-----------OO-----------------------------------------OO----------
|| Title: Final Fantasy VIII ||
|| Guide type: Unofficial Strategy Guide ||
-----------OO-----------------------------------------OO----------
|| Authorized Sites: ||
|| o Game FAQs - www.gamefaqs.com ||
|| o Super Cheats - www.supercheats.com ||
|| o Neoseeker - www.neoseeker.com ||
|| o 1up - 1up.com ||
-----------OO-----------------------------------------OO----------
INTRODUCTION I00 The name says it all, man
BASICS II00 The ABC, 123, doe-re-me of FF8
------ ---- ------------------------------
Basic Info II01 Things you should know ...
Glossary II02 What all the stats, etc. mean
Controls II03 Default PS and PC controls
Battle Tutorial II05 All the basics of battle
Triple Triad II06 TT for beginners and experts too
SeeD II07 How to be a good little SeeD ...
All About Magic II09 Miscellaneous magical info
Junction Tutorial II10 Your step-by-step,in-depth guide
PocketStation II11 For Chocobo World (PSX version)
GF Management II12 How to make your GFs love you
Character Managing II14 Summary of getting the best team
WALKTHROUGH III00 The BEST ...or your money back...
----------- ----- ---------------------------------
Balamb III01 Beginning-of-walkthru-bonanza
Dollet Field Exam III02 The Dollet practical exam
Balamb II III03 Surviving post-test Balamb
Dream World Prt I III04 Laguna the tall dark stranger
Timber III05 A glimpse of what is to come
Dream World Prt II III06 Laguna the bumbling fool
Galbadia Garden III07 A new mission
Deling City III08 Between a rock and a hard place
Dream World Prt III III09 Laguna the family man
D-District Prison III10 Jailbreak [from the] rock!
Missile Base III11 Tactical espionage action!
Balamb III III12 Much ado about nothing
Fisherman's Horizon III13 The calm before the reel storm
Balamb IV III14 Balamb's occupation
Trabia Garden III15 Reaching a mutual understanding
Centra III16 War of the Gardens
Edea's House III17 The Sorceress' stories
Dream World Prt IV III18 Laguna the movie star
White SeeD Ship III19 A reunion of sorts
Great Salt Lake III20 Polluted outskirts of Esthar
Dream World Prt V III21 Laguna the Politician
Esthar III22 Shopping capital of the world
Lunar Base III23 Ground control to Major Tom
Ragnarok III24 Resident Evil in Space
Lunatic Pandora III25 The Henchman of Ultimecia
Ultimecia Castle III26 Final frontiers
SECRETS AND SIDE QUESTS IV00 Walkthrough essentials
----------------------- ---- ----------------------
The Magical Lamp IV01 Be bedazzled with GF Diablos
Dollet Revisited IV02 Some Mothers Do 'Ave 'Em
Tomb of da Unknown King IV03 The King of the Thralls
Winhill Revisited IV04 Quest of the broken Vase
Shumi Village IV05 Learn more about Laguna & NORG
Chocobo Catching IV06 Earning chocobos' trust
Chocobo World IV07 Adventures of Boco the Chocobo
Odin IV08 Another test, another dungeon
Tonberry IV09 Earning Tonberries' loyalty
The Solomon's Ring IV10 Offerings to a GF demigod
Cactuar Island IV11 Cactuar fun under the hot sun!
PuPu the Alien IV12 Tear jerking, heart moving ET :P
Card Club Group IV13 Climbin' to the top of the Pack!
Queen of Cards IV14 Squall's poker-face may help
Obel Lake IV15 Black Shadow and Grumpy Monkey
Bahamut IV16 King of GFs, and of dragons
Ultima Weapon IV17 Have you met your match?
Omega Weapon IV18 You're in [bad] Luck!!
APPENDICES V00 What can't fit anywhere else
---------- --- ----------------------------
Character Info V01 Characters' battle statistics
Bestiary V02 Monsters, meet your makers!
Cards List V03 Complete card listing
Card Players V04 What's hot in the TT world
Magic List V05 Where to find and how to use
Status Junctions V06 One-stop spot for Elem/ST-J
Guardian Forces V07 Each GF has their own run-down
GF Abilities V08 Run-down of GF abilities
Timber Maniacs V09 Where and when to find them
Weapons V10 Weapons and ingredients needed
Items V11 Strategies on hard-to-get items
Locations Index V12 My version of a world map
Game Shark Codes V13 Have your cake and eat it too
Refining Tree V14 How the items are related
Item Price Index V15 Direction and Indirect purchases
ENDING STUFF VII00 Things a guide can't do without
------------ ----- -------------------------------
FAQ VII01 Frequently Asked Questions
Acknowledgements VII03 Shout-outs to all who helped!
Ending Words VII05 My conclusion to this affair
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
-= INTRODUCTION [ff8/I00] =-
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==
Final Fantasy VIII is the eighth in the series, with a few cameos
of its characters in Kingdom Hearts, as well as some spin-offs
like Chocobo Racing...
It's not a hard game, but players can find the junction system
and cards hard to understand. For fans of traditional RPGs there
are a few other things that are off-putting as well, especially
those loved Final Fantasy VII and expected the same from Square's
next.
FF8 is available for PlayStation 1 and PC and being about 2.4 GB
big it requires at least 4 discs (plus one for installation of the
PC version).
The PC version is less reliable and has glitches that have to be
fixed with patches, but you can have 30 saves instead of 15 in
each of the two memory slots and can play Chocobo World without
the need of a PocketStation.
.~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~.
/============================================================\
| THE BASICS [ff8/II00] |
\============================================================/
.~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~. .~~.
O================================================================O
| Basic Info [ff8/II01] |
O================================================================O
------------------------------------------------------------------
Soft Reset
------------------------------------------------------------------
I like to use a soft reset to preserve the buttons on the console
[just buy plenty of spare controllers when you see them cheap!].
Not all games support it but FF8 does. It's R1+L1+R2+L2+Start
+Select.
------------------------------------------------------------------
Minimum system requirements for PC
------------------------------------------------------------------
- Windows 95 or higher
- 32~64 MB RAM
- 8~16 MB 3D Accelerator Graphics Card
- 8x Speed CD ROM
- DirectSound
- DirectMusic Compatible Sound Card
------------------------------------------------------------------
Examining Things
------------------------------------------------------------------
At times in the game you may need to examine switches or ladders.
You can also pick up items or get the opportunity to draw magic
from draw points by examining things that seem out of place. You
can check things like radios or maps too. It can be an intuitive
process ...
------------------------------------------------------------------
Climbing Ladders and Opening Doors
------------------------------------------------------------------
Examine to ladders to start climbing. If you're having trouble
climbing ladders which can happen) go directly UP or DOWN. This
can very confusing in some parts of the game.
------------------------------------------------------------------
Upgrading Weapons
------------------------------------------------------------------
In FF8 you cannot have armours and have to upgrade your weapons
at Junk Shops. What you need to upgrade your weapons are:
- Items required for the weapon. Get them from various enemies.
- The cash to pay a Junk shop to put all the pieces together.
- Weapons Monthly magazine. It is possible to upgrade to a
weapon without a Weapons Monthly Mag though.
Unlike normal items, weapons cannot be sold, and are displayed
in the Status menu rather than the Item menu or a Weapons menu. As
your characters modify their weapons, their Attack and Hit rate
increase.
------------------------------------------------------------------
Riding a Chocobo
------------------------------------------------------------------
You can ride a chocobo after completing at least one Chocobo
Forest. After doing a Chocobo Forest properly the chocobos at that
forest will always be ready for you when you come in.
With a chocobo, you can go through shallow waters and forests.
They are your only way of getting to the Chocobo Sancuary.
------------------------------------------------------------------
The Ragnarok's Auto-Pilot Function
------------------------------------------------------------------
You can get the Ragnarok to go to any destination as quickly as
possible simply by choosing your destination from one of the maps
(press Select two times). For information on how to control the
Ragnarok as well as other vehicles and vessels, see the "Controls"
chapter.
O================================================================O
| Glossary [ff8/II02] |
O================================================================O
Ability
-------
"Abilities" are not "Limit Breaks, as they are a special power
given by GFs (if the GF knows the ability, in which case if it
does not have a certain ability it can learn it by gaining AP or
using an item that teaches the ability). The abilities come in
different types, some that act passively and some that are used
actively, and a character can only benefit by an ability by
junctioning GF who has that ability.
Ability Point (AP)
------------------
These are required for GFs to learn abilities. At the end of
every battle (even bosses) the GFs junctioned will all learn a
certain amount of AP each. Say the game says something like "GFs
got 20 AP", all of the GFs get 20 AP each.
Active Time Bar (ATB)
---------------------
All battle participants have an ATB. They cannot do anything
until it fills up. The Speed stat influences how fast the ATB
fills up for each fighter. GFs also have ATBs in a way, except the
ATB has to empty from full before the GF will come; affinity with
the character who junctions the GF will determin how fast the GF
arrives.
Draw
----
An ability given by GFs. You can steal magic from enemies or
obtain magic from draw points. To be able to draw from draw points
at least one character will have to have the Draw ability
equipped. To see more info about the Draw ability, go to the GF
abilities section.
Evade (Eva)
-----------
How often a character evades enemy attacks. Can counteract a good
Hit stat. Even a seemingly low Evade stat can make a character
dodge attacks (especially from heavyweights like Omega Weapon).
Kiros is good example, as he has the best evasion out of all the
playable characters.
Experience (EXP)
----------------
After gathering experience from damaging enemies, a character
gains levels. To learn more about experience and levels, see the
battle tutorial.
Guardian Force (GF)
-------------------
Powerful creatures who give your characters the ability to use
magic and other commands including one that summons them into
battle for their signature attack. They learn abilities with AP
and earn their own EXP. More information about GFs can be found in
the GF management section and appendices.
Hit Rate (Hit %)
----------------
Accuracy of physical attacks. Also depends on the enemies' Evade
Rate. If the hit rate is at 255% the character will hit every
time even while under Blind status. Hit Rate largely depends on
the character's weapon.
Hit Points (HP)
---------------
How many times a character can be hit (their life force). A
character cannot participate in battle when their HP is at zero.
Novice RPG players can make the mistake that HP is the most impor-
tant stat, but what really counts is your fighting style; you must
adjust your battle statistics according to battle strategies --
and most importantly, actually have battle strategies! This is a
strategy guide, so naturally it is filled with strategies.
Junction (suffix, -J)
---------------------
A system of equipping GFs, magic and abilities. To learn about
using the junction system, go to the section on that subject.
Limit Break
-----------
When in a dire situation where death is imminent (or in other
words, only 10% of total HP left), a character can draw on a super
human reserve of personal power. Limit Breaks are easy to use, as
all you have to do is press to the right on the "Attack" command
when the arrow appears (you sometimes have to press Circle repeti-
tively to get the arrow).
Luck
----
Luck ... is this a physical attribute? No! Having a high Luck stat
will give you the upper hand in battle, increasing the chance of
unusually good things happening, like when the enemy does
something stupid, or some force nature comes and blows the
opponent of its feet, or if you get a critical hit, or if a rare
item is obtained; things like that. Quite amazing and strange
things can happen when you have the luck.
Magic (Mag)
-----------
The Magic stat effects any "magic" orientated activity. I'm not
sure if it effects magical limit breaks or not, but it effects
abilities like Magic, Draw and Devour. The effect of any magic,
even healing magic such as Cure will increase depending on your
Mag.
Magical Attacks
---------------
Attacks used with magical force. Magical attacks can be protected
against with Shell, Reflect and the Spirit stat.
Physical Attacks
----------------
Attacks used with a weapon, claws or fists. Protected against
with Protect and the Vitality stat. Some spells can be protected
against with Protect magic as well.
Speed (Spd)
-----------
How fast a character's ATB fills. Haste can make the ATB flow even
faster. Bear in mind that a character may not be needing more
speed than they have. Like in FF6, you can actually have such a
high Speed stat that it is too fast for the game itself. My Squall
for instance has an ATB that will fill in two seconds at most. He
is not the speediest he can possibly be, but fast enough. In fact,
when afflicted with Slow, Squall's ATB fills at a normal rate.
Spirit (Spr)
------------
A lesson in Spiritual Awareness: the more Spirit your character
has, the more he or she will be able to stand against magical
attacks. However, there are some spells that don't actually cause
magical damage, like Meteor and Quake.
Statistics (stats)
------------------
Basic attributes in a fighter. Hit Points, Strength, Vitality,
Magical Power, Spirit, Speed, Luckiness, Hit Rate, Evasion,
Experience and levels are all stats a character can have.
Stock
-----
A Draw command which allows you to store magic to use later. The
more you draw, the more spells you will get.
Strength (Str)
--------------
Power of physical attacks. Strength can be increased temporarily
by casting Berserk or Mad Rush (the recipient will not be able to
control their actions). Weapons effect Str a great deal.
Vitality (Vit)
--------------
Defence against physical attacks. Vitality can be raised
temporarily by casting Protect or equipping Auto-Protect.
Scanning equivalents of stats
-----------------------------
Intelligence (Int): Magic (Mag)
Dexterity (Dex): Hit
Defence (Def): Vitality (Vit)
Everything else: The same
------------------------------------------------------------------
Symbols
------------------------------------------------------------------
Term Note Symbol
-----------------------------------------------------------------
Berserk Status (purple) "" bubble
Darkness Status (purple) Eye
Death Status (purple) Coffin
Curse Status (purple) Unhappy face
Fire Elemental (green) Flame
Earth Elemental (green) Rock or stone
Holy Elemental (green) Light
Ice Elemental (green) Ice crystal
Petrify Status (purple) Diamond shape
Poison Elemental (green) Bubbles
Poison Status (purple) Bubbles
Silence Status (purple) "" bubble
Slow Status (purple) Clock
Stop Status (purple) Hand
Thunder Elemental (green) Lightning bolt
Wind Elemental (green) Tornado
Zombie Status (green) Human skull
o================================================================o
| Controls [ff8/II03] |
o================================================================o
Field Screen
------------------------------------------------------------------
Directional buttons:- Move south, north, east or west
Left Analogue Stick:- Move around in any way you like
Square button: - Talk/challenge character to a game of cards.
X button - Examine / talk / confirm.
Circle button - Enter the menu screen (see below).
Triangle button - (While moving around) you go into walk mode.
Start button - Pause (vibration can be turned on/off here).
Menu Screen
------------------------------------------------------------------
Directional buttons - Move cursor up, down, left or right.
Left Analogue Stick - Move cursor.
Square button - Assorted functions (see Menus section).
X button - Confirm selection.
Circle button - Exit menu screen (if at main menu).
Triangle button - Cancel selection.
L1 button - Scroll character/GF screens to the left.
L2 button - Scroll character/GF screens to the left.
R1 button - Scroll character/GF screens to the right.
R2 button - Scroll character/GF screens to the right.
Battle Screen
------------------------------------------------------------------
Directional buttons - Move cursor left, right, up or down.
Left Analogue Stick - Move cursor.
X button - Confirm selection.
Circle button - Switch to next available party member.
Triangle button - Cancel selection.
Start button - Pause (you can toggle vibration function).
Select button - Hide command menu.
L1 button - (While choosing target) see in list form.
L2 button - (With R2) escape the battle.
R1 button - Gunblade trigger (while the gunblade hits).
R2 button - (With L2) escape the battle.
Whilst using Scan Magic
------------------------------------------------------------------
L1 button - (while going up) Zoom in.
L1 button - (while going down) Zoom out.
L1 button - (with left/right) Move target around screen.
R2 button - (with L1) Make target run. Enemies cannot.
World Map (walking)
------------------------------------------------------------------
Directional buttons - Move south, west, north, or east.
Left analogue stick - Move around.
Right analogue stick - Move camera angle.
Triangle button - (Press down) walk mode.
X button - Confirm action.
Circle button - Enter menu screen.
Start button - Pause (change vibration settings here).
Select button - View maps (there are three in total.
L1/L2 buttons - Move camera angle.
R2 button - Change POV (Point Of View).
Travelling in a Car
------------------------------------------------------------------
Directional buttons - Turn around.
Left analogue stick - Turn around.
Right analogue stick - Accelerate forwards/reverse vehicle.
Square button - Accelerate forwards.
Triangle button - Reverse.
X button - Get out of vehicle.
Flying the a Ship
------------------------------------------------------------------
Directional buttons - Turn around.
Left analogue stick - Turn around.
Right analogue stick - Accelerate forwards/reverse.
Square button - Accelerate forwards.
Triangle button - Reverse.
X button - Get off.
Circle button - Enter cockpit.
Soft Reset
------------------------------------------------------------------
Soft reset. As you'll be resetting a lot, prolong your Reset
button's life by performing the soft reset. Press Start + Select +
R1 + R2 + L1 + L2 all at once.
Default PC Controls
------------------------------------------------------------------
X: Talk, examine, or confirm a selection.
W: Cancel selection or return to field screen.
A: Challenge a person to cards.
D: Bring up the menu screen.
C: Scroll to the right.
Z: Scroll to the right.
F: Toggle maps on the over world.
E: Gunblade trigger for Squall and Seifer.
S: Pause game. You cannot pause during some scenes or while
in the main menu.
Ctr + R: Soft Reset.
O================================================================O
| Battle Tutorial [ff8/II05] |
O================================================================O
How FF8's Battle System is Different to Other Final Fantasies
--------------------------------------------------------------
- Enemies don't tend to have fixed experience levels.
- Magic and GFs can be drawn from opponents.
- Magic may only be used via GFs or limit breaks.
- There is no "Equipment" menu where weapons, armour and access-
ories may be chosen for battle. Each character has one single
weapon which can be remodelled at junk shops for a price if you
have the right ingredients. Things like Aegis Amulet are
usually items that teach GFs abilities.
Random Battles
--------------
You don't "see" random battles. Most of the time, it's an
invisible enemy. You're just walking along and suddenly you enter
a battle! You can use Enc Half or Enc None to block out a lot of
random battles, but they can be useful; by fighting randomly
encountered monsters on a regular basis you can: -
- Get rare items (the more levels your party has, the better a
chance you will have of getting rare items).
- Get LOTS of magic. Monsters will be your main source of
getting the stuff, especially early in the game when you don't
have so many refine abilities.
- Get useful cards REALLY EARLY in the game.
- Get your GFs to learn those abilities.
- Increase GF compatibility.
- Get a better SeeD level.
- Get experience. Boss battles only provide you with AP.
In short, by fighting many random battles you can make all the
non-random battles very easy. Some times you will be forced into
a non-random battle where you fight a normal enemy, but they are
usually very easy.
Of course, if you dislike battles, but don't mind cards, you can
get around that problem...
- Drive a car.
- Ride a chocobo.
- Catch a train.
- Walk on tar sealed roads.
- Equip Diablos' Enc None or Enc Half abilities.
- Use a GameShark.
- If you do get into one you can escape.
You cannot avoid bosses. They are just part of the game. Some
bosses are optional. Most bosses are immune to 99% of all status
ailments.
Active Time Battle (ATB)
------------------------
________________________
| Zell 544 --------- | A status window showing the
| Squall 486 --------- | character health, and ATB is
| Selphie 489 --------- | displayed on the battle screen.
|________________________| A party member can execute an
action only when their ATB has
___________ filled up. When it fills up and the character is
|COMMAND | ready for action you will see a list of equipped
| Attack | commands they can choose from. Refer to the
| Magic | Junction tutorial ([1]) how to junction abilities.
| GF |
| Item | Sometimes when you enter a battle you will see
|___________| 'First Strike' or 'Back Attack' in which you or
your enemies will get the first strike in battle
respectively. 'Initiative' and 'Alert' are both
good in giving you an advantage where this is
concerned.
Enemy statistics
----------------
Enemies level up with you, meaning, that the enemy party will have
the same levels as your party!! As your enemies level up, becoming
more intelligent, they acquire new abilities, items, magic and
battle strategies just as you do.
Damaging to your enemy
----------------------
The damage you cause to your enemies with your attacks depend on
the opposing stats. For instance, the damage your character causes
to the enemy with their attack depends on their Vitality and your
Strength.
Str (physical damage you inflict) - Vit
Mag (potency of the magic you cast) - Spr
Hit (accuracy of physical attacks) - Eva
ST Atk (status ailment caused when you attack) - ST Def
Elem Atk (elemental bonus caused by attack) - Elem Def
One of the best ways of exploiting your enemies weaknesses is
elementary. There are total of eight elemental attributes: earth,
wind, water, fire, ice, thunder, holy and poison. Each element has
its own strengths and weaknesses. Enemies can be strong or weak
against certain element/s, and most of the magic spells affiliated
with one or more of the elements. One of those types of magic can
be used with junction abilities such as Elem Def-J or Elem Atk-J.
The more the magical strain, the more effective that magic will be
(100x Firaga would provide over 100% defence against fire attacks,
meaning you would absorb the damage).
________________________________________________________________
| Elemental Chart |
|________________________________________________________________|
| Types of enemies Weaknesses Examples |
|----------------------------------------------------------------|
| All | Non-elemental | Laser Eye, Ultima |
|--------------------+------------------+------------------------|
| Fire | Ice | Diamond Dust, Blizzard |
|--------------------+------------------+------------------------|
| Ice | Fire | Hell Fire, Fire Breath |
|--------------------+------------------+------------------------|
| Water | Thunder | Thundara, Eletrocute |
|--------------------+------------------+------------------------|
| Thunder | Water | Tsunami, Water |
|--------------------+------------------+------------------------|
| Desert | Water | See other Water entries|
|--------------------+------------------+------------------------|
| Human | Poison | Pain, Bio, Bad Breath |
|--------------------+------------------+------------------------|
| Zombie | Holy | Holy Judgement, Cure |
|--------------------+------------------+------------------------|
| Machine | Thunder | Thunder Storm, Thunder |
| | Water | Water Breath |
|--------------------+------------------+------------------------|
| Oil | Fire | Flame Shot, Firaga |
|--------------------+------------------+------------------------|
| Flying | Wind | Aero, Tornado |
|____________________|__________________|________________________|
Statuses
--------
In battle there are many kinds of statuses, both bad and good,
that change the way your characters fight. In short, Elixirs,
Megalixirs, ST Defence and the Treatment command cure any status
ailment. Remedy+ not only cures negative status change, but gets
rid of good ones too. Mighty Guard bestows nearly all positive
status changes except Reflect while Runaway Train (Doomtrain)
and Bad Breath inflict every status ailment. Dispel gets rid of
any positive statuses.
______________________________________________________________
| Status Symptoms - Cause * Cure |
|--------------------------------------------------------------|
| Aura | - Limit Breaks are easier | - Aura. |
| | to get. | - Aura Stone. |
| | | - Mighty Guard. |
|---------------+----------------------------+-----------------|
| Berserk | - Strength is raised. | * Esuna. |
| | - The victim attacks the | * Remedy. |
| | enemy in a fit of rage. | * End battle. |
| | you lose control of it. | - Berserk. |
| | | - Mad Rush. |
|---------------+----------------------------+-----------------|
| Confusion | - Victim makes completely | * Esuna. |
| | random actions in a | * Remedy. |
| | dizzied state of | * Physical hit. |
| | confusion. | * Time Lapse. |
| | | * End battle. |
| | | - Confuse. |
|---------------+----------------------------+-----------------|
| Curse | - Blackish tinge to skin. | * Remedy. |
| | - Inability to use limit | * Esuna. |
| | breaks even with Aura or | * Holy Water. |
| | low HP. | |
|---------------+----------------------------+-----------------|
| Defend | - Attacks do not damage. | - Defend. |
| | | * Confirm action|
|---------------+----------------------------+-----------------|
| Darkness | - Attack accuracy is | * Eye Drops. |
| | considerably dropped. | * Remedy. |
| | - Black cloud over head. | * Esuna. |
| | | * 255% Hit rate |
| | | nullifies the |
| | | effect of |
| | | darkness. |
| | | - Blind. |
| | | - Acid. |
|---------------+----------------------------+-----------------|
| Doom | - Victim is 'executed' | * End battle. |
| | when the counter reaches | * Remedy+. |
| | zero. | * Elixir. |
| | | * Treatment. |
| | | - Doom. |
|---------------+----------------------------+-----------------|
| Double | - Cast one or two spells | - Double. |
| | at once. | - CounterRockets|
|---------------+----------------------------+-----------------|
| Haste | - ATB fills quicker. | * Time interval.|
| | | - Haste. |
|---------------+----------------------------+-----------------|
| Invincible | - Impervious to any attack.| - Hero-Trial. |
| | | - Hero. |
| | | - Holy War-Trial|
| | | - Holy War. |
| | | - InvincibleMoon|
|---------------+----------------------------+-----------------|
| KO, death | - KO stands for Knocked | * Life. |
| | The victim will be lying | * Full-Life. |
| | on the ground. If your | * Phoenix Down. |
| | whole party gets knocked | * Revive. |
| | out it's Game Over. | * Mega Phoenix. |
| | - KO'd characters miss out | - Death. |
| | on experience. | - Doom. |
| | | - Zantetsuken. |
| | | - Degenerator. |
| | | - LV? Death. |
| | | - Rapture. |
| | | - The End. |
|---------------+----------------------------+-----------------|
| Petrification | - The victim is turned | * Soft. |
| | stone. They can't do | * Remedy. |
| | anything. | * Esuna. |
| | - If your whole party gets | * Treatment. |
| | petrified it's Game Over.| - Break. |
| | - Petrified party members | |
| | miss out on experience. | |
|---------------+----------------------------+-----------------|
| Poison | - Victim slowly dies from | * Antidote. |
| | damage caused when they | * Esuna. |
| | take action. | * Remedy. |
| | | - Bio. |
| | | - Acid. |
|---------------+----------------------------+-----------------|
| Protect | - Reduces the damage of | * Dispel. |
| | physical attacks by 1/4. | - Protect. |
| | | - Protect Stone.|
|---------------+----------------------------+-----------------|
| Reflect | - Reflect most magic onto | - Reflect. |
| | enemy party. Ultima and | * Dispel. |
| | Meteor cannot be | |
| | reflected. | |
|---------------+----------------------------+-----------------|
| Regen | - Small amounts of healing | - Regen. |
| | at set time intervals. | * Dispel. |
|---------------+----------------------------+-----------------|
| Shell | - Reduce the impact of | - Shell. |
| | magical attacks by 1/4. | - Shell Stone. |
| | | * Dispel. |
|---------------+----------------------------+-----------------|
| Silence | - Cannot do anything that | * Echo Screen. |
| | involves using your | * Esuna. |
| | voice, like cast magic | * Remedy. |
| | or summon GFs. | - Silence. |
| | - "...." bubble. | - Silent Voice. |
|---------------+----------------------------+-----------------|
| Sleep | - Victim goes to sleep. | * Esuna. |
| | You cannot use them. | * Remedy. |
| | - Magic will not wake them | * Physical hit. |
| | up. | * Time lapse. |
| | | - Sleep. |
|---------------+----------------------------+-----------------|
| Slow | - ATB slows down. | * Esuna. |
| | | * Remedy. |
| | | - Slow. |
|---------------+----------------------------+-----------------|
| Stop | - ATB stops flowing. | * Esuna. |
| | | * Remedy. |
| | | - Stop. |
|---------------+----------------------------+-----------------|
| Triple | - Cast two or three spells | - Triple. |
| | at once. | - CounterRockets|
| | | * Dispel. |
|---------------+----------------------------+-----------------|
| Vit 0 | - Skin turns a pinkish | * Remedy. |
| | colour. | * Esuna. |
| | - No defence against | - Meltdown. |
| | physical attacks. | - Acid. |
|---------------+----------------------------+-----------------|
| Zombie | - Skin turns green. | * Remedy. |
| | - Victim is damaged by | * Esuna. |
| | curative items/magic. | * Holy Water. |
| | | - Zombie. |
|--------------------------------------------------------------|
|______________________________________________________________|
Using Magic
-----------
Magic is an ability all GF have, and before you can use it you
have to draw it from an enemy or draw point (equip the "Draw"
command). To use it in battle, the character in question has to
have the 'Magic' command equipped.
_______________________
|MAGIC P.1 NUM. | To use Magic, select one spell and
| Fire 50 | choose your target.
| Thunder 50 | The number next to the stock is
| Blizzard >> 50 | indicated next to the magic spell's
| Cure 50 | name.
|_______________________| The >> indicates that the magic is
junction to a character's stats.
Drawing Magic
-------------
___________
|COMMAND | 'Draw' extracts magic from enemies.
| Attack | _________ _________
| Magic | |CHOICE | |CHOICE | Choose a target, and
| Draw |>| Fire |>| Stock | magic, then Stock or Cast.
| Item | | Thunder |>| Cast |
|___________| |_________| |_________| The success rate of your
draw depends on how often
Stock stores the magic for future you draw. Meaning, the
use while Cast automatically casts more you stock magic, the
the magic without having to store it better your chances are of
in your inventory (only one spell at getting 9 spells in one
at time though, and in a less potent stock!
version). There is no limit to how
much magic you stock from an enemy You can stock up to 100 of
but each character can only carry 32 types of magic. The
maximum amount of magic for
each draw is 9.
Some magic cannot be drawn unless a enemy is at a certain level or
above. Enemies carry different magic as they level up. Some magic
will become unavailable as an enemy levels up. To learn what you
can draw from each monster at each level, refer to the Bestiary.
If you want to change the enemies' level use Tonberry's LV Up/Down
abilities.
According to Ninjatsu: "The success rate of your draw depends on
your Magic Stat. The higher your characters stat the more
chance they have of drawing a magic, and the more chance they
have to draw 9 spells at once."
Using limit breaks
------------------
___________
|COMMAND | ____________ When running low on health, an
| Attack |>| Combo | arrow may appear next the 'Attack'
| Magic | | Angel Wing | command. Press the right
| Draw | '------------' directional button on it to reveal
| Item | a character's limit break.
|___________|
Limit breaks are even more
Each character has the own powerful than the average attack.
individual limit breaks. Each character has their own
unique limit breaks. The Luck stat
NOTE: Limit breaks are more is important for success with
common when under Aura status limit breaks.
(your HP doesn't have to be
at critical to be able to use
a limit break).
Stealing items
--------------
After learning Diablos' or Bahamut's 'Mug' ability, you can steal
items from your enemies while attacking them too. Unlike with
dropped items that the enemies give you when you defeat them,
stolen items do not vary with the level of the monster. So if you
want to get an item dropped by a specific enemy do not mug it.
Receiving items
---------------
Items are usually dropped enemies. Enemies drop different items
depending on their levels, but Tonberry has abilities that can
temporarily change the level of (though not on bosses, as they do
not drop different items at varying levels)! Later on in the game
GFs Eden and Bahamut will have the 'Rare Item' ability, which
increases the chances of getting items such as Bomb Spirit.
If your level is low and you're not getting very good items from
your enemies, you can try carding them, then turning the cards
into items with 'Card Mod'.
Ending a battle
---------------
A battle can end in a variety of different ways:
- You lose (all your party being Petrified or KO'd). You'll see a
Game Over screen and have to continue from your last save.
- You win (deplete all of the enemies' remaining HPs). You will
receive items/EXP/AP.
- You escape the battle (see controls section). EXP is
determined by how much you damage the enemy.
Fast Facts about levelling up and learning abilities
----------------------------------------------------
- A character doesn't earn experience if: (1) They didn't take any
action in battle, (2) are knocked out or petrified when the
battle is over, (3) if the last enemy was Carded or Petrified,
(4) the enemy is a boss.
- Experience points are gained even if you escape, as long as you
attacked the enemy.
- The party members/guardian forces who dealt the finishing blow
get the most experience.
- You get different EXP from every enemy as you level up (and they
level up).
- Whoever deals the finishing blow gets the most EXP, but if all
the party members had equal blows, equal EXP is shared.
- After earning 1000 EXP points from damaging enemies (none is
earned from bosses), a character levels up, their stats may
increase as a result.
- All enemies (including bosses) give AP to the junctioned GFs,
but if a character takes no action in battle their GF receives
no AP! But I'm not entirely sure ...
- The level of your enemies depend on the average level of your
party, therefore their stats are different all the time.
From Ninjatsu:"
- Unlike FF7 characters not participating in the battle will not
gain exp.
- Characters in battle will gain experience even if they did
nothing. Unless they are k.o or petrified, or all the monsters
got carded/petrified.
- Killing 1 monster then carding the second in a battle vs 2
monsters will give you exp for the first monster.
- Whoever deals the finishing blow per monster will get more exp
for that monster, different level monsters give different
finishing blow experience.
- The more damage done to enemies increases exp gain. Killing a
70hp monster with a 9999 blow will give you the exp for the 70hp
monster. Hitting the 70hp monster for 60hp then curing it to
full health then killing it gives more exp.
- All enemies give AP, including carded enemies(not sure about
break). All Gf's currently alive and junctioned to the
characters in the battle will gain exp and AP, even if the
character they are junctioned to is k.o(not sure about break).
- Enemies levels are "roughly" the same as your average party(The
3 characters currently in battle) level. When there are more
than 1 enemies in a battle they may have different levels, use
different magic, and give different exp, while allowing you to
draw different magic too."
O================================================================O
| Triple Triad [ff8/II06] |
O================================================================O
Introduction: What is Triple Triad?
-----------------------------------
Triple Triad is the mini-game of Final Fantasy VIII. Did you know
they had a whole team working on this thing? Like most Final
Fantasy mini-games, Triple Triad is similar to battles, it
involves non player characters, can get you great items. It is
frustrating at first, but pretty fun once you the hang of it.
------------------------------------------------------------------
When to begin playing
------------------------------------------------------------------
You can start playing right at the beginning of the game. Talk to
the man near the elevator in floor 2 of Balamb Garden. He gives
you 7 starter cards and shows you how to challenge players. But
you can only challenge him in the CC Group side quest.
From Ninjatsu: "Not after you get the first 7 cards.... they suck
(If you are really good at cards it is possible). Beat Ifrit to
get his card, and beat Diablos to get his card. With 2 good
cards you can start beating most people in Balamb Garden."
Yes, I did fail to note that. I found that Bomb cards are good
starter cards (you can card them in the Fire Cavern). Now try
challenging the boy who wears blue and runs around the Garden.
He's easy to defeat and holds the MiniMog card. If you're feeling
lucky you can try getting Quistis' card from a Trepe Groupie, or
Seifer's card from Cid, or Zell's card from Ma Dincht. They'll be
a bit tougher to get but you'll have a good hand to start the game
with.
------------------------------------------------------------------
How to read the cards
------------------------------------------------------------------
Triple Triad cards are like normal cards in the way that they have
numbers ranging from 1 to A (ace). Only they have 4 numbers
instead of 1. The statistics of a card are directional:
3
7 2
1
Each has their own direction; in this example 3 signifies north,
7 signifies west, 2 signifies east, and 1 signifies south.
N
W E
S
------------------------------------------------------------------
How to cards work in relation to each other
------------------------------------------------------------------
__________________________________
| | | |
| 5 | 8 | 2 |
| 3 9--WIN->4 4<-WIN--A 6 |
| 8 | A | 9 |
|___________|___________|__________|
These are three cards that have been lined up against each other.
See how each card has four numbers? The cards on the left and the
right have both one over the card in middle, because A and 9 are
both higher than 4.
------------------------------------------------------------------
Upon Winning a Game of Cards
------------------------------------------------------------------
When you win a game of cards, depending on what trading rule is in
play, the winner will select what cards they want. The names of
the cards are displayed in colours, telling you their status:
- White. The card is currently in your hand.
- Blue. You've haven't had the card in this current game.
- Yellow. It's a card you've had once but lost all of.
------------------------------------------------------------------
Where to view your cards
------------------------------------------------------------------
To see the strengths and weaknesses of your cards go to the Card
menu. It shows all the cards you have, and even the location of
cards you've lost in card game with other people. Even cards that
you have lost or refined will be there, but it'll tell you, that
you have none of that card ... and if you refined the card you
cannot retrieve it. There are 10 pages devoted to the cards. Once
there are no more cards to know of, you'll see a star beside the
Card heading in the main menu.
------------------------------------------------------------------
Aim of the game
------------------------------------------------------------------
The game is set on a 3x3 grid, where nine cards can be placed.
Each card has 4 numbers. When a card is placed next to another
card, the adjoining numbers effect each other. If the numbers are
right, it will turn the other card over, resulting in a 1 point
gain, which may be lost if the other player gets their card back.
At the end of the game, when nine cards are placed on the board,
the person with the most points wins. That is a basic outline of
how to play the game; additional rules will change how the game is
played.
------------------------------------------------------------------
Card Layout Rules
------------------------------------------------------------------
These rules affect the way your hand is laid out the most.
OPEN is the easiest rule to understand and involves no complica-
tions.
SUDDEN DEATH is "Fight to the death". When you have a Draw with
the other player, there is an automatic rematch in which all the
cards that are won are automatically placed in the winner's card
inventory, so if the opposition managed to convert one of your
cards he is in control of it until you win it back.
In RANDOM, the computer shuffles the cards and randomly selects
a deck for you. It's quite good if additional rules such as SAME
or PLUS are active (and you know how to use those additional
rules).
------------------------------------------------------------------
Additional Rules
------------------------------------------------------------------
These affect how you play your actual game.
SAME
----
.------------.------------.-----------. Mesmerize has 3 on E and
| 5 | 8 | 3 | Sphinxara has 3 on W and 5
| 3 3 SAME! 3 5 SAME! 5 5 | on E. Tri-Face has 5 on
| 4 | 8 | 5 | W. The numbers that "meet"
| Mesmerize | Sphinxara | Tri-Face | each and are the same set
'------------'------------'-----------' the SAME rule in play.
SAME WALL
---------
It's basically the same as SAME, only the numbers don't have to be
adjacent for the rule to work. The numbers just have to be facing
the edges of the board. So, Sphinxara wouldn't be placed on the
left side of Mesmerize, but on any of the spaces above Mesmerize!
PLUS
---- .------------. Okay, so C3 has [2] and [1]. When you
| 2 | add [2] to [4] it makes 6. [1] and [5]
| 6 2 | also make 6. So when C3 is placed on
|C1 [5] | the board PLUS comes into play.
.------------|----PLUS!---|
| 4 | [1] |
| 2 [4] PLUS! [2] 6 |
|C2 7 |C3 3 |
'------------'------------'
COMBO
-----
I don't understand the COMBO rule very well, but I will try to
interpret it. When the SAME, SAME WALL or PLUS rules are in play,
COMBO effects how you use them. Here's an example; the Eden card
gets flipped via SAME, SAME WALL or PLUS. If the Eden card happens
to be in a position where it can flip a card; with the COMBO rule,
it will. Then the game will do the same with all your other cards
that are on the board.
ELEMENTAL
---------
ELEMENTAL happens when you see a symbol that represents an
element. OK, say an elemental rule, for example, Wind was in the
middle of the board. If you put the Pandemona or some other wind
elemental card there the A north, 7 west, 1 east and 7 south would
all rise one up by 1 (A cannot be raised because it is the
highest). But if you put a card that was a different element there
or had no element at all, it's stats would decrease by 1.
------------------------------------------------------------------
Trading Rules
------------------------------------------------------------------
* ALL: The winner gets all the cards the loser dealt out. Good if
you're trying to expand your card collection.
* DIFF: Say your winning score was 6 and the loser's score was 2.
What's the difference between 6 and 2? Take 2 from 6, you have
4. You get to choose 4 cards.
* DIRECT allows you to play the cards you've converted in the heat
of the game. This rule can be found when playing against the
Card King. (Ninjatsu: "Whatever cards you flipped are yours,
whatever cards your opponent flips are his. VERY DANGEROUS
RULE!!!")
------------------------------------------------------------------
Changing Trading Rules Easily
------------------------------------------------------------------
The Card Queen also plays a major role where card rules are
concerned. Win a card game with her with certain rules, then play
with another person using the same area rules; they will have the
same rules as the Card Queen.
------------------------------------------------------------------
Manipulating rules
------------------------------------------------------------------
Sometimes when you go to a different region they will have rules
you are unfamiliar with, like Plus or Random. Now here are the
steps:
a) You need to find a place where the rules suit you. If you're
trying to get rid of Random in Dollet, choose a place where
Random does not apply.
b) At the beginning of the game Balamb and Galbadia do not have
the Random rule.
c) Challenge a player to a game of cards.
d) If the last game of cards you played was in a different
region to where you're playing now, the player will say
something like "would you like to play a game of cards using
rules from Dollet and Galbadia?". DO NOT say "yes" because
Random may be added to the Galbadian rules.
e) Tell them "no". Don't worry if nothing happens, just say
"no" and eventually they'll just ask you for a normal game
of cards.
f) Play with them with you want.
g) Go back to Dollet and save your game now!
h) Challenge the first person you meet.
i) They'll say pretty much the same thing as the person you met
in Galbadia. Only this time say "yes", because Random may be
abolished.
j) This is all random, of course (ha). When you say "yes" the
list of rules will appear. Sometimes Random will be included
while at other times it will not be there.
k) Whether you choose to play or not the outcome will be
determined. Reset and try again from step g) if nothing
happens.
l) If Random is abolished the player will stop using Random,
and everyone else using Dollet rules will follow suit.
Here's another way; just play an ordinary game of cards.
Depending on your actions, rules may be abolished (but it will
take longer).
------------------------------------------------------------------
Rules in all the Regions
------------------------------------------------------------------
Balamb - Open.
Dollet - Random and Elemental.
Galbadia - Same.
FH - Elemental and Sudden Death.
Trabia - Random and Plus.
Centra - Random, Plus and Same.
Esthar - Elemental.
Lunar Gate - Open, Random, Plus, Same, Same Wall, Elemental and
Sudden Death.
------------------------------------------------------------------
Tips
------------------------------------------------------------------
- As with all mini-games, you should practice Triple Triad
until you get the hang of it. It's like fighting battles,
actually, except with numbers. You defeat another's card
by having a bigger number, the player who finishes with
the most cards wins, get it? Learn Triple Triad at the
beginning of the game for an easier time. If you're not
too familiar with Triple Triad, ?re Cavern is a good place
to get reasonable cards. Also challenge everyone you see.
You never know what cards someone has.
- If you can understand what the numbers on the cards mean,
you can play Triple Triad. There is nothing particularly
hard or difficult about the game once you learn to play it.
- Build up your collection of cards and play with everyone
you can. You can also get cards by carding enemies. Some
monsters can be occasionally carded for powerful cards!
- If you are starting to play cards late in the game, defeat
Brothers in Tomb of the Unknown King (they are easy if you
cast Float on them) and/or Diablos from the Magical Lamp.
These cards are very good defensively speaking. If you are
in disc 3, the Squall and PuPu are also very easy to get!
- Perfect your playing style by playing lots of games. You
can develop winning strategies that will help you win
against the Card Queen in disc 4.
- Be careful when getting rare cards in the GF and character
ranks. If you already have a rare card but are getting
another one of the same type, you'll still only have one
card! I know this because Alex managed to get the Eden
card in disc four, then he defeated Ultima Weapon, which
you get Eden's card from too, but he still only had one
Eden card! The same happened with the Shiva card when he
had one it more than two times.
- Save before playing a card game. You never know what will
happen in the world of Triple Triad!
------------------------------------------------------------------
Rare Cards obtained in Ways that do not involve Card Playing
------------------------------------------------------------------
Ifrit........The battle with him is compulsory.
Diablos......Get the Magical Lamp from Cid and go fight the devil.
Sacred.......Won from GF Brothers in Tomb of the Unknown King.
Minotaur.....Won from GF Brothers in Tomb of the Unknown King.
Odin.........Defeat Odin at Centra Ruins.
Cerberus.....Defeat Cerberus in Galbadia Garden.
PuPu.........UFO Quest.
Shiva........Give Zone Girl Next Door.
Bahamut......Defeat Bahamut at the Deep Sea Research Centre.
o================================================================o
| SeeD [ff8/II07] |
o================================================================o
------------------------------------------------------------------
Introduction
------------------------------------------------------------------
What do mercenaries, assassins, politicians, lawyers and
prostitutes all have in common? They all get paid to do other
people's dirty work for them!
SeeDs are mercenaries who are employed by Garden. Most of the
characters are SeeDs. In Final Fantasy VIII Garden will prove to
be a main source of income. After walking a certain distance (on
foot or on a Chocobo) a SeeD will get their salary depending on
what rank they are. Your actions will effect whether your SeeD
rank is lowered or raised. Here's your guide to becoming the
perfect seed: stay in the ground, don't sprout in winter ... ah,
only joking!
The whole point of having a good SeeD level is the money. With
the highest ranking you can get approximately 1 gil per 1 step
you take. So there are other ways of getting money (which is use-
ful if you're doing a speed game).
------------------------------------------------------------------
Getting Paid
------------------------------------------------------------------
Once you become a SeeD you will be paid your SeeD salary (in
accordance with your SeeD level) every 24,575 steps. Trivia: If
you're really bad and keep on getting demoted you can actually
lose your SeeD level altogether! This doesn't mean anything other
than salary gets changed. You just have SeeD level 0 and whenever
the salary thing comes up you don't get any money at all!
More steps are covered on the world map, especially if you're
travelling on a chocobo. I don't know if any "steps" are covered
when travelling in a car or train ... No steps are "covered" when
the computer is controlling the character directly.
The steps you take before you become a SeeD, and during Laguna
dreams do not count.
------------------------------------------------------------------
General things to keep in mind
------------------------------------------------------------------
- According to The Admiral, who has written an excellent SeeD
Rank Guide which can be found at www.gamefaqs.com, the SeeD
ranks are built up by "SeeD experience", just in the way battle
levels are built up by battle experience. So even if you don't
think you've done something wrong, you are slowly moving
towards getting demoted. Every level is worth 1000 points of
experience, except for rank A, which is only worth 110. Each
time you get promoted, the experience rounds up to the next
rank.
- The Admiral also says that each kill made by a character is
worth 1 SeeD experience (but not if the character kills the
enemy using Doom, Break, poison, Regen, the GF command, confuse
or reflect). Defeats by GFs do not count, the exceptions being
GFs like Odin, Gilgamesh and Phoenix ... Kills by them are
accredited to the first party member.
- Escaping battles does not effect your SeeD experience (it does
effect your SeeD score badly early in the game though).
- Every time you have your salary paid, you lose 10 experience
points.
- There are some fixed events in the game which can also effect
your SeeD standing, and I will point them out during the
walkthrough.
- When you become a SeeD, taking SeeD Tests will also increase
your SeeD level. There are up to thirty tests you can take and
you can only take a test to increase SeeD rank once. After that
it's merely a test revision. Before you can take a test,
Squall's level has to be the same as the test number. For
instance, if his level was 25, he could take tests 1 to 25, but
not tests 26 to 30. You can access the tests once Squall has
become a SeeD. More about SeeD Tests can be found later in this
chapter.
- Think you can let your hair down in the Laguna dreams? No, you
can't! Laguna, Kiros and Ward will have the same experience
(in battle or SeeD terms) as the normal characters. Squall
always plays as Laguna. The steps you take in Laguna dreams do
not count, though.
------------------------------------------------------------------
Before you become a SeeD
------------------------------------------------------------------
- In the beginning of the game enemies defeated by GFs do not
count on your SeeD report.
- Do not to escape from any battles. Before becoming a SeeD you
will be rather severely punished for such an act of cowardice,
and when you do become a SeeD, payments are temporarily
lowered.
------------------------------------------------------------------
Rules (any time)
------------------------------------------------------------------
- Be courteous and friendly to every one you meet. Although it
may or may not actually contribute to getting a good rank, you
might as well.
- Don't use magic or weapons in the 2F hallways of the Garden
unless you're fighting a monster (no doubt you will be asked
to cast a spell or flash your weapon at some point!)
- Be perfectionist and do every mission perfectly. This is what
maketh a perfect little SeeD! It's a proven fact. If you do
every mission to the best of your ability (missions concerning
the Sorceress' assassination don't matter), your rank will
actually rise!
- Be sure to fight many battles, especially at SeeD level A (the
highest). It is generally not a good idea to use Enc None too
much. If you're not moving along in the story quickly make sure
you kill at least 10 monsters before each SeeD payment (look at
your battle report).
------------------------------------------------------------------
Getting to Level A in disc 1
------------------------------------------------------------------
When I was doing a joint game with my brother I really focused
hard on getting a good SeeD level. Alex was pretty annoyed at my
fussiness early in the game but by the time we where in Timber our
SeeD level was pretty good. Because we were trying to get Squall's
Lionheart weapon in disc 1 Alex was levelling up like crazy (while
also trying to level Siren up for her to make Dark Matters) to be
at a high enough level to mug Laser Cannons from Elastoids in the
next Laguna dream. He was also doing all the SeeD tests. I was
worried that because he was wondering around a lot and doing all
the SeeD tests it would all be a big waste, but the fact that he
was fighting so much over rided that, and next thing I know he's
up to SeeD level A with 10 SeeD tests to spare! In disc three we
had about three million gil (which I spent all on stat increasing
drugs). Trivia: If the SeeD payments are given each week that's
over two years worth of pay!!
------------------------------------------------------------------
Keeping at Rank A (the highest)
------------------------------------------------------------------
My only word of advise for this is ... fight lots! Don't use Enc
None or Half as it would be too risky. I don't know how many
battles you should fight before you get your next payment, but
it's around 5 to 10. All the other rules also apply.
To see more info about being a SeeD, see the SeeD ranking guide
at Game FAQs. It is very comprehensive. I will help you get up to
rank A and keep there.
------------------------------------------------------------------
Flout the rules ... yet avoid getting Demoted!
------------------------------------------------------------------
While I was doing a Speed Game of FF8 I noticed that if you
don't do any SeeD tests and try to get further in the story line
in as little time as possible it doesn't matter if you run away
from every battle and use Enc None!
Perhaps it's something to do with the fact that I was fighting
one boss battle after another instead of wandering around, escap-
ing battles and wasting time without killing many monsters. Or
maybe it was that I hadn't killed ANY monsters at all. Sometimes
in these games it's all or nothing like in the Ninja story of
Live-A-Live [a Square game for Super Famicom] you could complete
your mission by killing 500 or 0 people [which was a difficult
feat considering it was impossible to escape most battles].
O================================================================O
| All About Magic [ff8/II09] |
O================================================================O
------------------------------------------------------------------
How to use magic
------------------------------------------------------------------
You cannot cast magic without a GF (unless of course, it's a limit
break). You also need to have at least one of that kind of magic -
as, unlike in all the other Final Fantasies, magic is more like an
item in FF8. In battle the character needs to have 'Magic'
equipped.
------------------------------------------------------------------
How to obtain magic
------------------------------------------------------------------
- Draw it from enemies.
- Draw it from draw points.
- Refine it from items.
------------------------------------------------------------------
Drawing Magic
------------------------------------------------------------------
You can stock and/or use magic from enemies and draw points if one
or more of your characters have the Draw ability equipped. Most
draw points re-stock themselves every time you leave the area. In
fact, they have colours showing their status. They are-
Purple: You can draw magic from this.
Blue: You can no longer draw magic from this.
Clear: You can draw magic from this if you come back later.
------------------------------------------------------------------
Magic levelling up
------------------------------------------------------------------
Some magic have three levels as shown by this chart:
FIRE THUNDER ICE CURE WIND POISON LIFE
---- ------- --- ---- ---- ------ ----
Lv1 Fire Thunder Blizzard Cure Aero Bio Life
Lv2 Fira Thundara Blizzara Cura Tornado Pain Full-Life
Lv3 Firaga Thundaga Blizzaga Curaga - - -
It shows that some level 2 and 3 magic both have suffixes repla-
cing the last few letters, but level 1 has none. FF8 is the first
game other than Chocobo Racing to have the -ara and -aga suffixes.
However, they still keep their traditional names in the Japanese
version of FF8. Water magic does not level up despite the fact
that it is an element in its own right.
------------------------------------------------------------------
Getting the Most Out of your Magic
------------------------------------------------------------------
It's amazing how much you can increase the the power of any spell
you use, so here's a guide on how to do it.
- Increase the Magic stat. Always be on the lookout for good
junction spells for Magic, get Siren early so you can use Mag-
Bonus, save up for Mag Ups [they should cost around 50,000 gil
each].
- Use your elements; take note of elemental weakness via scanning
or referring to the guide or extrapolating from the enemies'
actions.
- Use in-battle spells like Double and Triple to cast 2~3 in one.
- Cast Meltdown on the enemies to obliterate their Spirit.
o================================================================o
| Junction Tutorial [ff8/II10] |
o================================================================o
------------------------------------------------------------------
Introduction
------------------------------------------------------------------
"The newly created Junction System makes its debut in FINAL
FANTASY (R) VIII. Its purpose is to enable the player to freely
customise their characters. How will the player combine the GF
necessary for character development, and how will the player
junction abilities and magic stats? How will the player
distribute the magic that is obtained during battle? Will the
player use magic during battle, or will the player stock magic
to increase the character's power? Perhaps the player will
distribute them evenly. Success and failure depend on the
player's judgement, their ability to manipulate the different
variables of the Junction System will determine how well their
characters accomplish their goals in the game."
- Game Manual
The Junction Menu is like your control panel in FF8. Here you can
equip GFs and abilities and junction magic to your characters for
various affects, like immunising characters against certain kinds
of attacks or enhancing their own attacks to inflict more damage
to enemies.
Junctioning is essential to finishing the game (unless of course
you want to do a no-Junction game, then you will have to rely
solely on your limit breaks and attacks).
------------------------------------------------------------------
Explanation of the Commands in the Junction menu
------------------------------------------------------------------
______________________________________ ____________________
| Junction Off Auto Ability | | Junction |
'--------------------------------------' |____________________|
Junction -> GF: Equip GF/s.
Magic: Equip magic to stats or weapons. A GF that
knows junction abilities needs to be equipped
beforehand.
Off -> GF: Un-junction all GFs.
All: Un-junction everything.
Auto -> Strength: Junction the best magic to Strength.
Magic: Junction the best magic to Magic.
Defence: Junction the best magic to HP.
Ability -> Abilities: You can set abilities that the GF
junctioned have learnt.
------------------------------------------------------------------
How to Junction Step-By-Step
------------------------------------------------------------------
1. GET A GF - A GF must be junctioned in order to use the
Junction menu. Get your first two GFs in Squall's study panel
at the beginning of the game.
2. CHOOSE ABILITIES FOR THE GF TO LEARN - From the GF menu.
3. EQUIP THE GF. Commands in grey cannot be selected until, as
there is a GF junctioned. Once Junction is selected, the GF
and Magic Commands appear. Magic is displayed in grey since a
GF is not junctioned. By selecting GF, a GF list appears.
Press square to see abilities possessed by the GF and X to
equip it. When a GF is selected, it's junction abilities make
the adjoining stats appear in white, meaning magic can be
junctioned to them to power them up, therefore making your
character stronger. If you don't have any magic, you will
have to choose 'Ability', then set 'Draw' so you can get some
magic.
4. JUNCTION ABILITIES YOUR CHARACTERS CAN USE - Choose Ability.
Only a certain number of abilities can be junctioned.
5. JUNCTION MAGIC - Every kind of magic has its own unique
properties for junctioning. You can increase your battle
power and gain a major advantage over your adversaries by
equipping magic. If a GF is equipped with the Draw command,
the character it is junctioned to can draw magic from Draw
Points and enemies. To junction magic, you need:
[] A GF.
[] The GF must know a junction ability (If you want to
power up HP, a character must be junctioned to a GF
who knows 'HP-J'.
[] Magic to junction.
To junction magic, choose 'Junction' in the Junction menu,
then 'Magic'. Go to the left to see status/elemental defence/
attack screens. Equip magic with with X and de-equip it with
Square. To de-equip all the characters' magic or everything
at once, choose 'All' from the Junction menu. The more magic
you have and the better it is, the greater effect it will
have when it's junctioned.
If you want to make the process of junctioning magic quicker,
choose "Auto" and you will see 3 options which automatically
junction magic, favouring Str, Mag or Def (HP). Though You may
want to change elem atk/def and status atk/def manually.
------------------------------------------------------------------
Junctioning Commands
------------------------------------------------------------------
Certain abilities, like Command, Character and Party abilities
need to be equipped in the Junction menu. The character also
needs to have a GF junctioned that has the ability you want to
junction. Here's the procedure:
a) Choose Junction -> GF from the Junction menu.
b) Choose GF/s to be junctioned (press Square to see its
abilities).
c) As you are exiting the GF select screen you will come
across the Abilities screen where you can junction various
command/character/party abilities that the GFs happen to
have.
d) If you missed the Abilities screen this way, choose
Abilities from the Junction menu. Simple huh?
------------------------------------------------------------------
Introduction to the Concept of Magic Effecting your Performance
------------------------------------------------------------------
In other Final Fantasies characters protect themselves against
elements and status ailments with armour or accessories. They also
attack with weapons that inflict an element or status ailment. In
Final Fantasy VIII, you have to do this manually using the
junction system.
When junctioning magic, press left two times to see the status
/elemental screens. First, the GF needs to know stuff like ST Atk-
J or Elem Def-J, and when you junction a 100 of certain status or
elemental magic when your characters hit, they will have that
effect.
Status/elemental defence is set up slightly differently. When
you junction 100 of a certain magic to elemental defence, there
will be a percentage of defence against that element. A green star
next to the percentage indicates that you will not be damaged by
it, or if the percentage is 100%, absorb it. That system is much
the same with status defence, except you can only nullify status
ailments, not absorb them.
To see all the effects of each kind of magic when junctioned,
check the appendices "Status junctions".
Elemental and status magic may be junctioned to your
characters weapon, so when they attack, the magic will take effect
depending on how much magic was put into the weapon. Elemental and
status magic can also guard your character against the elements
that they represent. In effect, a fighter endowed with the essence
of a certain element or status magic for defence, he/she will
withstand that element or status attack depending on how much was
put into protecting them, and the strength of the magic. If their
Elem Def goes over 100% they will actually absorb the element
making something elemental like Ruby Dragon easy as proverbial
pie.
Some magic is more powerful than others, and quantity helps too,
as 60 Blizzagas will be more effective than 20 Blizzagas. In
defence, if you see a green star next to the element or status
the character will not be effected by it. In elemental defence,
100% defence ensures that you will be able to absorb the element.
O================================================================O
| PocketStation [ff8/II11] |
O================================================================O
------------------------------------------------------------------
What is the Pocketstation?
------------------------------------------------------------------
The Sony SCPH~4000 PocketStation is an optical communication
module (IRDA). A memory card device that can hold units of data
just like any other memory card, the PocketStation was first on
the market in Japan in 1998, but not released anywhere else due
to technical problems. The screen has 32 x 32 pixels in all and
has it's own little strap. The battery's a typical Cr2032 watch
battery. You need 7 blocks of available memory to play Chocobo
World.
------------------------------------------------------------------
How to get a PocketStation
------------------------------------------------------------------
You can only get one from Japan, by going there or buying it over
the internet. It it available in two colours: white or clear, and
usually costs around $50. Here are a few web sites where you can
buy it from:
eBay: www.ebay.com
National Console Support: www.ncsx.com
------------------------------------------------------------------
Other games you can use the Pocketstation
------------------------------------------------------------------
- Street Fighter Alpha Zero.
- Street Fighter Alpha 3 (you need a GameShark too).
- Ridge Racer Type 4.
- Metal Gear Solid: Integral (Japan only).
------------------------------------------------------------------
Controls
------------------------------------------------------------------
______________________________________________________________
| Field Screen Menu Screen Battle Screen |
|--------------------------------------------------------------|
| Up button | Go north. | Move cursor.| N/A. |
|----------------+--------------+-------------+----------------|
| Down button | Go south. | Move cursor.| N/A. |
|----------------+--------------+-------------+----------------|
| Left button | Go west. | Scroll | Use the left |
|----------------+--------------| through | or right |
| Right button | Go west. | status | buttons to |
| | | screens. | have the ATB |
| | | | reach 0 sooner.|
|----------------+--------------|-------------|----------------|
| Enter button | Bring up | Confirm. | Switch to |
| | menu screen | | nearest active |
|________________|______________|_____________|________________|
O================================================================O
| GF Management [ff8/II12] |
O================================================================O
------------------------------------------------------------------
Getting a GF
------------------------------------------------------------------
- Your first two guardian forces; Shiva and Quezacotl can be got
by choosing 'Tutorial' in Squall's study panel. They are
junctionable GFs.
- Junctionable GFs can also be got by drawing from certain bosses
like any magic.
- You can also defeat a GF in their own in environment and they
will join your party (whether junctionable or not).
- GFs that are summoned using items do not need to be made to
join the party (except Boco - you have to catch a chicobo
first). There's only one junctionable GF you can obtain by
directly using items.
If you want to find out how to get all the GFs, go to the
Appendices. There are 16 junctionable GFs who level up and earn
AP, and plenty of other ones as well.
If you're playing late on in the game and have missed out on the
GFs earlier on, in most cases you don't need to worry, as most are
available throughout the game.
Disc 1: [Quezacotl], [Shiva], [Ifrit], Siren, Diablos, Brothers,
Carbuncle.
Disc 2: Brothers, Leviathan, Phoenix, Boco, MiniMog, Moomba, Odin,
Tonberry, Pandemona, Cerberus, Alexander, Brothers.
Disc 3: Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh, Odin, Boco
Phoenix, MiniMog, Moomba, Brothers.
Disc 4: Siren, Brothers, Carbuncle, Leviathan, Phoenix, Boco, Mini
Mog, Moomba, Odin, Tonberry, Pandemona, Cerberus,
Alexander, Doomtrain, Cactuar, Bahamut, Eden, Gilgamesh,
Boco, Phoenix, MiniMog, Moomba.
GFs surrounded by [ ] are GFs that you get in the course of the
game (you don't have to go "out of your way" to get them). You can
retrieve every GF in disc 4 except Diablos and Odin, but you will
only get Gilgamesh if you got Odin first in discs 2 or 3.
If you didn't get Siren, Carbuncle, Leviathan, Pandemona,
Cerberus, Alexander, or Eden by disc 4 they can be drawn from
Ultimecia's servants at the end of the game. If you sold the
Magical there's not much hope of getting Diablos. All the other
GFs are accessible from non-town areas.
------------------------------------------------------------------
Different ways of Summoning a GF
------------------------------------------------------------------
- GFs that equipped via the Junction System can be summoned with
the GF Command Ability.
- Equip the GF command. You will be able to summon that GF.
- Use an item such as Gysahl Greens, Phoenix Pinion, Friendship.
- Limit Break. Angelo could be classed as a GF and Quistis'
Shockwave Pulsar is a GF attack.
- Random occurrence. Odin, Gilgamesh and Angelo (if Rinoa is in
the party) show up in battle randomly.
------------------------------------------------------------------
How GF level up
------------------------------------------------------------------
GF gain experience and level up just like any character. They do
not even have to participate, they just need to be junctioned to
the characters who are in the battle (they don't get AP either),
which is a good reason not to spread your GFs throughout all the
characters.
------------------------------------------------------------------
How GF learn abilities
------------------------------------------------------------------
GFs learn abilities by gaining AP from battles. You know how a
character can only gain EXP by actually acting in the battle? If
the character doesn't act in battle and gets no EXP, any GF who is
junction to he/her will not get AP either. Each GF gets a standard
amount of AP from each enemy (it is never divided up), so bring
all your GFs into battle!
Some abilities may only be learnt in the first place if the GF
is above a certain level, or if other abilities have been learnt
beforehand. For instance, you are not going to be able to learn
"Enc None" if you haven't learnt "Enc Half" first. Shiva has to
reach level 10 before she can learn "Doom." Sometimes when
learning an ability another completely new one will emerge.
If you teach an ability to a GF that they are not programmed to
know initially (like using a Steel Pipe on Diablos, who doesn't
have "SumMag+10%" initially) the GF will learn all their abilities
as normal.
But if you teach the GF an ability which it is not meant to
learn (in this case Diablos learning Card), an ability may become
missing (because a GF can only know 22 abilities at a time) and
you may miss out on abilities exclusive to them.
From Ninjatsu: "The missing ability will come back if you use
amnesia greens on one of the Gf's other abilities. Unless you
already used amnesia greens on the ability that was not yet
learnt before adding the other. "
E.G : Diablos can learn HP+80% after HP+40%. So you learnt the
40% and used amnesia greens on 80%, then added SumMag+10%, you
will not be able to get the 80% back even though you never
learnt it.
NEVER EVER EVER USE AMNESIA GREENS ON HIT-J!!
Most of these abilities have to be activated in the Junction to
be used, but GF and Menu abilities start coming into effect as
soon as they have been learned.
All the guardian forces have a set list of abilities they learn,
but if you use items that teach them abilities they weren't meant
to learn initially, you may miss out on abilities exclusive to
them. Each guardian force can hold up to 22 abilities.
------------------------------------------------------------------
Types of Abilities
------------------------------------------------------------------
- Junction Abilities
Boost up stats and add elements/status to attacks or defend
against them. Helps a lot in the Junction menu. Abilities ending
with -J are junction abilities.
- Command Abilities
Lets your characters do things in battle such as use magic,
draw, etc. Equip these abilities in the Junction menu.
- Character Abilities
Helps to enhance character statistics and allow them to use
abilities such as Mug and Move-Find that are not necessarily
command abilities. Equip these in the Junction menu under
Command Abilities.
- GF Abilities
Enhance GFs HP and attack power. They take effect once they are
learnt.
- Menu Abilities
Take effect once they are learnt. Abilities that can be accessed
from the Abilities menu.
------------------------------------------------------------------
Conditions in Battle
------------------------------------------------------------------
Most guardian force must be equipped to a character and the GF
command must be equipped. Guardian forces can be summoned as
many times as you like, and take the brunt of enemy attacks
while you are waiting for them to show up, unless the GF is
knocked out or the enemy executes an attack that disallows
summoning GFs.
------------------------------------------------------------------
Compatibility Ratings: Make your GFs Love You!
------------------------------------------------------------------
Why build up your compatibility rating with your GFs? For the most
part, they're a waste of time and it's difficult to keep a GF
junctioned to any one character 'til the end of the game. But if
you're not into constantly getting new weapons for your characters
or putting much into their limit breaks (or only want to do any-
thing that even sounds like a side quest in the third disc) spare
a thought for the battles at the end of disc two. Seifer and Edea
can be defeated surprisingly easily using *only* your GFs, provid-
ed that they have very high compatibility. GFs come into battle
more willingly the more they like their summoner. The maximum
amount of compatibility a GF and character can have with each
other is 1000.
- Summoning the GF will increase their compatibility, but
compatibility with other junctioned GFs, especially ones of
opposing elements will decrease).
- If the summoning bar stops because the battle ends or the GF
is knocked out.
- Using magic of the same element as the GF will increase
compatibility with it, but using an opposing element will
decrease compatibility.
- Some items raise compatibility with a GF, but decrease it
with others. LuvLuvG does not do this though.
GF ITEM/ACTION
-- -----------
Quezacotl Dynamo Stone (3+)
Shiva Arctic Wind (1+), North Wind (3+)
Ifrit Bomb Fragment (1+), Red Fang (3+)
Siren Silence Powder (3+)
Brothers Dino Bone (3+)
Diablos Steel Orb (3+)
Carbuncle Dragon Skin (3+)
Leviathan Fish Fin (2+)
Pandemona Shear Feather (1+), Windmill (3+)
Cerberus Dragon Fin (3+)
Alexander Moon Stone (3+)
Doomtrain Poison Powder (1+), Venom Fang (3+)
Bahamut Shaman Stone (3+)
Cactaur Cactus Thorn (3+)
Tonberry Chef's Knife (3+)
All LuvLuvG (20+)
------------------------------------------------------------------
Good Battles to Gain GF Compatibility
------------------------------------------------------------------
- Easy battles like Ifrit, Granaldo and Gerogero are good for
early GFs.
- The battle with Elvoret is good for building up GFs' morale with
characters as long as you use them the whole way through.
------------------------------------------------------------------
Levelling Up GFs
------------------------------------------------------------------
As GFs all learn the same amount of EXP and AP individually for
each battle it is recommendable to junction all your GFs to
your three party members, making learning abilities not take so
long! If you are in the habit of changing characters a lot,
Junction Exchange in the Switch menu is invaluable.
------------------------------------------------------------------
Boost GF Ability
------------------------------------------------------------------
Boost is a great ability. It boosts your GFs' attack (hence the
name) and only costs 10 AP! To use boost, press down the the
select button and press square simultaneously. Watch out for
a red "X" appearing over Square, as the Boost effect is decreased
if you keep pressing square.
__________
| <!> TIPS |___________________________________________________
|--------------------------------------------------------------|
| |
| - Organise your GFs in a careful way to make sure no |
| abilities are overlapping each other. |
| |
| - Take advantage of battles with high AP such as boss |
| battles and use them to take good chunks out of those |
| abilities that cost a lot of AP, like Mug. |
| |
| - To increase compatibility with a summoner and GF, have the |
| summoner summon their GF regularly. Incidentally, it is |
| best way of raising compatibility. |
| |
| - Learn Boost as soon as you get a new guardian force. Boost |
| costs a mere 10 ability points and can increase the damage |
| that a guardian force causes by twice! |
| |
| - Be balanced in your approach to organising characters. |
| Keep in mind the stats of that character. Say Squall's hit |
| points were 9999, you wouldn't need to junction him a GF |
| that had HP-J. |
| |
| - GF Compatibility is important. This will improve the speed |
| at which the GF is summoned and it's power. Having a |
| character use elemental magic opposed to their GF, |
| junctioning two elementally opposed GF to one character, |
| and cancelling a GF attack mid summon (finishing the |
| battle, being knocked out, etc.) all decrease |
| compatibility. |
| |
| - Don't rely on guardian forces too much. Although it may |
| seem tempting to just use your guardian forces all the |
| time, the sequences are sure to get HELL boring after a |
| while and you'll suddenly ?nd your characters are too weak |
| to fend off normal enemies with their attacks or magic. |
| |
| - Only teach an ability (with an item) to a guardian force |
| you have learnt all 22 initial abilities. It'd be a real |
| bummer if Shiva couldn't learn something because you |
| taught her something with an item! |
| |
| - Only use Amesia Greens on useless abilities. To learn more |
| important abilities such as 'Devour' or 'MiniMog', you |
| might want to get rid of other abilities that make this |
| impossible. Always have a good supply of Amesia Greens |
| just in case and remember, you only ever delete abilities |
| such as 'HP+10%' and only teach a guardian force an |
| ability artificially after deleting one with an Amnesia |
| Greens, to avoid it not learning hidden abilities later on.|
| Abilities you NEVER erase unless you definatley have a |
| really good reason to. Only delete abilities no longer |
| needed. |
| |
|______________________________________________________________|
See Menus and Battle Tutorial for more info on GFs.
O================================================================O
| Character Management [ff8/II14] |
O================================================================O
------------------------------------------------------------------
Types of Fighters
------------------------------------------------------------------
To build a good strategy plan, it is a good idea to have "roles"
for party members. A certain character who is set up the right way
can provide backup and support for the other two.
Warrior
The offensive mover-and-shaker of the party. You'll want to bless
him with god-like strength, good speed and hit rate, so early in
the game choose someone who will be your primary warrior, junction
Ifrit and Str Bonus til he reaches level 100. Speed should also be
a high priority. The Defender and Physical Fighter roles could be
combined. In any case, Ifrit, Pandemona, Bahamat, Eden and Cerb-
erus are able GF candidates for this role. Squall, Seifer, Rinoa,
Zell and Irvine would make sufficient physical fighters.
Wizard
This type of character is like the physical fighter, except
everything is focused on the wizard's ability to cast magic,
mostly the offensive kind. The best GF for any would-be wizard is
Siren. With her you can junction Mag Bonus until the chosen wizard
is at level 100. Rinoa, Squall, Laguna, Quistis, Selphie and
Quistis will make the best magicians.
Medic
As I mentioned before, the medic's job is to provide backup and
support. Medics would require decent Magic and Spirit. Good GFs
for medics are Siren, Diablos, Leviathan, and Alexander. Rinoa,
Squall, Laguna, Selphie, Quistis and Edea are the best candidates
for the role as a medic.
Defender
The defender's main responsibility is to defend the party! High HP
and high defensive stats to bring the party out of trouble when
the other two party members are knocked out, and preferably,
sufficient Strength too. Good GFs for Defenders are Shiva,
Brothers and Carbuncle. Squall, Laguna, Seifer, Rinoa, Edea and
Zell are preferable defenders.
Tank
Basically an fighter who can fill the requirements of any role.
Try to keep stats balanced as your tank character levels up.
Decide whether you want to make your tank character primarily
offensive or defensive and base your junctioning decisions on
that. The most balanced characters are Seifer, Quistis, Zell and
Rinoa.
------------------------------------------------------------------
Stat Priorities
------------------------------------------------------------------
It's easy to go overboard with stats, especially HP. You need to
walk a fine line between physical fighters having little or no
defence and wizards who won't be able to swing an axe if they run
out of spells or can't use a GF. You have to plan for all conting-
encies.
So there is minimum requirement in all stat ranges for any type
of fighter. HP isn't the most important, but you should have one
party member who has a very high HP if you're in a place where you
could suddenly be annihilated by a hulking, menacing creature of
myth. On the name note, Vitality is vitally important, possibly
more so than Spirit, though in some areas they're equally as sig-
nificant. Evasion and Luck are handy to have on your side, but not
entirely essential. Hit Rate is only needed for monsters like
Creeps, Imp, Slapper, Thrustaevis and Cactuar especially.
As for Strength, Magic and Hit Rate, it depends on the role
you've chosen for your character. If a magic user has enough Magic
and Spirit to get along fine in the area they're in, put a little
into getting their Strength and Defence up.
------------------------------------------------------------------
Stat Bonuses A-Z (GETTING)
------------------------------------------------------------------
[under construction]
Eva: - Assign Cactuar, Eden or a GF who's been given Aegis Amulet
for Eva-J and junction x100 magic (preference: Triple,
Ultima, Blind, Apocalypse/Tornado, Double/Flare/Stop...)
- Junction Cactuar or Tonberry and learn/assign Eva +30%
(Cactuar must learn Eva-J first).
- More Speed means more Evasion (approx. 10 Spd per 1 Eva).
Hit: - Upgrade weapons.
- Junction Diablos, Cerberus or Eden, assign Hit-J and
junction Triple.
Luc: - Take a Luck Up pill.
- I could be totally wrong but the overall Luck of your
party may make a difference.
- Junction a GF who's learned Luck-J and Luck 50% and assign
the latter (Cactuar already has them, Tonberry & Eden have
the latter; you can make a GF learn the former with a
scroll). For Luck-J, Ultima is ideal at +64% but next on
that list is Aura or Pain at +40%.
Mag:
Spd:
Spr:
Str:
Vit:
------------------------------------------------------------------
Characters' Individual Attacks
------------------------------------------------------------------
When fighting a battle you may notice that whenever one of your
characters attack you see some flame or ice. Each character has
their own colour for their weapon. I still don't know if these
mean anything.
=-RED--===-Blue--=
Squall | Quistis
Selphie | Seifer
Irvine | Edea
Zell |
Rinoa |
------------------------------------------------------------------
Building up your Characters Stats
------------------------------------------------------------------
~ JUNCTION MAGIC ONTO YOUR STATS. Stats can be increased greatly
with this method. All you need is some decent magic and a GF who
knows abilities like HP-J and Str-J. It's the simplest and least
tedious of all the options, even if you have to juggle a bit.
~ USE STAT INCREASING ITEMS. These rare items are exactly that --
rare. You can get quite a few in the walkthrough. In disc three
they are easier to get (but it all adds up to at least two more
digits than what the USA paid Russia for Alaska).
~ USE ABILITIES LIKE MAG BONUS. Okay, this is the main reason for
a low level game, because some GFs have abilities that will give
your stats an additional boost every time you level up.
~ USE THE DEVOUR COMMAND. Some monsters can be devoured for a stat
boost. However, this is rather tedious, as it is difficult to
find and devour the "nutritious" monsters.
------------------------------------------------------------------
Using the Bonus abilities: Advice
------------------------------------------------------------------
~ DON'T LEVEL UP TOO MUCH EARLY IN THE GAME...until you have
everyone taking advantage of the Bonuses.
~ THE GFS WHO CARRY THESE BONUSES ARE...Ifrit, Siren, Brothers,
Leviathan, Carbuncle, Cactuar. See the GF section to learn what
you need to learn first (with all GFs except Cactuar the Bonus
ability will not initially be available).
~ THE CHARACTER INFO SECTION HAS TELLS YOU ABOUT WHAT STATS ARE
INCREASED EVERY TIME A CHARACTER LEVELS UP. Refer to it when
wondering what character should receive what stat increase.
------------------------------------------------------------------
Overview of the Bonus abilities
------------------------------------------------------------------
HP Brothers +10 So, if Irvine at level 13, 699 base HP
Cactuar +10 levels up with Brothers and HP Bonus
------------------------ equipped, instead of ending up with
Strength Ifrit +1 739 (40 HP acquired by levelling up),
Cactuar +1 he ends up with 749 instead. If you
------------------------ chose to junction Ifrit and Str Bonus
Magic Siren +1 to him, when he levelled up to 14,
Cactuar +1 instead of his Strength not changing
------------------------ at all (as it does when Irvine reaches
Vitality Carbuncle +1 level 14), the loss would be evened
Cactuar +1 out. The individual stat bonuses for
------------------------ each character when levelling up are
Spirit Leviathan +1 listed in Character Info.
Cactuar +1
------------------------------------------------------------------
Overall Items to get for characters (see Item List)
------------------------------------------------------------------
o 17 M-Stone Pieces o 78 Screws o 4 Steel Pipes
o 2 Magic Stones o 11 Sharp Spikes o 2 Ochu Tentacles
o 2 Mesmerize Blades o 1 Betrayal Sword o 2 Turtle Shells
o 3 Dino Bones o 2 Red Fangs o 1 Chef's Knife
o 2 Star Fragments o 4 Adamantines o 4 Dragon Fangs
o 12+ Pulse Ammo o 1 Fish Fin o 1 Dragon Fin
o 3 Spider Webs o 7 Dragon Skins o 2 Fury Fragments
o 3 Malboro Tentacles o 6 Energy Crystals o 2 Bomb Fragments
o 1 Steel Orb o 2 Inferno Fangs o 1 Life Ring
o 3 Curse Spikes o 5 Star Fragments o 1 Shear Feather
o 1 Saw Blade o 2 Windmills o 2 Regen Rings
o 1 Cockatrice Pinion o 1 Force Armlet o 4 Dynamo Stones
o 1 Moon Stone o Combat King 001 o 1 Coral Fragment
o 1 Black Hole o Combat King 002 o 1 Water Crystal
o 1 Missile o Combat King 003 o 1 Laser Cannon
o 1 Mystery Fluid o Combat King 004 o 1 Barrier
o 1 Running Fire o Combat King 005 o 1 Dark Matter
o 1 Power Generator o Pet Pals Vol. 1 o Normal Ammo
o Shotgun Ammo o Pet Pals Vol. 2 o AP Ammo Dark Ammo
o Pet Pals Vol. 3 o Fire Ammo o Pet Pals Vol. 4
o Demolition Ammo o Pet Pals Vol. 5 o Fast Ammo
o Pet Pals Vol. 6
_________
| <!> TIP |____________________________________________________
|--------------------------------------------------------------|
| o The best places to level up are the Islands Closest to |
| Heaven and Hell. |
|______________________________________________________________|
------------------------------------------------------------------
Tips on getting stats to the MAX!
------------------------------------------------------------------
- Use the HP, Str, Vit, Mag, Spr and Spd Bonuses whenever and
wherever you can in the game, making the learning of those
abilities top priority. Make sure to equip the GF who has the
Bonus you want to get just before each character levels up. Be
careful, as characters may level up unexpectedly. In any case,
always have the GF junctioned to *somebody,* as it's better to
have a character level up on Bonus twice than miss the opport-
unity altogether.
- Strive to get the ultimate weapons rather than messing around
with cheap, time-wasting small-fry (though getting as good as
you can get with all the items that are available is better
than waiting for ages while you struggle for glory.
- Be clever with magic and explore to get the best spells for
junctioning by drawing or refining.
- See the appendices for information on the Bonus Abilities, + Up
items and magic.
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
WALKTHROUGH [ff8/III00]
-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Balamb [ff8/III01] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Dr. Kadowaki: "You wanna be cool, huh? Well, don't get hurt in the
process."
.----------------------------------------------------------------.
| 1. Choose your main characters' name. |
| 2. Walk with Quistis. |
| 3. Meet Quistis at the front gate. |
| 4. Defeat Ifrit in the Fire Cavern. |
| 5. Change into your uniform. |
'----------------------------------------------------------------'
Ideal level: 7
------------------------------------------------------------------
Getting a Good SeeD Recommendation (s)
------------------------------------------------------------------
Well, you're going to become a SeeD however you play the game, but
you may not get paid as much gil for being a SeeD. So, here's an
overview of how you should *behave*:)
Why try hard to get a good SeeD rank? You'll get more money
later on. As a result, in disc four you'll get stat bonus items
more easily.
- If you defeat 75 enemies or over by the time you finish your
Attack score will be 100.
- Do not to escape from any battles. Before becoming a SeeD you
will be rather severely punished for such an act of cowardice,
and when you do become a SeeD, payments are temporarily
lowered.
- In the beginning of the game enemies defeated by GFs do not
count on your SeeD report.
- Be courteous and friendly to every one you meet. Although it
may or may not actually contribute to getting a good rank, you
might as well.
- Don't use magic or weapons in the 2F hallways of the Garden
unless you're fighting a monster (no doubt you will be asked
to cast a spell or flash your weapon at some point!)
------------------------------------------------------------------
Squall's Study Panel (s)
------------------------------------------------------------------
Gather as much info as you can. Squall's study panel in Balamb
Garden tells you all the basics of the game, a bit of a magic list
and even some stuff other game guide writers on this site have
neglected to mention. Also remember those cryptic things you'll
see about magic and weapons not being allowed in corridors for
future reference as you'll be needing it.
To get your first two GFs, Shiva and Quezacotl choose "Tutorial"
on Squall's panel in the 2F classroom. It's at the back of the
left row.
Once you've levelled Shiva up to 10 you can learn Doom and the
fights with the T-Rexaurs (found mostly in the Training Centre)
will be a lot easier. Plus, you get 10 AP from each T-Rexaur
killed.
I'm not sure, but I think it effects your SeeD score badly if
you get the GFs from Quistis instead of Squall's study panel.
------------------------------------------------------------------
First Pack of Cards (s)
------------------------------------------------------------------
If you are interested in learning Triple Triad, talk to the man
standing near the elevator on the second floor of the Garden. He
will give you seven cards ("the worst cards" - Alex).
------------------------------------------------------------------
Stuff to do in the Garden before visiting the Fire Cavern (s)
------------------------------------------------------------------
Dormitory [D]
Cafeteria [C] | Car Park
\ | /
\____|____/
/ \
[Q] Quad ______/ \______ Training Centre [T]
\ [Lift] /
\____|____/
/ | \
/ | \
[I] Infirmary | Library [L]
Lobby
Main gate
Quad:
Nothing special. Just a girl pestering you about joining some
Garden Festival Committee. You couldn't really get to help it even
if you wanted to anyway. If you don't talk to her now, she'll ask
you later on.
_____________ _______________ Cafeteria:
| |__| |__| | | C | The Disciplinary Committee
| | | | | | | !C | can be found in fig. [C],
| |__| |__| |C / | the Cafeteria. If you
| | | |_/ | lend an ear to the
| S| | ___________/ Cafeteria Lady you'll get
|__________ | | | to meet her son in disc 2. The card
| | [C] player on the right may have Quistis'
[D] | | card. You might want to wait till
| | you've got a better hand. A hand which
| | includes MiniMog's card (won from the
| C C | boy in light blue who runs around the main
| C | hallways). NOTE: You cannot view the scene
the the Disciplinary Committee after defeating
Ifrit in the Fire Cavern.
____________________________ Library:
|___| DP C| | | In the Library (fig. [L]),
[L] C | | | examine the bookcase to find an
________ C T_| | Occult Fan I. There's also a
|Desk \ _ | girl in there who likes Zell...
|________/____________|_|____|
Training Centre & Car Park: _______|__|________________________
In the Training Centre | | | S| | ___ _ |
(fig. [T]), you encounter | |_| |_| / \_| \ |
Grats and T-Rexaurs. | _____DP_/ | |
| ______/ / |
The Car Park is a mega | / / |
boring place only worth | | | |
mentioning for the fact it | | | |
serves no purpose but to | | / |
totally waste your time. \ \___________________/ |
\ |
Note: When I first got FF8 \__________ _______________|
in 2000, the first enemy I ever | |
encountered was a T-Rexaur, and [T]
my hands were sweating like crazy!
I didn't know what was going on at NOTE: If you level up HEAPS
all! Keep on your toes, newbies, and HEAPS (level 30 at the
and check out the strategy for least) you can get one of
T-Rexaurs in the appendices. the ingredients for
Squall's best weapon.
Second Floor: Squall's study panel is at the
back of the classroom on the
________________________<>_ right side in the left seat.
| _ _ _ _ | The card players in the
| | | | | | | | | !C _ | | classroom may possess
| |_| |_| |_| |_| | | | | Quistis' card.
| _ _ _ _ !C |_| | |
| | | | | | | | | | | Outside the classroom there
| |_| |_| |_| |_| | | are random people, most of
|__________________________| | whom you can play cards
| | with.
<> A random rule put up by | |___________________
the Disciplinary |
Committee. | [LIFT]
|___________________________
In the classroom there are students who give battle reports for
Quistis and Squall.
------------------------------------------------------------------
Map of Balamb (s)
------------------------------------------------------------------
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
r_________^ *** ^
rr ****** ______ B- ^
r _______ ** / ** ^
rDP==========|Balamb |___________/ ********^
r |Town | ******** ^
\___________________| ******* ****** ^
\ **** /\ /
\ __________/
\.............../
_____
| KEY |_____________________________________________
| * Forest (Caterchipillars, Bite Bugs, T-Rexaurs) |
| ^ Mountain (Glacial Eyes) |
| Acauld Plains (Bite Bugs, Glacial Eyes) |
| . Beach (Fastitocalon-F) |
| /\ Fire Cavern (Bombs, Red Bats, Buels, Ifrit) |
| {} Balamb Garden (Grats, T-Rexaurs) |
|___________________________________________________|
At some point, get all the magic the monsters in the area have to
offer. It'll help you a lot, and that's speaking from personal
experience.
Nearly all the enemies in Balamb are occasionally carded for
semi-powerful cards. So keep this in mind when beefing up your
hand to win the MiniMog and Quistis cards.
Getting the most out of your battles:
1. Encounter an enemy.
2. Draw all its magic.
3. Draw/cast a spell on it or hit it.
4. Card it.
5. Refine the card with Card Mod.
6. Encounter an enemy again.
7. Follow steps 2 and 3. Don't card it.
8. If you're getting an excess of items which you can't use to
refine anymore (i.e. Quistis and Squall have 100x Water magic
each and you keep getting Fish Fins), sell them at one of the
shops in Balamb.
Water is good for junctioning early in the game, and is easily
obtained with I Mag-RF, with the Fish Fins commonly dropped by
Fastitocalon-F.
At some point later in the game you will be given a report of your
conduct, and the better your score, the better you'll be paid as a
SeeD. For the moment, make sure you've defeated over 75 enemies.
To see how many enemies Squall and Quistis have defeated so far
talk to one of the girls in the 2F classroom of Balamb. If you
follow my advice, you will get 100 points for Attack. Also, I'd
advise to never, EVER run away from any battle, as it takes a
whopping 20 points out of your score for each escape. X-ATM092 is
an exception...
The Fastitocalon-Fs found on the Rinaul Shore are your best source
of APs at the moment. For a quick battle, cast thunder magic on
them (it causes a LOT more damage than attacking!).
------------------------------------------------------------------
Map of Balamb town (s)
------------------------------------------------------------------
BALAMB TOWN EXIT _______________
| C | | |
| |- Car | C |
| | Rental| |
| |------| | |
| / | |___________ |
| |------|------| | |
| |!C | | | |
| / C| | |
Item Junk | |------|------| | |
Shop Shop | | | |
__C_____________|______|________| | There are more | |
C C | card players in | |
<- Train Station | the dock throughout| |
_________________________DP__ | the course of the | |
| | game. | |
| | | |
| - Hotel | |
| | | |
| | | |
| C | | |
| | / /
| \_________________/ /
| /
\________________________/
------------------------------------------------------------------
For the Perfectionists (s)
------------------------------------------------------------------
Do all this after getting Ifrit if you want.
- Get 100 of each magic for all your characters from each fiend.
- Card every monster. If you're lucky, you might get a semi-
rare card to give your deck that extra flare it needs. I have
occasionally obtained Shumi Tribe and Elvoret cards from Grats
and Bite Bugs respectively by carding them. It's not worth
trying to card Fastitocalon-Fs, though, as you will never get
a semi-rare card from them. As for Ifrit, he gives you his
card when you defeat him. Even if you're not a perfectionist
the Ifrit and Bomb cards are good for a starting deck.
- Level Squall and Quistis up to 100, or level 30. Make the most
of what the local monsters have to offer at each level if
possible.
From Ninjatsu: "Leveling to 100 is boring at this point, and
dangerous. Certain monsters at level 100 can be really
annoying if you happen to run into them : T-Rexaurs, Glacial
Eyes(Petrify), Bombs(Suicide). The Glacial Eyes can kill
you if they petrify both Squall and Quistis. But on the
other hand, all bosses on disc1 are really easy(Not optional
bosses like Diablos and Brothers)."
Ze: "Yes, I think I agree with you. It's only 'perfectionist'
anyway depending on what type of game you're playing. I only
included this so this player might get all the magic/items
available in the area. As I was focusing a lot on this
section of the walkthrough I didn't stop to consider it
might be better to do this kind of thing later, when you've
got the Mug ability."
- Learn all your GFs' abilities. The best place to do that at
this point is the beach (Fastitocalon-Fs will give you 6 AP
per battle). How to destroy Fastitocalon-Fs quickly? Simple!
Stock up on thunder magic from the Caterchipillars inhabiting
the forests and cast that on them.
- Teach your GFs all their abilities. Well, maybe not all.
Card, Card Mod, Boost, SumMag+10%, I Mag-RF and T Mag-RF are
musts for an perfectionist though.
- Teach Quistis as much Blue Magic as possible. This means
getting a lot of items! Refer to the character info and items
section for more inspiration.
- Try to get items needed for upgrading Squall and Quistis'
weapons. Try getting items needed for Ultimate Weapons if
possible!
- (Contributed by Ninjatsu) "Squall can get his 2nd best weapon
here if you spend time leveling up and getting a few abilities
from the 2 GFs, namely Card-Mod. Items Needed : 1 Tonberry Card,
8 Iron Giant Cards, 2 Adamantoise Cards, some Geezard Cards."
- (Contributed by Ninjatsu) "Get Dragon Fangs from T-Rexaurs, and
20 Elnoyle cards before leaving for timber if you want Lionheart
on Disc 1."
Ze: "You don't have to get 20 Elnoyle Cards. Instead, get some
Laser Cannons from high level Elastoids in the second Laguna
dream."
- (Contributed by Ninjatsu) "You can get all Lvl1-5 cards, Quistis
and Minimog before Ifrit (Only for crazy TT fans).
Ze: "I guess that makes me an INSANELY obsessed TT fan. :)
Come on, it's not that hard. Especially after you've got a
few Elvoret, Elnoyle and Shumi Tribe cards."
------------------------------------------------------------------
Card Players (s)
------------------------------------------------------------------
You can only play against Ma Dincht if you have Zell in your
party. She has Zell's card.
The owner of the Hotel is only available to play with once you
have fought Raijin and Fujin in disc 2. If you left town during
the Galbadian Army incident with the help of the Big Bad Rascal,
you will have to play with the Hotel Owner's daughter. Either
person will have Pandemona's card.
In disc 2 there is a man near the docks who you can play cards
with to abolish every rule in Balamb. Do this only if you've
totally messed up the rules here.
------------------------------------------------------------------
Timber Maniacs (s)
------------------------------------------------------------------
Find one at the Train Station or the Hotel. The "Timber Maniacs"
in at the Dincht's is a fake. The dream in the train depends on
where / when you find a Timber Maniacs magazine.
------------------------------------------------------------------
Side Quests (s)
------------------------------------------------------------------
Queen of Cards Quest - IV58.
Introduction to the Queen of Cards Quest: what are the rewards?
If you start the quest now, you can get the Kiros card in Deling
City later on. After that you will get the Irvine Card, Chubby
Chocobo Card, Doomtrain Card and Phoenix Cards. You will have to
deal with the Card Queen's royal antics of course...
------------------------------------------------------------------
Weapon Upgrading (s)
------------------------------------------------------------------
For Squall
----------
Sheer Trigger: - 1x Steel Pipe and 6x Screws are needed.
- Win an Elastoid card and refine it.
- Win 2x Geezard cards and refine them.
- It costs 200 gil. Attack: 4.
- Squall will learn Fated Circle limit break (an
attack marginally better than Rough Divide).
Cutting Trigger: - 1x Mesmerize Blade and 6x Screws are needed.
- Win a Mesmerize card and refine it.
- Win 2 Geezard cards and refine them.
- It costs 400 gil. Attack: 10.
Flame Sabre: - Requires 1x Betrayal Sword, 1x Turtle Shell and
4x Screws.
- Win a Forbidden card and refine it.
- Win 3x Adamantoise cards and refine them.
- Win a Geezard card and refine it.
- Cost is 600 gil. Attack: 12.
- Squall will learn Blasting Zone limit break.
Twin Lance: - 1x Dino Bone, 2x Red Fangs and 12x Screws
needed.
- Win and refine 1x Armadodo or 2x T-Rexaur
cards.
- Win and refine 3x Hexadragon cards.
- Win and refine 3x Geezard cards.
- Costs 800 gil. Attack: 15.
- Squall will learn Blasting Zone limit break.
Punishment: - 1x Chef's Knife, 2x Star Fragments, 1x Turtle
Shell and 8x Screws needed.
- Win and refine a Tonberry or King Tonberry
card.
- Win and refine 6x Iron Giant cards.
- Win and refine 3x Adamantoise cards.
- Win and refine 2x Geezard cards.
- 1000 gil payment. Attack: 18.
- Squall will learn Blasting Zone limit break.
For Quistis
-----------
Slaying Tail: - 2x Magic Stones and 1x Sharp Spike needed.
- Win and refine 2x Grat, Buel or Jelleye cards.
- Win and refine 1x Death Claw or Grand Mantis
card.
- Costs 200 gil. Attack: 3. Hit: 104%.
Save the Queen: - 2x Malboro Tentacles, 4x Sharp Spikes and 4x
Energy Crystals needed -- tall order!
- Costs 800 gil. Attack: 13. Hit: 110%.
------------------------------------------------------------------
The Ideal Junctioning Magicks from the Area (s)
------------------------------------------------------------------
I recommend that Squall has Shiva and Quistis has Quezacotl, so
either one won't be able to have every junction ability. I don't
recommend levelling up at all at this point, which is why having
good magic and putting junction abilities up on your list of
priorities is so important.
In this party set-up Quistis is the medic and mage while Squall
is the tank.
Hit Points: [Quistis] Tornado.
Strength: [Squall] Flare.
Vitality: [Both] Tornado.
Magic Skill: [Quistis]
Spirit: [Squall]
Elem Atk/Def: [Both] Pretty simple, just get as many in the
strongest order possible. The only refining
abilities available for making magic are for the
lightening, wind, water and ice elements.
Available Magick
----------------
From Monsters [low level]: Fire, Scan, Thunder, Blizzard, Cure,
Sleep, Scan, Silence.
From monsters [mid level]: Fira, Scan, Thundara, Blizzara, Cura,
Slow, Sleep, Silence, Berserk, Drain.
From monsters [hi level]: Firaga, Scan, Meltdown, Thundaga, Blizz-
aga, Stop, Water, Curaga, Silence, Berserk, Confuse, Drain.
From T Mag-RF: Thunder, Thundara, Thundaga, Aero, Tornado.
From I Mag-RF: Water, Blizzard, Blizzara, Blizzaga.
To see magic rankings see the appendices.
Tornado & Aero
--------------
[A] Go on a card-playing spree. Play and get as many Thrustaevis
cards as you can. Remember Balamb Town has different rules to
the Garden -- just refuse to play with anyone using Balamb
Town rules until they get the picture. Even better if you get
an Abyss Worm instead!
[B] Using Quezacotl's Card Mod (which isn't available until you've
learned "Card") refine the Thrustaevis and Abyss Worm cards
into Shear Feathers and Windmills.
[C] Using Quezacotl's T Mag-RF refine the Shear Feathers and
Windmills into Aero and Tornadoe magic.
[D] Junction the Tornado magic to HP and you'll get 30+ HP per
spell! That's 600+ HP for every Abyss Worm card you get! Then
there's 9+ Str, 4+ Vit, 8+ Mag, 6+ Spd, 2+ Eva, 4+ Hit or 2+
Luck! It's better than levelling up! But I'd recommend this
spell for HP. Aero is a weaker version of Tornado but easier
to get and very useful all the same.
Flare
-----
This is the least practical spell to wish for so far, as you'll
need 20 Ruby Dragon cards (a relatively rare monster card) which
will refine into 1 Info Fang and in turn refine into 20 Flares. I
guess it isn't too bad that each card translates into 11+ Str, but
it's not entirely worth it is it? But I'd pick a Ruby Dragon card
over a Thrustaevis all the same.
Meltdown
--------
If you're high-levelled this is a spell you can draw from Bombs in
the Fire Cavern...or if you're very lucky and happen to meet a high-
level bomb that has meltdown in its draw list... 100
Meltdowns for 80+ Vit!
Quake
-----
This goes the same for Meltdown except the monster you're facing
is the almighty T-Rexaur. And trust me, it's probably not worth
it! Not only do you have a nigh impossible chance of getting a
rexy with quake on his back unless you're really high-levelled
yourself, the meanies get twice as mean 'cos now they can cause an
earthquake -- and there's no chance of getting "Float" to protect
yourself against it...
Curaga
------
This spell is your best chance for Spirit-ual growth at this time.
... The Caterchipillar and Glacial Eye will have Curaga (only
at a high level).
Stop & Slow
-----------
These are a high-levelled spells that are found from a
Caterchipillar, and are good for Spd and Eva.
------------------------------------------------------------------
Fire Cavern
------------------------------------------------------------------
Before you can get Ifrit, and consequently become a SeeD, you
will have to head to its residence to kill it.. with a SeeD
backup of course.
The Fire Cavern in just behind a forest near the Garden. The
Garden Faculties at the entrance give you a time limit to go
by. Choose any limit you like, as long as it's under 30 minutes.
Rush to the end of the path. Fire Cavern is very strait-
forward, but don't take any detours for now. Check the bestiary
(L4F03) to see how to defeat every enemy in the Fire Cavern,
except Ifrit, (his strategy below) who is waiting at the end of
the tunnel for you.
---------------------------------------------------,---------,----
Ifrit / BOSS! / GF!
-------------------------------------------------'---------'------
Levels, 1~6; HP, 1068; Absorbs Fire, Water; Weakness against Ice
and Int, Dex; 20 AP; G-Returners dropped; Ifrit card; draw: Fire,
Cure, Scan.
- This is an easy boss. You can summon Shiva if you want but he
can be defeated simply with physical attacks.
- Actually physical attacks are probably the best option if you
want a perfect Judgement score. You see, if you choose 10
minutes and the execute final blow with -40 seconds to spare,
you will almost certainly get a Judgement score of 100 in
section W2F03. I noticed when doing my speed/low level game that
after continually attacking for about 7 minutes Ifrit's HPs
were down to about 68! Even though I hadn't powered up my
party's Strength stat in any conceivable way! I did draw/cast
Scan occasionally though.
- Draw/cast cure magic if your HPs get low.
- He is weak to ice, but I think he can absorb fire and water.
- If you defeat him with 30 seconds or left you will get 100
points for Judgement in your SeeD report. Your party members do
not need to level up.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dollet Field Exam [ff8/III02] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Seifer: "I love battles. I fear nothing. The way I look at it, as
long as you make it out of a battle alive, you're one step
closer to fulfilling your dream."
.----------------------------------------------------------------.
| |
| BRIEFING |
| |
| As Zell rightly says, this mission is important! So before ya |
| blunder off on the way to your first real battle take the time |
| to read this: |
| |
| DO |
| -- |
| . Obey your Squad leader, Seifer, at all times. Even on the |
| way to Dollet. |
| . Defeat every enemy you come across. |
| . Be kind to the dog (talk to it all the time!). |
| |
| DON'T |
| ----- |
| . Follow orders from anyone else. |
| . Talk to anyone unless it's Seifer, Zell or Selphie. THIS |
| STARTS IN BALAMB AND ENDS WHEN THE X-ATM092 IS DESTROYED. DO |
| NOT FORGET THIS EVEN AFTER DEFEATING ELVORET. |
| . Summon guardian forces to finish of all your battles - most |
| enemies can be defeated just by attacking. |
| . Go anywhere without being told. |
| |
'----------------------------------------------------------------'
Ideal level: 10~11
------------------------------------------------------------------
Dollet Dukedom
------------------------------------------------------------------
It used to be a huge empire, which stretched over the whole
continent, but now, even the tomb of their last emporer is in
Galbadian hands. Dollet is also notorious for having a lousy
army, and the only reason the country is independant is because
of the SeeD.
------------------------------------------------------------------
Lucrative Materials Available from the Local Wild-Life (s)
------------------------------------------------------------------
Anacondaur: Draw as much Bio as you can carry (as it's good for
junctioning early on and is hard find too). Also make sure you
get some Dragon Skin, as it can be used to upgrade Quistis'
whip to the Slaying Tail (if you didn't get Save the Queen earl-
ier on).
Elite Soldier: Draw Dispel (if you're high levelled enough).
G-Soldier: Draw Cure magic.
------------------------------------------------------------------
Make the Battle with Seifer at the end of Disc 1 Easier
------------------------------------------------------------------
After the Dollet assignment Seifer will not join your party again,
so don't bother equipping any GFs to him. When you fight him he
will only know how to attack (I tried it myself - he doesn't even
do his limit break!)
-----------------------------------------------------------,------
Biggs & Wedge / BOSS!
---------------------------------------------------------'--------
Drop: 2x Elixir | FIRST FORM!
AP: 8 `------------
LV: 1~10
HP (Biggs) : 467~705
Attacks (Biggs): [Machine Gun], [Charge], Cure, Thunder
Draw (Biggs): Fire, Esuna, Blizzard, Thunder
Weaknesses (Biggs): Vit 0, gravity, The End
Draw (Wedge): Fire, Cure, Thunder, Blizzard
Immunities (Wedge): Bio
Preparations:
Biggs & Wedge are two weaklings you don't really need to worry
about. The real reason for this battle is Elvoret anyway. Draw is
a very important command for all your party members to have, bec-
ause Esuna, Cure and Double will be some of your most advantageous
charms early on in the game. And there's the GF Siren which you
can draw too (your only chance after that is a boss in the final
dungeon -- and not in the Japanese version).
As for magic and status junctions Blind, Slow and Drain are
good against Elvoret. He is also weak to vit 0, gravity and The
End.
---------------------------------------------------,---------,----
Elvoret / BOSS! / GF!
-------------------------------------------------'---------'------
AP: 18 | Flying Foe | Lv 1~11 | HP 1,563 ~ 3,523 | SECOND FORM!
`-------------
Rating:
Elvoret is an over-rated boss, as his top level is 11! The most
annoying part about him is his Storm Breath, but if you dispose of
him quickly and have heal all party members with Selphie's Full
Cure. If you're strong enough you may defeat him in three full
turns.
Draw:
Thunder, Cure, Double, Siren -- draw Siren & Double! And draw
Double by the double! It's great for junctioning and using magic
in battle. Also, Thunder will help with the next boss and Cure is
beneficial anyhow.
-----------------------------------------------------------,------
X-ATM092 / BOSS!
---------------------------------------------------------'--------
Name: X-ATM092, a.k.a. The Black Widow /
LV: 1~11 /
Location: Com. Tower to Lapin Beach /
Weak: Thunder /
AP: 50 /
Draw: Fire, Blizzard, Cure, Protect /
No effect: Poison /
Drops: Orihalcon, Power Wrist, Hypno Crown or/
Force Armlet /
-----------------------------------------------'
Before the battle have Quezacotl learn Boost, SumMag+10%,
SumMag+20%, SumMag+30%, and Boost, as he will be a primary factor
in defeating the "Black Widow". It will also be a good idea to
get the compatibility between Quezacotl and the person he's
junctioned to 1000.
The first time you fight the X-ATM092 you will never be able
to defeat it--instead the party takes turns at expressing their
exasperation. So, summon Quezacotl and after a short period of
time you'll get the opportunity to run from the battle. This does
not affect your SeeD record.
If you cause enough damage to the X-ATM092 you can get 50 AP
every time! This can be done as many times as you like (until
Quistis destroys it). However, your SeeD report will not get as
good a score.
____________
If you manage to / [LIFT] \
encounter the X-ATM092 | DP S |
only once and get down |____ _____|
to the bay within 10 | | ______
minutes, you will get \ 1 \ / ____ \
100 points for Conduct \ \__________/ / \ \
in your report. \______________/ / /
__________________________/ /
/ 2 /
/ ________________________/
/ 3 / Avoiding the X-ATM092...
| | 1) Run, run, run!
| | 2) Hug to the inner side.
| | 3) Walk with Triangle.
| | 4 Run along the bridge till
\ \ you hear the X-ATM092 jump
\ \ then quickly head in the
| | opposite direction. Go
| | Back just before it jumps
| 4 | again.
| | 5) Run like crazy! You can
___| |___ hide in the Shining Bomber
Lapin ______________| | on the way out, but they
Beach 5 | will dock A LOT of points
\______________ | off your SeeD report and
|___________| you don't get to see
inside the pub anyway.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Balamb II [ff8/III03] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Headmaster Cid: "Psst...Psst... (Finally...A gunblade
specialist.)"
.----------------------------------------------------------------.
| 1. Meet with Cid and Xu in the lobby. |
| 2. Talk to Seifer, who is on the way to the library. |
| 3. Head to the 2F hall, then back after the inauguration |
| ceremony (where are the crowds? ^_^). |
| 4. Get changed into your new SeeD uniform! Quick! |
| 5. After the ball, change back into your normal gear. |
| 6. Meet Quistis the training centre. |
| 7. Help "Quisty" Save a girl from *killer insects*. |
| 8. Go to bed...NOW! ;) |
| 9. Meet Cid at the front gate. |
| 10. Catch the train to Timber. |
'----------------------------------------------------------------'
Ideal level: 11
------------------------------------------------------------------
Balamb Town Update (s)
------------------------------------------------------------------
As Balamb is Zell's hometown, you can get different responses from
the residants, and even a few extra things you would normally get.
For now, just after getting back from Dollet exit and re-enter
Balamb town; you will now be able to challenge Ma Dincht in cards.
She has Zell's card by the way.
If you've been collecting cards and have 'Card Mod' you will
be able to upgrade your weapons. Do it to gain a better
advantage in battle.
------------------------------------------------------------------
Battle Metre (s)
------------------------------------------------------------------
After the SeeD inauguration ceremony to Cid again to recieve a
little device called the battle metre, which records the steps
you have taken so for, the battles you've won, and run away
from. Access it from 'Information' in the Tutorial.
------------------------------------------------------------------
Training Centre
------------------------------------------------------------------
After the Garden Festival Quistis will ask you to come to the
hidden part of the training centre with her. See the path just
near the save point? Unfortunately this will be the only time
in the whole game you can go there.
------------------------------------------------------------------
Squall's New Room
------------------------------------------------------------------
______ All SeeD get a dormitory room to themselves. Although
|__| | it's a bit smaller than the dormitory double, it's more
| | T| private. There's also a Weapons Monthly April on the
|__| | desk (maybe a gift from the girl you saved in the
| S| Training Centre...?)
|___ |
| |
------------------------------------------------------------------
Diablos (s)
------------------------------------------------------------------
The next day Cid sees you off on your first mission. Talk to him
again and he'll give you a Magical Lamp, which you can use to
fight GF Diablos with (save beforehand though).
Guardian Forces are like Genies, are they not? So Diablos
must have been trapped in the Magical Lamp... In FF5 there is
an item called 'Magic Lamp', which summons random summon
creatures for unlimited times.
-----------------------------------------------------------,------
Granaldo and its Raldo cronies / BOSS!
---------------------------------------------------------'--------
Draw: Fire, Thunder, Protect (x4 Raldo), Sleep, Blind, Shell (Gra-
naldo); Mug: 8 Wizard Stones (Granaldo); LV, 1~11; Granaldo's HP,
1314~1538.
The Granaldo has three cronies called Raldos, which it uses to
kick at Quistis and Squall. Don't worry about thes guys. Why not
build up some compatibility with your GFs? While you're at it take
the time to stock up on Protect and Shell, as not only can they
decrease the amount of damage your enemies cause on you, they jun-
ction pretty well to magic too. As they are essentially monsters
they're weak against Rapture, Death, Bio, Sleep, Stop, Doom and
Gravity. Most of the Granaldo's attacks depend on the Raldo so
kill them off first.
AP: 10
Drop: 8 Wizard Stones
------------------------------------------------------------------
A Final Flippancy before Bed (s)
------------------------------------------------------------------
After or before defeating the Granaldo and its cronies you can
attempt to leave the Garden? The receptionist won't let you
through, though, and your SeeD level will be decreased.
------------------------------------------------------------------
L Mag-RF (s)
------------------------------------------------------------------
Siren's Life Magic Refinement takes 30 AP to learn (approximately
3 T-Rexaur battles, 6 Fastitocalon-F battles, or 12 battles of
pretty much anything else). The following items which refine into
Life magic can all be modded from cards.
ITEM REFINE WHAT'S IT GOOD FOR?
---- ------ -------------------
Zombie Powder Zombie Junction 100 Zombies to ST Atk, so when
you attack and the enemy is inflicted
with Zombie, you can use curative items/
magic to kill it off!
Sawblade Death Similar to the above, but the attack
causes Death instead.
Tent Curaga Great for junctioning to HP especially.
The great thing about this is Tents are
easily bought from any item shop. Just
make sure there's 3,000 gil left for the
train ride to Timber though!
------------------------------------------------------------------
Balamb Garden...One More time (s)
------------------------------------------------------------------
There's still more to do in the Garden even when you're supposed
to be catching the train to Timber. Cid is in 3F, and he's got the
Seifer card. It's a really good card, and next time you'll have the
opportunity to get it, it'll be in disc 3 with harder rules.
Someone who has a crush on Zell is in the library. Zell is looking
for a book called "Goodbye Pupurin," but if you bothered to look
through Squall's study panel you'll know Raijin's borrowing it. =D
Check out 'Garden Festival Committee' in Squall's study panel.
Selphie's diary is there. It is rather interesting to hear the
story from a perspective other than Squall's.
------------------------------------------------------------------
What to do if you can't afford a train ticket...
------------------------------------------------------------------
Fight battles or play cards to get items which you can sell or
wander around until you get your next SeeD payment.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dream World Part I [ff8/III04] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Laguna: "I must be dreamin'..."
.----------------------------------------------------------------.
| 1. Head to the Galbadia Hotel. |
| 2. Go down into the bar and choose your usual table. |
| 3. Attempt to approach Julia. |
| 4. Go back to Kiros and Ward for 'moral support'. |
| 5. Ask for Julia's room at the counter. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Laguna Dreams
------------------------------------------------------------------
Your party falls asleep. Why, you ask? Good question. This is
merely the beginning of a series of dreams involving Laguna,
Kiros and Ward.
In the duration of each Laguna dream certain party members of
Squall's team will be junction exchanged with the members of
Laguna's team. All GFs will be available (Laguna calls these the
'faeries'. The most cash Laguna will have is 3000.
------------------------------------------------------------------
Junction exchange between parties...
------------------------------------------------------------------
Squall - Laguna
Selphie - Ward
Zell - Kiros
------------------------------------------------------------------
Map of the Scenario
------------------------------------------------------------------
(This is where you start)
|
|- Hotel
|
|
|
|- Shopping Arcade
|
|
| Arch of Triumph (entrance to sewers)
| |
| |
|_________________________|_________________________
From Ninjatsu: "Also, you should go to the sewers and draw Life
magic from Creeps."
From Ryu Kaiser: "Ninjatsu said to draw 'Life' from Creeps in the
first Laguna dream. First, I believe the map is wrong if the
Arch of Triumph is the thing with the door on the side to get
into the sewers. Second, when you enter the sewers that way, you
can't get into a fight that all. I have the PC version, so that
maybe the reason why, but I just wanted to double check."
I'm not sure whether you can fight in the sewers during the
Laguna dream, or if the map is wrong. =(
------------------------------------------------------------------
Diablos (s)
------------------------------------------------------------------
If you didn't defeat Diablos earlier on this may be a good time.
If you did, this would be a good time to level him up. Have
Diablos learn 'Time Mag-RF', and 'ST Mag-RF'. With these, refine
your items into Demi, Quake, Slow, Haste, Pain, Meltdown, Confuse,
Berserk and Bio.
------------------------------------------------------------------
Dialogue in the Laguna Dreams
------------------------------------------------------------------
Some of the dialogue in the Laguna dreams is different depending
on where and when you look at issues of Timber Maniacs. I have
actually managed to have it so that Laguna leaves Julia of his
own accord rather than being ordered to go (I don't remember how I
did it though).
* At the train station, before going into the Fire Cavern.
* At the train station, after going to the Fire Cavern.
* At the train station, after the Dollet assignment.
* At the train station, before catching the train to timber.
* At the hotel, before going into the Fire Cavern.
* At the hotel, after going to the Fire Cavern.
* At the hotel, after the Dollet assignment.
* At the hotel, before catching the train to timber.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Timber [ff8/III05] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Deling: "Why should a soldier be ready to die for his country?"
Soldier: "You're damned right, sir. Why should he?"
.----------------------------------------------------------------.
| 1. Give Watts your pass-phrase. |
| 2. Follow Watts into the train. |
| 3. Wake up 'the Princess', errand boy! |
| 4. Enter strategy room and listen to the plan. |
| 5. Talk to Watts and tell him you're ready. |
| 6. Complete the mini-game. |
| 7. Talk to Rinoa and tell her you're ready. |
| 8. Assassinate the President. |
| 9. Talk to Watts and tell him you're ready to leave the train.|
| 10. Make your way to the TV Station. |
| 11. Find refuge in the Forest Fox HQ. |
| 12. Talk to Quistis twice (everyone else says the same thing). |
| 13. Attempt to leave the building (you don't need to talk to |
| anyone). |
| 13. Head to the Dollet/East Academy Station and take the next |
| train out of town. |
| 14. Talk to everyone in the train, then talk to Zell and choose|
| to leave him alone. |
'----------------------------------------------------------------'
Ideal level: 12
------------------------------------------------------------------
Passphrase...
------------------------------------------------------------------
When Watts tells you,"Timber sure has changed!" Answer: "But the
Owls are still around." If you do not answer correctly, Watts will
show you the base anyway. I am not sure, but Rinoa may be
available in your party when you fight Gerogero.
From Ninjatsu: "This (whether you can the passphrase right or not)
does nothing. Giving the wrong one is more amusing. Rinoa is
never in the fight against Gerogero."
------------------------------------------------------------------
Angelo Card (s)
------------------------------------------------------------------
Challenge Watts for cards. He says "Mr. SeeD, you seem to know
rules unfamiliar with this region. Let's play a game with
Balamb's rules and ours, sir." If you like the rules in Balamb
what rules are in Galbadia?. When you see the rules, DON'T play,
quit. Keep on doing this until you get a message saying the
'Same' rule has spread in this region. Go save, then come back
for his Angelo's card. But if he starts asking to mix the rules
again, soft reset, and try again.
By the way, once you tell Watts you want to leave the train
after defeating Gerogero, the next chance you'll get of playing
with him will be in disc three. I don't know if you can play with
him while he's dressed in Galbadian soldier uniform...
From Ninjatsu: "Watts already has the Same rule. What you want to
happen when you come from Balamb is for the Open rule to spread.
I usually leave Same for the sake of removing rules in other
areas later in the game."
------------------------------------------------------------------
Finding "The Princess"
------------------------------------------------------------------
She's at the end of the hall and it turns out she was that girl
from the party! Man, it's a small world. She's the only character
other than Squall you can name. My favourite name to call Rinoa
is Sasha, as it reflects her lively personality. I've also called
her Rose, after my little sister. But don't be too influenced by
that. Call her whatever you like; after you (if you're a girl you
could call her after yourself - if, of course you didn't call
Squall after a family member. THAT would be too weird...) You can
also name her pet dog, whose default name is Angelo. You can
change the latter's name later, with a Pet Name-tag... but not
with "The Princess", as she's not technically a pet or a GF...
After the "Strategy meeting" examine Rinoa's dressing table to
get a Pet Pals Vol 2 for Angelo or whatever you decide to call
him.
------------------------------------------------------------------
Anarchist Monthly (s)
------------------------------------------------------------------
You can also look at the Anarchist Monthly clipping on the wall
of the strategy room which says how Vinzer became president.
There's also a dummy of Vinzer Deling (Rinoa's target
practice...? ^_^) in the control room.
------------------------------------------------------------------
Hijack Mission
------------------------------------------------------------------
Talk to Watts when you're ready. This mini-game is easy. You
don't even have to remember the instructions! What you basically
need to do is jump down while the guards aren't looking and
punch in the random codes Rinoa gives you, and if you're not
caught once, your SeeD rank goes up by one. Here are some tips:
- Keep a sharp eye out if Selphie or Zell aren't there to watch.
- If Selphie and Zell are there DROP everything when they call!
- Look at the numbers you have to press before entering it and
input what you memorized.
- The sensors on the rear car don't work, so just run over it to
save time.
-----------------------------------------------------------,------
Gerogero / BOSS!
---------------------------------------------------------'--------
This is the last battle where you have to use Squall, Selphie and
Zell. This boss doesn't appear has Gerogero at first but Fake Pre-
sident (easy to defeat just by attacking). Throw a Phoenix Down,
X-Potion or Elixir on the Gerogero and it will die instantly.
Don't do it right away, however, as the boss has some good spells
to draw. You'll always get x8 Zombie Powder from mugging. By-the-
by Gerogero can inflict some pretty nasty statuses like Slow,
Curse, Blind and Sleep, as well as knowing Dispel.
------------------------------------------------------------------
Map of Timber
------------------------------------------------------------------
Balamb Train
| |
Pet | |
Shop | | Souvenir
_| |____| | C Shop
|
| _________ _________|
| | D-City | |
| ___________| Timber/ TV Station
| Maniacs | |
| | | |
| |--------------| | _\ \_
| | | | | |
| | | Forest | |
| | | Fox HQ | |
| | | | | |
| | | C| |-----|
| - Junk Shop | |Item / |
| | | |Shop /Aphora |
| | | | Pub |
| - Hotel | _ DP________|
| | | | | |
| | | | Desert
| | -------------- |
| | |
| | ----| |----- |
| C | | | |
| | | | |
Exit ____| |_________|
East Academy/ |
Dollet S |
Platform |
__________________|
------------------------------------------------------------------
Pet Store (s)
------------------------------------------------------------------
Buy Pet Pals Vol 3 & 4 if you'd like to teach Angelo some new
abilities. If you've got 'Tool-RF' you can refine the Scrolls
(Magic, Draw Scrolls, etc.) into Wizard Stones, which you can, in
turn, refine into powerful magic. Also grab an Amnesia Greens just
in case you want to get rid of a useless ability.
------------------------------------------------------------------
Souvenir shop (s)
------------------------------------------------------------------
Owls Tears' : The basin at the old man's house has these.
Revitalise your party at the old man's basin.
You can steal the old man's money when it
stops working, but it's only 500 g.
Map of Timber : This is the only time you get to view this
monstrosity. Mine is far better.
Naughty magazine: In the magazine stacks in the entrance
of Timber Maniacs.
Train models : Timber Hotel.
------------------------------------------------------------------
Timber Maniacs (s)
------------------------------------------------------------------
Look for a hidden Blizzaga draw point and a Timber Maniacs
magazine in the office. There's also a Girl Next Door magazine
in one of the stacks of magazines in the foyer. You can't read
it but you can give it to Watts in disc 3 for a few items (Shiva
card, Rename Card).
------------------------------------------------------------------
Other stuff (s)
------------------------------------------------------------------
Level up Rinoa a bit and take her past the hotel to where the
guards are. Here you can protect them from a couple of G-Soldiers.
^_^
------------------------------------------------------------------
Unlimited Potions (s)
------------------------------------------------------------------
Talk to the man on the bridge leading towards the junk shop and
hotel. If you have Quistis and/or Rinoa in your party there will
be a man there who gives either one of them a potion. Whether or
not you have both girls in your party or not does not matter.
------------------------------------------------------------------
Getting to the TV Station
------------------------------------------------------------------
On your way to the TV Station you'll encounter a few soldiers who
give you a Buel card. In the pub there's a drunkard blocking the
other way out. You can buy him some drinks, but he won't give
anything in return, so tell him about the Buel card. He'll not
only let you keep it, but give you a Tonberry card as well and
move out of the way.
------------------------------------------------------------------
UFO Sidequest (s)
------------------------------------------------------------------
Once you are out of Timber go to Mandy Beach, which is southeast
of Timber, north of the transcontinental bridge. Wander around
until you encounter a UFO. If you encounter UFOs in all the
locations in the world you can get a very rare card.
------------------------------------------------------------------
Get a Free Pet Nametag! (s)
------------------------------------------------------------------
You'll notice a man pacing up and down in front of Timber Maniacs
HQ. After you escape the place via train, he will start talking
about getting into journalism. If you're always tell him he
should become a journalist he will give you a Pet Nametag in disc
3.
------------------------------------------------------------------
For the Perfectionists (s)
------------------------------------------------------------------
- Go to the beaches of Dollet and find Adamanoise. They are great
because (1) Reflect can be drawn from them, (2) if you have a
high enough level you can mug Whispers and Orihalcons from them,
(3) if you do not mug the Adamantoise they will almost certainly
give you Adamantine, which is a main ingredient in characters'
ultimate weapons. Get 1+ Whisper and 8+ Adamantines.
- Wendigos can be found in the forests around Timber. Steel Pipes
can be mugged from them. Get 10+ Steel Pipes, as they will be
needed to upgrade weapons and get GF Doomtrain.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dream World Part II [ff8/III06] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Laguna: "Somehow, I have a bad feeling about this..."
.----------------------------------------------------------------.
| 1. Run to the end of the path, confronting all enemies in your |
| way. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Junction exchange between parties...
------------------------------------------------------------------
Squall - Laguna
Selphie - Ward
Quistis - Kiros
------------------------------------------------------------------
Setting up for later (s)
------------------------------------------------------------------
By doing certain things in Laguna's time, in the future (disc
three) Squall and co. will be find a Power Generator, Phoenix
Pinion, and Silence draw point (the Power Generator is really
rare!)
1) After defeating the Esthar Soldiers turn at the first right and
climb down the ladder.
2) Continue until you see some debris which you should examine.
3) Go to the left. You'll find three hatches in the ground.
Tamper with the middle hatch. As you leave a stubborn Esthar
Soldier will fall for Laguna's ingenious trick!
4) Head back where you fought the soldiers and take the forward
route instead of going right. At the bottom of the ladder
there will be more debris. Examine them to find and lose yet
another key (no wonder Laguna never has much money ^_^).
5) Continue along the path and examine the left hatch.
6) Go right back to your original path.
7) Examine the right hatch.
8) Go back a few screens then go up until you find a bomb
detonator.
9) Press the red switch (furthest away). The left hatch will open
itself.
0) Now choose the blue fuse. The right hatch opens. Done!
------------------------------------------------------------------
Rare Items (s)
------------------------------------------------------------------
Meanwhile you might encounter Gespers and Elastoids. They are
occasionally carded for Igion's and Ultima Weapon's cards
respectively. Ultima Weapon's card refines into an Ultima Stone,
which casts the most powerful magic in the game. Unfortunately
you can't convert it to magic at this point. If you have a fairly
high level Elastoids can be mugged for Laser Cannons, which are
great because they:
- Teach Quistis Homing Laser.
- Can be refined into Pulse Ammo (the most powerful ammo).
Pulse Ammo can be used to obtain Squall's Lionheart, which is
by far the best weapon in the whole game.
Elastoids are encountered mostly in the screen with the save
point in it or in the area that looks like it has pink ice.
------------------------------------------------------------------
Hidden Cure Draw Point
------------------------------------------------------------------
After the bomb detonator, there's a boulder on the left side of
the path. If you push it it will roll away, revealing a hidden
draw point.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Galbadia Garden [ff8/III07] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Rinoa: "Umm... Is my contract...still in effect?"
.----------------------------------------------------------------.
| 1. Enter the Garden, then make your way to the Waiting Room. |
| 2. Talk to Zell last. |
| 3. Talk to Rinoa last. |
| 4. Talk to everyone (Zell last?), then walk around a bit. |
| 5. Find Raijin and Fujin. You'll meet them as you go into the |
| main hall. |
| 6. Talk to Quistis in the lobby and follow her to the front |
| gate. |
| 7. Talk to Rinoa last. |
| 8. Exit the Garden. |
| 9. Catch a train to Deling City. |
| 11. Attempt to go back onto the train platform. |
| 12. Check on Selphie. |
'----------------------------------------------------------------'
Ideal level: 19
------------------------------------------------------------------
For the Perfectionists (s)
------------------------------------------------------------------
- Go to where Squall, Selphie and Quistis dreamed about Laguna,co.
Wander about it (it's called Roshfall Forest) until you
encounter an Ochu. Draw Pain magic from the Ochu and mug Ochu
Tentacles from it.
------------------------------------------------------------------
Galbadia Garden Map
------------------------------------------------------------------
| DP |
| ^ |
| | |
| |__________
____| | |
| | \ Waiting |
| | | Room |
| | | |__________|
| |____| |
| | | | __________
___| |___ [LIFT] | |
/ \ | C |
/ \ |_ ____|
______________/ \__________________| |______
DP
______________ ________________ _________
\ / |DP / C
\ / | | Skating Rink
\___ ___/ | C|
| Lobby | |_____|
| |
Front gate
------------------------------------------------------------------
Abolishing the rules of Trabia (s)
------------------------------------------------------------------
In the Ice Rink Clubroom of this Garden there is an exchange
student who uses Trabian rules. Although Trabia is much further on
at this stage, if you want to get the Selphie card you will have
to deal with the Random and Plus rules. It will rather annoying to
attempt abolishing/introducing rules then.
1) Ask to play cards with the person from Trabia.
2) They will ask if you can mix rules with Trabia and Galbadia.
Say yes.
3) Check the rules. If there are rules you don't know how to use
or don't like choose 'Quit'.
4) You may have to keep on asking and playing with other people
before anything happens.
------------------------------------------------------------------
Enemies in Galbadia (s)
------------------------------------------------------------------
Go north-west of Deling City to a desert. Here you enemies such
as Chimeras, and Vysages. Chimera can be mugged for Red Fangs,
which 2 will be needed for Squall's Twin Lance. They can also
increase compatibility with Ifrit by 3, and can be refined into
Firaga magic with 'F Mag-RF', naturally.
------------------------------------------------------------------
Deling City Item Shop (s)
------------------------------------------------------------------
Buy 50 Normal Ammo and 10 Fuel from the shops. Refine them into
Fast Ammo, and fire Ammo with Ammo-RF. Also refine your Poison
Powder, Venom Fangs, Missiles, Sharp Spikes, Chef's Knives,
Running fires, and Cactus Thorns into Demolition Ammo.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Deling City [ff8/III08] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Squall: "...An enemy that is pure evil? Right and wrong are not
what separate us and our enemies. It's different standpoints,
our perspectives that separate us. Both sides blame one another.
There's no good or bad side. Just two sides holding different
views..."
.----------------------------------------------------------------.
| 1. Exit the train station and talk to one of your party |
| members |
| 2. Talk to the soldier outside Caraway's mansion and give him |
| the password, which is found in the Tomb of the Unknown |
| King. |
| 3. Enter Caraway's mansion |
| 4. Talk to Rinoa last, and walk around a bit. |
| 5. Follow Caraway around until he reaches the gateway. |
| 6. Talk to Caraway. |
| 7. Return to Caraway's mansion when you're ready. |
| 8. As Quistis, try to leave the room. |
| 9. Follow Caraway to the gateway. |
| 10. Talk to Caraway. |
| 11. Leave and follow Caraway to the Presidential Residence. |
| 12. As Quistis, go back to Caraway's mansion. |
| 13. As Rinoa, climb up the crates, leap onto the building, and |
| climb to the top. |
| 14. Attempt to talk to Sorceress Edea. |
| 15. As Quistis, take a goblet out of the cabinet and place it |
| in the statue's hand. |
| 16. Go down to where there's a ladder and climb down it. |
| Examine the waterwheel to go up. Walk down the path. |
| 17. As Squall and Irvine, run to the right and sneak into the |
| Presidential Residence. Go the same way Rinoa did. |
| 18. Rescue Rinoa from the Iguions. |
| 19. Examine a hatch in the hallway. |
| 20. Examine the rifle on the ground. |
| 21. Talk to Irvine last. |
| 22. Find your way out of the sewers. |
| 23. Go up the ladder of the gateway and examine the switch. |
| 24. Talk to Zell. |
| 25. Defeat Seifer. |
| 26. Fight Edea (it doesn't matter if you lose). |
'----------------------------------------------------------------'
Ideal level: 20
------------------------------------------------------------------
Deling City full Map
------------------------------------------------------------------
Exit
|
| Car
Train station | Rental
_________________________|_________________|_______
| | |
| | |
| | Hotel -|
| | |
| | |
| | |
| | |
| | Shopping |
Caraway's -|-------------------------| Arcade |
Mansion | \ | |
| \ Arch of Triumph (entrance to sewers) |
| \______________Park___| |
| | |
|_________________________|_________________________|
|
Presidential residence
------------------------------------------------------------------
Tomb of the Unknown King
------------------------------------------------------------------
Located to the east of Deling City. It's on the edge of a long
peninsular. Rent a car if you like.
Check the gunblade and write down the number (this is the only
thing you need to do if you don't want to fight the Brothers
yet). The code changes depending on your progress in the game
(thanks to Scott Ong for this piece of info). Refer to Secrets and
Side Quests for a guide on how to get the Brothers.
------------------------------------------------------------------
For the Perfectionists (s)
------------------------------------------------------------------
- You know the area where there are canyons? Go there and you will
find Vysages to fight. The have Haste magic to draw, which can
be junctioned to Speed very effectively.
- If your level is high enough you can draw Tornado magic from
Thrustaevis and refine it from the Windmills they drop. Speaking
of which, Winmills are one of the ingredients for Rinoa's best
weapon.
------------------------------------------------------------------
Caraway's Guard
------------------------------------------------------------------
How do you enter the code? Well, if it's 045, you enter in from
digits to tens to hundreds (5 - 4 - 0).
There are some theories on how this number is chosen, because it
is only different every time you play a different game, therefore
it may depend on how well you did any any particular game. Here
are a few numbers I got:
52: In my speed game. SeeD rank 6. Sorry, I don't remember any
others.
------------------------------------------------------------------
Transport in Deling City
------------------------------------------------------------------
Deling City has a good transport system. The buses go all over
town so you can jump off at designated bus stops. When you see
the bus conductors waiting at the bus stops they will ask if you
want to go to the next bus stop in the schedule.
------------------------------------------------------------------
Card Players (s)
------------------------------------------------------------------
Go to the shopping arcade. There's only one person who play
cards here, and he has the Kiros card, so swipe that up.
After getting the Kiros card, save at the hotel (get the
Timber Maniacs in the Hotel Room while you're at it). Across the
street from the hotel is a woman dressed in green. Spread the
'Open' rule with her.
Deling City has some more cards to offer, including Grendel,
which you can refine into good items. Dragon fins are used to
upgrade Zell's weapon.
------------------------------------------------------------------
Item Shop (s)
------------------------------------------------------------------
While you're there, why not stock up? For the cost of a train
ticket, buy 300 Antidotes (can only carry 100 at a time) and
refine them into Bio magic, which I suggest you give to the
character with status attack. Antidotes can also be refined from
Poison Powders and Venom Fangs using 'ST Med-RF'. Buy some Softs,
as the Iguions (boss) can petrify your party members.
------------------------------------------------------------------
Weapons Mon Mar (s)
------------------------------------------------------------------
While you are Rinoa, examine a hatch in the ground to get into the
sewers. You can't open any doors, but there is a Weapons Mon Mar
at the end of the path.
------------------------------------------------------------------
Escaping Caraway's Mansion
------------------------------------------------------------------
You'll have to get out of this mess. You can get a clue by looking
at what looks like a portrait of Julia holding a wooden cup. Then
there is what looks like a statue of Julia standing there without
anything in her hand. Take a wooden cup from the cabinet, place it
in the statue's hand. The statue will turn into the wall,
revealing a secret passageway.
----------------------------------------------,--------,----------
Iguions / BOSS! / GF ALERT!
--------------------------------------------'--------'------------
Attacks:
-------
+ Normal attack, medium Strength
+ "Resonance," magical attack that hits all allies (they'll stop
doing it when one of them is dead).
+ "Magma Breath," a fire elemental spell that inflicts slow
petrify.
Strategy:
--------
The GF Carbuncle can be drawn from either Iguion. If you don't get
Carbuncle now you will have to wait until disc four (and in the
Japanese version of the game you won't get another chance at all).
Weak to earth. Absorbs fire. "Magma Breath" places Squall or
Irvine into a petrifying status, where they will become petrified
when the counter reaches zero. To stop this draw/cast Esuna while
the counter is still going. Use your limit breaks if you like.
They're weak against Earth and Holy.
------------------------------------------------------------------
Getting out of the sewers
------------------------------------------------------------------
When you are controlling Quistis and co. you will have to go to
the exit that leads to the gateway. This time you will be able to
open gates and climb waterways. In the map [W] stands for water-
wheels. By examining these you can go to a path you wouldn't
otherwise be able to.
When you get up to the [*] mark, the path is pretty linear and
heads towards where you began. Only now, you can go strait to your
destination (to the right).
________________
___________________|______________ W
| _______________ W | |
| | | | | |
_____| |_______________| |____ ______| |
|_____ | | _____|____________________ | | ______|
| | | | | | | |
| | | | *
| | | |
___ ___| | | |
|_ ||_____| | |______________ ___| | | |___
| W |_________.____ ||_____| |_____|_
| | | | W W |
| |___________________|____| |______ _____| |
|__________________________|______ | | _____|
| | | |
| | | |
| | | |
___ ___| | | |___
_ ||_____| |_____|_
| W W |
-----------------------------------------------------------,------
Seifer vs. Squall / BOSS!
---------------------------------------------------------'--------
Stats | LVLS: 1~20 STR: 18~28 MAG: 14~57 SPD: 5~10
| HP: 176~1150 VIT: 82~114 SPR: 121~139 EVA: 2~4
|
Versus| BIO: 1.5x DRAIN: 100% VIT 0: 100% THE END: Yes
| SLEEP: 20% SLOW: 90% GRAVITY: Yes
|
Draw | Fire, Cure, Life [same at lvl 20 except Fire upgrades to
| Fira]
|
Attack| - Gunblade attack [occasionally triggers for +50% damage]
| - Casts Fira
|
Mug | x1 Hero
|
Drops | N/A
|
EXP | AP: 0
| EXP: 0
------'-----------------------------------------------------------
Before the battle junction 100 Bios to Status Attack and 100x Fire
magic to Elemental Defence, as Seifer attacks are mainly fire-
based. Draw some Life magic and if you have the Mug command see if
you can get a Hero or Holy War from Seifer. Seifer is pretty weak
at this point. Even if you are not the physical type of fighter he
can still be defeated soundly with attacks. Use GFs if you like.
Diablos actually works on Seifer. Unless you've made a GF learn
SumMag+10% or higher it will do about the same damage as if you
were attacking normally.
-----------------------------------------------------,------------
Edea / BOSS!
---------------------------------------------------'--------------
Squall, Irvine, and Rinoa are compulsory party HP Lv.1: 1,300
members, so make sure they are equipped before- 10: 4,000
hand. 20: 7,000
To start the battle off, cast double (Edea has AP: 20
it in her draw). Edea has some great magic and Str: 3~19
items to draw/mug, so make the most of it! Vit: 16~35
In my first battle with Edea I discovered a Spr: 76~94
sneaky little trick! If you summon Carbuncle she Spd: 6~24
will waste all her turns casting Dispel on your Eva: 1~2
party, allowing you to attack her without being Weak: Vit 0,
harmed. The End
Cast Sleep on her and if it works, continually Draw: Cura,
summon Brothers. Life, Double
By the way, it is impossible to "win" this Mug: Elixir
battle.
------------------------------------------------------------------
Introduction to Disc Two
------------------------------------------------------------------
Disc two is where Final Fantasy VIII gets less linear. There are
all sorts of side quests you can do, or even start off. If you've
been working hard at building up your characters and GFs, the
battles will also get REALLY easy at this point. Oh, and by the
way - disc two goes by very quickly if you don't do any of the
side quests. Have fun!
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dream World Part III [ff8/III09] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Laguna: "It's still dangerous! And since you're such a cute little
girl, the monsters will especially be after you! They'll catch
you and then they'll suck all your blood out! If anything like
that should happen, Uncle Laguna's gonna cry..."
.----------------------------------------------------------------.
| 1. Make sure disc two is in the PlayStation. |
| 2. Go downstairs and talk to the young Ellone. |
| 3. Go to Raine's pub. |
| 4. Have a chat with Kiros. To end the conversation say "let's |
| talk later". |
| 3. Walk to the other side of town, then back. |
| 4. Go to Raine's pub, and walk/run upstairs. |
| 5. Talk to Raine. |
| 6. Take a nap. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Junction exchange between parties...
------------------------------------------------------------------
Squall - Laguna (star of the show!).
Irvine - Kiros (joins Laguna later in the dream).
Zell - Ward (Ward is at the D-District Prison).
------------------------------------------------------------------
Map of Winhill
------------------------------------------------------------------
Mansion (can't enter)
[DP] _______| |_______
Spare house__ __Exit (can't exit)
__| Town |
Raine's pub__ Square |
| _________DP
| |
| |
__| |
Old lady's __ |___________
house |DP_________ DP
| | | Truck
| | | |
Chocobo Crossing | |
| | | |
| |_________| |
House -| ___________|
| |
| |- Hotel
| |
Item Shop ___| |
|_____|
Exit (can't exit)
------------------------------------------------------------------
The Object of this Place is to...
------------------------------------------------------------------
Explore the village right back to the end of the path (take the
first right, as you can't go back that way) and back to Raine's
pub. Killing more monsters could trigger a different remark from
Raine.
------------------------------------------------------------------
Item Shop (s)
------------------------------------------------------------------
Spend all Laguna's cash on items you think you'll need. 3000 gil
in total which you'll be able to spend at your leisure, as it's
not Squall's money!
Potion 100 G 30x Not useful for refining at this point.
Hi-Potion 500 G 6x Not useful for refining at this point.
Phoenix Down 500 G 6x Not useful for refining at this point.
Antidote 100 G 30x 30x Bio magic with ST Mag-RF.
Eye Drops 100 G 30x 30x Blind magic with ST Mag-RF.
Soft 100 G 30x 30x Break magic with ST Mag-RF.
Echo Screen 100 G 30x 30x Silence magic with ST Mag-RF.
Holy Water 100 G 30x 30x Zombie magic with ST Mag-RF.
Remedy 1000 G 3x Not useful for refining at this point.
Tent 1000 G 3x 30x Curaga magic with L Mag-RF.
Fuel 3000 G 1x 10x Fire Ammo with Ammo-RF.
Normal Ammo 20 G 150x 150x Fast Ammo with Ammo-RF.
Shotgun Ammo 40 G 75x 150x Fast Ammo with Ammo-RF.
G-Potion 200 G 15x Not useful for refining at this point.
G-Returner 500 G 6x Not useful for refining at this point.
I personally suggest buying Tents, as Curaga will be the best to
Junction at this point.
------------------------------------------------------------------
Oh, and don't forget... Save before Venturing to the next Section!
------------------------------------------------------------------
After you fight a few monsters and Raine tells you to have a rest,
save before going to bed. You never know, you could get killed in
your dreams!
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | D-District Prison [ff8/III10] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Prisoner: "Women were my downfall."
Zell: "What kind of women?"
Prisoner: "Those who carry handbags."
.----------------------------------------------------------------.
| 1. Talk to Rinoa, Quistis and Selphie, then Rinoa again. |
| 2. Recover the weapons in floor 8. |
| 3. Show Biggs and Wedge who's boss. |
| 4. Get Squall from the Torture Chamber. |
| 5. At the very bottom of the place examine the door to have |
| the pathway cave in. |
| 6. Choose a party member to accompany Squall and Rinoa. |
| 7. Head to floor 13. |
| 8. Take Irvine down to floor 3. |
| 6. Get to the top of the Prison. |
| 7. Defeat the Elite Soldier and GIM52A. |
| 8. Get on the other side of the bridge as much as possible. |
'----------------------------------------------------------------'
Ideal level: 22
______________________________________________________
MISC. TIP | Make sure you make a back-up save, as you may have to|
| repeat this whole thing due to a stupid mistake! If |
| you can't do a back-up, get another memory card. |
|______________________________________________________|
-----------------------------------------------------------,------
Biggs, Wedge / BOSS!
---------------------------------------------------------'--------
Biggs
Lv: 1~22
HP: 1,467~2,235
AP: 10
Str: 6~41
Vit: 31~45
Mag: 9~44
Spr: 45~55
Spd: 6~8
Eva: 2~4
Weaknesses: Poison (80%), darkness (80%), silence (80%),
zombie (70%), slow (90%), reflect (100%), float
(100%), confuse (60%), drain (100%), Vit 0,
gravity, The End
Magic Drawn: Cure (Cura from lv. 20~22), Haste, Slow, Regen
Items Mugged: 1x Regen Ring
Items Dropped: 3x Elixir
Note-Worthy Attacks: Same as last time, only now Biggs can
use medium level cure and thunder; his new spells are haste
slow and regen; if you cast confuse Wedge and he attacks
Biggs, Biggs will counteract his ally.
Wedge
Lv:
HP: 1,467~2,235
AP: 10
Str: 6~41
Vit: 31~45
Mag: 9~44
Spr: 45~55
Spd: 6~8
Eva: 2~4
Weaknesses: Poison (80%), darkness (80%), silence (80%),
zombie (70%), slow (90%), reflect (100%), float
(100%), confuse (60%), drain (100%), Vit 0,
gravity, The End
Magic Drawn: Cure (Cura from lv. 20~22), Haste, Slow, Regen
Items Mugged: 1x Regen Ring
Items Dropped: 3x Elixir
Note-Worthy Attacks: Same as last time, only now Biggs can
use medium level cure and thunder; his new spells are haste
slow and regen; if you cast confuse Wedge and he attacks
Biggs, Biggs will counteract his ally.
Strategy: They have valuable magic for you to draw and rare
items to mug. Cast Bad Breath or Confuse on them for
an easy win.
------------------------------------------------------------------
The Prison
------------------------------------------------------------------
I suggest you explore the place after defeating Biggs and Wedge.
Before you do though, you can go to level 6 and use the save point
there.
Floor 1 Combat King 001, Save Point.
Floor 2 Cottage, Str Up.
Floor 3 Pet House.
Floor 4 Tent.
Floor 5 A prisoner who charges 500g for a game of cards. He
gives you an item if you win. He's been known to give
the rare Luck Up [about 1% chance].
Floor 6 Save Point.
Floor 7 Zell, Quistis, Selphie, Rinoa's cell.
Floor 8 A man who sells items.
Floor 9 Berserk draw point.
Floor 10 Player on the tenth floor who charges 300 g for a game
of cards. When you win against him he gives you the
Character Report, which can be found in the same place
as the Battle Report (Note: If you haven't already got
the Battle Report from Cid this guy won't even talk to
you). There's also a save point on this level.
Floor 11 The guy on the eleventh floor charges 200 g per game.
When you win against him, he'll randomly give you
items such as Eye Drops, Potions and the odd Rosetta
Stone, Holy Stone or HP Up! It's well worth playing with
this guy. If you get an HP Up in 100 games it'll only
have costed you 20,000 gil [which is very, very low].
Jebus told me he got a Rosetta stone in 106 games and
hinted that he got more than 1 HP Up in the process.
There is also a hidden Thundaga Draw Point.
Floor 12 Nothing here. :C
Floor 13 Torture Chamber. You can get a Pet Nametag and Cottage
from the Moombas if: When the warden is questioning
Squall don't lie to him. Give Up.
Floor 14 Here you fight the GIM52As and Elite Soldier.
------------------------------------------------------------------
Gifts from the Moombas (s)
------------------------------------------------------------------
- If you give up, you'll receive a Cottage and Rename Card from
the Moomba and receive some evidence of who Squall's father
is.
- I you want to avoid a few fights defend them from the Mean
Guys--they'll give you a key to the torture chamber.
------------------------------------------------------------------
Items Got from Card Games (s)
------------------------------------------------------------------
Info got from FF8 strategy guide by Absolute Steve
BOTH PLAYERS 500 G PLAYER 300 G PLAYER
------------ ------------ ------------
V. Common: Potion | V. Common: Potion |V. Common: Potion
Common: Eye Drops| Common: Eye Drops| Common: Eye Drops
Uncommon: Remedy | Uncommon: Gysahl G.| Uncommon: Hi-Potion+
Rare: N/A | Rare: Flare S. | Rare: Holy Stone
Once Only: Luck Up | M.Phoenix| M.Potion
| P. Pinion| V. Rare: Rosetta S.
| Once Only: HP Up |
-----------------------------------------------------------,------
GIM52A and Elite Soldiers / BOSS!
---------------------------------------------------------'--------
The Elite Soldiers know cure magic, so kill them off first. Bio,
Bad Breath, and Acid are particularly affective against the Elite
Soldiers. Quezacotl, Brothers, Electrocute, and Water Breath
against the GIM52A.
_______________________
| ORGANISING CHARACTERS |______________________________________
| You have to choose who will go on each party. Seeing as |
| nothing different (save a bit of dialogue, but who cares) |
| happens no matter which characters you choose for Selphie's |
| party. |
|--------------------------------------------------------------|
| |
| Best choices for Selphie's team: |
| _ Selphie, Rinoa, Irvine. _ Selphie, Rinoa, Zell. |
| _ Selphie, Quistis, Irvine. _ Selphie, Quistis, Zell. |
| _ Selphie, Irvine, Zell. |
| |
| Squall's team: |
| Zell : Asks if you Squall have a walk with him. Take him |
| to the libaray and he asks Girl with Pigtail if she |
| has 'Goodbye Pupurin'. If Rinoa is in the party |
| will not happen. |
| Rinoa : Asks if Squall can take her on a tour of the Garden.|
| You get to see an additional cut-scene of Rinoa |
| the Garden becomes mobile. |
| Irvine : Lectures about elemental attack. * |
| Quistis: Lectures about elemental attack. * |
| |
| * On this note it's much better for the story line if Zell |
| and Rinoa come on Squall's team, because if you haven't |
| got Irvine or Quistis there to lecture you about elemental |
| attack (if you've got both of them Quistis will lecture |
| you), Zell or Rinoa don't that kind of thing, so Squall |
| does. He gives an unusual perspective on the matter, |
| actually. This set-up is also good because you can enjoy |
| the added scenes with Rinoa, but if you want to see Zell's |
| additional scene you can't have Rinoa in the party, |
| otherwise Zell will have no reason to ask Squall for a |
| walk. |
|______________________________________________________________|
------------------------------------------------------------------
Rinoa's Card (s)
------------------------------------------------------------------
You can win Rinoa's card from Caraway, but before he deals it,
you'll have to play a game with him to sacrifice your Ifrit's
card. Ifrit's card will be won again from Garden Master Martine,
who you will see in FH. Don't worry, when you drive in using the
army vehicle you can go out anytime you want and you'll be back
in your car.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Galbadia Missile Base [ff8/III11] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"Tactical espionage action!"
.----------------------------------------------------------------.
| 1. Enter the Missile Base driving the army truck. |
| 2. Examine the ID identifier to the right of the door on the |
| left. Choose to walk by quietly. |
| 3. Continue along the path until you reach a save point. |
| 4. Talk to the soldiers inside the room south of the save. |
| 5. Tell to the soldiers in the Launcher Room to "Go ahead". |
| 6. Talk to the soldiers mentioned in step 4. |
| 7. Make your way to the Circuit Room. |
| 8. Go toward the control panels and do whatever. |
| 9. Tell the Soldiers "We were just about to call on you." |
| 10. At the entrance of the Launcher Room there is a guard who |
| asks a few questions. Choose the first option 2 times. |
| 11. Help the soldiers push the launchers into place. |
| 12. Set the error ratio to maximum and upload data. |
| 13. Make your way up to the console room. |
| 14. Fight the guards. |
| 15. Look for the Selph...ah...Self-Destruct Panel. You have to |
| check every control panels in both rooms. |
| 16. Set the self destruct time limit. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Comments
------------------------------------------------------------------
I can see a whole Metal Gear Solid-type game based on this
section! "Agent Selphie: Revenge against Galbadia"! This Missile
Base thing is pretty pathetic in my opinion.
------------------------------------------------------------------
Circuit Room
------------------------------------------------------------------
Choose "Just hit whatever!" to have Selphie tamper with the
controls automatically. Choose the other option ("Bang it hard!")
to do it yourself manually. Remember, if you choose the manual
option you will have to press Square simultaneously. I don't know
if it makes any difference what you choose.
------------------------------------------------------------------
Cheat (s)
------------------------------------------------------------------
On the computer choose 'Equipment'. Push Square + Triangle + Up or
Down to see a dancing Galbadian soldier. There are two types to
look at.
------------------------------------------------------------------
When Self-Destruct is Activated...
------------------------------------------------------------------
Selphie and co. will have to get outta this place before it blows!
And defeat the next boss while they're at it!!
Operate the controls to start the self-destruct sequence. If you
chose 20 minutes the side door exit will be available. If you
do it all under that time you'll get a SeeD level up.
--------------------------------------,--------,------------------
BGH251F2 / BOSS! / HP: 4,200 ~ 8,400
------------------------------------'--------'--------------------
If you feel apprehensive draw/cast Protect and Shell onto the
party. Lightening, earth and water attacks are practical, as are
darkness (50%) and slow (90%). You could have your characters'
weapons imbued with Thundaga, Quake, Water, Blind and/or Slow if
they're better at physical attacks. For GFs, summon Quezacotl,
Brothers or Diablos. Beam Cannon is a magical attack that ignores
Shell, so there's no way to protect against it. This is not a hard
boss, however. And its levels only go up to 22. For winning you'll
get Weapons Mon Jun. Double, Triple and Meltdown are convenient as
usual.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Balamb III [ff8/III12] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"I can't go to school today. I don't feel like it. I just don't
have it in me anymore."
"I know school can be tough but, at 47 years of age and as the
principle of this school you have to go."
.----------------------------------------------------------------.
| 1. Talk to the Garden Faculty at the entrance. |
| 2. Go to all the different sections of the Garden (even the |
| Parking Lot!). See strategies. |
| 3. Take the elevator to the second level and go to the end of |
| the passage where you'll meet Xu. |
| 4. Follow her to floor three. |
| 5. Speak with Cid. After some chit chat you can save by |
| talking to him again. |
| 6. In the elevator, after talking to your party, examine the |
| controls and the hatch in the floor in that order. |
| 7. At the end of the path you will find a wheel, which you |
| will need to turn three times. |
| 8. Head back out to find a ladder leading down! |
| 9. Examine a ladder at the bottom, which Squall can go up. |
| 10. Muck with the control panels a bit, then head back down |
| via the broken window. |
| 11. Climb down a nearby ladder via a gate (hard to see). |
| 12. Pull a lever just near the save point. |
| 13. Defend yourself against the slug-type creatures that come |
| in your way. |
| 14. Tamper with the control panel. |
| 15. You know the door that was formerly unavailable at the end |
| of the 2nd floor hall? Go there, then leave. |
| 16. Make your way to the lobby where you will be told to go to |
| the Master's room. Obey his order. |
| 17. Walk to the left. |
| 18. Talk to Cid. |
| 19. Over to the left you will meet Master NORG, who tries to |
| kill you. Defeat him. |
| 20. Head to the Infirmary and talk to Dr. Kadawaki. Ask Cid |
| what will be happening next. |
| 21. Go to the lobby. |
| 22. Go to the end of the second floor hallway. |
| 23. Find Ellone, she's in the library. |
| 24. As you walk out of the dormitory Cid will call for you. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Party Differences
------------------------------------------------------------------
It seems Quistis and Irvine remind you of how to use ST Atk-J.
However, without them in your party Squall will explain how to do
it instead, which is quite interesting, as he will give you a very
quick explanation of his own as well as an option to overlook it
in the tutorial.
When the Garden becomes mobile, if you have Rinoa in your party
you see a cut scene of her. The next morning she asks Squall for a
personal tour of the Garden.
------------------------------------------------------------------
Obel Lake Quest (s)
------------------------------------------------------------------
If you exit the Garden, you will be able to visit the rest of
Balamb. Examine Rinaul Coast until you find a rock.
------------------------------------------------------------------
Garden Tour...
------------------------------------------------------------------
When you first enter the Garden everyone is looking for Cid.
Before you can leave the first floor though you have to check
all the compartments the level has to offer.
Front Gate : Where you first meet the Garden Faculties.
Do anything other than saying you're with the
Garden Master and he will unleash a Grat and
Caterchipillar onto your party. Talk with the
wounded SeeD Cadet afterwardsto get a Mega
Potion.
Infirmary : This is where you fight a Granaldo. You can
play cards and/or get an Elixir from Dr.
Kadawaki.
Quad : If you don't talk to the Faculty as he rushes
out of the compound you won't have to fight a
Glacial Eye and Bomb. But if you do, you meet
some SeeD near the stage, one of whom give
give you an X-Potion!
Cafeteria : The Bomb you're forced to battle before
entering the Cafeteria has Meltdown for you to
draw, so get a much of it as you can. After the
battle, speak to the girl in the Cafeteria
twice and she will give you a Gysahl Greens.
Dorms : Caterchipillar. After defeating it, have a nap,
and save.
Car Park : Kill the Grendel here. If you are having
difficulty, junction Death, Petrify, or Zombie
to status attack. Get a Tent from the people.
Training Centre: T-Rexaur. The same tactics you did with the
Grendel should work fine here. You'll get a
Remedy from the boy for defeating this fearsome
creature.
Library : Face the wrath of... the Grat....! Honestly...
where have their faculties gone ?! Afterwards,
get a Mega-Potion from Girl with Pigtail.
------------------------------------------------------------,-----
Oilboyle 2x / BOSS!
----------------------------------------------------------'-------
Use Slow magic, Ifrit, and Fire Breath against them. If a party
member gets a status ailment draw/cast Esuna. Sleep, Drain,
Silence, Vitality 0, Gravity and Poison based attacks are also
effective. Both Rapture and The End work. You can encounter Oil-
boyles as monsters in the final dungeon by the way.
Draw: Esuna, Blind, Cure/Cura, Confuse [lvl 20+ for Cura]
Mug: Lvls 1~29: 4x Fuel [lvls 1~29]
30+: 8x Fuel or 2x Orihalcon [rare]
Rewards: 10 AP, x8 Wizard Stone or x1 Orihalcon [rare]
----------------------------------------------,--------,----------
NORG / BOSS! / GF ALERT!
--------------------------------------------'--------'------------
~ Use Tornado, Aero, and Demi.
Note: You can't attack NORG until you have broken his pod, which
you can only attack if the orbs on the left and right of NORG are
not red. You should draw Leviathan from the pod at your first
opportunity.
Stats for NORG's Pod: A lot of Hit Points. High Defence,
Spirit, and Dexterity. Low Strength, Intelligence, and Evasion.
Unaffected against Thunder and Poison.
Stats for Orbs: Very high Hit Points, Defence, and Spirit. Low
Strength, Intelligence, Evasion and Dexterity. Not affected by any
element or status ailment.
Warning: The fight with NORG is notorious for stuffing up in one
way or another. Even in the PAL version, because once when I
summoned Shiva while fighting NORG, I over-boosted her attack
right at the end, and something weird happened. All of a certain
shade of grey in the menus and dialogue boxes were for some
reason converted to a very ugly orange.....
Glitch?
If both Orbs are red, any attack, including GF attacks only cause
0 HP damage to NORG. What I did in the past when fighting NORG is
I constantly summoned GFs (being a huge GF fan). Despite the fact
that they were doing 0 damage to NORG I defeated him anyway.
------------------------------------------------------------------
Card Club Group (s)
------------------------------------------------------------------
After the Garden becomes mobile is the perfect time to start off
the CC Group quest. These are the first 4 members:
- Jack is near the directory in front of the elevator. You don't
need to worry if you are being asked to go somewhere.
Challenge Jack twice. Jack will only play with you if you've
won 15 card games in the Garden, and about 20 games outside
the Garden.
- Joker is selling items in the Training Centre. He has
Leviathan's card and will give you a Guardian Force Report,
which is similar the Character and Battle Reports.
- Club has black hair and can be found by walking between the
Cafeteria, Dormitory, and Car Park.
- Diamond are the twins who stand in front of the directory in
the lobby. Stock up on level 7 cards from them. Remember, if
you ever had any second thoughts when naming your guardian
forces, Catoblepas' card can be refined into a Rename Card...
- Spade is the guy who gives you a starter deck on the second
floor.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Fisherman's Horizon [ff8/III13] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"Fishing is my favourite sport, because nothing ever happens."
.----------------------------------------------------------------.
| 1. Visit Mayor Dobe. |
| 2. Try going back to the Garden. |
| 3. Head to the train station--on the way you will have to |
| fight BGH251F2 again. |
| 4. Talk to Rinoa to leave. |
| 5. Go back to the Garden. |
| 6. Comfort Selphie in the Quad. |
| 7. Choose the instruments. |
| 8. At the concert, speak to Irvine twice. |
| 9. Examine for a book lying on the ground (past the stage). |
'----------------------------------------------------------------'
------------------------------------------------------------------
How to get to FH (Fisherman's Horizon)
------------------------------------------------------------------
Remember the lookout point just past the 2F classroom? Go there
to enter Fisherman's Horizon, otherwise known as FH. Oh, and those
without Leviathan or Quezacotl, junction Thundaga to their
elemental attack, for there will be mechanical foes about.
------------------------------------------------------------------
Map of FH
------------------------------------------------------------------
| |_
Grease Monkey >> | _
_________ __________________| |
_______ | | Train _ |
| |__________|v|__________ | Station | | |
|______________________ Elevator |______________ | | |
| | | | | | | |
| | | | __________/ | | |
| | | | / / | |
| | | |____________/ Mayor's / | |
| | | ____________ House / | |
| | | | \__________/ | |
| | | | | |
<< Leads to | | | | Hotel | |
Master ______| | | |____| |______________________| |
Fisherman ________| |_________________ _____________|
| |
| |
| |
| |
Junk Shop
------------------------------------------------------------------
FH Sidequest (s)
------------------------------------------------------------------
1. Climb down the ladder (�) and continue till you reach the
master fisherman. Apologise to him and you will get an Occult
Fan III.
2. Talk to him again. Now he thinks about it, he would like Squall
to do him a favour.
3. Visit the junk shop for a funny scene. =)
4. Talk to the Master Fisherman again, and he will ask you to meet
at the hotel.
5. After going to the hotel, go to where the Master Fisherman once
was to get a Full-Life draw point, so make full use of it!
6. After the concert talk to the Grease Monkey.
7. Head for the area in front of the train station where you
fought BGH251F2. You should see a chap in a blue shirt, and
white trousers. Say to him, "Isn't he the cafeteria lady's
son?" (note: he will not be here if you did not listen to all
of what Cafeteria Lady had to say in disc 1).
8. Visit Grease Monkey again for a Mega Phoenix.
9. Go to level 2 of the repair shack, and choose to accompany the
Master Fisherman a bit longer. Talk to him again and choose
the second option to receive a Megalixer.
------------------------------------------------------------------
Timber Maniacs (s)
------------------------------------------------------------------
- Hotel room.
- Grease Monk's place.
------------------------------------------------------------------
Rare Cards (s)
------------------------------------------------------------------
Go to the Mayor's house in the middle of the city. Mayor Dobe has
the Quezacotl card to win. If you gave Sacred to the Queen of
Cards Flo has Irvine's card. Outside their house, to the right,
is Martine, who has all the level 6 and 7 boss cards for you to
win, and Ifrit's card if you lost it to Caraway earlier on.
-----------------------------------------------------------,------
BGH251F2 / BOSS!
---------------------------------------------------------'--------
Spoils: [Drops: 8x Running Fire (common), 8x Missile (rare)],
[Mugs: Adamantine (100%)], [Draw: Shell, Protect, Stop]
Follow through with the strategies you had last time, using the
GFs and things on offer. Lowest HP is higher than the original and
highest HP is lower than the original, which seems a little weird.
Highest level is now 28.
------------------------------------------------------------------
Card Club Group Quest (...continued) (s)
------------------------------------------------------------------
a. Go to the Bridge to challenge CC Group Heart (Xu). She has
Carbuncle's card by the way. Speak to Nida, who realises Xu
is a club member. 8)
b. Challenge Dr. Kadawaki to a game.
------------------------------------------------------------------
Choosing Instruments
------------------------------------------------------------------
Tune A (folk song): Guitar, violin, flute, tap dance.
Tune B (ballad): Electric guitar, bass guitar, saxophone, piano.
Notes:
- Later on in the evening an event will happen depending on what
music you chose. Folk song is best, followed by ballad and
random.
- If you would like an additional piece to try out check out
KatanaSoul's walkthrough at GameFAQs. It's like a mix of tune A
and B.
- While you're choosing the instruments as Irvine, you can head up
to the save point making it easier to see all the tunes, play
cards with Dobe and Flo, and explore the rest of FH. =]
------------------------------------------------------------------
Exploring FH as Irvine (s)
------------------------------------------------------------------
If you visit the Grease Monkey, a soldier is there. Exit and
re-enter to find the Grease Monkey defeated the soldier! Talk to
the Grease Monkey and he will give you a Phoenix Down, then
examine the soldier repeatedly to find some of the best ammo in
the game!
You can also explore Balamb Garden as Irvine. Squall is in the
dormitory, sleeping. Also note that Irvine will play cards with
males and females (unlike what he claims ^_^).
------------------------------------------------------------------
Kaskabald Desert (s)
------------------------------------------------------------------
In Kashkabald Desert you will encounter a UFO. Make sure you do,
as it's part of the 'Extra Terrestrial' side quest in which you
will get the rarest card in the world--the PuPu card! Check out
Secrets/Sidequests for a full walkthrough for the quest. Check
"Locations Index" in the appendices if you do not know where
Kashkabald Desert is.
On the way to Kashkabald Desert on the plains you will battle
encounter Blitzs, and if you've defeated 30 enemies over level 30,
will VERY occasionally drop Power Generators, which teach Quistis
Ray-Bomb and refine into Irvine's best ammo, but you'd be very
lucky to get one. I'd be glad to know anyone who got one just to
congratulate them on it!
Phuc Bach: "I found a way to fight Cactuars(20 AP each! Yay!)
right at disc 2 (after getting the flying garden): Land the
garden near Kashkabald Desert than have Squall (equip Encounter-
None if needed) run to the direction where Cactuar Island is.
Run until Squall can't run in that direction anymore. Open the
menu and it will say the current location is Kashkabald Desert-
Cactuar Island. Now de-equip Encount None and go crazy fighting
Cactuars ^_^ (as long as you get close enough to Cactuar
Island)."
------------------------------------------------------------------
Long Horn Island (s)
------------------------------------------------------------------
Fly to Long Horn Island. It's north west of Dollet town, and is
the only place in the world (at this point) to Adamantoise. These
creatures (I really did think they were just rocks ^_^) drop
Adamantine - a dead useful item which you can use to upgrade into
the best weapons and it teaches Vit+60%, an ability not GF has!
That's to name a few. You can also find Whispers, which teach
Quistis White Wind.
------------------------------------------------------------------
Obel Lake Quest pt.II (s)
------------------------------------------------------------------
______________________________________________________________
| Clue Where to go |
|--------------------------------------------------------------|
| "You'll find something on an | The island just north of the|
| island east of Timber, too." | transcontinental bridge |
| | south-east of Timber. |
|--------------------------------+-----------------------------|
| "Take time off at Eldbeak | Eldbeak Peninsular is |
| Peninsular." | directly north of Balamb. |
|--------------------------------+-----------------------------|
| "Back in my day, south of here,| In the forests north of |
| there used to be a small, but | Edea's house. You won't find|
| beautiful village surrounded by| any rocks, but the remains |
| deep forests. Everybody lived a| of an abandoned village. |
| happy life there." | |
|________________________________|_____________________________|
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Balamb IV [ff8/III14] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Raijin: "Time to get serious, ya know!?"
.----------------------------------------------------------------.
| 1. Whatever happens Zell will be in your party, so you might |
| as well have him to avoid Rinoa, Quistis or Irvine being |
| taken out of the party. |
| 2. Speak to the guard. If nothing different happens the |
| second time exit and re-enter the town. |
| 3. Try to enter the Hotel. |
| 4. Talk to Ma Dincht and while you're at it you can rest in |
| Zell's room. ^_^ |
| 5. Speak with all the soldiers in town. |
| 7. Talk to Ma Dincht. There is a foul stench in the air... |
| 8. Talk to the dog at the docks. |
| 9. Follow it to the train station. |
| 10. Meet Raijin at the hotel for a bash-up! |
| 11. Defeat Raijin again this time with his lil' sis. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Before Entering Balamb... (s)
------------------------------------------------------------------
Now you've levelled up since the beginning of the game, you might
as well check out the Fire Cavern again. Get a few Bomb Fragments
for weapon upgrading and maybe even a Bomb Spirit!
------------------------------------------------------------------
How to leave Balamb during this section (s)
------------------------------------------------------------------
1) Talk to the girl in the house next to the Dincht's.
2) Talk to Big Bad Rascal (how threatening..) in the Dincht's
twice.
3) Return to the other house, and talk to the everyone in there.
4) Talk to the sentry guarding the exit. DON'T close his message
screen, and wait until Big Bad Rascal comes. Talk to him now.
------------------------------------------------------------------
Zell's Room
------------------------------------------------------------------
When Zell allows you to go in his room, a variety of different
things happen depending on who your third party member is.
Rinoa : She comments on Zell's father, and they talk about him,
and why Zell aspires to him so much.
Quistis: Notices Zell's spare T-Board. She reminisces about an
embarrassing moment of Zell's.
Irvine : Notices Zell's grandfather's rifle and how great it is.
He tries to give it a go, causing havoc!
Selphie: Teases Zell.
------------------------------------------------------------------
Improve Squall's Martial Arts! (s)
------------------------------------------------------------------
Also, if you want to improve Squall's punching technique, keep on
punching Zell's punch bag (by examining it) and measure how much
time it takes between punching the bag, then punching it again.
Depending on his strength, Squall will eventually get tired and
take longer to give the back another punch. At first, you'll
notice he is really slow, but after about a hundred or so punches
he'll get faster. Mind you, he stops improving after punching the
bag repetitively about 100 times. Do 110 just to make sure.
This helps later on, when Squall has to struggle with a
Galbadian Paratrooper. After punching Zell's punch bag a hundred
or so times you will be able to out-punch the Paratrooper!
Though this is not entirely proven. Andro the darknight has in-
formed me that he punched the bag over 300 times and it didn't
make a difference, so sorry for any times wasted there.
------------------------------------------------------------------
Tabloid Guy (s)
------------------------------------------------------------------
You can buy info from the Tabloid guy from behind the truck, but
it'll lower your SeeD rank. You don't need him if you've got this
guide anyway.
-----------------------------------------------------------,------
Rajiin (with 2 Galbadian Soldiers) / BOSS!
---------------------------------------------------------'--------
Stats: High Hit Points. Moderate Strength and Defence. Low
Intelligence, Spirit, Evasion, and Dexterity. Absorbs Thunder.
Weak to Poison.
Preparation: Junction 100x Blind to status attack. It will inflict
the blind ailment on the soldiers and Raijin. Equip Draw to at
least one party member as well, because in the battle right after
this you can draw a GF!
~ Summon a GF to kill off the Galbadian cronies.
~ If Raijin's attacks are a little too much for you to handle,
draw/cast Protect onto your party.
~ Cast Meltdown on Raijin and use your physical attacks against
him for the rest of the battle. I'm telling you to use normal
attacks because with 100x Blinds junctioned to status attack
and Mug equipped, you'll get as much out of the battle as
possible (draw some magic too!).
----------------------------------------------,--------,----------
Raijin and Fujin / BOSS! / GF ALERT!
--------------------------------------------'--------'------------
You have to fight Raijin again, only now his little sister has
fired a crack shot. In her Ellone-finding essay she has stood
constant vigilance, and now she's kicked some fighting spirit into
her older brother.
Fujin is proficient with a pinwheel and the element of wind. The
main concern with her is that she has an attack that reduces HP to
1 100% of the time, is fond of healing her party with Hi-Potions
and cures her status ailments with Remedies. Raijin only uses Hi-
Potions.
Reflect won't work either way because they don't use healing
magic; they only magic Fujin uses will heal her when it bounces
back onto her.
Fujin's stats per level are 300 for HP. Her str & spr are twice
as high in lower levels (1~20) as in high (20~29); her Vit is
quite low no matter what her level; her Mag is average; her Spd &
Eva remain static, but are fairly good none-the-less. Raijin's HP
per level is 400. He has good Str and Vit, average Mag, mediocre
Spd & Eva and lousy Spr.
Junction Status Attack with x100 Bio, Sleep or Slow before the
the battle to attack Fujin with. Sleep is best since Fujin has no
opportunity to Remedy her ailment but if you don't have enough of
them have those who will attack Raijin junction Slow or Bio.
They're also weak to vit 0, gravity and The End, so casting
Meltdown is important especially at higher levels. Whatever you
do, don't use wind elemental on Fujin or thunder on Raijin, as
they absorb those elements.
Before the battle give x100 Sleep to your warriors' status attacks
and x100 Bio to their elemental attack. Give everyone Aero or Tor-
nado on their elemental defence. Don't forget Mug and Draw!
At the beginning of the battle, cast Double on your wizard and
have them cast Protect onto their allies and Meltdown on the opp-
onents. Then cast demi on them or summon Diablos. You can also
attack and use Darkside.
If all else fails, call Selphie in for a happy ending.
No matter what level she is you'll be able to draw Aero, Cura,
Life and Pandemona from Fujin. Possibly while she is inflicted by
sleep or slow you could draw a good amount of Life magic from her,
as this is valuable for junction and other purposes. Raijin also
has good magic (despite the fact he can't use it).
You get a Megalixir from mugging Fujin, but if you're very lucky
(10% lucky) you get a Hero instead. It's better trying than win-
ning the battle and only getting x1 Megalixir. You'll either win
x2 Str Up from Raijin or he'll drop x1.
You get 22 AP and Combat King 002 at the end of the battle no mat-
ter how you do it.
------------------------------------------------------------------
Combat King 002
------------------------------------------------------------------
At the end of the fight you get a Combat King 002. It teaches Zell
Meteor Strike, and you'll be able to upgrade Burning Rave to a
more powerful combination of attacks; instead of doing Heel Drop,
do Meteor Strike OR you could do a chain of attacks: Booya, Heel
Drop, Meteor Strike, Booya, Burning Rave.
------------------------------------------------------------------
Rare Card: Pandemona (s)
------------------------------------------------------------------
Pandemona's Card can be won from two different people. The hotel
owner, OR the hotel owner's daughter. If you got out of town
during this section with the Big Bad Rascal's help, you get the
card from the girl. If you didn't it'll be the father.
------------------------------------------------------------------
A New Card Player in Balamb (s)
------------------------------------------------------------------
A high-class chef from Dollet has come into Balamb because of its
world famous fish! Also note that he will say different things if
you have Selphie in your party.
------------------------------------------------------------------
Errands in Timber (s)
------------------------------------------------------------------
In Timber you can get a free night's stay at the hotel. Here's
how; Go to the station that goes to Dollet in Timber. There's a
little kid playing there. Wait until the train comes. Squall will
rescue the kid. You'll get to have a night in the Timber Hotel
free of charge. Get the Timber Maniacs while you're there and
examine the model train on the wall to see "Timber News" ^_^.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Trabia Garden [ff8/III15] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Rinoa: "...You guys are fearless."
Squall: "I wish we didn't have to fight, either."
.----------------------------------------------------------------.
| 1. Talk to Selphie near the fountain when she's up with her |
| friend. |
| 2. Talk to Selphie near the stage. |
| 3. Go into the room with the computer in it, when you leave it |
| Selphie will be there talking to two kids. |
| 4. Meet up with Selphie in the basketball court (at this |
| moment she's currently in the graveyard mourning the loss |
| of a friend). |
'----------------------------------------------------------------'
------------------------------------------------------------------
How to get to Trabia Garden
------------------------------------------------------------------
I found Trabia Garden difficult to get to, but a found a way of
getting there easily. Trabia Garden is surrounded by very tall
mountain ranges, so you know when you're in front of a really tall
mountain range Trabia Garden is probably on the other side. These
mountain ranges are very long. On the western side of Trabia where
there's a Chocobo forest follow the mountains to the south-east
until you reach a huge crater. When you reach this crater you will
know that Trabia Garden is to the the north-west.
------------------------------------------------------------------
Weapons Monthly magazine (s)
------------------------------------------------------------------
There's a student who mentions treasure 5 steps from the statue.
If you look closely you will find a magazine in the proximity of
the fountain area where Selphie's friend is.
------------------------------------------------------------------
Selphie's Card (s)
------------------------------------------------------------------
After leaving Trabia Garden you can return and play cards with
Selphie's friend. She has Selphie's card. If you haven't already
tampered with the rules in Trabia via the exchange student in
Galbadia Garden you can do it now if you find getting Selphie's
Card a bit hard. Refer to the card tutorial on how to change rules
in a certain region.
------------------------------------------------------------------
Timber Maniacs (s)
------------------------------------------------------------------
There's an issue of Timber Maniacs in the cemetery, and a draw
point. I'm not sure but I might have encountered a Forbidden here
once...
------------------------------------------------------------------
Local Bestiary (s)
------------------------------------------------------------------
Mesmerizes are very common in the Trabia area, and you'll be
wondering what to do with those Blades of theirs even after giving
each character 100 Regens each and acquiring 100 Mega-Potions
using L Mag-RF and Recov Med-RF respectively.
Draw Meltdown from the Gaylas in the Bika Snowfields. KatanaSoul
is quoted as saying "The Spell Meltdown and the GF Doomtrain are
your best friends in Final Fantasy VIII". Indeed they are, coz
they drops the victim's vitality to 0, virtually "melting" off
their outside defences, therefore physical attacks do loads more
damage.
In the forests, you encounter Blue Dragons, which you can mug
for Fury Fragments. They occasionally drop Dragon Fangs, too. Make
sure you get 4 Dragon Fangs. They're easily killed with Death.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Centra [ff8/III16] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"Wars could be fought with a minimal loss of life if each
warrior went head to head against each other, one-to-one, like in
a grand tournament. But then the weapons' manufacturers would be
out of business, or so their limited perspective allows them to
think."
.----------------------------------------------------------------.
| 1. Pilot the Garden towards the forest closest to Edea's |
| house. Remember, this is a point of no return until disc |
| three. |
| 2. Give the orders to Nida. |
| 3. Get everyone into their positions on the second floor. |
| 4. Head down to the Quad. |
| 5. After talking to everyone, leave. |
| 6. As Zell, go down to the southern edge of the Quad. Rinoa |
| falls over the edge as part of the Garden is torn off! |
| 7. Run to the front gate to tell Squall the bad news. |
| 8. Rescue the junior classmen in the second floor classroom. |
| 9. Talk to Dr. Kadawaki at the bridge. |
| 10. Return to the second floor. A young lass is having a wee |
| bit o' trouble finding the little boy she's looking after. |
| He's at the end of the hall. |
| 11. The junior classmen is at the end of the hall. Talk to him |
| and just after he leaves a paratrooper will come after you.|
| 12. Press the examine button and look for another option. |
| 13. Press examine again and open the emergency exit. |
| 14. Kick and punch the paratrooper off his flying craft. |
| 15. Exit the battlefield by going to the left. |
| 16. Name Squall's ring. |
| 17. Enter Galbadia Garden. |
| 18. Choose a party who can deal with the moderately tough |
| enemies in Galbadia Garden. |
| 19. Get all the keycards from students throughout the Garden. |
| 10. Defeat Seifer in the Master Room. |
| 11. Finish off Seifer and defeat Edea in the Auditorium. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Where is Edea's House?
------------------------------------------------------------------
It's on the east side of the continent to the far south of the
world. Edea's house should be easy to recognise as it's the only
establishment apart from Centra Ruins. Getting too close to the
forest means entering a whole lot palava, so make another save
game just in case, by making sure you land the Garden just near
Edea's house, but not too far away. To ensure you don't
accidentally get too close to Galbadia Garden, fly to the region
(Cape of Good Hope) from the south and try to keep as close to
Edea's House as you can once on land.
------------------------------------------------------------------
Fighting with the Paratrooper
------------------------------------------------------------------
This is not like an ordinary battle because you press certain
buttons to kick, punch and defend. If Squall did his punching
practice in Zell's room his punches will be more swift and
consistant.
------------------------------------------------------------------
A tip on navigating Galbadia Garden
------------------------------------------------------------------
I found Galbadia Garden easier to navigate by drawing a map as I
went along.
-------------------------------------------,-----------------,----
Cerberus (s) / OPTIONAL BOSS! / GF!
-----------------------------------------'-----------------'------
_______________________________
| Mug: Spd-J Scroll |
| Draw: Quake, Double, Triple |
| (lv 20+) |
| Booty: 20 AP, Cerberus Card, |
| G-Returners, Cerberus <GF!> |
| Stats: High Hit Points, |
| Strength, Intelligence & |
| Spirit. Moderate Evasion & |
| Dexterity. Low Defence. |
| Absorb: Thunder |
| No effect: Wind |
| Weakness: Drain (80%), Vit 0, |
| The End |
| Attacks: Tail whack is 100% |
| critical when Cerberus has |
| triple status; casts Quake, |
| Tornado, Thundaga, Triple, |
| Dispel, Blind, Berserk |
|_______________________________|
Strategy: Cerberus is very tough opponent if you don't know how to
combat him. Casting Dispel is a top priority because
this boss can become oh-so-much more powerful when he
casts triple on himself. Luckily there are some enemies
in Galbadia Garden that you can draw it from. To give
him a taste of his own medicine you can draw-cast double
or triple on your party.
Protect your party against silence, blind and berserk;
use Drain as a status attack. If you have the time cast
Float, Shell and Protect on your party or Quistis'
Mighty Guard. Cast Meltdown to decimate that high Spirit
of his and ladle all the non-elemental magic you can on
the bastard! Any magic! Just not Aero, Tornado or thund-
er. Demi is a good spell to use.
-----------------------------------------------------------,------
Seifer / BOSS!
---------------------------------------------------------'--------
Drop: HP...H Weak: Poison
Mega-Potion Str..M
Def..M Summon Cerberus and cast Protect
Mug: Int..M on your party. Draw/cast Haste
Hero Spr..VH onto as many party members as
Eva..L you can. Cast Meltdown onto
Drawing list: Dex..H Seifer, then have your fighter
Fire, Thunder, types use their limit breaks on
Dispel, Haste. Seifer while your medic types
AP: 20 keep up Protect and Haste.
----------------------------------------------------,--------,----
Edea / BOSS! / GF!
--------------------------------------------------'--------'------
Level range is 1 to 32; at last Edea has HP that can be 10,000+,
though she still isn't that strong. The first thing you need to do
is summon Alexander and mug a Royal Crown.
I would suggest having Irvine (choose Zell if he doesn't have
enough ammo) and Selphie to come along and help Squall. Yeah
Rinoa, we don't need you in this battle. =)
Cast Meltdown; Reflect doesn't work like it did last time. Have
someone with the Treatment command to allay the effects of
Maelstrom (slow + curse). Alternatively you should have plenty of
Hoyl Waters and Remedies or Esuna spells on hand. Put silence,
slow or death on your status defence and blizzard, fire or thunder
on your elemental defence. Summon Cerberus and Diablos if you have
them. Once you've got triple status on your party imbue them with
shell, haste and aura, then pummel the enchantress with limit
breaks. You can also cast tornado and quake by twos and threes.
Make sure you mug a Royal Crown and take advantage of the magic
that can be drawn (Blizzard/Blizzara/Blizzaga, Demi, Esuna), as
well as the GF Alexander.
------------------------------------------------------------------
Introduction to Disc Three
------------------------------------------------------------------
Disc three is much the same as disc two in the ways that there are
more side quests, more abilities, and more plot twists! Yay! Plus,
you get to go to Esthar, and obtain the spaceship Ragnarok!
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Edea's House [ff8/III17] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"War tears up civilisation by the roots and leaves only wounded
in its wake, regressing civilisation more than it progressed."
.----------------------------------------------------------------.
| 1. Go to the bridge. |
| 2. Visit Edea at her house. |
| 3. Check on Rinoa, who's in the infirmary of the Garden. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Get a Weapons Monthly July (s)
------------------------------------------------------------------
There's a Weapons Mon Jul in the Training Centre for you to bag.
It's hard to see. Go in the left entrance it it will be lying on
the ground in front of a boulder.
------------------------------------------------------------------
Get your Pet Nametag! (s)
------------------------------------------------------------------
You know the aspiring journalist in Timber ? If you encouraged him
to become a journalist is discs 1 and 2 he will now give you a Pet
Nametag.
------------------------------------------------------------------
Goodies at Edea's House (s)
------------------------------------------------------------------
Grab the Timber Maniacs and take advantage of the Curaga draw
point while you're there.
------------------------------------------------------------------
Sidequest Reminders (s)
------------------------------------------------------------------
The Magical Lamp IV01 Be bedazzled with GF Diablos
Dollet Revisited IV02 Some Mothers Do 'Ave 'Em
Tomb of t.Unknown King IV03 The King of the Thralls
Winhill Revisited IV04 Quest of the broken Vase
Shumi Village IV05 Learn more about Laguna & NORG
Chocobo Catching IV06 Earning chocobos' trust
Chocobo World IV07 Adventures of Boco the Chocobo
Odin IV08 Another test, another dungeon
Tonberry IV09 Earning Tonberries' loyalty
The Solomon's Ring IV10 Offerings to a GF demigod
Cactuar Island IV11 Cactuar fun under the hot sun!
PuPu the Alien IV12 Tear jerking, heart moving ET :P
Card Club Group IV13 Climbin' to the top of the Pack!
Queen of Cards IV14 Squall's poker-face may help
Obel Lake IV15 Black Shadow and Grumpy Monkey
Challenges IV19 How to waste your time
Tips and Hints IV20 How to save your time
Glitches IV21 Summary: Loopholes in the system
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dream World Part IV [ff8/III18] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Sorceress: "S-S-Sir Knight... I must bid you farewell!!!"
.----------------------------------------------------------------.
| 1. Escape the dragon. You can fight it if you want. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Kiros the "Dragon"
------------------------------------------------------------------
When Laguna and his Co-Star are acting for "Scene 12: Death of the
Sorceress" Kiros comes down in his dragon costume. Only, it's not
Kiros--it's a real dragon!
This is much like the fight with the Paratrooper in disc two, only
you have no chances (that I know of) of how to improve fighting
style. Use Triangle to attack and Square to defend.
Attacking is a better idea because it can prevent the dragon from
hurting Laguna as well as hitting it at the same time. You can't
predict when the dragon is about to attack because it moves
swiftly, but it should be easy enough to defeat.
------------------------------------------------------------------
Ruby Dragon (s)
------------------------------------------------------------------
After trying pathetically to fend the evil dragon away with a
cheap movie-set gunblade you can choose to defeat the dragon in
head-on combat or run away. I leave this entirely up to you, I do
suggest facing the dragon for the items and stuff you can
get from it.
__________
| SUB-BOSS |___________________________________________________
|--------------------------------------------------------------|
| Ruby Dragon AP: ? |
|--------------------------------------------------------------|
| HP... | Weak: | Strategy: |
| Str.. | Ice | This Ruby Dragon is much easier |
| Def.. | Holy | than the ones you will be facing on |
| Spr.. | | the Islands Closest to Hell/Heaven |
| Int.. | Absorb: | or Deep Sea Research Centre and |
| Eva.. | Fire | the yields are just as good. Summon |
| Dex.. | | Shiva and Alexander while any |
| | Drop: | inactive party members draw the |
| | InfernoFng | ultra valuable Meteor. |
| | /Red Fang | |
| | | |
| | Mug: | |
| | InfernoFng | |
| | | |
| | Draw: | |
| | Aero | |
| | Fire | |
| | Meteor | |
|--------------------------------------------------------------|
|______________________________________________________________|
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | White SeeD Ship [ff8/III19] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Cid: "Squall, I understand how you feel. But you are in a
position of leadership. The other students at Garden have a right
to know about the outcome of the battle and what's to come. Take
whatever information you can get here, back to Garden. Remember,
it wasn't just Rinoa. Everyone fought."
.----------------------------------------------------------------.
| 1. Visit Edea. |
| 2. Board the White SeeD Ship. |
| 3. Talk with the captain of the White SeeD Ship. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Location of the White SeeD Ship
------------------------------------------------------------------
It's somewhere in the shallow waters of centra hidden in a small
harbour. Go north of Edea's house an you will find a region full
of hidden inlets. The White SeeD ship is in one of these inlets.
------------------------------------------------------------------
Other things to do on the ship (s)
------------------------------------------------------------------
Before leaving the ship talk to Zone in the upstairs compartment
of the ship three times. If you have The Girl Next Door (got from
Timber Maniacs HQ in Timber), he will give you a Rename Card and
Shiva's card IF you give Girl Next Door to him for FREE. Take the
opportunity to win the Angelo card from Watts if you didn't do it
in disc 1. There's also a Timber Maniacs magazine close to where
Watts is standing. On the stern of the ship you'll be able to
hear about Sorceress Hyne, and there's kid you can talk with to
get off the ship without talking to the captain (in case you need
to grab Girl Next Door). Take note that if you leave after talking
to the captain you will go back to the same inlet the ship was in
before to discover it's not there anymore.
------------------------------------------------------------------
Garden Festival Committee
------------------------------------------------------------------
If you have got all the Timber Maniacs up until now you have all
the Timber Maniacs, so view them on Squall's study panel in the
second floor of the Garden (or at least, Selphie's comments on
them...).
------------------------------------------------------------------
Preparations for getting Doomtrain
------------------------------------------------------------------
- Take Cerberus to Kashkabald Desert. Have him learn ST Def-J x2.
- Also have Alexander learn 'Med LV Up'.
- Get 100 Bios for all your characters with ST Def. To do this,
you can refine Wizard Stones or Antidotes with ST Mag-RF.
- Get 100 Confuses for all your characters by refining Betrayal
Blades (got from Forbiddens, who can be found on the upper
levels of Centra Ruins).
- Get 6 Steel Pipes from defeating/mugging a Wendigo or refining
an Elastoid card.
- Get 6 Malboro Tentacles by refining Malboro cards or defeating
Malboros. At this point Malboros can only be occassionally
encountered in Grandidi Forest, which you need a chocobo to get
to, but you can wait till you get to Esthar, where there are
occasional Malboros.
- Get 6 Remedies+, by refining normal Remedies using Med LV Up.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Great Salt Lake [ff8/III20] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
"In an effort to make things easy with technology, Esthar made
things hard by creating a dessert.
.----------------------------------------------------------------.
| 1. Pilot the Garden to FH. There will be an automatic long |
| scene as soon as the Garden reaches dock, so beware! |
| 2. Choose your party. |
| 3. Walk to the end of the path. Go in an opposite direction |
| when you think you can't go anywhere else. |
| 4. Tackle the Abadon creature on the way. |
| 5. You should see an area that looks sort of static. Examine |
| the air to find a hole in mid-air! |
| 6. There's an invisible ladder to the hole. Go up it. |
| 7. Go on the elevator to Esthar! |
| 8. Choose party members who will participate in the final |
| Laguna dream (Edea cannot participate). |
'----------------------------------------------------------------'
------------------------------------------------------------------
Enemies in the Great Salt Lake
------------------------------------------------------------------
The enemies in this region; Vysages, Lefties and Righties tend to
rely on magic and are weak to Silence, so summon Siren to render
them virtually helpless.
------------------------------------------------------------------
Draw Points
------------------------------------------------------------------
See the huge skull on the side on the path when you enter the
Great Salt Lake? By walking up its head and on its spine you can
access a rare draw point (with the Move-Find ability, of course).
------------------------------------------------------------------
BOSS: Abadon
------------------------------------------------------------------
______________ This guy is EASY AS. Firstly, mug the Power Wrist
| 1 | 510 | then use Recover to instantly kill it. Too easy.
| 10 | 5 010 | Don't worry if you don't have Recover; as Elixirs
| 20 | 10 010 | and other curatives work well too, but do not try
| 30 | 15 010 | to use life-restoratives or they will fail
| 34 | 17 010 | Try to do this quick, as Abadon has some rather
|_____|________| nasty abilities up its...er, rotten sleeveses...
It knows Dispel, Silence, Blind, Confuse and
Double Strike brings with it serious damage to one unlucky party
member. And Lick inflicts Curse! Darkness is the only status ail-
ment other than Vit 0 to have a chance of effecting it and even
then it will cure itself with Esuna. Even then, Sit Down will rev-
ert any changes Meltdown has made.
40 AP, 100% chance of stealing a Power Wrist with Mug, 100%
chance of getting 10x Flare Stone. Draw: Cure~Curaga, Esuna,
Dispel, Flare (only after level 30).
------------------------------------------------------------------
Esthar's Camouflage System
------------------------------------------------------------------
A series of panels allow Esthar to remain hidden from the out side
world (talk about xenophobia..). To see how this works, examine
the console found when first entering Esthar from the Great Salt
Lake.
[OCS Display Test Menu]
[Colour check]--> Show colours.
[Camouflage]----> Show how the panels camouflage.
[Random]--------> [Colour check] and [Camouflage].
[Exit Test]-----> Stop viewing console.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Dream World Part V [ff8/III21] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Laguna: "Huh? ......Hmm... Okay, fine! We'll accept your help.
In return, we'll help your Anti-'Azel' movement or whatever."
Ward: "......"
Kiros: "Its 'ADEL'. Start listening more closely, 'cause it's
getting embarrassing... ...is what Ward would say. Can't you see
it in his eyes?"
.----------------------------------------------------------------.
| 1. Talk to the soldier on the right. |
| 2. Talk to the soldier on the left. |
| 3. Talk to the Moomba. |
| 4. Defeat incoming Esthar soldiers! |
| 5. Defeat those Estharians with Kiros and Ward (beware of |
| Gesper, as it's more than willing to kill off your party |
| members with Degenorator--you can't even revive them until |
| after the battle! |
| 6. Defeat the Elastoid and Esthar soldiers. |
| 7. Catch the elevator up to the top. |
| 8. Go outside. |
| 9. Head back down to where you started in step 1. |
| 10. At Odine's lab defeat the Esthar soldiers. |
| 11. Configure the control panel. This will unlock the door to |
| Ellone. |
| 12. Take the elevator back down and enter the room just in |
| front of you to rescue Ellone. |
'----------------------------------------------------------------'
_________
| <!> TIP |____________________________________________________
|--------------------------------------------------------------|
| - Before you fight, junction Death to status defence so you |
| will be able to defeat your enemies quickly. If you don't |
| have sufficient amounts of the magic or not enough GFs |
| who've learnt ST Atk for this the actual magic will do. |
|______________________________________________________________|
------------------------------------------------------------------
Elevators in Odine's Laboratory
------------------------------------------------------------------
Odine's new invention is an elevator which only requires you to
sit down on it! They look like circular couches which you you will
have examine to use. You'll be using more of these elevators in
Squall's time.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Esthar [ff8/III22] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Was Esthar named after Esther? And if so was she a Sorceress?
.----------------------------------------------------------------.
| 1. Leave the city and head to Lunar Gate. |
| 2. Choose your parties (Zell and Edea can't be placed in |
| Squall's party). |
| 3. As Zell, head to Odine's Lab in the city. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Map of Esthar (the actual map is circular, in an oval shape)
------------------------------------------------------------------
Presidential Palace
|
_________________________|____________
| | | |
| | GI | |
| |--------------|------------|
| | | |
| | | |
| | | |
| | (GI) | |
|-----------------\ | --|
Air -| | | | |
Station | | |_______| |
| | | |
| | | Shopping |
| |(Left) (Right)| Arcade |
|__________|______________|______|_____|
| |
Odine's lab Car rental
------------------------------------------------------------------
Getting the Ward card and Changing Estharian Triple Triad Rules
------------------------------------------------------------------
Visit Odine's Laboratory. Challenge him for Ward's card, as well
as other level 6 and 7 cards. If you wants to mix Balamb's rules
with Esthar's, go ahead, and mix to spread 'Open'. If not, say no
until he stops.
------------------------------------------------------------------
Taking Advantage of the Local Monsters
------------------------------------------------------------------
You'll notice that there are a lot of Mesmerizes in the highways
of Esthar, and on the outskirts of the city. Before long you will
have accumulated many of their Blades. Refine these into Regen
magic with Supt Mag-RF and Mega-Potions with Recov Med-RF. Chances
are you'll give each character 100 Regens each AND 100 Mega
Potions in your inventory. Mega-Potions can be sold for 7500 gil
each!
------------------------------------------------------------------
Phoenix Pinions Galore
------------------------------------------------------------------
Do you want heaps of Phoenix Pinions? Here's the drill; buy Mega
Phoenixes from Johnny's Shop (use Call Shop) and refine them into
Phoenix Pinions with Tool-RF or Med LV Up. You can also refine 20
Phoenix Pinions into a Phoenix Spirit, which teaches a guardian
force Recover. You can also get Mega Phoenixs by using Med LV Up
on Phoenix Downs.
------------------------------------------------------------------
Getting Megalixirs Easily
------------------------------------------------------------------
You'll need 500 000 g for this; buy 10 Elixirs and convert them to
10 Megalixers. They'll become very helpful in the battle against
Omega Weapon.
------------------------------------------------------------------
Tricks for Angelo to Learn
------------------------------------------------------------------
You can buy a Pet Pals Vol 5 there which teaches Angelo the very
useful 'Angelo Search'. You can get many rare items using it, such
as Hungry Cookpot (which you can use to teach Devour to a guardian
force), Hero, Aegis Amulet (which, as you know teaches a guardian
force Eva-J! With this item you can make sure every character has
a high evade rate putting you at a major advantage to your foes)
etc. Refer to the hints section of this guide for how to increase
the chance of random events. However, you'll have to wait until
Angelo and Rinoa reunite after getting the Ragnarok. Pet Pals Vol
6 teaches Wishing Star. Angelo's most powerful offensive ability.
------------------------------------------------------------------
GF Doomtrain
------------------------------------------------------------------
Doomtrain will join your party when you use an item called
Solomon's Ring (you can see what it looks like in one of the
Occult Fans). This ring is found at Tears' Point. It's the gold
object near the statues toe. Before you can successfully get
Doomtrain you will have to have certain items in your inventory.
They are:
- 6 Steel Pipes. Refine Elastoid cards. If you can't do
this and don't have enough Steel Pipes, you will have to
wait until you get the Ragnarok.
- 6 Malboro Tentacles. Malboros can be occasionally found
in the Esthar area. See L4F01 for a strategy.
- 6 Remedies+. You need Alexander for this. With his Med LV
Up you can refine 10 Remedies into 1 Remedy+. I bought my
Remedies using Call Shop. If you don't/can't have that
ability, however, you will have to go into the city again.
------------------------------------------------------------------
Combat King 004
------------------------------------------------------------------
When you first enter Esthar as Squall, talk to the Esthar Soldier,
marked by the "GI" on the map. He's the guy who says "Oh, that's
right." When you're Zell, talk to the man again, and he'll give
you a Combat King 004!!
------------------------------------------------------------------
Meeting up with the Lunatic Pandora
------------------------------------------------------------------
Dr. Odine gives you mission, and that is to get onto the Lunatic
Pandora, which is making its way through the heart of the city.
You can get onto it by going to specific meeting points at
specific times.
The first meeting point is right of where I told you to go
to to the soldier marked "GI" on the map. You should see a car,
so just wait there till the Pandora comes.
------------------------------------------------------------------
Lunatic Pandora
------------------------------------------------------------------
Lunatic Pandora is full of rare items and draw points. Don't worry
if you don't get into it now, as you will be able to return to it
at Tears' Point.
Tip 1# Leave the 01 elevator last.
Tip 2# Examine every nook and cranny.
Tip 3# Equip Move-Find if you have it.
Just in case you feel unsure I have compiled a list of items
and draw points found in Lunatic Pandora.
{Entrance} {Elevator 02/03} {Elevator 01}
- Meteor draw point - Power Generator* - Spd-J Scroll
- Pheonix Pinion*
- Silence draw point*
- LuvLuv G
- Combat King 005
* You can only get these items if you solved the puzzle in the
Laguna dream at "Excavation Site".
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Lunar Base [ff8/III23] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Medical Staff: "Wow... What is she, 17, 18...... Is she dead?"
Squall: "Don't touch her."
.----------------------------------------------------------------.
| 1. Talk to the man in the white coat (Piet). |
| 2. Examine Rinoa. She's next to the guy who comments on how |
| young she is ^_^. |
| 3. Go into the Medical Room. |
| 4. Talk to Ellone. She's in the Residential Zone. |
| 5. Go to where Rinoa is. Ellone will tag along. |
| 6. Follow Rinoa to the Control Room. |
| 7. Try and touch Rinoa. |
| 8. Step on the right side of Irvine to see a movie. |
| 9. Rinoa is in the room where all the space suits are stored |
| (it's on the way to the residential zone to the right). Go |
| there. |
| 10. Rinoa has dressed into a space suit already. Examine the |
| glass in front of her. |
| 11. Enter one of the modules in the room (they look like |
| changing compartments) to change into a space suit. |
| 12. Go outside via the air chamber. |
| 13. You should be in space now. Go all the way to the bottom |
| by pressing up. When the "Panicky Gentleman" and his |
| assistants have left and Squall says "I guess I should go |
| back now", you can float upwards by pressing down. |
| Eventually when Squall has floated over the top of the |
| screen, you'll be back inside and your business here will |
| be finished. |
| 14. Talk to Piet in the Control Room. |
| 15. Talk to Ellone. |
| 16. Go to the escape pod, which is to the right. |
| 17. Talk to Ellone again after going down on the elevator. |
| 18. Enter your own escape pod. |
| 19. Talk to Ellone again when you can. |
| 20. Save Rinoa! |
'----------------------------------------------------------------'
------------------------------------------------------------------
Rare Cards: Alexander and Laguna
------------------------------------------------------------------
Ellone has Laguna's card and Piet has Alexander's card. Lunar Base
can be a hard place to obtain rare cards due to the fact that the
region has every rule you could possibly have in a card game. Yet
I have managed to abolish rules without even being able to go
anywhere else, as although you can get Alexander's card later on,
the same cannot be done with Laguna's card. You will have to wait
until disc four for that, and even then you're not likely to get
it. I have managed to abolish rules without even needing to leave
the Lunar Base. Here's how:
1) Challenge Piet or Ellone to card battle.
2) Quit instead of Playing. You'll need a lot of patience, but
after doing this A LOT of times a random rule will be
abolished. For a novice player I would recommend getting rid
of Plus and Random, as they seem to be the rules that cause
the most trouble. However, for a more advanced player the
Plus / Same / Same Wall combination serves as a nice
challenge. In any case, getting rid of Random might well be at
the top of your priority list.
The Laguna card is possibly the hardest card to get in the game,
but the frustrating reality is it was first ever rare card I won
in a card game. If you give up, don't worry, you can get the
Laguna card from the CC Group's Diamond Duo in disc four.
If you're really desperate, want to get Laguna's card from
Ellone can't get rid of the random rule you could get rid of all
your cards except the valuable ones, then only your good cards
will be chosen. But I did it in my game and have regretted it ever
since.
------------------------------------------------------------------
Glitch: The Transparent Side of Rinoa
------------------------------------------------------------------
You know when Rinoa is staggering along and there are about three
transparent versions of her walking along? You can stop any one of
these "versions" just by standing in front of it. It will just
stay there while the other Rinoas continue walking!
------------------------------------------------------------------
Saving the Princess...in Space!
------------------------------------------------------------------
The only way you can rescue Rinoa is keeping her in the middle of
the screen so she doesn't "get lost forever". You can't move more
quickly by using the fuel but it will help you turn. Be careful as
it runs out quickly.
If you fail, you can always try again. It doesn't effect any-
thing to my knowledge. Tip: The first time you try this mini-game
tends to be the hardest, so just use the action button to make
sure Rinoa is in the middle of the screen and try to keep her
there. It can catch you out because you don't realise the white
dot on the screen is Rinoa until it's too late!
Comment: I can't see why you wouldn't be able to use Squall's
gunblade to use the repulse of the bullet in order to go in a
certain direction faster.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Ragnarok [ff8/III24] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Rinoa: "Give me a hug. A real tight one! I need to know that I'm
alive!"
Squall: "We may be alive right now... But look at our situation
... You want to live, right? You want to go back and see everyone,
right?"
Rinoa: "And not become other people's memories?"
Squall: "That's right."
.----------------------------------------------------------------.
| 1. Defeat all Propagators in this order: purple, red, yellow, |
| green. |
| 2. Head to the cockpit. |
| 3. After listening to Eyes On Me and giving Rinoa over to the |
| Esthar officials, head to the passenger's cabin of Ragnarok,|
| then the cockpit. |
| 4. Retrieve Rinoa from the Sorceress Memorial in Esthar. |
| 5. Go to Edea's House. |
| 6. Visit Laguna in the Presidential Residence of Esthar. |
| 7. Fly the Ragnarok to Lunatic Pandora,which is at Tears' Point|
'----------------------------------------------------------------'
------------------------------------------------------------------
The Ragnarok
------------------------------------------------------------------
This ship has been lost in space for 17 years. Why? A "resident
evil" lurks on this vessel, and it's your job to try to
exterminate those critters. You could hardly call them "proper
gaters" :).
You have to fight the Propagators in a certain order of colour or
they will keep on reviving each other. So, if you defeat a green
monster, then a purple one, the green one is revived. This is the
order in which you must defeat them: purple, red, yellow, green.
You only fight them when they touch you. In Some cases they will
lunge at you as soon as you enter the room, so be careful.
1) You start in the Air Room. You should save before venturing
into the rest of the ship.
2) Go down the stairs and there will be a purple Propagator to
fight.
3) Enter the big door on the left.
4) Enter the next door to the left while trying to avoid the red
Propagator, then fight the next purple Propagator you see.
6) The next room should have a green Propagator in it, but don't
worry about it for now. Instead, enter the door to the south.
In there you'll find a red Propagator. You can also go back to
the red Propagator you avoided on step 4.
7) The next colour code is yellow. The yellow Propagators are:
a. In the Air Room where you began.
b. Go to the room with the green Propagator mentioned in step
six. The next yellow Propagator in in the room to the left.
8) Go to the place where you fought your first Propagator. Enter
the small door on the right side under the stairs. A green
Propagator will be there for you to fight.
9) The final Propagator guards the elevator that goes to the
cockpit.
------------------------------------------------------------------
Cactuar Island
------------------------------------------------------------------
Fly the Ragnarok to a near-by island. This is Cactuar Island, and
it has a huge cactuar on it! Try to avoid it for now, as it is a
GF. Instead, take advantage of the great AP and learn a few
abilities. If you want, you can learn Doomtrain's Forbid Med-RF
and refine X-Potions got from Raijin, Fujin cards into Elixirs.
------------------------------------------------------------------
Rescuing Rinoa Again...
------------------------------------------------------------------
Using the Ragnarok's auto-pilot feature (Access the large world
map, then select your destination) go to the Esthar Sorceress
Memorial. Get in there to take her out! Take the Ragnarok to
Edea's house. Just off to the ?rst right there is a flower field.
The dialogue will no doubt resolve your burning questions of what
the hell was happening in the beginning movie.
------------------------------------------------------------------
Angelo Search
------------------------------------------------------------------
I've heard you can get some great items with Angelo Search!
Although it's never worked out for me, YOU might as well check out
the Angelo Search Limit Break FAQ at GameFAQs.
------------------------------------------------------------------
Card Queen Quest Segment
------------------------------------------------------------------
If you've been following this guide the next card to give to the
Card Queen is Alexander. If you didn't get it while in the Lunar
Base, do not worry, as you can challenge Piet for it again at the
escape pod crash site. Go past Tears' Point. It is somewhere on
the peninsular. Go to Dollet and give the Card Queen her desired
card (Alexander). See where she's going and get Alexander back
from her son. Now you can win Doomtrain's Card from the pub owner
in Timber. Now give the Doomtrain card to the Card Queen and make
sure she's going to Dollet. Get it back from her son. You can now
get the last card in the Card Queen Quest; Phoenix, which is one
from one of the guards in the Presidential Residence. While you're
at it, see the paragraph below entitled "Elnoyle Heaven".
------------------------------------------------------------------
Elnoyle Heaven
------------------------------------------------------------------
Elnoyles are relatives of Elvoret. They are harder, but give much
better items. Esthar city now has tough enemies like Elnoyles and
Behemoths, but they are occasionally found. However, by talking to
an Esthar Soldier (the vicinity is marked "GI" on my map of the
city for General Insanity :) you get to fight an Elnoyle. You can
do this as many times as you like, just exit the screen and
re-enter. The man will be back where he was.
Elnoyles have many useful and rare items such as Moon Stones and
Energy Crystals which will help you get all the ultimate weapons
for your characters as well as powerful magic and items.
------------------------------------------------------------------
Best Weapons
------------------------------------------------------------------
Note: Bahamut's Junk Shop ability is very useful.
1: Fight Adamantoise on the beaches of Dollet (islands off the
coast of Long Horn Island are a good bet). Fight them until
you get 3+ Adamantines. They teach your GFs Vit+60%!
2: Fight high level Thrustaevis until you get 2 Windmills.
3: Fight Anacondaurs until you find 4 Dragon Skins.
4: Fight Grendels on Island Closest to Hell until you get a
a few Fury Fragments (you only need one for Zell's best
weapon but it is good for refining into Aura).
5: Fight Malboros on Island Closest to Heaven (sometimes Hell)
until you get 2 Malboro Tentacles.
6: You need 4 Sharp Spikes. They can be won from Death Grand
Mantis'.
7: You can get Regen Rings from Toramas, Chimeras and
Mesmerizes. Get 2.
8: Go to the Training Centre in Balamb or the Island Closest to
Hell and fight mid level T-Rexaurs until you get 4 Dragon
Fangs. Other enemies on Island Closest to Hell give you them
too. While you're at it get 2 Dino Bones for Irvine's
Exeter.
9: Make sure you have 18 Screws. If you don't have any win them
from Geezards, who chiefly live on the plains of Dollet.
10: Get 2 Curse Spikes from a Creeps, Forbidden or Malboro.
11: Get 8 Energy Crystals from Elnoyles and refine 2 of them
into 20x Pulse Ammo. While you're at mug a Moon Stone from
them as well.
12: Iron Giants can be fount at Tears' Point. Get 5 Star
Fragments from them.
13: Buy a Force Armlet from Esthar Pet Shop.
Dragon Fangs can be got from T-Rexaurs levels 20 to 29. Don't
mug them. Acquire at least 4 of them. Use LV Down/Up for easier
results.
If you're good at playing cards quite a few ingredients can be
got from refining them. For instance:
Item AN* Cards Needed
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Adamantine 3 1 Minotaur
Windmill 2 2 Abyss Worm
Regen Ring 2 20 Chimeras
Energy Crystal 8 80 Elnoyles
Malboro Tentacle 2 8 Malboros
Sharp Spike 4 4 Death Claw / Grand Mantis
Fury Fragment 1 4 Blue Dragons
Star Fragment 5 15 Iron Giants
Curse Spike 2 2 Tri-Faces
Dino Bone 2 4 T-Rexaurs
Screw 18 4 Geezards
* Amount Needed
------------------------------------------------------------------
Meeting Laguna
------------------------------------------------------------------
Take the Ragnarok to the Esthar Airstation and go to the
Presidential Palace. Ask Laguna what he's doing here, first to
find out what he's been doing the past few years. You can also
challenge Laguna for Squall's card. I personally think he's giving
the card to you.
------------------------------------------------------------------
Getting Edea's Card
------------------------------------------------------------------
In disc three you can win Edea's card from Edea herself, but
seeing as Centra rules are difficult, you might want to do a bit
of rule manipulation first. Edea will only mix with rules she
knows. i.e, Esthar rules. So, in a nutshell:
i. Play cards in Esthar. Do not mix rules. Save the game.
ii. Challenge Edea. Say "Yes" to mixing with Esthar's rules.
iii. Quit from the game instead of playing. Hopefully Random or
Same or Plus will be abolished.
iv. If nothing happened challenge her again. Sometimes this
happens and the card player doesn't suggest to mix rules
anymore you can go back to step ii and try again.
v. If a rule was a abolished or spread that you'd rather not
you will have to go back to step ii and try again.
------------------------------------------------------------------
Pointing the Bone Sidequest
------------------------------------------------------------------
While you're in Dollet keep on talking to the dog outside the
artist's house, then going back in to receive some items. Can be
done in the earlier discs for not as good profit.
------------------------------------------------------------------
Shumi Tribe Sidequest Pt II
------------------------------------------------------------------
Laguna's statue should be complete by now. On the way in, get the
Ultima draw point, then visit the workshop, followed by the Elder.
You'll notice they're playing the music Selphie, and the others
wrote...For if you didn't hear the Folk Music at the concert
earlier on. For such a retiring community these Shumis sure
travel!
------------------------------------------------------------------
EXP by the Bucketful!
------------------------------------------------------------------
The Island Closest to Heaven and the Island Closest to Hell are
EXP havens, they can only be accessed with the Ragnarok. First, go
to the Island Closest to Hell. See the pointy looking island right
on the Southwest edge of Galbadia? It's there.
You should save after each ?ght and be immune to Berserk, Confuse
and Petrify. Limit breaks such as Renzokuken, Degenorator (Blue
Magic), and Rapture work well here. You could also junction 100
Deaths or Zombies to elemental attack!
The Island Closest to Heaven is one of the islands close to
Grandidi Forest north of Esthar. There are more Malboros here, and
even Ochus, so have those with ST Def-J x4 and ST Def-J x2.
Junction Pain, Confuse, Sleep, and Break to the character with ST
Atk-J x4. While the character with ST Atk-J x2 only gets Confuse,
and Pain. Also equip Auto-Haste and Initiative. Make sure all your
characters' defences to Berserk and Confuse are up to max before
even stepping outside or prepare to be thrashed without any hope
of escape.
Lastly, there's heaps of rare magic for you to draw on both of the
islands.
------------------------------------------------------------------
Side-Quests Overview
------------------------------------------------------------------
The Magical Lamp IV01 Be bedazzled with GF Diablos
Dollet Revisited IV02 Some Mothers Do 'Ave 'Em
Tomb of da Unknown King IV03 The King of the Thralls
Winhill Revisited IV04 Quest of the broken Vase
Shumi Village IV05 Learn more about Laguna & NORG
Chocobo Catching IV06 Earning chocobos' trust
Chocobo World IV07 Adventures of Boco the Chocobo
Odin IV08 Another test, another dungeon
Tonberry IV09 Earning Tonberries' loyalty
The Solomon's Ring IV10 Offerings to a GF demigod
Cactuar Island IV11 Cactuar fun under the hot sun!
PuPu the Alien IV12 Tear jerking, heart moving ET :P
Card Club Group IV13 Climbin' to the top of the Pack!
Queen of Cards IV14 Squall's poker-face may help
Obel Lake IV15 Black Shadow and Grumpy Monkey
Bahamut IV16 King of GFs, and of dragons
Ultima Weapon IV17 Have you met your match?
Omega Weapon IV18 You're in [bad] Luck!!
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Lunatic Pandora [ff8/III25] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Laguna: "Believe in your friend's existence and, they'll believe
in yours."
.----------------------------------------------------------------.
| 1. Pilot the Ragnarok to Tears' Point. |
| 2. Talk to whoever is piloting the ship to get into Lunatic |
| Pandora. |
| 3. Fight Raijin and Fujin in Lunatic Pandora. |
| 4. Ride on the 01 elevator in the lobby and fight what ever |
| comes in your way (including Mobile Type 8!). |
| 5. Defeat Seifer. |
| 6. Rescue Rinoa from Adel. |
'----------------------------------------------------------------'
------------------------------------------------------------------
Preparations
------------------------------------------------------------------
A lot of people have trouble with the battle against Adel. If you
are one of those people learn the Junction system now! The moment
I started drawing loads of magic, upgrading my weapons (in other
words, fighting a lot), all my enemies were defeated in under
five minutes! Even bosses I thought were hard! Later on in the
game it's easier to get a lot of magic without fighting too many
battles, and LV Up / Down make it easier to get certain items
needed for upgrading weapons. Another excellent tip to try is:
you'll fight many Mesmerizes in Trabia and Esthar. So many you'll
keep discarding Mesmerize Blades! Using Carbuncle's Recov Med-RF
you can refine those Mesmerize Blades into Mega-Potions, which
heals 2000 HP to all party members!
------------------------------------------------------------------
BOSS: Raijin and Fujin
------------------------------------------------------------------
- As with last time, stay away from anything thunder or wind
elemental because Raijin and Fujin can absorb them respectively.
- Mug a Str Up from Raijin and a Megalixir from Fujin.
- Raijin knows magic now, and he'll use it too.
- Summon Cerberus and Doomtrain. Cast Double and Triple on your
party imbue them with Haste, Protect and Shell.
- If you cast Reflect on both Raijin and Fujin, when they try to
heal themselves with magic it'll bounce onto you.
------------------------------------------------------------------
BOSS: Mobile Type 8
------------------------------------------------------------------
- Before the battle junction Thundaga to elemental attack.
- The Mobile Type 8 has two different modes: Mobile Weaponry
Attack mode and Support Weaponry Attack mode. Basically when it
is in Mobile Mode it is weak to magic, so summon Cerberus, then
cast Haste and Protect on your party. Summon Eden and Quezacotl,
then cast Thundaga a few times. When it switches to Support Mode
it will be weak to physical attacks, so cast Meltdown and/or
summon Doomtrain, then cast Aura on your party.
- If Corona is used against you (reduces party's HP to 1), you can
use Quistis' White Wind, Selphie's Full-Cure (perhaps a little
risky...), cast Curaga on the party, or use a Mega-Potion. It
should be easily defeated with Renzokuken, Shot, Duel, Blue
Magic, Combine, or Angel Wing. You could even do Selphie's Slot
trick and get The End. It's all up to you.
------------------------------------------------------------------
BOSS: Seifer
------------------------------------------------------------------
- If Odin has joined you he will enter the battle and get a taste
of his own medicine from Seifer. Awww.....
- Don't let that put you off though, as after an interval of time
Odin's brother Gilgamesh will avenge his death. During that
interval you will need to keep alive though! Mug an
invincibility item from Seifer and draw some Aura magic.
- For those without Odin I highly suggest you get him now, as this
will be your only chance to get Gilgamesh (unless, of course,
you intentionally don't want to have Gilgamesh).
- Anyway, watch out for Seifer's Bloodfest attack! It's nasty!
_________
| <!> TIP |____________________________________________________
|--------------------------------------------------------------|
| - After the ?ght with Seifer disc 3, keep in mind that this |
| is a point of no return -- you will never be able to |
| return to any town again, so do all side quests involving |
| towns while you can! It's also a good idea to have another |
| save game kept before defeating Seifer in disc 3. Don't |
| say I didn't warn you! |
|______________________________________________________________|
------------------------------------------------------------------
Introduction to Disc Four
------------------------------------------------------------------
Phew! Three fourths of the game are already over. Congratulations
on defeating the fearsome Adel! In disc four, towns and cities
cannot be accessed. The places you can go to in disc four are
the fire cavern, tomb of the unknown king, chocobo forests, the
Ragnarok, Centra ruins, deep sea research centre and other places
like that. Just not towns or cities! Instead, you can explore
the feature exclusive to disc four -- Ultimecia castle!
------------------------------------------------------------------
BOSS: Adel (hard)
------------------------------------------------------------------
Adel's HP Rinoa's HP Recommended Parties
--------- ---------- -------------------
Lv. 1: 6 000 Lv. 1: 6 021 Squall, Selphie, Quistis
10: 15 000 10: 6 300 Squall, Selphie, Irvine
20: 25 000 20: 6 800 Squall, Selphie, Zell
30: 35 000 30: 7 500
40: 45 000 40: 8 400
46: 51 000 46: 9 036
*Shivers rush down spine* uh, again, it all depends on your style
of playing Final Fantasy VIII. I used to find Adel tough before I
started drawing magic and junctioning it all the time, so I got
Selphie to cast The End. Maybe it'll work for you, too. Otherwise
I suggest taking the following steps: -
1) Get out of Lunatic Pandora. If you haven't got a spare save
game outside that place I guess you'll have to start the game
again.
2) Go around drawing the best magic. Ultima, Meteor, Full-Life,
Triple, Meltdown, Reflect, Haste, Tornado, Aura, and Pain.
3) Learn all junction abilities and distribute your GFs evenly.
4) Develop some real strategies for the actual battle. You're
ready to go!
Strategy:
- Before battle junction your best magic to Attack (preferably
Ultima, if you don't have enough to give to all your party
members give it to those with already powerful attacks).
- This battle is quite difficult because if Rinoa dies it's over,
so you can't use attacks that damage all "enemies". Though, if
you do an attack that will kill all enemies at once such as The
End or possibly Renzokuken.
- Draw Regen from Rinoa and cast it back onto her. Cast Curaga or
use Recover on her occasionally to keep her health up.
- Also, before destroying Adel make sure you mug both her and
Rinoa (cure Rinoa afterwards).
- You can defeat Adel most easily using the Vit 0/limit break
combo.
Andrew Noteling's tactics:
- Need Quistis in party.
- Junction best magic to HP.
- Junction best magic to Attack.
- Use Meltdown on Adel.
- Cast Aura on ur party, most importantly to Quistis.
- Get Quistis to use Homing Laser which could be taught to
Quistis before Seifer in the last disc. Did 8000-9999 damage to
Adel for me.
- Cure Rinoa from time to time.
------------------------------------------------------------------
First Save Point in Disc Four
------------------------------------------------------------------
Head back to the first right. If you don't have 'Move-Find' I
recommend you go back to save before doing this. If you have
Move-Find you'll also find a draw point on the highest platform on
the way to Adel's chamber.
------------------------------------------------------------------
Ultimecia's New World
------------------------------------------------------------------
Just before Ultimecia Castle there are four portals which all
lead to the over world.
Door 1 - (Closest to castle) Leads to Grandidi Forest.
Door 2 - (The next one to the south) Leads to Centra, Northwest of
Centra Ruins.
Door 3 - (The next one to the south) Leads to Galbadia.
Door 4 - (The next one to the south) Leads to Centra (near where
the Ragnarok is found.
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
| | Ultimecia Castle [ff8/III26] | |
O-O=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~O-O
Sorceress Ultimecia: "...SeeD... SeeD......SeeD...... SeeD, SeeD,
SeeD! Swarming like lokusts akross generations..."
.----------------------------------------------------------------.
| 1. Proceed to Ultimecia's chamber with all the abilities nece- |
| ssary unsealed and defeat the Sorceress. |
'----------------------------------------------------------------'
The only thing you need to do here is go to Ultimecia's private
quarters and defeat her there. Easy huh? but there's a catch...
Anyway, this chapter corresponds to the map below. It'll help
you defeat the bosses to unlock the seals and discover all the
secrets of this magnificent dungeon!
Below the maps, etc. are the side-quest sections and boss
strategies...
_____
__/ \____
| | I \ Ti|
| \ |__|___
| 26 27 _____ |
____________| / /___| | |
____| 21 __Key_ |\_____/ | |_
| 22 | _| | | |_| |28_Ulti
| |---| | |
| OW |---| | |
|__ __| __| |
/\ /___ / 24 |
/ 20 ' / | |
| 7 H | | |
\_ _/___|_|
________| |_| P14|18
|15 9_11_|/5\|____|F|_|19
|D | \ () | |25
|10| | G T 6 | 13 |
|C | | | |
|S | |____-4--_| |
| | |____ B _ 12 |
|__|__\ |--| | |
| |--| | E |
| () 3 | |
|____ A _|_____|
| |
(): Switch Points.
TD: Trapdoor. It leads to Tri-Point and a draw point. You can
only in it by walking on the chandelier with the lever left
not depressed.
OW: This is where you meet Omega Weapon. But you need to pull
the rope in the gallery first and there's a time limit to
get there.
Key: *Walk* up to the key (using Triangle) and pick it up, other
wise you'll have to climb down a ladder on the other side of
the bridge to pick it up.
P: The prison has a cell, armoury and water gate that each
require a key... If you get the watergate key you can almost
reach this place via the emptied canal...
S: This corridor leads from the stairs in the foyer.
Ti: When you reach the swinging bell near the top of the tower
jump across it to reach a platform that'll take you to
Tiamat's room!
Ulti: Climb down the clock-face and eventually you'll come to
Ultimecia's lair and the final battle.
------------------------------------------------------------[NOTE]
Special Facilities in Ultimecia Castle...
Switch Points - Green circles on the ground where you can switch
a different party. If both parties are on the same
Switch Point you can change the party members.
Levers/Locks - Some places in Ultimecia Castle can only be
accessed using a lever or key.
[NOTE]------------------------------------------------------------
--------------------------------------------------------------
Area Data (A~I)
--------------------------------------------------------------
A- Main Hall (when you first enter): There's a Switch Point,
door, and stairs leading up. The door leads to the Dining
Room, and the stairs lead to Sphinxaur.
B- Main Hall (stairs): Sphinxaur is blocking the passage. You
will have to defeat him if you want to continue along that
passage.
The passages to the left and right join up to each other;
on the left you will find the Treasure Room (if you have the
right key), while on the right you will find the art gallery,
dungeon, and a Save Point.
Just ahead of Sphinxaur you can cross the Dining Room
chandelier to get to Krysta (see section on Krysta if you want
to see how to get there).
C- Treasure Room (left passage of Main Hall stairs): See section
on Catoblepas to find how to get here.
D- Storage Room (elevator): See section entitled "Getting a
Rosetta Stone".
E- Art Gallery (right passage of Main Hall stairs): See section
on Trauma.
F- Dungeon: See sections entitled "Boss: Red Giant" and "Get a
Rosetta Stone.
G- Dining Room: There is a Switch Point, trapdoor, and main door
here. See section on Tri-Point to find out how to open the
trap door. The main door opens out to the Courtyard.
H- Courtyard:
Fountain - There's a key to be found next to the
fountain.
Draw Point - If you have Draw unsealed.
Passage leading right - See section entitled "Getting a
Rosetta Stone" to find out about how
to get into the hidden passage.
Chapel - Fight Omega Weapon and play the organ
here. See section on Gargantua.
Bridge _ The key'll fall off if you run and end
up in the gutter or the dungeon where
you'll have to retrieve it - you won't
be going out of your way if you know
what you're doing to don't worry.
There's a ladder which leads down on
the other side, as well as the clock
tower.
I- Clock Tower: See Section on Tiamat if you want to fight him.
Once you get to the top of the tower, you can go through the
engine room and down the clock face. This path leads to
Ultimecia's personal chambers where the final battle will take
place. Don't worry if you stumble into her chambers
accidentally because Squall will give you an option not to go
in. There's a Save Point just outside her personal chambers.
Plus, monsters that were once bosses can be encountered in
the area near her chamber... (Oilboyles and Granaldos).
--------------------------------------------------------------
Steps (1~28)
--------------------------------------------------------------
1. Make sure you have Meltdown, Ultima, Meteor, Aura and Drain
magic, as well as all of the rare items. See appendices for
more info.
2. I suggest you make your first party Squall, Rinoa and Selphie/
Irvine with your second one as Quistis, Zell and Irvine/Selpie
-- that way you won't always be changing the parties to accom-
adate the castle, but there is enough flexibility to choose
which one will be the light/heavy party or whether you prefer
Irvine (ammo) or Selphie (luck), as they are the only charact-
ers who don't anyone else as much. Squall and Rinoa are the
ultimate defensive/offensive mix, so Selphie will provide the
healer they need and Irvine is offensive overkill in that
party. Quistis and Zell back each other well in normal enemy
fights and Irvine gives them just the oomph they need to
scrape past tough bosses.
3. Enter the castle and go up the stairs to defeat Sphinxaur.
Unlock Command abilities so you can use Mug (or Draw there's
a GF you need to get from the other bosses in the castle).
4. Walk strait ahead and onto the chandelier.
5. Enter the trapdoor and face Tri-Point if you wish. In non-JP
versions of FF8 he has Siren to draw. If you get him now un-
lock Limit Breaks so you can use Angelo Search and others.
6. Depress the lever in the main hall.
7. Enter the courtyard north of the main hall and pick up the
Treasure Key that lies near the fountain.
8. Backtrack to the chandelier on the second floor and face
Krysta if you wish. He has Carbuncle btw. Unlock GF or Draw.
9. Take the western wing of the castle using your secondary
party. Make them a light party with at least two female
characters in it.
10. On the way through the corridor defeat Catoblepas if you're
game. His GF is Alexander.
11. Leave that party one the left side of the scales and switch
back to the first party (heavy party).
12. Take your heavy party to the eastern wing of the castle.
13. Solve the gallery puzzle and defeat Trauma if you wish.
14. Take a left at the stairs to the prison and switch to the
other party when you've got the the switch point.
15. Take the Waterway key from the storage room.
16. Face Catoblepas now if you didn't before.
17. Put the light party on the right side of the scales and the
heavy party on the left so you can go back to the gallery to
fight Trauma if you didn't before.
18. Enter the prison to fight the Red Giant if you wish, whose GF
is Pandemona. Unlock Magic if you don't need anything else.
19. Pull the lever in the dungeon area to close the watergate.
20. Backtrack to the main hall (save on the way back) and enter
the chapel just across the courtyard.
21. Climb up the stairs in the chapel and walk to the key to pick
it up. It doesn't matter if you run and the Armoury Key falls
down, you'll just get it later on in the canal somewhere.
22. Play the organ in the church; press every button on the
controller except Start and Select (which will reset the
game).
23. Walk down the path the right of the courtyard where the pipes
are; if you did the organ correctly you'll be able to walk
through. You'll find the Rosetta Stone lying around.
24. Continue to the dungeon via the empty canal and open the
Armoury with the key you found on the way.
25. Fight Gargantua (after the Vysage, Lefty and Righty). His GF
is Cerberus.
26. Take the canal route back to the chapel and up to the tower.
27. Climb to the top of the tower and defeat Tiamat, whose GF is
Eden.
28. Climb down the clock face and meet Ultimecia...
-----------------------
Getting a Rosetta Stone
-----------------------
You know the door in the prison that can only be open from the
other side? I will tell you how to get on the other side, where
a Rosetta Stone lies!
1) At the moment there will be water on the other side of the
door... So... you need to get rid of the water. To do this,
you'll need to push a lever in the dungeon, which has to be
unlocked by the Watergate Key.
2) To get the Watergate Key, you need to get to the Storage Room,
which is located down the hall from the Treasure Vault, but
you can only get up there by using the giant scales. Arrange
your parties so that one is heavy and one is light. These
following combinations of parties will work:-
Light Party | Heavy Party
-----------------------------------------------------
Quistis, Selphie, Irvine | Squall, Rinoa, Zell
Quistis, Selphie, Rinoa | Squall, Irvine, Zell
Squall, Rinoa, Quistis | Selphie, Irvine, Zell
Squall, Rinoa, Selphie | Quistis, Irvine, Zell
Quistis, Selphie, Zell | Squall, Irvine, Rinoa
* Squall, Quistis, Selphie | Rinoa, Irvine, Zell
Irvine, Selphie, Rinoa | Squall, Quistis, Zell *
Zell, Selphie, Rinoa | Squall, Quistis, Irvine *
Irvine, Quistis, Rinoa | Squall, Selphie, Zell *
Zell, Quistis, Rinoa | Squall, Selphie, Irvine *
* Denotes a commonly chosen party.
From the main hall, take the light party up the stairs and
turn at the first left. Switch to the heavy party on the left
side of the scales. Take the heavy party up the stairs of the
main hall, this time going to the right and standing on the
right side of the scales, lifting the light party up. Examine
the shiny object to receive a Watergate Key.
3) Now you have the Watergate key you can use it to unlock the
lever in the dungeon. Use the lever to stop water flow.
4) Now the water is cleared you can take the path leading to the
right in the courtyard to get to the Rosetta Stone. The only
thing stopping you, however, are bars in the middle of the
the passageway. To get rid of these you need examine the organ
in the chapel and press every button except Select and Start
(yes, I did all the buttons at once, it reset my game...).
NOW press Start. If there are still a few bars left in the
passage try again.
-----------------------
What to Unseal and When
-----------------------
This is assuming you don't need to draw the GFs:
1. Defeat Gargantua. Unseal Command Abilities.
2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, Draw
or GF.
3. Defeat Red Giant. Unseal Limit Break, Draw or GF.
4. Defeat Tiamat or Catoblepas. Unseal Limit Break, Draw or GF.
5. Defeat Krysta once you have Draw and GF.
6. Defeat Tri-Point.
7. Defeat whoever.
This is assuming you do need to draw GFs:
1. Defeat Sphinxaur. Unseal Draw immediately.
2. Defeat Trauma or Sphinxaur. You could unseal Limit Break, GF,
or Command Abilities.
3. Defeat Red Giant. Unseal Limit Break, GF, or Command Abilities.
4. Defeat Tiamat or Catoblepas. Unseal Limit Break, GF, or Command
Abilities.
5. Defeat Krysta once you have GF.
6. Defeat Tri-Point.
7. Defeat whoever.
----
Tips
----
- If you junciton 100 Drains to status attack, you can cure your-
self by attacking the enemy, even if nothing as been unsealed.
- Every time you change your party, do Junction Exchange between
the party members.
- Some of the bosses in Ultimecia Castle have assistants that they
call along. Mostly, it's best that you just leave them alone and
focus on the main foe.
- Another point I want to make clear is that using the switch
points (flashing green circles) located throughout the castle
you can change set up your parties and even switch to your
sub-party. You can only change the party set ups while both
are on the same switch point.
------------------------------------------------------------------
Boss: Sphinxaur
------------------------------------------------------------------
- Most people tend to go for this guy first. Although it may seem
daunting to fight a boss battle with only the Attack command,
but remember, you can still junction magic!
- Mug an Elixir from Sphinxaur if you can.
- When Sphinxaur is defeated it'll morph into Sphinxara, which
will summon Jelleye. If you kill the Jelleye off it'll summon a
Forbiddens, then Tri-Faces.
- You don't need to kill the monsters summoned by Sphinxara.
- If you fight another servant and unlock the Command Ability seal
and equip Mug. You can mug Curse Spikes from the Tri-Points if
you defeated Ultima Weapon before without making use of the
Tri-Points in the Deep Sea Research Centre. You'll also get more
AP.
- Sphinxara also casts Doom and level 3 elemental magic. You can
avoid Doom by putting Zombie on your party members. Reflect the
magic onto it with Auto-Reflect.
- Physical attacks are enough. If you focus on attacking
Sphinxaur/Sphinxara, you will win eventually.
- You could junction Drain to status attack so that when you hit
the enemy the character absorbs some of their HPs.
------------------------------------------------------------------
Boss: Tri-Point <GF Alert!>
------------------------------------------------------------------
In the dining hall there is a trapdoor which has become rusted,
therefore the only way you can open it is by breaking through the
rust. Do this by walking on the chandelier on the second level
(lever cannot be depressed!).
Strategies:
- You can draw Siren <GF!> if you haven't got her already.
- Tri-Point's main attack is Mega Spark, which is thunder
elemental. You can absorb it by junctioning 100 Thundagas to
your elemental defence.
- Summon Ifrit, Shiva, Leviathan, Pandemona, Alexander, Diablos,
Cactuar and Doomtrain.
- Tri-Point says: "WHATEVER I DON'T USE I DON'T LIKE".
- Stay away from thunder or earth attacks.
- Apparently this is the best boss to use Angelo Search with.
------------------------------------------------------------------
Boss: Krysta <GF Alert!>
------------------------------------------------------------------
Location: Ultimecia Castle- Balcony. You can only get here by
walking over the chandelier, but if you try doing it your party
will simply fall to the next floor, so have your sub-party stand
on the switch point there to depress the lever and you can get
Across!
Strategies:
- Krysta is fairly easy. Stay away from ice attacks and beware of
Ultima.
- Junction heavily on Spirit to reduce the impact of Ultima.
- Draw some Holy magic.
- Draw Carbuncle <GF!> if you haven't already.
- Summon Eden, Cactuar, Cerberus and Diablos.
- Keep away from ice or earth elemental attacks.
------------------------------------------------------------------
The Gallery Puzzle
------------------------------------------------------------------
All the paintings in the gallery are:
- IGNUS (Fire) - On the north-western corner of the room.
- INANDANTIA (Flood) - On the other side of INANDANTIA.
- JUDICIUM (Judgement) - Next painting to the right.
- INTERVIGILIUM (Sleep) - On the other side of the room.
- VIVIDARIUM (Garden) - Top of the stairs on far left.
- VIGIL (Watchman) - Next to the right from VIVIDARIUM.
- VIATOR (Messenger) - Next to the right from VIGIL.
- XIPHIAS (Swordfish) - Next to the right from VIATOR.
- XERAMPELINAE (Red Clothes) - Next to the right.
- VENUS (Love) - Next to the right from XERAMPELINAE.
- XYSTUS (Tree-Lined Road) - At the top of the stairs.
- INAUDUX (Cowardice) - Top of the stairs to the right.
At the top of the stairs, to the far right you will see a giant
picture of a clock face on the below floor. The hands are pointing
to VIII, IIII and VI. This makes sense, because each "Roman
numeral" indicates that you should choose, in order, names that
have the same letters. If the code has a letter at the beginning
of it, you should use the same letter in your answer. I'll give
you an example: -
VIII: Choose a word that starts with "V" and has three "I"s in it.
Get it now?
------------------------------------------------------------------
Boss: Trauma <GF Alert!>
------------------------------------------------------------------
Location: Ultimecia Castle- Gallery. Examine all the pictures in
the gallery. When you have done so go to the main painting and
show the answer.
Strategies:
- Trauma will summon two Dromas which you can mug some Meteor
Stones from.
- The Dromas use Mini Pulse Cannon, but if they are destroyed
Trauma will use Mega Pulse Cannon, which is obviously more
powerful, so don't bother killing the Dromas.
- Use you best defeating tactic (i.e. GFs, limit breaks... man!
use your imagination here!).
------------------------------------------------------------------
Boss: Red Giant <GF Alert!>
------------------------------------------------------------------
Location: Ultimecia Castle- Prison Cell. Once you enter the door
will be shut and you can only open it again by using the Prison
Key, which is clutched in the hand of a skeleton. When you get it
you will be forced into a battle with the Red Giant.
Strategies:
- You'll get 30 APs and one Diamond Armour.
- Draw Pandemona if you missed it in disc two.
- Red Giant is very strong against physical attacks, which will be
annoying if you haven't unlocked any of your abilities. But time
magic seems to work very well on it.
- You can draw/cast Demi, summon Diablos or use Zell's Meteor
Barret limit break.
----------------------------------------,---------------,---------
Gargantua / OPTIONAL BOSS / GF ALERT!
--------------------------------------'---------------'-----------
This boss is found in the Armoury of Ultimecia Castle, which is in
the dungeons. You'll need the Armoury Key to get in here. It is
located on a small rickety bridge past the chapel. It's the small
shiny object. If you run on the bridge it will fall down near the
armoury. Walk over the bridge instead to prevent this from
happening.
You have to fight a Vysage, Lefty and Righty first. An easy way
of defeating them is summoning Siren. They depend on magic and are
weak against Silent Voice and Silent magic.
Some of Gargantua's status attacks are quite nasty, so junction
Ultima or Aura+Berserk+Silence before heading into the armoury.
Focus on magic with this battle, as Gargantua has 0 Spirit no
matter what level you're at, and has a 100% critical counterattack
to physical hits. Demi and Diablos are useful in this fight.
Gargantua uses Quake, so Float may be good as well.
------------------------------------------------------------------
Boss: Catoblepas <GF Alert!>
------------------------------------------------------------------
LV: 1~57 AP: 30 Absorb: Thunder
HP: 10,500~38,500 Drop: 1x Status Atk Weak: Earth, Water
Status: Darkness Draw: Meteor, Attacks: [Claw], Deadly
(60%), Slow (20%), [Alexander] Horn (100% critical),
Vit 0, The End Thundaga, Thunder
Summon (snubs Spirit),
Meteor
Location: Ultimecia Castle- Treasure Room. You need the Treasure
Room key is located near the fountain in the courtyard. Use it
on the passageway on the way to the Storage Room. There are four
boxes which you will need to open all at once. Examine the 1st
to the left, the 4th, 2nd, then 3rd.
Strategies:
Like, Tri-Point, Catoblepas is thunder based. Junction Earth or
Water to Attack and Thundaga to Defence and cast Shell on your
party as soon as the battle begins. This battle should be no
trouble if you have your characters set up well. When Catoblepas
casts Meteor it's a sign that he's broken.
------------------------------------------------------------------
Boss: Tiamat <GF Alert!> What is this, a lesson in spelling!?
------------------------------------------------------------------
I've had the pleasure of knowing Tiamat in Final Fantasies I and
II...now he's harder...
Location: Ultimecia Castle- Clocktower. See the large bell? Climb
on it to get to a hidden chamber (which has been mostly
destroyed.)
Strategies:
- To decrease the damage caused by Dark Flare (a stronger version
of Mega Flare which is counted down by Tiamat spelling it out
like this: D - A - R - K - F - L - A - R - E) junction fire to
elemental defence. Not so hard now, is he?
------------------------------------------------------------------
Boss: Omega Weapon
------------------------------------------------------------------
The most powerful monster in the game. See how to find and defeat
it/him in S3F18. But before you do, keep in mind you'll have to
have nearly maxed out stats unless you want to be blown away by
Omega's shear power...
------------------------------------------------------------------
Wanna start a new game?
------------------------------------------------------------------
If you want to begin a new game and have a Game Shark, why not do
New Game+? Here are the steps...
1) You must have a Game Shark.
2) Enter the debug codes:
(US) (Japanese)
D00705E8 010F D006F308 000F
800704A8 0001 8006F1C8 0001
D00705E8 010F D006F308 000F
800704AA 0049 8006F1CA 0049
3) Boot the game up and enter your save game. Press Select + L1 +
L2 + R1 + R2 at the same time. Don't include Select if it is
the Japanese version.
4) If all went well you should be in debug mode now. Talk to the
man who is not standing on a tile with Japanese writing.
5) Choose "Save Menu", then "Disc 1". Save your game.
6) Reload the disc one file and talk to the same guy again. Choose
"To main", then "From the beginning". You will start a new
game, only now you'll have everything you had in your previous
game!
------------------------------------------------------------------
Preparation for the Final Bosses
------------------------------------------------------------------
In this fight three party members are chosen randomly out of all
your characters, and not long after they are KO'd Ultimecia uses
her Angel spell to absorb them into time. Another random character
will then show up.
There are 3 ways to deal with this problem: (1) kill off three
characters you aren't planning to use, (2) reset until Ultimecia
has chose your preferred party, (3) disperse all the GFs amongst
every character and have them all your party members participate.
------------------------------------------------------------------
Party Set-Up
------------------------------------------------------------------
Instead of giving you party recommendations I will give you a list
of all the GFs and the abilities from them that will be useful.
If you have to learn an ability from an item, refer to the items
list for help. Suggestions for party set-ups can be found in the
sub-section below.
Quezacotl: HP-J, Vit-J, Mag-J, Elem Atk-J, Elem Def-J x2, Mag+40%
Shiva : Str-J, Vit-J, Spr-J, Elem Atk-J, Elem Def-J x2,
Vit+40%, Spr+40%
Ifrit : HP-J, Str-J, Elem Atk-J, Elem Def-J x2, Str+40%
Siren : Treatment, Mag-J, Mag+40%, ST Def-J x2
Brothers : HP-J, Str-J, Spr-J, Elem Atk-J, Elem Def-J, HP+80%
Diablos : Darkside, HP-J, HP+80%, Mag-J, Mag+40%, Hit-J,
Ability x3
Carbuncle: HP-J, HP+80%, Vit-J, Vit+40%, Mag-J, ST Def-J x2, Auto
Reflect
Leviathan: Recover, Mag-J, Spr-J, Spr+40%, Auto-Potion,
Elem Atk-J, Elem Def-Jx2
Pandemona: Str-J, Spd-J, Spd+40%, Elem Atk-J, Elem Def-J x2
Cerberus : Str-J, Mag-J, Spr-J, Spd-J, Spd+40%, Hit-J, Ability x3,
ST Def-J x4, Auto-Haste
Alexander: Revive, Spr-J, Ability x3, Elem Def-J x4, Med Data.
Doomtrain: Darkside, Elem Def-J x4, ST Def-J x4, Auto Shell.
Bahamut : Ability x4, Str+60%, Mag+60%, Auto-Protect.
Cactuar : Kamiaze, Eva-J, Luck-J, Auto Potion, Expend x2-1,
Eva+30%, Luck+50%.
Tonberry : Auto Potion, Luck+50%, Eva+30%.
Eden : Darkside, Spd-J, Eva-J, Hit-J, Luck+50%.
------------------------------------------------------------------
All Party Set-Up (by Zenalasca)
------------------------------------------------------------------
Squall Ifrit Magic ST Def-J x4 *
Pandemona Item Elem Def-J x2
Diablos Darkside HP+80%
Str+40% / Str+60% *
Spr+60% *
Have Squall use Darkside until his HPs get low, then use his
limit break until you need to cure him again, then start the
process over. I find it preferable to have him during the final
stages of the battle.
Rinoa Brothers GF Ability x3
Eden Darkside Elem Def-J x4
Siren Defend ST Def-J x2
Auto-Shell
HP+80% / Luck+50%
Mag+xx / Str+xx
Get her to use Darkside until her HPs are at critical so you can
use her limit breaks. If you'll be using Combine, I suggest
junctioning Str+40/60*% and Luck+50%. If you want to use Angel
Wing instead, junction Mag+40/60*% and HP+80%, and remove all
magic that can be used against the enemy except Meteor.
Zell Shiva Magic Elem Def-J x2
Bahamut Item ST Def-J x4 *
Kamikaze / Draw Ability x4
Expend x2-1
Str+60% / HP+80% *
Mag+60% / Str+40% *
Auto-Protect
Zell as he is set-up here is a very flexible character. If you
want him to use Kamikaze, you will have to focus more on the HP
stat though. If he's got a high enough basic Str stat he won't
even need Str+40%, so you can give more to his Mag stat.
Quistis Doomtrain GF ST Def-J x4
Leviathan Recover Elem Def-J x2
Tonberry Magic Eva+30%
Luck+50%
Ability x3
HP+80% *
Quistis can summon Doomtrain and use her Blue Magic. She will be
a good healer as well. Make sure she knows Mighty Guard, White
Wind, Ray Bomb, and Shockwave Pulsar (optional).
Irvine Quezacotl Magic ST Def-J x4
Cerberus GF Elem Def-J x2
Cactuar Item Ability x3
Expend x2-1
Spd+40%
Auto Haste
Irvine will have plenty of time to pick the Shots and summon
Cerberus with this set-up.
Selphie Alexander Item Elem Def-J x4
Carbuncle Revive ST Def-J x2
Draw Ability x3
Expend x3-1 *
Med Data
HP+80% *
Counter
Vit+40% / Spr+60% *
Selphie's The End attack may or may not work, but she'll be a
great healer anyway. Have her Draw/Cast Apocalypse magic and
Full-Cure in the final round.
* The GFs the character has do not know this ability initially.
You will have to get rid of a useless ability and use an item
to teach them the ability you want. If a character does not
have an essential ability such as Mag-J or Vit-J teach it to
their GFs with ability Scrolls bought from pet shops
(Tonberry's Familiar and Call Shop are helpful).
------------------------------------------------------------------
Limited Party Set-Up (by Split Infinity)
------------------------------------------------------------------
Character: Squall.
GFs: Quezacotl, Siren, and any other GF you want.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
x2, ST Def-J x4.
Command Abilities: Item, Recover, Revive.
Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.
-----------------------------------------------------------------
Character: Quistis.
GFs: Shiva, Cerberus, and any other GF you want.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
x2, ST Def-J x4.
Command Abilities: Magic, Treatment, Revive.
Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.
-----------------------------------------------------------------
Character: Zell / Irvine.
GFs: Ifrit, Diablos, and any other GF you want.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
x2, ST Def-J x4.
Command Abilities: Item, Recover, Treatment.
Character Abilities: Auto-Haste, Str+60%, Auto Shell, Spr+60%.
------------------------------------------------------------------
Limited Party Set-Up (from Brandon g's GF set-up guide)
------------------------------------------------------------------
Character: Squall.
GFs: Shiva, Diablos, Pandemona, Doomtrain,
Bahamut.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Elem Atk-J, Elem Atk-J x2, Elem Atk-J x4,
ST Atk-J, ST Def-J, ST Def-J x4, Ability x3,
Ability x4.
Command Abilities: Darkside, Absorb.
Character Abilities: HP+80%, Str+40%, Str+60%, Vit+40%, Mag+40%,
Mag+60%, Spr+40%, Spd+40%, Mug, Expend x2-1,
Auto Shell, Auto Protect, Initiative.
-----------------------------------------------------------------
Character: Fighter.
GFs: Quezacotl, Ifrit, Cerberus, Alexander,
Cactuar.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Eva-J, Luck-J, Elem Atk-J, Elem Atk-J x2,
Elem Atk-J x4, ST Atk-J, ST Def-J, ST Def-J
x2, ST Def-J x4, Ability x3.
Command Abilities: Defend, Revive.
Character Abilities: Str+40%, Mag+40%, Spr+40%, Spd+40%, Eva+30%,
Luck+50%, Med Data, Expend x2-1, Auto Haste,
Auto Potion, Initiative.
-----------------------------------------------------------------
Character: Healer.
GFs: Siren, Brothers, Carbuncle, Leviathan,
Tonberry, Eden.
Junction Abilities: HP-J, Str-J, Vit-J, Mag-J, Spr-J, Spd-J,
Eva-J, Elem Atk-J, Elem Atk-J x2, ST Atk-J,
ST Def-J, ST Def-J x2, Ability x3.
Command Abilities: Recover, Treatment, Darkside, Defend.
Character Abilities: HP+80%, Vit+40%, Mag+40%, Spr+40%, Eva+30%,
Luck+50%, Counter, Expend x3-1, Auto
Reflect.
------------------------------------------------------------------
How to utilise each character
------------------------------------------------------------------
Squall: Renzokuken will be critical in this battle.
Especially if he uses Lionheart. I generally like
have him in the final round.
Rinoa: Keep her as a healer, but if you have no need for
that (you may have Selphie and/or Quistis) put her
on Angel Wing. You can't control her, she tends to
use magic from her own inventory and it will be
A LOT more powerful.
Zell: Use My Final Heaven and other powerful combos. In
my game, Zell has the best Str, Vit and Mag.
Quistis: Quistis should be a semi-support character. Her
White Wind doesn't cure status ailments like
Selphie's does but I defiantly prefer Mighty Guard
to Wall. Also have her cast the powerfully damaging
blue magic spells like Ray-Bomb and Shockwave
Pulsar.
Irvine: AP Ammo, Demolition Ammo, Fast Ammo and Pulse Ammo
are all great. In the past I have defeated many
bosses prematurely simply by being trigger-happy...
Selphie: Full-Cure works like a Megalixir and appears on the
slot quite frequently (if it takes you a while to
do things in battle you can always try the Slot
trick). Wall, which is slightly rarer and is okay
if you don't have Quistis. I don't think Rapture or
The End will work but you can always try...
- You should also have a reasonable supply of items including:
Elixirs and Megalixirs, Remedies+, Phoenix Pinions, Heroes and
Gyshal Greens (if you have levelled up Boco).
- Make sure all your characters have learnt decent limit breaks.
Quistis: Mighty Guard, White Wind, Acid and Ray-Bomb.
Squall: It doesn't matter as long as he has high Strength.
Rinoa: Wishing Star, Invincible Moon.
Zell: My Final Heaven and other combos.
Irvine: Pulse, Demolition and Fast Ammo.
Selphie: Full-Cure and Wall at the least.
------------------------------------------------------,-----------
Ultimecia / FINAL BOSS!
----------------------------------------------------'-------------
1. To Status Defence junction Auras and Slows. These will relieve
the status impact of Maelstrom. Ultimecia is weak to Bio but
Griever absorbs it, so it would be risky to junction it to
Status Attack.
2. Other magic you should get include: Triple, Protect, Shell,
Haste, Regen, Demi, Ultima, Meteor, Flare, Water, Meltdown. To
see how to get all this magic refer to the Magic List. Don't
worry about getting rid of your crap magic unless you have to,
because it's more likely that your worst magic will be stolen
first. If you want to make the most of Rinoa's Angel Wing you
will have to get rid of the crap magic, though.
3. Use Rinoa's Angel Wing to its best effect (see Character Info).
4. The first form of Ultimecia is the easiest and reminds me of
the last battle with Edea. Take the opportunity to set up for
the harder forms of this battle by:
- Casting Triple on your party (you can summon Cerberus to do
this).
- Casting Aura, Shell, Haste and Regen on the party (you can
also have Quistis use Mighty Guard. Protect and Shell can be
cast with Selphie's Wall as well.
5. Use Doomtrain, Acid or Bad Breath take advantage of Ultimecia's
weaknesses, or cast Meltdown.
6. Demi apparently works on the first form of Ultimecia.
------------------------------------------------------------------
This is an easier form than the other four, so it's a good opport-
unity to prepare for the other battles by making sure your party
are kept fighting fit.
-----------------------,--------------,---------------,-----------
Griever / SECOND FORM! / FLYING ENEMY! / FINAL BOSS!
---------------------'--------------'---------------'-------------
Re-fuel Shell and Triple when they go out. Cast Meltdown or Acid
on Griever then use your limit breaks to give his buttocks a good
whipping / slashing / beating.
Like in the last battle with Ultimecia, if Giever tries to cast
any supportive spell on himself promptly cast Dispel or use a
Remedy+ on him.
Griever has an annoying habit (like Vysages) of stealing your
magic. Not just 15 or 4 spells here and there, though, but entire
stocks of magic! So if for some unlucky reason he gets your Ultima
stock a certain part of the character's defences will be greatly
undermined...
The good news, however, is that like Rinoa when she's in Angel
Wing, Griever tends to start from the weakest magic, then go up
(Scan always ends up being stolen...), so if you have lousy magic
lying about it will be more likely that Griever will take that. It
is not good news for Angel Wing (so you wouldn't want Rinoa in the
battle).
Griever will also cast Doom on a party member occasionally. You
can stop the timer by casting Treatment or using a Elixir or
Megalixir. If you get desperate instead of using a Mega Phoenix
use a Phoenix Pinion.
Doomtrain, Cerberus and Alexander are good GFs to summon; Meltdown
and Holy good spells to inflict.
------------------------,-------------,---------------,-----------
Ultimecia-Griever / THIRD FORM! / FLYING ENEMY! / FINAL BOSS!
----------------------'-------------'---------------'-------------
- The first things you need to do in this form are make sure
Protect is refuelled and prevent Ultimecia from summoning too
many Helixes. If there are two of them there not is Ultimecia's
power amplified to nearly twice her usual strength (added with
the extra power Griever gives her), she and Griever can execute
a team move called "Great Attractor", a visually stunning but
nevertheless damaging attack. Helixes don't have a lot of HPs,
but are tough-as-nails. Throw your limit breaks at them to blow
the little twerps away.
- Cast Meltdown and use your limit breaks. Cast Triple on your
more magically adept players, then have them cast Meteor, Flare,
Ultima and Water.
---------------------------------------,--------------,-----------
Ultimecia (her true form) / FOURTH FORM! / FINAL BOSS!
-------------------------------------'--------------'-------------
- This is my favourite part of this whole end battle charade...
Not just because it's nearly the end of the game, but also
because... when Ultimecia uses Hell's Judgement to decrease the
party's HP down to 1, I automatically use a Holy War and use
everyone's limit breaks. It's the end of the game, so why not?
If you don't have any Holy Wars. Or Heroes even. You can use a
Megalixir or cast Full-Cure / White Wind and Recover if you
want.
- It shouldn't take too long to defeat the "True" Ultimecia with
your limit breaks.
----------------------------------------,-------------,-----------
Ultimecia-Generator / FIFTH FORM! / FINAL BOSS!
--------------------------------------'-------------'-------------
- The bottom half of Ultimecia not only uses Hell's Judgement, but
an ultra powerful hidden spell called Apocalypse which you can
draw yourself. Keep on your toes or you may find your 1 HP party
being blown away by the unexpected blast of an Apocalypse... By
the way, it won't work if you cast it through the draw menu.
------------------------------------------------------------------
Conclusion to the Walkthrough
------------------------------------------------------------------
The ending FMV is very generous, so it's worth defeating Ultimecia
and her cronies. I hope I helped you with your epic journey
through the world of Final Fantasy VIII...). Read the special
features chapter of this guide if you were interested in the story
of this game.
And finally, Congratulations on finishing Final Fantasy VIII!
==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --==
o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
| IV. SECRETS AND SIDE QUESTS [ff8/IV00] |
o=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~o
==- : --== : ==-- : --== : ==-- : --== : ==-- : --== : ==-- : --==
==================================================================
The Magical Lamp [ff8/IV01]
==================================================================
------------------------
Getting the Magical Lamp
------------------------
When the Magical Lamp is used, you enter a boss battle with GF
Diablos in some kind of weird void. It's a very rare item and
mostly obtained by talking to Cid.
You must talk to Cid twice after he gives you the briefing for
the Timber mission in the first disc since there aren't any more
chances to get the magical lamp (unless you have a PocketStation
-- a very, very rare find -- or GameShark). *Or*, my brother tells
me that if you don't have it yet an old man in Dollet Square will
give it to you instead!
-------
Diablos
-------
The rewards for defeating Diablos are great, especially if you
do it as soon as possible. He not only gives you his GF power when
you defeat him, but a powerful card boasting an A (useful for when
you want to get Cid's Seifer card early in the game).
It doesn't matter what level you are (though there are some
schools of thought that say the lower the better), but if you
want to stock-pile on Flare and Holy and get the chance to acquire
some Hero potions, Diablos has to be at least level 30.
O-----------------------------------------O----------------------O
| Boss: How to Kill Diablos | Type: Flying Enemy |
O-----------------------------------------O Lv. 1 (HP): 1,600 |
| Draw/cast Demi onto Diablos until it | 10: 8,800 |
| doesn't cause much damage (meaning, he | 20: 16,800 |
| hasn't got much HP left). Then you can | 30: 24,800 |
| finish him off with limit breaks and | 40: 32,800 |
| GFs. You see, Demi takes off 1/4 the HP | 50: 40,800 |
| Diablos has left. At level 10 and full | 60: 48,800 |
| HP it will take away 2200, then 550; | 70: 56,800 |
| then 137; this is when you should stop | 80: 64,800 |
| because the next one will only be 34. | 90: 72,800 |
| Diablos will have 5913 HP left. It's the| 100: 80,800 |
| same when he is level 100 except that | Str: 17~255 |
| you add a digit to each number. | Vit: 51~112 |
| Attacks to use are Aero, Tornado, | Mag: 5~226 |
| Pandemona summon; status attack should | Spr: 77~225 |
| be set on Blinds or Drains. Doomtrain's | Spd: 15~62 |
| always useful if you have him, as is | Eva: 0~7 |
| Meltdown or The End (if you're lucky). | Draw notes: Lv 30+ |
| Use the spells drawn from him to your | for Holy & Flare |
| advantage. | Drop: 8x G-Returner, |
| Gravija and Diablos' claw attack are | 4~8x Hero (lv. 30+)|
| a dangerous combination indeed. Luckily O----------------------O
| you can draw Curaga to cast on your party. If you a character |
| casts Demi from their own inventory instead of draw-cast they |
| will be cured by Diablos himself! He casts Curaga as a counter.|
O----------------------------------------------------------------O
From Trev: "It might not be good enough to worth a mention but
there is a super-easy way to beat Diablos at early levels.
Everyone knows if you stock his Demi and cast it back on to him,
he'll cast Curaga. If you have one character cast Double
(stocked from Elvoret) onto Squall after Squall has stocked some
Demi - you can get Diablos' HP down much faster."
==================================================================
Dollet Revisited [ff8/IV02]
==================================================================
Rewards from this Side Quest
----------------------------
You get all sorts of items and cards (including the Siren card).
The people in Dollet are also quite funny, and I like the theme
music. Dollet reminds me of what a northern/eastern European city
such as St. Petersburg or Prague, but it also reminds me of
Sydney in a lot of ways!
Abolishing Card Rules in Dollet
-------------------------------
To abolish Random and any other Dollet rule you may not like take
the following steps: -
1) Play a game of cards in an area that does not have the rule
you would like to get rid of in Dollet.
2) Save before going in Dollet.
3) Challenge a player (Sister suggests the girl at the
Rent-A-Car). Instead of playing, Quit until your hated rule
is abolished!
A Few Laughs at the Shining Bomber
----------------------------------
The Shining bomber is a pub found in the main street of Dollet.
You'll find a 'woman' on one end of the bar. He is hilarious (yes,
I did say he -- he he he!)
Master Card Player
------------------
Talk to the man near the gambling table, and play cards with him
(don't forget the Timber Maniacs on the gambling table!). When you
win against him he'll invite you to his private gambling room.
Play with him again, as he has Siren's card.
Search the piles of magazines scattered over the room. One of
them says "Nothing of interest here." but keep examining it until
you don't get any more items. When you exit and re-enter the room
you'll be able to get items again. It's endless! Eventually you'll
get an Occult Fan II from this pile. The other piles of magazines
hold notes that the gambler has scrawled down, which are quite
interesting.
Bone Side Quest
---------------
You can do this quest in any disc, but you get better items in
disc 3, so I advise you do it then.
1) Enter the Artist's House.
2) Look at the picture.
3) Talk to the boy.
4) Go to the fountain area.
5) Pat the dog to get an item.
6) Go back to the Artist's House.
7) Examine the new painting and talk to the boy again.
8) Go north and examine the dog to get an item.
9) Repeat steps 7 to 8.
Other Things to Do
------------------
- Get the Timber Maniacs at the hotel.
- Encourage the young man outside Timber Maniacs HQ to become a
journalist. In disc three you can collect your prize.
==================================================================
Tomb of the Unknown King [ff8/IV03]
==================================================================
Rewards of this Side Quest
--------------------------
There are some draw points in this dungeon and apparently you can
find out how well you've done so far by looking at a student ID
number here. After defeating Sacred and Minotaur, you get the GF
"Brothers" and two cards.
Location
--------
The Tomb of the Unknown King is on Gotland peninsular south-east
of Deling City.
Map (and locations to go to solve the puzzle)
---------------------------------------------
N E) Fight Sacred here.
| N) Examine a lever.
.----+----. W) Pull the lever.
| | | *) Fight Sacred and Minoatur.
.---+----+----+---.
| | | |
W----+---+- * -+---+----E
| | | | |
'---+----+----+---'
| | |
'----+----'
|
|
ENTRANCE
This dungeon is rather hard to navigate due to the camera angle,
and all the corridors look the same. You can go to W and E easily
by going on all the right or left turns.
Tales of the lost SeeD Cadet
----------------------------
W) "It feels like I've been here forever. I still can't find what
they asked me to find. I can't take it anymore, physically or
mentally. I'm not qualified to be a SeeD. For those of you
reading this, follow these directions to get to the exit. Back,
forward, right, left, right, forward."
N) "This place of a big maze full of danger. The directions to the
exit are as follows: Back, forward, left twice, forward twice,
right twice, forward twice."
Another Test...
---------------
When you enter you will be able to access a map. Go forward until
you see a gunblade on the ground. Examine it to get a serial
number which is the code you'll need to get into Caraway's
mansion.
The Map
-------
While in the tomb, press the map button (the same one you use on
the overworld to bring up the map) to see a layout of the tomb. To
get a marker for what location your party is at, pay Caraway's
Guard 5000 gil (though you won't be able to do that once you give
him the code). You can escape the tomb if you are lost, but your
SeeD rank will decrease by one.
Fighting Sacred alone
---------------------
- Draw/cast Protect onto your party members to reduce the impact
of physical attacks.
- Stock up on some Life magic as it junctions well.
- If you cast Float on Sacred he will not be constantly curing
his HPs. Another way to do this is summon Siren or cast Silence.
- Keep away from any earth elemental attacks.
Fighting Sacred and Minotaur together
-------------------------------------
- The same applies to Minotaur as Sacred.
- Watch out for Sacred and Minotaur's team moves. They are deadly.
- Cast Float on them. Their HPs will stop curing themselves.
- Cast Float on your party to avoid "Mad Cow Special", which is
rather nasty.
- When I was doing my speed game of FF8 Sacred and Minotaur got
my party with Mad Cow Special when my guard was down. Luckily
for me, Irvine was in the process of summoning Quezacotl, and
although the poor GF died Irvine had about 119 HPs left. I used
his Shot (with Normal Ammo) to finish them off.
Other Enemies
-------------
The monsters in Tomb of the Unknown King have a lot of protective
magic such as Shell and Protect.
Weapon Upgrading
----------------
You see the brown regions near Delling City? Here you can fight
with Wendigos, which you should mug Steel Pipes from especially if
you couldn't earlier. Continue on to Dollet. You should be able to
upgrade Squall and Irvine's weapons at a junk shop.
Card Queen Quest
----------------
Remember how the Card Queen said she wanted Sacred's card? Lose it
to her (should know how to do this by now). The ideal thing to
happen would be if she went to Balamb. You will be able to win
Irvine's Card from Flo in FH later in the game.
==================================================================
Winhill Revisited [ff8/IV04]
==================================================================
Vase Fragment Side Quest
------------------------
The only item you get for this side quest is single Holy Stone and
Phoenix Pinion. Go ahead if you want to do it. To start the side
quest, talk to the owner of the town mansion. Oh no! His valuable
family vase is missing! It's now up to you to recover all the
missing pieces before it's too late! Here are all the locations of
the vase fragments: -
- The suit of armour in the mansion. In disc 2 you need Irvine in
your party to do this, but you don't need him in disc 3.
- At Raine's house talk to the new owner and examine her cat
until she starts repeating herself. Descend to the lower level,
then examine one of the tables to the far right. You should see
Raine, but it's actually a cat! Pat it.
- After talking to the old lady at the flower shop examine the
bunches of white flowers there.
- At the Chocobo Crossing, catch the chicobo multiple times to
receive various items (they drop to the ground), including a
vase piece, and a Phoenix Pinion.
Take all the vase pieces back to the rich man to receive your
miserable reward. (ONE HOLY STONE! HOLY COW!? ONLY ONE HOLY STONE?
THAT'S WHAT YOU GET FOR YOUR EFFORTS??) Man, that sucks big time.
Other things to Do
------------------
- Outside Winhill are those pesky Vysages. They are good with
magic, but don't let that bother you! They're weak against
Silence, so Siren will render them helpless (Mwahahahah!!). They
drop Lightweights, which refine into 20 Hastes. Good magic
for junctioning to Speed. Leftys also drop Life Rings, which you
can refine into Life magic with L Mag-RF. A Lefty, Righty and
Vysage will give you 12 AP.
- While you're at it do part of the UFO side quest by encountering
a UFO at Winhill Bluffs.
==================================================================
Shumi Village [ff8/IV05]
==================================================================
Rewards of this Side Quest
--------------------------
There is an Ultima draw point here. If you complete the Shumi
Tribe quest completely you will get (in total): Phoenix Pinion,
Status Guard, Blizzaga and Ultima magic.
Location
--------
The Shumi Tribe is located north of Trabia Garden on Winter
Island.
The Ultimate Magic
------------------
Enter the village and you will see three Shumis standing side by
side. Speak with the middle one twice and pay 5 000 g for the
Ultima draw point. Have the person with the highest magic rating
draw from it. It's well worth it, as Ultima is the "ultimate",
magic overall in the whole game.
Timber Maniacs
--------------
Stay at the hotel to obtain an issue of Timber Maniacs and hear
"familiar" music. It's Julia's "Roses and Wine". There's some sort
of switch which you can press to change the music to "Dance with
the Balamb-Fish" theme. If you didn't get the Timber Maniacs here,
it'll be in the artisan's hut.
The Artisan
----------
Talk with the artisan to view some of his creations, all of which
are some of the vehicles you may have already seen.
------------------------------------------------------------------
Shumi Tribe Side Quest Walkthrough
------------------------------------------------------------------
- Enter the workshop and talk | The Shumis there are making a
to the Shumis at the back. | statue of Laguna. Naturally they
| want you to help them.
- Tell them you will help them | The Elder's house is second to
and go to the Elder's house. | the right from the workshop.
- Say "alright" to the Elder |
when he asks for help. |
- Return to the workshop. | You'll be asked to gather
| materials for Laguna's statue.
| Clues can be found from the
| Shumi sitting in front of the
| hotel. After getting each stone
| you need to report back and see
| what you need to get next.
.-------------.------------------.-------------------------------.
| Stone | Clue | Location |
|-------------+------------------+-------------------------------'
| Blue Stone | In the workshop. | Right next to the statue. |
| Wind Stone | Where wind | Among the boulders to the |
| | blows. | left of the inn. |
| Life Stone | Where life | Examine the tree to the right |
| | grows. | of the Elder's Hut. |
| Water Stone | Where there is | Sink of the Artisan's House. |
| | water. | The stone on the pond is a |
| | | fake. |
| Shadow Stone| Where there are | Near the Shumi guarding the |
| | shadows. | Ultima draw point, in the |
| | | shadow of the elevator dome. |
'-------------'------------------'-------------------------------'
- Visit the Elder | He will give you your reward,
| but it is rather disappointing,
| but you will recieve a Phoenix
| Pinion as well. When you exit
| the hut if you choose "explain
| what it all meant..... " to
| get some interesting dialogue.
- Exit the the establishment. | The reason is because nothing
| will happen unless you exit and
| re-enter. To make the trip up to
| the surface and back down you
| can do a side quest if you like
| (the first Chocobo Forest is not
| far from the Shumi Village).
- Visit the Elder, then follow | Keep going between the Elder and
the Moomba back to the | the workshop until they start
workshop. | repeating themselves, then chat
| with the Artisan, then back to
| the Elder.
- Fly the Garden to FH, and | He will give you a toy Moomba
visit Grease Monkey. | which you can take back to the
| Shumi Village.
- Go back to the Elder, then to | You will get a Status Guard.
the Artisan. Have another |
conversation with the Elder. |
Completion of Laguna's statue in Disc Three
-------------------------------------------
Visit the Shumi tribe in disc three and you will get a surprise!
As a celebration, the music performed by Selphie, Irvine, Quistis
and Zell in disc two will be played.
==================================================================
Chocobo Catching [ff8/IV06]
==================================================================
Introduction
------------
There are forests all over the world where chocobos reside. If
you manage to earn the trust of chocobos in all forests you can
get the valuable Chicobo card, which will enable you to continue
the Card Queen quest. You can only complete a forest if you have
obtained the magic Stones in that forest. You will know you've
completed a forest when, if you return to it, the chocobo will
waiting there for you to ride. You cannot do this sidequest in
disc 4.
When you enter a Chocobo Forest for the first time (or one that
you have not completed) the ChocoBoy will ask you if you want some
info, but you don't need his stupid tutorial when you've got my
guide!
Rewards of this Side Quest
--------------------------
You can get the Chicobo card this way. Other than than, it's just
magic stones and frustration...
Duties of the ChocoBoy
----------------------
Speak to the ChocoBoy and you will be confronted with the
preceding options:
ChocoWhis Buy Chocobo catching device.
Hint Buy the clue for the forest for 100 gil.
Gysahl Greens Buy an item that will summon Boco into battle.
Question Ask a question for 10 gil.
Help Me! Pay the ChocoBoy to catch one for you for 1200 g.
------------------------------------------------------------------
Overview of the Forests
------------------------------------------------------------------
What you basically need to do in each forest, is search for a
chocobo signal with the ChocoSonar, then catch with the
ChocoZiner. However, only chicobos come when you use the Ziner.
Seeing as you can only ride chocobos, you need to lure out a
chocobo. How you do this is trick the chicobos into not coming
out in twos or threes, because the mother chocobo will come out
when she sees a single chicibo alone!
Now the mother chocobo is out, you can ride out or search the
forest for magic stones. If you just ride out though, the forest
will be not completed and you'll have to start over again if you
want a chocobo from that forest. Use the ChocoSonar and ChocoZiner
to find the stones.
Beginner's Forest
-----------------
Location: Near the Shumi Village on Winter Island.
Clue: "Try to find a spot where only one falls down."
1) Use the ChocoSonar in the upper left hand of the forest,
then ChocoZiner where the ChocoSonar beeped the most.
2) Talk to the cute little chicobo to bring out the mother.
3) Use the ChocoSonar/Ziner to get an Aura Stone.
Basics Forest
------------
Location: West of Trabia Garden
Clue: "You only need to blow the whistle twice."
1) Use the ChocoSonar/Ziner in the middle. Three chicobos fall.
2) Use ChocoSonar/Ziner on the far left of where you last were.
Two chicobos will scurry off, leaving a lone one. Talk to it.
3) Use the ChocoSonar/Ziner to get a Flare Stone.
Roaming Forest
--------------
Location: Directly north of Trabia Garden.
Clue: "Be careful where the sonar reacts."
1) When you enter the forest there will be chicobos already
there. Use the ChocoSonar/Ziner on the one to the right. Two
chicobos should leave.
2) Use ChocoSonar/Ziner in the middle of the forest. Three
chicobos should drop down.
3) Head to the exit of the forest and use ChocoSonar/Ziner
there. A cute little chicobo will fall down.
4) Use ChocoSonar/Ziner on the chicobo on the far left.
The three chicobos will, fly off, leaving the chicobo near
the exit alone.
5) After examining the lone chicobo its mother will come out.
6) ChocoSonar/Ziner to get Shell and Holy Stones.
Forest of Solitude
------------------
Location: North-west of Centra Ruins.
Clue: "Search carefully where the sonar reacts."
1) This forest is tricky, because you need to use the
ChocoSonar/Ziner in a particular place. To see a map of where
you should use ChocoSonar/Ziner, go to Game FAQs
(www.gamefaqs).
If, though, for some reason you can't get the internet I
shall have to tell you the hard way: use ChocoSonar/Ziner
slightly north-east of the ChocoBoy. The clue is very
important concerning this part.
2) Once you have got the mother chocobo out ask the ChocoBoy
for a game of cards. Tell him to move. Next, examine the spot
where he was to get Protect and Meteor Stones.
Forest of Fun
-------------
Location: Near Edea's House.
Clue: "ChocoBowling with 4 bottles and 1 ball."
1) ChocoSonar / Ziner to the right of where the ChocoBoy stands.
It will bring down three chicobos.
2) ChocoSonar / Ziner a little closer to the ChocoBoy. One more
chicobo will drop down.
3) ChocoSonar / Ziner behind the chicobo to the far right. This
will bring down a chicobo near the ChocoBoy.
4) ChocoSonar / Ziner on top of the chicobo near the ChocoBoy
(all the other chicobos need to be out) to see a Chocobo
version of bowling.
5) ChocoSonar / Ziner to obtain Meteor, Flare and Ultima Stones.
Enclosed Forest
---------------
Location: West of Kashkabald Desert.
Clue: "Collect on outer side, then go in."
1) ChocoSonar / Ziner in the upper left area to bring down 2
chicobos.
2) This part is tricky. ChocoSonar / Ziner in area to the the
upper left of where the chicobo to the right is standing, but
not too close to the other chicobo. If you've done it
correctly one chicobo will go up and one come down.
3) ChocoSonar / Ziner on the bottom right side of the large
rock. Another chicobo comes down.
4) ChocoSonar / Ziner on upper right hand corner of the forest.
Another chicobo comes down.
5) ChocoSonar / Ziner in the centre of where all the chicobos
are standing. The mother chocobo comes out.
6) ChocoSonar / Ziner to get Meteor, Holy and Ultima Stones.
Chocobo Sanctuary
-----------------
After finishing all the chocobo forest puzzles the chocobos will
do a little chocobo dance for you and give you the Chicobo card.
If you do not know how to get there, take a chocobo from Trabia to
Grandidi Forest in Esthar. The sanctuary is somewhere there. It is
a round part sticking above the rest of the forest. The Chicobo
card is essential to completing the Card Queen Side Quest.
==================================================================
Chocobo World [ff8/IV07]
==================================================================
------------------------------------------------------------------
Introduction
------------------------------------------------------------------
You basically go around fighting random battles and levelling
up. At certain levels parts of the Chocobo World story line
unfold. If you can play Chocobo World the proceeds are defiantly
worth all the time and effort spent. See the PocketStation section
in basics for more information.
This is the only place you will be able to raise your Chicobo so
that when you used Gysahl Greens its attack will be more powerful.
GFs MiniMog and Moomba can also be got via the Chocobo World.
There are some items you can only get in Chocobo World. There is
even a glitch that allows you to duplicate items ad infinitum.
------------------------------------------------------------------
Menus
------------------------------------------------------------------
World : Send Boco into the Chocobo World.
Home : Go back to FF8, and choose to transfer any items
acquired while in the Chocobo World.
Do Over : Go to another Pocketstation (it has to be in the
other slot).
How to Play: A tutorial on how to play Chocobo World.
------------------------------------------------------------------
In-Game Menus
------------------------------------------------------------------
Map : The flashing dot is Boco, and all the other
dots signify an encounter.
Status : Shows Boco's attack power. Out of all the
numbers there is a 25% chance of hitting that
amount of damage.
Treasure : Shows what items Boco has acquired, but only
item classes, varying in value from A (the most
valuable) to D.
IR Link : Here you can battle with another persons Boco.
After the battle you can raise Boco's attack
stat.
Event Wait : With event wait activated the PocketStation
wait for you whenever an important event
occurs.
MiniMog Status : Make MiniMog Standby. While MiniMog is on
Standby he will try to defeat any enemy who was
too tough for Boco. If MiniMog is defeated he
will be lost and you'll have to find him all
over again.
Move : Configure Boco's moving set-up.
------------------------------------------------------------------
Battle
------------------------------------------------------------------
When Boco encounters an enemy, he will be taken to the battle
screen, which looks like the diagram on the left:
__________ On the right side is displayed Boco's HP. On the
| | left, the enemies'. After the ATB reaches 0 Boco
| | will make his attack. The same applies with his
|__________| enemy. When a battle participants HP reaches 0
|0|8||0|2|0| they lose the battle and the other person wins.
If Boco wins a battle he is rewarded with magic
stones and items. After receiving a certain amount of magic
stones, Boco's level will increase.
When Boco loses a battle he goes into hibernation for a while in
order to recuperate. While it is possible to wake him up during
recovery mode, his HP will not be fully restored.
------------------------------------------------------------------
Getting Items
------------------------------------------------------------------
Cactuar occasionally shows up to give you a few treasures he's
found.
Depending on your ID#, Boco gets better items. The lower the
number, the more chances of you getting great items, but the only
way you can do this is by linking with another PocketStation.
When you get these items the game does not tell you what exactly
they are. Just an item class. Item classes range from A (the
rarest) to D (the most common).
To find out about all the items to be found, refer to chocobo
world section in Secrets and Side Quests.
------------------------------------------------------------------
Events
------------------------------------------------------------------
As Boco levels up random events may occur. I've read you have to
set the game on "event wait", but I'm not sure as I don't have
access to Chocobo World.
Each time Boko gets an attack upgrade his attack when you use
Gysahl Greens in FF8 will change. The boosts are a follows:
1) ChocoFlare
2) ChocoMeteor
3) ChocoBuckle.
Events Walkthrough
------------------
1. Level up to 20.
2. Level up to 25.
3. Level up to 50. Warning: If you don't have Event Wait on you
can't get Boco's first power-up, and it is possible that if
Boco doesn't get his first power-up, he will not get any
others!
4. Level up to 75.
5. Level up to 100.
6. Encounter and beat the Demon King.
Mog
---
After meeting Mog, you can find him in on of the menus of Chocobo
World. If you have him on standby, he will serve as a battle
backup to Boco... If Mog loses, too, you'll have to find him all
over again.
------------------------------------------------------------------
Weapons
------------------------------------------------------------------
Every now and then Mog may appear and give you a weapon. Now
'weapons' are a series of numbers like this: 8347. The numbers
show how much damage the weapon will do. To find this out, add
up the four numbers (8 + 3 + 4 + 7 = 22), then divide the answer
by 4 (22 / 4 = 5.5).
------------------------------------------------------------------
List of Items that can be Obtained
------------------------------------------------------------------
________________________________________________________________
| Very Common |
|---------------------.---------------------.--------------------|
| - M-Stone Piece | - Magic Stone | - Wizard Stone |
| - Normal Ammo | - Dark Ammo | - Demolition Ammo |
| - AP Ammo | - Antidote | - Soft |
| - Eye Drops | - Echo Screen | - Holy War |
| - Screw | - Mesmerize Blade | - Coral Fragment |
| - Arctic Wind | - Dragon Skin | - Poison Powder |
'---------------------+ +--------------------'
\.-----------------./
______________________/'-----------------'\_____________________
| Common |
|---------------------.---------------------.--------------------|
| - Rename Card | - Chocobo's Tag | - Potion |
| - Hi-Potion | - X-Potion | - Mega-Potion |
| - Phoenix Down | - Mega Phoenix | - Elixir |
| - Megalixir | - Remedy | - Remedy+ |
| - Shell Stone | - Protect Stone | - Death Stone |
| - Holy Stone | - Meteor Stone | - Regen Ring |
| - Turtle Shell | - Doc's Code | - Ochu Tentacle |
| - Cockatrice Pinion | - Zombie Powder | - Lightweight |
| - Sharp Spike | - Curse Spike | - Screw |
| - Mesmerize Blade | - Fury Fragment | - Betrayal Sword |
| - Sleep Powder | - Life Ring | - Dragon Fang |
| - Spider Web | - Coral Fragment | - Black Hole, |
| - Water Crystal | - Missile | - Mystery Fluid |
| - Running Fire | - Inferno Fang | - Red Fang |
| - Malboro Tentacle | - Whisper | - Laser Canon |
| - Barrier | - Arctic Wind | - North Wind |
| - Dynamo Stone | - Shear Feather | - Venom Fang |
| - Steel Orb | - Moon Stone | - Dino Bone |
| - Windmill | - Dragon Skin | - Dragon Fin |
| - Poison Powder | - Dead Spirit | - Chef's Knife |
| - Cactus Thorn | - Pet Nametag | |
'---------------------+ +--------------------'
\.-----------------./
______________________/'-----------------'\_____________________
| Rare |
|---------------------.---------------------.--------------------|
| - Friendship | - HP Up | - Str Up |
| - Mag Up | - Spd Up | - Vit Up |
| - Spr Up | - Luck Up | - Aegis Amulet |
| - Hero | - Ultima Stone | - Gysahl Greens |
| - Tent | - Cottage | - G-Hi-Potion |
| - G-Returner | - Str-J Scroll | - Mag-J Scroll |
| - Spd-J Scroll | - Elem Atk | - Elem Guard |
| - Status Atk | - Status Guard | - Rosetta Stone |
| - Magic Scroll | - Draw Scroll | - Gambler Spirit |
| - Phoenix Spirit | - Hungry Cookpot | - Mog's Amulet |
| - Star Fragment | - Samantha Soul | - Silver Mail |
| - Diamond Armour | - Giant's Ring | - Power Wrist |
| - Orihalcon | - Force Armlet | - Hypno Crown |
| - Jet Engine | - Rocket Engine | - Steel Curtain |
| - Accelerator | - Hundred Needles | - Ribbon |
| - Girl Next Door | - Pet Nametag | - Magical Lamp |
| - LuvLuv G | | |
'---------------------+ +--------------------'
\.-----------------./
______________________/'-----------------'\_____________________
| Very Rare |
|---------------------.---------------------.--------------------|
| - Monk's Code | - Moon Curtain | - Aegis Amulet |
| - Hundred Needles | - Steel Curtain | - Rocket Engine |
| - Friendship | - Elem Atk | - Elem Guard |
| - Status Atk | - Status Guard | - Bomb Spirit |
| - Hungry Cookpot | - Three Stars | - Ribbon |
| - Dark Matter | - Shaman Stone | - Bomb Spirit |
|_____________________|_____________________|____________________|
Mini-Bestiary
-------------
As Boco levels up he will encounter more and more monsters.
None of them actually have names, but they do look like monsters
from the main game itself.
_____________________________________________________________
| Name Statistics Levels |
|-------------------------------------------------------------|
| Creeps | The easiest enemy in Chocobo World. | 1~100. |
| Red Bat | Slightly harder than the creeps. | 10~100. |
| Blobra | Like the red bat, but quicker. | 30~100. |
| Wendigo | Boasts power AND speed. | 70~100. |
| Demon King | Has the highest HP (99). | 100. |
|_____________________________________________________________|
Boco's Hobbies (and yours too if you get bored)
-----------------------------------------------
. Sleeping
. Eating
. Fishing
. Sitting near a campfire with Moomba
. Looking at the night sky with Cactuar
. Playing in the sand
. Watching TV
. Listening to the radio
==================================================================
Odin [ff8/IV08]
==================================================================
Where is Odin?
--------------
Fly the Garden to Centra. Find a tower, but before you enter,
engage in a few battles until your characters are in limit break
status. Card the Jelleyes you encounter while you're at it. You
occasionally get a Raijin, Fujin's card.
Centra Ruins: How to get to Odin
--------------------------------
1] Go upwards until you reach a stone platform.
2] Examine to make it go up like a lift.
3] Take the left ladder, then press the switch at the top.
4] Climb back down.
5] Take the path to the right.
6] When you reach a platform with a ladder, climb up it.
7] Take the ruby eye out of the stone gargoyle.
8] Continue along the winding path until the top.
9] Put the ruby in where the other eye should be, and you'll see
a random password. Write it down for future reference. Take
out both of its eyes, and place them in the other gargoyle.
It will ask you for the random password. When you answer
correctly, the door will open.
Boss: Odin
----------
- Make sure the first thing you do is Mug a Spd-J Scroll. Just
don't kill him yet, OK? You want to get that item.
- Draw Triple and Death until the timer reaches 3:00 then show
Odin your might with powerful limit breaks.
_________
| TIP <!> |______________________________________________________
|----------------------------------------------------------------|
| Put your characters into critical status and equip Enc None |
| before entering Centra Ruins. This is great because Odin does |
| not attack your party until the timer reaches zero (it is a |
| killing attack). In that time your characters can beat him up |
| with their limit breaks! Seeing as they won't be needing any |
| thing like HP, Vit and Spr defences you can focus on the |
| offensive powers; Str and Mag. Also, equip Bio to ST Atk. |
|________________________________________________________________|
The optimum party for Centra Ruins
----------------------------------
I would suggest Zell and Quistis as supplementary party members,
as both their limit breaks are effective against Tonberries.
==================================================================
Tonberry [ff8/IV09]
==================================================================
Getting GF Tonberry
------------------
After defeating Odin, re-enter Centra Ruins, but do not heal your
party! This is why; in Centra Ruins dwell Tonberries. After
killing about 20 Tonberries you will encounter the Tonberry King.
The Tonberry King becomes your guardian force if you defeat him.
Tonberries are vicious creatures with a lot of health. Degenerator
doesn't work on them either, so let your limit breaks loose on
them as soon as you face one of them, or die a horrible death.
Quistis' Micro Missiles, and Diablos seem to work well. By the way
you can refine the Chef's Knives into Armour Piercing (AP) Ammo.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
| Boss: Tonberry King <GF Alert!> |
|----------------------------------------------------------------|
| LVLs: 1~100 |
| HP: 2,500 per level |
| Versus: Poison immunity, weak to vit 0 & The End |
| Draw: [LV 1~19] Death, Cure, Life, [LV 20~29] Death, Cura, Life|
| [LV 30+] Death, Curaga, Full-Life |
| Mug: x1 Royal Crown |
| Attack Notes: "It's Sharp!" snubs Defence, "Junk" is a counter-|
| attack for each fifth hit |
|----------------------------------------------------------------|
| It took me only one try to defeat this beggar when I first |
| faced, although I have heard he's quite hard. Have a character |
| to cast protective and curative spells while the other charac- |
| ters use their limit breaks. Mighty Guard is fantastic, as is |
| Zell's gravity punch. I strongly advise that you draw a bit of |
| life magic and mug a Royal Crown. |
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
==================================================================
Doomtrain [ff8/IV10]
==================================================================
How to get GF Doomtrain
-----------------------
You can summon him by using the Solomon's Ring found at Tears'
Point. You'll also need these other items in your inventory: -
- 6 Remedies+.
- 6 Steel Pipes.
- 6 Malboro Tentacles.
6 Remedies+
-----------
- Use Alexander's Med LV Up (you'll need 60 Remedies).
- Get from the Chocobo World.
- Use the game enhancer code 80077F82 647D.
6 Steel Pipes
-------------
- Mug from Wendigos (those gorillas who like to play basketball in
the forests around Timber). You can also find them in certain
parts of Galbadia depending on what disc it is (in the brown
areas).
- Get from GM47N (those machines who you have to fight in the
Galbadian prison.
- Get from Elastoid (the enemies which can only be fought in
Laguna dreams).
- Or you could refine them from Elastoid cards (1 card for 1
pipe).
- Use the game enhancer code 80077F82 64AE.
- Steel Pipes are also used quite a bit in remodelling weapons.
6 Malboro Tentacles
-------------------
- Refine 4 Malboro cards. Malboro cards aren't the most common in
the world, but you'll get quite a few tentacles this way.
- Defeat or mug a Malboro (see Bestiary for more info about them).
- Use the game enhancer code 80077F82 6488.
- Malboro Tentacles are also used in remodelling weapons.
==================================================================
Cactuar Island [ff8/IV11]
==================================================================
Pins n' Needles
---------------
Take the Ragnarok to the island east of Kashkabald Desert (it's on
the far east of the map just south of the Esthar continent. You'll
see what looks like a gigantic Cactuar playing in the sand. It's a
Jumbo Cactuar who will join you if you defeat it.
Let's leave the big moving cactus alone for now; Cactuar Island
is the best place in the world to earn AP, as each Cactuar yields
20 AP when defeated! Now, that's better than most bosses. Better
yet, if you're worried about levelling up too much, Cactuars don't
give too much EXP.
Cactuars are weak, but they have an annoying tendency of
running away before your characters get a chance to attack them.
Plus, they are nimble, so even if your characters get a chance
they'll need a high Hit Rate. The best characters to have are
Squall, Irvine and Selphie (if she has her Strange Vision, other-
wise, Rinoa is your best bet). Focus junctions on Hit and Spd.
Junction Water to elemental attack. That should take care of those
pesky Cactuars.
There's a 2% chance of getting a Jet Engine and 0.10% likelihood
of getting a Rocket Engine when you defeat a Cactuar, so the
chance is there ... Vice President Triell Hearmiton says in his
character set-up guide that there's a 10% chance of getting Jet &
1% chance of getting Rocket, and that a 10% chance is virtually no
chance at all. Well, what I'm saying is the percentage is actually
far less than what Triell says, but IT CAN BE DONE! All you need
is another reason to spend your whole afternoon figthing Cactuars.
So why not Cactus Thorns? When you get 100 Cactus Thorns, you
can refine them into a Hundred Needles using Eden's Abil Med-RF,
then into a Spd Up, if you like, with Doomtrain's Forbid Med-RF.
Me and Alex took turns in fighting Cactuars for 100 Cactus
Thorns. I think we each did it once. The largest amount of Jet
Engines I got in 50 or so battles was 3, and out of 100 or so
battles we got 1 or 2 Rocket Engines. Even if you don't get any
Jet or Rocket Engines, it's still very useful to have 100 Cactus
Thorns which you can refine into a Hundred Needles and Demolition
Ammo for Irvine's limit break.
*************** Boss: Jumbo Cactuar <GF Alert!> ***************
Jumbo Cactuar is the green cactus like creature wandering around
Cactuar Island. It's HUGE! 10 000 Needles cause 10 000 units of
damage to one party member, making it an instant death attack.
This shouldn't cause you to much grief if you have the Revive
ability. Draw/Cast Meltdown or summon Doomtrain.
From now on, if any of your offensive party members are pelted
with 10 000 needles just use a Phoenix Down on them and take
advantage of their limit breaks (although you should probably have
at least one person with full HP). If you don't feel too
comfortable with this set-up, you can cast Slow or summon
Doomtrain Jumbo Cactuar so it will not attack so often.
Use your magically powerful characters to cast Water (summon
Cerberus to make the effect three fold). If he hesitates it means
you've nearly defeated him. If you refrain from finishing him off
there and then he will run off like a big fat Cactuar and you'll
have to start over again. To prevent this from happening summon
Leviathan for a pretty much guaranteed 9999 attack.
==================================================================
PuPu the Alien [ff8/IV12]
==================================================================
The Point of this Side Quest
----------------------------
You only get one thing from this side quest. It is a monster card,
but a very rare monster card. Actually, it's the rarest card in
the whole game (as well as being quite a decent playing card). And
the best thing about this quest is that you can start or stop it
any time in the game you like.
Locations of all the UFOs
-------------------------
- Winhill Bluffs (just outside Winhill).
- Mandy Beach (south of Timber, on the shore).
- Kashkabald Desert (where the Ragnarok landed, west of Cactuar
Island).
- One of the islands off Heath Peninsular (east of Trabia
Garden). You need the Ragnarok for this.
"I've Encountered All the UFO's. What now?"
-------------------------------------------
When you have encountered UFOs in all 4 described locations. fly
too the mountain range north of where the chocobo forest in
Grandidi Forest is. There you will encounter a UFO. You get an
Aegis Armlet for defeating it.
Now make sure you have 'Item' equipped to at least on of your
party members and 5 Elixirs (bought from Johnny's shop in Esthar).
Take the your ship to Acauld Plains in Balamb. Just outside the
town you will encounter an alien who asks for Elixir. You can:
- Give it 5 Elixirs. The friendly alien will thank you by giving
you its card--the PuPu card, which is so rare you won't find it
any other way (unless you have a GameShark, of course). It's a
monster card by the way. But one of it's stats are A.
- Devour it. You can teach one of your GFs devour with an item
called Hungry Cookpot, which can apparently be found with Angelo
Search (see Angelo Search FAQ). It will increase the devourer's
Spd stat by one, which is rather pitiful considering you're
sacrificing a really FANTASTIC card.
- Kill it. You'll get an Accelerator, which you can get by other
means, so I don't suggest it. Anyway, PuPu's too cute to kill
=).
Getting Elixirs
---------------
- Various bosses (you should already have quite a few Elixirs
unless you've used them already).
- Refine Angelo card.
- Dollet Revisited side quest.
- Use Forbid Med-RF to refine Elem Atk/Guard, Mega-Potion,
X-Potion, Status Atk/Guard.
- Use Med LV to refine Remedy+.
- Angelo Search (very small chance).
- Johnny's Shop in Esthar.
==================================================================
CC Group Quest [ff8/IV13]
==================================================================
Introduction: What are the rewards?
-----------------------------------
- Leviathan Card --> Refines into 3 Doc's Codes.
- Carbuncle Card --> Refines into 3 Glow Curtains.
- Gilgamesh Card --> Refines into 10 Holy Wars.
- GF Report Card --> Seen in Tutorial menu.
Note About the CC Group
-----------------------
You have to defeat the club members in order unless otherwise
stated. You have to defeat a certain amount of players inside the
Garden and a certain amount outside before members will even
admit to being part of the group.
The CC Members
--------------
Jack -| He is that guy loitering around the lobby of the
| Garden.
Joker -| You can play with him any time after defeating Jack.
| You can find him selling items in the Training Centre
| (random). He also upgrades your battle metre if you win
| against him and owns the Leviathan card.
Club -| Appears randomly near the Cafteteria in the main hall.
Diamond -| The Diamond Duo are in the same area as CC Group Jack.
Spade -| Second floor near the elevator. He's that guy who gave
| you cards at the beginning of the game. He also said he
| didn't play, the liar.
Heart -| It's Xu! Play with her on the bridge. She has
| Carbuncle.
King -| Talk to Dr. Kadawaki in the infirmary, then have rest
| alone at the dormitory. The CC Group King (or Quistis)
| will come in and challenge you to a game. You can
| challenge her afterwards again at the bridge.
The Joker in Every Pack (submitted by Patrick Wass)
---------------------------------------------------
Once you refine for an example Squalls card for some "three
stars", you'll get the items and lose the card. BUT!, right after
you do that, play a game against Joker (I think it's him, anyway
the one who sells items on the ship!) and he will have your card
that you just refined. And yeah, just as you think, you can win it
back! So you have the "three stars" from refining the Squall card,
and a few minutes later you can win back the card. This method
makes a WHOLE lot things easier, and you can say it gives you a
rare items by no costs!
In Short:
- Refine a rare card
- Play a card game against Joker at the Ship.
- He will have the card you just refined.
- Win it back!
- Win, make, Win situation!
If you refine one card after one other, then maybe the first
card is gone forever, I don't really remember, but if you
refine--->win it back---> refine a new card It's All Good!
The CC Members in Disc 4
------------------------
In disc 4 you can challenge the CC Group Members in the Ragnarok.
I don't know whether you have to defeat them in the previous discs
before you can meet them in this disc, though. They all use rules
from all the different regions.
The set of rules that each player uses is random. They may use
rules from Balamb, Galbadia, Dollet, Trabia, FH, Centra, Esthar
or Lunar Base.
Here is a list of the CC members' initial rules:
Jack -| Balamb.
Joker -| Centra.
Club -| Dollet.
Diamond -| Trabia.
Spade -| Esthar.
Heart -| FH.
King -| Lunar Base.
A member may add or abolish a rule depending on what you do,
just like in the former discs (only that do it a lot more often
now).
If you're having troubles manipulating the rules on the Ragnarok
in disc to I suggest you save, then play a game of cards; if you
like the result, save again, but if you don't, reset. Do this and
ALWAYS say NO immediately when a play suggests mixing rules. At
first they'll say something like "Let's combine Balamb's rules
with Dollet's. Do you wanna play?", but after one, or perhaps ten
tries it will be "Do you wanna play?" You can also make it easier
by manipulating the rules earlier on using a similar method. Then
when the Diamond Duo offer to "Mix Centra's rules with Trabia's
rules" you won't feel so annoyed.
How to play with the King in disc 4
-----------------------------------
Ann has kindly submitted information on how to play against the
King in disc 4 and this is what she said: "Have her IN your party,
cross the bridge at the top of the stairs into the airlock area,
turn around and talk to her. Guess I was just lucky she was in my
party as I was wandering around and I gave talking to her a try
though I didn't expect it to actually WORK."
The Danger of Abolishing Rules
------------------------------
Take note that whenever you get rid of a rule in every area you
abolish it from the game PERMANENTLY, even in the fourth disc,
except when going against the Card Queen in the Crash Site beyond
Tears' Point.
==================================================================
Queen of Cards [ff8/IV14]
==================================================================
The rewards of this Side Quest
------------------------------
- Kiros Card --> 3 Accelerators
- Irvine Card --> 3 Rocket Engines.
- Chubby Chocobo Card --> 100 LuvLuvGs.
- Doomtrain Card --> 3 Status Guards.
- Phoenix Card --> 3 Phoenix Spirits.
Where the Card Queen can be found
---------------------------------
Galbadia: Galbadia Hotel in Deling City.
Dollet: Shining Bomber pub 2F.
Balamb: in front of the train station.
Trabia: Shumi Village hotel.
FH: the abandoned train station.
Centra: the Winhill hotel.
Esthar: Presidential Palace.
Lunar Base: (random).
A few Quirks of the Card Queen...
---------------------------------
When you play against the Card Queen she has her own rules, and it
has an affect on what everyone else uses, so never play with her
using rules you don't like!
You can also play money to have rules in the region changed, but
you don't get to choose. Instead it goes automatically one rung
up.
When you lose to her, she goes to a different region. If you
lose the right card to her, when she ends up in Dollet she will
get her artist father to create a new one.
Current Region | Regions she may go to
- - - - - - - - | - - - - - - - - - - - - - - - -
Balamb | Galbadia or Dollet.
Dollet | Galbadia or Balamb.
Galbadia | Balamb, Dollet, Centra or FH.
FH | Esthar, Centra, or Dollet.
Trabia | Dollet, Balamb, Lunar Base.
Centra | Galbadia, Dollet or FH.
Esthar | Trabia, Dollet or Lunar Base.
Lunar Base | Random (she doesn't say).
How to Play
-----------
In the Card Queen quest you can get loads of rare cards by losing
certain cards to the Card Queen.
1) Challenge the Queen. Remember, the trading rule has to be what
you want it to be, or you might not ever have the chance to
change it back, so Quit until your rules come up.
2) Choose the card that the Card Queen wants and 4 other cards
you don't mind losing. Lose to the Queen and make sure she
gets the card.
3) Talk to her again. If she says she's going to Dollet you'll be
able to go to Dollet and get your MiniMog card back from her
son and continue the quest.
4) Play with another person to make sure the rules you want still
exist in the area - you don't want to have to deal with bad
rules when the Queen's not there!
5) Create separate save file just in case things don't work out.
Mini-Walkthrough
----------------
1. Get MiniMog from the running boy in Balamb Garden.
2. Sacrifice it to the Card Queen. Make sure she goes to Dollet.
3. Meet up with her in Dollet and get MiniMog back.
4. Get the Kiros card from the man in the Shopping Arcade of
Deling City.
5. Defeat Sacred and Minotaur in Tomb of the Unknown King.
6. Sacrifice Sacred to the Queen.
7. Get Sacred back from the Queen's son.
8. Win Irvine's card from Flo in FH.
9. Solve all the Chocobo Forest puzzles, and go to the Chocobo
Sanctuary to get the Chicobo card.
10. Sacrifice your newly won Chicobo card to the Queen, and make
sure she's going to Dollet.
11. Talk to her in Dollet, and re-win Chicobo from her son.
12. Get a brand new Chubby Chocobo card from someone in Balamb
Garden (on the bench opposite the library).
13. Win Alexander from Piett in the Lunar Base or crash site.
14. Sacrifice it to the Card Queen.
15. Get Alexander back.
15. Win Doomtrain from the pub owner in Timber.
16. Get back to the Card Queen and sacrifice Doomtrain. Make sure
she gets to Dollet.
17. Win Doomtrain back from Card Queen's son.
18. The Presidential Official in Esthar has the Phoenix card now.
19. Hurrah! The quest is finally over! it's over! it's over!
==================================================================
Obel Lake Quest [ff8/IV15]
==================================================================
Introduction: What's in it for me?
---------------------------------
By doing this quest, you can waste your time finding clues all
over the world which lead to two rare-as items. Luck-J Scroll
allows you to junction magic to your Luck stat, meaning GFs like
Odin, Gilgamesh or Phoenix will visit you more often to help in
battle, you'll get more critical hits in battle, there will be a
higher rate of success using limit breaks like Renzokuken, Duel,
Slot, and Combine, and you'll encounter more rare/high level
monsters. Three Stars is also a great item if you like to use
3 times in a row all the time; and this is certainly a better way
of getting it than refining your Squall card or defeating Omega
Weapon.
Obel Lake is a huge lake north-west of Timber. You'll see a
small round peninsular jutting into it. Press the action button on
the shore until you get a message saying, "This must be Obel
Lake." Try humming. Hum again and a black shadow appears. What you
need to do now is find all the rocks scattered all over the world
after talking to the black shadow. Not all of them are rocks,
though ...
Clues and Where to Look
-----------------------
_______________________________________________________________
| Clue Where to look |
|---------------------------------------------------------------|
| "Hello! Can you do me a favour | You'll find Mr Monkey in |
| please? It's my friend, Mr | Dollet's only forest. He |
| Monkey. Can you find him for | tends to travel in a north- |
| me? Mr Monkey should be in the | east direction, so tilt a |
| forest somewhere. Keep walking | little that way. You can |
| around and you're sure to find | sing or throw a rock at |
| him." | him. |
|---------------------------------+-----------------------------|
| "At the beach in Balamb, | Rinaul Cost. Can't go there |
| something special washes ashore | at the moment, as it's in |
| at times." | Balamb. |
|---------------------------------+-----------------------------|
| "Mr. Monkey had a rock like | Throw rocks until you come |
| this I think..." | up with a message saying the|
| | rock skipped many times. Go |
| | back to the monkey, and |
| | throw a rock at it. |
|---------------------------------+-----------------------------|
| "Take a break at railroad | This doesn't actually take |
| bridge." | you to a rock, but it refers|
| | to the draw points found on |
| | bridges the trains go over. |
|---------------------------------+-----------------------------|
| "You'll find something on an | The island just north of the|
| island east of Timber, too." | transcontinental bridge |
| | south-east of Timber. |
|---------------------------------+-----------------------------|
| "Take time off at Eldbeak | Eldbeak Peninsular is |
| Peninsular." | directly north of Balamb. |
|---------------------------------+-----------------------------|
| "Back in my day, south of here, | In the forests north of |
| there used to be a small, but | Edea's house. You won't find|
| beautiful village surrounded by | any rocks, but the remains |
| deep forests. Everybody lived a | of an abandoned village. |
| happy life there." | |
|---------------------------------+-----------------------------|
| "There's also something on top | The mountains overlooking |
| of a mountain with a lake and | where Galbadia Garden once |
| cavern." | was. You will find a bird |
| | warming it's egg. Check it |
| | out. |
|_________________________________|_____________________________|
Treasure on Minde Isle
----------------------
There's a Luck-J Scroll to be found in Minde Isle (courtesy of
going to Eldbeak Peninsular), which is a small island directly
south of Esthar city.
Mordred Plains
--------------
After you have got all the rocks, you can find Moais here. You
must visit the black shadow BEFOREHAND, however. The red Moai's
directions are the easiest to understand because he only says what
is the opposite of the truth. When he says "the treasure is not
here" search for it in that general area. Eventually you will get
Three Stars.
On a side note, you can visit Trabia Canyon where scene 12 of
"The Sorceress and the Knight" was filmed.
==================================================================
Bahamut [ff8/IV16]
==================================================================
Introduction
------------
For all of you people who are not familiar with the Final Fantasy
series, Bahamut has been a summoned monster ever since FF3j; call
it an FF tradition.
Bahamut can be found in the Deep Sea Research Centre, which is
in the middle of the ocean and can only be boarded using the
Ragnarok. It's in the south-west corner of the world map. It's not
right down to the south, and it's not right over to the west. Turn
around completely every now and then to make sure it isn't right
behind you (surprisingly, you can turn around and find it was
behind you all along even though you knew you must be in the right
place.
How to get to Bahamut to Fight
------------------------------
Once you get inside, you'll see a huge orb with flashing blue
lights. When the blue light flashes you'll encounter an enemy if
you are moving and not be able to make any progress. Examine the
big orb and you'll be asked a question. If you answer incorrectly
a Ruby Dragon will appear. If you answer correctly a Ruby Dragon
will appear anyway but you'll be asked a different question.
After fighting two Ruby Dragons you will have to fight Bahamut.
The questions are:
1st question: "It's not our will to fight."
2nd question: "Never."
3rd question: "None of your business." (Hidden third option).
------------------------------------------------------------------
Optional Boss: Bahamut
----------------------
HP: 1 - 10 800 Recommended Parties: Immunities:
10 - 18 260 Squall, Zell, Quistis Poison, Death,
20 - 26 000 Squall, Irvine, Quistis Petrify, Darkness
30 - 34 000 (50%), Silence,
40 - 42 000 Draw List (for all levels): Berserk, Zombie,
50 - 50 000 Flare, Curaga, Full-Life, Sleep, Doom, Slow
60 - 58 000 Dispel (10%), Stop, Slow
70 - 66 000 Petrify, Float,
80 - 74 000 Drop: 1x Hyper Wrist, Bahamut Confuse, Drain,
90 - 82 000 card Vit 0, The End
100 - 90 000
Steal: 1x Hyper Wrist (won't
get Hyper Wrist drop)
Attack Notes: Very strong offensive capabilities, Tornado, Stop &
Thundaga; Mega Flare ignores Vitality.
Boss Strategy: Bahamut
----------------------
- You can mug a Hyper Wrist, which isn't very rare, but will save
you money.
- My suggested party for this battle would be Squall, Zell or
Irvine and Quistis. Quistis can serve as a supportive character
with her White Wind and Mighty Guard.
- Equip Auto-Haste to the character who has Cerberus and focus a
lot on Str. This will be your key to defeating Bahamut.
- Junction Thundaga, Tornado and Stop to ST/Elem Def. Bahamut is
weak to Blind, so junction that to ST Atk.
- Have Quistis draw/cast Curaga and Full-Life onto the party when
needed.
- Cast Meltdown and Blind on Bahamut. Doomtrain cures Bahamut, but
it hardly matters if Bahamut's HP is already full, right?
- Summon your other GFs (except Quezacotl, Pandemona and Brothers)
to take the full brunt of Mega Flare.
- After summoning Cerberus, triple Aura onto the party. Have the
guys do their limit breaks while Quistis casts Mighty Guard and
White Wind. She should also make sure the party is at full HP,
make sure they have Aura, Shell, etc. on them and draw some of
the powerful magic Bahamut has to offer in her spare time. Ahh,
I work that lady too hard...
It shouldn't be too long before Bahamut is defeated. Y'know, I
always thought Bahamut had a voice like Sean Connery... ^_^
==================================================================
Ultima Weapon [ff8/IV17]
==================================================================
Location of the Ultima Weapon
-----------------------------
Ultima Weapon lies in the depths of the Deep Sea Research Centre.
After defeating Bahamut, if you want trek down to the Deep Sea
Deposit you will not be able to until you enter the cockpit of the
Ragnarok and tell the co-pilot (Selphie, Zell or Irvine) you're
ready to go.
Getting Down to it
------------------
Climb down the thick vine. On the next floor you'll find a steam
pressure machine. You need steam pressure to open all the doors
in the floors below.
The Levels
----------
B1: Save and climb down the vine.
B2: See the marine life ? Other than that, nothing special.
B3: Examine the steam pressure machine to get 20 units. If you run
out of steam units later down the track you can come back here
to reset it. Put 4 units in, for now.
B4: Use 2 units.
B5: Use 2 units. Also, by examining the machine on the left, if
you use 4 units you can get 7 back. There is also an Esuna
draw point in there.
B6: Use 1 unit.
B7: Use 1 unit.
B8: If you have Zell in your party you can have him use the
machine free of cost (hit the damn thing!). if you don't have
Zell you will have to use 4.
Tips on Traversing the Deep Sea Research Centre
-----------------------------------------------
- After defeating Ultima Weapon there will be no monsters left
in the Deep Sea Research Centre, except on B3.
- There are random and fixed encounters. Equipping Enc None or
Enc Half only stops the random encounters. The fixed
encounters run in this order: Tri-Face, Grendel & Imp,
Behemoth, Ruby Dragon, 2 Iron Giants.
- You can mug Curse Spikes from the Tri-Faces. I suggest
fighting them until you get 100 of these. Refine them into a
Dark Matter using Siren's 'Tool-RF' (Siren must be level
100). If you like you can repeat the process until you have
as many Dark Matters as you want.
- The Imps in the higher levels drop Dead Spirits, so get 100!
This way there'll be a 99% chance of Odin or Gilgamesh
coming to your rescue (in theory..) ! For an added safety,
junction Sleep to your status attack, use Tonberry's LV Down,
and Selphie's Rapture (which, by the way, rids all enemies).
- Quistis' Degenerator can be useful if you don't like Selphie
much or wouldn't bother looking for Rapture in her Slot ...
The Depths of the Ocean
-----------------------
When you're at the bottom, put 10 units in the steam pressure
machine to summon Ultima Weapon. If you want to save you'll have
to use Move-Find.
U L T I M A W E A P O N
Boss: Ultima Weapon <GF Alert!> Hard
-------------------------------
- When the battle begins, draw Eden immediately. If you have other
chances during the battle make sure you draw some Ultima magic.
I don't know if you should bother mugging the Three Stars,
because in my experience, when I did that I did not get the 100
Ultima Stones at the end of the battle...
- It doesn't matter what party you have as long as you have a
a supportive character like Quistis or Selphie to cast White
Wind/Full-Cure and Mighty Guard/Wall, although I find Quistis
more practical in this fight. I would also suggest that you try
to make Squall and any other non-supportive party member have as
high Str as possible while the supportive party member focuses
more on Vit and Spr.
- The Revive ability is a must. You can also have Recover if you
like.
- Ultima Weapon also sports a rather annoying habit of casting
Quake on your party, so instead of casting Float like you might,
junction 100 Quakes to elemental defence. This will make Ultima
Weapon heal your party. It will help a lot, plus you don't need
Quistis to cast Mighty Guard.
- Cast Meltdown or summon Doomtrain (if you can). This is a must.
It will help you win quicker.
- Cast Triple on the person who has Aura magic or summon Cerberus
and cast Aura on your party or cast Mighty Guard and unleash the
powerful physical limit breaks.
- If Ultima Weapon uses Light Pillar, use Revive.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
I've heard Cloud's sword, the Ultima Weapon was purple and very
big (like all of Cloud's other weapons). Does Ultima Weapon carry
the same sword?
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Quistis' Best Attack
--------------------
Refine 100 Curse Spikes (Doomtrain must be at level 100) or 1
Hungry Cookpot into Dark Matter, which teaches Quistis Shockwave
Pulsar. A large supply of Curse Spikes can be found from Tri-Faces
in the Deep Sea Research Centre.
==================================================================
Omega Weapon [ff8/IV18]
==================================================================
"...and there was a silence before a thunderous gust of wind, as
though the world were holding its breath for a catastrophe." -
L.M. Montegomary, author of Anne of Green Gables.
You wanna live forever? Wanna prove you're the finest fighter in
the world? Think you're ready for the ultimate battle?? Meet Omega
Weapon!
How to Face Omega Weapon
------------------------
Omega Weapon resides in Ultimecia castle. He is described as the
strongest monster in the world of FF8.
Omega Weapon inhabits the chapel of Ultimecia Castle, but he
does not come out until called by a certain bell found within the
castle. Where is this bell, you ask ? It is in the room south of
the gallery. So I'll explain the procedure in brief: -
1] Take your preferred party to the switch point in the courtyard.
2] Take the other party to the bell and pull it.
3] Enter the chapel and encounter Omega in under 30 seconds. It
can be hard sometimes to get him to fight you. It also can be
hard because you'll get random battles if you don't have Enc
None.
What I did to defeat Omega Weapon
---------------------------------
Man, this monster is tough. When I first faced him he blew my
characters right off their feet in one single attack when their
HP was all at 9999! In short, you'll need the ultimate party to
even stand up to this beast. I found it pretty difficult to get to
him in time let alone fight him. I got frustrated eventually and
decided to put up with the fact one of my characters' Party /
Character ability slots were taken up by Enc-None.
At first, I chose Squall, Quistis and Rinoa for my ultimate
party. I figured Squall and Rinoa could hit Omega with their
offensive limit breaks (see Angel Wing FAQ for more info about
Rinoa), while Quistis would cast the invaluable White Wind and
Mighty Guard (by the time my Siren was up to level 100 I had used
half of my Curse Spikes and couldn't fight Tri-Faces in the Deep
Sea Research Centre anymore). It didn't work out too well, as I
had lousy timing where fighting Omega was concerned. Plus, I
realised that Magic hadn't been unlocked yet. You see, I had got
sick of the game and hadn't played it for about three months.
- - - - - - - - - - - - - - - - - - - - - - - - -
| White Mage Quezacotl Defend Mag+40% | ...Right...
Shiva Revive Vit+40% If any of
| Leviathan Recover Spr+40% | the party
Alexander members do
| Cactuar | not know
- - - - - - - - - - - - - - - - - - - - - - - - - vital things
| Black Mage Siren Defend Mag+40% | such as Str-
Brothers Darkside HP+80% J and Vit-J
| Carbuncle Draw | make one of
Doomtrain their GFs
| Tonberry | learnt it.
- - - - - - - - - - - - - - - - - - - - - - - - - The White
| Warrior Ifrit Draw Str+60% | Mage does
Diablos Item HP+80% not have
| Pandemona Darkside Auto-Protect | HP+80% so
Cerberus Auto-Haste you will
| Eden | have to make
Bahamut up for it.
- - - - - - - - - - - - - - - - - - - - - - - - -
Make sure each character has Death junctioned to their status
defence if their level is a multiple of 5. If you have to switch
GFs because one party member doesn't have a very important ability
keep note that Str-J, Mag-J, Spr-J, Vit-J and Spr-J Scrolls can be
bought.
After attempting fight Omega a couple of times I opted for the
The End tactic. I made it so Selphie had a 91 Luck stat an had her
summon a GF in case Omega used one of his powerful attacks. He
did, leaving Selphie the only party member standing up. Omega
used Gravija, but I was not quick enough to do her Slot trick.
Omega's next attack was Terra Break. I didn't get revived by
Phoenix, either.
In the end I chose to refine all my cards and make a separate
save file. The winnings aren't all that great anyway; just 250 AP,
Three Stars, and the Proof of Omega option in the Tutorial (which
doesn't give you any relevant info). I replaced Selphie with
Irvine, because, like Squall and Rinoa, Irvine is capable of
bombarding the enemy with attack after attack. I didn't hold back
in using any item either, so I ended up with a party that had
+60% abilities, Ability x4, Auto-Haste, Holy Wars, and a few spare
Heroes. I defeated Omega with resounding success, and only used 3
Holy Wars! This is basically what I did: -
* Summoned Doomtrain to inflict Vit 0. Didn't matter that it
healed a bit of HP because I hadn't taken any away.
* Used an Aura Stone on Rinoa before using a Holy War (had
already learnt the hard way that Aura has no affect while
under the Invincible status). Tried getting her onto Angel
Wing mode, but didn't work because of her Invincible status.
* The Holy War lasted only one or two turns.
* Used Aura Stone on Rinoa again, and this time made sure I got
her to use Angel Wing before I used a Holy War.
* Got Irvine to attack while Squall used Darkside. The thing
about Darkside is that it takes HP away from the person using
it even if they are invincible, so I gradually got down to a
point where he could use his limit breaks. Meanwhile Rinoa was
constantly casting Meteor on Omega. The Holy War was lasting
an unusually long amount of time even though my party had
Auto-Haste, but it stopped when I used Renzokuken for the
second time, and his finishing move was Lionheart.
* Used yet another Holy War just in time for Omega to use
Megido Flame. Even got Irvine to summon Tonberry, just in
case it didn't work out (yeah, Holy War actually missed once).
Everything worked out fine. I got Squall to use Renzokuken two
more times. Each time he executed the Lionheart finishing
move. I must have done 160,000 HPs worth of damage! You must
not forget Rinoa has been on Angel Wing for most of the battle
as well.
* The second time Squall did his Lionheart attack Omega stopped.
...The battle was won! Yay! Gold medals to Squall and Rinoa
for their amazing work!
Good luck with your attempt at Omega Weapon. Hopefully you'll be
less lazy then I was and take the time to give everyone all the
best magic, unseal ALL the abilities in Ultimecia Castle and not
sleep too much -_~.
By the way, you can Holy, Flare, Meteor and Ultima from Omega
Weapon.
Tips for Defeating the Weapon
-----------------------------
~ Develop a good sense of timing.
~ Omega is quite slow, so when done the right way, your characters
can pull in ten or more attacks before he does. Especially
good if Omega is inflicted with Vit 0! Have Auto-Haste on
everyone. You can refine Kiros' card for 3 Accelerators.
~ +60% and %80 abilities are a must.
~ Holy Wars, all the way!
~ Darkside is invaluable, especially if the character is
invincible and their HP cannot be decreased any other way.
~ Have some way of inflicting Vit 0 on the beast. GF (Doomtrain),
Magic (Meltdown) or Quistis (Acid).
~ Keep your wits about you. Panic is the worst thing that can
happen. If you do get flustered, pause until you're calm.
~ Roll with the blows; that means making *immediate* responses to
Omega's attacks. Every time he uses Light Pillar, for instance,
you must use Revive or a Full-Life as soon as possible.
~ Preparation is everything, even before you enter Ultimecia
Castle. I just make a spare save and refine everything I can,
though...
Consequences of actions made when fighting Omega
------------------------------------------------
Summon GF Doomtrain: Heal 3000 HPs and inflicts Vit 0.
Use a Holy War: May fail. Lasts longer the second time it
works. Come to think of it, I have a minor
suspicion that your Luck is TEMPORARILY
DECREASED when you fight Omega ...
Cast Meltdown: Inflict Vit 0 and a little damage.
Cast Acid: May inflict Meltdown.
Elemental attack: Omega Weapon absorbs it.
Status attack: Misses. Vitality 0 works though.
Cast The End: The battle is won.
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
V. Appendices...............[ff8/V00]
-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~+-~
===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~===~==
====/\======================================================/\====
)( Character Information [ff8/V01] )(
====\/======================================================\/====
=----==----==----==----==----==----==----==----==----==----==----=
= Squall Leonhart =
=----==----==----==----==----==----==----==----==----==----==----=
Squall's Stat Bonuses for each Level Gained
-------------------------------------------
____________________________ ____________________________
| |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk|
|____|___|___|___|___|___|___| |____|___|___|___|___|___|___|
| 8 | 0 | 0 | 1 | 1 | 0 | 0 | | 57 | 0 | 1 | 0 | 0 | 0 | 0 |
| 9 | 1 | 1 | 1 | 0 | 0 | 0 | | 58 | 0 | 0 | 0 | 0 | 0 | 0 |
| 10 | 1 | 1 | 0 | 1 | 1 | 0 | | 59 | 1 | 0 | 1 | 0 | 0 | 0 |
| 11 | 1 | 0 | 1 | 1 | 0 | 0 | | 60 | 0 | 1 | 0 | 1 | 0 | 0 |
| 12 | 0 | 1 | 1 | 0 | 0 | 0 | | 61 | 1 | 0 | 1 | 0 | 0 | 0 |
| 13 | 1 | 0 | 0 | 1 | 0 | 0 | | 62 | 0 | 1 | 0 | 0 | 0 | 0 |
| 14 | 1 | 1 | 1 | 0 | 0 | 0 | | 63 | 0 | 0 | 0 | 1 | 0 | 1 |
| 15 | 1 | 1 | 1 | 1 | 1 | 0 | | 64 | 1 | 0 | 1 | 0 | 0 | 0 |
| 16 | 0 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 1 | 0 | 0 | 1 | 0 |
| 17 | 1 | 1 | 1 | 1 | 0 | 0 | | 66 | 1 | 0 | 0 | 0 | 0 | 0 |
| 18 | 0 | 0 | 1 | 1 | 0 | 0 | | 67 | 0 | 0 | 1 | 1 | 0 | 0 |
| 19 | 1 | 1 | 0 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 0 | 0 |
| 20 | 1 | 1 | 1 | 1 | 1 | 0 | | 69 | 1 | 0 | 0 | 0 | 0 | 0 |
| 21 | 1 | 0 | 1 | 0 | 1 | 1 | | 70 | 0 | 1 | 1 | 1 | 1 | 0 |
| 22 | 0 | 1 | 0 | 1 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 23 | 1 | 0 | 1 | 0 | 0 | 0 | | 72 | 1 | 0 | 0 | 0 | 0 | 0 |
| 24 | 0 | 1 | 1 | 0 | 0 | 0 | | 73 | 0 | 1 | 1 | 0 | 0 | 0 |
| 25 | 1 | 1 | 0 | 1 | 1 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 1 | 0 | 1 | 1 | 0 | 0 | | 75 | 1 | 0 | 0 | 1 | 1 | 0 |
| 27 | 0 | 1 | 0 | 0 | 0 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 |
| 28 | 1 | 0 | 1 | 1 | 0 | 0 | | 77 | 0 | 1 | 1 | 0 | 0 | 1 |
| 29 | 0 | 0 | 1 | 0 | 0 | 0 | | 78 | 0 | 0 | 0 | 0 | 0 | 0 |
| 30 | 1 | 1 | 0 | 1 | 0 | 0 | | 79 | 1 | 0 | 0 | 0 | 0 | 0 |
| 31 | 1 | 1 | 0 | 0 | 0 | 0 | | 80 | 0 | 0 | 1 | 0 | 1 | 0 |
| 32 | 0 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 33 | 1 | 0 | 1 | 1 | 0 | 0 | | 82 | 1 | 1 | 0 | 0 | 0 | 0 |
| 34 | 0 | 1 | 0 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 1 | 0 | 0 |
| 35 | 1 | 1 | 1 | 1 | 1 | 1 | | 84 | 0 | 0 | 1 | 0 | 0 | 0 |
| 36 | 1 | 0 | 0 | 0 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 0 | 0 |
| 37 | 0 | 1 | 1 | 1 | 0 | 0 | | 86 | 1 | 0 | 0 | 0 | 1 | 0 |
| 38 | 1 | 0 | 0 | 0 | 0 | 0 | | 87 | 0 | 1 | 0 | 0 | 0 | 0 |
| 39 | 0 | 0 | 1 | 0 | 0 | 0 | | 88 | 0 | 0 | 0 | 0 | 0 | 0 |
| 40 | 1 | 1 | 1 | 1 | 1 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 |
| 41 | 0 | 0 | 0 | 0 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 0 | 0 |
| 42 | 1 | 1 | 0 | 1 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 1 |
| 43 | 0 | 0 | 1 | 0 | 0 | 0 | | 92 | 0 | 0 | 0 | 0 | 0 | 0 |
| 44 | 1 | 1 | 1 | 0 | 0 | 0 | | 93 | 0 | 0 | 0 | 0 | 0 | 0 |
| 45 | 1 | 0 | 0 | 1 | 1 | 0 | | 94 | 0 | 1 | 0 | 0 | 0 | 0 |
| 46 | 0 | 1 | 0 | 1 | 0 | 0 | | 95 | 1 | 0 | 1 | 0 | 1 | 0 |
| 47 | 0 | 0 | 1 | 1 | 0 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 49 | 0 | 1 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 50 | 1 | 1 | 1 | 1 | 1 | 1 | | 99 | 0 | 0 | 0 | 0 | 0 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 100| 0 | 1 | 0 | 1 | 1 | 0 |
| 52 | 1 | 1 | 1 | 0 | 0 | 0 | |____|___|___|___|___|___|___|
| 53 | 0 | 0 | 0 | 1 | 0 | 0 |
| 54 | 1 | 1 | 1 | 0 | 0 | 0 |
| 55 | 0 | 0 | 0 | 1 | 1 | 0 |
| 56 | 1 | 0 | 1 | 0 | 0 | 0 |
|____|___|___|___|___|___|___|
Squall's Bonus Totals
---------------------
Strength: 41 Most Vitality
Vitality: 36 Most Spirit
Magic: 40
Spirit: 32
Speed: 17
Luck: 6
Weapon: Gunblade
----------------
For about 10% more power on your gunblade, use the trigger (R1) to
shoot the bullet just as Squall hits his target. The same goes for
Renzokuken.
Revolver
Attack: 11
Hit: 255%
Shear Trigger
Attack: 14
Hit: 255%
Cutting Trigger
Attack: 18
Flame Sabre
Attack: 20
Hit: 255%
Twin Lance
Attack: 22
Hit: 255%
Punishment
Attack: 24
Hit: 255%
Lionheart
Attack: 30
Hit: 255%
Limit break: Renzokuken
-----------------------
In Renzuzuken Squall performs a multiple Gunblade attack, then,
depending on what weapon he has equipped, Squall will randomly
execute a special attack. Squall's different special attacks are
acquired by remodelling his gunblade.
________TRIGGER_______________________________________
| | Press | ### ### |
| | R1 | <---- ### <---- ### |
|_______|________|_________###___________________###___|
Rough Divide: Slashes through an enemy, causing an explosion.
Available to the Revolver and up.
Fated Circle : A shockwave to all enemies. Available to Shear
Trigger and up.
Blasting Zone: A pillar of light that damages all foes. Available
to the Flame Sabre and up.
Lion Heart: Slashes an enemy repeatedly, causing an insane
amount of damage surpassing the 9999 limit. Only
available to the Lionheart.
* To see a list of requirements for upgrading
weapons, refer to L4F04 in the Appendices
Special Feature: Getting the Lioneart in disc one
-------------------------------------------------
The Lionheart needs the following materials: 1 Adamantine, 3
Dragon Fangs, and 12x Pulse Ammo.
Dragon Fangs are dropped from mid level (your party has to be
around levels 30 to 50) T-Rexaurs, who are found in Balamb
Garden's Training Centre.
Adamantine can be obtained from Adamantoise who can occasionally
be found on the beaches of Dollet.
As for the Pulse Ammo, fight high level Elastoids in the second
Laguna dream for Laser Cannons, and refine them into Pulse Ammo
with Ifrit's Ammo-RF. You don't even have to be all that high
levelled actually. When me and Alex did it, our average party
level was in the 50's or 60's.
Conclusion
----------
Squall, like his card is a good defensive player. He has the most
HP at level 100. Those factors, combined with Renzokuken and the
Lionheart makes Squall possibly the best fighter in FF8. Most of
the time you've got no choice in not include Squall in the party,
but he's good to have around all the same.
=----==----==----==----==----==----==----==----==----==----==----=
= Rinoa Heartilly =
=----==----==----==----==----==----==----==----==----==----==----=
Stat Bonuses for each Level Gained
----------------------------------
____________________________ ____________________________
| |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk|
|____|___|___|___|___|___|___| |____|___|___|___|___|___|___|
| 12 | 1 | 1 | 0 | 1 | 0 | 0 | | 56 | 1 | 1 | 1 | 1 | 0 | 1 |
| 13 | 1 | 1 | 1 | 1 | 0 | 0 | | 57 | 0 | 0 | 0 | 0 | 0 | 0 |
| 14 | 1 | 1 | 0 | 1 | 0 | 0 | | 58 | 1 | 0 | 1 | 0 | 0 | 0 |
| 15 | 1 | 1 | 1 | 1 | 0 | 0 | | 59 | 1 | 0 | 0 | 0 | 0 | 0 |
| 16 | 0 | 1 | 1 | 0 | 0 | 0 | | 60 | 0 | 1 | 1 | 1 | 1 | 0 |
| 17 | 1 | 1 | 0 | 0 | 0 | 0 | | 61 | 1 | 0 | 0 | 0 | 0 | 0 |
| 18 | 1 | 1 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 1 | 1 | 0 | 0 |
| 19 | 1 | 0 | 1 | 0 | 0 | 0 | | 63 | 1 | 0 | 0 | 0 | 0 | 0 |
| 20 | 1 | 1 | 1 | 1 | 1 | 0 | | 64 | 1 | 1 | 1 | 0 | 0 | 0 |
| 21 | 1 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 0 | 0 | 0 | 1 | 0 |
| 22 | 0 | 0 | 1 | 1 | 0 | 0 | | 66 | 1 | 0 | 1 | 1 | 0 | 0 |
| 23 | 1 | 1 | 1 | 0 | 0 | 0 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 |
| 24 | 1 | 0 | 0 | 1 | 0 | 1 | | 68 | 1 | 1 | 1 | 0 | 0 | 0 |
| 25 | 1 | 1 | 1 | 0 | 0 | 0 | | 69 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 1 | 0 | 1 | 1 | 0 | 0 | | 70 | 1 | 0 | 1 | 1 | 1 | 0 |
| 27 | 1 | 1 | 0 | 0 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 28 | 0 | 0 | 1 | 1 | 0 | 0 | | 72 | 1 | 0 | 0 | 0 | 0 | 1 |
| 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 73 | 0 | 1 | 1 | 0 | 0 | 0 |
| 30 | 1 | 1 | 1 | 1 | 1 | 0 | | 74 | 0 | 0 | 0 | 1 | 0 | 0 |
| 31 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 1 | 0 | 1 | 0 | 0 | 0 |
| 32 | 1 | 1 | 1 | 0 | 0 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 |
| 33 | 1 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 0 | 1 | 0 | 0 | 0 |
| 34 | 0 | 0 | 1 | 1 | 0 | 0 | | 78 | 1 | 1 | 0 | 0 | 0 | 0 |
| 35 | 1 | 1 | 1 | 0 | 1 | 0 | | 79 | 1 | 0 | 1 | 1 | 0 | 0 |
| 36 | 1 | 0 | 0 | 1 | 0 | 0 | | 80 | 0 | 0 | 0 | 0 | 1 | 0 |
| 37 | 1 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 38 | 0 | 1 | 0 | 1 | 0 | 0 | | 82 | 1 | 0 | 1 | 0 | 0 | 0 |
| 39 | 1 | 0 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 0 | 0 | 0 |
| 40 | 1 | 1 | 1 | 1 | 1 | 1 | | 84 | 1 | 1 | 1 | 1 | 0 | 0 |
| 41 | 0 | 0 | 0 | 0 | 0 | 0 | | 85 | 1 | 0 | 0 | 0 | 1 | 0 |
| 42 | 1 | 0 | 1 | 0 | 0 | 0 | | 86 | 0 | 0 | 1 | 0 | 0 | 0 |
| 43 | 1 | 0 | 0 | 1 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 |
| 44 | 1 | 1 | 1 | 0 | 0 | 0 | | 88 | 1 | 1 | 0 | 0 | 0 | 1 |
| 45 | 1 | 0 | 1 | 0 | 0 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 |
| 46 | 0 | 1 | 0 | 1 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 1 | 0 |
| 47 | 1 | 0 | 1 | 0 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 0 | 0 | 1 | 0 | 0 | | 92 | 0 | 0 | 1 | 0 | 0 | 0 |
| 49 | 0 | 0 | 1 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 |
| 50 | 1 | 1 | 1 | 1 | 0 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 95 | 1 | 0 | 1 | 0 | 1 | 0 |
| 52 | 1 | 0 | 0 | 0 | 0 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 |
| 53 | 1 | 1 | 1 | 1 | 0 | 0 | | 97 | 0 | 0 | 1 | 0 | 0 | 0 |
| 54 | 1 | 0 | 0 | 0 | 0 | 0 | | 98 | 1 | 0 | 0 | 0 | 0 | 0 |
| 55 | 0 | 0 | 1 | 0 | 1 | 0 | | 99 | 0 | 1 | 0 | 0 | 0 | 0 |
|____|___|___|___|___|___|___| | 100| 0 | 0 | 1 | 1 | 0 | 0 |
|____|___|___|___|___|___|___|
Rinoa's Bonus totals
--------------------
Strength: 55 Most Strength
Vitality: 29 Most Magic
Magic: 47 Least Speed
Spirit: 30
Speed: 12
Luck: 5
Weapon: Pinwheel
----------------
Pinwheel
Attack: 11
Hit: 99%
Valkyrie
Attack: 14
Hit: 104%
Rising Sun
Attack: 18
Hit: 103%
Cardinal
Attack: 24
Hit: 104%
Shooting Star
Attack: 28
Hit: 107%
Limit break: Combine
--------------------
Rinoa's dog, Angelo, helps her in battle. To teach him new tricks
to use at his own discretion (meaning all are random), get the
"Pet Pals" magazines and walk around with Rinoa in your party
until it is learnt. The location of each Pet Pals are in the
Appendices.
NAME USE PET PALS
---- --- ---------
{Combine}
Angelo Rush Physical damage to an enemy n/a
Invincible Moon Party is invincible for 3 turns Vol. 3
Angelo Cannon Physical damage to all enemies n/a
Angelo Strike Physical damage to an enemy Vol. 1
Wishing Star Physical Damage to all enemies Vol. 6
{Random}
Angelo Recover Heal Rinoa. Vol. 2
Angelo Reverse Revive Rinoa when she is KO'd Vol. 4
Angelo Search Find item on battlefield. * Vol. 5
* Check out the Angelo Search FAQ at Game FAQs to find
out EVERYTHING about Angelo Search.
Limit break: Angel Wing
-----------------------
Rinoa gets this limit break in disc 3, when you first enter the
Ragnarok. Rinoa acts of her own free will and casts magic.
Although she tends to only casts strengthened variations of
magic that is in her inventory, she doesn't actually use the
magic. The 'Angel Wing' status remains until Rinoa is KO'd or the
battle ends.
_________
| <!> TIP |____________________________________________________
|--------------------------------------------------------------|
| See the Angel Wing FAQ at Game FAQs (www.gamefaqs.com). It |
| tells you EVERYTHING about the Angel Wing limit break and is |
| defiantly worth getting. |
|______________________________________________________________|
Conclusion
----------
Rinoa reminds me of Terra from FF6, because she is particularly
good at offensive damage in both magical and physical respects.
Rinoa's ultimate weapon, the Shooting Star is bested only by the
infamous Lionheart (although it comes third in terms of accuracy).
Her Speed and Luck are terrible, however. In and after the third
disc when Rinoa gets Angel Wing as a new limit break (which is a
bit like Terra's Morph in FF6), Rinoa is my favourite character
for dishing out the pain, but she is preferable in boss battles to
monster ones.
=----==----==----==----==----==----==----==----==----==----==----=
= Selphie Tilmitt =
=----==----==----==----==----==----==----==----==----==----==----=
Stat Bonuses for each Level Gained
----------------------------------
____________________________ ____________________________
| |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk|
|____|___|___|___|___|___|___| |____|___|___|___|___|___|___|
| 9 | 1 | 0 | 0 | 0 | 0 | 0 | | 55 | 0 | 1 | 1 | 0 | 0 | 0 |
| 10 | 0 | 0 | 1 | 1 | 0 | 0 | | 56 | 0 | 0 | 0 | 1 | 0 | 0 |
| 11 | 1 | 0 | 0 | 0 | 0 | 0 | | 57 | 1 | 0 | 1 | 0 | 0 | 0 |
| 12 | 1 | 1 | 1 | 1 | 1 | 0 | | 58 | 0 | 0 | 0 | 0 | 0 | 0 |
| 13 | 0 | 0 | 1 | 0 | 0 | 0 | | 59 | 1 | 0 | 0 | 1 | 0 | 0 |
| 14 | 1 | 0 | 0 | 1 | 0 | 0 | | 60 | 0 | 1 | 1 | 0 | 1 | 0 |
| 15 | 1 | 1 | 1 | 0 | 0 | 0 | | 61 | 0 | 0 | 0 | 0 | 0 | 0 |
| 16 | 0 | 1 | 0 | 1 | 1 | 0 | | 62 | 1 | 0 | 1 | 1 | 0 | 0 |
| 17 | 1 | 0 | 1 | 1 | 0 | 0 | | 63 | 0 | 0 | 0 | 0 | 0 | 0 |
| 18 | 1 | 0 | 1 | 0 | 0 | 1 | | 64 | 1 | 0 | 0 | 0 | 1 | 0 |
| 19 | 0 | 1 | 0 | 1 | 0 | 0 | | 65 | 0 | 1 | 1 | 1 | 0 | 0 |
| 20 | 1 | 0 | 1 | 0 | 1 | 0 | | 66 | 0 | 0 | 0 | 0 | 0 | 1 |
| 21 | 0 | 1 | 0 | 1 | 0 | 0 | | 67 | 1 | 0 | 1 | 0 | 0 | 0 |
| 22 | 1 | 0 | 1 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 1 | 0 |
| 23 | 1 | 1 | 0 | 1 | 0 | 0 | | 69 | 0 | 0 | 0 | 1 | 0 | 0 |
| 24 | 1 | 0 | 1 | 0 | 1 | 0 | | 70 | 1 | 1 | 1 | 0 | 0 | 0 |
| 25 | 0 | 1 | 1 | 1 | 0 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 0 | 0 | 0 | 0 | 0 | 0 | | 72 | 0 | 0 | 0 | 0 | 1 | 0 |
| 27 | 1 | 0 | 0 | 1 | 0 | 0 | | 73 | 1 | 0 | 1 | 1 | 0 | 0 |
| 28 | 1 | 1 | 1 | 0 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 |
| 29 | 0 | 0 | 0 | 1 | 0 | 0 | | 75 | 0 | 0 | 1 | 0 | 0 | 0 |
| 30 | 1 | 1 | 1 | 0 | 0 | 1 | | 76 | 0 | 1 | 0 | 0 | 1 | 0 |
| 31 | 0 | 0 | 1 | 0 | 0 | 0 | | 77 | 1 | 0 | 0 | 1 | 0 | 0 |
| 32 | 1 | 0 | 0 | 0 | 1 | 0 | | 78 | 0 | 0 | 1 | 0 | 0 | 1 |
| 33 | 1 | 1 | 1 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 0 | 0 | 0 |
| 34 | 0 | 0 | 0 | 0 | 0 | 0 | | 80 | 1 | 0 | 0 | 0 | 1 | 0 |
| 35 | 1 | 0 | 1 | 0 | 0 | 0 | | 81 | 0 | 0 | 1 | 0 | 0 | 0 |
| 36 | 0 | 1 | 0 | 1 | 1 | 0 | | 82 | 0 | 0 | 0 | 0 | 0 | 0 |
| 37 | 1 | 0 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 1 | 0 | 0 |
| 38 | 0 | 0 | 0 | 0 | 0 | 0 | | 84 | 1 | 0 | 0 | 0 | 0 | 0 |
| 39 | 1 | 1 | 1 | 0 | 0 | 0 | | 85 | 0 | 1 | 1 | 0 | 0 | 0 |
| 40 | 0 | 0 | 0 | 1 | 1 | 0 | | 86 | 0 | 0 | 0 | 0 | 0 | 0 |
| 41 | 0 | 0 | 1 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 |
| 42 | 1 | 1 | 0 | 0 | 0 | 1 | | 88 | 0 | 0 | 1 | 1 | 1 | 0 |
| 43 | 1 | 0 | 1 | 1 | 0 | 1 | | 89 | 1 | 0 | 0 | 0 | 0 | 0 |
| 44 | 0 | 0 | 0 | 0 | 1 | 0 | | 90 | 0 | 0 | 0 | 0 | 0 | 1 |
| 45 | 1 | 1 | 1 | 1 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 |
| 46 | 0 | 0 | 0 | 0 | 0 | 0 | | 92 | 0 | 0 | 1 | 0 | 1 | 0 |
| 47 | 0 | 0 | 0 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 1 | 1 | 1 | 1 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 |
| 49 | 1 | 0 | 0 | 0 | 0 | 0 | | 95 | 0 | 0 | 1 | 0 | 0 | 0 |
| 50 | 0 | 0 | 1 | 1 | 0 | 0 | | 96 | 0 | 0 | 0 | 1 | 1 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 52 | 1 | 1 | 1 | 0 | 1 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 53 | 0 | 0 | 0 | 1 | 0 | 0 | | 99 | 1 | 0 | 0 | 0 | 0 | 0 |
| 54 | 1 | 0 | 0 | 0 | 0 | 1 | | 100| 0 | 0 | 1 | 0 | 1 | 0 |
|____|___|___|___|___|___|___| |____|___|___|___|___|___|___|
Selphie's Bonus totals
-----------------------
Strength: 39 Most Luck
Vitality: 22
Magic: 39
Spirit: 28
Speed: 19
Luck: 8
Weapon: Nunchaku
----------------
Flail
Attack: 12
Hit: 98%
Morning Star
Attack: 15
Hit: 99%
Crescent Wish
Attack: 20
Hit: 100%
Strange Vision
Attack: 25
Hit: 255%
Limit break: Slot
-----------------
Selphie can cast any spell in the game. Even magic only available
to her. Do Over turns the slot machine to randomly select magic
and Cast executes the spell as well as making it easier for
Selphie to find it in future. The following are the special spells
Selphie can get. She can get any spell at any point in the game,
but they're automatically taught to her at certain levels.
NAME EFFECT LEVEL
---- ------ -----
Full-Cure Restore party to full health Initial
Wall Cast Shell and Protect on all allies 12 or 14?
Rapture Remove enemies 20?
The End Defeats all enemies (never misses!!) 100
Percent Puts enemies into critical status *
Catastrophe Heavy damage to enemy party *
* Percent and Catastrophe require a GameShark.
Slot Trick
----------
1] Selphie must be in critical to use her limit break.
2] Get another party member to select a Magic spell to cast.
3] Quickly open the CD holder of your PlayStation (I'm not sure
whether it would be a good idea with a PC) before the
character casts their spell. They will be stuck in their
casting pose and Selphie can choose spells for her Slot at
her leisure!
Attacks that can be used in conjunction with the Slot Trick: you
know how there's a little graphic before a character casts a
spell? If the attack has that same graphic, it will work fine with
the Selphie glitch. It even works when a monster's in the spell-
casting act.
How to get Selphie's fabled special attack The End
--------------------------------------------------
You just have to be lucky. In one game of mine I managed to defeat
Diablos using The End just before going into the train for the
first time and Selphie was at level 11. After that, I had a really
good run with it. Whenever there was a tough battle and I wanted
to use The End it seemed to magically appear eventually, but since
then I haven't been able to find it once. Once The End or any
other special attack is shown is Selphie's status screen it is
easier to find. Another way of getting The End onto her status
screen however, is levelling her up to 100.
Conclusion
----------
Selphie is one of those characters who isn't particularly out-
standing on first impressions but really she can be more valuable
than Squall or Rinoa combined. After all, stats like Speed, Luck
and Hit Rate are very difficult to increase. Selphie just happens
have the best Luck and Hit Rate.
Strange Vision, combined with Selphie's good Speed stat and
fairly decent Strength make her perfect for killing Cactuars. Not
only that, Selphie can use The End and Rapture to get rid of
almost any enemy who happens to be annoying her (if she's lucky --
and that's saying something).
=----==----==----==----==----==----==----==----==----==----==----=
= Quistis Trepe =
=----==----==----==----==----==----==----==----==----==----==----=
Stat Bonuses for each Level Gained
----------------------------------
_____________________________ _____________________________
| |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk|
|_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___|
| 9 | 0 | 1 | 1 | 1 | 0 | 0 | | 55 | 1 | 0 | 0 | 1 | 1 | 0 |
| 10 | 1 | 0 | 0 | 1 | 1 | 0 | | 56 | 0 | 0 | 0 | 0 | 0 | 0 |
| 11 | 1 | 1 | 1 | 0 | 0 | 0 | | 57 | 0 | 1 | 1 | 0 | 0 | 0 |
| 12 | 1 | 0 | 1 | 1 | 0 | 0 | | 58 | 1 | 0 | 0 | 0 | 0 | 0 |
| 13 | 0 | 1 | 0 | 0 | 0 | 0 | | 59 | 0 | 0 | 0 | 0 | 0 | 0 |
| 14 | 1 | 0 | 1 | 1 | 0 | 0 | | 60 | 1 | 1 | 1 | 0 | 0 | 0 |
| 15 | 1 | 1 | 1 | 0 | 1 | 0 | | 61 | 0 | 0 | 0 | 0 | 0 | 0 |
| 16 | 0 | 0 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 1 | 0 | 0 | 0 |
| 17 | 1 | 1 | 1 | 0 | 0 | 0 | | 63 | 1 | 0 | 0 | 0 | 0 | 1 |
| 18 | 1 | 0 | 1 | 1 | 0 | 0 | | 64 | 0 | 0 | 0 | 0 | 0 | 0 |
| 19 | 0 | 0 | 0 | 0 | 0 | 0 | | 65 | 0 | 0 | 1 | 1 | 1 | 0 |
| 20 | 1 | 1 | 1 | 1 | 0 | 0 | | 66 | 1 | 1 | 0 | 0 | 0 | 0 |
| 21 | 0 | 1 | 0 | 0 | 0 | 1 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 |
| 22 | 1 | 0 | 1 | 1 | 0 | 0 | | 68 | 1 | 0 | 0 | 0 | 0 | 0 |
| 23 | 1 | 0 | 0 | 0 | 0 | 0 | | 69 | 0 | 0 | 1 | 0 | 0 | 0 |
| 24 | 0 | 1 | 1 | 1 | 0 | 0 | | 70 | 0 | 1 | 0 | 1 | 1 | 0 |
| 25 | 1 | 0 | 1 | 0 | 1 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 1 | 1 | 0 | 1 | 0 | 0 | | 72 | 1 | 0 | 1 | 0 | 0 | 0 |
| 27 | 0 | 0 | 1 | 0 | 0 | 0 | | 73 | 0 | 0 | 0 | 0 | 0 | 0 |
| 28 | 1 | 1 | 0 | 1 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 |
| 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 1 | 0 | 1 | 1 | 1 | 0 |
| 30 | 1 | 1 | 1 | 1 | 1 | 0 | | 76 | 0 | 0 | 0 | 0 | 0 | 0 |
| 31 | 0 | 0 | 0 | 0 | 0 | 0 | | 77 | 0 | 1 | 0 | 0 | 0 | 1 |
| 32 | 1 | 1 | 1 | 0 | 0 | 0 | | 78 | 1 | 0 | 0 | 0 | 0 | 0 |
| 33 | 1 | 0 | 0 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 0 | 0 | 0 |
| 34 | 0 | 0 | 1 | 0 | 0 | 0 | | 80 | 0 | 0 | 1 | 1 | 0 | 0 |
| 35 | 1 | 0 | 0 | 1 | 1 | 1 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 36 | 0 | 1 | 1 | 0 | 0 | 0 | | 82 | 0 | 0 | 0 | 0 | 0 | 0 |
| 37 | 1 | 0 | 0 | 0 | 0 | 0 | | 83 | 1 | 0 | 0 | 0 | 0 | 0 |
| 38 | 0 | 1 | 0 | 1 | 0 | 0 | | 84 | 0 | 0 | 1 | 0 | 0 | 0 |
| 39 | 1 | 0 | 1 | 0 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 1 | 0 |
| 40 | 0 | 1 | 1 | 1 | 0 | 0 | | 86 | 1 | 0 | 0 | 0 | 0 | 0 |
| 41 | 1 | 0 | 0 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 |
| 42 | 0 | 0 | 0 | 0 | 0 | 0 | | 88 | 0 | 1 | 0 | 0 | 0 | 0 |
| 43 | 1 | 0 | 1 | 1 | 0 | 0 | | 89 | 0 | 0 | 1 | 0 | 0 | 0 |
| 44 | 0 | 1 | 0 | 0 | 0 | 0 | | 90 | 1 | 0 | 0 | 1 | 1 | 0 |
| 45 | 1 | 0 | 1 | 1 | 1 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 1 |
| 46 | 0 | 0 | 0 | 0 | 0 | 0 | | 92 | 0 | 0 | 0 | 0 | 0 | 0 |
| 47 | 1 | 1 | 1 | 0 | 0 | 0 | | 93 | 0 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 0 | 0 | 1 | 0 | 0 | | 94 | 0 | 0 | 0 | 0 | 0 | 0 |
| 49 | 0 | 0 | 1 | 0 | 0 | 1 | | 95 | 0 | 0 | 1 | 0 | 1 | 0 |
| 50 | 0 | 1 | 0 | 1 | 1 | 0 | | 96 | 1 | 0 | 0 | 0 | 0 | 0 |
| 51 | 1 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 52 | 0 | 0 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 53 | 0 | 1 | 0 | 0 | 0 | 0 | | 99 | 0 | 0 | 0 | 0 | 0 | 0 |
| 54 | 1 | 0 | 1 | 1 | 0 | 0 | | 100 | 0 | 0 | 0 | 0 | 0 | 0 |
|_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___|
Quistis' Bonus totals
---------------------
Strength: 41
Vitality: 26
Magic: 37
Spirit: 28
Speed: 14
Luck: 6
Weapon: Whip
------------
Chain Whip
Attack: 12
Hit: 103%
Slaying Tail
Attack: 15
Hit: 104%
Red Scorpion
Attack: 20
Hit: 105%
Save the Queen
Attack: 25
Hit: 107%
Limit break: Blue Magic
-----------------------
Blue magic is enemy abilities Quistis can learn by studying
certain items. Here's a list of blue magic:
NAME EFFECT ITEM NEEDED
---- ------ -----------
Laser Eye Damage an enemy n/a
Ultra Waves Damage all enemies + Berserk* Spider Web
Electrocute Thunder on all enemies Coral Fragment
LV? Death Death on certain enemies Curse Spike
Degenerator Kill an enemy* Black Hole
Aqua Breath Water on all enemies Water Crystal
Micro Missiles Damage an enemy Missile
Acid Status maladies to enemy* Mystery Fluid
Gatling Gun Damage one enemy Running Fire
Fire Breath Fire damage to all enemies Inferno Fang
Bad Breath Status change on all enemies Malboro Tentacle
White Wind Cure your party Whisper
Homing Laser Damage an enemy Laser Cannon
Mighty Guard * Defend your party Barrier
Ray-Bomb Damage all enemies Power Generator
Shockwave Pulsar Seriously damage all enemies Dark Matter
* Status maladies to an enemy -
Random. To my knowledge it has inflicted Vitality 0, poison
and blind.
* Kill an enemy -
Disposes of any monster except Tonberries.
* Berserk -
MAY cause berserk.
* Mighty Guard -
May imbue your characters with Aura.
Conclusion
----------
Quistis is a reliable party member with great limit breaks such as
Degenerator, White Wind, Mighty Guard and Shockwave Pulsar. Not
only is she good in pretty much every monster battle (whether it
be a Tonberry or Iron Giant), Quistis can also valuable in boss
battles (though I prefer Rinoa, Selphie or Zell for bosses).
Although none of her stats are outstanding, Quistis can
be counted on to keep all of her stats steady at all times (which
kind of makes sense, as she is a Libran ^_^).
=----==----==----==----==----==----==----==----==----==----==----=
= Zell Dincht =
=----==----==----==----==----==----==----==----==----==----==----=
Stat Bonuses for each Level Gained
----------------------------------
_____________________________ _____________________________
| |Str|Vit|Mag|Spr|Spd|Luk| | |Str|Vit|Mag|Spr|Spd|Luk|
|_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___|
| 9 | 1 | 1 | 0 | 0 | 0 | 0 | | 55 | 0 | 0 | 1 | 0 | 1 | 0 |
| 10 | 1 | 1 | 1 | 1 | 1 | 0 | | 56 | 1 | 0 | 0 | 0 | 0 | 1 |
| 11 | 0 | 0 | 1 | 0 | 0 | 0 | | 57 | 0 | 1 | 0 | 1 | 0 | 0 |
| 12 | 1 | 1 | 1 | 1 | 0 | 0 | | 58 | 0 | 0 | 1 | 0 | 0 | 0 |
| 13 | 1 | 0 | 0 | 0 | 0 | 0 | | 59 | 1 | 0 | 0 | 0 | 0 | 0 |
| 14 | 0 | 1 | 1 | 1 | 0 | 0 | | 60 | 0 | 1 | 1 | 0 | 0 | 0 |
| 15 | 1 | 0 | 1 | 0 | 1 | 0 | | 61 | 1 | 0 | 0 | 1 | 0 | 0 |
| 16 | 1 | 1 | 0 | 1 | 0 | 0 | | 62 | 0 | 0 | 0 | 0 | 0 | 0 |
| 17 | 1 | 0 | 1 | 0 | 0 | 0 | | 63 | 0 | 0 | 1 | 0 | 0 | 0 |
| 18 | 0 | 1 | 0 | 1 | 0 | 0 | | 64 | 1 | 0 | 0 | 0 | 0 | 0 |
| 19 | 1 | 0 | 1 | 0 | 0 | 0 | | 65 | 0 | 1 | 0 | 0 | 1 | 0 |
| 20 | 1 | 1 | 1 | 0 | 0 | 0 | | 66 | 1 | 0 | 1 | 1 | 0 | 0 |
| 21 | 0 | 0 | 0 | 1 | 0 | 0 | | 67 | 0 | 0 | 0 | 0 | 0 | 0 |
| 22 | 1 | 1 | 1 | 0 | 0 | 0 | | 68 | 0 | 0 | 0 | 0 | 0 | 0 |
| 23 | 0 | 0 | 0 | 1 | 0 | 0 | | 69 | 0 | 0 | 0 | 0 | 0 | 0 |
| 24 | 1 | 1 | 1 | 0 | 0 | 1 | | 70 | 1 | 1 | 1 | 0 | 1 | 0 |
| 25 | 1 | 0 | 1 | 1 | 1 | 0 | | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
| 26 | 0 | 1 | 0 | 0 | 0 | 0 | | 72 | 0 | 0 | 0 | 1 | 0 | 1 |
| 27 | 1 | 0 | 0 | 0 | 0 | 0 | | 73 | 1 | 0 | 1 | 0 | 0 | 0 |
| 28 | 0 | 1 | 1 | 1 | 0 | 0 | | 74 | 0 | 0 | 0 | 0 | 0 | 0 |
| 29 | 1 | 0 | 1 | 0 | 0 | 0 | | 75 | 0 | 1 | 0 | 0 | 1 | 0 |
| 30 | 1 | 1 | 0 | 1 | 1 | 0 | | 76 | 1 | 0 | 0 | 0 | 0 | 0 |
| 31 | 0 | 0 | 1 | 0 | 0 | 0 | | 77 | 0 | 0 | 0 | 0 | 0 | 0 |
| 32 | 1 | 0 | 0 | 0 | 0 | 0 | | 78 | 0 | 0 | 1 | 0 | 0 | 0 |
| 33 | 0 | 1 | 1 | 1 | 0 | 0 | | 79 | 0 | 0 | 0 | 1 | 0 | 0 |
| 34 | 1 | 0 | 0 | 0 | 0 | 0 | | 80 | 1 | 1 | 0 | 0 | 0 | 0 |
| 35 | 1 | 1 | 1 | 1 | 1 | 0 | | 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 36 | 0 | 0 | 0 | 0 | 0 | 0 | | 82 | 0 | 0 | 1 | 0 | 0 | 0 |
| 37 | 1 | 1 | 1 | 0 | 0 | 0 | | 83 | 0 | 0 | 0 | 0 | 0 | 0 |
| 38 | 0 | 0 | 0 | 0 | 0 | 0 | | 84 | 1 | 0 | 0 | 0 | 0 | 0 |
| 39 | 1 | 0 | 1 | 1 | 0 | 0 | | 85 | 0 | 0 | 0 | 0 | 1 | 0 |
| 40 | 0 | 1 | 0 | 0 | 0 | 1 | | 86 | 0 | 0 | 1 | 0 | 0 | 0 |
| 41 | 1 | 0 | 1 | 0 | 0 | 0 | | 87 | 0 | 0 | 0 | 0 | 0 | 0 |
| 42 | 0 | 0 | 0 | 1 | 0 | 0 | | 88 | 1 | 0 | 0 | 0 | 0 | 1 |
| 43 | 1 | 1 | 1 | 0 | 0 | 0 | | 89 | 0 | 0 | 0 | 0 | 1 | 0 |
| 44 | 0 | 0 | 0 | 0 | 0 | 0 | | 90 | 0 | 1 | 0 | 0 | 0 | 0 |
| 45 | 1 | 1 | 1 | 0 | 0 | 0 | | 91 | 0 | 0 | 0 | 0 | 0 | 0 |
| 46 | 0 | 0 | 0 | 1 | 1 | 0 | | 92 | 0 | 0 | 1 | 0 | 0 | 0 |
| 47 | 1 | 0 | 0 | 0 | 0 | 0 | | 93 | 1 | 0 | 0 | 0 | 0 | 0 |
| 48 | 0 | 1 | 1 | 0 | 0 | 0 | | 94 | 0 | 0 | 0 | 1 | 1 | 0 |
| 49 | 1 | 0 | 0 | 1 | 0 | 0 | | 95 | 0 | 0 | 0 | 0 | 0 | 0 |
| 50 | 0 | 1 | 1 | 0 | 1 | 0 | | 96 | 0 | 0 | 0 | 0 | 0 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 | | 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 52 | 1 | 0 | 1 | 0 | 0 | 0 | | 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 53 | 0 | 0 | 0 | 1 | 0 | 0 | | 99 | 1 | 0 | 0 | 0 | 0 | 0 |
| 54 | 1 | 1 | 0 | 0 | 0 | 0 | | 100 | 1 | 0 | 0 | 0 | 0 | 0 |
|_____|___|___|___|___|___|___| |_____|___|___|___|___|___|___|
Zell's Bonus totals
-------------------
Strength: 41
Vitality: 28
Magic: 35
Spirit: 23
Speed: 14
Luck: 5
Weapon: Gloves
--------------
Metal Knuckle
Attack: 12
Hit: 98%
Maverick
Attack: 15
Hit: 99%
Gauntlet
Attack: 20
Hit: 101%
Ehrgeiz
Attack: 25
Hit: 103%
Limit break: Duel
-----------------
Teach Zell special martial arts moves from issues of Combat King
magazine. You have to enter in the right buttons execute duel
combinations, like in fighting or dance games. To get a finishing
move you need to chain certain combos.
NAME CK NOTE
---- -- ----
{Combos}
Punch Rush N/A -
Booya N/A -
Heel Drop N/A -
Mach Kick N/A -
Dolphin Blow 001 -
Meteor Strike 002 The bigger the enemy, the more damage
caused!!
{Finishing moves}
Burning Rave N/A - Punch Rush + Mach Kick + Punch Rush +
Heel Drop or Meteor Strike + Burning
Rave.
- Booya + Heel Drop + Meteor Strike +
Booya + Burning Rave
Meteor Barret 003 - Punch Rush + Dolphin Blow + Meteor
Barret.
- Booya + Meteor Strike + Dolphin Blow +
Punch Rush + Mach Kick + Meteor Barret.
- Booya + Heel Drop + Mach Kick + Heel
Drop + Booya + Punch Rush + Mach Kick +
Meteor Barret.
Different Beat 004 - Punch Rush + Booya + Meteor Strike +
Booya + Different Beat.
- Booya + Heel Drop + Mach Kick + Heel
Drop + Booya + Different Beat.
My Final Heaven 005 - Punch Rush + Booya + Heel Drop + Meteor
Strike + My Final Heaven.
- Booya + Heel Drop + Mach Kick + Punch
Rush + My Final Heaven.
Looped Combos N/A - Mack Kick, Booya, Punch Rush.
- Punch Rush, Booya.
How to get Finishing Moves: I have found out a way of getting the
most powerful finishing move without having to look up the combo
in a guide! What you do, is when the first list of moves come up
choose the one at the top. Next time, do the second one down, and
so on.
Conclusion
----------
Although Zell is a popular character to use, he isn't all that
jazz -- like Quistis, Zell's stats are balanced but not
extraordinary in any way. Actually, Zell's stats and are overall
worse than Quistis! But his limit breaks are good in boss battles.
=----==----==----==----==----==----==----==----==----==----==----=
= Irvine Kinneas =
=----==----==----==----==----==----==----==----==----==----==----=
Stat Bonuses for each Level Gained
----------------------------------
________________________________________________________________
| |Str|Vit|Mag|Spr|Spd|Luk| Bonus totals | Valient |
|_____|___|___|___|___|___|___|________________| Attack: 12 |
| 14 | 0 | 0 | 0 | 1 | 0 | 0 | Strength: 36 | Hit: 105% |
| 15 | 1 | 1 | 1 | 0 | 0 | 0 | Vitality: 23 | |
| 16 | 0 | 1 | 1 | 1 | 1 | 1 | Magic: 32 | Ulysses |
| 17 | 1 | 0 | 0 | 0 | 0 | 0 | Spirit: 21 | Attack: 15 |
| 18 | 1 | 1 | 1 | 1 | 0 | 0 | Speed: 17 | Hit: 108% |
| 19 | 1 | 0 | 1 | 0 | 0 | 0 | Luck : 7 | |
| 20 | 1 | 1 | 0 | 1 | 0 | 0 |________________| Bismarck |
| 21 | 0 | 0 | 1 | 0 | 0 | 0 | Least Strength | Attack: 20 |
| 22 | 1 | 0 | 0 | 1 | 0 | 0 | Least Magic | Hit: 110% |
| 23 | 1 | 1 | 1 | 0 | 0 | 0 | Least Spirit | |
| 24 | 0 | 0 | 1 | 1 | 1 | 0 |________________| Exeter |
| 25 | 1 | 1 | 0 | 0 | 0 | 0 | Pathetic. This | Attack: 25 |
| 26 | 0 | 0 | 1 | 1 | 0 | 0 | guy wouldn't | Hit: 115% |
| 27 | 1 | 1 | 0 | 0 | 0 | 0 | know what it |_________________|
| 28 | 1 | 0 | 1 | 0 | 1 | 0 | was to be "powerful" if it hit |
| 29 | 0 | 0 | 0 | 1 | 0 | 0 | him smack bang in the face. Well |
| 30 | 1 | 1 | 1 | 0 | 0 | 0 | actually he would. Quite |
| 31 | 0 | 0 | 0 | 1 | 0 | 0 | literally. But he does have a |
| 32 | 1 | 1 | 1 | 0 | 1 | 0 | fair amount of those ever hard |
| 33 | 0 | 0 | 1 | 0 | 0 | 1 | to come by stats Luck and Hit %, |
| 34 | 1 | 0 | 0 | 1 | 0 | 0 | so that's saying something for |
| 35 | 0 | 1 | 0 | 0 | 0 | 0 | the bloke. Also, I've got a |
| 36 | 1 | 0 | 1 | 1 | 1 | 0 | distinct feeling that his piss |
| 37 | 0 | 1 | 0 | 0 | 0 | 0 | poor Strength stat effects his |
| 38 | 1 | 0 | 1 | 0 | 0 | 0 | limit break none whatsoever, |
| 39 | 0 | 0 | 0 | 0 | 0 | 0 | because you can cause a lot of |
| 40 | 1 | 1 | 1 | 1 | 0 | 1 | damage using Shot. Plus, he's |
| 41 | 0 | 0 | 0 | 0 | 0 | 0 | the third best character for |
| 42 | 1 | 1 | 1 | 1 | 0 | 0 | hunting Cactuars (other than |
| 43 | 0 | 0 | 0 | 0 | 0 | 0 | Squall and Selphie). |
| 44 | 1 | 0 | 1 | 0 | 1 | 0 |__________________________________|
| 45 | 0 | 1 | 0 | 1 | 0 | 0 |
| 46 | 1 | 0 | 1 | 0 | 0 | 0 |
| 47 | 0 | 0 | 0 | 0 | 0 | 0 |
| 48 | 1 | 1 | 1 | 1 | 1 | 0 |
| 49 | 0 | 0 | 0 | 0 | 0 | 0 |
| 50 | 1 | 0 | 1 | 0 | 0 | 0 |
| 51 | 0 | 0 | 0 | 0 | 0 | 0 |
| 52 | 0 | 1 | 0 | 1 | 1 | 0 |
| 53 | 1 | 0 | 1 | 0 | 0 | 0 |
| 54 | 0 | 0 | 0 | 0 | 0 | 0 |
| 55 | 1 | 1 | 0 | 1 | 0 | 0 |
| 56 | 0 | 0 | 1 | 0 | 1 | 1 |
| 57 | 0 | 0 | 0 | 0 | 0 | 0 |
| 58 | 1 | 0 | 0 | 0 | 0 | 0 |
| 59 | 0 | 0 | 1 | 0 | 0 | 0 |
| 60 | 1 | 1 | 0 | 1 | 0 | 0 |
| 61 | 0 | 0 | 1 | 0 | 0 | 0 |
| 62 | 0 | 0 | 0 | 0 | 0 | 0 |
| 63 | 1 | 0 | 0 | 0 | 0 | 0 |
| 64 | 0 | 1 | 1 | 1 | 1 | 1 |
| 65 | 1 | 0 | 0 | 0 | 0 | 0 |
| 66 | 0 | 0 | 0 | 0 | 0 | 0 |
| 67 | 0 | 0 | 0 | 0 | 0 | 0 |
| 68 | 1 | 1 | 1 | 0 | 1 | 0 |
| 69 | 0 | 0 | 0 | 0 | 0 | 0 |
| 70 | 0 | 0 | 0 | 1 | 0 | 0 |
| 71 | 1 | 0 | 0 | 0 | 0 | 0 |
| 72 | 0 | 0 | 1 | 0 | 1 | 0 |
| 73 | 0 | 1 | 0 | 0 | 0 | 0 |
| 74 | 1 | 0 | 0 | 0 | 0 | 0 |
| 75 | 0 | 0 | 0 | 0 | 0 | 0 |
| 76 | 0 | 0 | 1 | 0 | 1 | 0 |
| 77 | 0 | 0 | 0 | 0 | 0 | 0 |
| 78 | 1 | 0 | 0 | 0 | 0 | 0 |
| 79 | 0 | 0 | 0 | 0 | 0 | 1 |
| 80 | 0 | 1 | 1 | 1 | 0 | 0 |
| 81 | 0 | 0 | 0 | 0 | 0 | 0 |
| 82 | 1 | 0 | 0 | 0 | 0 | 0 |
| 83 | 0 | 0 | 0 | 0 | 0 | 0 |
| 84 | 0 | 0 | 1 | 0 | 1 | 0 |
| 85 | 1 | 0 | 0 | 0 | 0 | 0 |
| 86 | 0 | 0 | 0 | 0 | 0 | 0 |
| 87 | 0 | 0 | 0 | 0 | 0 | 0 |
| 88 | 0 | 0 | 0 | 0 | 1 | 1 |
| 89 | 1 | 0 | 0 | 0 | 0 | 0 |
| 90 | 0 | 1 | 1 | 0 | 0 | 0 |
| 91 | 0 | 0 | 0 | 0 | 0 | 0 |
| 92 | 0 | 0 | 0 | 0 | 1 | 0 |
| 93 | 0 | 0 | 0 | 0 | 0 | 0 |
| 94 | 1 | 0 | 0 | 0 | 0 | 0 |
| 95 | 0 | 0 | 0 | 0 | 0 | 0 |
| 96 | 0 | 0 | 0 | 0 | 1 | 0 |
| 97 | 0 | 0 | 0 | 0 | 0 | 0 |
| 98 | 0 | 0 | 0 | 0 | 0 | 0 |
| 99 | 1 | 0 | 1 | 0 | 0 | 0 |
| 100 | 0 | 0 | 0 | 0 | 0 | 0 |
|_____|___|___|___|___|___|___|
Limit break: Shot
-----------------
All you need for one of Irvine's Shots is the correct ammo, which
can be got from shops or with Ifrit's 'Ammo-RF' ability. Unless
the Shot targets all, each bullet can be aimed at individual
enemies.
SHOT EFFECT AMMO NEEDED
Normal Damage one enemy Normal
Scatter Damage all enemies Shotgun
Dark Damage one enemy + Blind Dark
Flame Fire damage to all enemies Fire
Canister Damage one enemy Demolition
Quick Damage one enemy Fast
Armour Defence ignoring damage to an enemy AP
Hyper Big damage to an enemy Pulse
=----==----==----==----==----==----==----==----==----==----==----=
= Seifer Almasy =
=----==----==----==----==----==----==----==----==----==----==----=
You have him in your team briefly in the Dollet Field Exam, but
after that he becomes your enemy (and unlike Kain of FF4, he does
not rejoin your party, either). IF you have a GameShark, you can
put Seifer permanently into your party with this code:
80077C2C 0001. See the Seifer/Edea FAQ found in GameFAQs for more
info.
________________________________________________________________
| |Str|Vit|Mag|Spr|Spd|Eva|Luk| Bonus totals | Most Speed |
|_____|___|___|___|___|___|___|___|______________|_______________|
| 20 | 7 | 6 | 6 | 6 | 3 | 0 | 0 | Strength: 38 | Wow! Seifer |
| 30 | 6 | 5 | 6 | 4 | 3 | 1 | 1 | Vitality: 31 | is the SPEED |
| 40 | 6 | 5 | 5 | 5 | 3 | 0 | 1 | Magic: 36 | KING! He has |
| 50 | 5 | 4 | 4 | 3 | 3 | 0 | 1 | Spirit: 28 | 10 more Spd |
| 60 | 4 | 4 | 4 | 4 | 3 | 1 | 0 | Speed: 29 | bonuses than |
| 70 | 3 | 2 | 4 | 2 | 3 | 0 | 1 | Evade: 2 | Selphie, who |
| 80 | 3 | 3 | 3 | 2 | 3 | 0 | 1 | Luck: 6 | is the next in|
| 90 | 2 | 1 | 2 | 1 | 3 | 0 | 0 |______________| line. His stat|
| 100 | 2 | 1 | 2 | 1 | 2 | 0 | 1 | bonuses are very good early |
|_____|___|___|___|___|___|___|___| on, but they're tapered off. |
|________________________________________________________________|
------------------------------------------------------------
Level HP Str Vit Mag Spr Spd Eva Hit Luck
------------------------------------------------------------
10 812 22 8 9 10 18 1 255 13
20 1400 29 14 15 16 21 1 255 13
30 1980 35 19 21 20 24 2 255 14
40 2553 41 24 26 25 27 2 255 15
50 3117 46 28 30 28 30 2 255 16
60 3674 50 32 34 32 33 3 255 16
70 4223 53 34 38 34 36 3 255 17
80 4765 56 37 41 36 39 3 255 18
90 5298 58 38 43 37 42 3 255 18
100 5823 60 39 45 38 45 3 255 19
------------------------------------------------------------
Weapon: Hyperion
----------------
Seifer has a gunblade like Squall's. Shoot the bullet just as
Seifer hits his target. This will increase his attack by about
10%.
Limit break: No Mercy
---------------------
Fire Cross : Casts Fire on the victim, then hurls an ball of
energy it it. This is the only limit break that
will ever be available to you even with a GameShark.
Demon Slice: Seifer has this when you fight him in Galbadia Garden
(disc 2). Basically a more powerful version of Fire
Cross without the fire.
Bloodfest : Seifer has this attack when you fight him in Lunatic
Pandora (disc 3). It is a devastating attack against
your whole party.
=----==----==----==----==----==----==----==----==----==----==----=
= Sorceress Edea =
=----==----==----==----==----==----==----==----==----==----==----=
If you want to have her permanently in your party you need a Ga-
me Shark and this code: 80077CC4 0001. See the Seifer/Edea FAQ
found in GameFAQs for more info.
________________________________________________________________
| |Str|Vit|Mag|Spr|Spd|Eva|Luk| Bonus totals | Least Vitality|
|_____|___|___|___|___|___|___|___|______________| Least Luck |
| 20 | 6 | 3 | 7 | 6 | 1 | 0 | 0 | Strength: 37 |_______________|
| 30 | 6 | 2 | 6 | 5 | 2 | 0 | 1 | Vitality: 19 | Edea's a love-|
| 40 | 5 | 3 | 5 | 4 | 1 | 0 | 0 | Magic: 36 | ly lady, but |
| 50 | 4 | 2 | 4 | 3 | 2 | 1 | 1 | Spirit: 29 | where stats r |
| 60 | 6 | 2 | 4 | 3 | 1 | 0 | 0 | Speed: 15 | concerned she |
| 70 | 3 | 2 | 3 | 3 | 2 | 0 | 1 | Evade: 1 | is rather od- |
| 80 | 3 | 2 | 3 | 2 | 1 | 0 | 0 | Luck: 4 | ious. Magic & |
| 90 | 2 | 1 | 3 | 2 | 2 | 0 | 1 |______________| Spirit are |
| 100 | 3 | 2 | 1 | 1 | 1 | 0 | 0 | Edea's strong points, but |
|_____|___|___|___|___|___|___|___| they're not the best even so.|
| Edea has the best beginning compatibility with all the GFs |
| (maybe because she is where you draw Alexander from when you |
| fight her?). |
|________________________________________________________________|
+--------------------------------------------------------------+
| Level HP Str Vit Mag Spr Spd Eva Hit Luck |
+--------------------------------------------------------------+
| 10 | 566 | 26 | 2 | 18 | 14 | 18 | 1 | 97 | 11 |
| 20 | 954 | 32 | 5 | 25 | 20 | 19 | 1 | 97 | 11 |
| 30 | 1334 | 38 | 7 | 31 | 25 | 21 | 1 | 97 | 12 |
| 40 | 1707 | 43 | 10 | 36 | 30 | 22 | 1 | 97 | 12 |
| 50 | 2071 | 47 | 12 | 41 | 34 | 24 | 2 | 97 | 13 |
| 60 | 2428 | 51 | 14 | 45 | 37 | 25 | 2 | 97 | 13 |
| 70 | 2777 | 54 | 16 | 48 | 40 | 27 | 2 | 97 | 14 |
| 80 | 3119 | 57 | 17 | 51 | 42 | 28 | 2 | 97 | 14 |
| 90 | 3452 | 59 | 18 | 54 | 44 | 30 | 2 | 97 | 15 |
| 100 | 3777 | 61 | 20 | 55 | 45 | 31 | 2 | 97 | 15 |
+--------------------------------------------------------------+
Physical Attack: Astral Punch
-----------------------------
This attack is really weak. Try focusing on her magic rather than
wasting your time on this.
Limit Break: Sorcery
--------------------
Gamers with good memories will know this is the attack Edea used
at the end of disc one to mercilessly impale Squall's shoulder. It
does around 4000 units worth of damage.
------>>-ONLY-AVAILABLE-DURING-LAGUNA-DREAM-SEQUENCES-<<----------
=----==----==----==----==----==----==----==----==----==----==----=
= Laguna Loire, Kiros Seagill and Ward Zabac =
=----==----==----==----==----==----==----==----==----==----==----=
=----------------=
| Laguna's Stats |
+----------------+---------------------------------------------+
| Level HP Str Vit Mag Spr Spd Eva Hit Luck |
+--------------------------------------------------------------+
| 10 | 577 | 9 | 8 | 8 | 7 | 24 | | | 15 |
| 20 | 1005 | 16 | 14 | 15 | 13 | 25 | | | 15 |
| 30 | 1425 | 22 | 19 | 21 | 18 | 27 | | | 16 |
| 40 | 1838 | 28 | 24 | 26 | 22 | 28 | | | 17 |
| 50 | 2242 | 33 | 28 | 31 | 26 | 30 | | | 18 |
| 60 | 2639 | 37 | 32 | 35 | 29 | 31 | | | 18 |
| 70 | 3028 | 39 | 35 | 39 | 32 | 33 | | | 19 |
| 80 | 3410 | 41 | 37 | 41 | 33 | 34 | | | 20 |
| 90 | 3783 | 44 | 39 | 44 | 35 | 36 | | | 20 |
| 100 | 4148 | 46 | 41 | 46 | 36 | 37 | | | 21 |
+--------------------------------------------------------------+
________________________________________________________________
| |Str|Vit|Mag|Spr|Spd|Luk| Bonus totals | Like Quistis and |
|_____|___|___|___|___|___|___|______________| Zell, Laguna does |
| 20 | 7 | 6 | 7 | 6 | 1 | 0 | Strength: 37 | not have the most |
| 30 | 6 | 5 | 6 | 5 | 2 | 1 | Vitality: 31 | or least of any- |
| 40 | 6 | 3 | 5 | 4 | 1 | 1 | Magic: 40 | thing (not count- |
| 50 | 5 | 4 | 5 | 4 | 2 | 1 | Spirit: 29 | in Evade, as I |
| 60 | 4 | 4 | 4 | 3 | 1 | 0 | Speed: 15 | don't know the Eva|
| 70 | 2 | 3 | 4 | 3 | 2 | 1 | Luck: 6 | stats for all the |
| 80 | 2 | 2 | 2 | 1 | 1 | 1 |______________| characters). On |
| 90 | 3 | 2 | 3 | 2 | 2 | 0 | average he gets more stat bonuses|
| 100 | 2 | 2 | 2 | 1 | 1 | 1 | than Quistis or Zell (except for |
|_____|___|___|___|___|___|___| Str). |
|________________________________________________________________|
A Summary of Laguna, Kiros and Ward
-----------------------------------
LKW's limit breaks are simple enough; they deliver non-elemental
damage and have semi-realistic animations (as opposed to Zell
building up momentum by running all over the world to charge
headlong into his enemy -- coincidentally he is an Aries ^_^).
LKW (particularly Kiros) have an interesting way of fighting,
and the less common statistics such as Luck and Evade are
extenuated.
Ward is like Guy of FF2 in the way that he has phenomenal
strength, but not all that pleasant to the eye. His limit break,
Massive Anchor is a solid attack. Kiros' limit break, Blood Pain
reminds many gamers of Squall's Renzokuken, and in the Japanese
version of the game the name Seifer's Bloodfest is actually Kiros'
limit break; Seifer's attack is called Blood Pain ... Weird.
=----==----==----==----==----==----==----==----==----==----==----=
= Summary of total stat gains =
=----==----==----==----==----==----==----==----==----==----==----=
Strength
--------
1st: 55 - Rinoa
2nd: 41 - Squall, Quistis, Zell
3rd: 39 - Selphie
4th: 38 - Seifer
5th: 37 - Edea, Laguna
6th: 36 - Irvine
Vitality
--------
1st: 36 - Squall
2nd: 31 - Seifer, Laguna
3rd: 29 - Rinoa
4th: 28 - Zell
5th: 26 - Quistis
6th: 23 - Irvine
7th: 22 - Selphie
8th: 19 - Edea
Magic
-----
1st: 47 - Rinoa
2nd: 40 - Squall, Laguna
3rd: 39 - Selphie
4th: 37 - Quistis
5th: 36 - Seifer, Edea
6th: 35 - Zell
7th: 32 - Irvine
Spirit
------
1st: 32 - Squall
2nd: 30 - Rinoa
3rd: 29 - Laguna, Edea
4th: 28 - Selphie, Quistis
5th: 23 - Zell
6th: 21 - Irvine
Speed
-----
1st: 29 - Seifer
2nd: 19 - Selphie
3rd: 17 - Squall, Irvine
4th: 16 - Laguna, Edea
5th: 14 - Quistis, Zell
6th: 12 - Rinoa
Luck
----
1st: 8 - Selphie
2nd: 7 - Irvine
3rd: 6 - Squall, Quistis, Seifer, Laguna
4th: 5 - Zell, Rinoa
5th: 4 - Edea
Overall
-------
1st: 178 - Rinoa
2nd: 172 - Squall
3rd: 170 - Seifer
4th: 158 - Laguna
5th: 155 - Selphie
6th: 152 - Quistis
7th: 146 - Zell
8th: 141 - Edea
9th: 136 - Irvine
Conclusion
----------
These statistics were created using not all the information about
stats, so it's basically a summary of the characters' total stat
bonuses when they level up excluding Evade and Hit%. Rinoa, Squall
and Seifer are the best characters (too bad Seifer is only in the
party a short while); the middle range characters are Laguna,
Selphie, Quistis, and Zell; THE WORST characters are Edea and
Irvine.
I think I can safely say that Irvine is the worst character in
FF8. The only good thing about him is that you can take LOADS of
hits with his limit break (if you've got enough ammo, that is).
Edea is also a rather pitiful character, except for her affinity
with the GFs. Too bad you can't keep Laguna a permanent character,
because he's pretty damn good. Selphie is one of the most under-
rated characters of all time, yet statistically she's more
powerful than Zell, Quistis and Irvine, who are very popularly
used ... Strange.
====/\======================================================/\====
)( Bestiary [ff8/V02] )(
====\/======================================================\/====
------------------------------------------------------------------
Abyss Worm
------------------------------------------------------------------
Low Lv: M-Stone Piece, Magic Stone, Windmill
Mid Lv: Magic Stone, Wizard Stone, Windmill
Hi Lv: Windmill
Mug: Windmill, Magic Stone (low level only)
Low Lv: Aero
Mid Lv: Aero
Hi Lv: Aero, Tornado, Quake
AP: 6
Weak VS.: Wind, Water
No effect: Earth
Locations: Kashkabald Desert.
Strategy: These Creatures are not particularly strong in an way,
but they tend to cast protective spells on themselves, so nullify
them when it happens. Cast Water, Water Breath Aero and Tornado.
Leviathan and Pandemona are also affective.
------------------------------------------------------------------
Adamantoise
------------------------------------------------------------------
Low Lv: Turtle Shell, Whisper, Orihalcon
Mid Lv: Turtle Shell, Orihalcon, Adamantine
Hi Lv: Adamantine
Mug: Whisper, Orihalcon (high level only)
Low Lv: Blizzard
Mid Lv: Blizzara, Shell, Protect
Hi Lv: Blizzaraga, Shell, Protect, Reflect
AP: 4
Weak VS.: Thunder, Earth
No effect: -
Locations: Beaches of Dollet (even the islands close to Dollet),
beach of the Talle Mountains (near the big desert in Centra).
Strategy: Appears in pairs of two. Adamantoise are pretty tough,
as they are always increasing their defences and healing
themselves with their White Wind attack. The only way of stopping
them from doing this is casting Berserk on them, slightly raising
their their far from powerful Attack. You can use Mad Rush or
cast Protect on your party. Kill them off by casting Quake,
Thunder magic, Electrocute and summoning Quezacotl, Brothers.
------------------------------------------------------------------
Anacondaur
------------------------------------------------------------------
Low Lv: M-Stone Piece, Venom Fang, Dragon Skin
Mid Lv: Venom Fang, Dragon Skin
Hi Lv: Dragon Skin, Star Fragment
Mug: Venom Fang
Low Lv: Fire, Cure
Mid Lv: Fira, Cura
Hi Lv: Firaga, Curaga, Bio
AP: 4
Weak VS.: Ice
Absorbs: Poison
Locations: Dollet mountains and forests, Deep Sea Research Centre
(before fighting Bahamut).
Strategy: Keep an item or magic handy in case characters get hit
with this creature's poisonous venom. Cast ice magic and summon
Shiva.
------------------------------------------------------------------
Armadodo
------------------------------------------------------------------
Low Lv: M-Stone Piece, Sharp Spike
Mid Lv: Magic Stone, Sharp Spike, Turtle Shell
Hi Lv: Turtle Shell, Sharp Spike
Mug: Turtle Shell
Low Lv: Protect
Mid Lv: Protect, Shell
Hi Lv: Protect, Shell, Quake
AP: 3
Locations: Tomb of the Unknown King.
Strategy: It falls over if you hit it with enough force. It's
statistics deduct that using magic will result in an easier
victory There are two ways of hiding from its earth attacks. They
are; casting Float on your party, or inflicting status such as
Berserk that will TurtleShell stop it from doing so.
------------------------------------------------------------------
Behemoth
------------------------------------------------------------------
Low Lv: Wizard Stone, Barrier
Mid Lv: Barrier, Giant's Ring, Energy Crystal
Hi Lv: Barrier, Giant's Ring, Energy Crystal
Mug: Barrier
Low Lv: Regen, Tornado
Mid Lv: Regen, Tornado
Hi Lv: Regen, Tornado, Flare
AP: 12
Locations: Anywhere in Esthar after the Lunar Cry, Deep Sea
Research Deposit (before fighting Ultima Weapon).
Strategy: Summon GFs (to build up compatibility as well) and use
limit breaks. Death magic works too.
------------------------------------------------------------------
Belhelmel
------------------------------------------------------------------
Low Lv: M-Stone Piece, Saw Blade
Mid Lv: Magic Stone, Saw Blade
Hi Lv: Wizard Stone, Saw Blade, Laser Canon
Mug: Saw Blade
Low Lv: Sleep, Thunder
Mid Lv: Confuse, Thundara
Hi Lv: Confuse, Thundaga
AP: 2
Weak VS.: Holy
Locations: Area where Galbadia Garden is / was.
Strategy: Reportedly they change their fighting styles depending
on whether they're happy or not. Make a Belhelmel happy by not
harming it and unhappy by harming it. It is weak to holy.
------------------------------------------------------------------
Bite Bug
------------------------------------------------------------------
Low Lv: M-Stone Piece
Mid Lv: M-Stone Piece, Magic Stone
Hi Lv: Wizard Stone
Mug: See Bite Bug dropped items
Low Lv: Fire, Scan
Mid Lv: Fira, Scan
Hi Lv: Firaga, Scan
AP: 1
Weak VS.: Ice, Wind
Locations: Forests and plains all over the world.
Strategy: Bite Bugs have a very high Speed, and their Fart attack
can inflict poison and/or berserk on a party member. Not so easy
when they come in swarms, but can usually be defeated if you have
reasonable magic junctioned to your Attack stat
------------------------------------------------------------------
Blitz
------------------------------------------------------------------
Low Lv: M-Stone Piece, Betrayal Sword, Coral
Fragment
Mid Lv: Magic Stone, Betrayal Sword
Hi Lv: Dynamo Stone
Mug: Betrayal Sword, Power Generator (high
level, rare mug)
Low Lv: Thunder
Mid Lv: Thundara, Thundaga
Hi Lv: Thunder, Thundara, Thundaga
AP: 2
Absorbs: Thunder
Locations: Centra mountains.
Strategy: "Becomes electrified when attacked with thunder.
Attacking it while electrified causes thunder damage." This
situation is easy to take advantage of. While in Centra mountain
ranges (where you tend to fight Blitzs) junction 100 Thundagas to
elemental attack. After charging it up by using thunder elemental
attacks such as Electrocute on it, your characters will be healed
when they attack the Blitz! Also, you should have Berserk on your
status attack. Finish them off by casting Water, Water Breath and
summoning Leviathan.
Blitz and Grand Mantis together
Strategy: These monsters when together can be easily exploited
using the Draw command. Blitz is weak to Water magic, which can be
drawn from the Grand Mantis, while the Grand Mantis, who used to
be a nautical animal is weak to Thunder magic, drawn from the
Blitz.
------------------------------------------------------------------
Blobra
------------------------------------------------------------------
Low Lv: M-Stone Piece, Rune Armlet
Mid Lv: Magic Stone, Rune Armlet
Hi Lv: Wizard Stone, Rune Armlet
Mug: Same as Blobra drop list
Low Lv: Shell
Mid Lv: Shell, Blind, Berserk
Hi Lv: Shell, Reflect, Blind, Confuse
AP: 3
Elemental: Varies
Locations: Tomb of the Unknown King, Centra Ruins.
Strategy: Weaknesses differ with each Blobra you meet. Cast Scan
to discover them, then do attacks according to those weaknesses.
------------------------------------------------------------------
Blood Soul
------------------------------------------------------------------
Low Lv: M-Stone Piece, Zombie Powder
Mid Lv: M-Stone Piece, Zombie Powder
Hi Lv: Magic Stone, Zombie Powder
Mug: Zombie Powder
Low Lv: Zombie, Float
Mid Lv: Zombie, Float, Silence
Hi Lv: Zombie, Float, Silence, Dispel
AP: 1
Weak VS.: Holy, Fire
Locations: Plains of Galbadia (brown patches).
Strategy: Throw a Phoenix Down at it or cast the appropriate level
of cure magic on it and it will die. You could also use Revive or
Recover on it, cast Fire Breath, summon Ifrit or Alexander. Do
whatever seems comfortable to you.
------------------------------------------------------------------
Blue Dragon
------------------------------------------------------------------
Low Lv: Dragon Fang, Dragon Skin, Fury Fragment
Mid Lv: Dragon Fang, Fury Fragment
Hi Lv: Dragon Fang, Fury Fragment
Mug: Fury Fragment
Low Lv: Blind
Mid Lv: Blind, Drain, Bio
Hi Lv: Blind, Break, Death, Bio
AP: 1
Weak VS.: Ice
Absorbs: Poison
Locations: Island Closest to Hell, forests in Trabia.
Strategy: Like with the T-Rexaur use Blind, Death, or Break. Doom
works quite well too.
------------------------------------------------------------------
Bomb
------------------------------------------------------------------
Low Lv: M-Stone Piece, Bomb Fragment
Mid Lv: Magic Stone, Bomb Fragment
Hi Lv: Bomb Fragment
Mug: Bomb Fragment, Bomb Spirit (high level,
rare mug)
Low Lv: Fire
Mid Lv: Fire, Fira
Hi Lv: Fire, Fira, Firaga, Meltdown
AP: 6
Weak VS.: Ice, Wind
Absorbs: Fire
Locations: Fire Cavern, Centra Ruins.
Strategy: If you wait around for too long the Bomb could blow up
in your face, killing off a party member, but it will die with
on hit of an ice spell.
------------------------------------------------------------------
Buel
------------------------------------------------------------------
Low Lv: M-Stone Piece
Mid Lv: Magic Stone
Hi Lv: Wizard Stone
Mug: Same as drop list. High level rare mugs
are: Circlets.
Low Lv: Fire, Thunder, Blizzard
Mid Lv: Fira, Thundara, Blizzara
Hi Lv: Firaga, Thundaga, Blizzaga
AP: 1
Weak VS.: Wind, Holy
Locations: Fire Cavern, Centra Ruins, Tomb of the Unknown King.
Strategy: Buels are incredibly strong against magic, and
incredibly weak against physical attacks. You know what to do!
------------------------------------------------------------------
Cactuar
------------------------------------------------------------------
Low Lv: Cactus Thorn, Lightweight
Mid Lv: Cactus Thorn, Lightweight
Hi Lv: Cactus Thorn, Jet Engine
Mug: Cactus Thorn
Low Lv: Haste
Mid Lv: Haste
Hi Lv: Haste
AP: 20
Weak VS.: Water
Locations: Kashkabald Desert, Cactuar Island.
Strategy: What you need is a strong attack, excellent hit rate and
high Speed. Without these Cactuars will run away before you can
even blink. They're worth it for the AP. The best characters to
have while in a Cactuar inhabited region are Squall, Irvine and
Selphie (if she has her Strange Vision weapon).
------------------------------------------------------------------
Caterchipillar
------------------------------------------------------------------
Low Lv: M-Stone Piece, Spider Web
Mid Lv: Magic Stone, Spider Web
Hi Lv: Wizard Stone, Spider Web
Mug: Spider Web
Low Lv: Thunder, Cure
Mid Lv: Thundara, Cura, Slow
Hi Lv: Thundaga, Curaga, Slow, Stop
AP: 2
Weak VS.: Fire, Ice
Locations: Forests in Balamb.
Strategy: Caterchipillars are strong against magic, so physical
attacks and limit breaks should suffice. At high levels, watch
out for an attack that casts Stop on a party member. Luckily,
Stop is not permanent, so it will go away after a while.
------------------------------------------------------------------
Chimera
------------------------------------------------------------------
Low Lv: Water Crystal, Red Fang
Mid Lv: Water Crystal, Red Fang, Star Fragment
Hi Lv: Water Crystal, Red Fang, Star Fragment,
Regen Ring
Mug: Red Fang
Low Lv: Water, Thunder, Esuna
Mid Lv: Water, Bio, Thundara, Esuna
Hi Lv: Water, Bio, Thundaga, Esuna
AP: 10
Weak VS.: Holy
No effect: Poison
Absorbs: Thunder, Wind, Water
------------------------------------------------------------------
Cockatrice
------------------------------------------------------------------
Low Lv: Coral Fragment, Cockatrice Pinion
Mid Lv: Coral Fragment, Cockatrice Pinion, Dynamo
Stone
Hi Lv: Coral Fragment, Cockatrice Pinion, Dynamo
Stone
Mug: Cockatrice Pinion
Low Lv: Thunder
Mid Lv: Thundara, Break
Hi Lv: Thundaga, Break
AP: 2
Weak VS.: Wind
No effect: Poison, Thunder
Locations: Forests in Timber.
Strategy: When a Cockatrice uses Petrify Stare it's like Doom
except with Petrify, so when the counter reaches zero, the
characters is petrified. To stop the affect in its tracks use a
oft or Remedy, or cast Esuna. It even works while the countdown is
still going.
------------------------------------------------------------------
Creeps
------------------------------------------------------------------
Low Lv: M-Stone Piece, Coral Fragment
Mid Lv: Curse Spike,Coral Fragment,Dynamo Stone
Hi Lv: Curse Spike, Dynamo Stone
Mug: Coral Fragment
Low Lv: Thunder, Life
Mid Lv: Thundara, Life
Hi Lv: Thundaga, Life, Death
AP: 2
Weak VS.: Holy
No effect: Thunder
Locations: Deling City Sewers.
Strategy: A pretty easy enemy. Use your typical attack strategy
for this one. Just keep away from thunder attacks.
------------------------------------------------------------------
Death Claw
------------------------------------------------------------------
Low Lv: M-Stone Piece, Sharp Spike, Windmill
Mid Lv: Sharp Spike, Shear Feather, Windmill
Hi Lv: Sharp Spike, Shear Feather, Windmill
Mug: Shear Feather
Low Lv: Aero
Mid Lv: Aero, Dispel
Hi Lv: Aero, Dispel, Reflect
AP: 3
------------------------------------------------------------------
Elastoid
------------------------------------------------------------------
Low Lv: M-Stone Piece
Mid Lv: Magic Stone, Laser Canon
Hi Lv: Wizard Stone, Laser Canon
Mug: Dynamo Stone, Laser Canon (high level)
Low Lv: Dispel
Mid Lv: Dispel, Stop
Hi Lv: Dispel, Stop, Meltdown
AP: 3
Weak VS.: Thunder
No effect: Poison
Locations: Lunatic Pandora Excavation Site (Laguna dream), Esthar
(Laguna dream).
Strategy: An easy monster. When it casts Shell on itself draw /
cast Dispel onto it. It is weak to thunder, so cast thunder magic,
Electrocute, and summon Quezacotl.
------------------------------------------------------------------
Elite Soldier
------------------------------------------------------------------
Low Lv: Potion,Phoenix Down,Shotgun Ammo,Cottage
Mid Lv: Potion, Hi-Potion, Phoenix Down,Cottage
Hi Lv: Potion, Hi-Potion, Cottage
Mug: Cottage, Tent (low levels)
Low Lv: Fire, Thunder, Bizzard, Scan
Mid Lv: Fira, Thundara, Blizzara, Scan
Hi Lv: Firaga, Thundaga, Blizzaga, Dispel
AP: 2
Weak VS.: Poison
Locations: Dollet Mountain Hideout.
Strategy: "An officer working with others. Defeat him first,
before he uses recovery magic on the other Soldiers." That should
be easily accomplished by using physical attacks.
------------------------------------------------------------------
Elnoyle
------------------------------------------------------------------
Low Lv: Wizard Stone, Moon Stone
Mid Lv: Wizard Stone, Moon Stone, Energy Crystal
Hi Lv: Energy Crystal
Mug: Moon Stone
Low Lv: Pain, Double
Mid Lv: Pain, Double
Hi Lv: Pain, Double, Holy
AP: 18
Weak VS.: Wind
Locations: Esthar (after Lunar Cry). By talking to a man in Esthar
you can trigger a fight with one.
Strategy: Cast Tornado and summon Panemona. Bio is also quite
effective as I discovered.
------------------------------------------------------------------
Esthar Soldier
------------------------------------------------------------------
Low Lv: Potion, Phoenix Down
Mid Lv: Potion, Phoenix Down
Hi Lv: Potion, Hi-Potion, Phoenix Down
Mug: Potion, Hi-Potion (high level)
Low Lv: Fire, Thunder, Blizzard, Cure
Mid Lv: Fire, Thundara, Blizzara, Cura
Hi Lv: Firaga, Thundaga, Blizzaga, Curaga
AP: 1
Weak VS.: Poison
Locations: Only in Laguna dreams. They are your allies later on in
the game.
Strategy: There are two types of Esthar Soldiers. Human and
cyborg. The cyborg ones are a different colour. The only
difference between the two concerning weaknesses is that the human
ones are weak to poison while the cyborg ones are weak to thunder.
------------------------------------------------------------------
Esthar Soldier
------------------------------------------------------------------
Low Lv: Potion, Phoenix Down, Tent, Cottage
Mid Lv: Potion, Phoenix Down, Tent, Cottage
Hi Lv: Potion, Hi-Potion, Tent, Cottage
Mug: Phoenix Down
Low Lv: Fire, Thunder, Blizzard
Mid Lv: Fire, Thundara, Blizzara
Hi Lv: Firaga, Thundaga, Blizzaga
AP: 1
Weak VS.: Thunder
No effect: Poison
Locations: Only in Laguna dreams. They are your allies later on in
the game.
Strategy: There are two types of Esthar Soldiers. Human and
cyborg. The cyborg ones are a different colour. The only
difference between the two concerning weaknesses is that the human
ones are weak to poison while the cyborg ones are weak to thunder.
------------------------------------------------------------------
Fastitocalon
------------------------------------------------------------------
Low Lv: Fish Fin, Water Crystal
Mid Lv: Fish Fin, Water Crystal
Hi Lv: Fish Fin, Water Crystal
Mug: Water Crystal
Low Lv: Blizzard, Sleep, Scan
Mid Lv: Blizzara, Sleep, Scan
Hi Lv: Blizzaga, Scan, Water
AP: 1
No effect: Earth
Absorbs: Water
Locations: Every beach except the one in Balamb.
Strategy: Throw all your thunder-type abilities at it like
Thunder, Quistis' Electrocute, etc, or junction your most powerful
thunder magic to elemental attack.
------------------------------------------------------------------
Fastitocalon-F
------------------------------------------------------------------
Low Lv: Fish Fin
Mid Lv: Fish Fin, Water Crystal
Hi Lv: Fish Fin, Water Crystal
Mug: Fish Fin
Low Lv: Blizzard, Sleep, Scan
Mid Lv: Blizzara, Sleep, Scan
Hi Lv: Blizzaga, Scan, Water
AP: 3
No effect: Earth
Absorbs: Water
Locations: Every beach in the world.
Strategy: Summon Ifrit or use Fire Breath for an easy battle.
Fastitocalon-F appear on every beach in the world.
------------------------------------------------------------------
Forbidden
------------------------------------------------------------------
Low Lv: Betrayal Sword,Dead Spirit,Zombie Powder
Mid Lv: Dead Spirit, Zombie Powder, Curse Spike
Hi Lv: Curse Spike,Zombie Powder,Force Armlet
Mug: Dead Spirit
Low Lv: Zombie
Mid Lv: Zombie, Blind, Stop
Hi Lv: Zombie, Blind, Stop, Death
AP: 4
Weak VS.: Holy, Fire
No effect: Poison
Locations: Tomb of the Unknown King, Centra Ruins.
Strategy: Use a Phoenix Down or Recover / Revive ability for an
instant win. You can also summon Ifrit, Alexander and use Fire
Breath.
------------------------------------------------------------------
Funguar
------------------------------------------------------------------
Low Lv: M-Stone Piece, Sleep Powder
Mid Lv: Magic Stone, Sleep Powder
Hi Lv: Wizard Stone, Sleep Power
Mug: Sleep Powder
Low Lv: Sleep, Scan
Mid Lv: Sleep, Scan, Silence
Hi Lv: Sleep, Scan, Silence, Confuse
AP: 1
Locations: Forests in Timber.
Strategy: Easily defeated with physical attacks. It's Sleep
attacks can be really annoying, so junction 100 Sleeps to your
ST Def whenever you enter a forest in Galbadia.
------------------------------------------------------------------
G-Soldier
------------------------------------------------------------------
Low Lv: Potion, Normal Ammo, Phoenix Down
Mid Lv: Potion, Phoenix Down
Hi Lv: Potion, Phoenix Down
Mug: Potion, Hi-Potion, or Phoenix Down
Low Lv: Fire, Thunder, Blizzard, Cure
Mid Lv: Fira, Thundara, Blizzara, Cura
Hi Lv: Firaga, Thundaga, Blizzaga
AP: 1
Weak VS.: Poison
------------------------------------------------------------------
Gayla
------------------------------------------------------------------
Low Lv: M-Stone Piece, Mystery Fluid
Mid Lv: Magic Stone, Mystery Fluid
Hi Lv: Wizard Stone, Mystery Fluid
Mug: Mystery Fluid
Low Lv: Sleep, Thunder
Mid Lv: Sleep, Thundara
Hi Lv: Sleep, Thundaga, Meltdown
AP: 2
Weak VS.: Wind
Locations: Trabia snowfields.
Strategy: Attacks and magic should be enough. Watch out for its
Acid attack which temporarily reduces your characters' Vitality to
zero.
------------------------------------------------------------------
Geezard
------------------------------------------------------------------
Low Lv: Screw, Healing Water
Mid Lv: Screw, Healing Water, Magic Stone
Hi Lv: Screw, Healing Water, Wizard Stone
Mug: Screw
Low Lv: Thunder, Cure
Mid Lv: Thunder, Thundara, Cure, Cura
Hi Lv: Thunder, Thundara, Cure, Cura
AP: 1
------------------------------------------------------------------
Gesper
------------------------------------------------------------------
Low Lv: M-Stone Piece, Black Hole, Remedy
Mid Lv: Black Hole, Remedy
Hi Lv: Wizard Stone, Black Hole, Remedy
Mug: Black Hole
Low Lv: Shell, Protect
Mid Lv: Shell, Protect, Float
Hi Lv: Shell, Protect, Float, Confuse
AP: 2
Weak VS.: Poison
Locations: Only encountered in the Laguna dreams. They were part
of the Estharian army and are not used now anyway, due to their
unreliability.
Strategy: After Degenerator is used, the victim cannot be revived
until after the battle is won. This is quite annoying, as you may
be left with only one party member left, or even worse, get
defeated. The gesper is known to use any of its attacks on allies
or enemies, including Shell.
------------------------------------------------------------------
GIM47N
------------------------------------------------------------------
Low Lv: Steel Orb, Steel Pipe, Screw
Mid Lv: Steel Orb,Steel Pipe,Screw,Dynamo Stone
Hi Lv: Steel Orb, Screw, Dynamo Stone
Mug: Steel Orb
Low Lv: ????
Mid Lv: ????
Hi Lv: Esuna, Curaga, Life
AP: 3
Weak VS.: Thunder, Earth, Water
No effect: Poison
------------------------------------------------------------------
GIM52A
------------------------------------------------------------------
Low Lv: Screw, Missile, Windmill, Fuel
Mid Lv: Screw, Missile, Windmill, Fuel
Hi Lv: Missile, Windmill, Fuel
Mug: Missile
Low Lv: Haste, Slow
Mid Lv: Haste, Slow, Dispel
Hi Lv: Haste, Slow, Dispel, Esuna
AP: 3
Weak VS.: Thunder, Earth, Water
No effect: Poison
Locations: A Galbadian unit. Can only be fought while escaping
the D-District Prison.
Strategy: If you find this enemy tough, summon Quezacotl and
Brothers. Or you can use Electrocute and Quake.
------------------------------------------------------------------
Glacial Eye
------------------------------------------------------------------
Low Lv: M-Stone Piece,Vampire Fang,Arctic Wind
Mid Lv: Vampire Fang, North Wind, Arctic Wind
Hi Lv: Vampire Fang, North Wind
Mug: Vampire Fang, Arctic Wind, or North Wind
(North Wind not available in low levels)
Low Lv: Blizzard, Cure, Scan
Mid Lv: Blizzara, Cura, Scan
Hi Lv: Blizzaga, Curaga, Scan
AP: 3
Weak VS.: Fire
No effect: Ice
------------------------------------------------------------------
Granaldo
------------------------------------------------------------------
Low Lv: Wizard Stone
Mid Lv: Wizard Stone
Hi Lv: Wizard Stone
Mug: Wizard Stone
Low Lv: Sleep, Blind, Shell
Mid Lv: Sleep, Blind, Shell
Hi Lv: Sleep, Blind, Shell, Pain
AP: 8
Weak VS.: Wind
------------------------------------------------------------------
Grand Mantis
------------------------------------------------------------------
Low Lv: Sharp Spike, Curse Spike, Water Crystal
Mid Lv: Sharp Spike, Curse Spike, Water Crystal
Hi Lv: Sharp Spike, Water Crystal
Mug: Sharp Spike
Low Lv: Water, Esuna
Mid Lv: Water, Esuna
Hi Lv: Water, Esuna, Life
AP: 4
Weak VS.: Ice, Thunder
------------------------------------------------------------------
Grat
------------------------------------------------------------------
Low Lv: Sleep Powder,Silence Powder,Poison Powder
Mid Lv: Sleep Powder,Silence Powder,Poison Powder
Hi Lv: Sleep Powder,Silence Powder,Poison Powder
Mug: Silence Powder
Low Lv: Sleep, Silence
Mid Lv: Sleep, Silence, Berserk
Hi Lv: Sleep, Silence, Berserk, Confuse
AP: 2
Weak VS.: Fire, Ice
Locations: Balamb Garden Training Centre.
Strategy: These "fly catchers" are not very clever, as their only
attacks other than a Sleep attack are physical! Ha! Card them
repetitively until you get the semi-rare Shumi Tribe card.
------------------------------------------------------------------
Grendel
------------------------------------------------------------------
Low Lv: Dragon Fang, Dragon Fin, Dragon Skin
Mid Lv: Dragon Fang, Dragon Fin, Fury Fragment
Hi Lv: Dragon Fin, Fury Fragment
Mug: Dragon Fin, Power Wrist (high level rare
mug)
Low Lv: Fire, Blizzard, Double
Mid Lv: Fira, Blizzara, Double
Hi Lv: Firaga, Blizzaga, Double
AP: 6
Weak VS.: Earth, Wind, Holy
Locations: Island Closest to Hell, Deep Sea Research Deposit.
Strategy: Summon Doomtrain and any grendel will become a sitting
duck! However, be careful, as Doomtrain may get knocked out by
the grendel if its HP are not very high. In the event that this
does happen you can always cast Sleep, Stop, Berserk, Doom,
Confuse, Silence or Petrify on it.
------------------------------------------------------------------
Guard
------------------------------------------------------------------
Low Lv: Potion, Phoenix Down, Remedy
Mid Lv: Potion, Phoenix Down, Remedy
Hi Lv: Potion, Phoenix Down, Remedy
Mug: Potion, Phoenix Down, or Remedy
Low Lv: ????
Mid Lv: ????
Hi Lv: Sleep, Silence, Blind, Curaga
AP: 1
Weak VS.: Poison
------------------------------------------------------------------
Hexadragon
------------------------------------------------------------------
Low Lv: Dragon Skin, Dragon Fang, Red Fang
Mid Lv: Dragon Fang, Red Fang, Inferno Fang
Hi Lv: Red Fang, Inferno Fang, Star Fragment
Mug: Red Fang
Low Lv: Fire, Shell, Protect
Mid Lv: Fira, Shell, Protect
Hi Lv: Firaga, Shell, Protect, Dispel
AP: 8
Weak VS.: Water
Absorbs: Poison, Fire
Locations: Ultimecia Castle (Clocktower), Island Closest to Hell,
Great Plains of Esthar (before Lunar Cry), Great Salt Lake,
Grandidi Forest.
Strategy: The most reliable and easiest way to defeat this foe is
to use any Water magic you may have hanging around (it will take
about 1.5% of their full HP away, making it better than Demi
magic!) or get Quistis to cast Water Breath.
------------------------------------------------------------------
Imp
------------------------------------------------------------------
Low Lv: Dead Spirit, Curse Spike
Mid Lv: Dead Spirit, Curse Spike
Hi Lv: Dead Spirit, Curse Spike, Moon Stone
Mug: Poison Powder
Low Lv: Blind, Silence, Confuse, Break
Mid Lv: Blind, Silence, Confuse, Break
Hi Lv: Blind, Silence, Confuse
Weak VS.: Holy
No effect: Earth
------------------------------------------------------------------
Iron Giant
------------------------------------------------------------------
Low Lv: Wizard Stone, Star Fragment
Mid Lv: Running Fire, Star Fragment
Hi Lv: Running Fire, Star Fragment
Mug: Star Fragment
Low Lv: Haste, Shell, Reflect
Mid Lv: Haste, Shell, Reflect
Hi Lv: Haste, Shell, Reflect, Quake
AP: 8
No effect: Poison
Locations: Esthar (after Lunar Cry), Deep Sea Research Deposit.
Strategy: Two Iron Giants can wipe out your party in under 30
seconds, especially if your party's HP is not at full. What I tend
to do is have Blind on my ST Atk-J or cast at the beginning of the
battle. Iron Giants are very prone to this and pretty much rely
on their physical attacks. Next, you will have to focus on
defeating these guys because they have A LOT of HP! You can summon
Bahamut, Quezacotl, Diablos and Doomtrain. Zell's Meteor Barret is
also fantastic, as the damage caused is determined by how heavy
the enemy is. As Iron Giants are VERY heavy, it does 9999 damage!
Also, if you're feeling a bit lazy you can use Degenerator,
Rapture, or maybe even The End.
------------------------------------------------------------------
Jelleye
------------------------------------------------------------------
Low Lv: M-Stone Piece
Mid Lv: Magic Stone
Hi Lv: Wizard Stone
Mug: Healing Water
Low Lv: Fire, Thunder, Blizzard
Mid Lv: Fira, Thundara, Blizzara
Hi Lv: Firaga, Thundaga, Blizzaga
AP: 1
Weak VS.: Holy, Wind
------------------------------------------------------------------
Lefty
------------------------------------------------------------------
Low Lv: M-Stone Piece, Life Ring
Mid Lv: Magic Stone, Life Ring, Regen Ring
Hi Lv: Wizard Stone, Life Ring, Regen Ring
Mug: Life Ring
Low Lv: Blind, Drain
Mid Lv: Blind, Drain, Slow
Hi Lv: Bio, Demi, Quake, Regen
AP: 3
Weak VS.: Holy
------------------------------------------------------------------
Malboro
------------------------------------------------------------------
Low Lv: Malboro Tentacle, Curse Spike
Mid Lv: Malboro Tentacle, Curse Spike
Hi Lv: Malboro Tentacle,Curse Spike,Hypno Crown
Mug: Malboro Tentacle
Low Lv: Bio
Mid Lv: Bio, Demi
Hi Lv: Bio, Demi, Quake
AP: 12
Weak VS.: Fire, Ice
No effect: Earth
Absorbs: Poison
Locations: Grandidi Forest, Island Closest to Heaven, Island
Closest to Hell.
Strategy: This monster is easy...if you have a strategy plan...
What I do is I have as many characters as I can set up with with
ST Def-J x2 or more. I junction Confuse and Berserk on them
because these are the status ailments that prevent you from
controlling your characters. One of these characters has Treatment
equipped on them. When you finally meet a Malboro you can use
Treatment on your remaining characters and attack the Malboro.
It's not very strong, actually.
------------------------------------------------------------------
Mesmerize
------------------------------------------------------------------
Low Lv: Life Ring,Mesmerize Blade,Healing Water
Mid Lv: Life Ring,Mesmerize Blade,Healing Mail
Hi Lv: Life Ring, Mesmerize Blade, Regen Ring
Mug: Mesmerize Blade
Low Lv: Cure, Esuna
Mid Lv: Cura, Esuna, Life
Hi Lv: Curaga, Esuna, Life, Dispel
AP: 2
------------------------------------------------------------------
Ochu
------------------------------------------------------------------
Low Lv: Magic Stone, Ochu Tentacle
Mid Lv: Magic Stone, Ochu Tentacle
Hi Lv: Wizard Stone,Ochu Tentacle,Force Armlet
Mug: Ochu Tentacle
Low Lv: Silence, Blind
Mid Lv: Silence, Blind, Confuse
Hi Lv: Silence, Blind, Confuse, Pain
AP: 7
Weak VS.: Fire, Ice
No effect: Earth
------------------------------------------------------------------
Oilboyle
------------------------------------------------------------------
Low Lv: Wizard Stone
Mid Lv: Wizard Stone
Hi Lv: Wizard Stone, Orihalcon
Mug: Fuel, Orihalcon (high level rare mug)
Low Lv: Esuna, Blind, Cure, Confuse
Mid Lv: Esuna, Blind, Cura, Confuse
Hi Lv: Esuna, Curaga, Confuse, Dispel
AP: 10
Weak VS.: Fire
No effect: Water
------------------------------------------------------------------
Paratrooper
------------------------------------------------------------------
Low Lv: Potion, Phoenix Down, Remedy
Mid Lv: Hi-Potion, Phoenix Down, Remedy
Hi Lv: Hi-Potion, Phoenix Down, Remedy
Mug: Remedy
Low Lv: Aero, Water, Esuna
Mid Lv: Aero, Water, Esuna
Hi Lv: Aero, Water, Esuna
AP: 3
Weak VS.: Poison
------------------------------------------------------------------
PuPu
------------------------------------------------------------------
Low Lv: Accelerator
Mid Lv: Accelerator
Hi Lv: Accelerator
Mug: -
Low Lv: Fire, Thunder, Blizzard, Cure
Mid Lv: Fira, Thundara, Blizzara, Cura
Hi Lv: Firaga, Thundaga, Blizzaga, Curaga
AP: -
Note: PuPu can only be encountered once. See
Secrets and Side Quests for more about
it.
------------------------------------------------------------------
Raldo
------------------------------------------------------------------
Low Lv: Wizard Stone
Mid Lv: Wizard Stone
Hi Lv: Wizard Stone
Mug: Wizard Stone
Low Lv: Fire, Thunder, Protect
Mid Lv: Fira, Thundara, Protect
Hi Lv: Firaga, Thundaga, Protect
AP: 2
------------------------------------------------------------------
Red Bat
------------------------------------------------------------------
Low Lv: M-Stone Piece, Vampire Fang
Mid Lv: Magic Stone, Vampire Fang
Hi Lv: Wizard Stone, Vampire Fang
Mug: Vampire Fang
Low Lv: Thunder, Scan
Mid Lv: Thundara, Scan, Drain
Hi Lv: Thundara, Scan, Drain
AP: 1
Weak VS.: Wind
------------------------------------------------------------------
Righty
------------------------------------------------------------------
Low Lv: M-Stone Piece, Rune Armlet
Mid Lv: Magic Stone, Rune Armlet
Hi Lv: Wizard Stone, Rune Armlet
Mug: Magic Stone, Wizard Stone (mid level),
Rune Armlet (High level)
Low Lv: Shell, Protect
Mid Lv: Shell, Protect
Hi Lv: Shell, Protect
AP: 3
Weak VS.: Holy
------------------------------------------------------------------
Ruby Dragon
------------------------------------------------------------------
Low Lv: Inferno Fang,Fury Frgment,Star Frgment
Mid Lv: Inferno Fng, Fury Frgment, Star Frgment
Hi Lv: Fury Fragment, Energy Crystal
Mug: Inferno Fang
Low Lv: Aero, Fira
Mid Lv: Aero, Firaga, Demi
Hi Lv: Firaga, Reflect, Flare, Meteor
AP: 14
Weak VS.: Holy, Ice
Absorbs: Fire, Wind
Locations: Island Closest to Hell, Deep Sea Research Deposit.
Strategy: Junction fire to Elem Def if you don't want to be
turned into toast! This will work as an advantage, because Ruby
Dragons are clever and will attack you with Meteor. This is one
of the reasons why Reflect is defiantly not a good idea. Summon
Doomtrain / cast Meltdown and hit it with what ya got!
------------------------------------------------------------------
SAM08G
------------------------------------------------------------------
Low Lv: M-Stone Piece, Running Fire, Dragon Fin,
Dragon Fang
Mid Lv: Running Fire, Dragon Fin, Dragon Fang
Hi Lv: Running Fire, Dragon Fin, Dragon Fang
Mug: Running Fire
Low Lv: Shell, Protect
Mid Lv: Shell, Protect, Life
Hi Lv: Shell, Protect, Life, Reflect
AP: 4
Weak VS.: Thunder, Poison
------------------------------------------------------------------
Slapper
------------------------------------------------------------------
Low Lv: Hi-Potion
Mid Lv: Hi-Potion
Hi Lv: Hi-Potion
Mug: Hi-Potion
Low Lv: Blizzard
Mid Lv: Blizzard, Blizzara, Water
Hi Lv: Blizzard, Blizzara, Blizzaga, Water
AP: 3
------------------------------------------------------------------
Snow Lion
------------------------------------------------------------------
Low Lv: North Wind, Healing Mail
Mid Lv: North Wind, Healing Mail, Silver Mail
Hi Lv: North Wind, Sliver Mail
Mug: Healing Mail
Low Lv: Blizzard, Berserk
Mid Lv: Blizzard, Blizzara, Berserk
Hi Lv: Blizzard, Blizzara, Blizzaga, Berserk
AP: 8
Weak VS.: Fire, Earth, Wind
Absorbs: Ice
------------------------------------------------------------------
T-Rexaur
------------------------------------------------------------------
Low Lv: M-Stone Piece, Magic Stone, Dino Bone
Mid Lv: Dino Bone, Dragon Fang
Hi Lv: Dino Bone, Star Fragment
Mug: Dino Bone
Low Lv: Fire, Thunder
Mid Lv: Fira, Thundara
Hi Lv: Firaga, Thundaga, Quake
AP: 10
Weak VS.: Ice, Poison
Locations: Balamb Garden Training Centre, forests of Balamb,
Island Closest to Hell.
Strategy: These tough dinosaurs can defeat your party in under
ten seconds and they're built like tanks! Fortunately, however,
everyone has vulnerabilities and I am going to tell them to you:
- Shiva. Summon her multiple times whilst healing your party
members.
- Card. Shiva must know SumMag+10% and optionally, SumMag+20%.
summon her a few times then start trying to use card. The
great about this method is that you only have to take away
less than half of the T-Rex's HP!
- Sleep. While T-Rexaur is sleeping you can summon Shiva/cast
magic. It'll wake up automatically if you hit it with physical
attacks
- Blind. Low to mid level T-Rexaurs rely entirely on their
physical prowess, so when they are afflicted with darkness
there's nothing they can do! But never be too complacent, as
their attacks DO hit occasionally.
- Death. T-Rexaurs are weak to all types of death attack (Quistis'
LV? Death is not too reliable...).
- Petrify. Yes! A one turn win!
Note: When you one of your GFs learn ST Atk the above status
ailments can be grafted into your characters attacks using the
junction system.
------------------------------------------------------------------
Thrusteavis
------------------------------------------------------------------
Low Lv: M-Stone Piece, Shear Feather, Windmill
Mid Lv: Shear Feather, Windmill
Hi Lv: Shear Feather, Windmill
Mug: Shear Feather or Windmill (Windmill is
acquired more in high levels)
Low Lv: Blizzard, Scan, Float
Mid Lv: Blizzara, Scan, Float, Aero
Hi Lv: Blizzaga, Tornado, Float, Aero
AP: 3
Absorbs: Wind
------------------------------------------------------------------
Tonberry
------------------------------------------------------------------
Low Lv: Chef's Knife
Mid Lv: Chef's Knife
Hi Lv: Chef's Knife
Mug: Chef's Knife
Low Lv: Death
Mid Lv: Death
Hi Lv: Death
AP: 1
------------------------------------------------------------------
Torama
------------------------------------------------------------------
Low Lv: Wizard Stone, Life Ring
Mid Lv: Regen Ring, Moon Stone
Hi Lv: Regen Ring, Moon Stone
Mug: Regen Ring
Low Lv: Death, Demi, Life
Mid Lv: Death, Demi, Life
Hi Lv: Death, Demi, Life
AP: 4
Locations: Esthar (after Lunar Cry), Deep Sea Research Centre.
Strategy: LV5 Death affects all party members whose levels are a
multiple of 5. Especially annoying when all your characters are
at level 100! Equip 100 Death to ST Def. To prevent it attacking
you so much by cast Sleep on it. Can also use LV Down on it.
When its HPs are nearly depleted it will use Blaster, which may
kill OR Petrify a party member!
------------------------------------------------------------------
Tri-Face
------------------------------------------------------------------
Low Lv: Poison Powder, Dead Spirit, Curse Spike
Mid Lv: Poison Powder, Dead Spirit, Curse Spike
Hi Lv: Poison Powder, Curse Spike, Star
Fragment
Mug: Curse Spike
Low Lv: Silence, Blind
Mid Lv: Silence, Blind, Slow, Bio
Hi Lv: Stop, Bio, Pain, Flare
AP: 8
Weak VS.: Holy, Fire
Absorbs: Poison
Locations: Galbadia Garden main hall (disc 2), Deep Sea Research
Centre.
Strategy: Has a poison attack, which you can decrease the effect
of greatly by junctioning 100 Bios to elemental defence. You'll
also need to junction Confuse magic.
------------------------------------------------------------------
Turtapod
------------------------------------------------------------------
Low Lv: Wizard Stone, Life Ring
Mid Lv: Life Ring, Regen Ring, Healing Mail
Hi Lv: Life Ring, Regen Ring, Healing Mail
Mug: Wizard Stone
Low Lv: Cure, Esuna, Dispel
Mid Lv: Cure, Esuna, Dispel
Hi Lv: Cura, Esuna, Dispel
AP: 2
------------------------------------------------------------------
UFO?
------------------------------------------------------------------
Low Lv: Aegis Amulet
Mid Lv: Aegis Amulet
Hi Lv: Aegis Amulet
Mug: -
Low Lv: Demi
Mid Lv: Demi
Hi Lv: Demi
AP: -
------------------------------------------------------------------
Vysage
------------------------------------------------------------------
Low Lv: M-Stone Piece, Lightweight
Mid Lv: Magic Stone, Lightweight
Hi Lv: Wizard Stone, Lightweight
Mug: Lightweight
Low Lv: Esuna, Haste
Mid Lv: Esuna, Haste
Hi Lv: Esuna, Haste, Bio
AP: 6
Weak VS.: Holy
------------------------------------------------------------------
Wendigo
------------------------------------------------------------------
Low Lv: Steel Orb, Steel Pipe
Mid Lv: Steel Orb, Steel Pipe, Strength Love
Hi Lv: Steel Orb, Strength Love, Black Hole
Mug: Steel Pipe
Low Lv: Berserk
Mid Lv: Berserk, Protect
Hi Lv: Berserk, Protect
AP: 2
------------------------------------------------------------------
Some crappy monster jokes
------------------------------------------------------------------
Which is a monster's favourite ballet?
Swamp Lake.
What's a monster's favourite song?
"Ghouls just wanna have fun".
What's a blood sucker's favourite building?
Vampire State Building?
What do you get when a behemoth walks through your garden?
Squash!
What did the blue dragon say when he saw three SeeDs go by in a
jeep?
Goodie, goodie, meals on wheels!
Cactuar: "You don't have a brain in your head."
Chimera: "Which head?"
How can you tell if a monster is male or female?
Give it something to eat. If he eats it he's male. If she eats it
she's female.
What kind of beans does the Ruby Dragon eat?
Human beans!
====/\======================================================/\====
)( Cards List [ff8/V03] )(
====\/======================================================\/====
Notes:
- Only one rare card exists in the world. This is the PuPu card.
It's the only card that cannot be won in disc 4 from the Card
Queen or CC Group.
- I make a lot of references to the Card Queen quest, but don't
take my advice literally. You can only sacrifice cards to the
Card Queen in a certain order. For the record, you can get those
cards back from her son, who lives in Dollet.
------------------------------------------------------------------
Level 1 Monster Cards
------------------------------------------------------------------
1 Name: Geezard
1 4 Card Mod: 5 Screws
5 Element: None
5 Name: Funguar
3 1 Card Mod: 1 M-Stone Piece
1 Element: None
1 Name: Bite Bug
5 3 Card Mod: 1 M-Stone Piece
3 Element: None
6 Name: Red Bat
2 1 Card Mod: 1 Vampire Fang
1 Element: None
2 Name: Blobra
5 3 Card Mod: 1 Rune Armlet (4 cards needed)
1 Element: None
2 Name: Gayla
4 1 Card Mod: 1 Mystery Fluid
4 Element: Thunder
1 Name: Gesper
1 5 Card Mod: 1 Black Hole
4 Element: None
3 Name: Fastitocalon-F
1 5 Card Mod: 1 Water Crystal (5 cards needed)
2 Element: Earth
2 Name: Blood Soul
1 1 Card Mod: 1 Zombie Powder
6 Element: None
4 Name: Caterchipillar
3 2 Card Mod: 1 Spider Web
4 Element: None
2 Name: Cockatrice
6 1 Card Mod: 1 Cockatrice Pinion
2 Element: Thunder
------------------------------------------------------------------
Level 2 Monster Cards
------------------------------------------------------------------
7 Name: Grat
1 1 Card Mod: 1 Magic Stone
3 Element: None
6 Name: Buel
3 2 Card Mod: 1 Magic Stone
2 Element: None
5 Name: Mesmerize
4 3 Card Mod: 1 Mesmerize Blade
3 Element: None
6 Name: Glacial Eye
3 1 Card Mod: 1 Arctic Wind
4 Element: Ice
3 Name: Belhelmel
3 4 Card Mod: 1 Saw Blade
5 Element: None
5 Name: Thrustaevis
5 3 Card Mod: 1 Shear Feather
2 Element: Wind
5 Name: Anacondaur
5 1 Card Mod: 1 Venom Fang
3 Element: Poison
5 Name: Creeps
2 2 Card Mod: 1 Coral Fragment
5 Element: Thunder
4 Name: Grendel
2 4 Card Mod: 1 Dragon Fin
5 Element: None
3 Name: Jelleye
7 2 Card Mod: 1 Magic Stone
1 Element: None
5 Name: Grand Mantis
3 2 Card Mod: 1 Sharp Spike
5 Element: None
------------------------------------------------------------------
Level 3 Monster Cards
------------------------------------------------------------------
6 Name: Forbidden
2 6 Card Mod: 1 Betrayal Sword
3 Element: None
6 Name: Armadodo
6 3 Card Mod: 1 Dino Bone
1 Element: Earth
3 Name: Tri-Face
5 5 Card Mod: 1 Curse Spike
5 Element: Poison
5 Name: Fastitocalon
3 2 Card Mod: 1 Water Crystal
5 Element: None
7 Name: Snow Lion
3 1 Card Mod: 1 North Wind
5 Element: Ice
6 Name: Ochu
3 5 Card Mod: 1 Ochu Tentacle
3 Element: None
5 Name: SAM08G
4 6 Card Mod: 1 Running Fire
2 Element: None
4 Name: Death Claw
2 4 Card Mod: 1 Sharp Spike
7 Element: Fire
6 Name: Cactuar
3 2 Card Mod: 1 Cactus Thorn
6 Element: None
3 Name: Tonberry
4 6 Card Mod: 1 Chef's Knife
4 Element: None
7 Name: Abyss Worm
5 2 Card Mod: 1 Windmill
3 Element: Earth
------------------------------------------------------------------
Level 4 Monster Cards
------------------------------------------------------------------
2 Name: Turtapod
7 3 Card Mod: 1 Healing Mail (5 cards used)
6 Element: None
6 Name: Vysage
5 5 Card Mod: 1 Wizard Stone
4 Element: None
4 Name: T-Rexaur
7 6 Card Mod: 1 Sharp Spike
2 Element: None
2 Name: Bomb
3 7 Card Mod: 1 Bomb Fragment
6 Element: Fire
1 Name: Blitz
7 6 Card Mod: 1 Dynamo Stone
4 Element: Thunder
6 Name: Wendigo
7 3 Card Mod: 1 Steel Orb
1 Element: None
7 Name: Torama
4 4 Card Mod: 1 Life Ring (5 cards used)
4 Element: None
3 Name: Imp
6 7 Card Mod: 1 Wizard Stone
7 Element: None
6 Name: Blue Dragon
3 7 Card Mod: 1 Fury Fragment (4 cards needed)
2 Element: Poison
4 Name: Adamantoise
6 5 Card Mod: 1 Turtle Shell
6 Element: Earth
7 Name: Hexadragon
3 5 Card Mod: 1 Red Fang
4 Element: Fire
------------------------------------------------------------------
Level 5 Monster Cards
------------------------------------------------------------------
6 Name: Iron Giant
5 5 Card Mod: 1 Star Fragment
6 Element: None
3 Name: Behemoth
7 6 Card Mod: Barrier (10 cards needed)
5 Element: None
7 Name: Chimera
3 6 Card Mod: 1 Regen Ring (10 cards needed)
5 Element: Water
3 Name: PuPu
1 A Card Mod: 1 Hungry Cookpot
2 Element: None
Getting it: There are "?" encounters to be found all
over the world. These are UFOs, and once
you see them all, you will be able to
encounter the actual UFO on Grandidi
Forest mountains and defeat it. PuPu,
the game's ET will be blasted all the
way to Balamb. Encounter him there, give
him 5 Elixirs and he will give his card.
See the chapter "Secrets and Side
Quests" for more info.
6 Name: Elastoid
7 2 Card Mod: 1 Star Fragment
6 Element: None
5 Name: GIM47N
4 5 Card Mod: 10 Fast Ammo
7 Element: None
7 Name: Malboro
2 7 Card Mod: 1 Malboro Tentacle (4 cards needed)
4 Element: Poison
7 Name: Ruby Dragon
4 2 Card Mod: 1 Inferno Fang (10 cards needed)
7 Element: Fire
5 Name: Elnoyle
6 3 Card Mod: 1 Energy Crystal (10 cards needed)
7 Element: None
4 Name: Tonberry King
4 6 Card Mod: 1 Chef's Knife
7 Element: None
6 Name: Biggs, Wedge
7 6 Card Mod: 1 X-Potion
2 Element: None
Getting it: Card Snow Lion or Funguar (rare)
------------------------------------------------------------------
Level 6 Boss Cards
------------------------------------------------------------------
2 Name: Fujin, Raijin
4 8 Card Mod: 1 X-Potion
8 Element: None
Getting it: Card Iron Giant or Jelleye (rare)
7 Name: Elvoret
4 8 Card Mod: 10 Death Stones
3 Element: Wind
Getting it: Card Bite Bug or Ochu (rare)
4 Name: X-ATM092
3 8 Card Mod: 1 Turtle Shell (2 cards needed)
7 Element: None
Getting it: Card Red Bat or SAM08G (rare)
7 Name: Granaldo
5 2 Card Mod: 1 G-Returner
8 Element: None
Getting it: Card Blobra or Deathclaw (rare)
1 Name: Gerogero
3 8 Card Mod: 1 Circlet (10 cards needed)
8 Element: Poison
Getting it: Card Cactuar or Gayla (rare)
8 Name: Iguion
2 2 Card Mod: 1 Cockatrice Pinion
8 Element: None
Getting it: Card Tonberry or Gesper (rare)
6 Name: Abadon
8 6 Card Mod: 30x Dark Ammo
4 Element: None
Getting it: Card Tonberry or Gesper (rare)
4 Name: Trauma
6 8 Card Mod: 30x Demolition Ammo
5 Element: None
Getting it: Card Turtapod or Caterchipillar (rare)
1 Name: Oilboyle
8 8 Card Mod: 30x Fire Ammo
4 Element: None
Getting it: Card GIM47N or Cockatrice (rare)
6 Name: Shumi Tribe
5 4 Card Mod: 1 Gambler's Spirit (you need 5 cards)
8 Element: None
Getting it: Card T-Rexaur or Grat (rare)
7 Name: Krysta
5 8 Card Mod: 10 Holy Stones
1 Element: None
Getting it: Card Bomb or Buel (rare)
------------------------------------------------------------------
Level 7 Boss Cards
------------------------------------------------------------------
8 Name: Propogator
4 8 Card Mod: 1 G Mega-Potion
4 Element: None
Getting it: Card Blitz or Mesmerize (rare)
8 Name: Jumbo Cactuar
8 4 Card Mod: 1 Cactus Thorn
4 Element: None
Getting it: Card Wendigo or Glacial Eye (rare)
8 Name: Tri-Point
6 8 Card Mod: 1 Jet Engine (you need 40 cards)
2 Element: Thunder
Getting it: Card Torama or Belhelmel (rare)
5 Name: Gargantua
6 8 Card Mod: 1 Strength Love (you need 10 cards)
6 Element: None
Getting it: Card Imp or Thrusaevis (rare)
8 Name: Mobile Type 8
6 3 Card Mod: 10 Shell Stones
7 Element: None
Getting it: Card Blue Dragon or Anacondaur (rare)
8 Name: Sphinxara
3 8 Card Mod: 1 G Mega-Potion
5 Element: None
Getting it: Card Adamantoise or Creeps (rare)
8 Name: Tiamat
8 4 Card Mod: 10 Flare Stones
5 Element: None
Getting it: Card Hexadragon or Grendel (rare)
5 Name: BGH251F2
7 5 Card Mod: 10 Protect Stones
8 Element: None
Getting it: Card Behemoth or Grand Mantis (rare)
6 Name: Red Giant
8 7 Card Mod: 5 Meteor Stones
4 Element: None
Getting it: Card Chimera or Forbidden (rare)
1 Name: Catoblepas
8 7 Card Mod: 1 Rename Card
7 Element: None
Getting it: Card Elnoyle or Armadodo (rare)
7 Name: Ultima Weapon
7 8 Card Mod: 1 Ultima Stone
2 Element: None
Getting it: Card Elastoid or Tri-Face (rare)
------------------------------------------------------------------
Level 8 GF Cards
------------------------------------------------------------------
4 Name: Chubby Chocobo
4 8 Card Mod: 100 LuvLuvGs
9 Element: None
Getting it: This is part of the Card Queen Quest.
If you sacrifice the Chicobo card to the
Card Queen, you will be able to get
Chubby Chocobo from the guy sitting on a
bench in Balamb Garden. See "Secrets and
Side Quests" for more info.
9 Name: Angelo
6 3 Card Mod: 100 Elixirs
7 Element: None
Getting it: Win it from Watts while you're at the
Forest Owls HQ in Timber or the White
SeeD Ship in Centra.
3 Name: Gilgamesh
7 6 Card Mod: 10 Holy Wars
9 Element: None
Getting it: Win from the CC Group King. To find out
more about the CC Group, see "Secrets
and Side Quests".
9 Name: MiniMog
3 2 Card Mod: 100 Pet Houses
9 Element: None
Getting it: Win from the boy in blue who is running
around the Garden, or the girl who wants
to grow up to become a SeeD (if the boy
dies because you didn't help him in disc
2).
9 Name: Chicobo
4 2 Card Mod: 100 Gysahl Greens
8 Element: None
Getting it: Solve the puzzles of all the Chocobo
Forests around the world, and get the
items which are hidden in them. If you
have done this, the chocobos at Chocobo
Sanctuary in Grandidi Forest will give
you a Chicobo card. See "Secrets and
Side Quests" for info on how to solve
the puzzles.
2 Name: Quezacotl
9 4 Card Mod: 100 Dynamo Stones
9 Element: Thunder
Getting it: Win from Dobe, the mayor of FH.
6 Name: Shiva
7 9 Card Mod: 100 North Winds
4 Element: Ice
Getting it: While you're in the White SeeD Ship,
talking to him three times and giving
him your Girl Next Door magazine (which
can be found in Timber Maniacs HQ).
9 Name: Ifrit
8 6 Card Mod: 3 Elem Atks
2 Element: Fire
Getting it: Defeat Ifrit. He's the first boss in the
game.
8 Name: Siren
2 9 Card Mod: 3 Status Atks
6 Element: None
Getting it: Win against the Master Card Player.
He'll let you in his private room, then
you can win Siren from him.
5 Name: Sacred
1 9 Card Mod: 100 Dino Bones
9 Element: Earth
Getting it: Defeat Sacred and Minotaur in the Tomb
of the Unknown King. See "Secrets and
Side Quests" for more info.
9 Name: Minotaur
9 5 Card Mod: 10 Adamantines
2 Element: Earth
Getting it: Defeat Sacred and Minotaur in the Tomb
of the Unknown King. See "Secrets and
Side Quests" for more info.
------------------------------------------------------------------
Level 9 GF Cards
------------------------------------------------------------------
8 Name: Carbuncle
4 4 Card Mod: 3 Glow Curtains
A Element: None
Getting it: Win from CC Group Heart. To find out
more about the CC Group, see "Secrets
and Side Quests".
5 Name: Diablos
A 3 Card Mod: 100 Black Holes
8 Element: None
Getting it: Defeat Diablos using the Magical Lamp
(which you get from Cid in disc 1 if you
talk to him a second time).
7 Name: Leviathan
A 7 Card Mod: 3 Doc's Codes
1 Element: Water
Getting it: Win from CC Group Joker. To find out
more about the CC Group, see "Secrets
and Side Quests".
8 Name: Odin
A 5 Card Mod: 100 Dead Spirits
3 Element: None
Getting it: Show Odin what you're made of in Centra
Ruins. See "Secrets and Side Quests" for
more info.
A Name: Pandemona
1 7 Card Mod: 100 Windmills
7 Element: Wind
Getting it: Win from the hotel owner or his daughter
after Balamb's Galbadian occupation. If
you escaped town during the occupation,
it's the girl who has the card.
7 Name: Cerberus
4 A Card Mod: 100 Lightweights
6 Element: None
Getting it: Defeat Cerberus in Galbadia Garden, disc
2.
9 Name: Alexander
A 2 Card Mod: 3 Moon Curtains
4 Element: Holy
Getting it: Win from Piet at Lunar Base, or at the
pod crash sight after the Lunar Cry. In
disc 4, the Card Queen will be at the
crash site instead.
7 Name: Phoenix
2 A Card Mod: 3 Phoenix Spirits
7 Element: Fire
Getting it: This is part of the Card Queen Quest.
If you sacrifice Doomtrain's card to the
Card Queen, you will be able to get the
Phoenix card from the presidential
official in Esthar. See "Secrets and
Side Quests" for more info.
A Name: Bahamut
8 6 Card Mod: 100 Megalixirs
2 Element: None
Getting it: Defeat Bahamut in the Deep Sea Research
Centre.
3 Name: Doomtrain
1 A Card Mod: 3 Status Guards
A Element: Poison
Getting it: This is part of the Card Queen Quest.
If you sacrifice Alexander's card to the
Card Queen, you will be able to get the
Doomtrain card from the bartender in
Timber. See "Secrets and Side Quests"
for more info.
4 Name: Eden
4 A Card Mod: 3 Monk's Codes
9 Element: None
Getting it: Defeat Ultima Weapon far down in the
Deep Sea Research Deposit. See "Secrets
and Side Quests" for information on how
to do this.
------------------------------------------------------------------
Level 10 Character Cards
------------------------------------------------------------------
4 Name: Ward
4 A Card Mod: 3 Gaea Rings
9 Element: None
Getting it: Win from Dr. Odine in his Esthar lab.
4 Name: Kiros
4 A Card Mod: 3 Accelerators
9 Element: None
Getting it: This is part of the Card Queen Quest.
If you sacrifice the MiniMog card to the
Card Queen, you will be able to get
Kiros' card from the man in Deling City
arcade who is dressed in dark green. See
"Secrets and Side Quests" for more info.
4 Name: Laguna
4 A Card Mod: 100 Heroes
9 Element: None
Getting it: Win from Ellone when you're at Lunar
Base.
4 Name: Selphie
4 A Card Mod: 3 Elem Guards
9 Element: None
Getting it: Win from Selphie's friend at Trabia
Garden.
4 Name: Quistis
4 A Card Mod: 3 Samantha Souls
9 Element: None
Getting it: There are several people in Balamb
Garden who can have Quistis' card up for
grabs. The female students in the 2F
classroom, or one of the male students
(the one on the right) in the cafeteria.
4 Name: Irvine
4 A Card Mod: 3 Rocket Engines
9 Element: None
Getting it: This is part of the Card Queen Quest.
If you sacrifice the Sacred card to the
Card Queen, you will be able to get
Irvine's card from Flo in FH. See
"Secrets and Side Quests" for more info.
4 Name: Zell
4 A Card Mod: 3 Hyper Wrists
9 Element: None
Getting it: If you have Zell in your party, you can
win his card from his mother in Balamb.
4 Name: Rinoa
4 A Card Mod: 3 Magic Armlets
9 Element: None
Getting it: Won from Rinoa's father in Deling City.
You have to sacrifice an Ifrit card
before he'll play his daughter's card,
though. After you win Rinoa's card,
he'll tell you he lost Ifrit's card to
Martine, who is in FH.
4 Name: Edea
4 A Card Mod: 3 Royal Crowns
9 Element: None
Getting it: Win from Edea in the third disc. Because
rules in Centra are difficult, you might
want to mix them with Esthar rules. The
patrollers in Winhill are good players
to do it with.
4 Name: Seifer
4 A Card Mod: 3 Diamond Armours
9 Element: None
Getting it: Win from Cid when he's at Balamb Garden
or Edea's house. Preferably at Balamb
Garden, if you don't want to bother with
the Centra rules.
4 Name: Squall
4 A Card Mod: 3 Three Stars
9 Element: None
Getting it: Win from Laguna when he's in Esthar (as
president).
====/\======================================================/\====
)( Card Players Directory [ff8/V04] )(
====\/======================================================\/====
Here you will find a list of players who may be useful or of
some interest in the game.
==============================================================
Balamb Garden Starting Rule: Open
--------------------------------------------------------------
Player : Cafeteria Lady.
Place : Cafeteria counter (on left).
Note : Part of a side quest involving her son.
Player : Dr. Kadawaki.
Place : Infirmary.
Note : She was once the CC Group King.
Player : Girl who wants to become a SeeD.
Place : Outside the training centre.
Note : Can only play with her if the running boy was
killed when NORG was trying to find Cid.
Player : Girl with Pigtail.
Place : Library.
Player : Man who thinks he's Smart.
Place : Sitting on bench near the library.
Rare card: Chubby Chocobo. First you must give the Card
your Chicobo card.
Player : Nida.
Place : From disc 2 onwards he pilots the Garden.
Player : Receptionist.
Place : Garden reception.
Note : A an easy player who holds some good starting
cards.
Player : Running boy.
Place : Main hall or corridor leading to cafeteria.
Rare card: MiniMog.
Note : If the running boy dies because you didn't save
him from the T-Rexaur in disc 2, the little girl
in pink (the one who says she'll try hard to
become a SeeD) will have his card deck.
Player : Male Cadet who asks Squall to do things.
Place : 2F corridor (outside classroom).
Note : If you do what he tells you, you'll be punished
by Mr. Aki!
Player : Headmaster Cid.
Place : Floor three (in disc one).
Rare card: Seifer.
Player : Zell.
Place : Between library and training centre.
Note : In discs two to three you can play with Zell if
he is not in your main party.
Player : CC Group Jack.
Place : Lobby.
Note : Must defeat over 20 different card players.
Player : CC Group Club.
Place : Found walking between the cafeteria and dorms.
Note : Must defeat former CC members first.
Player : CC Group Diamond Duo.
Place : Lobby.
Note : Must defeat former CC members first.
Player : Man from Garden (or CC Group Joker).
Place : Training centre.
Rare card: Leviathan.
Notes : Must defeat CC Group Jack. Upgrades Character
Report to GF Report.
Player : Xu (or CC Group Heart).
Place : Bridge.
Rare card: Carbuncle.
Note : Must defeat former CC members.
Player : Quistis (or CC Group King ^_^).
Place : Take a break in the dormitory and Quistis will
challenge you randomly. After that you can play
with her on the bridge.
Rare card: Gilgamesh.
Note : You have to defeat Xu first.
==============================================================
Balamb Town Starting Rule: Open
--------------------------------------------------------------
Player : Big Bad Rasal.
Place : The Dincht's living room.
Note : Has some good cards on offer.
Player : Ma Dincht.
Place : The Dincht's kitchen.
Rare card: Zell.
Note : Must have Zell in party.
Player : Card Queen.
Place : Outside train station.
Note : Goes to another location if you lose to her.
Player : Hotel Owner.
Place : Outside hotel.
Rare card: Pandemona.
Note : You can only play with him in disc 2 after
defeating Raijin and Fujin. If you got out of
Balamb with Big Bad Rascal's help, you'll have to
play with his daughter instead.
Player : Hotel Owner's Daughter.
Place : Outside hotel.
Rare card: Pandemona.
Note : You can only play with her in disc 2 after
defeating Raijin and Fujin if you got out of
Balamb with Big Bad Rascal's help. If you didn't
you'll have to play with her father instead.
Player : Garden Student.
Place : Dock.
Notes : Not available in disc one. Has his own special
rules system (no additional rules). You can clear
Balamb of its additional rules with this guy.
Player : Chef.
Place : Dock.
Note : You must defeat Raijin and Fujin first.
==============================================================
Timber Starting Rule: Same
--------------------------------------------------------------
Player : Watts.
Place : Timber Owls Base.
Rare card: Angelo.
Note : Be sure to get the Angelo card before leaving the
Timber Owls Base (after defeating Gerogero), as
it will be your last chance until disc three.
==============================================================
Dollet Starting Rules: Random, Elemental
--------------------------------------------------------------
Player : Master Player.
Place : Second floor of the Shining Bomber pub.
Rare card: Siren (after defeating him initially).
Player : Card Queen.
Place : Second floor of the Shining Bomber pub.
Note : Goes to a different region if you lose to her.
Player : Artist's Son.
Place : Artist's house.
Rare card: When the Card Queen gets a rare card from you,
she passes it on to the Artist's Son.
==============================================================
Deling City Starting Rule: Same
--------------------------------------------------------------
Player : Man in Black.
Place : Shopping Arcade.
Rare card: Kiros (see Queen of Cards sidequest in S3F11).
Player : Traveller from FH.
Place : Across the road from Galbadia Hotel.
Note : Uses FH rules.
Player : Card Queen.
Place : Hotel.
Note : Goes to different place if you lose to her.
Player : General Caraway.
Place : Caraway's mansion.
Rare card: Rinoa (you have to give up your Ifrit card first).
Note : You can only play with him after the Sorceress
: assassination attempt.
==============================================================
D-District Prison Starting Rule: Same
--------------------------------------------------------------
Player : Prisoner.
Place : Level 5.
Notes : You must give him 500 g to play. He gives you a
random item if you win. I myself got an average
of one rare item in fifty common ones. There's
also the chance to win a Rosetta Stone!
Player : Prisoner.
Place : Level 10.
Notes : You need to have obtained the Battle Report from
Cid before you can play with this prisoner. You
also need 300 gil each time you play. If you
defeat him he will upgrade Battle Report to have
Character Report as well.
Player : Prisoner.
Place : Level 11.
Notes : You have to pay 200 g per game. He gives you
items, but not very valuable ones. The best thing
I got here were a few X-Potions.
==============================================================
FH Starting Rules: Elemental, Sudden Death
--------------------------------------------------------------
Player : Martine.
Place : Near Mayor's house.
Rare card: Ifrit (if you lost it to Caraway).
Player : Mayor Dobe.
Place : Mayor's house or train station.
Rare card: Quezacotl.
Player : Flo.
Place : Mayor's house.
Rare card: Irvine (see Queen of Cards quest, S3F11).
Player : Card Queen.
Place : Abandoned train station.
Note : Goes to different place if you lose to her.
==============================================================
Winhill Starting Rule: Same
--------------------------------------------------------------
Player : Card Queen.
Place : Hotel.
Note : Goes to different place if you lose to her.
==============================================================
Trabia Garden Starting Rules: Random, Plus
--------------------------------------------------------------
Player : Selphie's Friend.
Place : Standing in front of fountain.
Rare card: Selphie.
Note : Can only play with her after witnessing scene in
basketball court.
==============================================================
Shumi Village Starting Rules: Random, Plus
--------------------------------------------------------------
Player : Card Queen.
Place : Hotel.
Note : Goes to different place if you lose to her.
==============================================================
Esthar Starting Rule: Elemental
--------------------------------------------------------------
Player : Card Queen.
Place : Presidential Residence.
Note : Goes to different place if you lose to her.
Player : Doctor Odine.
Place : Odine's Laboratory.
Rare Card: Ward.
Player : Laguna.
Place : Presidential Residence.
Rare Card: Squall.
Note : You can only play with him after getting the
Ragnarok and taking Rinoa to Edea's House. After
talking to him to first time, you can play with
him in the passenger's cabin of the Ragnarok.
==============================================================
Lunar Base Starting Rules: Open, Same, Random, Plus
Same Wall, Elemental,
Sudden Death
--------------------------------------------------------------
Player : Card Queen.
Place : Dock (?).
Note : Goes to different place if you lose to her.
Player : Piet.
Place : Control room.
Rare card: Alexander.
Player : Ellone Loire.
Place : Residential Zone.
Rare card: Laguna.
====/\======================================================/\====
)( Magic List [ff8/V05] )(
====\/======================================================\/====
Note: Cure, Blizzard, Fire and Thunder can be levelled up using
Mid Mag-RF and Hi-Mag-RF.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Life Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Cure / Cure / Curaga
--------------------
Description: When used on a character with depleted HP it recovers
a certain amount HP. Cura and Curaga are more powerful but it
depends on the Mag stat of the castor as well.
Draw Points (Cure): B-Garden (entrance), front of pub in Timber,
Dollet docks, Dollet hills (near the train station in Dollet you
should find a crease in the mountain range).
Draw Points (Cura): Western chamber or Tomb of the Unknown King,
Ultimecia Castle- passageway between dungeon and save point.
Draw Points (Curaga): Winhill- Spare House, Esthar city, Lunatic
Pandora- chamber with all the lifts in it, Edea's House- Kitchen.
Enemies: Geezard, Caterchipillar, Mesmerize, Glacial Eye,
Anacondaur, Turtapod, GIM47N, Oilboyle, Propogator, PuPu, Esthar
Soldier, G-Soldier, Guard, Ifrit, Biggs, Wedge, Elvoret, Diablos,
Fake President, Iguion, Seifer, Abadon, Fujin (2nd time),
Sphinxaur.
Refined from: M-Stone Piece, Magic Stone, Wizard Stone, Cottage,
Healing Mail, Healing Water, Healing Ring.
Life / Full-Life
----------------
Description: Revives a character from KO, and depending on the
castor's Mag stat also gives a little extra HP. Full-Life fully
restores HP as well as reviving.
Draw Points (Life): Galbadia Garden- Skating Rink Clubroom,
Tears' Point- Entrance, Ragnarok- hall down from Airlock.
Draw Points (Full-Life): Missile Base- Launcher Room, Balamb
Garden- MD Level (just before fighting Oilboyles), FH (while
going to the Mayor's House, look for a ladder on the side of the
path. When the old man isn't fishing, you'll see a draw point
where he sat), Ultimecia Castle- Prison Cell (hidden), Island
Closest to Heaven, Island Closest to Hell.
Enemies (Life): Creeps, GIM47N, Grand Mantis, Lefty, Mesmerize,
SAM08G, Torama, Turtapod, Sacred, Seifer, Edea, Left Orb (NORG),
Tonberry, Fujin, Propogator
Enemies (Full-Life): Tonberry King, Bahamut.
Refined from: Life Ring, Regen Ring, Phoenix Spirit.
Holy
----
Description: The only holy elemental spell. Works best on undead
creatures such as Forbiddens and Blood Souls, otherwise, its
damage is limited. In conclusion, best used in the junction menu
rather on the battlefield.
Draw Points: White SeeD Ship- Captain's Cabin (you can only go
there once), Lunatic Pandora, Ultimecia Castle- Treasure Room,
World Map- next to Edea's House, Island Closest to Heaven, Island
Closest to Hell.
Enemies: Elnoyle, Jelleye, Diablos, Krysta, Omega Weapon,
Ultimecia (first form).
Refined from: Holy Stone, Moon Stone.
Death
-----
Description: Also a spell better used in the junction menu if
you can. The strong but not so intelligent monsters such as
T-Rexaurs will fall to the Grim Reaper easily.
Draw Points: Luantic Pandora Laboratory.
Enemies: Blue Dragon, Creeps, Forbidden, Tonberry, Torama.
Refined from: Chef's Knife, Dead Spirit, Saw Blade.
Zombie
------
Description: Has a wider range of success than Death. When you
junction 100 Zombies onto ST Atk-J you can turn most enemies into
undeads simply by attacking. Then you can use Recover, Revive, or
Life to instantly kill them (actually, zombies are already dead
and when you use cure magic / items / abilities to defeat them
you are actually relieving them from their condition, letting them
go to their after life, or whatever).
Draw Points: Deling City- Sewers, Trabia Garden- Cemetery.
Enemies: Blood Soul, Forbidden.
Refined from: Zombie Powder, Holy Water.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Support Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Protect
-------
Description: Cuts physical damage by half. Might not sound much at
first, but think about it - if you've got low Vit and the enemy
gives one of your characters a 1000 HP attack... think how much
less it would be if only that character had Protect cast on him,
and with better Vit, think how much less it would be even then!
Anyway, it saves a lot of hassle curing your characters.
Draw Points: Galbadia Garden- Skating Rink, Tomb of the Unknown
the King- Entrance.
Enemies: Adamantoise, Armadodo, Gesper, Hexadragon, Raldo,
Righty, SAM08G, Wendigo.
Refined from: Protect Stone, Turtle Shell, Giant's Ring, Steel
Curtain.
Shell
-----
Description: Reduces effect caused by any magic by half (even
curative magic), so it's clearly not as good as Protect, but it's
pretty useful against enemies who are always using magic, like
sorceresses.
Draw Points: Galbadia Garden- Athletic Track, FH, Ultimecia
Castle- Gallery (2F).
Enemies: Gesper, Granaldo, Hexadragon, Iron Giant, Righty,
SAM08G.
Refined from: Shell Stone, Barrier, Rune Armlet, Moon Curtain.
Reflect
-------
Description: Reflects magic (except forbidden magic such as Meteor
and Ultima) into other party. Be wary, as you could accidentally
reflect positive magic (Haste, Aura , Cura, etc.) on your enemies.
The secret of Reflect is, it will only reflect magic twice. Say,
if both parties had Reflect and you cast Cure on yourself. The
Cura would go to the enemy as usual, but because the enemy has
Reflect on him it will reflect back onto a random party member,
and instead of reflecting back again, cure them.
Draw Points: Tears' Point, Winhill.
Enemies: Adamantoise, Death Claw, Iron Giant, Ruby Dragon,
SAM08G.
Refined from: Dragon Skin, Glow Curtain.
Esuna
-----
Description: Works like a Remedy in the way that it heals most
common status ailments. Other than that, nothing too special.
Draw Points: Balamb Garden- Library (you can only draw from it
once), Balamb train tunnel, train tunnel near Deling City, Deling
City- Sewer.
Enemies: Chimera, GIM47N, Grand Mantis, Mesmerize, Oilboyle,
Paratrooper, Turtapod, Vysage, Biggs, Gerogero, Igioun, GIM52A,
NORG, Edea (2nd time), Abadon, Propogator, Left Prob (Mobile Type
8), Rinoa, Droma (Trauma), Helix (Ultimecia form 2).
Refined from: Remedy, 1 M-Stone Piece, Dragon Fang, Med Kit.
Dispel
------
Description: Removes any supportive status an enemy may have.
Draw Points: Winhill (boat), Deep Sea Research Centre, Ultimecia
Castle- Chapel, remnants of Galbadia Garden (after it became
mobile and left the site).
Enemies: Blood Soul, Death Claw, Elastoid, Elite Soldier,
GIM52A, Hexadragon, Mesmerize, Oilboyle, Turtapod, Edea (1st
time), Seifer (1st and 2nd times), Abadon.
Refined from: Magic Stone, Saw Blade, Wizard Stone.
Regen
-----
Description: Slowly regenerates your character with a little HP
occasionally. More affective when Haste is cast as well.
Draw Points: centre of FH (to the right of the Mayor's House).
Enemies: Behemoth, Lefty, Biggs (2nd time).
Refined from: Mesmerize Blade.
Aura
----
Description: Increases the chances of getting a limit break. In
status defence it also protects against Curse.
Draw Points: Trabia Garden- Stage (hidden), just outside
Galbadia Garden in disc 2 (hidden), Ultimecia Castle- Wine Cellar
(hidden), the tip of Long Horn Island, Island Closest to Heaven,
Island Closest to Hell.
Enemies: Seifer (3rd time).
Refined from: Aura Stone, Fury Fragment.
Trivia: Aura, or zephyr means "gentle breeze" in Greek.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Time Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Haste
-----
Description: Speeds up ATB. Also overrides Slow.
Draw Points: Galbadia Garden- middle of the main hall, FH-
abandoned train station.
Enemies: Cactuar, GIM52A, Iron Giant, Vysage, Biggs (2nd time),
Seifer (2nd and 3rd times), Tri-Point, Ultimecia.
Refined from: Magic Stone, Lightweight, Aegis Amulet,
Accelerator.
Quake
-----
Description: Looks like a GF attack (perhaps you're summoning
a T-Rexaur...?). Earth elemental. Has no affect on flying
creatures such as Thrustaevis and Bahamut. You can avoid it
yourself by casting Float.
Draw Points: The front of Odine's Laboratory in Esthar city,
Island Closest to Heaven.
Enemies: Abyss Worm, Armadodo, Iron Giant, Lefty, Malboro,
T-Rexaur, Cerberus, Gargantua, Griever (1st form).
Refined from: Dino Bone.
Slow
----
Description: Slows down ATB, reducing the amount of turns an
enemy can have.
Draw Points: Ultimecia Castle- Courtyard.
Enemies: Caterchipillar, GIM52A, Lefty, Tri-Face, Biggs (2nd
time), Ultimecia (form 1).
Refined from: M-Stone Piece, Spider Web.
Stop
----
Description: Stops ATB completely. The victim regains movement in
a period of time, however.
Draw Points: Esthar Sorceress Memorial, Ultimecia Castle- Clock
Tower.
Enemies: Caterchipillar, Elastoid, Forbidden, Tri-Face,
BGH251F2.
Demi
----
Description: Takes away 1/4 of the enemies' remaining HP. Not to
be used on foes who have little HP left. Basically, it helps you
take away the brunt of an enemies' HP, leaving you to knock them
off with your other attacks.
Draw Points: None.
Enemies: Lefty, Torama, Malboro, UFO?, Diablos, Edea (2nd time),
Red Giant, Ultimecia (1st form).
Steel Orb, Black Hole.
Double
------
Description: Allows you to use to spells at once. When used in
conjunction with Expend x2-1, you only use one spell per cast.
Draw Points: Galbadia Garden- Auditorium, Odine's Lab- Lobby.
Enemies: Grendel, Elnoyle, Elvoret, Gerogero, Minotaur, Edea
(1st time), Cerberus.
Refined from: Dragon Fin.
Triple
------
Description: Allows you to use three spells at once. Great for
when you're casting the same spell on your whole party and for
giving enemies the beating of their lifetime with repeated magic.
With Expend x3-1, you only use one spell per cast.
Draw Points: Bottom of Deep Sea Deposit (where you fight Ultima
Weapon), the wilderness near Ultimecia Castle where Edea's House
used to be, Ultimecia Castle- Clock Tower hidden chamber where
you fight Tiamat (hidden), Island Closest to Heaven, Island
Closest to Hell.
Enemies: Cerberus, Odin.
Refined from: Rocket Engine, Samantha Soul, Three Stars.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Status Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Break
-----
Description: Turns enemy into stone. Once all enemies are stoned
(no pun intended...) the battle is won.
Draw Points: Lunatic Pandora- up a ladder on the right on the
path to where Adel is (hidden).
Enemies: Cockatrice, Imp, Blue Dragon, Iguion.
Refined from: Soft, Cockatrice Pinion.
Silence
-------
Description: Silence is golden... It prevents your enemies from
being able to cast magic, which is particularly good for monsters
who are reliant on magic but are weak to Silence, such as Vysages
(though I'd personally prefer just to summon Siren). Junction it
to your status defence.
Draw Points: Lunatic Pandora, Dollet.
Enemies: Funguar, Blood Soul, Grat, Tri-Face, Ochu, Imp, Guard,
Paratrooper.
Refined from: M-Stone Piece, Echo Screen, Silence Powder.
Sleep
-----
Description: Victim cannot move until it is physically attacked or
wakes up by itself. Good against tough enemies early in the game.
Draw Points: Excavation Site (2nd Laguna dream).
Enemies: Funguar, Gayla, Fastitocalon-F, Blood Soul, Grat,
Guard, Paratrooper.
Blind
-----
Description: Considerably reduces the hit rate of a foe so they
mostly miss when they try to attack. Has no affect on Seifer, who
has 255% hit rate, and could not miss even if he had blind on him.
However, it is good for enemies like T-Rexaurs, who rely on their
attacks.
Draw Points: Dollet- Comm Tower, Missile Base.
Enemies: Blobra, Blood Soul, Forbidden, Tri-Face, Ochu, Imp,
Oilboyle, Guard, Paratrooper.
Refined from: Eye Drops, Ochu Tentacle.
Confuse
-------
Description: Enemies become confused, turning on their allies and
making random actions.
Draw Points: Lunatic Pandora (in the Laguna dream and in
Squall's time), remnants of Galbadia Garden in Galbadia.
Enemies: Funguar, Bobra, Grat, Belhelmel, Fastitocalon, Ochu,
Imp, Oilboyle.
Refined from: Betrayal Sword.
Bio
---
Description: Every time the enemy makes a move they get copped
with a certain amount of damage. It's amazing how many bosses are
weak to this ailment.
Draw Points: Deling City- Sewer.
Enemies: Anacondaur, Tri-Face, Vysage, Lefty, Blue Dragon,
Chimera, Propogator, Gargantua, Griever (form 1).
Refined from: Antidote, Wizard Stone, Venom Fang, Malboro
Tentacles.
Berserk
-------
Description: Make an enemy angry; thus, you will lose control of
them and they will attack constantly. Their attacks are stronger
though. A useful alternative when Silence doesn't work, because it
makes those who rely on their magic rely on their attacks! He
he...
Draw Points: D-District Prison 9F.
Enemies: Grat, Belhelmel, Snow Lion, Wendigo.
Refined from: Magic Stone, Steel Pipe.
Meltdown
--------
Description: Temporarily reduces Vit to 0. It works on 99% of all
enemies and increases the affect of physical attacks ten fold. Can
help you defeat the toughest of enemies. Draw it today!
Draw Points: None.
Enemies: Gayla, Bomb, Elastoid, Trauma.
Refined from: Mystery Fluid.
Pain
----
Description: Inflicts poison, blind and silence on the enemy. See
Bio, Blind and Silence. When juncitoned to status attack you can
inflict any of the status ailments just by attacking!
Draw Points: Centra Ruins, Comm Tower (you need to examine it on
on the world map).
Enemies: Tri-Face, Ochu, Elnoyle, Granaldo.
Refined from: Curse Spike.
Drain
-----
Description: Absorb HP from the enemy. It it quite effective when
junctioned to status attack.
Draw Points: Winhill, Centra Ruins.
Enemies: Red Bat, Lefty, Blue Dragon.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Fire / Fira / Firaga
--------------------
Description: Basic fire elemental magic.
Draw Points (fire): Fire Cavern.
Draw Points (Fira): None.
Draw Points (Firaga): Shumi Village- Workshop.
Enemies: Buel, Anacondaur, Grendel, Jelleye, T-Rexuar, Bomb,
Hexadragon, Ruby Dragon, PuPu, Raldo, Esthar Soldier, Elite
Soldier, G-Soldier, Bite Bug, Ifrit, Biggs, Wedge, Raldo, Seifer,
Abadon, Mobile Type 8, Adel, Sphinxaur, Tri-Point, Ultimecia (form
2).
Refined from: M-Stone Piece, Magic Stone, Wizard Stone, Bomb
Fragment, Red Fang, Bomb Spirit, Phoenix Pinion.
Flare
-----
Description: A powerful spell. Although it has connotations with
fire it is technically non elemental. In Elem Def-J it protects
you against Fire, Ice and Thunder.
Draw Points: Odine's Lab (does not refuel itself), Ultimecia
Castle- Entrance, Island Closest to Heaven, Island Closest to
Hell.
Enemies: Tri-Face, Behemoth, Abadon, Mobile Type 8, Tiamat,
Ultimecia (final form), Bahamut, Ultima Weapon, Trauma, Red Giant,
Gargantua, Omega Weapon.
Refined from: Flare Stone, Inferno Fang.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder and Wind Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Thunder / Thundara / Thundaga
-----------------------------
Description: Basic thunder elemental magic.
Draw Points (Thunder): Balamb- Junk Shop.
Draw Points (Thundara): Deling City- Garden.
Draw Points (Thundaga): D-District Prison- 11F, Trabia Garden-
Entrance, Great Salt Lake (go up the skeleton when you enter).
Enemies: Geezard, Red Bat, Gayla, Caterchipillar, Cockatrice,
Buel, Belhelmel, Creeps, Jelleye, T-Rexaur, Blitz, Chimera,
Propogator, PuPu, Raldo, Esthar Soldier, Elite Soldier, G-Soldier,
Elvoret, Left & Right Orbs (NORG), Raijin, Seifer (every time
except the first time), Mobile Type 8, Adel, "Sorceress",
Sphinxaur, Ultimecia (form 2).
Refined from: M-Stone Piece, Magic Stone, Wizard Stone, Dynamo
Stone.
Aero / Tornado
--------------
Description: Wind elemental magic. It is quite effective, as it
affects earth elementals and flying monsters. Tornado damages all
enemies.
Draw Points (Aero): Dingo Desert (near D-District Prison),
Centra Ruins, Esthar City- Shopping Mall, Island Closest to
Heaven.
Enemies (Aero): Death Claw, Ruby Dragon.
Enemies (Tornado): Behemoth, Jumbo Cactuar, Fujin, Tri-Point,
Griever (form 1).
Enemies (Aero and Tornado): Thrustaevis, Abyss Worm.
Refined from: Shear Feather, Windmill.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ice and Water Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Blizzard / Blizzara / Blizzaga
------------------------------
Description: Basic ice elemental magic.
Draw Points (Blizzard): Balamb Garden- Training Centre, Esthar
City- Presidential Palace.
Draw Points (Blizzara): Missile Base- Inspection Room.
Draw Points (Blizzaga): Timber Maniacs HQ- Storage Room (doesn't
recharge), Shumi Village- Elder's House.
Enemies: Fastitocalon, Fastitocalon-F, Buel, Glacial Eye,
Thrustaevis, Grendel, Jelleye, Snow Lion, Adamantoise, PuPu,
Esthar Soldier, Elite Soldier, G-Soldier, Slapper, X-ATM092,
Edea, NORG, Mobile Type 8, Seifer (2nd time only), Adel,
"Sorceress", Sphinxaur, Ultimecia (form 2).
Water
-----
Description: The only water elemental spell. Damages thunder
elemental enemies the most. A good spell to junction at the
beginning of the game.
Draw Points: None.
Enemies: Fastitocalon, Fastitocalon-F, Grand Mantis, Chimera,
Paratrooper, Slapper.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Forbidden Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Apocalypse
----------
Description: In battle, even more powerful than Ultima. A hidden
magic that can only be obtained from Ultimecia.
Draw Points: None.
Enemies: Ultimecia Generator.
Meteor
-----
Description: The enemy party is taken into outer space where they
are hit by a shower of meteors, causing physical damage. They do
not always hit the enemies, however.
Draw Points: Great Salt Lake (when you enter walk up the large
skeleton), Lunatic Pandora- Entrance, Island Closest to Heaven,
Island Closest to Hell.
Enemies: Ruby Dragon, Catoblepas, Omega Weapon.
Refined from: Meteor Stone, Star Fragment.
Ultima
------
Description: An amazing spell that causes at least 1000 damage to
the enemy party and works wonders in the junction menu (yes, 100
having Ultimas is like having a GF who knows Strength 60%). It is
the optimum magic (meaning, it cannot be the "ultimate" magic
because it is the best for junctioning but isn't as powerful as
Apocalypse when you cast it).
Draw Points: FH- 2F of Mayor's House (Hidden), Shumi Village-
Entrance (you have to pay 5,000 gil to get in - make sure Draw is
equipped before drawing or your money may be wasted!), Ultimecia
Castle- Armoury (hidden), Island Closest to Heaven, Island Closest
to Hell.
Enemies: Ultima Weapon, Omega Weapon.
Refined from: Dark Matter, Energy Crystal, Pulse Ammo, Ultima
Stone.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Miscellaneous Magic
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Scan
----
Description: See enemy data, telling you a little about the enemy,
its statistics and weaknesses. You can also manipulate the picture
by using the L1, L2, R1, R2 and directional buttons. Party members
can be scanned as well.
Draw Points: Timber- Alleyway.
Enemies: Funguar, Bite Bug, Red Bat, Fastitocalon, Fastitocalon-
F, Glacial Eye, Thrustaevis, Elite Soldier, Ifrit, Captain.
Float
-----
Description: Protects against earth attacks such as Quake.
Draw Points: Tomb of the Unknown King- Northern Chamber.
Enemies: Gesper, Blood Soul, Thrustaevis.
====/\======================================================/\====
)( Status Junctions [ff8/V06] )(
====\/======================================================\/====
This chart works on the assumption that you have 100 of each
magic, therefore 100%. If you had 10 Ultimas the effect would be
10% Ultima effect, meaning you get 600+ HP rather than 6000+. Holy
is an easier magic to get and 50x Holy alone would get you 1900+
HP. That's why it's the best idea most of the time auto-junction
magic. The objective of this chapter is to enable you to find the
best magic for any circumstance and optimise it amongst party of
three to six characters that you use full-time.
Key
---
Lv 1 Elem : This indicates level 1 elemental magic such as Fire,
Blizzard and Thunder.
Lv 2 Elem : Level 2 elemental magic such as Fira, Blizzara and
Thundara.
Lv 3 Elem : Level 3 elemental magic such as Firaga, Blizzaga and
Thundaga.
Cure Lv 1 : Simple Cure.--\ This is simply because I wanted my
Cure Lv 2 : Cura. > Cure magic to be in chronological
Cure Lv 3 : Curaga.------/ order as well as alphabetic.
+---------------------------------+
| Junctioning magic to statistics |
+--------------------------------------------------------------+
| Magic HP Str Vit Mag Spr Spd Eva Hit Luck |
+--------------------------------------------------------------+
| Aero 300 17 10 16 10 20 8 22 15 |
| Apocalypse 4200 80 80 80 90 30 12 30 30 |
| Aura 3400 70 22 24 24 10 2 50 40 |
| Berserk 300 13 8 14 8 5 2 4 3 |
| Bio 700 24 15 24 15 5 2 4 4 |
| Blind 100 6 5 10 10 3 20 30 2 |
| Break 1000 20 20 32 35 10 4 10 12 |
| Confuse 700 22 18 28 18 18 4 8 8 |
| Cure Lv 1 200 4 15 2 15 3 2 2 2 |
| Cure Lv 2 500 8 28 8 28 4 2 3 3 |
| Cure Lv 3 2200 20 65 18 65 10 4 10 10 |
| Death 1800 22 22 38 58 10 4 10 38 |
| Demi 1600 34 18 36 18 12 4 14 10 |
| Double 200 15 16 18 6 10 10 40 2 |
| Dispel 1000 12 36 16 60 8 4 8 14 |
| Drain 400 13 30 20 24 6 2 5 4 |
| Elem Lv 1 100 10 4 10 4 8 3 10 8 |
| Elem Lv 2 150 15 8 15 8 12 4 16 12 |
| Elem Lv 3 300 30 16 30 16 14 4 20 14 |
| Flare 1300 56 26 44 26 12 10 26 12 |
| Float 200 8 15 8 15 16 4 12 20 |
| Full-Life 4800 20 80 20 85 8 4 8 20 |
| Haste 500 12 16 20 20 50 8 10 10 |
| Holy 3800 55 28 45 48 10 8 24 14 |
| Life 1200 8 50 10 50 4 3 3 4 |
| Meltdown 1500 24 80 20 20 3 4 12 8 |
| Pain 2800 42 36 60 45 4 2 4 40 |
| Protect 400 6 40 10 18 3 2 3 14 |
| Quake 2600 40 20 40 20 7 3 30 12 |
| Reflect 2000 14 46 20 72 10 4 8 16 |
| Regen 2600 18 70 16 60 8 4 12 8 |
| Tornado 3000 48 24 42 24 33 12 38 14 |
| Triple 2400 70 10 70 10 70 40 150 30 |
| Scan 100 5 5 5 5 3 2 3 3 |
| Shell 400 6 18 10 40 3 2 3 14 |
| Silence 100 6 5 12 10 4 2 3 2 |
| Sleep 100 6 5 12 10 4 4 3 2 |
| Slow 500 12 16 20 20 40 8 10 10 |
| Stop 800 18 20 30 24 48 10 20 10 |
| Ultima 6000 100 82 100 95 60 24 60 64 |
| Water 300 20 14 18 14 12 4 18 13 |
| Zombie 800 15 24 15 12 2 1 2 2 |
+--------------------------------------------------------------+
========================================
Elmental defence/attack
========================================
| Magic Element/s Atk Def |
|--------------------------------------|
| Fire | Fire | 50% | 50% |
| Fira | | 80% | 80% |
| Firaga | | 100% | 120% |
|-----------+------------+------+------|
| Blizzard | Ice | 50% | 50% |
| Blizzara | | 80% | 80% |
| Blizzaga | | 100% | 120% |
|-----------+------------+------+------|
| Thunder | Thunder | 50% | 50% |
| Thundara | | 80% | 80% |
| Thundaga | | 100% | 120% |
|-----------+------------+------+------|
| Aero | Wind | 80% | 80% |
| Tornado | | 100% | 200% |
|-----------+------------+------+------|
| Water | Water | 100% | 150% |
|-----------+------------+------+------|
| Holy | Holy | 100% | 200% |
|-----------+------------+------+------|
| Float | Earth | ---- | 50% |
| Quake | | 100% | 200% |
|-----------+------------+------+------|
| Bio | Poison | 100% | 150% |
|-----------+------------+------+------|
| Meteor | Earth | ---- | 150% |
| | Wind | ---- | 150% |
|-----------+------------+------+------|
| Protect | Fire | ---- | 20% |
| Flare | Ice | ---- | 80% |
| | Thunder | | |
|-----------+------------+------+------|
| Shell | All | ---- | 20% |
| Life | | ---- | 30% |
| Full-Life | | ---- | 40% |
| Apocalypse| | ---- | 100% |
| Ultima | | ---- | ---- |
|--------------------------------------|
|______________________________________|
========================================
Status defence/attack
========================================
| Magic Status Atk Def |
|--------------------------------------|
| Aura | Curse | ---- | 100% |
|-----------+------------+------+------|
| Berserk | Berserk | 100% | 100% |
|-----------+------------+------+------|
| Blind | Darkness | 100% | 100% |
|-----------+------------+------+------|
| Bio | Poison | 100% | 100% |
|-----------+------------+------+------|
| Confuse | Confusion | 100% | 100% |
|-----------+------------+------+------|
| Break | Petrify | 100% | 100% |
|-----------+------------+------+------|
| Silence | Silence | 100% | 100% |
|-----------+------------+------+------|
| Sleep | Sleep | 100% | 100% |
|-----------+------------+------+------|
| Slow | Slow | 100% | 100% |
|-----------+------------+------+------|
| Stop | Stop | 100% | 100% |
|-----------+------------+------+------|
| Zombie | Zombie | 100% | 100% |
|-----------+------------+------+------|
| Death | Death | 100% | 100% |
| Life | | ---- | 20% |
| Full-Life | | ---- | 40% |
|-----------+------------+------+------|
| Dispel | Absorb | ---- | 50% |
| Drain | | 100% | 100% |
|-----------+------------+------+------|
| Esuna | Berserk | ---- | 20% |
| | Confuse | ---- | 20% |
| | Petrify | ---- | 20% |
| | Poison | ---- | 20% |
| | Silence | ---- | 20% |
| | Sleep | ---- | 20% |
| | Slow | ---- | 20% |
| | Stop | ---- | 20% |
|-----------+------------+------+------|
| Holy | Absorb | ---- | 40% |
| | Berserk | ---- | 40% |
| | Confuse | ---- | 40% |
| | Curse | ---- | 40% |
| | Death | ---- | 40% |
| | Zombie | ---- | 40% |
| | Poison | ---- | 40% |
| | Sleep | ---- | 40% |
|-----------+------------+------+------|
| Pain | Curse | 100% | 100% |
| | Poison | 100% | 100% |
| | Silence | 100% | 100% |
|-----------+------------+------+------|
| Reflect | Berserk | ---- | 25% |
| | Confuse | ---- | 25% |
| | Silence | ---- | 25% |
| | Petrify | ---- | 25% |
| | Poison | ---- | 25% |
| | Silence | ---- | 25% |
| | Slow | ---- | 25% |
| | Stop | ---- | 25% |
|--------------------------------------|
|______________________________________|
------------------------------------------------------------------
Summary of Magical Effects to Stats -- In order of Power
------------------------------------------------------------------
Summary (the strongest spells)
------------------------------
HP: Ultima or Full-Life
Str: Ultima or Aura or Triple
Vit: Ultima or Full-life or Regen
Mag: Ultima or Triple
Spr: Ultima or Full-Life or Reflect
Spd: Triple or Ultima or Haste
Eva: Triple or Ultima or Blind
Hit: Triple or Ultima or Aura
Luck: Ultima or Pain
Hit Points
----------
1st: 6000 - Ultima
2nd: 4800 - Full-Life
3rd: 4200 - Apocalypse
4th: 3800 - Holy
5th: 3400 - Aura
6th: 3000 - Tornado
7th: 2800 - Pain
8th: 2600 - Quake
9th: 2400 - Triple
10th: 2200 - Curaga
12th: 2000 - Reflect
13th: 1800 - Death
14th: 1600 - Demi
15th: 1500 - Meltdown
16th: 1300 - Flare
17th: 1200 - Life
18th: 1000 - Break, Dispel
19th: 800 - Stop & Zombie
20th: 700 - Bio & Confuse
21st: 500 - Haste & Cura
22nd: 400 - Drain, Protect & Shell
23rd: 300 - Firaga, Blizzaga, Thundaga, Aero, Berserk & Water
24th: 200 - Cure, Double & Float
25th: 150 - Fira, Blizzara & Thundara
26th: 100 - Blind, Fire, Blizzard, Thunder, Scan, Silence & Sleep
Strength
--------
1st: 100 - Ultima
2nd: 80 - Apocalypse
3rd: 70 - Aura & Triple
4th: 56 - Flare
5th: 55 - Holy
6th: 48 - Tornado
7th: 42 - Pain
8th: 40 - Quake
9th: 34 - Demi
10th: 30 - Firaga, Blizzaga & Thundaga
11th: 24 - Meltdown & Bio
12th: 22 - Death & Confuse
13th: 20 - Full-Life, Curaga, Break & Water
14th: 18 - Stop
15th: 17 - Aero
16th: 15 - Zombie, Double, Fira, Blizzara & Thundara
17th: 14 - Reflect
18th: 13 - Drain & Berserk
19th: 12 - Haste, Dispel & Slow
20th: 10 - Fire, Blizzard & Thunder
21st: 8 - Life, Cura, Float
22nd: 6 - Protect, Shell, Blind, Silence, Sleep
23rd: 5 - Scan
24th: 4 - Cure
Vitality
--------
1st: 82 - Ultima
2nd: 80 - Apocalypse, Full-Life, Meltdown
3rd: 70 - Regen
4th: 65 - Curaga
5th: 50 - Life
6th: 46 - Reflect
7th: 40 - Protect
8th: 36 - Pain, Dispel
9th: 30 - Drain
10th: 28 - Cura
11th: 26 - Flare
12th: 24 - Zombie, Tornado
13th: 22 - Death, Aura
14th: 20 - Break, Quake, Stop
15th: 18 - Confuse, Demi, Shell
16th: 16 - Slow, Double, Firaga, Blizzaga, Thundaga
17th: 15 - Bio, Cure, Float
18th: 14 - Water
19th: 10 - Aero, Triple
20th: 8 - Berserk, Fira, Blizzara, Thundara
21st: 5 - Silence, Sleep, Scan, Blind
22nd: 4 - Fire, Blizzard, Thunder
Magic
-----
1st: 100 - Ultima
2nd: 80 - Apocalypse
3rd: 70 - Triple
4th: 60 - Pain
5th: 45 - Holy
6th: 44 - Flare
7th: 42 - Tornado
8th: 40 - Quake
9th: 38 - Death
10th: 36 - Demi
11th: 32 - Break
12th: 30 - Stop
13th: 28 - Confuse
14th: 24 - Aura, Bio
15th: 20 - Drain, Full-Life, Haste, Meltdown, Reflect, Slow
16th: 18 - Water, Double, Blizzaga, Firaga, Thundaga
17th: 16 - Aero, Dispel, Regen
18th: 15 - Zombie, Blizzara, Fira, Thundara
19th: 14 - Berserk
20th: 12 - Silence, Sleep
21st: 10 - Blind, Fire, Blizzard, Thunder, Life, Protect, Shell
22nd: 8 - Cura, Float
23rd: 5 - Scan
24th: 2 - Cure
Spirit
------
1st: 95 - Ultima
2nd: 90 - Apocalypse
3rd: 85 - Full-Life
4th: 72 - Reflect
5th: 65 - Curaga
6th: 60 - Dispel, Regen
Spirit
------
1st: 95 - Ultima
2nd: 90 - Apocalypse
3rd: 85 - Full-Life
4th: 72 - Reflect
5th: 65 - Curaga
6th: 60 - Dispel, Regen
7th: 58 - Death
8th: 50 - Life
9th: 48 - Holy
10th: 45 - Pain
11th: 40 - Shell
12th: 35 - Break
13th: 28 - Cura
14th: 26 - Flare
15th: 24 - Aura, Drain, Tornado, Stop
16th: 20 - Slow, Quake, Meltdown, Haste
17th: 18 - Confuse, Demi, Protect
18th: 16 - Firaga, Blizzaga, Thundaga
19th: 15 - Bio, Cure, Float
20th: 14 - Water
21st: 12 - Zombie
22nd: 10 - Silence, Sleep, Triple, Blind, Aero
23rd: 8 - Berserk, Fira, Blizzara, Thundara
24th: 6 - Double
25th: 5 - Scan
26th: 4 - Fire, Blizzard, Thunder
Speed
-----
1st: 70 - Triple
2nd: 60 - Ultima
3rd: 50 - Haste
4th: 48 - Stop
5th: 40 - Slow
6th: 33 - Tornado
7th: 30 - Apocalypse
8th: 20 - Aero
9th: 18 - Confuse
10th: 14 - Fira, Blizzara, Thundara
11th: 12 - Water, Demi
12th: 10 - Reflect, Holy, Death, Curaga, Break, Aura, Double
13th: 8 - Dispel, Fire, Thunder, Blizzard
14th: 7 - Quake
15th: 5 - Berserk, Bio
16th: 4 - Cura, Life, Pain, Silence, Sleep
17th: 3 - Blind, Cure, Meltdown, Protect, Scan, Shell
18th: 2 - Zombie
Evade
-----
1st: 40 - Triple
2nd: 24 - Ultima
3rd: 20 - Blind
4th: 12 - Apocalypse, Tornado
5th: 10 - Double, Flare, Stop
6th: 8 - Aero, Haste, Holy, Slow
7th: 4 - Break, Confuse, Curaga, Death, Demi, Dispel, Fira,
BLizzara, Thundara, Blizzaga, Firaga, Thunaga, Float,
Full-Life, Meltdown, Reflect, Regen, Sleep, Water
8th: 3 - Fire, Blizzard, Thunder, Life, Quake
9th: 2 - Aura, Berserk, Bio, Cure, Cura, Drain, Pain, Protect,
Scan, Shell, Silence
10th: 1 - Zombie
Hit Rate
--------
1st: 150 - Triple
2nd: 60 - Ultima
3rd: 50 - Aura
4th: 40 - Double
5th: 38 - Tornado
6th: 30 - Apocalypse, Blind, Quake
7th: 26 - Flare
8th: 24 - Holy
9th: 22 - Aero
10th: 20 - Furaga, Blizzaga, Thundaga, Stop
11th: 18 - Water
12th: 16 - Fira, Blizzara, Thundara
13th: 14 - Demi
14th: 12 - Float, Regen
15th: 10 - Break, Curaga, Death, Fire, Blizzard, Thunder, Haste,
Slow
16th: 8 - Confuse, Dispel, Full-Life, Reflect
17th: 5 - Drain
18th: 4 - Berserk, Bio
19th: 3 - Cura, Life, Protect, Scan, Shell, Silence, Sleep
20th: 2 - Cure, Zombie
Luck
----
1st: 64 - Ultima
2nd: 40 - Aura, Pain
3rd: 38 - Death
4th: 30 - Apocalypse, Triple
5th: 20 - Float, Full-Life
6th: 15 - Aero
7th: 14 - Dispel, Firaga, Blizzaga, Thundaga, Holy, Protect,
Tornado, Shell
8th: 12 - Break, Fira, Thundara, Blizzara, Flare, Quake
9th: 13 - Water
10th: 10 - Curaga, Demi, Haste, Slow, Stop
12th: 8 - Confuse, Fire, Thunder, Blizzard, Meltdown, Regen
13th: 4 - Bio, Drain, Life
14th: 3 - Berserk, Cura, Scan
15th: 2 - Blind, Cure, Double, Silence, Sleep, Zombie
Overall
-------
4632 - Apocalypse
3642 - Aura
418 - Aero
357 - Berserk
====/\======================================================/\====
)( Guardian Forces [ff8/V07] )(
====\/======================================================\/====
This section lists each GF, it's attributes, abilities, and how
to get it. If you would like to learn more about the basics of
GFs, see the GF Management section.
The keyword system is fairly simple. Just enter in "GF" and the
first three letters of the GF you want to find. Say you wanted to
find Odin, you would type in "GF ODI" without the space.
Here is a short list of all the GFs described (in order of the
walkthrough):
Quezacotl | Brothers | MiniMog | Cerberus | Eden
Shiva | Carbuncle | Moomba | Alexander | Gilgamesh
Ifrit | Leviathan | Odin | Doomtrain | Griever
Siren | Phoenix | Tonberry | Cactuar |
Diablos | Boco | Pandemona | Bahamut |
-------------------------------------------------------------GFQUE
Quezacotl
------------------------------------------------------------------
Review: A good, basic GF for the pretty much all of the
game. Quezacotl boasts abilities like Card,
Card Mod-RF, Mid Mag-RF, T Mag-RF and Elem Def-
J x2.
Type of GF: Junctionable GF
GF's Attack: Thunder Storm
Description: A thunder elemental attack. Dead useful against
water and mechanical fiends.
How to get the GF: At the beginning of the game go onto Squall's
study panel and choose "Tutorial". You will
get both Quezacotl and Shiva. If you haven't
got them this way, Quistis will give them
to you when you meet her at the front gate.
Abilities: HP-J 50
Vit-J 50 --> Elem Def-J
Mag-J -
Elem Atk-J 160
Elem Def-J 100 --> Elem Def-J x2
Elem Def-J x2 130
Magic -
GF -
Draw -
Item -
Card 40 --> Card Mod
Mag+20% 60 --> Mag+40%
Mag+40% 120
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70
Boost 10
T Mag-RF 30 --> Mid Mag-RF
Mid Mag-RF 60
Card Mod 80
Allocating: The only thing you'd want to take into
consideration while choosing a character to
junction Quezacotl is Elem Def-J x2, HP-J,
Vit-J and Mag-J (all of which can by taught
with items anyway). So unless you want to use
Quezacotl's lightening powers or Card enemies,
he's not a very important GF.
Vital Stats: LV HP Damage
----------------------
1 300 275
10 754 572
20 1266 902
30 1786 1232
40 2314 1562
50 2850 1892
60 3394 2222
70 3949 2552
80 4506 2882
90 5074 3212
100 5650 3542
-------------------------------------------------------------GFSHI
Shiva
------------------------------------------------------------------
Review: Like Quezacotl, Shiva is a basic GF that you
will be using for elemental purposes throughout
the game. Her Doom ability can be used to
defeat quite a few fearsome monsters.
Type of GF: Junctionable GF
GF's Attack: Diamond Dust
Description: A deluge of ice which bites the enemy with
chilling cold. Not a flash hot attack but great
for freezing the arse off creatures who rely on
extreme heat to survive.
How to get the GF: At the beginning of the game go onto Squall's
study panel and choose "Tutorial". You will
get both Quezacotl and Shiva. If you haven't
got them this way, Quistis will give them
to you when you meet her at the front gate.
Abilities: Str-J 50 --> Elem Atk-J
Vit-J 50 --> Vit+20%
Spr-J -
Elem Atk-J 160
Elem Def-J 100 --> Elem Def-J x2
Magic -
GF -
Draw -
Item -
Doom (lv 10) 60
Vit+20% 60 --> Vit+40%
Vit+40% 120
Spr+20% 60 --> Spr+40%
Spr+40% 120
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70
Boost 10
I Mag-RF 30
Allocating: You'll want to allocate her to a defensive
character who needs to attack as well.
Vital Stats: LV HP Damage
----------------------
1 298 263
10 734 564
20 1226 897
30 1726 1230
40 2234 1564
50 2750 1897
60 3274 2230
70 3806 2563
80 4346 2897
90 4894 3230
100 5450 3563
-------------------------------------------------------------GFIFR
Ifrit
------------------------------------------------------------------
Review: Another compulsory GF. This is the first GF
who knows any of the Bonus abailties. Mad Rush
and F Mag-RF will also be useful. Ammo-RF will
allow you to get Squall's Lionheart as early as
possible.
Type of GF: Junctionable GF
GF's Attack: Hell Fire
Description: Ifrit forms a massive ball of fire and engulfs
the enemy party, burning ice and oil fiends
severely.
How to get the GF: Defeat in Fire Cavern (see walkthrough).
Abilities: HP-J 50
Str-J -
Elem Atk-J -
Elem Def-J 100 --> Elem Def-J x2
Elem Def-J x2 130
Magic -
GF -
Draw -
Item -
Mad Rush * 60
Str+20% 60
Str+40% 120
Str Bonus 100
SumMag+10% 40
SumMag+20% 70
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10
F Mag-RF 30
Ammo-RF * 30
* Ifrit has to be level 10 before he can learn
these.
Allocating: Ifrit is ideal for the physical fighter. Learn
Str+20% and Str+40% as quickly as you can to
take advantage of Str Bonus!
Vital Stats: LV HP Damage
----------------------
1 305 298
10 804 607
20 1366 950
30 1936 1293
40 2514 1636
50 3100 1980
60 3694 2323
70 4296 2666
80 4906 3009
90 5524 3352
100 6150 3695
-------------------------------------------------------------GFSIR
Siren
------------------------------------------------------------------
Review: Woo hoo! The first optional GF! Although she
can be hard to miss because you have to draw
her from certain boss/s. She is worth it
though. Although her attack doesn't always
inflict Silence on your enemies you'd be
surprised to know how often it works to great
effect. Treatment, Mag Bonus, Move-Find L Mag
-RF, ST Med-RF and Tool-RF are what I like
about Siren. She has the lowest HP and attack
power.
Type of GF: Junctionable GF
GF's Attack: Silent Voice
Description: A large mass of water floods the area, a rock
is formed and Siren appears on it, playing a
harp. The sound waves reverberate on the enemy
inflicting non elemental damage and Silence.
How to get the GF: Draw Siren from Elvoret or Tri-Point.
Abilities: Mag-J -
ST Atk-J - --> Elem Def-J
ST Def-J -
ST Def-J x2 100
Magic - --> Elem Def-Jx2
GF -
Draw -
Item -
Treatment * 100
Mag+20% 60 --> Mag+40%
Mag+40% 120 --> Mag Bonus
Mag Bonus 100
Move-Find 40
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70
Boost 10
L Mag-RF 30
ST Med-RF 30
Tool-RF 30
* Siren has to be level 12 before she can
learn Treatment.
Allocating: I would recommend Siren for a magic user or
medic.
Vital Stats: LV HP Damage
----------------------
3 391 223
10 724 393
20 1206 634
30 1696 875
40 2194 1115
50 2700 1356
60 3214 1596
70 3736 1837
80 4266 2078
90 4804 2318
100 5350 2559
-------------------------------------------------------------GFDIA
Diablos
------------------------------------------------------------------
Review: Diablos is considered a tough opponent, but
he's well worth it considering the immense
benefits such as Ability x3, Darkside, HP+80%,
Mug, Enc None, Time Mag-RF, and ST Mag-RF. A
large bag of goodies. If you haven't got him,
GET him. He's the first decent GF. Other than
that, there's his attack. If you want your
enemies to be turnt into toast level Diablos
up to 100 - if the enemy isn't immune to
Diablos' attack 100% of their HPs will be
turned into zip!
Type of GF: Junctionable GF
GF's Attack: Dark Messenger
Description: Takes percentage off the enemy's HP depending
on Diablos' level.
How to get the GF: Just before going on your first mission in
Timber listen to Cid's briefing. When he
finishes DON'T LEAVE. Instead talk to him until
he gives you "Magical Lamp". Use it to fight
Diablos.
Abilities: HP-J 50 --> HP+20%
Mag-J 50
Hit-J -
Ability x3 160
Magic 100
GF 130
Draw -
Item -
Darkside -
HP+20% - --> HP+40%
HP+40% 40 --> HP+80%
HP+80% 60
Mag+20% 120 --> Mag+40%
Mag+40% 40
Mug 70
Enc-Half 140 --> Enc-None
Enc-None 40
GFHP+10% 70 --> GFHP+20%
GFHP+20% 10 --> GFHP+30%
GFHP+30% 30
Time Mag-RF 60
ST Mag-RF 80
Allocating: Diablos would be ideal for a medic type party
member, because medics need to have good
magic and defence. Also, you're always going
to have a medic in your party so it's easy
if you use Enc None a lot.
Vital Stats: LV HP Damage
----------------------
10 784 10%
20 1326 20%
30 1876 30%
40 2434 40%
50 3000 50%
60 3574 60%
70 4156 70%
80 4746 80%
90 5344 90%
100 5950 100%
-------------------------------------------------------------GFBRO
Brothers
------------------------------------------------------------------
Review: Brothers are worth getting for their cards
alone. Yes, you get TWO cards for each of these
GFs. Both of which are great for a starting
card player. Even if you don't won't to get
them for their cards, you'll love them for
things like HP+80% and HP Bonus.
Type of GF: Junctionable GF
GF's Attack: Brotherly Love
Description: A earth attack similar to Quake. Does not
effect flying enemies (the attack misses
without causing any damage), so don't waste it.
How to get the GF: Defeat them both in Tomb of the Unknown King.
Abilities: HP-J -
Str-J 50 --> Elem Atk-J
Spr-J 50 --> Elem Def-J
Elem Atk-J 100
Elem Def-J 100
Magic -
GF -
Draw -
Item -
Defend 100
HP+20% -
HP+40% 120 --> HP+80%
HP+80% 240 --> HP Bonus
HP Bonus 100
Cover 100
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10 -
Allocating: Brothers are good for a defender/physical
fighter. Too bad their abilities don't include
Vit+.
Vital Stats: LV HP Damage
----------------------
7 670 529
10 824 632
20 1406 977
30 1996 1322
40 2594 1667
50 3200 2012
60 3814 2357
70 4436 2702
80 5066 3047
90 5704 3392
100 6350 3737
Game Shark Codes: (Max. HP) 300774E9 0001
80078D68 270F
80078D6A 270F
(Max. EXP) 80078D6C E0FF
80078D6E 05F5
(Lv. 99) 80078D70 0063
-------------------------------------------------------------GFCAR
Carbuncle
------------------------------------------------------------------
Review: Ruby Light can be very annoying, but once you
know how to use it, it can be a great asset.
Counter and Vit bonus are other incentives.
Carbuncle's HP is just as bad as Siren.
Type of GF: Junctionable GF
GF's Attack: Ruby Light
Description: Carbuncle jumps out of his little hole to imbue
your party with Reflect. See the magic section
for info about reflect.
How to get the GF: Draw from one of the Iguions at the end of disc
1 or from Krysta in disc 4.
Abilities: HP-J 50 --> HP+20%
Vit-J -
Mag-J 50 --> ST Atk-J
ST Atk-J 160
ST Def-J 100 --> ST Def-J x2
ST Def-J x2 130
Ability x3 -
Magic -
GF -
Draw -
Item -
HP+20% 60 --> HP+40%
HP+40% 120
Vit+20% 60 --> Vit+40%
Vit+40% 120 --> Vit Bonus
Vit Bonus 100
Counter 200 --> Auto-Reflect
Auto-Reflect 250
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Recov Med-RF 30
Allocating: Vit and HP abilities make Carbuncle the best
GF for a defensive character from late disc 1
to early disc 2. When Carbuncle learns Counter
and Auto-Reflect the effect will be even
greater.
Vital Stats: LV HP Damage
----------------------
10 724 393
20 1206 634
30 1696 875
40 2194 1115
50 2700 1356
60 3214 1596
70 3736 1837
80 4266 2078
90 4804 2318
100 5350 2559
-------------------------------------------------------------GFLEV
Leviathan
------------------------------------------------------------------
Review: The first time I actually saw this GF was when
I was playing a demo of Final Fantasy VIII on
my cousin's PC (it was included with a guide
for Final Fantasy X-2). Leviathan, like all the
other elemental GF will always be used
exclusive from every other GF at least once.
Leviathan has quite a few good abilities like
Recover, Spr Bonus, Auto-Potion and Supt Mag
-RF.
Type of GF: Junctionable GF
GF's Attack: Tsunami
Description: A powerful water attack most effective on
machines and desert dwelling fiends.
How to get the GF: Draw from NORG (disc 2) after his pod is broken
or from Trauma in disc 4.
Abilities: Magic -
GF -
Draw -
Item -
Spr-J -
Mag-J 50 --> Elem Atk-J
Elem Atk-J 160
Elem Def-J x2 130
Recover 200
Spr+20% 60 --> Spr+40%
Spr+40% 120 --> Spr Bonus
Spr Bonus 100
Auto-Potion 150
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10
Supt Mag-RF 20 --> GF Recov Med-RF
GF Recov Med-RF 30
Allocating: Like Diablos, Leviathan is best chosen for a
medic-type character. Recover will help him/her
heal easily (although it takes a long time to
learn: 10 Cactaur battles), and Auto-Potion
will keep the person's own HP up.
Vital Stats: LV HP Damage
----------------------
10 754 572
20 1266 902
30 1786 1232
40 2314 1562
50 2850 1892
60 3394 2222
70 3949 2552
80 4506 2882
90 5074 3212
100 5650 3542
-------------------------------------------------------------GFPHO
Phoenix
------------------------------------------------------------------
Review: Really a fantastic GF. It may seem daunting at
first to use a Phoenix Pinion, but late in the
game they're very easy to come by (see the item
section for more info).
Type of GF: Item GF
GF's Attack: Rebirth Flame
Description: A fire elemental attack which revives any
fallen comrades. After you use Phoenix Pinion
the first time, Phoenix may show up if your
party is defeated.
How to get the GF: Use a Phoenix Pinion in battle. Phoenix won't
join your party, but he'll do his attack and
appear randomly whenever your party is
defeated.
Common Occurrences:I've had Phoenix rescue my party the most
during the following battles; Ruby Dragon (that
would be right...) and Ultima Weapon. Most
during Ultima though, I once had Phoenix revive
my party 5 times in a row!
-------------------------------------------------------------GFBOC
Boco
------------------------------------------------------------------
Review: I don't know if it's worth getting a Pocket-
Station for the sake of levelling Boco up, but
I'm willing to try one day. When I do I'll
add it to this guide. ChocoFire has roughly the
same impact of normal Fire magic, except it
can't be raised by the castor's Magic stat, so
it's not worth it.
Type of GF: Item GF
GF's Attack: ChocoFire (can be updated via Chocobo World).
Description: A fire elemental attack. It's pretty weak, but
if you have the PC version of FF8 or own a
PocketStation you can turn Boco's matchstick
flame into an inferno more potent than a puffed
up Eden (apparently).
How to get the GF: When you catch your first chocobo in a Chocobo
Forest you will be given a baby chicobo who you
can name like any other GF. After that you can
use Gysahl Greens (an item that would otherwise
be completely useless) so summon the plucky
little fellow.
Other Attacks: ChocoFlare
ChocoMeteor
ChocoBuckle
More Information: Refer to the PocketStation and Chocobo World
sections for information about levelling Boco
up.
-------------------------------------------------------------GFMIN
MiniMog
------------------------------------------------------------------
Review: I don't have a PocketStation and I've never
seen MiniMog in action, but he sounds like a
worthy choice if you summon GFs a lot.
Type of GF: Command Ability GF (in other words you have to
have a junctionable GF to summon MiniMog).
GF's Attack: Mog's Dance
Description: Works like a Pet House in the way that it heals
all your GFs (great for enemies like Ultima or
Omega Weapon who can take out any of your GFs
in a single go, but you can't revive them). The
summon costs 100 gil for each of the average
levels of your party, costing up to 1000 gil
each time.
How to get the GF: You have to obtain an item called "Mog's
Amulet" from the Chocobo World and use it on a
GF to have them learn the "MiniMog" command
ability.
-------------------------------------------------------------GFMO
Moomba
------------------------------------------------------------------
Review: Again, I don't have a PocketStation, so I don't
know what Moomba does. I've heard it's really
good though.
Type of GF: Item GF
GF's Attack: Moomba Moomba Moomba
Description: Just say "Moomba" three times, eh? Reportedly
this attack reduces the enemies' HP to 1,
though apparently Friendship is a really rare
item!
How to get the GF: Use a Friendship item to summon Moomba. Like
Mog's Amulet, you can only get it from Chocobo
World. It's the most uncommon of all the items
received from Chocobo World, so make sure you
use the item duplication trick (it's very well
explained in Scott Ong's guide).
-------------------------------------------------------------GFODI
Odin
------------------------------------------------------------------
Review: Although it's annoying that Odin doesn't appear
in boss battles, he can save your bacon in
quite a few occasions. Especially down in the
Deep Sea Research Centre.
Type of GF: Random GF
GF's Attack: Zantetsuken (Iron Cutting Sword)
Description: Odin will show up randomly at the start of
normal battles to deal out his instant death
attack (although he does seem to have a real
grievance against Mesmerizes).
How to increase the rate of Odin paying you a
visit:
> The amount of Dead Spirits you have. These
are easily obtained from high level Imps.
> Your parties' combined Luck stats. The
characters with the best luck are Selphie,
Quistis, and Squall. If you fight in an area
with lots of Mesmerizes and choose
characters with the best Luck Odin will come
95% of the tim (well it happens whenever I
play FF8 anyway).
How to get the GF: At Centra Ruins climb to the top of the tower.
On the way there is a stone gargoyle. Take its
ruby eye out and take it to the top of the to
the tower where there is an exact replica of
the stone gargoyle. Place the ruby in the empty
socket. You'll see random code which you should
note for later use. Now you'll be able to take
out both rubies and put them in the other
statue where you'll be asked for the code.
Enter in the code correctly and the door to
Odin's chamber will open where you can defeat
him.
Note that you have to do this all in 20:00
minutes. Once the time is up and you haven't
defeated Odin yet, he'll use his only attack,
which kills your whole party.
-------------------------------------------------------------GFTON
Tonberry
------------------------------------------------------------------
Review: The only remarkable thing about Tonberry is its
interesting abilities (non of which are any-
thing to do with junctioning by the way) such
as LV Down/Up, Eva+30%, Luck+50%, Move-HP Up,
Haggle, Sell High, Familiar and Call Shop.
Type of GF: Junctionable GF
GF's Attack: Chef's Knife
Description: I think this is Tonberry's way of getting back
at you for defeating it. A rather weak non
elemental attack which will get your enemy
sweating (visually it's a hilarious attack).
Like Tonberry King's "it's sharp!" attack,
except with a *very* blunt knife.
How to get the GF: You will have to defeat Odin first. After
fighting 18 or so Tonberries in Centra Ruins
you encounter their king. Defeat him and he
will "form an alliance", so to speak.
Abilities: Magic -
GF -
Draw -
Item -
LV Down -
LV Up -
Eva+30% -
Luck+50% -
Initiative 160
Move HP-Up 200
Auto-Potion 150
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10
Haggle 150 --> Sell-High
Sell-High 150
Familiar 150 --> Call Shop
Call Shop 200
Allocating: As I mentioned before Tonberry doesn't have any
junction abilities. His only stat increasing
abilities are Eva+30% and Luck+50%. On the good
side this doesn't make it too difficult to
change Tonberry to whatever character you want
at whenever you want.
Vital Stats: LV HP Damage
----------------------
30 2596 1492
40 3394 1830
50 4200 2167
60 5014 2505
70 5836 2842
80 6666 3180
90 7504 3517
100 8350 3855
-------------------------------------------------------------GFPAN
Pandemona
------------------------------------------------------------------
Review: Yet another elemental GF, Pandemona will not be
used so much for its signature attack, but for
its speed giving properties.
Type of GF: Junctionable GF
GF's Attack: Tornado Zone
Description: A wind elemental attack.
How to get the GF: Draw from Fujin in disc 2 or Red Giant in disc
4.
Abilities: Str-J -
Spd-J 120 --> Spd+20%
Elem Atk-J -
Elem Def-J -
Elem Def-J x2 -
Magic 130
GF -
Draw -
Item -
Absorb 80
Str+20% 60 --> Str+40%
Str+40% 120
Spd+20% 150 --> Spd+40%
Spd+40% 200
Initiative 160
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10
Allocating: Best chosen for someone who needs Speed. If
you're junctioning Pandemona to a physical
attacker, Absorb could be useful (combined with
the Speed abilities and attacking a lot.
Against an elemental enemy you could junction
the element the enemy's weak to and strong to,
to Elem Atk-J and Elem Def-J respectively, then
equip Spd+40% and Absorb. The character would
then be causing a lot of damage against the
enemy and being healed as well!
Vital Stats: LV HP Damage
-----------------
19 1442 1052
20 1506 1092
30 2146 1466
40 2794 1840
50 3450 2213
60 4114 2587
70 4786 2961
80 5466 3335
90 6154 3706
100 6850 4082
-------------------------------------------------------------GFCER
Cerberus
------------------------------------------------------------------
Review: Cerberus, like Diablos, can be hard to defeat
at first, but he's worth it all the same.
Counter Rockets is one of those attacks you
could use for every boss, because it's so
useful. Not only that, Cerberus has better
Speed abilities than even Pandemona. An all-
round good GF. His best abilities are Spd-J,
Hit-J, ST Def-J x4, Spd+40%, Auto-Haste, Expend
x2-1, and Alert.
Type of GF: Junctionable GF
GF's Attack: Counter Rockets
Description: Cerberus comes out from the underworld, and
imbues your party with the Triple status, so
they may cast up to three of one spell at once.
How to get the GF: Defeat in Galbadia during disc 2 or draw from
Gargantua in disc 4.
Abilities: Str-J -
Mag-J 50 --> ST Atk-J
Spr-J 50 --> ST Def-J
Spd-J 120 --> Spd+20%
Hit-J -
ST Atk-J 160
ST Def-J 100 --> ST Def-J x2
ST Def-J x2 130 --> ST Def-J x4
ST Def-J x4 180
Ability x3 -
Magic -
GF -
Draw -
Item -
Spd+20% 150 --> Spd+40%
Spd+40% 200 --> Auto-Haste
Auto-Haste 250
Expend x2-1 250
Alert 200
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Allocating: Wow, this GF can *almost* cater for the needs
of a perfectly balanced and quick fighter
alone! Otherwise, junction him on those who
need the extra Hit% and Spd to fight Cactaurs.
Vital Stats: LV HP Damage
-----------------
23 1490 N/A
30 1876 N/A
40 2434 N/A
50 3000 N/A
60 3574 N/A
70 4156 N/A
80 4746 N/A
90 5344 N/A
100 5950 N/A
-------------------------------------------------------------GFALE
Alexander
------------------------------------------------------------------
Review: Alexander inflicts holy damage, so he can be
used against quite a few enemies. Where his
abilities are concerned my favourites are
Elem Def-J x4, Ability x3, Revive, High Mag-RF,
and Med LV Up. Plus, you can't get Doomtrain
without first getting Alexander.
Type of GF: Junctionable GF
GF's Attack: Holy Judgement
Description: A holy elemental attack which blasts rockets at
the enemy/s. Invaluable when fighting against
Ruby Dragon or Abadon.
How to get the GF: Draw from Sorceress Edea in disc 2 or
Catoblepas during disc 4.
Abilities: Spr-J -
Elem Atk-J 160
Elem Def-J x2 -
Elem Def-J x4 180
Ability x3 -
Magic -
GF -
Draw -
Item -
Revive 200
Spr+20% 60 --> Spr+40%
Spr+40% 120
Med Data 200 --> Med LV Up
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Boost 10
High Mag-RF 60
Med LV Up 120
Allocating: Alexander is a good option for a medic type
character. The Spr abilities and Elem Def-J x4
will protect the medic while Med Data and
Revive will help him do his job :).
Vital Stats: LV HP Damage
----------------------
25 1925 1350
30 2266 1542
40 2954 1920
50 3650 2298
60 4354 2676
70 5066 3054
80 5786 3432
90 6514 3810
100 7250 4188
Game Shark Codes: (Max. HP) 80078DA4 270F
80078DA6 270F
30077681 0001
(Max. EXP) 80078DA8 E0FF
80078DAA 05F5
(Lv. 99) 80078DAC 0063
-------------------------------------------------------------GFDOO
Doomtrain
------------------------------------------------------------------
Review: This would have to be one of my favourite GFs.
Not only is Runaway Train a great attack to
have, there are more goodies like ST Def-J x4,
Elem Def-J x4, Darkside, Auto-Shell, Junk Shop,
and Forbid Med-RF. Hard to get, this is a GF
you'll be preparing for most of the game to
obtain.
Type of GF: Junctionable GF
GF's Attack: Runaway Train
Description: This attack throws every status ailment in the
book the enemies' way! Even in boss battles
most foes will have Meltdown on them!! Beware,
however, that some enemies absorb Poison, and
the attack will not effect mechanical foes.
How to get the GF: You'll need 6 Malboro Tentacles, 6 Remedy+, 6
Steel Pipes. Use the Solomon Ring found in the
Esthar Sorceress Memorial.
Abilities: GF -
Draw -
Elem Atk-J -
ST Atk-J -
Elem Def-J x4 180
ST Def-J x4 180
Magic -
GF -
Draw -
Item -
Darkside 100
Absorb 80
Auto-Shell 250
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140 --> SumMag+40%
SumMag+40% 200
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140 --> GFHP+40%
GFHP+40% 200
Boost 10
Junk Shop -
Forbid Med-RF 200
Allocating: Junction this GF to someone who needs to
protect themselves against status ailments or
elemental attacks. Darkside, Absorb, and Auto-
Shell should also be taken into account
depending on circumstances.
Vital Stats: LV HP Damage
------------------
28 2521 1931
30 2628 2028
40 3514 2509
50 4350 2990
60 5194 3471
70 6046 3943
80 6906 4434
90 7774 4915
100 8650 5396
-------------------------------------------------------------GFCAC
Cactuar
------------------------------------------------------------------
Review: Cactuar is one of the best GFs in the game. Its
attack does good, reliable non elemental
damage on your enemies and it has some valuable
abilities such as Eva-J, Luck-J, Kamikaze,
Eva+30%, Luck+50%, Initiative, Move HP-Up, and
all the Bonus abilities. Another thing I like
about Cactuar is its 1,000 Needles attack,
which is the second most powerful after Eden.
Type of GF: Junctionable GF
GF's Attack: 1,000 Needles
Description: Non elemental damage depending on Cactuar's
level. Every ten levels his attack increases by
1000.
How to get the GF: Defeat it on Cactuar Island. When it hesitates
it will run away if you don't do enough damage
on it and you'll have to start over again.
Abilities: Eva-J 200 --> Eva+30%
Luck-J 200 --> Luck+50%
Magic -
GF -
Draw -
Item -
Defend 100
Kamikaze 100
Eva+30% 150 --> Expend x2-1
Luck+50% 200
Initiative 160
Move HP-Up 200
HP Bonus -
Str Bonus -
Vit Bonus -
Mag Bonus -
Spr Bonus -
Auto-Potion 150
Expend x2-1 250
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140
Allocating: Give Cactuar to someone who needs any of its
abilities.
Vital Stats: LV HP Damage
------------------
10 ???? 1000
20 1766 2000
30 2536 3000
40 3314 4000
50 4100 5000
60 4894 6000
70 5696 7000
80 6550 8000
90 7324 9000
100 8150 10,000
Game Shark Codes: (Max. HP) 3007774D 0001
80078DC8 270F
80078DCA 270F
(Max. EXP) 80078DCC E0FF
80078DCE 05F5
(Lv. 99) 80078DD0 0063
-------------------------------------------------------------GFBAH
Bahamut
------------------------------------------------------------------
Review: Bahamut may sound menacing to defeat at first,
but he's surprisingly easy. What I love the
most about Bahamut are his abilities; Str+60%,
Mag+60%, Mug, Move HP Up, Rare Item and Forbid
Mag-RF, as well as Ability x4 are the
discerning factors that make this GF highly
desirable. His attack is *very* disappointing
for a late game GF (not much better than
Siren--and that's saying something). At level
100 he has the second highest HP, though.
GF's Attack: Mega Flare
Description: A visual feast and plenty of damage to boot.
But beware that if you only use GFs in boss
battles, there's a strong possibility that
Bahamut could be killed while being summoned,
so it's probably a good idea to summon him in a
few battles to increase compatibility with his
summoner in order to make him come quicker.
How to get the GF: Examine the orb like device inside the Deep Sea
Research Centre. He'll ask you three questions
in which you will have to fight a Ruby Dragon
each time. You fight Bahamut on the third
question.
Abilities: Ability x4 -
Magic -
GF -
Draw -
Item -
Str+60% -
Mag+60% -
Mug 200
Move HP-Up 200
Auto-Protect 250
Expend x2-1 200
Rare Item 250
SumMag+10% 40 --> SumMag+20%
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140 --> SumMag+40%
SumMag+40% 200
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140 --> GFHP+40%
GFHP+40% 200
Boost 10
Forbid Mag-RF -
Allocating: Bahamut will enhance the performance of any
offensive fighter whether they be mage or
physical type.
Vital Stats: LV HP Damage
------------------
35 3274 1451
40 3714 1614
50 4600 1940
60 5494 2260
70 6396 2593
80 7306 2919
90 8224 3245
100 9150 3571
Game Shark Codes: (Max. HP) 30077709 0001
80078DBC 2704
80078DBE 270F
(Max. EXP) 80078DC0 E0FF
80078DC2 05F5
(Lv. 99) 80078DC4 0063
-------------------------------------------------------------GFEDE
Eden
------------------------------------------------------------------
Review: Eden is considered the best junctionable GF you
can have. It certainly is the most powerful.
Although Eternal Breath does take long time (it
feels "eternal" ;)), this gives you a lot of
time to use Boost. It's a potent non elemental
attack. In disc three Eden may be considered
quite difficult to get and in disc four it's
quite easy. Eden has the best HP and strength.
GF's Attack: Eternal Breath
Description: This is one of the strongest GF attack in the
game. THE strongest if you don't happen to own
a PocketStation. The attack takes about a
minute, giving you plenty of time to boost
Eden's attack to be even more deadly. Eden's
best abilities include Spd-J, Eva-J, Hit-J,
Devour, Luck+50% and Expend x3-1.
How to get the GF: Draw from Ultima Weapon or Tiamat.
Abilities: Spd-J -
Eva-J -
Hit-J -
Magic -
Draw -
Item -
GF -
Mad Rush 60
Darkside 100
Devour -
Luck+50% 200
Expend x3-1 250
SumMag+10% 40
SumMag+20% 70 --> SumMag+30%
SumMag+30% 140 --> SumMag+40%
SumMag+40% 200
GFHP+10% 40 --> GFHP+20%
GFHP+20% 70 --> GFHP+30%
GFHP+30% 140 --> GFHP+40%
GFHP+40% 200
Boost 10
GF Abil Med-RF 30
Allocating: Like all of the junctionable GFs in disc three
and four, Eden doesn't have any particular
leaning towards a certain type of party member.
Just as a note, physical fighters would find
the Spd-J, Eva-J, Hit-J, Mad Rush, Darkside,
and Luck+50% abilties useful.
Vital Stats: LV HP Damage
------------------
30 4786 5425
40 6314 6300
50 7850 7175
60 9334 8050
70 9999 8925
80 9999 9600
90 9999 10,675
100 9999 11,550
Special Feature: Shopping in Esthar with Eden
Now this is a list of what to buy, and what to refine it into, to
get even rarer items. You'll need 10 of each item to be able to
refine it. While you are Zell, you can get a Rosetta Stone from
Cheryl's Shop.
______________________________________________________________
| Item GF Abil Med-RF Forbid Med-RF Cost |
|--------------------------------------------------------------|
| Giant's Ring--> Gaea's Ring----> HP Up | 1.5 million |
| Power Wrist---> Hyper Wrist----> Str Up | 1.5 million |
| Force Armlet--> Magic Armlet---> Spr Up | 1.5 million |
| Royal Crown---> Hypno Crown----> Mag Up | 1.5 million |
| Vit-J Scroll--> Orihalcon------> Vit Up | 500,000g |
|________________________________________________|_____________|
It's going to cost you roughly 4.8 BILLION, or 3.6 billion with
Haggle (?@#*!?) gil to raise all 6 character's stats by 100,
and 3000 for hit points). But no more than that! You shouldn't
overdo it! Chances are 3.6 billion gil's worth of drugs are
going to more than max out your stats, so stop the process
whenever you feel want to. There will be other ways of
increasing character statistics later on when you can eat your
enemies.
You can get lots of cash by fighting Mesmerizes in Trabia
and refining their Blades into Mega-Potions with Recov Med-RF.
Mega-Potions sell for 7500 gil!
-------------------------------------------------------------GFGIL
Gilgamesh
------------------------------------------------------------------
Review: Gilgamesh is Odin's older brother (which is
rather weird considering Odin is Viking and
Gilgamesh; Indian.. oh well.. In any case,
Gilgamesh is preferable to Odin in many
respects.
If you fight Seifer in the 3rd disc and have already got Odin
he'll rush into battle to dispose of "the monster" to find himself
tasting his own medicine, resulting in his death. Nearing the end
of the battle Gilgamesh will avenge his brothers death, by
defeating Seifer (though not killing him ^_^).
Unlike with Odin, Gilgamesh may appear in any battle (even bosses)
at any time during the battle. He has four different attacks which
he chooses from randomly:
Excalipoor : 1 unit of damage to all enemies. A crude pun.
Excalibur : Reasonable damage against all enemies.
Zantetsuken: Odin's old cleaving technique (instant death).
Masamune : Heavy damage to all foes.
-------------------------------------------------------------GFGRI
Griever
------------------------------------------------------------------
Review: Unfortunately you cannot acquire this GF. The
good news is, Shockwave Pulsar is one of
Quistis' Limit Breaks.
GF's Attack: Shockwave Pulsar
Description: A powerful non elemental attack.
====/\======================================================/\====
)( Guardian Force Abilities [ff8/V08] )(
====\/======================================================\/====
Quick Index of GF Abilities Learned in Default
----------------------------------------------
Ability |QU|SH|IF|SI|DI|BR|CA|LE|TO|PA|CE|AL|DO|CAC|BA|ED|
____________|__|__|__|__|__|__|__|__|__|__|__|__|__|___|__|__|
Magic |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
GF |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Draw |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Item |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
Card |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Doom |- |Y |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Mad Rush |- |- |Y |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Treatment |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Darkside |- |- |- |- |Y |- |- |- |- |- |- |- |Y | - |- |Y |
Defend |- |- |- |- |- |Y |- |- |- |- |- |- |- | Y |- |- |
Recover |- |- |- |- |- |- |- |Y |- |- |- |- |- | - |- |- |
LV Up |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
LV Down |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
Revive |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Kamikaze |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Devour |- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
HP-J |Y |- |Y |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+20% |- |- |- |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+40% |- |- |- |- |Y |Y |Y |- |- |- |- |- |- | - |- |- |
HP+80% |- |- |- |- |Y |Y |- |- |- |- |- |- |- | - |- |- |
HP Bonus |- |- |- |- |- |Y |- |- |- |- |- |- |- | Y |- |- |
Str-J |- |Y |Y |Y |- |Y |- |- |- |Y |Y |- |- | - |- |- |
Str+20% |- |- |Y |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Str+40% |- |- |Y |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Str+60% |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Str Bonus |- |- |Y |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Vit-J |Y |Y |- |Y |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit+20% |- |Y |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit+40% |- |Y |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Vit Bonus |- |- |- |- |- |- |Y |- |- |- |- |- |- | Y |- |- |
Mag-J |Y |- |- |Y |Y |- |Y |Y |- |- |Y |- |- | - |- |- |
Mag+20% |Y |- |- |Y |Y |- |- |- |- |- |- |- |- | - |- |- |
Mag+40% |Y |- |- |Y |Y |- |- |- |- |- |- |- |- | - |- |- |
Mag+60% |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Mag Bonus |- |- |- |Y |- |- |- |- |- |- |- |- |- | Y |- |- |
Spr-J |- |Y |Y |- |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Spr+20% |- |Y |- |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
Spr+40% |- |Y |- |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
Spr Bonus |- |- |- |- |- |- |- |Y |- |- |- |- |- | Y |- |- |
Spd-J |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |Y |
Spd+20% |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |- |
Spd+40% |- |- |- |- |- |- |- |- |- |Y |Y |- |- | - |- |- |
Hit-J |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |Y |
Eva-J |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |Y |
Eva+30% |- |- |- |- |- |- |- |- |Y |- |- |- |- | Y |- |- |
Luck-J |- |- |- |- |- |- |- |- |- |- |- |- |- | Y |- |- |
Luck+50% |- |- |- |- |- |- |- |- |Y |- |- |- |- | Y |- |Y |
Elem Atk-J |Y |Y |Y |- |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Elem Def-J |Y |Y |Y |Y |- |Y |- |Y |- |Y |- |Y |Y | - |- |- |
Elem Def-Jx2|Y |Y |Y |- |- |- |- |Y |- |- |- |Y |- | - |- |- |
ST Atk-J |- |- |Y |- |- |- |Y |- |- |- |Y |- |Y | - |- |- |
ST Def-J |- |- |Y |- |- |- |Y |- |- |- |Y |- |- | - |- |- |
ST Def-J x2 |- |- |Y |- |- |- |Y |- |- |- |Y |- |- | - |- |- |
ST Def-J x4 |- |- |- |- |- |- |- |- |- |- |Y |- |Y | - |- |- |
SumMag+10% |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+20% |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+30% |Y |Y |Y |Y |- |Y |- |Y |Y |Y |- |Y |Y | - |Y |Y |
SumMag+40% |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |Y |Y |
GFHP+10% |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+20% |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+30 |- |- |Y |- |Y |Y |Y |Y |Y |Y |Y |Y |Y | - |Y |Y |
GFHP+40% |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |Y |Y |
Boost |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y | Y |Y |Y |
T Mag-RF |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
I Mag-RF |- |Y |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
F Mag-RF |- |- |Y |- |- |- |- |- |- |- |- |- |- | - |- |- |
L Mag-RF |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
ST Med-RF |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
ST Mag-RF |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Tool-RF |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Mid Mag-RF |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Card Mod |Y |- |- |- |- |- |- |- |- |- |- |- |- | - |- |- |
Time Mag-RF |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Recov Med-RF|- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Supt Mag-RF |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
GF Recov-RF |- |- |- |- |- |- |- |- |Y |- |- |- |- | - |- |- |
Hi Mag-RF |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Med LV Up |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
ForbidMed-RF|- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
ForbidMag-RF|- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
GFAbilMed-RF|- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Move-Find |- |- |- |Y |- |- |- |- |- |- |- |- |- | - |- |- |
Ability x3 |- |- |- |- |Y |- |Y |- |- |- |Y |Y |- | - |- |- |
Ability x4 |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Mug |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |Y |- |
Enc-Half |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Enc-None |- |- |- |- |Y |- |- |- |- |- |- |- |- | - |- |- |
Cover |- |- |- |- |- |Y |- |- |- |- |- |- |- | - |- |- |
Counter |- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Auto-Reflect|- |- |- |- |- |- |Y |- |- |- |- |- |- | - |- |- |
Auto-Potion |- |- |- |- |- |- |- |Y |Y |- |- |- |- | Y |- |- |
Auto-Haste |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Auto-Shell |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
Auto-Protect|- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
Expend x2-1 |- |- |- |- |- |- |- |- |- |Y |- |- |- | Y |Y |- |
Expend x3-1 |- |- |- |- |- |- |- |- |- |- |- |- |- | - |- |Y |
Alert |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Initiative |- |- |- |- |- |- |- |- |- |Y |Y |- |- | Y |- |- |
Move HP-Up |- |- |- |- |- |- |- |- |- |Y |- |- |- | Y |Y |- |
Haggle |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Sell-High |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Familiar |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Call Shop |- |- |- |- |- |- |- |- |- |Y |- |- |- | - |- |- |
Junk Shop |- |- |- |- |- |- |- |- |- |- |- |- |Y | - |- |- |
Absorb |- |- |- |- |- |- |- |- |- |- |Y |- |Y | - |- |- |
Med Data |- |- |- |- |- |- |- |- |- |- |- |Y |- | - |- |- |
Rare Item |- |- |- |- |- |- |- |- |- |- |- |- |- | - |Y |- |
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Contents
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This section works like the GF section. You can choose from;
.-------------------------------------.
Command Abilities - COA | So it's like... "GAxx". "xx" stands |
Junction Abilities - JUA | for the co-ordinates you should |
Character Abilities - CHA | put in like "COA" or "MEA". |
Party Abilities - PAA '-------------------------------------'
GF Abilities - GFA
Menu Abilities - MEA
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GACOA]
Command Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Absorb
------
Description: Steal HP. Junctioning 100 Drains to your status
attack is much better, as it does not waste a command slot.
Card
----
Description: Turn enemies into cards. It only works on monsters
who are weakened. Occasionally you will acquire a boss card by
carding certain monsters. Great for getting boss cards early in
the game.
Darkside
--------
Description: A strong physical attack with one drawback; it takes
HP from you as well!! If you have good Attack and Vitality status
this attack will be almost as good as a limit break, causing
stacks of damage while only suffering a tiny amount yourself.
Kamikaze
--------
Description: One large step from Darkside, Kamikaze does more
damage still, but the character gets KO'd and disappears from the
battlefield, leaving you with only the remaining party member/s.
Unlike Darkside, I don't think you have to have high strength to
take advantage of Kamikaze but you defiantly need to have more
HPs. Once I had Irvine do Kamikaze against a Turtapod while with
little HP (1000 HP) and he caused around 3000 damage. Then I
revived him to full HP (a bit over 7000) and used Kamikaze on the
next enemy (which was a Turtapod). This time it did more like
60 000 damage!
Defend
------
Description: Character goes into a defensive mode until they are
attacked. This ability is particularly useful when fighting an
enemy who is predictable.
Doom
----
Description: A red counter appears above the enemies' head and
whenever they make a move the number decreases. When the counter
reaches zero, Death is cast on the foe. If you're having trouble
with a T-Rexaur and don't have enough Death magic to junction to
status attack, Doom is the ability for you.
Draw
----
Description: Allows you to draw magic from a Draw Point or enemy.
Always check what magic you can draw from a new enemy or boss.
Some GFs can be drawn from bosses. An invaluable ability to have
from the junctioning point of view. I got sick of constantly
drawing magic, so I just put the controller under an object where
the pressure was placed on the X button. A mattress with a cord
around the edges or a bit of sticky tape are ideal--just check
every five minutes or so to make sure your party hasn't been
defeated, or that a character isn't trying to draw more than 100
of one spell ^_^. Be wary around Wendigos. I left my party with a
Wendigo and when I came came back I had a Game Over screen! This
happened about three or four times. Talk about annoying. Oh, by
the way - the cursor has so be set on Memory (do this in the
Config menu).
GF
--
Description: Summon the guardian forces who are junctioned to the
character. Once upon a time GF command was virtually the only one
I used, and I only had the three beginning GFs. I summoned GFs in
virtually every battle, but I got up to disc 4 nonetheless (Adel
was too impossible for me at that time). Because was I always
summoning the few GFs I had, they probably had really great
compatibility (Shiva had been me and Alex's favourite - it took
only about 2 seconds to summon her). The great thing about it was
the enemy had no chance to attack the GF, OR any of the party!
The GFs were just too quick! Enemies like Edea didn't even get a
chance...
Item
----
Description: Use battle items during battle. The debate rages on;
Item or Magic? Well, with the Item command you can use many
wonderful items such as Holy War and Phoenix Pinion. Plus, the
character need not be strong in any department. But you can't
inflict Vit 0 with an item, and you can't use three items at once.
Sometimes it's just better to have Magic and Item. I'll leave it
up to you.
Mad Rush
--------
Description: Casts Shell, Protect, Haste and Berserk on the party.
The downside is you can't control your party members until the end
of the battle, but the upside is they're well protected (so if
their HP is at full and you've got a good junction set-up you
shouldn't really have a problem). Their Strength is also higher
than usual.
Magic
-----
Description: Lets your characters use magic that they own in
battle. This command becomes less useleful for things like Triple,
Reflect and other status change magic later on in the game.
Recover
-------
Description: Fully recover the HP of on character. This ability
may not seem much at first, but essentially, it's like using an
X-Potion, in which case it's only useless if you have an abundant
supply of X-Potions. It is also fantastic against undead enemies.
Revive
------
Description: This ability works like Full-Life in the way that it
fully restores HP as well as removing KO (don't try it on a party
member who is still conscious though). Great for killing zombies.
With this ability you can save your Full-Life magic for more
important things (like junctioning!).
Treatment
---------
Description: Heals status ailments. You might not see much use
in an attack that is in common with Esuna and Remedy, but there
are some ailments Esuna or Remedy do not cure, so it is very
convenient to have a character with Treatment on them ready to go.
Great when fighting Malboros!
LV Up
-----
Description: Level up enemy. When it says "levelled up to 0", that
means the enemy is now level 100. You get more EXP than usual.
Doesn't work on bosses. A good attack to have if you want to get
certain magic and items that are only available from higher
levelled enemies. Also good if you want to level up easily. Use
LV Up on moderately easy (but not too easy) foes like Mesmerizes.
You'll gain more EXP.
LV Down
-------
Description: Decrease an enemies' level. You don't get as much
EXP. Doesn't work on bosses. The only reason I'd use this attack
is if there was an item I wanted to get, but the enemies' level
was too high. Like for instance if you're trying to get a Dragon
Fang from a T-Rexaur or a Malboro Tentacle from a Malboro. This
attack also makes hard enemies not so tough!
Devour
------
Description: It lets you eat your enemies for certain side
effects. Some enemies make you healthy, while others make you
feel sick. You can receive various permanent statistics by
devouring the right kinds of monster. You'll need a lot of
patience though, as it rarely works. Especially on monsters who
give status bonuses. Let me take you on a world tour of the finest
delicacies of the world...
a. Grab a few Behemoths on your way into the Deep Sea
Research Centre. It will will mix their magic in your
blood! (Mag+1) As Wakka says in FF10 "How many steaks
do you think you can get out of one of these?"
b. The Adamantoise on Long Horn Island increase your
vitality, therefore making it easier to withstand
physical attacks!
c. Malboros (Grandidi Forest, Island Closest to Heaven)
increase your spirit by +1, making magical enemies a
breeze!
d. Ruby Dragons (Island Closest to Hell) make you very
healthy (HP+10)
e. T-Rexaurs (Garden Training Centre) make you strong
(Str+1), consequently making limit breaks and attacks
even more lethal!
Every time you successfully devour an enemy you will hear and
odd sound and hear a comment about how it tasted.
Tastes okay... : 50% of HPs recovered.
Tastes delicious!!! : 100% of HPs recovered.
Refreshing! : Fully cures the devourer.
All systems go! : Fully cure and raise HPs by 10.
Gained strength : Fully cure and raise Strength stat by 1.
Feel healthier. : Fully cure and raise Vitality stat by 1.
Clear head! : Fully cure and raise Magic stat by 1.
Increased morale. : Fully cure and raise Spirit stat by 1.
Light on my feet! : Fully cure and raise Speed stat by 1.
Tastes awful!!! : Slight HP damage and status ailments.
Shouldn't have... : Heavy HP damage (3/4) and status ailments.
Tastes rotten... : HP damage (3/4) and zombie status.
Barf...Bwahhh!!! : HP damage and poison status.
Tastes funny... : Petrify status.
No good! : Nothing happens.
Couldn't devour! : Nothing happens.
While your character is attempting to devour the enemy and you
get the censor screen, there are a few nice pictures you can look
at:
* Daffodils.
* A green field filled with white flowers.
* Blue ocean.
For a complete devour list refer to narche101's Devour Guide.
MiniMog
-------
Description: Heal GFs. Costs 100 gil for each average level of
your party. Obviously good from the perspective that you can heal
your GFs in battle, but it is an item that can only be obtained
by the following:
- If you have a PocketStation.
- Or a GameShark.
- Or if you own the PC version of FF8.
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAJUA]
Junction Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Overview
--------
Ability x3: Allows you to have 3 character / party abilities.
Ability x4: Allows you to have 4 character / party abilities.
Eva-J: Junction magic to stat in order to power it up.
HP-J: Junction magic to stat in order to power it up.
Luck-J: Junction magic to stat in order to power it up.
Mag-J: Junction magic to stat in order to power it up.
Spr-J: Junction magic to stat in order to power it up.
Str-J: Junction magic to stat in order to power it up.
Vit-J: Junction magic to stat in order to power it up.
Elem Atk-J: Allows you to infuse elemental magic into weapons.
Elem Def-J: Allows you to infuse elemental magic into defence.
Elem Def-J x2: Allows you to infuse 2 kinds of elemental magic
into defence instead of only 1.
Elem Def-J x4: Allows you to infuse 4 kinds of elemental magic
into defence instead of only 1 or 2.
ST Atk-J: Allows you to infuse status magic into weapons.
ST Def-J: Allows you to infuse status magic into defence.
ST Def-J x2: Allows you to infuse 2 kinds of status magic into
defence instead of only 1.
ST Def-J x4: Allows you to infuse 4 kinds of elemental magic into
defence instead of only 1 or 2.
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GACHA]
Character Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Eva+%30, HP+%20, HP+%40, HP+%80, Luck+%50, Mag+%20, Mag+%40, etc.
-----------------------------------------------------------------
Description: Raise stat by specified percentage.
Str Bonus, Mag Bonus, Spr Bonus, HP Bonus, Vit Bonus
----------------------------------------------------
Description: Increase specified stat by 1+ at level up.
Mug
---
Description: Turn "Attack" into "Mug", where you attack and steal
at once. This ability allows you to get ever more items. I try to
get this ability as soon as possible because you can mug items
from bosses who wouldn't get by just defeating them.
=-MONSTERS----===-MUG-------------------------------------------=
Abyss Worm | Windmill, Magic Stone (low level only)
Adamantoise | Whisper, Orihalcon (high level only)
Anacondaur | Venom Fang
Armadodo | Turtle Shell
Behemoth | Barrier
Belhelmel | Saw Blade
Bite Bug | See Bite Bug dropped items (bestiary)
Blitz | Betrayal Sword, Power Generator (high level)
Blobra | Same as Blobra drop list (bestiary)
Blood Soul | Zombie Powder
Blue Dragon | Fury Fragment
Bomb | Bomb Fragment, Bomb Spirit (high level)
Buel | [magic] Stones, Circlet (high level)
Cactuar | Cactus Thorn
Caterchipillar | Spider Web
Chimera | Red Fang
Cockatrice | Cockatrice Pinion
Creeps | Coral Fragment
Death Claw | Shear Feather
Elastoid | Dynamo Stone, Laser Canon (high level)
Elite Soldier | Cottage, Tent (low levels)
Elnoyle | Moon Stone
Esthar Soldier | Potion, Hi-Potion (high level)
Esthar Soldier | Phoenix Down
Fastitocalon | Water Crystal
Fastitocalon-F | Fish Fin
Forbidden | Dead Spirit
Funguar | Sleep Powder
G-Soldier | Potion, Hi-Potion, or Phoenix Down
Gayla | Mystery Fluid
Geezard | Screw
Gesper | Black Hole
GIM47N | Steel Orb
GIM52A | Missile
Glacial Eye | Vampire Fang, Arctic Wind, or North Wind (not
| available in low levels)
Granaldo | Wizard Stone
Grand Mantis | Sharp Spike
Grat | Silence Powder
Grendel | Dragon Fin, Power Wrist (high level rare mug)
Guard | Potion, Phoenix Down, or Remedy
Hexadragon | Red Fang
Imp | Poison Powder
Iron Giant | Star Fragment
Jelleye | Healing Water
Lefty | Life Ring
Malboro | Malboro Tentacle
Mesmerize | Mesmerize Blade
Ochu | Ochu Tentacle
Oilboyle | Fuel, Orihalcon (high level rare mug)
Paratrooper | Remedy
PuPu | -
Raldo | Wizard Stone
Red Bat | Vampire Fang
Righty | Magic Stone, Wizard Stone (mid level), Rune
| Armlet (High level)
Ruby Dragon | Inferno Fang
SAM08G | Running Fire
Slapper | Hi-Potion
Snow Lion | Healing Mail
T-Rexaur | Dino Bone
Thrusteavis | Shear Feather or Windmill (more in high levels)
Tonberry | Chef's Knife
Torama | Regen Ring
Tri-Face | Curse Spike
Turtapod | Wizard Stone
UFO? | -
Vysage | Lightweight
Wendigo | Steel Pipe
=-------------===-----------------------------------------------=
=-BOSSES------===-MUG-------------------------------------------=
Ifrit | -
Biggs | Elixir (you have to have a Game Shark)
Wedge | Cottage (you have to have a Game Shark)
Elvoret | G-Returner (you have to have a Game Shark)
X-ATM092 | Elixir (you have to have a Game Shark)
Grandaldo | Wizard Stone
Raldo | -
Diablos | -
Fake President | -
Gerogero | Phoenix Down
Sacred | -
Minotaur | -
Iguions | G-Returner
Seifer | Hero or Holy War
Edea | Elixir
Biggs | Regen Ring
Wedge | Strength Love
Base Leader | Tent or Cottage
Base Soldier | Hi-Potion
BGH251F2 | -
Oilboyles | Fuel
NORG | Circlet
NORG Pod | -
Left Orb | Mag Up
Right Orb | Spr Up
BGH25FF2 | -
BGH251F2 | Adamantine
Odin | Luck-J Scroll
Tonberry King | -
Raijin | Str Up
Raijin | Str Up
Fujin | Megalixir or Hero
Cerberus | Spd-J Scroll
Seifer | Mega Phoenix
Seifer | Hero or Holy War
Edea | Royal Crown
Abadon | Power Wrist
Propogator | Wizard Stone
Jumbo Cactuar | Cactus Thorn
Bahamut | Hyper Wrist
Ultima Weapon | Three Stars
Raijin | Power Wrist
Fujin | Megalixir
Mobile Type 8 | Laser Cannon
Left Probe | Vit Up
Right Probe | Str Up
Seifer | Hero or Holy War
Adel | Samantha Soul
Rinoa | Megalixir
Sorceress | Meteor or Ultima Stone
Sphinxara | Elixir
Tri-Point | -
Red Giant | -
Trauma | -
Droma | Meteor Stone
Krysta | -
Gargantua | -
Catoblepas | -
Tiamat | -
Omega Weapon | -
End Boss | -
Counter
------
Description: Counter-attack when attacked. I find this a very
useful ability because I my characters will attack the enemy
without even wasting a turn!
Cover
----
Description: Take damage for another character until that
character is hit. You can only cover for the party member next to
you. Say one of your characters were low levelled and you wanted
to level them up quickly by fighting a strong opponent such as a
T-Rexaur. By having a stronger character Cover for the weaker one,
the weak character will not be hurt.
Initiative
----------
Description: ATB fills automatically. A useful ability to have
with enemies that have high Speed stats.
Move HP-Up
----------
Description: Recover HP as you walk. Shall I say more...? This
ability is really great because it's almost like having Regen
outside of battle.
Auto-protect
------------
Description: Constant Protect effect. Another great ability.
Protect decreases the damage physical attacks cause by half.
Auto-Shell
----------
Description: Constant Shell effect. I prefer Auto-Reflect, really,
but Auto-Shell still quite good for those who forget not to cast
magic directly on a character with Reflect on them.
Auto-Reflect
------------
Description: Constant Reflect effect. Reflect is not for the faint
hearted. You can either use any thing that isn't magic, or cast
Reflect onto the enemy as well and cast the magic onto them so
that it will bounce back to your party! This sounds good in
theory, but as I said before - not for the faint hearted.
Auto-Haste
----------
Description: Constant Haste effect. Haste is one of those spells
that is useful in any battle, as it increases how fast it takes
for the ATB to fill up. Good stuff!
Auto-Potion
-----------
Description: Whenever your character is damaged, they use a potion
on themelves. This can be rather annoying if you don't have
large amounts of Potions, as the character will stupidly use the
next potion-type item on the list (like an Hi-Potion or X-Potion),
despite only having suffered 2 or 300 units worth of damage. Talk
about gluttony...!
Expend x2-1
-----------
Description: Allows character to cast up to two kinds of magic at
once. Although it's not as good as Expend x3-1, you can assure
yourself in disc three you will be able to set up your whole party
with this ability.
Expend x3-1
-----------
Description: Allows character to cast up to three kinds of magic
at once. A truly great ability, especially if you're the kind of
person who likes to take their party on round of supportive magic
at the start of every boss battle.
Med Data
--------
Description: The effect of a curative item is doubled, so a normal
Potion will heal 400 HP instead of only 200 (how cool is that? If
you have Tonberries' Haggle as well you could buy an item for half
price and make it twice as valuable with Med Data).
Damage Return
-------------
Description: Counter-attack with an attack that takes away 1/4 of
the enemies' HP. See Counter.
Ribbon
------
Description: Guards against all status ailments. Sadly for most
people likely to be looking at this guide you can only get this
item through a PocketStation or GameShark.
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAPAA]
Party Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Move-Find
---------
Description: See hidden save/draw points. Extremely convenient,
especially if there are no normal save points near a boss battle.
Enc-Half
--------
Description: Lower encounter rate by half. Fighting so many random
battles can become exceedingly irritating, so why not ? The
chances are you might not get your SeeD Rank decreased for missing
out on too many battles as well.
Enc-None
--------
Description: No encounters. The thought of being able to explore
without threat of being approached is hopeful, but there are
strings attached; wandering around too much with Enc-None equipped
offers the high possibility of having your SeeD rank lowered down
from A.
Alert
-----
Description: Prevent back-attack. Back-attack is when your
characters are ambushed from enemies without warning, and because
their backs are turned, enemy attacks cause more damage, but ONLY
while their backs are turned, so Initiative or a high Speed stat
are better in my opinion.
Rare Item
---------
Description: Raises the chance of getting a rare item. Why not
increase the chance of getting a rare item? In theory, this
ability sounds fantastic, but don't mix up 'raising the CHANCE
of getting a rare item' with 'WILL get a rare item', you hear?
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAGFA]
GF Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SumMag+10% / SumMag+20% / SumMag+30% / SumMag+40%
-------------------------------------------------
Description: Increase GF attack power by specified percentage.
Boost
-----
Description: Bolster GF attack power (press Square manually while
holding down Select. Don't press Square while you see the red X or
you'll have to start over again). For only 10 AP, you should learn
Boost as soon as you get a GF who has it. The maximum number you
can get (in the PAL version anyway) is 250.
GFHP+10% / GFHP+20% / GFHP+30% / GFHP+40%
-----------------------------------------
Description: Increase GF HP by specified percentage.
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=[GAMEA]
Menu Abilities
-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tip <!>
-------
One man's trash is another man's treasure. It is amazing what some
of the most common items can turn into with the refinement system.
If there is an item you have very little of, you shouldn't use it
until you know what it is does and what it refines into.
Ammo-RF
-------
Refine list: 1x Normal Ammo = 1x Fast Ammo
1x Shotgun Ammo = 2x Fast Ammo
1 Screw = 8x Normal Ammo
1 Missile = 20x Demolition Ammo
1 Running Fire = 20x Demolition Ammo
1 Cactus Thorn = 40x Demolition Ammo
1 Red Fang = 40x Fire Ammo
1 Steel Orb = 10x Fire Ammo
1 Venom Fang = 20x Dark Ammo
1 Sharp Spike = 10x AP Ammo
1 Chef's Knife = 20x AP Ammo
1 Laser Cannon = 5x Pulse Ammo
1 Energy Crystal = 10x Pulse Ammo
1 Power Generator = 20x Pulse Ammo
Card Mod
--------
Refine list: 1 Geezard = 5 Screws
1 Funguar = 1 M-Stone Piece
1 Bite Bug = 1 M-Stone Piece
1 Red Bat = 1 Vampire Fang
4 Blobras = 1 Rune Armlet
1 Gayla = 1 Mystery Fluid
1 Gesper = 1 Black Hole
5 Fastitocalon-Fs = 1 Water Crystal
1 Blood Soul = 1 Zombie Powder
1 Caterchipillar = 1 Spider Web
1 Cockatrice = 1 Cockatrice Pinion
1 Grat = 1 Magic Stone
1 Buel = 1 Magic Stone
1 Mesmerize = 1 Mesmerize Blade
1 Glacial Eye = 1 Arctic Wind
1 Belhelmel = 1 Saw Blade
1 Thrustaevis = 1 Shear Feather
1 Anacondaur = 1 Venom Fang
1 Creeps = 1 Coral Fragment
1 Grendel = 1 Dragon Fin
1 Jelleye = 1 Magic Stone
1 Grand Mantis = 1 Sharp Spike
1 Forbidden = 1 Betrayal Sword
1 Tri-Face = 1 Curse Spike
1 Fastitocalon = 1 Water Crystal
1 Snow Lion = 1 North Wind
1 Ochu = 1 Ochu Tentacle
1 SAM08G = 1 Running Fire
1 Death Claw = 1 Sharp Spike
1 Cactuar = 1 Cactus Thorn
1 Tonberry = 1 Chef's Knife
1 Abyss Worm = 1 Windmill
5 Turtapods = 1 Healing Mail
1 Vysage = 1 Wizard Stone
2 T-Rexaurs = 1 Dino Bone
1 Bomb = 1 Bomb Fragment
1 Blitz = 1 Dynamo Stone
1 Wendigo = 1 Steel Orb
5 Toramas = 1 Life Ring
1 Imp = 1 Wizard Stone
1 Blue Dragon = 1 Fury Fragment
3 Adamantoise = 1 Turtle Shell
3 Hexadragons = 1 Red Fang
3 Iron Giants = 1 Star Fragment
10 Behemoths = 1 Barrier
10 Chimeras = 1 Regen Ring
1 PuPu = 1 Hungry Cookpot
1 Elastoid = 1 Steel Pipe
1 GIM47N = 10x Fast Ammo
4 Malboros = 1 Malboro Tentacle
10 Ruby Dragons = 1 Inferno Fang
10 Elnoyles = 1 Energy Crystal
1 Tonberry King = 1 Chef's Knife
1 Biggs, Wedge = 1 X-Potion
1 Raijin, Fujin = 1 X-Potion
1 Elvoret = 10 Death Stones
1 X-ATM092s = 1 Turtle Shell
1 Grenaldo = 1 G-Returner
10 Gerogeros = 1 Circlet
1 Iguion = 1 Cockatrice Pinion
1 Abadon = 30x Dark Ammo
1 Trauma = 30x Demolition Ammo
1 Oilboyle = 30x Fire Ammo
5x Shumi Tribe = 1 Gambler's Spirit
1 Krysta = 10 Holy Stones
1 Propagator = 1 G-Mega-Potion
1 Jumbo Cactuar = 1 Cactus Thorn
40 Tri-Points = 1 Jet Engine
10 Gargantuas = 1 Strength Love
1 Mobile Type A = 10 Shell Stones
1 Sphinxara = 1 G-Mega-Potion
1 Tiamat = 10 Flare Stones
1 BGH251F2 = 10 Protect Stones
1 Red Giant = 5 Meteor Stones
1 Catoblepas = 1 Rename Card
1 Ultima Weapon = 1 Ultima Stone
1 Chubby Chocobo = 100 LuvLuv Gs
1 Angelo = 100 Elixirs
1 Gilgamesh = 10 Holy Wars
1 MiniMog = 100 Pet Houses
1 Chicibo = 100 Gysahl Greens
1 Quezacotl = 100 Dynamo Stones
1 Shiva = 100 North Winds
1 Ifrit = 3 Elem Atks
1 Siren = 3 Status Atks
1 Sacred = 100 Dino Bones
1 Minotaur = 10 Adamantines
1 Carbuncle = 3 Glow Curtains
1 Diablos = 100 Black Holes
1 Leviathan = 3 Doc's Codes
1 Odin = 100 Dead Spirits
1 Pandemona = 100 Windmills
1 Alexander = 3 Moon Curtains
1 Phoenix = 3 Phoenix Spirits
1 Bahamut = 100 Megalixirs
1 Doomtrain = 3 Status Guards
1 Eden = 3 Monk's Codes
1 Ward = 3 Gaea's Rings
1 Kiros = 3 Accelerators
1 Laguna = 100 Heros
1 Selphie = 3 Elem Guards
1 Quistis = 3 Samantha Souls
1 Irvine = 3 Rocket Engines
1 Zell = 3 Hyper Wrists
1 Rinoa = 3 Magic Armlets
1 Edea = 3 Royal Crowns
1 Seifer = 3 Diamond Armours
1 Squall = 3 Three Stars
Forbid Med-RF
-------------
Refine list: 20 Mega-Potions = 1 Elixir
1 Luck-J Scroll = 1 Luck Up
1 Aegis Amulet = 1 Spd Up
1 Gaea's Ring = 1 HP Up
10 Power Wrists = 1 Str Up
5 Adamantines = 1 Vit Up
1 Knight's Code = 1 Vit Up
10 Magic Armlets = 1 Spr Up
1 Monk's Code = 1 Str Up
10 Royal Crowns = 1 Mag Up
50 Jet Engines = 1 Spd Up
1 Hundred Needles = 1 Spd Up
5 Rocket Engines = 1 Spd Up
1 Elem Atk = 4 Elixirs
1 Elem Guard = 4 Elixirs
1 Status Atk = 4 Elixirs
1 Status Guard = 4 Elixirs
1 Med Kit = 2 Megalixirs
1 Doc's Code = 1 Megalixir
10 Shaman Stones = 1 Hero-Trial*
F Mag-RF
--------
Refine list: 1 M-Stone Piece = 5 Fires
1 Magic Stone = 5 Firas
1 Bomb Fragment = 20 Firas
1 Wizard Stone = 5 Firagas
1 Red Fang = 20 Firagas
1 Bomb Spirit = 100 Firagas
1 Phoenix Pinion = 100 Firagas
1 Flare Stone = 1 Flare
1 Inferno Fang = 20 Flares
Forbid Mag-RF
------------
Refine list: 1 Dark Matter = 100 Ultimas
1 Energy Crystal = 3 Ultimas
5x Pulse Ammo = 1 Ultima
1 Ultima Stone = 1 Ultima
1 Meteor Stone = 1 Meteor
1 Star Fragment = 5 Meteors
I Mag-RF
--------
Refine list: 1 Fish Fin = 20 Waters
1 Water Crystal = 50 Waters
1 M-Stone Piece = 5 Blizzards
1 Magic Stone = 5 Blizzaras
1 Wizard Stone = 5 Blizzagas
1 North Wind = 20 Blizzagas
L Mag-RF
--------
Refine list: 1 Life Ring = 20x Life
1 Regen Ring = 20x Full-Life
1 Phoenix Spirit = 100x Full-Life
1 Chef's Knife = 30 Deaths
1 Dead Spirit = 20 Deaths
1 Saw Blade = 10 Deaths
1 M-Stone Piece = 5 Cures
1 Magic Stone = 5 Curas
1 Wizard Stone = 5 Curagas
1 Cottage = 20 Curagas
1 Healing Mail = 20 Curagas
1 Healing Water = 20 Curagas
1 Healing Ring = 100 Curagas
1 Holy Stone = 1 Holy
1 Moon Stone = 20 Holys
1 Holy Water = 2 Zombies
1 Zombie Powder = 3 Zombies
1 Mesmerize Blade = 20 Regens
Recov Med-RF
------------
Refine list: 1 Healing Water = 2 Hi-Potions
1 Healing Mail = 6 Hi-Potions
4 Tents = 1 Mega-Potion
2 Cottages = 1 Mega-Potion
1 Mesmerize Blade = 2 Mega-Potions
4 Healing Rings = 2 Mega-Potions
1 Life Ring = 2 Phoenix Downs
1 Regen Ring = 8 Phoenix Downs
1 Phoenix Spirit = 100 Phoenix Downs
GF Recov Med-RF
---------------
Refine list: 1 Healing Mail = 1 Pet House
1 Silver Mail = 2 Pet Houses
1 Gold Armour = 4 Pet Houses
1 Diamond Armour = 16 Pet Houses
1 Healing Water = 2 G-Hi-Potions
1 Whisper = 4 G-Hi-Potions
1 Healing Ring = 20 G-Mega-Potions
1 Life Ring = 1 G-Returner
1 Phoenix Spirit = 40 G-Returners
GF Abil Med-RF
--------------
Refine list: 20 Adamantines = 1 Steel Curtain
50 Barriers = 1 Aegis Amulet
100 Bomb Fragments = 1 Bomb Spirit
100 Cactus Thorns = 1 Hundred Needles
1 Dark Matter = 1 Luck-J Scroll
5 Silver Armlets = 1 Gold Armour
5 Gold Armours = 1 Diamond Armour
5 Diamond Armours = 1 Elem Guard
100 Dragon Skins = 1 Glow Curtain
10 Elixirs = 1 Doc's Code
10 Energy Crystals = 1 Samantha Soul
100 M- Tentacles = 1 Glow Curtain
100 Dragon Skins = 1 Glow Curtain
2 Glow Curtains = 1 Monk's Code
5 Holy Wars = 1 Knight's Code
2 HP Ups = 1 HP-J Scroll
2 Str Ups = 1 Str-J Scroll
2 Vit Ups = 1 Vit-J Scroll
2 Mag Ups = 1 Mag-J Scroll
2 Spr Ups = 1 Spr-J Scroll
2 Spd Ups = 1 Spd-J Scroll
2 Luck Ups = 1 Luck-J Scroll
10 HP-J Scrolls = 1 Giant's Ring
10 Giant's Rings = 1 Gaea's Ring
10 Str-J Scrolls = 1 Power Wrist
10 Power Wrists = 1 Hyper Wrist
10 Vit-J Scrolls = 1 Orihalcon
10 Orihalcons = 1 Adamantine
20 Adamantines = 1 Steel Curtain
10 Mag-J Scrolls = 1 Force Armlet
10 Force Armlets = 1 Magic Armlet
10 Spr-J Scrolls = 1 Hypno Crown
10 Hypno Crowns = 1 Royal Crown
20 Royal Crowns = 1 Status Atk
10 Jet Engines = 1 Rocket Engine
20 Phoenix Pinions = 1 Phoenix Spirit
50 Energy Crystals = 1 Samantha Soul
100 Lightweights = 1 Accelerator
10 Accelerators = 1 Rocket Engine
100 Dragon Fangs = 1 Med Kit
100 Whispers = 1 Healing Ring
1 Shaman Stone = 1 Rosetta Stone
ST Mag-RF
---------
Refine list: 1 M-Stone Piece = 5 Silences
1 Magic Stone = 5 Berserks
1 Steel Pipe = 20 Berserks
1 Antidote = 1 Bio
1 Wizard Stone = 5 Bios
1 Venom Fang = 20 Bios
1 Malboro Tentacles = 40 Bios
1x Eye Drops = 1 Blind
1 Ochu Tentacle = 30 Blinds
1 Betrayal Sword = 20 Confuses
1 Sleep Powder = 20 Sleeps
1 Soft = 3 Breaks
1 Cockatrice Pinion = 20 Breaks
1 Echo Screen = 2 Silences
1 Silence Powder = 20 Silences
1 Curse Spike = 10 Pains
1 Mystery Fluid = 10 Meltdowns
ST Med-RF
---------
Refine List: 1 Zombie Powder = 3 Holy Waters
5 Sleep Powders = 1 Remedy
1 Curse Spike = 1 Remedy
1 Dragon Fang = 1 Remedy
5 Betrayal Swords = 1 Remedy
1 Malboro Tentacle = 2 Remedies
1 Med Kit = 20 Remedies
1 Poison Powder = 3 Antidotes
1 Venom Fang = 10 Antidotes
1 Silence Powder = 3 Echo Screens
1 Ochu Tentacle = 3 Eye Drops
1 Cockatrice Pinion = 3 Softs
Supt Mag-RF
-----------
Refine List: 1 Aura Stone = 1 Aura
1 Fury Fragment = 5 Auras
1 Shell Stone = 1 Shell
1 Barrier = 40 Shells
1 Rune Armlet = 40 Shells
1 Remedy = 5 Esunas
1 M-Stone Piece = 5 Esunas
1 Magic Stone = 5 Dispels
1 Saw Blade = 20 Dispels
1 Wizard Stone = 20 Dispels
1 Dragon Fang = 20 Esunas
1 Med Kit = 100 Esunas
1 Dragon Skin = 20 Reflects
1 Protect Stone = 1 Protect
1 Turtle Shell = 20 Protects
1 Giant's Ring = 60 Protects
1 Steel Curtain = 100 Protects
1 Glow Curtain = 100 Reflects
1 Moon Cutain = 100 Shells
Tool-RF
-------
Refine list: 3 Mega Phoenixs = 1 Phoenix Pinion
1 Rosetta Stone = 1 Shaman Stone
1 Hungry Cookpot = 1 Shaman Stone
1 Mog's Amulet = 1 Shaman Stone
1 Magic Scroll = 10 Wizard Stones
1 Item Scroll = 10 Wizard Stones
1 GF Scroll = 10 Wizard Stones
1 Gambler Spirit = 10 Wizard Stones
1 Healing Water = 2 Tents
1 Regen Ring = 5 Tents
1 Whisper = 1 Cottage
1 Healing Ring = 30 Cottages
1 Diamond Armour = 50 Cottages
1 Steel Pipe = 1 Aura Stone
1 Strength Love = 2 Aura Stones
1 Circlet = 2 Aura Stones
1 Power Wrist = 10 Aura Stones
1 Hypno Crown = 10 Aura Stones
1 Orihalcon = 1 Protect Stone
1 Turtle Shell = 10 Protect Stones
1 Rune Armlet = 10 Shell Stones
1 Force Armlet = 30 Shell Stones
1 Star Fragment = 2 Meteor Stones
1 Energy Crystal = 2 Ultima Stones
1 Inferno Fang = 2 Flare Stones
1 Moon Stone = 2 Holy Stones
1 Dead Spirit = 2 Death Stones
1 Power Generator = 20 Pulse Ammo
1 Shaman Stone = 1 LuvLuv G
Time Mag-RF
----------
Refine list: 1 M-Stone Piece = 5 Slows
1 Magic Stone = 5 Hastes
1 Wizard Stone = 5 Stops
1 Lightweight = 20 Hastes
1 Aegis Amulet = 100 Hastes
1 Accelerator = 100 Hastes
1 Spider Web = 20 Slows
1 Dino Bone = 20 Quakes
1 Steel Orb = 15 Demis
1 Black Hole = 30 Demis
1 Dragon Fin = 20 Doubles
1 Rocket Engine = 30 Triples
1 Samantha Soul = 60 Triples
1 Three Stars = 100 Triples
T Mag-RF
--------
Refine List: 1 M-Stone Piece = 5 Thunders
1 Magic Stone = 5 Thundaras
1 Wizard Stone = 5 Thundagas
1 Dynamo Stone = 20 Thundagas
1 Shear Feather = 20 Aeros
1 Windmill = 20 Tornados
Med LV Up
---------
Refine list: 3 Potions = 1 Potion+
3 Potion+ = 1 Hi-Potion
3 Hi-Potions = 1 Hi-Potion+
3 X-Potions = 1 Mega-Potion
50 Phoenix Downs = 1 Mega Phoenix
10 Elixirs = 1 Megalixir
10 Remedies = 1 Remedy+
10 Remedy+ = 1 Elixir
10 Hero-Trials = 1 Hero
10 Heros = 1 Holy War-Trial
10 Holy War-Trial = 1 Holy War
Mid Mag-RF
----------
Refine List: 5 Blizzards = 1 Blizzara
5 Thunders = 1 Thundara
5 Fires = 1 Fira
5 Cures = 1 Cura
Hi Mag-RF
---------
Refine List: 5 Blizzaras = 1 Blizzaga
5 Thundaras = 1 Thundaga
5 Firas = 1 Firaga
5 Curas = 1 Curaga
10 Doubles = 1 Triple
10 Aeros = 1 Tornado
Junk Shop
---------
Description: Call your nearest junk shop.
Haggle
------
Description: Buy items at discounted prices. [Credits for anyone
who can tell me the the prices of all the items with Haggle =].
Sell-High
---------
Description: Sell things for more than they're worth. [Credits for
anyone who can tell me the the prices of all the items with
Sell-High =].
Familiar
--------
Description: Purchase rarer items. [Credits for anyone who will
list which ones =].
Call Shop
---------
Description: Call shops all over the world.
Note
----
* The GF must be at level 100 to get this item.
====/\======================================================/\====
)( Timber Maniacs [ff8/V09] )(
====\/======================================================\/====
Timber Maniacs is basically a news magazine. You can find
old issues of Timber Maniacs mostly in hotels, but you can't
read them in your inventory. Somehow Selphie gets hold of them
all (hence the ".............You finished reading it!" message)
and scans only the articles by Laguna onto her her computer.
You can access Selphie's comments of each article (not the
article itself...) on Squall's study panel. Man, that girl keeps
a lot secret.....
Below is a list of Timber Maniacs locations. Note that you don't
have to pay the hotel fee to get a magazine unless there's
something there to stop you. Sometimes there is only one
magazine in each town but in some towns you can choose where you
want to get it. The Laguna dreams can change depending on where
and when you get these magazines.
Balamb * Balamb Hotel or Train Station.
Timber * Hotel. You have to pay to get in, but in disk
two if you save the girl near the platform
that goes to Dollet/East Academy Station you
can get in for free (examine the model train
for the latest Timber news ^_^).
* Timber Maniacs building.
Dollet * Second floor of the Shining Bomber pub.
Deling City * Galbadia Hotel (not in the Laguna dream).
FH * Hotel.
Shumi Village * Hotel or Artisan's house.
Trabia Garden * Graveyard.
Edea's House * Backyard.
White SeeD Ship * Bridge (where Watts is).
====/\======================================================/\====
)( Weapons [ff8/V10] )(
====\/======================================================\/====
________________________________________________________________
| Weapon Issue Requirements Cost |
|================================================================|
| Squall's gunblade |
|================================================================|
| Revolver | Mar | 2 M-Stone Pieces, 2 Screws | 100 |
|------------------+-------+------------------------------+------|
| Shear Trigger | Apr | Steel Pipe, 4 Screws. | 200 |
|------------------+-------+------------------------------+------|
| Cutting Trigger | May | 1 Mesmerize Blade, 8 Screws. | 400 |
|------------------+-------+------------------------------+------|
| Flame Sabre | Jun | 1 Betrayal Sword, 1 Turtle | 600 |
| | | Shell, 4 Screws. | |
|------------------+-------+------------------------------+------|
| Twin Lance | Jul | 1 Dino Bone, 1 Red Fang, 12 | 800 |
| | | Screws. | |
|------------------+-------+------------------------------+------|
| Punishment | Aug | 1 Chef's Knife, 1 Turtle | 1000 |
| | | Shell, 2 Star Fragments, 8 | |
| | | Screws. | |
|------------------+-------+------------------------------+------|
| Lionheart | 1st | 1 Adamantine, 4 Dragon Fangs,| 2000 |
| | | Pulse Ammo x12. | |
|================================================================|
| Rinoa's pinwheel or shuriken |
|================================================================|
| Pinwheel | Mar | 3 M-Stone Pieces. | 100 |
|------------------+-------+------------------------------+------|
| Valkyrie | May | 1 Shear Feather, 1 Magic | 200 |
| | | Stone. | |
|------------------+-------+------------------------------+------|
| Rising Sun | Jul | 1 Saw Blade, 8 Screws. | 400 |
|------------------+-------+------------------------------+------|
| Cardinal | Aug | 1 Cockatrice Pinion, 1 | 800 |
| | | Mezmerize Blade, 1 Sharp | |
| | | Spike. | |
|------------------+-------+------------------------------+------|
| Shooting Star | 1st | 2 Windmills, 2 Regen Rings, | 1000 |
| | | 1 Force Armlet, 2 Energy | |
| | | Crystals. | |
|================================================================|
| Quistis' whip |
|================================================================|
| Chain Whip | Mar | 2 M-Stone Pieces, 1 Spider | 100 |
| | | Web. | |
|------------------+-------+------------------------------+------|
| Slaying Tail | May | 2 Magic Stones, 1 Sharp Spike| 200 |
|------------------+-------+------------------------------+------|
| Red Scorpion | Jun | 2 Ochu Tentacles, 2 Dragon | 400 |
| | | Skins. | |
|------------------+-------+------------------------------+------|
| Save the Queen | Aug | 2 Malboro Tentacles, 4 Sharp | 800 |
| | | Spikes, 4 Energy Crystals. | |
|================================================================|
| Zell's gloves |
|================================================================|
| Metal Knuckle | Mar | 4 M-Stone Pieces, 1 Fish Fin.| 100 |
|------------------+-------+------------------------------+------|
| Maverick | Apr | 1 Dragon Fin, 1 Spider Web. | 200 |
|------------------+-------+------------------------------+------|
| Gauntlet | Jun | 1 Dragon Skin, 1 Fury | 400 |
| | | Fragment. | |
|------------------+-------+------------------------------+------|
| Ehrgeiz | Aug | 1 Adamantine, 4 Dragon Skins,| 800 |
| | | 1 Fury Fragment. | |
|================================================================|
| Irvine's pistol |
|================================================================|
| Valiant | Apr | 1 Steel Pipe, 4 Screws. | 100 |
|------------------+-------+------------------------------+------|
| Ulysses | May | 1 Steel Pipe, 1 Bomb | 200 |
| | | Fragment, 2 Screws. | |
|------------------+-------+------------------------------+------|
| Bismarck | Jul | 1 Steel Pipe, 4 Dynamo | 400 |
| | | Stones, 8 Screws. | |
|------------------+-------+------------------------------+------|
| Exeter | 1st | 2 Dino Bones, 1 Moon Stone, | 800 |
| | | 2 Star Fragments, 18x Screws.| |
|================================================================|
| Selphie's flail, or nunchaku, or giant shinbou |
|================================================================|
| Flail | Mar | 2 M-Stone Pieces, 1 Bomb | 100 |
| | | Fragment. | |
|------------------+-------+------------------------------+------|
| Morning Star | Jun | 2 Steel Orbs, 2 Sharp Spikes.| 200 |
|------------------+-------+------------------------------+------|
| Crescent Wish | Jul | 1 Inferno Fang, 1 Life Ring, | 400 |
| | | 4 Sharp Spikes. | |
|------------------+-------+------------------------------+------|
| Strange Vision | 1st | 1 Adamantine, 3 Star | 1000 |
| | | Fragments, 2 Curse Spikes. | |
|__________________|_______|______________________________|______|
====/\======================================================/\====
)( Items [ff8/V11] )(
====\/======================================================\/====
This section is unique. Unique because it shows you the easiest
way of getting hard-to-get items. NOT EVERY BLOODY EVERYTHING ON
THE BLOODY BLOCK! I mean, honestly, do you really want to look at
five hundred ways to obtain rat's bottom, or some such thing? I
do not claim to be a nerd!
If you really want to know everything about that rat's bottom
(it's just a name I made up - doesn't actually appear in the game)
refer to Scott Ong's Walkthrough / FAQ Part II at Game FAQs. Of
course, many of the rare items involve obtaining more common
items; naturally, I only show the easiest and best tips on how to
get them.
If you can't find the item you're looking for here, type its
name in the searching box and look for it in areas of the guide
like the bestiary and PocketStation chapters.
__________________________________________
| Key for Refining Abilities |
|__________________________________________|
| Abbrev. | Full Name | GF |
|__________|___________________|___________|
| TM-RF | T Mag-RF | Quezacotl |
| MM-RF | Mid Mag-RF | "" |
| CM | Card Mod | "" |
| IM-RF | I Mag-RF | Shiva |
| FM-RF | F Mag-RF | Ifrit |
| A-RF | Ammo-RF | "" |
| LM-RF | L Mag-RF | Siren |
| STMd-RF | ST Med-RF | "" |
| T-RF | Tool-RF | "" |
| TiM-RF | Time Mag-RF | Diablos |
| STM-RF | ST Mag-RF | "" |
| RMd-RF | Recov Med-RF | Carbuncle |
| SM-RF | Supt Mag-RF | Leviathan |
| GFRMd-RF | GF Recov Med-RF | "" |
| HM-RF | Hi Mag-RF | Alexander |
| MdLVU | Med LV Up | "" |
| FMd-RF | Forbid Med-RF | Doomtrain |
| FM-RF | Forbid Mag-RF | Bahamut |
| GFAMd-RF | GF Ability Med-RF | Eden |
|__________|___________________|___________|
[under construction]
- Add rest of Angelo Search percentages
------------------------------------------------------------------
Accelerator
------------------------------------------------------------------
Getting it: - In the Winhill Bluffs in the southern tip of
Galbadia you can encounter Vysages, who, at high
levels drop Lightweights. Once you have assembled
100 Lightweights you can refine them into an
Accelerator with GF Abil Med-RF.
- Get the Kiros card from the Queen of cards quest and
refine the Kiros card.
- Kill PuPu instead of giving him elixirs (you won't
ever get the PuPu card if you do though).
- Refine 10 Spd Scrolls.
Its uses: - Teaches GF Auto-Haste.
- Refines into 100 Hastes with TiM-RF.
- 50 Accelerators refine into a Spd Up with FM-RF.
- 10 Accelerators turn into a Rocket Engine; GFAM-RF.
Pros: - Auto-Haste is one of those abilities which is always
extremely useful.
- It's a rare ability too, as only Cerberus learns it.
Cons: - To get this item you have to be either very patient,
or go on the Card Queen Quest and not worry about
missing out on some cards.
------------------------------------------------------------------
Adamantine
------------------------------------------------------------------
Getting it: - Defeat Adamantoise at mid to high levels. If you
don't mug them, they will almost certainly give you
their Adamantine. Adamantoise are to be found on the
beaches of Dollet (encounter rate may be low). Or
you can mug them at low levels.
- Buy 100 Vit-J Scrolls (either if you have Familiar
or if you're buying from Esthar). It'll cost 500,000
g, or 250,000 if you've got Haggle. Refine them into
10 Orihalcons with GFAbM-RF, then refine into
Adamantine.
- Defeat the Brothers in Tomb of the Unknown King and
refine the Minotaur card.
- Mug BGH251F2 the second time you fight it.
Search: 0.69%.
Its uses: - Extremely useful as items for upgrading weapons,
particularly for the ultimate weapons; Squall's
Lionheart, Zell's Ehrgeiz and Selphie's Strange
Vision.
- 5 Adamantines refine into 1 Vit Up with FM-RF.
- Can be refined into Vit+60%, an ability no GF has.
- Refine 20 of them into a Steel Curtain with GFAM-RF.
------------------------------------------------------------------
Aegis Amulet
------------------------------------------------------------------
Getting it: - Refine from 50 Barriers. Barriers are acquired from
Behemoths, who live in the Deep Sea Research Centre
or Esthar (after the Lunar Cry). During disc 3 you
can also encounter Behemoths in the elevator area of
Lunatic Pandora. They'll be very easy to kill
because all the monsters there are at level 1.
- If you have a PocketStation you *might* be able to
get one. It's just as slight a possibility as if you
were tring to get a Jet Engine from a Cactuar (2 out
of 64 chance).
Search: 1%.
------------------------------------------------------------------
AP Ammo
------------------------------------------------------------------
Getting it: - Refine AP Ammo from Chef's Knives and Sharp Spikes,
both of which are easy to get, especially if you
play cards.
------------------------------------------------------------------
Bomb Spirit
------------------------------------------------------------------
Getting it: - Rarely dropped from a Bomb -- the Rare Item ability
helps
- Refine 100 Bomb Fragments obtained from Bombs with
GF Abil Med-RF.
------------------------------------------------------------------
Chocobo's Tag
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
GameShark.
GameShark: 80077F82 64A5
------------------------------------------------------------------
Combat King 001
------------------------------------------------------------------
Getting it: - D-District Prison 1F.
------------------------------------------------------------------
Combat King 002
------------------------------------------------------------------
Getting it: - Win from Raijin in disc 2.
------------------------------------------------------------------
Combat King 003
------------------------------------------------------------------
Getting it: - In disc 3 go into Balamb with Zell in your party.
Speak to a young woman at the entrance of the town
then visit Zell's mother. There should be some extra
dialogue. Then have a rest at the Balamb Hotel and
next morning Zell will be downstairs talking to a
girl from the Garden.
------------------------------------------------------------------
Combat King 004
------------------------------------------------------------------
Getting it: - Before going into space talk to a soldier in Esthar.
He will say something like "oh, that's right." When
you are controlling Zell go to the same soldier
again. He will give you a gift.
------------------------------------------------------------------
Combat King 005
------------------------------------------------------------------
Getting it: - Find it in Lunatic Pandora.
------------------------------------------------------------------
Circlet
------------------------------------------------------------------
Getting it: - Mug one from NORG.
- If you're persistent enough you can get one from 10
Gerogero cards but the rewards aren't that great.
------------------------------------------------------------------
Dark Matter
------------------------------------------------------------------
Getting it: - You could get Dark Matter as soon as you got Siren,
but that would be too tedious. Wait until you can
get a steady supply of Curse Spikes (in Galbadia
Garden or Deep Sea Research Centre). Siren has to be
at level 100.
------------------------------------------------------------------
Dino Bone
------------------------------------------------------------------
Getting it: - Win from T-Rexaurs, who are found at the Training
Centre in Balamb Garden, Island Closest to Hell and
in the forests of Balamb.
------------------------------------------------------------------
Dragon Fang
------------------------------------------------------------------
Getting it: - Win from mid level T-Rexaurs and dragon-type enemies
on Island Closest to Hell.
------------------------------------------------------------------
Dragon Skin
------------------------------------------------------------------
Getting it: - Fight T-Rexaurs (Balamb Garden, Island Closest to
Hell, the forests of Balamb) and Anacondaurs (Dollet
mountains -- if you can't go on the mountain tops
yet go there via the town.
------------------------------------------------------------------
Elem Guard
------------------------------------------------------------------
Getting it: - Refine Ifrit's card to get 3. Trauma gives you one
when you defeat him.
------------------------------------------------------------------
Gold Armour
------------------------------------------------------------------
Getting it: - Refine a Selphie card for 3.
- Won from Krysta.
------------------------------------------------------------------
Energy Crystal
------------------------------------------------------------------
Getting it: - In disc 3, after the Lunar Cry, if you talk to a
certain man in Esthar you will be forced into a
fight with an Elnoyle (they are also rarely
encountered elsewhere in the city). I noticed that
you can usually only get Energy Crystals if you
haven't mugged from the Elnoyle.
------------------------------------------------------------------
Friendship
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
GameShark.
GameShark: - 80077F82 6420
------------------------------------------------------------------
Gold Armour
------------------------------------------------------------------
Getting it: - Refining 10 Silver Mails (an item rarely dropped by
Snow Lions). Tedious ...
Search: You can get it this way, but it's tedious.
------------------------------------------------------------------
Healing Mail
------------------------------------------------------------------
Getting it: - You can get them from Mesmerizes, Snow Lions and
Turtapods. Have a high level and equip Rare Item to
increase your chances.
------------------------------------------------------------------
Healing Ring
------------------------------------------------------------------
Getting it: - You will have to work for this item if you want to
get it; Refine 100 Whispers with GF Abil Med-RF.
Search: 0.35% chance -- you might have to do Angelo Search
up to 288 times).
------------------------------------------------------------------
Hero
------------------------------------------------------------------
Getting it: - You can always mug Seifer for Heroes, and
occasionally, Holy Wars.
- Can also be got by refining 10 Hero-Trials.
- Refine a Laguna card.
Search: Yes.
------------------------------------------------------------------
HP Up
------------------------------------------------------------------
Getting it: - In disc 3 when you have access to the Esthar pet
shop buy 10 Giant's Rings, and with Eden's GF Abil
Med-RF refine them into into a Gaea's Ring. Using
Doomtrain's Forbid Med-RF refine it into an HP Up.
You'll need 50 000 gil to get just one HP Up,
though. Note that Giant's Rings can also be obtained
from Ochus and Behemoths.
------------------------------------------------------------------
Holy War
------------------------------------------------------------------
Getting it: - Refine Gilgamesh card to get 10 Holy Wars.
------------------------------------------------------------------
Hungry Cookpot
------------------------------------------------------------------
Getting it: - There is NO easy way to get Hungry Cookpot. Other
than using Angelo Search or getting it from Chocobo
World (both very rare) you will have to refine the
PuPu card.
Search: Yes.
------------------------------------------------------------------
Knight's Code
------------------------------------------------------------------
Getting it: - Using the Gilgamesh card, Card Mod and GF Abil Med-
RF you can get 2 Knight's Codes. Refine the
Gialgamesh card into 10 Holy Wars, then refine them
into Knight's Codes. Knight's Code teaches Defend,
by the way.
------------------------------------------------------------------
Luck Up
------------------------------------------------------------------
Getting it: - Get it from Minde Island during the Obel Lake quest.
You only have to refine one Luck-J Scroll into a
Luck Up. To get a Luck-J Scrolls you can refine 2
Luck Ups (haha -- what a joke). Or you can mug from
Odin when you fight him. Though I would suggest
using the Luck-J Scrolls and junctioning good
magic to them.
- One of the card players in D-District Prison some-
times give you a Luck Up if you win against him at
cards.
------------------------------------------------------------------
Mag Up
------------------------------------------------------------------
Getting it: - Buy 10 Hypno Crowns from the pet shop in Esthar. I
should cost somewhere around 50,000 gil. Refine them
into 1 Royal Crown with GF Abil Med-RF (you can also
mug a Royal Crown from Edea and win it from Tonberry
King). You need 10 Royal Crowns for one Mag Up using
Forbid Med-RF.
------------------------------------------------------------------
Magical Lamp
------------------------------------------------------------------
Getting it: - Before leaving for Timber for the first time speak
with Cid after he has given you his briefing.
- It's possible [though not proven] that you can also
get it from a man in Dollet.
- You could also get it via PocketStation or
GameShark.
It's Use: - Magical Lamp is the essential item for obtaining the
GF Diablos. When you use it, you engage in a fight
with him. Gee, I've never fought a battle before
that could be so close to a save point ...
------------------------------------------------------------------
Malboro Tentacle
------------------------------------------------------------------
Getting it: - Mug or win from Malboros.
- Also refined from Malboro cards.
------------------------------------------------------------------
Med Kit
------------------------------------------------------------------
Getting it: - Refine 100 Dragon Fangs using GF Abil Med-RF.
------------------------------------------------------------------
Moon Stone
------------------------------------------------------------------
Getting it: - Mug from Torama or Elnoyle. You can get this item in
Esthar or the Deep Sea Research Centre.
------------------------------------------------------------------
Mega Phoenix
------------------------------------------------------------------
Getting it: - Buy from Johnny's Shop. You can also refine 50
Phoenix Downs into one by using Med LV Up.
------------------------------------------------------------------
Mega-Potion
------------------------------------------------------------------
Getting it: - Refine from Mesmerize Blades using Recov Med-RF. At
last! Something to do with those damn Mesmerize
Blades that keep piling up! Using this method I need
not worry about Mega-Potions either.
------------------------------------------------------------------
Mog's Amulet
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
GameShark.
GameShark: - 80077F82 6441
------------------------------------------------------------------
Moon Curtain
------------------------------------------------------------------
Getting it: - Refine Alexander's cards.
- Buy 100 Force Armlets from Esthar pet shop. Costs a
whopping 2 MILLION gil (1.5 with Haggle) so you
better have a few gil tricks handy! This should be
enough to get you 10 Magic Armlets, but you NEED 20
to be able to get a Moon Curtain so you'll have to
do the process again.
- Refine 100 Malboro Tentacles. Go Malboro Tentacle
crazy! Refine your Malboro cards, mug Malboros, etc.
------------------------------------------------------------------
Occult Fan I
------------------------------------------------------------------
Getting it: - Bookshelf in library of Balamb Garden.
------------------------------------------------------------------
Occult Fan II
------------------------------------------------------------------
Getting it: - Master Card Player's room in Dollet.
------------------------------------------------------------------
Occult Fan III
------------------------------------------------------------------
Getting it: - The Master Fisherman in FH gives it to you.
------------------------------------------------------------------
Occult Fan IV
------------------------------------------------------------------
Getting it: - Esthar Presidential Palace after talking to an Aide.
------------------------------------------------------------------
Pulse Ammo
------------------------------------------------------------------
Getting it: - In the second Laguna dream, if you have a high
enough level you can obtain Laser Cannons from the
Elastoids. Refine the Laser Cannons into Pulse Ammo.
- There is also a sub-quest you can do when you first
enter FH to get some ammo (including Pulse Ammo). In
discs 3 and 4 when you can fight Elnoyles, Energy
Crystals, which turn into Pulse Ammo are not too
difficult to win from them.
------------------------------------------------------------------
Royal Crown
------------------------------------------------------------------
Getting it: - Purchase 10 Hypno Crowns at the Esthar pet shop and
refine them into a Royal Crown.
- Edea can also be mugged for it in disc 2 and her
card can be turned into 3 Royal Crowns.
- If you can't wait till fighting Edea, though,
Tonberry King gives you one when you defeat him.
------------------------------------------------------------------
Rune Armlet
------------------------------------------------------------------
Getting it: - You can get it from Blobras and Vysages. 4 Blobra
cards turn into a Rune Armlet.
------------------------------------------------------------------
Pet Pal Vol 1
------------------------------------------------------------------
Getting it: - Zell gives it to you when you first go on a train.
------------------------------------------------------------------
Pet Pal Vol 2
------------------------------------------------------------------
Getting it: - Rinoa's cabin in the Forest Owls train (after mini-
game).
------------------------------------------------------------------
Pet Pal Vol 3
------------------------------------------------------------------
Getting it: - Buy from a pet shop.
------------------------------------------------------------------
Pet Pal Vol 4
------------------------------------------------------------------
Getting it: - Buy from a pet shop.
------------------------------------------------------------------
Pet Pal Vol 5
------------------------------------------------------------------
Getting it: - Buy from Esthar pet or book shop.
------------------------------------------------------------------
Pet Pal Vol 6
------------------------------------------------------------------
Getting it: - Buy from Esthar pet or book shop.
------------------------------------------------------------------
Phoenix Pinion
------------------------------------------------------------------
Getting it: - Using Tool-RF, refine 3 Mega Phoenixes. There are
various quests you can also get it from the Shumi
Village Revisited and Winhill Revisited quests.
------------------------------------------------------------------
Potion
------------------------------------------------------------------
Getting it: - By far the easiest item to get in the game. In fact,
you already have 6 when you begin the game! However,
it is equally as easy to get complacent about
Potions. Keep them stocked up early in the game! You
can buy Potions from shops, but being the ultimate
cheapskate, I know where to go where you can get
Potions for FREE!
- Talk to the man standing on the bridge near the
hotel. If you have Quistis or Rinoa in your party he
will give you some Potions, then run off! It only
works early in the game, however.
- After defeating the Master Card Player in Dollet you
can go in his room. Examine the pile of magazines to
get items like Potions and Softs an unlimited
amount of times (if you get nothing for a while,
exit and re-enter the room).
- After the Dollet assignment you can go into the
mountain hideout again where you will encounter
Galbadian soldiers, who tend to give you Potions.
- There are a couple of guys in the D-District Prison
who will give you an item (Potions, mostly) every
time you defeat them in cards.
------------------------------------------------------------------
Regen Ring
------------------------------------------------------------------
Getting it: - Win from high level Mesmerizes, Vysages and
Toramaas. Although they are not quite as common as
Mesmerize Blades, you can get quite a few. It would
help to equip Rare Item.
------------------------------------------------------------------
Ribbon
------------------------------------------------------------------
Getting it: - Can only be obtained in the Chocobo World or with a
GameShark.
GameShark: - 80077F82 6464
------------------------------------------------------------------
Rosetta Stone
------------------------------------------------------------------
Getting it: - Ahh... the infamous Rosetta Stone - anyway - they're
very rare (as you would expect). You can get one by
visiting Cheryl's Shop randomly and the other in
Ultimecia Castle (see the walkthrough).
- Obtain 100 Curse Spikes. Refine the Curse Spikes
into a Dark Matter (Siren must at level 100), then
refine Dark Matter into a Shaman Stone; refine the
Shaman Stone into a Rosetta Stone with GF Abil Med-
RF.
------------------------------------------------------------------
Samantha Soul
------------------------------------------------------------------
Getting it: - Mug from Adel or refine 3 from a Quistis card. If
that isn't enough you could refine 50 Energy
Crystals, which are won from Elnoyles. It is
possible, but perhaps a little unreasonable.
------------------------------------------------------------------
Sharp Spike
------------------------------------------------------------------
Getting it: - Win from Grand Mantis and Death Claws. You can also
get Sharp Spikes by refining their cards.
------------------------------------------------------------------
Solomon's Ring
------------------------------------------------------------------
Getting it: - Can be found at Tears' Point in disc 3 and 4.
Whatever happens it's always waiting for you there.
------------------------------------------------------------------
Status Atk
------------------------------------------------------------------
Getting it: - Refine a Siren card to get 3 or defeat Catoblepas at
Ultimeacia Castle.
------------------------------------------------------------------
Status Guard
------------------------------------------------------------------
Getting it: - Refine a Doomtrain card to get 3 or defeat Tiamat.
- Can also be obtained via the Shumi Village Revisited
side quest.
------------------------------------------------------------------
Star Fragment
------------------------------------------------------------------
Getting it: - Mug Iron Giants at Esthar (post Lunatic Pandora is
your best bet, or the bit between the salt lake and
ocean) or Deep Sea Research Deposit.
- Defeat high level T-Rexaurs.
- Can also be obtained from 3 Iron Giant cards.
------------------------------------------------------------------
Spd Up
------------------------------------------------------------------
Getting it: - Go to Kashkabald Desert or Cactuar Island where
Cactuars live and fight them until you get 100
Cactus Thorns. When you have you can use Eden's GF
Abil Med-RF to refine them into a Hundred Needles. 1
Hundred Needles can refine into a Spd Up! There'll
also be the slight chance you can get a Jet or
Rocket Engine!
------------------------------------------------------------------
Spr Up
------------------------------------------------------------------
Getting it: - Buy 10 Force Armlets from Esthar pet shop. Refine
them into a Magic Armlet with GF Abil Med-RF. You
need 10 Magic Armlets to get a Spr Up. Note that you
can get 3 Magic Armlets from Rinoa's card.
------------------------------------------------------------------
Star Fragment
------------------------------------------------------------------
Getting it: - Defeat / mug an Iron Giant or refine 3 or its cards.
You can also get them from very high-levelled T-
Rexaurs (quite a few, actually).
------------------------------------------------------------------
Status Guard
------------------------------------------------------------------
Getting it: - By refining Doomtrain's card you can get 3 Status
Guards.
- It is also got by defeating Tiamat in disc 4.
------------------------------------------------------------------
Steel Pipe
------------------------------------------------------------------
Getting it: - You can get it from Wendigos, who appear mostly in
the forests in Timber.
- Can also be refined from Elastoid cards.
------------------------------------------------------------------
Str Up
------------------------------------------------------------------
Getting it: - Buy 10 Power Wrists from the Esthar pet shop. Refine
them into a Hyper Wrist with GF Abil Med-RF. You
need 10 Hyper Wrists to get a Str Up.
- Note that you can get 3 from Zell's card.
------------------------------------------------------------------
Strength Love
------------------------------------------------------------------
Getting it: - Obtained from Wendigos (equip Rare Item!)
------------------------------------------------------------------
Three Stars
------------------------------------------------------------------
Getting it: - Win Squall's card from Laguna and refine it. Laguna
is the worst card player in the world (well, close
to it...).
- Obel Lake side quest.
- Mug Ultima Weapon.
- Defeat Omega Weapon.
------------------------------------------------------------------
Turtle Shell
------------------------------------------------------------------
Getting it: - Win from Adamantoise.
- Refine 4 Adamantoise cards.
------------------------------------------------------------------
Vit Up
------------------------------------------------------------------
Getting it: - You only need 5 Adamantines to refine into a Vit Up!
Go to the beaches of Dollet where you can encounter
Adamantoise. Have a fun at the beach!
------------------------------------------------------------------
Weapons Mon Mar
------------------------------------------------------------------
Getting it: - Won from Elvoret.
------------------------------------------------------------------
Weapons Mon Apr
------------------------------------------------------------------
Getting it: - Squall's bedside table after rescuing Ellone.
------------------------------------------------------------------
Weapons Mon May
------------------------------------------------------------------
Getting it: - Deling Sewers (near Presidential Residence).
------------------------------------------------------------------
Weapons Mon Jun
------------------------------------------------------------------
Getting it: - Won from BGH251F2.
------------------------------------------------------------------
Weapons Mon Jul
------------------------------------------------------------------
Getting it: - Training Centre, on left of entrance (disc 3).
------------------------------------------------------------------
Weapons Mon Aug
------------------------------------------------------------------
Getting it: - Near the fountain at Trabia Garden.
------------------------------------------------------------------
Weapons Mon 1st
------------------------------------------------------------------
Getting it: - Lunatic Pandora Research Centre Control Room.
------------------------------------------------------------------
Windmill
------------------------------------------------------------------
Getting it: - Win from Thrustaevis, who nest in the Galbadia
region.
------------------------------------------------------------------
X-Potion
------------------------------------------------------------------
Getting it: - Buy Johnny's Shop in Esthar. If you can't though, my
favourite way of getting X-Potions is refining them
from Raijin, Fujin / Wedge, Biggs cards.
Pros: - X-Potions will fully heal a character. So in a tough
area it will be easy to prepare your characters for
the coming battles (there are some areas where it is
wise to constantly heal -- and you only have to use
1 X-Potion.)
- X-Potions work like the Recover ability, which you
can only get from the 2nd disc on. Even so, they're
useful to have if you prefer using the Item command
instead of Recover. It would be good if you had a
lot of X-Potions and Aura Stones.
Cons: - They are hard to get if you don't play cards often
and are quite uncommon items anyway, in which case
you won't need them most of the time, rendering
them rather useless in many circumstances.
- Once you get the Recover command you tend to use it
more often in places like Island Closest to Heaven
or Hell, or The Deep Sea Deposit -- that way you can
utilize your characters' limit breaks without having
to use Aura and heal them quickly and easily.
------------------------------------------------------------------
====/\======================================================/\====
)( Locations Index [ff8/V12] )(
====\/======================================================\/====
Note: None of the item checklist fields contain items that can be
obtained via refining, Angelo Search, Chocobo World, story
battles or shops. Most items are received from an enemy and
therefore may be dependant on what level your party is. *
denotes an item that is found by examination [which is the
exception in this game rather than the rule]. ** denotes an
item that is gained through a side-quest. I don't know if
I'm going to continue doing this so if you want me to, tell
me.
Why did the monster eat Deling City, skip over Dollet, then eat
Timber?
He didn't want to eat between meals.
________________________________________________________________
================================================================
Balamb Area L413B
----------------------------------------------------------------
North of FH, between Galbadia and Trabia. The island has a
temperate climate and friendly people. Like New Guinea in our
world, it is the biggest island.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
r_________^ *** ^
rr ****** ______ B- ^
r _______ ** / ** ^
rDP========== Balamb ___________/ ********^
r Town ******** ^
\___________________ ******* ****** ^
\ **** /\ /
\ __________/
\.............../
Shops: The town has a fuel station, junk shop, hotel
and gift shop.
Trains: The trains go to Timber.
Card Queen: This is also the first location spot of the
Card Queen. "Give" her the Mini-Mog card and
she'll leave (but don't forget to retrieve it
from her son in Dollet before you give her your
next special card or it's lost forever!).
Timber Manics: A Timber Maniacs can be found either at the
train station or in the local hotel. I *know*
that the events of the Laguna dream depend on
when and where you get the magazine.
Monsters: Alcauld Plains are home to bite bugs and glacial
eyes, and the forests have Caterchipillars as
well as the occasional T-Rexaur. It's good to go
back to the Fire Cavern sometimes as Bombs are
pretty worthwhile opponents at high levels.
GFs: The Fire Cavern is where you get your first GF,
Ifrit.
PuPu Quest: Just outside Balamb Town is where you last go in
the PuPu quest.
----------------------------------------------------------------
ITEMS CHECKLIST:
[] Occult Fan I* [] Combat King 003** [] M-Stone Piece
[] Magic Stone Piece [] Wizard Stone [] Vampire Fang
[] Arctic Wind [] Spider Web [] Dino Bone
[] Dragon Fang [] Star Fragment [] Bomb Fragment
[] Sleep Powder [] Silence Powder [] Fish Fin
[] Bomb Spirit [] Accelerator** [] Weapons Mon Jul*
[] Magical Lamp**
----------------------------------------------------------------
DRAW CHECKLIST:
[] Esuna [1 only] [] Cure etc. [] Blizzard etc.
[] Water [] Fire etc. [] Scan
[] Thunder etc. [] Drain [] Slow
[] Stop [] Sleep [] Silence
[] Berserk [] Confuse [] Death
[] Quake [] Meltdown
----------------------------------------------------------------
CARDS CHECKLIST:
[] Bite Bug [] Elvoret [] Red Bat
[] X-ATM092 [] Caterchipillar [] Trauma
[] Grat [] Shumi Tribe [] Buel
[] Krysta [] Glacial Eye [] Jumbo Cactuar
[] PuPu** [] Mini-Mog* [] Carbuncle**
[] Pandemona** [] Quistis** [] Zell*
[] Seifer* [] Funguar* [] Gesper*
[] Gayla*
----------------------------------------------------------------
MONSTER LIST:
[] Bite Bug [] Buel [] Caterchipillar
[] Fastitocalon-F [] Glacial Eye [] Grat
[] T-Rexaur [] Bomb
----------------------------------------------------------------
WEAPON POSSIBILITIES [without card refinement]:
[] Metal Knuckle [] Chain Whip [] Flail
[] Pin Wheel
----------------------------------------------------------------
LIMIT BREAK POSSIBILITIES:
[] Ultra Waves
----------------------------------------------------------------
SIDE-QUEST PARTICIPANCE:
[] Timber Manics [] Obel Lake mystery [] PuPu card
[] Card Queen Quest [] CC Group [] Zell's Love Quest
[] Getting Diablos
----------------------------------------------------------------
REFINEMENT POSSIBILITIES:
[] Echo Screen [] M-Stone Piece [] Magic Stone
[] Screw [] Vampire Fang [] Mystery Fluid
[] Hungry Cookpot** [] Death Stone [] Pet House
[] Dynamo Stone [] North Wind [] Samantha Soul
[] Hyper Wrist [] Diamond Armour [] Mega Potion
[] G-Returner [] Arctic Wind [] Spider Web
[] Dino Bone [] Bomb Fragment [] Bomb Spirit
[] Med Kit [] Black Hole [] Water Crystal
[] Remedy [] Shaman Stone [] Esuna
[] Fire etc. [] Blizzard etc. [] Cure etc.
[] Silence [] Esuna [] Slow
[] Thunder etc. [] Berserk [] Dispel
[] Haste [] Bio [] Stop
[] Meteor [] Break [] Ultima
----------------------------------------------------------------
================================================================
Galbadia Area L413G
----------------------------------------------------------------
The Galbadia area is basically all of the Galbadia continent
that you can get to in disc one except Dollet. It's a big
area, so I'll summarise in order of appearance in the game. If
If you don't know where the Galbadia continent is, it's
directly west of Balamb.
Due to its humid climate the Galbadia area has a lot of
Geezards, which should pose a problem unless you're as weak as
as a Red Bat ^_^.
Timber is technically part of Galbadia, and has been ever
since Galbadia took it over 18 years ago, cutting down
nearly all its forests. Before that the terrain of Timber very
jungle-like due to its humid climate. The city of Timber is
home to many anarchist syndicates and is the media / transport
capitol. The general Timber area is full of Thrusaevis and
Funguars. What forests there are left have a rich natural
diversity in the form of Cockatrice, Anacondaur, Wendigos, and
the occasional Ochu.
Obel Lake is the biggest lake in the world. See the round
peninsular jutting out a little north of Timber city? This is
is where you start off the Obel Lake sidequest.
South of the transcontinental railroad is Mandy Beach which
includes a small island that is part of the Obel Lake quest.
In disc one when Galbadia Garden is not mobile, it is
situated past the forest west of the East Academy station. Go
through the forest and you will get there.
Deling City is the capital of Galadia and you can catch the
train there from the train station near Galbadia Garden. If
you walk or drive there, however, a good way of knowing that
you're close is if you see two large mountains alone in the
middle of the plains. Another good way is simply to follow
roads and train tracks north.
Deling City has a very good bus system. Whenever you to
get anywhere in Deling City quickly talk to one of the train
conductors and they'll ask if you if you want to go to the
nearest bus stop, but if you don't press triangle the bus will
keep circling around the city. By the way, these buses, as
well as the taxis were designed by Artisan from Shumi Village.
It also has Rent-A-Car, a shopping arcade, and train
station. Creeps, Grand Mantis and Red Bats lurk in the Deling
underground.
________________________________________________________________
| Exit |
| | |
| | Car |
| Train station | Rental |
| _________________________|_________________|_______ |
| | | | |
| | | | |
| | | Hotel -| |
| | | | |
| | | | |
| | | | |
| | | | |
| | | Shopping | |
| CW-|-------------------------| Arcade | |
| | \ | | |
| | \ Arch of Triumph (entrance to sewers) | |
| | \______________Park___| | |
| | | | |
| |_________________________|_________________________| |
| | |
| Presidential residence |
|________________________________________________________________|
Before speaking to Caraway in disc one you'll have to go to
the Tomb of the Unknown King. You can also try to get the GF
Brothers if you want but you don't have to. Tomb of the
Unknown King is east of Deling City on the edge of a long
narrow peninsular.
The tomb is the burial place of the last emperor of Dollet.
The name of this ruler is "Unknown" because it was believed
bad luck to name a dead king. Two GFs guard his burial
chamber.
________________________________________________________________
| 1 1) Open the floodgate. |
| | 2) Fight Minoatuar. |
| .----|----. 3) Pull the lever. |
| | | | 4) Fight Sacred and Minoatur. |
| .---+----+----+---. G) Examine the gunblade on the |
| | | | | ground. The only thing you |
| 3----+---+- 4 -+---+----2 need from this place to |
| | | | | | continue the storyline is |
| '---+----+----+---' the lost student's serial |
| | | | number. |
| '----+----' |
| G |
| | |
| ENTRANCE |
|________________________________________________________________|
In the Ding Desert is a weird structure that looks like three
huge screws dug into the sand. This is D-District Prison where
you can only explore once in the game (at the beginning of
disc two after the Laguna dream). Dingo Desert will be the
most exotic place for enemies for your travels in disc one,
therefore, you need to go prepared.
North-west of Deling City is the Missile Base, and you can
only get there with Galbadian soldier identification. After
getting in there in disc two, it will be destroyed along with
powerful long range missiles that you never get to use.
When you get the Ragnarok in disc three you can go to Island
Closest to Hell on the south western tip of Galbadia, where
you fight some of the toughest enemies in the game and earn
loads of experience.
----------------------------------------------------------------
================================================================
Dollet Area L413D
----------------------------------------------------------------
The Dollet empire once spread over the all of the western
continent. Now, much like Rome it has shrinked into a
considerably smaller size. Although the Dollet Dukedom has
faced the threat of Galbadian rule many times over and had
much of its land taken away, Garden and SeeD have prevented
any further damage. Dollet beaches are a haven for a rare
species; Adamanantoise.
Dollet's only forest is home to a grumpy monkey who plays a
part in the Obel Lake quest.
________________________________________________________________
| Exit |
| Rent- ____| Dollet Town itself is a |
| A-Car | cosmopolitan city that |
| | reminds me of Sydney. It is |
| | also has my favourite cars |
| _________________| in FF8. My brother will |
| | | rent cars in no other |
| Hotel | | place! |
| \| | Nautilus is an item/ |
| ---| | junk shop and the Shining |
| / | Bomber is the place to go |
| | | when you want a good game |
| |-Nautilus | of cards. |
| | | This is also where the |
| Shining-| | Card Queen lives, so Dollet |
| Bomber | | will play a vital role in |
| | | the Card Queen quest. |
| | | There is also another |
| |-Artist's house | sidequest here involving |
| | | relations between the Card |
| |_________________/ Queen's artist father and |
| = her son, but if you want to |
| Lapin Beach get better items you should |
| do it in disc three. |
| You can also get to the |
| Mountain Hideout by talking |
| to the soldier guarding the |
| way out, but you can't get |
| all the way to the |
| communication tower. I the |
| only reason you'd go there |
| is to fight Galbadian |
| soldiers whenever you want. |
|________________________________________________________________|
----------------------------------------------------------------
================================================================
Centra Area L413C
----------------------------------------------------------------
The Centra region includes Winhill, and the areas most south-
east. Centra is largely a cold and isolated place.
Winhill Bluffs is part of the UFO quest. You can find Vysages,
Lefties and Righties there.
The Winhill village is a quaint remote little village with
very limited services. The broken vase quest here is quite fun
though, and can nab you a Phoeonix Pinion.
In the heart of the Centra region is Centra Ruins, where
people lived before the last Lunar Cry and now live in Esthar.
When you first enter it (it looks like a tripod) you have to
find and show Odin what ye got before the timer runs out.
After defeating Odin you can then focus on getting GF Tonberry
if you like, but I suggest that you get Diablos first.
Further south from Centra Ruins is Edea's House, but you can't
enter it until disc three.
There's also the Deep Sea Research Centre, which is on the
south-west corner of the map a bit north of the exact corner.
You can defeat Bahamut and brave the depths of the Deep Sea
Deposit if you like, but it's all optional. Of course if you
succeed, you can get the two of most powerful GFs in the game.
----------------------------------------------------------------
================================================================
Trabia Area L413T
----------------------------------------------------------------
Trabia Garden and Shumi Village reside in this area, as well
as numerous Chocobo Forests (actually, Trabia is where
ChocoBoys train). Despite the cold enviroment, warm and
friendly people live in these places.
You can get some useful magic and items in this region from
the Gaylas, Mesmerizes, Blue Dragons (forests) and Snow Lions
(Winter Island) who inhabit it.
Trabia Garden was ruined after the Galbadian Missiles hit it.
Speaking of which you can find an issue of Timber Maniacs in
the graveyard. There's also a Weapons Monthly magazine in the
courtyard. You can win Selphie's card from her friend.
By doing the Shumi Village side quest you can get a Phoenix
Pinion, Status Guard and Ultima magic. For more info, see
S3F05.
----------------------------------------------------------------
================================================================
Esthar Area L413E
----------------------------------------------------------------
Esthar is to the south of Trabia and has more of a desert-like
climate. However, this hasn't stopped it from becoming a
powerful and technologically advanced society. For some time
it was ruled by Sorceress Adel, who looked after her own
selfish desires rather than looking out for the future of her
country. After finally kidnapping Ellone, Laguna went
searching for her, and while in Esthar lead a coupe to dispose
of the inconsiderate leader. After becoming president, Laguna
closed off ties with the rest of the world so Esthar could go
on with its research without interruptions. A barrier
surrounds most of the country, making it impossible to get in
unless you get in via a control duct or have an airship with
the right electronics in it.
This is a map of Esthar city. Notice how it has a similar plan
to Deling City? The actual map is a lot more circular.
________________________________________________________________
| Presidential Palace |
| | |
| _________________________|____________ The area |
| | | | | marked "GI" |
| | | GI | | has several |
| | |--------------|------------| functions: |
| | | | | - You can |
| | | | | get a |
| | | | | Combat |
| | | (GI) | | King. |
| |-----------------\ | --| - It's the |
| Air -| | | | | first |
| Station | | |_______| | stop-off |
| | | | | point of |
| | | | Shopping | Lunatic |
| | |(Left) (Right)| Arcade | Pandora. |
| |__________|______________|______|_____| - After |
| | | the |
| Odine's lab Car rental Lunar |
| Cry, |
| there is a crazy man there who summons an Elnoyle to fight you.|
|________________________________________________________________|
There is nothing at the Lunatic Pandora Research Centre except
a draw point. Also note it is the location of the final Laguna
dream (other than Odine's Lab).
The Lunar Gate and Tears' Point are far away from the city. At
Tears' Point you can find the Solomon's Ring, which is
required in getting Doomtrain. After the Lunar Cry you can
find the Lunatic Pandora and fight tough monsters there. The
Lunar Gate is where you go into space, and it is approximately
when the Lunar Cry happens. After the Lunar Cry you can find
some of the escape pods from the Lunar Base on the peninsular
of Abadon Plains, east of Tears' Point.
----------------------------------------------------------------
________________________________________________________________
====/\======================================================/\====
)( Game Shark Codes [ff8/V13] )(
====\/======================================================\/====
------------------------------------------------------------------
Miscellaneous Codes
------------------------------------------------------------------
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Cheat Code/s Comments
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Have all Cards 50004D01 0000 Version 2.2 required. You will
30078658 00FF get the maximum of every card.
50002101 0000 If your GameShark is older
300786A5 00F0 than version 2.2, there are
800786C6 FFFF codes for every individual
800786C8 FFFF card in this section.
300786CA 0001
Have all items 5000C602 0001
80077EBC 6401
Infinite Fuel 30077FFF 0064
Save Anywhere 8006F372 0100
Save Anywhere 80070B02 0100 Meant for the PAL version.
Save Anywhere D01FA27A 0000
801FA27A 0100
Infinite Gil 80076BA4 0FFF Some of my FF8 dreams would
80066BA6 5F5E be fulfilled with this code
alone...
Infinite HPs 800775B 2270F In other games where the code
8007778 2270F is listed as "Infinite HP",
8007795 2270F but when you activate it it's
not really "unlimited".
Play in a mod- D009B2B0 FFF3 To my knowledge, it allows you
chipped system 8009B2E0 0046 to play the US version of
D009B2B0 FFF3 Final Fantasy VIII on a
8009B2E2 1000 Japanese console.
Debug Mode JP: D006F308 000F These codes should work with
8006F1C8 0001 version 2.4 or higher. When
D006F308 000F you have entered them in load
8006F1CA 0049 up your game (preferably just
US: D00705E8 010F outside a town), enter the
800704A8 0001 town and press Select + L1 +
D00705E8 010F L2 + R1 + R2. Refer to a
800704AA 0049 debug guide for more info.
100 of all items 5000C602 0001 It is meant for the NTSC
80077EBC FF01 version.
255 AP after each 80078CE0 00FF Sounds cool...
battle
Walk through walls D00831E8 0008
(press R1 to turn 8009DE04 0010
on and R2 to turn D00831E8 0008
off) 8009DE06 1000
D00831E8 0002
8009DE04 0027
D00831E8 0002
8009DE06 1440
------------------------------------------------------------------
Enable Seifer and Edea
------------------------------------------------------------------
Enable Seifer 80077C2C 0001
Enable Edea 80077CC4 0001
Refer to the Seifer/Edea FAQ by Tom Brant. Seifer and Edea will
join you permanently with these codes. There are some places you
can't take them or the game will glitch up.
You can have them in these places:
- The world map.
- Fighting Seifer in disc 2.
- B-Garden Training Centre.
- Tomb of the Unknown King.
- Deep Sea Research Centre.
- All hotels except the one in Deling City.
- Centra Ruins, but if you want to go up the lift bring them
BOTH.
- All towns, but you can't make them climb anything.
------------------------------------------------------------------
Individual Card Codes (if you have a GameShark older than 2.2)
------------------------------------------------------------------
- - - - - - - - - - - - - - - -.- - - - - - - - - - - - - - - - -
Lv. 1 Card Code | Lv. 2 Card Code
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Geezard 30078658 00FF | Grat 30078663 00FF
Funguar 30078659 00FF | Buel 30078664 00FF
Bite Bug 3007865A 00FF | Mesmerize 30078665 00FF
Red Bat 3007865B 00FF | Glacial Eye 30078666 00FF
Blobra 3007865C 00FF | Belhelmel 30078667 00FF
Gayla 3007865D 00FF | Thrustaevis 30078668 00FF
Gesper 3007865E 00FF | Anacondaur 30078669 00FF
Fastitocalon-F 3007865F 00FF | Creeps 3007866A 00FF
Blood Soul 30078660 00FF | Grendel 3007866B 00FF
Caterchipillar 30078661 00FF | Jelleye 3007866C 00FF
Cockatrice 30078652 00FF | Grand Mantis 3007866D 00FF
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Lv. 3 Card Code | Lv. 4 Card Code
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Forbidden 30078679 00FF | Turtapod 30078679 00FF
Armadodo 3007867A 00FF | Vysage 3007867A 00FF
Tri-Face 3007867B 00FF | T-Rexaur 3007867B 00FF
Fastitocalon 3007867C 00FF | Bomb 3007867C 00FF
Snow Lion 3007867D 00FF | Blitz 3007867D 00FF
Ochu 3007867E 00FF | Wendigo 3007867E 00FF
SAM08G 3007867F 00FF | Torama 3007867F 00FF
Death Claw 30078680 00FF | Imp 30078680 00FF
Cactuar 30078681 00FF | Blue Dragon 30078681 00FF
Tonberry 30078682 00FF | Adamantoise 30078682 00FF
Abyss Worm 30078683 00FF | Hexadragon 30078683 00FF
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Lv. 5 Card Code | Lv. 6 Card Code
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Iron Giant 30078684 00FF | Fujin, Raijin 3007869F 00FF
Behemoth 30078685 00FF | Elvoret 30078690 00FF
Chimera 30078686 00FF | X-ATM092 30078691 00FF
PuPu 30078687 00FF | Granaldo 30078692 00FF
Elstoid 30078688 00FF | Gerogero 30078693 00FF
GIM47N 30078689 00FF | Iguion 30078694 00FF
Malboro 3007868A 00FF | Abadon 30078695 00FF
Ruby Dragon 3007868B 00FF | Trauma 30078696 00FF
Elnoyle 3007868C 00FF | Oilboyle 30078697 00FF
Tonberry King 3007868D 00FF | Shumi Tribe 30078698 00FF
Wedge, Biggs 3007868E 00FF | Krysta 30078699 00FF
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Lv. 7 Card Code | Lv. 8 Card Code
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Propogator 3007869A 00FF | Chubby Chocobo 300786A5 00F0
Jumbo Cactuar 3007869B 00FF | Angelo 300786A6 00F0
Tri-Point 3007869C 00FF | Gilgamesh 300786A7 00F0
Gargantua 3007869D 00FF | MiniMog 300786A8 00F0
Mobile Type 8 3007869E 00FF | Chicobo 300786A9 00F0
Sphinxaur 3007869F 00FF | Quezacotl 300786AA 00F0
Tiamat 300786A0 00FF | Shiva 300786AB 00F0
BGH251F2 300786A1 00FF | Ifrit 300786AC 00F0
Red Giant 300786A2 00FF | Siren 300786AD 00F0
Catoblepas 300786A3 00FF | Sacred 300786AE 00F0
Ultima Weapon 300786A4 00FF | Minotaur 300786AF 00F0
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Lv. 9 Card Code | Lv. 10 Card Code
- - - - - - - - - - - - - - - -|- - - - - - - - - - - - - - - - -
Carbuncle 300786B0 00F0 | Ward 300786BB 00F0
Diablos 300786B1 00F0 | Kiros 300786BC 00F0
Leviathan 300786B2 00F0 | Laguna 300786BD 00F0
Odin 300786B3 00F0 | Selphie 300786BE 00F0
Pandemona 300786B4 00F0 | Quistis 300786BF 00F0
Cerberus 300786B5 00F0 | Irvine 300786C0 00F0
Alexander 300786B6 00F0 | Zell 300786C1 00F0
Phoenix 300786B7 00F0 | Rinoa 300786C2 00F0
Bahamut 300786B8 00F0 | Edea 300786C3 00F0
Doomtrain 300786B9 00F0 | Seifer 300786C4 00F0
Eden 300786BA 00F0 | Squall 300786C5 00F0
- - - - - - - - - - - - - - - -'- - - - - - - - - - - - - - - - -
------------------------------------------------------------------
Codes for Squall (meant for NTSC version)
------------------------------------------------------------------
- - - - - - - - - -.- - - - - - - -.- - - - - - - - - - - - - - -
Cheat | Code 1 | Code 2
- - - - - - - - - -|- - - - - - - -|- - - - - - - - - - - - - - -
Unlimited HP | 8007780A 270F | 8007780C 270F
Maximum Experience | 8007780C E0FF | 8007780E 05F5
Maximum Strength | 30077812 00FF |
Maximum Vitality | 30077813 00FF |
Maximum Magic | 30077814 00FF |
Maximum Spirit | 30077815 00FF |
Maximum Speed | 30077816 00FF |
Maximum Luck | 30077817 00FF |
- - - - - - - - - -'- - - - - - - -'- - - - - - - - - - - - - - -
------------------------------------------------------------------
Changing characters' levels (meant for NTSC version)
------------------------------------------------------------------
- - - - - -.- - -.- - - - - - - - - - - - - - - -
Characters | Lv. | Code | Code 2
- - - - - -|- - -|- - - - - - - -|- - - - - - - -
Squall | 100 | 8007780C 4A38 | 8007780E 0000
| 20 | 8007780C FFFF | 8007780E 0001
Quistis | 100 | 800779D4 4A38 | 800779D6 0000
| 20 | 800779D4 FFFF | 800779D6 0001
Irvine | 100 | 8007793C 4A38 | 8007793E 0000
| 20 | 8007793C FFFF | 8007793E 0001
Zell | 100 | 800778A4 4A38 | 800778A6 0000
| 20 | 800778A4 FFFF | 800778A4 0001
Rinoa | 100 | 80077A6C 4A38 | 80077A6E 0000
| 20 | 80077A6C FFFF | 80077A6E 0001
Selphie | 100 | 80077B04 4A38 | 80077B06 0000
| 20 | 80077B04 FFFF | 80077B06 0001
- - - - - -'- - -'- - - - - - - - - - - - - - - -
------------------------------------------------------------------
GF codes (mean for NTSC version)
------------------------------------------------------------------
You can find these in the GFs section. Just go to the Find menu,
type in "GF" and the first three letters of the GF you want to
find.
====/\======================================================/\====
)( Refining Tree [ff8/V14] )(
====\/======================================================\/====
For more info about refining see V08, GF Abilities. Items that
aren't part of a refining tree are Shotgun Ammo.
------------------------------------------------------------------
Chart 1: Refining for the Gun Enthusiast
------------------------------------------------------------------
Geezard[c]
----------
|
CM [1:5]
|
Screw
-----
|
A-RF [1:8]
|
Normal Ammo
GIM47N[c] ----------- Shotgun Ammo
--------- | ------------
| A-RF [1:1] |
CM [1:10] | A-RF [1:2]
| Fast Ammo |
---------------------------
Beautiful and simple. Fast Ammo is got from the GIM47 card using
Quezacotl's Card Mod; Shotgun ammo and Normal Ammo also get chang-
ed into Fast Ammo, only using Ifrit's Ammo-RF (and both these
items are very easy to get), so it's easy to prepare for Irvine
before he even joins your party.
------------------------------------------------------------------
Chart 2: Irvine's Choice
------------------------------------------------------------------
SAM08G[c] Cactuar/Jumbo Cactuar[c]
--------- ------------------------
| |
CM [1:1] CM [1:1]
| |
Missile Running Fire Trauma[c] Cactus Thorn
------- ------------ --------- --------------
| | | | |
A-RF [1:20] A-RF [1:20] CM [1:30] A-RF [1:40] |
\ \ / / |
\ \ / / GFAM-RF [100:1]
\ \ / / |
\______ \ / ______/ Hundred Needles
\ \ / / ---------------
Demolition Ammo |
--------------- FM-REF [1:1]
|
Spd Up
------
------------------------------------------------------------------
Chart 3: The Grand Pheonix Spirit Ring
------------------------------------------------------------------
[not enough space for all the things I want to put here, see chart
7 for more info related to Fire, Fira and Firaga]
See
Phoenix Spirit Life Ring
| Regen Ring ---------
| ---------- |
| | RM-RF [1:2]
| RM-RF [1:8] |
| | Phoenix Down
-----------------------------
|
Bomb[c] MLVU [50:1]
------- |
| Mega Phoenix
CM [1:1] ------------
Magic Stone | |
Fire Bomb Fragment ----------- Bomb Fragment |
---- ------------- | ------------- |
| | FiM-RF [1:5] | |
MM-RF [5:1] FiM-RF [1:5] | | T-RF [3:1]
| | Fira GFAM-RF [100:1] |
--------------------------------- | |
| Bomb Spirit Pheonix Pinion
HM-RF ----------- --------------
| | | |
\----,FiM-RF[1:100] ./ |
\. | ./ |
Hexadragon[c]\ | ./ |
Wendigo[c] ------------- \. | ./ Wizard Stone
---------- | \|/ ------------
| CM [3:1] | | |
CM [1:1] | | FiM-RF [1:5|
| Red Fang | | |
Steel Orb Oilboyle -------------|------ | |
------------ -------- | | | | |
Black Hole | | | A-RF [1:40] |FiM-RF [1:20]| |
---------- | A-RF [1:10] CM [1:30] | | | | |
| | | | Fire Ammo | Firaga | |
TiM-RF[1:30]| --------------------------- --------------- |
| | |
| TiM-RF [1:15] GFAM-RF [20:1]
| | |
| Demi Phoenix Spirit
------------ --------------
|
Loop back to
Phoenix Down
RM-RF [1:100]
------------------------------------------------------------------
Chart 4: The Poison Cycle
------------------------------------------------------------------
Anacondaur[c]
|
Abadon CM [1:1]
------ |
| Venom Fang
CM [1:30] ------------------------------
| | | |
| A-RF [1:20] STM-RF [1:20] STM-RF [1:10]
| | | |
| Dark Ammo Bio Antidote
---------------- --- --------
------------------------------------------------------------------
Chart 5: Short 'n' Painful
------------------------------------------------------------------
Grand Mantis[c]
Death Claw[c] --------------- Tonberry/Tonberry King
---------- | --------
| CM [1:1] |
CM [1:1] | CM [1:1]
| Sharp Spike |
-------------------------- Chef's Knife
| --------------------
A-RF [1:10] | |
| A-RF [1:20] LM-RF [1:30]
AP Ammo | |
------------------- Death
-----
------------------------------------------------------------------
Chart 6: The Ultimate Trail
------------------------------------------------------------------
Elnoyle[c] Ultima Weapon[c]
---------- ----------------
| |
CM [10:1] CM [1:1]
| |
Laser Cannon Power Generator Energy Crystal \
------------ --------------- ---------------------------- \
| | | | | | \
A-RF [1:5] A-RF [1:20] A-RF [1:10] |FoM-RF [1:3] | \
\ | / | | | \
'----------, | .-----------' | Ultima | \
\|/ | ------ | |
Pulse Ammo | T-RF [1:2] |
---------- GFAM-RF [10:1] | |
| | Ultima Stone|
FoM-RF [5:1] | -------------
| Samantha Soul |
Ultima ------------- FoM-RF [1:1]
------ |
Ultima
------
------------------------------------------------------------------
Chart 7: Low and Mid Class Elements and Status Spells
------------------------------------------------------------------
[not all data about Fira is included -- see chart 6]
Med Kit Dragon Fang
------- -----------
| | \
| | STM-RF [1:1]
| | |
| | Remedy
| | ------
| | |
| SM-RF [1:20] |
| | |
SM-RF [1:100] | | Spider Web
\ | | ----------
\ | | |
'--------| | |
| | TiM-RF [1:20]
Bomb[c] Funguar/Bite Bug / | |
------- ----------------/ SM-RF [1:3] |
| | / | |
CM [1:1] CM-RF [1:1] | Echo Screen| Silence|Powder
| | | -----------| -------/------
Bomb Fragment M-Stone Piece | | \ / \ |
------------- ------------- | STM-RF [1:2] |[1:20] | |
| | \ | // \ |
FM-RF [1:20] | \ |-----|' STM-RF\[1:3]
| | \ | \ /|
| ,--------,-------,-----|------.----\--|-.-----|-. Echo|Screen
| / / / | \ | | \ | \ ----|------
|FiM-RF IM-RF LM-RF ThM-RF STM-RF| | SM-RF |TiM-RF /go back
|[1:5] [1:5] [1:5] [1:5] [1:5] | | [1:5] |[1:5] | to top
| | | | | | \| | | | |
|Fire Blizzard Cure Thunder Silence |\Esuna | Slow |
|---- -------- ---- ------- --------- ------- ------
| | | | |
|MM-RF MM-RF MM-RF MM-RF
|[5:1] [5:1] [5:1] [5:1]
| | | | |
|Fira! Blizzara! Cura! Thundara!
----- -------- ---- --------
| | | |
HM-RF HM-RF HM-RF HM-RF
[5:1] [5:1] [5:1] [5:1]
| | | |
Firaga!*Blizzaga!*Curaga!*Thundaga!*
------ -------- ------ --------
! Note...
Like the low class elementals the mid and high Cures, Fires,
Thunders and Blizzards can be refined using Magic Stones and
Wizard Stones respectively using their familiar ref abilities,
and I'd need much more space to show you that directly. For the
record...
Magic Stones are got from: Grat/Buel/Jelleye[c] [1:1] (CM)
Wizard Stones are got from Vysage/Imp[c] [1:1] (CM),
Magic Scroll/Item Scroll/GF Scroll/Gambler Spirit [1:10](T-RF)
NOTE: Gambler's Spirit can be got via CM (Shumi Tribe[c][5:1])
Magic Stones also refine into: Berserk (STM-RF), Dispel (SM-RF),
Haste (TiM-RF) ALL of which have a ratio of 1:5.
Wizard Stones can also refine into: Bio (STM-RF), Dispel
(SM-RF), Stop (TiM-RF) all of which have a ratio of 1:5
except Dispel which has 1:20.
* also derived from [other than the obvious]...
Firaga (FM-RF only): Red Fang FM-RF [1:20], Bomb Spirit [1:100]
Pheonix Pinion [1:100]
Blizzaga (IM-RF only): North Wind [1:20]
Curaga (LM-RF only): Cottage [1:20], Healing Water [1:10],
Healing Mail [1:20], Healing Ring [1:100]
Thundaga (ThM-RF only): Dynamo Stone [1:20]
------------------------------------------------------------------
Chart 8: Miscellaneous
------------------------------------------------------------------
Red Bat[c] (CM [1:1]) = Vampire Fang
Gayla[c] (CM [1:1]) = Mystery Fluid (STM-RF [1:10]) = Meltdown
------------------------------------------------------------------
Chart 9: Sorceress' Lineage
------------------------------------------------------------------
Edea[c]
-------
|
CM [1:3]
|
Royal Crown
-----------
|
FoM-RF [10:1]
|
Mag Up
------
|
GFAM-RF [2:1]
Blobra[c] |
--------- Mag-J Scroll
| ------------
CM [5:1] Mobile Type A |
| ------------- GFAM-RF [10:1] Rinoa[c]
Rune Armlet | | |
----------- CM [1:10] Force Armlet CM [1:3]
/ \ | ---------------------- |
SM-RF [1:40] T-RF [1:10] | | | |
| | | T-RF [1:30] GFAM-RF [10:1] |
Shell Shell Stone | | | |
----- ---------------------------- Magic Armlet |
| --------------
SM-RF [1:1] |
| FoM-RF [10:1]
Shell |
----- Spr Up
------
------------------------------------------------------------------
Chart 10: All roads to More Demi
------------------------------------------------------------------
Gesper[c] Diablos[c]
--------- ----------
\ /
CM [1:1] CM [1:100]
\ /
\ /
\ /
|
Black Hole
----------
|
TiM-RF [1:30]
|
Demi
----
------------------------------------------------------------------
Chart 11: Water World
------------------------------------------------------------------
Fastitocalon-F[c] Fastitocalon[c]
----------------- ---------------
\ /
CM [5:1] CM [1:1]
\ /
'----.----'
|
Water Crystal
-------------
|
IM-REF [1:50]
|
Water
-----
------------------------------------------------------------------
Chart 12: The Potion Progression
------------------------------------------------------------------
====/\======================================================/\====
)( Item Price Index [ff8/V15] )(
====\/======================================================\/====
Note 1: None of the following listings included items got via
Haggle or sold. To get the haggle price, halve the normal
price, half again and subtract the result [it's a
quarter].
Note 2: Normal shops are the item shops in Balamb, Timber, Dollet,
Winhill and man at the Garden.
Note 3: * denotes that you need familiar to buy it at that shop.
Note 4: This chart doesn't include items got via monster drops or
card refining.
------------------------------------------------------------------
Shop Prices
------------------------------------------------------------------
Item Gil Shop/Method
---- --- -----------
Potion 100 Normal shops, Johnny's
------------------------------------------------------------------
Potion+ 300 Refine 3x Potion [MLU]
------------------------------------------------------------------
Hi-Potion 500 Normal shops, Johnny's, Cloud's
------------------------------------
900 Refine 3x Potion+ [MLU]
------------------------------------------------------------------
Hi-Potion+ 2,700 Refine3x Hi-Potion [MLU]
------------------------------------------------------------------
X-Potion 5,000 Johnny's*
------------------------------------
8,100 Refine 3x Hi-Potion+ [MLU]
------------------------------------------------------------------
Mega Potion 10,000 Johnny's*
------------------------------------
24,300 Refine 3x X-Potion [MLU]
------------------------------------
200,000 Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Phoenix Down 500 Normal shops, Johnny's, Cloud's
------------------------------------------------------------------
Mega Phoenix 10,000 Johnny's*
------------------------------------
25,000 Refine 50x Phoenix Down [MLU]
------------------------------------------------------------------
Phoenix Pinion 30,000 Refine 3x Mega Phoenix [T-RF]
------------------------------------------------------------------
Elixir 50,000 Johnny's*
------------------------------------------------------------------
Megalixir 500,000 Refine 10x Elixir [MLU]
------------------------------------------------------------------
Antidote 100 Normal shops, Johnny's
------------------------------------------------------------------
Eye Drops 100 Normal shops, Cloud's, Johnny's
------------------------------------------------------------------
Soft 100 Normal shops, Cloud's
------------------------------------------------------------------
Echo Screen 100 Normal shops, Johnny's, Johnny's
------------------------------------------------------------------
Holy Water 100 Normal shops, Johnny's
------------------------------------------------------------------
Remedy 1,000 Normal shops, Cloud's, Johnny's
------------------------------------
5,000 Refine 1x Elixir [MLU]
------------------------------------------------------------------
Remedy+ 10,000 Refine 10x Remedy [MLU]
------------------------------------------------------------------
Tent 1,000 Normal shops, Johnny's
------------------------------------------------------------------
Cottage 1,800 Johnny's
------------------------------------------------------------------
Magic Scroll 1,000 Timber Pet Shop
------------------------------------------------------------------
GF Scroll 1,000 Timber Pet Shop
------------------------------------------------------------------
Item Scroll 1,000 Timber Pet Shop
------------------------------------------------------------------
Draw Scroll 1,000 Timber Pet Shop
------------------------------------------------------------------
HP-J Scroll 10,000 Timber Pet Shop*, Rinnin's
-----------------------------------------------
4,000,00 Refine 2x HP Up [GFAM-FR]
------------------------------------------------------------------
Str-J Scroll 10,000 Timber Pet Shop*, Rinnin's
-----------------------------------------------
4,000,00 Refine 2x Str Up [GFAM-FR]
------------------------------------------------------------------
Vit-J Scroll 10,000 Timber Pet Shop*, Rinnin's
-----------------------------------------------
4,000,00 Refine 2x Vit Up [GFAM-FR]
------------------------------------------------------------------
Mag-J Scroll 10,000 Timber Pet Shop*, Rinnin's
-----------------------------------------------
4,000,00 Refine 2x Mag Up [GFAM-FR]
------------------------------------------------------------------
Spr-J Scroll 10,000 Timber Pet Shop*, Rinnin's
-----------------------------------------------
4,000,00 Refine 2x Spr Up [GFAM-FR]
------------------------------------------------------------------
Giant's Ring 20,000 Rinnin's*
------------------------------------
100,000 Refine HP-J Scroll [GFAM-RF]
------------------------------------------------------------------
Power Wrist 20,000 Rinnin's*
------------------------------------
100,000 Refine 10x Str-J Scroll [GFAM-RF]
------------------------------------------------------------------
Force Armlet 20,000 Rinnin's*
------------------------------------
100,000 Refine 10x Mag-J Scroll
------------------------------------------------------------------
Hypno Crown 20,000 Rinnin's*
------------------------------------
100,000 Refine 10x Spr-J Scroll [GFAM-RF]
------------------------------------------------------------------
Orihalcon 100,000 Refine 10x Vit-J Scroll
------------------------------------------------------------------
Gaea Ring 200,000 Refine 10x Giant's Ring [GFAM-RF]
------------------------------------------------------------------
Royal Crown 200,000 Refine 10x Hypno Crown [GFAM-RF]
------------------------------------------------------------------
Hyper Wrist 200,000 Refine 10x Power Wrist [GFAM-RF]
------------------------------------------------------------------
Magic Armlet 200,000 Refine 10x Force Armlet [GFAM-RF]
------------------------------------------------------------------
Elem Atk 200,000 Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Elem Guard 200,000 Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Status Atk 200,000 Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Status Guard 200,000 Refine 4x Elixir [FoM-RF]
------------------------------------------------------------------
Amnesia Greens 1,000 Timber Pet Shop, Rinnin's
------------------------------------------------------------------
HP Up 2,000,000 Refine 10x Gaea Ring [FoM-RF]
------------------------------------------------------------------
Str Up 2,000,000 Refine 10 Hyper Wrist [FoM-RF]
------------------------------------------------------------------
Mag Up 2,000,000 Refine 10x Royal Crown [FoM-RF]
------------------------------------------------------------------
Wizard Stone 500 Refine 1x Magic, GF, Draw and Item
Scrolls
------------------------------------------------------------------
Fuel 3,000 Normal shops, Cloud's
------------------------------------
5,000 Refine 10x Fire Ammo
------------------------------------------------------------------
Weapons Mon Mar 1,000 Karen's
------------------------------------------------------------------
Weapons Mon Apr 1,000 Karen's
------------------------------------------------------------------
Weapons Mon May 1,000 Karen's
------------------------------------------------------------------
Weapons Mon Jun 1,000 Karen's
------------------------------------------------------------------
Weapons Mon Jul 1,000 Karen's
------------------------------------------------------------------
Weapons Mon Aug 1,000 Karen's
------------------------------------------------------------------
Weapons Mon 1st 50,000 Karen's*
------------------------------------------------------------------
Combat King 001 1,000 Karen's
------------------------------------------------------------------
Combat King 002 1,000 Karen's
------------------------------------------------------------------
Combat King 003 1,000 Karen's
------------------------------------------------------------------
Combat King 004 1,000 Karen's*
------------------------------------------------------------------
Combat King 005 30,000 Karen's*
------------------------------------------------------------------
Pet Pals Vol. 1 1,000 Karen's
------------------------------------------------------------------
Pet Pals Vol. 2 1,000 Karen's
------------------------------------------------------------------
Pet Pals Vol. 3 1,000 Timber Pet Shop
------------------------------------------------------------------
Pet Pals Vol. 4 1,000 Timber Pet Shop
------------------------------------------------------------------
Pet Pals Vol. 5 1,000 Rinnin's
------------------------------------------------------------------
Pet Pals Vol. 6 1,000 Rinnin's
------------------------------------------------------------------
Normal Ammo 20 Normal shops, Cloud's
------------------------------------------------------------------
Shotgun Ammo 40 Normal shops, Cloud's
------------------------------------------------------------------
Dark Ammo 300 Cloud's
------------------------------------------------------------------
Fire Ammo 500 Cloud's
------------------------------------------------------------------
Demolition Ammo 800 Cloud's*
------------------------------------------------------------------
Fast Ammo 20 Refine 1x Normal/Shotgun Ammo [A-RF]
------------------------------------
100 Cloud's*
------------------------------------------------------------------
Occult Fan I 35,000 Karen's
------------------------------------------------------------------
Occult Fan II 35,000 Karen's
------------------------------------------------------------------
G-Potion 200 Normal shops, Timber Pet Shop,
Cloud's, Rinnin's, Johnny's
------------------------------------------------------------------
G Hi-Potion 600 Normal shops, Timber Pet Shop,
Cloud's, Rinnin's
------------------------------------------------------------------
G-Returner 500 Normal shops, Timber Pet Shop,
Cloud's, Rinnin's
------------------------------------------------------------------
Pet House 1,000 Timber Pet Shop, Rinnin's
------------------------------------------------------------------
Protect spell 333 Refine Giant's Ring [SM-RF]
------------------------------------------------------------------
Gysahl Greens 600 Buy from ChocoBoys in Chocobo Forests
------------------------------------------------------------------
Venom Fang 1,000 Refine 10x Antidote [RM-RF]
------------------------------------------------------------------
Poison Powder 300 Refine 3x Antidote [RM-RF]
------------------------------------------------------------------
Whisper 1,800 Refine 1x Cottage [T-RF]
------------------------------------------------------------------
Healing Ring 30,000 Refine 30x Cottage [T-RF]
------------------------------------------------------------------
Diamond Armour 50,000 Refine 50, Cottage [T-RF]
------------------------------------------------------------------
Ochu Tentacle 300 Refine 3x Eye Drops [SM-RF]
------------------------------------------------------------------
Bomb Fragment 10,000 Refine 20x Fire Ammo [A-RF]
------------------------------------------------------------------
Red Fang 20,000 Refine 40x Fire Ammo [A-RF]
------------------------------------------------------------------
------------------------------------------------------------------
Junk Shop Prices for Remodelling
------------------------------------------------------------------
Upgrade Price Materials
------- ----- ---------
Revolver 100 6x M-Stone Piece, 2x Screw
Chain Whip 100 2x M-Stone Piece, 1x Spider Web
Metal Knuckle 100 1x Fish Fin, 1x M-Stone Piece
Flail 100 1x Bomb Fragment, 2x M-Stone Piece
Pinwheel 100 3x M-Stone Piece
Valient 100 1x Steel Pipe, 4x Screw
Shear Trigger 200 1x Steel Pipe, 6x Screw
Slaying Tail 200 2x Magic Stone, 1x Sharp Spike
Maverick 200 1x Dragon Fin, 1x Spider Web
Morning Star 200 2x Steel Orb, 1x Sharp Spike
Valkyrie 200 1x Shear Feather, 1x Magic Stone
Ulysses 200 1x Steel Pipe, 2x Screw, 1x Bomb Fragment
Cutting Trigger 400 1x Mesmerize Blade, 6x Screw
Red Scorpion 400 2x Ochu Tentacle, 2x Dragon Scale
Gauntlet 400 1x Dragon Skin, 1x Fury Fragment
Crescent Wish 400 1x Inferno Fang, 1x Life Ring,4xSharp Spike
Rising Sun 400 1x Saw Blade, 8x Screw
Bismarck 400 1x Steel Pipe, 8x Screw, 4x Dynamo Stone
Flame Sabre 600 1x Betrayal Sword, 1x Turtle Shell, 4xScrew
Cardinal 600 1x Cockatrice Pinion, 1x Sharp Spike,
1x Mesmerize Blade
Twin Lance 800 1x Dino Bone, 2x Red Fang, 12x Screw
Save the Queen 800 2x Marlboro Tentacle,4x Sharp Spike,
4x Energy Crystal
Ehrgeiz 800 1x Adamantine,4xDragon Skin,1xFury Fragment
Exeter 800 2x Dino Bone, 1x Moon Stone, 2x Star Frag,
18x Screw
Strange Vision 1,000 1x Adamantine, 2x Curse Spike, 3x Star Frag
Shooting Star 1,000 2x Windmill, 2x Regen Ring, 1x Force Armlet
2x Energy Crystal
Punishment 1,200 1x Chef's Knife, 2x Star Fragment,
1x Turtle Shell, 8x Screw
Lion Heart 2,000 1x Adamantine, 4x Dragon Fang,12xPulse Ammo
------------------------------------------------------------------
Misc Prices
------------------------------------------------------------------
Service Method/Location Gil
------- --------------- ---
Ultima Draw Point/Shumi Village 5,000
Change Card Rules Card Queen [begin Balamb] 30,000
Heal Party Stay at Hotel 100
Random Item Play cards with 5F guy 500
Random Item Play cards with 10F guy 300
Random Item Play cards with 11F guy 200
Train Ticket Enter train 3,500
Car Rental Inquire at car rental shop 3,500
GF heal per level Summon GF MiniMog 100
ChocoWhis 1 Buy from ChocoBoy 1,000
ChocoWhis 2 When ChocoWhis 1 is lost 700
Chocobo Hint Ask ChocoBoy 100
Chocobo Question Ask ChocoBoy 10
Chocobo Help Go to Chocobo Forest 1,200
/\ /\
/ \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ \
\ /==========================================================\ /
|| OTHER STUFF [ff8/VII00] ||
||============================================================||
/ \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ \
\ / \ /
\/ \/
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
Frequently Asked Questions [ff8/VII01]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Introduction
------------
I can answer any question about Final Fantasy VIII you may have on
your mind. If I can't, I'm sure I can tell you where to find the
info you need. For information about e-mailing rules, see the
"Feedback" section.
------------------------------------------------------------------
Table of Contents
------------------------------------------------------------------
GUIDE QUESTIONS
---------------
How often do you update?
Why won't you answer my e-mail?
What other guides have you written?
Can this guide be used for all versions of the game?
Should I try my hand at guide writing?
I can't understand [this thing in your guide].
There are so many side quests in FF8. I don't want to go through
your Secrets and Side Quests because I'm afraid I might not be
able to do every one.
I read the spiel about The Dream Saga and thought it looked
interesting, but I can't get it anywhere!
GAME QUESTIONS
--------------
Help! I'm stuck, what do I do?
I HATE random battles! How can I avoid them?
Do you get anything if you get all the Triple Triad cards?
What are the highest stats in this game?
Is it possible to get the Guardian Force Griever?
Can you get Cloud from Final Fantasy VII?
Does Mighty Guard cast Aura on your characters?
Do I need invincibility items such as Hero to defeat Omega
Weapon?
How long does it take to finish the game?
Should I level up early in the game?
Where are the best places in the game to level up?
Where are the best places to learn abilities?
What's Final Fantasy VIII most like?
What is debug mode?
What is the best party combination?
How do you get money quickly?
Can I save on a PS2 memory card?
How can I delete save files?
I can't find the Garden/Ragnarok/my car. I've lost it. What...
I've got the 100 Curse Spikes. Why can't Siren change them
into Dark Matter?
When I started the Queen of Cards Quest, I progressed for a
little while, but then I became stuck when she said "I'll go
to somewhere far away", right after I battled her at Esthar.
Do you have any idea where she went? so I could finish the
quest, and the game! PLEASE!
Should I start the quest on Disc 3 or on Disc 4??
On Disc 4, it says on the magazine, a walkthrough that I have,
that the Queen will move on the southwest peninsula in Esthar.
Do you know exactly where she is on Disc 4?
In Ultimecia's castle, do I have to battle Omega Weapon? What
would you suggest?
Where exactly can I get 5 elixirs?
How can I battle the CC King in the Ragnarok?
In Winhill, where are the pieces of the missing vase? Do I get an
award after finding the pieces for the owner?
Who is the Queen's son? Is he the one who puts a white bone on
the old man's paintings? or is he the card master on the 2nd
floor Dollet Pub?
I have an imported PocketStation, what items can I obtain in the
mini game? I mean are they items that are very useful in the
game?
Do you know where exactly the Queen goes from one place to
another?
Can you name all the places where the Queen stays in a certain
area?
I can't get to Johnny's shop with Call Shop or in Esthar!
How do the GF earn APs?
Why is the Card Queen in winhill when she said she's in Centra?
Is Winhill in Centra?
I kinda lost my [insert any monster or boss card with the
exception of PuPu]. Do you know where I can get those?
You said the queen is "virtually unbeatable" how come? The Queen
is easy to defeat. The random rule is the only thing that
stinks.
Where is Adamantoise?
GETTING FINAL FANTASY VIII
--------------------------
Final Fantasy VIII is getting pretty old, how can I get it?
If I get a Final Fantasy VIII import will it work on my
PlayStation?
MISCELLANEOUS QUESTIONS
-----------------------
What is Chocobo Racing?
Do you know anything about Final Fantasy XII?
Tell me about the PS3.
What about Nintendo's Revolution?
Can you give Square representatives any suggestions for their
next game or maybe even a completely new one?
Where have you played Final Fantasy VIII?
Are there any good pictures of the characters, etc.?
------------------------------------------------------------------
Guide Questions
------------------------------------------------------------------
Q: How often do you update?
A: With the guide creeping up past version 8.00 I'm afraid I will
be updating the guide even less frequently -- probably not at
all. I am still taking e-mails on the subject, however, and
FF8 remains my favourite game.
Q: Why won't you answer my e-mail?
A: (1) The question you ask has already been answered in the
guide, (2) you paid no attention to the "Feedback" section, and
(3) I generally take a week to answer e-mails. If you don't get
a reply within that time, check the latest version updates to
get an idea of what you're missing out on or "Version History."
Q: What other guides have you written?
A: This is my first. I haven't released any others as yet, but
I'm co-authoring a guide for FF7.
Q: Can this guide be used for all versions of the game?
A: There are only small differences between the versions which I
will try to point out. Other than that, I don't see why not!
Q: Should I try my hand at guide writing?
A: Guide writing should not be taken up lightly! It's a long
tedious process that will take 6 months-- AT LEAST. But hey, if
you get it on GameFAQs and they like it you'll even have other
sites asking to put it in their FAQ lists! Okay, Here are some
guidelines: -
-=- Only write a guide for a game you've really got into and
know a lot about.
-=- Offer something that nobody has before. I just hate those
clone guides who only have negative comments to say about
the game and are only writing a guide for the heck of it.
Those losers should get a life. If all guide writers had
something unique to offer a lot of people wouldn't have
to settle for second best.
-=- Another thing I hate about a lot of guide writers is they
have really bad spelling and grammar! Haven't they ever
heard of spell check or a dictionary?? I mean, I could
write a guide in German and still get the spelling right.
-=- Names are important. As most people may or may not be
likely to know about sites like Game FAQs and IGN, so
they're going to look up "Final Fantasy VIII Guide" or
"walkthrough", not "Final Fantasy VIII FAQ". When I
looked it up on Google I only found ONE guide from Game
FAQs! Maybe you could call it a Walkthrough FAQ Guide or
what ever to get the most hits. Also, if you create your
own web site or web page you can tell search engines
about it so people will find it when they look it up
using their directories.
-=- Format is important when you're thinking of submitting a
guide a gaming website. Most sites, like Game FAQs will
only accept your guide if it is in Word Pad format and
bound using RETURN/ENTER keys. Each line has to be 72
characters or less (you can appeal to have lines over
72 characters long if you have a good enough reason).
Otherwise, if you have any line which is too long, the
site will tell you which line it is. Luckily for you,
Word Pad has a function which allows you to type in a
line number and go directly to it! Go to the Edit menu
and click on Go To... or press Ctr+G.
-=- Before I have a final copy to upload to the internet I've
found that it's easier to keep my draft copy in separate
folders (preferably on my iPod, as I only ever go on the
internet rarely and at short notice -- so I'm always
carrying the latest version wherever I go!). Not only is
it safer, it's easier to access certain chapters rather
than scrolling down and backing up all the time.
-=- Last, but not least, it's probably not such a good idea
that you write your own FF8 guide. My guide and Scott
Ong's guides together basically tell you all you'll ever
want to know about Final Fantasy VIII. Plus, writing a
guide for this game takes so bloody long! You may not
finish it, even (as quite a few people have actually
affirmed by writing to tell me they tried and failed to
write a guide for FF8).
-=- This is a trick I learned a bit too late, but GameFAQs
doesn't tend to mind about the content of a FAQ if it's
for a game that's been released recently [like Dragon
Quest 8 in 2008], as long as you've included a table of
contents and the thing looks like it has promise.
Q: I can't understand [this thing in your guide].
A: If you find anything lacking or confusing, please do tell me.
Even after two years of working on it I had people e-mailing me
over just this sort of thing.
Q: There are so many side quests in FF8. I don't want to go
through your Secrets and Side Quests because I'm afraid I might
not be able to do every one.
A: If you're in disc three, don't worry, it's the best time for
side quests. In various parts of my walkthrough, I have
"sidequest reminders", which give you a list of side quests you
can do at that point in the game.
Q: I read the spiel about The Dream Saga and thought it looked
interesting, but I can't get it anywhere!
A: Yes, publishing a book is a difficult business, especially when
your publisher is a con-artist. You can't order books from the
Sid Harta website. You could try Amazon. If you met me in the
street I'd defiantly be able to get you a copy because we have
caravans full of boxes of 'em, over 1,000 copies in all. In any
case my dad's writing a new book. It's called Rebel Dawn...
Game Questions
--------------
Q: Help! I'm, stuck, what do I do?
A: (1) Consult the guide. (2) Talk to people. They give you hints
on what you're supposed to be doing and how to play the game.
Or maybe even talk to REAL people. (3) Look around. Be
adventurous! If you're stuck in an indoor scenario examine
anything that could be a door or switch.
Q: I HATE random battles! How can I avoid them?
A: You can always use a game enhancer, but if you don't have one
of those for PlayStation (like me) you can avoid them by
walking on roads on the world map, driving a car, and riding on
a train or chocobo (the big yellow birds). If, however you're
going somewhere or doing something where these forms of escape
cannot be used, you need the GF Diablos who has an ability
called Enc None where you don't encounter random battles.
Q: Do you get anything if you get all the Triple Triad cards?
A: If you have managed to get all the cards at some point there
will be a yellow star next to the "Cards" entry in the main
menu. So even if you had to lose your Edea card in the process
of obtaining Laguna, you'll still get the yellow star if all
card entries are filled.
From Ninjatsu: "You get the yellow star next to Card in your
Menu. Thats the only thing you get. I recently just got the
max amount of every card, 100 cards for each monster from
Lv1 - 7 except PuPu, but it doesn't do anything(WHAT A
WASTE OF 25 HOURS >.<)."
Q: What are the highest stats in this game?
A: The most HPs you can have is 9999. As for the other stats, I
don't know.
From Ninjatsu: "HP:9999, All Elem: 100% absorb(200% altogether,
190% for each together using Ultima, Full-Life, Life,
Shell), All Status: 100%, Str, Vit, Spr, Mag, Spd, Hit,
Luck: 255 (Note: Evasion cannot go very high even with
Ultima junctioned, which does about 48% but I've seen it
get to ~80% with 100 Ultimas junctioned)."
Q: Is it possible to get the Guardian Force Griever?
A: Bad news; No. Good news; If you use the item Dark Matter on
Quistis she will learn Griever's trademark attack, Shockwave
Pulsar. Find out how to get Dark Matter in the items list.
Q: Can you get Cloud from Final Fantasy VII?
A: No, no, and no. If you could I think there would be a GameShark
code to get him. This is mentioned in Scott Ong's Final Fantasy
VIII FAQ, and he lists some rumoured solutions for getting
Cloud:
"1) Have 15 Gameover at Island closest to Hell and Island
closest to Heaven. You are allowed to access through the
same memory file.
"Well, I have actually try this but it never works! Really, I
just load the file and get into a random battle and just let
my characters die!
"2) Steal a "????" from the Galbadian Soldiers after the
battle against BGH251F2 in the Missile Base. Use the item
and Cloud will be summoned, doing a cool Omnislash at all
enemies just like Odin or Gilgamesh.
"This rumour I have not yet tried it but most of the chances
that it will not worked. As all items can be unlocked by using
the Item Modifier Code, I doubt this would not worked either.
BTW, as I normally picked 10 minutes for the time limit, I
don't really have that much chance in stealing from those
soldiers. I will be rather happy if someone test this out for
me."
I have tried stealing from BGH251F2 during the Missile Base
episode, so what did I come up with? NOTHING! That's right,
when you try to mug BGH251F2 it just says "has nothing".
Q: Does Mighty Guard cast Aura on your characters?
A: Well it does for me. I get Aura about 99% of the time that I
cast Mighty Guard, but I have heard other people have a lot
more trouble achieving this. I don't know what controls the
appearance of Aura. Perhaps it's something to do with the Luck
stat, or maybe it depends on how much you have Quistis in your
party.
Q: Do I need invincibility items such as Hero to defeat Omega
Weapon?
A: Hero-Trial, Hero, Holy War-Trial, and Holy War are all items
that can make your characters oblivious to everything coming
their way, except, of course, if they use an attack like
Darkside or Kamikaze. There are three ways you can defeat Omega
Weapon: (1) Refine your Gilgamesh card into 10 Holy Wars to use
during battle and have your characters use Darkside until they
get into critical mode, where you will then use their limit
breaks, (2) Focus on getting the "ultimate" team, and attempt
to win against Omega Weapon without any invincibility items.
Megalixirs and Invincible Moon are recommended, (3) Get Selphie
out and sincerely hope she gets The End before Omega Weapon
dishes out a serious walloping.
Q: How long does it take to finish the game?
A: Depends on how you play it, which I will divide into three
categories: Normal, Perfectionist, and Speedy. I can't tell you
how long you will take to finish, but hopefully this will give
a rough estimate:
=-CHAPTER--------===-NORM.=-===-PERF.=-===-SPEEDY--=
Balamb I | 1 hr | 10 hrs | 30 mins
Dollet | 2~3 hrs | 3 hrs | 1~2 hrs
Balamb II | 2 hrs | 5~10 hrs | 1 hr
Dream World I | 20 mins | 20 mins | 10 mins
Timber | 3 hrs | 20 hrs | 2 hrs
Dream World II | 30 mins | 1 hr | 1 hr
Galbadia Garden | 30 mins | 1 hr | 20 mins
Deling City | 5 hrs | 4 hrs | 1 hr
Dream World III | 30 mins | 30 mins | 30 mins
D-District Prison | 2~3 hrs | 10+ hrs | 1 hr
Missile Base | 2 hrs | 2 hrs | 1 hr
Balamb III | 3 hrs | 4 hrs | 2 hrs
FH | 1 hr | 5 hrs | 1 hr
Balamb IV | 1 hr | 1 hr | 1 hr
Trabia Garden | 30 mins | 1 hr | 20 mins
Centra | 3~4 hrs | 15 hrs | 3 hrs
Edea's House | 10 mins | 20 mins | 5 mins
Dream World IV | 50 mins | 50 mins | 30 mins
White SeeD Ship | 30 mins | 1~2 hrs | 30 mins
Great Salt Lake | 1 hr | 1.5 hrs | 30 mins
Dream World V | 30 mins | 30 mins | 20 mins
Esthar | 1 hr | 4 hrs | 30 mins
Lunar Base | 30 mins | 2~? hrs | 30 mins
Ragnarok | 2 hrs | 2 hrs | 1 hr
Lunatic Pandora | 2 hrs | 2 hrs | 1 hr
Ultimecia Castle | 10 hrs | 10+ hrs | 1~10 hrs
Total---------------45+ hrs----110 hrs----28 hrs----
Q: Should I level up early in the game?
A: Some GFs have abilities where, if you level up you will get a
bonus stat increase. To take full advantage of these abilities
you can be meticulous and equip the abilities just before a
character is about to level up. Get the abilities from the APs
given by bosses. See the "Character Info" section for stats
acquired with each level.
=-GF-----===-ABILITY-----===-ABILITY REQUIREMENTS-=
Ifrit | Str Bonus | Str+20%, Str+40%
Siren | Mag Bonus | Mag+20%, Mag+40%
Brothers | HP Bonus | HP+20%, HP+40%, HP+80%
Carbuncle | Vit Bonus | Vit+20%, Vit+40%
Leviathan | Spr Bonus | Spr+20%, Spr+40%
Cactuar | All Bonuses!! | All already learned!!!
=--------===-------------===----------------------=
Q: Where are the best places in the game to level up?
A: In disc 1 and 2 the Training Centre of Balamb Garden (if you
encounter T-Rexaurs). In disc 3 and 4, the Islands Closest to
Heaven and Hell.
Q: Where are the best places to learn abilities?
A: Any desert with Cactuars in it like Kashkabald Desert or
Cactuar Island (both east of Centra).
Q: What's Final Fantasy VIII most like?
A: In my opinion, it's like a mix of Final Fantasy VI and Chrono
Trigger.
Q: What is debug mode?
A: When an RPG is being made programmers use it so they can look
at anything in the game at any time. You can enter debug mode
with a Game Shark. Final Fantasy VII was the first game to have
debug rooms.
Q: What is the best party combination?
A: I say any party can be good if there's one person to administer
healing and supportive magic. The best candidates for this are
Quistis and Selphie. Here is my party combinations list.
Sometimes you'll need a Game Shark in order to have a
particular person in your party (especially Seifer or Edea).
- Squall, Seifer, Edea - Squall, Seifer, Rinoa
- Squall, Seifer, Quistis - Squall, Seifer, Selphie
- Squall, Seifer, Zell - Squall, Seifer, Irvine
- Squall, Edea, Rinoa - Squall, Edea, Quistis
- Squall, Edea, Selphie - Squall, Edea, Zell
- Squall, Edea, Irvine - Squall, Rinoa, Quistis *
- Squall, Rinoa, Selphie * - Squall, Rinoa, Zell *
- Squall, Rinoa, Irvine - Squall, Quistis, Selphie *
- Squall, Quistis, Zell * - Squall, Quistis, Irvine *
- Squall, Selphie, Zell * - Squall, Selphie, Irvine *
- Squall, Zell, Irvine * - Seifer, Edea, Rinoa
- Seifer, Edea, Quistis - Seifer, Edea, Selphie
- Seifer, Edea, Zell - Seifer, Edea, Irvine
- Seifer, Rinoa, Quistis - Seifer, Rinoa, Selphie
- Seifer, Rinoa, Zell - Seifer, Rinoa, Irvine
- Seifer, Quistis, Selphie - Seifer, Quistis, Zell
- Seifer, Quistis, Irvine - Seifer, Selphie, Zell
- Seifer, Selphie, Irvine - Seifer, Zell, Irvine
- Edea, Rinoa, Quistis - Edea, Rinoa, Selphie
- Edea, Rinoa, Zell - Edea, Rinoa, Irvine
- Edea, Quistis, Selphie - Edea, Quistis, Zell
- Edea, Quistis, Irvine - Edea, Selphie, Zell
- Edea, Selphie, Irvine - Edea, Zell, Irvine
- Rinoa, Quistis, Selphie - Rinoa, Quistis, Zell
- Rinoa, Quistis, Irvine - Rinoa, Selphie, Zell
- Rinoa, Selphie, Irvine - Rinoa, Zell, Irvine
- Quistis, Selphie, Zell - Quistis, Selphie, Irvine
- Quistis, Zell, Irvine - Selphie, Zell, Irvine
* This combination is commonly chosen.
For most of the time, just fighting ordinary monsters and
using a Squall-compulsary team I would choose Squall (I'd
choose him anyway), Quistis and Irvine. Why Irvine? As long as
you keep his ammo stocked up he's good for busting monsters'
arses. For bosses, I'd replace Quistis with Selphie, and if
Irvine doesn't have enough ammo, Zell or Rinoa. Rinoa is
versatile, so she can replace Irvine at any time. So, I'll
summarise that for you; only use Irvine if he has sufficient
ammo, otherwise use Zell or Rinoa; Quistis and Zell are for
monsters; Selphie and Irvine are for bosses.
Q: How do you get money quickly?
A: On the eastern continent you'll notice there are a lot of
Mesmerizes. So many that you soon find yourself overloading on
Mesmerize Blades if you're fighting in the area. Well, here's
how to use them. 1 Mesmerize Blade can be refined into 2 Mega
Potions with Supt Mag-RF (you'll need Leviathan, which you
should have by now if you drew it from NORG). And the Mega
Potions sell like hot cakes for 7500 gil a pop. If you have
Tonberry you can sell them on the go -- and for a higher price.
Q: Can I save on a PS2 memory card?
A: You can play Final Fantasy VIII on a PS2, but you'll need a
PSX formatted memory card. They're cheap and can be bought from
any gaming store. I got mine from a couple of garage sales for
$5 each, Alex got his from Cash Traders for $10 each.
Q: Can I delete save files?
A: Choose the save file from the system browser and choose delete.
You can also copy files. How to discern each file from another?
Each file has a picture on it which coincides with the block
number.
1: Squall 4: Quistis 7: Seifer 10: Kiros 13: Fujin
2: Zell 5: Rinoa 8: Edea 11: Ward 14: Cid
3: Irvine 6: Selphie 9: Laguna 12: Raijin 15: Angelo
For instance, If you save on block 6, the picture will be
Selphie. Or you can just save over the file.
Q: I can't find the Garden/Ragnarok/my car. I've lost it. What...
A: Now don't panic. All vehicles including ships are denoted by a
flashing red dot on the world map. At times I've investigated
these dots to discover abandoned cars in Timber or Galbadia
("never take the rental cars back into the towns," says Alex,
"because then you'll only have to pay for fuel.")
Q: I've got the 100 Curse Spikes. Why can't Siren change them
into Dark Matter?
A: Siren has to be at level 100 to do this, and she has to have
learnt Tool-RF. If you want her to level up, summon her into
battles so she'll gain more EXP.
Q: When I started the Queen of Cards Quest, I progressed for a
little while, but then I became stuck when she said "I'll go to
somewhere far away", right after I battled her at Esthar. Do
you have any idea where she went? so I could finish the quest,
and the game! PLEASE!
A: you were at Lunar Base, right? I've never played against her
there, but I have read that having her there is a risky
business (in more ways than one). She's said "I'll go to
somewhere far away", because she's heading back to terra firma.
Where on terra firma? It's random. You'll have to look for her
in Balamb, Dollet, Galbadia, FH, Trabia, Centra, and Esthar,
then you can continue the card quest. For those who don't know,
terra firma isn't any place in particular; it's just another
way of saying "dry land."
Q: Should I start the Card Queen quest on Disc 3 or on Disc 4?
A: Well, I guess you could say it depends. When I'm playing I just
do whatever bits of the quest I can do in that disc, but I
recommend that YOU start BEFORE disc 4. The Card Queen in disc
4 can give you any card (any except PuPu), but not only is she
hard to find, she changes the rules she uses randomly and is
very hard to defeat.
Anyway, I've read about a rumour where you can get all the
cards that the Card Queen owns from the CC Group's Diamond Duo.
I tested this rumour and to my delight the Duo had the Laguna
card -- a card which I hadn't been able to get into my
collection until then. Just bear in mind that if you already
have a rare card and want to get another if that type you won't
be able to -- you can only carry ONE of the rare cards each;
therefore it is impossible to obtain a second (even from
battles).
Q: On Disc 4, it says on the magazine and a walkthrough that I
have, that the Queen will move on the southwest peninsula in
Esthar. Do you know exactly where she is on Disc 4?
A: Ah, yes, it took me a long time to find too. Still does.
Anyway, you know how Lunatic Pandora is at Tears' Point?
There's a really long peninsular near there. There's rise in
the ground not far before the tip of the peninsular. When
you'll find her the screen will change and you will see the
Card Queen beside a wrecked escape pod. You can also go there
in disc three after the lunar cry and get the Alexander card
from Piet.
Q: In Ultimecia's castle, do I have to battle Omega Weapon? What
would you suggest?
A: Omega Weapon isn't worth it for all you put into preparing for
the battle. All you get is a stupid Three Stars and victory
certificate in the Information menu (tutorial). Honestly, when
I was fighting Omega I had to refine Squall's card to get 3
Three Stars! What I did, was I saved on a new file and prepared
my party just the way it needed to be prepared (without
worrying about refining rare cards), and treated it as a token
win. The three major things that helped me defeat Omega were
speed, limit breaks, and Holy Wars. They're very, very
important.
Q: Where exactly can I get 5 elixirs?
A: Check the items section, or the section about PuPu.
Q: How can I battle the CC King in the Ragnarok?
A: I don't know. I defeated all of the CC Group in disc 3, then in
disc 4 I couldn't find the CC King despite the fact she wasn't
even in my active party!
Q: In Winhill, where are the pieces of the missing vase? Do I get
an award after finding the pieces for the owner?
A: You only get a Holy Stone (bastard! That stupid cheap bastard
rich guy!). To find out where all the vase pieces are go to the
section "Winhill Revisited".
Q: Who is the Queen's son? Is he the one who puts a white bone on
the old man's paintings? or is he the card master on the 2nd
floor Dollet Pub?
A: The Card Master and the Card Queen don't have anything to do
with each other. If you talk to her at the Dollet pub, she
might talk about her family.
Q: I have an imported PocketStation, what items can I obtain in
the mini game? I mean are they items that are very useful in
the game?
A: You get virtually every item in the game. Even Chocobo World
exclusive items like Friendship, Ribbon, Chocobo's Tag and
Mog's Amulet. The great thing about it is with the
PocketStation there's a glitch where you can duplicate items (I
don't know much about it though, as the Chocobo world really is
a dark spot for me at the moment).
Q: Do you know where exactly the Queen goes from one place to
another?
A: Check the section on the Card Queen in Secrets and Side Quests.
Q: I can't get to Johnny's shop with Call Shop or in Esthar!
A: I'm not sure but I think you can only visit Johnny's shop while
chasing after the Lunatic Pandora as Zell (there's also
something else you can only do in that scenario). Your hope
isn't lost after that, though. You see you'll always be able to
visit the shop at LEAST ONCE in the game to be able to have
Tonberry call it. After you visit it in the "flesh" that one
time, you'll only be able to ask for their goods via Call Shop.
So if you can't get to Johnny's via Call Shop it's probably
because you haven't actually went to the shop when it was open.
If you haven't gone there yet, don't give up trying to get in.
It's called "Esthar Shop!!!" in the Call Shop menu by the way.
Q: How do the GF earn APs?
A: If a GF is junctioned to a character and the character helps
win a battle, the GF will earn some APs.
Q: Why is the Card Queen in Winhill when she said she's in Centra?
Is Winhill in Centra?
A: It is weird that in the TT world Galbadia is classified as part
of Centra. You've gotta remember, although it's the "small
Galbadian village", Ellone and Squall were sent to an orphanage
in CENTRA, which perhaps signifies that like Timber, the area
of Winhill was not Galbadian. In recent years, large areas of
Dollet have also been taken, so it's possible that some people
still consider Winhill to be part of Centra. It reminds me of
when the USA bought Alaska from Russian for a million dollars.
Q: I kinda lost my [insert any monster or boss card with the
exception of PuPu]. Do you know where I can get those?
A: Once you get a card, it will always be listed in the Cards menu
(if you lose your stock of that card, the lettering will become
yellow). Unless you already know, in the Cards menu, you can
see your stock of any particular card, as well as its stats and
where it can be found. Notice how it says [area], [monster];
if it's a monster (or monsters), it means that particular card
can be obtained by using the Card command on those monsters
when they're weak. With boss cards, they're harder to get.
Q: Where is Adamantoise?
A: You can find it easily by walking on any beach of Dollet, eith-
er to the west of the city and the island to the north. Some-
times the encounter is rarer than others.
Getting Final Fantasy VIII
--------------------------
Q: Final Fantasy VIII is getting pretty old, how can I get it?
A: On the internet, or other places if you look hard enough.
Despite being older than Final Fantasy IX, VIII is easier to
find.
Q: If I get a Final Fantasy VIII import will it work on my
PlayStation?
A: Only if the console and game are compatible with each other.
For instance, a Japanese game wouldn't play unless it's on a
Japanese console. Here is a chart of all the versions and the
regions you're likely to find them in:
=-VERSION-===-REGIONS=---------------------=
PAL | Europe, Australia, New Zealand
NTSC-UC | USA, Canada
NTSC-J | Japan
N/A | International
Miscellaneous Questions
-----------------------
Q: What is Chocobo Racing?
A: A game released around the same time as Final Fantasy VIII.
Although I've never played it myself, I've read that it's
similar to Crash Team Racing and has some things taken from
Final Fantasy VIII like ...
=-RACERS------===-MAGIC---===-TRACKS-----------=
Chubby Chocobo | Haste | F.F.VIII Circuit
Behemoth | Fire | (it's a track
Bahamut | Fira | that runs through
Squall | Firaga | Balamb Garden,
| Blizzard | described as having
| Blizzara | "sharp turns").
| Blizzaga |
| Thunder |
| Thundara |
| Thundaga |
| Reflect |
| Ultima |
=-------------===---------===------------------=
Q: Do you know anything about Final Fantasy XII?
A: I don't know much, but search Google by all means. I have never
actually played the game. FF10 was a bit of a flop in many
respects but it was Square's first Final Fantasy for PS2, and
I'm hoping that Square will have settled into using DVDs
instead of CDs or cartridges by now. I've seen pictures of FF12
and they're amazing -- almost life like.
Someone said "Final Fantasy XII is like a cross over of Skies
of Arcadia and Final Fantasy IX". I heard that each city is as
big as Esthar in FF8!
The world of FF12 based on Final Fantasy Tactics Advance so
you will be able to enjoy the world of Ivalice with its
trimmings (the different species such as Viera, Baanga, Moogle
Nu Mou, etc, and even judges! But instead of Totemas there'll
be Espers).
The battle has drastically changed. Fighting will be
integrated into the game-play rather than having to wait for
those annoying end/start of battle segments.
Q: Tell me about the PS3.
A: Well, the first thing that comes to mind about the PS3 is all
the nifty technology on it. There are all the usual gizmos like
wireless controllers and internet access, and like the PS2, the
PS3 is backward compatible meaning you can play PS1 and PS2
games on it -- but there is also the in-build cell processor
that runs at an amazing 120 frames per second and the Blu-Ray
technology. Sure, the quality of most games won't be effected
by such niceties, but the possibilities are massive. Blu-Ray
discs have a capacity of 80 GB each! Lastly, there's quite a
large incentive for me to buy Sony's PS3 -- NOT! Why? The PS3
costs more in Australia than it does in the US but it's not as
good as the US model. That seriously sucks! I don't see why us
Aussies have to put up with that.
Q: What about Nintendo's Wii?
A: It used to be called "Revolution," but I think Nintendo finally
noticed that its name was too similar to that of its rival,
the Xbox 360 (360 degrees is called a "revolution"). The only
other thing I know about the Wii is that the controllers are
rather unusual ... Shaped for virtual sword-wielding ...
Q: Can you give Square representatives any suggestions for their
next game or maybe even a completely new one?
A: I'm sad to say that due to copyright protection Square can only
source game material by their own means. In other words, you
cannot influence the games in any way, except maybe if you
were an employee of Square Enix, living in Japan. I think you
can do beta testing if you live outside of Japan, but all the
same you have to have the right qualifications (see the Square
Enix site for more information).
Q: Where have you played Final Fantasy VIII?
A: I've played it at my mum's place, friends' places, on a black
and white TV, a DVD player, a PC. In the car, out of bounds,
in the depths of the night, on a bed ... Bloody hell, where've
I not played Final Fantasy VIII? I've even tried playing it on
an emulator (without success).
Q: Are there any good pictures of the characters, etc.?
A: Type "Final Fantasy VIII" or "[put character name here]"
pictures in the Google search engine. You will get Google
pictures. My favourite desktops are ones from FF7, FF8 and FF9.
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Acknowledgements [ff8/VII03]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Contributors
------------
Jebus Creiss [can't get the last letter right due to language
setting crap, the "ss" is actually a special German "soft S"].
This guy sent me 32 KB worth of info he thought I might find
useful about FF8, the largest contribution I've ever received,
like items got from card games in the prison, tips for doing the
hijack mission, the full effects of Tri-Face's Poison Gas, a place
you can keep fighting in Deep Sea Research Centre even after
you've killed Ultima Weapon and entertained me with some fun
story-related theories for extra measure.
Ninjatsu ([email protected]): Thank you for your HUGE
contribution. Virtually everything from PC info to mysteries, as
well as pointing out a few "imbaresing" mistakes ^_^.
Puch Bach, for solving the CC group mystery. I still don't
know if you can press certain buttons to meet the CC group in
disc 4 (without beating them prior) though... Also, for telling
me how to get to Cactuar Island...kind of...
Kyla, for asking the the toughest questions to help improve
this guide even more (I had to make a mention, because Kyla has
been a good help even though she didn't give me something more
technical like the stats for monsters, etc.).
Andrew Noteling, for the Adel tactics.
Trev, for the Diablos strategy.
Ann, for the tip about the Card King.
Partick Wass, for giving the information for "The Joker in Every
Pack."
Jeffrey Mummert, for reminding me about the forgotten Shadow
Stone in the Shumi Tribe side-quest.
[email protected], for disproving the punch bag
theory (though it was a good'un).
Family and Friends
------------------
Alex Mason, for giving me a lot of constructive criticism.
Without him this guide wouldn't be half as good as it is now. And
being a keen player of FF8 like me.
Matthew Mason, for buying the PlayStation in the first place
and writing The Dream Saga, and fostering my writing talent.
Sue Simpson, for buying me Final Fantasy VIII despite the fact
she wanted me to get something else, then persuading me four years
later to get it back from her old boyfriend.
Rose and Natasha Watts, for being so patient when I was
working on my guide rather than spending time with them. They also
helped me compile the stat bonuses for characters when they level
up.
Companies
---------
Square Enix and Sony, for making this game possible in the first
place.
GameFAQs, Super Cheats, Neoseeker and the other web-sites this
guide is available from.
Guides
------
Sister, for her guide "Granny's Hand-Holding Guide to Cards".
helped me with the card playing aspect of the walkthrough. It's
perfect for someone who is a novice or average Triple Triad
player.
Buma's draw point guide helped me compile the magic locations
lists.
Sherry Han, for discovering how to use Rinoa's Angel Wing
limit break affectively.
Vice President Treill Hearmiton, for his Character Setup Guide.
The Saint, for the Pocketstation/Chocobo World Technical FAQ.
Tom Brant, for the Seifer/Edea FAQ that provided the Seifer and
Edea codes in my own guide.
Scott Ong. I can only think of the things I HAVEN'T got from any
of Scott Ong's guides for Final Fantasy VIII. There's the Monster
List, Strategy Guide (part I and II, one each for both the
Japanese and US versions). But then again you have a long credits
list too, don't you?
Absolute Steve, for his "ultimate" guide to FF8 which contains
information about the items you can get from the card players in
the D-District Prison and scrupulous enemy data.
Web Sites
---------
The ASCII Generator at www.network-science.de. Credit goes to
this German web site for the guide's heading.
Game FAQS, for introducing me to the world of guide writing in
the first place and hosting this guide.
Super Cheats, for setting up a membership at their website and
posting my guide up for me.
Neoseeker, for posting up my guide on their website for me.
1Up, for telling me about their website so I could become a
member and post up my guide.
------------------------------------------------------------------
If there's anyone who I've forgotten to mention, send me an e-mail
about it. If you would like your name to be here, you can read the
list of things you can submit in the section above ("Feedback").
------------------------------------------------------------------
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Ending Words [ff8/VII05]
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
------------------------------------------------------------------
Other Useful Guides
------------------------------------------------------------------
GameFAQs:
o Angel Wing FAQ by Sherry Han calls attention to a previously
ignored ability in FF8.
o Angelo Search Limit Break FAQ by DarkLordOfTheSith and Simjam
provides a scintillating look into what you can get with
excessive amounts of patience.
o Plot Analyses FAQ by falsehead has many interesting points and
theories about FF8's story.
o Analyses on Ultimecia and Time by Sir Bahamut is a follow-on
of falsehead's Ultimecia theory.
o SeeD Rank Guide by The Admiral.
o Monster Encyclopaedia by Split Infinity.
o Item/Magic FAQ by Dan Orner.
o Granny's Hand-Holding Guide to Cards by Sister is useful for
Triple Triad newbies.
o Character Setup Guide by Vice President Treill Hearmiton high-
lights some of the elements involved in getting the ultimate
party.
o Seifer/Edea FAQ by Shadow Flare is fascinating if you have a
game enhancing device.
o Pocketstation/Chocobo World Technical FAQ by the Saint is the
most detailed piece of work you'll find on the subject.
o Final Fantasy VIII FAQs by Scott Ong is the most comprehensive
(if not repetitive) guide you'll find on the net, a comp-
ulation of things you find in all guides prior to it.
o Surviving Ultimecia Castle by Ruk Chan carries an explicit and
handy little package for surviving disc four.
o US/Japanese Differences by Yuzu-chan and Musashi.
o PocketStation FAQ by Michael Johnson.
o GF Allocation Guide by Brandon G.
o Enemy controlling FAQ/list by King Edgar.
o Power Up Boko Codes by Vilurum.
o No GF game by Smoking Frog II.
o Speed FAQ/Walthrough by Meh1 and Edman.
o No Level Up guide by Edman.
o No Junction Game challenge FAQ by Hyprophant.
o Experience FAQ by Chris Castiglione for those who want to
level up.
o Draw Point FAQ by Buma is good for finding magic.
o Boss FAQ by iDragon has some useful strategies.
o FAQs by Yee Seng Fu provide detailed charts.
Neoseeker only:
o Game Script by Shotgunnova.
------------------------------------------------------------------
Things I'm hoping to do in future updates
------------------------------------------------------------------
- Perfected item listings.
- See exactly how the computer in the Galbadia Missile Station
effects the self-distruct mechanism and timer...Or even the
missiles themselves!
- What cards you can get from each player.
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The FINAL FANTASY VIII Unofficial Strategy Guide
Copyright � 2009 & May the T-Rexaur never halt your stride! :D
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