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XCOM: Enemy Unknown

Latest update by CMBF on Mar 11th 2013

This Game Wiki is about the 2012 video game XCOM: Enemy Unknown created by Firaxis Games. It does not address the 1994 title of the same name.


XCOM: Enemy Unknown was developed by Firaxis Games and published by 2K Games as a fusion of a series reboot and the re-imagining of what most RPG-Strategy Gamers will say is a title that numbers among the top ten classics for that genre. Enemy Unknown was released on 9 October 2012 for Windows PC, Xbox 360, and PlayStation 3 to the intense expectations of fans and new players alike.

Implemented as a turn-based tactical role-playing strategy video game, Enemy Unknown is quite literally the re-imagined remake of the 1994 cult classic UFO: Enemy Unknown but with a twise. This time around the developer built into the game ALL of the features and a play style that is not only a match for what players have been asking for since, well, forever, but that nicely places this new version in the same category as the previous that it reboots: an instant cult classic.

It should be noted that Enemy Unknown is just the first title in the rebooted series, as studio 2K Marin is presently working on a second title in the series, designated as a “shooter” style game, and from what we saw of it at the previous two E3's it should also resonate quite well with fans and new gamers alike.

The premise of the game is simple - it is set in the near future and plays out the events of an alien invasion of Earth, with the player taking on the role of commander of a multi-national special unit tasked with combating the alien threat while at the same time undertaking scientific research into the nature of the alien tech and finding ways to use it to help defend the planet.

As part of the responsibilities and a major element for game play, the player must balance defending the different regions of the earth, keeping each major member nation happy, while at the same time build an infrastructure and home base in one or more of those regions in order to successfully create the toe-hold required to defeat the invaders.

In addition to building a defensive and offensive infrastructure and deploying units around the world to act as strategic forces for defending those regions, the player must send out strike force units composed of soldiers that they recruit and train themselves, offering the sort of challenge in just keeping their troops alive that makes for intensely exciting game play. Factoring in the turn-based, and strategic nature of play, and what we have here is an instant classic destined for the top of the heap in the genre!
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