Pokemon Ruby & Sapphire FAQ/Walkthrough Version 3.61 November 3, 2004 by Matt Johnson - shika@mail.com Table of Contents ================= 1. Legal Info 2. Getting Started 2a. Controls 2b. Differences 2c. Version-Exclusive Pokemon 2d. GSC to RS Changes 2e. Littleroot Town, Torchic, and May 2f. Welcome to Oldale Town 2g. May Battle 1 2h. Welcome to Petalburg City 2i. Meet Wally 2j. Meet Team Aqua 2k. Welcome to Rustboro City 2l. Defeat Roxanne for the Stone Badge 3. Mano a Mano for the Second Badge 3a. Help Devon Corp. and Saving Peeko 3b. Welcome to Dewford Town 3c. Defeat Brawly for the Knuckle Badge 4. An Electrifying Third Badge 4a. Granite Cave 4b. Meet Steven 4c. Welcome to Slateport City. Get a Harbor Mail! 4d. Meet Captain Stern 4e. Team Aqua in the Oceanic Museum, Meet Archie 4f. May Battle 2 4g. Welcome to Mauville City 4h. Get the Coin Case 4i. Pick a Bike 4j. Wally Battle 1 4k. Defeat Wattson for the Dynamo Badge 5. A Red-Hot Fourth Badge 5a. Rock Smash is a HM. Crap. 5b. Welcome to Verdanturf Town 5c. Mt. Chimney 5d. Welcome to Fallarbor Town 5e. Team Aqua in Meteor Falls, Meet Maxie 5f. Mt. Chimney (Revisit) 5g. Archie Battle 1 5h. Descend the Mountain into Lavaridge 5i. Welcome to Lavaridge Town 5j. Wynaut! 5k. Defeat Flannery for the Heat Badge 6. Home Again for the Fifth Badge 6a. The Go-Goggles 6b. Back to Petalburg City 6c. Defeat Norman for the Balance Badge 7. Into the Trees for the Sixth Badge 7a. Steven Speaks 7b. Team Aqua in the Weather Institute 7c. Castform 7d. May Battle 3 7e. Welcome to Fortree City 7f. Kecleon and the Devon Scope 7g. Defeat Winona for the Feather Badge 8. Mind vs. Mind for the Seventh Badge 8a. Rain, Rain, Go Away 8b. Welcome to Lilycove City 8c. Team Aqua in Mt. Pyre, Get the Blue Orb 8d. To Slateport and Back Again 8e. May Battle 4 8f. Team Aqua in the Hideout and the Master Ball 8g. Welcome to Mossdeep City 8h. Find Steven 8i. Defeat Liza and Tate for the Mind Badge 8j. Shoal Cave 9. Puzzle Solving, Legendaries, and the Eighth Badge 9a. Welcome to Pacifidlog Town 9b. Team Aqua in the Seafloor Cavern 9c. Archie Battle 2 9d. Welcome to Sootopolis City 9e. Steven Appears...Again - Meet Wallace 9f. Cave of Origin 9g. Catching Kyogre 9g1. Catching Groudon 9h. Defeat Wallace for the Rain Badge 10. The Elite Four 10a. Welcome to Ever Grande City 10b. Wally Battle 2 10c. Elite Four - Sidney 10d. Elite Four - Phoebe 10e. Elite Four - Glacia 10f. Elite Four - Drake 10g. The Champion 10h. Ending the Game 11. Now What? 11a. Unlocked Pokemon 11a1. Latias and Latios 11a2. The Regis 11a2a. Regirock 11a2b. Regice 11a2c. Registeel 11a3. Rayquaza 11a4. Beldum 12. The Safari Zone 13. The Trick House 13a. Trick 1 13b. Trick 2 13c. Trick 3 13d. Trick 4 13e. Trick 5 13f. Trick 6 13g. Trick 7 13h. Trick 8 14. The Game Corner 14a. Slots 14b. Roulette 14c. Spend Your Earnings 15. Pokemon Contests 15a. Berry Blender 15b. Round 1 15c. Round 2 15d. Move Combos 16. TMs 16a. HMs 17. The Trainer's Eyes 18. Pokedex 19. The S.S. Tidal 20. Weakness Chart 21. FAQ 22. Secret Base 22a. Fortree City 22b. Lilycove City Department Store 22c. Slateport Market 22d. Route 113 22e. Pretty Petal Flower Shop 22f. The Battle Tower 22g. My Base 22h. Secret Power In Battle 23. Ability: Soundproof 24. Nature Chart 25. Flutes 26. Shop List 27. Ability List 28. Important Items 28a. Stat Uppers 28b. Scarves 28b. Other Hold Items 29. Gabby & Ty 30. New Moves 31. Contact Moves 32. Lost Moves 33. Matt's Moves 34. Abandoned Ship 35. New Mauville 36. Stone Guide 37. My Team 38. Acknowledgements 39. Version History ============= 1. Legal Info ============= Hamha! This document is copyright ©2003-2004 by Matt Johnson, aka "dmon2" and "MJShika". However, all trademarks and copyrights found in this document are owned by their respective copyright and trademark holders. No infringement of copyright is intended. This document may be printed, in part or in whole, for personal use ONLY. You may not take any part of this document and display it anywhere without written consent from me, in the form of an e-mail. My e- mail address is at the top and bottom of this document. The following sites have my permission to post this walkthrough: GameFAQs - http://www.gamefaqs.com AntiThem - http://www.antithem.p9r.net SPOnG - http://spong.com Gaming-Hell - http://www.gaming-hell.com IGN - faqs.ign.com Neoseeker - http://www.neoseeker.com Nettowa-Ku - http://www.nettowa-ku.com PPN - http://www.pokemonpalace.net Team Rocket H.Q. - www.trhq.co.nr Check GameFAQs for the most recent updates. Also, please include in your e-mail which site you saw my walkthrough on. Since I also have a FAQ/Walkthrough for Pokemon FireRed & LeafGreen, please specify which game you need help with if you decide to e-mail me. ================== 2. Getting Started ================== Once you've turned the game on, press Start on the title screen to come to the main menu. Select "Options" to change your options, "New Game" if you have no file, or "Continue" if you do. Professor Birch will give you the classic "Hi, I'm Professor [tree]. This is a Pokemon. Blah blah blah. Destiny blah blah." speech. Making yourself male will result in the rival's name being May. Making yourself female means the rival's name will be Brendan. I made myself male for the first game, so from here on out, I will refer to the rival as "May". Give yourself a name and read the rest of Birch's speech. With that said, here's some stuff you may (or may not) want to know. ============ 2a. Controls ============ D-Pad - Move A - Confirm B - Cancel, hold to run, used for tricks L - Can be used as A (Options to do so) R - Not used Start - Brings up menu Select - Uses registered Key Item (if one is assigned) =============== 2b. Differences =============== Ruby | Sapphire ====== | ========== Team Magma Is Evil | Team Aqua Is Evil Red Orb | Blue Orb This Game Is Red | This Game Is Blue ============================= 2c. Version-Exclusive Pokemon ============================= Ruby | Sapphire ====== | ========== Seedot | Lotad Nuzleaf | Lombre Shiftry | Ludicolo Zangoose | Seviper Solrock | Lunatone Groudon | Kyogre Mawile | Sableye Each Pokemon that is across from another corresponds to that Pokemon's substitute in the version that the one Pokemon isn't in. Put simply, instead of Mawile in Ruby, you get Sableye. Instead of Seedot, you get Lotad. Get it? Note: Latios and Latias are in BOTH versions. A Nintendo event that has already happened unlocks whichever one doesn't roam around Hoenn after defeating the Elite Four. ===================== 2d. GSC to RS Changes ===================== Here are all the changes they've made, from Gold, Silver, and Crystal to Ruby and Sapphire, excluding the obvious new land and Gym Leaders. 1. YOU CAN NOT VISIT OLD LANDS. 2. You can no longer name your rival. 3. The font has finally been changed from fixed-width. 4. One hundred thirty-five new Pokemon have been added, bringing the total to three hundred eighty-six. 5. Team Rocket is gone. 6. Some people will challenge you to 2-on-2 battles. Your top two Pokemon are sent out to fight in this case. If you do not have two conscious Pokemon, you cannot fight them. 7. Once Berries have been picked, you must re-plant and water one of them if you want more of that Berry. 8. The Pokedex has been upgraded to include Size comparison to you. It also includes much larger entries, due to the removal of the fixed-width font. 9. YOU CAN NOT VISIT OLD LANDS. 10. On the Summary Screen, it now includes how you obtained that specific Pokemon, the level you obtained it at, and what Ball was used to obtain it. 11. In various places, it will rain. This rain moves over time, and will cause a Rain Dance effect if a battle is fought there. 12. Badge names have now been spaced (Heat Badge instead of Heatbadge). 13. A new mini-game has been added: Pokemon Contests. 14. The Roulette game has been changed slightly, as well as the slots. 15. The Card-Flip Game has been removed from the Game Corner. 16. You now have two bikes to choose from. One does tricks, other goes faster. 17. You can now press and hold B to run (Running Shoes required). 18. Sky Attack now has a 30% flinch rate (Hooray!). 19. Low Kick's base damage is now affected by the foe's weight. The heavier the foe, the higher the base damage. 20. Spikes now triples in effectiveness when used three times, inflicting around 13% max HP in damage with each new entry. 21. Instead of reverting to normal Poison, the counter is simply reset when a Pokemon that was previously inflicted with Toxic is brought back in. 22. YOU CAN NOT VISIT OLD LANDS. 23. New weather effect: Hail. Damages all non-Ice-types in play for 5 turns. 24. Pokemon have been given special characteristics, called Abilities, that help them in battle. 25. Pokemon have also been given special natures that boost one stat's strength and subtract from another. 26. The Pokemon (Crystal only) do not animate anymore when you encounter them in the wild, or when viewed on the Status screen. No whining. 27. Every Pokemon now has its own icon, instead of having a general group one. 28. In a Trainer battle, the opponent's Pokemon are displayed as "Foe" instead of "Enemy". 29. Secret Bases have been added. See the Secret Base section for more info (thanks to malfoyluver@yahoo.ca for this change). 30. HM6 is no longer Whirlpool, but is now Rock Smash. 31. A new HM has been added, HM8, Dive. 32. Flash now only covers a large circular area surrounding you, instead of full screen. (thanks to Nutbus2@aol.com for changes 30, 31, and 32) 33. The PC flashes when you boot it up (thanks to merlin89@optonline.net) 34. Two-word classes (such as Dodrio's Triplebird class or Meowth's Scratchcat class) have now been spaced to become two words (Triple Bird/Scratch Cat). And finally... 35. YOU CAN NOT VISIT OLD LANDS. Find a change I missed? E-mail me. ===================================== 2e. Littleroot Town, Torchic, and May ===================================== The game starts with you in the back of your moving van. Looks like you're the new kid in town. When the truck stops, hop off and your mother greets you. She takes you inside and tells you to set the clock your father gave you as a gift. Do so, and head back downstairs. You're a nice kid, so go visit the neighbors. May's mother greets you upon entry. Head upstairs and speak to May. May is nice to you, unlike previous rivals, although Brendan, the rival if you play as a female, seems to have a hint of Gary in him. I like Brendan much more than May, because Brendan isn't so excited about absolutely everything... ¬¬ May's main goal is to fill the Pokedex, with training on the side. She'll leave after you talk to her. Leave her house and leave town. Professor Birch is in danger from a Lv.2 Poochyena, so it's up to you to "save" him (No wonder he sends his kid to fill the Pokedex for him. He's too afraid of the wild Pokemon!). Walk to his bag and press A. Pick your starter. This is everyone's evolution line: Treecko(Grass) -> Grovyle(Grass) -> Sceptile (Grass) Torchic(Fire) -> Combusken(Fire/Fighting) -> Blaziken(Fire/Fighting) Mudkip(Water) -> Marshtomp(Water/Ground) -> Swampert(Water/Ground) For the first time ever, all the starters have the same evolution times: first at Lv.16, and again at Lv.36. Torchic gets beaten easily by the first Gym, but will absolutely decimate the Elite Four and the Champion if given the right moves. I picked Torchic for my first game, Treecko for my second, Torchic again for my third, Mudkip for game #4, Treecko yet again for game 5, and Mudkip was my choice in my sixth game. Pick your Pokemon, then beat on the wittle puppy. Professor Birch thanks you, takes you to his lab and gives you the Pokemon that you picked. He'll tell you that May's on Route 103 collecting data. ========================== 2f. Welcome to Oldale Town ========================== Ah, Oldale Town. Absolutely nothing of importance here. You can talk to the man dressed in white to receive a Potion. Continue upwards to Route 103. There are a few Trainers here, so be sure to level your starter to around level 7 or 8 before speaking to May. ================ 2g. May Battle 1 ================ My Pokemon: ***************** * Name |Lvl|* ***************** * Mudkip | 5 |* ***************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** You will fight.. *Torchic.....5|Mudkip.......5|Treecko.....5* ******************************************** Money: 300 This battle can be tough, since you have no other Pokemon (unless you're a cheater, in which case you can just waste everyone), and your only damage move is affected by Leer/Growl, which can make the battle last a long time. If you chose Treecko, I find it helpful to use Leer a few times (at least 3 or 4, or until you get knocked into the yellow (whichever comes first)). Keep in mind that they'll be Growling you right back, which doesn't help. If you chose a Growler, then only use it when Treecko uses Leer. Mudkip's Mud-Slap can help prevent being Leered (or hit), but it doesn't work well against Treecko. After the fight, May heads back to Littleroot Town. You should do the same. Upon arrival, Professor Birch gives you a Pokedex and May gives you five Poke Balls. Try and leave town, and Mom stops you to give you the Running Shoes. Hold B and you will run faster. Be careful, because if you run near a Trainer in the grass, he or she will look at you and you won't be able to sneak past. Head left when you reach Oldale until you get to Petalburg City. Route 102 Trainers Trainers whose names have a * next to them ------------------ denotes a rematch at a later time. Youngster Calvin* Bug Catcher Rick Zigzagoon, Lv.5 Wurmple, Lv.4 (x2) Money: 80 Money: 64 Youngster Allen Lass Tiana Poochyena, Lv.5; Taillow, Lv.3 Zigzagoon, Lv.4 (x2) Money: 48 Money: 64 ============================= 2h. Welcome to Petalburg City ============================= The very first (and only) thing you can do in this city is try to head left out of the city. Someone stops you and tells you that all new Trainers check out if there's a Gym in town upon arrival. Being the nice chap he is, he does just this for you. Head inside, and lo and behold, it's your father. Turns out he's a Gym Leader. After speaking to you, a boy named Wally enters. ============== 2i. Meet Wally ============== Wally's a new Trainer from Petalburg City. Asking your father for help, your father turns him to you to teach him how to capture Pokemon. Your father lends Wally a Zigzagoon help him catch a Pokemon. Wally leads you just outside the city, where he encounters a Ralts. Watch Wally capture the Ralts, then head back to the Gym. Wally returns the Zigzagoon and leaves happily. If you were to battle your father at your current state (assuming your levels right now are less than 30), you'd be smoked. You can't even access the Trainers yet. Head left out of Petalburg and follow the patch to Petalburg Woods. Route 104 Trainers ------------------ Youngster Billy Rich Boy Winston* Seedot, Lv.6; Taillow, Lv.8 Pokemon: Zigzagoon, Lv.7 Money: 128 Money: 1400 Petalburg Woods Trainers ------------------------ Bug Catcher Lyle Team Aqua Grunt Wurmple, Lv.3 (x6) Poochyena, Lv.9 Money: 48 Money: 180 Bug Catcher James* Nincada, Lv.8 Money: 128 ================== 2j. Meet Team Aqua ================== Petalburg Woods looks a whole lot like Viridian Forest from RBY, doesn't it? Head left and around and you'll find the Devon Researcher being harassed by a Team Aqua Grunt. Team Aqua is devoted to expanding the sea to make a home for Water Pokemon. They have no idea that what they're trying to do will destroy humankind, but oh well! That's a typical bad guy for ya. Anyway, battle the Grunt's Poochyena (get used to it - you'll be seeing them a LOT) and he takes off. The Devon Researcher will give you a Great Ball as thanks, and take off. Follow the path out of the forest. Continue on this same route (your first 2- on-2 battle is here) until you reach Rustboro City. Note: Team Aqua uses a combination of Poochyena, Mightyena, Zubat, Golbat, Carvanha, and Sharpedo. Team Magma uses the same Pokemon, substituting Carvanha and Sharpedo for Numel and Camerupt, respectively. The levels are the same. Route 104 Trainers ------------------ Lady Cindy* Lass Haley* Pokemon: Zigzagoon, Lv.7 Lotad, Lv.7; Shroomish, Lv.7 Money: 1400 Money: 112 Twins Gia & Mia Fisherman Ivan Lotad/Seedot, Lv.8 Magikarp, Lv.6 (x3) Money: 192 Money: 240 ============================ 2k. Welcome to Rustboro City ============================ Finally, your first Gym. If you chose Torchic, try and pick up a Wingull and level it up. They will help you against Roxanne's Gym. There's a Mart and a Pokemon Center, along with Devon Corporation. Whenever you're prepared, head in the gym, defeat the Trainers, and challenge Roxanne. Rustboro City Gym Trainers -------------------------- Youngster Josh Youngster Tommy Pokemon: Geodude, Lv.10, Lv.8, Lv.6 Pokemon: Geodude, Lv.11 Money: 96 Money: 176 ====================================== 2l. Defeat Roxanne for the Stone Badge ====================================== Roxanne specializes in Rock types. Like I said, Torchic gets kicked around and tossed aside in this battle, so unless it has evolved into Combusken to get rid of its Rock weakness, leave it out of the battle! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 9 | Numel | 9 | Doduo | 9 |* *********************************************** * Seedot | 9 | Spoink | 9 | Azurill | 9 |* *********************************************** (I bred these Pokemon in my previous Ruby game, traded them to a friend's game, started a new Ruby game, and traded them all back. That's why there's a sudden bunch of people you can't even find yet...) Roxanne's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Geodude | 14| Nosepass | 15|* ******************************** Money: 1500 Your Pokemon should be no less than Lv.14 to defeat Roxanne easily. Crushing Roxanne results in the Stone Badge, the ability to use Cut out of battle, and TM39, Rock Tomb. =================================== 3. Mano a Mano for the Second Badge =================================== The road to this badge is short and sweet, and not many Trainers block your path. You'll be fighting lots of wild Pokemon to get your levels. ===================================== 3a. Help Devon Corp. and Saving Peeko ===================================== Get out of the Gym and you'll see that same Grunt take off with some Devon Goods. We can't let that happen, now can we? But before we give chase, stop in the building next to the Pokemon Center to receive HM1, Cut. Cut allows you chop down certain trees in your way. In battle, its power barely exceeds that of Tackle. Blah. Heal up and go north and east out of the city. The Devon Researcher will ask you to help him. Go east to Route 116 and keep going until you reach the entrance. Speak to the old man there. His beloved Wingull, Peeko, has been stolen, and he asks you to retrieve it. Enter the cave and see the Aqua Grunt with Peeko. Get up all in his wheezy and bust a cap. He forks over the Devon Goods and Peeko, and leaves again. The old man introduces himself as Mr. Briney. He thanks you, and takes Peeko back to his cabin outside of Petalburg Woods. Take the Devon Goods back to Rustboro City, and there stands the Devon Researcher waiting for you. He'll take you back to Devon Corporation to see his boss, and he'll ask you to take those Goods to the shipyard in Slateport City. His boss, who is more than pleased, gives you a letter to deliver to Steven in Dewford Town. He also gives you the PokeNav as an incentive to do these little tasks. The PokeNav contains a map of Hoenn a Condition menu that allows you to check your Pokemon's abilities in a Contest, the Trainer's Eyes, and once you win a Contest, Ribbons your Pokemon have won. Leave Devon Corp. and head south out of the city. Upon entering the Woods, Cut the bushes to your right and talk to the lady to get the Miracle Seed. Then head out of Petalburg Woods, and enter Mr. Briney's cabin. Stop him from chasing Peeko by talking to him, and he'll ask you if you want to set sail. Say yes, and you'll be on your way! Route 116 Trainers ------------------ Youngster Joey Lass Janice Zigzagoon, Lv.8; Machop, Lv.10 Marill, Lv.10 Money: 160 Money: 160 Bug Catcher Jose Hiker Clark Wurmple, Lv.8; Nincada, Lv.8; Silcoon, Lv.8 Geodude, Lv.8 (x3) Money: 128 Money: 320 School Kid Jerry* School Kid Karen* Ralts, Lv.10 Shroomish, Lv.9; Whismur, Lv.9 Money: 200 Money: 180 Rusturf Tunnel Trainers ----------------------- Team Aqua Grunt Hiker Mike Poochyena, Lv.11 Geodude, Lv.16 (x2); Machop, Lv.16 Money: 220 Money: 640 =========================== 3b. Welcome to Dewford Town =========================== A small island town. Enter the house right next to the dock and talk to the guy at the table to get a Silk Scarf, which powers up Normal moves. The Old Rod is also here. Talk to the fisherman near the right end of town to get it. In order to progress, Flash is strongly recommended, so you'll have to beat Brawly in order to earn the right to use it out of battle. Route 105 Trainers ------------------ Swimmer Dawn Swimmer Beverly Marill, Lv.27 Wailmer, Lv.26 (x2) Money: 216 Money: 208 Ruin Maniac Foster Sandshrew, Lv.26; Sandslash, Lv.26 Money: 1560 Swimmer Austin Magikarp, Lv.25; Tentacool, Lv.25; Wingull, Lv.25 Money: 200 Swimmer Luis Carvanha, Lv.27 Money: 216 Dewford Town Gym Trainers ------------------------- Battle Girl Laura Black Belt Hideki Meditite, Lv.14 Machop, Lv.14 Money: 336 Money: 448 Battle Girl Tessa Meditite, Lv.12 (x2); Machop, Lv.12 Money: 288 ======================================= 3c. Defeat Brawly for the Knuckle Badge ======================================= Brawly abuses his TM, Bulk Up. Badly. That will be the majority of his moves, making his Pokemon super-powerful, so kill them quickly! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 11| Numel | 11| Doduo | 12|* *********************************************** * Seedot | 12| Spoink | 10| Azurill | 12|* *********************************************** Brawly's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Machop | 17| Makuhita | 18|* ******************************** Money: 1800 Did you capture a Ralts? You did? It evolved into Kirlia, right? Kirlia owns Brawly every which way, if it knows Confusion. If not, Sapphire-users can pick up Sableye in Granite Cave, which essentially awards you the victory. Laying the smackdown on Brawly gets you the Knuckle Badge, the ability to use Flash out of battle, and TM08, Bulk Up. ============================== 4. An Electrifying Third Badge ============================== Warning: Lots of Magnemite are up ahead. If you don't have Breloom with Mach Punch, Combusken with Ember/Double Kick, or Marshtomp with Mud Shot, you're gonna be in a world of hurt. Steel resists EVERYTHING it's not weak to (except Water and Electric), so it's going to be difficult defeating the Trainers here. Route 106 Trainers ------------------ Fisherman Ned Fisherman Elliot* Tentacool, Lv.12 Magikarp, Lv.11 (x2); Tentacool, Lv.8 Money: 480 Money: 440 Swimmer Nicole Swimmer Douglas Wailmer, Lv.27 Tentacool, Lv.26 (x2) Money: 216 Money: 208 ^ (thanks to marco1701@libero.it) ^ (for putting them in their place) ================ 4a. Granite Cave ================ ***Did you pick Treecko? Pick up a Geodude here and level it until Magnitude is learned. It'll sweep Mauville's Gym.*** Exit Dewford Gym, heal, and head up and left out of the town. Enter Granite Cave. Speak to the man inside and you will receive HM5, Flash. Flash sucked in the old days, and it isn't any better now. Alas, you must teach it to someone (probably that Ralts you caught earlier...right??), unless you want to bumble through the cave in total darkness... Either way, follow the path until you come out in the first room on the upper ledge. Go left and down into a room, and who should it be but good ol' Steven. =============== 4b. Meet Steven =============== Steven is a powerful Trainer from Hoenn who collects rare stones. He'll appear occasionally throughout your journey to see how you're doing and talk to you about random, boring, irrevelant things. Upon talking to Steven, he will take the letter addressed to him and award you with TM47, Steel Wing. This move just so happens to be Steven's favorite move. He'll leave, and you should do the same. You still have to go to Slateport City! Heal if you need to, and talk to Mr. Briney, but select Slateport as your destination. Anchors aweigh! Route 107 Trainers ------------------ Swimmer Beth Marill, Lv.25; Goldeen, Lv.25; Wingull, Lv.25 Money: 200 Swimmer Darrin Sis and Bro Lisa & Ray Tentacool, Lv.27 Goldeen, Lv.28/Tentacool, Lv.26 Money: 216 Money: 624 Swimmer Tony* Swimmer Denise Carvanha, Lv.27 Wingull, Lv.27 Money: 216 Money: 216 Route 108 Trainers ------------------ Swimmer Tara Horsea, Lv.26; Marill, Lv.26 Money: 208 Swimmer Jerome Tentacool, Lv.26; Wingull, Lv.26 Money: 208 Swimmer Missy Goldeen, Lv.24; Wingull, Lv.24; Marill, Lv.24; Wailmer, Lv.24 Money: 192 Route 108 Trainers ------------------ Swimmer Matthew Carvanha, Lv.27 Money: 216 Route 109 Trainers ------------------ Fisherman Carter Tentacool, Lv.23, Lv.24, Lv.25; Wailmer, Lv.24; Money: 1000 Swimmer Alice Goldeen, Lv.25 (x2); Wingull, Lv.25 Money: 200 Tuber Gwen Swimmer David Marill, Lv.27 Wingull, Lv.26; Carvanha, Lv.26 Money: 108 Money: 208 Young Couple Mel & Paul Sailor Huey Dustox/Beautifly, Lv.27 Machop, Lv.14 Money: 1728 Money: 448 Tuber Ricky* Tuber Lola* Zigzagoon, Lv.14 Azurill, Lv.13 (x2) Money: 56 Money: 52 Sailor Edmond Wingull, Lv.12 (x2); Machop, Lv.12 Money: 384 Tuber Carmen (thanks to marco1701@libero.it for pointing her out) Marill, Lv.27 Money: 108 Seashore House Trainers ----------------------- Tuber Simon Beauty Johanna Azurill, Lv.12; Marill, Lv.12 Goldeen, Lv.13 Money: 48 Money: 1040 Sailor Dwayne Wingull, Lv.11; Machop, Lv.11; Tentacool, Lv.11 Money: 352 ================================================= 4c. Welcome to Slateport City. Get a Harbor Mail! ================================================= There ARE Trainers on the beach AND in the rest house, so be on your guard. Defeat all the Trainers in the rest house and the vendor will give you six Soda Pop for free. After that, they're 300 money each. Talk to the little girl near the water's edge on the south side of Route 109 and she'll give you the Soft Sand. Make your way to Slateport City. Looks like Team Aqua's causing trouble again... First of all, head to the Mart and buy yourself a Harbor Mail for 50 money. Save it, because you will need it later. Enter the shipyard below the Oceanic Museum (the building surrounded at first by Aqua men), and talk to the man straight up from when you enter. That's Dock. He will tell you that Captain Stern went somewhere. I'll save you some trouble - he's in the Oceanic Museum. So...go there. ====================== 4d. Meet Captain Stern ====================== Upon entering the Museum, pay 50 money to get in and talk to the Aqua man standing right above the entrance. Turns out this is the same guy who tried to steal Peeko. He will give you TM46, Thief, and leave. Go upstairs and talk to Captain Stern. He will take the package, but those blasted Aquas want it! ================================================ 4e. Team Aqua in the Oceanic Museum, Meet Archie ================================================ Two Aqua Grunts appear and challenge you, one at a time. Dispose of them, and Archie appears. Archie is the head honcho of Team Aqua. He will talk about Team Aqua's noble *cough* plans to expand the sea, and then leave with his two underlings. You can leave now. There's nothing else to do here, so you can head north out of the city. ***Note: Be sure to pick up Parlyz Heals from the Mart! You WILL need them if you plan to level in the next area! Oceanic Museum Trainers ----------------------- Team Aqua Grunt Team Aqua Grunt Carvanha, Lv.15 Zubat, Lv.14; Carvanha, Lv.14 Money: 300 Money: 280 Route 110 Trainers ------------------ Pokefan Isabel* Youngster Timmy Plusle, Lv.15; Minun, Lv.15 Poochyena, Lv.12; Aron, Lv.16; Electrike, Lv.16 Money: 1200 Money: 224 Route 103 Trainers ------------------ Aroma Lady Daisy Pokefan Miguel* Roselia, Lv.16 Skitty, Lv.16 Money: 640 Money: 1280 Fisherman Andrew Twins Amy & Liv* Magikarp, Lv.5, Lv.15; Tentacool, Lv.10 Plusle/Minun, Lv.16 Money: 600 Money: 384 ================ 4f. May Battle 2 ================ Upon leaving Slateport via the north exit, you have just entered "The Electric Zone". Electric Pokemon are very popular from now until Wattson, so Mudkip's gonna have a field day if you chose her. Fighting in the grass on Route 110 will land you an Electrike. These little buggers are very fast and learn Thunder Wave, so be careful. With their Abilities, you can be paralyzed from using an attack that involves touch. Go up, and you'll reach a fork. Left leads to more Trainers and some water. Right takes you to the grassy path that leads to Mauville. Take the grassy path right. Head up, and look! It's May! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 15| Numel | 15| Doduo | 15|* *********************************************** * Seedot | 15| Spoink | 15| Azurill | 16|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..20|Marshtomp...20|Grovyle....20* You will fight...*Shroomish..18|Shroomish...18|Numel......18* *Wailmer....18|Numel.......18|Wailmer....18* ******************************************** Money: 1200 Defeat May, and she'll give you the Itemfinder, which allows you to sense nearby invisible items. Continue on the path until you reach Mauville City. Route 110 Trainers ------------------ Collector Edwin* Psychic Edward Lombre, Lv.14; Nuzleaf, Lv.14 Abra, Lv.16 Money: 840 Money: 384 Fisherman Dale Tentacool, Lv.12 (x2), Lv.9; Wailmer, Lv.15 Money: 480 Cycling Road Trainers --------------------- Triathlete Abigail* Triathlete Anthony Magnemite, Lv.17 Magnemite, Lv.16 (x2) Money: 680 Money: 640 Triathlete Benjamin* Triathlete Jasmine Magnemite, Lv.17 Magnemite, Lv.15 (x2); Voltorb, Lv.7 Money: 680 Money: 280 Triathlete Jacob Voltorb, Lv.7 (x2); Magnemite, Lv.15 Money: 600 Psychic Jaclyn (thanks to Mark Caron for showing her to me) Abra, Lv.16 Money: 384 ============================ 4g. Welcome to Mauville City ============================ This is one of my favorite cities, mainly because you finally get a bike, and it's got the Game Corner. Yay! ===================== 4h. Get the Coin Case ===================== Did you remember to pick up a Harbor Mail in Slateport? If you didn't, you can either skip this completely or go back, get one, and then come back. Anyway, take your Harbor Mail into the first building you see upon entering the city (it should be the one just to the right of the Game Corner; there's a man standing next to it). Talk to the girl in there, and she will happily trade your Harbor Mail for the Coin Case, which will allow you to play the games in the Game Corner. =============== 4i. Pick a Bike =============== Are you tired of running? Well, you're in luck. To the right of the Pokemon Center is the Bike Shop. Enter, and talk to Rydel, the owner. Tell him you came from far away, and he will offer you one of two bikes, the Mach Bike and the Acro Bike. Both have advantages and disadvantages: Mach Bike Acro Bike ========= ========= 1. Faster of the two bikes 1. Tap B = Wheelie 2. Can go up mud slides 2. Hold B = Bunny Hop 3. Cannot cross white bars 3. D-pad, then hold B = Wheelie Ride 4. Must accelerate 4. Bunny Hop, then D-pad = Bunny Ride 5. Can cross cracked floors 5. D-pad + B = Side Hop 6. Maintains same speed 7. Cannot go up mud slopes or cross cracked floors 8. Can cross white bars 9. Can hop up stones via Bunny Hop Pick one. It doesn't matter which one, really, because you can always come back and switch for free, any time you want. I prefer the Mach Bike over the Acro Bike, because I'd rather go fast then do tricks, but that's just me. Pick one, and then leave. If you want, you can head back south and use your Bike to ride on Cycling Road. The Trainers there use Magnemite and Voltorb as the overwhelming majority of their Pokemon. If this isn't your cup of tea yet, you can always continue as normal. ================== 4j. Wally Battle 1 ================== What? You wanna beat Wattson? Too bad. Wally is in front of the Gym, pleading with his uncle to let him challenge the Gym to test his skills. His uncle shuts him down, and Wally asks if you'll battle with him. He won't move unless you show him who's boss, so accept and get ready for some ownage. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 17| Numel | 17| Doduo | 17|* *********************************************** * Nuzleaf | 17| Spoink | 17| Azurill | 17|* *********************************************** Wally's Pokemon: ***************** * Name |Lvl|* ***************** * Ralts | 16|* ***************** Money: 960 Well...at least he raised it. Shame the Ralts and Wally will go with his uncle back to Verdanturf Town. You can now enter the Gym. Mauville City Gym Trainers -------------------------- Guitarist Kirk Youngster Ben Electrike, Lv.18; Magnemite, Lv.18 Zigzagoon, Lv.19 Money: 576 Money: 304 Battle Girl Vivian Guitarist Shawn Meditite, Lv.19 Voltorb, Lv.17 (x3) Money: 456 Money: 544 ======================================= 4k. Defeat Wattson for the Dynamo Badge ======================================= Remember Lt. Surge and those annoying electrical locks? Yeah, well those are gone. They've been replaced with switches. Stepping on a switch allows access to a different area, while denying access to another. You can choose to fight most of the Trainers, but when you're ready, challenge Wattson. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 19| Numel | 19| Doduo | 19|* *********************************************** * Nuzleaf | 19| Spoink | 19| Azurill | 20|* *********************************************** Wattson's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Magnemite| 21| Voltorb | 21| Magneton | 24|* *********************************************** Money: 2300 The only difficult part of this battle is the Steel part of Magnemite and Magneton. Wattson's TM is Shock Wave, which is basically an Electric version of Swift. Never misses. Grounding Wattson earns you the Dynamo Badge, the ability to use Rock Smash out of battle, and TM34, Shock Wave. ========================= 5. A Red-Hot Fourth Badge ========================= Once again, it's a long road. *sigh* Leave Mauville Gym and enter the building to the right of the Mart. Talk to the man in there, and he gives you HM6, Rock Smash. Yeah, yeah, I know what you're thinking... ============================= 5a. Rock Smash is a HM. Crap. ============================= This should be your thought right about now. Why did they make Rock Smash a HM? Probably to take the place of Whirlpool, but Whirlpool has PvP value. Rock Smash...doesn't. It's like Whirlpool, Rock Smash, and Flash are all in a fight over who gets to be the worst and most useless HM (Just watch, in the next series they'll have Razor Wind as the new HM6 to blow away whirlwinds in your path or something, I don't know). Anyway, teach the abomination called Rock Smash to a Pokemon (you HAVE to this time) and take your pick. Left out of the city leads to the breeding house and eventually Verdanturf Town. Up leads towards Mt. Chimney. Right is a dead end. Let's go left. Route 117 Trainers ------------------ Sr. and Jr. Anna & Meg* Triathlete Dylan* Zigzagoon, Lv.16/Makuhita, Lv.18 Doduo, Lv.18 Money: 576 Money: 720 PKMN Breeder Lydia* Wingull, Lv.12; Marill, Lv.12; Goldeen, Lv.12; Shroomish, Lv.12; Roselia, Lv.12; Skitty, Lv.12 Money: 480 Triathlete Maria* Doduo, Lv.18 Money: 720 PKMN Breeder Isaac* Whismur, Lv.12; Zigzagoon, Lv.12; Aron, Lv.12; Poochyena, Lv.12; Taillow, Lv.12; Makuhita, Lv.12 Money: 480 Bug Maniac Derek Nincada, Lv.15; Dustox, Lv.15; Beautifly, Lv.15 Money: 900 ============================== 5b. Welcome to Verdanturf Town ============================== Verdanturf Town. Semi-worthless. This is where you get the Contest Pass so you can participate in Contests. North of Verdanturf is Rusturf Tunnel, which connects Verdanturf Town and Rustboro City. Enter the tunnel and go up. Rock Smash the boulder separating the couple, and the man will give you HM4, Strength. Strength is a meh when it comes to battle usage. Kinda weak, but it still pulls its weight (bad pun). Backtrack to Mauville City, and go through the north exit. Smash the rocks in your way and continue north until you reach a sandstorm. Winstrate Family ---------------- Winstrate Victor Winstrate Victoria* Taillow, Lv.16; Zigzagoon, Lv.16 Roselia, Lv.17 Money: 320 Money: 340 Winstrate Vivi Winstrate Vicky Marill, Lv.15; Shroomish, Lv.15; Numel, Lv.15 Meditite, Lv.18 Money: 300 Money: 360 * = Talk to her after defeating Vicky to receive the Macho Brace. Route 111 Trainers ------------------ Picknicker Irene Camper Travis Shroomish, Lv.18; Marill, Lv.18 Sandshrew, Lv.19 Money: 288 Money: 304 Route 111 Trainers (Desert) ------------------ Camper Drew Picknicker Heidi Sandshrew, Lv.24 Sandshrew, Lv.23; Baltoy, Lv.23 Money: 384 Money: 368 Camper Cliff Baltoy, Lv.22 (x2); Sandshrew, Lv.22 Money: 352 Ruin Maniac Dusty* Picknicker Becky Sandslash, Lv.24 Sandshrew, Lv.24 Money: 1440 Money: 384 Route 112 Trainers ------------------ Camper Larry Picknicker Carol Zigzagoon, Lv.18; Nuzleaf, Lv.18 Taillow, Lv.18; Lombre, Lv.18 Money: 288 Money: 288 Hiker Trent* Hiker Brice Geodude, Lv.16 (x4) Numel, Lv.18; Machop, Lv.18 Money: 640 Money: 720 =============== 5c. Mt. Chimney =============== You can't pass in the desert because you don't have the Go-Goggles to shield your eyes from the sand, so you have to go left. Go up the stairs and look to the right to find two Aqua guys blocking the entrance to the lift. They're not moving any time soon, so head left. Take Fiery Path through the mountain, continue following the path when you get out, and head up until you see a guy standing next to a giant tree. Talk to him and tell him you'll use it to make your own room, and he'll give you TM43 - Secret Power. This allows you to obtain a secret base. After that, continue until you come to yet another fork. Right takes you to get healed. Left takes you to Route 116 and Fallarbor Town. Route 111 Trainers ------------------ Cooltrainer Brooke* Wingull, Lv.18; Numel, Lv.18; Roselia, Lv.18 Money: 864 Cooltrainer Wilton* Electrike, Lv.18; Wailmer, Lv.18; Makuhita, Lv.18 Money: 864 Black Belt Daisuke Machop, Lv.19 Money: 608 Route 113 Trainers ------------------ Youngster Neal Ninja Boy Lao* Trapinch, Lv.18; Linoone, Lv.20 Koffing, Lv.17 (x3), Lv.19 Money: 320 Money: 228 Parasol Lady Madeline* Twins Tori & Tia Numel, Lv.20 Whismur, Lv.20 (x2) Money: 800 Money: 480 Ninja Boy Lung Youngster Dillon Nincada, Lv.19; Ninjask, Lv.19 Aron, Lv.20 Money: 228 Money: 320 ============================= 5d. Welcome to Fallarbor Town ============================= Though it may look like snow, it's actually ash that falls from Mt. Chimney. Visit the Glass Workshop at the left end of Route 116 and talk to the man inside. He will give you the Soot Sack. The Soot Sack allows you to carry ash. For every step you take onto some ashy grass, you get 1 ash. With ash, you can have the Soot Sack Man make flutes that restore status, or for a TON of ash, he'll make you a chair or a table for your Secret Base. Left, left, and left some more, and you reach Fallarbor Town. There's a Nugget hidden in a crater. TM28, Dig, is obtained in a house just outside of Fallarbor Town. You'll meet Lanette in the Pokemon Center in front of the computer. Lanette runs the Pokemon Storage System in Hoenn. The Super Rank (Level 2) Contest House is also located here. When you're ready, head west out of Fallarbor. Route 114 Trainers ------------------ Fisherman Nolan Picknicker Nancy Barboach, Lv.20 Marill, Lv.19; Lombre, Lv.19 Money: 800 Money: 304 Sr. and Jr. Tyra & Ivy Camper Shane Roselia, Lv.19/Graveler, Lv.21 Sandshrew, Lv.19; Nuzleaf, Lv.19 Money: 672 Money: 304 Pokemaniac Steve* Kindler Bernie* Aron, Lv. 20 Slugma, Lv.19; Wingull, Lv.19 Money: 1200 Money: 608 Hiker Lucas Hiker Lenny Geodude, Lv.18 (x3) Machop, Lv.19 (x2) Money: 720 Money: 760 Fisherman Claude (thanks to ss012d1677@blueyonder.co.uk for showing him to me) Goldeen, Lv.16 (x3); Barboach, Lv.18 Money: 640 ========================================= 5e. Team Aqua in Meteor Falls, Meet Maxie ========================================= Speak to the man with his Poochyena and he'll give you TM05, Roar. A bit south from there, enter Lanette's house and talk to her (she'll be here only after you spoke with her in Fallarbor's Pokemon Center). Being horribly embarrassed by her messy house, she will give you a free Lotad Doll in exchange for your promise to keep her messiness a secret (Seedot Doll in Ruby). Continue south and climb the rocks using the stairs to enter Meteor Falls. You don't get far before seeing Team Aqua trying to get away with a Meteorite. But just when Team Aqua's about to split, guess who shows up but the *cough* good guys, Team Magma. It's too late, though. Team Aqua gets away with the meteorite, and Magma's leader talks to you and introduces himself as Maxie. He explains Team Aqua's plans to you, they must be stopped, blah. After that, he leaves. During this time, about a thousand hints are dropped right in front of your face that you should go to Mt. Chimney. Why don't you do that? Meteor Falls Trainers --------------------- Old Couple John & Jay* Dragon Tamer Nicolas* Hariyama/Medicham, Lv.40 Altaria, Lv.38 (x2) Money: 3200 Money: 1824 Route 115 Trainers ------------------ Battle Girl Cyndy* Black Belt Nob* Meditite, Lv.19; Makuhita, Lv.19 Machop, Lv.20 Money: 456 Money: 640 Collector Hector Zangoose, Lv.20 (Seviper, Lv.20 in Ruby) Money: 1200 Expert Timothy* Black Belt Koichi Hariyama, Lv.28 Machop, Lv.26; Machoke, Lv.26 Money: 1120 Money: 832 ^ (thanks to marco1701@libero.it for pointing these dudes out) ^ ========================= 5f. Mt. Chimney (Revisit) ========================= After backtracking to Mt. Chimney, you'll notice the Aqua men blocking the lift are now gone, allowing you to ride it up to the summit. Do so. You'll see various battles between the grunts, and Maxie gets triple-teamed by three Aqua men. Your job is to bust up the clowns on the upper left side: a Grunt, Yours Truly, and finally...Archie himself. Mt. Chimney Trainers (Aqua vs. Magma) -------------------- Team Aqua Grunt Aqua Admin Matt Zubat, Lv.20; Poochyena, Lv.20 Carvanha, Lv.20 (x2); Poochyena, Lv.20 Money: 400 Money: 800 =================== 5g. Archie Battle 1 =================== Archie gives you a taste of what you're gonna experience in Lavaridge Town, but at slightly lower levels. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 25| Numel | 24| Doduo | 25|* *********************************************** * Nuzleaf | 24| Spoink | 24| Azurill | 26|* *********************************************** Archie's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 24| Sharpedo | 24| Golbat | 24|* *********************************************** Money: 2000 Your Pokemon should be higher than his, around 26 or 27 by now. If you struggle with Archie, train hard, because Flannery won't play around. Mt. Chimney Trainers -------------------- Expert Shelby* Beauty Melissa Meditite, Lv.22; Makuhita, Lv.22 Marill, Lv.22 Money: 880 Money: 1760 Beauty Shirley Beauty Sheila Numel, Lv.22 Shroomish, Lv.22 Money: 1760 Money: 1760 ======================================= 5h. Descend the Mountain into Lavaridge ======================================= Don't forget to grab the Meteorite and give it to Cozmo in Fallarbor Town for TM27, Return. After defeating Archie, everyone will leave. Head south off the mountain and you will be in Jagged Pass. There's a few Trainers here, but you can't fight them all at once. You'll have to circle around if you want to fight the rest of them. Jump the ledges going down, and you'll end up on Route 112. Jagged Pass Trainers -------------------- Hiker Eric Camper Ethan* Baltoy, Lv.21 (x2) Zigzagoon, Lv.21; Taillow, Lv.21 Money: 840 Money: 336 Picknicker Diana* Shroomish, Lv.20; Oddish, Lv.20; Swablu, Lv.20 Money: 320 ============================= 5i. Welcome to Lavaridge Town ============================= If you want, there's a Nugget you can get by jumping off a ledge or two to your right and going up to the end of the ledge, but you have to descend the mountain again if you do. Either way, head left from Jagged Pass into Lavaridge Town. Hot springs! Though they don't cure you, you can access the pool from the Pokemon Center. You can find a Freeze Heal by feeling around in front of the old lady in the pool <_< =========== 5j. Wynaut! =========== There's an old lady near the pool who will give you a Wynaut egg if you have an open spot in your party. Wynaut is the pre-evolution of Wobbuffet and will know Charm, Splash, and Encore when it hatches. Hatch the egg or throw it in the PC. IMPORTANT NOTE: The fog in Flannery's Gym is supposed to be there. HOWEVER, it should NOT block your view. If you cannot see your way through the Gym, your game is fake. Lavaridge Town Gym Trainers --------------------------- Kindler Cole Cooltrainer Zane Slugma, Lv.22 (x2); Numel, Lv.22 Kecleon, Lv.24 Money: 704 Money: 1152 Kindler Axle Battle Girl Sadie Numel, Lv.23; Slugma, Lv.23 Meditite, Lv.24 Money: 736 Money: 576 Kindler Andy Slugma, Lv.23; Numel, Lv.23 Money: 736 ====================================== 5k. Defeat Flannery for the Heat Badge ====================================== Remember Sabrina’s Gym? Just like it, in a sense. One pool of water on one screen takes you to that same pool of water on a different screen. Here’s how to get to the leader: left, left, top left, up, middle left, up, top right, right, bottom left, down. Note that the Gym Trainers are hiding in some of the holes! Once you're ready, talk to Flannery. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 30| Numel | 30| Doduo | 30|* *********************************************** * Nuzleaf | 30| Spoink | 30| Azurill | 30|* *********************************************** Flannery's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Slugma | 26| Slugma | 26| Torkoal | 28|* *********************************************** Money: 2800 The main thing you have to watch out for is Overheat. Overheat has insane power, but lowers Special Attack by two levels after each use. If your Pokemon aren't strong enough, chances are the first Overheat will OHKO you. Torkoal knows Attract as well, so stay on your guard. Dousing Flannery's spirits gets you the Heat Badge, the ability to use Strength out of battle, and TM50, Overheat. ================================= 6. Home Again for the Fifth Badge ================================= Are you tired of long treks between Gyms? Well, rest easy. There is nothing you have to do before defeating the 5th Gym Leader. Exit the Gym, and May will stop you. She won't battle you, but she gives you the Go-Goggles and leaves. ================== 6a. The Go-Goggles ================== The Go-Goggles provide protection from your eyes and lets you enter the desert. There's some Trainers, TM37, Sandstorm, and a few hidden items in the small stones. In the desert, in the upper right corner of it, there are two fossils, the Root Fossil and the Claw Fossil. If you take one, the other sinks into the sand. Here's what you get: Root Fossil -> Lileep (Rock/Grass) -> Cradily (Rock/Grass) Claw Fossil -> Anorith (Bug/Rock) -> Armaldo (Bug/Rock) Lileep and Anorith are Lv.20 when they are revived, and both evolve at level 40. Pick a fossil and make your way back to Mauville City. ========================== 6b. Back to Petalburg City ========================== Mauville's the starting point of your long backtracking expedition. Heal, play games, do whatever you want, but when you're ready, go left and enter Verdanturf Town. Enter Rusturf Tunnel and exit the other side so you're on Route 116. Don't forget that you can pick up the Exp. Share from the president of Devon Corp. as thanks for being an errand boy. From Rustboro City, continue south. Go back through Petalburg Woods and head east into Petalburg. Nothing to do here but enter the Gym. Norman's Gym is separated into nine different rooms. Key: N = Gym Leader's Room where Norman awaits. N S = Strength Room. X Attack is used. / \ 1 = 1-Hit KO Room. Dire Hit is used to raise critical S 1 strike ratio to kill you in one shot. / \ / \ ZR = Zero Reduction Room. Guard Special is used to ZR D R prevent stat loss. \ / \ / D = Defense Room. X Defend is used. SP A R = Recovery Room. Recovery items are used. \ / SP = Speed Room. X Speed is used. E A = Accuracy Room. X Accuracy is used. E = Entrance Pick whatever rooms you like. Strength Room 1-Hit KO Room ------------- ------------- Cooltrainer Jody Cooltrainer Berke Zangoose, Lv.27 Zangoose, Lv.27 Money: 1296 Money: 1296 Zero Reduction Room Trainer Defense Room Trainer Recovery Room --------------------------- -------------------- ------------- Cooltrainer Parker Cooltrainer Lori Cooltrainer George Linoone, Lv.27 Linoone, Lv.27 Linoone, Lv.27 Money: 1296 Money: 1296 Money: 1296 Speed Room Trainer Accuracy Room Trainer ------------------ --------------------- Cooltrainer Randall Cooltrainer Mary Delcatty, Lv.27 Delcatty, Lv. 27 Money: 1296 Money: 1296 ======================================= 6c. Defeat Norman for the Balance Badge ======================================= My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 31| Numel | 31| Doduo | 31|* *********************************************** * Nuzleaf | 30| Spoink | 31| Azumarill| 32|* *********************************************** Norman's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Slaking | 28| Vigoroth | 30| Slaking | 31|* *********************************************** Money: 3100 The key to victory is a quick assault. Don't burn them, poison them, or paralyze them, because they'll use Facade. Facade's base power doubles if the user is inflicted with Burn, Paralyze, or Poison. One more move you have to watch out for is Focus Punch. Focus Punch will always go first, and charge. Damage will be dealt at the end of your turn. However, the attack will fail if you are damaged when you are tightening focus. Focus Punch has 150 power, and Slaking will probably OHKO you with it. If not, you'll be severely weakened. Be careful. Schooling your own father results in the Balance Badge, the ability to use Surf out of battle, and TM42, Facade. ===================================== 7. Into the Trees for the Sixth Badge ===================================== I bet you're wondering by now, "When am I gonna get Surf?" The answer: Right now. Leave the Gym and enter Wally's house next door. Talk to Wally's dad and he will give you HM3, Surf. Surf lets you...well...surf. It hits both foes in 2-on-2 combat. Surf on the water to the right of the Gym to find a Max Revive. Go right out of the city and enter Oldale Town. Now backtrack to Littleroot Town. Enter your house and talk to your mom to receive the Amulet Coin. Go up to Route 103 and Surf to the right. Look familiar? You're right above Slateport. Take Cycling Road or the grassy path to Mauville City. Once there, Surf right. Talk to the fisherman on the water's edge to receive the Good Rod. Go right, and up on the grass, Steven appears. Route 118 Trainers ------------------ Aroma Lady Rose* Fisherman Wade Shroomish, Lv.16; Roselia, Lv.16 Carvanha, Lv.17 Money: 640 Money: 680 Guitarist Dalton* Magnemite, Lv.15 (x2); Whismur, Lv.15 Money: 480 Fisherman Barny Carvanha, Lv.26 (x2) Money: 1040 ================= 7a. Steven Speaks ================= Remember when I said that Steven would occasionally appear before you and talk some stuff? This is one of those moments. Talk to him, and he takes off again. His worthless words: STEVEN: Hi! You're that TRAINER I met in DEWFORD! ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... Oh, okay, you're [Name]. I'll remember it. [Name]. In this vast world, there are many kinds of POKEMON. They come in many types. Do you raise different types? Or do you only raise POKEMON of a certain type? What do you think as a TRAINER? Sorry, it's not my place to ask, is it? Well, anyway, I hope to see you again. Route 118 Trainers ------------------ Bird Keeper Perry Bird Keeper Chester Wingull, Lv.27 Taillow, Lv.26; Swellow, Lv.26 Money: 864 Money: 832 Route 119 Trainers ------------------ Bug Catcher Kent Bug Catcher Doug Ninjask, Lv.26 Nincada, Lv.26 (x2) Money: 416 Money: 416 Bug Maniac Brent (thanks to marco1701@liber.it for pointing him out) Surskit, Lv.27 Money: 1620 Bug Maniac Taylor Wurmple, Lv.25; Cascoon, Lv.25; Dustox, Lv.25 Money: 1500 Bug Catcher Greg Volbeat, Lv.26; Illumise, Lv.26 Money: 416 Bug Maniac Donald Wurmple, Lv.25; Silcoon, Lv.25; Beautifly, Lv.25 Money: 1500 Fisherman Eugene Magikarp, Lv.30; Carvanha, Lv.24; Tentacool, Lv.21; Feebas, Lv.27 Money: 960 PKMN Ranger Catherine* PKMN Ranger Jackson* Gloom, Lv.27; Roselia, Lv.27 Breloom, Lv.28 Money: 1296 Money: 1344 Bird Keeper Phil Taillow, Lv.25; Wingull, Lv.25; Swellow, Lv.25 Money: 800 Ninja Boy Yasu Ninja Boy Hideo Ninjask, Lv.27 Koffing, Lv.26 (x2) Money: 324 Money: 312 Ninja Boy Takashi Nincada, Lv.25; Ninjask, Lv.25; Koffing, Lv.25 Money: 300 Bird Keeper Hugh Swellow, Lv.27 Money: 864 ====================================== 7b. Team Aqua in the Weather Institute ====================================== You won't get to the Weather Institute for a while. You've got to go through lots of really tall grass, and fight lots of Trainers. Upon reaching the Institute, you'll see two Aqua guys blocking the way. Not much you can do except go into the building. You can use the bed as a Pokemon Center. Make your way through the few Aquas on the first floor, and the one or two on the second floor. Heal if you need to, then challenge the Admin. Smoke her, and Team Aqua leaves. Weather Institute Trainers -------------------------- Team Aqua Grunt Team Aqua Grunt Carvanha, Lv.28 Zubat, Lv.27; Poochyena, Lv.27 Money: 560 Money: 540 Team Aqua Grunt Poochyena, Lv.27; Carvanha, Lv.27 Money: 540 Team Aqua Grunt Poochyena, Lv.26; Zubat, Lv.26; Carvanha, Lv.26 Money: 520 Aqua Admin Shelly Carvanha, Lv.28; Mightyena, Lv.28 Money: 1120 ============ 7c. Castform ============ If you don't have an open slot in your party, you won't get Castform. Simply drop off a Pokemon and return in order to get Castform. Don't forget to remove its Mystic Water. Castform's a goofy-looking Pokemon who changes its type based on the weather. No, they're not breasts. When it's raining, Castform's type changes to Water. When it's sunny, Castform's type changes to Fire. When it's hailing, Castform's type changes to Ice. When a sandstorm is blowing, Castform's type remains Normal. Castform's signature move is Weather Ball. It's a move that changes type based on the weather. Weather Ball's type stays the same as Castform's current type, with the exception of Sandstorm. In a sandstorm, Weather Ball changes to a Rock type. Drop off Castform (unless you want to level it) in the nearby PC, heal, save, and cross the bridge. ================ 7d. May Battle 3 ================ You don't get far before May stops you and challenges you. You should win easily. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 33| Numel | 33| Doduo | 33|* *********************************************** * Nuzleaf | 33| Spoink | 33| Azumarill| 34|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..31|Marshtomp...31|Grovyle....31* You will fight...*Shroomish..29|Shroomish...29|Numel......29* *Wailmer....29|Numel.......29|Wailmer....29* ******************************************** Money: 1860 After defeating May, she gives you HM2, Fly. Do a jig if you want, and then continue north and east to Fortree City. =========================== 7e. Welcome to Fortree City =========================== The whole concept behind this city's existence still boggles me. The entire city is on top of some trees. They've gotta have some strong support beams or some mystical power holding them up O_o. You can't challenge the Gym yet, because some mysterious force is blocking your way. Heal up and then head east out of the city. =============================== 7f. Kecleon and the Devon Scope =============================== Go east until you can't go east any more. Go south through the small patch of really tall grass, and cross the bridge. Well, what do you know. It's Steven...again. STEVEN: Hm? [Name], hi. It's been a while. There's something here that you can't see, right? Now if I were to use this item on the invisible obstacle... No, no. Rather than just describing it, I should just show you. That would be more fun. [Name], are your POKEMON ready for battle? Yes/No No STEVEN: No? I'll wait here, so you can get ready. (Talk again, asks you if you're ready) Yes STEVEN: [Name], show me your true power as a TRAINER! Steven will use the Devon Scope to see the invisible Kecleon standing nearby. Its Lv.30 self will attack you. Kecleon's Ability is Color Change. This Ability changes Kecleon's type to whatever move hit it last. For example, if I use Surf on Kecleon, and it lives, it changes from Normal to Water. Using Rock Smash on it next changes it from Water to Fight(ing). You can use this to your advantage, however, if you know moves that counter one another. Medicham is a perfect example. Hi Jump Kick to inflict serious damage and change Kecleon's type to Fighting, then Psychic it to inflict even more super-effective damage! Good stuff. STEVEN: I see... your battle style is intriguing. Your POKEMON have obviously grown since I first met you in DEWFORD. I'd like for you to have this DEVON SCOPE. Who knows, there may be other concealed POKEMON. (Obtain the Devon Scope.) STEVEN: [Name]. I enjoy seeing POKEMON and TRAINERS who strive together. I think you're doing great. Well, let's meet again somewhere. And that's that. Now that you have the Devon Scope, you can enter the Gym. In order to progress, you'll have to walk through different rotating doors. I know you don't feel like guessing and checking, so here's how to get to Winona, from the entrance: Simply walk through the first one. Walk through the second one from the left, then walk through it from the top. For the third one, walk through the left side from the bottom. Then walk through the right side from the top. Walk through the left one from the left side, then from the top. Circle to the right side, then enter that from the right. For the fourth one, enter the bottom one from the left. Enter the right one from the left. Enter the right one from the top. Go around and enter the left one from the top. Circle around and enter the bottom one from the bottom. Enter the right one from the left. Fortree City Gym Trainers ------------------------- Bird Keeper Jared Picknicker Kylee Doduo, Lv.30 Swablu, Lv.30 Money: 960 Money: 480 Camper Terrell Taillow, Lv.29; Swellow, Lv.29 Money: 464 Bird Keeper Will Wingull, Lv.28; Swellow, Lv.28; Pelipper, Lv.28 Money: 816 ======================================= 7g. Defeat Winona for the Feather Badge ======================================= You can leave and heal if you want to, just follow the instructions to reach Winona again. Challenge her whenever you think you're ready. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 34| Camerupt | 35| Doduo | 34|* *********************************************** * Nuzleaf | 34| Spoink | 34| Azumarill| 34|* *********************************************** Winona's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Swellow | 31| Pelipper | 30| Skarmory | 31|* *********************************************** * Altaria | 33|******************************* *********************************************** Money: 3300 The only real threat here is Altaria. Being part Dragon, it resists many elemental types. Being part Flying to gain one more resistance (immunity, actually) doesn't help either. Watch out for Altaria's Dragon Dance. It raises Speed and Attack, allowing Altaria to make powerful strikes while guaranteeing it the first one. Also, be sure not to forget that Altaria knows Earthquake! Blasting Winona out of the sky gets you the Feather Badge, the ability to use Fly out of battle, and TM40, Aerial Ace. This move is a Flying version of Swift. It will never miss as long as the foe is on-screen. ====================================== 8. Mind vs. Mind for the Seventh Badge ====================================== Another long trek between badges... x_x ======================= 8a. Rain, Rain, Go Away ======================= The next area (well, most of it) is in a state of neverending rain. Any and all battles fought in this rainy area will have a Rain Dance in effect ALL THE TIME. You might want to be careful of Cooltrainer Jennifer's Milotic. It knows Water Pulse (which can do some major damage because of STAB + rain AND confuse your Pokemon), has great Special Defense, and also knows Recover. *shudder* Shortly after you leave the rainy section, you'll see 3 Aqua guys heading for Mt. Pyre. Ignore them for now and continue east until you reach Lilycove City. Route 120 Trainers ------------------ Parasol Lady Clarissa Bird Keeper Robert* Goldeen, Lv.29; Wailmer, Lv.29 Swablu, Lv.30 Money: 1160 Money: 960 Bird Keeper Colin Parasol Lady Angelica Natu, Lv.29; Swellow, Lv.29 Castform, Lv.30 Money: 928 Money: 1200 Ninja Boy Tsunao Nincada, Lv.28; Ninjask, Lv.28; Koffing, Lv.28 Money: 336 Cooltrainer Jennifer Milotic, Lv.31 Money: 1488 PKMN Ranger Jenna Lotad, Lv.29; Lombre, Lv.29; Nuzleaf, Lv.29 Money: 1392 PKMN Ranger Carlos Seedot, Lv.29; Nuzleaf, Lv.29; Lombre, Lv.29 Money: 1392 Bug Maniac Brandon* Ninja Boy Keigo Surskit, Lv.28 (x3) Koffing, Lv.29; Ninjask, Lv.29 Money: 1680 Money: 348 Ruin Maniac Chip Sandshrew, Lv.28 (x2); Sandslash, Lv.28 Money: 1680 Route 121 Trainers ------------------ Hex Maniac Tammy Beauty Jessica* Ralts, Lv.30; Duskull, Lv.30 Kecleon, Lv.30; Seviper, Lv.30 Money: 720 Money: 2400 Sr. and Jr. Kate & Joy Gentleman Walter* Spinda, Lv.30/Slaking, Lv.32 Manectric, Lv.31 Money: 1024 Money: 2480 Pokefan Vanessa Pikachu, Lv.31 Money: 2480 ============================ 8b. Welcome to Lilycove City ============================ The Department Store is this city's main attraction. The Move Deleter is also here. You'll notice May standing in front of the Department Store. Ignore her for now, and heal. You can't really do anything here. The only purpose is the ability to Fly here for quick access to Mt. Pyre if you need to leave. You can't go east because Team Aqua is training their Wailmer, and they block your path. Retrace your steps to the dock where Team Aqua took off. Route 123 Trainers ------------------ Psychic Cameron* Cooltrainer Wendy Kadabra, Lv.31; Solrock, Lv.31 Mawile, Lv.31; Roselia, Lv.31; Pelipper, Lv.31 Money: 744 Money: 1488 Hex Maniac Kindra Psychic Jacki* Duskull, Lv.31; Shuppet, Lv.31 Kadabra, Lv.31; Lunatone, Lv.31 Money: 744 Money: 744 Cooltrainer Clyde Swellow, Lv.29; Trapinch, Lv.29; Magneton, Lv.29; Shiftry, Lv.29; Wailmer, Lv.29 Money: 1392 Twins Miu & Yuki Aroma Lady Violet Beautifly/Dustox, Lv.27 Shroomish, Lv.25; Breloom, Lv.25; Gloom, Lv.25 Money: 648 Money: 1000 =========================================== 8c. Team Aqua in Mt. Pyre, Get the Blue Orb =========================================== Mt. Pyre Trainers (Civilians) ----------------- Pokemaniac Mark Young Couple Dez & Luke Lairon, Lv.32 Delcatty/Manectric, Lv.32 Money: 1820 Money: 2048 Psychic Kayla Psychic William Kadabra, Lv.32 Ralts, Lv.31; Kirlia, Lv.31 Money: 768 Money: 744 Black Belt Atsushi Makuhita, Lv.30; Machoke, Lv.30; Hariyama, Lv.30 Money: 960 Hex Maniac Tasha Hex Maniac Valerie* Shuppet, Lv.31; Kadabra, Lv.31 Sableye, Lv.32 Money: 744 Money: 768 Mt. Pyre Trainers (Aqua) ----------------- Team Aqua Grunt Team Aqua Grunt Zubat, Lv.30 (x3) Poochyena, Lv.31; Carvanha, Lv.31 Money: 600 Money: 620 Team Aqua Grunt Carvanha, Lv.31 (x2) Money: 620 Surf down and right to the entrance of Mt. Pyre, the home of Ghost Pokemon. The upper floors are laced with Trainers, but they are optional. You need to head left and out of the mountain. The path is straightforward. Head up, beat the Aqua cronies, and talk to Archie, who tells you that you're too late. He's already taken the Red Orb and plans to use it to awaken Kyogre. Phoebe's grandmother will give you the Blue Orb and tell you to stop Archie from releasing Kyogre before it's too late. You can speak to Gramps over there to listen to the story behind the Orbs if you want, but it isn't necessary. Fly to Slateport City. =============================== 8d. To Slateport and Back Again =============================== Head to Slateport Harbor and talk to Captain Stern. Team Aqua will speak from inside the harbor. Captain Stern asks you to follow him inside, but you're too late, yet again. Archie and one of his lowlies takes off with the Submarine Explorer 1, which will be referred to as "the sub" from now on. You're done here, so exit the building and Fly to Lilycove City. ================ 8e. May Battle 4 ================ Talk to May in front of the Dept. Store. She asks if you want to fight, and she won't move until you beat her. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 36| Camerupt | 36| Dodrio | 37|* *********************************************** * Nuzleaf | 36| Spoink | 37| Azumarill| 36|* *********************************************** May's Pokemon: ******************************************** If you picked... * Treecko | Torchic | Mudkip * ******************************************** *Combusken..34|Marshtomp...34|Grovyle....34* You will fight...*Shroomish..32|Shroomish...32|Numel......32* *Wailmer....32|Numel.......32|Wailmer....32* *Swellow....31|Swellow.....31|Swellow....31* ******************************************** Money: 2040 Defeating May this time gets you...nothing! =D May leaves and lets you go about your business. ================================================ 8f. Team Aqua in the Hideout and the Master Ball ================================================ THE MASTER BALL IS IN HERE. YOU HAVE *ONE* SHOT TO GET IT! DON'T FORGET IT! I finally got Ruby, so I will divide this part into two sections: Aqua Hideout and Magma Hideout. I'll do Aqua first, because Team Aqua > Team Magma and well...this part's written already =\ Aqua Hideout ------------ Re-heal if needed, then head to the beach on the right side. Surf straight up into the cave. You can find Trainer stats at the bottom of this particular section. Head up, and fight the Aqua dood. Own him, and go right and up through a door. Step on the right teleporter, and get the Max Elixir. Return, and step on the other teleporter. Go right, around the fence (fight if you have to), and left into another teleporter. Enter the left teleporter. Go left into another teleporter. Do it a third time. This time, go around the middle teleporter and into the far left one. You will see four Poke Balls. 1 = *Master Ball* 12 2 = Lv.30 Electrode 34 3 = Nugget 4 = Lv.30 Electrode Head back into the teleporter, and take the middle teleporter. Go right into another teleporter, and go up into a third teleporter. Go to the far right into another teleporter. Enter the door. Go down into a teleporter to get a Nest Ball. Return, and go right to find another teleporter. Step on it. Go up the stairs. Fight, then circle right and go down the stairs. Fight if you want, then enter the teleporter. Fight me, then watch the sub leave. Enter the bottom teleporter. Head up the stairs, and go down out of the cave. Team Aqua's gone now, which means you can now Surf to Mossdeep City. Team Aqua Grunt Team Aqua Grunt Poochyena, Lv.32 (x2) Zubat, Lv.33 Money: 640 Money: 660 Team Aqua Grunt Poochyena, Lv.31; Carvanha, Lv.31 (x2) Money: 620 Team Aqua Grunt Carvanha, Lv.32; Zubat, Lv.32 Money: 640 Team Aqua Grunt Zubat, Lv.30; Poochyena, Lv.30 (x2); Carvanha, Lv.30 Money: 600 Team Aqua Grunt Aqua Admin Matt Carvanha, Lv.33 Carvanha, Lv.32; Mightyena, Lv.32; Sharpedo, Lv.32 Money: 660 Money: 1280 Magma Hideout ------------- Same thing applies, you can find the Trainers in here at the bottom of this section. From the entrance, go up the stairs and fight. Then, go around and up. Take the bottom teleporter to get a Max Elixir. Go back and take the top teleporter, and go down the stairs. Fight, then go up the stairs, and into the teleporter. Go down to another fight. Take the left teleporter, then the right teleporter. Take the left teleporter twice, then the right teleporter. Go around the middle teleporter, and into the one on the far right. You will see four Poke Balls. 1 = *Master Ball* 12 2 = Lv.30 Electrode 34 3 = Nugget 4 = Lv.30 Electrode Head back into the teleporter, and take the middle teleporter. Go left into another teleporter, and go up into a third teleporter. Now go left, then go right to another fight. Go into the teleporter, and fight. Go downstairs, and into the teleporter. Pick up the Nest Ball, and go back. Do a fight. Go left into the teleporter, and fight the last fight. Go left and up into the teleporter, down the stairs, down more stairs, and Surf out. Now go chase Team Magma. Team Magma Grunt Team Magma Grunt Poochyena, Lv.32 (x2) Zubat, Lv.33 Money: 640 Money: 660 Team Magma Grunt Poochyena, Lv.31; Numel, Lv.31 (x2) Money: 620 Team Magma Grunt Team Magma Grunt Numel, Lv.32; Zubat, Lv.32 Zubat, Lv.30; Poochyena, Lv.30 (x2); Numel, Lv.30 Money: 640 Money: 600 Team Magma Grunt Magma Admin Tabitha Numel, Lv.33 Numel, Lv.32; Mightyena, Lv.32; Camerupt, Lv.32 Money: 660 Money: 1280 *End Hideout* Route 124 Trainers ------------------ Swimmer Jenny* Sis and Bro Rita & Sam* Wailmer, Lv.35 Chinchou, Lv.36/Carvanha, Lv.34 Money: 280 Money: 816 Swimmer Roland Swimmer Grace Carvanha, Lv.35 Marill, Lv.33; Wailmer, Lv.33; Wingull, Lv.33 Money: 280 Money: 264 Swimmer Spencer Swimmer Chad Tentacool, Lv.33 (x3) Wingull, Lv.34; Wailmer, Lv.34 Money: 264 Money: 272 Route 125 Trainers ------------------ Sailor Ernest* Wingull, Lv.33; Tentacool, Lv.33; Machoke, Lv.33 Money: 1056 Swimmer Tanya Swimmer Sharon Luvdisc, Lv.35 Goldeen, Lv.34; Seaking, Lv.34 Money: 280 Money: 272 Sr. and Jr. Kim & Iris Swimmer Stan Swablu, Lv.34/Numel, Lv.36 Horsea, Lv.35 Money: 1152 Money: 280 ============================ 8g. Welcome to Mossdeep City ============================ The path is straightforward to Mossdeep City. The seventh badge is in sight! Upon arrival, your first objective is to... =============== 8h. Find Steven =============== Find Steven. It's not that difficult. He's in a house up and left of the Pokemon Center. Enter his house, and he'll give you HM8, Dive. Dive allows you to swim underwater and give chase to Team Aqua. If you want to go back and do anything (like get the Super Rod if you haven't already), now's the time, because there's nothing stopping you from going into the Gym and beating on a couple of little kids. Because of this, you may want to Fly to Petalburg City and then fight all the Trainers on Route 107-109 to get your levels. Also, fight anyone that wants to rematch you. Enter the Gym, and you see those arrow direction-forcers you found in Giovanni's Gym in RBY. Spiffy. To end up at the end, do this: Go up a little, and flip the switch. Fight if you want. Go down and ride the left arrow. Fight the Trainer, then take the arrow pointing up. Fight the Trainer, and flip the switch. Take the down arrow, then go down and take the right arrow. Go down and ride the right arrow. Fight the Trainer if you want, and flip the switch. Ride the up arrow. Go down and ride the down arrow. If you want to fight all the Trainers, don't flip this switch, and continue as normal. Fight the Trainer if you want. When you want to progress, simply flip this switch. Take the down arrow. Go down and ride the left arrow. Mossdeep City Gym Trainers -------------------------- Psychic Preston Psychic Maura Kirlia, Lv.37 Kadabra, Lv.36; Kirlia, Lv. 36 Money: 888 Money: 864 Psychic Samantha Psychic Fritz Xatu, Lv.37 Natu, Lv.35; Girafarig, Lv.35; Kadabra, Lv.35 Money: 888 Money: 840 Psychic Virgil Psychic Hannah Ralts, Lv.36; Kadabra, Lv.36 Ralts, Lv.36; Kirlia, Lv.36 Money: 864 Money: 864 =========================================== 8i. Defeat Liza and Tate for the Mind Badge =========================================== What's that you say? There are two people here? Of course there are! This is the first (and only) 2 on 2 Gym battle in all of Pokemon! Don't you feel special? Anyway, if your Pokemon are weak, you're in for a beating. My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* I used Azumarill *********************************************** and Grumpig. * Absol | 42| Camerupt | 42| Dodrio | 41|* *********************************************** * Nuzleaf | 40| Grumpig | 41| Azumarill| 42|* *********************************************** Liza and Tate's Pokemon: ******************************** * Name |Lvl| Name |Lvl|* ******************************** * Solrock | 42| Lunatone | 42|* ******************************** Money: 8400 Once again, the key to victory is a quick assault. The longer the battle goes, the more they become stronger with Calm Mind. Those who choose to use Grass Pokemon to pick on their weaknesses should be careful. Solrock knows Sunny Day and Flamethrower. Also be sure to keep in mind that each of them has the Levitate Ability, thus ridding themselves of their weaknesses to Ground. Demonstrating your 2-on-2 prowess gets you the Mind Badge, the ability to use Dive out of battle, and TM04, Calm Mind. This move raises Special Attack and Special Defense in one shot. Extremely helpful for Water Pokemon. Step on the teleporter pad to the right to be taken back to the entrance. ============== 8j. Shoal Cave ============== To reach Shoal Cave, head west off Mossdeep's mainland. Walk up the western side (you're still in Mossdeep) and Surf. Surf right until you can go north, and the entrance to Shoal Cave will be staring you in the face. Upon entering, you will see an old man if you head north a little. He will tell you that he can make 'something good' if you bring him 4 Shoal Salt and 4 Shoal Shells. You can get all eight items in one day, but you have to wait for the tide to change before you can get the other item. Tide changes every six hours. High Tide --------- You know it's high tide when there's lots of shallow water when you enter, and you will need Surf in order to progress. This is the time where you can get the Shoal Shells. I suggest using Max Repels so you can avoid the wild Pokemon. Levels range from mid 20s to low 30s. Here's how to get all 4 Shoal Shells: Shell 1: From the entrance, Surf up and to the left a little until you see stairs. Go up the stairs and into the door. Circle left and Surf up. Go up the stairs to your immediate right to find the first Shoal Shell. Shell 2: From the location of Shell 1, Surf northwest. You can't miss it. Shell 3: From the location of Shell 2, Surf east to find the third Shoal Shell. Shell 4: From the location of Shell 3, Surf south. Again, you can't miss it. You're done for now. If you need the Salts, do something until the tide drops. Low Tide -------- You know it's low tide when there's barely any water when you enter. You'll need Strength to complete this part. Salt 1: From the entrance, circle right and go down the stairs, then go north and through the door. Go up the steps, north a little, down the stairs, and climb down the ladder. The first Shoal Salt awaits you next to an Ice Heal. Salt 2: From the location of Salt 1, go up the many flights of stairs and then up the ladder. Cross the bridge, go south, cross another bridge, north a little, and down the ladder. * Go right a little to find the next Shoal Salt. Salt 3: From the location of Salt 2, go left and into the door. Go south just a little bit to find Salt 3 staring you in the face. Salt 4: From the location of Salt 3, go up and to the right. Salt 4 awaits. * - In the room with Salt 2, talk to the man there to receive the Focus Band. You're done for now. If you need the Shells, do something until the tide rises. Once you have four Shoal Salt and four Shoal Shells, take them back to the man in the cave's entrance (tide does not matter). He will give you a Shell Bell in exchange. This mediocre item restores your HP based on how much damage you do. In most cases, Leftovers owns all over it, so to me, it's just a novelty item. However, it's a lot easier to get multiple Shell Bells (get the ingredients every day) than to get multiple Leftovers (find one on S.S. Tidal, win others in Battle Tower). It's your call. ==================================================== 9. Puzzle Solving, Legendaries, and the Eighth Badge ==================================================== You're one badge away from being able to face the Elite Four. How ya hanging so far? Are you with me? Good! Route 126 Trainers ------------------ Swimmer Barry Swimmer Dean Gyarados, Lv.35 Carvanha, Lv.33 (x2); Wingull, Lv.33 Money: 280 Money: 264 Swimmer Brenda Goldeen, Lv.35 Money: 280 Swimmer Nikki Marill, Lv.32; Wailmer, Lv.32; Spheal, Lv.32 Money: 256 Route 127 Trainers ------------------ Bird Keeper Byron Swellow, Lv.34; Pelipper, Lv.34 Money: 1088 Fisherman Jonah Wailmer, Lv.34, Lv.30; Tentacool, Lv.32; Sharpedo, Lv.32 Money: 1280 Wynaut Fisherman Henry Tentacool, Lv.31; Carvanha, Lv.33; Tentacruel, Lv.35 Money: 1400 Fisherman Roger Magikarp, Lv.15, Lv.25, Lv.45; Gyarados, Lv.35 Money: 1800 Triathlete Caleb Triathlete Connor Staryu, Lv.33 (x4) Wingull, Lv.25 (x2); Staryu, Lv.33 (x2) Money: 1320 Money: 1320 Black Belt Koji Machoke, Lv.34 (x2) Money: 1088 Route 128 Trainers ------------------ Cooltrainer Ruben Shiftry, Lv.34; Graveler, Lv.34; Loudred, Lv.34 Money: 1632 Cooltrainer Alexa Gloom, Lv.35; Azumarill, Lv.35 Money: 1680 Triathlete Isaiah* Fisherman Wayne Staryu, Lv.30 Tentacool, Lv.30 (x2); Wailmer, Lv.35; Tentacruel, Lv.32 Money: 1440 Money: 1280 Triathlete Katelyn* Staryu, Lv.36 Money: 1440 Route 129 Trainers ------------------ Triathlete Allison Wingull, Lv.25 (x3); Staryu, Lv.33 Money: 1000 Swimmer Reed Carvanha, Lv.32 (x2); Spheal, Lv.32; Sharpedo, Lv.32 Money: 256 Swimmer Tisha Chinchou, Lv.33; Luvdisc, Lv.33; Pelipper, Lv.33 Money: 264 Triathlete Chase Wingull, Lv.27; Staryu, Lv.35 Money: 1400 Route 130 Trainers ------------------ Swimmer Katie Goldeen, Lv.33; Chinchou, Lv.33; Spheal, Lv.33 Money: 264 Swimmer Rodney Horsea, Lv.34; Gyarados, Lv.34 Money: 272 Route 131 Trainers ------------------ Swimmer Kara Swimmer Herman Seaking, Lv.35 Wailmer, Lv.34; Tentacruel, Lv.34 Money: 280 Money: 272 Swimmer Susie Horsea, Lv.33; Wailmer, Lv.33; Pelipper, Lv.33 Money: 264 Swimmer Richard Sis and Bro Reli & Ian Pelipper, Lv.35 Azumarill, Lv.36/Wingull, Lv.34 Money: 280 Money: 816 ============================== 9a. Welcome to Pacifidlog Town ============================== This town serves barely any purpose. It's the starting point for the Regi quest, as well as checking for Mirage Island; you can also pick up either TM27, Return, or TM21, Frustration, once a week here. It's also a shortcut to Slateport City. The main reason you're here is to be able to Fly here once you're finished with the game. Of course, if you really want to catch the Regis now (you don't HAVE to beat the Elite Four to do so), skip ahead to the Regi section, and then come back to this section once you're finished. Route 132 Trainers ------------------ Swimmer Dana Marill, Lv.33; Luvdisc, Lv.33; Azumarill, Lv.33 Money: 264 Swimmer Gilbert Black Belt Kiyo Sharpedo, Lv.35 Makuhita, Lv.33 (x2); Machoke, Lv.33 Money: 280 Money: 1056 Route 133 Trainers ------------------ Swimmer Franklin Swimmer Debra Tentacruel, Lv.34; Sealeo, Lv.34 Goldeen, Lv.34; Seaking, Lv.34 Money: 272 Money: 272 Swimmer Linda Bird Keeper Beck Horsea, Lv.34; Seadra, Lv.34 Pelipper, Lv.34 (x2) Money: 272 Money: 1088 Fisherman Ronald Gyarados, Lv.34, Lv.29, Lv.25, Lv.22, Lv.20; Magikarp, Lv.19 Money: 760 Cooltrainer Warren Graveler, Lv.34; Magcargo, Lv.34; Ludicolo, Lv.34 Money: 1632 Route 134 Trainers ------------------ Swimmer Jack Swimmer Laurel Staryu, Lv.34; Gyarados, Lv.34 Luvdisc, Lv.33 (x3) Money: 272 Money: 264 Dragon Tamer Aaron Bagon, Lv.35 Money: 1680 Bird Keeper Alex Natu, Lv.32; Wingull, Lv.32; Pelipper, Lv.32; Swellow, Lv.32 Money: 1024 Black Belt Hitoshi Machoke, Lv.34 (x2) Money: 1088 ==================================== 9b. Team Aqua in the Seafloor Cavern ==================================== Note: For this next part, you will need Surf, Dive, Rock Smash, and Strength. Also note: Since you Sapphire users don't have (or at least you're not supposed to, unless you traded) Kyogre yet, you can use the Super Rod and fish for a Sharpedo right on Mossdeep's coast. Sharpedo can learn all four of these HMs. Also note some more: The Seafloor Cavern is the same for Ruby and Sapphire. Just substitute Aqua for Magma and Carvanha/Sharpedo for Numel/Camerupt, respectively. I know you're probably sick of Poochyena and Carvanha, but you have to suffer just a tiny bit more. In order to reach the Seafloor Cavern, start at Mossdeep City. Surf south until you find a huge circle of shallow water. Dive at the south end of the circle and you'll be at the entrance. Enter, and resurface. Enter the cave. Go around the left side and smash the rock, then move the boulders out of your way. Fight if you want. Go up the stairs, fight if you want, and down into the south door. Jump the ledge and fight. Now Enter the door to the north and use Strength. Push the boulder up, then go right and push that boulder. Exit the room, and re-enter. Push the boulder up. Go right and up and push that boulder up. Go left and push that boulder left. Smash the rock, then go up and push the boulder up. Go left and smash the rock. Push the boulder left and enter the door. From the entrance, Surf up, right, right, and then left. Leave the room. More puzzles! Push the boulder up 1 square. Go between the bottom two boulders. Push the left one left as far as it can go, and do the same with the right. Go between two more boulders and push the left one as far as it can go. The right one is already next to a wall. Go between two more boulders, but push the one above you upwards. Go up and push the boulder right, allowing you access to the next room...after a fight. One more puzzle. Push the two outside of the bottom three boulders up. Push the middle one to the side. Go up and push the boulder up ONE square. Push the two boulders to the side. Go on the left side and push the boulder up, then go to the right and push that boulder up. Push the middle boulder to the side and enter the door. Seafloor Cavern Trainers ------------------------ Team Aqua Grunt Team Aqua Grunt Poochyena, Lv.37; Carvanha, Lv.37 Carvanha, Lv.38 Money: 740 Money: 760 Team Aqua Grunt Poochyena, Lv.36; Carvanha, Lv.36; Zubat, Lv.36 Money: 720 Aqua Admin Shelly Sharpedo, Lv.38; Mightyena, Lv.38 Money: 1520 =================== 9c. Archie Battle 2 =================== Upon entry, you'll notice that the path has gotten all misty. Grab TM26, Earthquake, save your game, then follow the path and walk in front of Kyogre. Archie stops you, and begins the final battle between you and Team Aqua! My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 44| Camerupt | 43| Dodrio | 43|* *********************************************** * Nuzleaf | 43| Grumpig | 43| Azumarill| 44|* *********************************************** Archie's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 41| Sharpedo | 43| Crobat | 41|* *********************************************** Money: 3440 Defeat Archie(Maxie), and the Red(Blue) Orb will activate. Much to his surprise, Kyogre(Groudon) rebels and books out of the cave. Archie(Maxie) gets a phone call and hears that he vastly underestimated Kyogre's(Groudon's) power, and his plans have gone horribly wrong. Maxie(Archie) comes in and scolds Archie(Maxie) for being such a wanker. The three of you go outside to see what Archie(Maxie) has done. The surrounding area is under a constant state of rain (harsh sunlight) due to Kyogre's(Groudon's) release. Archie and Maxie will leave. (If you want, you can go back to Mt. Pyre and Archie(Maxie) will return the Red(Blue) Orb to its rightful spot. Talk to Phoebe's grandmother to do the same with the Blue(Red) Orb. After Archie(Maxie) leaves, you will never see him again. Thanks to gigabowser2003@yahoo.com for pointing this out.) Just then, Steven pops in... STEVEN: [Name]! What is happening? This is terrible... If this doesn't stop, all HOENN... No, the whole world will [drown/be parched]. [This huge rain cloud is spreading/The cause of this calamity, the blazing] [from above SOOTOPOLIS?/sun, is in the sky above SOOTOPOLIS...] What in the world is taking place there? There's no point in arguing here... SOOTOPOLIS should provide answers... [Name]... I don't know what you intend to do, but don't do anything reckless. Okay. I'm going to SOOTOPOLIS. Then he takes off. From where you're at, Surf northwest until you can turn left, then continue left until you reach a large white structure. Dive (you don't have to, I just recommend it so you don't get jumped) and head south until you see the entrance. Enter, and resurface. ============================== 9d. Welcome to Sootopolis City ============================== Yes, the Gym is here. But you can't enter it, even if you wanted to. Wallace, the Gym Leader, is out. Plus, the door's shut. You may want to pick up lots of Ultra Balls at the Mart. Someone who can inflict Sleep helps, but only if it's someone high-level. Having a Pokemon with Flash helps in the coming part, too. ======================================== 9e. Steven Appears...Again - Meet Wallace ======================================== Head up and right from the Mart, and you'll see Steven... STEVEN: [Name], you came, too? [In this terrible rainstorm/Under this scorching sun], yet... Oh, yes, can you hear out what my friend has to say? (He'll take you to meet Wallace now.) My name is WALLACE. I'm this town's GYM LEADER. I've also been entrusted with the protection of the CAVE OF ORIGIN. This [downpour/sunshine] is caused by a power emanating from the CAVE OF ORIGIN. That... That is the [BLUE/RED] ORB. I see. Follow me. (The three of you will walk to the cave's entrance, but Steven adds:) STEVEN: This [rain/sunlight]... People and POKEMON need [sunlight] water to live... [to live...] But why does this [sunlight fill us] rain fill us with [with so much dread?] so much dread? The [rain clouds/blazing sun] over SOOTOPOLIS [will/is] [intensifying... Soon, all of HOENN] keep building and soon extend all over HOENN... [will be under its withering glare...] If that were to happen... (Continue to the entrance.) WALLACE: The CAVE OF ORIGIN is ahead. No one from SOOTOPOLIS is permitted to enter the CAVE OF ORIGIN. But you must go. Together with your [BLUE/RED] ORB. You must go regardless of what awaits you inside the CAVE... STEVEN: [Name], I never expected you to be holding the [BLUE/RED] ORB. You'll be okay. With your POKEMON, you'll get things done no matter what. I'm convinced of it! When you're ready, enter. ================== 9f. Cave of Origin ================== Use Flash (if you've got it) to illuminate the cave once you're inside. Follow the path. Don't forget to pick up HM7, Waterfall. When you get into Kyogre's(Groudon's) chamber, save your game! You get only one shot at capturing it! =================== 9g. Catching Kyogre =================== Walk in front of Kyogre. The Blue Orb activates, and Kyogre attacks! Kyogre is Lv.45. Its moveset is: Body Slam - 30% chance of inflicting Paralysis on you. Calm Mind - Raises Special Attack and Special Defense by 1 level. Ice Beam - 10% chance of inflicting Freeze. Hydro Pump - Major damage, but no effects. So here I am with my Lv.100 squad, thinking that there's no way that Kyogre would even touch me. I sent out Ninetales to burn it, and it worked. It paralyzed me with Body Slam, and then proceeded to Calm Mind a couple times while I threw Net Balls. Then it decides it wants to Hydro Pump me. Wild KYOGRE used HYDRO PUMP! It's super effective! Kitsune fainted! Yup. Kyogre downed my Lv.100 Ninetales. Of course, it was raining, he CM'd it up, she's weak to Water, it used the most powerful Water attack available, and even worse, gets STAB for it, but still. I had a 55-level advantage. That should have meant something! >_< Anyway, it eventually died from the Burn, so I started over. I led with Ninetales this time, and Burned it right off the bat. About halfway through its life, I tossed a Net Ball. First shake breakout. It used Ice Beam and Kitsune laughed a hearty pirate laugh. Then I tossed a Net Ball. That thing was mine. Tries: 2 Total Balls Used: 5 Net Balls, 3 Ultra Balls Balls Used on Win: 2 Net Balls ===================== 9g1. Catching Groudon ===================== Walk in front of Groudon. The Red Orb activates, and Groudon attacks! Groudon is Lv.45. Its moveset is: Slash - High chance of a critical strike. Bulk Up - Raises Attack and Defense by 1 level. Fire Blast - 10% chance of inflicting Burn. Earthquake - Major damage, but no effects. After 8 failed attempts, I figured I'd just post the log from my winning try. Wild GROUDON appeared! Go! DODRIO! Wild GROUDON's DROUGHT intensified the sun's rays! DODRIO used DRILL PECK! Wild GROUDON used FIRE BLAST! A critical hit! DODRIO fainted! Go! CAMERUPT! The sunlight is strong. Wild GROUDON used BULK UP! Wild GROUDON's ATTACK rose! Wild GROUDON's DEFENSE rose! CAMERUPT used FLAMETHROWER! The sunlight is strong. Wild GROUDON used FIRE BLAST! It's not very effective... CAMERUPT used ROCK SMASH! Wild GROUDON's DEFENSE fell! The sunlight is strong. Wild GROUDON used FIRE BLAST! It's not very effective... CAMERUPT used ROCK SMASH! The sunlight is strong. Wild GROUDON used SLASH! CAMERUPT fainted! Go for it, ABSOL! The sunlight is strong. Matt used DIVE BALL! Aww! It appeared to be caught! Wild GROUDON used EARTHQUAKE! ABSOL fainted! Go for it, NUZLEAF! The sunlight is strong. NUZLEAF used FAKE OUT! Wild GROUDON flinched! The sunlight is strong. Matt used POKE BALL! Oh no! The POKEMON broke free! Wild GROUDON used SLASH! NUZLEAF fainted! Your foe's weak! Get'm, GRUMPIG! The sunlight is strong. Matt used LUXURY BALL! Aww! It appeared to be caught! Wild GROUDON used FIRE BLAST! Wild GROUDON missed! The sunlight is strong. Matt used ULTRA BALL! Aww! It appeared to be caught! Wild GROUDON used EARTHQUAKE! GRUMPIG fainted! Your foe's weak! Get'm, AZUMARILL! (<- Last Pokemon...) The sunlight is strong. Matt used ULTRA BALL! Oh no! The POKEMON broke free! Wild GROUDON used FIRE BLAST! It's not very effective... The sunlight is strong. Matt used ULTRA BALL! Gotcha! GROUDON was caught! Tries: 9 Total Balls Used: 9 Dive Balls, 9 Poke Balls, 9 Luxury Balls, 44 Ultra Balls Balls Used on Win: 1 Dive Ball, 1 Poke Ball, 1 Luxury Ball, 3 Ultra Balls After you either catch or kill Kyogre(Groudon), the rain (harsh sunlight) ceases, and Sootopolis becomes inhabited again. After you speak with Steven one last time, you can enter the Gym... STEVEN: [Name], we owe it all to you. The sky above SOOTOPOLIS has returned to normal. For that, WALLACE sends his thanks, too. And, that same WALLACE is waiting for you inside. He's strong. But the way you are now, you should be on equal footing with him. Give it your best shot. Will you ever see him again? Sure you will. Now you can enter. Just when you thought you were done with puzzles, there's another one! Yay! ^_^ I love puzzles like these. Each time you step on ice, it cracks. Step on it again and you fall, leaving lots of Trainers for you at the bottom (depending on where you fall). This is how to safely cross: From the top of the stairs, first set: up, right, up, left, left, up, right. From the top of the stairs, second set: up, left, left, left, up, up, right, right, down, right, right, right, down, right, up, up, left, left, left. From the top of the stairs, third set: up, right, right, up, right, right, down, right, up, up, up, left, left, down, left, up, left, down, down, left, left, down, left, up, left, down, left, up, left, up, up, right, down, right, up, right, down, right, up, right. If you want to fight all the Gym Trainers, simply screw up on the third level. Sootopolis City Gym Trainers ---------------------------- Third Level ----------- Beauty Olivia Lass Crissy Lombre, Lv.41 Wailmer, Lv.40 (x2) Money: 3280 Money: 640 Beauty Tiffany Carvanha, Lv.39; Wailmer, Lv.39; Sharpedo, Lv.39 Money: 3120 Pokefan Marissa Azurill, Lv.36; Marill, Lv.38; Azumarill, Lv.40 Money: 3200 Second Level ------------ Beauty Bridget Lady Brianna Azumarill, Lv.41 Seaking, Lv.41 Money: 3280 Money: 8200 First Level ----------- Beauty Connie Lass Andrea Goldeen, Lv.40; Wailmer, Lv.40 Luvdisc, Lv.41 Money: 3200 Money: 656 ===================================== 9h. Defeat Wallace for the Rain Badge ===================================== My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Absol | 44| Camerupt | 44| Dodrio | 44|* *********************************************** * Nuzleaf | 43| Grumpig | 45| Azumarill| 44|* *********************************************** Wallace's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Luvdisc | 40| Sealeo | 40| Seaking | 42|* *********************************************** * Milotic | 43| Whiscash | 42|**************** *********************************************** Money: 4300 The main problem here is Milotic. Take it out quickly! Whiscash is Water/Ground, so those who are Electric-happy should be careful. If you don't dawdle, Wallace is one of the easiest Gym Leaders to beat. Clean his clock to earn the Rain Badge, the ability to use Waterfall out of battle, and TM03, Water Pulse. This attack has a small chance of confusing the foe, while inflicting damage at the same time. ================== 10. The Elite Four ================== Congratulations! You have 8 badges! Leave the Gym, and head to the Pokemon Center and heal. To go from here to Ever Grande, you'll need Fly, Surf, Strength, Flash, Rock Smash, and Waterfall! I suggest using Kyogre or Groudon as your HM Slave (I did). Kyogre can learn Surf, Strength, Rock Smash, and Waterfall, which should only replace one Pokemon on your team instead of three or four. Neat, huh? Unfortunately, Groudon isn't as versatile HM-wise as Kyogre is (because almost half of them are Water-based). Groudon can only learn Rock Smash and Strength. If you don't want to use either of them, you're on your own. When you're ready, Fly to Mossdeep City. Surf down until you reach Route 128, then head east. ================================ 10a. Welcome to Ever Grande City ================================ Ever Grande City greets you with a huge waterfall that you must ascend in order to get to the main part. Ever Grande consists of Victory Road and the Elite Four. Upon entering the cave, go up, left, circle down and right, and fight. From there, go up, left a little, up the stairs, and down to find a Max Elixir. Then jump the ledge, go left and jump another ledge, go up, up the stairs, across the bridge, up, fight, and down the ladder. Use Flash to light your way, and go down. Head left and push the boulder left, then circle down and push the other boulder right. Go north, smash the rocks, and move the boulders. Go south and fight. Follow the path, and go up the ladder. Pick up the PP Up, and then backtrack to just before the two rocks and two boulders. Smash the rock and go up the stairs. Cross the bridge, fight and go up. Push the boulders out of the way and grab the Full Restore. Then head down, left, and down the ladder. Fight, go up, and Surf up. Go up the stairs, go up and right a little, then go up the ladder. Pick up TM29, Psychic, and then go back down the ladder. Go south, and fight. Go back down the stairs, and Surf left. Ascend the waterfall. Position yourself on the bottom square on the right side just as soon as you get to the top. Face north and press A to find an Elixir. Go left and fight if you want, all he's blocking is a Full Heal. Surf west, and get on dry land. Go down and fight the Trainer if you want. Either way, get to this spot, go down the waterfall, Surf east, and up the ladder. If you want to fight another trainer, jump the ledge to the left and go south. Then go down the ladder, jump the ledge, go north, Surf, and go up the ladder. Head down and right. Smash the rock, move the boulder down, smash the other rock, go around the boulder, and up the ladder. Continue to follow the path, but after you beat Cooltrainer Edgar, heal the best you can and save. You're about to see someone familiar... Victory Road Trainers --------------------- Cooltrainer Albert Cooltrainer Hope Manectric, Lv.43; Muk, Lv.43 Roselia, Lv.44 Money: 2064 Money: 2212 Cooltrainer Shannon Cooltrainer Samuel Claydol, Lv.44 Dodrio, Lv.42; Lairon, Lv.42; Kadabra, Lv.42 Money: 2112 Money: 2016 Cooltrainer Julie Sandslash, Lv.43; Ninetales, Lv.43 Money: 2064 Cooltrainer Owen Kecleon, Lv.42; Rhyhorn, Lv.42; Tentacruel, Lv.42 Money: 2016 Cooltrainer Vito Swellow, Lv.42; Manectric, Lv.42; Kadabra, Lv.42; Shiftry, Lv.42 Money: 2016 Cooltrainer Caroline Mawile, Lv.43; Sableye, Lv.43 Money: 2064 Cooltrainer Michelle Nosepass, Lv.42; Ludicolo, Lv.42; Medicham, Lv.42 Money: 2016 Cooltrainer Edgar Cacturne, Lv.44 Money: 2112 =================== 10b. Wally Battle 2 =================== It's Wally! He's not a pushover anymore. He's been doing some heavy-duty training, and he wants to prove his worth with a battle against you! (At this point, I bred most of my Pokemon, and decided on a final team, which explains the different Pokemon all of a sudden.) My Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** *Tentacruel| 44| Skarmory | 44| Ninetales| 45|* *********************************************** * Armaldo | 53| Vileplume| 45| Medicham | 47|* *********************************************** Wally's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Altaria | 44| Roselia | 44| Delcatty | 43|* *********************************************** * Magneton| 41| Gardevoir| 45|**************** *********************************************** Money: 2700 Remember the Ralts he captured? Yeah, it kinda evolved into Gardevoir, and it's more than capable of making you take a dirt nap. As always, be swift and be brutal. The longer the battle goes on, the less your chance is of coming out victorious. When you beat Wally, exit the cave via the door on your right. Run up the path and you're one step away from the Elite Four! Heal, and save. Talk to the people blocking your way, and they'll move. Buy any healing supplies now, because there's no turning back once you enter. When you're ready, enter the door, go up the stairs, and challenge Sidney. ======================== 10c. Elite Four - Sidney ======================== Sidney's a master of the Dark type. Though he is the lowest of the Elite Four, he's a lot stronger than Wally, so if you struggled against him...you won't stand a chance further in. Sidney's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Mightyena| 46| Shiftry | 48| Absol | 49|* *********************************************** * Sharpedo| 48| Cacturne | 46|**************** *********************************************** Full Restores: 2 Mightyena - Sand-Attack, Crunch, Swagger, Take Down --------------------------------------------------- Mightyena will almost always lead off with a few Sand-Attacks, sometimes doing it six times in a row. Be careful. Because of Intimidate, your leader gets -1 Attack. Lead with a Special hitter to counter this, unless you can raise your Attack back up. Shiftry - Fake Out, Double Team, Extrasensory, Swagger ------------------------------------------------------ Shiftry doesn't always lead with Fake Out. But then again, it's embarrassingly weak, so no worries. However, Shiftry will always use Double Team a few times. If you haven't gotten rid of it, you can use Aerial Ace to counter the DTs and pick on its weakness to Flying. Extrasensory can make you flinch, so make sure you're quicker. Absol - Swords Dance, Slash, Aerial Ace, Snatch (@Sitrus Berry) ----------------------------------------------- Absol is by far the most dangerous of Sidney's Pokemon. Of course, that's not saying much, considering that Sidney's #1 in line. But don't get too cocky. Even at Lv.49, you have to be extremely fast in killing Absol, because its Pressure Ability doubles PP usage, making each attack cost 2 PP instead of 1. Using a Fighter? Aerial Ace will destroy it after Absol Dances a few times. Sharpedo - Surf, Swagger, Crunch, Slash ---------------------------------------- Sharpedo isn't a problem at all. An Electric type with Shock Wave or Thunder(bolt) can easily beat it. The only thing you really need to worry about is Rough Skin, making you take 1/16 your life every time a contact move is used against it. Oh no! Cacturne - Cotton Spore, Needle Arm, Leech Seed, Faint Attack ------------------------------------------------------------- If you're faster than Cacturne, Cacturne will use Cotton Spore to make it faster. Then it'll use Needle Arm to try and make you flinch. Once you defeat Sidney, move on to the next room. ======================== 10d. Elite Four - Phoebe ======================== Phoebe has a tropical motif goin' on. Her grandparents live on Mt. Pyre, and Phoebe, like a good girl, raises Ghost Pokemon. Phoebe's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Dusclops | 48| Banette | 49| Sableye | 50|* *********************************************** * Banette | 49| Dusclops | 51|**************** *********************************************** Full Restores: 2 Dusclops 48 - Curse, Shadow Punch, Confuse Ray, Future Sight ------------------------------------------------------------ Curse will likely be its #1 attack, so give it a good power hit to kill it in one shot. If not, switch out so Curse gets negated. Try not to knock it into the red, because Phoebe'll use a Full Restore. Also make sure you don't take too long to kill Dusclops because Pressure will eat your PP. And at only the second of the Elite Four, you need all the PP you can get. Banette - Shadow Ball, Spite, Faint Attack, Will-o-Wisp ------------------------------------------------------- More PP wasting. I can tell you through personal experience that this Banette can be much more annoying than Phoebe's Dusclops, especially when Spite eats 5 PP of a move you rely on. Banette leads with Shadow Ball most of the time, followed by a few Spite. I hate Spite. Sableye - Attract, Shadow Ball, Faint Attack, Psychic ----------------------------------------------------- Male Foresighting Fighters beware. This is Phoebe's sweeper... if you want to call it one. Not much to say here, just remember that Sableye has no weaknesses under normal circumstances and a good Magneton totally owns it. Banette - Psychic, Toxic, Shadow Ball, Skill Swap ------------------------------------------------- Nearly useless against Dark types, this Banette is just as big a threat as the aforementioned one because of Toxic. Banette's Ability is Insomnia, which prevents her from being put to Sleep. Just don't let Banette Swap a good Ability that can protect it some more. Dusclops 51 - Ice Beam, Earthquake, Confuse Ray, Shadow Ball (@Sitrus Berry) ------------------------------------------------------------ Probably the hardest Dusclops to take down because of the larger type coverage. Of course, it does squat diddly about Dark types, because my old Mightyena quickly took care of the PP waster with two (four >_<) Crunches. Just watch your PP... Once you defeat Phoebe, move on to the next room. ======================== 10e. Elite Four - Glacia ======================== Glacia is arguably the hardest of the Elite Four to defeat if you're not well prepared. Note if I said "if you're not well prepared"; my old Manectric + Rain Dance + Thunder = dead Glacia. Feel free to do the same. If you don't have the Glacia-killing Thunder, consider the following strategies: Glacia's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Glalie | 50| Sealeo | 50| Walrein | 53|* *********************************************** * Glalie | 52| Sealeo | 52|**************** *********************************************** Full Restores: 2 Glalie 50 - Hail, Crunch, Ice Beam, Light Screen ------------------------------------------------ I've only seen Glalie do Light Screen once in my life, so don't worry about it. Glalie's lead move depends on your leader. If it's weak to either Dark or Ice, you can believe that Glalie will pick on it. 80% of her Pokemon know Hail, so don't think you're safe when you kill Glalie. Sealeo 50 - Surf, Hail, Ice Ball, Body Slam ------------------------------------------- Sealeo will start Hail if Glalie hasn't already. If Sealeo uses Ice Ball, you can either switch to something and Fly (to make Ice Ball miss before it does too much damage) or switch to a Walrein of your own for some good ol' 13%- damage-from-Ice-attacks fun. Keep in mind the 30% Paralyze chance from Body Slam, but Sealeo will only use it as a last resort. Surf is the move of choice (duh). Walrein - Surf, Blizzard, Sheer Cold, Body Slam (@Sitrus Berry) ----------------------------------------------- If there were a truck that stood for HP, Walrein would be a semi. The big mass of a walrus has tons of HP, and thank the PokeGods it doesn't know Rest. Anyway, Sheer Cold is the newest addition to the set of one-hit KO moves, and Glacia's Walrein's got it. The best part is that no type is immune to Ice, so everyone's in danger. So now you've got two options. One would be to pray that it fails while you struggle to whittle its massive HP away. The other would be to level Walrein's opponent to Lv.54 or higher. Then SC fails. As you can see from its moveset, it prefers to take you out quick with power moves, save Body Slam. Glalie 52 - Hail, Ice Beam, Crunch, Shadow Ball ----------------------------------------------- Why Shadow Ball? Don't know. Doesn't cover any of Glalie's weaknesses. A good Fire type can smoke Glalie (no pun intended). If you've got Houndoom (trade from Colosseum), she'd be perfect for this particular Glalie. Sealeo 52 - Blizzard, Attract, Hail, Dive ----------------------------------------- If there's one thing I hate besides Kyogre and Glacia's Walrein, it's Attract. Make sure you've got a couple non-Fire/-Ground/-Rock/-Grass females. Once you defeat Glacia, move on to the next room. ======================= 10f. Elite Four - Drake ======================= Drake's a pirate. What a baller. A user of Dragon types, anything with Ice Beam or Blizzard will star here. Drake's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Shelgon | 52| Flygon | 53| Salamence| 55|* *********************************************** * Altaria | 54| Flygon | 53|**************** *********************************************** Full Restores: 2 Shelgon - Rock Tomb, Protect, Dragon Claw, Crunch ------------------------------------------------- I see Shelgon lead with Protect quite often. Then it will Rock Tomb you until you're slower (if you're not already), then Dragon Claw you to death. This is the only one of Drake's Pokemon who isn't double weak to Ice, so once you take care of Shelgon, it's smooth sailing. Flygon 53 - Sandstorm, Dragonbreath, Dig, Fly --------------------------------------------- Ice Beam will kill it if you're strong enough. Blizzard will kill it no matter what. If you decide not to pick on his double weakness, you're dumb. That's what type matching's there for. Just use Ice. Flygon 53 - Crunch, Sand-Attack, Dragonbreath, Flamethrower ----------------------------------------------------------- For this Flygon, Ice is enough to take it down. If you're out of Ice, then be careful what type you put against it because of the bigger type coverage. Altaria - Dragon Dance, Take Down, Dragonbreath, Refresh -------------------------------------------------------- Use the same strategies against Winona's Altaria. If you can, use Taunt to keep it from Dancing for a little while, unless you've got some more Ice attacks up your sleeve. Salamence - Dragon Claw, Fly, Flamethrower, Crunch (@Sitrus Berry) -------------------------------------------------- Salamence is annoying. Use Ice to stop that sucka dead in its tracks. If it uses Fly, you can zap it with some Thunder for double damage. Once you defeat Drake, head up the stairs, but be sure to save before you enter the next room. You won't get a chance to save before fighting the Champion. ================= 10g. The Champion ================= Walk in, and lo and behold, it's Steven Stone. The very same Steven you delivered the letter to and provided all those words of uh...wisdom... Steven's bio (in the Trainer's Eyes) says he uses Steel Pokemon, but as you can see, his Pokemon suggest otherwise. Yes, the top three I listed are all part Steel, but that's only half his team. It would be more accurate to say he uses a combination of Steel and "earth" (Rock and Ground) types. But anyway, this is the very last battle, so give it everything you've got and hold nothing back! Steven's Pokemon: *********************************************** * Name |Lvl| Name |Lvl| Name |Lvl|* *********************************************** * Skarmory | 57| Aggron | 56| Metagross| 58|* *********************************************** * Armaldo | 56| Claydol | 55| Cradily | 56|* *********************************************** Full Restores: 8 Skarmory - Toxic, Steel Wing, Aerial Ace, Spikes ------------------------------------------------ If you happen to have a Steel type (Such as Aggron or Magneton), then Skarmory becomes useless and can't do a thing to you. You'd have [double] resistance to both of Skarmory's attacks and immunity to Toxic. Good stuff. However, this might force Skarmory to Spikes. Keep that in mind. Aggron - Solarbeam, Thunder, Earthquake, Dragon Claw ---------------------------------------------------- You can bet I was surprised to see Aggron start charging up a Solarbeam when I pit it against my old Swampert. *shudder* Try to pick on Aggron's double weakness to Fighting and/or Ground. If you can't, slap a Water type in there, and Rain Dance it up if you can. Just don't put Swampert or Whiscash against Aggron if you don't have protection against Solarbeam. Metagross - Meteor Mash, Earthquake, Psychic, Hyper Beam (@Sitrus Berry) -------------------------------------------------------- The most dangerous of Steven's Pokemon, Metagross is a threat to a number of types. Watch out for Meteor Mash. It hurts a lot, and may raise up Metagross's Attack by 1 level. Being Steel/Psychic, Metagross is only weak to Fire (which Earthquake takes care of) and Ground. Seeing as how Fire types are in danger because of Earthquake (except Charizard, Moltres, and Ho-oh), Ground would be your best bet. Smack Metagross with an Earthquake of your own. Armaldo - Slash, Ancientpower, Water Pulse, Aerial Ace ------------------------------------------------------ I'm angry that Steven, the supposed best in all of Hoenn, couldn't come up with a better set than this. How dare he disrespect Armaldo! As far as strategy goes, the only real threat is the confusion you can get from Water Pulse. Of course, there's the Ancientpower boost, but odds are against it happening. Claydol - Light Screen, Earthquake, Reflect, Psychic ---------------------------------------------------- I hate Steven's Claydol. It will always use Light Screen and Reflect to cut all your damage in half. It's so annoying! Brick Break gets rid of them, but it won't do much damage. Cradily - Giga Drain, Sludge Bomb, Confuse Ray, Ancientpower ------------------------------------------------------------ If Metagross is threat #1, Cradily definitely gives Metagross a run for its money. Do NOT put Swampert or Whiscash against Cradily unless you are absolutely sure beyond a shadow of a doubt that you will kill Cradily in one shot. You will be promptly smacked by Giga Drain, and your attack will have been for nothing, especially if you die. Once you defeat Steven, you're done! ==================== 10h. Ending the Game ==================== May will rush in with some unnecessary information that she doesn't give on how to defeat the Champion. Professor Birch comes in and checks out your Pokedex, and Steven takes you into the next room where you register your team. Proceed to watch the credits. It'll scroll through all the Pokemon in your Pokedex until it runs out, then it will start again. Note that once again, in this game, you can hold B to make Brendan or May ride faster (thus making the credits roll faster). Also note that this can only be done after you've defeated the Elite Four at least once. ============= 11. Now What? ============= After watching the credits roll, you'll be back in your room. Go downstairs and your father will give you the S.S. Ticket. This item allows you to go to the Battle Tower. Now that you're done with the storyline portion of this game, there's tons to do. ===================== 11a. Unlocked Pokemon ===================== You don't have to beat the Elite Four to capture the Regis. For everything else, you do. ======================= 11a1. Latias and Latios ======================= In your house, look at the TV to see that a red flying Pokemon has been seen around the Hoenn region. Latias is the equivalent of the beasts in Gold and Silver. Latias is Lv.40 when you encounter her, and she'll run if you don't stop her. Wynaut and Wobbuffet's Ability prevents running, so you can use that to your advantage if you so choose. IT IS STRONGLY RECOMMENDED TO USE THE MASTER BALL ON LATIAS! The same thing goes for Latios. Just substitute the appropriate words. =============== 11a2. The Regis =============== For this quest, you will need the following: -A Wailord. Capture a Wailmer and train it to Lv.40 to make it evolve, or catch a Wailord on Route 129. They're very rare, so it's probably easier just to raise Wailmer... -A Relicanth. Search the area around Sootopolis City (underwater). They are rare, and may take a while to find. -TM28, Dig. -HM2, Fly. -HM3, Surf. -HM4, Strength. -Patience. Teach Dig to any Pokemon . If you can't find one, look on Route 116 for a Nincada. They can learn Dig. Trapinch, found in the desert, can also learn Dig. Teach Wailord or Relicanth Surf and/or Dive. Make your way to Pacifidlog Town one way or another. If you've never been there, Fly to Mossdeep City and Surf as far south as you can go, then surf west until you get there. Surf west from the town until you reach the currents. Surf all the way down and stay down. Stay as low as you can until you're on an island that is partly on Route 133 and Route 134. Get in the lower left corner of that small island. Step up two spaces and Surf left. Dive and enter the door. Surf down the cavern until you reach a rock with Braille on it. Resurface to enter the Sealed Chamber. Here's a small picture in case you don't get it. ****************************************************************************** Message from sign in the Underwater Cave on Route 134 "GO UP HERE." ----------------------------------------------------------------------- First room in Sealed Chamber messages |############| |##DIG HERE.#|