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Atlantic Connection

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Atlantic Connection is the third chapter of the first Part of Murder in the Alps, and the third one overall. In this installment disaster returns to Hotel Reger. Anna's friend Otto, the owner of the hotel, needs your help once again. His friend and business partner has gone missing, and it doesn't look like he just took a vacation. Something terrible has forced him to leave in a hurry, and it is up to you playing as the protagonist, Anna Myers to find out what has happened.

Atlantic Connection #1

Atlantic Connection #1

00:00 - Opening

02:13 - Story/Gameplay

02:46 - Story/Gameplay

05:31 - HOP Reception

06:49 - Story/Gameplay

07:03 - Cutscene

09:02 - Story/Gameplay

Atlantic Connection #2

Atlantic Connection #2

00:00 - Story/Gameplay

00:51 - HOP Room 5

02:43 - Story/Gameplay

03:43 - Cutscene

05:28 - Story/Gameplay

06:32 - HOP Room 8

08:19 - Story/Gameplay

09:58 - HOP Cabin

11:21 - Story/Gameplay

13:40 - HOP Hall

15:15 - Story/Gameplay

16:24 - Minigame Move Block

18:18 - Story/Gameplay/Cutscene

19:13 - HOP Cellar

21:19 - Story/Gameplay/Cutscene

22:30 - Story/Gameplay

23:04 - Minigame Key

24:15 - Story/Gameplay

24:39 - HOP Bar

Collectibles

19:23 - Cellar

24:21 - Town Bar

Mini Game - Solving the Key Puzzle

In order to access the locked bar you need to solve the puzzle which involves switching pieces of a key, so they mirror the shape of the key above. This puzzle is solved by doing the following:

1) Switch the first and fifth piece

2) Switch the second and fourth piece

3) Switch the first and fourth piece

4) Switch the first and third piece

5) Switch the fourth and eighth piece

6) Switch the fifth and sixth piece

7) Switch the sixth and seventh piece

Atlantic Connection #3

Atlantic Connection #3

00:00 - Story/Gameplay

02:46 - HOP Room 4

04:25 - Cutscene

05:20 - Story/Gameplay

05:37 - HOP Reception

06:58 - Story/Gameplay

07:28 - Minigame Name Match

08:20 - Cutscene

Collectibles:

0:48 - Fireplace

2:32 - Room no 4

Mini Game - Name Match

In order to solve this mini game you need to match the names that are written in the left book with those that are written on the right book. Listed below are the matches to solve the puzzle.

Alder - Relda

Fisher - Sherif

Mayer - Rayne

Shulz - Zulsh

Airen - Reina

Krause - Kauser

Mejer - Eruej

Fuchs - Schuj

Kehler - Lekher

Atlantic Connection #4

Atlantic Connection #4

00:00 - Story/Gameplay

00:34 - HOP Room 5

01:49 - Story/Gameplay

02:51 - HOP Hall

04:36 - Cutscene

07:06 - Story/Gameplay

08:30 - HOP Bar

09:35 - Story/Gameplay

10:51 - HOP Kitchen

12:57 - Story/Gameplay

14:46 - HOP Room 7

16:22 - Story/Gameplay

16:42 - Minigame Box unlock

17:19 - Story/Gameplay

19:00 - HOP Room 2

21:19 - Story/Gameplay

Collectibles:

14:31 - Room 7

18:41 - Room 2

Mini Game - How to Unlock the Box

To unlock the box that Anna finds in the dresser you need to solve a puzzle. Move the segments on the top of the box in the following order to solve the puzzle and unlock the box. The lock is split into twelve outer segments eight inner segments, you need to move the segments in the correct order, so you make a picture of a bird on the box. For the purpose of this solution each segment corresponds with the numbers on a clock.

1) Switch outer segments 2 and 3 with 4 and 5

2) Switch inner segments 2 with 3

3) Switch inner segments 5 with 6

4) Switch outer segments 2 and 3 with 4 and 5

5) Switch outer segments 6 and 7 with 8 and 9

6) Switch outer segments 8 and 9 with 10 and 11

7) Switch outer segments 10 and 11 with 12 and 1

8) Switch outer segments 8 and 9 with 10 and 11

Atlantic Connection #5

Atlantic Connection #5

00:00 - Story/Gameplay

01:07 - Cutscene

01:29 - Story/Gameplay

02:47 - HOP Cellar

04:16 - Story/Gameplay

04:40 - Minigame Defuse Bomb

06:28 - Story/Gameplay

07:40 - HOP Cabin

08:56 - Story/Gameplay

12:27 - HOP Room 4

13:54 - Story/Gameplay

15:33 - HOP Room 8

16:46 - Story/Gameplay

17:09 - HOP Room 7

18:21 - Cutscene

19:06 - Story/Gameplay

19:40 - Cutscene

20:40 - Story/Gameplay

21:25 - Minigame Help Otto

22:15 - Story/Gameplay

22:49 - HOP Kitchen

23:58 - Story/Gameplay

26:27 - Cutscene/Ending

Mini Game - Help Otto

Otto has been wounded by a bullet, and you need to save him. To solve this puzzle you need to:

1) Check Otto's pulse in order for the three hearts to turn red.

2) Clean the bullet wound with a cloth and antiseptic liquid.

3) Place a clean cloth over the wound and use the bandages to keep it in place.

Atlantic Connection Collectibles

Atlantic Connection Collectibles

0:18 - Victory Medal (Hall)

0:43 - Croix de Guerre (2nd floor)

1:06 - Merit Cross for War Aid (room 5)

1:30 - Mons Star (room 8)

1:53 - British War Medal (Cellar)

2:19 - Escapees' Medal (Bar)

2:48 - Iron Cross (Fireplace Room)

3:20 - Const.Rossi (Room 4)

3:45 - Military Merit Cross (Room 7)

4:11 - Legion of Honor (Room 2)

 
Verdict:
Very Helpful
OK
Not Useful
 

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