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WWE 2K16 Cheats for PS3

Cheats and Tips for WWE 2K16

 

We have 3 cheats and tips on PS3. If you have any cheats or tips for WWE 2K16 please send them in here. We also have cheats for this game on : PlayStation 4 : Xbox 360 : Xbox One : PC

You can also ask your question on our WWE 2K16 Questions & Answers page.


All Cheats and Tips - Latest First.

Fighting Styles

Listed below are the fighting styles for each Superstar.
Aerialist 1: Evan Bourne/Matt Sydal
Aerialist 2: Rob Van Dam
Aerialist 3: Jeff Hardy
Aerialist 4: Sonjay Dutt
Brawler 1: Johnny Gargano
Brawler 2: Dana Brooke
Brawler 3: Terry Funk
Brawler 4: J.T.G. (Cryme Tyme)
Giant 1: The Great Khali
Giant 2: King Kong Bundy
Giant 3: Andre The Giant
Giant 4: Tensai
Powerhouse 1: Scott Steiner
Powerhouse 2: Goldberg
Powerhouse 3: Roderick Strong
Powerhouse 4: Kenny Omega
Showboat 1: Dusty Rhodes
Showboat 2: Petey Williams
Showboat 3: M.V.P. (Montel Vontavious Porter)
Showboat 4: Scotty 2 Hotty
Striker 1: Yoshi Tatsu/Naofumi Yamamoto
Striker 2: Shinsuke Nakamura
Striker 3: Kassius Ohno/Chris Hero
Striker 4: Mike Tyson
Technician 1: Konnan
Technician 2: Colt Cobana/Scotty Goldman
Technician 3: AJ Styles
Technician 4: Trent Barretta

Preset Movesets

The following preset movesets are for the corresponding wrestler.
American Dragon: Bryan Danielson/Daniel Bryan
Backbreaker Specialist: Roderick Strong
Bucking Trends: The Young Bucks
Charisma Personified: Jeff Hardy
Gold Standard: Shelton Benjamin
Jackson: Ezekial Jackson
Jomo: John Morrison
Olympic Hero: Kurt Angle
Panama Playboy: Adam Cole
Shake, Rattle & Roll: Road Dogg
The Ace Of Japan: Hiroshi Tanahashi
The Dude: Trent Barretta
The Monster: Brodus Clay
The Shoot Fighter: Katsuyori Shibata
The Suplex Machine: Tazz
WWE Legend 1: Eddie Guerrero

Abilities

The following is a list of the different abilities the Superstars have, each ability has 3 different levels which has the corresponding listed attributes.
Dirty Pin
Ability: Can be performed when the opponent is lying parallel to the ropes.
Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%.
Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%.
Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%.

Diving Pin Combo
Ability: Allows a Superstar to perform a pin immediately following certain diving attacks.
Level 1: Reduces opponent's kickout gauge by 10%.
Level 2: Reduces by 20%.
Level 3: Reduces by 30%.

Fan Favorite
Ability: Increases the time window in which players must complete a Superstar's Comeback moment.
Level 1: Increases by 13 seconds.
Level 2: Increases by 16 seconds.
Level 3: Increases by 21 seconds.

Immovable Object
Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when
Hit by a strong or running strike.
Level 1: Decreases the chance by 40%.
Level 2: Decreases by 55%.
Level 3: by 65%.

Mouthpiece
Ability: Supertars have a stamina increase when their manager distracts the referee.
Level 1: Provides a small boost.
Level 2: Increases boost further by 50%. Only usable twice per match.
Level 3: Increases boost further by 50%. Only usable twice per match.

Move Thief
Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina.
Level 1: Ability can be used once per match.
Level 2: Useable twice and increase the stamina lost.
Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match.

Pin Combo
Ability: Allows a Superstar to perform a pin immediately following certain grapple attacks.
Level 1: Reduces opponent's kickout gauge by 10%.
Level 2: Reduces to 20%.
Level 3: Reduces to 30%.

Resilience
Ability: Allows Superstars to immediately kick out from the pinfall mini-game.
Level 1: Requires a Finisher and can be done once per match.
Level 2: Requires a Finisher but can be done twice per match.
Level 3: Does not require a Finisher but can only be done once per match.

Ring Escape
Ability: Allows Superstars to escape to ringside when they are down near the ropes.
Level 1: Requires 75% of stamina bar to perform.
Level 2: Reduces cost by 33%.
Level 3: Reduces cost by 66%.

Rope Break
Ability: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count.
Level 1: Decreases by 60%.
Level 2: Decreases by 50%.
Level 3: Decreases by 40%.

Ruthless Aggression
Ability: When a Superstar is fighting at ringside, damage dealt from grapple and environmental attacks is increased.
Level 1: Increased by 7%.
Level 2: Increased by 11%.
Level 3: Increased by 18%

Teamwork
Ability: Damage inflicted by double team moves and Tag Team finishers is increased.
Level 1: Deals 12% more damage.
Level 2: Deals 17% more damage.
Level 3: Deals 26% more damage.


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