Call of Duty: World at War Perks, their slots and what they do Perk slot 1 1)Special Grenades x3 3 Special grenades.No Smoke 2)Satchel Charge x2 Two remote detonation charges 3)M9A1 Bazooka x2 Bazooka with two rockets 4)Bomb Squad Ability to see Enemy Explosives (Satchel Charges+Bouncing Bettys) 5)Bouncing Betty x2 Two Pressure activated Mines 6)Bandolier Respawn with twice as much Ammunition 7)Primary Grenades x2 Two primary Grenades 8)M2 Flamethrower Produces a controlled stream of Fire Slot 2 1)Stopping Power Increased Bullet damage 2)Fireworks Increased Explosives Damage 3)Flak Jacket Reduces Explosive Damage 4)Gas Mask Protects against Tabun Gas 5)Juggernaut Increased Health 6)Sleight of Hand Quicker Reloading 7)Shades Reduces the Intesity of Signal Flares 8)Double Tap Increased Rate of Fire 9)Overkill Carry Two Primary Weapons, no Pistol (if you have Second Chance, You get the Colt) Third Slot 1)Deep Impact Deeper Bullet Penetration 2)Extreme Conditioning Sprint for Longer distances 3)Steady Aim Increased Hip-Fire Accuracy 4)Toss Back Resets the fuse for thrown back Grenades 5)Second Chance Ability to Revive Downed Team-Mates (Like Second Chance in COD4, but you can come back if your revived) 6)Martyrdom Drop a live grenade when killed 7)Fireproof Reduces Fire-Based Damage 8)Dead Silence No noise when You move (it says Reduced, but there�s really none) 9)Iron Lungs Longer Breath Holding while Sniping 10)Reconnaissance Shows Enemy Dogs, Tanks and Artillery