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Full Review for Metroid Prime: Hunters by skyline_2fast_luffy

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Introduction

A year and a half ago, about a million Nintendo DS owners had a chance to experience a small portion of the game design of Metroid Prime Hunters in "First Hunt," a demo cartridge that was only a sliver of the production of the final build. Even though First Hunt was a decent preview of the direction the team was taking with the first announced DS first-person shooter, Metroid Prime Hunters takes all that to a new level. This ambitious project bleeds high production values, which is something you don't normally get on the handheld side of things. Both single and multiplayer components are hugely full featured and highly satisfying, whether you're a fan of action adventuring, deathmatch competing, or - even better - both equally. But pick up and play this game is not, at least not for starters.

 

Graphics

First, the NST DS team pushed the 3D elements of the Nintendo DS to recreate the same through-the-visor viewpoint that Retro Studios developed on the GameCube. Nintendo has always downplayed the Nintendo DS system's 3D capabilities ever since the debut of the system back in 2004, placing it close to the level of a Nintendo 64 in visual performance. But honestly, few N64 games looked this good and flowed this smoothly. The engine that NST produced on the DS moves at 30 frames per second with a level of detail that can get pretty stunning. Samus' morph ball, for example, has a glossy sheen that isn't particularly necessary, but it's the spit and polish that lifts a game's visual appeal from adequate to beautiful. On occasion the game has a tendency to chug when the environments throw a few too many effects at the player's screen, which shows that perhaps NST pushed the hardware just smidge too hard in places. Even still, these places are few and far between and really don't detract from the Metroid Prime experience.

 

Sound

The sound is so awesome because eg. In adventure mode when you find or go near a hunter the speakers make these freaky sound which scares the living day light out of me.when you shoot with your gun it's make cool sound effects like you shoot someone they make a cry sound it so awesome.

 

Gameplay

It's clear that NST has a few first-person shooter fans on-staff, as this game is incredibly full-featured in it's multiplayer component as well. Metroid Prime: Echoes on the GameCube had a split-screen four player mode that felt more tacked on than integral to the design, but what's been created for Metroid Prime Hunters really fits the design and works well. This competitive mode is a nice combination of Quake and Unreal Tournament on the PC - there are many different bounty hunter characters to choose from, each with their own strengths and weaknesses, and each has a secondary form like Samus' morph ball, which changes up strategy because anyone can roll up into a smaller mode for offensive and defensive attacks.

 

Lastability

The game will never get out of your system because the game will never be clocked until 8 hours or more depends how long it takes you and also there are 3 memory slots whcih means if you clock it you can do it again, if you finished playing adventure mode or you had enough you can go on this connetion thing it's called wi-fi where you can battle people on the internet around the world so you never get bored of the game.

 

Overall

The overall thing is about this game is it's the best 1st person shooter game on nintendo ds and the first one is well so it will be hard to beat metroid prime hunters the sound is 9/10,lastability 10/10, gameplay 9/10, graphics 10/10 and overall is 10/10 and this game is so awesome that I don't play any other game last thing I want to say metroid prime hunter is the bets game for nintendo ds.


Final Score: 96%


 

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