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Gameplay

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Movement

The gameplay is in 3rd person perspective. You can see your character and you can control him/her using familiar movement and look controls: WASD keys for movements, SPACE to jump. and mouse to control the view. Left-mouse click will perform an ordinary attack while holding the Right-mouse click will allow you to charge your attack or raise your shield. Like action-MMORPGs, you can activate your skills or build towers by pressing the number keys. First four number slots are for abilities, remaining four are for the towers and traps. The controls are very responsive and seamless.

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Maps

The main gameplay takes place in isolated maps (similar to “instances” in MMORPGs) with multiple entrances. Each entrance is protected by a force field which disintegrates projectiles coming in or out of it. That means your arrows won't hit the enemies until they enter your side of the field. The layout of each map are permanent and won't be randomized every session. The players' main objective is to prevent waves of enemy monsters from reaching the high-valued object they're protecting. While it is possible to do this alone, it is recommended to do it in a party. To help them complete this task, players have to deploy defenses and traps unique to their character along the enemies routes and join the battle once the waves arrive. There are also some helpful environmental objects and traps that players can use in tandem with their towers and abilities to help them take out the Old Ones' hordes. There are no fixed spots where the players are limited in placing their towers; they can build towers and deploy traps as long as the terrain allows it and not near the barriers.

 
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