Archer Tower
Description: Archers are ready to strike at your Enemies from a distance
Damage: 4-6
Fire Rate: Average
Range: Short
Specials: None
Build Cost: 70g
Upgrade Cost: 110g
Archers generally can attack air and ground units. These are effective against unarmored monsters like Goblines, Shamans, and/or Giant Spiders.
Tip: Upgrade archer towers that have a vital position immediately to the highest level to get more gold when killing Enemies.
Marksmen
Description: Marksmen shoot broadhead arrows, dealing more damage. Their longbows have longer attack range
Damage: 7-11
Fire Rate: Fast
Range: Average
Specials: None
Build Cost: 110g
Upgrade Cost: 160g
Sharpshooter
Description: Once archers reach the sharpshooter level, their attack range and damage increases above any other archer’s
Damage: 10-16
Fire Rate: Fast
Attack Range: Long
Specials: None
Build Cost: 160g
Upgrade Cost: 230g
Next Upgrade: A choice between the Rangers Hideout or Musketeer Garrison
Rangers
Description: Legendary masters of the bow. They can unleash a hail of arrows faster and further than any other force in the realm.
Damage: 13-19
Fire Rate: Very Fast
Attack Range: Great
Specials: Poison Arrows, Wrath of the Forest
Build Cost: 230g
Note: The Rangers are excellent to use to take out a large block of Enemies and have a great attack damage. Although they lack the one-shot hit of the Musketeer.
Musketeer
Description: Patient, careful, and deadly accurate long-range deadeye shooters with advanced weaponry.
Damage: 35-65
Fire Rate: Slow
Range: Extreme
Specials: Sniper Shot, Shrapnel Shot
Tip: The Musketeers are great in taking down tough Enemies but may not be wise to use for crowd control.