Pikmin Hints for GameCube
See the Fireworks:
Press down on the D-pad to round of four Pikmin to carry you back to base camp. A brief fireworks display will be held in your honor. Standing idle long enough will produce the same royal treatment.
(you should do this on the next day after you get past the level)Go to the wooden wall at the end of the two wooden bridges with 30 yellow pikmin and 20 red pikmin to do the fighting. Destroy it and enter the the lair of the Bulblax. Sneak past the camoflauged enemy and to the other wooden wall on the opposite side. Destroy that and take your yellow pikmin in to get bomb rocks. Make all of them get a bomb rock. Come back out and dissmiss you bomb pikmin. Call your reds and one yellow pikmin that has a bomb rock. Go near the enemy and throw one red pikmin to wake it up. Call it back quickly and throw your one yellow pikmin in front of it. When it gets ready to lick up the pikmin, call it back and the Bulblax will eat the bomb rock that the pikmin left behind. It will get knocked out for a minute. This is your chance to throw the red pikmin onto it's face. It will get back up after a while and smash any pikmin under it it will also knock off the pikmin that are attacking. Call that back and get another yellow pikmin. Repeat the process until it is dead. But after a while when it has low health, it will start to jump up and smash your pikmin. So when this happens stay close to the exits. When you destroy it finally, it will drop the secret safe. You do not need this part to beat the game. I hope this helps when you are trying to kill the Bulblax.
Only yellow pikmin can carry bomb rocks, If your group has yellow pikmin with bomb rocks, and they start downing, they will drop their bobmb rocks and they will shrink until they are not there. If you make your bomb pikmin try to attack a wall, they will not attack it, they will only attack it if they don't have bomb rocks. To attack enemies, take a couple bomb pikmin and approach the enemy. If there are mutiple enemies, they will drop thier bobmbs and damage more than one enemy. If the is only one, and you throw your pikmin at it, it will back up and throw the bomb rock at the enemy. What I don't know is if they will drop thier bombs when they are ordered to attack a rock wall or if the pikmin will drop thier bombs when you use C-rush on an enemy. So be careful when you are doing that.
To beat Emperor Bulbax in the Final Trial Area/Level - this is what I do...
- Take 25 Yellows and 75 Reds with you to the Emperor.
- Get all the Yellows to pick up the Bombs behind the fence/gate.
- Throw a Yellow out into the Battlefield.
- Bulbax will eventually come for the Pikmin.
- AS SOON as you see his tongue whistle the Yellow back.
- He'll leave the Bomb there for Bulbax to suck up and faint.
- You won't lose any Pikmin and when he faints get everyone to attack Bulbax.
- You won't be able to attack for long so get everyone back when Bulbax has lost about a fifth of his health.
- Repeat this process.
When fighting lady buggie, hit it's mouth with the yellow. Keep going back to the ship and get more. Use little at a time. Dont be Stupid and use 100.
To get lots of pikmin do these things:
Blue- In the first level, and when you go there the third time, Go in the water and get the shells pearl
Yellow- Kill all the birds in the second level
Red- Kill all enimies in the 3rd, and 4th level or go through the fire in the last level and collect lots of stuff and bring it back to the ship
Yellow pikmin can jump high.Blue pikmin can go though water.Red pikmin can go though fire.
Once you start a day in Final Trial, get out 10 Red Pikmin, 3 Yellow Pikmin and the remaining 87 Blue Pikmin.
Separate all of the Pikmin, take all of the Blues to the first rolled up bridge by the stone wall and get them all going on that.
Now go get the 3 Yellows, toss them across the little stream of water on the right to the island, then take them across the island and pitch them across the other little stream to near where the Bombs are.
Launch yourself up there to where the 3 Yellows are using the qeyser/spring below the island in the water, whistle the 3 Yellows and hurl them to where the Bombs are, let them each grab one and come back to you.
Chuck them back on to the island and then make your way over to them, but to get their attention this time, hit the X-Button and then whistle them so that they don't drop the Bombs!
Take the 3 Yellows across the island and heave them back to the main land, by now the Blues should be done the bridge so push the X-Button and leave the Yellows for a second, grab the Blues and move them off the bridge.
Get the 3 Yellows again and take out the steel wall, now go get all of the Blues back and with these 90 Pikmin, start on the other bridge.
As for the 10 Reds, now's your chance to use them, while the other 90 are making their bridge, get the 10 Reds and take them over to the left where the fire geysers are and fling them up there.
Walk around to the right side in the water, whistle the 10 Reds and walk around along side them forward to the box, hit the X-Button to let the Reds move the box.
Now head back through the water until you can make your way across the 2 bridges, at this point, the box and the bridge should be done, so get all of the 100 Pikmin and take out the wall a little ways ahead of you.
Once the wall's gone, get the Pikmin and make your way around the outer edge of the ring to the right and take out that wall.
Again, follow the ring around the outer edge back where you came from and go back to your Ship.
I did this by noon so I had time to go back and beat Emperor Bulbax (those weeds in the middle of the ring), but the rest of the day (however much time you have left) is up to you.
There aren't any other bad guys for you to kill and earn more Pikmin and there isn't any way for you to Flower your Pikmin from here, so all you can do is either go to sunset or use the Candypops to get more Pikmin of one colour.
Challenge mode option
Save the game at any point to unlock a "Challenge Mode" option at the main menu.
Select that option to replay previously completed sections in a time attack type scenario.
The objective is to collect as many Pikmin as possible before nightfall.
Press Down to round up four Pikmin to carry you back to your base camp. A short fireworks display appear. This will also eventually happen if you stand idle.
Get more Pikmin
Note the color of the pellets when you have the Pikmin carry them to their "Onions." The destination that Pikmin will carry objects to depends on the members of the group. If there are more blue Pikmin than red Pikmin in the group, they will bring it to the blue hive. When the same color pellet is brought to the corresponding hive color it will produce more new Pikmin than if the colors does not match.
Invincible Captain Olimar
Press Down and Captain Olimar will lay down. He cannot be harmed in this position.
Captain Olimar's attack
If you have a small number of Pikmin and they die, you can still attack the enemy. Press A as if you were going to throwing a Pikmin. Instead, Captain Olimar will punch the enemy for minor damage. Note: This does not work on enemies such as the Armored Cannon Beetle and Beady Long Legs.
Get various colored Pikmin
You can get the Red Pikmin when you start the game (Impact Site). You can get Yellow Pikmin when you get to the next area (Forest Of Hope). You can get the Blue Pikmin in the third area (Forest Navel).
Blue Pikmin are amphibious. They can be on both land and water. They also can serve as lifeguards for drowning Pikmin (Red or Yellow).
If the Puffstool in the Forest Naval spores your Pikmin, they will become Purple and sprout a mushroom on their heads. They will run around, attacking you and nearby Pikmin. If you are out of it range it will be near the Puffstool. Note: The spores only last for awhile.
When Flower Pikmin die, they leave a seed behind. It will sprout into a Leaf Pikmin the next day.
If you have a single Pikmin that is slow, hold A. You will pick up your Pikmin and can run at the same speed you move without the Pikmin in your hands.
Keeping Pikmin safe
When your Pikmin are carrying things to the ship or Onion and get attacked, lay in front of the monster until they are safe. When collecting part number 1, your Pikmin can get caught in the engine and die. To keep them safe, throw your Pikmin on top of the part. Note: This does not work all the time.
At sunset any Pikmin not in their Onions will be eaten. However, if there are Pikmin in the landing zone or with Captain Olimar they will go to their Onions. Pikmin with Captain Olimar will be dismissed before he heads into his rocket.
Start with 24 flower Pikmin
At the start of the first day at the Impact Site, notice that you will have no time at the top. Feel free to get all the Pikmin you can into the Onion and then just wait, or run Omar around and practice moves. Because there is no time limit, wait until all your Pikmin grow to the flower stage. This gives you 24 free flower Pikmin to start the game.
Get three parts in one day
You need to go to the Forest Navel for the first time for this trick to work. To start the day, get the Blue Pikmin, then knock some of the flowers with the pellets down. Wait for the stealing bug to appear and let it grab the pellet. Then, shoot two Blue Pikmin and let them drag the pellet back to the Onion so that the bug gets injured. Repeat this until it dies. Next, get 15 Blue Pikmin to take it to the ship. Then, get 15 to 20 Red Pikmin and have them build the stick leading to the gear. After they are done, they should automatically grab the part. Wait until they fall down.
If they are short, refill and put the rest back into the Onion. Next, get more Red Pikmin and kill the fire shooting things and take 30 Yellow Pikmin to build the bridge. When they are done, have them grab the part and have the Red Pikmin protect the Yellow Pikmin.
When you are trying to blow up walls with your Yellow Pikmin and have bombs remaining after the task is completed, keep them. They are very useful for killing enemies. Keep the Pikmin with the bombs away from the group. If a bomb explodes, your entire group may die. To use the Pikmin with the leftover bombs, simply throw them at the target and call them back. This will either injure or kill the enemy. If the enemy is not dead just call your group and finish it off.
Learning about enemies
Start a new day, then take out a few Pikmin. Take them directly to the enemy, and start fighting.
If you encounter anything on your way to the enemy, this trick will not work. As soon as you start the fight, pause game play and select "Go to Sunset." If there is nothing else special about this day, Olimar's log entry will describe the enemy. After the log entry, at the title screen, choose "Don't Save" and then "Continue From Last Save" to avoid wasting a day. This does not always work, for example if this day was also your first day in a new area, you discovered a new color of Pikmin, or something similar.
Advanced throwing technique
This trick is very helpful in fighting Pearly Clamclamps and Emperor Bulblax. If you want to throw Pikmin very rapidly, to do a lot of damage, press A rapidly while also using the C-stick to make the Pikmin swarm around Olimar. There will always be a Pikmin handy for Olimar to throw every time you press A.
If you are in a battle and 50% of your Flower Pikmin die, run away and make your Pikmin feel alone. Then, take three Leaf Pikmin and put them in front of your enemy. Get the rest of your group and watch them die. Then, continue and your Flower Pikmin will most likely win. After throwing Pikmin at an enemy, simply "C-rush" with the rest of your Pikmin to finish it off.
Most of the monsters have a small amount of life. Therefore, you can defeat them with Captain Olimar. Although some have more life, it just will take more time to defeat them. To do this, hit them, go to the back of the creature, hit them again, go to the front, and repeat.
Save Pikmin from drowning
Repeatedly blow your whistle at Pikmin to drag them up onto land. To keep your Red or Yellow Pikmin from drowning, have Blue Pikmin by the border. Do not have them selected. If a Red or Yellow Pikmin falls in the water near your Blue Pikmin, they will go to the Pikmin and throw them on land. If your Yellow or Red Pikmin are drowning, quickly grab your Blue Pikmin and bring them into the water. Ungroup them and they will automatically toss the other Pikmin to safety. Note: You need to be near a ledge or the shore in order for this to work. If any of your Pikmin are drowning, quickly throw Blue Pikmin in the water near the distressed Pikmin. They will automatically throw them back onto land.
Get carried to Onion
Press Down and Olimar will lay down. If he has any Pikmin with him, five of them will carry him to the Onion and the rest will stay behind.
To see the pages where Olimar had written his discoveries, press Y on the area selection screen.
#1 Ionium Jet
Get 15 to 20 Blue Pikmin and jump down to the to the river, so that you see the part. Gather the Pikmin and have them get the part. If you get lost, follow the Pikmin. They will know the way.
Continuing from the Libra part, just get more Red and Blue Pikmin and proceed from the bridge up further. Have the Blue Pikmin to drag the part onto land. Then, have your Red Pikmin take the part back and the Blue Pikmin making the stick to water. Then, gather the Blue Pikmin from the river and go up the ramp to the Onions.
First, clear out the Spotty Bolborbs and their infants. Next, get 30 Red Pikmin and kill the beetle. Build the ramps and knock down the wall. Also, you need 50 Pikmin to grab the part. Next, there should be another door with ramps and a wall. Build the ramp and knock down the wall. If you already have not done so, blow up the wall leading to the ship. Grab the part and you will safe.
Blow up the wall, then get 100 Red Pikmin. Get rid of all the Bolborbs. Next, get your Blue Pikmin and have them push the box. After that, launch the Red Pikmin onto the ledge near the lake. Go onto the ramp the box was on and when you reach the plateau, there should be a bird. Run away from it and collect your Red Pikmin. Check where the star is on your map and walk near it. Another bird should appear. Shoot your Pikmin onto its head. Repeat this process until it is dead. If your Pikmin are going towards the bridge with the part where the box was on, stop them then kill the bird. However, if your Pikmin head to the edge everything is fine.
You need at least 90 Blue Pikmin. Have them kill the frog and bugs guarding the part Next, have them build the bridges connecting to the land. Before you grab the part, get rid of the monsters that are blocking the way. If you do not have a least 50 Pikmin, then get some more and send them to get the part back to the Dolphin.
Get 30 to 40 Blue Pikmin and take them to the area with some attacking crabs and a blowing monster. Kill the crabs and launch the Pikmin onto the belly of the monster until the animal is killed. Then, send your Pikmin to get the part. You should have about 10 to 18 Pikmin remaining. Make sure they attack the monsters that threaten the convoy carrying the part.
To get the part that Captain Olimar's daughter gave him, get 30 to 40 Red Pikmin to knock down the wall and build the bridge. When they are done, take them to kill the fire shooting enemy. Next, take all but 15 to 20 Pikimin back to the Onion. Get 15 to 20 Yellow Pikmin and 5 Blue Pikmin and carefully take them to the floating island. Shoot the Yellow Pikmin onto the ledge and have the Blue Pikmin activate the geyser. On top of the ledge with the Yellow Pikmin, call them back and launch them to the part. They should bring the part down. Call them back and have the Red Pikmin grab the part. You should now be able to take the part back.
Get 60 to 80 Blue Pikmin and kill the frogs. After killing them, have your Pikmin grab the part. When they reach the shore, take them back to the Onion. Get 70 to 89 Red Pikmin and have them grab the part. Have the remaining Pikmin attack any monsters that threaten the Pikmin carrying the part.
Get 50 Red Pikmin, kill the Polly Wolliogs, and leave them there. Next, take on the enemy and punch it until it dies. Then, gather your Pikmin, have them grab the Stabilizer and take it back to the ship.
To get the part from the clam, get 30 to 40 Blue Pikmin and break down the wall. Next, dismiss them. Grab 10 of them and launch them to attack the inside of the clam. The clam should pull back the top of the shell to close it. Call your Pikmin back. Repeat this until you get the part Then, call back the rest of the Pikmin and take the part.
Get as many Blue Pikmin to knock down the wall. Then, get about 80 to 90 Pikmin of any color (Red recommended) and shoot them up onto the nearby ledge. You now can do one of two things; confront the spider or distract the beetle while you Pikmin grab the canopy and take it back to the ship. The safest way is to confront the spider. After you kill the beetle, you can take the canopy back.
Get 35 to 40 Red Pikmin and take them to a ledge where you find a pellet with a "5" on it. Press the C-stick to launch them faster on the ledge. Once all the Pikmin are on there, you should see a pool of water with a root going from the land into the water. Walk up the root onto the land and avoid the Spotty Bolborb. Call your Pikimin, attack the beast, and kill it. You should now see the part. Have your Pikmin grab the part. Note: If you have extra Pikmin you can take the Bolborb back to the Onion to gain Pikmin.
Find the Whimsical Radar in the Forest Of Hope and deliver it to the Dolphin. When sunset arrives, you will have your own radar. To access it, press Y and go to the results screen.
There are only 25 parts that are needed to complete the game. The other parts are optional.
Eternal Fuel Dynamo
Nova Blaster (optional)
#1 Ionium Jet
Space Float (optional)
Massage Machine (optional)
UV Lamp (optional)
#2 Ionuim Jet
Secret Safe (optional)
When against the last boss, bring 100 Pikmin, best is RED, to the door outside his lair. Then, bring in only 25 at a time.
When he opens his mouth, and starts wiggling: He is about to lick up all Pikmin in his path. Bring your pikmin to the side of his mouth, and throw them onto his face.
ULTIMATE STRATEGY: Just continually throw Pikmin onto his face, then when they fall off, summon them immediatly, and repeat. This worked for me, I have beat the game several times, and gotten all the parts, record-- 30 parts in 20 days. E-mail me if you have any questions about the game: Jeeneeus@hotmail.com
THERE ARE NO CHEATS FOR THE GAME!!!
OK listen up! Before you start, make a chart on which part you're gonna get and blah blah blah blah blah, and on what day.
This will help you get organized and comfortable with the game. Bye!
P.S. If you have lots of time left (more then you think you should), then start on the next day's task (or the next day you go there).
Use my review schedule for a basic example. Bye!