Kya ha ha) are up to 
something fishy. Eventually you'll have control of Cid as the party leader.

 NOTE - It isn't made fairly obvious during the game, but the Turk that you 
        saw standing at the back was the same Turk that was against the 
        destruction of the Sector 7 support plate at the beginning of the 
        game. His name is Reeve, and he is the one who controls Cait Sith. 
        How? Nobody knows. Also, take note of Red XIII's comment, 'when small 
        Materia nears the larger Materia, something should happen.' Yes 
        indeed, something should happen. More on that later on (Now we know 
        what Scarlett and Tseng were looking for way back when we were in 
        Gongaga).

So, it appears that Cloud has suffered from Mako poisoning as a result of 
being subjected high densities of Lifestream for a protracted period of time. 
Bummer. The Huge Materia from Nibelheim has already been retrieved by the 
ShinRa, so it looks like we're going to be heading to North Corel. Make your 
way to operations to form a party, then head back into the cockpit to fly the 
airship.

Before continuing, land the Highwind once more and run back into Mideel. Head 
back over to the house that you were about to explore earlier on to find an 
[ELIXIR] sitting on the bed. When you leave you'll be accused by the old man, 
choose either option to continue, both are fairly comical.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.07} - North Corel & Fort Condor Reactors                               |
|                                                                            |
| ITEMS:                                                                     |
| |_|Ultima Materia  |_|Phoenix Materia (Recommended to leave for now)       |
| |_|Catastrophe     |_|Imperial Guard (Boss, Optional)                      |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.07 A - Huge Materia at North Corel     (“Hey, do you know who I am? I'm 
                                             Cid - that's who the hell I am!”)

+--------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                    >  ENEMIES:                                             <
|  NOTE ON ENEMIES:  >           [GAS DUCTER] [WOLFMEISTER] [     EAGLE GUN] <
|                    >                                                       <
| Aside from the new > ------Lv: [--------42] [---------43] [------------46] <
| enemies listed     > ------HP: [------3000] [------10000] [---------17000] <
| above you will     > ------MP: [-------200] [--------200] [------------50] <
| still fight all    > -----EXP: [-------900] [------10000] [----------2000] <
| of the previous    > ------AP: [--------75] [--------100] [------------90] <
| enemies that you   > -----GIL: [------1100] [--------600] [----------3800] <
| encountered here   > ---STEAL: [----------] [-----------] [Warrior Bangle] <
| the first time     > ----DROP: [----------] [-----------] [------X-Potion] <
| round. The new     > --ABSORB: [-------PSN] [-----------] [--------------] <
| enemies are one    > -NULLIFY: [----------] [-----------] [------WTR--ERT] <
| time encounters    > --DOUBLE: [----------] [--------WTR] [-----------LHT] <
| only fought on     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
| top of the coal                                                            |
| train. Be sure to steal the Warrior Bangle, a 4 slotted piece of armour    |
| that has incredibly high defence, but 0 growth.                            |
+----------------------------------------------------------------------------+

--Items - Ultima Materia, Catastrophe
--Extra - Huge Materia


  Make your way over to the Mt. Corel Reactor. I'd advise landing the 
Highwind by North Corel as opposed to the Costa Del Sol side, then taking the 
long route back to the reactor. Make sure to save beforehand, here was my set-
up going in:

 1) Cid - Lv 45 (Back)
                                                                      
     Partisan        - All=Time, Enemy Skill, Morph, Sense, Steal  
     Wizard Bracelet - Elemental=Lightning, All=Earth, Long Range, Speed Plus,
     Champion Belt                                            HP Plus, MP Plus

 2) Barret - Lv 43 (Back)
                                                                              
     AM Cannon       - Added Effect=Contain, Elemental=Leviathan, All=Gravity
     Wizard Bracelet - Added Cut=Deathblow, Enemy Skill, Manipulate, Steal
     Curse Ring                                    Luck Plus, HP Plus, MP Plus

 3) Yuffie - Lv 49 (Back)
                                                              HP Plus, MP Plus
     Spiral Shuriken - All=Heal, Revive, Enemy Skill, Steal, Magic Plus,
     Wizard Bracelet - Elemental=Ramuh, All=Restore, All=Lightning, 
     Circlet                                                    MP Turbo=Comet

 NOTE - It is possible to fail this upcoming section. You *MUST* make it to 
        the second train cart (it would be almost impossible to fail this 
        unless you were trying to). For what it's worth, if you do mess the 
        whole thing up then I suggest just reloading your save and trying 
        again.

As you make your way into the reactor you'll be likely to encounter the 
Bagnadrana, you can cast L4 Suicide on them then use Morph to gain yourselves 
a few Guard Sources. As you approach the entrance to the reactor you'll have 
to engage a couple of Attack Squads. These are the same ones the you've 
fought many times before.

After the a battle has finished a train will depart the reactor moving very, 
very slowly. Instead of jumping on it, Cid decides to hijack his own train 
cart instead (if Cloud can jump onto a speeding train in Midgar then surely 
Cid must be able to). 

You are about to engage in a 10 minute race to catch up with the other train, 
board it and then bring it to a halt before it demolishes North Corel. Again, 
as long as you make it to cart 2 then it doesn't matter if you fail, but I'd 
strongly advise against that.

1.) Alternate between pressing Up and Triangle at a steady pace to increase 
    the carts speed. Once you have gained enough momentum you will catch up 
    to the train carrying the Huge Materia.

2.) In the 1st cart you'll have to fight 1 x Gas Ducter. Just don't use Bio.

3.) You'll have to fight 2 x Gas Ducter in the 2nd cart. Don't mess about, 
    Magic Breath will work just fine here.

4.) In the 3rd cart you'll have a Wolfmeister to fight. You should've had 
    Water set up in your weapons, if not just use Aqualung.

5.) Make sure to steal a Warrior Bangle from the Eagle Gun in the 4th cart. 
    Don't use Water, do use Laser, Demi3, Trine and Bolt3.

6.) You will now have to fight one more Attack Squad.

7.) Lastly, when prompted press Up and Triangle simultaneously to speed up 
    the train, then Down and X to speed it up even more.

Once the action has finished, you'll receive the [ULTIMA MATERIA] as a 
reward, as well as a free night's rest.

If you'd ran out of time, then you will have ruined a town that's already in 
shambles and Barret will feel like killing himself, not to mention losing out 
on the Huge Materia (seriously consider re-loading your save). Once you've 
left the Inn, you can talk to the kid sitting in the train cart. Instead of 
giving you the Ultima Materia he'll sell it to you for 50,000 gil (believe 
me, it's worth it), unless of course you didn't even make it to the 2nd 
train, in which case you will get NOTHING!

Either way, once you're ready to continue head into the house on the second 
floor. Talk to the woman on the left and she'll give you Barret's Lv 4 Limit 
Break, the [CATASTROPHE].

 NOTE - If you miss one of the four Huge Materias then it will not affect 
        you trophy progress, however it will mean that you will have a much, 
        much harder time obtaining the Bahamut ZERO Materia, so I suggest 
        making sure that you obtain every one.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ULTIMA MATERIA                                                 [
]                                                                            [
] Probably one of the most powerful spells in the game, Ultima is well....   [
] Ultimate! Unfortunately, just like with Full Cure Materia Ultima needs to  [
] be levelled up before it can be used, aswell as heavily penalising your    [
] physical stats. It will boost your magical stats though.                   [
]                                                                            [
]  NOTE - If you plan to Source farm later on in the Sunken Gelnika then you [
]         can boost your Magic stat quite high, in which case Ultima will    [
]         cease to be the strongest magic you own, and Comet2 will take its  [
]         place.                                                             [
]____________________________________________________________________________[


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.07 B - Huge Materia at Fort Condor           (“Gotta have that Materia!”)

+----------------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                              >  ENEMIES:                   <
|                NOTE ON ENEMIES:              >           [CMD. GRAND HORN] <
|                                              >                             <
| You'll only have to fight the CMD. Grand     > ------Lv: [-------------37] <
| Horn if the Shinra troops reach your shack.  > ------HP: [-----------8000] <
|                                              > ------MP: [------------300] <
|                                              > -----EXP: [------------800] <
|                                              > ------AP: [-------------80] <
|                                              > -----GIL: [-----------9600] <
|                                              > ----DROP: [-Imperial Guard] <
+----------------------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Phoenix Materia (leave)
--Extra - Huge Materia


  Once You're ready to leave you can head outside and jump into the 
Highwind... if you'd taken my advice earlier on and parked up just outside 
North Corel. If not then you'll have to trek back through Mt. Corel until you 
reach your Highwind. Now head over to Fort Condor saving before you head in, 
and also make sure to have plenty of gil. This will be the final Fort Condor 
Battle. 

 NOTES - During the battle here, let the enemies over-run the shack so that 
         you can defeat the CMD. Grand Horn for the Imperial Guard. This is 
         probably the best piece of armour in  the game, and it is possible to 
         obtain a set of three but you'll have to obtain one of them right 
         here and now! You'll still receive the Huge Materia this way.

       - If you were to lose to the CMD. Grand Horn, then you would lose out 
         on the Huge Materia, and you would also be banned from ever re-
         entering the Fort Condor.

If you're not bothered about the Imperial Guard, and you want to defeat the 
Shinra normally then here's how:

If you've been taking part in all of the previous battles then you should 
have the strategy down to a fine art. Seeing as this is the final battle and 
all, expect a much tougher challenge. Try throwing in a few Fighters, 
Tristoners and Fire Catapults to spice things up a bit.

If you're completely new to the battles, then the main thing that you need to 
remember is that it is essentially a rock, paper, scissors type strategy:

Attacker - beats Beast     - loses to Barbarian
Defender - beats Barbarian - loses to Wyvern
Shooter  - beats Wyvern    - loses to Beast

Start off by placing three Attackers across the field as far down as you 
possibly can. Begin the battle by pressing X, then slow the battle speed down 
by pressing L1. Command each attacker (by pointing and clicking) to march as 
far down as they can go. Once each Attacker has received his instructions, 
speed the game up all the way with R1.

When the enemies are about to collide, slow the game right down again and 
create some new soldiers that are suited to the enemies in play. Just make 
sure you have enough space to create new enemies and you should be fine. Just 
stay on the offensive, keep your troops travelling south and keep ganging up 
on the enemy, if you play it correctly then you'll have finished the battle 
before the Boss even shows, if not then you'll have to surround him with 
every troop you've got.

Once you have one the battle, either by taking out all of the Shinra's troops 
or by defeating the CMD. Grand Horn, you will see some cool CGI of the Condor. 

 NOTE - If you don't mind making use of exploits, then refrain from grabbing 
        the Materia as instructed below; doing so will really help later on!

When you gave control of Cid again, head out through the door and up to the 
top of the reactor to EAT THAT BIRD! I mean GRAB THAT MATERIA! the [PHOENIX 
MATERIA] which will cause Fire damage to the enemy whilst reviving and fully 
restoring all fallen teammates in the process...... Before grabbing it 
however, you may wish to know:

 NOTE - If you had missed out on the Phoenix Materia because you'd lost to 
        the CMD. Grand Horn, then you can re-obtain the Phoenix Materia later 
        on at Bone Village. You can also duplicate it by *not* picking it up 
        here now, wait until Disk 3 when you'll be able to dig up a copy from 
        Bone Village, then return to Fort Condor to obtain a second non-
        mastered Phoenix. I Recommended this for beating Emerald WEAPON.

On your way out *Make Sure* to talk to the guy sitting at the table, he'll 
hand over the Huge Materia as a way of saying thanks. Your team will hint 
that the next place to go is the Underwater Reactor, but first it's time to 
check up on Cloud and Tifa. Hop in the Highwind and head down south to Mideel 
once more.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - OBSCURE ELEMENTS                                               [
]                                                                            [
] There are a number of Elemental properties that aren't listed in any part  [
] of the game. These are speculated to have been left in the game either as  [
] a mistake or as an unfinished project. Either way, it's interesting to     [
] know that these Elements can still be implemented into your battle plan.   [
]                                                                            [
] On top of the main 9 Elements, you also have:                              [
]                                                                            [
] Restorative:                                                               [
]  If an enemy is weak against holy then it will take double the damage from [
]  Holy based spells, the only one of which being Alexander. On top of that, [
]  some will also absorb the 'Restorative' Element. This double positive     [
]  will act as a negative, meaning you can use items such as Phoenix Downs,  [
]  Elixirs etc. to damage your opponent.                                     [
]                                                                            [
] Cut/Hit/Punch/Shoot/Shout:                                                 [
]  All of your characters will hit with at least one of the Elements above,  [
]  although various weapons will hit with different properties. Certain      [
]  enemies are weak vs Punch, this is suspected to be accidentally left in.  [
]  An incredibly large amount of enemy attacks will hit with one of the      [
]  above Elements, and the Ziedrich armour which we will obtain shortly will [
] halve all of the basic 9 Elements, as well as the 5 listed above.          [
]                                                                            [
] Hidden:                                                                    [
]  'Hidden', or the '10th Element' is activated when you attach the          [
]  Elemental Materia to your armour paired with any Materia that doesn't     [
]  have an Elemental property, such as Contain, Luck Plus, anything you want [
]  really. Basically anything other than another support Materia. There is   [
]  only one move that is really known about in the game that uses the hidden [
]  Element, and that is Ultimate WEAPON's Ultima Beam. Seeing as we're about [
]  to face Ultimate Weapon, try equipping Elemental=HP Plus in your armour   [
]  for all three characters. Equip Steal also.                               [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.08} - Into the Lifestream                                              |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Curse Ring (Boss)                                               |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.08 A - Mideel Re-visited     (“Tender memories... no one can ever know.”)

--Boss - Ultimate WEAPON Lv 61 (Curse Ring)


 Before heading into Mideel make sure that everyone has Steal equipped, and 
also make sure to have saved your game. Once inside head straight over to the 
Doctor's to check up on Cloud. Talk to the nurse on the left to rest, then 
talk to Tifa to continue.

Once you have regained control of Cid, run outside. Amongst all the 
commotion, Ultimate WEAPON will decide to rear its ugly head.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  __________________________________________   ______________ ____________  *
* |                                          | |              |            | *
* |             ULTIMATE WEAPON              | | BOSS BATTLE: | 29 A       | *
* |__________________________________________| |______________|____________| *
*                                              |              |            | *
* This battle cannot be won at this stage due  | ---------Lv: | 61-------- | *
* to the fact that Ultimate Weapon shall flee  | ---------HP: | 100,000--- | *
* from battle after using Quake2, Claw then    | ---------MP: | 400------- | *
* Ultima Beam. All you need to concentrate on  | ------STEAL: | Curse Ring | *
* at this stage is stealing the [CURSE RING]   | ----NULLIFY: | GRV------- | *
* from it. Make sure to keep Big Guard up at   |___________________________| *
* all times, it's Quake attack will hit hard,                                *
* as will his Ultima Beam, unless of course you followed the Elemental       *
* advice I gave earlier (pairing the Elemental Materia with HP Plus to       *
* defend from the 'hidden' Element). If it flies off before you successfully *
* steal from it from then just re-load your save. We will have to defeat     *
* him later on in the game, so any HP you knock off him now will make it     *
* easier for later. If you deplete 20,000 HP out of it then it will flee     *
* from battle automatically.                                                 *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the fight the POV will change to Tifa (notice the Battle Square theme), 
and after a few short animations you will find yourself, well, somewhere else. 

What takes place now is the unveiling of the truth, so make sure to pay close 
attention. I won’t be guiding you through this one because I don't want you 
to be distracted by this guide, you can pick it up again when you are on-
board the Highwind.

When you try to leave operations, you'll have to form a party, then head over 
to the cockpit to learn where the next Huge Materia is. You can head back 
into Mideel before continuing if you like, you'll find it completely 
destroyed. All of the shops now have a minimal stock, aside from the hyper 
kid with the white Chocobo who'll stock every single item/weapon/Materia that 
was previously available, provided that you'd spoken to him in each shop 
previously. He can be found at the top of the hill on the far left, alongside 
the doctor and the nurse, and if you were to talk to the nurse you would be 
able to rest for free.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - STORYLINE CLARIFICATION                                        [
]                                                                            [
] If this is your first time playing the game then the events that have just [
] unfolded may leave you with some questions. I will try to clarify things   [
] for you, just make sure to not start reading this until you are on-board   [
] the Highwind.                                                              [
]                                                                            [
] All throughout the game Tifa has desperately wanted to confront Cloud with [
] the truth that he never came to Nibelheim 5 years ago (or so she thought), [
] but was “afraid that if I told you.... something terrible would happen.”   [
] This explains Tifa's dialogue during the dating sequence in the Gold       [
] Saucer. If you had dated Aeris, then she (Aeris) would have told Cloud     [
] that he reminds her of 'him', this is referring to her first boyfriend,    [
] Zack (remember in Gongaga). Aeris also remarks that she is looking for the [
] 'real' Cloud.                                                              [
]                                                                            [
] What isn't explained at all here is what took place after the Nibelheim    [
] incident of 5 years ago. Barely alive, Cloud and Zack (Cloud must have     [
] turned Super Saiyan or something to have done what he did to Sephiroth)    [
] were taken by Hojo as his lab guinea pigs. Whilst Zack had already had his [
] body infused with Jenova cells and was able to resist Hojo's 'Sephiroth    [
] Cloning' experiments, Cloud on the other hand had suffered serious side    [
] effects, and as a result he completely lost his mind. He was only able to  [
] stabilise his mentality by infusing the memories of Zack's as his own. So  [
] when Sephiroth stated that Cloud had made up his memories by listening to  [
] Tifa's stories, they were all LIES! There is still a little bit to         [
] discover about these events later on in the game, so I'll stop explaining  [
] this part of the story now.                                                [
]                                                                            [
]  NOTE - Thanks to DoomSD for pointing this out - Do you recall the piece   [
]         of Materia that Cloud (Zack) had equipped on his Buster Sword      [
]         during the flashback (the one he was excited about using)? It was  [
]         the Pre-Emptive Materia! That's how he (Cloud) was able to sneak   [
]         up on Sephiroth the way he did!!!                                  [
]                                                                            [
] The mysterious voice that Cloud has been hearing is the 'real Cloud'       [
] trying to get out. In fact, when Cloud was handing the Sephiroth clone the [
] Black Materia at the Temple of The Ancients, the child Cloud that you      [
] momentarily had control of was the same Cloud during the Lifestream        [
] events. Also, when you fell through the church roof at the beginning of    [
] the game, this voice tells you that 'you could have gotten by with scraped [
] knees back then', which is a reference to the events where Cloud and Tifa  [
] fell off the cliff-side. Also, I suspect that one of the three boys that   [
] Tifa hung around with was Johnny, who we've met several times during the   [
] beginning of the game.                                                     [
]                                                                            [
] Lastly, it is speculated that the contraption that was in Sephiroth's hand [
] just before Cloud was able to toss him over the side of the reactor was    [
] merely the device that the Cetra had used to lobotomise Jenova, and        [
] Sephiroth had removed it in order to free her from her mental prison.      [
] Others speculate that it was the head of Jenova itself, and due to         [
] graphical limitations the Dev's weren't able to pixelate a decent enough   [
] Jenova head, so they left it looking like the headpiece. This would        [
] explain why Jenova is headless during your first visit to the Shinra HQ,   [
] although the truth remains unclear to me.                                  [
]____________________________________________________________________________[


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.09} - Underwater Reactor                                               |
|                                                                            |
| ITEMS:                                                                     |
|         |_|God's Hand (Boss)  |_|Scimitar           |_|Leviathan Scales    |
|         |_|Battle Trumpet                                                  |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.09 A - Chocobo Breeding Step 2


  There are actually a number of sidequests available for us to do now that 
we have Cloud back in our party, although I feel that it is best to do the 
next part of the storyline first, seeing as even more optional sidequests 
will then open themselves up to us, which we can blast in one hit. For now, 
seeing as the Gold Saucer has re-opened we can take part in the next stage of 
Chocobo breeding process!

I'm going to assume at this stage that you have mastered one of your Alls and 
you have sold it for 1.4 Mil gil, and that you have also captured 2 Great 
chocobos. If you haven't mastered an All yet then you are going to need 
approximately 250,000 gil.

First head over to the Chocobo Sage's house to buy either 99 Sylkis Greens, 
or a minimum of 16. Then head over to the Chocobo Ranch and buy either 99 or 
30 Pahsana Greens, then  buy 99 Curiel Greens. You are going to have to feed 
your Chocobos somewhere in the region of:

 8 x Sylkis  Greens each to max out Speed
15 x Pahsana Greens each to raise Intelligence
60 x Curiel  Greens each to raise Stamina
25 x Mimett  Greens each to raise Acceleration

 NOTES - The Mimett Greens have a 25% chance of increasing Acceleration by +1, 
         and a 75% chance that they'll do nothing. Also, the game won't 
         actually state that you have received a boost, so there is no way of 
         telling whether or not you have maxed it out!!!

         It doesn't matter if you fully max out Intelligence, Stamina or 
         Acceleration at this stage, all that matters is that you max out 
         Speed. See section E.14 G for a full rundown on how each Green 
         modifies which stat.

Some of the names will vary when you go to feed them, for example Curiel 
Greens will appear as Kurie Greens. Even though the Chocobos won't accept 
anymore Curiel Greens to improve their Stamina once you've maxed it out, 
feeding them Sylkis or Reagan Greens will keep boosting their Stamina 
seemingly indefinitely. This won’t be necessary (just yet).

Now that you've raised/maxed out your Chocobos stats, it's time to race them 
in the Chocobo Races. Also, due to the fact that you've obtained the 
Highwind, there are a few new things to do in the Gold Saucer. I will cover 
these during the upcoming sidequests section, for now just head straight for 
the Chocobo Square, not forgetting to save beforehand. Note that the man who 
will convert gil into GP will now sometimes appear standing behind the save 
point in the Gold Saucer. He has a 1 in 8 chance of appearing and will 
convert a maximum of 10,000 gil into 100 GP (Buy as much GP from him as often 
as you can - there are some expensive prizes in the Wonder Square).

When you get to the Chocobo Square, talk to Ester who is standing by the 
Jockey room. It is here where we can register our Chocobos for the races, 
they'll start off as C class and go up a class every 3 wins that you get. 
These don't have to be consecutive, and you don't have to get these Chocobos 
higher than class B if you don't want to but I suggest getting them both to 
class A for reasons:

1) The GP reward is greater in the higher classes, therefore better preparing 
   us for the Battle Square later on.
2) The Enemy Away Materia can only be obtained in the Chocobo Races, and is 
   only available as a prize from B class upwards. You are going to want to 
   get this out of the way sooner rather than later, again it's completely 
   pot luck! You may get 3 of these by the time you've finished breeding, you 
   may get none (and yes the effects do stack btw).

 NOTE - If the combined wins for the Chocobos totals 4 or more, then you will 
        guarantee a 'special' Chocobo (Green/Blue only).

Whilst racing, you can get away with just keeping it set to Auto for C class, 
but you are going to want to set it to manual for B and above. As long as 
you've fed them the required Greens as above, you should be fine, just 
remember to keep R1+R2 held down to keep replenishing your Stamina. Press 
Square several times at the start of the race aswell to max out you running 
speed, and watch out for the black Chocobo Teioh, as he can be a real pain at 
times to beat (his stats are ALWAYS better than yours).

Once both your Chocobos are class A, you are ready to breed them! Head over 
to the Chocobo Ranch and SAVE before entering. Talk to Billy to select Mating 
Chocobos, then select GreatM and GreatF to breed. Finally, choose the Carob 
Nut, and viola! And brand new (and rather large) baby Chocobo. The breed of 
Chocobo will be chosen at random, you'll either get a green or blue Chocobo, 
and we'll need to wait until the parents are ready to breed again before we 
can obtain the chocobo of opposite gender (I got a male Green). 

You could take your new Chocobo out for a spin, but I suggest just heading on 
to the next section of the game for now, which is Junon.

 NOTES - A Chocobo that has just mated will not be ready to mate again until 
         you have encountered (and won) between 3 to 10 battles. A baby 
         Chocobo will not be ready to mate until you have fought (and won) 
         between 3 to 19 battles.

       - A newborns Acceleration, Stamina and Intelligence will always be the 
         average of its' parents, Cooperation will always be 0, and the 'cap' 
         of its Max Sprint speed and Max Running speed will vary depending on 
         the type of Nut you use. Refer to QSI Link [Nuts] for more info.

       - If you talk to Chloe she will tell you which of your chocobos has 
         the best stats, but only if you've talked to the Chocobo Sage first. 
         When you breed you'll have approximately 20% chance of boosting 
         Sprint, and a 15% chance of boosting Run. You *don't* have to have 
         fed the newborn Greens beforehand, just talk to Chloe and she'll 
         tell you if the newborn is the fastest. If the newborn hasn't 
         received a boost, perform a soft-reset and try again.

       - If you keep getting the same results, try running in and out the 
         barn once before breeding. The try twice, then try three times (to 
         keep the RNG advancing)


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.09 B - Descending to The Ocean Floor       (“Doesn't it feel like we're 
                                                          missing something?”)

  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  >  ENEMIES:                 *************                                <
  >           [      SLALOM] [DEATH MACHINE] [ SOLDIER:2ND] [GUARD SYSTEM] <
  >                           *************                                <
  > ------Lv: [----------37] [-----------35] [----------35] [----------35] <
  > ------HP: [--------1600] [---------2500] [--------4000] [--------2200] <
  > ------MP: [----------30] [----------150] [---------340] [---------200] <
  > -----EXP: [---------700] [----------900] [--------1000] [--------1100] <
  > ------AP: [----------70] [-----------80] [----------85] [----------80] <
  > -----GIL: [--------1500] [---------1200] [---------750] [--------1200] <
  > ---STEAL: [--Smoke Bomb] [W Machine Gun] [------Remedy] [------------] <
  > ---MORPH: [---Hi-Potion] [-------------] [------------] [------------] <
  > ----DROP: [Deadly Waste] [-------------] [----X-Potion] [-----Molotov] <
  > --ABSORB: [---------PSN] [-------------] [------------] [------------] <
  > -NULLIFY: [------------] [-------------] [------------] [---------LHT] <
  > -E-SKILL: [------------] [--MATRA MAGIC] [------------] [------------] <
  >                                                                        <
  >                                                                        <
  >           [SUBMARINE CREW] [DIVER NEST] [  GHOST SHIP] [     CORVETTE] <
  >                                                                        <
  > ------Lv: [------------32] [--------38] [----------44] [-----------36] <
  > ------HP: [----------1500] [------2800] [--------6600] [---------3200] <
  > ------MP: [------------85] [-------100] [---------100] [----------260] <
  > -----EXP: [-----------850] [------1340] [--------1600] [---------1050] <
  > ------AP: [------------80] [--------60] [----------60] [-----------60] <
  > -----GIL: [-----------500] [------1250] [--------2000] [---------2200] <
  > ---STEAL: [-8-Inch Cannon] [----------] [Phoenix Down] [--------Hyper] <
  > ---MORPH: [--------------] [----------] [--Guide Book] [Light Curtain] <
  > --DROP 1: [--------S-Mine] [--X-Potion] [Phoenix Down] [----Loco Weed] <
  > --DROP 2: [---Shinra Beta] [----------] [------------] [-------------] <
  > --ABSORB: [--------------] [----------] [---------RES] [-------------] <
  > -NULLIFY: [--------------] [-------ERT] [----GRV--ERT] [----------ERT] <
  > ---HALVE: [--------------] [-------WTR] [---------WTR] [----------WTR] <
  > --DOUBLE: [--------------] [----------] [---------HLY] [-------------] <
+-#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#-+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| None of the enemies here pose a threat, but whack lightning in your        |
| weapons anyway. You've fought the SOLDIER:2nd, Death Machine and Slalom    |
| before. Make sure to have Ribbons equipped, and MAKE SURE to Morph the     |
| Ghost Ship into a Guide Book, we will need this for later. Watch out, as   |
| the Ghost Ship uses a move called Goannai, which will remove one player    |
| from battle.                                                               |
|                                                                            |
| The Guard System is much like the Warning Board from the Shinra HQ in the  |
| sense that it can spawn in 2 enemies - Quick Machine Gun or the Rocket     |
| Launcher which are both weak against lightning. Neither pose a threat, and |
| I didn't have room to fit them in but their details can be found in        |
| section G.09. Saying that, the Rocket Launcher can inflict you with        |
| Confusion.                                                                 |
|                                                                            |
| Lastly, the Corvette is weak against Confusion, which means equipping      |
| Added Effect with Mystify will result in double damage!                    |
+----------------------------------------------------------------------------+


  Here was my set-up going into Junon:

 1) Cloud - Lv 48 (Front)
                                                                      
     Crystal Sword   - Elemental=Lightning, Enemy Skill, Morph, Sense Steal
     Wizard Bracelet - All=Restore, MP Turbo=Comet, Ultima, Magic Plus,  
     Circlet                                                  HP Plus, MP Plus

 2) Cait Sith - Lv 45 (Back)
                                                                      HP Plus  
     Crystal M-Phone - Elemental=Alexander. Added Effect=Contain, Luck Plus,
     Gigas Armlet    - Added Cut=Deathblow, Enemy Skill, Manipulate, Steal, 
     Curse Ring                                                     Long Range

 3) Red XIII - Lv 47 (Front)
                                                                              
     Crystal Comb    - Elemental=Ramuh, Revive, Enemy Skill, Steal, Speed Plus
     Wizard Bracelet - All=Time, All=Heal, All=Gravity, HP Plus, MP Plus
     Ribbon                                                       

Talk to the Shinra guard at the far end to ride the elevator to upper Junon. 
As you make your way through you'll notice that something is missing. Head to 
the T-shaped tunnel, as you make your way south you'll be encounter a fleet 
of Shinra guards.

Although they might run in the opposite direction, the Slaloms won't. Be sure 
to steal some Smoke Bombs from them for the Battle Square later on. When 
you're ready head into the service lift at the far end to fight 2 x Submarine 
Crew.

At the base of the lift you'll have to fight another 2 Submarine Crew. Once 
they've been taken care of, follow the screens down until you reach a save 
point (don't worry about the dog blocking the passageway). In the next screen 
you'll be able to descend the cargo lift, then follow the path to reach an 
underwater pipeline, follow this to reach the reactor. 

 NOTES - Before heading into the reactor, you are going to want to morph the 
         Ghost Ship into a Guide Book, and these two screens are the only two 
         that you'll be able to encounter it at. This area is re-visitable, 
         but it's a rather annoyingly long way to travel if you miss it now. 
         L4 Suicide will do the trick nicely.

       - Although the underwater tunnel is re-visitable, the reactor itself 
         isn't so make sure to pick everything up along the way.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.09 C - The Reactor                (“Maybe we shouldn't piss them off...”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [SENIOR GRUNT] [GUN CARRIER] [HARD ATTACKER] [GUARDIAN]          <
>                                                                            <
> ------Lv: [----------35] [---------39] [-----------32] [------40]          <
> ------HP: [--------2600] [-------3400] [---------2500] [----4000]          <
> ------MP: [---------245] [--------240] [----------150] [-----340]          <
> -----EXP: [---------930] [--------860] [----------750] [-----940]          <
> ------AP: [----------90] [---------75] [-----------58] [------60]          <
> -----GIL: [---------800] [-------1600] [----------600] [-----500]          <
> ----DROP: [------------] [-----S-Mine] [------Molotov] [--------]          <
> ---HALVE: [---------WTR] [-----------] [-----WTR--FRE] [--------]          <
> --DOUBLE: [------------] [--------LHT] [-------------] [--------]          <
>                                                                            <
>                                          #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [UNDERWATER MP] [     CAPTAIN] <         NOTE ON ENEMIES:        |
>                                          <                                 |
> ------Lv: [-----------34] [----------34] <  Not much to note other than to |
> ------HP: [---------1000] [--------2000] <  steal a few Shinra Alphas      |
> ------MP: [----------100] [----------90] <  from the Underwater MPs.       |
> -----EXP: [----------820] [---------850] <                                 | 
> ------AP: [-----------80] [----------84] <                                 |
> -----GIL: [----------600] [--------1050] <                                 |
> ---STEAL: [-Shinra Alpha] [Steal Shinra] <                                 |
> ----DROP: [------Grenade] [------S-Mine] <                                 |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#---------------------------------+

--Items - Battle Trumpet, Scimitar, Leviathan Scales
--Boss  - Carry Armor Lv 45 (God's Hand)  


  Once Inside the reactor push the purple switch on the far wall. Plunge even 
further down to emerge on a catwalk. Follow it all the way to the west to 
come to a save point. Make use of it.

Follow the path to the next screen which looks vaguely like the No 1 reactor 
that we blew up in Midgar. Here you will have to fight two lots of Submarine 
Crews and 1 lot of Underwater MPs. Make sure to steal a few Shinra Alphas 
from them.
                     _
Once you’re at the _|  shaped bridge you'll see the Huge Materia. You'd 
better be prepared because there's a Boss up ahead. Following the bridge 
you'll come to none other than Reno, and he'll have brought a playmate for us!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                           ____________ ____________ __________ __________  *
* You must be on point     |            |            |          |          | *
* whilst fighting Carry    |    BOSS    |    CARRY   |  RIGHT   |   LEFT   | *
* Armor seeing as it can   | BATTLE: 30 |    ARMOR   |   ARM    |   ARM    | *
* pick up two of your      |____________|____________|__________|__________| *
* characters, effectively  |            |            |          |          | *
* removing them from       | -------Lv: | 45-------- | 45------ | 45------ | *
* battle until you have    | -------HP: | 24000----- | 10000--- | 10000--- | *
* killed the arm holding   | -------MP: | 200------- | 100----- | 100----- | *
* the character. Make sure | ------EXP: | 2800------ | 1400---- | 1500---- | *
* to keep Big Guard on at  | -------AP: | 240------- | 95------ | 90------ | *
* all times, and also      | ------GIL: | 4000------ | -------- | -------- | *
* remember to cast Slow on | -----DROP: | God's Hand | -------- | -------- | *
* Carry Armor. As with     | --NULLIFY: | GRV--PSN-- | GRV--PSN | GRV--PSN | *
* previous boss battles,   | ---DOUBLE: | LHT------- | LHT----- | LHT----- | *
* you will receive greater |_______________________________________________| *
* EXP etc. if you defeat                                                     *
* it's counter parts before defeating the main boss, but it isn't mandatory. *
* Comet2, Magic Breath, Bolt3 etc. should finish it off fairly quickly,      *
* you'll receive Tifa's [GOD'S HAND] once he's finished, the 3rd and final   *
* weapon in the game to have 255 Attack% (along with Vincent's Sniper CR and *
* Long Barrel R).                                                            *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the battle has ended you will realise that the Submarine with the Huge 
Materia has departed. Head to the left first off to open the chest containing 
the [BATTLE TRUMPET], a strong weapon for Cait Sith with 0 growth. 

Then head through to the next screen to come to a chest containing Cid's 
[SCIMITAR], which is our first Triple Growth weapon of the game! This will 
REALLY help for later on, and as previously mentioned is the reason why Cid 
will be in my final team.

Before heading into the Sub, BE SURE to grab the final chest on the left 
which contains a Key Item, the [LEVIATHAN SCALES]. This is required to put 
the flames out at the Da-chao cavern in Wutai. 

Now head up the staircase to fight two more sets of Submarine Crew, you'll 
then board the Sub. Inside you'll have another set of Submarine Crew to face, 
then make use of the save point.

Head into the Operations room to engage in an optional battle with the troops 
that you were entertaining Rufus with when you were sneaking onto the Cargo 
Ship on Disk 1. I suggest sparing them, but it'll make no difference either 
way, unless you wanted to steal another Shinra Alpha from the Captain (you'll 
get another chance to steal one later on). 

Head up to the control seat, after Cloud has a minor panic attack he'll then 
be eager to control the Sub, so sit in the driver’s seat and enjoy another 
mini-game!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - SUBMARINE MINI GAME                                            [
]                                                                            [
] This game is fairly straight forward, press triangle to speed up, X to     [
] slow down and Square to fire a torpedo. Watch out for mines, pressing up   [
] will make you descend and pressing down will make you ascend (the way it   [
] should be). You can locate the Red sub using R1, when you see it simply    [
] blast it to hell, you can ignore all of the other yellow submarines. If    [
] you don't manage to destroy it within the 10 minute time limit then the    [
] Huge Materia is lost forever and you should consider re-loading your save. [
]                                                                            [
]  NOTE - If you're not bothered about Huge Materia then it is worth         [
]         pointing out that if you fail this mission then you can return to  [
]         Junon's pathways leading up to the reactor to find that the path   [
]         that was previously blocked by the barking dog will now be         [
]         unblocked, and when you go through you can steal the Red           [
]         Submarine, although the Huge Materia will not be inside.           [
]____________________________________________________________________________[

Once the Red Submarine has been destroyed Cloud will remark that we should 
forget about the Huge Materia at the bottom of the sea for now. We'll come 
back to grab it shortly. There is one last thing to do before finishing up 
with this section, and that is to head into Junon and ride the cargo lift to 
the top (note that this is optional btw). 

Head outside to the airport to see a short sequence of one of Junon's 
Gelnikas departing with the Huge Materia on board. Looks like it's headed 
towards Rocket Town which is our next destination, but not before embarking 
on a world of excitement first!

 NOTE - As previously mentioned, If you don't do everything now then I'll 
        give you a full re-cap on Disk 3 of everything there is to get.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.10} - Optional Sidequests No.4                                         |
|                                                                            |
| QUESTS:                                                                    |
|                                                                            |
| A - Chocobo Breeding 3    G - Da-chao Fire Cavern  L - Under The Ocean     |
| B - Key to Sector 5       H - Chocobo Breeding 4   M - The Sunken Gelnika  |
| C - Premium Heart         I - Lucrecia's Cave I    N - Lucrecia's Cave II  |
| D - Kalm Traveller        J - Ancient Forest       O - Chocobo Breeding 5  |
| E - Final Heaven          K - The Materia Caves    P - Round Island        |
| F - Shinra Mansion Secrets                         Q - More Gold Saucer    |
|                                                                            |
| ITEMS:                                                                     |
| |_|Key To Sector 5      |_|Mime Materia        |_|Highwind                 |
| |_|Premium Heart        |_|Quadra Magic Materia|_|Death Penalty            |
| |_|Sneak Glove          |_|Huge Materia        |_|Chaos                    |
| |_|Underwater Materia   |_|Key to Ancients     |_|Knights of Round Materia |
| |_|Final Heaven         |_|Heaven's Cloud      |_|Flayer                   |
| |_|Oritsuru             |_|Escort Guard        |_|Sprint Shoes             |
| |_|Steal as Well Materia|_|Conformer           |_|Precious Watch           |
| |_|Supershot ST         |_|Double Cut Materia  |_|Cat's Belt               |
| |_|Spring Gun Clip      |_|Megalixir           |_|Chocobracelet            |
| |_|Slash-All Materia    |_|Touph Ring (Boss)   |_|Counter Attack Materia   |
| |_|Minerva Band         |_|Ziedrich (Boss)     |_|Gil Plus Materia         |
| |_|Typoon Materia       |_|Megalixir           |_|EXP Plus Materia         |
| |_|Apocalypse           |_|Spirit Lance        |_|Omnislash                |
| |_|Elixir               |_|Hades Materia       |_|W-Summon Materia         |
| |_|HP<->MP Materia      |_|Outsider                                        |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 A - Chocobo Breeding Step 3


  Head over to the Chocobo Ranch making sure to save before entering. Now you 
should be able to mate the same two Chocobos that you did previously, again 
using a Carob Nut. You must make sure to obtain a Chocobo that is of a 
different breed and gender to its sibling. For example, earlier on I obtained 
a green male, so this time they must produce a blue female (yes we are going 
to mate brothers and sisters). This may take some time, so be patient.

 NOTE - If you find that you keep producing the same sex and/or breed of 
        Chocobo, then remember that the RNG can get stuck. Talk to Chocobo 
        Billy and feed a random Green to a random Chocobo, then save your 
        game, then try a soft reset. This should fix the problem. If it 
        doesn't, try a hard reset, followed by running in and out of the pen 
        area a few times.

Now feed the Green + Blue Chocobos the following:

 9 x Sylkis  Greens to max out Speed + Intelligence
30 x Mimett  Greens to max out Acceleration
50 x Curiel  Greens to max out Stamina

 NOTE - Remember, once you have maxed out both parents stats for Intelligence, 
        Acceleration, and Stamina, the new-born will also be born with those 
        stats maxed out.

Now make your way over to the Chocobo Square. Same drill here, race both of 
your Chocobos until they are class A (they'll need 9 wins minimum between 
them). Once you've done that you'll have quite a few battles to complete 
before you can breed these new Chocobos, but there is one more thing you can 
do for now:- head over to the small grassy area closest to the Icicle Inn.

You're going to want to try to capture a Wonderful Chocobo, so equip the 
Chocobo Lure Materias and head towards the Icicle Inn. Before heading east, 
you should see the tracks to your left, battle around until you encounter 
either 1 or 2 Jumping alongside the Chocobo, then capture it for a Wonderful 
Chocobo. Once you've caught one, don't move it from your pen into the stables 
just yet, instead head over to Bone Village.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 B - Obtaining the Key to Sector 5


  There is now a new item available to be dug up in the excavation site. Head 
over to the foreman and ask him to search for normal treasure. There are 
three places where the Key To Sector 5 can be dug up, the easiest of which is 
just to the right of the entrance, above where the guy was digging (Spot 1). 
Once you've dug up the key you can return to Midgar, yaaay!

 NOTE - It's very note-worthy to point out that if you had missed out on the 
        Phoenix Materia earlier on because you'd lost to the CMD. Grand Horn 
        at Fort Condor, then you could dig it up at the excavation site when 
        you reach Disk 3. The same goes for two other pieces of Materia,
        W-Item and Bahamut ZERO. I also heard somewhere that you can dig up 
        the Weapon and Armour that Aeris was wearing when you lost her, I 
        also heard that you could dig up a Steal Materia here. All lies 
        (confirmed).


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 C - Obtaining Tifa's Premium Heart

--Items        - Premium Heart, Sneak Glove
--Required gil - 129,000

As you head into Midgar you will now be able to return through door '7' to 
return to Sector 5. If you were to head into the church you would see a small 
surprise, but it's just an illusion. Keep making your way through to the Wall 
Market. Wow. How different does the game feel now compared to earlier when we 
were first travelling around this part of Midgar?

 NOTES - If you put Cid and Tifa in your party then you'll view an additional 
         comical scene.

       - Remember to win as many battles as you can, as they will count 
         towards your Chocobos being ready to breed again. 

If you wanted to, you could have a little look around Sector 5's Slums 
although not much will have changed. Elmyra and Marlene are no-where to be 
found, in fact the last thing I remember about them is that Cait Sith (aka 
Reeve) had them held hostage somewhere, what ever happened to that anyway... 

Once you're in the Wall Market head into the shop marked ITEM outside. 
Interact with the terminal here to receive Tifa's Ultimate Weapon, the 
[PREMIUM HEART]! This weapon will get stronger as Tifa's Limit gauge fills up.
Keep reading to learn exactly how the damage output is modified:
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - ULTIMATE WEAPON'S                                              [
]                                                                            [
] Every character will have an Ultimate Weapon, and these weapons will have  [
] devastating attack power. Unfortunately though, they will also have 0      [
] Growth, meaning any Materia equipped to the weapon will not level up.      [
] Swings and roundabouts, I suppose.                                         [
]                                                                            [
] Every ultimate weapon will have stronger attack power when a certain       [
] condition is met. These conditions are as follows:                         [
]----------------------------------------------------------------------------[
] Cloud - Ultima Weapon                                                      [
]     The damage dealt is proportionate to Cloud's current HP, and is        [
]     indicated by the colour of the sword. Bright blue and white when       [
]     Cloud's HP is full, and dark blue and purple when his HP is critical.  [
]                                                                            [
]     At full HP Cloud's damage will triple, at 2/3's HP his damage will     [
]     double, and 1/3 HP his attack power will be normal. Anything less than [
]     1/3 will result in lower than normal attack power.                     [
]----------------------------------------------------------------------------[
] Barret - Missing Score                                                     [
]     The damage dealt is proportionate to the amount of AP equipped to      [
]     Barret's weapon, so equipping mastered Materia would be a good idea    [
]     seeing as this weapon has 0 growth. Master Magic/Command/Summon,       [
]     Underwater and Enemy Skill will not contribute to the attack bonus.    [
]                                                                            [
]     With 640,000 AP Barret's attack damage will quadruple, with 320,000 AP [
]     his damage will double and with 160,000 AP his attack power will be    [
]     normal. Anything less 160,000 AP will result in less than normal       [
]     attack power.                                                          [
]                                                                            [
]     Barret's Ultimate weapon is regarded as one of the strongest in the    [
]     game, and it is possible to cause damage overflow. You can kill        [
]     Emerald in one hit by equipping 5 mastered Knights of the Round        [
]     Materias and using 4 Hero Drinks (Strength must be 255).               [
]----------------------------------------------------------------------------[
] Tifa - Premium Heart                                                       [
]     The damage dealt is proportionate to Tifa's Limit gauge.               [
]                                                                            [
]     With Limit Level 4 selected, Tifa's damage will quadruple if her gauge [
]     is full, double if her gauge was at 1/2, and will be normal if her     [
]     gauge is at 1/4. Anything less than 1/4 will result in lower than      [
]     normal attack power.                                                   [
]                                                                            [
]     With Limit Level 3 selected, Tifa's damage will triple if her gauge is [
]     full, double if her gauge was at 2/3's, and will be normal if her      [
]     gauge is at 1/3. Anything less than 1/3 will result in lower than      [
]     normal attack power.                                                   [
]----------------------------------------------------------------------------[
] Aeris - Princess Guard                                                     [
]     The damage dealt is increased when one or two party members are KO'd.  [
]                                                                            [
]     With two if Aeris's companions her attack power will triple, and with  [
]     one of Aeris's companions KO'd her attack power will double.           [
]----------------------------------------------------------------------------[
] Red XIII - Limited Moon                                                    [
]     The damage dealt is proportionate to Red XIII's current MP.            [
]                                                                            [
]     At full MP Red XIII's damage will triple, at 2/3's MP his damage will  [
]     double, and 1/3 MP his attack power will be normal. Anything less than [
]     1/3 will result in lower than normal attack power.                     [
]----------------------------------------------------------------------------[
] Yuffie - Conformer                                                         [
]     The damage dealt is proportionate to the targets average level. Also,  [
]     the command Morph will hit for the same amount of damage as a normal   [
]     attack would.                                                          [
]                                                                            [
]     Yuffie's attack power will quadruple with her targets level at 64,     [
]     double with her targets level at 32, and will be normal at level 16.   [
]     Anything less than Lv 16 will result in lower than normal attack       [
]     power.                                                                 [
]                                                                            [
]     If Yuffie targets a single enemy, then only that enemies Lv is taken   [
]     into account. If she targets all enemies, then an average Lv is taken. [
]----------------------------------------------------------------------------[
] Cait Sith - HP Shout                                                       [
]     The damage dealt is proportionate to Cait Sith's current HP.           [
]                                                                            [
]     At full HP Cait Sith's damage will triple, at 2/3's HP his damage will [
]     double, and 1/3 HP his attack power will be normal. Anything less than [
]     1/3 will result in lower than normal attack power.                     [
]----------------------------------------------------------------------------[
] Vincent - Death Penalty                                                    [
]     The damage dealt is proportionate to the amount of kills Vincent has.  [
]                                                                            [
]     With 6912 kills Vincent's attack power will quadruple, with 2816 kills [
]     his attack power will double, and with 786 kills his attack power will [
]     be normal. Anything less 786 kills will result in less than normal     [
]     attack power, with a minimum of 62.5% of normal damage output.         [
]                                                                            [
]     Vincent's Death Penalty is the only weapon other than the Missing      [
]     Score that can cause damage overflow. By feeding him 4 Hero Drinks, he [
]     would need to have 16,896 kills to one-hit kill Emerald, along with    [
]     255 Strength, Berserk and land a critical hit (and have in the front   [
]     row, oddly enough).                                                    [
]----------------------------------------------------------------------------[
] Cid - Venus Gospel                                                         [
]     The damage dealt is proportionate to Cid's current MP.                 [
]                                                                            [
]     At full MP Cid's damage will triple, at 2/3's MP his damage will       [
]     double, and 1/3 MP his attack power will be normal. Anything less than [
]     1/3 will result in lower than normal attack power.                     [
]____________________________________________________________________________[

 NOTE - Due to the Premium Heart's unusual damage modifier, a lot of people 
        veer away from the weapon. Just after Tifa has used her Limit Break, 
        she could be hitting for as low as 200HP. The thing is though, only 
        Barret, Vincent, Yuffie and Tifa can reach quadruple power, so the 
        best thing to do would be to equip Tifa with Added Cut and Deathblow, 
        then let her (Lv4) Limit bar fill up and don't use it.

The last thing to do in Midgar is to head into the Weapon Shop. Talk to the 
guy on the left here (the same one who sold you the batteries earlier) and he 
will offer you something for 129,000 gil! Buy it, it's the [SNEAK GLOVE], an 
accessory which will greatly increase your chances of stealing. There is no 
'Shiny Golden wire of hope' leading up to the Shinra HQ anymore, so we can do 
nothing more in Midgar (for now). Make your way back to the World Map and 
then over to Kalm.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 D - The Kalm Traveller

--Items - Underwater Materia


  Head into the eastern-most house in Kalm and make your way to the top 
floor. The man here remarks that he is looking for the Guidebook, the Desert 
Rose the Earth Harp. You should have morphed a Ghost Ship by now, so talk to 
him a second time and he'll trade you his [UNDERWATER MATERIA] for the 
Guidebook.

If you hadn't morphed the Ghost Ship earlier on then you'll have to make your 
way back down to the underwater reactor the long way, via Upper Junon. Or you 
could just wait to face one at the Battle Square to morph it then. The 
Underwater Materia will help us for one battle only, and doesn't require 
mastering for the Materia Overlord Achievement.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 E - Obtaining Tifa's Final Heaven

--Items - Final Heaven


  Now make your way over to Nibelheim. Make sure that Tifa is in your party 
and head into Tifa's house to play on her piano once more. Do you remember 
the notes from earlier? They are:

X, Sq, Tr, L1+Tr, L1+Sq, x, Sq, Tr, L1+X, O, X, Sq, X

After playing these notes press Start to finish, Tifa will then read an 
important letter from her mentor, Zangan. She'll then receive her Lv 4 Limit 
Break, [FINAL HEAVEN]! Go ahead and teach it to her if she is ready to learn 
it (also obtaining the Packing A Punch Trophy).


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 F - Shinra Mansion Secrets


  Make the short journey over to the Shinra Mansion and head into the 
basement. As you make your way into Hojo's lab you'll have a very important 
flashback to watch, perhaps even the final flashback of the game!

*Don't* continue reading until the flashback has finished.

Just so you are made aware, Final Fantasy VII Crisis Core for the PSP is 
basically the events of 5 years ago leading up to the point you just saw 
whilst playing as Zack. After Sephiroth had burned down Nibelheim, Zack and 
Cloud were held in the test tubes for nearly 4 years!! They then spent 
roughly 8 months travelling until they eventually reached Midgar, Cloud was 
then able to re-stabilise his poisoned mind, after watching the traumatic 
event of Zack's death, fusing the stories and plans that Zack had fed him as 
his own. This took place probably roughly 4 weeks before the start of the 
game!

I have never played/watched/read a story like FF VII, and even playing it now 
after all these years I find myself revelling in how deep and well thought 
out the plot is. And there's still more to go! For now, you can examine the 
test tubes once more, Specimen B is 'codeC' (Cloud) and Specimen A is 'codeZ' 
(Zack). You can then read the reports in the library at the back pertaining 
to Zack's execution before moving on if you wish.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 G - Da-chao Fire Cavern

--Items - Oritsuru, Steal as Well Materia


  Now that we have the Leviathan Scales we can now put out the flames in 
Wutai's Fire Cavern (we will also be visiting the Materia Cave very shortly). 
If for some bizarre reason you haven't done Yuffie's Sidequest, then now is 
the time to do it (section D1.18), as it won't be available after you've re-
enter Midgar later on.

Heap up the Da-chao Statue and into the Fire Cavern once more. Run into the 
roaring flame to make 'the scale of the sea God shine', then run into the 
second flame to reveal a chest containing the [ORITSURU], Yuffie's strongest 
weapon after her Ultimate Weapon, and also the strongest weapon in the game 
to have both Normal Growth and 8 Materia slots (although only 4 are linked).

Now run round to put out the 3rd and final flame to GRAB THAT MATERIA! the 
[STEAL AS WELL MATERIA]. You can pair this with steal if you wish to enable a 
double steal attempt every time you steal! Just bear in mind that a second 
steal animation will not take place, so even though it may look like just one 
steal attempt you're actually attempting to steal twice. Also, thanks to 
trueOgre_Killer for pointing out the fact that when you link Steal as Well 
with Comet2, you get a steal attempt per Comet hit.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 H - Chocobo Breeding Step 4


  You should now be ready to breed your Green and Blue Chocobos. Head over to 
the Chocobo Ranch making sure to save before entering, then mate them using a 
Carob Nut. This should produce a Black Chocobo which can cross mountains and 
rivers! Your chances of breeding a Black Chocobo should be 100%, so if for 
some reason you don't then you probably haven't won enough races (they'll 
need to win a total of 9 between them).

 NOTES - If your Chocobos aren't ready to be mated yet then head outside and 
         engage in four or five battles, or skip down to the Ancient Forest 
         section (D2.10 J).
   
       - Remember, if you want a Chocobo that has better Top Sprint than its' 
         parents, then talk to Chloe. If she doesn't tell you that the 
         newborn is the fastest, soft-reset and try again, running in and out 
         of the stables more times than you did previously.

Once you have your Black Chocobo head outside and save. Now re-enter the 
Ranch and move your Wonderful Chocobo into the stables, making sure that it 
is the opposite sex to the Black Chocobo. You can also release your Good and 
Great Chocobos back into the wild now.

The last step to obtain a Gold Chocobo is to breed your Black Chocobo with 
your Wonderful Chocobo, but obviously you'll need to feed them Greens and 
then race them at the races to class A first. Feed the Black Chocobo:

 9 x Sylkis  Greens to max out Speed
99 x Curiel  Greens to max out Stamina (or Kurie Greens)

Feed the Wonderful Chocobo:

 9 x Sylkis  Greens to max out Speed
30 x Pahsana Greens to max out Intelligence
75 x Mimett  Greens to max out Acceleration (it'll say 'no improvement')
99 x Curiel  Greens to max out Stamina (or Kurie Greens)

Before leaving the Chocobo Ranch, speak to Billy and select 'Riding 
Chocobos'. Now take your Black Chocobo out for a spin, you can ride it 
straight onto the Highwind if you wish, when you disembark from the Highwind 
you'll be riding your Chocobo. Pressing Triangle whilst on the Highwind will 
bring you to the cockpit, you can then head to the right of Operations to pet 
your Chocobo.

The last thing to do now is to race them both to class A. Your Black Chocobo 
should be quick enough to hold its own in the class A races, so if you wanted 
to you could race it to class S. So long as both Chocobos 'wins' total 12 
then you will guarantee a Gold Chocobo when you breed them.

 NOTES - The Sneak Attack Materia, along with the Enemy Away Materia, are only 
         available in the Chocobo Square. The Enemy Away is available from 
         class B upwards, but the Sneak Attack is only available from class A 
         upwards. Once you have obtained these two pieces, you won't need to 
         worry about grinding away at the Chocobo Races post-breeding, 
         although you will need a fair amount of GP (over 3000) to obtain 
         everything from the Wonder Square. Also, you can obtain Magic 
         Counter at the races which won't be obtainable until much later on 
         in the game, and also Counter Attack (which is spelt Counter). Grab 
         as many of these as you can. Sprint Shoes are also worth grabbing.

       - If you have either Cid or Tifa in your party then they will 
         occasionally request to try their luck on the back of a Chocobo. If 
         you have both Cid and Tifa in then Tifa will always be the one to 
         ask.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 I - Lucrecia's Cave I



  After finishing up at the Chocobo Races (I got lucky and walked away with   
1 x Sneak Attack Materia and 1 x Sprint Shoes), head out of North Corel and 
jump on your Black Chocobo. Now head south to come to a waterfall, jump off 
your Chocobo and stick Vincent in your party.

 NOTE - You could also have come to this waterfall in your submarine, but it 
        can be a little bit long-winded to get to.

Here you will learn a great deal about Vincent's past, and how he, like 
Sephiroth came to be. We shall be returning to Lucrecia's Cave shortly...


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 J - Ancient Forest

+------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                        >  ENEMIES:                                         <
|    NOTE ON ENEMIES:    >           [ RILFSAK] [  DIABLO] [       EPIOLNIS] <
|                        >                                                   <
| Some the enemies here  > ------Lv: [------40] [------41] [-------------36] <
| have very high         > ------HP: [----2000] [----4000] [-----------1800] <
| Defence%, so weapons   > ------MP: [-----500] [-----200] [-------------90] <
| with 255 Attack% work  > -----EXP: [----1000] [----1100] [------------950] <
| well here (such as     > ------AP: [------70] [------70] [-------------70] <
| Tifa's God's Hand or   > -----GIL: [-----900] [----1100] [-----------1500] <
| the Long Barrel R),    > ---STEAL: [--------] [--------] [Wizard Bracelet] <
| also equip a few       > ----DROP: [X-Potion] [--------] [---------------] <
| Ribbons as the enemies > --ABSORB: [--------] [--------] [------------PSN] <
| can inflict you with   > -NULLIFY: [-----ERT] [FRE--ICE] [---------------] <
| Darkness.              >                                                   <
+------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Supershot ST, Spring Gun Clip, Slash-All Materia, Minerva Band, 
          Typoon Materia, Apocalypse, Elixir


  You are going to want to come to this forest as early on in the game as 
possible, namely for the Slash-All Materia, and the Apocalypse which is the 
second and last Triple Growth weapon in the game (for Cloud). If you haven't 
as of yet obtained a 'special' Chocobo, then bear in mind that you will be 
able visit here without the need for one shortly on in the game.

If you have managed to breed a Green, Black or Gold Chocobo, then you can 
climb the ridge just south of Cosmo Canyon to find the Ancient Forest. Here 
you will have a series of puzzles which you must try to work out. If you mess 
up then remember that you can reset the puzzle by pressing Square, this will 
then take you back to the entrance.

 SCREEN 1:

There are various life forms in the forest, I'll explain what each is for 
along the way. First off, head over the bridge to come to a giant flytrap. 
*Walk* into the flytrap whilst pressing confirm to pick up the [SUPERSHOT ST] 
in the centre of it.

  Giant Flytrap:
    Running into a giant flytrap is a bad idea seeing as it will simply chew 
    off a large chunk of your HP and then spit you right back out again.

Now head back over the bridge collecting an insect along the way (ignoring 
the frog), then head back round under the bridge.

  Insect:
    Insects are used for accessing new areas. If you've used all the insects 
    in an area the you'll need to press Square to reset the screen if you've 
    missed something.

Now run up the slight hill and place the insect *near* the hanging plant 
using confirm, but not too close otherwise it'll get swallowed by the plant.

  Hanging Plant:
    Used as pathways to get to new areas. If an insect is placed in near one 
    then it'll get swallowed by the plant and its lid will close, which can 
    then be jumped on to reach a new area. After roughly 10 seconds, the 
    insect will get digested and the hanging plant will then open its lid 
    closing off the pathway.

Now run back and do the same thing for the remaining two insects. Without 
hesitation, release the first insect into the first hanging plant, run back 
to pick up the second insect for the second hanging plant, and then finally 
the third insect will close the third plant to complete the bridge.

On the other side, head down to the spring plant (still ignoring the frogs) 
to jump to the other side. Before heading through to the next screen be sure 
to grab the [SPRING GUN CLIP] just north of the tree.

  Spring Plant:
    These can usually be used to access new nearby ledges but can even 
    sometimes be used to access new areas.  

 SCREEN 2:

Pick up the first insect you see, then use the spring plant to reach the 
higher ledge. Then release the insect to be able to jump across the two 
hanging plants past the giant flytrap (ignore the yellow orb for now). Then 
pick up a frog.

  Frog:
    A frog, like an insect can be used to close the lids on hanging plants. 
    The only difference being, when lid opens if Cloud is standing on it then 
    he will get launched to new areas. Also, the frog will still be alive as 
    the hanging plants cannot swallow a frog.

Climb the small green ledge and place the frog in the left hanging plant 
first. Jump on the plant, and when the frog is spat out Cloud will land on 
the upper ledge containing the beehive. Pick it up then jump back down to the 
ground.

  Beehive:
    Beehives are used to permanently close the giant flytraps.

Place the beehive near the flytrap to close it off, then you can GRAB THAT 
MATERIA! the [SLASH-ALL MATERIA]. I suggest equipping it right away. Now pick 
up the frog once more and use it on the right hanging plant to jump over the 
flytrap. We'll return for the pouch a little later on.

 SCREEN 3/TREETOPS:

As in the first screen, catch then release the insect near the hanging plant 
without feeding to the plant, then head right for a second insect. Now 
release both insects into each hanging plant to reach the spring plant.

In the treetops, head left then down to reach the previously unattainable 
pouch that you saw, the [MINERVA BAND]. This piece of armour will nullify 
Fire/Ice/Gravity/Holy and can only be worn by women.

Now make your way back to the third screen using the frog again, then use the 
spring plant as you did before to head back up to the treetops.

This time head left, up, then right, ignoring the fork leading back down to 
the third screen. Head right to jump over 3 spring plants, here you be able 
to GRAB THAT MATERIA! the [TYPOON MATERIA] which is our second and last Wind 
based Materia that can be paired with Elemental (Contain doesn't count).

 NOTE - The Steam/PS4 release has had the spelling corrected for the name 
        'Typhon'.

Now head back over to the fork and head down to a new area in the third 
screen. After descending the tight-rope, pick up the nearest insect and use 
it to jump on the two hanging plants to the right (one of which is already 
closed).

Grab the beehive at the top, then use it to close the giant flytrap to the 
left. Now use the second insect to jump back to the first half of this area, 
then run to the left and pick up the insect you see.

You can use the insect to lure the frog out of the hole in the tree. Now use 
the frog to jump over to the right side again, then use the frog on the 
furthest hanging plant on the right to projectile over to the next screen.

 SCREEN 4:

It's safe to say that you don't need my help for this one. Simply open the 
two chests that you see, one containing the [APOCALYPSE] which is Cloud's 
Triple Growth weapon, and the other containing an [ELIXIR]. Now head through 
the northern exit to return to the World Map.

 NOTE - Although you can return here as many times as you wish, you shouldn't 
        have any need to unless you'd missed something.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 K - The Materia Caves

--Items - HP<->MP Materia, Mime Materia, Quadra Magic Materia


  From the Ancient Forest, head north on your Black Chocobo to reach the 
Materia Cave just north of North Corel. Here you will find the [HP<->MP 
MATERIA]. This piece doesn't have many practicalities seeing as it will 
simply switch your total HP with your total MP.

Now ride your Chocobo back to the Highwind and head for Wutai. Landing near 
Wutai itself, head south and to the east you will see a huge peninsula, the 
Materia Cave is at the end. Here you will find the [MIME MATERIA]. This is 
probably the most practical piece to find from the Materia Caves, as it will 
mimic the move made by the previous ally, so you can Morph, Steal etc. You 
ARE going to want to master two of these.

Now make your way to Mideel to visit the third of four Materia Caves. In the 
Highwind, make your way to the northern tip of the continent to find the 
Materia Cave, then head to the closest grassy area to land the Highwind. 
Inside you'll find the [QUADRA MAGIC MATERIA]. It does what it says on the 
tin - uses paired magic four times!

The last Materia Cave is situated in the far north-eastern corner of the map 
and can only be reached using a Gold Chocobo. You'll have to wait and see 
what prize awaits...


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 L - Under The Ocean  

--Key Items - Huge Materia, Key to Ancients


  Now is the time to grab the Huge Materia that Cloud mentioned earlier. Get 
into your sub, and when you submerge you'll be given a quick tutorial on how 
to operate the submarine, then SAVE YOUR GAME! You'll see a huge beast 
underwater, this is Emerald WEAPON, and is considered the hardest boss in the 
game. 

 NOTE - If you pilot your sub at maximum height, you'll avoid Emerald 
        altogether.

Avoiding this super-boss, head to the southern part of the map to find the 
Red Submarine along the ridges, approach it to obtain the [HUGE MATERIA]. 
Here is a Map of the ocean floor: (The same map can be found in section F)

 ____________________________________________________________________________
|                                                                            |
| +-------------------+                             ____                     |
| | PLACES OF INTERES |                            /  E |  Bone Village      |
| +-------------------+                       ____/__^^^|                    |
|                                        ____/____/  \__|                    |
| A = RED SUBMARINE (HUGE MATERIA)  ____/..__/                               |
| B = SUNKEN GELNIKA               /...___/                                  |
| C = JUNON UNDERWATER REACTOR    |...|                           N          |
|     (INACCESSIBLE)              |...|__                         |          |
| D = LUCRECIA'S CAVE             |......\_                    W--+--E       |
| E = KEY TO ANCIENTS              \___....\____                  |          |
|                                      \........|                 S          |
|                                      |......./                             |
| +---------------------------+        |.......|                             |
| | EMEARLD'S SPAWN LOCATIONS |        |.......|                             |
| +---------------------------+       /........\                             |
|                                    /......__..\                            |
| 1 = In the middle of the crater   |....._/  |..\_                          |
| 2 = Circulating clockwise     ___/...../   /.....|______            Midgar |
| 3 = Sat in front of Gelnika  /......../    |............\                  |
|                            _/........|    /..............\                 |
|         North            _/........_/     |...............|                |
|         Corel           /.......__/      /.............../                 |
|                        |......_/   Costa |...............\___              |
|       _________________/.....|      Del  |...................|_            |
|      /_________________...../       Sol  |.....................\__         |
|     //                 \___/             \........................|        |
|    ||                                     \_________..............|_       |
|    ||                                     /;;;;;;;;;|...............|__    |
|    \\                                ____/;;;;;;;;;;|..................\   |
|    /.\                             _/.....\_;;;;;;;/.2.................|   |
|   /...\                           /.........\;;;;;;|...2...............|   |
|   | D |                          |.../|__....\;;;;;2\..................|   |
|   |^^^|                          |../    \....|;;;;;;|..2........__..../   |
|   \.../                       __/...|    |....|;;;2;;|..........|  \__/    |
|    \_/             Submarine /...../     |....|;;;;;;;\__2...   |          |
|                       Dock  |...../      |.....\;2;;;;;;;;|.  C | Junon    |
|            Gold             |... .|      /.....|;;;;;;;;;2|___^^\          |
|            Saucer           \.. 3 |     /......\2;;;;;;;;;;;;;\_/ Submarine|
|                              |  B/      \.......\;;;;;;_2_______| Dock     |
|                               \_^|       |.....2.\____/.........|          |
|                                 \|       ..............2.........\         |
|                                          |...__2............../\..\        |
|                                          /../   \.....2....../  \__\       |
|                                          \ /  1 2\..2........|             |
|                                           \\ ^^^ /....... ___/             |
|                                           /.\___/......../                 |
|                                          /............../                  |
|                                        _|...............|                  |
|                                     __|................_|                  |
|                                    |..................|                    |
|                  Blacksmith         \................/                     |
|                                     /..............__|                     |
|                                    |............__/                        |
|                                    /.........._|                           |
|                                ___/........../                             |
|                                \.........   /                Temple of     |
|    Gongaga                      \.......  A|               The Ancients    |
|                                 |________^^/                               |
|____________________________________________________________________________|

Once you have obtained the Huge Materia you can the head all the way to the 
north to find the small opening leading to the [KEY TO ANCIENTS]. This will 
be used later on.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 M - The Sunken Gelnika

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                                                  <
>           [      UNKNOWN] [    UNKNOWN 2] [   UNKNOWN 3] [    BAD RAP]     <
>                                                                            <
> ------Lv: [-----------50] [-----------51] [----------52] [---------38]     <
> ------HP: [--------11000] [--------13000] [-------15000] [-------9000]     <
> ------MP: [----------110] [----------130] [---------150] [--------120]     <
> -----EXP: [---------1500] [---------3000] [---------900] [-------1100]     <
> ------AP: [----------150] [----------300] [---------200] [---------70]     <
> -----GIL: [---------5000] [--------10000] [--------7500] [-------2500]     <
> ---STEAL: [--Fire Armlet] [Aurora Armlet] [-Bolt Armlet] [--------Ink]     <
> ---MORPH: [-Power Source] [-Guard Source] [Magic Source] [Luck Source]     <
> ----DROP: [Light Curtain] [Lunar Curtain] [--Holy Torch] [-----Dazers]     <
> --ABSORB: [----------FRE] [----------PSN] [---------LHT] [--------PSN]     <
>                                                                            <
>                           *************  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [     POODLER] [      SERPENT] <          NOTE ON ENEMIES:       |
>                           *************  <                                 |
> ------Lv: [----------42] [-----------40] <  Earlier on I mentioned that    |
> ------HP: [--------6000] [--------14000] <  the Shinra Mansion held the    |
> ------MP: [---------220] [----------290] <  enemies nightmares were made   |
> -----EXP: [---------900] [---------1400] <  from. Well you can forget      |
> ------AP: [----------70] [-----------70] <  about nightmares, these        |
> -----GIL: [--------2500] [---------2500] <  monsters are straight out of   |
> ---STEAL: [-Turbo Ether] [---Water Ring] <  hell. BE SURE to have a ribbon |
> ---MORPH: [Speed Source] [--Mind Source] <  equipped, and expect to die    |
> --DROP 1: [----X-Potion] [Dragon Scales] <  here a few times if you're a   |
> --DROP 2: [------------] [-----Stardust] <  low level, you've really got   |
> --ABSORB: [------------] [----------WTR] <  to be careful! Stick all of    |
> -NULLIFY: [------------] [-----GRV--ERT] <  your players in the back row   |
> --DOUBLE: [------------] [----------WND] <  and start every battle off     |
> -E-SKILL: [------------] [-----AQUALUNG] <  with Big guard then Regen, and |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  don't forget to heal after     |
|                                             every battle.                  |
|                                                                            |
| As you are probably more than aware by now, this really is the place to    |
| boost your stats for later on in the game. Be sure to morph everything you |
| see, and also steal from Unknowns 1, 2 & 3 and the Serpent. Also, the      |
| Unknown 3 & the Serpent can be hit with L4 Suicide. Demi3 works well.      |
+----------------------------------------------------------------------------+

--Items - Heaven's Cloud, Escort Guard, Conformer, Double Cut Materia, 
          Megalixir x 2, Spirit Lance, Hades Materia, Outsider, Highwind
--Boss  - Turks: Reno Lv 42 (Touph Ring) + Rude Lv 49 (Ziedrich)


  So we finally get around to visiting the legendary Sunken Gelnika. Head 
over to the Gold Saucer area in your Sub un-submerged and Save Your Game! If 
you bump into Emerald WEAPON by mistake you WILL die. Also, make sure to have 
Yuffie and preferably Cid in your party. If you sub-merge near the submarine 
dock you should be able to see the Gelnika in plain sight (mind the pun).

 NOTE - If you were to battle Emerald now then you would see a 20 minute 
        countdown timer in the top right corner of the screen. This is what 
        the Underwater Materia is used for; removing the time limit for 
        defeating Emerald WEAPON, and nothing else.

This was my set-up heading into my sub:

 1) Cloud - Lv 52 (Back)
                                                                    
     Apocalypse      - MP Turbo, Slash-All, Magic Plus
     Wizard Bracelet - All=Restore, Added Effect=Contain, HP Absorb=Steal,
     Circlet                                              Enemy Skill, HP Plus

 2) Yuffie - Lv 49 (Back)
                                                             Sense, Manipulate
     Oritsuru        - Added Cut=Deathblow, Steal as well=Morph, Enemy Skill
     Wizard Bracelet - Elemental=Leviathan, All=Heal, Steal, Luck Plus,
     Ribbon                                                   HP Plus, MP Plus

 3) Cid - Lv 50 (Back)
                                                                              
     Scimitar        - Mime, Quadra Magic                                      
     Wizard Bracelet - Sneak Attack=Mug, Enemy Skill, Revive, Gravity,      
     Ribbon                                       Speed Plus, HP Plus, MP Plus

If Emerald WEAPON happens to be sat in front of it then simply emerge then 
submerge to make him appear elsewhere.

Once on board make use of the save point, you'll definitely need it. Then 
open the nearby chest for the [HEAVEN'S CLOUD]. 

Go through the northern door next and head right opening the chest containing 
the [ESCORT GUARD], which is the men's version of the Minerva Band.

Then head down the stairs, and check the top left corner for a hidden chest 
containing Yuffie's ultimate weapon, the legendary [CONFORMER]!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE CONFORMER                                                  [
]                                                                            [
] At last, we finally have our hands on the Conformer! Although it has 0     [
] growth, the Conformer is the only weapon in the game that can Morph for    [
] the same amount of damage as normal, and I very strongly doubt that this   [
] weapon was placed here, the treasure house of morphing, accidentally.      [
] Equip it to her right away to start Source farming, not forgetting to      [
] steal from the 3 Unknowns and the Serpents.                                [
]                                                                            [
]  NOTE - The Conformer will deal damage based on the enemies Lv; the higher [
]         their Lv is the more powerful the Conformer will become. If Yuffie [
]         attacks multiple foes then an average is taken. If the enemies Lv  [
]         is 64 then Yuffie's attack power quadruples, Lv 32 Yuffie's attack [
]         doubles, and Lv 16 would be normal attack power. Anything below    [
]         Lv 16 and Yuffie's attack power would be less than normal.         [
]____________________________________________________________________________[

When you're ready to move on head to the top right of the screen to GRAB THAT 
MATERIA! the [DOUBLE CUT MATERIA]. You can fill Yuffie with whatever Materia 
you like, just bear in mind that none of the Materia linked to her weapon 
will level up so long as you have the Conformer equipped.

Now head back to the top floor and follow the catwalk round to the chest 
containing the [MEGALIXIR]. Ignore the suspiciously interesting looking 
yellow light, it's nothing, instead head back to the entrance and save. When 
you head through to the next screen you'll have a familiar Boss battle on 
your hands.

 NOTE - You can revisit the Sunken Gelnika as many times as you like, but if 
        you visit after the raid on Midgar later on then this boss battle 
        won’t be here.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _________________________________   ____________ __________ ____________  *
* |                                 | |            |          |            | *
* |            TURKS  04            | |    BOSS    | RUDE III |  RENO III  | *
* |                                 | | BATTLE: 31 |          |            | *
* |_________________________________| |____________|__________|____________| *
*                                     |            |          |            | *
* Make sure to steal the amazing      | -------Lv: | 49------ | 42-------- | *
* [ZIEDRICH], aswell as the [TOUPH    | -------HP: | 20000--- | 15000----- | *
* RING] before doing anything else.   | -------MP: | 280----- | 230------- | *
* The Ziedrich will 1/2 all Elemental | ------EXP: | 5500---- | 5000------ | *
* attacks, including the obscure ones | -------AP: | 360----- | 300------- | *
* I mentioned earlier on. Once you've | ------GIL: | 5000---- | 4000------ | *
* obtained these items you can then   | ----STEAL: | Ziedrich | Touph Ring | *
* just unleash hell, I'm sure you     | -----DROP: | Elixir-- | Elixir---- | *
* know what you're doing by now.      | --NULLIFY: | GRV----- | GRV------- | *
*                                     |____________________________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

 NOTES - If you're wondering why you've only fought Rude twice yet the above 
         states that this is your 3rd Rude encounter, it's because the game 
         actually intends for you to fight Rude in Rocket Town first before 
         coming to the Gelnika.

       - This hallway is the only place in which you can encounter the Bad 
         Rap and the Poodler to Morph for Speed and Luck Sources. Bear in 
         mind that it's much easier to farm here once you've obtained the 
         Mega-All Materia.

       - I haven't misspelt it, it really is called the 'Touph Ring' 
         (spelling fixed in later versions).

Head into the final Cargo Room and open the chest on the left for a 
[MEGALIXIR]. Then follow the top pathway round to a chest containing the 
[SPIRIT LANCE]. 

Now head into the pit that is the cargo room and GRAB THAT MATERIA! the just 
visible [HADES MATERIA] on the right.

 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - HADES MATERIA                                                  [
]                                                                            [
] Without a doubt this is the best Materia to combine with the Added Effect  [
] Materia. It will protect you from or allow you attack with:                [
]                                                                            [
] Sleep, Poison, Confusion, Silence, Frog & Small                            [
]____________________________________________________________________________[

Now head south and open the chest on the left for the [OUTSIDER] and the 
chest on the right for the [HIGHWIND], Cid's Lv 4 Limit Break. Use it if 
you're ready to unlock the Gale Warning Trophy.

We're now done with the Gelnika, for now. Unless you wish to Source farm some 
more, head out to the save point. Make sure to save as Emerald WEAPON may be 
waiting directly outside the Gelnika.

Now is the time to evaluate how many Sources you have. At this stage, I had:

 7 x Power Sources - all to Yuffie
 8 x Guard Sources - all to Yuffie
 6 x Magic Sources - all to Cloud
 7 x Mind Sources  - 3 to Yuffie and 3 to Cid
 4 x Speed Sources - all to Cid
 4 x Luck Sources  - all to Yuffie

HOW YOU DISTRIBUTE YOUR SOURCES IS ENTIRELY UP TO YOU! First choose an end-
game party, then decide how you wish to use you characters:

I'm giving Yuffie the Power Sources because I want her to be my strongest 
physical character, the Magic Sources to Cloud because I want him to be my 
main sorcerer, the Luck Sources to Yuffie to help with her critical hits and 
the rest were distributed to even out the stats.

Lastly, here is a list of random battle encounters in which you can morph 
Sources:

Power Source -      Heavy Tank - Reactor in Gongaga
                      Screamer - Mt. Nibel, winding pathway to rector
                       Unknown - Sunken Gelnika Cargo Room

Guard Source -     Bagnadrana  - Mt. Corel Reactor               
                        Spiral - Mideel Area
                     Unknown 2 - Sunken Gelnika Cargo Room
               Maximum Kimaira - Midgar Mako Cannon Area (& Battle Square)
                 Armored Golem - Northern Cave

Magic Source -           8 eye - Temple of The Ancients (& Battle Square)
                     Unknown 3 - Sunken Gelnika Cargo Room

Mind Source  -   Dragon Rider - Whirlwind Maze (& Battle Square)
                      Killbin - Whirlwind Maze (Can't re-visit)
                      Serpent - Sunken Gelnika Cargo Room

Speed Source -        Poodler - Sunken Gelnika Hallway

Luck Source  -        Bad Rap - Sunken Gelnika Hallway

So as you can see, the Magic, Mind, Speed and Luck Sources can only be farmed 
right here, in the Gelnika, unless you were to try Morphing at the Battle 
Square. If however you wanted an easier time obtaining Power Sources then I 
suggest fighting the Heavy Tank in Gongaga, and if you wanted easier Guard 
Sources then I suggest fighting the Spiral in the Dirt Area near Mideel.

 NOTES - If you wanted to, you could head over to Gongaga now before doing 
         anything else to obtain a few Power Sources from the Heavy Tanks. I 
         got Yuffie's base level up to 85 before I moved on (equip Sneak 
         Attack and Morph, if you have Sneak Attack that is). 

       - If you wanted to, you could utilise the Extended W-Item Trick once 
         you've obtained the W-Item Materia to duplicate Power Sources and 
         Magic Sources with ease. Use QSI Link [Extended W-Item Trick] for 
         more info.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 N - Lucrecia's Cave II

--Items - Death Penalty, Chaos


  Jump back on your Chocobo and return to Lucrecia's cave with Vincent in 
your party once more. Provided you've engaged in roughly 10 battles, Lucrecia 
will have left you two items, the [DEATH PENALTY] which is Vincent's ultimate 
weapon, and [CHAOS], Vincent's Lv 4 Limit Break. The Death Penalty's attack 
power will increase with the total amount of kills Vincent has; with 6912 
kills Vincent's attack quadruples, with 2816 kills his attack doubles, and 
with 786 kills his attack is normal. If Vincent has fewer then 786 kills then 
his attack power will be less than normal, with a minimum of 62.5% da,age 
output.

Due to the absurd amount of kills required before the Death Penalty becomes 
useful to us, most people don't bother with it. It is useful to know that if 
you were prepared to get roughly 17,000 kills with Vincent, then you could 
send his damage counter into overflow, causing a 1 hit kill to Emerald WEAPON 
(you'd also need Vincent to have 255 strength, be in Berserk and land a 
critical hit, as well as being in the front row).

Teach Vincent Chaos to unlock the Inner Demons Trophy.

 NOTES - It's around this time that I mastered Revive. As soon as you do, 
         equip the new Revive and start mastering that one too. In fact, any 
         Materia that you've mastered should be swapped out with the new one 
         if it's a unique piece.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 O - Chocobo Breeding Step 5


  Head over to the Chocobo Ranch. If all is well, you should now be able to 
breed your Black Chocobo with your Wonderful Chocobo using a Zeio Nut to make 
a Gold Chocobo (obviously save before you try). You will have a 3.1% chance 
of getting a Gold Chocobo if both Chocobos 'wins' total *less* than 12 
between them.

 NOTE - You *MUST* select the Black Chocobo first, regardless of whether or 
        not you've won 12 combined races .

If the Black Chocobo is still too young to breed, then battle around for a 
while or consider continuing on with the story. When you have your Gold 
Chocobo, feed it 25 Sylkis Greens to max out Speed, Stamina & Co-op, all 
other stats (Acceleration & Intelligence) should already be maxed if they 
were for the parents. You may need to feed a few Curiel Greens to max out 
Stamina if it isn't at 999.

Congratulations, not only do you have an awesome racing Chocobo, but you also 
have a Chocobo that can go almost anywhere on the World Map!


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 P - Round Island

--Items - Knights of The Round Materia


  Take your brand new Chocobo out for a ride, then head directly north-east 
until you get to the corner of the map. Here you should see a huge round 
island, climb it to find the Materia Cave. Inside you'll discover the 
[KNIGHTS OF ROUND MATERIA], which is the most powerful and most painstakingly 
long-winded Summon in the game, not just in terms of how long it takes for 
the animation to play out, but also how long it takes to master; It requires 
an insatiable 500,000 AP!

Note that you can encounter the Goblin and the Mystery Ninja on this island. 
When you are ready, head over to the Gold Saucer for the final section of the 
sidequests.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.10 Q - More Gold Saucer Stuff

--Items - Sprint Shoes, Precious Watch, Cat's Belt, Chocobracelet, 
          Counter Attack Materia, Flayer, Gil Plus Materia, EXP Plus Materia, 
          Omnislash, W-Summon Materia, 


  There is a reason why I have chosen the Gold Saucer section till last, and 
that is because I don't expect you to get it all done in one sitting if you 
don't want to. You should have stockpiled a fair whack of GP by now, so now 
is the time to fight in the Battle Square some more. Set Yuffie up this time 
and save before heading into the Gold Saucer, making sure that she has the 
Conformer equipped. Here was my set-up:

 Yuffie - Lv 50 (Back)
                                                        Enemy Skill, Slash-All
    Conformer      - Added Effect=Hades, Added Cut=Deathblow, Heal, Restore,
    Imperial Guard - Steal as well=Morph, Counter Attack, Counter Attack, 
    Ribbon                                                   HP Plus, MP Plus

 NOTE - The second Counter Attack Materia has come from the Chocobo Races, or 
        rather, will come. I haven't actually obtained it yet.

Here's a rundown of what's new in the Gold Saucer:

 Chocobo Square - 
    O.k. so I know you're probably already familiar with how the Chocobo 
    Races work by now, but I just wanted to fill you in on a few things. If 
    you win 10 times with the same Chocobo in class S then you will receive 
    the Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet and the 
    Counter Attack Materia!

     NOTE - Common misconception is that you are required to win 10 races in 
            a row whilst in S Class to receive the prizes as mentioned. This 
            is false. The criteria is that you need to have won 19 races with 
            one Chocobo.

    As previously mentioned, you're going to want to save up over 3000 GP to 
    obtain everything there is to obtain at the Wonder Square and Battle 
    Square, so hopefully by that time you will have obtained the two 
    exclusive items found only at the Chocobo Square by the time you are 
    done - the Sneak Attack Materia and the Enemy Away Materia. Also, try your 
    hardest to get at least one, if not two Magic Counters as they will 
    greatly help for later, as will Counter Attacks.

 Speed Square - 
    If you were skilled enough to obtain 5000 points last time around for the 
    Umbrella, then you're going to want to try it again to obtain a weapon 
    for Cid, the [FLAYER] which is the strongest weapon in the game to have 
    normal growth. Just make sure to save enough GP for the Battle Square

     NOTE - Remember - PS4/PC users will be able to hit the 'Zeppelin 
            Propellor' to earn a crazy amount of points, and also, if the 
            game bugs out at the big UFO part, remember to set the date 
            manually to a date after 5th Dec 2015 but before 1st Jan 2016.

 Wonder Square - 
    There are a few new games and prizes available to us now, these are:
    
    Snow Game - 
        This is basically the same as the snowboarding game that we played at 
        the Icicle Inn, and is probably the most entertaining of all the 
        games at the Wonder Square. There are 3 courses, and scoring 70+ on 
        any course will unlock the next one.

        Your overall score is based on 3 things - how many balloons you hit, 
        your finishing time and how many obstacles you didn't hit. If you 
        score 90+ then you will win a prize, the prizes are as follows:

        Course A -  30GP & Safety Bit
        Course B - 100GP & All Materia
        Course C - 300GP & Crystal Bangle

        I recommend obtaining the Safety Bit, as they will help out for the 
        final dungeon. You can always buy them from Rocket Town, of course!

        You can also unlock a time attack mode, although no new prizes can be 
        won that way. If you have Tifa or Cid in your party then they will 
        occasionally request to have a go. To learn more about Time Attack 
        mode use QSI Link [Snowboarding].

    Torpedo Attack - 
        If you found the Red Submarine chase to be fairly boring then you'll 
        probably find this to be quite boring too seeing as it's basically 
        the same game. Each difficulty that you beat it on you'll receive 
        20GP and a prize (once only), the prizes are as follows:

        Stage 1 - 20GP & an Ink
        Stage 2 - 20GP & a T/S Bomb
        Stage 3 - 20GP & a Dragon Fang
        Stage 4 - 20GP & a Dragon Scales
        Stage 5 - 20GP & a Cauldron

        You don't need to beat the next difficulty along to win the next 
        prize, you could just keep beating it on the lowest setting to get 
        all 5 prizes if you wish!

    GP Exchange - 
        Talk to the woman standing by the Arm Wrestling machine to find a few 
        new prizes up for grabs:

        Gil Plus Materia - 1000GP
        EXP Plus Materia - 2000GP

        I don't expect you to be able to afford to buy them right away, but 
        you will need to buy these at some point as they aren't obtainable 
        anywhere else in the game. This is where the Chocobo grinding comes 
        into play, also, don't forget about the man who can convert gil into 
        GP!

        As you can probably ascertain for yourself, these two pieces of 
        Materia will GREATLY help for some of the more 'grindy' trophies.

 Battle Square - 
    There are a few new prizes available to us now, the most prestigious 
    being the W-Summon Materia for 64,000BP! Note that Clouds Lv 4 Limit 
    Break, Omnislash has now gone down in price to 32,000 BP, so make that 
    your first target. You can also get Remedys for 100 BP, these are good 
    to spend your left over BP on.

    The monsters here are much harder, if you were able to stock up on Smoke 
    Bombs earlier on then they will really help. Remember, the bigger the 
    handicap, the bigger the reward. There are two unique monsters found only 
    at the Battle Square, and they are Ho-chu and Tonberry. Ho-chu looks a 
    little bit like the Malboro's cousin, and the Tonberry shouldn't be 
    confused with the Master Tonberry found in the North Crater:

    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  Make sure to do the usual stuff 
    >  ENEMIES: [ HO-CHU] [   TONBERRY] <  such as Big Guard, Regen, etc. and 
    >                                   <  use Death Force if you see the 
    > ------Lv: [-----39] [---------25] <  Tonberry, he'll kill you in one 
    > ------HP: [---4300] [------15000] <  move otherwise. Don't hold back on 
    > ------MP: [----290] [--------250] <  using your strongest magic, 
    > -----EXP: [----750] [--------999] <  Aqualung and Magic Breath will work 
    > ------AP: [-----70] [---------99] <  well. Also, if you encounter the 
    > -----GIL: [---2500] [--------999] <  Ghost Ship don't forget to cast L4 
    > ---STEAL: [Circlet] [Turbo Ether] <  Suicide on it (and then morph it if 
    > ---MORPH: [-Ribbon] [-----Elixir] <  you haven't already). Don't forget
    > --ABSORB: [----PSN] [-----------] <  that the Dragon Riders can be
    > -NULLIFY: [----GRV] [--------GRV] <  morphed into Mind Sources, and the
    > --DOUBLE: [----WTR] [-----------] <  8 eye can be morphed into Magic 
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  Sources.        

    Remember - you can see which handicap yields the highest BP rewards by 
               visiting section E.08 D.

    After you have obtained the Omnislash and W-Summon, you must then return
    once you have obtained Cloud's ultimate weapon, which is called Ultima 
    Weapon, and is obtained by defeating... Ultimate WEAPON (I'm not lying). 
    You can then talk to the clerk to engage in a special match, winning this 
    match will result in the Final Attack Materia which can't be obtained 
    elsewhere.

     NOTE - If you were to win 10 of these special battles in a row you would 
            earn the special prize of a Ribbon. Or, you could just simply 
            Morph a Ho-chu when you see one. It's up to you. To be honest, 
            the only reason I'm choosing Yuffie for these battles is so that 
            I can obtain a third Ribbon now the easy way, by morphing a 
            Ho-chu. 

And that just about concludes perhaps the longest sidequest section of the 
game, and quite possibly the last (or not..)! Note that if you fancy saving 
some of the grinding for later on then that's absolutely fine, we'll have to 
return later on anyway once we've obtained Cloud's Ultima Weapon. I'm only 
grabbing Omnislash for now (which will also net me The Slash to End All 
Slashes Trophy).

Next stop, Rocket Town! Make sure to have Cid in your party and then set up 
for a fairly easy Boss Battle! Make sure to have Steal equipped, also.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.11} - Cid! The Astronaut!                                              |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Ziedrich (Boss)    |_|Venus Gospel                              |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.11 A - The Final Frontier (“Science just might be what saves the planet”)
                                                                     
--Items - Venus Gospel
--Boss  - Turks: Rude Lv 42 (Ziedrich)
--Extra - Huge Materia


  Note that you will fight the same Senior Grunts and Attack Squads here that 
you've fought before, and neither enemies pose much of a threat. Although 
load-out advice probably isn't necessary here, I'll tell you my set-up anyway:

 1) Cloud - Lv 53 (Front)
                                                                    
     Heaven's Cloud - Full Cure, Contain, Enemy Skill, Mime, Sense, Magic Plus
     Crystal Bangle - All=Restore, Sneak Attack=Steal, HP Plus, MP Plus 
     Circlet                                                                   

 2) Barret - Lv 48 (Back)
                                                                               
     AM Cannon    - Added Effect=Hades, Revive, Heal, Slash-All, Steal      
     Shinra Alpha - Added Cut=Deathblow, Enemy Skill, Luck Plus, HP Plus, 
     Curse Ring                                                        MP Plus

 3) Cid - Lv 51 (Front)
                                                                              
     Spirit Lance    - All=Time, MP Turbo=Comet                               
     Wizard Bracelet - Steal as Well=Mug, Enemy Skill, Manipulate, Sense, 
     Curse Ring                                Double Cut, Speed Plus, HP Plus

If you missed the Fourth Bracelet and Guard Source then you can pick them up 
from the Weapon Shop and the Item Shop, respectively. Otherwise, make your 
way to the Shin-Ra Type 26, and as you ascend the rocket you'll have to fight 
2 x Attack Squads twice, followed by a third fight with 2 x Attack Squads and 
1 x Senior Grunt. 

Then you'll have to fight one of the Turks.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _____________________________________________   ____________ ___________  *
* |                                             | |            |           | *
* |                  TURKS  03                  | |    BOSS    |  RUDE II  | *
* |                                             | | BATTLE: 32 |           | *
* |_____________________________________________| |____________|___________| *
*                                                 |            |           | *
* You'll have to destroy the Attack Squads before | -------Lv: | 42------- | *
* you can hit Rude, unless of course you use      | -------HP: | 9000----- | *
* magic. Make sure to use Death Force if you have | -------MP: | 240------ | *
* the Curse Ring equipped, and also make sure to  | ------EXP: | 3400----- | *
* steal the precious [ZIEDRICH]. Other than that, | -------AP: | 80------- | *
* this boss shouldn't be difficult at all.        | ------GIL: | 3000----- | *
*                                                 | ----STEAL: | Ziedrich- | *
*                                                 | -----DROP: | Hi-Potion | *
*                                                 | --NULLIFY: | GRV------ | *
*                                                 |________________________| *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After you've taken care of Rude, head inside the rocket to take out one more 
Senior Grunt. Then head through into the shuttle's control room and after 
some dialogue and an FMV you'll have control of Cloud again (how the hell did 
Palmer survive the truck incident on Disk 1???)

Note that it makes no difference to the *story* whether you take the Huge 
Materia here or not, the outcome is the same (however your still going to 
want to obtain the Huge Materia for 'other' purposes). Head to the right and 
then climb the ladder to find the chamber holding the Huge Materia. You'll 
now have three minutes to try to work out the correct sequence of buttons 
whilst Cid will shout out clues.

To be honest, this is probably one of the hardest mini-games in the game 
seeing as it's pretty much based on pot luck, Cid's 'clues' aren't really 
that much help. If you give up then the sequence is  O, Sq, X, X. Again, if 
you fail this mini-game then it will not affect you trophy progress, it'll 
just make it that much harder to obtain the Bahamut ZERO Materia, so do make 
sure to walk away the fourth and final Huge Materia.

Once you've finished, head back down the ladder and into the Control Room, 
then head south and down another ladder. You shouldn't need this guide now 
for the following events, you can pick it up once you have regained control 
of Cloud on the Highwind.

Before continuing, head back into Rocket Town (your Chocobo will be still be 
there if you'd left one outside). Talk to the man that you spoke to before 
who gave you the Yoshiyuki. After speaking to him 3 times he'll give you 
Cid's ultimate weapon, the [VENUS GOSPEL]. The more MP Cid has, the stronger 
this weapon will become; with full MP Cid's attack power triples, at 2/3's it 
doubles, and at 1/3 it is normal. Anything below 1/3 MP will result in lower 
than normal attack power.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.12} - The Forgotten Capitol Re-visited                                 |
|                                                                            |
| ITEMS:                                                                     |
|  |_|Bahamut ZERO Materia  |_|Circlet (Boss)       |_|Ultima Weapon (Boss)  |
|  |_|Rising Sun (Boss)     |_|Reflect Ring (Boss)  |_|Final Attack Materia  |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.12 A - Bugenhagen's Laboratory    (“You haven't remembered. You haven't 
                                                                  forgotten.”)
--Items - Bahamut ZERO Materia


  If you hadn't obtained the Key to Ancients as advised earlier during the 
sidequest section, then now is the time to do so. Head over to where your 
submarine is docked and save your game (just in case you bump into WEAPON). 
Keep heading north until you come to an underwater ravine. If you were to 
head left you would come to a long tunnel leading to Lucrecia's Cave. 
Instead, keep heading north to come to a much shorter tunnel leading to the 
'Key to Ancients'. Look in section F.06 for a map.

 Note  - It is at this point in the game where you are intended to pick up the 
         Huge Materia from the red submarine along the depths of the southern 
         ridges, and also explore the Sunken Gelnika to the west, so do so 
         now if you haven't already. (Technically speaking, the game intends 
         for you to get to a point in the Forgotten Capitol where you cannot 
         progress any further without the key, and then you would have been 
         expected to explore underwater until you found it. I'm just making 
         it so you can do the Forgotten Capitol section in one visit.)

Now head over to Cosmo Canyon. You don't have to bring Red XIII along if you 
don't want to, but I shall along with Tifa. By now you should have all 4 Huge 
Materias, you can check by looking under the Key Items tab in 'Items'. Make 
your way up to Bugenhagen's observatory then head into his 'machine' to talk 
to him.

After an amount of dialogue, Cloud will ask if he can store the Huge Materia 
within the machine. If you'd missed one (it doesn't matter which) then you 
would have missed out on the Huge Blue Materia, if you'd missed two then 
you'd lose the Huge Red & Blue Materia, three you'd lose the Huge Red, Blue & 
Green Materia and (obviously) if you'd missed all 4 then you'd get squat 
(losing the Yellow Materia, also)!
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - HUGE MATERIA                                                   [
]                                                                            [
] Huge Yellow Materia - When you have mastered most (but not all) Command    [
]                       Materias, you can then exchange them for the Master  [
]                       Command Materia. This will equip: Coin, Deathblow,   [
]                       Manipulate, Mime, Morph, Sense, Steal and Throw to   [
]                       one character (these are the ones that need          [
]                       mastering).                                          [
]                                                                            [
] Huge Green Materia - When you have mastered all Magic Materias, you can    [
]                      then exchange them for the Master Magic Materia. This [
]                      will equip every single Magic spell available to one  [
]                      character.                                            [
]                                                                            [
] Huge Red Materia - When you have mastered all Summon Materias, you can     [
]                    then exchange them for the Master Summon Materia. This  [
]                    will equip every single Summon spell available to one   [
]                    character.                                              [
]                                                                            [
] Huge Blue Materia - If you have obtained the Bahamut and Neo Bahamut       [
]                     Materias then you will be rewarded with the Bahamut    [
]                     ZERO Materia (whilst still retaining Bahamut and Neo   [
]                     Bahamut).                                              [
]                                                                            [
] Bone Village - If you failed to obtain the Huge Blue Materia then you will [
]                be able to dig up Bahamut ZERO from the Excavation Site on  [
]                Disk 3, although there will only be a 4% chance of finding  [
]                it so you could be there for a while.                       [
]                                                                            [
] Kalm Traveller - If you failed to receive one of the other 3 Huge          [
]                  Materias then you will still be able to receive one set   [
]                  of Master Materia from the Kalm Traveller by trading him  [
]                  the Earth Harp. More info on how to obtain that later on. [
]                                                                            [
]  NOTE - You will need to have in your possession at least one set of       [
]         Master Materia for the Materia Overlord Achievement to pop.        [
]____________________________________________________________________________[

As the side note suggests, EXAMINE THAT HUGE BLUE MATERIA! to obtain the 
[BAHAMUT ZERO MATERIA], provided of course that you have obtained all four 
Huge Materias and the Bahamut & Neo Bahamut Materias (you'll also unlock the 
Bahamutype-0 Trophy). Then examine one of the Huge Materias to descend back 
to the lower level, as you leave you'll be transported back to the Highwind.

 NOTE - You can return to Bugenhagen's machine any time you like, you just 
        need to operate the switch on the right.

Before continuing you can make use of Operations to restore your HP/MP if you 
wish, then you can head to the cockpit. Try talking to your comrades to hear 
their thoughts on Aeris before taking off, you can also talk to Yuffie if you 
wish to hear Cloud talk about SOLDIER as if he still thinks he was in it...

Make sure to pick up your Chocobo from Cosmo Canyon assuming you had one, 
then head over to Bone Village, but instead of heading through the Excavation 
Site and then Corral Valley you can simply land your Highwind in the small 
area between Corral Valley and the Forgotten Capitol.

 NOTE - You could also return to the Great Glacier by using a Chocobo (or by 
        snowboarding) if you wished, but you can only go as far as the base 
        of Gaea's Cliff (Holzoff won't allow you to go any further).


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.12 B - Aeris's Prayer (“When the time comes, we must search for 'Holy'.”)


  At the three-way split, take the left path and follow it round until you 
come to the giant cave. As before, I'm not going to walk you through this 
part, just *make sure* to pay attention as you'll learn a lot about Aeris.

When you try to leave you'll get a phone call from Cait Sith. After an 
impressive FMV you'll then get some dialogue from the Shinra. Once that's all 
finished, make your way back out to the World Map, and then board the 
Highwind.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.12 C - Diamond & Ultimate WEAPON       (“No, it's... feeling something.
                                                  ...Yeah, it senses murder.”)

--Items - Final Attack Materia
--Boss  - Diamond WEAPON Lv 49 (Rising Sun), 
          Ultimate WEAPON Lv 61 (Circlet, Reflect Ring, Ultima Weapon)


  After watching Diamond Weapon emerge from the ocean, head over to Midgar to 
await its painfully slow march towards land. You can try ramming it with the 
Highwind, you can even running up to it in a Gold Chocobo, it'll all be a 
waste of time. Instead, try setting up yourselves with Triple and Double 
Growth weapons and armour, the next two boss battles will give out huge 
amounts of AP:

 1) Cloud - Lv 54 (Front)
                                                                    
     Apocalypse  - Quadra Magic, Mime, Double Cut                      
     Rune Armlet - Contain, Sneak Attack, Steal, Hades              
     Curse Ring                                                           

 2) Yuffie - Lv 50 (Back)
                                                                           Mug
     Oritsuru    - All=Restore, Elemental=Ramuh, Comet, Enemy Skill, Morph,
     Rune Armlet - Revive, Added Cut, MP Turbo, Speed Plus
     Ribbon                                                                    

 3) Cid - Lv 51 (Front)
                                                                              
     Scimitar    - Added Effect, Knights of Round                         
     Rune Armlet - Ultima, Steal, Long Range, Luck Plus
     Curse Ring                                                                

Some of my selections have been purely based on my end-game strategies (which 
materias I want duplicates of), others are to do with the upcoming boss. Make 
sure that each character has a strong magic spell that they can hit with, and 
make sure to have Steal equipped. When Diamond has reached the shores, run 
into him to engage him.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  __________________________________________   ______________ ____________  *
* |                                          | |              |            | *
* |              DIAMOND WEAPON              | | BOSS BATTLE: | 33         | *
* |__________________________________________| |______________|____________| *
*                                              |              |            | *
* The first thing you're going to want to do   | ---------Lv: | 49-------- | *
* is cast Big Guard followed Death Force       | ---------HP: | 30000----- | *
* followed by Regen with Yuffie, while the     | ---------MP: | 30000----- | *
* other two attempt to steal the [RISING SUN]. | --------EXP: | 35000----- | *
* This boss will be impervious to physical     | ---------AP: | 3500------ | *
* attacks to begin with, so just blast him     | --------GIL: | 25000----- | *
* with your strongest magic moves. When he     | ------STEAL: | Rising Sun | *
* uses Diamond Flash he will drain your        | -----HALVES: | FRE------- | *
* characters HP to critical whilst also        | ----NULLIFY: | GRV------- | *
* casting Silence, at this stage have Yuffie   | -----DOUBLE: | LHT------- | *
* cast White Wind (if you gave her the Ribbon  |___________________________| *
* as advised). From this point onwards,                                      *
* Diamond WEAPON will now be impervious to magic attacks, so just keep       *
* attacking it physically until it is dead.                                  *
*                                                                            *
*  NOTE - Once you've stolen the Rising Sun, you could just cast Knights of  *
*         The Round once to finish it off in one go, but it'll probably take *
*         just as long as the method shown above. Also, Diamond won't use    *
*         Diamond Flash if no-one has used a Summon or Limit Break. Once     *
*         defeated PS4 players will receive the Diamond Disintegrator        *
*         Trophy.                                                            *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once you have defeated Diamond Weapon  you will see some things happening 
with President Rufus, and After a few FMVs you'll be back on board the 
Highwind. The game intends for you to approach the North Crater, but instead 
we're going to take out Ultimate Weapon who has now appeared near Junon.

 NOTE - Make a fresh save for this bit. *If* you were to fly up to the 
        North Crater, and then fly over Midgar you would trigger the point 
        of no return for Disk 2, and there's still a few things left to do 
        first so make sure to not accidentally progress with the storyline. 
        There's a fair amount of flying around to do, also.

What proceeds now is a series of fights in which you gain 0 AP, it's not 
until the final fight that you'll receive the huge rewards. This is my 
temporary load-out, bearing in mind that I'm protecting myself from the 
'Hidden' Element:

 1) Cloud - Lv 55 (Back)
                                                                       MP Plus
     Heaven's Cloud - Ultima, Contain, Enemy Skill, Long Range, Magic Plus,
     Shinra Alpha   - Elemental=HP Plus, All=Restore, Sneak Attack=Mug       
     Sneak Gloves                                                        

 2) Yuffie - Lv 52 (Back)
                                                            Double Cut, Typoon
     Conformer      - All=Barrier, MP Turbo=Comet, Revive, Enemy Skill, 
     Crystal Bangle - Elemental=HP Plus, Steal, Counter Attack, MP Plus,     
     Champion Belt                                                Bahamut Zero

 3) Vincent - Lv 50 (Back)
                                                    Counter Attack, Speed Plus
     Death Penalty  - All=Time, Steal as Well=Steal, Enemy Skill, Mime,
     Imperial Guard - Elemental=HP Plus, Added Cut=Deathblow, Luck Plus,
     Champion Belt                                                     MP Plus

When you're ready, save the game then head over to the small crater near 
Junon to find Ultimate WEAPON waiting.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  _______________________________________   ______________ _______________  *
* |                                       | |              |               | *
* |            ULTIMATE WEAPON            | | BOSS BATTLE: | 29 B          | *
* |_______________________________________| |______________|_______________| *
*                                           |              |               | *
* NOTE - Ultimate will only be immune to    | ---------Lv: | 61----------- | *
*        water and earth when he is aerial. | ---------HP: | 100,000------ | *
*                                           | ---------MP: | 400---------- | *
* This boss will not be defeated in one go. | --------EXP: | 35000-------- | *
* After either 5 turns, or 20,000 HP has    | ---------AP: | 3500--------- | *
* been knocked off, he will flee, you'll    | --------GIL: | 25000-------- | *
* then have to chase him to ram into him.   | ----STEAL 1: | Circlet------ | *
* After being rammed a few times he'll then | ----STEAL 2: | Reflect Ring- | *
* fly over to a fixed location, and         | -------DROP: | Ultima Weapon | *
* depending on his location he'll either be | ----NULLIFY: | GRV--WTR--ERT | *
* aerial or on the ground. This is why the  | ENEMY SKILL: | SHADOW FLARE- | *
* Long Range Materia is advised.            |______________________________| *
*                                                                            *
* Here is where he can be found:                                             *
*                                                                            *
* Near Gongaga      - Ground Battle                                          *
* Near Fort Condor  - Ground Battle                                          *
* Near Midgar       - Ground Battle                                          *
* North Crater      - Ground Battle                                          *
* Near Junon        - Aerial Battle                                          *
* Near Mideel       - Aerial Battle                                          *
* Near North Corel  - Aerial Battle                                          *
* Near Cosmo Canyon - Final, Aerial Battle.                                  *
*                                                                            *
* If you are fighting him on the ground then you can steal the [REFLECT      *
* RING], and if he's in the air then you can steal the [CIRCLET]. He'll have *
* something on him every time you battle him, so try to steal 2 Reflect      *
* Rings from him. Save before every battle, then straight after the battle   *
* make sure not to lose sight of him, he can be a real pain to track down    *
* otherwise. Only save the game when he is stationary.                       *
*                                                                            *
*  NOTE - Be wary when searching for him to not accidentally progress with   *
*         the story. If you find yourself parachuting into Midgar then       *
*         re-load your save.                                                 *
*                                                                            *
* In terms of strategy there's nothing really to tell you other than to do   *
* what you know to do; Big Guard, Regen etc. Yuffie s Conformer works the    *
* best here seeing as its attack power grows if it's up against a high       *
* levelled enemy. Remember, you won't receive any battle rewards until the   *
* final fight, which will be after his HP has dropped to below 20,000. He    *
* will then fly over to the area near Cosmo Canyon.                          *
*                                                                            *
* You'll need to be more careful in this final fight seeing as before he     *
* dies he'll use one final attack which will be the Enemy Skill Shadow       *
* Flare. This is an extremely powerful attack, but it'll only hit the last   *
* player to have hit him. If the player dies from the attack then you won’t  *
* learn the skill, so make sure to have the Reflect Ring equipped. You'll    *
* also get the rewards for this final fight, so make sure to have changed    *
* your load-out, mine was:                                                   *
*                                                                            *
*  NOTE - Ultimate will not have a stealable on him for this final battle.   *
*         Also, setting up the Reflect Ring will result in Shadow Flare      *
*         reflected back unto Ultimate, but you'll still learn the Enemy     *
*         Skill!                                                             *
*                                                                            *
*  1) Cloud - Lv 55 (Back)                                                   *
*                                                                            *
*      Apocalypse     - Quadra Magic, Mime, Double Cut,                      *
*      Imperial Guard - All=Restore, Enemy Skill, Enemy Skill, Enemy Skill,  *
*      Reflect Ring                                              Enemy Skill *
*                                                                            *
*  2) Yuffie - Lv 52 (Back)                                                  *
*                                                                            *
*      Rising Sun  - Sneak Attack=Morph, Added Cut, Speed Plus               *
*      Rune Armlet - Revive, Heal, Counter Attack, Magic Plus                *
*      Champion Belt                                                         *
*                                                                            *
*  3) Cid - Lv 53 (Back)                                                     *
*                                                                            *
*      Scimitar    - Added Effect, Knights of Round                          *
*      Rune Armlet - Contain, Comet, Slash-All, Counter Attack               *
*      Champion Belt                                                         *
*                                                                            *
* Make sure that Cloud gets the final blow as so that all four Enemy Skills  *
* learn Shadow Flare, although you can learn it again on Disk 3. Once it is  *
* dealt with you'll receive Cloud's ultimate weapon, [ULTIMA WEAPON] which   *
* will gain higher attack power the higher Cloud's HP is: at full HP Cloud's *
* attack power triples, and 2/3's it doubles and at 1/3 it is normal. Below  *
* 1/3 HP and Cloud's attack power will be less than normal.                  *
*                                                                            *
*  NOTE - Shadow Flare is regarded as one of the strongest Enemy Skills in   *
*         the game, although it'll only target one opponent.                 *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After the battle has finished Ultimate WEAPON will crash into the canyon 
leaving a huge clearing in its path. If you hadn't been Chocobo breeding then 
now would be the time to visit the Ancient Forest seeing as you'll now have 
access to it, see section D2.10 J - Ancient Forest for the walkthrough.

 NOTES - Now that you have defeated Ultimate WEAPON, Ruby WEAPON will now have 
         appeared in Corel Desert near the Gold Saucer. Be warned, if you 
         accidentally fly into this thing then you WILL get wiped out, just as 
         you would if you tried to fight Emerald WEAPON now (the underwater 
         creature).

       - Ruby will not appear until you have engaged in one random encounter.

There are two things that I suggest doing before continuing on with the 
story. Now that you have the Ultima Weapon for Cloud, you can finish 
obtaining the W-Summon Materia and/or Omnislash at the Battle Arena, then you 
can talk to the clerk to engage in an extra battle that only Cloud can 
partake in. The battle sequence is fixed:

Round 1 - Sea Worm
Round 2 - Ho-chu
Round 3 - Unknown 3
Round 4 - Serpent
Round 5 - Wolfmeister 
Round 6 - Behemoth
Round 7 - Maximum Kimaira
Round 8 - Proud Clod

 NOTE - You don't need to have W-Summon or Ultima Weapon equipped, but you DO 
        have to have learned Omnislash before you can partake in the special 
        battle. If Cloud isn't ready to learn Omnislash then I suggest 
        heading over to the forests near Rocket town to fight and Manipulate 
        the Valron.

Upon winning the battle you'll be rewarded with the [FINAL ATTACK MATERIA], 
start Leveling it up immediately! If you win 10 of these battles then you 
would be rewarded with a Ribbon, but there are easier ways of getting them 
(like morphing a Ho-chu). I also suggest finishing up all of the other things 
to do in the Chocobo Square and the Wonder Square, but it's entirely up to 
you whether you do them now or later on (I'll give a full side-quest recap 
when we get to Disk 3).

If you're skilled enough, try scoring 5000 at the Speed Square for the 
Flayer, the strongest weapon in the game to have normal growth (for Cid - 6 
un-paired slots). Also, try to obtain a Sneak Attack  a and Magic Counter or 
two from the Chocobo Races, if you haven't already. When you're ready, head 
over to the North Crater to continue on with the story.

 NOTE - There's an interesting but pointless glitch here. If you were to hold 
        down the 'right' direction whilst the following scenes take place 
        then you would skip out the entire Midgar sequence, and jump straight 
        to the boss! Pointless, because you'd be missing out some great 
        weapons that you won't be able to go back for, so this glitch isn't 
        advised unless you're going for a speed-run. Confirmed to work on the 
        PS4 version, too.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - YUFFIE'S SIDEQUEST                                         ?
?                                                                            ?
?   You should be aware by now that Yuffie's sidequest will only be          ?
?   available until you return to Midgar at the end if Disk 2. That time is  ?
?   nigh, so if for some freak-ish reason you still haven't barked up that   ?
?   tree then do so now, otherwise the MP Absorb Materia will be permanently ?
?   missed, making it impossible to obtain the Materia Overlord Achievement. ?
?   You'll still be able to complete the Pagoda Sidequest, meaning the       ?
?   Making Waves Trophy (Obtain Leviathan) and the Meet Your Maker Trophy    ?
?   (learn Yuffie's last limit) will still be obtainable.                    ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

After watching a few scenes involving Heidegger, Scarlett and Reeve you'll 
have to make your way back to Midgar. When you fly over the round city you 
will have effectively reached the point of no return for Disk 2, so if 
there's anything you wish to do make sure to do it now. Otherwise, save your 
game then set up your party, I'm bringing Barret and Vincent along.

 NOTES - There is a weapon for Barret coming up that is only available if you 
         have Barret in your team. You have time between now and then to 
         change your party around, but for what it's worth I'm sticking him in 
         now so I don't have to change things around later on.

       - If you've mastered you HP Plus Materias or you're about to master 
         them, be sure to equip the new HP Plus's to start mastering those 
         too.

       - Should you talk to the pilot before dropping into Midgar, you'll 
         notice he has his Limit Break up!


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D2.13} - Midgar Re-visited                                                |
|                                                                            |
| ITEMS:                                                                     |
|         |_|Elixir            |_|Magic Source         |_|Speed Source       |
|         |_|Megalixir         |_|W-Item Materia       |_|HP Shout           |
|         |_|Aegis Armlet      |_|Ziedrich (Boss)      |_|Grow Lance         |
|         |_|Starlight Phone   |_|Touph Ring (Boss)    |_|Behemoth Horn      |
|         |_|Elixir            |_|Minerva Band (Boss)  |_|Ragnarok (Boss)    |
|         |_|Max Ray           |_|Pile Bunker          |_|Elixir             |
|         |_|Power Source      |_|Master Fist          |_|Mystile            |
|         |_|Guard Source      |_|Mind Source          |_|Missing Score      |
|         |_|Mind Source                                                     |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.13 A - Sector 8    (“Hey, hey, whaddaya think we have the Highwind for?”)
                                         
    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
    >  ENEMIES:                            ************                  <
    >           [   CRAZY SAW] [ MANHOLE] [    BEHEMOTH] [     CROMWELL] <
    >                                      ************                  <
    > ------Lv: [----------44] [------35] [----------45] [-----------42] <
    > ------HP: [--------3900] [----2500] [--------7000] [---------3500] <
    > ------MP: [---------340] [-----110] [---------400] [----------120] <
    > -----EXP: [---------800] [-----900] [--------1500] [----------800] <
    > ------AP: [----------80] [------80] [---------100] [-----------80] <
    > -----GIL: [--------1300] [----3000] [--------2200] [---------1500] <
    > -STEAL 1: [---Mute Mask] [--------] [Phoenix Down] [-------------] <
    > -STEAL 2: [------------] [--------] [----War Gong] [-------------] <
    > ---MORPH: [-Turbo Ether] [--------] [------------] [-------------] <
    > --DROP 1: [Phoenix Down] [X-Potion] [----Stardust] [8-Inch Cannon] <
    > --DROP 2: [-------Ether] [--------] [------------] [-------------] <
    > --DOUBLE: [---------LHT] [--------] [------------] [----------LHT] <
    > -E-SKILL: [------------] [--------] [--------????] [-------------] <
+---#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#---+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| Stick Lightning in your weapon and make sure someone has a Ribbon. If you  |
| weren't able to learn ???? from the Jersey in the Shinra Mansion then now  |
| would be your chance.                                                      |
+----------------------------------------------------------------------------+

--Items - Elixir x 2, Megalixir, Aegis Armlet, Starlight Phone, Max Ray


  Before parachuting your way into Midgar, you're going to want to set up a 
solid load-out. Here was mine:

 1) Cloud - Lv 57 (Back)
                                                                              
     Crystal Sword   - Elemental=Lightning, All=Restore, Final Attack=Revive
     Wizard Bracelet - Steal as well=Comet, Enemy Skill, Mime, Counter
     Ribbon                            Attack, Long Range, Magic Plus, HP Plus

 2) Vincent - Lv 51 (Back)
                                                        Sneak Attack=Deathblow
     Long Barrel R   - Elemental=Ramuh, Added Effect=Hades, Sneak Attack=Mug,
     Wizard Bracelet - Added Cut=Deathblow, Enemy Skill, Slash-All, Counter 
     Sprint Shoes                           Attack, Luck Plus HP Plus, MP Plus

 3) Barret - Lv 50 (Back)
                                                                              
     AM Cannon      - Elemental=Lightning, All=Time, Enemy Skill, Sense  
     Imperial Guard - Steal, Double Cut, Counter Attack, Speed Plus, HP Plus, 
     Ribbon                                                            MP Plus

Save your game, then fly over the top of Midgar. Note that this whole area 
ISN'T re-visitable, so make sure to grab everything along the way. After 
watching a cool FMV you'll regain control of Cloud in the slums of Midgar. 
Follow Cait Sith to a save point, then talk to him again to have him open the 
hatch.

As you descend you'll come to a huge area filled with long ladders and 
stairways. Before heading down the long stairway, head right along the 
catwalk. 

When you come to a T-fork, head left to open the chest containing an 
[ELIXIR]. Then head all the way right behind the support column for another 
chest containing a [MEGALIXIR].

Now make your way make to the entrance, this time heading down the stairway. 
At the bottom, hitch up to the ladder to descend into the next screen. 

Head left first to come to the very long ladder that you saw in the first 
screen. At the top you'll find a chest containing the [AEGIS ARMLET], which 
has great stats but low Materia slots. Now head back down the ladder.

Now run past the first ladder to the right, and as you jump on the platform 
it'll lower down, forcing you to head to the left. Climb the two sets of 
ladders here back to the first screen. Now follow the pathway round to the 
hug chute, when you emerge you'll be able to grab the [STARLIGHT PHONE] from 
the chest on the left and an [ELIXIR] from the chest on the right.

Head down the southern ladders and jump into 'Chute 42' on the right. Back at 
the first screen you can follow the path round to another long ladder, at the 
top you'll find a incredibly strong weapon for Barret, the [MAX RAY], I 
suggest equipping it. (this isn't the aforementioned obtainable that is only 
found when Barret is in your party btw, no that weapon would be the Missing 
Score and is Barret's ultimate weapon).

 NOTE - The Max Ray is the third strongest weapon in the game to have normal 
        growth (1st being Cid's Flayer, and the 2nd being Cloud's Ragnarok, 
        which we'll be obtaining shortly).

There's nothing left to collect in this area now, so head back down to 
'Chute  42' and ascend the ladder. Now climb the long stairway to come to the 
save point you saw earlier. Make use of it, then head through the exit. crawl 
through the crawlspace to emerge in some winding tunnels very similar to the 
ones at the beginning of the game.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.13 B - Winding Tunnels                   (“...Elena, don't act so weak.”)
                                         
+----------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                                  >  ENEMIES:                               <
|         NOTE ON ENEMIES:         >           [   CRAZY SAW] [SHADOW MAKER] <
|                                  >                                         <
| Shadow Makers will drop Turbo    > ------Lv: [----------44] [----------42] <
| Ethers 100% of the time, so      > ------HP: [--------3900] [--------2000] <
| battling here isn't the worst    > ------MP: [---------340] [---------120] <
| thing in the world (unless of    > -----EXP: [---------800] [---------500] <
| course you're planning on using  > ------AP: [----------80] [----------25] <
| the W-Item Materia trick, which  > -----GIL: [--------1300] [---------500] <
| we'll obtain very shortly).      > ---STEAL: [---Mute Mask] [---Graviball] <
| Wear Ribbons and/or Sprint       > ---MORPH: [-Turbo Ether] [------------] <
| Shoes.                           > --DROP 1: [Phoenix Down] [-Turbo Ether] <
|                                  > --DROP 2: [-------Ether] [------------] <
|                                  > --DOUBLE: [---------LHT] [---------LHT] <
+----------------------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Items - Power Source, Guard Source, Mind Source, Magic Source, 
          W-Item Materia
--Boss  - Turks: Rude Lv 51 (Ziedrich) + Reno Lv 50 (Touph Ring) +
                 Elena Lv 53 (Minerva Band)


  So, just like the first time we were in the winding tunnels, north is the 
direction we want to be travelling in, but not before heading south first. 
This time however we won't have an infinite battle encounter waiting for us, 
instead we'll have some goodies to collect.

Make your way south one screen and you'll notice the number 7 sprawled across 
the northern wall (presumably it means Sector 7). Keep making your way south 
until you get to number 3, here you'll find a chest containing a [POWER 
SOURCE]. You'll also see various teammates along your travels.

Head south two more screens (to number 2) to find a chest containing a [GUARD 
SOURCE]. Now head to number 1 to find two more chests, one containing a [MIND 
SOURCE] and the other containing a [MAGIC SOURCE]. Lastly, head south one 
more screen to find a save point and the infamous [W-ITEM MATERIA]. GRAB THAT 
INFAMOUS MATERIA!

 NOTE - As with the Phoenix Materia and Bahamut ZERO, if you missed W-Item 
        here now then you can dig it up from the Excavation Site in Bone 
        Village on Disk 3.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE W-ITEM TRICK                                               [
]                                                                            [
] Those of you who are not in favour of using exploits to further you        [
] progress, look away now. This glitch has been known about for many years,  [
] and is probably the oldest glitch in the book.                             [
]                                                                            [
] So how exactly do you do the W-Item Trick? Well first off, make sure that  [
] you have your ATB settings to 'Wait' (in the Config options). Then,        [
] arrange your items by 'Type'. Equip the W-Item Materia and get into a      [
] battle. What we are now going to do is duplicate a usable item.            [
]                                                                            [
] First, select the item that you wish to duplicate (such as a Megalixir or  [
] Turbo Ether), then select another item. Before confirming the target       [
] that you would like to use the second item on, press cancel to return to   [
] item selection. Your *Megalixir* will now have increased by one. Rinse and [
] repeat until you have 99 Turbo Ethers, Sylkis Greens, whatever!            [
]                                                                            [
] There are various ways of exploiting the W-Item glitch, and the above only [
] shows how to duplicate items that are usable in-battle. To learn how to    [
] use the Extended W-Item glitch to duplicate Sources, Weapons, Armour,      [
] Accessories, and even fill two inventory slots with the same item, use QSI [
] link [Extended W-Item Trick].                                              [
]____________________________________________________________________________[
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - Lucky 7's                                                      [
]                                                                            [
] While I'm on the topic, I feel now is a good time to educate you about     [
] Lucky 7's. This isn't really a glitch as such, more of a fun easter egg.   [
] If your characters current HP lands on 7777, then his/her Status will      [
] change for the better.                                                     [
]                                                                            [
] They will enter into '7777 fever' mode, and will continuously hit for 7777 [
] damage until every enemy is dead (or nearly dead if it's a super boss -    [
] the player/s will attack 64 times to inflict 497,728 HP). It's like being  [
] in ultimate Berserk mode as you will also lose control of the afflicted    [
] player. Once the battle has finished the players HP will have reduced to   [
] 1.                                                                         [
]                                                                            [
] One way that people will invoke Lucky 7's is to have run away from 2222    [
] battles, this will make the Enemy Skill Chocobuckle hit for 2222 HP. Once  [
] you've managed to max out your HP (which is 9999), you could then use      [
] Chocobuckle on yourself to leave you with bang on 7777 HP.                 [
]                                                                            [
] For more ways of setting up All Luck 7's, see section E.18 A.              [
]                                                                            [
]  NOTE - Thanks to James Baxter's 7777 FAQ on GameFaq.com, I now have a     [
]         method for setting up All Lucky 7's with minimal effort! See 'The  [
]         Super-Duper-Quick And Easy But Long To Explain' method contained   [
]         within section E.18 A to find out how to use HP Plus's and Magic/  [
]         Summon Materia to manipulate your HP accordingly (content of       [
]         JBaxter's 7777 FAQ has been used with permission).                 [
]____________________________________________________________________________[

O.K., back to the game. Head all the way back to the crawlspace that you 
entered from then hold tight, as you progress you'll have to fight the Turks. 
This is your hardest Turk battle yet, although they still shouldn't pose too 
much of a challenge, just make sure to have Steal equipped and also take out 
your Elemental=Lightning combo. Make sure to have Ribbons equipped on 
everyone aswell, and a few powerful Summons wouldn't go amiss.

DON'T FORGET TO SAVE! Head back through the crawlspace to save your game, you 
are going to want to gain all of the items up for grabs here, not to mention 
the battle rewards. When you're ready head back to the Winding Tunnel and 
head north slightly to engage the Turks.

 NOTES - If you've completed Yuffie's sidequest then you'll have the option to 
         not fight them. I advise against this as there are some pretty nifty 
         items that you can steal from them.
 
       - The main reason I equipped Steal as well with Comet2 was for this 
         battle.

       - Another pointless glitch - if you were to run around the inside of 
         the support beam (so basically touching it) then you could skip out 
         this boss battle altogether!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*  __________________   ____________ __________ ____________ ______________  *
* |                  | |            |          |            |              | *
* |     TURKS 05     | |    BOSS    | RUDE IV  |  RENO  IV  |    ELENA     | *
* |                  | | BATTLE: 34 |          |            |              | *
* |__________________| |____________|__________|____________|______________| *
*                      |            |          |            |              | *
* This will be your    | -------Lv: | 51------ | 50-------- | 53---------- | *
* final Turk battle,   | -------HP: | 28000--- | 25000----- | 30000------- | *
* so hit them with     | -------MP: | 250----- | 200------- | 100--------- | *
* everything you've    | ------EXP: | 5500---- | 4500------ | 6400-------- | *
* got, not before      | -------AP: | 600----- | 450------- | 800--------- | *
* stealing the         | ------GIL: | 5000---- | 3000------ | 7000-------- | *
* [ZIEDRICH], [TOUPH   | ----STEAL: | Ziedrich | Touph Ring | Minerva Band | *
* RING] and [MINERVA   | -----DROP: | -------- | Elixir---- | ------------ | *
* BAND] first. Stay    | ---ABSORB: | FRE----- | LHT------- | ICE--------- | *
* away from the basic  | --NULLIFY: | GRV----- | GRV------- | GRV--------- | *
* 3 Elements, other    |___________________________________________________| *
* than that go all                                                           *
* out, just remember to try to kill all three at once. If you deplete on of  *
* the Turks HP then the other two will flee, reducing the amount of EXP etc. *
* gained. Moves such as Bahamut ZERO, Ultima and Comet2 work well.           *
*                                                                            *
* Trying to finish them all off in one go can be a bit of a pain, I suggest  *
* saving Bahamut Zero till the end. Take 5000 from Elena first, then 3000    *
* from Rude to level out their HP. Try to use moves that take out a fixed    *
* amount of damage to each character, such as Aqualung. You may need to do a *
* practise run to see how much Bahamut Zero inflicts; I was hitting for      *
* 9999, so once I estimate their health is in the 4 figure range, boom! 1850 *
* AP!                                                                        *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

Once the battle has finished make sure to set up your lightning based attacks 
once more, the majority of the enemies we face will be weak vs lightning. Now 
make your way north to reach a the V section. Heading north west would 
continue on with the story, which we're not quite ready to do just yet. 
Instead, head north east, and then north west (NE twice would have taken you 
to a dead-end). Climb the ladder you see here to arrive back at the Shinra HQ.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.13 C - Return to Shinra HQ             (“The Sister Ray's not this way!”)

--Items - Pile Bunker, Master Fist, Mind Source, Speed Source, HP Shout, Grow 
          Lance, Behemoth Horn


  Note that all of the enemies you fight here will be the same as the ones 
you fought the first time round. Also, you can now encounter enemies on the 
63rd Floor, which you couldn't previously. Firstly, if you'd missed the 
**'Turtle Paradise News No.2'** on the northern billboard on the 1st Floor 
then now's the time to grab it, you won’t get another chance after now.

Next head up to the shop on the 2nd Floor. Remember those two chests that 
were previously locked? Well now there not, so grab the one on the left for 
the relatively worthless [PILE BUNKER] for Barret (seeing as we have just 
picked up the Max Ray), and the oh-so spectacular [MASTER FIST].
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - TIFA'S MASTER FIST                                             [
]                                                                            [
] Earlier on I told you that Tifa's Powersoul would quadruple in attack      [
] power if she was wearing the Curse Ring. Well the Master Fist will triple  [
] in attack power, and given its base damage this makes it potentially the   [
] strongest weapon in the game.                                              [
]                                                                            [
]       The Master Fist will double in power if Tifa is inflicted with:      [
]             Near-Death, Poison, Sadness, Silence, Slow and/or Darkness     [
]                                                                            [
]       The Master Fist will triple in power if Tifa is inflicted with:      [
]             Death Sentence and/or Slow-Numb                                [
]                                                                            [
] And yes, the effects do stack. So to start off with, equip Tifa with the   [
] Curse Ring and then give her a Tranquilizer to send her attack power       [
] sky-rocketing.                                                             [
]____________________________________________________________________________[

So, it looks like most of the Shinra HQ is deserted following Diamond 
WEAPON's attacks, and now we have free reign to do as we please. Well, not 
quite, we can only go as far as the 65th Floor, above that and we'll get 
stuck in the stairwell.

 NOTE - I find it quite amusing to revisit Hojo's laboratory on the 68th 
        Floor. Even though we can't fully explore everywhere, it is rather 
        comical to find out that no-one has cleaned up since the Sephiroth 
        incident which must have happened months ago.

When you're ready, head to the 64th Floor. If you'd put some gil into the 
vending machine on your first visit to the Shinra HQ then you could check it 
now for it to dispense a [MIND SOURCE] and a [SPEED SOURCE].

Now head into the northern locker room. Check the very back wall roughly in 
the middle to find Cait Sith's ultimate weapon, [HP SHOUT]. As with Cloud's 
Ultima Weapon, the HP Shout will increase in attack power if Cait Sith's HP 
is full; at full HP Cait Sith's attack power triples, and 2/3's it doubles 
and at 1/3 it is normal. Below  1/3 HP and Cait Sith's attack power will be 
less than normal.

Now head to the 63rd Floor. You'll now find that all of the doors have been 
lowered, and in the eastern room you be able to grab the [GROW LANCE] for Cid.

Lastly, head down to the 59th Floor. Take the stairwell down once more, and 
after descending 4 screens you'll come to the [BEHEMOTH HORN]. It's quicker 
then to run back to the top to then take the elevator back down to the 1st 
floor seeing as we are now finished with the Shinra HQ, so wave goodbye as 
it's the last time you'll see it!

 NOTE - The Behemoth Horn can sometimes be 'bugged'. Make sure that you're 
        running from the 59th Floor down, and not from the 1st Floor up as it 
        sometimes won’t appear that way. Also, if you missed the Elixir the 
        first time round, you can grab it now.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D2.13 D - The Mako Cannon (“What are we all fighting for? I want us all to 
                                                            understand that.”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES: [GROSSPANZER-   [GROSSPANZER-   [GROSSPANZER-                    <
>                      BIG]         MOBILE]          SMALL] [ SOLDIER:1ST]   <
>                                                                            <
> ------Lv: [-----------46] [-----------50] [-----------42] [----------44]   <
> ------HP: [---------4600] [--------10000] [---------2900] [--------5000]   <
> ------MP: [----------200] [----------300] [----------160] [---------400]   <
> -----EXP: [----------800] [----------400] [----------600] [---------960]   <
> ------AP: [-----------80] [-----------80] [-----------80] [----------90]   <
> -----GIL: [---------2100] [---------1400] [----------700] [--------2400]   <
> ---STEAL: [-------------] [-------------] [-------------] [Shinra Alpha]   <
> ----DROP: [8-Inch Cannon] [-------------] [-------------] [------------]   <
> --DOUBLE: [----------LHT] [----------LHT] [----------LHT] [------------]   <
>                                                                            <
>                                           #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [    XCANNON] [MAXIMUM KIMAIRA] <        NOTE ON ENEMIES:        |
>                                           <                                |
> ------Lv: [---------46] [-------------49] <  The Grosspanzer can only be   |
> ------HP: [------20000] [-----------4000] <  found on the screen where you |
> ------MP: [--------100] [------------350] <  find the Mystile, and         |
> -----EXP: [-------2000] [-----------1200] <  according to MGSB this is the |
> ------AP: [---------90] [-------------90] <  best place on Disk 2 to       |
> -----GIL: [-------3000] [-----------3800] <  train, provided you kill      |
> ---STEAL: [-----------] [---------------] <  every part of the             |
> ---MORPH: [-----------] [---Guard Source] <  Grosspanzer. Use moves such   |
> ----DROP: [Turbo Ether] [---------------] <  as Magic Breath and Trine and |
> --DOUBLE: [--------LHT] [---------------] <  you'll find yourself earning  |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  very high amounts of AP, not  |
|                                              to mention EXP and gil (not   |
|                                              that we need those anymore).  |
|                                                                            |
| Make sure to steal a third Shinra Alpha from the SOLDIER:1st if you        |
| haven't obtained three already, this is the only place in the game where   |
| you'll encounter them. Make sure to wear Ribbons aswell, and unless you're |
| bringing Yuffie then don't bother trying to Morph the Kimaira, there's     |
| much easier places to get Sources from!                                    |
+----------------------------------------------------------------------------+

--Items - Elixir, Mystile, Missing Score
--Boss  - Proud Clod Lv 53 (Ragnarok), Hojo Lv 50, 
          Heretic Hojo Lv 55 + Left Arm + Right Arm, Lifeform Hojo Lv 58


  Back in the Winding Tunnels head south three screens then head north west. 
Before climbing the structure as indicated, make sure to prepare yourself for 
the upcoming boss battle. He isn't too tough, I replaced my 
Elemental=Lightning set-up for Quadra Magic=Contain for Cloud, HP 
Absorb=Ultima for Vincent and Bahamut Zero and Destruct for Barret.

 NOTE - Make Sure to equip the Destruct Materia.

When you're ready make your way up the structure to fight a boss that I 
believe may have had his name misspelt!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                         ____________ __________ _________  *
* This Boss's high amount of HP is       |            |          |         | *
* probably the scariest thing about him. |    BOSS    |  PROUD   |  JAMAR  | *
* His attacks won't cause too much       | BATTLE: 35 |   CLOD   |  ARMOR  | *
* damage, and as long as you're careful  |____________|__________|_________| *
* you really shouldn't struggle, just    |            |          |         | *
* remember to keep Big Guard and Regen   | -------Lv: | 53------ | 62----- | *
* up. The most annoying thing Proud Clod | -------HP: | 60000--- | 20000-- | *
* can do is cast Reflect on one of your  | -------MP: | 320----- | 300---- | *
* characters, when this happens you      | ------EXP: | 7000---- | 8000--- | *
* won’t be able to cure that character.  | -------AP: | 1000---- | 1500--- | *
* Don't fret, simply cast DeBarrier to   | ------GIL: | 10000--- | 10000-- | *
* remove the effect. Make sure to finish | -----DROP: | Ragnarok | ------- | *
* off Jamar Armor so that you receive    | --NULLIFY: | GRV----- | GRV---- | *
* all of the battle rewards, when Proud  |_________________________________| *
* Clod is finished you'll receive                                            *
* Cloud's [RAGNAROK], which is the 2nd strongest normal growth weapon after  *
* the Flayer! Equip it straight away.                                        *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After obtaining the Ragnarok you can then make your way to Ultimecia's 
Castle, not before obtaining some GFs first.... Oh wait, wrong Ragnarok, my 
bad. Simply *equip* the Ragnarok (that was from FF8 btw) then change back to 
your Elemental=Lightning combos. Note that this is the same screen from the 
beginning of the game where Cloud jumped onto a moving train to get away from 
the Shinra after blowing up Reactor No.1 (I believe, anyway).

Head north to find two chests, one containing an [ELIXIR] and another 
containing the [MYSTILE] which is rated as the best piece of armour in the 
game. Its defence isn't as high as the Imperial Guard, but remember that 
magic defence doesn't matter as your Magic Def and Spirit are always 
identical (unless playing the Steam/PS4 version). The Mystile does have the 
highest Defence% and Magic Def%, which means your enemies will have a very 
hard time hitting you.

Make use of the save point here, and *MAKE SURE* to put Barret into your 
party, that weapon I mentioned earlier is about to be obtained. Note that 
this is the only screen in which you can fight the Grosspanzer (rated as the 
best place in Disk 2 for training, but you must kill the Grosspanzer Mobile 
*last*).

Head up the stairs to have Cait Sith beckon you on, then make your way into 
the next screen. After one flight of stairs you'll come to the chest 
containing the [MISSING SCORE], but as mentioned, it'll only appear if Barret 
is in your party. 

This weapon is only marginally stronger than the Max Ray, which btw has 
normal growth whereas the Missing Score has 0. But, the more AP you feed into 
the Missing Score, the stronger it becomes, so lots of mastered Materia would 
indeed make it stronger (I'm sticking with the Max Ray)! With 640,000 AP 
equipped to it the weapons damage output would quadruple, with 320,000 AP 
equipped to it the output would double. Anything less than 160,000 AP and his 
attack power would be less than normal.

 NOTES - Before continuing make sure to steal a Shinra Alpha or two before 
         continuing as this is the only screen in which you'll encounter the 
         SOLDIER:1st in the whole game (other than in Cloud's warped mind).
 
       - There is a glitch involving the Missing Score that enables you to 
         send Barret's damage into overflow. To activate the glitch, you must 
         place 5 mastered Knight of The Rounds on his weapon, then give him 4 
         Hero Drinks in-battle. He'll now kill anything with one hit 
         (including Emerald, but not Ruby)!

Make sure to have Ribbons equipped to all three characters, other than that 
there's not much preparation needed for the upcoming boss, although feel free 
to remove your Lightning combo's for anything you like (Summons, etc.).

When you're ready, approach Hojo to talk to him. After an amount if 
fascinating dialogue you'll have to fight Him!

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                                                            *
*  As long as you have Ribbons equipped you should be fine for this battle.  *
*  Hojo is fought in three stages:                                           *
*  __________   _______ _________ _________                                  *
* |   BOSS   | |       |         |         | Hojo:                           *
* |  BATTLE: | | HOJO  | POODLER | BAD RAP |                                 *
* |    36    | |       | SAMPLE  | SAMPLE  | Probably the easiest of the     *
* |__________| |_______|_________|_________| three, Hojo should be defeated  *
* |          | |       |         |         | in no time. Use this time to    *
* | -----Lv: | | 50--- | 42----- | 34----- | cast Big Guard and Regen. When  *
* | -----HP: | | 13000 | 10000-- | 11000-- | he creates his Bad Raps and     *
* | -----MP: | | 250-- | 200---- | 120---- | Poodlers, cast Bad Breath on    *
* | NULLIFY: | | GRV-- | ------- | ------- | them to put them to sleep, then *
* |__________| |___________________________| just concentrate on Hojo.       *
*               __________ _______ _______                                   *
*              |          |       |       | Helletic Hojo + Left & Right Arm *
*              | HELLETIC | LEFT  | RIGHT |                                  *
*              |   HOJO   | ARM   |  ARM  | The main thing to do here is to  *
*  __________  |__________|_______|_______| take out the Right Arm as        *
* |          | |          |       |       | quickly as possible; it has the  *
* | -----Lv: | | 55------ | 55--- | 55--- | lowest amount of HP and delivers *
* | -----HP: | | 26000--- | 24000 | 5000- | the strongest blow. After that   *
* | -----MP: | | 200----- | 400-- | 300-- | you can just take care of        *
* | NULLIFY: | | GRV----- | GRV-- | GRV-- | Helletic Hojo without having to  *
* |__________| |__________________________| worry about his Left Arm.        *
*               _______________                                              *
*              |               | Lifeform Hojo:                              *
*              | LIFEFORM HOJO |                                             *
*  __________  |_______________| Just blast him with things like Shadow      *
* |          | |               | Flare, Ultima etc. he shouldn't pose too    *
* | -----Lv: | | 58----------- | much of a threat, just so long as you are   *
* | -----HP: | | 30000-------- | wearing Ribbons. Counter Attack works well  *
* | -----MP: | | 100---------- | here as his 4-hit combo can be countered on *
* | ----EXP: | | 25000-------- | every hit.                                  *
* | -----AP: | | 2500--------- |                                             *
* | ----GIL: | | 6000--------- |                                             *
* | ---DROP: | | Power Source- |                                             *
* | NULLIFY: | | GRV---------- |                                             *
* |__________| |_______________|                                             *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After Hojo is defeated you will have effectively finished Disk 2! Sit back, 
relax and enjoy the upcoming events and I'll see you on the other side once 
you have gained control of Cloud on Disk 3!

 NOTE - If Tifa's affection towards you is high enough (+50) then you will 
        experience a very slightly different set of event.

         _______   ______     ____  ______   ____  _________ __ __    ___ 
        / ____/ | / / __ \   / __ \/ ____/  / __ \/  _/ ___// //_/   |__ \
       / __/ /  |/ / / / /  / / / / /_     / / / // / \__ \/ ,<      __/ /
      / /___/ /|  / /_/ /  / /_/ / __/    / /_/ // / ___/ / /| |    / __/ 
     /_____/_/ |_/_____/   \____/_/      /_____/___//____/_/ |_|   /____/ 

                                                   Disk 2 Finished 25/May/2015

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
)                                                                            (
)    If you're finding this walkthrough to be helpful, please remember to    (
)                            rate/recommend/like                             (
)                                                                            (
'''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

******************************************************************************


@.--.--.--.--.[email protected]
|\/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\*/\/|
|<:                                                                        :>|
|<:                                                                        :>|
|<:  {D3}                           DISK 3                                 :>|
|<:                                                                        :>|
|<:                                                               {Disk 3} :>|
|/\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/*\/\|
@'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'--'@
 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
|                                  CONTENTS                                  |
| - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -  |
| {D3.01} - Optional Sidequests Re-cap                                       |
| {D3.02} - The North Crater                                                 |
| {D3.03} - The Final Battle                                                 |
| {D3.04} - The Final Grind                                                  |
|____________________________________________________________________________|


                                PLEASE INSERT:                                
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|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/| 
|/ DISK 3 \/\/\ DISK 3 /\/\/ DISK 3 \/\/\ DISK 3 \/\/\ DISK 3 /\/\/ DISK 3 /\|
|\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/|
|/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\|
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 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D3.01} - Optional Sidequests Re-cap                                       |
|                                                                            |
| ITEMS:                                                                     |
|         |_| Limited Moon      |_| Phoenix Materia   |_| Phoenix Materia    |
|____________________________________________________________________________|


  If you've been following this walkthrough to the letter then there will be 
three things for you to do now, however if you've been holding off on a few 
side quests until later on then now's the time to do them. I'll very briefly 
go over all that there is to do (welcome to Disk 3 btw), for now just resist 
the urge to descend down the ladder and instead make your way to the cockpit 
of the Highwind.

  LIMITED MOON

Stick Red XIII in your party and make your way up to Bugenhagen's 
Observatory. You'll watch a few touching scenes, after which you'll receive 
the [LIMITED MOON], which is Red XIII's ultimate weapon. As with Cid's Venus 
Gospel, the more current MP Red XIII has, the stronger the Limited Moon will 
become; with full MP Red XIII's attack power triples, at 2/3's it doubles, 
and at 1/3 it is normal. Anything below 1/3 MP will result in lower than 
normal attack power.

 NOTE - You should have now completed your collection of Level 4 Limit Break 
        manuals and Ultimate Weapons for each character, if you think you 
        are missing any then check sections E.02 and E.13 (respectively) for 
        a full rundown.

  NEW THINGS AT BONE VILLAGE

Now that you're on Disk 3, it's time to go digging at Bone Village. You'd 
only want to do this if you had missed the Phoenix Materia (as previously 
advised), the Bahamut ZERO Materia, and/or the W-Item Materia.

Spot 3 - Good Treasure. Just to the right of where the foreman sits.
         Bahamut ZERO (4%, once only), Nothing (100% afterwards)

Spot 4 - Good Treasure. Base of the ladders and to the left on the 'X'.
         W-Item (100%, Once only), Nothing (100% afterwards)

Spot 5 - Good Treasure. Top of the ladders and to the right.
         Phoenix Materia (100%, once only), Nothing (100% afterwards)

Once you've dug up your first copy of the Phoenix Materia, you can make your 
way over to Fort Condor. Head out of the open door of the shack, and make 
your way up to grab your second copy of the [PHOENIX MATERIA].

 NOTES - If you are absolutely sure at this stage that you have done every 
         single optional quest available then by all mean you can jump down to 
         section D3.02 - Decent Into Madness.

  KEY TO SECTOR 5

Back at Bone Village, ask to search for normal treasure and search just above 
where they guy at the entrance was digging. This should bag you the Key to 
Sector 5, allowing you entrance to a small part of Midgar.

  4TH ENEMY SKILL

Just north west of Bone Village you'll find the Chocobo Sage's house. Head 
inside and pet the Green Chocobo to receive the 4th Enemy Skill Materia. Make 
sure to buy at least 1 Sylkis Green before you leave.

  PREMIUM HEART

Make your way over to Midgar. Using the key you found at the excavation site 
you should be able to run through the previously locked heavy duty door. Make 
your way through to the Wall Market and head into the 'ITEM' shop. Examine 
the previously broken terminal to receive Tifa's ultimate weapon, the Premium 
Heart.

 NOTE - You can talk to the guy who sold you the batteries in the Weapon Shop 
        to buy a Sneak Glove for 129,000 gil. It may seem like a lot, but 
        believe me it's worth it.

  KALM TRAVELLER

If you haven't obtained a Guidebook by now then head through Junon's 
passageways to reach the underwater tunnel leading up to the reactor. Here 
you can fight the Ghost Ship to morph one into the Guidebook.

Now head over to Kalm where you can trade the guidebook for the Underwater 
Materia. This will remove the time limit whilst fighting Emerald Weapon.

 NOTE - The Earth Harp is obtained by defeating Emerald WEAPON and can be 
        exchanged for a Master Magic, Master Command and Master Summon 
        Materia. The Desert Rose is obtained by defeating Ruby WEAPON and can 
        be exchanged for a Gold Chocobo.

  LUCRECIA'S CAVE

Put Vincent in your party and head over to the Gold Saucer Area. If you have 
a Green, Black or Gold Chocobo then you can look for the enclosed waterfall 
near Gongaga, if not then you'll have to look for it in your submarine. Enter 
the cave and you'll learn about Vincent's past. Leave the cave and re-enter 
after you've fought roughly 10 battles to receive the Death Penalty and 
Chaos, Vincent's Ultimate Weapon and Lv 4 Limit Break.

  BACK OF ITEM SHOP IN COSMO CANYON

If you haven't already grabbed the Full Cure Materia from the back of the 
Item Shop then do so now, it can be found at the top of the far ladders on 
the right past the Cosmo Flame. You can also find a pouch containing an 
Elixir and a Guard Source here.

  FLASHBACKS AT THE SHINRA MANSION

Head over to Nibelheim and make your way into the Shinra Mansion. Run down 
the Hojo's laboratory to view some extra scenes involving Cloud and Zack.

  FINAL HEAVEN

Head into Tifa's house in Nibelheim and play the following notes to obtain 
Tifa's Lv 4 Limit Break, Final Heaven:

X, Sq, Tr, L1+Tr, L1+Sq, x, Sq, Tr, L1+X, O, X, Sq, X

  VENUS GOSPEL

Head into Rocket Town and talk to the man standing outside the Item Shop 3 
times to receive Cid's ultimate weapon, the Venus Gospel. Don't forget to 
grab the Fourth Bracelet and Guard Source from the chests inside the Weapon 
Shop and Item Shop.

  TURTLE PARADISE NEWSLETTERS

If you had missed out on the Newsletter at the Shinra HQ the first time 
round, and you managed to grab it the second time then now would be the time 
to claim your reward - one of each of the Sources and a Megalixir. Head over 
to the Turtle Paradise in Wutai.

  DA-CHAO FIRE CAVERN

If you'd obtained the Leviathan Scales whilst you were in the Underwater 
Reactor at Junon then you could put out the flames in the Fire Cavern in the 
Da-chao Statue. This would bag you the Oritsuru, a weapon for Yuffie, and the 
Steal As Well Materia. (I'm going to assume that you've done the Pagoda Side-
quest so I'm not even going to bother listing it.)

  COSTA DEL SOL

If you haven't done so already, head over to the bar and talk to the man on 
the left. Buy from him the Long Barrel R which is a weapon for Vincent that 
has 255 Attack%, meaning he'll rarely miss (this means Deathblow). Also, If 
you've sold one of your Alls you can buy the Villa for 300,000 gil.

  ULTIMATE WEAPON

If you haven't already beaten him then head over to the large crater near 
Junon, Ultimate should be waiting for you there. Ram into him to fight him, 
after so many turns he'll flee from battle. You can then chase him all over 
the map until finally he will rest at Cosmo Canyon, defeat him there to 
receive Cloud's ultimate weapon, Ultima Weapon.

  ANCIENT FOREST

You'll need to have either beaten Ultimate Weapon or obtained a Green, Black 
or Gold Chocobo to be able to access the forest just east of Cosmo Canyon. 
See section D2.10 J - Ancient Forest for the full walkthrough.

  SUNKEN GELNIKA

If you haven't already visited the depths of despair then see section D2.10 
M - The Sunken Gelnika for the full walkthrough.

  CHOCOBO BREEDING

 NOTE - If you haven't as yet bred a Gold Chocobo then take the time now to 
        make use of the W-Item glitch (unless you find it morally dis-
        pleasing). Duplicate yourself 99 Sylkis Greens, and while you're at 
        it duplicate 99 Megalixirs aswell.

Here is the whole Chocobo Breeding process in 10 simple steps:

 1) Catch 2 Great Chocobos from Mideel Area (alongside 1 or 2 Spirals) making 
    sure they are opposite sex.

 2) Feed both of them enough Greens to max out their stats, then race them 
    both at the Chocobo Square until they are both A Class.

 3) Head over to Bone Village and battle around until you fight the 
    Vlakorados, steal 3 x Carob Nuts from them.

 4) Now mate the Great Chocobos using a Carob Nut. This should produce either 
    a Blue or Green Chocobo.

 5) When they are ready to mate again, save the game and keep trying until you 
    get a Chocobo of opposite gender and breed.

 6) Feed the Green and Blue Chocobos to max out their stats, then race them 
    both to A Class. Then mate them using a Carob Nut for a Black Chocobo.

 7) Catch a Wonderful Chocobo from the Icicle Inn Area (alongside 1 or 2 
    Jumpings) making sure it's the opposite gender to the Black Chocobo.

 8) Head over to Goblin Island (north of the Chocobo Ranch). Here you can 
    fight the Goblin, steal 1 x Zeio Nut from them.

 9) Feed the Black and Wonderful Chocobos to max out their stats, then race 
    them both to S Class (if you can). 

10) Now breed the Black and Wonderful Chocobo using the Zeio Nut and Hey' 
    Presto! A brand new chirping Gold Chocobo!

  MATERIA CAVES

Once you have a Gold Chocobo you can head over to the Materia Cave near Wutai 
for the Mime Materia, the Materia Cave near North Corel holds the HP<->MP 
Materia, the Materia Cave near Mideel holds the Quadra Magic Materia and the 
Round Island in the far north east corner of the map holds the Knights of 
Round Materia.

  ENEMY SKILL RE-CAP

Just in case you're missing a few here is a copy and paste from the earlier 
sidequest section D2.05 K - Obtaining Every Enemy Skill Available:

 1  MATRA MAGIC    - CUSTOM SWEEPER - Midgar Area (Dirt Area only)
 2  L4 SUICIDE     - MU             - Grasslands Area (near Chocobo Ranch)
 3  CHOCOBUCKLE    - CHOCOBO Lv 16  - Grasslands Area (near Chocobo Ranch)
 4  BETA           - MIDGAR ZOLOM   - Marsh (near Chocobo Ranch)
 5  FLAMETHROWER   - ARK DRAGON     - Mythril Mine (Northern caverns)
 6  WHITE WIND     - ZEMZELETT      - Junon Area
 7  BIG GUARD      - BEACHPLUG      - Gold Saucer Area (Beaches)
 8  AQUALUNG       - HARPY          - Gold Saucer Area (Chocobo Tracks only)
 9  FROG SONG      - TOUCH ME       - Gongaga Forests
10  ????           - JERSEY         - Shinra Mansion (in Nibelheim)
11  DEATH FORCE    - ADAMANTAIMAI   - Wutai Beaches
12  MAGIC HAMMER   - RAZOR WEED     - Wutai Area
13  DEATH SENTENCE - BOUND FAT      - Corral Valley (past Bone Village)
14  GOBLIN PUNCH   - GOBLIN         - Goblin Island

 NOTE - All of the remaining 9 Enemy Skills are available at the Northern 
        Crater. If you're thinking 'But there's 24 Enemy Skills', then 
        that's because Trine isn't on this list, nor can it be learnt at the 
        North Crater.

  GOLD SAUCER

Perhaps the longest of all things optional to complete, here is a re-cap on 
everything there is to obtain from the Gold Saucer (always save the best till 
last):

 NOTE - If you haven't yet obtained all there is to obtain from the Battle 
        Square yet then I suggest waiting until you have obtained the final 
        few bits of Materia from the North Crater (i.e. Mega-All).

    Speed Square - Flayer (Optional) - Score 5000+ on the rollercoaster

    Battle Square - Enemy Lure Materia   -    250 BP
                    Pre-emptive Materia  -   1000 BP
                    Speed Plus Materia   -   4000 BP
                    Omnislash            - 32,000 BP
                    W-Summon Materia     - 64,000 BP
                    Final Attack Materia - Bonus Round:

        After you have obtained Omnislash, W-Summon and Ultima Weapon 
        (Omnislash must be learnt) you will be invited to fight in an 
        optional battle. Defeating this will net you the Final Attack 
        Materia. Omnislash must be learned.

    Chocobo Square - Enemy Away Materia
                     Sneak Attack Materia

        Winning 19 races with the same Chocobo will net you the Sprint Shoes, 
        Precious Watch, Cat's Bell, Chocobracelet and Counter Attack Materia. 
        Also, try to win as many Counter Attacks and Magic Counters as you 
        can.

    Wonder Square - Gil Plus Materia - 1000BP
                    EXP Plus Materia - 2000BP

You should now be ready to finish the game! Note that you can descend pretty 
far down into the crater before hitting the point of no return, and you can 
rest assured that I'll make you aware of that point before you get to it.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D3.02} - The North Crater                                                 |
|                                                                            |
| ITEMS:                                                                     |
|        |_|Save Crystal       |_|Elixir                 |_|Shield Materia   |
|        |_|Guard Source       |_|Remedy                 |_|Imperial Guard   |
|        |_|Guard Source       |_|X-Potion               |_|Hero Drink       |
|        |_|Mind Source        |_|Turbo Ether            |_|W-Magic Materia  |
|        |_|Magic Source       |_|Vaccine                |_|Counter Materia  |
|        |_|Elixir             |_|Magic Counter Materia  |_||Mystile         |
|        |_|Power Source       |_|X-Potion               |_|Elixir           |
|        |_|HP Absorb Materia  |_|Turbo Ether            |_|Speed Source     |
|        |_|Mind Source        |_|Mega All Materia       |_|Tetra Element    |
|        |_|Megalixir          |_|Speed Source           |_|Megalixir        |
|        |_|Hero Drink         |_|Magic Source           |_|Megalixir        |
|        |_|Guard Source       |_|Remedy                 |_|Luck Source      |
|        |_|Power Source       |_|Vaccine                                    |
|____________________________________________________________________________|

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.02 A - Decent Into Madness          (“Now don't any of you die on me...”)

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:  *************              ************                         <
>           [  DARK DRAGON] [GARGOYLE] [    PARASITE] [   SCISSORS]          <
>            *************              ************                         <
> ------Lv: [-----------57] [------43] [----------51] [---------33]          <
> ------HP: [--------14000] [----2000] [--------6000] [-------2900]          <
> ------MP: [----------600] [-----200] [---------300] [---------88]          <
> -----EXP: [---------5000] [-----800] [--------1100] [-------4400]          <
> ------AP: [----------350] [------80] [---------100] [--------360]          <
> -----GIL: [---------2500] [----2500] [--------1000] [-------5600]          <
> ---STEAL: [Dragon Armlet] [X-Potion] [------Remedy] [------Ether]          <
> ---MORPH: [------Vaccine] [--------] [------Remedy] [-----------]          <
> --DROP 1: [-------Elixir] [X-Potion] [------Remedy] [---X-Potion]          <
> --DROP 2: [-------------] [--Remedy] [------------] [-----------]          <
> -NULLIFY: [----------LHT] [--------] [---------ERT] [-----------]          <
> --DOUBLE: [-------------] [--------] [----WND--HLY] [-----------]          <
> E-SKILL1: [-DRAGON FORCE] [--------] [MAGIC BREATH] [-----------]          <
> E-SKILL2: [--------LASER] [--------] [----L5 DEATH] [-----------]          <
>                                                                            <
>           [MASTER     #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>             TONBERRY] <                  NOTE ON ENEMIES:                  |
>                       <                                                    |
> ------Lv: [-------77] <  O.K. this is it; the ultimate training ground!    |
> ------HP: [----44444] <  Here you will meet enemies that will test every   |
> ------MP: [------100] <  element of your battle strategy. Make sure to     |
> -----EXP: [-----6000] <  have Ribbons equipped all around. Manipulate the  |
> ------AP: [------200] <  Dark Dragon to learn Laser and Dragon Force, the  |
> -----GIL: [-----6800] <  latter of which will raise your Def and Mag Def   |
> ---STEAL: [---Elixir] <  by 50%, and can be used twice in battle to raise  |
> ---MORPH: [---Ribbon] <  them by 100%.                                     |
> --DROP 1: [Megalixir] <                                                    |
> -NULLIFY: [------GRV] <  The Parasite, the Maser Tonberry, the Scissors    |
#~~~~~~~~~~~~~~~~~~~~~~~#  and the Gargoyle all use moves that can finish    |
|                          you in one hit. The Gargoyle will use L4 Death as |
| a finishing move when it dies, killing any player whose level is divisible |
| by four, and the Parasite will use L5 Death (I'm sure you can work out     |
| what that does). The scissor will instantly kill the last player to have   |
| attacked it when it splits in to two pieces, and the Master Tonberry will  |
| use Knife on a random character, killing him/her instantly. Use Safety     |
| Safety Bits, Death Force and Added Effect=Destruct to protect yourselves.  |
|                                                                            |
|  NOTE - Remember that using White Wind will clear your immunity to death   |
|         if you've cast Death Force (Safety Bits and Added Effect are       |
|         unaffected.                                                        |
+----------------------------------------------------------------------------+

--Items - Save Crystal, Guard Source x 3, Mind Source x2, Magic Source, 
          Elixir, Power Source x 2, HP Absorb Materia, Megalixir, Hero Drink 


 NOTE - Aside from the trophy related side-quests (reach Lv 99, obtain 
        99,999,99 gil etc.) the ONLY optional quests that the game has left 
        to offer is the Emerald and Ruby WEAPON quests. Technically speaking, 
        as far as super-mega bosses go they aren't that hard to defeat, they 
        just require A LOT of preparation. More on that to come.

  Before descending you are going to want to set up a party, and this time 
you don't have a say in who you bring. You HAVE to bring along Cait Sith and 
Barret. The reason being is that we'll be able to (legitimately) duplicate 
some of the items that are obtainable down below, but to do this we must have 
certain players 'not' in our party. It'll make more sense later on, just 
trust me for now, my set-up is as follows:

 1) Cloud - Lv 61 (Front)
                                                                 
     Ragnarok      - Elemental=Typoon, Enemy Skill, Double Cut, MP Turbo=KOTR
     Dragon Armlet - All=Restore, Sneak Attack=Mug, EXP Plus, HP Plus
     Safety Bit                                                               

 2) Barret - Lv 55 (Back)
                                                       Enemy Skill, Manipulate
     Max Ray         - Elemental=Alexander, Steal as well=Deathblow,
     Wizard Bracelet - Added Effect=Destruct, Added Cut=Deathblow, Morph,
     Ribbon                                          Sense, Luck Plus, HP Plus

 3) Cait Sith - Lv 54 (Front)
                                       Magic Counter, Enemy Skill, Enemy Skill
     Starlight Phone - Elemental=Choco/Mog, Final Attack=Revive, Quadra Magic, 
     Mystile         - Mime, Mug, W-Item, Slash-All, Speed Plus, HP Plus
     Safety Bit                                           

 NOTES - Make sure to have two identical Enemy Skills equipped to one 
         character. If one Enemy Skill has learned a move that the other 
         hasn't, then the skill won't be learned.

       - Quadra Magic can be a pain to master 2 copies of, so I suggest 
         equipping it now for the AP. Same goes for KOTR (Knights of The 
         Round), and Magic Counter (if you were able to obtain one from the 
         Gold Saucer).

Before heading down the rope ladder, head into operations to restore your 
HP/MP and save. To access the North Crater you must hover the Highwind over 
it and press cancel to descend into the realms of insanity.

Once you've climbed down the rope ladder, head south. When prompted to, 
choose 'let's go' to descend into the crater. In the next screen, you could 
head through then opening to return to the Highwind if you wanted to, 
otherwise open the chest for the [SAVE CRYSTAL].

 NOTES - The Save Crystal can be used anywhere within the North Crater to 
         create a save point in a location of your desire. It can only be used 
         once, and I strongly recommend using it near the screen where you 
         encounter the Magic Pots and Movers. I'll explain why shortly.

       - The Save Crystal can be duplicated using an exploit, see section 
         E.18 for more info.

Now make your way anti-clockwise until you come to a chest containing a 
[GUARD SOURCE]. Keep proceeding downwards until you come to the next screen 
(don't forget to manipulate the Dark Dragon to learn Dragon Force and Laser, 
and the Parasite to learn L5 Death and Magic Breath).

Head right first and keep dropping down until you reach a chest containing a 
[GUARD SOURCE]. Then drop down even further for a [MIND SOURCE].

Now make your way left and climb up the ridges to reach the visible chest 
containing a [MAGIC SOURCE]. Keep heading up for two more chests, one 
containing an [ELIXIR] and the other a [POWER SOURCE].

Notice the blue orb embedded into the rocks? Before jumping down from the 
Power Source chest run behind the rocks to grab the [HP ABSORB MATERIA]. Now 
you can descend to the next screen (it's quicker to climb back up and head to 
the right).

Drop down from the ledge then head to the right. Drop down to reach a chest 
containing a [MIND SOURCE]. Then inch to the right, but before dropping down 
jump up to the left. Follow the path to drop down to the other side, then 
enter into the cave to find a chest containing a [MEGALIXIR].

Back out of the cave and drop down on the left. Then head to the right to 
open the chest containing a [HERO DRINK].

Now head into the cave and open the visible chest for a [GUARD SOURCE]. Then 
head upwards and enter the hole you see to find a chest containing a [POWER 
SOURCE]. Now head out of the northern exit.

Head over to the right and drop down twice. Go through the opening to enter 
the cave once more, then head south through the opening. Keep dropping down 
until you come to the next screen, which will be a meeting point for you and 
your buddies.

We have now come to the infamous left & right fork option of the North 
Crater. It is here that you will have the choice to send your squad in 
different directions, and as your teammates go off in their respective 
directions they will pick up various items for you long the way.

 NOTE - I have always used my Save Crystal here when playing as a kid. *DO 
        NOT* I repeat *DO NOT* use it here.
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - THE {LEFT AND RIGHT FORK}                                      [
]                                                                            [
] You now have three paths to choose from, the right path, the upper-left    [
] path and the lower-left path. You also have to choose which path to send   [
] your teammates on, and depending on which route you sent them on will      [
] depend on the items that they obtain, which can then be duplicated. The    [
] results are as follows:                                                    [
]                                                                            [
]  NOTES - If you travel the same route that you send a teammate on then     [
]          that teammate will not collect any items on that route for you,   [
]          meaning you cannot duplicate that item.                           [
]                                                                            [
]        - If you send Yuffie on her own, then she will not hand over any    [
]          Materia to you that she found. Always send her with someone else. [
]              _____________ _________________ __________________ _________  [
] * = Unique  |             |                 |                  |         | [
]     Item    | Right Path  | Upper-Left Path | Lower-Left Path  | Optimal | [
]  ___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Tifa      |*Mystile     | Hero Drink      | Turbo Ether      | Right   | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Barret    | Guard Source| Vaccine         | Remedy           | Right?  | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Red XIII  | Mind Source |*Shield Materia  | Speed Source     | U-Left  | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Yuffie    | Megalixir   |*Counter Materia | Vaccine          | U-Left  | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Cait Sith | Elixir      | Remedy          | X-Potion         | Right?  | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Cid       | Speed Source|*Imperial Guard  | Elixir           | U-Left  | [
] |___________|_____________|_________________|__________________|_________| [
] |           |             |                 |                  |         | [
] | Vincent   | Megalixir   | Magic Source    |*Mega All Materia | L-Left  | [
] |___________|_____________|_________________|__________________|_________| [
]                                                                            [
] The main problem here is Vincent. You're going to have to make a choice on [
] whether you want to lose a duplicate of the Mega All Materia, the Imperial [
] Guard or the Mystile.                                                      [
]                                                                            [
] Mega All - This will make nearly very attack you perform hit every enemy,  [
]            including Deathblow, Morph even your basic attacks! But to be   [
]            honest, as long as you have one other person with Slash-All and [
]            the other with Mime, you don't really need to duplicate this    [
]            item, especially seeing as you can master it for a second and   [
]            third copy.                                                     [
]                                                                            [
] Imperial Guard - This piece of armour has the highest defence in the game  [
]                  to have 6 Materia slots, and as such is definitely worth  [
]                  getting a second and third copy now (assuming you         [
]                  obtained your first copy by fighting the CMD. Grand Horn  [
]                  earlier on at the Fort Condor Huge Materia mission).      [
]                                                                            [
] Mystile - Regarded as the best piece of armour in the game, this little    [
]           beauty gives you amazing Defence% and Magic Def%, meaning the    [
]           enemies will have a very difficult time attacking you. Make sure [
]           to send Tifa right and to not travel that way yourself.          [
]                                                                            [
] So to conclude you're going to want to send your characters as follows:    [
]                                                                            [
]  Tifa     - Right      - Mystile                                           [
]  Red XIII - Upper-Left - Shield Materia                                    [
]  Yuffie   - Upper-Left - Counter Materia                                   [
]  Cid      - Upper-Left - Imperial Guard                                    [
]  Vincent  - Upper-Left - Magic Source                                      [
]                                                                            [
] And then you're going to want to travel the lower right path yourself with [
] Barret and Cait Sith.                                                      [
]                                                                            [
]  NOTE - If you were to travel along the right path then anyone you sent    [
]         left would have a 50% chance of taking the upper-left or lower-    [
]         left path.                                                         [
]                                                                            [
] If you're feeling incredibly brave you could send Barret and Cait Sith     [
] with Tifa along the right path and then travel alone for an extra Guard    [
] Source and Elixir, but c'mon, it's really not that worth it. Also, make    [
] sure not to progress past a certain point up ahead as all of the chests    [
] will open and you'll lose the ability to duplicate the items.              [
]____________________________________________________________________________[

So, after sending Tifa right and after everyone else left head to the left 
path yourself. Then send everyone else on the upper path leaving Cloud, 
Barret and Cait Sith on the lower path. 

 NOTES - If you are playing on the Steam/PS4 version then a small easter egg 
         will occur when you create your save point in this cavern (the room 
         with the second fork). The area will be titled as 'Secret Cow Level' 
         in the menus, which is a reference to the game Diablo. I advise on 
         saving your Save Crystal for a little later.

       - I had to mention this. A very funny post left by Silver_Dragon_ on 
         GameFaq message boards reads:

   Cloud: “Let's split up into 2 teams. Team 1 will consist of myself, 
           Barret, Red XIII, Yuffie, Cait Sith, Vincent and Cid. 
           Team 2 will consist of... Tifa.”                                lol


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.02 B - The Lower-Left Path

    #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
    >  ENEMIES:                                             [MASTER      <
    >           [ALLEMAGNE] [KING BEHEMOTH] [ARMORED GOLEM]    TONBERRY] <
    >                                                                    <
    > ------Lv: [-------48] [-----------60] [-----------41] [--------45] <
    > ------HP: [-----8000] [--------18000] [--------10000] [-----44444] <
    > ------MP: [------200] [----------560] [----------200] [-------100] <
    > -----EXP: [-----1300] [---------2000] [---------2500] [------6000] <
    > ------AP: [------100] [----------250] [----------100] [-------200] <
    > -----GIL: [-----1360] [----------950] [---------2680] [------6800] <
    > ---STEAL: [-Eye Drop] [-Phoenix Down] [--Turbo Ether] [----Elixir] <
    > ---MORPH: [---------] [-------------] [-Guard Source] [----Ribbon] <
    > ----DROP: [-Eye Drop] [-----X-Potion] [--Echo Screen] [-Megalixir] <
    > -NULLIFY: [------ERT] [-------------] [-------------] [-------GRV] <
    > ---HALVE: [---------] [----------GRV] [-------------] [----------] <
    > --DOUBLE: [------WND] [-------------] [-------------] [----------] <
+---#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#---+
|                              NOTE ON ENEMIES:                              |
|                                                                            |
| The Master Tonberry has a move called Everyone's Grudge which will         |
| multiply the total amount of kills its target has by 10 and will attack    |
| for that amount of damage, which he will only use as a counter attack if   |
| he has been attacked twice in one turn. If you wanted a few Guard Sources  |
| and/or Ribbons then equip Morph. These enemies can be fought in every area |
| on the upper and lower left-paths apart from the two 'swampy' areas on the |
| upper-left route.                                                          |
+----------------------------------------------------------------------------+

--Items - Elixir, Remedy, X-Potion x 2, Turbo Ether x 2, Vaccine, Magic 
          Counter Materia, Mega All Materia, Speed Source


  After jumping down the rocks head over to the right to pick up a chest 
containing an [ELIXIR]. Then head over to the left for a chest containing a 
[REMEDY], and finally search the third chest at the bottom of the screen to 
find an [X-POTION] inside. Now head south to the next screen.

Run straight down to jump off at the end of the raised circular platform to 
land to the right of the chest containing a [TURBO ETHER]. If you jumped off 
early and landed above the chest then you can make your way round to the 
chest following the right path, otherwise head to the right for another chest 
holding a [VACCINE].

Now head over to the Lifestream waterfall, and on the very left you should 
just be able to make out the [MAGIC COUNTER MATERIA], although it is very 
difficult to spot. GRAB THAT MATERIA! and start Leveling it up straight sway!

Follow the path to the next screen, then jump down do grab an [X-POTION]. 
Keep following the path round until you grab the chest containing a [TURBO 
ETHER] (who puts all the chests down here anyway?).

For this next bit you have to time when you press confirm in order to GRAB 
THAT MATERIA! the [MEGA ALL MATERIA] that you see floating in front of the 
Lifestream waterfall. Just before you hear the first footstep sound effect, 
press confirm. Once you've obtained it, pick up the chest on the left for a 
[SPEED SOURCE].
 ____________________________________________________________________________
]                                                                            [
] SIDE NOTE - MEGA ALL MATERIA                                               [
]                                                                            [
] Attack becomes Slash-All whilst Mug/Steal, Sense, Manipulate, Morph and    [
] Deathblow will now hit all targets. Also, every magic spell will now hit   [
] all targets so long as the magic spell is compatible with All.             [
]____________________________________________________________________________[

I swapped Barret's Sense for the Mega All, this really is one of the best 
Materias in the game. Now head through to the next screen and *STOP! TURN 
AROUND* and head back the way you came until you come to the second fork, 
then take the upper-left path saving along the way.

 NOTES - If you were to have headed clockwise around the Bottom of the 
         Northern Cave area you would  have triggered your allies to join you. 
         This would subsequently remove the items from the field, but only 
         after you've received the items from them, and only the item that 
         they give you is removed, as you receive it.

       - You must have entered into this final bottom screen (where the music 
         stops) before making your way back up. 


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.02 C - The Upper-Left Path

**NOTE** THE FIRST TWO SCREENS ARE BY FAR THE BEST PLACE IN THE WHOLE GAME TO 
         TRAIN!
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:                                     ************  [MASTER        <
>           [             MOVER] [  MAGIC POT] [ CHRISTOPHER]    TONBERRY]   <
>                                               ************                 <
> ------Lv: [----------------59] [---------41] [----------34] [--------45]   <
> ------HP: [--------------3000] [-------4096] [--------6000] [-----44444]   <
> ------MP: [---------------120] [--------128] [---------200] [-------100]   <
> -----EXP: [------------------] [-------8000] [--------1300] [------6000]   <
> ------AP: [---------------800] [-------1000] [----------80] [-------200]   <
> -----GIL: [-------------30000] [-------8500] [---------800] [------6800]   <
> ---STEAL: [-------Turbo Ether] [-----------] [--Earth Drum] [----Elixir]   <
> ---MORPH: [------Protect Ring] [-----------] [------------] [----Ribbon]   <
> --DROP 1: [-------Turbo Ether] [Turbo Ether] [Phoenix Down] [-Megalixir]   <
> --DROP 2: [------------------] [-----------] [-------Ether] [----------]   <
> -NULLIFY: [------------------] [-----------] [------------] [-------GRV]   <
> ---HALVE: [FRE--ICE--LHT--ERT] [-----------] [------------] [----------]   <
> -E-SKILL: [------------------] [-----------] [---FROG SONG] [----------]   <
>                                                                            <
>                                 #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [ALLEMAGNE] [ GIGHEE] <               NOTE ON ENEMIES:           |
>                                 <                                          |
> ------Lv: [-------48] [-----34] <  The enemies listed above can only be    |
> ------HP: [-----8000] [---5500] <  fought on the first two screens as you  |
> ------MP: [------200] [----100] <  enter the upper-left path. The movers,  |
> -----EXP: [-----1300] [----700] <  although rare come in groups of 3,      |
> ------AP: [------100] [-----60] <  offering 2400 AP per battle! Combine    |
> -----GIL: [-----1360] [----600] <  that with a triple growth weapon and    |
> ---STEAL: [-Eye Drop] [-Elixir] <  you're talking 7200 AP, which is        |
> ----DROP: [-Eye Drop] [--Ether] <  absolutely ridiculous!!!                |
> -NULLIFY: [------ERT] [-------] <                                          |
> --DOUBLE: [------WND] [-------] <  The Magic Pots also give out high       |
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#  amounts of AP too but cannot be touched |
|                                    until you have fed them an Elixir       |
| (which you can steal from the Gighee, Master Tonberry, or just use the     |
| W-Item trick), but not a Megalixir. Be very wary of their counter attacks  |
| in which they will steal one of your precious items (such as you ultimate  |
| weapons etc.) then disappear from battle completely, losing the stolen     |
| item forever.                                                              |
+----------------------------------------------------------------------------+

--Items - Magic Source, Remedy, Vaccine, Shield Materia, Imperial Guard, Hero 
          Drink, W-Magic Materia, Counter Materia


 NOTE - If you hadn't visited the screen at the bottom of the crater then you 
        will not be allowed to visit the upper-left area. Cloud will simply 
        say “Cid will handle this” (or whichever party member you sent down 
        that path).

  It's in these first two screens that you'll be spending a fair amount of  
time grinding in. Just remember to save every few battles or so, there's 
nothing worse than having a Magic pot steal one your most valuable weapons, 
forcing you to re-load your previous save, unless of course you've been 
saving regularly. Note that you cannot PHS whilst in the North Crater.

 NOTE - I advise on using your Save Crystal in the first screen, near the 
        entrance. Save into new slot also, just in case you sent somebody the 
        wrong way by mistake.

First head right and jump over to the visible chest for a [MAGIC SOURCE], 
then head to the left and jump up to the slightly raised area. As you run 
north you'll dive into the water, emerging on the pathway to the right. 
follow the path round to the left for a chest containing a [REMEDY].

Now make your way east to the next screen. As you enter, head north west 
first to the far chest containing a [VACCINE]. Then head round to the rock 
face and GRAB THAT MATERIA!, the [SHIELD MATERIA] that you see sitting there.

>From the rack face, head south west to dive into the water again, you will 
emerge at the nearest chest which contains the amazing [IMPERIAL GUARD]. Dive 
back into the water then climb the rock face to the top. 

Now head back to the middle fork this time heading right to a chest 
containing a [HERO DRINK]. Then make your way north and east to the next 
screen.

Just to the north beneath the undergrowth you should be able to make out the 
purple orb, this is the [W-MAGIC MATERIA]. Now head to the left but before 
going through the opening, head down to the centre of the glowing Lifestream 
to pick up the [COUNTER MATERIA]. This is the last piece of Materia in the 
game. GRAB THAT LAST MATERIA! You still have the 'Master Materia' to obtain, 
but they are not obtained through conventional means; more to follow.

 NOTE - (Command) Counter is a support Materia that can be linked with moves  
        such as Mug, Morph, Deathblow etc. I suggest equipping with Deathblow 
        right away.

You don't need to head through the opening on the left as it will lead down 
to the bottom of the Northern Cave area, so instead turn around and start 
making your way back to the initial fork, this time taking the right path 
(saving along the way).


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.02 D - The Right Path

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>  ENEMIES:  *************   *************   *************   ************    <
>           [DRAGON ZOMBIE] [ DEATH DEALER] [  POLLENSALTA] [    PARASITE]   <
>            *************   *************   *************   ************    <
> ------Lv: [-----------54] [-----------48] [-----------41] [----------51]   <
> ------HP: [--------13000] [---------7000] [---------4000] [--------6000]   <
> ------MP: [----------400] [----------400] [----------220] [---------300]   <
> -----EXP: [---------4000] [---------1800] [---------1000] [--------1100]   <
> ------AP: [----------300] [----------200] [----------100] [---------100]   <
> -----GIL: [---------2800] [---------1200] [---------1000] [--------1000]   <
> ---STEAL: [-----Cauldron] [--Turbo Ether] [--------Hyper] [------Remedy]   <
> ---MORPH: [------Vaccine] [-------------] [-------------] [------Remedy]   <
> --DROP 1: [-----Cauldron] [Kiss Of Death] [-----X-Potion] [------Remedy]   <
> --DROP 2: [-----X-Potion] [-----X-Potion] [-------------] [------------]   <
> --ABSORB: [----------RES] [-------------] [----------FRE] [------------]   <
> -NULLIFY: [-------------] [----------RES] [-------------] [---------ERT]   <
> --DOUBLE: [----------HLY] [-------------] [-------------] [----WND--HLY]   <
> E-SKILL1: [PANDORA'S BOX] [-------------] [-------------] [MAGIC BREATH]   <
> E-SKILL2: [-SHADOW FLARE] [-----ROULETTE] [ANGEL WHISPER] [----L5 DEATH]   <
>                                                                            < 
>            ***********  #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
>           [    MALBORO] <                 NOTE ON ENEMIES:                 |
>            ***********  <                                                  |
> ------Lv: [---------44] <  Make sure to have Ribbons equipped as the       |
> ------HP: [-------4400] <  Malboro's Bad Breath can cause a whole world of |
> ------MP: [--------900] <  nasty Statuses. The Pollensalta's Angel         |
> -----EXP: [-------1000] <  Whisper is one of the best Enemy Skills in the  |
> ------AP: [--------100] <  game as it will revive and/or fully restore a   |
> -----GIL: [--------100] <  players HP and Status.                          |
> ---STEAL: [M-Tentacles] <                                                  |
> --DROP 1: [M-Tentacles] <  If your Luck is too high then you will have a   |
> --DROP 2: [Echo Screen] <  hard time learning Roulette as the move favours |
> --ABSORB: [--------PSN] <  those with low Luck (it's basically a cross     |
> -NULLIFY: [--------GRV] <  between spin the bottle and Russian roulette).  |
> --DOUBLE: [--------WTR] <  To make things easier, put all four Enemy       |
> -E-SKILL: [-BAD BREATH] <  Skills on the player with the lowest Luck, and  |
#~~~~~~~~~~~~~~~~~~~~~~~~~#  remember to use Death Force! (or a Safety Bit,  |
|                            or Added Effect=Destruct.)                      |
|                                                                            |
| The Dragon Zombie can be quite powerful, so watch out! It is classed as an |
| Undead creature, so you can use things such as Cure3 and White Wind (which |
| will Petrify it). If you missed Shadow Flare from Ultimate Weapon then now |
| would be the time to learn it, not to mention....                          |
+----------------------------------------------------------------------------+


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
?                                                                            ?
?   TROPHY NOTE - PANDORA'S BOX                                              ?
?                                                                            ?
?   At some point during your descent down the right path you are going to   ?
?   bump into the Dragon Zombie. MAKE SURE to have all four Enemy Skills     ?
?   equipped as Pandora's Box is programmed to only ever be used ONCE PER    ?
?   GAME. It will be used as a counter attack once the final blow has been   ?
?   struck, and it'll never use the move again. Pandora's Box will hit all   ?
?   targets.                                                                 ?
?                                                                            ?
?       _______________        _______________        _______________        ?
?       !!TROPHY NOTE!!        !!TROPHY NOTE!!        !!TROPHY NOTE!!        ?
?       ```````````````        ```````````````        ```````````````        ?
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

 NOTE - Ok, so I've read a few reports saying that the Dragon Zombie will 
        very un-occasionally use Pandora's Box a second time, I've also read 
        reports saying that it's never used it because he was defeated too 
        quickly on the first encounter, and they were never able to complete 
        their Enemy Skill Materia on that play-through. These are all false; 
        it is scripted into the enemy AI for Pandora's Box to be used as a 
        finishing move *every time you encounter it*, UNLESS the 'Pandora's 
        Box' flag is highlighted. This flag is highlighted automatically 
        after the move is cast the first time, thereby making it impossible 
        to be used again.

--Items - Mystile, Elixir, Speed Source, Tetra Element, Megalixir x 2,
          Luck Source


  First make your way down the spiralling path to the next screen. When 
prompted, jump down to the landing below. First open the chest on your left 
for the [MYSTILE], then grab the [ELIXIR] on the right. I suggest equipping 
the Mystile straight way.

Keep spiralling your way down to the next screen to grab the visible chest 
containing a [SPEED SOURCE] (it seems as though the North Crater is the 
'source' for Sources, aside from the Gelnika that is). Now head over south 
east for a chest containing the [TETRA ELEMENT]. Tetra Elements can also be 
morphed from the Cactuer on an island south of Cosmo Canyon.

Now head north until you come to a chest containing a [MEGALIXIR].

Then run south slightly, and head all the way west to reach another chest 
containing a another [MEGALIXIR], then make your way back east and then north 
to the next screen.

 NOTE - There should only be four enemies left to obtain Enemy Skills from, 
        see the enemy listings above. By the time you reach the 'meeting 
        point' in the bottom screen you should have obtained all Enemy Skills!

Make your way down the huge bone structure until you come to the bottom of 
the northern cave area once more. As you make your way round, pick up the 
[LUCK SOURCE] from the chest. You've now finished collecting all the items 
from the North Crater, hoo-rah! Head clockwise around the opening to trigger 
your comrades to appear.

 NOTE - Interesting fact, if you had decided to leave the crater and return 
        to the Highwind prior to reaching the final screen, when you returned 
        to the left and right fork, you would be able to re-select which 
        paths you wanted to send everyone down. If however you'd decided to 
        return to the Highwind *after* you'd reach the final screen (but 
        before triggering everyone's appearance), then it would mess with the 
        games mechanics slightly. When you did triggered everyone's 
        appearance, the game would think that Cloud has travelled the right 
        path, and sent everyone else left. You would then receive an item 
        from each character (even the ones that travelled with you), and each 
        item would have a 50/50 chance of being an item from the upper left 
        path or the lower left path, regardless of which path you initially 
        sent them down.

Now is the time to collect all of your duplicated items. If you've done 
everything correctly then you can talk to:
Cid      for the Imperial Guard
Tifa     for the Mystile (although it'll read 'Mythril')
Red XIII for the Shield Materia
Vincent  for the Magic Source &
Yuffie   for the Counter Materia (although she'll be very reluctant to hand  
                                  it over)

**DO NOT CONTINUE. YOU ARE NOW AT THE POINT OF NO RETURN**

 NOTE - A glitch would have occurred if you had sent Cait Sith down the lower-
        left path; he would have handed over an X-Potion, although the Turbo 
        Ether would have been removed from the field.

You are now going to want to make the long ascent out of the North Crater so 
that you can PHS. The upcoming boss battle will be very unique in the sense 
that you will be able to use more than one party whilst fighting it, so 
you're going to want to set-up everyone beforehand (although you will get 
another opportunity to later on, it's just easier to do it this way. Besides, 
I'm itching to get Cait Sith out of my party now).

 NOTE - You actually have a choice to make. You can either finish the game 
        now at a level where Sephiroth will still pose a challenge, THEN you 
        can re-load your save to finish grinding for 99,999,999 gil, raising 
        Cloud to level 99 and defeating Emerald and Ruby WEAPON. OR you can 
        skip down to section D3.04 - The Final Grind now to do all the above 
        and then come back to finish the game when you will be ridiculously 
        over-powered, but for the sake of continuity I'd advise finishing the 
        game now.


 ____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                                                                            |
| {D3.03} - The Final Battle                                                 |
|                                                                            |
| ITEMS:  None                                                               |
|____________________________________________________________________________|

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--D3.03 A - Getting Set-Up


  Before heading down to face Sephiroth please bear in mind the following:

There are four boss battles in total, and the battle strategies that you 
adopted in the first fight will directly affect the difficulty of the 
following fights. Your party's average level and whether or not Yuffie and 
Vincent have been recruited also play a part in the difficulty.

Battle 1 - Jenova-Synthesis
Battle 2 - Bizarro-Sephiroth
Battle 3 - Safer-Sephiroth
Battle 4 - Sephiroth

Bizarro Sephiroth will either be fought with one, two or three parties, and 
the more parties you fight with, the tougher the challenge will be. The 
following conditions will determine how many parties are chosen:

If ANY one of the following occurs then it'll be a ONE party battle:

- Jenova-Synthesis managed 13 turns before she activated the Ultima countdown.
- The lowest levelled player is level 34 or lower.
- The average level is level 53 or lower (add up every characters level then 
  divide by the amount of characters, rounded down).

 NOTE - Aeris's level does not factor into any of these figures, nor will 
        Yuffie's and/or Vincent's had you not obtained them.

If you DON'T meet the criteria for a one party battle but ANY one of the 
following occurs then it'll be a TWO party battle:

- You have failed to obtain either Yuffie or Vincent (or both).
- The lowest levelled player is level 44 or lower.
- The average level is level 67 or lower.

All of the following must occur for it to be a three party battle:

- Yuffie and Vincent must have been obtained
- Jenova-Synthesis managed 12 turns or less before she activated the Ultima 
  countdown.
- The lowest levelled player is level 45 or higher.
- The average level is level 68 or higher.

I worked out that my average level was 61 at this stage, so I decided to 
place my lowest levelled characters in my party and train until my average 
level was 68 seeing as I enjoy the more difficult version of Bizarro-
Sephiroth. Magic Pots, Master Tonberrys, Dark Dragons, Scissors and Dragon 
Zombies all give out high amounts of EXP, don't forget to equip the EXP Plus 
Materia also.

 NOTE - It is completely optional whether or not you train to get your 
        average level up to 68 or not, just bear in mind that if you are 
        going to train then you're going to want to start to think about 
        which Materias you want mastering. Concentrate on the following:

        Revive        (Lv 2) x 3  |  Mime                    x 3*  
        Added Effect         x 3  |  Morph                   x 3*
        Quadra Magic  (Lv 5) x 2* |  Counter Attack   (Lv 5) x 9
        Final Attack  (Lv 5) x 3  |  Hades                   x 3
        Magic Counter (Lv 5) x 3* |  HP Plus          (Lv 5) x 8
        Sneak Attack  (Lv 5) x 3  |  Mega All         (Lv 5) x 3
        Counter       (Lv 5) x 3  |  Knights of Round (Lv 5) x 1*

        * = Equip on a triple growth weapon.

        I'll go into more detail as to the exact reasons for the above 
        choices a little later on, for now don't be afraid to use Rune 
        Armlets if you really want some decent AP!

Once I had met the criteria for a three party battle I set my three teams up 
as follows (you may need to head over to Fort Condor to buy a few pieces of 
Materia):

TEAM 1:

 1) Cloud - Lv 77 (Front)
                                                       Enemy Skill, Double Cut
     Ultima Weapon - All=Restore, Steal as Well=Deathblow, Sneak Attack=Mug,
     Mystile       - Counter=Deathblow, Counter Attack, Magic Plus,
     Safety Bit                                               HP Plus, MP Plus

 2) Yuffie - Lv 65 (Back)
                                                           Speed Plus, HP Plus
     Conformer - Added Cut=Deathblow, Enemy Skill, Mime, EXP Plus, Luck Plus,
     Mystile   - Added Effect=Odin, Counter=Deathblow, Counter Attack, 
     Champion Belt                                                    Mega All

 3) Cid - Lv 68 (Front) 
                                                                          
     Venus Gospel   - All=Time, All=Heal, Final Attack=Revive, MP Turbo=Comet, 
     Imperial Guard - Added Effect=Destruct, Slash-All, HP Plus, Bahamut ZERO,
     Ribbon                                                   Knights of Round

TEAM 2: 

 1) Barret - Lv 68 (Back)
                                                          HP Plus, Neo Bahamut
     Missing Score - All=Barrier, HP Absorb=Deathblow, W-Item, Counter Attack,
     Ziedrich      -                                                         
     Champion Belt                                                             

 2) Tifa - Lv 67 (Back)
                                                 W-Summon, Bahamut ZERO, Hades
     Premium Heart - HP Absorb=Ultima, Full Cure, Revive, Enemy Skill,
     Mystile       - Magic Counter=Contain, Long Range, Magic Plus, HP Plus,
     Ribbon                                                            MP Plus

 3) Red XIII - Lv 63 (Front)
                                                                       HP Plus
     Limited Moon - All=Restore, All=Ice, Quadra Magic=Ice, Deathblow,
     Ziedrich     -                                                    
     Sprint Shoes                                         

TEAM 3:

 1) Vincent - Lv 64 (Back)
                                                              HP Plus, Phoenix
     Death Penalty - All=Restore, Enemy Skill, Deathblow, Mug, Counter Attack,
     Ziedrich      -                                                         
     Ribbon                                                                    

 2) Cait Sith - Lv 67 (Front)
                                                             Typoon, Alexander
     HP Shout       - All=Restore, Revive, Deathblow, Counter Attack, MP Plus,
     Imperial Guard - Elemental=Gravity, All=Lightning, 
     Sprint Shoes                                      Magic Counter=Lightning

 NOTE - Don't forget to use your Sources as appropriate. 

This set-up should see you back through the North Crater and all 4 bosses 
without having to change anything. You may want to change to normal growth 
weapons for your descent, but any AP gained after the save point will be 
lost, so switch back to your ultimate weapons after saving.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.03 B - Inside The Planet            (“All right, everyone, let's mosey.”)

+--------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
|                    >  ENEMIES:                  *************              <
|  NOTE ON ENEMIES:  >           [     IRON MAN] [DRAGON ZOMBIE] [ALLEMAGNE] <
|                    >                            *************              <
| Not that it        > ------Lv: [-----------46] [-----------54] [-------48] <
| matters now but    > ------HP: [--------20000] [--------13000] [-----8000] <
| you can still      > ------MP: [----------100] [----------400] [------200] <
| learn the Enemy    > -----EXP: [--------10000] [---------4000] [-----1300] <
| Skills Pandora's   > ------AP: [----------150] [----------300] [------100] <
| Box and Shadow     > -----GIL: [----------600] [---------2800] [-----1360] <
| Flare if you       > ---STEAL: [-------Elixir] [-----Cauldron] [-Eye Drop] <
| haven't already    > ---MORPH: [-Escort Guard] [------Vaccine] [---------] <
| (heavily assuming  > --DROP 1: [-Phoenix Down] [-----Cauldron] [-Eye Drop] <
| that you haven't   > --DROP 2: [-------------] [-----X-Potion] [-Eye Drop] <
| already            > --ABSORB: [-------------] [----------RES] [---------] <
| permanently lost   > -NULLIFY: [-------------] [-------------] [------ERT] <
| Pandora's Box).    > ---HALVE: [ERT--ICE--FRE] [-------------] [---------] <
| Use Aqualung on    > --DOUBLE: [----------WTR] [----------HLY] [------WND] <
| the Iron Man, or   > E-SKILL1: [-------------] [PANDORA'S BOX] [---------] <
| alternatively use  > E-SKILL2: [-------------] [-SHADOW FLARE] [---------] <
| Leviathan.         >                                                       <
+--------------------#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

--Boss - Jenova-Synthesis Lv 61


   Make your way back down to the bottom of the northern cave, when prompted 
choose 'Let's get going' to head past the point of no return. After an amount 
of dialogue you'll find yourself jumping down a series of floating platforms.

Every time you jump on a platform you will have a 30% chance of fighting an 
enemy, and there are 3 enemies to fight. The chance of fighting each enemy is 
as follows:

1 x Iron Man      - 50%
1 x Dragon Zombie - 40%
1 x Allemagne     - 10%

There are 13 platforms in total, once you have reached the bottom remember to 
use a Megalixir then jump to the final landing. Here you will be attacked by 
Jenova-Synthesis.

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |\  \              *
*       \ \  \|\ /\ \  \|\  \ \  \___|_\ \  \___|_        \ \  \             *
*        \ \   __  \ \  \\\  \ \_____  \\ \_____  \        \ \__\            *
*         \ \  \|\  \ \  \\\  \|____|\  \\|____|\  \        \|__|            *
*          \ \_______\ \_______\____\_\  \ ____\_\  \            ___         *
*           \|_______|\|_______|\_________\\_________\          |\__\        *
*                              \|_________\|_________|          \|__|        *
*                                ____________ _____________ _______ _______  *
* Start the boss battle as you  |            |             |       |       | *
* would any boss battle, by     |    BOSS    |   JENOVA-   | LEFT  | RIGHT | *
* casting Big Guard and also    | BATTLE: 37 | SYNTHESIS A | ARM B | ARM C | *
* Dragon Force/Shield , then    |____________|_____________|_______|_______| *
* pummel her with everything    |            |             |       |       | *
* you've got. Take out the two  | -------Lv: | 61--------- | ----- | ----- | *
* tentacles first, eventually   | -------HP: | 60000------ | 10000 | 8000- | *
* they will get revived by the  | -------MP: | 600-------- | ----- | ----- | *
* main body and when that       | ------EXP: | 60000------ | ----- | ----- | *
* happens just take them out    | -------AP: | 1000------- | 500-- | 500-- | *
* again. Once you've depleted   | ---ABSORB: | PSN-------- | ----- | ----- | *
* her health to 15,000 she'll   | --NULLIFY: | ERT-------- | ----- | ----- | *
* begin a countdown timer which | ----HALVE: | GRV-------- | ----- | ----- | *
* will last 5 turns. If you     |__________________________________________| *
* haven't destroyed her in that                                              *
* time then she will cast Ultima, then her health will drain to 0 ending the *
* battle. You will not receive any EXP this way (which may affect the amount *
* of parties you go into the next battle with). All in all, this really is   *
* an easy battle.                                                            *
*                                                                            *
*  NOTES - If you cast Knights of the Round then you will grant Bizarro-     *
*          Sephiroth an additional 60,000HP and Safer-Sephiroth an           *
*          additional 80,000HP! If you fancy a challenge, then by all means  *
*          use KOTR to finish Jenova-Synthesis off in one hit, making the    *
*          next two boss battles that much harder.                           *
*                                                                            *
*        - If you fail to drain Jenova's HP to 15,000 within 13 turns        *
*          (meaning she won't have started the countdown) then you will be   *
*          forced to go into the next boss battle with one party only.       *
*                                                                            *
*        - The Left and Right arm do not have their own ATB; all of the      *
*          attacks come from Jenova herself.                                 *
*                                                                            *
%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%

After Jenova-Synthesis has been defeated you'll sink further into the planet.


¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
--D3.03 C - Bizarro

--Boss - Bizarro-Sephiroth Lv 61, Safer-Sephiroth Lv 87, Sephiroth Lv 50


  After Sephiroth has decided to show himself, you will be given the option 
of choosing your party/ies. If you've followed my guide then you should be 
able to pick three parties, if not you'll (possibly) only be able to pick 
just one or two. 

Just to re-cap, my parties were Cloud Yuffie & Cid, and then Barret Tifa and 
Red XIII, and lastly Vincent and Cait Sith.

 NOTES - When battling with two or three parties the battle's POV will change 
         from one party to the next. When this happens, Bizarro-Sephiroth's HP 
         status will be saved for that party, then a fully replenished 
         Sephiroth will face the other teams but with varying stats to the 
         first.

       - For every player at Lv 99, Bizarro's health will increase by a fixed 
         amount. This amount may vary depending on how many parties and which 
         team of that party you are currently fighting with. The following 
         information should clarify everything:
                 _________ _________________ __________________________
                |         |                 |                          |
  Additional HP | 1 PARTY |    2 PARTIES    |        3 PARTIES         |
  per character |         |-----------------+--------------------------|
  at level 99   |         | Team 1 . Team 2 | Team 1 . Team 2 . Team 3 |
 _______________|_________|________.________|________.________.________|
|               |         |        .        |        .        .        |
| Main Body     | 5000    | 5000   . 5000   | 5000   . 4000   . 3000   |
|_______________|_________|________.________|________.________.________|
|               |         |        .        |        .        .        |
| Head          | 250     | 250    . 250    | 250    . 250    . 250    |
|_______________|_________|________.________|________.________.________|
|               |         |        .        |        .        .        |
| Core          | 1250    | 1750   . 1500   | 2000   . 1500   . 1500   |
|_______________|_________|________.________|________.________.________|
|               |         |        .        |        .        .        |
| Right Magic   | 500     | 750    . 750    | 1000   . 1000   . 1000   |
|_______________|_________|________.________|________.________.________|
|               |         |        .        |        .        .        |
| Left Magic    | 500     | 500    . 500    | 1000   . 750    . 750    |
|_______________|_________|________.________|________.________.________|

The Main Body will also receive an additional 60,000 HP (Team 1 only) if 
Knights if the Round was used on Jenova-Synthesis, giving Bizarro Sephiroth a 
minimum total HP of 60,000 and a maximum total HP of 208,000.

When using various teams, the Right Magic/Left Magic may change to Right 
Shoulder/Right Arm or Left Shoulder/Left Arm respectively, depending on the 
POV of the team.


/>~~~~~~~~~~~~<\  
|>   1 PARTY  <|
\>~~~~~~~~~~~~</

%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^%
*        ________  ________  ________   ________           ___               *
*       |\   __  \|\   __  \|\   ____\ |\   ____\         |