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Abilities cheats for WWE 2K16

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Abilities

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The following is a list of the different abilities the Superstars have, each ability has 3 different levels which has the corresponding listed attributes.

Dirty Pin

Ability: Can be performed when the opponent is lying parallel to the ropes.

Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.

Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.

Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.

Diving Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces by 20%.

Level 3: Reduces by 30%.

Fan Favorite

Ability: Increases the time window in which players must complete a Superstar's Comeback moment.

Level 1: Increases by 13 seconds.

Level 2: Increases by 16 seconds.

Level 3: Increases by 21 seconds.

Immovable Object

Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when

Hit by a strong or running strike.

Level 1: Decreases the chance by 40%.

Level 2: Decreases by 55%.

Level 3: by 65%.

Mouthpiece

Ability: Supertars have a stamina increase when their manager distracts the referee.

Level 1: Provides a small boost.

Level 2: Increases boost further by 50%. Only usable twice per match.

Level 3: Increases boost further by 50%. Only usable twice per match.

Move Thief

Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.

Level 1: Ability can be used once per match.

Level 2: Useable twice and increase the stamina lost.

Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match.

Pin Combo

Ability: Allows a Superstar to perform a pin immediately following certain grapple attacks.

Level 1: Reduces opponent's kickout gauge by 10%.

Level 2: Reduces to 20%.

Level 3: Reduces to 30%.

Resilience

Ability: Allows Superstars to immediately kick out from the pinfall mini-game.

Level 1: Requires a Finisher and can be done once per match.

Level 2: Requires a Finisher but can be done twice per match.

Level 3: Does not require a Finisher but can only be done once per match.

Ring Escape

Ability: Allows Superstars to escape to ringside when they are down near the ropes.

Level 1: Requires 75% of stamina bar to perform.

Level 2: Reduces cost by 33%.

Level 3: Reduces cost by 66%.

Rope Break

Ability: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count.

Level 1: Decreases by 60%.

Level 2: Decreases by 50%.

Level 3: Decreases by 40%.

Ruthless Aggression

Ability: When a Superstar is fighting at ringside, damage dealt from grapple and environmental attacks is increased.

Level 1: Increased by 7%.

Level 2: Increased by 11%.

Level 3: Increased by 18%

Teamwork

Ability: Damage inflicted by double team moves and Tag Team finishers is increased.

Level 1: Deals 12% more damage.

Level 2: Deals 17% more damage.

Level 3: Deals 26% more damage.

Technician

Ability: Decreases stamina cost of reversals.

Level 1: Decreases by 10%.

Level 2: Decreases by 30%.

Level 3: Decreases by 50%.

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Added By Dennis
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