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Tom Clancys Splinter Cell Chaos Theory Hints

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Enemies

I reckon that it is best to shoot the enemies in the head so that they die quietly and always die in one shot.

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Added 19 Aug 2006, ID #6230, by lil killa
 
 

No blow

If you walk past a wall mine with your gun drawn it will NOT EXPLODE!!!

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Added 18 Aug 2006, ID #6223, by teenageskater
 

Cool hints for versus mode.

Spy:
In Polar base, put your back to the wall on the balcony (where mercs spawn), use your optic camo thermal suit and go invisible, it is hard for mercs to see you and they usually run right past you, run out and grab and SNAP! People NEVER think of this and it is SOOOO obvious and easy. If you can jump up and hang on the balcony, you can shimy over, shimy over to where you balcony looks over the part with the truck and dumpster, you can easily pull one off. You can also jump down on them from the huge building. Or you can go down the zipline from the big building and drop down while ziplining and POW!!! Also you can hide in the dumpster.

In the Warehouse, there are plenty of cool places to hide and kill, hang off the ledge where Mercs walk across and use A to pull one off if he is close above you. On the balcony there are things you can crawl up, once on top, you can drop down and SMACK! If you stand on the fence and use optic camo, you can jump on them unnoticed. When mercs camp in the room where door 2 is, you can hide in that hole and jump on him or down and grab him. If they try to run across to the other balcony, you can jump down on him from the ledge above you get on from climbing the pole where you spawn.

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Added 31 Jul 2006, ID #6137, by Undead Minion
 

Versus mode Glitch: Merc in Spy spawn room in Warehouse

In the warehouse in versus mode, there are three different directions to go after you spawn (if you are a spy, that is if you don't go down the hall to the right).

Go in the right room after you shoot out the glass. There is a wire fence you have to hop over.

If there is a Mercenary against the wire fence facing the away from it (so his back faces it), a spy can grab a merc through the fence and pull him into the spy spawn room.

Push R insead of A and you can knock him out instead of killing him. Then he can roam free.

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Added 31 Jul 2006, ID #6136, by Undead Minion
 

Kill two for the price of one.

Use sniper attachment and get two or more guys in your sights lined up and the 20mm round will take them both out.

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Added 29 May 2006, ID #5751, by evilxx
 

Crawl Spaces

If you are having trouble seeing in crawl spaces in most the joints will show up on EMF vision.
Hope this helps

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Added 2 May 2006, ID #5653, by The Elimanator
 

Invisibility and Invincibility

You need to do this in Co-Op. One person will go into hack or pick lock or use keycode screen.

While the other is looking at this, the other one will shoot him with a sticky shocker and they will fall on the floor.

While on the floor, you will take out your weapin and stand up.

You are now invisible and invincible and your old body will be laying on the floor.

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Added 24 Aug 2005, ID #4446, by Halofan
 

Co-Op

Splinter Cell will finally get Co-op mode. You will be able to do loads of new things, such as take bullets out of your ally. There will also be a new feature that will enable you to turn invisible for a short amount of time.

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Added 27 Mar 2005, ID #3447, by ducky2
 

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