Soul Calibur IV Guide - Talim
Birthplace: Village of the Wind Deity, Southeast Asia
Weight: 93 lbs.
Birth Date: June 15
Blood Type: Unknown
Weapon: Elbow Blade x 2
Weapon Name: Loka Luha & Syi Salika
Discipline: Wind Dance
Family: Father/Sanput, Mother/Lidi, Grandmother & Village Elder/Kalana, Bird/Alun
Unlocked: Purchase for 4000 Gold on the fighter select screen.
Familiar with the cursed sword's evil nature, Talim tries to persuade Yun-seong to give up on his dangerous quest to claim Soul Edge, but to no avail. After meeting up with Seong Mi-na, Yun-seong still cannot be convinced, and leaves in pursuit of Soul Edge. One night, after parting ways with Mi-na, Talim observes the fragments of Soul Edge heading west. Though it is a beautiful sight, she could sense the evil within those shards. Talim now must journey to Ostrheinsburg to put a stop to it.
The exceptionally quick Talim hasn't improved much from her Soul Calibur III iteration; her damage output is still pretty abysmal, meaning she has to work much harder than most other characters to get the job done. What she lacks in range she makes up with her speed; Talim is the quickest character of the cast, making it difficult for heavier characters to match up during close-range combat.
The video below shows the following combinations. The directional notation system is used to describe each move.
Combo 1: 66B, 44B
Combo 2: WR A B, 4A B
Combo 3: 3B, hold A~B, 3B~2A B
Combo 4: 4B K, A B~2A B
Please read through 'The Basics' and 'Fighting Terms' for an explanation of the 'directional notation' and the fighting terms used to explain strategy.
Talim is a definite close-range fighter, so your main focus at long-range is to get closer to the opposition. Wind Sault (6B K) can quickly close the gap between you and your opponent and avoid low attacks and some horizontals. During Wind Sault you can perform offensive moves such as Double Inwardi (during Wind Sault A), a low slash, and Layout (during Wind Sault K), a swift high kick that knocks back on a normal or counter-hit. Rolling Thunder (during Wind Sault A B) makes a good punisher and leads to a 3-hit combo.
Wind Charmer (2_8B K) is an evasive move that can avoid vertical attacks, and automatically links into Wind Sault if a command is not inputted during its execution. As with Wind Sault, offensive moves can be used during Wind Charmer, such as Baraw Strikes (during Wind Charmer B, B), a pair of quick mid strikes, the second of which can be delayed to add Guard Break properties, and Turning Kali Strikes (during Wind Charmer A, A, 2_8) two high slashes that link back to Wind Charmer.
Wind Leap (4B K) is a jump back move that automatically links to Wind Sault unless a command is inputted during its execution. Wind Leap can be used to back away from overbearing attackers or to trick staunch defenders into attacking, only to be struck by one of the lunge moves that the maneuver allows such as Paayon Thrust (during Wind Leap B). Swooping Blade (during Wind Leap A) is a low attack that stuns on a normal or counter-hit and ducks under high attacks and can lead to a combo with Rising Baraw (while crouching 3B, B).
Talim's strength comes from her speed which is outmatched by the other characters in the cast. Remain in close-range, pummel your foe with attacks, and make use of Talim's evasive maneuvers to stay close if your opponent is knocked back.