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FAQ/Walkthrough

by RHarrison0987

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                                Super Mario 64
                              For the Nintendo 64
                                FAQ/Walkthrough

                               By Ryan Harrison
                          rharrisonfaqs(at)gmail.com

                             and Nicholas Morgan
                        http://www.nicholassmorgan.com

                         Last Revised: 01 January 2006
                                  Version 1.2

   This document is Copyright (c)2004-2007 Ryan Harrison and Nicholas Morgan.

===============================================================================

Table of Contents

     1. Guide Opening
          1.01  -  Version History
          1.02  -  Introduction

     2. Game Overview
          2.01  -  Story
          2.02  -  Controls
          2.03  -  Characters
          2.04  -  FAQs

     3. Walkthrough
          3.01  -  Bob-Omb Battlefield
          3.02  -  Whomp's Fortress
          3.03  -  Jolly Roger Bay
          3.04  -  Cool, Cool Mountain
          3.05  -  Big Boo's Haunt
          3.06  -  Hazy Maze Cave
          3.07  -  Lethal Lava Land
          3.08  -  Shifting Sand Land
          3.09  -  Dire, Dire Docks
          3.10  -  Snowman's Land
          3.11  -  Wet-Dry World
          3.12  -  Tall Tall Mountain
          3.13  -  Tiny-Huge Island
          3.14  -  Tick-Tock Clock
          3.15  -  Rainbow Ride
          3.16  -  Bowser in the Dark World
          3.17  -  Bowser in the Fire Sea
          3.18  -  Bowser in the Sky
          3.19  -  Wing Cap Course
          3.20  -  Vanish Cap Course
          3.21  -  Metal Cap Course
          3.22  -  Castle Secret Stars

     4. Enemies
     5. Items

     6. Super Mario 64 Secrets
          6.01  -  Weird Things / Secrets / Cool Stuff
          6.02  -  Glitches in the Game
          6.03  -  Luigi?

     7. Miscellaneous
          7.01  -  Coin Lists
          7.02  -  1-Up Mushroom Locations
          7.03  -  Teleport Locations
          7.04  -  Pink Bob-Omb Buddy Locations

     8. Guide Closing
          8.01  -  Credits
          8.02  -  Legal Disclaimer
          8.03  -  Contacting Us


===============================================================================
                               1. Guide Opening
===============================================================================

The welcoming stuff to our Super Mario 64 FAQ.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           1.01  -  Version History
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.2  -  07 July 2007      -  Nick here. Just some minor updates were
                                     made regarding my contact information.
                                     I have set up a new email address 
                                     specifically for use with FAQs that I've
                                     made.

Version 1.1  -  01 January 2006   -  Ryan here. For the new year I have made a
                                     couple of minor changes and put in new
                                     stuff that was submitted. To everyone whom
                                     sent emails to my old address, I apologise
                                     but I don't use it for FAQ-related
                                     purposes. If you'd like to re-send them to
                                     either Nick or myself, please use the new
                                     email address at the top of this FAQ. I
                                     also updated the copyright for the new
                                     year.

Version 1.0  -  14 November 2004  -  YES! YES! YES! It's been nearly a year
                                     since myself (Ryan) and Nick begun this
                                     project, but after two LONG breaks and
                                     hours of painstaking work, the first fully
                                     complete version of this guide is now
                                     released. Whew! Enjoy!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             1.02  -  Introduction
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ryan Intro
----------
What can I say about Mario 64? It's not just a 3D Platformer, it's THE 3D
Platformer. Mario steps into a 3D world and the old formulas mixed with some
new ones have sparked some terrific results. It came out here where I live in
1997, but after a 1-year wait from America's release, I'd say it was well worth
it, wouldn't you? And I have also promised to do guides for every major Mario
platformer and I've already done Super Mario Bros. 1, 2 and 3, so I suppose
that this SM64 guide would be a big step-up for me. You can use new caps, moves
and even find new enemies and items, but it still stays true to the old Mario
foundations (and storyline), and it's well worth owning for any N64 owner.
Enjoy the guide!


Nick Intro
----------
I can remember way back in 1996 just after the Nintendo 64 was released. I was
too poor to buy myself a Nintendo 64 ($149.99 was the price tag for a Nintendo
64 back then, plus $59.99 for each game). However, that would not stop me from
playing it. I would bug my parents to take me to my cousins house to play his
Nintendo 64. He only had two games. He had Super Mario 64 an Cruis'n USA. I
used to go to his house all the time just to play those two games in stunning,
top-of-the-line 64 bit graphics.

Now the year is 2004. Nine years have passed since I have first played Super 
Mario 64. And, I am still just as much of a fan of the game as I was when it 
was released.

Super Mario 64 is one of those legendary games that has that addictive trait
that you cannot put down the controller until you beat the game. 20 years from
now, I will be able to pick up this game, and despite the outdated graphics, 
it will still be just as great of a game as it was when it was released June 
23rd, 1996. 

Super Mario 64 was one of the two launch titles for the Nintendo 64. Without
this game, the Nintendo 64 would have been nothing more than a powerful system
at launch. I mean, sure it would have had one game at launch, Pilotwings 64.
But have you ever played Pilotwings 64? If you have, then you'd know that it's
not that great of a game. 

While you're playing this game, just remember that you are playing one of the
few games that awesome enough to stay popular for many, many years to come.


===============================================================================
                               2. Game Overview
===============================================================================

The basics of Super Mario 64. You should read this if you're new to the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                2.01  -  Story
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

(Taken from the instruction manual)

"Mario, please come to the castle. I've baked a cake for you."

Mario is so excited to receive the invitation from the Princess, who lives in
the Mushroom Castle, that he quickly dresses in this best and leaves right 
away. Shaking off his uneasy premonition, Mario steps into the silent castle,
where he is greeted by the gruff words, "No one's home! Now scram! Bwa, ha, 
ha." Mario begins searching all over the castle. Most of the doors are locked,
but finding one open, he peeks inside. Hanging on the wall is the largest 
painting he has ever seen, and from behind the painting comes the strangest 
sound that he has ever heard. Without a second thought, Mario jumps at the 
painting. As he is drawn into it, another world opens before his very eyes. 
And so begins the grandest of all adventures! Once inside the painting, Mario 
finds himself in the midst of battling Bobombs. According to the Bob-omb 
Buddies, someone...or something...has suddenly attacked the castle and stolen
"Power Stars." These stars protect the castle; with the stars in his control, 
the beast plans to take over the Mushroom Castle. To help him accomplish this,
he plans to convert the residents of the painting world into monsters as well.
If nothing is done, all those monsters will soon begin to overflow from inside
the painting. Princess Toadstool and Toad are missing, too. Bowser must have
taken them and sealed them inside the painting. Unless Mario recovers the 
Power Stars immediately, the inhabitants of this world will become Bowser's 
army.

Stolen Power Stars are hidden throughout the painting world. Use your wisdom 
and strength to recover the Power Stars and restore peace to the Mushroom
Castle. Mario, you are the only one that we can count on!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               2.02  -  Controls
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Simple Controls
---------------
Control Stick  -  Move Mario in corresponding direction, Side Step against
                  walls, direct Mario's swimming path.

A Button       -  Jump, Swim, Wall Kick.

B Button       -  Punch, Kick, Talk to people, Read signs, pick up certain
                  enemies, throw certain enemies.

Z Button       -  Crawl, crouches, slides (if you are running).

R Button       -  Changes camera mode.

Start          -  Pause/Unpause game.

C Up           -  Zooms camera angle in.

C Down         -  Zooms camera angle out.

C Left         -  Rotates camera angle to the left.

C Right        -  Rotates camera angle to the right.


Complex Controls
----------------
Walk................: Slightly tilt the Control Stick in any direciton.
Run.................: Harshly tilt the Control Stick in any direciton.
Side Step...........: When leaning up against a wall, slowly move yourself to
                      either the left or the right. This is useful for getting
                      across narrow ledges.
Read Signs/Talk.....: Press the B button. 
Swim................: While underwater, press the A Button. Mario will move in
                      the direction of the Control Stick.
Breast Stroke.......: While underwater, tap the A button repeadidly.
Flutter Kick........: While underwater, hold the A button.
Water Jump..........: While on the surface of the water, press down on the 
                      Control Stick, and A Button at the same time.
Crouch..............: While stationary, press Z Button.
Crouch & Slide......: Press the Z Button while running.
Crawl...............: Crouch, and then move the control stick in your desired
                      direction.
Jump................: Press the A button while on solid ground.
Double Jump.........: Jump once, then press the A Button again as you land.
Triple Jump.........: Get a running start, do a double jump, then press the A
                      Button again as you land.
Side Somersault.....: While running in any direction, change the direction of
                      your motion by 180 degrees, then press A to jump.
Wall Kick...........: Jump into a wall, then press A button as you hit the 
                      wall.
Backward Somersault.: Crouch by pressing Z, then press A Button.
Long Jump...........: Get a running start, press the Z button, then press A.
                      Mario will say "Yahoo!" when you do this. This is useful
                      for getting across large gaps.
Cannon Shot.........: While in a cannon, aim at your desired position, then 
                      press A Button.
Swing/Climb.........: When you grab onto a ledge, tilt the Control Stick in 
                      the direction you are facing to climb onto it. To drop
                      off, tilt the Control Stick in the opposite direction 
                      that you are facing.
Hang on Poles/Trees.: While on a pole or a tree, tilt the Control Stick either
                      left or right to spin around the object that you are on.
Climb Poles/Trees...: While on a pole or a tree, tilt the Control Stick up or
                      down to either climb or descend the object you are on. 
                      If you get to the top of the object, tilt the Control 
                      Stick up just once more to do a handstand ontop of it.
Hang from Wire Net..: When you find a wire net, you can jump up and grab onto
                      it by holding the A button. While hanging on, you can 
                      move around by tilting the Control Stick in your desired
                      direction. This also works with a few other objects 
                      other than wire nets. 
Punch...............: Press the B Button. This is used to either kill or pick
                      up many enemies. 
Kick................: Press the B Button repeatedly 3 times. On the third 
                      time, you will jump. 
Jump Kick...........: Press A to jump in the air. While in the air, press B
                      Button and you will kick.
Hold & Throw........: To hold something (enemies, objects, etc.), approach it
                      and press the B Button. To throw it, press the B Button
                      again.
Swing Bowser........: When you get to a Bowser, approach his tail and press B
                      to grab onto it. Swing in around by rotating the Control
                      Stick. Press B again to throw him. The faster he is 
                      spinning around, the farther he will be thrown.
Slide Attack........: Run as fast as you can and press the B Button once.
Ground Pound........: Jump into the air by pressing A Button. Press the Z 
                      Button while you are in the air to do a Ground Pound. 
                      This move is also known as a 'Butt Slam.'
Trip................: Press Z to crouch, then press B.
Slide Kick..........: Get a running start, press Z to slide. As soon as you
                      begin to slide, press B and you will perform a Slide
                      Kick.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              2.03  -  Characters
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Mario
-----
He's the world's most popular plumber and video game character, and although
he's usually teaming up with his brother Luigi to battle for the Mushroom
Kingdom's honour, this time he's going it alone. Mario dresses in blue
overalls, a red shirt and red cap and has a big, thick moustache.


Toad
----
Toad is found in many locations throughout the castle. Well, he's trapped
within the castle walls with the princess and other hostages who were captured
by Bowser when he invaded. When you talk to him, he can give Mario some useful
game-play tips that could help a lot in the adventure, and even a secret star
at times!


Princess Toadstool (AKA Peach)
------------------------------
Princess Toadstool is the ruler of the Mushroom Kingdom, and like the past few
Mario games, has been kidnapped by Bowser and is relying on Mario to come to
her rescue. In this game she sends Mario a letter inviting him to the castle 
as she has baked a cake for him. But, before Mario can arrive, she is 
kidnapped by Bowser. Viola, a new adventure!


Yoshi
-----
Mario's faithful pet dinosaur. He was not excluded from this game the way
Luigi was. The only time you will see Yoshi in the entire game is when you get
onto the roof with 120 stars. When you talk to him, he will deliver a message
to you from the Super Mario 64 Team, then he will grant you with 100 lives and
an enhanced triple jump.


Bob-Omb Buddy
-------------
These are pink Bob-Ombs that have the ability to talk and will not attack Mario
unlike the black Bob-Ombs. They'll open up all cannons on any particular course
when you talk to them or give some helpful tips - e.g. the Bob-Omb battle
field.


Koopa The Quick
---------------
This giant Koopa Troopa enjoys giving footraces when you talk to him - you'll
first meet him on the second course on the Bob-Omb Battlefield. He'll reward
you with a star if you can beat him in the footrace.


Lakitu
------
Your personal camera man. Throughout the entire game, this turtle will follow
you around with a video camera in a cloud and record your every movement. What
Lakitu videotapes will come up on the screen. You can adjust Lakitu by messing
with the C buttons. You can also turn him off by pressing R, but I don't 
recommend turning him off. In fact, I highly advise you not to.


Bowser
------
The name of this section is 'characters' not 'good guys', therefore, Bowser is
allowed in this section. Bowser is one of the most important characters of the
game. For every hero, there is a villan. Bowser is the villan in this story. 
He rampaged through the Castle and stole 105 of the power stars and hid them
within paintings. He also kidnapped Princess Toadstool. Your goal is to go 
through the game and defeat this vile koopa.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                 2.04  -  FAQs
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: Is Luigi in this game at all?

A: No, no, no, no, NO, NO, NO!!! Luigi does not make the merest of appearances
   in this game. There have been loads of rumours, and every single one is as
   rubbish as the question you are asking. He is not in the game. END OF STORY.
   Go buy Super Mario 64 DS for the DS if you want to play this game with Luigi
   in it - he is not in the N64 version.


Q: I heard Yoshi is in this game...

A: He is. You need to collect all 120 stars and use the cannon outside the
   castle to reach the roof and see him for that one brief moment.


Q: Is this FAQ compatible with SM64DS?

A: For most stages yes, but there are a lot of new features and ways to
   complete stages in SM64DS, as well as having to use other characters in that
   game, so it would actually be better to look at a guide devoted to that
   actual game itself.


Q: How do I enter the Wing Cap stage? The light doesn't seem to be there any
   more.

A: Just use the lookaround button and look at the ceiling in the parlour where
   the light was usually emanating from. You should still go to the course even
   if the light isn't there (you need 10 stars to be able to access it though).


Q: I lost my hat! How do I get it back?

A: Buy a new one. Oh, you meant Mario's hat...go to the course where you lost
   it and find where it was lost (it could have been blown off by that massive
   snowman head, taken by that bird, whatever). Once you do, grab it and Mario
   will put it back on.


Q: What is the minimum amount of stars you need to beat the game?

A: Technically, it's 70 if you don't cheat. However, due to game glitches, it
   is possible to beat the game with less than that.


Q: Will Ryan and Nick make a SM64DS FAQ?

A: Only time will tell...


Q: Hi, I'm from CheatCC...

A: Go away.


===============================================================================
                                3. Walkthrough
===============================================================================

The step-by-step process on how to beat the game from start to finish.


Introduction
------------
As you start your game up and pick your file, the game begins with you seeing a
letter being read by Princess Toadstool (or as she was called for the first
time in this game, Peach). We then see Lakitu, a former Mario enemy but now
neutral Koopa guy, flying around the castle with a big camera. The Lakitu Bros.
are going to cover all the action by being your cameramen. We then see a warp
pipe emerge from the ground and enter Mario! He's come for that huge cake...
better not disappoint him! So do as the box says and walk towards the castle
using the Analogue Stick on your N64 controller. You can read some of the signs
around, but once you're ready and all, go to the castle drawbridge and Lakitu
appears and tells you the basic things you need to know about the camera. When
he's done talking, approach the castle door and enter.

Upon entering, Mario is greeted with the words, "Welcome. No-one's home! Now
get lost and don't come back! Gwa ha ha!" Wait a minute...that laugh sounds
familiar...it could mean only one thing! Head into the hall and find Toad to
your left and talk to him and he tells you that everybody is trapped inside the
castle walls! (must be a hologram.) Bowser has taken all the Power Stars and
sealed off all the doors in the castle and made his own world within the
paintings. As you acquire more Power Stars, you can open up doors that Bowser
has previously sealed and explore new locations. You need to start with the
door that has not been sealed (the only room you can enter for now) on the
first floor with the Bob-Omb painting inside, and once you have eight stars,
you can open the big door with the huge star on it, where the Princess must
likely be! So do as you're told and enter the room with the Bob-Omb painting
inside (it has a door with a star with no number on it). Jump into the big
Bob-Omb painting, and let's begin this adventure!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         3.01  -  Bob-Omb Battlefield
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Big Bob-Omb on the Summit - Bob-Omb Battlefield
--------------------------------------------------------
The first star of the game you need to get is at the top of the huge mountain
you see in the middle of this battlefield, and you must fight King Bob-Omb and
beat him in order to claim it. You start by seeing Mario drop into the
battlefield and a text box will appear, telling you to talk to the Bob-Omb
Buddy using the B Button, as they will be able to help you on your way. It'll
also tell you how to interact with other people and reading signs. You can talk
to the Bob-Omb buddy and heed their advice; the nasty Bob-Ombs love dropping
down water bombs, so be careful if you see one! When you're through with
talking to them, let's get on with what to do.

Head up the dirt path you see leading up the hill and fight the Goombas and
collect any coins if you wish. Go up the wooden slope and go along the path,
past the giant Chain Chomp (stay away from him as he can lunge at you and take
away some of your health). Keep on following the dirt path and cross the seesaw
over to the next patch of land. Go up the stone steps, turn right and walk
through the opening you see in the bars. Start getting up the hill by first
crossing the pit with the cannonballs rolling around in it. Head up the dirt
path and avoid cannonballs that roll down. At some point up the mountain you'll
see a hole in the wall. Step inside it and stay stationary for a couple of
seconds and you'll be teleported to a new location near the top of the
mountain. Finish scaling it, and on the summit you'll see a giant Bob-Omb with
a crown staring into space on the edge. Approach him and he will confront you
into a battle for your first Power Star.

The Big Bob-Omb claims to be the most explosive force in the universe and is
angry at you for scaling his mountain and he's going to take you on! Ooh...
scary </sarcasm>. You must prove yourself in battle by defeating him - you must
pick him up and throw him down. He believes that you can't, but we reckon we
all can, can't we readers?! When you begin battle he'll start walking towards
you at such a slow pace he could make a snail look like a top contender for
coming first in the Great North Run. You just simply need to quickly walk
behind him and get just close enough to his back and press the B Button to pick
him up. Wow Mario, have you been working out? Once you have hoisted him up,
press A again to throw him down. Whatever you do, DON'T THROW HIM OFF THE
MOUNTAIN. If you do, he'll come flying back up and disqualify you for cheating.
You need to throw him on the mountain-top three times before he blows his fuse
(no pun intended) and he submits to you and hands over the Power Star. Simply
grab it to finish the level!

With this, you can now unlock some of the other doors in the castle, including
the Secret Slide room on the second floor in the main hall of the castle, which
you should have a go trying out.


Star 2 - Footrace with Koopa The Quick - Bob-Omb Battlefield
------------------------------------------------------------
The task of getting this star is rather simple. As you start the level, you'll
see a Koopa Troopa standing still at the start area. When you approach him, he
tells you that he is very impressed with how you took out the Bob-Omb King and
thinks you must have some speed and challenges you to a footrace with him. He
doesn't think you can, but we think we can, can't we? He'll race you to where
the Big Bob-Omb was, which is a reasonable distance. When he says "Ready..."
Select "Go!" and the race begins! This level is incredibly easy. And this guy
calls himself "Koopa the 'Quick'"...yeah right. Just go the same way you did to
get to the Bob-Omb King, but remember, DON'T take shortcuts and DON'T use the
teleports, or he'll accuse you of cheating and denies handing the star over.
Be careful when crossing the small plank of wood over one of the gaps on the
mountain by the way. When you reach the top and touch the flagpole and hear the
victory music, just wait for him to eventually catch up. He congratulates you
and hands over the star! Woo!


Star 3 - Shoot to the Island in the Sky - Bob-Omb Battlefield
-------------------------------------------------------------
From the start, talk to the Bob-Omb Buddies so they open up the cannons for you
to use. Then head up the dirt path and find the place where the Chain Chomp is.
In the field to his right you should see a pyramid-shaped rock. Climb up it and
drop into the cannon that is well-hidden in the top. You'll see an island
floating in the sky from the cannon's point of view. Look to just about the
middle of the island, then aim the cannon high into the sky, so when you shoot,
Mario will fly directly up and should come back down onto the island with a
bang. If not, just try again. Once you are on the island, bash the yellow '!'
Block and out comes your star! Huzzah!

Now with three stars, you can open more doors in the castle (ones that have '3'
marked on them). But we're still quite a way off rescuing the Princess, so we
must carry on.


Star 4 - Find the 8 Red Coins - Bob-Omb Battlefield
---------------------------------------------------
Like all the other 8-Red-Coin levels in SM64, you need to find eight red coins
scattered around the course, and once you do have them all, a Power Star will
appear in the star marker that is in the field with stumps and Goombas in it.

[ ] Coin 1 - Head towards the stone slope at the start again, but instead of
             going up it, go to the left of it. Stand on the cycling elevators
             and as it takes you up you'll see the first red coin.
[ ] Coin 2 - In the field where you earlier used the cannon to shoot to the
             island in the sky, go up the other steep rock and collect it from
             the top.
[ ] Coin 3 - On top of the stake that the Chain Chomp is tied down to.
[ ] Coin 4 - In the field where the star marker is (turn left before you come
             to the stone steps after crossing the seesaw after passing the
             Chain Chomp).
[ ] Coin 5 - See Coin 4.
[ ] Coin 6 - Head to where the opening in the bars were, but go down the slope
             you see just below the bars. In the next area you'll find the coin
             and a 1-Up Mushroom along with a switch that opens the gate
             leading back into the starting area.
[ ] Coin 7 - Go through the opening in the bars that lead into the mountain,
             and you'll spot the coin on a slope in front of you. You can just
             barely reach it by walking.
[ ] Coin 8 - Shoot onto the island in the sky again. You'll find the coin on
             top of the tree there. You can use the cannon to blast over the
             field to collect the star quicker =P


Star 5 - Mario Wings to the Sky - Bob-Omb Battlefield
-----------------------------------------------------
Note, to beat this course you must acquire the Wing Cap. And that requires
getting 10 stars from other courses. So go on, do that now if you haven't
already done so.

Now, go to the field and use the cannon to blast to the floating island in the
sky again. You'll notice a cannon hole here, but before you go into it, get the
Wing Cap from the nearby Red '!' Block that you should have uncovered from
beating the Wing Cap Course (which is of course why you needed to acquire the
Wing Cap first). Equip the Wing Cap and then jump into the cannon.

Now the trick here is to blast Mario out of the cannon, and while you are
flying, you need to collect the middle coin of the five rings in front of you.
So when you are aiming the cannon, try to aim it as precisely as you can at the
middle coin in the ring of coins ahead of you and shoot out. You should pass
through some more rings - you need to go through five. Every time you collect
the middle coin in the sets of rings you will be awarded a number. You need to
use the Wing Cap to stay aloft and try to get any coins if you missed any. It
is indeed quite tricky and can take a few attempts, so don't be too concerned
if you don't succeed on your first try.

Once you have flown through all five rings, you should see a Star appear in the
field below. Fly down and land in the field and grab the Power Star to beat the
level.


Star 6 - Behind Chain Chomp's Gate - Bob-Omb Battlefield
--------------------------------------------------------
You remember seeing the big black Chain Chomp trying to attack you as you went
along the path earlier? Well, the time is now to confront it for a Power Star.
So from the start of the stage, walk along the path and go up the wooden slope,
turn left and run along the dirt path to see the Chain Chomp.

Now, you will notice two things. The Chain Chomp is attached to a wooden stake,
and the cage behind it holds a Power Star. Quickly get behind the Chain Chomp
and before it gets a chance to lunge at you, jump on top of the stake and then
use a butt bump on top of it to drive it down into the ground a little. Do this
two more times to plant the stake firmly into the ground and the Chain Chomp
rushes into the gate to destroy it, revealing the Power Star!

What you need to remember in this stage is to be QUICK when you're trying to
drive the stake into the ground. When you get to the stake, the Chain Chomp
will turn towards you and once it has Mario in it's sights, it'll lunge. You
can lose all your health in a matter of hits, so always try to outrun it. If
you do start to get low on health, then collect some coins from nearby to
refill your health meter.

After you have helped the Chain Chomp escape, get the star to finish all the
primary levels in the course.


Star 7 - 100 Coins - Bob-Omb Battlefield
----------------------------------------
Here are some good ways to get the 100 coin star target in this course (which
isn't too difficult). First of all, the 8 red coins (obviously) bump your total
up to 16, a good start. From the beginning of the stage, there are some brown
stones that you can destroy (throw the smaller brown stone at the bigger brown
stone or punch them) that release some coins. Before the wooden bridge, stomp
the Goombas and blow up the Bob-Ombs for some coins (there are lots of Bob-Ombs
on the left side of the wooden bridge). There is a row of yellow coins beneath
the wooden bridge to bump up your total some more.

After going up the wooden bridge, you can take out the Goombas (1 coin each)
for a good sum of coins, and the Koopa Troopa for a blue coin (which gives you
5 coins). After you have collected the coins here, you can go across the seesaw
and head into the field to the left of the stone steps, where you can fight
some Goombas and gain coins. Now also in this field you'll find some wooden
stakes. Run around them in circles quickly, and each of them release 5 coins
each, to give a lovely sum of 20 coins.

In the nearby area (just before the gate that leads into the mountain you can
take out some Bob-Ombs (pick 'em up and throw 'em) to get a few more coins.
There is also a ring of eight coins around the shrubs nearby to get (collecting
these also releases a 1-Up Mushroom). Finally, you can go to the floating
island, equip the Wing Cap and blast off in the cannon to get the rings of
coins in the sky - and you should then have enough to get the Power Star, which
appears above the last coin you collect - so grab it and finish the task and
walk away with another Power Star, and finishing the entire course!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.02  -  Whomp's Fortress
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Chip Off Whomp's Block - Whomp's Fortress
--------------------------------------------------
To get this star, you will have to get to the very top of the fortress and
fight Whomp. To get to the top of the fortress, you will have to follow the
trail. 

At the area where you start off, you will see an elevated hill type thing, 
which is the start of the trail to the top. Jump onto the elevated hill, and
press yourself up against the nearby stone wall. Perform a double jump, and 
you will grab hold of the top of the stone wall, then pull yourself completely
up. Look around and you'll see five coins ontop of the stone wall that you 
just climbed. Get these five coins. Stay on the platform that had the five 
coins and follow it to the top until the platform ends and merges with a brick
platform. Climb up the nearby stairs, and kill the Pirahna Plant by jumping on
it. Collect the blue coin that the Pirahna will drop, you can also get the red
coin that the Pirahna was guarding. Continue to follow the Brick platform, and
you'll come to a silver colored bridge. As soon as you jump onto this bridge,
it will begin to fall into pieces. So, to get across the bridge, be quick! 
Once you cross the silver bridge, you will come to another bridge, this one is
wooden and very narrow and has five coins on it. Slowly cross this bridge, do
not rush it, you you may fall off. Once across the bridge, you will see a 
rotating platform. Wait for the rotating platform to come to you, and jump on
it. As soon as you jump on the rotating platform, go to the center region of
the platform, if you fail to do this, you will get pushed off as the platform
spins. Now, wait for the rotating platform to spin 180 degrees (half rotation) 
around, when this happenes, quickly dart to the other side of the pit. 
Continue following the path past two Whomps (you can kill the Whomps if you
want for extra coins). When you pass the two Whomps, you'll see two rotating
platforms that serve as elevators. Jump ontop of the 'elevator' platforms and
use them to get to the very top of the level.

Once at the top of the level, you'll see Whomp. Talk to Whomp. He will seem
very angry at you humans for walking on their race without even giving them
respect. He'll become very angry and begin to fight you. To kill him, you 
will need to knock him down and butt-slam him 3 times. To knock him down,
stand directly infront of him and he will attempt to piledrive onto you. As
soon as he attempts to piledrive, quickly move out of the way, if done 
correctly, you will leave him flat on his face. Now is your chance: quickly
jump ontop of him and butt slam him. Repeat this process 3 times to get the
very first star of Whomp's Fortress.


Star 2 - To the Top of the Fortress - Whomp's Fortress
------------------------------------------------------
For this star, the star is waiting for you at the very top of the fortress.
The problem is getting there. There is a trail-type thing that will lead you
to the very top that you will have to follow.

At the area where you start off, you will see an elevated hill type thing, 
which is the start of the trail to the top. Jump onto the elevated hill, and
press yourself up against the nearby stone wall. Perform a double jump, and 
you will grab hold of the top of the stone wall, then pull yourself completely
up. Look around and you'll see five coins ontop of the stone wall that you 
just climbed. Get these five coins. Stay on the platform that had the five 
coins and follow it to the top until the platform ends and merges with a brick
platform. Climb up the nearby stairs, and kill the Pirahna Plant by jumping on
it. Collect the blue coin that the Pirahna will drop, you can also get the red
coin that the Pirahna was guarding. Continue to follow the Brick platform, and
you'll come to a silver colored bridge. As soon as you jump onto this bridge,
it will begin to fall into pieces. So, to get across the bridge, be quick! 
Once you cross the silver bridge, you will come to another bridge, this one is
wooden and very narrow and has five coins on it. Slowly cross this bridge, do
not rush it, you you may fall off. Once across the bridge, you will see a 
rotating platform. Wait for the rotating platform to come to you, and jump on
it. As soon as you jump on the rotating platform, go to the center region of
the platform, if you fail to do this, you will get pushed off as the platform
spins. Now, wait for the rotating platform to spin 180 degrees (half rotation) 
around, when this happenes, quickly dart to the other side of the pit. 
Continue following the path past two Whomps (you can kill the Whomps if you
want for extra coins). When you pass the two Whomps, you'll see two rotating
platforms that serve as elevators. Jump ontop of the 'elevator' platforms and
let them take you higher, then jump off them onto the top area of the level.
Now you will see a lighthouse looking building in the middle of the platform
you are on. The star is at the top of the 'lighthouse'. To get to the top of
the 'lighthouse', there are several platforms sticking out of the sides that
you will have to use to climb up. Find the first one and jump on it. The 
second platform is a moving one, it will go in and out, so you will have to
jump on it when it is at it's out position. Continue to jump on these 
platforms sticking out of the 'lighthouse' building. As soon as you jump on 
the very last platform, it will begin to rise to the very top. When it stops,
jump off of it onto the top region of the building. Go around to the other
side of this area, and LOOK, it's the star! Grab it and call yourself 
victorious. 


Star 3 - Shoot into the Wild Blue - Whomp's Fortress
----------------------------------------------------
At the area where you start off, you will see an elevated hill type thing, 
jump on it. Press yourself up against the nearby stone wall so that your face
is facing the wall. Now perform a double jump and you will grab hold of the
top of the stone wall, then pull yourself up to the top. Now walk in the water
area and keep going to the left until the water stops and you see a pink 
Bob-Omb. Talk to the pink Bob-Omb to activate the cannon. Now jump into the
cannon. Aim your cannon so that you will hit the farthest brick pillar located
underneath the giant flagpole. When you have done the preceeding, blast off,
you should hit the farthest brick pillar and drop onto a brick platform with
eight coins on it. Get the eight coins, and then use the pole in the middle to
slide down onto a new brick platform. The star is sitting right next to you by
now, so get it!


Star 4 - Red Coins on the Floating Isle - Whomp's Fortress
----------------------------------------------------------
There are 8 red coins that you will need to get for this star. When you get
all 8 of these coins, the star will appear at the very bottom section of the
level, at the area where you start out at. Follow the checklist below for the
8 red coins

[ ] Coin 1 - Located on the dirt path at the beginning part of the level, just
             above the second fake-platform that darts out of the wall to try
             to push you off the edge.
[ ] Coin 2 - Ontop of the second Thwomp. Jump ontop of the second Thwomp (best
             way to do this is to perform one of those Hold Z, Press A jumps)
             and let him rise up to get the coin.
[ ] Coin 3 - Behind a sleeping Pirahna plant right after the Thwomps. 
[ ] Coin 4 - On the narrow ledge made of bricks just after the sleeping 
             Pirahna plant from Coin 3.
[ ] Coin 5 - This one involves the rotating platform: you will need to stand 
             on the edge of the rotating platform and let it take you past the
             red coin. (it will also take you past 4 ordinary coins, if you
             get the 3rd ordinary coin, a 1-up mushroom will appear in the
             middle of the rotating platform.
[ ] Coin 6 - Located above a giant slope directly underneath the rotating
             platform.
[ ] Coin 7 - Get to the very top platform of the level, the platform that has
             the lighthouse type looking building on it. Look around and you
             will see a large wooden board standing up. Press yourself up
             against this wooden board so that your face is facing the board.
             Now punch the board repeadidly, and it will eventually fall down
             and create a bridge onto an arrow shaped platform. Jump off of
             the arrow shaped platform, and onto the platform that the arrow
             is pointing to for red Coin #7.
[ ] Coin 8 - Do the same exact thing that you did for Coin #7 (punch the
             wooden board down). Get onto the platform that Coin #7 rested on.
             Look around, and you should see three grassy, rotating platforms.
             The third, and farthest grassy rotating platform holds Coin #8.


Star 5 - Fall Onto the Caged Island - Whomp's Fortress
------------------------------------------------------
Ok. This star is pretty fun, but might take you several tries to get. Start
off by climbing in the tree located at the very beginning of the level. Climb
to the top of this tree, and an owl will appear. The owl will tell you that
as long as he is awake, he will give you a free ride. Jump onto him and hold
on by holding the A button. The owl will take you high into the sky. Now, look
out for a tiny, tiny island with a cage around it and a star inside the cage,
it's located a little bit higher than the grassy rotating platforms that red
Coin #8 was on. When you get to about the same exact vertical position as the
caged island, let go of the A button to release yourself from the owl and drop 
down (hopefully) into the caged island. This usually takes me 2-3 trys, so 
don't get discouraged.


Star 6 - Blast Away the Wall - Whomp's Fortress
-----------------------------------------------
At the area where you start off, you will see an elevated hill type thing, 
jump on it. Press yourself up against the nearby stone wall so that your face
is facing the wall. Now perform a double jump and you will grab hold of the
top of the stone wall, then pull yourself up to the top. Go into the water
area and to all the way to the left until you are at the area with the pink
Bob-Omb. By now, you should have already activated the cannon, but if for some
reason you didn't, talk to the pink Bob-Omb. Now jump into the cannon. Aim the
cannon so that you'll hit the top right corner of the far wall (the wall
farthest from the rotating platform). Blast yourself so that you hit this
corner, upon impact, you will blast away the corner portion of the wall!
This will also reveal a hidden star. Depending on your shot, you may have to
go back up there to get the star.


Star 7 - 100 Coins - Whomp's Fortress
-------------------------------------
The 100 coins in Whomp's Fortress is not very hard to get. In fact, it's
quite easy compared to the other stages of the game. Just remember to get
every blue coin from killing the Pirahna Plants, hit the blue coin switch
located near the pink Bob-Omb, and the mini-Whomps will give you a coin for
every time you jump on their heads. Also, be sure to get all of the loose
yellow coins scattered all about the stage. If you remember those four things,
this star should be a piece of cake.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.03  -  Jolly Roger Bay
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Plunder in the Sunken Ship - Jolly Roger Bay
-----------------------------------------------------
It's now time to do a bit of testing out your swimming skills, so make sure you
know how to control Mario's swimming (use B for slow swimming or A for breast
stroke). You can practise in the water outside the castle if you'd like. So,
once you're ready jump into the painting and here we go.

You arrive on a bit of land next to the bay. Jump into the water, submerge and
start swimming ahead. Remember that while you swim your life meter gradually
depletes, so grab coins or emerge from the surface to regain your life. Find
the deepest area of the bay and start swimming downwards, to see a ship at the
bottom of the ocean. This is where you need to be headed. So, swim towards the
ship right now.

In the entrance to the ship you will see a pink eel blocking the way in. You
need to lure the eel out so that you can swim through the hole it was inside,
that makes an entrance to the ship. Swim close to it (but not too close,
otherwise you will be harmed) then swim back to the surface to gain your breath
then swim back down again. The eel should now be out of the hole. Swim inside
that hole to enter the ship.

At the end corner of the ship there is an area where you can catch your breath
by poking your head above the meniscus of the water. Now, to complete this task
you will find four chests. You need to open each one in a certain order to
lower the water level. Here is the order in which you need to open the chests
(use this diagram for help);

                 [##] <- open this chest first


               [##] <- open this chest last


                        [##] <- open this chest second

      [##] <- open this chest third

Each time you open a chest it will release an air bubble that you can swim
through to replenish your health meter. So, once you have opened all four
chests successfully, the water level will lower and now you have to make your
way to the bottom end of the ship and open the yellow '!' Block there to get
the star. So carefully climb all the ledges covered in seaweed leading up the
slope and hit the block to get your Power Star and finish the level.


Star 2 - Can the Eel Come Out to Play? - Jolly Roger Bay
--------------------------------------------------------
You will notice that the sunken ship has now floated to the surface of the bay
thanks to you draining the water out of it! Now, you need to locate the giant
pink eel that you lured out of it before. So do the same again and jump into
the bay and locate the deepest area of the water and swim down. You should see
the eel inside a little tunnel in the wall.

Swim near the eel just so close enough that it looks around and decides to swim
out. You'll notice that when it comes out, the Power Star is stuck onto its
tail! You need to swim around after the eel and touch the star to knock it off
its tail to be able to grab it. Remember not to touch the eel or you will lose
health, and to do this quickly otherwise it will go back into the tunnel and
you'll have to lure it out again. If you run low on health, emerge to get it
back.

Once you manage to successfully touch the star on the eel's tail, it will flick
off and go over to where the eel was waiting before. Swim over and collect it
to finish the level.


Star 3 - Treasure of the Ocean Cave - Jolly Roger Bay
-----------------------------------------------------
Jump into the water and for the third time, find the deepest area and swim down
to the area where the ship was sunken before. You need to swim up the tunnel
that was behind the ship (there's a ring of eight coins in front of it, to help
you find out where it is). When you find this tunnel, swim up through it and
emerge out of the water where it takes you. You should see a sign that notifies
that you'll meet certain disaster. Ohh, we're so scared.

Go in the cave and head left, fighting the Goombas if you wish. You need to go
through the cave, but watch out for the pillars that come falling down trying
to squash Mario. Go through this area until you find a round platform with four
chests on it. This is where you acquire the Power Star. In similar fashion to
the first star of this course, you need to open these chests in the correct
order to claim the star. Use this diagram to find out which order to open them:

                              /\
                             /  \
                            /[##]\<- open this chest first
                           /      \
                          /        \
open this chest second ->/[##]  [##]\<- open this chest third
                         \          /
                          \        /
                           \      /
               [SIGNPOST]   \[##]/<- open this chest last
                             \  /
                              \/

After opening the last chest, the Power Star flies out of it to the middle of
the platform, where you can simply grab it to claim it and beat the level!


Star 4 - Red Coins on the Ship Afloat
-------------------------------------
This course isn't hard at all. The procedure I have laid out here is so you get
the underwater coins FIRST, then the ones on the ship so you can collect the
star straight after it.

[ ] Coin 1 - Start the level by running right, down the sand and you should see
             a platform with a pole next to it. Jump onto this pole, climb it
             and do a handstand at the top to collect the first coin.
[ ] Coin 2 - Jump into the water where the bottom of this pole is. On the same
             platform is an oyster shell with the coin in it. Approach very
             slowly to get it otherwise the shell will snap shut and hurt you.
[ ] Coin 3 - Jump into the water from the beginning area. The oyster to your
             left has the coin in its shell; swim up very slowly to just barely
             grab it.
[ ] Coin 4 - Jump into the water from the beginning area and swim forward until
             you reach the THIRD oyster shell you come to. The red coin is in
             its shell; swim up very slowly so you can just barely grab it or
             the shell will hurt you when it snaps shut.
[ ] Coin 5 - Go to the deepest area of the bay and swim down. Near the little
             hole with an updraft of bubbles emerging from it with a Power Star
             in, the coin is inside another oyster shell.
[ ] Coin 6 - Swim back up to the surface of the water and near the ship you'll
             see a platform. Jump onto this platform from the ground against
             the side wall. On this platform is a switch. Press it and a
             pathway is created on the ledges in front of you. Quickly but
             carefully cross over this pathway you have made and jump onto the
             ship. You'll find the coin floating above the tip of the bow of
             the ship.
[ ] Coin 7 - Go to the back of the ship and use a double jump to get onto the
             high ledge to collect this coin and the other one.
[ ] Coin 8 - Across from Coin 7. You can't miss it.

Get the star that appears nearby on the stern and you finish the level!


Star 5 - Blast to the Stone Pillar - Jolly Roger Bay
----------------------------------------------------
Remember the platform next to the pole with the red coin on from the previous
course? Go there and talk to the Bob-Omb Buddy on it. He'll then prepare the
cannon, which is near the beginning of the level. Once he has happily done so,
jump into the cannon (the trapezoid-shaped gray rock sticking out of the water
near the start of the level). Now look forward and you should see three poles.
Aim towards the one on the left-hand side and then aim the cannon at the top of
the pole and shoot Mario out, and he should land on the top of this pole and
grab it. Now aim his back at the grey platform sticking out of the wall and
jump, and he should maneuver backwards and clinch the edge. Jump up and hit the
yellow '!' Block to get the star. Quite tricky to pull off, this one.


Star 6 - Through the Jet Stream - Jolly Roger Bay
-------------------------------------------------
To be able to get the Power Star in this course, you need to collect the Metal
Cap. So if you haven't done it already, please find the Metal Cap Course and
get it. Go on, do that now. This walkthrough will still be waiting when you get
back. =)

Got it? Good. Okay, let's begin. There is a Green '!' Block next to you when
you start, but there's no point in busting this one as you won't have enough
time to get to the jet stream. So instead, jump in the water and swim close to
the right-hand wall until you see a platform with five coins in a vertical line
next to it. Jump onto this and you will find the switch you used to reach the
ship earlier, and another Green '!' Block!

Bash it, and qiuckly jump into the water and allow Mario to sink to the bottom
of the deepest area, and you'll find the Power Star inside the jet stream.
Quickly approach it and jump to it to collect it and beat the level!


Star 7 - 100 Coins - Jolly Roger Bay
------------------------------------
The amount of coins in this level is scarce. It's not hard, but there are only
104 coins, so make sure you look everywhere. Getting the 8 red coins as usual
gives you 16, in the little pit in the water at the beginning of the level is a
ring of 8 coins, then if you swim over to the set of three poles in front of
these you'll find 8 coins around one of the poles on the surface; and don't
forget the treasure cave! There's another ring of 8 coins in front of the
entrance, and when you are actually in the cave, you can pound the blue coin
switch to make six blue coins appear for 30 coins. There are three Goombas each
worth a coin when you stomp them, and near the platform with the four treasure
chests on there is another ring of 8 coins. You should also note the line of
five coins in front of the platform with the '!' Switch and Green '!' Block on
it. That should make your total just over 100.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         3.04  -  Cool, Cool Mountain
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Slip Slidin' Away - Cool, Cool Mountain
------------------------------------------------
The level will start out with a small tree covered in snow followed by a very
small cottage with a chimney ontop. Jump ontop of the small cottage, and fall
into the chimney. You will arrive in a new room. In the new room, you will 
find yourself at the very top of a rather large ice slide. Fall onto the ice
slide and you will start sliding toward the bottom. Remember, press the 
control stick up to speed up, and down to slow down. Follow the ice slide down
to the very bottom. Take your time, though, because you are not racing anybody
but yourself. When you get to the very end of the slide, you will end up 
inside another tiny room. Leave this tiny room via the door, doing this will
make the star appear directly infront of you, grab it to complete this star
mission.


Star 2 - Li'l Penguin Lost - Cool, Cool Mountain
------------------------------------------------
The level will start out with a small tree covered in snow followed by a very
small cottage with a chimney ontop. Jump ontop of the small cottage, and then
ontop of the chimney, but do not go in the chimney. Instead, jump up and grab
onto an even higher ledge with a small penguin on it. Pick up the penguin, as
soon as you pick him up, he will start crying. Carry the small penguin to the
left down the mountain, you should start sliding. Slide slowly down the 
outside of the mountain. While sliding down the mountain, try not to bump into
any walls, or you will drop the baby penguin. When you make it to the bottom
region of the mountain, you should stop sliding. Carry the baby penguin 
farther to the right-ish across a large wooden bridge with two hopping snowmen
guarding it. Take your time getting past these hopping snowmen, because if
they hit you, you will drop the baby penguin. Once you cross the wooden 
bridge, you will come to a small patch of snow, a snowman will appear out of
this patch of snow and throw snowballs at you. When you clear this patch of
snow, you'll come to another wooden platform. Follow this wooden platform all
the way down to the very bottom, this will bring you to a very large penguin
soaking in some water. Show the baby penguin to the large penguin. The large
pengin will be so grateful for finding her precious baby, and will reward you
with the star.


Star 3 - Big Penguin Race - Cool, Cool Mountain
-----------------------------------------------
By now, you should already know about the chimney ontop of the small cottage.
Jump into this chimney, and you'll be taken into a new room. In the new room,
you'll see a penguin standing infront of the ice slide. Talk to the penguin,
and he will challenge you to a race down the slide. Race the penguin down the
slide. Don't go too fast at the very beginning of the race, or the penguin 
will try to knock you off. Instead, go slow (not too slow) at the beginning
of the race, but at about half way through the race (just after the shortcut),
speed up. At the very end of the race, if you win, you will be rewarded with
the star. If you lose, you will have to start the race over again.


Star 4 - Frosty Slide For 8 Red Coins - Cool, Cool Mountain
-----------------------------------------------------------
There are 8 red coins that you will need to get for this star. When you get
all 8 of these coins, the star will appear in the middle section of the
mountain. To get to where the star is, I take the ice slide around the outside
of the mountain (not the ice slide inside the chimney), when you go across the
area of the ice slide with the rapid slope (right before the U turn), jump up
to access a new platform, which leads to a blue coin switch, and more 
importantly, the star. To get the 8 red coins, follow the checklist below.

[ ] Coin 1 - Located ontop of the tree at the very beginning of the level.
[ ] Coin 2 - Slide down the ice slide around the outside of the mountain (not
             the slide inside the chimney). Red Coin #2 is located at the very
             end of this slide, pressed up against the rocky mountain.
[ ] Coin 3 - This one's hard to explain, but it is at the very top of the 
             ski-lift. If you don't know where/what the ski-lift is, the top
             of the ski-lift is located sort of around the giant snowman body, 
             which is located near the wooden bridge with the two hopping 
             snowmen on it. 
[ ] Coin 4 - Cross the wooden bridge with the two hopping snowmen on it. After
             you cross it, there is a broken bridge. The red coin is on your
             side of the broken bridge. Thankfully, it is not on the other 
             side of the bridge.
[ ] Coin 5 - Remember where the large mama penguin is located, the penguin 
             you helped out earlier on in "li'l penguin lost"? Well, red Coin
             #5 is located ontop of a tree right next to the mama penguin. 
[ ] Coin 6 - Get to where the mama penguin is located. There is a bridge 
             located on the right side of the mama penguin. Cross the bridge,
             and the coin is sitting right on a block of snow.
[ ] Coin 7 - Get to where the mama penguin is located. Go to the right side
             of the mama penguin, past where the bridge is that led to red
             Coin #6. In the very corner of the mountain is the red coin.
             Be careful that you don't go too fast, you could possibly slide
             off the mountain!
[ ] Coin 8 - Get to where the mama penguin is located. Go to the right until
             you see the bridge that led to red Coin #6. Go across the bridge,
             and you'll be on a small patch of snow with another (broken)
             bridge. Go onto the broken bridge and stand still at the very
             end of it. This will transport you on the end of another broken
             bridge at the very top of the level. In the newly transported
             area, fall off the end of the bridge (I know it sounds crazy, 
             but it's what is needed to be done). This will take you to a
             new area with a large sheet of ice, a yellow '!' block, and
             (most importantly) red Coin #8.


Star 5 - Snowman's Lost His Head - Cool, Cool Mountain
------------------------------------------------------
Jump ontop of the chimney located above the cottage (not into the chimney).
Jump up to pull yourself onto the platform where the baby penguin is. Go to
the left a little bit and you'll come across a giant ball of snow sitting
ontop of a wooden circular platform. Approach this giant ball of snow, and it
will begin to tell you that it needs a good head. Then, it will start to roll
down the mountain! This is where you need to make haste: chase after the giant
ball of snow as if you were racing it, and get ahead of it. Slide all the way
down the mountain. When the 'slide' part of the mountain ends, quickly get up
and run behind the snowman head located ontop of a wooden circular platform
similar to the one that you saw at the top of the mountain. If done correctly,
the giant ball of snow should roll toward you and bump into the wooden 
circular platform and create a perfect snowman. When this happenes, talk to 
the newly created snoman, and you will recieve a star for your good deeds.


Star 6 - Wall Kicks Will Work - Cool, Cool Mountain
---------------------------------------------------
Navigate yourself down to the very bottom area of the level where the mother
penguin is located at. Go to the left a little bit where the ski lift is. To
get this star, you will have had to have access to the cannons. If you have
not already accessed the cannons, jump on the ski-lift, the ski-lift will take
you past an 'island' platform with the pink Bob-Omb on it. Jump onto the
island platform and talk to the pink Bob-Omb to access the cannons. Then wait
for the ski-lift to come back down and jump on it and let it take you all the
way back down to where you began.

Jump inside the nearby cannon located next to the ski-lift and the tree. There
is a whole new area of the level across the pit that the ski-lift goes over, 
which is where you need to go. Aim the cannon so that you will land on the
tree in the new area. Fire your cannon, if done correctly, you should shoot
across the huge pit, and land on the tree. Let go of the tree, then continue
across a narrow snow platform with two of those spinning flower enemies on it.
Once past this narrow platform, get the 8 coins that form an arrow. To get
across the next pit (the pit that the coins pointed to), you should do a long
jump. To perform a long jump, run, press Z, then jump. Across the pit, there 
is a spinning heart, run through it to max out your energy. Now run to the
right and you'll come to a wall. Run up to the wall, and use the wall kick
technique to launch up to the platform above (if you don't know how to do a
wall kick, jump at the wall and press A as you hit the wall to 'bounce' off 
the wall.). Once ontop of the new platform, go all the way to the right and
do a double jump / wall kick to get onto the highest platform. There is a
large sheet of slippery ice that you will need to get across for the star, so
take your time walking across your you could slip off! The star is right at
the end of the sheet of ice, just be careful not to fall, or you will have to
wall kick your way back up all over again!


Star 7 - 100 Coins - Cool, Cool Mountain
----------------------------------------
This star is extremely simple. It's probably the easiest 100 coin star in the
entire game. Start out by jumping into the chimney of the small cottage. There
are a total of 77 coins inside the ice slide. Fall down the ice slide, and get
as many of these 77 coins as you can. There is an additional 20 coins located
on the ice slide around the mountain (not the one inside the cottage). Be sure
to get the majority of the coins of the two slides. Get every coin you see
laying around, including the red coins. Kill the spinning flower enemies for
extra coins. There is a massive 154 coins in the level, so it's okay if you
miss a few.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.05  -  Big Boo's Haunt
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Go on a Ghost Hunt - Big Boo's Haunt
---------------------------------------------
First things first, to get to this stage, you need to go to the back garden of
the castle where the Boos are located. Find the Boo with the stage inside it.
Sneak up from behind and punch it and it'll release the stage. Walk over to it
and Mario will jump in to access the level. Ready to do a little Luigi's
Mansion?

When you start, you'll see a big haunted house in front of you. Walk straight
up to it and go through the front door. In the big hallway you enter with lots
of doors surrounding you, enter the first one to your left. Go past the Mad
Piano and enter the door at the back of the room. In here, watch out for the
flying chairs. There is a table here with a Boo poster behind it. Stand on this
table and look away from the poster to lure two Boos out. Take them out with a
punch (sneak up from behind or it'll disappear when it makes eye contact with
you) and you've taken out two of the five Boos needed.

Now exit the room via the back door and you'll come out another door in that
main hallway. Enter the next door to the right of this one to enter a room with
a Mr. I and a Boo in. Take out the Boo for three out of five, and kill the Mr.
I by running around it in circles. Now leave the room via the way you came in,
and go through the next door to the right of this one.

In here, you'll see a bridge leading to a small platform with a door in the
wall, and a Boo as well. Cross this bridge VERY QUICKLY as it crumbles when you
step on it. Once you get across, punch the Boo from behind to make that one
four. Go through the door to enter a small room with a big pit in. From the
platform you are on, jump over to the next platform and take out the fifth Boo
and after you have beaten it, you see a message that you are about to face Big
Boo. Go back into the hallway with all the doors and there he is.

This challenge is actually not to hard. What you need to do is run behind him
and perform the rugby-tackle dive into his back (press B while running) and if
you successfully hit him, he'll start to shrink. Hit him three times (he gets
quicker each time but it's not difficult) and he'll relinquish the Power Star,
which flies to the top of the balcony above. The platform in the middle of the
room converts into some stairs, so you can climb up them and claim your Star.
Piece of cake.


Star 2 - Ride Big Boo's Merry-Go-Round - Big Boo's Haunt
--------------------------------------------------------
Start by running to the left and you'll see a shed. Go into it via the door on
it. Inside you'll notice a Mr. I, so take him out by running circles around him
to get a blue coin. Then, step on the red-coloured mesh in the floor, which
turns out to be an elevator. Let it take you down to the bottom, and once it
has, jump into the shallow water and go down the corridor and through the door
at the end. Walk through this next empty corridor and through the door at the
end, and in this next area, you should hear some carnival-like music.

Head left then jump onto the platform to the right and go through the door
ahead of you and you should be in an area with a spinning, wooden floor. Lots
of Boos come out of the posters of Boos around here. Once you beat five, Big
Boo appears again! Take him out the same way as before (using those running
rugby dives) and after three hits, he'll release the star, which goes over to
the entrance door. The spinning floor will stop, so you can go over to the door
and claim your star!


Star 3 - Secret of the Haunted Books - Big Boo's Haunt
------------------------------------------------------
You'll see that big, scary mansion in front of you when you start as usual. So
approach it and go inside. Go up the stairs in the middle of the room that you
created previously and enter the door that is second from the left and then
you'll come into a room full of books. When you come in here, some books will
fly out of the shelves trying to harm you, so run through the tiny corridor
with caution! When you go round the corner and come to the end of the corridor,
you'll see three books stick out of the shelf when you approach it. You need to
push them in the correct order by hitting them. Hit the centre book first, then
the book on the right, then the one on the left. When you hear the tune, the
book shelf creates a secret passage for you! Go through the doorway that is
revealed and collect the Power Star that is waiting for you!


Star 4 - Seek the 8 Red Coins - Big Boo's Haunt
-----------------------------------------------
This eight red coins level is really easy =). Once you get them all, the star
appears on the top balcony of the hallway.

[ ] Coin 1 - Enter the mansion and go into the room with the Mad Piano in it
             (first door to the left from the hallway). Lure the Mad Piano from
             the corner and grab the coin lying there.
[ ] Coin 2 - Go through the door in the back of this room and you'll see it on
             top of the bookcase next to the door. Do a double jump to get on
             top and snag it.
[ ] Coin 3 - On top of the other bookcase in this room. Use a double jump to
             get up here as well and grab that.
[ ] Coin 4 - Go all the way back to the hall with all the doors in it. Enter
             the right-most door of the ground floor to enter the room with the
             big pit and small platforms on it. Jump over to the platform to
             the left with the Boo on. The red coin is here.
[ ] Coin 5 - Go back through the door you just came through, and climb up the
             stairs in the hallway to the balcony. Enter the door that is third
             from the left wall and you should enter a room with red mesh on
             the floor. The coin is directly opposite of you (jump over the gap
             in the mesh to reach it).
[ ] Coin 6 - Go back to the hallway, and enter the door that is second from the
             RIGHT on the balcony. You'll come into a room with a Mr. I in it.
             Run round it if you want, then go through the arc-shaped doorway
             nearby to enter a room full of coffins. Three of the coffins lift
             up, two reveal red coins, then quickly shut again. This red coin
             is under the coffin in the bottom-right-hand corner of the room.
             Quickly run under the coffin and grab it before it shuts on you.
[ ] Coin 7 - Under the middle coffin on the left-hand side of the room.
[ ] Coin 8 - Go back to the hallway and enter the doorway on the very right of
             the balcony to come into a room with a book case in. Run around
             the book case and collect the coin (be careful not to fall down
             the trap door!)

The star appears on the balcony in the hallway. Go back through and get it.


Star 5 - Big Boo's Balcony - Big Boo's Haunt
--------------------------------------------
Go into the mansion and climb up the steps in the hallway onto the balcony and
enter the door on the very right to go into the room with the sole bookcase in
it. In front of the doorway you come through you'll see a small platform. Above
the doorway is a high ledge. To reach this, stand on that little platform and
face the door and then make a sharp turn and jump at the same time so that
Mario does the high side somersault, and do a wall kick and move the control
stick to the door's direction as much as possible so that you grab the ledge.
When you manage to do so, climb up and go through the door.

In this next room, you can slam the blue coin switch and get the blue coins.
Then go to the Boo poster at the bottom of the room and take out the Boo that
emerges from it. Now that you will not be disturbed, go through the doorway to
the right to emerge on a small balcony with Big Boo. It's going to be tricky to
beat him because if you fall off, you'll land at the start of the level again.
Just try getting behind him and punching repeatedly and after three hits and
he's out, the star floats up to the rooftop. Now the next complicated task is
getting up there to actually grab it. *Moan*

From this balcony, if you look to the right you'll see an area of the rooftop
that sticks out with a little ledge on. Perform a running long jump onto this
and get onto the top of this ledge where you can relax so that you don't fall.
Now hold Z and crawl across the rooftop until you get to the ledge with the '!'
Block and star on so that you can grab it! (Thanks to Zoopsoul & Brian
Sulpher's guide that taught me how to do this!)


Star 6 - Eye to Eye in the Secret Room - Big Boo's Haunt
--------------------------------------------------------
You need to have unlocked the Vanish Cap before you can play this course and
beat it. So if you have not done, please read no further until you have gotten
the Vanish Cap Blocks filled. Thank you.

Yet again, begin the level by going to the mansion in front of you and entering
into the hallway. Climb the stairs and enter the door you went through before
(to get to the secret balcony). Run around the book case mand watch out for the
trap door. Go through the door at the back of the room and you will re-appear
on a little balcony in the hallway with a Vanish Cap Block. Bash the Vanish Cap
Block and collect the cap.

Now quickly (and I mean, very quickly) run back into the other room and jump
onto the little platform in the corner and use a double jump/wall kick combo to
reach the high ledge above the door that you went through in the previous
course. Go through this door to enter the loft, and quickly run through the Boo
poster to come into a run with a Boo and Gigantic Mr. I. Defeat the Boo and
then defeat the Gigantic Mr. I by simply running around him a few times, like
you would any normal Mr. I, and when he vanishes, he leaves behind the Power
Star for you to pick up!


Star 7 - 100 Coins - Big Boo's Haunt
------------------------------------
Another easy 100 coin course. Things to remember for this one is to just look
around every room. Boos and Mr. I's are worth a blue coin when defeated, adding
5 coins to your total, making this one pimps. Also, in the first room to the
left on the first floor of the hallway, you can hit the Vanish Cap and go
through the Boo poster to come to the back yard where you can kill some Spiders
for three yellow coins each. Also, the stones near the shed release coins when
they are punched. There is a blue coin switch in the loft to give you another
easy 20. This one is so simple, you'll have no difficulty doing it, trust me.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            3.06  -  Hazy Maze Cave
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Swimming Beast In The Cavern - Hazy Maze Cave
------------------------------------------------------
Drop to the platform below and kill the spider enemy for 3 extra coins. Take a
left in the pathway and do a long jump to get across the huge pit. Go in the 
door, on the other side, you will be on a red steel platform. There is a huge
pit in the middle of this room, so be sure not to fall into the pit. Do a long
jump to the front left onto a platform that has a spinning heart, then do 
another long jump onto the area where all the boulders are rolling from. Work
your way through this hallway type area while avoiding the rolling boulders. 
When you get to the end of the hall, turn right and go into the metal door. In
the middle of this room is a yellow platform. This yellow platform is actually
an elevator that will lower as soon as you step on it. Before you go on the
elevator, be sure to get the 8 coins and hit the '!' box for a 1-Up Mushroom.
Now, walk onto the elevator, and it will slowly descend into a new area. When
the elevator finally comes to a complete stop, fall off of it, and follow the 
path into the water. In the water, there is a weird looking dinosaur type 
Beast swimming in the water. Despite her (yes, it's female) is threatening 
appearance, she only wants to help. So, swim onto her back (she wont bite). 
Once on her back, do a butt slam. The butt slam will cause her to lower her
head. When she lowers her head, walk up her giant neck and onto her head. When
you get onto her head, she will rise again and continue to swim around in the
water. The 'beast' will now swim in the direction in which you are facing. To
get this star, you will simply need to get onto the large platform in the 
center. So, steer the beast so that she is really close to the center. When 
you are close enough to jump and land on the large platform in the center, do
so (if you mess up and fall back into the water, you'll have to repeat this
process over again). The star is in the middle of the center platform, all you
have to do now is grab it.


Star 2 - Elevate For 8 Red Coins - Hazy Maze Cave
-------------------------------------------------
Drop to the platform below and kill the spider enemy for 3 extra coins. Take 
the right path this time. As you progress, another spider enemy will hop out
of a hole and attack you, so watch out for him. Continue through the narrow
edge for 5 more coins, then you'll come to a pit with fire shooting out of it.
To safely get across this pit, you need to jump when the fire is not there. If
you jump across the pit and hit the fire, you'll fall into the pit and lose a
life. Once you cross the pit, go into the door. In the new room, look to the
front left and you'll see a pole. Grab onto the pole and slide down to safely
descend into the new area. In the new area, walk to the very right corner and
climb up the huge steps and you'll find a 'work elevator'. To operate the work
elevator, simply step on the arrow in which you want it to go. If you leave 
the work elevator for too long, it will disappear and reappear back where it
started. Navigate the work elevator around the room and you'll find three 
wooden boxes. There is a single red coin inside each of these wooden boxes, 
you will need to punch the wooden boxes to break them open. Navigate the work
elevator around this room until you get the 3 red coins inside these wooden
boxes. There is also another red coin in the corner opposite where the work
elevator started from, so be sure to get that one too. By now, you should 
have a total of 4 red coins. Now, jump off of your work elevator and wait for
it to disappear. Go back to where the work elevator started out at, and it 
will be there again, but don't jump on it just yet. Instead, look straight 
ahead, and you will see another pole that leads up to a new area. Use the 
work elevator to get onto this pole. Once you get to the pole, climb up it to 
the new area. 

In the new area, you will see a blue and yellow checkerboard platform. Walk
onto this blue and yellow checkerboard platform and it will start to move to
the left. It will take you right through a wooden platform, punch it to break
it. Stay on this blue / yellow checkerboard platform and it will lead you 
right through red Coin #5, then right through red Coin #6 (red coin #6 is 
above a grassy platform, you'll have to jump or you'll fall off). Stay on this
blue / yellow checkerboard platform some more, and it will lead you to a 
platform with the remaining two red coins on it. Jump onto this platform, grab
the two remaining red coins. Now you should have all 8 red coins. The star 
will appear in the very bottom-middle of this room. So fall down to the bottom
of the room and collect it. 


Star 3 - Metal-Head Mario Can Move! - Hazy Maze Cave
----------------------------------------------------
To get this star, you'll need the Metal Cap. If you don't already have the 
Metal Cap, refer to section [3.21] for help getting it.

Drop to the platform below and kill the spider enemy for 3 extra coins. Take a
left in the pathway and do a long jump to get across the huge pit. Go in the 
door, on the other side, you will be on a red steel platform. There is a huge
pit in the middle of this room, so be sure not to fall into the pit. Do a long
jump to the front left onto a platform that has a spinning heart, then do 
another long jump onto the area where all the boulders are rolling from. Work
your way through this hallway type area while avoiding the rolling boulders. 
When you get to the end of the hall, turn right and go into the metal door. In
the middle of this room is a yellow platform. This yellow platform is actually
an elevator that will lower as soon as you step on it. Before you go on the
elevator, be sure to get the 8 coins and hit the '!' box for a 1-Up Mushroom.
Now, walk onto the elevator, and it will slowly descend into a new area. When
the elevator finally comes to a complete stop, drop off the yellow elevator
and onto the ground. Look around, and you should see a green '!' box nearby. 
Hit the green '!' box and a Metal Cap will appear. Now, here is where you will
have to be quick: Without any delay, walk down the dirt path into the water.
The dirt path continues underwater, so don't slow down any when you get to the
water. The dirt path will lead right to a purple exclaimation switch located
under the water. Hit the purple exclaimation switch (note: you must be metal
mario to hit the purple exclaimation switch, if your metal mario cap faded 
away, you were too slow; you'll have to start over). Hitting the purple
exclaimation switch will cause a nearby gate to open. Go into the wooden door
that the gate once blocked off. Inside the door, you will see a huge pit 
followed shortly by another huge pit. You will have to long jump twice to get
across these pits. Once you cross the two huge pits, the star is sitting right
there just waiting to be grabbed.


Star 4 - Navigating The Toxic Maze - Hazy Maze Cave
---------------------------------------------------
Drop to the platform below and kill the spider enemy for 3 extra coins. Take 
the right path this time. As you progress, another spider enemy will hop out
of a hole and attack you, so watch out for him. Continue through the narrow
edge for 5 more coins, then you'll come to a pit with fire shooting out of it.
To safely get across this pit, you need to jump when the fire is not there. If
you jump across the pit and hit the fire, you'll fall into the pit and lose a
life. Once you cross the pit, go into the door. In the new room, look to the
front left and you'll see a pole. Grab onto the pole and slide down to safely
descend into the new area. In the new area, go into the second hallway, and
into the wooden door at the end of the second hallway. In the new room, get 
the five coins and drop down the hole. In the new room, you'll be in an area
with toxic gas. As long as you remain in the toxic gas, you'll lose energy, so
always try to stay on the higher ground. Go straight ahead on the higher 
ground, and continue past the higher ground back into the toxic gas. You can
get the Metal Cap now if you have already accessed it. Turn right, then turn
left at the next intersection. Follow this hallway all the way down to the 
end, you'll go past a section of higher ground with a mole in it. Keep going
down the hall past the U turn, and past another Snifit (enemy that launches
balls out of his nose). Now, take close attention of the wall. Eventually,
you should see what looks like four streaks of light in the wall. When you
see this, stand against this part of the wall so that your face is facing the
wall, and do a double jump. You will grab onto the bottom of an alcove in the
wall. Pull yourself completely into the alcove, and then into the steel door.
In the new room, go left past a few bats and two fire-shooting balls. Get the
line of coins, then jump on the yellow elevator. The elevator will lead you
to a small room with a star in it. Grab the star. Good job.


Star 5 - A-Maze-Ing Emergency Exit - Hazy Maze Cave
---------------------------------------------------
Drop to the platform below and kill the spider enemy for 3 extra coins. Take 
the right path this time. As you progress, another spider enemy will hop out
of a hole and attack you, so watch out for him. Continue through the narrow
edge for 5 more coins, then you'll come to a pit with fire shooting out of it.
To safely get across this pit, you need to jump when the fire is not there. If
you jump across the pit and hit the fire, you'll fall into the pit and lose a
life. Once you cross the pit, go into the door. In the new room, look to the
front left and you'll see a pole. Grab onto the pole and slide down to safely
descend into the new area. In the new area, go into the second hallway, and
into the wooden door at the end of the second hallway. In the new room, get 
the five coins and drop down the hole. In the new room, you'll be in an area
with toxic gas. As long as you remain in the toxic gas, you'll lose energy, so
always try to stay on the higher ground. Go straight ahead on the higher 
ground, and continue past the higher ground back into the toxic gas. You can
get the Metal Cap now if you have already accessed it. Turn right, then turn
left at the next intersection. Follow this hallway all the way down to the 
end, you'll go past a section of higher ground with a mole in it. Now look out
for a hole high in the wall that contains a door. It isn't much past that mole
you just passed. Once you find this hole in the wall, jump up into it, and go
into the steel door. In the new room, follow the path all the way to the end,
once you get to the end, jump on the elevator and let it take you up. When the
elevator takes you all the way up, go into the next steel door. If you look 
down below, you'll find that you're in that room with the rolling boulders
again. If you look ahead, you'll see the star on a platform. To get to the 
star, you will need to climb on those red bars as if they were monkey bars
(jump up and hold A to do this). Be sure to continue holding A, or else you
will drop. Climb across the pit, and drop yourself when you are above the
platform with the star. The star is now right infront of you, so grab it!


Star 6 - Watch For Rolling Rocks - Hazy Maze Cave
-------------------------------------------------
Drop to the platform below and kill the spider enemy for 3 extra coins. Take a
left in the pathway and do a long jump to get across the huge pit. Go in the 
door, on the other side, you will be on a red steel platform. There is a huge
pit in the middle of this room, so be sure not to fall into the pit. Do a long
jump to the front left onto a platform that has a spinning heart, then do 
another long jump onto the area where all the boulders are rolling from. Work
your way through this hallway type area while avoiding the rolling boulders. 
When you get to the end of the hall, turn right, but don't go into the metal
door. Instead, start doing wall kicks between the two walls. If you forget how
to do a wall kick, jump into a wall and press A as soon as you hit the wall.
Jump from wall to wall to wall to get up into a new area ontop of the ceiling. 
Depending on which wall you did the first wall kick from, you may have to jump
across a tiny pit to be on the platform with the star. The star is right near
you, so grab it. Good job.


Star 7 - 100 Coins - Hazy Maze Cave
-----------------------------------
Ok. This is a very hard star to get. Even though there is a massive 143 total
coins in the level, it is still very hard. It's probably because the level is
so big, and confusing. Anyway, if you ever want to get this star, be sure you
hit the blue coin switch down in the toxic maze. The blue coin switch will
reveal 7 blue coins, which will amount to a total of 35 extra coins. Be sure 
to kill every enemy you see, especially the spiders/snifits. They will give 
you a few coins each. I recommend going through and getting the 8 red coins
again, that will total out to 16 extra coins. Other than that little bit of
information, I can't really help you out for this one. It will probably take
you a long time, so don't get discouraged!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.07  -  Lethal Lava Land
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Boil the Big Bully - Lethal Lava Land
----------------------------------------------
When you begin the level, you land on a little platform in a huge sea of lava.
The first rule of thumb to remember in this course is NOT TO FALL INTO THE
LAVA! If you do, you'll lose three of your helath meter points (and Mario
screams like a little schoolgirl! Da-ha-ha-ha-ha-ha-haaaaaagh!). So please, try
not to, shall we?

Start the level by going to the end of this platform you start on and jumping
onto the next platform across from it. Walk across it and you'll see some sort
of arch with a gold-coloured platform in front of it. Be careful as you cross
it, as some Podoboo enemies (fireballs from SMB) leap up and try to catch you,
and it'll be disaster if they do. So use the most caution when you cross over
this platform.

Once you get across, you'll be on a ledge with a Bully on it. When the Bully
charges towards you, try knocking it into the lava with a punch. From the
platform, go left and cross the little drawbridge once it is closed and you'll
land on a platform of steel mesh with a Mr. I on it. Run around the Mr. I to
kill it and be rewarded a blue coin. Then, go to the gold-coloured steps, and
from them, jump onto the platform that is emerging and submerging in the lava.

Remember that on this platform, stay on the middle part when it dips into the
lava. Now go across the platform, and across from it, you'll see one of those
shape-shifting puzzles with a picture of Bowser on it. Jump onto this. Be
careful as you cross, because a random piece of the puzzle moves every moment.
You'll know when you see the piece shake. You want to get across this puzzle
platform and get onto the next gold platform that is at the top of the puzzle.

Then on this next platform, you'll notice two more Bullies. Punch them off the
platform and into the lava for some coins. Now cross this platform and you'll
see some sort of a plate structure that has a double-sided flamethrower on it
that circles the platform. To the right of this plate-platform, you'll see a
wooden platform bobbing up and down in the lava. Cross the plate (be aware of
the flames and time your jumping) and jump onto this wooden platform, then
cross the platform next to it, then jump onto this last platform that has the
Big Bully on it.

The Big Bully is a lot tougher to beat than any normal Bully. He does the same
attack as a normal Bully of charging at you, but when he makes contact with you
it'll knock Mario down and the Big Bully will charge at him again, giving you
very little time to recuperate, and he'll keep charging at you to knock you
into the lava. So what you should do is lure him to the edge of the platform
and jump around him, then quickly punch him and knock him in. You can't fight
him from the middle of the platform since punches normally don't knock him very
far and he just begins charging again after he is knocked back.

Once you have "boiled" him as the level so states, the Power Star he releases
lands on top of a huge pillar in the middle of the lava. Some steps appear in
front of it for you to climb. Be quick when you do this, because they fall when
you step on them! When you get on this pillar, collect your star!


Star 2 - Bully the Bullies - Lethal Lava Land
---------------------------------------------
If you look behind you when you start, you'll notice a round, grey island with
a Red '!' Block on it. So do a long jump (run, hold Z + press A) to make it to
this platform. Bump the block from below to reveal a Wing Cap. Now stand still
and jump three times in a row (triple jump routine) and Mario will take off and
start flying. Now guide him to the very opposite corner of the level to find a
platform with three Bullies on, and some coins.

Now beating these Bullies is not as simple as it seems. They'll all charge at
you at once and try to hit you simultaneously to knock you into the lava. And
when you try knocking one of them off, one of his buddies will charge at you to
try to prevent you from carrying on doing so. So try luring them to the edge of
the platform before knocking them in. But once you have beaten them all...

The Big Bully appears! Well, the platform you are on is wider so you have a bit
more room for movement, but it's still tricky. Use the previous method of
luring him to the edge before punching him in. Once you beat the Big Bully and
watch him fry, he releases the star, which lands on your platform. And now you
can claim it.


Star 3 - 8-Coin Puzzle with 15 Pieces - Lethal Lava Land
--------------------------------------------------------
This is probably the easiest Red Coin stage in a Course in the whole game,
bcause they're all in the same area along with each other! You'll find it at
the shape shifter puzzle, and all you must watch out for is the pieces that
suddenly move when you're on them, and the star appears above the star marker
in the north-east corner of the puzzle. Now seeing that this stage is very
simple, I'm going to leave you on your own for this one. But you'll have no
difficulty, trust me, it's EASY. Enjoy.


Star 4 - Red-Hot Log Rolling - Lethal Lava Land
-----------------------------------------------
From the beginning, go across the platform you start on and jump onto the next
platform and pass under the arch, and run along the gold-coloured platform.
Knock away the Bully on the next ledge then go right this time, and when the
flamethrower isn't shooting flames up, cross onto the gold steps, and in front
of these, you should see some small, square platforms. These tilt when you step
on them, so be careful and watch your footing.

Cross over the tilting platforms and jump onto the platform that submerges in
the lava from time to time (jump onto it when it has less lava coating it), and
go across it, and then next to it you should see another lava-submerged
platform. Jump onto this and go across it to land on another gold-coloured
platform. From this, jump onto the round platform with the Bullies and coins on
it, and yet again, get rid of the Bullies.

Once you have pushed the Bullies off the edge, jump onto the little black wire
platform at the edge of this platform you are on, and it'll take you across the
lava. Watch out for flamethrowers that shoot up at you while you are taken
across the lava. While you are taken across the lava, you'll notice a giant log
resting on two squats behind you. As the name implies, this log is going to
have something to do with getting the star on this level.

This is the part of the level I hate. You need to roll the log so that it moves
towards the big cage you see to your left as you climb the slope to get on the
log. The trick is to keep on the left side of the log and run across it but
keep on the top otherwise you'll fall in. If you go onto the right side, it'll
roll in the wrong direction. You have to get it to the ledge at the other side,
and I usually do a long jump to grab the ledge, although this could be a bit
risky. Anyway once you do manage to reach that side, go down the slope and
collect the Power Star to finish this quite annoying level.


Star 5 - Hot-Foot-It Into the Volcano - Lethal Lava Land
--------------------------------------------------------
Get across the platform and jump onto the next one, go through the arch and
across the platform, avoiding the Podoboos. Knock away the Bully on the next
ledge then run to the right and go onto the gold steps once the flamethrower is
not firing up. You'll see those tilting platforms again - this time, cross onto
the second one (nearest the volcano) and jump onto the spinning ring that is
surrounding the volcano. Every now and again the volcano erupts, firing out
little fireballs, so be sure to dodge these. You need to somehow jump into the
volcano. I jump onto the volcano, run up it and jump, then dive to go through
the top. Either way, just get inside that volcano.

Now that you're inside, you'll land on a small, circular platform surrounded by
lava. Jump onto the rocky platform to the right (once the platform you are on
floats towards it), and carefully go across it, getting the coins and avoiding
the Podoboos. At the end of this platform, you'll see a brown ledge sticking
out of the wall that you need to jump onto. Start running up this, getting the
coins, and watch out for the flamethrowers emitting fire from the wall.

At the end of this brown platform, there's another to jump onto with a Bully on
it. Either fight it or get past it (preferably the latter, as fighting it could
possibly result with you being pushed off), and jump onto the next platform.
Now carefully cross it here, because there is a part of the wall that comes out
to try to squash Mario. You can spot it (crack in the wall). So go past once it
is raised, and jump onto the next platform.

From here, you'll see some small floating platforms with coins on them, and one
at the side with a health heart on it. Use this to recover health if you need
to. Carefully jump up these platforms and onto the next long platform (with two
flamethrowers in the wall). Go across it when the flames aren't shooting out.
On the next ledge, you'll need to be aware of a Bully charging at you, and try
not to fight it, because it can push you off. Carefully go across the little
ledge in front of the lava waterfall, getting the coins on it, and at the end
of this platform grab onto the pole.

Now here is a nasty part. You need to jump across the very small platforms with
the poles on. You need to position yourself so that Mario's back faces the next
pole to jump onto, then jump so you should land on it. From the last pole, you
can jump onto the last ledge and get the star next to the stones. WARNING -
failure in crossing the poles on small platforms by misjudging where to jump
may result in the ultimate destruction of your Nintendo 64 and Super Mario 64
cartridge after a drop from the top of the Empire State Building. Be CAREFUL at
this part!


Star 6 - Elevator Tour in the Volcano - Lethal Lava Land
--------------------------------------------------------
Once again, we need to make a trip to Mr. Volcano! And go inside him again!
Whee! So, from the start, go across the platform, jump onto the next ledge, go
through the arch and across the gold ledge, dispose of the Bully, go right and
go onto the gold steps (watching out for that flamethrower, of course), going
across the tilting platforms and onto the rings surrounding the volcano, then
jumping in through the top when it is not erupting.

When you land on the little rock platform again, instead of jumping onto the
platform to your right, turn around and jump onto the even smaller one to your
left. From this one, get a good running jump onto the platform with the little
yellow and black squared platform next to it. Jump onto this platform and it
will start going up those black spheres.

When the course of the black spheres finish, you'll spot another elevator
platform. Quickly jump onto this before the elevator plunges into the lava. Not
long after the elevator starts going along the course of the black spheres, you
will see a pole in the background that the spheres lead to before they stop.
When the elevator gets near the pole, jump onto it and grab hold. When you
climb to the top of this pole, you'll see a platform with a spinning
double-sided flamethrower on it. Oh great.

Jump onto this platform and do your best not to touch the flames (you'll be
sorry if you do). Grab the pole on this platform and climb it, and jump on the
floating platform next to it at the top. Now very carefully cross those tiny
platforms to the last one and grab the star to finish the level.


Star 7 - 100 Coins - Lethal Lava Land
-------------------------------------
This star is very tough to get. And remember, GET EVERY COIN YOU CAN BEFORE
JUMPING INTO THE VOLCANO. It is possible to get 100 coins in the overworld
before actually going into the volcano, but it's still quite hard, and you must
remember to look absolutely everywhere you can before you go into the volcano.
The platform behind where you start contains a Wing Cap that you can use to
explore around for platforms with coins on. There are two Mr. I's around that
give a blue coin each, equalling ten coins. Push Bullies off ledges wherever
you can for coins, and remember to get the red coins on the shape-shifting
puzzle (five coins also erupt from the middle of the puzzle, be sure you get
them). Also, if you look on the black platform to the right of the arch on the
platform next to the one you start on, you'll find a '!' Block, that has a
Koopa Shell in. Ride this and jump over the gold bridge connected to the arch
and go under the drawbridge for five coins. Once you have gotten all the coins
you possibly can, then you can enter the volcano to look for more if you have
not found 100 already. There is around 20-30 coins in the volcano, which should
give you a nice 100. Also beware not to fall into the lava, which is one of the
biggest threats you have to face while doing this challenge.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          3.08  -  Shifting Sand Land
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - In The Talons Of The Big Bird - Shifting Sand Land
-----------------------------------------------------------
Start out by running to the right until you come to a Pokey (cactus enemy) who
is crawling around a grey stone structure. Jump ontop of the grey stone 
structure, you will need to do a triple jump to get up. Now press up angle to
look around the level. Look around the pyramid and you'll see four pillars. 
You should also see a big bird. The big bird is carrying the star in his 
talons. The big bird will constantly fly around the four pillars. You can jump
on any of the pillars and wait for the bird to fly your way, but this is the
easiest way:

Fall off the grey stone structure. Now advance to the upper direction and you
should come across a second Pokey. Right near the second Pokey is a bunch of
stone tiles that have giant stone blocks rolling on it. Venture onto these
stone tiles, be careful not to fall into the quicksand, if you do, you will 
get an instant death. Also, be careful not to get squashed by any of those 
giant stone blocks with mean faces that are rolling on the stone tiles. 
Navigate your way through the stone tiles so that you end up on the northwest
side of where you started from. You should now be at the part of the level 
with a small patch of water next to the pink Bob-Omb. Approach the nearby 
pillar, despite the steepness of the pillar, you can walk right up it. So,
walk right up it so that you are ontop of the pillar. Stand ontop of the 
pillar and wait there for the huge bird to come along. When the bird comes
along, he will fly directly over the pillar. As he flys over the pillar, jump
up so that your head hits the star, this will knock the star out of the birds
claws. Now walk down the pillar and grab the star.


Star 2 - Shining Atop The Pyramid - Shifting Sand Land
------------------------------------------------------
Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You
will come to a Pokey cactus enemy who is right near a grey stone structure.
Walk past the grey stone structure, and you should come to another Pokey. 
Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite
the steepness of the pillar, you can walk right up it. Walk up the pillar, and
do a long jump toward the pyramid. If you perform your long jump correctly,
you'll jump over the fatal quicksand and land on the lowest part of the 
pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up
Mushroom. Now, on the outside of the pyramid is a path that you can walk up.
Start walking up this path. Follow the path to the end, and you'll come to a
ball that shoots fire. Ignore this ball, then jump up to the next portion of 
the path. Get the five coins, then jump up to the next portion of the path. 
This next part is immensly hard because or how narrow it is and the fact that
there is a red Shyguy that you have to deal with. When you get to the end of
that ledge, jump up to the next ledge, which is equally narrow. Walk to the
middle of this ledge, and grab the star.


Star 3 - Inside The Ancient Pyramid - Shifting Sand Land
--------------------------------------------------------
Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You
will come to a Pokey cactus enemy who is right near a grey stone structure.
Walk past the grey stone structure, and you should come to another Pokey. 
Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite
the steepness of the pillar, you can walk right up it. Walk up the pillar, and
do a long jump toward the pyramid. If you perform your long jump correctly,
you'll jump over the fatal quicksand and land on the lowest part of the 
pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up
Mushroom. Now walk up a little bit and you should see a small opening in the
pyramid. Walk into this small opening. You are now inside the ancient pyramid.

Although you are inside the pyramid, you still need to worry about getting the
star. The star is at the very top of the pyramid. You will have to worry about
getting past a bunch of obsticals to get to the top. Start by walking foward 
and taking a right when you get to the fence. Go past the three Goombas and
around the corner. Go past the Krazy Thwomp by going underneath him. Continue
past one more Goomba, then around the corner. Jump over two sand pits, and
then up the stairs. The stairs will take you to the second story of the 
pyramid. Head past the Spark and around the corner. Go past another Goomba,
over the Krazy Thwomp, then approach the next two Goombas that are hanging
around a pole. Climb up the pole to story 3 of the pyramid. Now go to the 
right up the slope. Grab onto the wire type stuff above you, and hold on to
it by holding A. If you let go, you'll get pushed into raging quicksand, so
don't let go. Climb the wire type stuff all the way across, when you get to
the end, you can let go of the A button to drop down. Use the four elevated
platforms to get up to story 4 of the pyramid. You'll now come to a rolling
Krazy Thwomp. To get past this Thwomp, there is a small cubbyhole in the wall
that is there for you to get past this Krazy Thwomp. Go into the small 
cubbyhole, and let the Krazy Thwomp roll past you. Leave the cubbyhole, and
advance farther up the pyramid. Go around the corner, and you'll come to a
spinning energy heart, use this heart to get full energy. Now continue through
the pyramid and go up the moving brick steps to get to the next story of the
pyramid. Continue on, and two Sparks will appear from mid air. Then, you'll
have to go across a narrow ledge while the two Sparks try to attack you! 
Luckily, the Sparks aren't very accurate. Anyway, when you pass the narrow
ledge, climb up the pole into the next story of the piramid. In this next
story, there is a bridge with a Krazy Thwomp hopping on it, you will have to
cross the bridge while avoiding the Krazy Thwomp. Once you cross the bridge,
go up the slope with the coins on it. Follow the coins, and do a double jump
when the coins start to lead up. Grab onto the next ledge. The star should now
be right infront of you, so grab it! Good job.


Star 4 - Stand Tall On The Four Pillars - Shifting Sand Land
------------------------------------------------------------
For this star, you will have to stand tall on the four pillars, hence the name
of the star. I am going to explain how to get this star with the Wing Cap. If
you do not already have the wing cap, please refer to section [3.19].

Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You
will come to a Pokey cactus enemy who is right near a grey stone structure.
Get onto the grey stone structure by doing a triple jump. There is a red Wing
Cap box ontop of this structure. Hit the box, and grab the wing cap. Face the
pyramids and do a triple jump to start flying. Fly onto each of the four 
pillars, and stand on them (without moving) for about 3 seconds each. As soon
as you stand tall on all four pillars, the very top of the pyramid will 
suddenly start spinning around, then it will break into a million pieces and
vanish in thin air! Now, fly to the very top of the pyramid (or get there by
walking, you don't necessarily have to fly). You will notice a small hole in
the top of the pyramid. Jump in it. As soon as you jump in the hole, you'll
fall into a cage at the very top of the pyramid. The cage will slowly start to
fall downwards, it will stop eventually. Stay in the cage until it stops 
falling downwards. The cage will convieniantly stop right infront of a hole in
the wall. Jump into the hole in the wall, and follow it downwards. You will 
now see a pile of bricks infront of you, jump on the bricks. As soon as you
jump on the bricks, they will rip apart and turn into two giant hands with 
one eye each. The hands will then talk to you and seem very angry, then they
will engage in a battle against you.

The hands aren't that hard to beat. To kill them, all you need to do is hit
each had 3 times in the eye, a total of 6 hits to defeat both hands. You can
only hit the hands when their eyes are open though. To damage an eye, you will
have to punch them with the B button. The hands only have a few attacks, but
the ones you have to really worry about is when they try to push you off the 
edge. When you defeat both hands, the star of power will appear, grab it.


Star 5 - Free Flying For 8 Red Coins - Shifting Sand Land
---------------------------------------------------------
To get this star, you absolutely need the Wing Cap. If you do not already have
the wing cap, go to section [3.19] to learn how. Ok, there are 8 red coins that
you will have to get for this star, four of them are in the air, which is why
you'll need flying abilities to get this star. When you get all 8 coins, the
star will appear ontop of the grey stone structure at the beginning of the
level, near the first Pokey enemy. Below is a checklist of all the red Coins.

[ ] Coin 1 - As soon as you start the level, go left. There is a red coin 
             jammed in the very corner of the level. Don't go too fast, though
             or you could possibly fall into the quicksand and die.
[ ] Coin 2 - Get to the grey stone structure at the beginning part of the 
             level, right near the first Pokey enemy. Red Coin #2 is located 
             inside the farthest of the 3 wooden blocks, you will have to 
             punch it [the wooden block] to get the coin.
[ ] Coin 3 - You know where all those boxes are that roll back and fourth to
             try and crush you? Well, red Coin #3 is in there, you will have 
             to find it yourself, because I don't feel like explaining where
             exactly it is.
[ ] Coin 4 - When you cross the path where all those boxes are (the area where
             the big bird usually hangs out at), you'll see a tree next to a
             small body of water. Red Coin #4 is in this water.
[ ] Coin 5 - Floating in the air next to pillar #1, you will have to pick up
             a Wing Cap and fly to it to get it.
[ ] Coin 6 - Floating in the air next to pillar #2, you will have to pick up
             a Wing Cap and fly to it to get it.
[ ] Coin 7 - Floating in the air next to pillar #3, you will have to pick up
             a Wing Cap and fly to it to get it.
[ ] Coin 8 - Floating in the air next to pillar #4, you will have to pick up
             a Wing Cap and fly to it. 


Star 6 - Pyramid Puzzle - Shifting Sand Land
--------------------------------------------
Navigate your way to the right past a Tox-Box, 2 Bob-Ombs, and a Shyguy. You
will come to a Pokey cactus enemy who is right near a grey stone structure.
Walk past the grey stone structure, and you should come to another Pokey. 
Avoid the Pokey, turn left, and go straight toward the tall pillar. Despite
the steepness of the pillar, you can walk right up it. Walk up the pillar, and
do a long jump toward the pyramid. If you perform your long jump correctly,
you'll jump over the fatal quicksand and land on the lowest part of the 
pyramid. There should be a yellow '!' block nearby, hit it to reveal a 1-Up
Mushroom. Now walk up a little bit and you should see a small opening in the
pyramid. Walk into this small opening. You are now inside the ancient pyramid.

Now you will have to get to the very top of the pyramid. There is a "puzzle" 
at the top of the pyramid that you'll have to complete to get the star. To get
to the top of the pyramid, you will have to get past a bunch of obsticals.
Start by walking foward and taking a right when you get to the fence. Go past 
the three Goombas and around the corner. Go past the Krazy Thwomp by going 
underneath him. Continue past one more Goomba, then around the corner. Jump 
over two sand pits, and then up the stairs. The stairs will take you to the 
second story of the pyramid. Head past the Spark and around the corner. Go 
past another Goomba, over the Krazy Thwomp, then approach the next two Goombas
that are hanging around a pole. Climb up the pole to story 3 of the pyramid. 
Now go to the right up the slope. Grab onto the wire type stuff above you, and
hold on to it by holding A. If you let go, you'll get pushed into raging 
quicksand, so don't let go. Climb the wire type stuff all the way across, when
you get to the end, you can let go of the A button to drop down. Use the four 
elevated platforms to get up to story 4 of the pyramid. You'll now come to a 
rolling Krazy Thwomp. To get past this Thwomp, there is a small cubbyhole in 
the wall that is there for you to get past this Krazy Thwomp. Go into the 
small cubbyhole, and let the Krazy Thwomp roll past you. Leave the cubbyhole, 
and advance farther up the pyramid. Go around the corner, and you'll come to a
spinning energy heart, use this heart to get full energy. Now continue through
the pyramid and go up the moving brick steps to get to the next story of the
pyramid. Continue on, and two Sparks will appear from mid air. Then, you'll
have to go across a narrow ledge while the two Sparks try to attack you! 
Luckily, the Sparks aren't very accurate. When you pass the narrow ledge, 
climb up the pole into the next story of the piramid. In this next story, 
there is a bridge with a Krazy Thwomp hopping on it, you will have to cross 
the bridge while avoiding the Krazy Thwomp. Once you cross the bridge, go up 
the slope with the coins on it. You should now notice a small spot on the
edge of the platform that you are now on where part of the stone ledge is 
missing. There is a platform right under where the part of the stone is 
missing (if you're not sure what I'm talking about, use up angle button and
look around). The platform has a single coin on it. Drop down onto this
platform and get the single coin, a number 1 will appear in the air along with
a chime sound. Now look off the edge of the platform you are currently on and
you'll see another platform below you with another single coin on it. Drop 
onto that platform, and a number 2 will appear in the air. Now look off the
edge of the platform you are on (again) and you'll see another platform with
a coin on it. Drop down onto that platform and get that coin, a number 3 will
appear in the air (you're getting closer). Now, look down again and you'll
see a "river of sand". Drop into this flowing chain of sand, and walk with the
flow of the sand. You'll come to a fourth coin, as soon as you get it, a 
number 4 will appear in mid air. Continue to follow this flow of sand until 
you come to another coin, as soon as you get this coin, a nice shiny power 
star will appear at the end of the 'sand river'. Stay on the sand river to the
very end and get the star of power. 


Star 7 - 100 Coins - Shifting Sand Land
---------------------------------------
This is a moderately difficult 100 coins star. Be sure to get most of the 
coins outside the pyramid before you actually go into the pyramid, because 
once you go into the pyramid, you can't leave. Be sure to kill all four of the
Pokey cacti, they give you one blue coin each. Get all the red coins for 16
extra coins. Kill all the enemies you come across. Be sure to pickup the 
Tox-Box at the very beginning of the stage. Once you are finished with the
outside of the level, venture into the pyramid. Inside the pyramid, be sure to
hit the blue coin switch and get the 3 blue coins. Other than that little bit
of help, you're own your own. Good luck.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.09  -  Dire, Dire Docks
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Board Bowser's Sub - Dire, Dire Docks
----------------------------------------------
You start the stage splashing into a big pool of water. You will notice that in
the middle of the bottom of this pool is a strong current that pulls you down
and causes you to lose a life, so avoid swimming near it at all costs. So
anyway, when you start, you'll see a tunnel in the wall just to the left of
your starting position. Swim towards that, and you'll see a ring of coins in
front of it. Get these to catch your breath if you need to, and swim through
the tunnel, and on the wall you'll see an arrow pointing upwards. So do as it
recommends and swim upwards.

At the top you can surface to catch your breath and then continue swimming
forward, and on the next wall you'll see an arrow pointing down. So swim up to
it and then submerge and swim downwards, like you are told to. Then there's an
arrow on the ground pointing through the next phase of the tunnel, so swim
through it and you'll come into an open area. Swim up to the surface.

You should notice the giant Koopa Sub in the middle of the pool at the surface.
The next objective now is to get on top of it to claim the star. To do this,
swim around to the other side of the sub and you'll see a platform against the
wall with some wire cubicles on it, a green '!' block, a blue '!' block, and a
'!' Switch. Ignore the '!' Blocks for now and simply jump onto the platform and
hit the switch.

A set of brown stones, arranged like a stairway, appear in front of the switch.
Now quickly climb up these stairs you have created, and from the top step, make
a jump onto the flat top of the sub. It's now just a matter of walking to the
sub's bow and grabbing the star, located in front of the funnel.


Star 2 - Chests in the Current - Dire, Dire Docks
-------------------------------------------------
Getting this Power Star isn't as hard as it seems, but remember that you will
still need to be aware of the current (whirlpool in the middle of the starting
area) that sucks you in if you don't swim out of it fast enough (press A
repeatedly and in a smooth motion to do a fast breaststroke). This diagram
represents the order of the chests that you need to open them:

                                   [##] <- Open this chest second

                         ----------
                        `          `
                      /      [##] <--\-- Open this chest last
                     :                :
                     |       @@@@     |
                     |      @ CU @    |             CU = Current
                     |       @@@@     |
                     :                :
                      \              /   [##] <- Open this chest first
  Open this -> [##]    `.          .`
 chest third             ----------

Note that this is a bird's eye view of the current area when you look straight
down from the angle you begin the level in.

Once you have managed to successfully open all four chests, the Power Star
flies out of the last one to a nearby wall, where you can just swim over and
pick it up to finish the level.


Star 3 - Pole Jumping for Red Coins - Dire, Dire Docks
------------------------------------------------------
To be able to beat this level, you must beat Bowser in the Fire Sea first. So
go and do that now, if you haven't done already. Bowser in the Fire Sea is
located in the little hole near the water wall you enter to reach Dire, Dire
Docks. You can enter it once you have gotten the first star in Dire, Dire
Docks.

Once you have beaten the stage and returned here, we'll begin with what to do.
You'll start with landing in the water, now swim down and find the tunnel in
the wall and swim through it. Follow the arrow signs and swim through the
tunnel until you come into the huge, open area where the sub used to be.

Swim up to the ledge that has the '!' blocks and '!' switch on it that you used
to board the sub before. Jump onto the '!' switch to make the brown stone
stairs appear again. Instead of climbing up the ones you used to get on top of
the submarine however, this time go over to the left of the switch that are on
top of the ramp going up from the water leading to a floating platform in the
air. Now here is the checklist for the coins...

[ ] Coin 1 - On the ledge you just climbed up using the brown stone blocks that
             appeared nearby to the '!' switch that you pushed.
[ ] Coin 2 - Stand on the part of the ledge that sticks out the most, facing
             the left. Wait for the yellow-and-black striped pole moving along
             the ceiling to arrive. It will move across paths with three red
             coins. The first one is at a level at about the top of the pole.
[ ] Coin 3 - After getting Red Coin #2, slide down a very small fraction on the
             pole so you get this coin as you move along.
[ ] Coin 4 - On the ledge that the pole takes you to, after Red Coin #3.
[ ] Coin 5 - Go back to the platform where Coin #1 was. This time, jump onto
             the pole that goes in the other direction onto the platform across
             from this platform. From that platform, jump onto the platform
             that arrives to your left then let it take you along a ways, then
             it stops next to another pole. Jump onto this when it does. This
             pole moves along a little, then stops next to another pole to jump
             on, and let this take you to the platform with the blue coin
             switch on. Then another pole appears to the right. Jump on this
             and let it take you to the platform with the cage around it. This
             coin is on this platform.
[ ] Coin 6 - Go back to the platform that had the blue coin switch on with the
             pole when it re-arrives at the platform. Then get back to the
             platform you were on before this one using the poles that you have
             to jump across as they move. Now stand on the very little part of
             the platform that sticks out next to the star marker and wait for
             the pole to arrive. Grab it and let it take you near the red cage
             and you will have to jump to the pole that appears nearby and goes
             to the left. Let it take you all the way across its path and
             collect the coin (slide down to the level it is so you can grab
             it).
[ ] Coin 7 - Let the pole take you across, and when you see the opening in the
             cage, you have to jump across and grab the pole on the other side
             that is moving in the opposite direction. Let it take you to one
             side and collect the floating coin.
[ ] Coin 8 - On the opposite side of Coin #7.

Once you have all the coins, find your way back to the last platform so you can
collect the Star, which has appeared above the Star Marker.


Star 4 - Through the Jet Stream - Dire, Dire Docks
--------------------------------------------------
You may remember the name of this course from Jolly Roger Bay - and now you are
going to do the same objective here =). So anyway, you'll begin with falling
into the water, and swim down and go through the tunnel in the wall that leads
into the area where the sub was, after you follow all the arrows and stuff (you
should be used to doing all this by now).

If you look near the bottom of the water, you'll see a jet stream, but you'll
also notice some clear hoops that the stream emits. You need to swim through
five of these hoops in a row (without resurfacing). A number appears when you
go through a hoop to let you know you've done it right. Once you have gotten
through five hoops, the star appears at the bottom of the jet stream. The
problem is that you can't swim down there, so you'll need a metal cap, like you
did in the Jolly Roger Bay level.

Swim to the surface and you should find that ledge with the '!' blocks and '!'
switch on. Climb onto the part with the Green '!' Block on, bash it and equip
the Metal Cap. Now do a long jump into the water so that you land closer to the
stream. Quickly run up to it and grab the star to finish the level.


Star 5 - The Manta Ray's Reward - Dire, Dire Docks
--------------------------------------------------
When you land in the water, look around to see that fat, grey fish swimming
around. When you swim up close to it, you'll see that it leaves a series of
those hoops. Like the last level, you must swim through five hoops in a row in
succession, and do it quickly because the rings faint. Keep close to the Manta
Ray so that you go through the rings easily. After you get through five rings,
the star appears above the current. Oh Jesus. Swim around it and pull yourself
out of the current if you get sucked in. It's not too hard, so just get that
star and beat the level.


Star 6 - Collect the Caps... - Dire, Dire Docks
-----------------------------------------------
Swim through the tunnel in the wall below you when you start. Go through the
tunnel, following the arrows into the big open area where the sub was. Swim
over to the ledge where the '!' blocks are. Jump onto the area with the Blue
'!' Block on first, and bash it to get the Vanish Cap. Walk through the red
mesh to the left and bash the Green '!' Block here for a Metal Cap, so you are
both invisible and metal Mario. Now make a long jump into the water, and on the
other side of the jet stream, you'll see a red cage with the star in. Quickly
walk in and collect it!


Star 7 - 100 Coins - Dire, Dire Docks
-------------------------------------
This is a very hard, and painstaking star to get. Not only is there barely
enough coins in the level to pass the 100 mark, there are two threats that
could emit you from the stage when you are trying. Remember to collect EVERY
COIN YOU POSSIBLY CAN. You cannot afford to spare any. Remember that there are
five coins going down the slope behind you when you start, two bars of five
coins near the current for ten, three coins around the current on the floor,
and three rings of eight coins in the tunnel (in total, you should get 42 here)
and then in the open area where the sub is/was, if you swim to the left, you'll
see a square black hole in the wall. Try to keep as far away from it as you can
because if you get sucked in by a strong current in it, you'll reappear outside
the castle and you'll have to go all the way back. Grr. On the sea bed near the
current in the wall however, is a bar of five coins. Be as careful as you can
collecting them, because if you get sucked into the vicinity of the hole, you
can kiss your sorry ass out of the level. There is a ring of eight coins on the
sea ground as well near the platform with the caps on. Also, get all the red
coins, and find the blue coin switch on the platform on the far wall that makes
6 blue coins (making a good total of 30) appear on the ledge. You should just
barely manage to get 100 coins.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            3.10  -  Snowman's Land
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Snowman's Big Head - Snowman's Land
--------------------------------------------
As soon as you start out the level, turn around and you'll see a large wall 
made completely of snow. Follow the wall to the left past a snowman, you will
soon come to a tree. Continue to the left and you'll come to another tree 
(right next to a red coin). Go under this tree, and you'll be transported to 
another tree in a different portion of the level. Now, move ahead a little
bit and you'll come to some water. Due to the freezing atmosphere, if you fall 
into this water, you will start to lose health. Jump over the water onto the 
next snow platform with one of those spinning flower enemies on it. You can 
ignore this spinning flower enemy or kill him, your choice. You will also 
notice 'waves' of flowing snow. You will have to get to the source of the
flowing snow. So, navigate against the snow as if you were a salmon swimming
against current. When you get to the area where the waves start from, perform
a double jump up to the platform above. Now, follow the trail up the mountain.
Go past the narrow wooden ledge with the two coins on it, then jump to the
platform above, the platform with the tree on it. Continue going up the trail
using the wooden platform. When the wooden platform ends, you'll come to an
ice platform with a giant penguin on it. Step onto the ice platform, as soon 
as you step onto the ice platform, the giant snowman head will notice you and
try to blow you off. If the giant snowman head succeeds in blowing you off the
cliff, you will lose your hat (Without your hat, you will take damage twice as
easily. If you lose your hat, look for it, then find it and pick it back up
again.). To get across this ice platform without getting blown off, you will
have to use the giant penguin. You see, the giant penguin is heavy enough to
not be affected by the blowing of the snowman head. Wait for the giant penguin
to come to you, when he does this, stand on the left side of him. The penguin
will slowly start to walk to the other side of the ice platform. Stay on the
left side of the penguin as he walks to the other side, or you will get blown
off! Once you get to the other side, use the wooden platform to get to the
top of the snowman's head. The star is ontop of the snowman's head, but you
will have to cross a narrow ledge to get it, be sure not to fall while you
navigate through this narrow ledge.


Star 2 - Chill With The Bully - Snowman's Land
----------------------------------------------
As soon as you start out the level, turn around and you'll see a large wall 
made completely of snow. Follow the wall to the left past a snowman, you will
soon come to a tree. Continue to the left past a second tree (near a red 
coin), and continue until you come to a third tree. Now look to the front-left
area, and you'll see a small hill that leads up to an Ice Bully. Go up this
small hill and go onto the same platform as the Ice Bully. As soon as you set
foot on the Ice Bully's territory, he will attack you! To get this power star,
you will have to push the Ice Bully off the edge. However, he will constantly
be trying to knock you off the edge (if he knocks you off the edge, you will 
probably burn your butt on the ice water, and you will have to get back up 
there to fight him again.). To knock him off the edge, you will have to bump
him off the edge. To bump him, you will have to face him and jump into him. 
The force of your body will cause him to fly backwards. If your back is turned 
to him when you bump into him, you will get knocked back. Once you knock him
off the edge, he will burn in the cold water, and the star of power will 
appear on the ice platform that you knocked him off of.


Star 3 - In The Deep Freeze - Snowman's Land
--------------------------------------------
As soon as you start the level, look to the left and you'll see a very large
structure made solely of ice with a star inside. To get the star, you will
have to go inside this ice structure the right way. This ice structure is like
a maze, you need to know the right way to go.

Start by going to the side of this ice structure closest to the snow wall, the
side farthest from the 3 coins. Notice the row of ice blocks that overhang the
wooden base of the structure. There is only one spot of the overhanging region
that you can jump into, FIND IT, and jump into it. Now you'll be in an area 
surrounded by ice blocks. Start jumping. There is only one spot where the ice
blocks above you aren't present, find that spot and do a double jump that 
area. You should grab onto another ice block toward the top of this ice 
structure. When you grab onto that ice block, climb all the way up and jump
onto the top of the ice structure. Now navigate to the same vertical position
as the star. You should drop right through the ice blocks, and land smack 
ontop of the star. (sorry if that was confusing, it's difficult to explain)


Star 4 - Whirl From The Freezing Pond - Snowman's Land
------------------------------------------------------
As soon as you start out the level, turn around and you'll see a large wall 
made completely of snow. Follow the wall to the left past a snowman, you will
soon come to a tree. Continue to the left and you'll come to another tree 
(right next to a red coin). Go under this tree, and you'll be transported to 
another tree in a different portion of the level. Now, move ahead a little
bit and you'll come to some water. Due to the freezing atmosphere, if you fall 
into this water, you will start to lose health. Jump over the water onto the 
next snow platform with one of those spinning flower enemies on it. Walk past
the 'waves' of snow flowing toward you. If you look ahead, you'll see a wall
just past the water. You will have to get up this wall to get the star. To
get up the wall, walk to the edge of the snow platform. Jump onto the top of
one of those twirling flower enemies, that will propel you high into the air.
When you propel into the air, make sure you land ontop of the large wall made
of bricks. Look around and you should see two '!' blocks. The left of the two
'!' blocks is that one that holds the star.


Star 5 - Shell Shreddin' For Red Coins - Snowman's Land
-------------------------------------------------------
To get this star, you will have to collect all 8 of the red coins that are in
this level. Once you collect all 8 red coins, the star of power will appear 
right next to the spot where the level starts at. To get this star, you will
need to get the turtle shell to get the turtle shell, you will have to break
open the rightmost '!' box in the spot where you found Star #4 (Whirl From The
Freezing Pond). Once you get that turtle shell, then you can start getting
the red coins. Use my checklist below to find all of the red coins in this
level.

[ ] Coin 1 - At the area where you recieved the turtle shell, turn right and
             you'll notice a large platform of snow. Coin #1 is at the very 
             beginning of this snow platform. If you try to get onto this snow
             platform without the aid of the shell, you will most likely fall
             off into the water.
[ ] Coin 2 - At the area where you recieved the turtle shell, turn right and
             you'll notice a large platform of snow. Coin #2 is on this snow
             platform, except a little bit farther down.
[ ] Coin 3 - At the area where you recieved the turtle shell, turn right and
             you'll notice a large platform of snow. Coin #3 is on this snow
             platform, except a little bit farther down.
[ ] Coin 4 - At the area where you recieved the turtle shell, turn right and
             you'll notice a large platform of snow. Coin #4 is at the very 
             end of this snow platform. 
[ ] Coin 5 - Just after you get red Coin #4, drop off the platform of snow.
             You will fall back onto ordinary ground. The red coin is right
             there.
[ ] Coin 6 - Continue to go straight, and you'll come to the burning water
             underneath where you fought the Ice Bully. With the shell, you
             can glide right over this water without getting burned! Red Coin
             #6 is sitting ontop of this burning water.
[ ] Coin 7 - This one is sitting ontop of the burning water underneath where
             you fought the Ice Bully. It's sitting right next to red Coin #6.
[ ] Coin 8 - This one isn't really near any of the others, which makes it hard
             to explain. At the start location of the stage, turn around and
             you'll see a large wall made completely of snow. Follow the wall
             to the left past a snowman and two trees. Red Coin #8 is right 
             next to the second tree that you'll come across.


Star 6 - Into The Igloo - Snowman's Land
----------------------------------------
To get this star, you must have access to the Vanish Cap. If you haven't yet
unlocked the Vanish Cap, refer to section [3.20] to find out how.

You may or may not have already known this, but there is a very tiny igloo in
this level. To get to the igloo, you will need to get to the turtle shell. The
turtle shell is located right next to where Star 4 is. If you don't know where
Star 4 is, go back up and read the contents of Star 4. Anyway, once you get 
the turtle shell, hop on it, and ride it to the body of water to the left of
where the 'Waves' of Snow are (the shell will glide above the water). Pay 
close attention at the wall, you will notice a portion of the wall that looks
like a steep hill, it has 3 coins going up it. Ride the shell up that hill. At
the top of the hill, you will see a small igloo inside a fence. Jump inside
the fence, and crawl (Z+A) inside the igloo. 

Although the igloo is very small on the outside, the first thing you will 
notice is that the inside is gigantic. Go straight down the pyramid and look
up, you will see the star covered in ice. To get the star, you will have to
go through the ice, to get through the ice, you will need the Vanish Cap. The
Vanish Cap Box is located at the front right of this room. To get to the 
Vanish Cap, turn right at the first oppurtunity you have to turn right, then
turn left at the first oppurtunity you have to turn left. The Vanish Cap 
should now be right infront of you, except covered by a sheet of ice. Luckily,
there is enough room inbetween this sheet of ice and the ceiling that you can
jump right over the sheet of ice. Hit the Vanish Cap, quickly run back to the
beginning part of the pyramid where the star is, jump through the sheet of ice
blocking you from the star. Grab the star. Good job.


Star 7 - 100 Coins - Snowman's Land
-----------------------------------
This is a moderately difficult 100 coins star to get. It could be harder, but
then again, it could be easier. Anyway, you know those enemies that look like
spinning flowers that cause you to spin into the air when you jump on them? 
Well, they give you 3 coins each, and there are 14 of them in the entire 
level. That's a total of 42 coins just from one type of enemy! There are 26
coins inside the pyramid, so be sure to go in there. I highly recommend 
getting the 8 red coins for an additional 16 coins. Be sure to kill all the
other enemies for their coins, too. There is a whole bunch of other coins 
randomly scattered about the level, be sure to collect on them. Other than
that bit of information, you're on your own for getting this one.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            3.11  -  Wet-Dry World
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

What is so special about this stage is that is does have a water level, but the
height at which you jump into the painting that holds this course determines
how much water there is. If you jump into the painting at a low height, the
water level is lower, while at a higher height makes it higher. For each star
level, I will recommend the water level you should use.


Star 1 - Shocking Arrow Lifts! - Wet-Dry World
----------------------------------------------
You begin the level landing onto a huge wooden pallet in the middle of an
immense pool of water. Look behind where you start, and you should see a long
platform. Jump onto it, run to the end of it and hit the '!' switch, which
causes some brown platforms to appear. Now cross them and after a few, there's
a platform to your right that has some coins on it. Quickly get on top of this
and you'll also see a diamond-shaped object there. Run through it to raise the
water just barely up to your level.

Across from you, you'll see some wooden platforms bobbing up in the water near
a giant structure with yellow arrows on and an Amp nearby (to the left, not the
one on the right). Swim over, and using the platforms and your jumping, get
onto the ledge with the Amp nearby. Stand on the small, white block with the
blue up/down arrow on it and it will transport you to beside the next one. Step
on that and it'll go to the next moving platform...and keep on doing this until
you get to the far ledge and hit the '!' block for the star! Watch out for the
fireball-shooter on this platform though.


Star 2 - Top o' the Town - Wet-Dry World
----------------------------------------
The easiest way to beat this level is to enter the painting at the highest part
you possibly can. To do this, take a couple of steps away from the painting,
facing away, and doing a backflip. Triple jumps usually cause Mario to bump his
head on the top of the painting, so t'other way's better.

When you begin the level, you'll land on that wooden pallet, as usual, and the
place is flooded. Behind the cage ahead of you, you'll see a slanting brick
platform with five coins on. Swim over to it and run up, and jump the gap.
Destroy the motorised Bob-Omb to prevent being annoyed by it, then you'll see a
wooden plank above the ledge. Jump onto it, and CAREFULLY (watch your footing,
as it is indeed very narrow) cross it. What makes this even worse is that there
are two Amps hovering around the plank.

Once you're across, watch out for the fire-shooter on the opposite platform.
Look around and find the rotating platform that looks like an upside-down cone.
Jump onto this, then onto the next platform after it and hit the '!' block to
get your star, and grab it. Good job. (A little 'Nick imitation' there by
myself =P.)


Star 3 - Secrets in the Shallows & Sky - Wet-Dry World
------------------------------------------------------
Enter the painting about halfway up for a less hassling way to tackle this
level. When you begin and land on the pallet, jump into the water (try stomping
the Water Bug while you do so), and swim over to the curved, grey ledge leading
up to the structure. Get onto this ledge and run up it, and remember to keep an
eye out for the Fireball-shooter awaiting you at the top to fry you.

Look behind the cage to the left to find a '!' switch. Push this, and a
staircase of brown blocks appears next to the cage with the star in (you won't
be getting it JUST yet though). On top of the cage, hit the yellow '!' block,
and a number '1' appears, with a lot of coins. One down, four to go.

Now get back to the ground and head over to the pillar surrounded by the ring
of coins, an Amp and a Chuckya (the wind-up toy-like thing). Use a running
double jump to get on top of the pillar and hit the '!' block for '2' and some
more coins. Two down, three to go.

Now jump into the water and swim around the platform that is in front of you
when you start, and you should see one of those water level tweekers (green
diamond). Swim through it, and it'll cause the water to go down to the lowest
level (so that you can run on the ground). Now head to the opposite side of the
level, and you'll see a metal crate near a brown block and a floating '!' block
that's a little high to reach. Push the metal crate near the block and you'll
get '3' while you do so. Keep pushing the crate until it is under the '!' block
then climb onto it and hit the '!' block for lots of coins, and '4'. Four down,
one to go.

Now go to the right, and climb onto the ledge with the Chuckya on, and you'll
see another of those metal crates inserted into the wall. Simply push it, and
you've gotten all five numbers! Now, you simply have to readjust the water
height to be able to collect the star, which has appeared on a high ledge. Near
where you are, you'll see a tall pillar with an Amp orbiting it. Run over to
it, climb it, and touch the green / blue diamond to raise the water. From there
it's just a simple case of swimming over to the area where you start and
jumping onto the long platform behind you, and grabbing the star to finish the
level!


Star 4 - Express Elevator--Hurry up! - Wet-Dry World
----------------------------------------------------
Start by jumping into the painting at the lowest possible height you can (so
you are able to run along the ground). Now, when you start, stomp the nearby
Water Bug to avoid being annoyed by it, and head over to the black caging you
see across from you, and destroy the brown block. Then go to the platform to
the left of where you start (which has a blue coin block occupying it). Run
along to the end of the ledge to find a Chuckya. Stand facing the brown wall
behind you, and let the Chuckya throw you up onto the higher ledge (it throws
you high and behind the metal plate it has). It's a bit difficult to explain,
but you should get it.

There's another Chuckya on the next highest ledge, which you will have to take
advantage of by letting it "chuck" you up to the next highest ledge (you'll
need to be just the right distance from the wall, because it can only just
barely get you up there). Now, avoid the Chuckya on this ledge and simply run
across it to find that huge, black cage with the '!' switch next to it.

Step on the switch to make the brown block staircase appear next to the cage.
Climb up and onto the top, and you'll notice that there is a wooden ledge
attached to the end of the cage, and a little bit of the ledge sticks out so
you can step onto it. Stand on the very edge of the ledge sticking out (further
from the star) and it'll start going down. When it stops, QUICKLY drop down and
go through the gap in the cage you exposed after smashing the block here
earlier. Use a wall kick to get onto the part of the platform inside the cage
that came down with you. It'll go back up, and at the top, you can simply
collect the star on the other side of the elevator!

(Thanks to BSulpher and Zoopsoul's great FAQ for this game that showed me how
to beat this level)


Star 5 - Go to Town for Red Coins - Wet-Dry World
-------------------------------------------------
Enter the painting at the highest height you can. Now look to the left of your
starting position and you should find a floating red brick platform next to a
wooden pallet bobbing in the water. Swim over to it, and use the pallet to jump
onto the platform and talk to the Bob-Omb Buddy, who'll get the cannon ready,
as you'll need it.

Now swim over to the grey sloped platform just across from you and jump into
the cannon that you have just opened. Now aim the cannon at the opposite corner
of the level of where you are, and aim the cannon just above the scenery in the
background. Fire, and you should plunge inside the closed-in cage in the corner
of the area. Now look down and swim through the tunnel. Go under the first cage
then over the second, and you'll come into the "Town". Now here is the check
list for the Red Coins to get in the level:

[ ] Coin 1 - There is a water height adjuster directly below the entrance to
             the town. Swim through it to make the water come down to the
             lowest possible level. Head to the opposite side of the area,
             where you'll see a Vanish Cap Block. Turn right when you come to
             the Vanish Cap Block and go to the left of the building. Use wall
             kicks to get up onto the roof. Hit the brown block floating there
             to reveal Coin #1.
[ ] Coin 2 - Do a long jump onto the red brick roof that is across from the
             building that Coin #1 is on. Punch the brown block to find this
             coin.
[ ] Coin 3 - Head to the opposite corner of the level, where there's a tall
             cage with a star in it. Wall kick using this and the white
             building next to it to get on the roof. Watch out for Fireball-
             shooters on the roof. Punch the brown block to find the coin.
[ ] Coin 4 - You need to do a long jump from this building onto another one to
             get a block. It's hard to explain in words, so here's a diagram:

             |         |
             |  +---+  | (R) = Red Coin (in block)
             |  |(R)|  | (#) = Fireball Shooter
             |  +---+  | (C) = Coin
             \---------/
                     _
                    |\  <- Long jump in this direction
                      \
                       \  -------------------------
                        \ /   /--------------------
                         /   /                (#)
                        / \ /
                        |  \|
                        |(C)|
                        |(C)|\
                        |(C)| \
                        |(C)|  \
                        |(C)|

[ ] Coin 5 - Look across from the rooftop that Coin #4 is on. You'll see two
             brown blocks on top of a very thin wall. Jump onto it (if you miss
             try using side somersaults and climbing up). Bash one for this
             coin.
[ ] Coin 6 - In the other block that Coin #5 was NOT in =P.
[ ] Coin 7 - Look across the area and you'll see a brown block just settled in
             front of the church-like building. Bust it open with a good punch
             and get your coin.
[ ] Coin 8 - On the roof of the church.

Once you get the last coin, simply go inside the church and get your star.


Star 6 - Quick Race Through Downtown! - Wet-Dry World
-----------------------------------------------------
Jump into the painting at the highest height. Swim over to the cannon and fire
yourself to the corner and swim into Downtown again (where you were just
before; you'll know how to get there so I won't bother with the directions).

Once you're there, swim down below the entrance and use the diamond to lower
the water level again. Head across the town to find that Blue '!' Block again,
and bash it for a Vanish Cap. Put it on, then round around the buildings to
find the tall cage you saw before. Don't use the Blue '!' Block in here, though
but rather wait for your Vanish Cap to wear off so Mario is solid flesh again.
Now wall kick up the thin pillar in the corner, and use the steps at the top to
collect your star.


Star 7 - 100 Coins - Wet-Dry World
----------------------------------
Being a later stage, where getting 100 coins becomes a more taxing challenge,
this one is quite easy as there is a total of over 150 coins in the level, and
you can get 100 before going to Downtown to explore for more, if you wish. I
suggest starting at the lowest level and work your way up after getting as many
coins as possible. Remember the yellow '!' blocks that give you lots of coins,
kill Water Bugs for three coins each, and use the blue coin switch to get 30
additional coins, making it even easier. The red coins in downtown also give
you 16 easy coins. You'll be able to find other coins without any problems.
Just follow these guidelines and you'll do fine.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         3.12  -  Tall, Tall Mountain
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Scale The Mountain - Tall, Tall Mountain
-------------------------------------------------
To get this star, you will have to get to the very top of the mountain. The
star is just waiting there to be snagged.

Start by advancing past the three Goombas. Continue down the path until the 
path comes to a hole. Perform a long jump (Z+A) to get across this hole. 
Continue down the path and you'll come to another hole. To get across this 
hole, perform another long jump. You'll now be at a platform with a bunch of
giant mushrooms to your left. Ignore the giant mushrooms. Continue on down the
path. Once you pass the area with the giant mushrooms, you'll come to an area
with a bunch of moles. The moles will throw rocks at you, so take caution of
them. Advance past the moles, and you'll come to an area with 3 Bob-Ombs. 
I recommend ignoring these Bob-Ombs, but you can kill them if you want for a
coin each. Once you are finished with the Bob-Ombs, continue down the path and
you will come to a giant pink Bob-Omb who is wandering in a more open area. If
you want, you can kill this giant pink Bob-Omb by picking him up from behind 
and throwing him. When you are ready, advance to the narrow bridge on the 
other side of the open area where the pink Bob-Omb is/was. Get the 5 coins on
this bridge. When you get to the end of the bridge, jump to the platform on
the other side, the platform with the monkey on it. On this platform, ignore
the monkey (if you pick him up, he'll take your hat). Get to the very right
of this platform, and you'll see a very large log in its stationary position.
Jump on the left side of the log, and it will start to roll to the left. Now
start running opposite the log, this will cause the log to roll all the way 
to the left. Once it rolls completely to the left, go to the far side of the 
log and jump onto the new platform. This platform is very small, but there is 
another platform right next to you, jump up onto that. Follow this platform to
the right, eventually the platform will start to rise, and you will notice 
large steel balls rolling toward you! The steel balls will take away two
pieces of health if you get hit, so don't get hit. Once you get past the part
of this platform with all the steel balls, the platform will slope downwards
causing you to slide. When you stop sliding, go past the 3 Goombas. There is
a hidden 1-Up Mushroom sitting at the beginning of the huge pit infront of 
you. Get the 1-Up, then do a long jump across the huge pit. Quickly run past
the cloud and get the five coins. Continue down the pathway and into a section
of rough vines. There are 3 Goombas nearby, so watch out for them. Once you 
get to the end of the rough vines, jump up and you will grab onto the ledge,
then pull yourself up. Run past the exclaimation switch, continue down the
path and you'll come to an extremely narrow ledge with 5 coins on it. Cross
the narrow ledge with extreme leisure. When you finally cross the narrow 
ledge, continue down the zig-zagged surface and up the rest of the way to the
very top of the mountain. Congratulations, you have scaled the mountain! The
star is now right infront of you.


Star 2 - Mystery Of The Monkey Cage - Tall, Tall Mountain
---------------------------------------------------------
To get this star, you will have to get to the very top of the mountain and 
talk to a monkey. It sounds crazy, yes, but it is what is needed to be done
to complete this star mission.

Start by advancing past the three Goombas. Continue down the path until the 
path comes to a hole. Perform a long jump (Z+A) to get across this hole. 
Continue down the path and you'll come to another hole. To get across this 
hole, perform another long jump. You'll now be at a platform with a bunch of
giant mushrooms to your left. Ignore the giant mushrooms. Continue on down the
path. Once you pass the area with the giant mushrooms, you'll come to an area
with a bunch of moles. The moles will throw rocks at you, so take caution of
them. Advance past the moles, and you'll come to an area with 3 Bob-Ombs. 
I recommend ignoring these Bob-Ombs, but you can kill them if you want for a
coin each. Once you are finished with the Bob-Ombs, continue down the path and
you will come to a giant pink Bob-Omb who is wandering in a more open area. If
you want, you can kill this giant pink Bob-Omb by picking him up from behind 
and throwing him. When you are ready, advance to the narrow bridge on the 
other side of the open area where the pink Bob-Omb is/was. Get the 5 coins on
this bridge. When you get to the end of the bridge, jump to the platform on
the other side, the platform with the monkey on it. On this platform, ignore
the monkey (if you pick him up, he'll take your hat). Get to the very right
of this platform, and you'll see a very large log in its stationary position.
Jump on the left side of the log, and it will start to roll to the left. Now
start running opposite the log, this will cause the log to roll all the way 
to the left. Once it rolls completely to the left, go to the far side of the 
log and jump onto the new platform. This platform is very small, but there is 
another platform right next to you, jump up onto that. Follow this platform to
the right, eventually the platform will start to rise, and you will notice 
large steel balls rolling toward you! The steel balls will take away two
pieces of health if you get hit, so don't get hit. Once you get past the part
of this platform with all the steel balls, the platform will slope downwards
causing you to slide. When you stop sliding, go past the 3 Goombas. There is
a hidden 1-Up Mushroom sitting at the beginning of the huge pit infront of 
you. Get the 1-Up, then do a long jump across the huge pit. Quickly run past
the cloud and get the five coins. Continue down the pathway and into a section
of rough vines. There are 3 Goombas nearby, so watch out for them. Once you 
get to the end of the rough vines, jump up and you will grab onto the ledge,
then pull yourself up. Run past the exclaimation switch, continue down the
path and you'll come to an extremely narrow ledge with 5 coins on it. You
should quickly notice a cage next to the ledge with a nice shiny star in it
that was not there before. Anyway, cross the narrow ledge with extreme 
leisure. When you finally cross the narrow ledge, continue down the zig-zagged
surface and up the rest of the way to the very top of the mountain. You will 
now notice a monkey that looks like the one from earlier on in the level, 
however, he will not come toward you. You will have to grab him by pressing B 
while you are close to him. A good strategy to do this is to walk really slow.
Once you grab him, he will plea for your forgiveness by offering a trade for
"something really good." Accept his offer by freeing him. The monkey will now
start to slowly walk down the side of the tall mountain. When he stops, talk
to him. He will jump on the cage and make it drop. The star will appear back
where you saw the first monkey of the game, about halfway up the mountain. Go
back to that area and jump across the water to get the star.


Star 3 - Scary 'Shrooms, Red Coins - Tall, Tall Mountain
--------------------------------------------------------
Everyone I know either says this is an easy star or a hard star. I think it's
simple. There are 8 red coins in the level. Once you get all 8, the star of
power will appear. When you get all 8 red coins, the star will appear right 
next to all those rock-throwing moles. Below is a checklist of all eight coins
in the level.

[ ] Coin 1 - Navigate your way up the path leading to the top of the mountain.
             At the very beginning of the path, right after the two holes, you
             will see a giant mushroom. Red Coin #1 is right above that giant
             mushroom. 
[ ] Coin 2 - Navigate your way up the path leading to the top of the mountain.
             At the very beginning of the path, right after the two holes, you
             will see a cluster of giant mushrooms on your left-hand side. Red
             Coin #2 is on a moderately small mushroom toward the back. You 
             will have to jump on the other mushrooms to get to it, so be
             careful!
[ ] Coin 3 - Navigate your way up the path leading to the top of the mountain.
             At the very beginning of the path, right after the two holes, you
             will see a cluster of giant mushrooms on your left-hand side. Red
             Coin #3 is on a very small mushroom in the back. You will have to
             jump on the other mushrooms to get to it, so be careful.
[ ] Coin 4 - Navigate your way up the path leading to the top of the mountain.
             At the very beginning of the path, right after the two holes, you
             will see a cluster of giant mushrooms on your left-hand side. Red
             Coin #4 is directly above a large mushroom toward the end of the
             cluster.
[ ] Coin 5 - Just after the cluster of giant mushrooms is a section of 
             rock-throwing moles. You should notice some rock platforms 
             against the wall here. Jump ontop of the rock platforms. Red Coin
             #5 is right there.
[ ] Coin 6 - Just after the cluster of giant mushrooms is a section of 
             rock-throwing moles. You should notice some rock platforms 
             against the wall here. Jump ontop of the rock platforms. Red Coin
             #6 is right there.
[ ] Coin 7 - Just after the cluster of giant mushrooms is a section of 
             rock-throwing moles. You should notice some rock platforms 
             against the wall here. Climb these rock platforms higher and 
             higher into the air. You will notice a small set of four 
             rock-throwing moles. Red Coin #7 is on a small rock platform 
             right next to these moles.
[ ] Coin 8 - Just after the cluster of giant mushrooms is a section of 
             rock-throwing moles. You should notice some rock platforms 
             against the wall here. Climb these rock platforms higher and 
             higher into the air until you get to the very top. Red Coin #8 is
             directly above the highest of the rock platforms. 


Star 4 - Mysterious Mountainside - Tall, Tall Mountain
------------------------------------------------------
Start by advancing past the three Goombas. Continue down the path until the 
path comes to a hole. Perform a long jump (Z+A) to get across this hole. 
Continue down the path and you'll come to another hole. To get across this 
hole, perform another long jump. You'll now be at a platform with a bunch of
giant mushrooms to your left. Ignore the giant mushrooms. Continue on down the
path. Once you pass the area with the giant mushrooms, you'll come to an area
with a bunch of moles. The moles will throw rocks at you, so take caution of
them. Advance past the moles, and you'll come to an area with 3 Bob-Ombs. 
I recommend ignoring these Bob-Ombs, but you can kill them if you want for a
coin each. Once you are finished with the Bob-Ombs, continue down the path and
you will come to a giant pink Bob-Omb who is wandering in a more open area. If
you want, you can kill this giant pink Bob-Omb by picking him up from behind 
and throwing him. When you are ready, advance to the narrow bridge on the 
other side of the open area where the pink Bob-Omb is/was. Get the 5 coins on
this bridge. When you get to the end of the bridge, jump to the platform on
the other side, the platform with the monkey on it. On this platform, ignore
the monkey (if you pick him up, he'll take your hat). Get to the very right
of this platform, and you'll see a very large log in its stationary position.
Jump on the left side of the log, and it will start to roll to the left. Now
start running opposite the log, this will cause the log to roll all the way 
to the left. Once it rolls completely to the left, go to the far side of the 
log and jump onto the new platform. This platform is very small, but there is 
another platform right next to you, jump up onto that. Follow this platform to
the right, eventually the platform will start to rise, and you will notice 
large steel balls rolling toward you! The steel balls will take away two
pieces of health if you get hit, so don't get hit. Once you get past the part
of this platform with all the steel balls, the platform will slope downwards
causing you to slide. When you stop sliding, go past the 3 Goombas. There is
a hidden 1-Up Mushroom sitting at the beginning of the huge pit infront of 
you. Get the 1-Up, then do a long jump across the huge pit. Quickly run past
the cloud and get the five coins. Now, this is the part that is hard to 
explain: Press yourself up against the wall on the left side of where the 5 
coins were. The wall should start to shake the way the paintings do when you
jump into them (if it's not shaking, you're not pressing yourself up against
the wall at the right spot). Jump into this wall. You will be taken to a
new area. 

In the new area, walk directly ahead and fall down the large slide. This slide
is very long, and pretty tricky. Keep your eyes peeled for arrows pointing to
the right, when you see these arrows, you are approaching a fork in the slide.
When you come to this fork, follow the direction of the arrows and take the
right path (if you continue straight, you'll come to a skull and die). Toward
the end of the slide is a pit, be sure that you have enough speed, or you will
not clear the pit. Once you get through the slide, drop down the hole. On the
other side of the hole, you will be on a small alcove in the mountain. The
star is right infront of you. Grab it.


Star 5 - Breathtaking View From Bridge - Tall, Tall Mountain
------------------------------------------------------------
Start by advancing past the three Goombas. Continue down the path until the 
path comes to a hole. Perform a long jump (Z+A) to get across this hole. 
Continue down the path and you'll come to another hole. To get across this 
hole, perform another long jump. You'll now be at a platform with a bunch of
giant mushrooms to your left. Ignore the giant mushrooms. Continue on down the
path. Once you pass the area with the giant mushrooms, you'll come to an area
with a bunch of moles. The moles will throw rocks at you, so take caution of
them. Advance past the moles, and you'll come to an area with 3 Bob-Ombs. 
I recommend ignoring these Bob-Ombs, but you can kill them if you want for a
coin each. Once you are finished with the Bob-Ombs, continue down the path and
you will come to a giant pink Bob-Omb who is wandering in a more open area. If
you want, you can kill this giant pink Bob-Omb by picking him up from behind 
and throwing him. When you are ready, advance to the narrow bridge on the 
other side of the open area where the pink Bob-Omb is/was. Get the 5 coins on
this bridge. When you get to the end of the bridge, jump to the platform on
the other side, the platform with the monkey on it. On this platform, ignore
the monkey (if you pick him up, he'll take your hat). Get to the very right
of this platform, and you'll see a very large log in its stationary position.
Jump on the left side of the log, and it will start to roll to the left. Now
start running opposite the log, this will cause the log to roll all the way 
to the left. Once it rolls completely to the left, go to the far side of the 
log and jump onto the new platform. This platform is very small, but there is 
another platform right next to you, jump up onto that. Follow this platform to
the right, eventually the platform will start to rise, and you will notice 
large steel balls rolling toward you! The steel balls will take away two
pieces of health if you get hit, so don't get hit. Once you get past the part
of this platform with all the steel balls, the platform will slope downwards
causing you to slide. When you stop sliding, go past the 3 Goombas. There is
a hidden 1-Up Mushroom sitting at the beginning of the huge pit infront of 
you. Get the 1-Up, then do a long jump across the huge pit. Quickly run past
the cloud and get the five coins. Continue down the pathway and into a section
of rough vines. There are 3 Goombas nearby, so watch out for them. Once you 
get to the end of the rough vines, jump up and you will grab onto the ledge,
then pull yourself up. Hit the exclaimation switch that is right infront of
you. Quickly (ignore the box that will appear infront of you) run ahead of 
where you are now and stop when you come to the edge. Look down, and you
should see a wooden box infront of the waterfall (if you don't see the
wooden box, either you didn't hit the switch, or the switch time has expired).
Get a good jump onto this box, try not to fall off the edge. Now that you are
ontop of the box, walk behind the waterfall for the star of power.


Star 6 - Blast To The Lonely Mushroom - Tall, Tall Mountain
-----------------------------------------------------------
Before you can get this star, make sure you have talked to the pink Bob-Omb
so that the cannons will be prepared. If you don't talk to the pink Bob-Omb,
you will be unable to get this star. If you don't know where the pink Bob-Omb
is located, he is located just before the first monkey, right after the bridge
with the 5 coins on it (if you don't know where that is, just search for it,
you'll find it)

Anyway, advance past the three Goombas. Continue down the path until the path
comes to a hole. Perform a long jump (Z+A) to get across this hole. Continue 
down the path and you'll come to another hole. To get across this hole, 
perform another long jump. You'll now be at a platform with a cluster of giant 
mushrooms to your left. Scan through these mushrooms (with your eyes) for a
small mushroom without a red coin on it. There are two of them. Jump ontop of
the small mushroom without a red coin above it, and stand there, you will be
transported to a new area of the level. In the new area, walk down the narrow
ledge. Continue to walk down the narrow ledge until you come to the cannon. 
Jump into the cannon. When you are aiming the cannon, look around for a giant
mushroom with a nice shiny star ontop. Aim the cannon so that you will land on
the star. When you feel as if you have the cannon aimed in the correct 
position, fire the cannon by pressing A. If you aimed the cannon in the right
spot, you will hit the star. If you didn't aim the cannon in the right spot, 
you will probably fly off the edge, lose a life, and have to star over.


Star 7 - 100 Coins - Tall, Tall Mountain
----------------------------------------
Ok. Start out getting this star by going to the long slide that is required to
get the "Mysterious Mountainside" star mentioned above. There is a total of 63
coins in this slide. Go down the slide and try to get as many of the 63 coins
as you can. Be sure to get the Tox-Box and the 8 coins located at the bottom 
of the very first hole. Kill all the enemies. Get all the red coins. Get every
other loose coin that you see. This isn't a hard star to get. Just be sure 
that the 100th coin you get is not during the slide, it would be an 
inconvieniance to have to go back through the slide to retrieve your star.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.13  -  Tiny-Huge Island
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Note that in this stage, like Wet-Dry World, there is a portrait secret to
dictate the level. By this, I mean. Look around the room that contains the
painting of two Goombas. There is a small portrait in the niche to the left,
and a bigger portrait to the right. This diagram explains the level status when
you enter each portrait:

                         _________
                        |    ^    |
                        |    |    |
                        |  Fake   |
                        | Portrait|
              __________|         |__________
             |                               |
Tiny Island->|                               |<-Huge Island
             |__________           __________|
                        |         |
                        |         |  In Tiny Island, you are huge and
                        |Entrance |  everything else in the level is tiny. In
                        |    |    |  Huge Island, you are tiny and everything
                        |____V____|  else is huge. The levels are the same, but
                                     the sizes are changed. For each Power Star
                                     I will tell you which portrait to enter.
                                     However in parts of the level you can find
                                     a Warp Pipe that takes you to the opposite
                                     world.


Star 1 - Pluck the Piranha Flower - Tiny-Huge Island
----------------------------------------------------
Start the level by entering the portrait to the left, which takes you to Tiny
Island. When you start, a tiny Goomba will charge into you. Let it hit you, as
you'll lose no health and it'll die (you won't get a coin however). Jump into
the water to the left of your starting position and swim over to the brown
platform. Jump onto it and pull yourself up (watch out for the Fireball-shooter
occupying the same platform though). Hit the yellow '!' block to get a 1-Up
Mushroom before carrying on.

Carry on swimming further and pull yourself onto the next platform, you will
see a green Warp Pipe on it. Stepping into this takes you into Huge Island.
Watch out for the Piranha Plants that pop up from the ground to shoot flames at
you here. But anyhoo, carry on with what you need to do and jump into the green
Warp Pipe to be taken to Huge Island.

You now find yourself on a bigger version of this platform. What you need to do
now is to walk around on the platform to cause Piranha Plants to pop up, then
take them out with a punch. There are five Piranha Plants that pop up when you
walk over a certain location, so it's quite easy to find them all. When one
pops up, get a reasonable distance close to it and hit it with a punch to make
it wither away into two coins. After you look around the platform and have
knocked out five Piranha Plants, the fifth one will release the Power Star to
land near the Warp Pipe, so you can walk over and take it to add to your huge
Power Star total.


Star 2 - The Tip Top of the Huge Island - Tiny-Huge Island
----------------------------------------------------------
Start the stage by going into the portrait to the RIGHT of the entrance, so
that you start in Huge Island. When you start the stage, there will be three
Giant Goombas surrounding you. Use ground pounds on their heads for a lovely
blue coin each. Once disposing of them, head through the little archway in the
wall in front of you. Jump into the water and swim over to the left to get onto
the sand. Now there are a few enemies around here - a Shyguy, a Koopa Troopa
and one of those Bad Lakitus. Try taking the Shyguy and Lakitu out first, then
stomp on the Koopa Troopa and jump onto his shell for a ride.

Now, while on the shell, slide across the water you were in just before, turn
left and go to the green slope. Also be aware of the Bubba Fish in the water.
Don't go anywhere near him, as he'll make mincemeat of you, and you can't, I
repeat, CAN'T beat him. So using the shell, go up the green slope and crash
into a fence to lose the shell. Now deal with the Shyguy and Giant Goomba
occupying this little strip of land.

Now, across from this little piece of land, you'll see another little platform
across a very large gorge across from you. Use a good long jump to get over to
it. When you are on this platform, a strong gale will begin to blow. Look to
the left and you'll see another platform sticking out of the wall, a little
higher than you. Try jumping over to it, and the gust will pull you up so that
you can land on it. Bash the '!' block to get a 1-Up Mushroom, and now VERY
CAREFULLY walk across the little thin plank against the wall to the next area
(hold your Analog Stick in the direction of the wall so that Mario presses his
body against it and you can shimmy across).

On the next little grass plateau, use your ground pounding techniques on the
Giant Goombas for a couple of nice blue coins. Now, if you look at the fence,
you'll see a gap in it, and a large wooden board going downwards to some more
grass plateaus. Go down it quickly, as a gust of wind will blow as soon as you
set foot on it, and you don't want to get blown off. Once you have gotten
across it, to the next platform, you'll see some black cannonballs rolling down
trying to crush you.

Climb up the slopes and run along them, and do your best to avoid being crushed
by those huge mo' fo' cannonballs. Once you get up, run up the next slope, and
don't go through the pipe. Instead, jump onto the ledge to the right of it and
ground pound the Giant Goomba for a blue coin, should you need to regain some
health. Then go to the end of the platform and double jump up to the next one
and then again, and watch out for the Purple Bob-omb here, who may have plans
to lob you off. Look around the side of the mountain to see a wooden plank.

Walk across it (don't try to run because the camera angle changes and you may
inadvertently run up the mountain then slide down and fall), collecting the
five coins as you go across. Once at the end of the platform, take your time
running up the slope then bash the yellow '!' block to reveal the Power Star,
which you can then collect to finish the level off.


Star 3 - Rematch with Koopa the Quick - Tiny-Huge Island
--------------------------------------------------------
Oh great. The git wants a rematch. And here as well. Just ain't your day, is
it, eh? Well, if you're aiming for 120 stars, you gotta do this, so meh. Start
the level by going into the portrait to the LEFT, which takes you to Tiny
Island.

Now, when you begin, let the Tiny Goomba commit suicide by running into you as
usual, then jump into the water to your left and swim up to the platform, avoid
the Fireball-shooter and hit the yellow '!' block for a 1-Up Mushroom. Then
keep swimming along until you get to the next grassy platform, and climb onto
it but instead of jumping into the Warp Pipe, drop down the gap behind the Warp
Pipe and you should land on a '!' switch.

Now, a row of brown blocks appear floating in the air in front of the switch.
Walk a ways across the blocks, and look at the cliff to see a grassy platform
with two coins on, and some little cannonballs rolling down. Use a running
double jump to reach this little platform and run up it to find the Warp Pipe
leading to Huge Island. Jump into it.

Now go past the hole where the giant cannonballs are being emitted, and as you
enter the field, you'll spot some Giant Goombas and Koopa the Quick lumbering
around nearby. When you talk to him, he tells you that he's been a bit p***ed
off since losing the last footrace to you, but he may have a homefield
advantage since this is where he lives. And he wants to race you again. But the
plucky plumbers always prevail, don't they readers? *loud ovation*

Okay, enough messing, we've got a course to finish. So when he offers if you'll
have the rematch, say "Go!" to start. He's a little harder to beat this time,
so this is what you should do; before the gun shoots to begin the race, use the
C-Stick to look at the fence. When the race begins, jump into the fenced area,
run through it and jump out so you saved a little bit of time running around
it. Now you'll see those cannonballs rolling out of the hole. Follow the
cannonballs, and where you see them rolling down the green platforms, perform a
long jump so you land roughly around the little green platform with the five
yellow coins on. Now quickly run across the wooden plank and the wind will
begin. As you run up the plank, Koopa the Quick comes up behind you but he'll
actually push you along. When you get to the grass platform, run around to the
left of the green Warp Pipe and get to the flagpole to beat Koopa the Quick,
who twines about losing again and gives you the star. Hooray.


Star 4 - Five Itty Bitty Secrets - Tiny-Huge Island
---------------------------------------------------
Start by going into the portrait to the LEFT, which takes you to Tiny Island.
Let the Goomba kill itself by running into you as usual. Then jump into the
water to your left and swim up to the platform with the yellow '!' block on it,
and hit this for a 1-Up Mushroom (watch out for the Fireball-shooter here as
well). Then continue swimming further up to the platform with the green Warp
Pipe on it. Don't jump in the Warp Pipe though, instead look behind it and you
will see a little opening.

Like you did last time, drop down and hit the switch to make the ledge of brown
blocks appear in front of you. Walk along them and look at the mountainside to
see a slope with little cannonballs rolling down, and a part with two coins on.
Use a double jump to reach this part. Now advance up the mountain, but this
time, don't jump into the Warp Pipe. Rather, jump onto the ledge beside it. Let
the Tiny Goomba kill himself if you want to, and climb up the next two higher
ledges, and at the second one, fight another Tiny Goomba. Now you'll see that
plank hanging off the mountainside again, but this time it's a lot thinner. So
CAREFULLY cross it. Take your time as well, there's no need to rush things
either (running may cause you to unintentionally run up the mountain due to the
camera angle, and slip down, which you do not want). At the end of the plank,
run up the slope and stand in the middle of the pool of water at the top of the
mountain to discover one itty bitty secret (1).

Now look on the opposite side of the mountain of the slope you came up to see
the foot of the mountain (with the Warp Pipe next to the hole in the wall
letting the cannonballs out). Slide down so you land safely here. Walk in front
of the hole in the wall and that's two itty bitty secrets you've discovered so
far (2).

For the next secret, run around the mountainside to the area where Koopa the
Quick would be (if you were in Huge Island). You'll find a tiny version of him
wandering around. Stomp his head for a lovely blue coin. Now go to the end of
the ledge and jump down and you should land on the sandy area. To the right you
should see a little wooden plank leading into the wall. Jump near the hole
where the plank is being fed into the wall and you'll discover the third itty
bitty secret (3).

Now go down the sandy slope and into the water. Swim over towards the archway
that you would've used in Huge Island to get here from the entrance. Step in
front of the archway and that's the fourth itty bitty secret (4). The last
secret to find isn;t far away. Go back into the water again and swim to the
oppoiste side, so you come to the little green slope. Go up it and step over
the little square hole in the ground to find the last itty bitty secret (5)!

Now you just need to get the star. Whilst avoiding the flames being shot at you
by the annoying Fireball-shooter on the ledge, you'll see a Bob-Omb Buddy
waiting there. If you haven't activated the cannons already, talk to him. Then
jump over to the next platform behind him, and watch out for this Tiny Goomba
because he can knock you off the ledge! Ground Pound him or simply get past him
and jump onto the ledge to the left with the yellow '!' block on it. Hit the
block for some coins. Now you will notice a VERY THIN plank against the wall,
but it is physically impossible to use it to get to the next ledge as you'd
normally do in Huge Island, so instead, use a long jump to get there (land on
the part sticking out).

Now take out the Goombas around the Warp Pipe, and look around the other side
of the Warp Pipe to see a little plank leading across a gorge to the next
platform, that has little cannonballs rolling down it. VERY CAREFULLY walk down
it to get to the platform, then while avoiding the little cannonballs, start
going up the slope to the next Warp Pipe. Now, if you look down over the cliff
face, you'll see the little platform with the Warp Pipe on it that's near the
start of the level. Drop down and get onto it. Look around the Pipe to see that
'!' switch again and hit it to activate the ledge of brown blocks. This time,
go along the full length of the ledge and you'll find that it leads to a little
floating platform that has the star on it. Grab it already!


Star 5 - Wiggler's Red Coins - Tiny-Huge Island
-----------------------------------------------
Jump into the portrait leading to Tiny Island as you start the level. As you 
start, ignore the Goomba and jump into the water. Swim over to the little 
platform with the '!' Block (contains a 1-Up Mushroom) and the fireball 
shooter, then swim past it and jump onto the next platform with a warp pipe on 
it. Drop down off the side of the ledge as usual to hit the switch that causes 
the brown blocks to appear. Walk across the brown blocks a ways then jump over 
to the cliff edge to grab onto it, then pull yourself up and go up the slope 
(avoiding the small cannonballs rolling down).

You'll arrive near the warp pipe. Go past the square hole in the wall and get 
to the field where Koopa the Quick is waiting. Drop off the ledge to land onto 
the sand. Watch out for the fireball shooter here. Go into the sea and swim 
over to the little grassy island in the corner where the Pink Bob-Omb Buddy is. 
Talk to him to activate the cannon if you haven't done so already. Now head all 
the way back to the Warp Pipe that is just before the field where Koopa the 
Quick is located and jump into it to switch worlds.

Now, in small state, go back to the island in the corner of the water and jump 
into the cannon. Now aim the cannon to the right and look at the mountain - you 
should see a tree there. Aim the cannon high so that the tree is visible at the 
bottom of the scope and fire. If done correctly, you should hit the tree. Now 
dismount and head left, past the giant Goomba, then walk across the narrow 
plank and go through the hole in the mountainside that it leads to. In this 
next area, you can find the red coins.

[ ] Coin 1 - Walk slowly along the little platform you start on and you'll
             notice it at the edge of the platform.
[ ] Coin 2 - Jump onto the next platform across from the one you start on to
             get this.
[ ] Coin 3 - Jump onto the next platform to get it.
[ ] Coin 4 - Jump onto the next platform to get it.
[ ] Coin 5 - From the platform that coin #4 is on, look to your left and you'll
             see it on a platform at a little lower altitude. Jump over and get
             it.
[ ] Coin 6 - Jump onto the platform in front of the one with coin #5 on to get
             this one.
[ ] Coin 7 - Double jump up to the next ledge. Avoid the fireball shooter and
             get the coin, on the end of the ledge. Also use the blue switch to
             get some blue coins.
[ ] Coin 8 - Jump back to the previous platform, then make a long jump onto the
             platform in the corner. Use wall kicks to get up the two parts of
             the wall sticking out to get this, the star, and finish this
             bastard level!


Star 6 - Make Wiggler Squirm - Tiny-Huge Island
-----------------------------------------------
Enter the left portrait to start in Tiny island to begin this level. Now do all 
that stuff stated before - swim past the first platform to the left, climb onto 
the second one, drop off it and hit the switch, jump onto the cliff, run up the 
slope, and you'll end up at the warp pipe. Now go onto the platform that the 
tiny Goomba is on and climb the little steps and take out another tiny Goomba. 
Now walk across the tiny plank on the edge of the mountain with the coins on 
it. Now carefully proceed to make your way to the summit like you did 
previously, then stand in the pool of water and perform a ground pound to 
create a hole that drains the water.

Now if you look over the edge of the mountain top you'll see the warp pipe 
lying on a ledge below you, so slide down and jump in. Now, as small Mario,
proceed to go all the way back up to the top of the mountain again (beware of 
the Purple Bob-Omb on one of the ledges). Now that the hole on the top of the 
mountain is much bigger, drop through it!

When you enter the house, a mad Wiggler confronts you, and he's not at all 
happy that you flooded the place. He hints out that he has a Star, too...then a 
boss battle begins. Quickly jump off the grassy platform you are on and wait in 
a corner of the room. Wait for Wiggler to approach, then jump onto his head. 
Like in the previous Mario games, Wiggler gets mad and goes faster. Now you 
have to jump on his head again, so as he approaches you, make a well-times jump 
towards the pretty little flower on his noodle. Now watch out, as he'll make a 
little jump at you. As he approaches again, stomp on his head once more and 
he'll give up, thus you beat this really easy boss and acquire the star!


Star 7 - 100 Coins - Tiny-Huge Island
-------------------------------------
It's a bit hard to describe how best to get 100 coins in this level. It's 
pretty simple and there are almost 200 coins in Tiny-Huge World, but you will 
be required to travel through both dimensions in order to collect as much as 
possible. Remember to keep in mind that ground-pounding a giant Goomba awards 
you a blue coin (worth 5). Look for the Piranha Plants on the platform across 
from you where you start, as defeating them gives you coins too. All else I can 
say is that you make sure you collect as many coins as you possibly can before 
going into Wiggler's house (the area with the red coins - these along with the 
blue coin switch give you 26 coins total). You shouldn't find this too hard, so 
good luck on this one.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.14  -  Tick Tock Clock
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Roll Into The Cage - Tick-Tock Clock
---------------------------------------------
It is a good idea to enter this level with time stopped. If you don't know how
to stop time, enter the level with the minute hand on the 12, that will stop 
time. Despite this, I am going to explain how to get the star with time still
moving.

Start by looking to the left at the swinging pendulum. Jump across the gap 
onto the other side, but be sure to do this when the pendulum swings out of
the way or else you'll get shoved off the edge. Climb up the three steps, and
then go onto the treadmil. Walk to the end of the treadmil closest to the 
giant yellow rotating block. Watch this block, jump ontop of it as soon as it
rotates, then quickly jump onto the small platform to the right. There is now
another pendulum infront of you, take notice of it as you jump across the pit.
Follow the brown/white striped platform that you are on now to the left until
it eventually ends. You will come to three giant rotating blocks all right 
next to each other. They will all rotate at exactly the same time. As soon as
the rotate, jump onto the top of them. Quickly, climb to the highest of the
three of these blocks, then jump off onto another brown/white striped 
platform (if you are too slow, the platforms will rotate while you are still
on them, causing you to fall off). Walk past a bar sticking out of the wall
that will try to push you off, and then jump up onto the large tan colored
platform. Walk to the other side of this tan colored platform and you will see
another yellow treadmil. Jump onto this yellow treadmil and then jump onto the
platform above the treadmil. You should now see four (4) circular platforms,
all of which are slowly rotating. Use these rotating platforms as steps and
make your way to the top. When you get onto the fourth of these circular
platforms, jump onto the brown/white striped platform. Follow this platform
to the end past a bar sticking out of the wall that will try to push you off
the edge. Now drop down onto the rotating platform below and then jump onto 
the yellow treadmil to your top-left. The star of power in which you have been
searching is now right infront of you, so grab it. 


Star 2 - The Pit And The Pendulums - Tick-Tock Clock
----------------------------------------------------
It is a good idea to enter this level with time stopped. If you don't know how
to stop time, enter the level with the minute hand on the 12, that will stop 
time. Despite this, I am going to explain how to get the star with time still
moving.

Start by looking to the left at the swinging pendulum. Jump across the gap 
onto the other side, but be sure to do this when the pendulum swings out of
the way or else you'll get shoved off the edge. Climb up the three steps, and
then go onto the treadmil. Walk to the end of the treadmil closest to the 
giant yellow rotating block. Watch this block, jump ontop of it as soon as it
rotates, then quickly jump onto the small platform to the right. There is now
another pendulum infront of you, take notice of it as you jump across the pit.
Follow the brown/white striped platform that you are on now to the left until
it eventually ends. You will come to three giant rotating blocks all right 
next to each other. They will all rotate at exactly the same time. As soon as
the rotate, jump onto the top of them. Quickly, climb to the highest of the
three of these blocks, then jump off onto another brown/white striped 
platform (if you are too slow, the platforms will rotate while you are still
on them, causing you to fall off). Walk past a bar sticking out of the wall
that will try to push you off, and then jump up onto the large tan colored
platform. Walk to the other side of this tan colored platform and you will see
another yellow treadmil. Jump onto this yellow treadmil and then jump onto the
platform above the treadmil. You should now see four (4) circular platforms,
all of which are slowly rotating. Use these rotating platforms as steps and
make your way to the top. When you get onto the fourth of these circular
platforms, jump onto the brown/white striped platform. Follow this platform
to the end past a bar sticking out of the wall that will try to push you off
the edge. You should see a cage infront of you, do a double jump to grab on
to the top of the cage, then pull yourself up to the top of the cage. Proceed
to the other side of the cage and you will see more of the brown/white striped
platform. Follow this platform to the end where you will see a small yellow
platform that will go up and down. Jump ontop of the small yellow platform and
then jump onto the platform above you. Get the 5 coins here, avoid the Spark,
and climb the pole. When you get to the top of the pole, jump off and you will
recieve an extra life. You will now be on a very large yellowish platform. If
you look to the front-left area, you will see two '!' boxes and a Wind-up
Shovel enemy. Avoid the Wind-up Shovel enemy, and continue to the front-left
until you come to the edge. Use the yellow triangular rotating platform to get
to the platform on the other side of the pit. 

Look to the left and you will see a brown/white striped platform and two giant
pendulums. If you look across the pendulums, you will see the shiny star that
you are searching for. To get to the star, carefully cross the pendulums. Be
careful, if you make one foolish step, it could result in falling down the pit
below. 


Star 3 - Get A Hand - Tick-Tock Clock
-------------------------------------
Make sure time is moving when you enter this stage.

Start by looking to the left at the swinging pendulum. Jump across the gap 
onto the other side, but be sure to do this when the pendulum swings out of
the way or else you'll get shoved off the edge. Climb up the three steps, and
then go onto the treadmil. Walk to the end of the treadmil closest to the 
giant yellow rotating block. Watch this block, jump ontop of it as soon as it
rotates, then quickly jump onto the small platform to the right. There is now
another pendulum infront of you, take notice of it as you jump across the pit.
Follow the brown/white striped platform that you are on now to the left until
it eventually ends. You will come to three giant rotating blocks all right 
next to each other. They will all rotate at exactly the same time. As soon as
the rotate, jump onto the top of them. Quickly, climb to the highest of the
three of these blocks, then jump off onto another brown/white striped 
platform (if you are too slow, the platforms will rotate while you are still
on them, causing you to fall off). Walk past a bar sticking out of the wall
that will try to push you off, and then jump up onto the large tan colored
platform. Walk to the middle of this tan colored platform, and you will see an
'!' box. Hit this '!' box for 3 additional coins. Now, wait at the spot where 
the '!' box used to be. There is a ball nearby that will shoot fire at you, so
be sure to avoid the fire. Wait for a giant minute hand to come toward you. 
When you see the minute hand, jump on it. When the minute hand that you are 
now on makes a 180 degree rotation, you will see a small alcove in the wall.
There is a Spark guarding this alcove, so avoid him (if the spark shocks you,
it's no big deal). The star that you are looking for is inside this small 
alcove. Jump into the alcove and grab the star.


Star 4 - Stomp On The Thwomp - Tick-Tock Clock
----------------------------------------------
In my opinion, this is one of the hardest, but most fun stars in the entire
game. You will have to get to the very top of the level. When you enter, make
sure the time is active. If time is stopped, you will be unable to get this
star.

Start by looking to the left at the swinging pendulum. Jump across the gap 
onto the other side, but be sure to do this when the pendulum swings out of
the way or else you'll get shoved off the edge. Climb up the three steps, and
then go onto the treadmil. Walk to the end of the treadmil closest to the 
giant yellow rotating block. Watch this block, jump ontop of it as soon as it
rotates, then quickly jump onto the small platform to the right. There is now
another pendulum infront of you, take notice of it as you jump across the pit.
Follow the brown/white striped platform that you are on now to the left until
it eventually ends. You will come to three giant rotating blocks all right 
next to each other. They will all rotate at exactly the same time. As soon as
the rotate, jump onto the top of them. Quickly, climb to the highest of the
three of these blocks, then jump off onto another brown/white striped 
platform (if you are too slow, the platforms will rotate while you are still
on them, causing you to fall off). Walk past a bar sticking out of the wall
that will try to push you off, and then jump up onto the large tan colored
platform. Walk to the other side of this tan colored platform and you will see
another yellow treadmil. Jump onto this yellow treadmil and then jump onto the
platform above the treadmil. You should now see four (4) circular platforms,
all of which are slowly rotating. Use these rotating platforms as steps and
make your way to the top. When you get onto the fourth of these circular
platforms, jump onto the brown/white striped platform. Follow this platform
to the end past a bar sticking out of the wall that will try to push you off
the edge. You should see a cage infront of you, do a double jump to grab on
to the top of the cage, then pull yourself up to the top of the cage. Proceed
to the other side of the cage and you will see more of the brown/white striped
platform. Follow this platform to the end where you will see a small yellow
platform that will go up and down. Jump ontop of the small yellow platform and
then jump onto the platform above you. Get the 5 coins here, avoid the Spark,
and climb the pole. When you get to the top of the pole, jump off and you will
recieve an extra life. You will now be on a very large yellowish platform.
If you look right above the pole that you just climed on, you will see a 
yellow colored moving platform followed by another stationary platform. Jump 
ontop of the stationary platform, there is a heart here. Run through the heart
multiple times to fill you health, then jump ontop of the yellow moving 
platforms. When the yellow platform rises to its highest point, jump off of
the yellow platform, and onto the brown/white striped platform (this is pretty
hard to do) located on the right. Walk to the end of this brown/white striped
platform, and then jump up onto the small brown platform above. Wait for the
giant yellow cube on the right side of you to rotate once, then quickly jump
on it. Quickly, long jump ontop of the second giant yellow cube to the left,
and then jump ontop of the small brown platform above. From the small brown 
platform, look to the left and you'll see another platform above you. Get onto
this platform by double jumping onto it. Follow this platform past four 
consecuitive bars sticking out of the wall that will try to push you off the
cliff. When you come to the edge, jump onto the yellow treadmil. There is 
another treadmil next to the one you are currently on, so jump onto it. There
is a third tredmil next to the second one that you are on now, jump onto it.
From the third treadmil, jump onto the brown/white platform. Follow the 
brown/white platform and eventually you will come across a yellow '!' block.
Hit the yellow '!' block for 3 additional coins. Continue down this path,
you will soon come to two goldish colored platforms rotating in opposite
directions. When the first one is flat, jump onto it and quickly jump onto the
third one, and then onto the brown/white platform on the far side. Continue up
the path to the top, you will soon come to two consecuitive triangular 
structures. Jump on these triangular platforms and use them to get across to 
the other side of the brown/white platform. Follow this platform to the top
You will soon come to a black ball that will shoot fire at you when you 
approach it. Ignore this fire-shooting ball, if you stand at the very end of
the brown/white platform, you will be out of its range. Now, wait right here.
You are waiting for a minute hand to come around. In the meantime, you can hit
the two '!' blocks if you choose to for an extra life and 10 additional coins.
When the minute hand finally comes around, jump onto it. Stay on the minute
hand until it spins 180 degrees (half way) around. When it does this, jump off
the minute hand and onto the yellow treadmil. The yellow treadmil will lead
you to a blue colored Thwomp. Jump ontop of the Thwomp. When the Thwomp rises
again, jump off of him and onto the platform above. The star is right here.
Grab it. Good job.


Star 5 - Timed Jumps On Moving Bars - Tick-Tock Clock
-----------------------------------------------------
Time must be active in order to complete this star. I recommend jumping into
the clock when the minute hand is somewhere inbetween the 12 and the 3. 

Start by looking to the left at the swinging pendulum. Jump across the gap 
onto the other side, but be sure to do this when the pendulum swings out of
the way or else you'll get shoved off the edge. Climb up the three steps, and
then go onto the treadmil. Walk to the end of the treadmil closest to the 
giant yellow rotating block. Watch this block, jump ontop of it as soon as it
rotates, then quickly jump onto the small platform to the right. There is now
another pendulum infront of you, take notice of it as you jump across the pit.
Follow the brown/white striped platform that you are on now to the left until
it eventually ends. You will come to three giant rotating blocks all right 
next to each other. They will all rotate at exactly the same time. As soon as
the rotate, jump onto the top of them. Quickly, climb to the highest of the
three of these blocks, then jump off onto another brown/white striped 
platform (if you are too slow, the platforms will rotate while you are still
on them, causing you to fall off). Walk past a bar sticking out of the wall
that will try to push you off, and then jump up onto the large tan colored
platform. Walk to the other side of this tan colored platform and you will see
another yellow treadmil. Jump onto this yellow treadmil and then jump onto the
platform above the treadmil. You should now see four (4) circular platforms,
all of which are slowly rotating. Use these rotating platforms as steps and
make your way to the top. When you get onto the fourth of these circular
platforms, jump onto the brown/white striped platform. Follow this platform
to the end past a bar sticking out of the wall that will try to push you off
the edge. You should see a cage infront of you, do a double jump to grab on
to the top of the cage, then pull yourself up to the top of the cage. Proceed
to the other side of the cage and you will see more of the brown/white striped
platform. Follow this platform to the end where you will see a small yellow
platform that will go up and down. Jump ontop of the small yellow platform and
then jump onto the platform above you. Get the 5 coins here, avoid the Spark,
and climb the pole. When you get to the top of the pole, jump off and you will
recieve an extra life. You will now be on a very large yellowish platform.
If you look right above the pole that you just climed on, you will see a 
yellow colored moving platform followed by another stationary platform. Jump 
ontop of the stationary platform, there is a heart here. Run through the heart
multiple times to fill you health, then jump ontop of the yellow moving 
platforms. When the yellow platform rises to its highest point, jump off of
the yellow platform, and onto the brown/white striped platform (this is pretty
hard to do) located on the right. Walk to the end of this brown/white striped
platform, and then drop onto the tanish colored cage platform ahead. Jump onto
the rised portion of this platform all the way on the right. If you look 
against the wall, you will see three bars. Jump on the first bar as soon as
it pops out of the wall, and then onto the second as soon as it pops out of
the wall, and then onto the third as soon as it pops out of the wall. Now go
to the left into the caged area. The power star that you've been searching
for is right next to you, so grab it.


Star 6 - Stop Time For Red Coins - Tick-Tock Clock
--------------------------------------------------
Enter the level with time stopped. If you don't know how to stop time, enter 
the level with the minute hand on the 12. This will somehow cause time to 
stop. You cannot get this star without first stopping time.

When you start the level, head to the right. Drop down onto the lower portion
of the level. You should notice several goldish colored platforms against the
wall. If you press C^ and look up, you will notice many of these goldish 
colored platforms high in the air. All eight of the red coins that you need to
get are above these goldish colored platforms. I'm not going to explain 
exactly where every one is, because they are all crammed so close together.
When you finally get all eight of the red coins, the star will appear directly
above the star shadow that you see when you start the level. HOWEVER, the star
is about 20 or so feet high in the air. To get to the star, you will have to
climb up these goldish colored platforms. 


Star 7 - 100 Coins - Tick-Tock Clock
------------------------------------
Make sure you have time active for this. Don't make time too fast, though.
Make sure you hit EVERY yellow '!' switch you come across. There is a total of
70 coins that come from these '!' switches. Also, be sure you hit the blue 
coin switch that is located near "The Pit And The Pendulums" star mentioned
above. This blue coin switch will make 7 blue coins appear. If you get all
7 blue coins, that's a total of 35 additional coins. There are not many loose
yellow coins in this level, but if you see any, be sure to pick them up. Also
be sure to get as many of the red coins as you can. I know you can't get very
many of them due to the time, just get as many as you can. Finally, be sure
you wander up to the top section of the level, the section with the Thwomp.
If you do all the things that I just mentioned, this star should be a breeze.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                             3.15  -  Rainbow Ride
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

PERSONAL NOTE: Thank you Mr. Nick, for leaving me to struggle with the hardest
course in the game. Gyaaaaah.
                                                               - Ryan


Star 1 - Cruiser Crossing the Rainbow - Rainbow Ride
----------------------------------------------------
Start the level by walking across the wooden bridge in front of you and 
stepping onto the magic carpet, and it will begin to run along the path (which 
is of course, the rainbow). After the first grey platform the carpet travels 
over, you'll have to jump over the next one, so it requires good judgment. 
You'll then see that the rainbow is heading straight in the course of a 
flamethrower! Staying on the carpet means you'll be cooked to a crisp, so jump 
onto the circluar platform with the Amp on it nearby and wait for the carpet to 
go past the flamethrower before quickly jumping back on and continuing the 
cruise.

The rainbow path soon stops, so make a jump onto the grey platform ahead of you 
before the carpet falls. Jump onto the rotating platform in front of you and 
look out for the Lakitu who approaches, so give him a headbutt from below for 
good measure. Jump over to the rotating platform to the right of this one with 
a circle of coins on it, then from there, jump onto the grey platform and step 
on yet another magic carpet.

You'll need to jump a platform, then you'll go under a platform with a coin on 
it, then you'll fly past a solitary coin lying on the rainbow path before 
coming to a set of stairs. Quickly climb over them and jump onto the carpet 
when it comes back out from underneath you, then jump on the next platform and 
get past the brown block and jump back onto the carpet as it comes out from 
underneath the platform. You'll come to a crossroads where there are two more 
carpets awaiting. If you're facing forward as you move along forward, then it's 
the one on the LEFT you want to jump onto.

Watch out for the blue flames being thrust from the bottom of the cone-shaped 
structure, and as you travel up and around it, make quick jumps over the 
circulating blades. then at the top you have to make quick jumps over the grey 
blocks, and make a quick double jump to the wooden plank from the logs. Now go 
across the patterned platform and jump onto the floating ship via the plank 
that leads onto it. Now quickly turn left, and braving the wind and Bob-Omb, 
grab the star, which is waiting for you on the front of the ship!


Star 2 - The Big House in the Sky - Rainbow Ride
------------------------------------------------
Start the level by running across the bridge in front of you and stepping onto 
the magic carpet, as usual. As the carpet ascends, be ready to make a jump over 
the grey block floating in the air. You'll then approach the flamethrower 
again, so to avoid being caught in the path of its flames, wait until you get 
close to it then jump onto the nearby platform with the coins and the Amp then 
jump back onto the carpet as it goes past the flamethrower. Remember that the 
carpet disappears if you're off it for too long, so try to make this as quick 
as you can.

When the carpet reaches the end of its path, jump onto the grey slab in front 
of it as usual. Then jump onto the circling platform in front of you, kill 
Lakitu, then jump onto the platform to the right, run to the end of the ledge 
and onto the magic carpet, like you did in the last level. Allow it to take you 
along the path it took last time, getting past the obstacles, but this time, 
when you get to the crossroads with the two magic carpets on each side, this 
time take the one on the RIGHT.

Now as the carpet goes along the new path and starts ascending, you'll see some 
of the falling logs on the way as the carpet ascends. You'll also see that the 
path moves through some small, floating wooden pallets. You can stand on the 
front of the carpet and backflip onto the pallets as they move up, or backflip 
from the logs and onto the next set before jumping back onto the carpet, but 
you must be quick as the logs fall under Mario's weight.

Once you get past them, the carpet approaches the house, and the path goes 
around the back and leads into a side doorway. As it takes you in, watch out 
for the flamethrower by the fireplace. You should dismount the carpet and get 
the coins on the table while you wait for the carpet to go past the 
flamethrower before quickly hopping back on. The carpet travels back outside 
again and approaches a platform with an Amp on it. Jump onto this and wait for 
the carpet to pull out from the other side then jump back on (watch out for 
that Amp BTW), then you'll come to another platform to jump onto, get the row 
of coins, then jump back onto the carpet as it comes out the other side.

The carpet then flies into a high window of the house then goes down a slant. 
Get off and allow the carpet to get past the flamethrower's flames before 
quickly jumping back on. The carpet will take you to the roof of the house. Hit 
the '!' Block for a 1-Up Mushroom, then grab the nearby star to finish the 
level!


Star 3 - Coins Amassed in a Maze - Rainbow Ride
-----------------------------------------------
Yaaah! If you thought the last two levels were tough enough and that this one, 
being the tough course that it is, and the task of collecting 8 red 
coins...consider yourself relieved! All the red coins in this level are quite 
close together in the same area.

Start the level by walking across the wooden bridge and stepping onto the 
carpet and allowing it to take you past the flamethrower next to the circular 
platform with the coins and Amp on it before you get on again. Once the carpet 
finishes its path, jump onto the grey slab in front of you then onto the 
spinning platform in front of that and hit Lakitu from beneath to defeat him. 
This time, go to the spinning platform that is ACROSS from you (has a Heart 
Spinner on it). From there, jump across to the big stone structre.

Now, it's hard for me to explain step-by-step how to get all the coins, so 
instead, here's a diagram of where all of the coins are located. The Power Star 
Marker is at the bottom of the maze.

                  _____________________________________
             ----'                                    |
                  _________________________________   |
                 |                                 |  |
                 | (R)                             |  |
                 |____                    ___      |  |
                      \         (R)   (R)|   \  (R)|__|
                      |        +--+    __|    \
                      |         \/    |_______|
                      |
                      |___ (R) __         _____     _
                          |   |  `.      |  ___|   | |
                          |   |    `-.  _| |       | |(R)
                  ________|   |______| |_  |     __| |__
                 |  (R)                  | |    |__   __|
                 |___________________    | |       | |
                  ___________________|  _| |__     |_|
                 |                     |______|
                 | (R)                ______________
                 |______             |              |
                        |            |              |
                        |            |              |
                        |            |              |
                        |            |              |
             -----------+------------+--------------+-------------

It's not too terribly hard; by now you should have enough skill at Super Mario 
64 to find this part rather moderate at the most. Enjoy.


Star 4 - Swingin' in the Breeze - Rainbow Ride
----------------------------------------------
Walk over the bridge and step onto the carpet as usual. Now do the same old 
thing of going past the platform and the flamethrower, then get to the circling 
platforms after the path of the carpet ends. Kill Lakitu and jump onto the 
spinning platform to the left, then from there make a jump onto the grey 
platform, then grab hold of the striped pole and slide down it.

Head down the steps and avoid the Shyguy, then make a jump onto the teeter-
totter platform. Stand on the left side so that it slants up, then quickly run 
over to the other side and make a jump onto the high ledge. Ahead, you'll see a 
pendulum with a ledge on the bottom going across a large pit. Jump onto the 
pendulum when it comes to the ledge you are on, then ride it across to the 
other side and jump onto the next ledge.

Next, you'll see those logs that collapse when Mario steps on them. Quickly run 
across them and get on the next teeter-totter, let it slant up a little then 
jump onto the next set of falling logs, and make a side somersault to land on 
another set of logs a little higher in the other direction, then run across 
these and jump onto the stone platform (beware of the flamethrower on the side 
of this platform).

Look across from you and you'll see a set of falling logs and a yellow platform 
moving to and fro after it. Wait until the yellow platform is moving towards 
you, then run across the logs and hop onto the yellow platform, then jump onto 
the ledge it takes you to and kill the Goomba. Now look left and you'll see a 
slanted wooden ledge with some parts sticking out. Use these to climb up it. 
Now get lead and you'll see another pendulum-ledge thing that leads to a 
platform with the star on, but a flamethrower stands in the way! Swing across 
to the platform and jump on, wait until the flamethrower stops firing, then run 
across and grab the star to finish the level!


Star 5 - Tricky Triangles! - Rainbow Ride
-----------------------------------------
Do exactly as you did in the last level until you get to the part with the 
Goomba next to the wooden slant with the small ledges sticking out of it. From 
there, look ahead and you'll see a triangular-shaped wooden obstacle with some 
falling logs in front of it. So, jump onto the falling logs and quickly run 
across them and up the triangle, and at the top of the triangle, jump down to 
the next set of falling logs (don't slide down it, it takes a while to recover 
from the skidding and you may fall off the edge of the logs). Make another jump 
across the gap between some more log platforms (watch out for the flamethrower) 
and you get to a stone ledge with a '!' switch on it.

In front you'll see the tricky triangles. Hit the '!' switch and they'll become 
flat, and in a short amount of time, quickly climb them to the top (on the 
second one make a backflip to the one above you) and jump onto the high ledge. 
Remember you don't have any time to spare, you must do this as quickly as 
possible. At the end, collect the star that is waiting there!


Star 6 - Somewhere Over the Rainbow - Rainbow Ride
--------------------------------------------------
Go to the maze where you found the red coins. Get past the Bob-ombs and head to 
the end of the platform, where you'll see the blue coin switch and a Heart 
Spinner. Now use precise wall kicks to get to the high ledge above you. Talk to 
the Pink Bob-Omb waiting there, and he'll open the cannon for you. Now run to 
the end of the ledge and step on the blue platform and it will take you down.

Now use a Long Jump to land on the spinning platform below and use the Heart 
Spinner to recover any damage upon impact. Jump onto the ledge to the left then 
step on the magic carpet, and follow all the procedures you made to get the 
first star of this course all the way until you are on the ship. Now this time, 
head to the BACK of the ship and jump into the cannon.

Now aim the cannon directly at the centre of the rainbow circle you'll see. 
Blast off, and you should hopefully clutch a striped pole on a small platform 
with a Purple Bob-Omb on it. Defeat the Purple Bob-Omb (and watch your step, 
because if he gets hold of you near the edge, you're probably history), then 
bust the yellow '!' Block open to claim the star!


Star 7 - 100 Coins - Rainbow Ride
---------------------------------
Well, it's going to be very hard for me to tell you how to do this perfectly, 
since this stage is VERY big and very diverse, so the only real tip I can give 
you is LOOK everywhere. Get every single coin you can find. Explore every area 
of the stage you've been to. Good places to look are in the floating house and 
the platforms outside it because there are a good number of coins here, also 
look on the ship, where you can find 8 yellow coins. Defeat all enemies you can 
find for them. The first platform you are taken to by the magic carpet has 8 
coins, and the spinning platforms after that have some yellow coins, and you 
can defeat Lakitu for 5 coins. And finally, look in the maze. Go round the back 
and hit the blue coin switch, and AS QUICKLY AS POSSBILE wall kick up to the 
top ledge, and six blue coins created from the switch rewards you with 30 
coins, and oh yes - the red coins give you 16. Other than that, I can only wish 
you luck for this one - just don't give up!


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                       3.16  -  Bowser in the Dark World
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bowser In The Dark World
------------------------
Head to the right down the two giant steps and cross the narrow bridge. Walk
up the hill, at the peak of the hill is a spot where fire shoots out. Be sure
to watch for this fire. Cross the fire area, and go down the hill. Use one of
the two square-shaped rotating platforms to cross the pit. Now run up the 
sloped area just ahead, there is another spot where fire shoots out here, so
watch out for it. Now walk up the next slope with the five coins on it. At the
top of this slope, you will see a 'ferriswheel' platform. Jump onto this 
'ferriswheel' and let it carry you around to the other side. When it takes you
to the other side, jump off. You'll now see three Goombas and a yellow '!' 
block. Kill the three Goombas for 3 extra coins, and hit the yellow '!' block
for an additional life. When you are ready, cross the wooden bridge into the
new area, getting the five coins as you cross. In the new area, follow the 
long path all the way up past four Sparks and a bunch of crystals sticking out
of the ground. When you finally get to the end, use the yellow moving platform
to get onto the grey platform in the middle. You can hit the yellow '!' switch
if you want for 3 additional coins. Then jump onto the other side of the 
yellow moving platform to get all the way across to a new area. 

This part is hard to explain: There are two sets of moving platforms. So jump
onto the first moving platform set, and then directly onto the second moving
platform set, and then onto the solid platform. There is a Goomba here, kill
him if you want for an additional coin. If you look to the right, you will see
two giant wobble boards which act the same way as sea-saws. Jump onto the left
side of the first wobble board and stand there for a little bit to make the 
other side rise. When the other side has rised, walk onto the right side of
the first wobble board and use it to jump onto the second wobble board. Stand
on the left side of the second wobble board and wait for the right side to 
rise a little bit. When the right side has rised, walk onto the right side of
the second wobble board and then jump onto the raised platform with two coins
on it. From here, drop onto the platform below. You are now on a platform with
two Goombas, kill them if you would like for two additional coins. Look at the
right side of the platform you are now on and you should see a greenish type
colored platform sticking out of a vertical platform. Jump onto this greenish
type colored platform, and then onto the next greenish platform above. Hit the
nearby exclaimation switch and the slope infront of you will turn into stairs.
Quickly run up the stairs. At the top of the stairs, go into the pipe to fight
Bowser.

Bowser is easy. But look out for his wicked breath! He will try to burn you 
with it. To attack Bowser, run around behind him and grab him by the tail with
the B button. Once you grab hold, swing him around in circles by rotating the
control stick. Rotate the control stick as fast as you can. The faster you
swing him, the farther he will fly. As you are swinging him, use the C buttons
to look around. Look for the giant spike bombs positioned in the four corners
of the room. To kill Bowser, throw him (press B again) into any of these four
spike bombs. You will only have to do this once. When you kill Bowser, talk to
him. When Bowser is done talking, he will drop the basement key! This is used
to unlock the door leading to the basement! Grab the basement key to end the 
level.


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                        3.17  -  Bowser in the Fire Sea
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bowser in the Fire Sea
----------------------
Start the level by going to the right and step on the blue mesh platform. It
will then start to go across the line just visible in the lava. It comes to a
rectangular platform blocking its path, so jump onto it, get the 1-Up Mushroom
nearby if you're quick, then jump back onto the blue wire platform when it
comes out the other side of the platform.

Now you'll then see some of those small, tilting platforms to your left, with
coins on them. Jump onto the first one from the platform, as it submerges into
the lava momentarily. Carefully jump onto the next tilting platform, then when
the wire platform re-emerges from the lava, jump back onto it. Let it take you
along some more, then jump onto the stony platform that is on the other side of
the platform when it approaches, as once the platform makes contact with it, it
travels back.

Now in front of this stony platform, you'll see some blue platforms dipping in
and out of the lava every now and again. Cross them when there is no lava on
them, and stand on the peak of one of the three parts of the platforms to avoid
being touched by the lava when it comes up. Get the five coins if you need to,
then jump onto the next platform, and you'll be confronted by a Bully. Lure it
to the edge of the platform and punch him in to get rid of him, and be awarded
a yellow coin for your trouble.

Next, on the other side of the black mesh, you'll see a platform with three
Goombas wandering around in it. Stomp/punch the Goombas to kill them for coins,
run through the Heart Container for health if you need it, then continue to
advance across the platform and you'll see an Amp circling a pole that is being
lowered and raised by a mesh platform (like the one you were on before) bobbing
up and down in the lava. Grab the pole and climb it, then let the platform get
raised by the lava so you go up as well, and at the optimum height, jump onto
the ledge behind you and bump the yellow '!' Block for three coins.

Now jump over to the platform to your left with the Red Coin on it (it tilts,
so watch your footing), then make a jump onto the next tilting platform and
grab the pole at the end and climb it. You'll emerge inside a cage at the top;
a 1-Up Mushroom appears for you to take. Now find the grey stone slab at the
edge of this cage and stand on it; it is an elevator that takes you up.

Once you arrive in the next area, step onto the black wire mesh flooring, and
you'll see a brown platform moving underneath it to the other side. You need to
use this to get across the lava pit - but watch out for the flamethrower at the
side as well. Time it carefully, and when you get to the other side, quickly go
up the slope (jumping is the best way) and carefully go down the other side.

Here there is a cage hanging above the lava. Stand underneath it and jump,
holding the A Button to cling to the cage, then swiftly cross over the lava pit
and onto the other side. You can try collecting some of the coins in the ring
hanging on the cage as well, if you need the health.

Now go up the slope and you'll spot two platforms going from side to side.
Cross them carefully (run across when they join in the middle) and get to the
next platform, that has two Bullies on it. Oh great. Either fight them if
you're daring, or avoid them if you're playing safe, and run up the wire-mesh
slope to the left. Here, you can bash the '!' Block for a 1-Up Mushroom. Now
keep on going up the wire slopes until you're at the top part, where you should
see a huge grey stone structure moving up and down. Jump onto it when it comes
to you.

Now run up this grey slope (avoid the fireball shooter at the bend) and finish
running up the slope, getting the coins, and at the top you'll find a Bob-Omb
and a yellow '!' Block with lots of coins in it. Next you'll see a huge lava
pool with blue platforms dipping in and out of it that you have to cross. What
only makes it worse is that this area has flamethrowers and Amps that add to
this difficulty. At the end of these platforms, jump onto the next platform and
go through the heart container to fully replenish your health.

Then, jump onto the pole going up and down (being carried by the platform
bobbing up and down in the lava). Stay on the top of it so you are not touched
by the lava when it goes down. You need to have Mario's back facing the gap in
the wall and make a jump into it, when you get your timing right. Wall kick up
the next area rather than taking the pole that goes up and down through the
hole in the mesh platform. At the top, hit the '!' Block for a 1-Up Mushroom
then jump onto the platform below and to your right.

Next you'll see a brown-coloured bridge leading to a green funnel. Run across
this (it falls as you step on it) quickly, and jump into this warp funnel to
encounter Bowser!

Now this battle is a little trickier than the last. You do need to grab Bowser
by the tail and swing him round and then throw him into the mines again, but
this time whenever you run around him he alsways turns around to face you. When
the fight starts, he makes a huge leap into the air and hits the arena, which
tips on its side to try to cause you to fall into the lava. Run towards the
side that is facing up to avoid sliding down.

One of Bowser's other nasty moves is that he uses a teleport-like move that
makes him appear at another side of the arena. So to beat him, face away from
him and he should get close to you (don't let him get too close though) and
shoot some little fireballs in quick bursts of three. When he does this, RUN
AROUND HIM AS QUICKLY AS POSSIBLE AND GRAB HIS TAIL. That's the only time
you're able to do so. He can't turn when he is firing the flames. So press B
near his tail to grab it, and move the analog stick in a 360-degree circular
motion to swing Bowser around in circles. When you've got a good swing, press B
again to throw him, and judge the direction you throw him, and hope he hits a
mine. Once he comes into contact with the mine, not only does it make a badass
explosion, but he's fallen. Approach him and he disappears, leaving behind the
key that leads to the third floor of the castle from the main entrance hall!


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          3.18  -  Bowser in the Sky
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bowser In The Sky
-----------------
You will start off on a yellow colored arrow shaped platform pointing to the
right. Go to the end of this platform, and jump to the blue brick platform.
Proceed to the right over the other four blue brick platforms. When you get
ontop of the 4th blue brick platform, walk onto the giant W shaped platform
to the right. This W shaped platform will tilt on the direction that you are
standing on, so try to stand in the middle as often as possible to avoid 
tilting. After the giant W shaped tilting platform, you will find a yellow
platform with orange arrows. This platform will get extremely steep, but you
will still be able to run up it. Run up this platform until it stops, and you
will come to a grey platform with two Goombas on it. Either ignore the two 
Goombas or kill them, your choice. After this grey platform, you'll come to a
circular shaped blue platform spinning around in circles. There is a Spark on
this platform guarding a yellow '!' box. Inside the yellow '!' box is an extra
life, so be sure to get that. When you are ready, go to the left side of this
circular platform and jump on the grey platform. Follow this grey platform,
when it makes a 90 degree turn (right next to the red coin), a small pirahna
plant will rise from the ground and attack you! So, take caution of this 
pirahna plant. When you get to the end of this grey platform, jump onto the 
wooden platform that will follow. This wooden platform will tilt to whichever
side you are on, so don't stay on one side for too long, or you will fall off.
Get to the other side of this wooden platform, and jump onto one of the four
checkerboard platforms that are all rotating in a circle. If you look, there
is a 1-Up Mushroom sitting in between these four checkerboard platforms, you
can go for it if you want, but you will have to risk falling off the edge.
Anyway, when the checkerboard platform that you are on now and jump off onto
the grey platforms on the left. Head farther to the left past a Whomp and 
continue to the left until you come to a blue platform elevated in the air.
Jump onto this blue platform, there is a ball here that will shoot fire, so
avoid the fire. If you look to the right, you'll see a small triangular shaped
platform in the air, jump on it. From there, jump onto the large platform to
the right, you will probably have to do a double jump to get onto it. There is
a large purple Bob-Omb on this platform. He will charge at you and try to grab
you. To kill this purple Bob-Omb, get behind him and pick him up by pressing
B, then press B again to throw him. Now head to the right, and you'll come to
a blue platform. Walk to the end of this blue platform, and jump on the
exclaimation switch on the ground, this will turn the slope to the right into
steps so that you can get to the top of it. Quickly, jump across the gap on 
the right side of you and go up the six steps there. Continue to the right up
the steep slope. There is a fire-launcher that will shoot fire in the middle
of your path, so watch out for it. When you get to the top, make a U turn on 
the platform (get the 5 yellow coins and the 1 red coin if you want). Follow
this platform as it decreases in altitude past two more fire-launchers. You 
will soon come to a checkerboard platform, there is a pirahna plant that will
appear from the middle of the checkerboard platform, so watch out for him. 
When you get to the end of the checkerboard platform, jump to the right onto
the small platform with the arrow painted on it. As soon as you jump on it, it
will start moving toward the left. This platform will go right underneath a 
blue platform, when it does this, jump onto the blue platform (replentish 
your health with the heart there). Then use this platform to cross six wooden
block platforms (four of which are rectangle shaped, two of which are diamond
shaped). When you get to the end, the platform will stop moving. As soon as 
the platform stops moving, jump off of it and land onto the lower platform 
with the two Bob-Ombs on it. Walk to the left side of this platform and jump
onto the circular platform that is twirling around. Get on the left side of
this circular spinning platform and you will see another circulat spinning
platform, jump onto it. On this platform, there are two Sparks guarding a pole
in the middle, and three coins around the outside. Get all three coins, and a
1-Up Mushroom will appear in the center. Get the 1-Up Mushroom, then climb up
the pole. When you climb the pole to the very top, jump off onto the platform
there. Walk to the right past the two Goombas. When you get to the end of
this platform, you will see a moving orange platform that will stick out of
the platform. When this orange platform is sticking out, jump on it, and then
jump onto the pole in the middle. Now that you are on the pole, position 
yourself so that when you jump off, you will jump to the right. Now, when the
second orange platform (the one on the other side) is sticking out, jump off
the pole and land on it. Continue to run to the right past two Bob-Ombs and
up the grey platform. Follow this grey platform past a ball that shoots fire,
and you will come to a set of four rotating checkerboard platforms. Jump onto
one of the checkboard platforms, and let it take you to another set of four
checkerboard platforms. Jump off the checkerboard platform that you are 
currently on, and onto one of the checkerboard platforms on the second set.
Let the checkerboard platform that you are currently on take you past a grey
platform, when you see this grey platform, jump onto it. Follow this grey
platform until it comes to a large elevated platform. Jump onto this elevated
platform, as soon as you get onto it, wind gusts will blow in an effort to
push you off the platform. To get to the other side of this platform, just
run, do not jump or the wind gusts will push you back. Be sure to run through
the heart of power to replentish your health. When you get through the wind
gusts, and you are at the other side of this platform, climb up the four
blue steps, and go into the pipe to fight Bowser one final time.

The organ will play as the malicious Bowser talks to you. Evil is lurking in
the air. This fight with Bowser is much harder than the previous times you
fought him. He has much more attacks, moves more quickly, and you will have to
throw him into THREE spike bombs as opposed to one. To kill Bowser, you will 
have to go around behind him and grab his tail with the B button. This can be
very hard to do, because when you try to run behind him, he will twirl very 
fast so that you cannot grab his tail. However, if you are quick enough, you 
can still grab his tail. When you grab his tail, twirl him around in circles
by rotating the control stick. Aim carefully, and throw him into the spike
bombs located around the edge of the battle arena. If you miss the spike 
bombs and accidentily throw him off the edge, he will jump back on the arena,
except the force of his jump will knock part of the arena off. If you knock
too much of the arena off, this fight will become EXTREMELY HARD, so try to
avoid throwing Bowser off the edge. When you hit Bowser with two spike bombs,
he will throw a hissy fit, which will somehow cause just about the entire
arena to break off, the only part of the arena that will still be left will
be a small area in the shape of a Star. Hit Bowser with one more spike bomb,
and he will take his last fall. He will then say his last words, and then
turn into the star of power. This star is bigger than any of the other stars
in the game. Grab it, and you have beaten the game. Good job.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           3.19  -  Wing Cap Course
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To get to the Wing Cap Course, you must first get 10 Power Stars from the
castle. Then go into the main hall of the castle and you'll see a ray of light
shining onto the sun symbol in the middle of the floor. Use the C-Stick to look
up at where the light is coming from and you'll enter this course. After you
beat it, you can still return by looking up at where the light was shining from
(although it won't be there after).


Walkthrough
-----------
When you start the stage off, you'll see Mario floating around and a text box
welcomes you to the Wing Cap Course, and tells you exactly what to do. So fly
onto the tower directly below the rainbow rings and you'll see a huge red '!'
Switch. Jump on top of it and you'll be notified that all dotted red '!' blocks
will become solid and you can find wing caps in them! Save your game if you
want here. Hit the red '!' Block for a Wing Cap and you can practise flying
around a little. To exit the stage, just fall down the bottom of the screen.


8 Red Coins
-----------
[ ] Coin 1 - Follow the trail of yellow coins in front of you and you'll easily
             spot Coin #1 on the other side of the rainbow rings. You can't
             miss it.
[ ] Coin 2 - With Coin #1.
[ ] Coin 3 - Swerve left and keep following the trail of coins. You'll
             eventually reach Coin #3.
[ ] Coin 4 - With Coin #3.
[ ] Coin 5 - Swerve left and keep following the coins some more, to find Coin
             #5 inside a ring of coins.
[ ] Coin 6 - With Coin #5.
[ ] Coin 7 - Swerve to the left once more, follow the coins and at the end of
             the trail is this one.
[ ] Coin 8 - With Coin #8.

Once you've got all the red coins, get the Star which appears above the star
marker on top of the tower.


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                          3.20  -  Vanish Cap Course
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To get to the Vanish Cap Course, you must first drain the water in the moat
underneath the bridge outside of the castle. To do this, follow the next 
paragraph. If you have already done this, skip the next paragraph.

To drain the water in the moat, you must go into the basement of the castle.
To get into the basement of the castle, you must have beaten the first Bowser.
If you have not beaten the first Bowser yet, then beat him and come back.
Once in the basement of the castle, walk down the stairs infront of you, and
walk through the hallway, enter the door at the end of the hallway. Go right
at the intersection, then right again at the next intersetion, then right 
again at the next intersection. You should come to a wooden door, go in it.
You will now be in a room with a checkerboard floor and water in the middle
of the room. Jump into the water, and swim underwater. While underwater, swim
to the far side of the underwater area, then swim to the surface. If done
correctly, you will now be in a new room! There are two pillars in this new
room that are surrounded by water. Do a butt slam on both of those pillars.
For some reason, that will cause the water to completely drain. After the 
water drains, go into the steel door that was previously underwater. 

You should now be outside of the castle inside the mote where the water used
to be, if you are not there, get there. Walk to the far side of this mote 
area, you will notice a hole in the ground. Drop into this hole. 

You will now see a HUGE hill infront of you. Slide down this hill to the very
bottom (you may land on some pillars along the way, if you do, just fall off
them and continue your slide). When you get to the bottom of the hill, head to
the right. Run past three fire-shooting steel balls, then make a 90 degree 
turn and go past three more fire-shooting steel balls. Jump onto the wooden
platform that you will see, this wooden platform will tilt in whichever 
direction you stand on, so try not to stay on one side too long, or you will
slide off. When you get past this wooden tilting platform, run past another
fire-shooting steel ball and a Spark that is rotating it. Jump up to the 
platform above and hit the yellow '!' block for three additional coins. You
will now notice a set of two moving platforms to the right, jump onto one of
them. Let this platform take you to another tilting wooden platform, when it
brings you to it, jump onto it. Walk to the other side of the wooden tilting
platform, and you will see another set of two moving platforms, jump onto one
of these platforms. When this platform reaches it's highest point (just before
it flips around to the other side), jump off of the platform, and land onto
the next set of two moving platforms, which is just to the right. When this
platform reaches its highest point, jump off of the platform, and land onto
the next set of two moving platforms, which should be just to the right of
you. Stay on this platform, and let it take you to the top, when it get to the
top, jump off of the platform and onto the ledge to the right. There is now a
large blue switch infront of you, jump on it. Congrats, you have just 
activated the Vanish Cap! (psst: jump off the edge to finish the level, you 
wont lose a life)


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                           3.21  -  Metal Cap Course
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Hazy Maze Cave
--------------
To get this star, you need to access the Metal Cap Course from inside the Hazy
Maze Cave. I'll explain how to do this from the start (note, I was playing
Level 3 [Metal-Head Mario can Move!] when I got this).

Ok, so from the start, fight the spider that comes towards you if you want. Now
head left and go down the path, do a Long Jump over the pit and enter the door.
In the next room you'll see some boulders rolling down a slope into a pit. If
you look to your left you'll notice a little platform with a Heart Recovery
thing on it. From the red mesh you are standing on, do a long jump onto that
platform afore mentioned. From there, make another long jump onto the slope
that the boulders are rolling down. Now head up the slope, collecting the coins
in the alcove if you wish, and at the top of the slope, turn right and go
through the door.

In the next area, stand on the orange platform (which just so happens to be an
elevator) and let it take you down to the bottom of the next area. Go down the
slope and you'll see a huge lake ahead of you. Find the Loch-Ness Monster-like
creature, ride on its back, and guide it to the ledge with the little mesh
platform in front of it (on this platform is a grey double door). Ground Pound
the creature to make it lower its head, then stand on its head and it'll raise
its head, and from there you can jump onto the mesh platform, then go through
the doors. Then go through the tunnel and you'll see another pool of that black
liquid, like the one you used to enter the stage. Jump in to find the Metal Cap
Course!


Metal Cap Course
----------------
From where you start, head through the tunnel, fighting the Snifits, and when
you come out into the open and see a signpost, turn left. Now remember not to
fall in the water when the Metal effect wears off, because the water has a
strong current in it that'll take you outside of the castle if you are taken
past the mouth of the stream, and you'll have to go ALL THE WAY BACK to Hazy
Maze Cave again!

Anyway, jump over to the little island to your right and fight the Snifit, then
jump onto the next platform over to the left and fight another Snifit, then
cross the small little bridge (careful when you do this as you may fall in) and
collect the 1-Up Mushroom between the two red coins (these will all be detailed
later on in the guide). Follow the line of yellow coins and jump over the
little round platforms to find the Green '!' Switch, which fills all dotted
green '!' Blocks after you slam it down! Wahey!

Note, with this cap, you can now return to some levels in earlier courses that
you couldn't beat before (e.g. [Through the Jet Stream] in Jolly Roger Bay).
The cap enables you to be invincible for a short time, and you can walk under
water. Enjoy playing with it =P.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         3.22  -  Castle Secret Stars
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Star 1 - Princess' Secret Slide #1 - Castle Secret Stars
--------------------------------------------------------
As soon as you enter the Castle, go up the stairs and turn right. You will 
come to a wooden door with a star on it and a number 1 written on the star. Go
into this door. In here is a circular room with three paintings of Princess
Peach on the wall. You can jump into the picture on the right. Do that now.

The picture will lead you to a new area. In the new area, go straight ahead,
and you'll see a slide. Go down the slide. Remember that pressing up makes you
go faster, and down slows you down. If you can get to the very bottom of the 
slide without falling off, there is a yellow '!' block waiting for you. The
secret star of power is inside this yellow '!' block.


Star 2 - Princess' Secret Slide #2 - Castle Secret Stars
--------------------------------------------------------
Get to Princess' Secret Slide. If you don't know where Princess' Secret Slide
is located, go up the steps in the first story of the Castle and turn right.
Go inside the door with the #1 star on it. In the new room, jump into the
picture of the Princess that is on the right side of the room. The picture 
will lead you to Princess' Secret Slide. When you are inside Princess' Secret
Slide, you will have to go down the slide as fast as you can. If you can get
through the slide in less than 21 seconds (that's 20.9 seconds or less, if you
get 21 seconds exactly, you will not get the star), you will get the star. 

It isn't really that hard to do. Remember that holding up will make you slide
faster, so hold up as often as you can spare. Also, try to stay close to the
wall during turns. Oh, and it helps to do a long jump when you start the
slide, doing a long jump to start off the race will give you more momentum and
ultimately help you finish faster. Don't do a long jump too close to the
slide though, or you will hit your head and lose time.


Star 3 - Secret Aquarium - Castle Secret Stars
----------------------------------------------
Go into the room where the Jolly Roger Bay painting is located. As soon as you
enter the room, walk up the small staircase and turn right. Press the up angle
button to look around, you should see a black alcove in the wall. Jump into 
this alcove, and you will be transported to the inside of a giant aquarium! In
this secret aquarium, you will have to get eight red coins. When you get all
eight red coins, the star of power will appear in the middle/bottom of the
aquarium. I have provided you with a checklist of all the red coins.

[ ] Coin 1 - Located directly infront of you when you start the aquarium, in
             the middle of a set of 8 yellow coins.
[ ] Coin 2 - Located directly behind you when you start the aquarium, in the
             middle of a set of 8 yellow coins.
[ ] Coin 3 - Located to the left of you when you start the aquarium, in the
             middle of a set of 8 yellow coins.
[ ] Coin 4 - Located to the right of you when you start the aquarium, in the
             middle of a set of 8 yellow coins.
[ ] Coin 5 - Located at the bottom of the aquarium, in the northwest corner.
[ ] Coin 6 - Located at the bottom of the aquarium, in the northeast corner.
[ ] Coin 7 - Located at the bottom of the aquarium, in the southwest corner.
[ ] Coin 8 - Located at the bottom of the aquarium, in the southeast corner.


Star 4 - MIPS' Present #1 - Castle Secret Stars
-----------------------------------------------
After you get 15 stars, beat Bowser and go into the main part of the basement.
You will see a bunny hopping around. This bunny's name is MIPS. MIPS has a
star hidden, to get it, you will need to catch him. To catch him, you will 
have to approach MIPS and grab him with the B button. However, if you approach 
MIPS, he will hop away to another part of the basement. Catching him is not an
easy task, but it must be done if you want the star. When you finally catch 
him, he will say that he is late for tea, then he'll give you the star. Oddly
enough, he will not move at all after he gives you the star, despite the fact
that he is late for his tea.


Star 5 - MIPS' Present #2 - Castle Secret Stars
-----------------------------------------------
Once you have 50 stars, go down into the main region of the basement, MIPS the
bunny is back! To get the star, you will have to do the same thing that you 
did last time you saw him, you will have to catch him. Catching him is not an
easy task. To catch him, you will have to approach him and press the B button.
However, when you approach him, he will hop away into another region of the
basement. When you finally catch him, he will give you the star.


Star 6 - Rainbow Over The Water - Castle Secret Stars
-----------------------------------------------------
To get into this secret course, you must first have 50 stars. When you have 50
stars, go into the 3rd story of the castle, and stand directly infront of the
grandfather clock. Now, press up angle and look to the left. You should see a
small alcove in the wall with some light shining out of it. To get into this
alcove, do a double jump onto the brick platform on the right side of the 
alcove, then (from ontop of the brick platform), jump into the alcove. Inside
the alcove is a small hole, jump into the hole.

When you jump into the hole, you will be transported to a new area high in the
sky, ontop of a cloud. In this new area, to get the star, you will need to use
the provided wing caps to fly around to find 8 red coins. When you get 8 red 
coins, the star of power will appear ontop of the cloud that you begun on. I 
will provide you with a checklist of all the red coins below. NOTE: I 
recommend getting the red coins in the order that they are in on the 
checklist.

[ ] Coin 1 - Ontop of the first cloud that you start out on. Be sure to get it
             as soon as you start the level.
[ ] Coin 2 - Press up angle to look around. Look for the cloud that has 3 
             rainbows connecting to it. Red Coin #2 is ontop of this cloud.
[ ] Coin 3 - If you press up angle and look around, look for the lowest
             platform in the entire stage (it is not a cloud, just a regular
             platform). It has a pink Bob-Omb on it. It also has a pole on it,
             you can climb this pole to the top for an extra life. Now drop 
             from the pole, and grab red Coin #3.
[ ] Coin 4 - Talk to the pink Bob-Omb, he will open the cannon for you. Before
             you hop into the cannon, hit the red '!' box and grab the Wing
             Cap that will come out. Then, jump into the cannon. Aim the 
             cannon as far to the right as it can go and you will see a small
             cloud with two rainbows connecting to it. Shoot yourself onto 
             this small cloud, then get the red coin that is on it.
[ ] Coin 5 - Do a triple jump to start flying again. Fly all the way down to
             the lowest platform, the platform with the pink Bob-Omb on it.
             Hit the red '!' switch and grab the Wing Cap so that your Wing
             Cap time doesn't expire. Jump back into the cannon. While aiming
             your cannon, look for a platform that is shaped like an 
             upside-down cone, it has a redish colored top. When you find this
             upside-down cone, shoot yourself so that you will land ontop of 
             it (be sure to aim your cannon straight up, or you probably wont
             get enough height to get ontop of the platform). There is another
             cannon ontop of this upside-down cone shaped platform, when you 
             land ontop of the platform, fall down into the cannon. Aim the
             cannon to the front-leftish and you will soon find a small grey
             cloud, if you look really hard, you will be able to see the red
             coin spinning inside the cloud. Shoot the cannon in the direction
             of this coin, when you get to the cloud, you will go right 
             through it. Try to fly yourself directly into the red coin, if 
             you accidentily miss the coin, you will have to go back to the
             cannon and shoot again.
[ ] Coin 6 - After you have gotten red Coin #5, you should be flying in the
             air. Fly back down to the lowest cannon. Aim the cannon at the
             platform that has the other cannon on it, it is shaped like an
             upside-down cone. Be sure to aim real high up, or you will never
             get enough height to get ontop of the platform. Once you get 
             ontop of the upside-down cone shaped platform, drop into the
             cannon. Aim the cannon all the way to the upper-left, and you
             should see a bunch of poles hanging from a cloud, you should
             also be able to see a red coin hanging at the bottom of one of
             these poles. Shoot the cannon so that you fly at the poles, if 
             done correctly, you should grab on to the poles. If you didn't
             grab onto the middle pole, jump off of the pole that you landed
             on, and onto the pole in the middle. Now, press down to slide
             down the pole, when you get to the bottom, you will fall off
             and get the coin. You should land on a cloud below.
[ ] Coin 7 - Now that you are on the cloud below the poles where red Coin #7=6
             was, hit the red '!' box, get the Wing Cap, and fly to the cannon
             located ontop of the platform shaped like an upside-down cone. 
             Jump into the cannon, and aim it toward the upper left, you will
             see a cloud platform with a bunch of poles on it. Ignore all the
             poles, and fly ontop of the cloud platform. Red Coin #7 is 
             sitting ontop of this cloud platform. 
[ ] Coin 8 - This coin is right next to red Coin #7, except on the other side
             of the cloud.


Star 7 - Bowser In The Dark World Red Coins - Castle Secret Stars
-----------------------------------------------------------------
To get this star, you will need to get all 8 red coins in the first Bowser
stage, which is called 'Bowser in the Dark World'. If you are having trouble
finding them, I added a checklist below. When you finally get all 8 red coins,
the star will appear directly behind the pipe that leads to Bowser at the
very end of the stage.

[ ] Coin 1 - This is probably the coin that will give you the most trouble. At
             the starting point of the stage, press up angle and look back, 
             you will notice the coin in a place that looks impossible to get
             without dying. However, this is quite possible to get. To get it,
             advace through the level to where the first exclaimation point
             switch is, right next to the very first flame shooter. Press down
             this exclaimation switch, then quickly run back to the beginning
             of the level, you will notice that a wooden bridge has appeared
             and it leads directly to the red coin. Carefully, walk along this
             wooden bridge, get the coin, then go back to safe land.
[ ] Coin 2 - This one is located right next to the very first flame shooter.
             Hit the exclaimation switch to make a tiny wooden block appear
             above the red coin, this wooden block will allow you to get the
             red coin.
[ ] Coin 3 - This one is located at the area where all the electrified Sparks
             are. It's behind the 3rd crystal that you will come across. It
             can look kind of hidden due to the camera angle.
[ ] Coin 4 - Just after the area where all the Sparks are, you will see a
             yellow platform that is alternating back and forth between a
             grey platform in the middle. On the other side of the grey
             platform is the red coin that you are looking for. Get it.
[ ] Coin 5 - Just after the alternating yellow platform, you will notice two
             grey platforms that are rotating in a square shaped circuit. 
             Jump on one of these grey platforms, and stand in the far corner.
             The grey platform will eventually take you directly past the
             red coin that you are looking for.
[ ] Coin 6 - Get past the area where the grey platforms are rotating in a
             square shaped rotation. You will (hopefully) notice a narrow
             wooden bridge leading to an 'island' platform. Follow the bridge
             to the 'island' platform. The coin is on this 'island' platform,
             behind the cone shaped item in the center, beware of the Spark
             enemy.
[ ] Coin 7 - Get onto the second of the two 'teeter-tot' platforms, stand on
             the left side, the right side will start to rise. When the right
             side is risen quite a bit, run to the right side and quickly jump
             onto the platform above that is overhanging the ground. Now that
             you are ontop of this platform, look back toward the left at the
             area where you came from. You will see another overhanging 
             platform that looks just like the one you are on now, except 
             higher up. Do a long jump onto it (there might be a 1-Up Mushroom
             here, depending on if you beat Bowser yet or not). Do another
             long jump to the next overhanging platform, and then another
             long jump onto the last overhanging platform. The red coin should
             now be directly infront of you, so get it.
[ ] Coin 8 - Cross the two 'teeter-tot' platforms so that you are on the 
             ground with two Goomba enemies. You can kill the two Goombas if 
             you want, but it is not necessary. Look to the top left, and you
             should see another area of the platform that is barely connected.
             Go into the new area by jumping onto it (be sure to get a good
             jump or you will fall off and die). The red coin is right there.


Star 8 - Bowser In The Fire Sea Red Coins - Castle Secret Stars
---------------------------------------------------------------
To get this star, you will need to get all 8 red coins in the second Bowser
stage, which is called 'Bowser in the Fire Sea'. Below, I added a checklist of
all 8 red coins, for those of you that are having trouble finding them all. 
Once you retrieve all 8 red coins, the star will appear on a giant stone ledge
located before the falling bridge at the end of the level. To get onto the
stone ledge, you should wall kick up onto the stone ledge across from the 
stone ledge that you are looking for, then long jump onto it.

[ ] Coin 1 - Navigate through the level until you get to the very first little
             Bob-omb bully you see. If you look just to the right of the 
             platform that this Bob-omb bully is on, you will see a black
             wire type platform. Walk up this platform and follow it to the
             end, which is where the red coin is, be careful not to fall into
             the lava.
[ ] Coin 2 - As soon as you get past the first Spark, you'll see a platform
             that tilts to each side, depending on which side you are on. The
             red coin that you are looking for is in the far side of this
             platform.
[ ] Coin 3 - Get into the green cage area (just above the pole that gave you
             an extra life for jumping off the top). If you look in the top,
             far right section of this green cage area, you'll find the coin.
[ ] Coin 4 - Get into the green cage area (just above the pole that gave you
             an extra life for jumping off the top). Step to the left side of
             this cage platform, and touch the elevator. As soon as you touch
             the elevator thing, quickly jump off of it back into the cage. 
             The elevator will (hopefully) rise, leaving a hole underneath. 
             The red coin that you are looking for is in the middle of this
             hole, you will have to drop through the hole to get it.
[ ] Coin 5 - After you get past the cage area, cross the pit of lava with the
             flame launcher in the middle. You should now be directly infront
             of a triangular shaped platform with a flat top. Run up this
             triangular shaped platform and stay on the flat top (this can
             take a few tries, as you could slip and fall back down). Now that
             you're on the top, walk to the bridge on the far side of this
             flat portion, and onto the yellow sloping platform, then climb
             this yellow sloping platform to the top. At the top of this
             yellow sloping platform is a grey circular platform that has a
             Bob-omb bully on it. The red coin is in the very center of this
             platform. However, as soon as you wander onto the grey platform,
             the Bob-omb bully will try to knock you off. If you get knocked
             off, you will have to repeat this process all over again!
[ ] Coin 6 - Get to the grey platform with the two Bob-omb bullies on it. 
             Ignore the bullies, but look to the left. You will see a yellow
             wire net platform. Climb up it. Climb up two more yellow wire net
             platforms that follow. You should now see a small shadow on the
             ground. Stand directly underneath the shadow. You may not realize
             it, but the platform you are on is tilting up and down! Wait for
             the platform you are on to tilt all the way up, then grab the red
             coin.
[ ] Coin 7 - Get to the part of the level at the very end with the six 
             consecuitive lava platforms. Lava platform number two and five 
             have flame throwers that are shooting flames on them. Wait next 
             to lava platform #5. Wait for the flame thrower to stop, then
             quickly run through where the base of the flame thrower is. The
             red coin is right there. Grab it.
[ ] Coin 8 - Just before the end of this level is three poles that are going
             up and down. Red Coin #8 is directly above the third of these 
             three poles. 


Star 9 - Bowser In The Sky Red Coins - Castle Secret Stars
----------------------------------------------------------
To get this star, you will need to get all 8 red coins in the third and final
Bowser stage, which is called 'Bowser in the Sky'. Below, I added a checklist
of all 8 red coins, for those of you that are having trouble finding them all.
Once you retrieve all 8 red coins, the star of power will appear behind the
pipe that leads to Bowser at the very end of the stage.

[ ] Coin 1 - Right after the blue moving platform (before the W shaped tilty
             platform) you will see a cube shaped block that is slightly 
             bigger than you. Push this cube to the left edge of the platform.
             Jump ontop of the cube and do a double jump. Good job, you got
             the coin.
[ ] Coin 2 - Just after the first circular platform that is rotating around
             in a circle is a little area where a Pirahna plant will come out
             of to attack you. The coin is right there.
[ ] Coin 3 - Just after where red Coin #2 was, you will come across a wooden
             teeter-tot platform. Get to the left side of this teeter-tot, and
             drop off of it landing on the grey platform below. Look around 
             for the row of five coins located below that wooden teeter-tot.
             These coins are lined up with the red coin that you are looking
             for. The red coin that you are looking for is barely hanging off
             the platform that harvests that row of five coins, except there 
             is an extremely small platform that you will have to go on to get
             the coin. 
[ ] Coin 4 - When you come across the first exclaimation switch, hit it and 
             run up the newly formed stairs. At the top of the stairs, you'll
             come across a very steep grey platform. Get to the top of this
             steep grey platform (avoid the flame thrower). Once at the top,
             the coin is right there, near the edge.
[ ] Coin 5 - Get onto the 'elevator' platform (the platform that will move as
             soon as you jump on it.) Follow this 'elevator' platform past
             a stationary platform with a Spinning Heart on it, and you will
             find a set of three wooden blocks. The red coin you are looking
             for is directly above the middle of these three wooden blocks.
[ ] Coin 6 - This one is just a little bit after the 'elevator' platform. 
             It is on another one of those spinning circular platforms. There
             is a Spark on it spinning around a platform. Behind the platform
             is the red coin that you are looking for. It's quite hidden if
             you kept the default camera view. 
[ ] Coin 7 - Just after the platform with the two Goombas on it, you will see
             two moving platforms with a pole in the center of them. The coin
             that you are looking for is directly above the pole.
[ ] Coin 8 - This coin is probably the most hidden, hard to find red coin in 
             the entire game. Get to the pipe at the very end of the level.
             Just before the pipe, you walked up a staircase to get to the
             pipe, a staircase made of four blue stairs. Directly below this
             staircase is the red coin that you are looking for. There is also
             a secret platform that you probably didn't know about under this
             staircase. To see the secret platform, change your camera angle.
             Drop down onto the hidden platform, and get the last and final
             red coin. 


Star 10 - Wing Cap Red Coins - Castle Secret Stars
--------------------------------------------------
This is a pretty simple star to get. Well, kinda simple. It can be hard for 
some of you out there. Anyway, get to the Wing Cap Stage, if you don't know
where the Wing Cap stage is, refer to section [3.19] of this guide. As soon as
you start out in the Wing Cap stage, you will start off flying in the air
with the Wing Cap. Red Coins #1 and #2 are grouped in between some yellow 
coins. As soon as you get these coins, turn left, and you'll eventually come 
to two more red coins grouped in between some more yellow coins. Repeat
this process until you have all eight coins. Remember, there are 4 sets of
2 red coins (equaling eight in all). As soon as you get all eight red coins,
drop onto the large pillar in the center of the stage and get the star.


Star 11 - Vanish Cap Red Coins - Castle Secret Stars
----------------------------------------------------
This star is more difficult. To get it, go to the Vanish Cap stage. If you
do not know where the Vanish Cap stage is, refer to section [320] of this 
strategy guide. Once you get to the Vanish Cap stage, you will have to collect
all of the 8 red coins within the stage. As soon as you grab all 8 red coins,
the star will appear inside a screened off area at the end of the level. To
get into the screened off area, you will have to grab a Vanish Cap, then you
will be able to go straight through the screen. Here is a checklist of the 
locations of all 8 red coins:

[ ] Coin 1 - At the beginning of the level there is a giant slide. The first
             red coin is located on one of the pillars sticking out of the
             giant slide, at the top left.
[ ] Coin 2 - At the beginning of the level there is a giant slide. The second
             of the eight red coins is located ontop of the second highest
             pillar, which is in the center of the slide.
[ ] Coin 3 - At the beginning of the level there is a giant slide. The third
             of the eight red coins is located on the pillar located in the
             bottom center.
[ ] Coin 4 - If you look to the right hand side of the pillar that held red
             Coin #3, you will see another platform with another red coin on
             it. This is the coin that you are looking for.
[ ] Coin 5 - Just after the first set of elevator platforms, you will come to
             a wooden teeter-tot platform. Red Coin #5 is on the left side of
             this platform.
[ ] Coin 6 - Just after the first set of elevator platforms, you will come to
             a wooden teeter-tot platform. Red Coin #6 is on the left side of
             this platform.
[ ] Coin 7 - Located directly above the third set of elevator platforms.
[ ] Coin 8 - Located at the very end of the level, just before the screened
             off area, just after the Vanish Cap Switch.


Star 12 - Metal Cap Red Coins - Castle Secret Stars
---------------------------------------------------
To get this Castle Secret Star, go into the Metal Cap stage. If you do not 
know where the Vanish Cap stage is, refer to section [321] of this strategy
guide. Once you get to the Metal Cap stage, you will have to collect all of
the 8 red coins within the stage. As soon as you grab all 8 red coins, the
star will appear underwater at the very end of the level, in between eight
yellow coins. Here is a checklist of the locations of all 8 red coins.

[ ] Coin 1 - Go across the bridge. You will come to a small area in the
             wall held up by two pillars. Inside this area is an extra life 
             and two red coins. Red Coin #1 is on the left.
[ ] Coin 2 - Go across the bridge. You will come to a small area in the
             wall held up by two pillars. Inside this area is an extra life 
             and two red coins. Red Coin #2 is on the right.
[ ] Coin 3 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. There are also two red coins on it. Red Coin
             #3 is the left of the two red coins.
[ ] Coin 4 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. There are also two red coins on it. Red Coin
             #4 is the left of the two red coins.
[ ] Coin 5 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. Red Coin #5 is underwater to the left of this
             raised platform. You must have a metal cap, or you will not be
             able to get the coin.
[ ] Coin 6 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. Red Coin #6 is underwater to the front left of
             this raised platform. You must have a metal cap, or you will not
             be able to get the coin.
[ ] Coin 7 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. Red Coin #7 is underwater to the front right of
             this raised platform. You must have a metal cap, or you will not
             be able to get the coin.
[ ] Coin 8 - At the very end of the level is a raised platform that has the
             Metal Cap Switch. Red Coin #8 is underwater to the right of this
             raised platform. You must have a metal cap, or you will not be
             able to get the coin.


Star 13 - Toad's Present #1 - Castle Secret Stars
-------------------------------------------------
To get this star, you have to do just about nothing. All you have to do is get
into the room that holds the entrance to Hazy Maze Cave. Drop down onto the
platform that has the liquid metal in the center, and you will see a Mushroom
Man standing near the brick wall. Talk to him. He will give you a star! That's 
right, a free star, without doing any actual work!


Star 14 - Toad's Present #2 - Castle Secret Stars
-------------------------------------------------
To get this star, you will have to find the Mushroom Man standing at the base
of the staircase that leads to the third floor. Talk to the Mushroom Man, and
he will give you a free star! That's right. A free star.


Star 15 - Toad's Present #3 - Castle Secret Stars
-------------------------------------------------
To get this star, you will have to get to the Mushroom Man who is standing at
the right side of the grandfather clock on the third floor of the Castle. When
you get to him, talk to him. When you get done talking to him, he will give 
you a star. That's right, a star. And you barely did any work!


===============================================================================
                                  4. Enemies
===============================================================================

Amp
---
This guy is an enhanced 3d version of a Spark, which is an enemy from Super 
Mario Brothers 2 on the NES. They are a ball of electricity that will give you 
an electric shock whenever you touch them. They only travel around in circles 
and they cannot be harmed.


Big Boo
-------
This guy is the giant variation of a Boo, which the course 'Big Boo's Haunt' 
was named after. He is only found a few times in the stage. He will turn 
transparent when you look at him. To kill him, look away, and then butt-slam 
him three times in a row.


Big Bully
---------
This guy is a giant version of a normal Bully. He is only found in two courses: 
Lethal Lava Land and Snowman's Land. If you stand on the same platform they are 
on, they will charge at you in an attempt to knock you off. To kill them, you 
will have to jump into them to knock them off the pit they are on.


Bob-omb
-------
This is a simple enemy. He is circular in shape and colored black. If you get 
too close to him, his wick will start to spark and he will begin to charge at 
you. You can kill him by picking him up and throwing him.


Bob-omb King
------------
This is the gigantic Bob-Omb guy that is located ontop of the swirly mountain 
in Bob-Omb Battlefield. When you get to him, talk to him, and you will begin to 
fight. To kill him, just run behind him, pick him up, and throw him inside the 
platform you are on. If you throw him off the platform (down the mountain) then 
he will jump all the way back up and accuse you of 'having no honor'. Then, you 
will have to fight him from the beginning again. So, don't throw him off the 
mountain. After you throw him three times, he will lose, and you will be 
rewarded with a power star.


Boo
---
This is the ghost enemy that is found mostly in course 5, Big Boo's Haunt. They 
are also the only enemy found within the Castle walls. They will turn 
transparent when you look at them, meaning that you cannot kill them while you 
are facing them. To kill them, look away and do a butt slam onto them.


Book of Curses
--------------
This book enemy is only found in Big Boo's Haunt, which is course #5. It will 
start out looking like any ordinary book sitting in a bookcase. However, when 
you approach it, it will come out of the bookcase and attack you with it's 
vivid teeth! That's right, the book has teeth. To kill it, jump up and hit it 
with your head.


Bouncing Snowman
----------------
These guys are only found in course #4, which is Cool Cool Mountain. They can 
not be killed. The only thing they do is hop up and down along a bridge. To get 
past them, just run underneath them as they hop.


Bubba Fish
----------
A Bubba Fish is a fish only found in Tiny-Huge Island. If you get close to him, 
he will attempt to eat you whole! If this happens, you will automatically lose 
a life. Don't even try to kill him, because there is no possible way to kill 
him.


Bullet Bill
-----------
This bullet, which made its debut in Super Mario Brothers 1, is only found in 
Whomp's Fortress, which is course #2. There is no way to kill them, so just 
avoid them.


Bully
-----
This is a black colored enemy that looks sort of like a Bob-Omb. When you stand 
close enough to them on the same platform, they will charge at you as an 
attempt to knock you off the platform. To kill them, just knock them off by 
punching them off the edge.


Chain Chomp
-----------
This enemy is a large black ball that is attached to a post in the ground with 
a chain. It is only found in Bob-omb Battlefield. He will assist you in getting 
a star, too. There is no way to kill him, but you can get rid of him by 
stomping on his post three times.


Chuckya
-------
This wind up toy enemy has a metal platform on the end of his nose. He will try 
to get the metal platform under you. If this happens, he will launch you high 
into the air. There is no way to kill them, so do not even try.


Coin Purse
----------
These enemies will look like a yellow coin, but as you approach it, it will 
turn into a hopping purse. You can tell them apart from other yellow coins 
because these guys do not leave shadows. They can be killed by jumping on them. 
When you kill them, 5 yellow coins will scatter about for you to grab.


Gigantic Mr. I
--------------
This guy is basically the same exact thing as a normal Mr. I enemy, except much 
bigger. He is only found in the secret room in the attick in Big Boo's Haunt. 
To kill him, just run around him multiple times. When he dies, he will leave 
behind a power star. That's right, a power star.


Goomba
------
Goomba! This extremely simple enemy made its debut way back in 1985 on Super 
Mario Brothers 1. Here they are, 11 years later, still in the Mario series. And 
they haven't gotten any harder to kill either. To kill them, just jump on their 
heads. You will gain 1 yellow coin for killing them. There are also large 
versions of them in Tiny-Huge Island. If you butt-slam on a large Goomba, you 
will gain 1 blue coin, which is worth 5 yellow coins.


Klepto
------
Klepto is the giant bird in Shifting Sand Land that is carrying the star in his 
talons. After you get the star, he will try to steal the cap from the top of 
your head. He mostly hangs around the oasis, but he can be found flying around 
all four pillars. He cannot be killed.


Koopa Troopa
------------
These green colored Koopa Troopa's are a disgrace. They wont even try to attack 
you! When you approach them, they will actually run away! To kill them, jump on 
them, and he will lose the turtle shell on his back. Without his shell, he can 
be killed easily. If you want to, you can jump on his shell and ride it around.


Lakitu
------
I know, I know, Lakitu is the good guy that operates the camera. However, there 
is also a few BAD Lakitu enemies in the game. They will appear flying above a 
small cloud, and they will throw red Spiny enemies around. To kill him, jump on 
him. Five yellow coins will appear for his death.


Mad Piano
---------
This piano is mad! It is only found in Big Boo's Haunt. It looks exactly like 
any ordinary piano. As you approach it, it will attack you! It will get teeth 
and try to bite you! There is a red coin behind him, so it is necessary to 
approach this Mad Piano if you want to get all 8 red coins. Other than that, 
stay away from him.


Mr. I
-----
A Mr. I enemy is a giant eyeball that will spin around in circles. When he sees 
you, he will focus on you and turn in whichever direction you turn. To kill 
him, let him focus on you, and run around him. This will cause him to spin 
around multiple times, which will (for some reason) cause him to die. One blue 
coin is the reward for his death.


Piranha Plant
-------------
These plant enemies will sleep peacefully on their flowerbeds. If you approach 
them and make any sounds at all, they will wake up and try to eat you! They can 
only be killed as they sleep. To kill them, tip toe up to them and punch them. 
You can also kill them by diving at them, but you have to be quick or they will
wake up first. One blue coin is the reward for their death.


Pokey
-----
These cactus enemies, which made its debut on Super Mario Bros 2, has parts 
divided into four segments. If you hit a segment away, he will only be three 
segments tall, but his segments can regenerate. To kill him, hit his head.


Purple Bob-omb
--------------
These oversized purple Bob-ombs will charge at you like a vehicle. They only 
move in a straight direction, then reset, and move again. If they get you, they 
will pick you up and throw you. To kill them, just go around them and pick them 
up (easiest to do when they reset), then throw them. When they hit the ground, 
they will explode into five yellow coins for you to pick up.


Shyguy
------
This red enemy will swirl through the air and ocasionally swoop down at you for 
an attack. Ocasionally, they will shoot fire at you. If you jump on one, it 
will die, and you will swoop high into the air spinning like a helicopter. Two 
yellow coins is the reward for its death.


Snifit
------
These white masked enemies, who made their debut on Super Mario Brothers 2, 
will shoot small black balls at you. They will hover in the air. To kill them, 
simply hit them from underneath. You will only get two coins for their death.


Snowman
-------
These snowmen enemies will pop out of the ground in snowy areas and throw 
snowballs at you. As you spin around them, they will continue to throw their 
snowballs at you. To kill them, run around them continuously. Eventually, they 
will fall over. When they fall over, they will leave you two yellow coins, 
which isn't much.


Spider
------
These guys are so simple, yet so annoying. They are only found in Big Boo's 
Haunt and Hazy Maze Cave. If they see you, they will charge at you. Well, it 
isn't really a charge, but they certainly increase in speed. Just about any 
attack will kill them. This includes butt slams, punches, kicks, and jumping on 
them.


Spindrift
---------
These enemies look like a walking flower. They will slowly walk around. When 
they see you, they will start to walk toward you. To kill them, you can either 
punch them or jump on them. When you jump on them, you will fly high into the 
air. You will get 3 yellow coins for killing them.


Swooper
-------
The small blue bats that infest certain areas of the Hazy Maze Cave. They are 
not really any actual threat; they rarely even attack you. And when they do 
attack you, they very rarely actually inflict damage. Nevertheless, they are 
still a very minor threat. When they see you, they will wake up from their 
sleep and fly toward you. Jump into them to kill them. One yellow coin is the 
reward for their death.


Thwomp
------
These big blue stones, originally introduced in Super Mario 3 in 1989, will 
rise and fall in the air. When they fall, they will crush whatever is 
underneath them. They can be used as stepping stones to get high in the air, 
too, so they are not all bad. They are only found in Whomp's Fortress and Tick 
Tock Clock. They cannot be killed.


Water Bug
---------
Those nasty mosquito enemies that are found lurking in Wet-Dry World. Yes, I 
hate them too. They are mostly found floating on the water. However, sometimes 
they will be found walking on land. They do not actually attack you, but if 
they touch you, they will dismiss two pieces of health from your power meter. 
You can kill them for three additional yellow coins.


Whomp
-----
These slabs of walking rock are only found in Whomp's Fortress. They will walk 
around patrolling a certain area. When they see you, they will walk toward you. 
If you are too close to them, they will slam into you head first in an attempt 
to crush you. To avoid this, just walk out of the way, they will slam into the 
ground and miss you. To kill them, make them slam into the ground and do a butt 
slam on their backs. This will give you an additional 5 yellow coins. You can 
also earn coins by jumping on their back when they are on the ground. You will 
earn a single yellow coin per jump, but a maximum of five extra yellow coins.


Wiggler
-------
Wiggler is the worm guy found in Tiny Huge Island. As you walk into the center 
of his "house", he will become extremely mad that you have interrupted him. As 
a result, he will begin to attack you! Wiggler will start ramping all over his 
home, full of fury, wild with rage. As he runs over to you as an attempt to 
harm you, jump on his head. This will make him even more mad! He will start 
running even faster. Jump on his head a second time, and he will become even 
madder! Jump on his head the third time to kill him for good. When you defeat 
Wiggler, he will shrink and fall through the screen platform that you are on, 
and land on one of the platforms below. He will leave behind the sixth power 
star of Tiny Huge Island. Grab it. Good job.


===============================================================================
                                   5. Items
===============================================================================

Star Coins - 3 Different Variations
-----------------------------------
Yellow Coins: This is the most common of the 3 types of coins. If you collect
              one of these, your power meter will recover by one. If you
              collect 50 total coins, and finish a level, you will earn a 1-Up.
              If you collect 100 total coins, you will get a power star. Coins
              can be found laying around, or by killing enemies. Coins earned
              by killing enemies will disappear after a while.

Blue Coins: One blue coin is the equivalent of 5 yellow coins. If you get one
            of these, your power meter will recover by five. They will appear
            in groups when you press a Blue Coin switch, but they will shortly
            disappear. You will also earn blue coins by killing specific
            enemies.

Red Coins: One red coin is the equivalent of 2 yellow coins. If you get one,
           your power meter will recover by two. Only eight of these coins
           exist in each course. When you collect all eight in one play, you
           will make a Power Star appear. To see how many red coins you have
           collected, press start and look in the bottom right of the screen.


Exclaimation Blocks - 4 Different Variations
--------------------------------------------
Yellow Block: This is the most common of the 4 types of '!' blocks. They do not
              usually contain anything special. They can contain anything from
              a specific amount of coins, to a 1-Up Mushroom, to a Koopa Shell,
              to a power star. Obviously, a power star is the best thing that
              they can possibly hold.

Red Block: This red colored '!' block is also known as a Wing Cap block. The
           reason for this is that they contain wing caps. When Mario is
           wearing a wing cap, Mario will be able to fly in the air! To fly,
           just do a triple jump, or shoot out of a cannon. Flying is fun, and
           can sometimes reveal secret areas.

Green Block: The green colored '!' block is also known as the Metal Cap block.
             The reason for this is that they always contain Metal Caps. With a
             metal cap, Mario will turn into Metal Mario. As Metal Mario, there
             are several advantages. You can bounce off of most enemies, you
             wont be harmed by flames, you wont get harmed when you get
             squished by Thwomps, you wont be effected by water or toxic gases,
             and you will be able to walk on the sea floor. However, you will
             be unable to swim.

Blue Block: The blue colored '!' blocks is also known as the Vanish Cap block.
            The reason for this is that they always contain Vanish Caps. With a
            Vanish Cap, Mario will turn basically invisible! Only a few random
            pixels of Mario's body can be seen. As Vanish Mario, Mario will not
            be damaged by flames, he will be able to walk through enemies, and
            he will able to walk through wire nets and specific walls. 


Other Random Items
------------------
1-Up Mushroom: When you find one of these green / white spotted mushrooms, grab
               it, and your current number of lives will be increased by one.

Box: These aren't found very often in the game. However, they do serve a
     purpose. You can pick them up, and throw them at enemies to kill them.
     Some of them will release 3 coins when they break, but others do not.

Koopa Shell: To get this green colored turtle shell, you will either have to
             steal it from a Koopa, or you can find it from inside a Yellow '!'
             block. When you see one, jump on it, and you will begin to ride
             it. While riding it, you will have invincibility from virtually
             every enemy. There is no time limit for the Koopa Shell, but once
             you run into a wall, your will lose your Koopa Shell. You can also
             end your Koopa Shell by pressing Z.

Power Star: This is the most important item in the game. There are only 120 of
            them in the entire game. A total of 7 stars are found in each
            course, 6 for completing missions and 1 for snagging 100 total
            coins. The entire walkthrough section of this guide is devoted to
            helping you find all 120 stars.

Spinning Heart: This helpful item was left in specific courses of the game by
                Princess Peach as she was being kidnapped. When you find one,
                run through it, and your power meter will recover. The faster
                you run through it, the more rapidly your power meter will
                recover. There is no limit on how many times you run through
                it. 

Tox-Box: This hopping box is found a very limited amount of times in the game.
         As soon as you pick it up, it will hurl both you and it up into the
         air. Upon its landing, it will break open releasing several yellow
         coins.


===============================================================================
                           6. Super Mario 64 Secrets
===============================================================================

Lots of secret stuff and cheats you can find in the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                 6.01  -  Weird Things / Secrets / Cool Stuff
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section is reserved for all secrets/cool stuff/odd happenings within the
game. If you are looking for glitches, they have been reserved for the section
below. (section 6.02)


Activate the Castle Cannon
--------------------------
If you didn't already know, there is a cannon located outside of the castle
that is always locked. To unlock it, you must get 120 stars. There is no other
way to unlock it. Once it is unlocked, you can use it to get ontop of the roof
of the castle. 


Bowser, Version 2
-----------------
If you beat 'Bowser In The Sky' with 120 stars, you will get a different
message than you got when you beat him with 119 or less stars. Here is what
Bowser will say in both situations: 

Stars < 120:  "Nooo! It can't be! You've really beaten me, Mario?!! I gave
              those troops power, but now it's all fading away! Arrgghh! I can
              see peace returning to the world! I can't stand it! Hmmm... It's
              not over yet... C'mon troops! Let's watch the ending together! 
              Bwa ha ha ha!"

Stars = 120:  "Noooo! You've really beaten me this time, Mario! I can't stand
              losing to you! My troops... worthless! They've turned over all
              the Power Stars! What?! There are 120 in all??? Amazing! There 
              were some in the castle that I missed??!! Now I see peace 
              returning to the world... Oooo! I really hate that! I can't 
              watch--I'm outta here! Just you wait until next time. Until 
              then, keep that Control Stick smokin'! Bwa ha ha ha!"


Control The Credits
-------------------
Well, you can't actually control the credits. It's just a name. Anyway, after
you beat 'Bowser In The Sky' and you beat the game, while you are watching the
credits, you can move around the camera by plugging in a controller into slot
A and tilting the control stick. 


Huge, Overweight Penguin
------------------------
After you have acquired all 120 stars, go into Cool Cool Mountain again and
set the star to 'Big Penguin Race'. Upon starting Cool Cool Mountain, jump 
into the chimney and you will see a huger, much fatter penguin that you
have raced before! If you talk to him, you will discover that it is really 
the same penguin that you saw before you got 120 stars, it's just that he
hasn't been working out much. Then, he will challenge you to a race, just
as he did before. If you beat him, you wont get anything new. Just pride.


Mumbling, Sleepy Mario
----------------------
If you don't move for a long time, Mario will say "I'm-ah tired", and go to
sleep. If you leave him sleeping for a long time, he'll start mumbling in his
sleep, saying "Zzzz...ah, spaghetti...ah, ravioli...aw mamma mia".


Portrait Secrets
----------------
There are several things you can change in levels just by jumping into the
portraits differently. Actually, there are three. The first is Wet-Dry World.
If you jump into the Wet-Dry World portrait at high altitude, the course will
start off with a high water level, if you jump into the Wet-Dry World portrait
at a low altitude, then the course will start off with a low water level.

For Tiny Huge Island, if you jump into the huge portrait, you will start off
in the giant land. If you jump into the tiny portrait, you will start off in
the tiny land.

The same little effect occurs in Tick-Tock Clock. If you jump in with the 
minute hand on the 12, time will be stopped. If you jump in with the minute
hand on the 6, the time will become unaligned. You can also change the speed
of how fast everything goes depending on what number the minute hand is on
when you jump in; if the minute hand is on a low number, then things will
go slow, if the minute hand is on a larger number, then things will go much
faster.


The Face Of Mario
-----------------
At the title screen of SM64, you can move the parts of Mario's face. It's
true. When it says "Press Start" in the bottom left corner, press A to bring
up a cursor on the screen. Press A again while the cursor is on one of Mario's
facial parts to move it. If you want to hold the position of the facial parts,
just hold R. Kind of neat, huh? 


Yoshi
-----
If you didn't already know, Yoshi is indeed in this game. He is only found 
once in the entire game, though. To find him, first, you must get 120 stars.
After you've gotten 120 stars, use the cannon located outside of the castle
to blast onto the roof of the castle. Ontop of the roof, you will find Yoshi
walking around. Talk to Yoshi, and he will get you a most excellent prize. 
Yoshi will deliver a message to you from the Super Mario 64 team. You will get
100 lives, and an enhanced triple jump. Lucky you.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         6.02  -  Glitches in the Game
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This game has so many glitches. Many more than you'd actually think. Most of
them are stupid, tiny, insignifigant glitches that really don't matter. To the
right side of the glitch name, I have ranked each glitch from one star (*), to
five stars (*****) on how cool the glitch is. Five stars being the best.


Automatic Drown - (***--)
-------------------------
This one is cool, and kind of simple to pull off. To do it, get to the Vanish
Cap Switch course. Slide down the gigantic slope at the beginning of the 
level and purposly let those fire-shooting balls fry you so that you only have
two pieces of health left. Now, stand close enough to one of the fire-shooting
balls to be able to hit you, but not too close. Also, be sure that you are
standing right next to the edge, and make sure you are facing the edge. Now
purposly let the fire hit you. Upon the fire hitting you, your butt will get
burnt, and you will start running foward (off the cliff). If done correctly,
you will fall off the cliff with no health left, but you will not lose a life.
Instead, you will lose your life by drowning when you are automatically sent 
back under water. 


Beat Koopa The Quick In 0'00"0 - (****-)
----------------------------------------
This glitch is very hard to pull off, but ultimately, it will allow you to
beat Koopa The Quick in zero seconds. First, jump into the painting that leads
to Bob-Omb Battlefield and set the star to 'Footrace with Koopa the Quick'. 
Start the level, and get a wing cap. With the wing cap, go back to the 
beginning of the level where Koopa the Quick is standing. This part is hard to
explain. Do a triple jump so that you make the leap of your third jump from 
the front of Koopa the Quick. Make sure that your third leap isn't too close 
to Koopa the Quick, but not too far either. Anyway, after your third leap, 
you will begin to fly. Without touching the ground, fly into the cannon 
nearest Koopa the Quick. Blast yourself off high into the air, and land in
another cannon. From the second cannon, shoot yourself to the top of the 
mountain where the Bob-Omb King usually is. Be sure to land next to the 
finishing pole. Upon your landing, if done correctly, Mario will turn his 
head, and you will get the message from Koopa the Quick challenging you to a
race. Accept the race. Since you are already at the finish line, you will
finish the race in 0'00"0. 


Beat The Game With Only 31 Stars - (***--)
------------------------------------------
It is possible to beat the game with only 31 stars. To do it, you must have
beaten the second Bowser (the least amount of stars you need to do this is
31). Once you've beaten the second Bowser, go up to the second floor and
perform the "Skip The Star Door" glitch located below to get into the third
floor of the Catle. Then, go into the door that leads to the endless stairs, 
and perform the "To The Top Of The Endless Stairs" glitch located below to get
past the endless stairs. Now, jump into the hole that leads to 'Bowser In The
Sky'. Go through the 'Bowser In The Sky' course until you get to Bowser, then
beat Bowser to finish the game with much less stars than you are actually
supposed to. 


Bob-Omb In The Air - (**---)
----------------------------
To do this one, you must get to Bob-Omb Battlefield. If you didn't already
know, you can pick up Bob-Ombs and then drop them by pressing Z. Anyway, get
to that annoying Bob-Omb that is manning the water cannon. He is located at
the top portion of the mountain that would normally lead to the Bob-Omb King.
Anyway, once you get to him, pick him up, jump in the air, and then press Z
while you are in mid air. This, for some odd reason, will cause the Bob-Omb
to stay stationary in the middle of the air! Oddly enough, this glitch works
with this Bob-Omb only. It doesn't work with any others. 


Bookcase Glitch - (*----)
-------------------------
This one is kind of dull, and very simple to do. It's just a silly graphical
glitch. In Big Boo's Haunt, select the star "Secret of the Haunted Books".
Get to the part where there is that bookcase where you have to hit the books
in order, and hit the books in order (middle, right, left). As soon as you
do this, the bookcase will roll to the left. Go back into the previous hallway
to watch this. You will see the bookcase go straight through the wall, and 
then completely dissappear.


Black Room Of Death - (*****)
-----------------------------
To do this nice glitch, you must first have 120 stars. When you've obtained
all 120 stars, use the cannon outside of the castle to blast yourself onto the
roof. Once on the roof, get the Wing Cap, then fly back into the cannon. In
the cannon, aim toward the highest ledge of the castle that you will be able 
to stand on without falling off. It is located just below a window. Anyway,
position the curser of the cannon so that it is on that ledge, then press
down on your control stick to make the cannon rise as high as it can go. Now
shoot yourself out of the cannon, and hold down. You will now be flying 
straight toward the ledge that I was talking about. Once on this ledge, walk
straight toward the center of the wall infront of you. Continue doing this
until you go straight through the wall! You rarely go through the wall on
your first try; it usually takes about 10 tries or so. Once you go through
the wall, you will fall down to the ground of the castle. You will now be
trapped inside a black room of death. To escape from the black room of death,
don't go in the doors. Instead, try walking through the walls on either side
of the doors. 


Cap Glitch 1 - (***--)
----------------------
This one happens in Snowman's Land, which is course 10. Climb up the mountain
located in the center of the stage. Climb to the part of the mountain where
the penguin will guard you from the gusts of the snowman's head. Purposely
get hit with the Snowman's gusts. This will blow you off the edge and you
will lose your hat. Instead of picking up your hat right away, go to the 
teleport in this level and teleport yourself a few times. It really doesn't
matter how many times you warp, but I suggest about 6 times or so. For each
time you warp, another cap will appear ontop of the old cap. So, if you 
teleported 6 times, then there will be 7 caps sitting ontop of each other.
Walk towards the hats quickly, and you will pick up every hat and they will
go on your head. Sometimes, the hats will not go on your head, but you will
pick it up and it will go on your hand. I'm not exactly sure how to get the
cap to be held in your hand, but it is possible, and I have done it before.


Cap Glitch 2 - (***--)
----------------------
This one happens in Shifting Sand Land. Start off the level with any star
selected aside from the first, which is called 'In The Talons Of The Big 
Bird'. Find Klepto the vulture and purposely let him grab your cap with his
talons. Now, jump up and hit your cap, and it will fall to the ground. Now
go to the warp located near the oasis and teleport yourself a few times.
It really doesn't matter how many times your teleport, but I recommend about
6. For every time you teleport, another cap will appear overlapping the 
previous cap. Let's pretend you teleport 6 times. There will be 7 caps sitting
ontop of each other. Now walk up to the caps at a quick speed and all the
caps will dissappear except for one that will go in your hands. The cap does
not always go into your hands, though. Sometimes it just goes directly on your
head.


Lose Your Cap Forever - (**---)
-------------------------------
In Snowman's Land, it is possible to lose your cap forever. However, it is
complete luck how it is done. Sometimes, when the giant snowman blows you off
the cliff, when you lose your cap, your cap will be blown into the top of the
ice structure for "In The Deep Freeze". If this happens, then when you go to
get your cap back, you will get the star for 'In The Deep Freeze'. Since your
cap is actually below the star, you will always get the star instead of the
cap. You wont ever be able to get your cap back. If this happens to you and
you want your cap back, immediately reset the N64. If you save your game, then
your cap will be lost forever.


Inside The Tall Tall Mountain - (***--)
---------------------------------------
Get to Tall Tall Mountain. From your starting position, look to the left, and
you will see a body of water immediately followed by the mountain. If you look
closely enough at the mountain, you will notice sort of a line formed from two
of the planes of the mountain being formed together. It's really hard to 
explain, so try to stick with me. Anyway, if you long jump into this line at
the right spot, you will go straight through the mountain. You will actually 
be inside Tall Tall Mountain! Inside here, you will be able to swim around 
inside the water object. If you get inside the mountain, you will know what I
mean by the 'water object'. If you bypass the water object, however, you will
begin to fall off to your death.


Manipulated Boo Guard - (****-)
-------------------------------
To do this one, you must first defeat the second Bowser of the game and grab
his key. Now, go back into the first floor of the Castle and go into the
giant door with the lock on it. As soon as you enter this door, leave to go
back into the lobby of the Castle. Now, go into the door that leads to Cool,
Cool Mountain. Walk down the mini staircase, and go down the right ramp. Upon
walking down the ramp, you will hear Boo's shriek voice. Now leave this room,
and go into the door that leads to the Castle Courtyard. The Boo that normally
guards this area is gone! However, when you open the door, you will see him in
the doorway. Very odd, huh?!?


Flying Dead Corpse - (*****)
----------------------------
This glitch is extremely cool to pull off, and not very hard to do, either! To
do it, you must first get into Shifting Sand Land. In Shifting Sand Land, 
activate the cannon. Then, get a Wing Cap and jump into the cannon. Inside the
cannon, aim the cannon as far to the upper-left as you possibly can. Then, 
shoot yourself off. You will fly high into the air and hit an invisible 
boundry. You will then fall down and back into the cannon. Each time you do 
this, you will lose four pieces of health. Do this until your health is 
completely gone. When you have no health left, instead of dying like you are
supposed to, shoot yourself out of the cannon and you will fly around! You
can even get coins, but they will not refill your health. If you try to get a
star, you will fly straight throgh it. This is a cool 'showing off' glitch for
when you try to impress people with your SM64 skills.


Out Of Castle Boundry Death - (*----)
-------------------------------------
This is a glitch that will automatically cause you to die for no relevant 
reason other than the fact that you went out of castle boundries. Now, it is
not easy to go out of castle boundries, as there are invisible walls to 
prevent you from doing this. However, this glitch is a 'trick' to get outside
of Castle boundries. To do it, first, get ontop of the roof of the castle.
Get to the far right side of the castle (if you were facing the front). You
should be next to a cone part of the roof that you can walk straight through.
Anyway, to do the glitch, you will have to slowly walk to the edge until you
have walked so close to the edge that your body falls off, and you are only
holding on to the edge with your hands. Do this so that when you pull yourself
up, you pull yourself up out of the castle boundries. It's extremely hard to
explain, but I think this should get the idea across. 


Skip The Star Door - (****-)
----------------------------
This one is extremely hard to do. You know the star door located in floor 2
that you need 50 stars before you can get through it. Well, There is a way
to get through it without getting 50 stars prior to going into it. It is 
extremely hard to pull off, and extremely difficult to explain. I've done it
before many times, and I swear that it's true.

To do it, you must first be familiar with the backwards long jump. Anwyay, 
start at the bottom of the staircase that leads to the star door. Position
the camera so that it's facing the stairs. Do a fowards long jump, and turn
it into a backwards long jump so that you are going up the stairs. As soon
as you start jumping on the stairs, start tapping A as fast as you possibly
can. With much luck, you will start to "Rapid Jump" up the stairs, and you
will go straight through the star door. Don't expect this rapid jump thing
to happen the first time. It will take loads of attempts before you do this
for the first time.


The Top Of The Endless Stairs - (*****)
---------------------------------------
Yes, believe it or not, but it is actually possible to get to the top of the
endless stairs. I guess they really aren't endless, huh? Anyway, this glitch 
is not very easy to pull off. To do this, you must be able to perform a 
backwards long jump. Get ontop of some of the stairs. Face the bottom of the
stairs, then do a fowards long jump toward the bottom of the stairs. As soon
as you do the long jump, move the control stick from fowards to backwards to
make Mario lose momentum to the front and gain it for backwards long jumps.
Don't let go of Z. When you hit the ground, immediately hit A again and you
will do another long jump. Continue this process and you will start doing 
backwards long jumps up the stairs. Now, this is the tricky part. Start 
tapping A as fast as you possibly can. If you stop doing backwards long jumps,
then start over. Anyway, if you get lucky, you will begin to "Rapid Long Jump"
or something like that. If you begin to do this, you will quickly go up the
stairs and go directly to the top. It's really hard to explain. Just keep 
trying, and you'll get it. I swear that this is true. I've done it many times
before.


Through The Ceiling 1 - (*----)
-------------------------------
This is a lame glitch, very easy to pull off, and not very cool to watch. You
will actually pull yourself through the ceiling. To do it, get into the Castle
Lobby and go into the giant doors with the lock on it (you must have beaten 
the second Bowser). You will now be walking on a black and white checkerboard
floor. Walk to the front left of this checkerboard floor and stand on the 
black block leaning up against the wall. Now do a double jump. At the peak of
the double jump, you will go straight through the ceiling!


Through The Ceiling 2 - (*----)
-------------------------------
This one happens in Bob-Omb Battlefield. As soon as you start out in Bob-Omb
Battlefield, walk down the brown path until you get to the wooden bridge. Now
go underneath the wooden bridge and hold on to the top of the bridge with the
A button. Get to the lowest point of the bridge and then let go of A. Upon 
doing this, you will pull yourself straight through the wooden bridge.


Wacky Lives - (****-)
---------------------
This takes a heck of a long time to pull off, and it only works with Japanese
versions of the game. If you have an American version, the glitch will not
work. Anyway to do it, you will need to get 1000 coins. To go about doing 
this, you will need to collect the coins left over from Bowser's breath. 
When you do this, jump off the edge and you will gain a life! If you find a
1-Up Mushroom and grab it, you will lose a life! I have not actually confirmed
this yet, as I do not have a Japanese version of the game.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                                6.03  -  Luigi?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Luigi was omitted from Super Mario 64. End of story. Don't believe any of the
rumors saying that he was indeed included in Super Mario 64, because they are
all false.

I can remember when I was young falling for some of the rumors that said that
Luigi was indeed in Super Mario 64. There are so many rumors about Luigi's
existence that it's crazy. Below is a list of some of the Luigi rumors that I
have come across over the years. There are plenty more Luigi rumors, but I
don't know them all.


Rumor Number 1
--------------
In the endless stairs, continue walking up the stairs until you come across
one of the pictures that has Luigi's face on it. Jump into the picture and
there is Luigi! You can now play as him until you turn the game off.


Rumor Number 2
--------------
In Lethal Lava Land, jump into the volcano. If you jump in at exactly the
correct angle, then you will be transported into a secret room with Luigi.


Rumor Number 3
--------------
First, get 120 stars. Start your file and walk into the castle. Go into the
door with the giant key on it, and immediately leave the door. Now, go into
the room that leads to Cool, Cool Mountain. In this room, go down the small
staircase, then walk down the rightmost ramp. If you hear Boo's voice, then
you did it right. Then, jump into Cool, Cool Mountain and set the star to
'Big Penguin Race'. Race the fat penguin and beat him five times in a row.
Now go up to 'Bowser In The Sky' and beat the final Bowser. Luigi will appear
in the ending credits, and he will be in the cake at the very end of the
game. 


Rumor Number 4
--------------
This one was started by Brian Sulpher and/or David McCutcheon as a joke. To
unlock Luigi in Super Mario 64, take your Nintendo 64 console as well as your
television set and throw it out of a minimal two story window. Then, flush 
your Super Mario 64 cartridge down the toilet. Upon doing this, pour gasoline
on your head and then light your hair on fire. If done correctly, you will 
unlock Luigi, who will then call you a complete moron.


===============================================================================
                               7. Miscellaneous
===============================================================================

Other information about Super Mario 64.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                              7.01  -  Coin Lists
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is a gereral list of every coin in the entire game. If any of this 
information is incorrect, please notify us.


Coin List - Throughout The Castle
---------------------------------
Total Coins: 15
Yellow Coins: 15 (9 from enemies, 6 found laying around)
Red Coins: 0
Blue Coins: 0


Coin List - Bob-Omb Battlefield
-------------------------------
Total Coins: 146
Yellow Coins: 125 (23 from enemies, 102 found laying around)
Red Coins: 8
Blue Coins: 1


Coin List - Whomp's Fortress
----------------------------
Total Coins: 141
Yellow Coins: 90 (20 from enemies, 70 found laying around)
Red Coins: 8
Blue Coins: 7


Coin List - Jolly Roger Bay
---------------------------
Total Coins: 104
Yellow Coins: 58 (only 3 from enemies, 55 found laying around)
Red Coins: 8
Blue Coins: 6


Coin List - Cool, Cool Mountain
-------------------------------
Total Coins: 154
Yellow Coins: 123 (18 from enemies, 105 found laying around)
Red Coins: 8
Blue Coins: 3


Coin List - Big Boo's Haunt
---------------------------
Total Coins: 149
Yellow Coins: 28 (9 from enemies, 19 found laying around)
Red Coins: 8
Blue Coins: 21


Coin List - Hazy Maze Cave
--------------------------
Total Coins: 143
Yellow Coins: 78 (37 from enemies, 41 found laying around)
Red Coins: 8
Blue Coins: 9


Coin List - Lethal Lava Land
----------------------------
Total Coins: 143
Yellow Coins: 107 (10 from enemies, 97 found laying around)
Red Coins: 8
Blue Coins: 2


Coin List - Shifting Sand Land
------------------------------
Total Coins: 134
Yellow Coins: 83 (18 from enemies, 65 found laying around)
Red Coins: 16
Blue Coins: 7


Coin List - Dire, Dire Docks
-----------------------------
Total Coins: 106
Yellow Coins: 60 (0 from enemies, all 60 found laying around)
Red Coins: 8
Blue Coins: 6


Coin List - Snowman's Land
--------------------------
Total Coins: 126
Yellow Coins: 110 (69 from enemies, 41 found laying around)
Red Coins: 8
Blue Coins: 0


Coin List - Wet-Dry World
-------------------------
Total Coins: 152
Yellow Coins: 106 (17 from enemies, 89 found laying around)
Red Coins: 8
Blue Coins: 6


Coin List - Tall, Tall Mountain
-------------------------------
Total Coins: 137
Yellow Coins: 104 (19 from enemies, 85 found laying around)
Red Coins: 8
Blue Coins: 3


Coin List - Tiny-Huge Island
----------------------------
Total Coins: 191
Yellow Coins: 100 (37 from enemies, 63 found laying around)
Red Coins: 8
Blue Coins: 15


Coin List - Tick Tock Clock
---------------------------
Total Coins: 128
Yellow Coins: 77 (only 2 from enemies)
Red Coins: 8
Blue Coins: 7


Coin List - Rainbow Ride
------------------------
Total Coins: 146
Yellow Coins: 100 (22 from enemies, 78 found laying around)
Red Coins: 8
Blue Coins: 6


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       7.02  -  1-Up Mushroom Locations
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This section is a list of all the 1-Up Mushrooms in the entire game and how to 
get them. If we're missing any (unlikely), please notify us.

NOTE: There are not any 1-Up Mushrooms in the Wing Cap Switch Course.

1-Up Mushroom Locations - Outside of the Castle
-----------------------------------------------
Mushroom 1: Underneath the Bridge leading to the entrance of the castle, there
            are two coins. If you get both coins, a 1-Up Mushroom will appear.
            To get the two coins, you must have drained the water level, then
            do wall kicks against the wall to get to them. 

Mushroom 2: Get this 1-Up Mushroom by punching the butterflies to the left 
            side of the castle. They are the cluster of butterflies behind the
            sign that reads "Climbing's Easy!" The butterflies will appear 
            under the grass. When you leave them for a while, they WILL NOT
            be resting ontop of the grass; you will not be able to see them.
            That is how I like to distinguish them from ordinary butterflies.

Mushroom 3: Get this 1-Up Mushroom by punching the butterflies to the right
            side of the castle. They are the cluster of butterflies that will
            appear from underneath the grass when you run over them. When you
            leave them for a while, they WILL NOT be resting ontop of the 
            grass; you will not be able to see them. This is how I distinguish
            them from ordinary butterflies.

Mushroom 4: On the left side of the castle, climb up the tree that is third
            farthest from the waterfall. This will cause a 1-Up Mushroom to
            appear and home toward you.

Mushroom 5: After you have obtained 120 stars, go into the cannon and shoot
            yourself ontop of the castle. There are three free 1-Up Mushrooms
            sitting right next to each other. Grab one of them.

Mushroom 6: After you have obtained 120 stars, go into the cannon and shoot
            yourself ontop of the castle. There are three free 1-Up Mushrooms
            sitting right next to each other. Grab one of them.

Mushroom 7: After you have obtained 120 stars, go into the cannon and shoot
            yourself ontop of the castle. There are three free 1-Up Mushrooms
            sitting right next to each other. Grab one of them.


1-Up Mushroom Locations - Inside of the Castle
----------------------------------------------
Mushroom 1: In the room with the Jolly Roger Bay portrait. It's in a alcove in
            the wall opposite to the alcove that leads to the Secret Aquarium.
            As soon as you jump in, the 1-Up will appear.

Mushroom 2: In the part of the basement with all the water, just before the
            two pillars that you smash to drain the water, there will be a
            passage with slanted slopes on each side of them, each of the 
            slopes having two yellow arrows on them. In the area between the
            yellow arrows, there will be four corners. Walk through all four
            of the corners to make a 1-Up Mushroom appear in the centre. If
            you haven't drained the water yet, you can still get the 1-Up,
            but you will have to swim through the corners.


1-Up Mushroom Locations - Bob-Omb Battlefield
---------------------------------------------
Mushroom 1: Navigate your way through the level to the grey pyramid shaped
            platform with the cannon ontop. There will be a green tree located
            to the right of it. Climb this tree the make the mushroom appear.
Mushroom 2: Underneath the platform leading to the mountain, right next to the
            exclaimation switch and the red coin, guarded by a single Bob-omb
            enemy.
Mushroom 3: Go across the tilty bridge located after the Chain Chomp and go up
            the small staircase. Navigate your way to the other end of the
            meadow that you are now in. You are looking for a patch of yellow
            flowers arranged in a circle shape that has eight yellow coins
            located around it. Get all eight of these yellow coins to force a
            1-Up Mushroom to appear in the middle of the patch of flowers.


1-Up Mushroom Locations - Whomp's Fortress
------------------------------------------
Mushroom 1: When you start out the level, instead of going up the path that
            leads to the top of the fortress, walk on the grass past the 
            sleeping pirahna plant, past a sign, and you will see two patches
            of yellow flowers. Walk over to the first set of yellow flowers
            and a bunch of butterflys will appear (they will appear at the
            second set too, but the butterfly you are looking for is within
            the first set of flowers). Start kicking the three butterflys
            that will appear. If you accurately kick the lucky butterfly, it
            will turn into a 1-Up Mushroom.

Mushroom 2: Get to the wooden board platform that spins in circles, it's 
            located a little bit past the third sleeping Pirahna that you will
            come across. Stand in the center of this wooden board platform and
            let it ride past the roof shaped platform, then quickly go to the
            end of it and wait there. When it begins to move again, it will 
            take you past four yellow coins and one red coin. When you touch
            the third yellow coin, a 1-Up Mushroom will appear underneath. To
            get it, quickly run underneath. This 1-Up Mushroom usually 
            disappears quickly, so you'll need to be fast.

Mushroom 3: Get to the flagpole. Climb it to the very top to make the third
            1-Up Mushroom appear.

Mushroom 4: You can only get this one if you start the level on any star other
            than 'Chip Off Whomp's Block.' So, with the star set on any star
            other than the first one, get to the tower located on the very top
            of the fortress. Stand at the base of the tower, go around to the
            back portion of the tower, the portion of the tower facing away 
            from the Bullet Bill Cannon. Punch the wall. If you punch the
            correct spot of the wall, the wall will blast away leaving behind
            a secret alcove in the wall with a stationary 1-Up Mushroom.


1-Up Mushroom Locations - Jolly Roger Bay
-----------------------------------------
Mushroom 1: Go into the cannon. As you're aiming the cannon, look for three
            giant spikes sticking out of the water. This 1-Up Mushroom is
            located just above the middle of the three spikes. You will have 
            to get a pretty accurate shot to get the 1-Up Mushroom. 

Mushroom 2: Go underwater to where the sunken ship is located at (or used to
            be located at). You will see a cave in the wall with a ring of
            coins located just outside of the cave. Swim through the center
            position of the coins, and you will make the 1-Up Mushroom appear.


1-Up Mushroom Locations - Cool, Cool Mountain
---------------------------------------------
Mushroom 1: Within the secret slide, take the hidden shortcut. If you don't
            know where the hidden shortcut is, you will have to go straight
            through the wall at the spot where there are 5 coins in a row 
            pointing straight at the wall. This 1-Up Mushroom is located at
            the very beginning of the shortcut.

Mushroom 2: This one is located at the very end of the hidden shortcut found
            within the secret slide. If you don't know where the hidden
            shortcut is, you will have to go straight through the wall at the
            spot where there are 5 yellow coins in a row pointing straight at
            the wall. 

Mushroom 3: For this one, you will need to get into the hidden shortcut of
            the secret slide. If you don't know how to get to the shortcut, 
            slide down the secret slide until you come to a row of five yellow
            coins pointing toward a wall. You can go straight through the wall
            at the spot where the coins are pointing to. Go straight through
            the wall, you've found the hidden shortcut! Follow the hidden
            shortcut to the very end. You will be deposited at the end of the
            secret slide ontop of a high ledge that you would not normally be
            able to jump to. If you walk to the right, you will find a yellow
            box ontop of this ledge. Hit the yellow box and a 1-Up Mushroom
            will appear.

Mushroom 4: At the beginning of the level, slide all the way down the slide
            (not the secret slide in the chimney, I'm talking about the slide
            around the outside of the mountain). As soon as the slide stops,
            there will be a small ledge in the snow to the right hand side of
            where you are. Drop down. You should now be pretty close to a 
            yellow box. If you don't see the yellow box, just look around, 
            because you should be pretty close to it by now. When you find it,
            do a double jump to hit it. A 1-Up Mushroom will come out.

Mushroom 5: At the beginning of the level, slide all the way down the slide
            (not the secret slide in the chimney, I'm talking about the slide
            around the outside of the mountain). At the bottom of the slide, 
            you should notice the snowman's head (or his entire body if you
            already finished that star). Jump into the tree located closest to
            the snowman's head and climb it to the top. A 1-Up Mushroom will
            appear.

Mushroom 6: As soon as you start the level, turn around and walk in the 
            opposite direction in which you started out facing. You should
            soon come to a broken bridge. Fall down the bridge and you'll come 
            to a giant ice pillar with a yellow box next to it. Hit the yellow
            box and a 1-Up Mushroom will emerge.


1-Up Mushroom Locations - Big Boo's Haunt
-----------------------------------------
Mushroom 1: This one is pretty hard to get. It is located ontop of the shed 
            that is behind you when you start the level. To get it, go around 
            to the other side of the shed, and you'll see two wooden boxes.
            Get a running start, and you'll need to do a triple jump onto the
            roof so that the third jump is ontop of the wooden boxes. It's
            tough to do because you have to time your jumps just right. And
            once you finally get onto the roof, it's easy to fall off.

Mushroom 2: This one is located ontop of the roof of the haunted mansion 
            inside a yellow box. 


1-Up Mushroom Locations - Hazy Maze Cave
----------------------------------------
Mushroom 1: When you start out, take the left path and long jump over the pit,
            then go into the door. Get across the bottomless pit area to the
            platform with all the rolling boulders. Bypass the rolling 
            boulders and go into the door. In the new room, you will see an
            elevator with eight coins and a yellow '!' box on the other side
            of the elevator. Hit the yellow '!' box and the 1-Up Mushroom will
            pop out!

Mushroom 2: Within the Toxic Maze, search through the maze for the part where
            there are two Monty Mole holes on a platform sitting right next to
            each other. Once you find this, kill eight Monty Moles, and a 1-Up
            Mushroom will appear.

Mushroom 3: Within the Toxic Maze, search through the maze for the platform 
            elevated above the toxic gas that has one Monty Mole hole sitting
            on it. Once you find this, kill eight of these Monty Moles to make
            a 1-Up Mushroom appear.

Mushroom 4: To get this 1-Up Mushroom, you will need to get to the wire cage
            material that is located above the bottomless pit that the giant
            rolling boulders fall into. If you don't know how to get here, you
            will need to get into the Toxic Maze and go into the steel door
            that is inside the first alcove in the wall (the doorway that 
            leads to the 'A-Maze-Ing Emergency Exit' star. Anyway, now that 
            you are in the section of this level with the wire cage, jump onto
            the wire cage and hold on by holding the A button. Take the left
            path, the path that leads to a yellow '!' box. Hit this yellow '!'
            box for the 1-Up Mushroom.


1-Up Mushroom Locations - Lethal Lava Land
------------------------------------------
Mushroom 1: Get onto the spinning platform that spins around the volcano. 
            There is a flamethrower just outside this spinning platform. 1-Up
            Mushroom #1 is found just ontop of this flamethrower.

Mushroom 2: This one is located on the raised brownish colored platform
            located next to the spinning platform that revolves around the
            volcano. It's easiest to get ontop of this platform with a turtle
            shell.

Mushroom 3: This one is located on the small curved platform located next to
            the spinning platform that revolves around the volcano. It's 
            easiest to get ontop of this platform with a turtle shell.

Mushroom 4: In the upper-left (northwest) section of the stage, ontop of a
            curved platform. It's easiest to get with a turtle shell. 

Mushroom 5: In the upper-right (northeast) section of the stage, ontop of a
            raised brownish colored platform. It's easiest to get with a 
            turtle shell.

Mushroom 6: in the upper-middle (northcentral) section of the stage, just 
            behind the square shaped grey colored platform. It's easiest to
            get with a turtle shell.

Mushroom 7: After the puzzle that has all the red coins on it, there is a
            platform with two small Bob-ombs on it, which if followed by a
            circular spinning flamethrower on a circular shaped platform. Run
            around the flamethrower in the opposite direction as the flames 
            (the same direction as the platform) once to make the 1-Up 
            Mushroom appear.

Mushroom 8: Get inside the volcano. Get right next to the star entitled 
            "Hot-Foot-It Into The Volcano." You should notice four poles that
            you need to jump across to get to the star. If you climb to the
            top of the highest pole, the 1-Up Mushroom will appear.


1-Up Mushroom Locations - Shifting Sand Land
--------------------------------------------
Mushroom 1: At the very start of the level, head right past two Bob-ombs. You
            will come to a circular shaped sand pit. There is a 1-Up Mushroom
            sitting stationary above this sand pit. If you go into the sand 
            pit, you will die. To get this 1-Up Mushroom without losing a 
            life, you will have to perform a long jump.

Mushroom 2: There is a big wall of bars that stretches from one side of the
            pyramid to a giant dune of sand. There is a 1-Up Mushroom located
            right infront of this bar wall. Be sure not to fall into the two
            circular sand pits; they make this extra life difficult to get.

Mushroom 3: Infront of the entrance to the pyramid, there is a yellow '!' 
            block. Hit this yellow '!' block to make a 1-Up Mushroom appear.

Mushroom 4: Climb the tree sitting right next to the oasis. This will make a
            1-Up Mushroom appear.

Mushroom 5: Get inside the pyramid. Other than the outside portion, the bottom
            floor is made up of sand. There are eleven small platforms in this
            patch of sand. Five of eleven of these small platforms are sitting
            right next to each other. If you stand on all five of these 
            platforms, a 1-Up Mushroom will appear.

Mushroom 6: At the entrance of the pyramid, take the left path, then follow it
            until you come to a Mummified Thwomp hopping up and down. Jump 
            ontop of this Mummified Thwomp. As he hops, he will hop right past
            an extra life. If you are positioned correctly on the Thwomp, you
            will get the extra life.

Mushroom 7: At the entrance of the pyramid, take the left path, then follow 
            this path until you come to a Mummified Thwomp. Pass the Mummified
            Thwomp and you will find a yellow '!' box. Hit this yellow '!' box
            and a 1-Up Mushroom will appear.

Mushroom 8: At the entrance of the pyramid, take the right path. Follow the 
            right path as far as it will go (around corners, past Thwomps, et
            cetera). Eventually, you will come to a ramp leading uphill with a
            small staircase and a downward leading ramp at the top of it. When
            you get to this upward leading ramp, go up it, then go down the
            downward leading ramp. You will now be right next to a yellow '!'
            box. Hit this yellow '!' box to make a 1-Up Mushroom appear.

Mushroom 9: Inside the pyramid, this 1-Up Mushroom is sitting stationary ontop
            of a wire cage. To get to the 1-Up, you can either risk falling to
            the first story by attempting to jump on it, or you can do the way
            it was intended to be gotten. To get this 1-Up the "correct" way,
            climb the pole that leads to the third floor. Stand stationary at
            the left side of the top of this pole, this will transport you to
            ontop of the wire cage so that you can easily grab the 1-Up. Note
            that this transport is only a one-way transport.


1-Up Mushroom Locations - Dire, Dire Docks
------------------------------------------
Mushroom 1: In the area of the sea where the whirlpool is, there is a single
            clam on the sea floor. Swim next to him to make him open up. Swim
            through his open mouth, and a 1-Up Mushroom will appear.


1-Up Mushroom Locations - Snowman's Land
----------------------------------------
Mushroom 1: When you start out the level, head right. Continue going right
            until you pass the Ice Bully area. Look around and you will find
            some Spindrifts and a Coin Purse guarding a yellow block. Hit the
            yellow block and a 1-Up Mushroom will emerge.

Mushroom 2: Get ontop of the giant snowman's head. You will notice a single
            tree on his head. Climb this tree and a 1-Up Mushroom will appear.

Mushroom 3: Get inside the igloo. Navigate your way to the back of the igloo
            to the Pink Bob-omb buddy. There are two yellow blocks next to 
            this pink Bob-omb buddy. Hit the one farthest from him for the
            1-Up Mushroom.

Mushroom 4: Get inside the igloo. Navigate your way to the back right of the
            igloo to the blue vanish cap box. Hit the box and grab the vanish
            cap. The 1-Up Mushroom is sitting stationary inside a sheet of 
            ice, but you must have vanish cap powers to get to it.


1-Up Mushroom Locations - Wet-Dry World
---------------------------------------
Mushroom 1: High in the sky is a circular cylinder. The first extra life is
            inside this circular cilinder. To get to it, you need to either 
            long jump from a nearby platform, or shoot into the cylinder with
            the cannon. I, personally, find the cannon method easier.

Mushroom 2: High in the sky is a circular cylinder. This extra life mushroom
            is in the cylinder. There are two 1-Up Mushroom in this cylinder,
            the first one is explained above, but this one is right here. 
            Both mushrooms are sitting right next to each other, so it's not
            like one is harder to get than another.

Mushroom 3: Get to the hidden town and lower the water level. Now walk to the
            very center of the hidden town. You are looking for a grey cone
            shaped structure with eight coins around it. Get one of the eight
            coins to make the 1-Up Mushroom appear. If the first coin doesn't
            make the 1-Up Mushroom appear, get another coin until the 1-Up
            Mushroom appears.

Mushroom 4: Get to the hidden town and lower the water level. There is a small
            garden in the corner of the level, it has two trees in it and a
            bunch of yellow flowers. It also has a yellow block inbetween the
            two trees. Find this garden and hit the yellow block to make the
            1-Up Mushroom appear.


1-Up Mushroom Locations - Tall, Tall Mountain
---------------------------------------------
Mushroom 1: As soon as you start the level, turn around and walk in the 
            opposite direction. You will be led to a stationary 1-Up Mushroom
            sitting in the very edge of the stage. Be careful in getting it~
            you could fall off the edge!

Mushroom 2: In the area of the stage where the cluster of giant mushrooms are
            (the mushroom that have the red coins ontop of them), one of the
            Mushrooms has a yellow block on it. Jump on this yellow block and
            hit the yellow block to make the 1-Up Mushroom appear.

Mushroom 3: At the first area where you see the Monty Moles (just after the
            section with the cluster of the giant mushrooms), kill eight of
            the Monty Moles and a 1-Up Mushroom will appear. 

Mushroom 4: At the first area where there are a bunch of Monty Moles (just
            after the cluster of the giant mushrooms), there will be a bunch
            of platforms sticking out of the mountain. Jump on these platforms
            sticking out of the mountain and use them to get higher and higher
            up. Eventually, you will come to a cluster of four Monty Moles.
            Kill eight of these Monty Moles and a 1-Up Mushroom will appear.

Mushroom 5: At the first area where there are a bunch of Monty Moles (just
            after the cluster of the giant mushrooms), there will be a bunch
            of platforms sticking out of the mountain. Jump on these platforms
            sticking out of the mountain and use them to get higher and higher
            up. There is a 1-Up Mushroom sitting stationary on the top of one
            of these platforms. The 1-Up Mushroom is relatively high up. Just
            keep an eye out for it.

Mushroom 6: Before jumping across the large gap that leads to the Mountain
            Slide (before the cloud that will try to blow you away), there is
            a stationary 1-Up Mushroom that most people overlook. To get it,
            walk to the edge that you would normally long jump off of. Turn
            to the left and you will see a small portion of the platform that
            most people skip right over. There is a stationary 1-Up Mushroom
            sitting on it.

Mushroom 7: Jump into the Mountain Slide. In the very beginning room of the
            Mountain Slide, walk to all four corners to make a 1-Up Mushroom
            appear in the center of the room.

Mushroom 8: Jump into the Mountain Slide. Advance past the first room of the
            Mountain Slide into the open area, but do not go down the slide
            quite yet. Instead, turn around and you will find a 1-Up Mushroom
            and a yellow coin. Get the 1-Up Mushroom. Now you can go down the
            slide.

Mushroom 9: As you are sliding down the Mountain Slide, there is a 1-Up 
            Mushroom at the very beginning of the slide, just after the first
            row of yellow coins. If you miss it, you will have to go all the
            way through the slide again to get it.

Mushroom 10: As you are sliding down the Mountain Slide, you will come to a
             1-Up Mushroom just after the second blue coin that you will come
             across. If you miss it, you will have to go all the way through
             the slide again to get it. 

Mushroom 11: At the area of the stage just past the entrance to the Mountain
             Slide, there is an area where the platform is made of vines, it
             has three Goombas walking on it. Walk in the middle of this vine
             platform to make some butterflies appear. Now punch/jump kick
             these butterflies. If you punch/jump kick the right butterfly,
             it will turn into a 1-Up Mushroom. However, it is possible for
             the butterflies to turn into a black ball, which will then try
             to explode on you, so be careful. 


1-Up Mushroom Locations - Tiny Huge World
-----------------------------------------
Mushroom 1: For this one, you must start off the level in the small world. 
            When you start out the level, punch the tiny Goomba out of the 
            way. Walk over the top left portion of the platform to make three
            butterflies appear. Start rapidly jump kicking the butterflies.
            You can also punch them if you want to. If you punch them 
            correctly, they will turn into a 1-Up Mushroom and/or black ball,
            depending on your luck. Sometimes the butterflies will turn into a
            black ball, sometimes they will turn into a 1-Up Mushroom, other
            times they will turn into both the black ball AND the Mushroom; it
            all depends upon luck. 

Mushroom 2: For this one, you must start off the level in the small world. As
            soon as you start the level, do a long jump onto the platform to
            the left. Hit the yellow block and a 1-Up Mushroom will emerge. Be
            sure to watch out for the black ball that shoots fire at you!

Mushroom 3: Start off in the large world. Jump to the left side of the grassy
            platform that you start off on into the water. Swim to the other
            side of the first 'island' platform that you'll come across into
            the area with the Boss Bass fish! Beware of the Boss Bass! If you
            get too close to him, he will eat you! Anyway, the 1-Up Mushroom
            is sitting stationary on the sea floor. Swim to it and pick it up.

Mushroom 4: Start off in the large world. Walk through the small hole in the
            wall to the other side. Swim through the water, and onto the 
            beach. Walk to the very top of the beach and collect the two coins
            sitting there to make an extra life appear.

Mushroom 5: For this one, you must have accessed the cannon. If you have not
            accessed the cannon, locate the pink Bob-omb buddy and talk to him
            to access the cannon. Anyway, you must be in the large world for
            this. Get to the cannon and shoot yourself into the only visible
            tree. Climb to the top of this tree to make a 1-Up Mushroom 
            appear!

Mushroom 6: For this one, you must have accessed the cannon. If you have not
            accessed the cannon, locate the pink Bob-omb buddy and talk to him
            to access the cannon. Anyway, you must be in the large world for
            this. Get to the cannon and shoot yourself into the only visible
            tree. Slide down this tree, and run around the base of the tree to
            make three butterflies appear. Punch the butterflies. If you get
            lucky enough, the butterflies will turn into a 1-Up Mushroom.

Mushroom 7: In the large world, get to the spot of where Koopa The Quick would
            be if you started the level with the star set on him. If you don't
            know where that is, it is to the right of the spot where the giant
            steel bars keep appearing from. Anyway, go inside the fence there
            and walk around to make butterflies appear. Kick or punch the 
            butterflies, and with enough luck, the butterfly will turn into a
            1-Up Mushroom! However, the butterfly can also turn into a black
            ball, depending on luck.

Mushroom 8: In the large world, find your way to the cannon (the cannon does
            not need to be opened to get this). Walk to the other side of this
            grassy platform, the side opposite the water and jump across onto
            the next grassy 'island' platform. When you get on this 'island'
            platform, wind will start blowing you to the end of it. Walk to
            the other side of this platform, the side that the wind is blowing
            towards. Take notice of the next grassy platform to the front 
            left. The next grassy platform is too high to jump to, so we will
            have to find an alternate way to get to it. To get to it, jump 
            off the side of the cliff facing the next grassy platform (be sure
            to jump off, don't just drop down the platform). I know it sounds
            crazy, but do it anyway. The wind is blowing in an upwards 
            direction, and is strong enough to pull you up onto this platform!
            Now hit the yellow block here to get the 1-Up Mushroom.

Mushroom 9: When you start off in the large world, look to the left across the
            water and you will see a platform that is too high to get to. 
            There is a yellow block ontop of this platform that has a 1-Up
            Mushroom inside of it. To get onto this platform so that you can
            get the 1-Up Mushroom, you will have to drop down onto it from
            below. 

Mushroom 10: Get into the cave area that is located inside the mountain, the 
             area where all the red coins are, the area below Wiggler's home. 
             Navigate to the star shadow. If you don't know what a star shadow
             is, it is the blue colored star illusion that marks the spot of
             where the star will appear after you've gotten the eight red 
             coins. Anyway, once you are at the star shadow, the 1-Up Mushroom
             is sitting stationary ontop of the platform to the left of the
             star shadow. To get up that high, you will need to wall kick.


1-Up Mushroom Locations - Tick Tock Clock
-----------------------------------------
Mushroom 1: Navigate through the level past the star for "Roll Into The Cage"
            and you will soon come to a Spark circling around a pole. Climb
            this pole to the very top to make a 1-Up Mushroom appear.

Mushroom 2: Just after the second spinning heart, jump on the elevator that
            will bring you up. Jump off of the elevator onto the yellow 
            colored triangular shaped spinning platform. Look at the wall,
            and you will see three blocks in the wall that push out. Use these
            three push out block to get to the lone platform. Now that you are
            on the lone platform, jump off of it onto the block that pushes
            out. For some reason, this will cause a 1-Up Mushroom to appear
            ontop of the platform.

Mushroom 3: Take the route to the very top of the level, the route that leads
            to the Thwomp. Eventually, you will come to three consecuitive
            yellow colored treadmils. Pass these treadmils. Soon after the
            treadmils, there are three consecuitive turning platforms that
            lead to a platform with a yellow block on it. To get onto the
            platform with the yellow block, you could jump on the yellow
            turning platforms, but I find it much easier to just long jump 
            onto it. Once on the platform, hit the yellow block to get the 
            1-Up Mushroom. 

Mushroom 4: Take the route to the very top of the level, the route that leads
            to the Thwomp. When you get to the very top of the path, (the part
            right before you get onto the clock hand that leads to the 
            Thwomp), there will be two yellow blocks sitting there. Hit the
            yellow block farthest from the black ball that shoots fire to 
            reveal a hidden 1-Up Mushroom.


1-Up Mushroom Locations - Rainbow Ride
--------------------------------------
Mushroom 1: Ontop of the giant stone platform located underneath the first 
            swinging platform that you'll come across. 

Mushroom 2: Get to the tricky triangles area of the stage and hit the
            exclaimation switch to make the triangles invert. This 1-Up 
            Mushroom is sitting stationary above the farthest triangle. The
            triangle must be inverted for you to get it. 

Mushroom 3: This one is kind of tough to get. Use the magical carpets to get
            inside the giant house in the sky. Stand in the doorway of the 
            house and you will be transported ontop of the maze area that has
            all of the red coins in it. The platform is windy, so don't get
            blown off! Hit the yellow block to get the 1-Up Mushroom.

Mushroom 4: Ride the magical carpets to the inside of the giant house in the
            sky. Stand stationary in the doorway to be transported ontop of
            the maze area that has all the red coins in it. This platform is
            windy, so don't get blown off! Get to the very end of this windy
            platform to find a single donut lift sitting by it's lonesome.
            Stand on this lonely donut lift long enough for it to fall to
            the ground. Upon doing this, a 1-Up Mushroom will appear and
            home toward you.

Mushroom 5: Ontop of the giant house in the sky, inside a yellow block. You
            must ride on the magical carpets to get to it. 

Mushroom 6: As you are riding the magical carpet to the giant house in the
            sky (the right carpet path), there is a 1-Up Mushroom sitting
            stationary ontop of the second set of donut lifts that you will
            come across. You have to be quick in getting it or the carpet
            will get away from you. 

Mushroom 7: Located ontop of the spinning platform with the blue fire shooting
            out of it. You must take the left carpet path (the path toward the
            ship) to get it. You must be quick, or your carpet will 
            dissappear!

Mushroom 8: This 1-Up Mushroom is located on the very tip of the flying ship
            in the sky. To get to the flying ship, you must take the left
            carpet path. 

Mushroom 9: Get ontop of the ship and climb to the very top of the pole that
            is located in the middle of the ship. Upon jumping off the top of
            the pole, a 1-Up Mushroom will pop out and home toward you.


1-Up Mushroom Locations - Bowser In The Dark World
--------------------------------------------------
NOTE: Some of these Mushrooms will only appear after beating Bowser.

Mushroom 1: After the very first spinning platform structure, there is a 
            wooden platform with three Goombas on it and a yellow block. Hit
            the yellow block to reveal a 1-Up Mushroom.

Mushroom 2: Take the wooden bridge to the island platform with the Spark enemy
            (also known as Amps). Avoid the Spark and hit the yellow block
            found here. A 1-Up Mushroom will emerge, which you should now get.

Mushroom 3: At the end portion of the Bowser Stage, this 1-Up Mushroom is 
            located above the tilting platforms, ontop of the overhangs. There
            are two overhangs with Mushrooms. Get one of them.

Mushroom 4: At the end portion of the Bowser Stage, this 1-Up Mushroom is 
            located above the tilting platforms, ontop of the overhangs. There
            are two overhangs with Mushrooms. Get one of them.

Mushroom 5: Next to the base of the platforms that overhang the tilting 
            platforms. There is one extra life in between each of the bases.
            Grab one of them.

Mushroom 6: Next to the base of the platforms that overhang the tilting 
            platforms. There is one extra life in between each of the bases.
            Grab one of them.


1-Up Mushroom Locations - Bowser In The Fire Sea
------------------------------------------------
NOTE: Some of these Mushrooms will only appear after beating Bowser.

Mushroom 1: This 1-Up Mushroom is located ontop of the very first stone
            structure that you will pass (excluding the stone structure that
            you start out on). 

Mushroom 2: This 1-Up Mushroom is located ontop of the second stone structure
            that you will pass, excluding the stone structure that you start 
            out on.

Mushroom 3: After the two tilty stone platforms, there is a pole that leads to
            an elevator. Climb this pole to the top, then jump off. A homing
            1-Up Mushroom will appear out of the top of the pole and will zoom
            into your arms.

Mushroom 4: When you get to the part of the stage where the entire platform
            will shift up and down, there is a yellow block that has a 1-Up
            Mushroom inside of it. If you don't know what I'm talking about by
            the 'platform that will shift up and down', it is located right
            after the circular platform with two bullys. The yellow block that
            you have to hit is ontop of the first solid platform that you will
            come across. If the yellow block is not there when you get onto
            the platform, wait a few seconds for the platform to rise up to 
            it.

Mushroom 5: At the very end of the level, past the row of six lava platforms, 
            there is a stone structure that is too high to jump ontop of. 
            However, there is a yellow block ontop that has the 1-Up Mushroom
            inside of it. To get ontop of this stone structure, wall kick to
            it.

Mushroom 6: At the very end of the level, past the row of six lava platforms,
            there is a stone structure that is too high to jump ontop of.
            There is a 1-Up Mushroom sitting stationary ontop of this stone
            structure, however. To get ontop of this stone structure so that
            you can get the 1-Up Mushroom, you will need to wall kick. 


1-Up Mushroom Locations - Bowser In The Sky
-------------------------------------------
NOTE: Some of these Mushrooms will only appear after beating Bowser.

Mushroom 1: As you are walking along, you will come across a spinning platform
            with a Spark enemy on it and a yellow block (it's at the beginning
            portion of the stage). Hit the yellow block for a 1-Up Mushroom.

Mushroom 2: This Mushroom is located just after the first pirahna plant you
            will come across, but it is before the wooden tilting platform.
            It is underneath the platform that you jump off of to land on the
            wooden tilting platform. You might have to change your angle to
            get a good view of it; a blue bar blocks it with the default 
            angle.

Mushroom 3: Just after the wooden tilting platform in the middle of the
            'ferris wheel' spinning structure. 

Mushroom 4: As you are on the 'arrow ride' platform, the arrow ride will take
            you to a bunch of wooden blocks. The fourth wooden block will have
            a stationary 1-Up Mushroom sitting on it.

Mushroom 5: Slightly after the arrow ride, you will come to a spinning 
            circular platform with a pole in the center, three yellow coins
            around the outside, and two Sparks circling around the pole. Grab
            the three yellow coins for a 1-Up Mushroom.

Mushroom 6: Get to the very end of the level. Right before the pipe that leads
            to Bowser, there is a large windy platform with several pillars 
            and Goombas on it. There is a stationary 1-Up Mushroom sitting
            behind the pillar located on the front left side, provided that
            you are are facing the pipe. 


1-Up Mushroom Locations - Vanish Cap Switch Course
--------------------------------------------------
Mushroom 1: Inside a yellow block located ontop of the third highest platform
            on the giant slope. 

Mushroom 2: This 1-Up Mushroom is sitting stationary ontop of the fourth
            highest platform on the giant slope.

Mushroom 3: This 1-Up Mushroom is sitting stationary ontop of the second 
            lowest platform on the giant slope.

Mushroom 4: At the very end of the stage, at the area where the star of power
            would appear if you've gotten all eight red coins, there are 
            three yellow coins. Get all three of these yellow coins to make
            a 1-Up Mushroom appear.


1-Up Mushroom Locations - Metal Cap Switch Course
-------------------------------------------------
Mushroom 1: Near the waterfall there is a yellow block raised above the water.
            Get a metal cap, and hit this yellow block and a 1-Up Mushroom 
            will come out. Make sure you have metal cap prior to attempting
            this or you will glide out of the waterfall.

Mushroom 2: This 1-Up Mushroom is sitting stationary inside an alcove in the
            wall held up by two brick pillars. It's next to a pair of red 
            coins.


1-Up Mushroom Locations - Princess's Secret Slide
-------------------------------------------------
Mushroom 1: As you are sliding down the slide, a 1-Up Mushroom will appear
            in the middle (approximately) of the slide. You only have a
            small time period to grab it. If you miss it, you will have to
            start the slide over to get it.

Mushroom 2: After you finish sliding down the slide, walk to the other side
            of the stairs that lead to the yellow block. This will (for some
            odd reason) cause a 1-Up Mushroom to appear next to the yellow
            block.


1-Up Mushroom Locations - The Secret Aquarium
---------------------------------------------
Mushroom 1: In the very middle of the aquarium (slightly above the star
            shadow), there is a circle of eight yellow coins that is 
            horizontal with the ground. Swim in the middle of these coins, and
            a 1-Up Mushroom will appear. It can be quite tricky to get a
            1-Up Mushroom underwater, though.


1-Up Mushroom Locations - Rainbow Over The Water
------------------------------------------------
Mushroom 1: At the lowest platform in the stage, the platform that has the
            pink Bob-omb buddy on it, there is a pole. Climb the pole to the
            top, then jump off. A homing 1-Up Mushroom will release from the
            pole.

Mushroom 2: Fly through the transparent cloud, which is located next to the 
            highest platform equipped with a cannon. You should shoot to it 
            from the cannon located on the lowest platform.

Mushroom 3: From the highest cannon, shoot yourself so that you grab onto
            the poles that are hanging underneath the highest cloud. The extra
            life is located at the bottom of one of these poles, the problem 
            is figuring out which one. Once you grab hold of one of the poles,
            slide to the very bottom of the pole, and look at the other poles
            for an extra life. If you happened to grab on to the right pole 
            and got the extra life when you slid to the bottom of the pole,
            lucky you. If not, jump onto that pole, and slide to the bottom to
            get it.

Mushroom 4: From the highest cannon, shoot onto the highest cloud. On the 
            highest cloud, hit the only yellow block to reveal the 1-Up 
            Mushroom.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                          7.03  -  Teleport Locations
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This little section is a list of all the teleport locations in the entire game.

NOTE: There are not any teleports in Jolly Roger Bay, Big Boo's Haunt, Hazy 
Mazy Cave, Dire Dire Docks, or Tick-Tock Clock.


Teleport Locations - Bob-Omb Battlefield
----------------------------------------
Teleport 1: Walk across the very first bridge, and jump over the fence to the
            right hand side. Look ahead a little, and you'll see a circular
            patch of yellow flowers. Stand in it. You will be transported to
            another patch of flowers located at the other side of the stage.

Teleport 2: Start walking up the path that leads to the top of the mountain.
            Continue walking up the path until you find a small alcove (hole)
            in the side of the mountain (which is the source of all those
            giant black balls). Jump in this and stand still. You will be
            transported to another alcove in the side of the mountain, except
            much higher up. This teleport is helpful for racing Koopa the 
            Quick.


Teleport Locations - Whomp's Fortress
-------------------------------------
Teleport 1: Locate the Thwomp (blue colored rock that will try to squish you)
            at the bottom of the staircase. You should notice a metal cap
            box and a sign next to him. Stand in the corner closest to the 
            sign. This will transport you in a corner next to the flagpole.


Teleport Locations - Cool, Cool Mountain
----------------------------------------
Teleport 1: As soon as you start out the level, turn around and walk in the
            opposite direction that you were originally facing. You should 
            soon come to a sign followed by a broken bridge. Stand at the end
            of the broken bridge. You will be transported to the bottom of the
            mountain, at the end of another broken bridge. 


Teleport Locations - Lethal Lava Land
-------------------------------------
Teleport 1: As soon as you start the stage, turn around and look ahead. You
            should see a grey colored circular platform with a red wing cap
            box above it. Long jump onto this platform, and stand still in the
            center of it. You will be transported to underneath the eyeball
            enemy.


Teleport Locations - Shifting Sand Land
---------------------------------------
Teleport 1: Get to the part of the level with the water. The part of the level
            that Klepto the vulture patrolls. Look right next to the water and
            you will see a palm tree. Stand underneath the palm tree and you
            will be transported to the platform with the cannon on it, right
            next to one of the wing cap boxes. 

Teleport 2: Inside the pyramid, climb the pole that leads to the third story.
            Now that you are on the third story, stand to the left side of the
            pole. you will be transported back to the second story ontop of a 
            wire platform with a 1-Up Mushroom right next to you. This is only
            a one way teleport, so you cannot teleport back. The purpose of 
            this teleport is to get that 1-Up Mushroom.


Teleport Locations - Snowman's Land
-----------------------------------
Teleport 1: As soon as you start the level, turn right and look ahead and you
            will see a tree. Walk up to that tree, and look ahead, and you'll
            see another tree. Walk up to the second tree and stand underneath
            it. You will be transported to underneath another tree farther on
            in the level.


Teleport Locations - Wet-Dry World
----------------------------------
Teleport 1: As you jump into the painting that leads to Wet-Dry World, jump at
            the painting so that you jump into lowest section of the painting.
            This will cause the starting water level to be as low as it can 
            go. Now that the water level is at its lowest level, walk to the
            stairway stack with the Amp enemy circleing it. Instead of 
            climbing the stairway stack, stand in the corner formed by the 
            stairs, the corner located at the left side of the lowest step.
            This will transport you to the platform right next to the cannon
            at the highest point in the entire level. If you already have the
            cannon activated, you can shoot yourself to anywhere in the entire
            stage.


Teleport Locations - Tall, Tall Mountain
----------------------------------------
Teleport 1: You know where that spot is with the giant mushrooms that have the
            red coins on them. Get to that spot. You should notice that two of
            the smallest mushrooms sitting next to each other don't have any
            red coins on them. Jump onto the smallest mushroom that is 
            farthest away from the center. Stand stationary on it and it will
            transport you to a new part of the stage, the only possible way to
            get to this area of the level is with that warp.


Teleport Locations - Tiny-Huge Island
-------------------------------------
Teleport 1: Start out the level with everything tiny. Long jump to the left
            across two platforms to the area with the pirahna plant with the
            pipe on it. Drop down the platform next to the pipe, and you will
            hit an exclaimation switch. This will cause a row of wooden 
            platforms to appear which will create a bridge type structure.
            Follow the bridge to the 'island' platform with the single coin on
            it. Stand stationary at the spot with the single coin, and you'll
            be transported back to the platform with the pirahna plant and the
            pipe. Note that this is only a one way teleport.


Teleport Locations - Rainbow Ride
---------------------------------
Teleport 1: Get inside of the giant house in the sky. If you stand in the very
            center of the entrance of the house, you will be transported ontop
            of a platform at the middle portion of the stage. Fierce winds 
            will be trying to push you off the edge.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     7.04  -  Pink Bob-Omb Buddy Locations
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

If you are having trouble finding the Pink Bob-Omb Buddies to activate the
cannons, then this is the course for you. Please note that there is not a Pink
Bob-Omb buddy in courses that don't have cannons.


Bob-Omb Buddy Location - Bob-Omb Battlefield
--------------------------------------------
This pink Bob-Omb buddy is not meant to be hard to find. When you start out
the level, he will be right infront of you, ontop of a raised grey platform.
You must have the star set to 'Shoot To The Island In The Sky' or higher, or
the Bob-Omb buddy will not open the cannon for you.


Bob-Omb Buddy Location - Whomp's Fortress
-----------------------------------------
This Bob-Omb buddy is located right next to the cannon. If you don't know
where the cannon is, this is how you can get to it: When you start off the
level, go foward and jump onto the raised grassy platform. Press yourself
up against the stone wall to the left so that you are facing the stone wall,
and do a double jump; you will grab onto the top of the stone wall. Pull
yourself up ontop of the stone wall, and you will be in a huge 'pool' of
water. Now that you are in the pool of water, continue walking to the
left and the pool will eventually end. When the pool ends, jump ontop of the
stone platform. The cannon is right there. And so is the Bob-Omb buddy.


Bob-Omb Buddy Location - Jolly Roger Bay
----------------------------------------
When you start off the level, head right. Stay on land; don't jump into the
water just yet. When you walk to the right as far as you can without falling
in the water, jump into the water. Continue to swim ahead, swim past a cone
sticking out of the water and a stone platform immediately after the cone. 
On the other side of the stone platform is a plank of wood that is bobbing
above the water. Jump ontop of this plank of wood, then jump onto the stone
platform that you just swam past. The pink Bob-Omb buddy is right here. Talk
to him, and he will activate the cannon for you.


Bob-Omb Buddy Location - Cool, Cool Mountain
--------------------------------------------
When you start out the level, immediately head right until you come to a 
bridge that isn't complete. Stand stationary on the very end of this bridge
to be transported to the very bottom of the mountain. Now that you are at the
bottom of the mountain, walk to the leftish area past the Mama Penguin until
you come to the edge. At the edge of the mountain, you will notice a ski lift.
Jump onto the ski lift, and it will begin to rise back to the top of the 
mountain. About halfway up the mountain, you will go past a small 'island'
platform with a green tree on it. Jump onto this 'island' platform. You should
now be standing right next to the Bob-Omb buddy. Talk to him, and he will 
activate the cannon for you. Now, stand on this island platform and wait for
the ski lift to come back down again. When it finally comes back down, jump
back on it and ride it down to the bottom.


Bob-Omb Buddy Location - Shifting Sand Land
-------------------------------------------
This pink Bob-Omb buddy is located right next to the oasis. If you don't know
what the oasis is, it is that little tiny body of water located at the far
left of the level. Do whatever it takes to get there. Talk to the Bob-Omb and
he will activate the cannon for you.


Bob-Omb Buddy Location - Snowman's Land
---------------------------------------
The pink Bob-Omb buddy in this level is located inside the igloo. If you don't
know where the igloo is, then read this: To get into the igloo, you must first
get the green turtle shell which is located right next to the star 'Whirl From
The Freezing Pond'. Once you have the koopa shell, ride it to the body of 
water located to the left of the 'Waves' of snow (your shell can glide on the
water). You will see a line of coins sitting ontop of a snowy slope, ride up
this slope with your green shell. The igloo is on the top of this slope inside
a small fence. You must crawl to get into the igloo.

The pink Bob-Omb buddy is located in the back left of the igloo. However, he
is inclosed with an ice structure. To get past the ice structure, there is a
very small passage way located against the left wall. You can also get past
the ice structure with a vanish cap, your choice.


Bob-Omb Buddy Location - Wet Dry World
--------------------------------------
Start the level by jumping into the painting as high as you can. This will
cause the water level to initially be high. If you didn't start the level at
the highest possible water level, then touch the highest water node to make
the water level rise as high as possible.

With the water level at its highest position, swim over to the portion of the
level where the cannon is. There is a nerby orange colored platform located 
above the water level that has the pink Bob-Omb buddy on it. To get ontop of
this platform, jump ontop of the bobbing wooden plank. Now do a double jump
onto the platform with the pink Bob-Omb.


Bob-Omb Buddy Location - Tall Tall Mountain
-------------------------------------------
Walk along the path that leads to the top of the mountain until you come 
across the first set of Monty Moles. At this point, continue walking up the
path past three black Bob-Ombs, and then past a purple Chuckya. Continue
through the path and you will come to a narrow bridge with a row of five 
yellow coins on it. Walk to the end of this narrow bridge, and look down.
You will see a small platform with the pink Bob-Omb buddy sitting on it. Talk 
to him and he will open up the cannon for you. 


Bob-Omb Buddy Location - Tiny Huge World
----------------------------------------
The pink Bob-Omb Buddy can only be found in the tiny world. However, you are
going to start off the level in the giant world. As soon as you start the 
level, go through the hole in the wall, and swim to the beach. Now, from the 
beach, go into the water again and swim away from the starting point in the 
level until the water ends and you come to a green grassy platform. You should 
notice a cannon in the ground, which should be unopened since you probably 
didn't talk to the Bob-Omb buddy yet. The Bob-Omb buddy is normally sitting 
right next to this cannon, however, only in the tiny world. 

To get to the tiny world, you will need to find a pipe. The nearest pipe is
located past the windswept valleys. Get across the windswept valleys, jump in
the pipe, and then return back throgh the windswept valleys. The pink Bob-Omb
buddy will be sitting right there. Talk to him to activate the cannon. 


Bob-Omb Buddy Location - Rainbow Ride
-------------------------------------
This pink Bob-Omb buddy is pretty tricky to get to for the first time, but 
really easy if you know what you are doing. The first thing you should do is
get to the area of the level where the giant red coin maze is located. Don't
actually go into the maze, just get onto the platform next to it. Walk to the
left side of the giant red coin maze, you should see a blue coin switch and a
spinning heart on the ground. Hit the blue coin switch and you will see a 
single blue coin sitting up against the wall. Take notice of where this blue
coin is. It doesn't matter if you get it or not, I'm just using it as a 
reference.

This is the really tricky part. You will have to do multiple wall kicks in a
row against the wall, the first wall kick will be where the blue coin was. If
you don't know how to do a wall kick, you need to press A as soon as you jump
into the wall. If done correctly, you will kick off of the wall and spring
higher into the air. You will need to do about 6 wall kicks in a row in order
to get ontop of the red coin maze. Once ontop of the red coin maze, walk a
bit to the right, and you will see the pink Bob-Omb buddy. Talk to him to 
activate the cannon located on the ship.


===============================================================================
                               8. Guide Closing
===============================================================================

Finishing touches.


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                               8.01  -  Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Ryan Thanks
-----------
Nick Morgan
     He wrote half this damn guide!

Brian Sulpher & David "Zoopsoul" McCutcheon
     For their SM64 project, which helped me a lot, and inspired myself and
     Nick to do this guide.

scurty
     For the ASCII art logo at the top of this FAQ.

Steve "Psycho Penguin" McFadden
     For being (along with Nick) my best friend on GameFAQs. He has helped me,
     supported me, and given me advice when in need of help or through some
     tough times when I need some motivation. Thanks Steve!

Jeff "CJayC" Veasey, the IGN staff, and other sites whom have posted this FAQ
     For hosting all my work and allowing me to become a much more recognised
     author.


Nick Thanks
-----------
Ryan Harrison, for being extremely cooperative with me in creating this guide.

Brightguy, for making possibly the most informational Super Mario 64 website
<http://www.geocities.com/sm64home> that I know of, which has very much
inspired myself to write this guide. Brightguy, you have tought me many
interesting things about this game. I appreciate your site, and all the help
that your site has given me.

Anyone who has emailed me/ryan with errors. Myself and Ryan are only human. We
still make mistakes. Thank you for farther improving the accuracy of this
guide.

Yourself, for reading this guide. All of my work would be completely useless
without puzzled readers such as yourself. Thank you.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           8.02  -  Legal Disclaimer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This FAQ is copyright (c)2004-2006 and exclusive property of Ryan Harrison and
Nick Morgan. Everything contained in this file is our own info. This FAQ may
ONLY appear on the following sites:

1up.com (http://1up.com/)
GameFAQs (http://www.gamefaqs.com/)
GameNotOver (http://www.gamenotover.com/)
GamerHelp (http://www.gamerhelp.com/)
HonestGamers (http://www.honestgamers.com/)
IGN FAQs (http://faqs.ign.com/)
Neoseeker (http://www.neoseeker.com/)
Omega Gateway (http://omegagateway.com/)
SuperCheats (http://www.supercheats.com/)

If you would like to put this guide on your site, you must contact us BOTH, and 
get our general advance written permission. If you're going to be stupid and 
decide to post ANY of our FAQs, let alone this one, on your site without our 
permission, that's plagiarism, and it's illegal. So just don't do it. This FAQ 
may also NOT be sold for profit, sold for profit or reproduced for profit. This 
document is protected by copyright law, and we will find out if you rip us off. 
But if you'd like to use any info, just ask and credit us. That is all.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                            8.03  -  Contacting Us
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Contacting Ryan
---------------
If you wish to get in touch with me regarding my work, whether you have any 
questions, comments or suggestions for this or any other of my FAQs, my E-Mail 
address is rharrisonfaqs(at)gmail.com. Please make sure that your questions 
have been answered within the file before you send them, because I do not have 
time to look and reply to E-Mails that already have the solutions posted up, 
and you will likely not get a reply. If the file is complete and has a version 
number FINAL then you should definitely re-check before you send an E-Mail to 
me, otherwise then I'd be glad to help you out.

If you do send something helpful to me, then I will include in a future update 
of the file and I will give credit to you for whatever you have submitted. 
Please have a sensible E-Mail topic like "FAQ Question" so that I do not 
mistake it for something else and delete it. Thanks for reading and take care.

Ryan: http://www.gamefaqs.com/features/recognition/22792.html


Contacting Nick
---------------Website: http://www.nicholassmorgan.com/
E-Mail: [email protected]

If you email me for any reason, please clearly state the game in which you are
contacting me about in the subject line of the email.  I've written several
different FAQs for different games, and I may not know what game your question
or comment is about.

Nick: http://www.gamefaqs.com/features/recognition/22650.html


This file is dedicated to the memory of the late Chris MacDonald, who died on 
May 17, 2004. Rest in Peace.

http://www.gamefaqs.com/features/recognition/85.html

-END OF FILE-