Warcraft II: Tides of Darkness Hints

 
Warcraft II: Tides of Darkness
 
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If you have a building under construction repairing it with slaves builds it faster.
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Cast invisibilty and flame sheild on a unit.
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The unit will stay invisible since flame sheild is doing the damage.
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Put runes between the opponents gold mine and his town hall.
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Caste haste on catapults.
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Put a sub or turtle on an untapped oil patch.
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I haven't tried this but it makes sense.
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If you're playing multiplayer with humans and orcs allied then cast unholy armor and bloodlust on a unit/some units. Then you can use palidins to heal them.
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Heroes-Orcs-Deathwing-800 hp & 13-35 attack
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Grom Hellscream-240 hp & 3-22 attack
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Dentarg-300 hp & 3-24 attack
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Teron Gorefiend-180 hp & 8-16 attack
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Korgath Bladefist-240 hp & 3-22 attack
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Best to worst-Deathwing, Dentarg, Hellscream & Bladefist, & Gorefiend.
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Heroes-Humans-Kurdran & Sky'ree- 250 hp & 13-35 attack
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Alleria- 120 hp and 9-28 attack
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Danath- 220 hp & 4-23 attack
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Turalyon- 180 hp & 3-19 attack
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Khadgar- 120 hp & 8-16 attack
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As you can see Orc heroes are way stronger than human heroes.
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If you're having trouble with human mission 13 (tides of darkness) I hope this helps. At the start of the scenerio take all your ships and gryphon straight west.
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Sink the 2 orc destroyers and sail north. Find the oil platform and destroy it. Put a destroyer there. Look southeast of it and sink the 2 juggernuaghts with the griffin.
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Then go slightly north and look for a few transports and sink them. then go over to the reds (to the east) and destroy their platform. Also destroy the catapult.
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Now your trouble with the seas is over except for some roaming warships.
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Hiya guys, these hints are really great.
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1. Wall-in
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Use wall-in, it's SO good. Right, this is really simple... use farms/towers/barraks/mage towers etc. (anything that trains fighting units - best with buildings that train land units, so no gryphon aviaries or dragon roosts, thank you very much)
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Just surround your town in them.
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2.Foundry hide 'n' Seek
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Well, your Foundry has less hit points than your Shipyard, AND without the Foundry, no more battleships or transports. And if you have any sense in that brain of yours you'd have more than one shipyard. Ok, here goes.
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Hide your Foundry. That's it, it's that simple.






 

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