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Atlantic Connection

Murder in the Alps Walkthrough and Guide by Dennis (Sanzano)
iP
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Atlantic Connection

 
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Atlantic Connection is the third chapter of the first Part of Murder in the Alps, and the third one overall. In this installment disaster returns to Hotel Reger. Anna's friend Otto, the owner of the hotel, needs your help once again. His friend and business partner has gone missing, and it doesn't look like he just took a vacation. Something terrible has forced him to leave in a hurry, and it is up to you playing as the protagonist, Anna Myers to find out what has happened.

Atlantic Connection #1

Atlantic Connection #1

00:00 - Opening
02:13 - Story/Gameplay
02:46 - Story/Gameplay
05:31 - HOP Reception
06:49 - Story/Gameplay
07:03 - Cutscene
09:02 - Story/Gameplay



Atlantic Connection #2

Atlantic Connection #2

00:00 - Story/Gameplay
00:51 - HOP Room 5
02:43 - Story/Gameplay
03:43 - Cutscene
05:28 - Story/Gameplay
06:32 - HOP Room 8
08:19 - Story/Gameplay
09:58 - HOP Cabin
11:21 - Story/Gameplay
13:40 - HOP Hall
15:15 - Story/Gameplay
16:24 - Minigame Move Block
18:18 - Story/Gameplay/Cutscene
19:13 - HOP Cellar
21:19 - Story/Gameplay/Cutscene
22:30 - Story/Gameplay
23:04 - Minigame Key
24:15 - Story/Gameplay
24:39 - HOP Bar



Collectibles
19:23 - Cellar
24:21 - Town Bar

Mini Game - Solving the Key Puzzle
In order to access the locked bar you need to solve the puzzle which involves switching pieces of a key, so they mirror the shape of the key above. This puzzle is solved by doing the following:

1) Switch the first and fifth piece
2) Switch the second and fourth piece
3) Switch the first and fourth piece
4) Switch the first and third piece
5) Switch the fourth and eighth piece
6) Switch the fifth and sixth piece
7) Switch the sixth and seventh piece



Atlantic Connection #3

Atlantic Connection #3

00:00 - Story/Gameplay
02:46 - HOP Room 4
04:25 - Cutscene
05:20 - Story/Gameplay
05:37 - HOP Reception
06:58 - Story/Gameplay
07:28 - Minigame Name Match
08:20 - Cutscene



Collectibles:
0:48 - Fireplace
2:32 - Room no 4

Mini Game - Name Match
In order to solve this mini game you need to match the names that are written in the left book with those that are written on the right book. Listed below are the matches to solve the puzzle.

Alder - Relda
Fisher - Sherif
Mayer - Rayne
Shulz - Zulsh
Airen - Reina
Krause - Kauser
Mejer - Eruej
Fuchs - Schuj
Kehler - Lekher



Atlantic Connection #4

Atlantic Connection #4

00:00 - Story/Gameplay
00:34 - HOP Room 5
01:49 - Story/Gameplay
02:51 - HOP Hall
04:36 - Cutscene
07:06 - Story/Gameplay
08:30 - HOP Bar
09:35 - Story/Gameplay
10:51 - HOP Kitchen
12:57 - Story/Gameplay
14:46 - HOP Room 7
16:22 - Story/Gameplay
16:42 - Minigame Box unlock
17:19 - Story/Gameplay
19:00 - HOP Room 2
21:19 - Story/Gameplay



Collectibles:
14:31 - Room 7
18:41 - Room 2

Mini Game - How to Unlock the Box
To unlock the box that Anna finds in the dresser you need to solve a puzzle. Move the segments on the top of the box in the following order to solve the puzzle and unlock the box. The lock is split into twelve outer segments eight inner segments, you need to move the segments in the correct order, so you make a picture of a bird on the box. For the purpose of this solution each segment corresponds with the numbers on a clock.

1) Switch outer segments 2 and 3 with 4 and 5
2) Switch inner segments 2 with 3
3) Switch inner segments 5 with 6
4) Switch outer segments 2 and 3 with 4 and 5
5) Switch outer segments 6 and 7 with 8 and 9
6) Switch outer segments 8 and 9 with 10 and 11
7) Switch outer segments 10 and 11 with 12 and 1
8) Switch outer segments 8 and 9 with 10 and 11



Atlantic Connection #5

Atlantic Connection #5

00:00 - Story/Gameplay
01:07 - Cutscene
01:29 - Story/Gameplay
02:47 - HOP Cellar
04:16 - Story/Gameplay
04:40 - Minigame Defuse Bomb
06:28 - Story/Gameplay
07:40 - HOP Cabin
08:56 - Story/Gameplay
12:27 - HOP Room 4
13:54 - Story/Gameplay
15:33 - HOP Room 8
16:46 - Story/Gameplay
17:09 - HOP Room 7
18:21 - Cutscene
19:06 - Story/Gameplay
19:40 - Cutscene
20:40 - Story/Gameplay
21:25 - Minigame Help Otto
22:15 - Story/Gameplay
22:49 - HOP Kitchen
23:58 - Story/Gameplay
26:27 - Cutscene/Ending



Mini Game - Help Otto
Otto has been wounded by a bullet, and you need to save him. To solve this puzzle you need to:

1) Check Otto's pulse in order for the three hearts to turn red.
2) Clean the bullet wound with a cloth and antiseptic liquid.
3) Place a clean cloth over the wound and use the bandages to keep it in place.



Atlantic Connection Collectibles

Atlantic Connection Collectibles

0:18 - Victory Medal (Hall)
0:43 - Croix de Guerre (2nd floor)
1:06 - Merit Cross for War Aid (room 5)
1:30 - Mons Star (room 8)
1:53 - British War Medal (Cellar)
2:19 - Escapees' Medal (Bar)
2:48 - Iron Cross (Fireplace Room)
3:20 - Const.Rossi (Room 4)
3:45 - Military Merit Cross (Room 7)
4:11 - Legion of Honor (Room 2)




 
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