Changes and Bug Fixes for The Division

The upcoming update for The Division will bring some new features and a range of updates to the game itself including a long list of bug fixes. Not all of the bug fixes are listed so its hard to know if they have addressed some of the current exploits that are proving popular to farm for loot. The update is due on April 12th.

Also check out the new features to be added to the game here.

Game Changes and Updates

Gameplay

Turret skill can no longer suppress enemy NPCs, as this allowed named NPCs to be defeated too easily

Recalibrating High-End items will now cost normal Credits instead of Phoenix Credits

Phoenix Credits drop have been increased on lvl 31 and 32 named enemies:

Level 30: 1-3 Phoenix Credits

Level 31: 2-4 Phoenix Credits

Level 32: 3-5 Phoenix Credits

So some tough enemies will get tougher (or not so easy) but the rewards from hitting the big guys will be improved. At least a little better than the big cut to the PC drops from the previous update.

Dark Zone

The vendor in the Church Safe House will now sell items in Dark Zone Funds instead of Phoenix Credits

Ranks requirements for Superior and High-End quality items at the Dark Zone Vendors have been adjusted:

Superior (Purple) items: Rank 15 instead of 30

High-End (Gold) level 30 (Gear Score 163): Rank 25 instead of 50

High-End (Gold) level 31 (Gear Score 182): Rank 40 instead of 50

Added a new Dark Zone bracket for characters with Gear Score 160+

Some good news here for the solo or occasional Dark zone players who are finding the grind to 50 long and slow. Better loot sooner and a bracket distinction for the very well equipped should even things out a little.

Crafting

Increased costs for converting crafting materials and crafting High-End items:

10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material

15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material

10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item

Changed deconstruction yield of Standard (Green) and High-End (Gold) items:

Deconstructing a Standard (Green) item yields 1 Standard material instead of 2

Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2

Added new level 31 and 32 High-End items Blueprints to Vendors

Removed Division Tech requirements from some level 31 High-End Blueprints

The crafting updates will mean a much lower rate of return on your collected loot so if you have any stored up items / resources and you know you will be using them for high end crafting in the future then get them converted to high end resources before that update drops.

User Interface

Added gamepad deadzone calibration in settings menu (all platforms)

Bug fixes

This is the current list published list but there will be more.

Fixed a bug that could prevent characters from accessing the game if they had too many items in their inventory

Fixed a bug where sometimes the weapon talents would not activate if the player has the exact stat requirements

Fixed a bug where players could exit the Dark Zone on East 43rd street

Reloading stripper clips is now correctly interrupted by firing the weapon (marksman rifles and shotguns)

Fixed an issue where buying a weapon with a pre-attached scope using the buy and equip feature sometimes caused the scope to un-equip

Fixed an exploit where players could shoot through corners of covers

Fixed a number of locations where NPCs could shoot through walls

Fixed an exploit where players could ignore the fire rate of certain weapons

Fixed some locations where players would get stuck in Queen Tunnel Camp mission

Fixed various prop collisions so that players no longer become stuck

Fixed a bug where the final cut scenes would unlock before the final missions were completed

Fixed a bug where the Water Supply side mission would not activate

Fixed an issue where the Morphine Supply side mission sometimes would not complete

Players no longer receive too much XP for completing the Morphine Supply side mission

The buff from Smart Cover no longer stacks if multiple teammates are using it on the same piece of cover

Fixed some bugs where deployable skills would not activate under certain circumstances

Fixed a bug where voice chat volume indicators would overlap in the group UI frame

Fixed a bug where receiving a group invite via Matchmaking would sometimes not show up on the screen

Fixed a bug where the dead teammate icon would turn into a blue dot instead of a red cross if the players were too far away from each other

Fixed an issue where a player would be unable to inspect the appearance of his/her character while changing outfits

Fixed some UI elements for mission overview frame and adjusted some of the misaligned icons

Corrected the colors for the appearance items in the Mission rewards list

NPC’s will no longer ignore the player while they are attempting to interact with props (arming/disarming bombs)

Fixed a bug where a NPC would sometimes not leave its spawn area during the Morphine Supply side mission

Fixed a bug where NPC’s would sometimes not respawn at one of the landmarks in the Dark Zone

Several clipping issues have been fixed with various appearance items

Some tooltips have been updated with more clear information

And many more

PC specific

Added new resolution scaling and lighting options

Added support for reporting players on PC. Players can now type in chat /report

Improvements to resolution detection and switching between display modes

Fixed some issues with camera movement while using Tobii Eye Tracker

Fixed screen look for minimap when using Tobii Eye Tracker

Fixed several issues with Logitech peripherals

Fixed several graphic issues due to dual monitor display

Fixed an issue where players could move UI elements out of the visible screen area

Posted: 6th Apr 2016 by testuser
Tags:
Tom Clancys The Division, Xbox One, PlayStation 4, PC, update, dlc