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Fable Fortune

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Fable Fortune Walkthrough, Tips and Guide

Quests / Alignment System

 

Whenever the game starts, it prompts you to choose among three different tasks to fulfill while normally playing the game. These quests are mainly simple tasks that you have to do in order to obtain bonuses for your hero’s special ability. For instance, these quests may require you to collectively use at least 18 Gold (through summoning units on the play field), using a specific number of higher performing units (the ones that costs at least 6 gold or more), using a number of spells, etc. The three quests you may choose from are randomly generated, and it would benefit you more to pick the ones that are easier for you to fulfill during the earlier part of the battle.

Once you have completed the quest that you’ve picked, you’ll be rewarded with the card it randomly generated (when you were prompted with the choice of three quests, the right most side card) along with a choice of alignment for your hero. You have to choose whether you would take the path of good or evil similar to the alignment system popularized by the franchise. When you take the upgrade, you’ll see that your hero’s icon changes and will gain a buff in its ability. The color of your hero gleams bluish in color if you picked the good path, and red when you picked to leans towards the evil path.


You are generally allowed to complete up to three quests per game (although it is most likely none beneficial to actually do so), but take note that your hero power would not be upgraded more than once. The probable use of this is to change your path from good to evil or evil to good as they provide different buffs to your hero’s abilities and may benefit you differently depending on your situation.


Below are some of the quests currently present in the open beta version of the game.


Alignment System (Quests):


Explore the Tombs - Tight passages lead down into ancient mausoleums, Who knows what treasures await inside?

Task: Play 4 units that cost 4 or less.

The Sorcerer's Apprentices - You seek volunteers to help you research some strange markings in a deserted part of the graveyard.

Task: Play 3 units with last laugh.

Secure the Crypt - Power emanates from Nostro's Tomb, secure the area for yourself from all enemies!

Task: Place 4 units in guard.

Unwelcome Guests - Bandits are raiding villages from a makeshift camp in Rosewood, Drive them out!

Task: Summon 1 unit with Gold cost 6 or more.

Ethelbert the Wise - An old wizard lives in a ramshackle tower, waiting for a worthy, new apprentice.

Task: Play 3 spells that cost 1 or more.

Rhubarb Fools - The people of Rhubarb are no match for the Lady of Rosewood. Unite them under your leadership.

Task: Play your hero power (special ability) 4 times.

The Money Pit - Westcliff's Grand Crucible is falling into disrepair. Invest Heavily to improve the spectacle for all.

Task: Spend 18 Gold.

Albion's Got Magic - You have entered the yearly 'Albion's Got Magic' conjuring competition, show off your skills to the judges.

Task: Play 3 spells.




 
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